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// Copyright (c) 2010-2011 Zipline Games, Inc. All Rights Reserved. // http://getmoai.com #include "pch.h" SUPPRESS_EMPTY_FILE_WARNING #if USE_FMOD #include <moaicore/MOAIFmod.h> #include <moaicore/MOAILogMessages.h> #include <fmod.hpp> //===============================================================...
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#include <Stokes/Core/API.hpp> ENTER_NAMESPACE_STOKES LEAVE_NAMESPACE_STOKES
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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// (C) 2002, Fernando Luis Cacciola Carballal. // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // Test program for "boost/utility/value_init.hpp" // // Initial: 21 Agu 2002 #include <iostream> #...
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// Sperm.h : main header file for the SPERM application // #if !defined(AFX_SPERM_H__96B36626_422A_4410_A98A_03F02202B587__INCLUDED_) #define AFX_SPERM_H__96B36626_422A_4410_A98A_03F02202B587__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx...
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// // OpenSGToolbox Tutorial: 12SkeletonAnimation // // Creates a skeleton and animates it. // // General OpenSG configuration, needed everywhere #include "OSGConfig.h" // A little helper to simplify scene management and interaction #include "OSGSimpleSceneManager.h" #include "OSGNode.h" #include "OSGG...
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/* ============================================================================== This file is part of the JUCE library - "Jules' Utility Class Extensions" Copyright 2004-11 by Raw Material Software Ltd. ------------------------------------------------------------------------------ JUCE can be r...
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#pragma once #ifndef _BBXPARSER_H_ #define _BBXPARSER_H_ #include "BBXBase.h" class BBXParser : public BBXBase { private: VOID Initialize(); VOID InitKeyword(); VOID Release(); VOID Cleanup(); BOOL CheckFile( FILE* _fp, LPWSTR _sLine ); BOOL GetNumBoundBox( LPWSTR _sLine ); BOOL Begin...
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/* @Group: BSC2D @Group Members: <ul> <li>Robert Campbell: 0701334</li> <li>Audley Gordon: 0802218</li> <li>Dale McFarlane: 0801042</li> <li>Dyonne Duberry: 0802189</li> </ul> @ */ #ifndef SCREEN_H #define SCREEN_H #ifdef _WIN32 #include "../../Win32/Core/Console.h" #endif class Screen {...
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/*============================================================================= Copyright (c) 2003 Jonathan de Halleux (dehalleux@pelikhan.com) http://spirit.sourceforge.net/ Use, modification and distribution is subject to the Boost Software License, Version 1.0. (See accompanying file LICENSE_1_...
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/* //----------------------------------------------------------------------------\\ || Name: jhxgamesetup.cpp || Purpose: jhXGameSetup - Main application file || Author: Jahn Fuchs || SVN-ID: $Id$ || Copyright: (c) Jahn Fuchs || Licence: GNU GPL \\-------------------------------------...
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#ifndef C_SCRIPT_H #define C_SCRIPT_H #include "C_AST.h" #include "C_Stack.h" #include "M_Vector.h" #include <windows.h> #include <vector> #include <string> using std::vector; using std::string; //#define SAFECOGSINTERNAL namespace Cog { struct Context { Stack stack; int s...
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// wxWizBaseDlg.cpp: implementation of the wxWizBaseDlg class. // ////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/wx.h" #endif #include "wx/statline.h" #include "wxWizBaseDlg.h" BEGIN_EVENT_TABLE(wxWizBaseDlg,wxDialog) EVT...
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/* * Copyright (c) 2006 Nokia Corporation and/or its subsidiary(-ies). * All rights reserved. * This component and the accompanying materials are made available * under the terms of "Eclipse Public License v1.0" * which accompanies this distribution, and is available * at the URL "http://www.eclipse.org/legal/epl...
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#include "DynamicGroupSize.h" #include "DynamicGroupUpdateCallback.h" #include <osg/Geometry> #define NUM_INSTANCE 16 DynamicGroupSize::DynamicGroupSize() { //резервируем память для NUM_INSTANCE элементов m_vecGeode.reserve( NUM_INSTANCE ); //создать главный узел m_rootNode = new osg::Group; ...
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/* This source file is part of Rastullahs Lockenpracht. * Copyright (C) 2003-2008 Team Pantheon. http://www.team-pantheon.de * * This program is free software; you can redistribute it and/or modify * it under the terms of the Clarified Artistic License. * * This program is distributed in the hope that i...
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#ifndef _DMAP #define _DMAP #include "stdafx.h" #include "Motion.h" //using namespace std; class Graph; class dMap{ friend Graph; public: dMap(); dMap(int nMotions); ~dMap(); void constructMap(Ninja motions, int nMotion); void compareMotions(Motion *m1, Motion *m2); float compareFram...
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/*========================================================================= Program: Insight Segmentation & Registration Toolkit Module: $RCSfile: perf01.cxx,v $ Language: C++ Date: $Date$ Version: $Revision$ Copyright (c) Insight Software Consortium. All rights reserved. See ITKCo...
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///////////////////////////////////////////////////////////////////// // Polhemus Inc., www.polhemus.com // © 2003 Alken, Inc. dba Polhemus, All Rights Reserved ///////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////// // // Filen...
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/* This file is part of Toupl. http://code.google.com/p/toupl/ Autor: Bga Email: bga.email@gmail.com X.509 & GnuPG Email certifaces here: http://code.google.com/p/jbasis/downloads/list Copyright 2009 Bga <bga.email@gmail.com> Licensed to the Apache Software Foundation (ASF) under one or more contributor...
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#ifndef __OPTION_SCREEN_H__ #define __OPTION_SCREEN_H__ #include "GRRLIB.h" #include "Screen.h" #include "../tools/Color.h" #include "../FreeTypeGX/FreeTypeGX.h" namespace shootmii { class App; class Pointer; class OptionScreen : public Screen { private: GRRLIB_texImg* tex_font; Button* backButton...
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#if !defined(AFX_PROPERTIESADVANCED_H__41C61B2B_97BA_4015_8F1E_CA65AC628E42__INCLUDED_) #define AFX_PROPERTIESADVANCED_H__41C61B2B_97BA_4015_8F1E_CA65AC628E42__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // PropertiesAdvanced.h : header file // ///////////////////////////////////////...
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/* * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option)...
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#pragma once #include "Tile.h" #include <string> #include "Ghost.h" namespace nadilus { namespace pacman { class Map { public: Map(void) {} Map(std::string); ~Map(void); void resetMap(void); unsigned getRows(void); unsigned getColumns(void); Point getSpawn(void); v...
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// Includes #include "PropertyCollection.h" #include "Property.h" #include <algorithm> using namespace MidiMe; /****************************** * Constructors and destructor * ******************************/ PropertyCollection::PropertyCollection() { } PropertyCollection::~PropertyCollection() { cl...
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#if !defined( _sha256_h ) #define _sha256_h #define word32 unsigned long #define byte unsigned char typedef struct { word32 H[ 8 ]; word32 hbits, lbits; byte M[ 64 ]; byte mlen; } SHA256_ctx; void SHA256_init ( SHA256_ctx* ); void SHA256_update( SHA256_ctx*, const byte *, word32 ...
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// *************************************************************** // CShot version: 1.0 · date: 05/05/2007 // ------------------------------------------------------------- // // ------------------------------------------------------------- // Copyright (C) 2007 - All Rights Reserved // **************...
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/* Created by: cgpsmapper This is open source software. Source code is under the GNU General Public License version 3.0 (GPLv3) license. Permission to modify the code and to distribute modified code is granted, provided the above notices are retained, and a notice that the code was modified is include...
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/************************************************/ /* Routine de trace communes aux divers formats */ /************************************************/ #include "fctsys.h" #include "gr_basic.h" #include "common.h" #include "program.h" #include "libcmp.h" #include "general.h" #include "plot_common.h"...
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//---------------------------------------------------------------- ////////////////////////////////////////////////////////////////// // 文件名: FS.h // 创建者: icelx // 时间: 2001.12.16. // 内容: 此类用于实现基本的文件系统的功能 // 提供格式化,新建文件,目录,写文件的接口函数 // 修改: pentium, rick // 修改内容: 将DirItem和常数移出 // 增加文件名和扩展名长度常量 // ...
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/*************************************************************************** * * HW 3 * * Author: Dvir Segal * * Author: Sheira Ben Haim **************************************************************************/ #include "BaseBook.h" BaseBook::BaseBook(const long CID):_CatalogId(CID)//c'tor { ...
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/************************************************************ 手机号归属地数据导入及查询工具源代码(C++) Author: rssn Email : rssn@163.com QQ : 126027268 Blog : http://blog.csdn.net/rssn_net/ Modify History: 1) Geesun 2009/10/09 增加城市区号 2) Geesun 2009/10/11 更改号码为24位,以节约空间200k ********************************...
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#ifndef _TEXTUREINDEX_H_ #define _TEXTUREINDEX_H_ #include "DisableStlWarnings.h" #include <map> class ASEMap; class OutFile; // --------------------------------------------------------------------------- // Arg! a singleton!!!!! // ------------------------------------------------------------...
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/*! @file @author Albert Semenov @date 11/2007 */ /* This file is part of MyGUI. MyGUI is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your opti...
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#if !defined(KG_WIDGET_PC_H_) #define KG_WIDGET_PC_H_ #include "kg_widget.h" //pc platform specific headers that is usable by kg_widget_pc.cpp //goes here //Please note that this .h file is not publicly shared and is kept in the //src directory rather than the inc directory namespace kg_static_...
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/* EDB.cpp Extended Database Library for Arduino http://www.arduino.cc/playground/Code/ExtendedDatabaseLibrary Based on code from: Database library for Arduino Written by Madhusudana das http://www.arduino.cc/playground/Code/DatabaseLibrary This library is free software; you can redistrib...
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/*====================================================================== This file is part of the elastix software. Copyright (c) University Medical Center Utrecht. All rights reserved. See src/CopyrightElastix.txt or http://elastix.isi.uu.nl/legal.php for details. This software is distributed W...
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#define N_IMPLEMENTS nAnimCurveArray //------------------------------------------------------------------------------ // nanimcurvearray_main.cc // (C) 2002 RadonLabs GmbH //------------------------------------------------------------------------------ #include "kernel/nkernelserver.h" #include "kernel/nfileser...
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#include "capplication.h" // Include Paul Nettle's memory manager #include "../Memory/mmgr.h" ///////////////////////////////////////////////////////////////////////////////////// cApplication::cApplication(void) : m_width(800), m_height(600), m_bpp(32), m_fullscreen(false), m_hWnd(0) ///////////////////...
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// (C) Copyright Gennadiy Rozental 2001-2006. // (C) Copyright Beman Dawes 2001. // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // See http://www.boost.org/libs/test for the library home page. //...
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/* www.sourceforge.net/projects/tinyxpath Copyright (c) 2002-2004 Yves Berquin (yvesb@users.sourceforge.net) This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to a...
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#ifndef BOOST_MPL_VECTOR_AUX_O1_SIZE_HPP_INCLUDED #define BOOST_MPL_VECTOR_AUX_O1_SIZE_HPP_INCLUDED // Copyright Aleksey Gurtovoy 2000-2004 // // Distributed under the Boost Software License, Version 1.0. // (See accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) // // S...
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//#pragma once #include "../directXClass.h" //#include <std::string.h> //#include <Windows.h> //using namespace std; #ifndef MSGTRANSLATOR #define MSGTRANSLATOR enum EMSG_TYPE { MSG_CMD = '0', MSG_MSC = '1', MSG_TXT = '2' }; enum ECOMMAND { CMD_NONE = '0', MV_LEFT = VK_LEFT, MV_RI...
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#ifndef _TEXTUREMAN_H_ #define _TEXTUREMAN_H_ #include <Gl\Gl.h> #include <string> #include <map> #include <vector> #include "TextureLoader.h" using namespace std; class C_TextureMan { private : map<string, C_TextureLoader *> loader; /// <prefix, loader>, ex. <"tga", C_TextureTGA> ...
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#ifndef _GL_TEXTURE_H #define _GL_TEXTURE_H #define GLEW_STATIC #include <GL/glew.h> #include <string> class GLBufferObject; #define MAX_BUFFERS 2 //TODO seperate texture and texture loading functions class GLTexture { public: //GL texture element byte size can be different from the input element b...
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// CTaiKlineDlgHistorySelect.cpp : implementation file // #include "stdafx.h" #include "CTaiShanApp.h" #include "CTaiKlineDlgHistorySelect.h" #include "CTaiKlineFileHS.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ////////////////////////////////////...
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// ComputeOptions.cpp : implementation file // #include "stdafx.h" #include "sample.h" #include "ComputeOptions.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // ComputeOpti...
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#ifndef RVB_MAP_H #define RVB_MAP_H #include "RVB_MapTile.h" #include "RVB_Entity.h" #include "RVB_Bullet.h" #include <vector> using namespace std; //class RVB_Bullet; enum mapDirection { UP, DOWN, LEFT, RIGHT }; class RVB_Map { public: // Boilerplate Class Stuff RVB_Map(); RVB_Map(int mapSizeX, ...
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#include <cassert> #include <cstdio> #include "GL/GLPlatform.h" #include "App.h" #include "ProfilerClock.h" namespace gk { App::App( ) : m_key_state(NULL), m_key_map(NULL), m_width(0), m_height(0), m_stop(0) { if(createWindow(1024, 768) < 0) Close(); } App::App( co...
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#include "netcall.h" #include <sys/time.h> extern "C" { int bcopy(char *, char *, int); }; Message::Message(PacketHeader pHdr, MailHeader mHdr, char *d) { pktHdr = pHdr; mailHdr = mHdr; data = d; } DistributedLock::DistributedLock(const char* debugName) { name = debugName; lockState = FREE...
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#pragma once #include "stdafx.h" #include "MemoryLayer.h" #include <string> // EntryLayer class CEntryLayer: public CMemoryLayer { public: CEntryLayer(); ~CEntryLayer(); enum Direction { DirectionNone=0, DirectionLeft=1, DirectionRight=2, DirectionTop=4, DirectionBottom=8 }; vo...
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#pragma once #include "Item.h" #include "Myheap.h" #include "Package.h" class CPackage; class CNpcTrunk { protected: CNpcTrunk(); virtual ~CNpcTrunk(); public: static CNpcTrunk* CreateNew() { return new CNpcTrunk; } ULONG Release() { delete this; return 0; } public: bool Create(PROCESS_...
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/******************************************************************************* Copyright (C) 2011 Mickael Gadroy, University of Reims Champagne-Ardenne (Fr) Project managers: Eric Henon and Michael Krajecki Financial support: Region Champagne-Ardenne (Fr) ...
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// ----------------------------------------------------------------------- // // // MODULE : ScreenMgr.h // // PURPOSE : Interface screen manager // // (c) 1999-2001 Monolith Productions, Inc. All Rights Reserved // // ----------------------------------------------------------------------- // #if !define...
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// // SkeltonMFC // StdAfx.cpp // // The MIT License // // Copyright (c) 2009 sonson, sonson@Picture&Software // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, in...
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/* -*- coding: sjis-dos; -*- */ /* * copyright 2010 FUKUZAWA Tadashi. All rights reserved. */ #ifndef m_HYCSYMBOLTABLE_H_ #define m_HYCSYMBOLTABLE_H_ #include "hpInputBuffer.h" #include "hySymbolID.h" #include <stdio.h> using namespace Hayat::Common; using namespace Hayat::Parser; class Test...
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/* Class cObectType: Con esta clase identificamos de que tipo es cada objeto para su posterior carga y gestion en la fisica, para colocarlo en el array correspondiente */ #ifndef OBJECT_TYPE_H #define OBJECT_TYPE_H #include <string> using namespace std; class cObjectType { private: string msMo...
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#include <QtGui> #include <QMainWindow> #include "../../lyxlib/lists.h" class Window : public QMainWindow { Q_OBJECT public: Window(QWidget *parent = 0); ~Window(); };
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#ifndef _EXPORT_H #define _EXPORT_H #include "MainDependency.h" #include "Const.h" #define RPYPARTMAX 7 #define RPYPREFIXMAX 8 #define RPYENUMMAX 0x4 #define RPYFILENAME_CONTENTMAX 7 #define RPYINFO_USERNAMEMAX 0x08 #define RPYINFO_SPELLNAMEMAX 0x40 #define RPYOFFSET_SIGNATURE 0x00 #define RPYS...
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// Copyright (C) 2004 Davis E. King (davisking@users.sourceforge.net) // License: Boost Software License See LICENSE.txt for the full license. #ifndef DLIB_CONDITIONING_CLASS_KERNEl_3_ #define DLIB_CONDITIONING_CLASS_KERNEl_3_ #include "conditioning_class_kernel_abstract.h" #include "../assert.h" #include "....
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#ifndef _FILE_H_ #define _FILE_H_ #include "gmp.h" #define NUMBER_OF_VALUES_PER_FILE 1000000 #define NUMBER_OD_BYTES_PER_FILE 50000000 class File { public: bool SaveBIGNUM(mpf_ptr value, int base, wchar_t *filename, int numberOfDigits = 0); bool LoadBIGNUM(mpf_ptr value, char **piString, wchar_t * f...
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#ifndef _TIBIALUA_H_ #define _TIBIALUA_H_ #include <ctime> #include <fstream> #include <sstream> #include <string> #include <vector> #include <windows.h> #include <shellapi.h> #include "tibialua_xml.h" #include "tibialua_lua.h" #include "tibialua_iup.h" #include "tibialua_register.h" #inclu...
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#pragma once #include "stdafx.h" #include "sceneobjects.h" class Triangle : public SceneObjects { int v[3]; /* vertex index */ mat4 transform; vec3 verts[3]; vec3 norms[3]; bool hasNormals; float area( vec3 v1, vec3 v2, vec3 v3); bool isPointInTriangle(vec3 P, vec3 v[3]); vec3 getNormal(vec3 p...
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/* * Copyright (C) 1999.4 Li ZhenChun * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License; or * (at your option) any later version. * * This program is dis...
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#include "TGamePlayGlobals.h" #include "TBoardBrickZ.h" using namespace Ogre; //===================================================================== TBoardBrickZ::TBoardBrickZ(Ogre::SceneNode *brickSN) : TBoardBrick(brickSN) { setupBrick(); mBrickID = BRICK_TYPE_Z; } //================================...
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// elementTest.h #ifndef ELEMENTTEST_H #define ELEMENTTEST_H #include <cppunit/extensions/HelperMacros.h> class ElementTest : public CppUnit::TestFixture { CPPUNIT_TEST_SUITE(ElementTest); CPPUNIT_TEST(test_dif_et_egal); CPPUNIT_TEST(testaffectation); CPPUNIT_TEST(testinferieur); CPPUN...
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/****************************************************************************** * FUNCATE - GIS development team * * TerraLib Components - TeCOM * * @(#) TdkWidthProperty.h * ******************************************************************************* * * $Rev$: * * $Author: rui.gregorio $: * * $Date:...
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#include "stdpch.h" #include ".\log_t.h" KDOUBLE peerMaxSendBPS; KBYTE peerMinExtraPing; KBYTE peerExtraPingVariance; Kylin::CLog * syslog = NULL; namespace Kylin { CLog::CLog(KVOID):logFile(NULL),stream(NULL){ outFileName = KNEW KCHAR[256]; ZeroMemory(outFileName,256); logFlag=LOG_SHUTDOWN | LO...
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// scaleRGB.h : header file // ///////////////////////////////////////////////////////////////////////////// #ifndef interface #define interface struct #endif #ifndef FALSE #define FALSE 0 #endif #ifndef TRUE #define TRUE 1 #endif class ScaleRGB : public Scale { public: ...
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#include "LogonStdAfx.h" initialiseSingleton(AccountMgr); initialiseSingleton(IPBanner); initialiseSingleton(InformationCore); void AccountMgr::ReloadAccounts(bool silent) { if(!silent) sLog.outString("[AccountMgr] Reloading Accounts..."); // Load *all* accounts. QueryResult * result = sLogonSQL...
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//tank moves along a scripted path to the right and down. It only starts moving down halfway through its x-movement #include "GameServices.h" #include "TriggerEvent.h" #include "GameEvent.h" #include "EventManager.h" #include "PuzzleEntity.h" class GameServices; class TriggerEvent; class EventManager; class ...
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//! CamsUtils.h /*! * * * Created by Yishi Guo on 06/13/2011. * Copyright 2011 NUI Group. All rights reserved. * */ // ---------------------------------------------- #ifndef CAMS_UTILS_H #define CAMS_UTILS_H // ---------------------------------------------- //#include "PS3.h" #include "ofxPS3.h" ...
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// Copyright 2010 Hewlett-Packard under the terms of the MIT X license // found at http://www.opensource.org/licenses/mit-license.html #include "StdAfx.h" #include ".\FileACL.h" #include <shellapi.h> #include "Logger.h" #include "Constants.h" #include <Aclapi.h> #include <Sddl.h> Logger aclLogger(L"FileACL"); std:...
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/* * Copyright (c) 2003-2006, Bram Stein * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice,...
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/* 0.0.46 Imebra: a C++ dicom library. Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 by Paolo Brandoli This program is free software; you can redistribute it and/or modify it under the terms of the GNU AFFERO GENERAL PUBLIC LICENSE Version 3 as published by the Free Software Foundation. This progra...
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///////////////////////////////////////////////////////////////////////////// // Name: rigo.h // Purpose: // Author: Jeremy W // Modified by: // Created: 07/17/06 22:30:36 // RCS-ID: // Copyright: Copyright (C) 2006 // Licence: GPL v2 //////////////////////////////////////////...
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// eLibExtra.cpp // Extra routines for eLib // By Joe Esposito typedef WINUSERAPI BOOL (WINAPI *ANIMATEWINDOW) ( HWND hWnd, DWORD dwTime, DWORD dwFlags ); #define AW_HOR_POSITIVE 0x00000001 #define AW_HOR_NEGATIVE 0x00000002 #define AW_VER_POSITIVE 0x00000004 #define A...
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#pragma once #include "CBugSocket.h" #include <iostream> using namespace std; #include "CWarBugObject.h" #include "CCenario.h" //#include "CPersonagemJogador.h" class CJogador : public CWarBugObject { private: char _nome[20]; char _nascimento[10]; char _email[30]; char _login[15]; ...
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#ifndef CItem_h__ #define CItem_h__ #include "CBase.h" class CUnit; class CItem : public CBase { int m_nItemName; int m_nItemType; int m_nAmountType; int m_nAmountCategory; float m_fAmount; CUnit* m_pTarget; protected: public: int ItemName() const { return m_nItemName; } int ItemT...
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#include ".\KariudoKen2.h" #include "..\\Management\\GameControl.h" class AshibaInvisible; class AshibaMovable; class AshibaTenbin; /* アニメーションデータ */ int KariudoKen2::sAniData[][MAX_DATA] = { { 3, 4, 5, 6, 7, 8, 99 }, // ARUKI { 0, 1, 2, 99 }, // WAIT1 { 0, 1, 2, 3, 4, 5, 99 }, // KOGEKI { 0, 1, ...
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/******************************************************************************* * Project : Chopshop11 * File Name : CameraTask.cpp * Owner : Software Group (FIRST Chopshop Team 166) * File Description : This task initializes the camera and calls the 2011 * targeting code. It offers...
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#include"stdafx.h" /** This file is responsible for creating the precompiled header: modifying this file will cause the pch to be rebuilt. **/
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#include "stdafx.h" #include "ActionQueueRenderInstance.h" #include "RenderMethodTags.h" #include "ParticleSystem.h" #include "ParticleEngine.h" void ParticleEngine::update(float milliseconds, Camera &camera) { list<ParticleSystem*>::iterator i = particles.begin(); while (i != particles.end()) { Partic...
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GLboolean use_ARB_vertex_buffer_object = GL_FALSE; // Functions pointers for ARB_vertex_buffer_object Extension: PFNGLBINDBUFFERARBPROC glBindBufferARB = NULL; PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB = NULL; PFNGLGENBUFFERSARBPROC glGenBuffersARB = NULL; PFNGLISBUFFERARBPROC glIsBufferARB = NULL; PFNGLBU...
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#ifndef _VFSPLUGIN_H_ #define _VFSPLUGIN_H_ #include <vector> #include <vfs/FileInfo.h> #include <vfs/VFSFilter.h> /** @ingroup VFSPlugin_Group * @brief The base class for all VFS Plugins */ class VFSPlugin{ protected: /** @var int m_offset * @brief The offset into the data buffer */ int ...
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#ifndef STATEATTACK_H #define STATEATTACK_H #include "FSMState.h" #include "FSMAIControl.h" using namespace std; class StateAttack: public FSMState { public: StateAttack(int type=FSM_ATTACK) { m_type = type; } void Enter(); void Exit(); void Update(int i); void Init(); FSMState* Check...
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/****************/ /* files-io.cpp */ /****************/ #ifdef __GNUG__ #pragma implementation #endif #include "fctsys.h" #include <wx/fs_zip.h> #include <wx/docview.h> #include <wx/wfstream.h> #include <wx/zstream.h> #include "common.h" #include "bitmaps.h" #include "protos.h" #include "id....
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============// // // Purpose: // //=============================================================================// #include "cbase.h" #include "hl2mp_hud_chat.h" #include "hud_macros.h" #include "text_message.h" #include "vguicenterpr...
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#include "WProgram.h" #include "Wiichuck.h" #include <Wire.h> void Wiichuck::init(int powerPin, int groundPin) { // Set the output pins to VCC and GND if(powerPin > 0) { pinMode(powerPin, OUTPUT); digitalWrite(powerPin, HIGH); } if(groundPin > 0) { pinMode(groundPin, OUTPUT); digitalWrit...
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/****************************************************************** Inspired by Ogre::Log; www.ogre3D.org. *******************************************************************/ #ifndef GCORE_LOG_H #define GCORE_LOG_H #pragma once #include <iostream> #include <vector> #include <fstream> #include <sstrea...
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#ifndef HUAWEI_FORMAT_HPP #define HUAWEI_FORMAT_HPP #include "format_base.hpp" /*! * 华为号码格式 */ class HuaweiIsdnFmt : public FormatBase { private: // 号码计划 int hwisdnfmt_IsdnNpi; // 号码类型 int hwisdnfmt_IsdnNai; // 号码长度 int hwisdnfmt_IsdnLen; // 号码 std::string hwisdnfmt_Isdn; public: ...
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/// @file /// System for connecting the RTTI to custom classes. /// @remarks /// Implementation based on the code from Game Programming Gems 5 (1.4). #ifndef _RTTICLASS_H #define _RTTICLASS_H #include "Base.h" #include "RTTI.h" #include "../Properties/PropertySystem.h" #include "../Properties/Property.h" ...
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/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "stdafx.h" #include "Gwen/Controls/WindowControl.h" #include "Gwen/Controls/ImagePanel.h" #include "Gwen/Controls/Label.h" #include "Gwen/Controls/Modal.h" using namespace Gwen; using namespace Gwen::Controls; using namesp...
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#pragma once #include "..\\..\\Teki.h" #include "ThrowApple.h" #include <list> /* ボスの魔女 */ class Majo : public Teki { public: // 基本 enum STATUS{ WIN, WINBACK, WINDAMAGE, DOOR, DOORTHROW, DOORTHROWEND, DOOREXIT, DOORDAMAGE, DIYING, DEAD }; Majo(); ~Majo(); ...
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// Swing Engine Version 1 Source Code // Most of techniques in the engine are mainly based on David Eberly's // Wild Magic 4 open-source code.The author of Swing Engine learned a lot // from Eberly's experience of architecture and algorithm. // Several sub-systems are totally new,and others are re-implimented or ...
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#pragma once #include <TootleCore/TManager.h> #include <TootleInput/TUser.h> #include <TootleCore/TRef.h> #include <TootleCore/TKeyArray.h> #include "TWidgetFactory.h" namespace TLGui { class TWidgetManager; extern TPtr<TWidgetManager> g_pWidgetManager; } // Widget cache should help with se...
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#include "SplineFrameBuilder.h" SplineFrameBuilder::SplineFrameBuilder() { acutPrintf(_T("Constructor of SplineFrameBuilder called ...\n")); } SplineFrameBuilder::~SplineFrameBuilder() { acutPrintf(_T("Destructor of SplineFrameBuilder called ...\n")); } void SplineFrameBuilder::buildFramePoints...
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/* ** This source file is part of K.L.'s MagicCube. ** ** Copyright (c) 2008 K.L.<xxxk.l.xxx@gmail.com> ** This program is free software without any warranty. */ #ifndef __FRAME_H__ #define __FRAME_H__ #define SKIP_CONFIG_DIALOG #include "ExampleApplication.h" #include "OgreCEGUIRenderer.h" #includ...
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#include "stereomatchingbm.hpp" using namespace std; using namespace cv; StereoMatchingBM::StereoMatchingBM(): StereoMatching("Block Matching"), I_minDisparity(0), I_numberOfDisparities(1), I_SADWindowSize(2), I_preFilterCap(3), I_preFilterSize(4), I_textureThreshold(5), I_uniquenessRatio(6), I_s...
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* * OPCODE - Optimized Collision Detection * Copyright (C) 2001 Pierre Terdiman * Homepage: http://www.codercorn...
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