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/** * Copyright (c) 2006-2009 LOVE Development Team * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any purpose, ...
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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #ifndef USLUAOBJECT_H #define USLUAOBJECT_H #include <uslscore/STLString.h> #include <uslscore/USLuaRef.h> #include <uslscore/USObject.h> class USLuaClass; class USLuaSerializer; class USLuaState; class USLuaStateH...
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// Stack.h: interface for the CStack class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_STACK_H__5B030EE2_9F61_4494_B020_CA71DC52E99D__INCLUDED_) #define AFX_STACK_H__5B030EE2_9F61_4494_B020_CA71DC52E99D__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC...
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// Copyright (C) 2006-2009 Luke Hoschke // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h // B3D Mesh loader // File format designed by Mark Sibly for the Blitz3D engine and has been // declared public domain #include "IrrCompileConfig...
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#ifndef Swing_StaticStackArray_H #define Swing_StaticStackArray_H #include "SESystem.h" #include "SEStaticArray.h" namespace Swing { //---------------------------------------------------------------------------- // 名称:静态堆栈数组类 // 说明: //----------------------------------------------------------------------...
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/* * OgreMax Sample Viewer and Scene Loader - Ogre3D-based viewer and code for loading and displaying .scene files * Copyright 2010 AND Entertainment * * This code is available under the OgreMax Free License: * -You may use this code for any purpose, commercial or non-commercial. * -If distributing deri...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop USERES("Interfaz_Genaro.res"); USEFORM("FormularioPrincipal.cpp", Form1); USEUNIT("Interfaz_Prolog.cpp"); USEUNIT("Unidad_Nexo.cpp"); USEUNIT("Interfaz_Haskell.cpp"); USE("Interfaz_Genaro.todo", ToDo...
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/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2008. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in $(WIND_BASE)/WPILib. */ /*----------...
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//--------------------------------------------------------------------------- // created: 20041013 by N.V.Shokhirev // modified: 20041117 by N.V.Shokhirev //--------------------------------------------------------------------------- #pragma hdrstop #include "uIO.h" #include <assert.h> //------------------...
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//-------------------------------------------------------------------------------- // // Copyright (c) 2001 MarkCare Solutions // // Programming by Rich Schonthal // //-------------------------------------------------------------------------------- #ifndef _TIMER_H_ #define _TIMER_H_ //--------------------...
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#pragma once #include "i4c3dcontrol.h" class I4C3DMAYAControl : public I4C3DControl { public: I4C3DMAYAControl(void); I4C3DMAYAControl(I4C3DContext* pContext); ~I4C3DMAYAControl(void); void TumbleExecute(int deltaX, int deltaY); void TrackExecute(int deltaX, int deltaY); void DollyExecute(int deltaX...
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/* Zamara Library * Copyright (c) 2011, Erik Davidson * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright notic...
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// ETH32 - an Enemy Territory cheat for windows // Copyright (c) 2007 eth32 team // www.cheatersutopia.com & www.nixcoders.org #pragma once #include "CSliders.h" typedef struct { uchar *bColor; float *fColor; } colorptr_t; class CColorPicker : public CControl { public: CColorPicker(const char *c...
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//------------------------------------------------------------------------------ // script/command.cc // (C) 2005 Radon Labs GmbH //------------------------------------------------------------------------------ #include "script/command.h" namespace Script { ImplementRtti(Script::Command, Foundation::RefCou...
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// Copyright (C) 1999 - 2002 David Forstenlechner #if defined (_MSC_VER) && (_MSC_VER >= 1000) #pragma once #endif #ifndef _INC_XCONTROLBUTTON_3E1AA79B02D8_INCLUDED #define _INC_XCONTROLBUTTON_3E1AA79B02D8_INCLUDED #include "XControl.h" class XPanel; class XControlButton : public XControl { pu...
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#ifndef ATTEMPER_ENGINE_SINK_HEAD_FILE #define ATTEMPER_ENGINE_SINK_HEAD_FILE #pragma once #include "Stdafx.h" #include "ServerList.h" #include "CenterSocket.h" #include "DataBaseSink.h" #include "GameServiceExport.h" #include "ServerUserManager.h" ////////////////////////////////////////////////////////...
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#include "mainwindow.h" #include "ui_mainwindow.h" MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow), running(false), morph(false) { QIcon icon("qtcreator_logo_16.png"); QString t1 = "ECG scenario 1"; QString t2 = "ECG scenario 2"; QString...
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#pragma once #ifndef __HALAK_VECTOR3RANGESEQUENCE_H__ #define __HALAK_VECTOR3RANGESEQUENCE_H__ # include <Halak/FWD.h> # include <Halak/Asset.h> # include <Halak/Range.h> # include <Halak/Vector3.h> namespace Halak { struct Vector3RangeKeyframe { typedef Range<...
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/* SettingsHandler.h This work is part of the Litestep Interop Not Emulate Project Copyright (c) 2008, Brian Hartvigsen All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions o...
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namespace rec_blob { void start(); /*! @brief packet 을 blob 로 추가시킴. @param sqlite3 *db: db 핸들 포인터 @param DWORD dwTime: 페킷이 추가될때의 상대적 시간값. 게임최초 시작시간을 0으로 간주한다. @return none @see */ void reset_time(); /*! @brief packet 을 blob 로 추가시킴. @param sqlite3 *db: db 핸들 포인터 @param DWORD dwTi...
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#include <iostream.h> #include <conio.h> #include <stdio.h> #include <string.h> #include <stdlib.h> int calcdv(int num,int dv){ do { dv+=10; }while(num>dv); return (dv-num); } void main() { int vetor[12]; for (int i=0;i<=12;i++) { vetor[i]=-1; } int pos=0,soma_imp=0,soma_par=0,resultado=0; d...
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/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics> * * This software is provided 'as-is', without any express or implied * warranty. In no event will the authors be held liable for any damages * arising from the use of this software. * * Permission is granted to anyone to use this software for any...
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/* --------------------------------------------------------------------------- This source file is part of nGENE Tech. Copyright (c) 2006- Wojciech Toman This program is free software. File: NodeFur.cpp Version: 0.05 --------------------------------------------------------------------------- */ #inclu...
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#ifndef __CDEVICE_H__ #define __CDEVICE_H__ #include "Header.h" #include "SGameConfig.h" #include "CSingleton.h" namespace GameTutor { class CDevice: public CSingleton<CDevice> { friend class CSingleton<CDevice>; public: virtual ~CDevice(void) {} public: void SleepEx(__UINT64 milisec); ...
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///////////////////////////////// // 00406 - Prime Cuts ///////////////////////////////// #include<cstdio> #include<cstring> typedef unsigned short int USI; USI C,i,idx,j,jidx,key,hmp,primes[193],show,shown; unsigned char jump[] = {64,32,16,8,4,2,1}; bool sieve[1600]; USI bin_search(){ for(jidx =0,idx = 128; jidx < ...
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/* HydraIRC Copyright (C) 2002-2006 Dominic Clifton aka Hydra HydraIRC limited-use source license 1) You can: 1.1) Use the source to create improvements and bug-fixes to send to the author to be incorporated in the main program. 1.2) Use it for review/educational purposes. 2) You ca...
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/* * JsonBenchmarkCpp * A small program to compare perfomance of different json libs available * * Currently supporting following libs, * * 1. Cajun * 2. json_spirit * 3. libjson * * Copyright Lijo Antony 2011 * Distributed under Apache License, Version 2.0 * see accompanying file LICENSE.txt ...
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#include "intra.h" #include "inttransform.h" #include "scaleTransform.h" #include "quantizationTransform.h" #include "residual.h" #include "h264_math.h" #include "h264_globals.h" #include "headers_and_parameter_sets.h" #include "rbsp_decoding.h" #include "rbsp_encoding.h" #include "openCL_functions.h" // T...
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#include "UpdClbkMainNode.h" #include "KeyboardState.h" #include "CameraState.h" #include <osg/Math> #include <iostream> UpdClbkMainNode::UpdClbkMainNode() : m_fMoveSpeed( 0.0 ) { } void UpdClbkMainNode::operator()( osg::Node* node, osg::NodeVisitor* nv ) { //обработать вращения ProcessRotate()...
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/** @file output.cpp * * Copyright (C) 2006 Frederic Guillaume <guillaum@zoology.ubc.ca> * Copyright (C) 2008 Samuel Neuenschwander <samuel.neuenschwander@unil.ch> * * quantiNEMO: * quantiNEMO is an individual-based, genetically explicit stochastic * simulation program. It was developed to investiga...
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// Serdlg.h: interface for the Serdlg class. // ////////////////////////////////////////////////////////////////////// #if !defined(AFX_SERDLG_H__73FA8624_4122_11D6_8886_801654C10000__INCLUDED_) #define AFX_SERDLG_H__73FA8624_4122_11D6_8886_801654C10000__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _...
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/***************************************************************************** * * sh4comn.h * * SH-4 non-specific components * *****************************************************************************/ #pragma once #ifndef __SH4COMN_H__ #define __SH4COMN_H__ //#define USE_SH4DRC /* spe...
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#ifndef __POWERUPSPR_H__ #define __POWERUPSPR_H__ #include "Sprite.h" #include "AnimationFilm.h" #include "Point.h" class PowerUpSpr: public Sprite{ private: int kind; public: PowerUpSpr(Point point, AnimationFilm* film); virtual void Collide(Sprite *s); int GetBonusType(void) const { return kind...
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//--------------------------------------------------------------------------- #include <vcl.h> #pragma hdrstop #include "resrebuild.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "CGAUGES" #pragma link "piereg" #pragma resource "*.df...
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/* D3DGraphicsDevice.h Written by Matthew Fisher a D3D instance of GraphicsDevice. The only new functionality is GetDevice() which returns the D3DDevice associated with this graphics device. */ #pragma once #ifdef USE_D3D9 class D3D9GraphicsDevice : public GraphicsDevice { public: D3D9GraphicsDevi...
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#ifndef __COMPONENTTIMER_H__ #define __COMPONENTTIMER_H__ #include "AbstractComponent.h" #include "DeviceManager.h" #include "ScriptObject.h" class ComponentTimer : public AbstractComponent{ private: int timeOut; std::string scriptToExec; std::string functionToExec; public: explicit...
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#include "NFSProg.h" #include "FileTable.h" #include <string.h> #include <io.h> #include <direct.h> #include <sys/stat.h> #include <windows.h> enum { NFSPROC_NULL = 0, NFSPROC_GETATTR = 1, NFSPROC_SETATTR = 2, NFSPROC_ROOT = 3, NFSPROC_LOOKUP = 4, NFSPROC_READLINK = 5, NFSPROC_READ = 6, NFSPRO...
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#ifndef CBEAR_BERLIOS_DE_WINDOWS_INT_PTR_HPP_INCLUDED #define CBEAR_BERLIOS_DE_WINDOWS_INT_PTR_HPP_INCLUDED #include <cbear.berlios.de/windows/basetsd.h> namespace cbear_berlios_de { namespace windows { // Signed integral type for pointer precision. Use when casting a pointer to an // integer to perform p...
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#pragma once #include <sdl.h> #include <iostream> #include <Widget.h> struct SDL_fixture { bool SDL_init_ok; SDL_Surface* screen; SDL_fixture() { SDL_init_ok = true; int init_result; if((init_result = SDL_Init(SDL_INIT_VIDEO)) != 0) { SDL_init_ok = false; std::cout << "Error starting ...
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/** * \file wxAnonymizeDialog.cxx * \brief File per la creazione del dialog per l'anonimizzazione * \author ICAR-CNR Napoli */ // For compilers that support precompilation, includes "wx/wx.h". #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wxAnonymizeDialog.h" ...
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/** * @file SearchDialog.h * @brief 検索ダイアログ. */ #pragma once #include "resource.h" #include "MtlWin.h" class CSearchHistoryDialog : public CDialogImpl<CSearchHistoryDialog> { int m_nRetCode; public: int m_bUseHiFunction; CString m_strKeyWord; SYSTEMTIME m_sysTimeStart; SYSTEMTIME m_s...
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/* ============================================================================ Name : CDisplayHelpWindow.h Author : smallcat Version : Copyright : Your copyright notice Description : 用于显示帮助列表中选中的具体项所对应的帮助信息奥^_^ : ============================================================================ */...
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#include "PathFinding.h" //-------------------------------------------------------------- PathFind::PathFind(int * _map[],int _rows,int _cols) : m_pkPath(NULL), m_pkClosedNodes(NULL), m_pkOpenNodes(NULL), m_CurrentNode(NULL), m_pkiPathIT(0), m_pkOpenNodesIT(0), m_pkClosedNodesIT(0) { // Copiamos el mapa ...
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// Messages.cpp // // Copyright 1998 Salamander Interactive // // Handles the messaging for the microsegment // Created by Ken Karakotsios 11/6/98 // // VdM 2/17/04 // Added SKUsAtPrice in HereIsProductISell // VdM 2/25/04 // replaced kPriceType_ with kPricingType_ constant in HereIsProductISell // #i...
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//Author :M.O. B.2.c S.X.-B.2b #include "Order_Item.h" char Order_Item::getOrderItemSeatID() const //return Order Seat ID M.O. B.2.c S.X.-B.2b { return (seat_id); } int Order_Item::getOrderItemID() const //return Order ID M.O. B.2.c S.X.-B.2b LC - B.2a { return (order_id); } int Order_Item::getOrderItemMenu...
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/* Copyright (c) 2004-2006, Nokia. */ #ifndef IMAGE_HANDLER_H #define IMAGE_HANDLER_H // INCLUDE FILES //#include <e32cmn.h> #include <w32std.h> #include <coecntrl.h> #if defined NAV2_CLIENT_SERIES60_V3 # include <akniconutils.h> #endif #include "BitmapConverter.h" #include "ScaleMode.h" /** * ...
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// Magic Software, Inc. // http://www.magic-software.com // http://www.wild-magic.com // Copyright (c) 2003. All Rights Reserved // // The Wild Magic Library (WML) source code is supplied under the terms of // the license agreement http://www.magic-software.com/License/WildMagic.pdf // and may not be copied or ...
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/******************************************************************************* *******************************************************************************/ #ifndef MAIN_WINDOW_H #define MAIN_WINDOW_H /******************************************************************************/ #include <QMainWindow>...
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#include "cGraphicsLayer.h" #include "cGame.h" #include "cLog.h" #include <stdio.h> extern cGame Game; cGraphicsLayer::cGraphicsLayer() { g_pD3D = NULL; g_pD3DDevice = NULL; g_pSprite = NULL; font = NULL; ticsTilt=0; } cGraphicsLayer::~cGraphicsLayer(){} bool cGraphicsLayer::Init(HWND hWnd) ...
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/**************************************************************************** ** ** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). ** Contact: Qt Software Information (qt-info@nokia.com) ** ** This file is part of the QtSql module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** Commercial...
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/* ============================================================================ Name : LemonMenu.cpp Author : zengcity Version : 1.0 Copyright : Your copyright notice Description : CLemonMenu implementation ============================================================================ */ #include...
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#ifndef _VERTEX_H #define _VERTEX_H #include "Vector3.h" class Vertex{ public: Vertex(){ isValid=false; } ~Vertex(){} v3 normal; v3 position; float value; bool isValid; }; #endif
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// INCLUDE FILES #include <avkon.hrh> #include <aknmessagequerydialog.h> #include <aknnotewrappers.h> #include <stringloader.h> #include <f32file.h> #include <s32file.h> #include <hlplch.h> #include <map.rsg> #include "map.hrh" #include "map.pan" #include "mapapplication.h" #include "mapappui.h" #inclu...
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/**************************************************************** * * Copyright (c) 2010 * * Fraunhofer Institute for Manufacturing Engineering * and Automation (IPA) * * +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ * * Project name: care-o-bot * ROS stack name: cob_drivers * ROS package ...
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#ifdef PRECOMPILEDHEADERS #include "Tactical All.h" #else #include <stdio.h> #include <string.h> #include "wcheck.h" #include "stdlib.h" #include "debug.h" #include "math.h" #include "jascreens.h" #include "pathai.h" //#include "Soldier Control.h" #include "Animation Control.h" #include "Animation Data.h" ...
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/* * Copyright 2003,2004 The Apache Software Foundation. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless re...
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#pragma once #ifndef MOTIONPLAN_QUADNAVRECTMAPVIEW_H_ #define MOTIONPLAN_QUADNAVRECTMAPVIEW_H_ #include <vector> #include "NavigationRectangle.h" #include "NavRectMapView.h" #include "GridMapView.h" #include "Rectangle.h" template<class CellType, typename CoordType = float, bool UseFastNodeSearch = fa...
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#pragma once // The display text is kept in the window text (use SetWindowText) class CColumnHeader : public CWindowImpl<CColumnHeader> { protected: int m_nDesiredHeight; static const int m_nPadding = 1; BOOL m_bActive; public: DECLARE_WND_CLASS_EX(_T("ColumnPaneHeader"), 0, -1) enum{ m_NotifyCo...
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/* Bullet Continuous Collision Detection and Physics Library Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is...
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#ifndef VGLOBALES_H #define VGLOBALES_H #include <windows.h> #include "hge.h" #include <hgeresource.h> #include <hgesprite.h> #include <hgeanim.h> #include "menuitem.h" #include <math.h> #include "hgefont.h" #include "hgegui.h" #include <stdio.h> #include <stdlib.h> #include <iostream> #include <time.h>...
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/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 2009 James Devlin // // DISCLAIMER OF WARRANTY // // This source code is provided "as is" and without warranties as to performance // or merchantability. The author and/or distributors of this source code may //...
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/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. Copyright (C) 2006 Robert Beckebans <trebor_7@users.sourceforge.net> This file is part of XreaL source code. XreaL source code is free software; you can redistribute it and/or modify it und...
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#pragma once #include "Common/Utility/kpuVector.h" class kpuRay { public: kpuRay(kpuVector vOrigin, kpuVector vDir); ~kpuRay(void); kpuVector GetPoint(float fDist) { return m_vOrigin + (m_vDirection * fDist); } protected: kpuVector m_vOrigin; kpuVector m_vDirection; };
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#include "csample0application.h" #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 #define WIN32_LEAN_AND_MEAN #include "windows.h" INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR strCmdLine, INT ) #else int main(int argc, char **argv) #endif { // Create application object CSample0Application app; ...
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#ifndef _FOLIAGE__TIMER #define _FOLIAGE__TIMER #include <xtime_l.h> //TEMP namespace Foliage { class Timer { public: Timer(); void start(); void stop(); void reset(); float duration() const; private: XTime _started, _stopped; }; } #endif //_FOLIAGE__TIMER
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// This code is in the public domain -- castanyo@yahoo.es #include <nvmath/SphericalHarmonic.h> using namespace nv; namespace { // Basic integer factorial. inline static int factorial( int v ) { const static int fac_table[] = { 1, 1, 2, 6, 24, 120, 720, 5040, 40320, 362880, 3628800, 39916800 }; ...
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#pragma once #include "texture.h" #include "image.h" extern class TextureHandler g_textures; class TextureParameters; class Texture; class TextureHandler { public: TextureHandler(); ~TextureHandler(); void init(); void clear(); //textures void addTextureParameters(string name, TextureParam...
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// place.cpp // This file is part of the Linker project. // AUTHORS: Eugeniy Gryaznov, 2002, inspirer@inbox.ru #include "place.h" #include "defs.h" TokenPlace::TokenPlace() { next100 = nextindex = 0; fi = NULL;fp = NULL; } TokenPlace::~TokenPlace() { clear(); } int TokenPlace::add_place(wh...
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/* © Vestris Inc., Geneva, Switzerland http://www.vestris.com, 1994-1999 All Rights Reserved ______________________________________________ written by Daniel Doubrovkine - dblock@vestris.com */ #ifndef BASE_CSTRING_TABLE_HPP #define BASE_CSTRING_TABLE_HPP #include <platform/platform.hpp>...
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/** * \file TirCaseCanon.h * \brief Fichier d'en-tete decrivant la classe TirCaseCanon * \author Sophie Le Corre * \author Gregoire Lecourt * \version 1.0 * \date 26/01/2011 */ #ifndef TIR_CASE_CANON_H #define TIR_CASE_CANON_H #include "Tir.h" /** * \class TirCaseCanon * \brief Définit un tir à partir...
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#ifndef BOOST_MPL_AUX_CONFIG_USE_PREPROCESSED_HPP_INCLUDED #define BOOST_MPL_AUX_CONFIG_USE_PREPROCESSED_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_...
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//========= Copyright © 1996-2002, Valve LLC, All rights reserved. ============ // // Purpose: // // $NoKeywords: $ //============================================================================= #ifndef VGUI_LAYOUT_H #define VGUI_LAYOUT_H #include<VGUI.h> namespace vgui { class Panel...
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#ifndef SSPACKET_H #define SSPACKET_H #include "screenshot.h" #include "abstractpacket.h" #include <QTcpSocket> class SsPacket : public AbstractPacket { public: SsPacket(); void makePacket(); void setNewContent(Screenshot* ss); static Screenshot* analyzePacket(QTcpSocket *socket, quint16 si...
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//------------------------------------------------------------------------------ // (c) 2004 Vadim Macagon // Refactored out of nRoot. //------------------------------------------------------------------------------ #include "kernel/nkernelserver.h" #include "kernel/ncmdproto.h" #include "kernel/nobject.h" #in...
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// For conditions of distribution and use, see copyright notice in license.txt #ifndef incl_UiModule_UiVisibilityAction_h #define incl_UiModule_UiVisibilityAction_h #include "UiModuleApi.h" #include "UiAction.h" #include <QGraphicsWidget> namespace UiServices { class UI_MODULE_API UiVisibilityAction...
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//****************************************************************************/ // File: JPtr.h //****************************************************************************/ #ifndef __JPTR_H__ #define __JPTR_H__ //****************************************************************************/ // Class: JPtr...
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#ifndef STATISTICS_H #define STATISTICS_H #include <math.h> #include <vector> #include <iostream> using namespace std; class Statistics { public: Statistics(); virtual ~Statistics(); int calculateNumberofSamplings(const float,const int); float calculateMean(const vector...
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#include "precompiled/pchrnsgameplay.h" //------------------------------------------------------------------------------ // ncgphearing_main.cc // (C) Conjurer Services, S.A. 2006 //------------------------------------------------------------------------------ #include "entity/nentityobjectserver.h" #include ...
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/******************************************************************************\ * Copyright (c) 2001 * * Author(s): * Volker Fischer * * Description: * c++ Mathematic Library (Matlib) * ****************************************************************************** * * This program is free softwar...
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/*------------------------------------------------------ Base filesystem type & factory -------------------------------------------------------*/ #pragma once #include <TootleCore/TLTypes.h> #include <TootleCore/TClassFactory.h> #include <TootleCore/TLTime.h> #include <TootleCore/TManager.h> #include "TFi...
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/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2010, ASSIMP Development Team All rights reserved. Redistribution and use of this software in sourc...
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/************************************************************************* Oh My God! *************************************************************************/ class ohmygod_state : public driver_device { public: ohmygod_state(running_machine &machine, const driver_device_config_base &config) : dri...
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/Examples/Tutorial/UserInterface/18List.cpp
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// OpenSG Tutorial Example: Creating a List // // This tutorial explains how to create a List // via the OSG User Interface library. // // Includes: placing multiple buttons using Flow Layout // General OpenSG configuration, needed everywhere #include "OSGConfig.h" // Methods to create simple geometry:...
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// myPlugin.cpp : Defines the entry point for the DLL application. // #include "stdafx.h" /* Plugin of miranda IM(ICQ) for Communicating with users of the baseProtocol. Copyright (C) 2004 Daniel Savi (dss@brturbo.com) -> Based on J. Lawler BaseProtocol <- Added: - plugin option window - make.bat (vc...
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#ifndef _HTL_DEVECTOR #define _HTL_DEVECTOR #include <vector> #include <HLUtils.h> // [DOCUMENTME] double ended vector template <class Obj> class devector // [TESTME] { private: typedef typename std::vector<Obj>::size_type size_type; std::vector<Obj> vec; size_type first, count; public: devector...
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#ifndef ITIMER_H_INCLUDED #define ITIMER_H_INCLUDED class timer_interface { public: virtual ~timer_interface() {} virtual float get_elapsed_time() = 0; virtual bool initialize() = 0; virtual void update() = 0; }; #endif // ITIMER_H_INCLUDED
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#include "tile.h" #include "movement.h" #include <algorithm> TILE::TILE(POSITION p, ELEMENTS el) : pos(p), e(el), nuked(false), start(pos), dir(NONE), returning(false) { } TILE::TILE(POSITION p) : pos(p), nuked(false), start(pos), dir(NONE), returning(false) { switch(rand() % 5) { case 0...
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#include "stdafx.h" #include "DrawingElement.h" void dl_element::Draw(CDrawInfo const &di) const { if( visible && dlist->m_vis[ orig_layer ] ) _Draw(di); } void dl_element::DrawThermalRelief(CDrawInfo const &di) const { if( visible && dlist->m_vis[ orig_layer ] ) _DrawThermalRelief(di); } int dl...
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#if !defined(AFX_BCGPSHELLLIST_H__E4BD89AE_F335_4BC6_854F_751F8DBBE0D8__INCLUDED_) #define AFX_BCGPSHELLLIST_H__E4BD89AE_F335_4BC6_854F_751F8DBBE0D8__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 //******************************************************************************* // COPYRI...
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#if !defined(_STLP_NO_IOSTREAMS) #include "reverse_lock.hpp" #include "command_queue.hpp" namespace mstd { command_queue::command_queue() { thread_ = move(boost::thread(&command_queue::execute, this)); } command_queue::~command_queue() { thread_.interrupt(); thread_.join(); } void c...
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#pragma once #ifndef SOURCECODECOMPILER_H_ #define SOURCECODECOMPILER_H_ /* * * Copyright (c) 2007 Michael Haupt, Tobias Pape, Arne Bergmann Software Architecture Group, Hasso Plattner Institute, Potsdam, Germany http://www.hpi.uni-potsdam.de/swa/ Permission is hereby granted, free of charge, to any pers...
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/*********************************************************************************/ /* GPSTurbo */ /* */ /* Programmed by Kevin Pickell ...
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miklasiak/projekt
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/* * ArcEmu MMORPG Server * Copyright (C) 2005-2007 Ascent Team <http://www.ascentemu.com/> * Copyright (C) 2008 <http://www.ArcEmu.org/> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License as published by * the Free Softwa...
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// (C) Copyright Gennadiy Rozental 2001-2005. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/test for the library home page. // // File : $RCSfile: test_exe...
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jrk/tinyrt
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//===================================================================================================================== // // TRTSimd.h // // SIMD vector types for TinyRT // // Part of the TinyRT Raytracing Library. // Author: Joshua Barczak // // Copyright 2008 Joshua Barczak. All rights reserved. ...
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // File: "mainManuState.h" // Author: Scott Smallback (SS) / Nick Bucciarelli (NB) / Jared Hamby (JH) // Purpose: handles the main menus ///////////////////////////////////////////////////////////...
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#ifndef SOCKET_BASE_H_H #define SOCKET_BASE_H_H #include <iostream> #include <WINSOCK2.H> #pragma comment(lib, "wsock32.lib") enum{SERVER_DLL_ERROR = 1, SERVER_API_ERROR}; class SocketBase { protected: SOCKET s_main;//主要socket WORD wVersionRequested; //指定準備載入Windows Sockets DLL的版本 WSADATA wsaData;//...
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#include "cDate_t.h" const char* cDate_t::monthNames[] = { "January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December" }; const char* cDate_t::dayNames[] = { "Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday...
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#ifndef SLIDCOMP_H #define SLIDCOMP_H #include <QWidget> class QSlider; //predbezna deklarace, soubor je includovan pozdeji. class QLabel; class ZoomSlider : public QWidget { Q_OBJECT public: ZoomSlider(QWidget*parent=0); ZoomSlider(const QString & labelText,QWidget*parent=0); int value() const;...
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//------------------------------------------------------------- #include <time.h> #include <windows.h> #ifndef _SBRX_RANDOM_ #define _SBRX_RANDOM_ //------------------------------------------------------------- // Macros //------------------------------------------------------------- #define DTRAD(a) ( ...
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