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/* ========================================================================== CDiagramControlFactory Author : Johan Rosengren, Abstrakt Mekanik AB Date : 2004-03-31 Purpose : CDiagramControlFactory is a factory-class with one single member, allowing the creation of CDiagramEntity- derived...
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// PeInfoDlg.cpp : 实现文件 // #include "stdafx.h" #include "ZeroLag.h" #include "PeInfoDlg.h" // CPeInfoDlg 对话框 IMPLEMENT_DYNAMIC(CPeInfoDlg, CDialog) CPeInfoDlg::CPeInfoDlg(CWnd* pParent /*=NULL*/) : CDialog(CPeInfoDlg::IDD, pParent) , m_eFileSize(_T("")) , m_eFileName(_T("")) { } CPeInfoDlg...
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#ifndef CLIENT_H #define CLIENT_H #include <QObject> #include <QTcpSocket> #include <QTimer> #include <QTime> class Client : public QObject { Q_OBJECT public: Client(int n, QTcpSocket *s); void sendMessage(QByteArray ba); int getN(); float px, py, pz, pd; int n, ps; QT...
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//////////////////////////////////////////////////////////////// // MSDN Magazine -- October 2001 // If this code works, it was written by Paul DiLascia. // If not, I don't know who wrote it. // Compiles with Visual C++ 6.0 for Windows 98 and probably Windows 2000 too. // Set tabsize = 3 in your editor. // #prag...
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/* Copyright (c) 2010-2011 Benjamin Dobell, Glass Echidna Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modif...
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#include <cppunit/extensions/HelperMacros.h> #include <util/CommandLine.hpp> class CommandLineTest : public CppUnit::TestFixture { private: CPPUNIT_TEST_SUITE(CommandLineTest); CPPUNIT_TEST(parseTest); CPPUNIT_TEST(functionTest); CPPUNIT_TEST_SUITE_END(); public: void parseTest() { std::vector<s...
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#include "GamePCH.h" #include "GLoadingScene.h" GLoadingLayer* GLoadingLayer::CreateLoadingLayer(guint32 uiLoadingBgIndex) { float width = GetGameState()->GetGameWidth(); float height = GetGameState()->GetGameHeight(); GLoadingLayer* loadingLayer = new GLoadingLayer(); gchar fileName[GN_MAX_PATH] =...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: Window.h Version: 0.12 --------------------------------------------------------------------------- */ #pragma o...
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#include "exploring_machine.h" //-----------------------------------------------------------------------++ ///experimental #include "alcor/core/pixel_traits.h" #include "alcor/core/depth_image_utils.hpp" //--------------------------------------------------------------------------- namespace all { namespace xpr {...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it will...
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// Terrain.cpp: implementation of the Terrain class. // ////////////////////////////////////////////////////////////////////// #include "Terrain.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ////////////////////////////////////////////////////////////////////// ...
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#include "EventHandler.h" bool EventHandler::KeyPressed(int key) { if(m_pressed & key) { return true; } return false; } bool EventHandler::KeyHeld(int key) { if(m_held & key) { return true; } return false; } bool EventHandler::StylusDown() { if(m_held & KEY_TOUCH) { return...
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#include "player.h" player::player(SDL_Surface* img) { image = img; box.x = 0; box.y = 0; box.w = 50; box.h = 100; xvel = 0; yvel = 0; ground = false; for(int i=0; i < player::FRAMES; i++) { frames[i].x = baseclass::TILE_BORDER_SIZE + i * 50; frames[i].y = 0; frames[i].w = 50; fra...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2005 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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#include "DebugRenderer.h" #include "NxDebugRenderable.h" #include <GL/glut.h> void DebugRenderer::renderBuffer(float* pVertList, float* pColorList, int type, int num) { glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3,GL_FLOAT, 0, pVertList); glEnableClientState(GL_COLOR_ARRAY); glColorPointer(4...
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/// \file game/states/game_state_manager.cpp /// \author Juan Carlos De Abreu (jcabreur@gmail.com) /// \date 2010/02/06 /// \version 1.0 /// /// \brief This file implements the DissertationProject::States::GameStateManager /// class, declared at game/states/game_manager.h. #include "game/states/game_state_manag...
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/* PCSX2 - PS2 Emulator for PCs * Copyright (C) 2002-2010 PCSX2 Dev Team * * PCSX2 is free software: you can redistribute it and/or modify it under the terms * of the GNU Lesser General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option)...
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#ifndef windowinitializer_h #define windowinitializer_h #include "Glut/GraphicIncludes.h" #include "Glut/GlutDisplay.h" #include "../Game/GameCoordinator.h" class WindowInitializer { private: public: WindowInitializer(int n, char** argv) { initializeWindow(n, argv); GameCoordinator* coordinato...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop //--------------------------------------------------------------------------- USEFORM("w_PhoneSpell.cpp", f_PhoneSpell); //--------------------------------------------------------------------------- WI...
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/*** * * Copyright (c) 1996-2002, Valve LLC. All rights reserved. * * This product contains software technology licensed from Id * Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. * All Rights Reserved. * * Use, distribution, and modification of this source code and/or resulting ...
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#pragma once #include "Logger.h" #include "Manager.h" #include "Output.h" namespace mlog { #if !MLOG_NO_LOGGING #define MLOG_DO_OUT(level, value) \ do { \ mlog::Output _mlog_output; \ logger.outputHeader(_mlog_output.out(), level); \ _mlog_output.out() << value; \ _m...
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#ifndef _BIN_FRONDS_H_ #define _BIN_FRONDS_H_ #include <vector> #include <string> typedef std::vector< float > tVecVertex; typedef std::vector< unsigned short > tVecIndex; typedef std::vector< tVecIndex > tVecVecIndex; struct binFrondsGeom { binFrondsGeom() : m_fAlfa( 0.0f) {}; //координаты вершин...
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/**************************************************************************** * AAMLibrary * http://code.google.com/p/aam-library * Copyright (c) 2008-2009 by GreatYao, all rights reserved. ****************************************************************************/ #include <fstream> #include "AAM_Util...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that it...
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#ifndef cGMFSceneh #define cGMFSceneh #define GMID_HAVOK_RBCOLLECTION 312 #define GEOMOBJECT 24 #define GMID_ATTACHMENTPT 212 #define GMID_HAVOK_SIMOBJECT 702 #include "sRGB.h" #include <string> using namespace std; class cGMFScene { public: string name; unsigned int firstFrame, lastFrame, frameSpeed,...
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#include "ConstructorGrafo.h" #include "../utils/utils.h" #include <fstream> using namespace std; ConstructorGrafo::ConstructorGrafo() { } ConstructorGrafo::~ConstructorGrafo() { } Grafo* ConstructorGrafo::leerGrafo(const char *archivo) { ifstream stream; double aux; // variable auxiliar int con...
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// LoginProcess.h: interface for the CCreateChrProcess class. // ////////////////////////////////////////////////////////////////////// #ifndef _CREATE_CHR_H #define _CREATE_CHR_H #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 class CCreateChr : public CBMWnd { ////////////////////////////...
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// OpenGUI (http://opengui.sourceforge.net) // This source code is released under the BSD License // See LICENSE.TXT for details #include "OpenGUI_Brush_Caching.h" #include "OpenGUI_Exception.h" #include "OpenGUI_Screen.h" #include "OpenGUI_Renderer.h" #include "OpenGUI_TextureManager.h" namespace OpenGUI {...
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/////////////////////////////////////////////////////////////////////////////// // This file is generated automatically using Prop (version 2.4.0), // last updated on Jul 1, 2011. // The original source file is "..\..\prop-src\lawgen.pcc". /////////////////////////////////////////////////////////////////////////...
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/* * Copyright (c) 2005-2009 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/lega...
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#include "monitor_filter.h" #include "monitor.h" MonitorFilter::MonitorFilter(QObject *parent):QSortFilterProxyModel(parent) { trans_code_rexp = QRegExp(""); } /** * Является перегруженной функцией класса QSortFilterProxyModel. * Отвечает за проверку каждой строки модели на соответствие условиям фил...
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/* Copyright (c) 2008 NetAllied Systems GmbH This file is part of COLLADAFramework. Licensed under the MIT Open Source License, for details please see LICENSE file or the website http://www.opensource.org/licenses/mit-license.php */ #ifndef __COLLADAFW_SAMPLER_H__ #define __COLLADAFW_...
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////////////// // main.cpp // #include <tchar.h> // int _tmain( int argc, _TCHAR*argv[], _TCHAR*envp[] ){ _tprintf( _T("Hello world!\r\n") ); return 0; }
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// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, // but are changed infrequently #pragma once #ifndef STRICT #define STRICT #endif #include "targetver.h" #define _ATL_APARTMENT_THREADED #define _ATL_NO_AUTOMATIC_NAMESPACE #d...
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#include "StdAfx.h" #include "Common\Graphics\kpgTexture.h" #include "Common\Graphics\kpgRenderer.h" #include "Common\Utility\kpuFileManager.h" #include <d3dx9tex.h> kpgTexture::kpgTexture(void) { m_pTexture = 0; m_szFilename = 0; } kpgTexture::~kpgTexture(void) { if( m_szFilename ) free(m_szFilen...
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/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2008 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2008-11-28 // Updated ...
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/*----------------------------------------------------------------------------+ Copyright (c) 2008-2008: Joachim Faulhaber +-----------------------------------------------------------------------------+ Distributed under the Boost Software License, Version 1.0. (See accompanying file LICENCE.txt or copy at...
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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#include "D3DUtil.h" #include "PhysX.h" #include "Controls.h" #include "Blox2D.h" #include "GameConfig.h" #include "Level.h" #include "RenderContext.h" #include "FlyCamera.h" #include "FollowCamera.h" #include "Sound.h" #include "LightController.h" #include "Matrix.h" #include <vector> #include "Editor.h...
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/* * Copyright 2001,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#ifndef _WIN32_ERROR_H_ #define _WIN32_ERROR_H_ #include <windows.h> #include <wchar.h> class Win32Error { public: ~Win32Error(void) { reset(); } Win32Error(void) : m_errCode(::GetLastError()), m_pszErrorMsg(NULL), m_pwszErrorMsg(NULL) {} Win32Error(DWORD error) : m_errCode(error), m_pszError...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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#include "DynamicLines.h" #include <Ogre.h> #include <cassert> #include <cmath> using namespace Ogre; enum { POSITION_BINDING, TEXCOORD_BINDING }; DynamicLines::DynamicLines(OperationType opType) { initialize(opType,false); setMaterial("BaseWhiteNoLighting"); mDirty = true; } DynamicLin...
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/** \mainpage * \Author アナログ・デバイセズ株式会社 * \date 2006.Sep.8 * * このプログラムは、ADSP-BF537を搭載する評価基板、EZ-KIT BF537のデモ・プログラムである。 * * ::main 関数を実行すると、各種の初期化を行い、割り込みハンドラ afw::rxISRを登録した後、 * 割り込みとDMAを許可してオーディオ信号の送受信を行う。オーディオ信号はSPORT0経由で入力 * し、DMAによってメモリ上に格納される。2次元DMAの各行が終わるたびにオーディオ信号受信割り込み * が発生し、 afw::rxISRが呼び出される。 * * af...
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#pragma once #include <stdlib.h> #include <list> #include <SFML\Graphics.hpp> #include "ListHelper.h" #include "Point.h" namespace Types { enum PropertyWrapperType { Float, Point }; } namespace df { class PropertyListener { private: PropertyListener(); ~PropertyListener(); s...
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// Copyright (C) 1999-2000 Id Software, Inc. // #include "g_local.h" #include "bg_saga.h" #include "g_admin.h" #include "g_adminshared.h" #include "g_emote.h" #include "g_cvars.h" extern void Jedi_Cloak( gentity_t *self ); extern void Jedi_Decloak( gentity_t *self ); #include "../namespace_begin.h" qbo...
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/* * Copyright (C) 2006, 2007, 2008, 2009, 2010 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * n...
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#include "precompiled/pchconjurerapp.h" //------------------------------------------------------------------------------ // objectplacingundocmd_main.cc // (C) 2005 Conjurer Services, S.A. //------------------------------------------------------------------------------ #include "conjurer/objectplacingundocmd.h...
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#ifndef NGY313_DETAIL_GTKGLEXTMM_GRAPHIC_SYSTEM_HPP_ #define NGY313_DETAIL_GTKGLEXTMM_GRAPHIC_SYSTEM_HPP_ #include <cassert> #include <cstdint> #include <memory> #include <stdexcept> #include <thread> #include <type_traits> #include <boost/mpl/at.hpp> #include <boost/noncopyable.hpp> #include <boost/signals...
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// Dib.cpp : implementation file // #include "stdafx.h" #include <stdlib.h> #include <time.h> #include <math.h> #include <windowsx.h> // especially for GlobalAllocPtr #include "Dib.h" #include "iostream" #include "fstream" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[...
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/*! @file @author Albert Semenov @date 11/2007 @module *//* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at ...
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#pragma once #ifndef __HALAK_SERIALIZABLE_INTERFACE__ #define __HALAK_SERIALIZABLE_INTERFACE__ # include <Halak/FWD.h> namespace Halak { class ISerializable { HKInterfaceFOURCC('I', 'S', 'R', 'Z'); public: virtual ~ISerializable() { } ...
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// ActionPerformers.cpp // A collection of classes implementing the ActionPerformer template class // (just has to implement Perform() and a constructor). These are all // actions to be performed when the user presses a control key. // // Copyright (c) 2010, Ryan Curtin // // Licensed under GrokkSoft HoverRace ...
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#include "CFtpClient.h" #include <string> #include "Externs.h" #include "Utility.h" using namespace std; #define BUFFER_SIZE 1024 CFtpClient::CFtpClient(void) { m_nSIZE = 20480; } CFtpClient::~CFtpClient(void) { } bool CFtpClient::Startup() { WORD wvis; WSADATA wsaData; int err; ...
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#ifndef _B_TREE_FILE_H_ #define _B_TREE_FILE_H_ #include "BTreeheaderPage.h" #include "BTreeFileScan.h" #include "BTreeTest.h" #include "BTreeInclude.h" class BTreeFile { public: friend class BTreeDriver; BTreeFile(Status& status, const char *filename); Status DestroyFile(); ~BTreeFile(); ...
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TERRANZ/terragraph
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#ifndef DOMNODE_H #define DOMNODE_H #include <QDomNode> class DomDocument; class DomElement; class DomNode { public: DomNode(); private: explicit DomNode(const QDomNode &qDomNode); public: bool isNull() const; DomNode parentNode() const; DomDocument ownerDocument() const; ...
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// =================================================================================== // Class Specification : COXSizeDialogBar // =================================================================================== // Header file : OXSizeDialogBar.h // Version: 9.3 // This software along with its relat...
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#ifndef __ARSLEXIS_FILE_WRITER_HPP__ #define __ARSLEXIS_FILE_WRITER_HPP__ #include <Writer.hpp> #include <File.hpp> class FileWriter: public Writer { File file_; public: FileWriter(); #if defined(_PALM_OS) status_t open(const char_t* name, ulong_t openMode=fileModeReadWrite,...
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// Borland C++ Builder // Copyright (c) 1995, 2002 by Borland Software Corporation // All rights reserved // (DO NOT EDIT: machine generated header) 'IBEvnts.pas' rev: 6.00 #ifndef IBEvntsHPP #define IBEvntsHPP #pragma delphiheader begin #pragma option push -w- #pragma option push -Vx #include <IBCtrls.h...
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#ifndef INC_MAINFRM_H #define INC_MAINFRM_H #include "MyCToolBar.h" #include "..\CTablemap\CTablemap.h" #include "..\CCritSec\CCritSec.h" #define HWND_CHECK_TIMER 1 #define ENABLE_BUTTONS_TIMER 2 #define UPDATE_STATUS_BAR_TIMER 3 #define ATTACH_WINDOW_TIMER 4 class CMainFrame : public CFram...
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#ifndef _DI8INPUTDEVICEDB_H_ #define _DI8INPUTDEVICEDB_H_ #include <Input/InputDeviceDB.h> #include <PlatformData.h> #include <dinput.h> #include <Win32/DirectX/DI8Joystick.h> #include <Win32/DirectX/DI8Mouse.h> #include <Win32/DirectX/DI8Keyboard.h> /** @ingroup DI8_Input_Group * @brief Derived Input...
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#ifndef BRAIN3_3_H #define BRAIN3_3_H #include "brain.h" #include "common.h" #include "vector.h" class VM; class B3_3 : public Brain{ public: B3_3(int scenarioNumber, VM* vm); virtual PortMapping _step(const PortMapping& output); virtual std::vector<pointF> getShipsPositions(const PortMapping& o...
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//****************************************************************************/ // File: JSetVar.cpp // Desc: //****************************************************************************/ #include "stdafx.h" #include "JAnimation.h" #include "JVar.h" #include "JSetVar.h" //******************************...
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#pragma once class AlphaShader; class ScreenFlash { public: ScreenFlash(void); ~ScreenFlash(void); HRESULT onCreateDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc ); HRESULT onResetDevice( IDirect3DDevice9* pd3dDevice, const D3DSURFACE_DESC* pBackBufferSurfaceDesc ); ...
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#ifndef ITUENGINE_SETTINGS_MANAGER_H #define ITUENGINE_SETTINGS_MANAGER_H #include <Templates/TSingleton.hpp> #include <ThirdParty/pugixml/pugixml.hpp> #include <string> class SettingsManager { public: SettingsManager() {} ~SettingsManager() {} void StartUp(); void ShutDown(); void SaveXML(); ...
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// LoadCodecs.cpp #include "StdAfx.h" #include "LoadCodecs.h" #include "../../../Common/MyCom.h" #ifdef NEW_FOLDER_INTERFACE #include "../../../Common/StringToInt.h" #endif #include "../../../Windows/PropVariant.h" #include "../../ICoder.h" #include "../../Common/RegisterArc.h" #ifdef EXTERNAL_CODEC...
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#ifndef _SOLUTIONGENERATOR_HPP_ #define _SOLUTIONGENERATOR_HPP_ class SolutionGenerator { public: SolutionGenerator(); ~SolutionGenerator(); private: SolutionGenerator& operator=(SolutionGenerator const&); SolutionGenerator(SolutionGenerator const&); private: void FillTop(); void Fill...
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/* The zlib/libpng License Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone ...
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////////////////////////////////////////////////////////////////////// /* Smtp.cpp: implementation of the CSimSmtp and CSmtpMessage classes Written by Robert Simpson (robert@blackcastlesoft.com) Created 11/1/2000 Version 1.7 -- Last Modified 06/18/2001 1.7 - Modified the code that gets the GMT offset and...
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// stdafx.cpp : Quelltextdatei, die nur die Standard-Includes einbindet // RecycleBinDLL.pch ist der vorcompilierte Header // stdafx.obj enthält die vorcompilierte Typinformation #include "stdafx.h"
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/*************************************************************************** * joystick.cpp - Joystick handling class * * Copyright (C) 2003 - 2009 Florian Richter ***************************************************************************/ /* This program is free software; you can redistribute it and/or...
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// -------------------------------------------------------------------------- // Dingus project - a collection of subsystems for game/graphics applications // -------------------------------------------------------------------------- #include "stdafx.h" #include "SharedCubeTextureBundle.h" #include "../utils/Err...
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/** * @file game/gamwindow.h * @author Marko Silokunnas */ #ifndef GAMEWINDOW_H #define GAMEWINDOW_H #include <SDL/SDL.h> #include "input/sdlkeyboard.h" #include "input/sdlmouse.h" /** * Pure virtual class representing a game window. Contains basic functionality * for resizing a window and receiving...
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/* Copyright [2008] [Trevor Hogan] Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
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#include <iostream> #include <cstring> #include <fstream> #include <sys/stat.h> bool file_exists(const char* strFilename) { struct stat stFileInfo; bool blnReturn; int intStat; intStat = stat(strFilename,&stFileInfo); if(intStat == 0) { blnReturn = true; } else blnReturn = false; return(b...
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#ifndef __MAILSMALLWIDGET_H__ # define __MAILSMALLWIDGET_H__ # include <QWidget> # include "../../../../Common/DataImplementations/MailData/MailDataPlugin.h" class MailSmallWidget : public QWidget { Q_OBJECT public: MailSmallWidget(MailDataPlugin *mailPlugin); private: MailDataPlugin ...
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#include <iostream> #include <cstdlib> #include "reader.h" #include <cv.h> #include <highgui.h> int main() { // Opening a file Reader aReader("E:\\OldDesktop\\UniquePosesFromEntireCMUMocap\\Unique_01_01.bvh","Unique_01_01.bvh"); // Reading the file aReader.readFile(); // Obtaining a bv...
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#include "stdafx.h" #include "ftlist.h" #include "ftlistclicker.h" #include "ftlobby.h" #include "fttourneys.h" #include "fttourneylobby.h" #include "fttourneylist.h" #include "fttables.h" #include "fttable.h" void FTListFilter::add(QString column, QString value) { _filters[column].append(value); }...
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/************************************************************************* * * * Tokamak Physics Engine, Copyright (C) 2002-2007 David Lam. * * All rights reserved. Email: david@tokamakphysics.com * * ...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#include "StdAfx.h" #include "NodeTable.h" using namespace std; CNodeTable::CNodeTable(void) : m_bOne(false) { for(int i = 0;i < 9;i ++) { for(int j = 0;j < 9;j ++) { m_node[i][j].setLoc(i, j); } } } CNodeTable::~CNodeTable(void) { } CNode* CNodeTable::GetNode(int col, int row) {...
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blockspacer/project-o
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////////////////////////////////////////////////////////////////////// // // Crytek Common Source code // // File:Cry_Matrix.h // Description: Common matrix class // // History: // -Feb 27,2003: Created by Ivo Herzeg // // /////////////////////////////////////////////////////////////////////...
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cnsuhao/vektrix
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/* ----------------------------------------------------------------------------- This source file is part of "vektrix" (the rich media and vector graphics rendering library) For the latest info, see http://www.fuse-software.com/ Copyright (c) 2009-2010 Fuse-Software (tm) Permission is hereby granted, free of ...
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#include "bob.h" #include <QString> BOb::BOb(quint16 x, quint16 y, quint16 width, quint16 height) : x(x), y(y), width(width), height(height) {} BOb::BOb() : x(0), y(0), width(0), height(0) {} BOb::BOb(QByteArray &arr, int offset) { if(arr.size() < offset + 4 || offset < 0) { x = y = width = height =...
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#define _DEBUG_NEW_REDEFINE_NEW 0 #include <boost/bind.hpp> #include <boost/intrusive_ptr.hpp> #include <boost/shared_ptr.hpp> #include <sgl/State.h> #include <sgl/Font.h> #include <sstream> #include "Engine.h" #include "Graphics/Common.h" #include "Database/Collada/Collada.h" #include "Graphics/PhillipsSpect...
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#ifndef Chrono_h__ #define Chrono_h__ #pragma once class Chrono { public: Chrono(bool _autostart = false); void start(); unsigned int getTimeElapsed(); //in ms private: __int64 mFreq; __int64 mStart; }; #endif // Chrono_h__
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#ifndef RLC_GAMESTATE_H #define RLC_GAMESTATE_H #pragma once #include <string> #include <boost/shared_ptr.hpp> namespace rlc { /** Interface for game states. */ class GameState { public: GameState( const std::string& state_name ) : m_name( state_name ){} virtual void begin() = 0; virtu...
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/* * Copyright (c) 1997-1999 * Silicon Graphics Computer Systems, Inc. * * Copyright (c) 1999 * Boris Fomitchev * * This material is provided "as is", with absolutely no warranty expressed * or implied. Any use is at your own risk. * * Permission to use or copy this software for any purpose is here...
[ "vytautasrask@gmail.com" ]
[ [ [ 1, 1542 ] ] ]
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/terralib/src/DSDK/include/filters/lti_multiresFilter.h
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/* $Id: lti_multiresFilter.h 5124 2006-10-27 11:40:40Z lubia $ */ /* ////////////////////////////////////////////////////////////////////////// // // // This code is Copyright (c) 2004 LizardTech, Inc, 1008 Western Avenue, // // Suite 200, Se...
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#ifndef TEST_M1_H_ #define TEST_M1_H_ #include "../Thread/HAWThread.h" #include "../HAL/HALCore.h" /** * Testing Class for Milestone #1 * * SE2 (+ SY and PL) Project SoSe 2011 * * Authors: Rico Flaegel, * Tell Mueller-Pettenpohl, * Torsten Krane, * Jan Quenzel * * Tests the Lights and...
[ "on.east@gmail.com@72d44fe2-11f0-84eb-49d3-ba3949d4c1b1" ]
[ [ [ 1, 45 ] ] ]
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/src/InputOIS/InputOISPlugin.cpp
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[]
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rjaramih/midi-me
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// Includes #include "InputOISPlugin.h" #include "JoyStick.h" #include <libMidi-Me/DeviceManager.h> using namespace MidiMe; #include <OIS/OISInputManager.h> #include <OIS/OISException.h> /****************************** * Constructors and destructor * ******************************/ InputOISPlugin::Inp...
[ "Jeroen.Dierckx@d8a2fbcc-2753-0410-82a0-8bc2cd85795f" ]
[ [ [ 1, 136 ] ] ]
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/Main/3rdLib/LightOPC/SAMPLE.cpp
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fostrock/connectspot
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/************************************************************************** * * * Light OPC Server development library * * * * Copyrig...
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[ [ [ 1, 1345 ] ] ]
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
[ "none@none" ]
[ [ [ 1, 121 ] ] ]
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/incubator/deeppurple/lwplugins/lwwrapper/Panel/ControlPercent.cpp
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BackupTheBerlios/lwpp-svn
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// ControlPercent.cpp: implementation of the ControlPercent class. // ////////////////////////////////////////////////////////////////////// #include "StdAfx.h" #include "ControlPercent.h" ////////////////////////////////////////////////////////////////////// // Construction/Destruction ///////////////////////...
[ "deeppurple@dac1304f-7ce9-0310-a59f-f2d444f72a61" ]
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rickyharis39/nolf2
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// ----------------------------------------------------------------------- // // // MODULE : TransitionMgr.h // // PURPOSE : The TransitionMgr object // // CREATED : 11/27/01 // // (c) 2001 Monolith Productions, Inc. All Rights Reserved // // -----------------------------------------------------------------...
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[ [ [ 1, 67 ] ] ]
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/transcad/PmeStdSolidChamferFeatureAPI.h
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crazyhedgehog/macro-parametric
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#pragma once #include ".\PmeMacro.h" #include ".\PmeHandle.h" #include ".\PmeChamferType.h" class PME_API PmeStdSolidChamferFeatureAPI { public: static void Create ( PmeHPart hPart, const CString & name, PmeChamferType chamferType, PmeHReference hSelectedEdge, PmeHReference hSelect...
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PlumpMath/ergo
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#include "simulator.h" #include <iostream> using namespace std; #define GAMES 10000 void simulate_set(int num_games); string weights; int main() { weights = ""; simulate_set(100000); getchar(); } void simulate_set(int num_games) { long start = clock(); int games[2]; games[...
[ "ztellman@gmail.com" ]
[ [ [ 1, 49 ] ] ]
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soniccat/3dEngine
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#ifndef SEImage_H #define SEImage_H #include "SEIncludeLibrary.h" #include "SEDefinition.h" #include "SEIncludeOpenGL.h" typedef shared_array<unsigned char> SEImageDataPtr; //store original image data class SEImage { protected: uint mWidth; uint mHeight; GLenum mPixelFormat; GLenum mPixelDa...
[ "soniccat@list.ru", "ALEX@.(none)" ]
[ [ [ 1, 40 ] ], [ [ 41, 41 ] ] ]
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asankaf/scalable-data-mining-framework
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//-[stdhead]------------------------------------------------------- //Project: //File :connect.h //Started:17.09.02 13:52:55 //Updated:20.09.02 15:36:28 //Author :GehtSoft //Subj : //Version: //Require: //----------------------------------------------------------------- class gsodbcexp CGOdbcConnect { ...
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