text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservablePointerDownTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerDownHandler
{
Subject<PointerEventData> onPointerDown;
void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
{
if (onPointerDown != null) onPointerDown.OnNext(eventData);
}
public IObservable<PointerEventData> OnPointerDownAsObservable()
{
return onPointerDown ?? (onPointerDown = new Subject<PointerEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onPointerDown != null)
{
onPointerDown.OnCompleted();
}
}
}
}
#endif | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerDownTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerDownTrigger.cs",
"repo_id": "jynew",
"token_count": 435
} | 1,514 |
// for uGUI(from 4.6)
#if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5)
using System; // require keep for Windows Universal App
using UnityEngine;
using UnityEngine.EventSystems;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableSubmitTrigger : ObservableTriggerBase, IEventSystemHandler, ISubmitHandler
{
Subject<BaseEventData> onSubmit;
void ISubmitHandler.OnSubmit(BaseEventData eventData)
{
if (onSubmit != null) onSubmit.OnNext(eventData);
}
public IObservable<BaseEventData> OnSubmitAsObservable()
{
return onSubmit ?? (onSubmit = new Subject<BaseEventData>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (onSubmit != null)
{
onSubmit.OnCompleted();
}
}
}
}
#endif | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableSubmitTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableSubmitTrigger.cs",
"repo_id": "jynew",
"token_count": 409
} | 1,515 |
using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> update;
/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary>
void Update()
{
if (update != null) update.OnNext(Unit.Default);
}
/// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary>
public IObservable<Unit> UpdateAsObservable()
{
return update ?? (update = new Subject<Unit>());
}
protected override void RaiseOnCompletedOnDestroy()
{
if (update != null)
{
update.OnCompleted();
}
}
}
} | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableUpdateTrigger.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableUpdateTrigger.cs",
"repo_id": "jynew",
"token_count": 358
} | 1,516 |
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or
using System;
namespace Cysharp.Threading.Tasks
{
public readonly struct AsyncUnit : IEquatable<AsyncUnit>
{
public static readonly AsyncUnit Default = new AsyncUnit();
public override int GetHashCode()
{
return 0;
}
public bool Equals(AsyncUnit other)
{
return true;
}
public override string ToString()
{
return "()";
}
}
}
| jynew/jyx2/Assets/Plugins/UniTask/Runtime/AsyncUnit.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniTask/Runtime/AsyncUnit.cs",
"repo_id": "jynew",
"token_count": 243
} | 1,517 |
// asmdef Version Defines, enabled when com.demigiant.dotween is imported.
#define UNITASK_DOTWEEN_SUPPORT
#if UNITASK_DOTWEEN_SUPPORT
using Cysharp.Threading.Tasks.Internal;
using DG.Tweening;
using System;
using System.Collections.Concurrent;
using System.Runtime.CompilerServices;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public enum TweenCancelBehaviour
{
Kill,
KillWithCompleteCallback,
Complete,
CompleteWithSeqeunceCallback,
CancelAwait,
// AndCancelAwait
KillAndCancelAwait,
KillWithCompleteCallbackAndCancelAwait,
CompleteAndCancelAwait,
CompleteWithSeqeunceCallbackAndCancelAwait
}
public static class DOTweenAsyncExtensions
{
enum CallbackType
{
Kill,
Complete,
Pause,
Play,
Rewind,
StepComplete
}
public static TweenAwaiter GetAwaiter(this Tween tween)
{
return new TweenAwaiter(tween);
}
public static UniTask WithCancellation(this Tween tween, CancellationToken cancellationToken)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, TweenCancelBehaviour.Kill, cancellationToken, CallbackType.Kill, out var token), token);
}
public static UniTask ToUniTask(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Kill, out var token), token);
}
public static UniTask AwaitForComplete(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Complete, out var token), token);
}
public static UniTask AwaitForPause(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Pause, out var token), token);
}
public static UniTask AwaitForPlay(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Play, out var token), token);
}
public static UniTask AwaitForRewind(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Rewind, out var token), token);
}
public static UniTask AwaitForStepComplete(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(tween, nameof(tween));
if (!tween.IsActive()) return UniTask.CompletedTask;
return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.StepComplete, out var token), token);
}
public struct TweenAwaiter : ICriticalNotifyCompletion
{
readonly Tween tween;
// killed(non active) as completed.
public bool IsCompleted => !tween.IsActive();
public TweenAwaiter(Tween tween)
{
this.tween = tween;
}
public TweenAwaiter GetAwaiter()
{
return this;
}
public void GetResult()
{
}
public void OnCompleted(System.Action continuation)
{
UnsafeOnCompleted(continuation);
}
public void UnsafeOnCompleted(System.Action continuation)
{
// onKill is called after OnCompleted, both Complete(false/true) and Kill(false/true).
tween.onKill = PooledTweenCallback.Create(continuation);
}
}
sealed class TweenConfiguredSource : IUniTaskSource, ITaskPoolNode<TweenConfiguredSource>
{
static TaskPool<TweenConfiguredSource> pool;
TweenConfiguredSource nextNode;
public ref TweenConfiguredSource NextNode => ref nextNode;
static TweenConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size);
}
static readonly TweenCallback EmptyTweenCallback = () => { };
readonly TweenCallback onCompleteCallbackDelegate;
readonly TweenCallback onUpdateDelegate;
Tween tween;
TweenCancelBehaviour cancelBehaviour;
CancellationToken cancellationToken;
CallbackType callbackType;
bool canceled;
TweenCallback originalUpdateAction;
UniTaskCompletionSourceCore<AsyncUnit> core;
TweenConfiguredSource()
{
onCompleteCallbackDelegate = OnCompleteCallbackDelegate;
onUpdateDelegate = OnUpdate;
}
public static IUniTaskSource Create(Tween tween, TweenCancelBehaviour cancelBehaviour, CancellationToken cancellationToken, CallbackType callbackType, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
DoCancelBeforeCreate(tween, cancelBehaviour);
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new TweenConfiguredSource();
}
result.tween = tween;
result.cancelBehaviour = cancelBehaviour;
result.cancellationToken = cancellationToken;
result.callbackType = callbackType;
result.originalUpdateAction = tween.onUpdate;
result.canceled = false;
if (result.originalUpdateAction == result.onUpdateDelegate)
{
result.originalUpdateAction = null;
}
tween.onUpdate = result.onUpdateDelegate;
switch (callbackType)
{
case CallbackType.Kill:
tween.onKill = result.onCompleteCallbackDelegate;
break;
case CallbackType.Complete:
tween.onComplete = result.onCompleteCallbackDelegate;
break;
case CallbackType.Pause:
tween.onPause = result.onCompleteCallbackDelegate;
break;
case CallbackType.Play:
tween.onPlay = result.onCompleteCallbackDelegate;
break;
case CallbackType.Rewind:
tween.onRewind = result.onCompleteCallbackDelegate;
break;
case CallbackType.StepComplete:
tween.onStepComplete = result.onCompleteCallbackDelegate;
break;
default:
break;
}
TaskTracker.TrackActiveTask(result, 3);
token = result.core.Version;
return result;
}
void OnCompleteCallbackDelegate()
{
if (cancellationToken.IsCancellationRequested)
{
if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait
|| this.cancelBehaviour == TweenCancelBehaviour.CancelAwait)
{
canceled = true;
}
}
if (canceled)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
void OnUpdate()
{
originalUpdateAction?.Invoke();
if (!cancellationToken.IsCancellationRequested)
{
return;
}
switch (this.cancelBehaviour)
{
case TweenCancelBehaviour.Kill:
default:
this.tween.Kill(false);
break;
case TweenCancelBehaviour.KillAndCancelAwait:
this.canceled = true;
this.tween.Kill(false);
break;
case TweenCancelBehaviour.KillWithCompleteCallback:
this.tween.Kill(true);
break;
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
this.canceled = true;
this.tween.Kill(true);
break;
case TweenCancelBehaviour.Complete:
this.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteAndCancelAwait:
this.canceled = true;
this.tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
this.tween.Complete(true);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
this.canceled = true;
this.tween.Complete(true);
break;
case TweenCancelBehaviour.CancelAwait:
// replace to empty(avoid callback after Canceled(instance is returned to pool.)
switch (callbackType)
{
case CallbackType.Kill:
tween.onKill = EmptyTweenCallback;
break;
case CallbackType.Complete:
tween.onComplete = EmptyTweenCallback;
break;
case CallbackType.Pause:
tween.onPause = EmptyTweenCallback;
break;
case CallbackType.Play:
tween.onPlay = EmptyTweenCallback;
break;
case CallbackType.Rewind:
tween.onRewind = EmptyTweenCallback;
break;
case CallbackType.StepComplete:
tween.onStepComplete = EmptyTweenCallback;
break;
default:
break;
}
this.core.TrySetCanceled(this.cancellationToken);
break;
}
}
static void DoCancelBeforeCreate(Tween tween, TweenCancelBehaviour tweenCancelBehaviour)
{
switch (tweenCancelBehaviour)
{
case TweenCancelBehaviour.Kill:
default:
tween.Kill(false);
break;
case TweenCancelBehaviour.KillAndCancelAwait:
tween.Kill(false);
break;
case TweenCancelBehaviour.KillWithCompleteCallback:
tween.Kill(true);
break;
case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait:
tween.Kill(true);
break;
case TweenCancelBehaviour.Complete:
tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteAndCancelAwait:
tween.Complete(false);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallback:
tween.Complete(true);
break;
case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait:
tween.Complete(true);
break;
case TweenCancelBehaviour.CancelAwait:
break;
}
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
TryReturn();
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
tween.onUpdate = originalUpdateAction;
switch (callbackType)
{
case CallbackType.Kill:
tween.onKill = null;
break;
case CallbackType.Complete:
tween.onComplete = null;
break;
case CallbackType.Pause:
tween.onPause = null;
break;
case CallbackType.Play:
tween.onPlay = null;
break;
case CallbackType.Rewind:
tween.onRewind = null;
break;
case CallbackType.StepComplete:
tween.onStepComplete = null;
break;
default:
break;
}
tween = default;
cancellationToken = default;
originalUpdateAction = default;
return pool.TryPush(this);
}
}
}
sealed class PooledTweenCallback
{
static readonly ConcurrentQueue<PooledTweenCallback> pool = new ConcurrentQueue<PooledTweenCallback>();
readonly TweenCallback runDelegate;
Action continuation;
PooledTweenCallback()
{
runDelegate = Run;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static TweenCallback Create(Action continuation)
{
if (!pool.TryDequeue(out var item))
{
item = new PooledTweenCallback();
}
item.continuation = continuation;
return item.runDelegate;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run()
{
var call = continuation;
continuation = null;
if (call != null)
{
pool.Enqueue(this);
call.Invoke();
}
}
}
}
#endif
| jynew/jyx2/Assets/Plugins/UniTask/Runtime/External/DOTween/DOTweenAsyncExtensions.cs/0 | {
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"repo_id": "jynew",
"token_count": 9355
} | 1,518 |
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Internal
{
// Same interface as System.Buffers.ArrayPool<T> but only provides Shared.
internal sealed class ArrayPool<T>
{
// Same size as System.Buffers.DefaultArrayPool<T>
const int DefaultMaxNumberOfArraysPerBucket = 50;
static readonly T[] EmptyArray = new T[0];
public static readonly ArrayPool<T> Shared = new ArrayPool<T>();
readonly MinimumQueue<T[]>[] buckets;
readonly SpinLock[] locks;
ArrayPool()
{
// see: GetQueueIndex
buckets = new MinimumQueue<T[]>[18];
locks = new SpinLock[18];
for (int i = 0; i < buckets.Length; i++)
{
buckets[i] = new MinimumQueue<T[]>(4);
locks[i] = new SpinLock(false);
}
}
public T[] Rent(int minimumLength)
{
if (minimumLength < 0)
{
throw new ArgumentOutOfRangeException("minimumLength");
}
else if (minimumLength == 0)
{
return EmptyArray;
}
var size = CalculateSize(minimumLength);
var index = GetQueueIndex(size);
if (index != -1)
{
var q = buckets[index];
var lockTaken = false;
try
{
locks[index].Enter(ref lockTaken);
if (q.Count != 0)
{
return q.Dequeue();
}
}
finally
{
if (lockTaken) locks[index].Exit(false);
}
}
return new T[size];
}
public void Return(T[] array, bool clearArray = false)
{
if (array == null || array.Length == 0)
{
return;
}
var index = GetQueueIndex(array.Length);
if (index != -1)
{
if (clearArray)
{
Array.Clear(array, 0, array.Length);
}
var q = buckets[index];
var lockTaken = false;
try
{
locks[index].Enter(ref lockTaken);
if (q.Count > DefaultMaxNumberOfArraysPerBucket)
{
return;
}
q.Enqueue(array);
}
finally
{
if (lockTaken) locks[index].Exit(false);
}
}
}
static int CalculateSize(int size)
{
size--;
size |= size >> 1;
size |= size >> 2;
size |= size >> 4;
size |= size >> 8;
size |= size >> 16;
size += 1;
if (size < 8)
{
size = 8;
}
return size;
}
static int GetQueueIndex(int size)
{
switch (size)
{
case 8: return 0;
case 16: return 1;
case 32: return 2;
case 64: return 3;
case 128: return 4;
case 256: return 5;
case 512: return 6;
case 1024: return 7;
case 2048: return 8;
case 4096: return 9;
case 8192: return 10;
case 16384: return 11;
case 32768: return 12;
case 65536: return 13;
case 131072: return 14;
case 262144: return 15;
case 524288: return 16;
case 1048576: return 17; // max array length
default:
return -1;
}
}
}
}
| jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/ArrayPool.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/ArrayPool.cs",
"repo_id": "jynew",
"token_count": 2395
} | 1,519 |
using System;
using System.Runtime.CompilerServices;
namespace Cysharp.Threading.Tasks.Internal
{
internal sealed class PooledDelegate<T> : ITaskPoolNode<PooledDelegate<T>>
{
static TaskPool<PooledDelegate<T>> pool;
PooledDelegate<T> nextNode;
public ref PooledDelegate<T> NextNode => ref nextNode;
static PooledDelegate()
{
TaskPool.RegisterSizeGetter(typeof(PooledDelegate<T>), () => pool.Size);
}
readonly Action<T> runDelegate;
Action continuation;
PooledDelegate()
{
runDelegate = Run;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Action<T> Create(Action continuation)
{
if (!pool.TryPop(out var item))
{
item = new PooledDelegate<T>();
}
item.continuation = continuation;
return item.runDelegate;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
void Run(T _)
{
var call = continuation;
continuation = null;
if (call != null)
{
pool.TryPush(this);
call.Invoke();
}
}
}
} | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/PooledDelegate.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/PooledDelegate.cs",
"repo_id": "jynew",
"token_count": 629
} | 1,520 |
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} | 1,524 |
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static IUniTaskAsyncEnumerable<TSource> Where<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Boolean> predicate)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(predicate, nameof(predicate));
return new Where<TSource>(source, predicate);
}
public static IUniTaskAsyncEnumerable<TSource> Where<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Int32, Boolean> predicate)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(predicate, nameof(predicate));
return new WhereInt<TSource>(source, predicate);
}
public static IUniTaskAsyncEnumerable<TSource> WhereAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask<Boolean>> predicate)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(predicate, nameof(predicate));
return new WhereAwait<TSource>(source, predicate);
}
public static IUniTaskAsyncEnumerable<TSource> WhereAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Int32, UniTask<Boolean>> predicate)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(predicate, nameof(predicate));
return new WhereIntAwait<TSource>(source, predicate);
}
public static IUniTaskAsyncEnumerable<TSource> WhereAwaitWithCancellation<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask<Boolean>> predicate)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(predicate, nameof(predicate));
return new WhereAwaitWithCancellation<TSource>(source, predicate);
}
public static IUniTaskAsyncEnumerable<TSource> WhereAwaitWithCancellation<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Int32, CancellationToken, UniTask<Boolean>> predicate)
{
Error.ThrowArgumentNullException(source, nameof(source));
Error.ThrowArgumentNullException(predicate, nameof(predicate));
return new WhereIntAwaitWithCancellation<TSource>(source, predicate);
}
}
internal sealed class Where<TSource> : IUniTaskAsyncEnumerable<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, bool> predicate;
public Where(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, bool> predicate)
{
this.source = source;
this.predicate = predicate;
}
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _Where(source, predicate, cancellationToken);
}
sealed class _Where : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, bool> predicate;
readonly CancellationToken cancellationToken;
int state = -1;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
Action moveNextAction;
public _Where(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, bool> predicate, CancellationToken cancellationToken)
{
this.source = source;
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
public UniTask<bool> MoveNextAsync()
{
if (state == -2) return default;
completionSource.Reset();
MoveNext();
return new UniTask<bool>(this, completionSource.Version);
}
void MoveNext()
{
REPEAT:
try
{
switch (state)
{
case -1: // init
enumerator = source.GetAsyncEnumerator(cancellationToken);
goto case 0;
case 0:
awaiter = enumerator.MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
goto case 1;
}
else
{
state = 1;
awaiter.UnsafeOnCompleted(moveNextAction);
return;
}
case 1:
if (awaiter.GetResult())
{
Current = enumerator.Current;
if (predicate(Current))
{
goto CONTINUE;
}
else
{
state = 0;
goto REPEAT;
}
}
else
{
goto DONE;
}
default:
goto DONE;
}
}
catch (Exception ex)
{
state = -2;
completionSource.TrySetException(ex);
return;
}
DONE:
state = -2;
completionSource.TrySetResult(false);
return;
CONTINUE:
state = 0;
completionSource.TrySetResult(true);
return;
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
}
internal sealed class WhereInt<TSource> : IUniTaskAsyncEnumerable<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, int, bool> predicate;
public WhereInt(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, bool> predicate)
{
this.source = source;
this.predicate = predicate;
}
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _Where(source, predicate, cancellationToken);
}
sealed class _Where : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, int, bool> predicate;
readonly CancellationToken cancellationToken;
int state = -1;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
Action moveNextAction;
int index;
public _Where(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, bool> predicate, CancellationToken cancellationToken)
{
this.source = source;
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
public UniTask<bool> MoveNextAsync()
{
if (state == -2) return default;
completionSource.Reset();
MoveNext();
return new UniTask<bool>(this, completionSource.Version);
}
void MoveNext()
{
REPEAT:
try
{
switch (state)
{
case -1: // init
enumerator = source.GetAsyncEnumerator(cancellationToken);
goto case 0;
case 0:
awaiter = enumerator.MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
goto case 1;
}
else
{
state = 1;
awaiter.UnsafeOnCompleted(moveNextAction);
return;
}
case 1:
if (awaiter.GetResult())
{
Current = enumerator.Current;
if (predicate(Current, checked(index++)))
{
goto CONTINUE;
}
else
{
state = 0;
goto REPEAT;
}
}
else
{
goto DONE;
}
default:
goto DONE;
}
}
catch (Exception ex)
{
state = -2;
completionSource.TrySetException(ex);
return;
}
DONE:
state = -2;
completionSource.TrySetResult(false);
return;
CONTINUE:
state = 0;
completionSource.TrySetResult(true);
return;
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
}
internal sealed class WhereAwait<TSource> : IUniTaskAsyncEnumerable<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, UniTask<bool>> predicate;
public WhereAwait(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask<bool>> predicate)
{
this.source = source;
this.predicate = predicate;
}
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _WhereAwait(source, predicate, cancellationToken);
}
sealed class _WhereAwait : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, UniTask<bool>> predicate;
readonly CancellationToken cancellationToken;
int state = -1;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
UniTask<bool>.Awaiter awaiter2;
Action moveNextAction;
public _WhereAwait(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask<bool>> predicate, CancellationToken cancellationToken)
{
this.source = source;
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
public UniTask<bool> MoveNextAsync()
{
if (state == -2) return default;
completionSource.Reset();
MoveNext();
return new UniTask<bool>(this, completionSource.Version);
}
void MoveNext()
{
REPEAT:
try
{
switch (state)
{
case -1: // init
enumerator = source.GetAsyncEnumerator(cancellationToken);
goto case 0;
case 0:
awaiter = enumerator.MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
goto case 1;
}
else
{
state = 1;
awaiter.UnsafeOnCompleted(moveNextAction);
return;
}
case 1:
if (awaiter.GetResult())
{
Current = enumerator.Current;
awaiter2 = predicate(Current).GetAwaiter();
if (awaiter2.IsCompleted)
{
goto case 2;
}
else
{
state = 2;
awaiter2.UnsafeOnCompleted(moveNextAction);
return;
}
}
else
{
goto DONE;
}
case 2:
if (awaiter2.GetResult())
{
goto CONTINUE;
}
else
{
state = 0;
goto REPEAT;
}
default:
goto DONE;
}
}
catch (Exception ex)
{
state = -2;
completionSource.TrySetException(ex);
return;
}
DONE:
state = -2;
completionSource.TrySetResult(false);
return;
CONTINUE:
state = 0;
completionSource.TrySetResult(true);
return;
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
}
internal sealed class WhereIntAwait<TSource> : IUniTaskAsyncEnumerable<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, int, UniTask<bool>> predicate;
public WhereIntAwait(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, UniTask<bool>> predicate)
{
this.source = source;
this.predicate = predicate;
}
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _WhereAwait(source, predicate, cancellationToken);
}
sealed class _WhereAwait : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, int, UniTask<bool>> predicate;
readonly CancellationToken cancellationToken;
int state = -1;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
UniTask<bool>.Awaiter awaiter2;
Action moveNextAction;
int index;
public _WhereAwait(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, UniTask<bool>> predicate, CancellationToken cancellationToken)
{
this.source = source;
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
public UniTask<bool> MoveNextAsync()
{
if (state == -2) return default;
completionSource.Reset();
MoveNext();
return new UniTask<bool>(this, completionSource.Version);
}
void MoveNext()
{
REPEAT:
try
{
switch (state)
{
case -1: // init
enumerator = source.GetAsyncEnumerator(cancellationToken);
goto case 0;
case 0:
awaiter = enumerator.MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
goto case 1;
}
else
{
state = 1;
awaiter.UnsafeOnCompleted(moveNextAction);
return;
}
case 1:
if (awaiter.GetResult())
{
Current = enumerator.Current;
awaiter2 = predicate(Current, checked(index++)).GetAwaiter();
if (awaiter2.IsCompleted)
{
goto case 2;
}
else
{
state = 2;
awaiter2.UnsafeOnCompleted(moveNextAction);
return;
}
}
else
{
goto DONE;
}
case 2:
if (awaiter2.GetResult())
{
goto CONTINUE;
}
else
{
state = 0;
goto REPEAT;
}
default:
goto DONE;
}
}
catch (Exception ex)
{
state = -2;
completionSource.TrySetException(ex);
return;
}
DONE:
state = -2;
completionSource.TrySetResult(false);
return;
CONTINUE:
state = 0;
completionSource.TrySetResult(true);
return;
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
}
internal sealed class WhereAwaitWithCancellation<TSource> : IUniTaskAsyncEnumerable<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, CancellationToken, UniTask<bool>> predicate;
public WhereAwaitWithCancellation(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask<bool>> predicate)
{
this.source = source;
this.predicate = predicate;
}
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _WhereAwaitWithCancellation(source, predicate, cancellationToken);
}
sealed class _WhereAwaitWithCancellation : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, CancellationToken, UniTask<bool>> predicate;
readonly CancellationToken cancellationToken;
int state = -1;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
UniTask<bool>.Awaiter awaiter2;
Action moveNextAction;
public _WhereAwaitWithCancellation(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask<bool>> predicate, CancellationToken cancellationToken)
{
this.source = source;
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
public UniTask<bool> MoveNextAsync()
{
if (state == -2) return default;
completionSource.Reset();
MoveNext();
return new UniTask<bool>(this, completionSource.Version);
}
void MoveNext()
{
REPEAT:
try
{
switch (state)
{
case -1: // init
enumerator = source.GetAsyncEnumerator(cancellationToken);
goto case 0;
case 0:
awaiter = enumerator.MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
goto case 1;
}
else
{
state = 1;
awaiter.UnsafeOnCompleted(moveNextAction);
return;
}
case 1:
if (awaiter.GetResult())
{
Current = enumerator.Current;
awaiter2 = predicate(Current, cancellationToken).GetAwaiter();
if (awaiter2.IsCompleted)
{
goto case 2;
}
else
{
state = 2;
awaiter2.UnsafeOnCompleted(moveNextAction);
return;
}
}
else
{
goto DONE;
}
case 2:
if (awaiter2.GetResult())
{
goto CONTINUE;
}
else
{
state = 0;
goto REPEAT;
}
default:
goto DONE;
}
}
catch (Exception ex)
{
state = -2;
completionSource.TrySetException(ex);
return;
}
DONE:
state = -2;
completionSource.TrySetResult(false);
return;
CONTINUE:
state = 0;
completionSource.TrySetResult(true);
return;
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
}
internal sealed class WhereIntAwaitWithCancellation<TSource> : IUniTaskAsyncEnumerable<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, int, CancellationToken, UniTask<bool>> predicate;
public WhereIntAwaitWithCancellation(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, CancellationToken, UniTask<bool>> predicate)
{
this.source = source;
this.predicate = predicate;
}
public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default)
{
return new _WhereAwaitWithCancellation(source, predicate, cancellationToken);
}
sealed class _WhereAwaitWithCancellation : MoveNextSource, IUniTaskAsyncEnumerator<TSource>
{
readonly IUniTaskAsyncEnumerable<TSource> source;
readonly Func<TSource, int, CancellationToken, UniTask<bool>> predicate;
readonly CancellationToken cancellationToken;
int state = -1;
IUniTaskAsyncEnumerator<TSource> enumerator;
UniTask<bool>.Awaiter awaiter;
UniTask<bool>.Awaiter awaiter2;
Action moveNextAction;
int index;
public _WhereAwaitWithCancellation(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, CancellationToken, UniTask<bool>> predicate, CancellationToken cancellationToken)
{
this.source = source;
this.predicate = predicate;
this.cancellationToken = cancellationToken;
this.moveNextAction = MoveNext;
TaskTracker.TrackActiveTask(this, 3);
}
public TSource Current { get; private set; }
public UniTask<bool> MoveNextAsync()
{
if (state == -2) return default;
completionSource.Reset();
MoveNext();
return new UniTask<bool>(this, completionSource.Version);
}
void MoveNext()
{
REPEAT:
try
{
switch (state)
{
case -1: // init
enumerator = source.GetAsyncEnumerator(cancellationToken);
goto case 0;
case 0:
awaiter = enumerator.MoveNextAsync().GetAwaiter();
if (awaiter.IsCompleted)
{
goto case 1;
}
else
{
state = 1;
awaiter.UnsafeOnCompleted(moveNextAction);
return;
}
case 1:
if (awaiter.GetResult())
{
Current = enumerator.Current;
awaiter2 = predicate(Current, checked(index++), cancellationToken).GetAwaiter();
if (awaiter2.IsCompleted)
{
goto case 2;
}
else
{
state = 2;
awaiter2.UnsafeOnCompleted(moveNextAction);
return;
}
}
else
{
goto DONE;
}
case 2:
if (awaiter2.GetResult())
{
goto CONTINUE;
}
else
{
state = 0;
goto REPEAT;
}
default:
goto DONE;
}
}
catch (Exception ex)
{
state = -2;
completionSource.TrySetException(ex);
return;
}
DONE:
state = -2;
completionSource.TrySetResult(false);
return;
CONTINUE:
state = 0;
completionSource.TrySetResult(true);
return;
}
public UniTask DisposeAsync()
{
TaskTracker.RemoveTracking(this);
return enumerator.DisposeAsync();
}
}
}
} | jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Where.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Where.cs",
"repo_id": "jynew",
"token_count": 18378
} | 1,525 |
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public interface ITriggerHandler<T>
{
void OnNext(T value);
void OnError(Exception ex);
void OnCompleted();
void OnCanceled(CancellationToken cancellationToken);
// set/get from TriggerEvent<T>
ITriggerHandler<T> Prev { get; set; }
ITriggerHandler<T> Next { get; set; }
}
// be careful to use, itself is struct.
public struct TriggerEvent<T>
{
ITriggerHandler<T> head; // head.prev is last
ITriggerHandler<T> iteratingHead;
bool preserveRemoveSelf;
ITriggerHandler<T> iteratingNode;
void LogError(Exception ex)
{
#if UNITY_2018_3_OR_NEWER
UnityEngine.Debug.LogException(ex);
#else
Console.WriteLine(ex);
#endif
}
public void SetResult(T value)
{
if (iteratingNode != null)
{
throw new InvalidOperationException("Can not trigger itself in iterating.");
}
var h = head;
while (h != null)
{
iteratingNode = h;
try
{
h.OnNext(value);
}
catch (Exception ex)
{
LogError(ex);
Remove(h);
}
if (preserveRemoveSelf)
{
preserveRemoveSelf = false;
iteratingNode = null;
var next = h.Next;
Remove(h);
h = next;
}
else
{
h = h.Next;
}
}
iteratingNode = null;
if (iteratingHead != null)
{
Add(iteratingHead);
iteratingHead = null;
}
}
public void SetCanceled(CancellationToken cancellationToken)
{
if (iteratingNode != null)
{
throw new InvalidOperationException("Can not trigger itself in iterating.");
}
var h = head;
while (h != null)
{
iteratingNode = h;
try
{
h.OnCanceled(cancellationToken);
}
catch (Exception ex)
{
LogError(ex);
}
preserveRemoveSelf = false;
iteratingNode = null;
var next = h.Next;
Remove(h);
h = next;
}
iteratingNode = null;
if (iteratingHead != null)
{
Add(iteratingHead);
iteratingHead = null;
}
}
public void SetCompleted()
{
if (iteratingNode != null)
{
throw new InvalidOperationException("Can not trigger itself in iterating.");
}
var h = head;
while (h != null)
{
iteratingNode = h;
try
{
h.OnCompleted();
}
catch (Exception ex)
{
LogError(ex);
}
preserveRemoveSelf = false;
iteratingNode = null;
var next = h.Next;
Remove(h);
h = next;
}
iteratingNode = null;
if (iteratingHead != null)
{
Add(iteratingHead);
iteratingHead = null;
}
}
public void SetError(Exception exception)
{
if (iteratingNode != null)
{
throw new InvalidOperationException("Can not trigger itself in iterating.");
}
var h = head;
while (h != null)
{
iteratingNode = h;
try
{
h.OnError(exception);
}
catch (Exception ex)
{
LogError(ex);
}
preserveRemoveSelf = false;
iteratingNode = null;
var next = h.Next;
Remove(h);
h = next;
}
iteratingNode = null;
if (iteratingHead != null)
{
Add(iteratingHead);
iteratingHead = null;
}
}
public void Add(ITriggerHandler<T> handler)
{
if (handler == null) throw new ArgumentNullException(nameof(handler));
// zero node.
if (head == null)
{
head = handler;
return;
}
if (iteratingNode != null)
{
if (iteratingHead == null)
{
iteratingHead = handler;
return;
}
var last = iteratingHead.Prev;
if (last == null)
{
// single node.
iteratingHead.Prev = handler;
iteratingHead.Next = handler;
handler.Prev = iteratingHead;
}
else
{
// multi node
iteratingHead.Prev = handler;
last.Next = handler;
handler.Prev = last;
}
}
else
{
var last = head.Prev;
if (last == null)
{
// single node.
head.Prev = handler;
head.Next = handler;
handler.Prev = head;
}
else
{
// multi node
head.Prev = handler;
last.Next = handler;
handler.Prev = last;
}
}
}
public void Remove(ITriggerHandler<T> handler)
{
if (handler == null) throw new ArgumentNullException(nameof(handler));
if (iteratingNode != null && iteratingNode == handler)
{
// if remove self, reserve remove self after invoke completed.
preserveRemoveSelf = true;
}
else
{
var prev = handler.Prev;
var next = handler.Next;
if (next != null)
{
next.Prev = prev;
}
if (handler == head)
{
head = next;
}
else if (handler == iteratingHead)
{
iteratingHead = next;
}
else
{
// when handler is head, prev indicate last so don't use it.
if (prev != null)
{
prev.Next = next;
}
}
if (head != null)
{
if (head.Prev == handler)
{
if (prev != head)
{
head.Prev = prev;
}
else
{
head.Prev = null;
}
}
}
if (iteratingHead != null)
{
if (iteratingHead.Prev == handler)
{
if (prev != iteratingHead.Prev)
{
iteratingHead.Prev = prev;
}
else
{
iteratingHead.Prev = null;
}
}
}
handler.Prev = null;
handler.Next = null;
}
}
}
}
| jynew/jyx2/Assets/Plugins/UniTask/Runtime/TriggerEvent.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniTask/Runtime/TriggerEvent.cs",
"repo_id": "jynew",
"token_count": 5306
} | 1,526 |
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using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
namespace TileWorld
{
public class ReturnInstallPath : MonoBehaviour
{
//return install path
public static string GetInstallPath(string _currentFolder, ScriptableObject _object)
{
string _scriptFilePath = "";
string _scriptFolder = "";
MonoScript ms = MonoScript.FromScriptableObject(_object);
_scriptFilePath = AssetDatabase.GetAssetPath(ms);
FileInfo fi = new FileInfo(_scriptFilePath);
_scriptFolder = fi.DirectoryName;
_scriptFolder = _scriptFolder.Replace(Path.DirectorySeparatorChar, '/'); //Path.DirectorySeparatorChar
string _subString = Application.dataPath;
_subString = _subString.Substring(0, _subString.Length - 6);
_scriptFolder = _scriptFolder.Replace(_subString, "");
//replace inspectors folder
_scriptFolder = _scriptFolder.Replace(_currentFolder, "");
return _scriptFolder;
}
}
}
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using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using TileWorld;
[CustomEditor(typeof(TileWorldObjectScatterConfiguration), true)]
public class TileWorldObjectScatterConfigEditor : UnityEditor.Editor {
TileWorldObjectScatterConfiguration config;
static TileWorldObjectScatter twos;
static TileWorldCreator creator;
static string[] placeLayers = new string[] { "layer 1" };
//static string[] options = new string[] { "", "", "", "", "", "", "", "", "" };
static string[] dragdroptype = new string[] { "paint objects", "position based objects", "procedural objects" };
static int dragDropTypeSelection;
static bool startEndObjectsFoldout;
static bool ruleBasedObjectsFoldout;
static bool paintObjectsFoldout;
static Color guiRed = new Color(255f / 255f, 100f / 255f, 100f / 255f);
static Color colorGUI0 = new Color(130f / 255f, 165f / 255f, 200f / 255f);
static Color colorGUI1 = new Color(50f / 255f, 100f / 255f, 160f / 255f);
static Color colorGUI2 = new Color(0f / 255f, 50f / 255f, 100f / 255f);
static Color guiBlue = new Color(0f / 255f, 180f / 255f, 255f / 255f);
static Texture2D iconMaskLayerArrow;
public void OnEnable()
{
config = target as TileWorldObjectScatterConfiguration;
LoadResources();
}
[MenuItem("Assets/Create/TileWorldCreator/ObjectScatterConfiguration", false)]
public static TileWorldObjectScatterConfiguration CreateConfigFileFromProjectView()
{
return Create("TileWorldObjectScatterConfiguration", null);
}
public static TileWorldObjectScatterConfiguration CreateConfigFile(TileWorldObjectScatter _creator)
{
return Create("TileWorldObjectScatterConfiguration", _creator);
}
public static TileWorldObjectScatterConfiguration Create(string _name, TileWorldObjectScatter __config)
{
var _path = EditorUtility.SaveFilePanel("new TileWorldCreatorObjectScatter configuration file", "Assets", _name, "asset");
if (string.IsNullOrEmpty(_path))
return null;
var _config = ScriptableObject.CreateInstance<TileWorldObjectScatterConfiguration>();
Path.ChangeExtension(_path, ".asset");
//_config.hideFlags = HideFlags.None;
AssetDatabase.CreateAsset(_config, makeRelativePath(_path));
AssetDatabase.Refresh();
if (__config != null)
{
__config.configuration = _config;
}
else
{
Selection.activeObject = _config;
}
return _config;
}
private static string makeRelativePath(string _path)
{
if (string.IsNullOrEmpty(_path))
{
return "";
}
return _path.Substring(_path.IndexOf("Assets/", System.StringComparison.OrdinalIgnoreCase));
}
public override void OnInspectorGUI()
{
ShowOSConfigurationEditor(config, null, null, new string[] { "layer 1" }, iconMaskLayerArrow);
EditorUtility.SetDirty(config);
//LoadResources();
}
public static void ShowOSConfigurationEditor(TileWorldObjectScatterConfiguration _config, TileWorldObjectScatter _twos, TileWorldCreator _creator, string[] _placeLayers, Texture2D _iconMaskLayerArrow)
{
if (_config == null)
{
EditorGUILayout.HelpBox("Please create or load a configuration file.", MessageType.Info);
return;
}
twos = _twos;
creator = _creator;
placeLayers = _placeLayers;
DragDropArea(_config);
ShowPaintObjects(_config);
ShowPositionBasedObjects(_config);
ShowRuleBasedObjects(_config);
}
static void DragDropArea(TileWorldObjectScatterConfiguration _config)
{
Event evt = Event.current;
Rect drop_area = GUILayoutUtility.GetRect(0.0f, 50.0f, GUILayout.ExpandWidth(true));
GUI.Box(drop_area, "Drag and drop prefabs here for automatic assignment. Do not use scene objects, they won't get saved in the asset file.");
EditorGUILayout.BeginHorizontal();
dragDropTypeSelection = GUILayout.SelectionGrid(dragDropTypeSelection, dragdroptype, 3, EditorStyles.toolbarButton);
EditorGUILayout.EndHorizontal();
switch (evt.type)
{
case EventType.DragUpdated:
case EventType.DragPerform:
if (!drop_area.Contains(evt.mousePosition))
return;
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
if (evt.type == EventType.DragPerform)
{
DragAndDrop.AcceptDrag();
Object[] _obj = DragAndDrop.objectReferences;
for (int o = 0; o < _obj.Length; o++)
{
switch (dragDropTypeSelection)
{
case 0:
_config.paintObjects.Add(new TileWorldObjectScatterConfiguration.PaintObjectConfiguration(_obj[o] as GameObject));
break;
case 1:
_config.positionObjects.Add(new TileWorldObjectScatterConfiguration.PositionObjectConfiguration(_obj[o] as GameObject));
break;
case 2:
_config.proceduralObjects.Add(new TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration(_obj[o] as GameObject));
break;
}
}
}
break;
}
}
#region paintobjects
static void ShowPaintObjects(TileWorldObjectScatterConfiguration _config)
{
GUI.color = colorGUI0;
EditorGUILayout.BeginVertical("Box");
GUI.color = Color.white;
EditorGUILayout.BeginHorizontal("Box");
paintObjectsFoldout = GUILayout.Toggle(paintObjectsFoldout, "Paint objects", GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18));
EditorGUILayout.EndHorizontal();
// Show paint grid
if (twos != null)
{
twos.showGrid = paintObjectsFoldout;
}
if (creator != null)
{
creator.showGrid = !paintObjectsFoldout;
}
if (paintObjectsFoldout)
{
if (twos == null ? GUI.enabled = false : GUI.enabled = true)
if (GUILayout.Button("Delete all painted objects in scene"))
{
DestroyImmediate(twos.paintObjectsContainer);
}
GUI.enabled = true;
Event evt = Event.current;
if (evt.type != EventType.DragPerform)
{
EditorGUILayout.BeginVertical("TextArea");
for (int i = 0; i < _config.paintObjects.Count; i++)
{
if (_config.paintObjects[i].paintThisObject)
{
GUI.color = guiBlue;
}
else
{
GUI.color = Color.white;
}
EditorGUILayout.BeginHorizontal();
//GUI.color = Color.white;
if (_config.paintObjects[i].isChild)
{
//GUILayout.Label(iconMaskLayerArrow, GUILayout.Width(20), GUILayout.Height(18));
GUILayout.Label("->", GUILayout.Width(30));
}
else
{
EditorGUILayout.BeginHorizontal("Box");
GUI.color = colorGUI0;
GUILayout.Box(" ", GUILayout.Width(5));
GUI.color = Color.white;
}
if (i > 0)
{
if (GUILayout.Button(_config.paintObjects[i].isChild ? "<<" : ">>", "toolbarButton", GUILayout.Width(20)))
{
_config.paintObjects[i].isChild = !_config.paintObjects[i].isChild;
_config.paintObjects[i].paintThisObject = false;
}
}
_config.paintObjects[i].showPanel = GUILayout.Toggle(_config.paintObjects[i].showPanel, (_config.paintObjects[i].go != null ? _config.paintObjects[i].go.name : "missing game object"), GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18));
if (!_config.paintObjects[i].isChild)
{
_config.paintObjects[i].paintThisObject = GUILayout.Toggle(_config.paintObjects[i].paintThisObject, "paint", GUI.skin.GetStyle("toolbarButton"));
}
GUI.color = guiRed;
if (GUILayout.Button("x", "toolbarButton", GUILayout.Width(20)))
{
DeletePaintObjects(_config, i);
}
GUI.color = Color.white;
EditorGUILayout.EndHorizontal();
if (i >= _config.paintObjects.Count)
return;
if (!_config.paintObjects[i].isChild)
{
EditorGUILayout.EndHorizontal();
}
if (_config.paintObjects[i].showPanel)
{
if (!_config.paintObjects[i].isChild)
{
EditorGUI.indentLevel = 2;
EditorGUILayout.BeginVertical();
_config.paintObjects[i].go = EditorGUILayout.ObjectField("gameobject: ", _config.paintObjects[i].go, typeof(GameObject), false) as GameObject;
_config.paintObjects[i].offsetPosition = EditorGUILayout.Vector3Field("offset position:", _config.paintObjects[i].offsetPosition);
_config.paintObjects[i].offsetRotation = EditorGUILayout.Vector3Field("offset rotation:", _config.paintObjects[i].offsetRotation);
// RANDOM ROTATION
EditorGUILayout.BeginVertical("Box");
// Use tile rotation
EditorGUILayout.BeginHorizontal();
_config.paintObjects[i].useTileRotation = EditorGUILayout.Toggle(new GUIContent("use tile rotations:", "if true the painted object will get the rotation of the tile where it's placed"), _config.paintObjects[i].useTileRotation);
GUI.enabled = _config.paintObjects[i].useTileRotation;
_config.paintObjects[i].selectedLayer = EditorGUILayout.Popup("from selected layer:", _config.paintObjects[i].selectedLayer, placeLayers);
EditorGUILayout.EndHorizontal();
//GUI.enabled = true;
GUI.enabled = !_config.paintObjects[i].useTileRotation;
_config.paintObjects[i].useRandomRotation = EditorGUILayout.Toggle("use random rotations:", _config.paintObjects[i].useRandomRotation);
GUI.enabled = _config.paintObjects[i].useRandomRotation;
_config.paintObjects[i].randomRotationMin = EditorGUILayout.Vector3Field("min random rotation:", _config.paintObjects[i].randomRotationMin);
_config.paintObjects[i].randomRotationMax = EditorGUILayout.Vector3Field("max random rotation:", _config.paintObjects[i].randomRotationMax);
GUI.enabled = true;
EditorGUILayout.EndVertical();
// RANDOM SCALING
EditorGUILayout.BeginVertical("Box");
_config.paintObjects[i].useRandomScaling = EditorGUILayout.Toggle("use random scaling:", _config.paintObjects[i].useRandomScaling);
GUI.enabled = _config.paintObjects[i].useRandomScaling;
_config.paintObjects[i].uniformScaling = EditorGUILayout.Toggle("uniform scaling:", _config.paintObjects[i].uniformScaling);
if (_config.paintObjects[i].uniformScaling)
{
_config.paintObjects[i].randomScalingMin.x = EditorGUILayout.FloatField("min random scaling:", _config.paintObjects[i].randomScalingMin.x);
_config.paintObjects[i].randomScalingMax.x = EditorGUILayout.FloatField("max random scaling:", _config.paintObjects[i].randomScalingMax.x);
_config.paintObjects[i].randomScalingMin = new Vector3(_config.paintObjects[i].randomScalingMin.x, _config.paintObjects[i].randomScalingMin.x, _config.paintObjects[i].randomScalingMin.x);
_config.paintObjects[i].randomScalingMax = new Vector3(_config.paintObjects[i].randomScalingMax.x, _config.paintObjects[i].randomScalingMax.x, _config.paintObjects[i].randomScalingMax.x);
}
else
{
_config.paintObjects[i].randomScalingMin = EditorGUILayout.Vector3Field("min random scaling: ", _config.paintObjects[i].randomScalingMin);
_config.paintObjects[i].randomScalingMax = EditorGUILayout.Vector3Field("max random scaling: ", _config.paintObjects[i].randomScalingMax);
}
GUI.enabled = true;
EditorGUILayout.EndVertical();
EditorGUILayout.EndVertical();
EditorGUI.indentLevel = 0;
}
else
{
ShowChildSpawnProperties(_config.paintObjects[i]);
}
}
}
EditorGUILayout.EndVertical();
}
EditorGUILayout.EndVertical();
}
else
{
EditorGUILayout.EndVertical();
}
}
#endregion paintobjects
#region positionbasedobjects
static void ShowPositionBasedObjects(TileWorldObjectScatterConfiguration _config)
{
GUI.color = colorGUI1;
EditorGUILayout.BeginVertical("Box");
GUI.color = Color.white;
EditorGUILayout.BeginHorizontal("Box");
startEndObjectsFoldout = GUILayout.Toggle(startEndObjectsFoldout, "Position based objects", GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18));
EditorGUILayout.EndHorizontal();
if (startEndObjectsFoldout)
{
Event evt = Event.current;
if (evt.type != EventType.DragPerform)
{
EditorGUILayout.BeginVertical("TextArea");
for (int i = 0; i < _config.positionObjects.Count; i++)
{
EditorGUILayout.BeginHorizontal();
if (_config.positionObjects[i].isChild)
{
GUILayout.Label("->", GUILayout.Width(30));
}
else
{
EditorGUILayout.BeginHorizontal("Box");
GUI.color = colorGUI1;
GUILayout.Box(" ", GUILayout.Width(5));
GUI.color = Color.white;
}
if (i > 0)
{
if (GUILayout.Button(_config.positionObjects[i].isChild ? "<<" : ">>", "toolbarButton", GUILayout.Width(20)))
{
_config.positionObjects[i].isChild = !_config.positionObjects[i].isChild;
}
}
_config.positionObjects[i].active = GUILayout.Toggle(_config.positionObjects[i].active, _config.positionObjects[i].active ? "on" : "off", GUI.skin.GetStyle("toolbarButton"), GUILayout.Width(22));
GUI.enabled = _config.positionObjects[i].active;
_config.positionObjects[i].showPanel = GUILayout.Toggle(_config.positionObjects[i].showPanel, (_config.positionObjects[i].go != null ? _config.positionObjects[i].go.name : "missing game object"), GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18));
// move up
if (i > 0)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("▲", "toolbarButton", GUILayout.Width(20)))
{
MovePositionObjectsUp(_config, i);
}
GUI.enabled = true;
// move down
if (_config.positionObjects.Count > 1 && i < _config.proceduralObjects.Count - 1)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("▼", "toolbarButton", GUILayout.Width(20)))
{
MovePositionObjectsDown(_config, i);
}
GUI.enabled = true;
GUI.color = guiRed;
if (GUILayout.Button("x", "toolbarButton", GUILayout.Width(20)))
{
DeleteStartEndObject(_config, i);
}
GUI.color = Color.white;
EditorGUILayout.EndHorizontal();
if (i >= _config.positionObjects.Count)
return;
if (!_config.positionObjects[i].isChild)
{
EditorGUILayout.EndHorizontal();
}
if (_config.positionObjects[i].showPanel)
{
if (!_config.positionObjects[i].isChild)
{
EditorGUI.indentLevel = 2;
EditorGUILayout.BeginVertical();
_config.positionObjects[i].go = EditorGUILayout.ObjectField("gameobject: ", _config.positionObjects[i].go, typeof(GameObject), false) as GameObject;
_config.positionObjects[i].placementType = (TileWorldObjectScatterConfiguration.PositionObjectConfiguration.PlacementType)EditorGUILayout.EnumPopup("placement type:", _config.positionObjects[i].placementType);
if (_config.positionObjects[i].placementType == TileWorldObjectScatterConfiguration.PositionObjectConfiguration.PlacementType.mapBased && creator.configuration.global.selectedAlgorithm == 1)
{
EditorGUILayout.HelpBox("Does not work on cellular algorithm", MessageType.Info);
}
if (_config.positionObjects[i].placementType != TileWorldObjectScatterConfiguration.PositionObjectConfiguration.PlacementType.bestGuess)
{
_config.positionObjects[i].mapBasedSpawnPosition = (TileWorldObjectScatterConfiguration.PositionObjectConfiguration.MapBasedSpawnPosition)EditorGUILayout.EnumPopup("position: ", _config.positionObjects[i].mapBasedSpawnPosition);
_config.positionObjects[i].selectedLayer = 0;
}
else
{
_config.positionObjects[i].bestGuessSpawnPosition = (TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition)EditorGUILayout.EnumPopup("position: ", _config.positionObjects[i].bestGuessSpawnPosition);
_config.positionObjects[i].selectedLayer = EditorGUILayout.Popup("place on layer:", _config.positionObjects[i].selectedLayer, placeLayers);
_config.positionObjects[i].blockType = (TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BlockType)EditorGUILayout.EnumPopup("type:", _config.positionObjects[i].blockType);
}
_config.positionObjects[i].offsetPosition = EditorGUILayout.Vector3Field("offset position:", _config.positionObjects[i].offsetPosition);
_config.positionObjects[i].offsetRotation = EditorGUILayout.Vector3Field("offset rotation:", _config.positionObjects[i].offsetRotation);
//_config.startEndObjects[i].selectedLayer = EditorGUILayout.Popup(_config.startEndObjects[i].selectedLayer, placeLayers);
EditorGUILayout.EndVertical();
EditorGUI.indentLevel = 0;
}
else
{
ShowChildSpawnProperties(_config.positionObjects[i]);
}
}
GUI.enabled = true;
}
EditorGUILayout.EndVertical();
if (twos == null ? GUI.enabled = false : GUI.enabled = true)
if (!creator.mergeReady)
{
EditorGUILayout.HelpBox("Build map before spawning position based objects", MessageType.Info);
}
if (creator != null)
{
GUI.enabled = creator.mergeReady;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("Spawn position based objects", GUILayout.Height(30)))
{
twos.ScatterPositionBasedObjects();
}
GUI.enabled = true;
}
EditorGUILayout.EndVertical();
}
else
{
EditorGUILayout.EndVertical();
}
}
#endregion positionbasedobjects
#region rulebasedobjects
static void ShowRuleBasedObjects(TileWorldObjectScatterConfiguration _config)
{
GUI.color = colorGUI2;
EditorGUILayout.BeginVertical("Box");
GUI.color = Color.white;
EditorGUILayout.BeginHorizontal("Box");
ruleBasedObjectsFoldout = GUILayout.Toggle(ruleBasedObjectsFoldout, "Procedural objects", GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18));
EditorGUILayout.EndHorizontal();
if (ruleBasedObjectsFoldout)
{
Event evt = Event.current;
if (evt.type != EventType.DragPerform)
{
EditorGUILayout.BeginVertical("TextArea");
for (int i = 0; i < _config.proceduralObjects.Count; i++)
{
EditorGUILayout.BeginHorizontal();
if (_config.proceduralObjects[i].isChild)
{
GUILayout.Label("->", GUILayout.Width(30));
}
else
{
EditorGUILayout.BeginHorizontal("Box");
GUI.color = colorGUI2;
GUILayout.Box(" ", GUILayout.Width(5));
GUI.color = Color.white;
}
if (i > 0)
{
if (GUILayout.Button(_config.proceduralObjects[i].isChild ? "<<" : ">>", "toolbarButton", GUILayout.Width(20)))
{
_config.proceduralObjects[i].isChild = !_config.proceduralObjects[i].isChild;
}
}
_config.proceduralObjects[i].active = GUILayout.Toggle(_config.proceduralObjects[i].active, _config.proceduralObjects[i].active ? "on" : "off", GUI.skin.GetStyle("toolbarButton"), GUILayout.Width(22));
GUI.enabled = _config.proceduralObjects[i].active;
_config.proceduralObjects[i].showPanel = GUILayout.Toggle(_config.proceduralObjects[i].showPanel, (_config.proceduralObjects[i].go != null ? _config.proceduralObjects[i].go.name : "missing game object"), GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18));
// move up
if (i > 0)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("▲", "toolbarButton", GUILayout.Width(20)))
{
MoveProceduralObjectsUp(_config, i);
}
GUI.enabled = true;
// move down
if (_config.proceduralObjects.Count > 1 && i < _config.proceduralObjects.Count - 1)
{
GUI.enabled = true;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("▼", "toolbarButton", GUILayout.Width(20)))
{
MoveProceduralObjectsDown(_config, i);
}
GUI.enabled = true;
// duplicate
if (GUILayout.Button("+", "toolbarButton", GUILayout.Width(20)))
{
DuplicateProceduralObject(_config, i);
}
// delete
GUI.color = guiRed;
if (GUILayout.Button("x", "toolbarButton", GUILayout.Width(20)))
{
DeleteProceduralObject(_config, i);
}
GUI.color = Color.white;
EditorGUILayout.EndHorizontal();
if (i >= _config.proceduralObjects.Count)
return;
if (!_config.proceduralObjects[i].isChild)
{
EditorGUILayout.EndHorizontal();
}
if (_config.proceduralObjects[i].showPanel)
{
if (!_config.proceduralObjects[i].isChild)
{
EditorGUI.indentLevel = 2;
EditorGUILayout.BeginVertical();
_config.proceduralObjects[i].go = EditorGUILayout.ObjectField("gameobject:", _config.proceduralObjects[i].go, typeof(GameObject), false) as GameObject;
_config.proceduralObjects[i].placeOnOccupiedCell = EditorGUILayout.Toggle("place on occupied cell:", _config.proceduralObjects[i].placeOnOccupiedCell);
if (creator)
{
if (_config.proceduralObjects[i].selectedLayer < creator.configuration.global.layerCount && placeLayers.Length > 0)
{
_config.proceduralObjects[i].selectedLayer = EditorGUILayout.Popup("place on layer:", _config.proceduralObjects[i].selectedLayer, placeLayers);
}
else
{
_config.proceduralObjects[i].selectedLayer = 0;
}
}
else
{
_config.proceduralObjects[i].selectedLayer = 0;
}
// select rule
EditorGUILayout.BeginVertical("Box");
_config.proceduralObjects[i].ruleType = (TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes)EditorGUILayout.EnumPopup("rule type:", _config.proceduralObjects[i].ruleType);
if (_config.proceduralObjects[i].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern)
{
//EditorGUILayout.BeginVertical("Box");
EditorGUILayout.HelpBox("Place the object on every Nth tiletype.", MessageType.Info);
_config.proceduralObjects[i].everyNTile = EditorGUILayout.IntField(new GUIContent("Nth:", "place the object on every Nth(every, second, third, fourth...) tile"), _config.proceduralObjects[i].everyNTile);
if (_config.proceduralObjects[i].everyNTile < 1)
{
_config.proceduralObjects[i].everyNTile = 1;
}
_config.proceduralObjects[i].tileTypes = (TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes)EditorGUILayout.EnumPopup("tiletype:", _config.proceduralObjects[i].tileTypes);
_config.proceduralObjects[i].inset = EditorGUILayout.IntField("inset:", _config.proceduralObjects[i].inset);
//EditorGUILayout.EndVertical();
}
else
{
//EditorGUILayout.BeginVertical("Box");
_config.proceduralObjects[i].weight = EditorGUILayout.Slider("weight:", _config.proceduralObjects[i].weight, 0, 1);
_config.proceduralObjects[i].tileTypes = (TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes)EditorGUILayout.EnumPopup("place on:", _config.proceduralObjects[i].tileTypes);
_config.proceduralObjects[i].inset = EditorGUILayout.IntField("inset:", _config.proceduralObjects[i].inset);
//EditorGUILayout.EndVertical();
}
EditorGUILayout.EndVertical();
_config.proceduralObjects[i].offsetPosition = EditorGUILayout.Vector3Field("offset position:", _config.proceduralObjects[i].offsetPosition);
_config.proceduralObjects[i].offsetRotation = EditorGUILayout.Vector3Field("offset rotation:", _config.proceduralObjects[i].offsetRotation);
// Use random rotation
EditorGUILayout.BeginVertical("Box");
_config.proceduralObjects[i].useTileRotation = EditorGUILayout.Toggle("use tile rotations:", _config.proceduralObjects[i].useTileRotation);
GUI.enabled = !_config.proceduralObjects[i].useTileRotation;
_config.proceduralObjects[i].useRandomRotation = EditorGUILayout.Toggle("use random rotation:", _config.proceduralObjects[i].useRandomRotation);
GUI.enabled = _config.proceduralObjects[i].useRandomRotation;
GUI.enabled = !_config.proceduralObjects[i].useTileRotation && _config.proceduralObjects[i].useRandomRotation;
_config.proceduralObjects[i].randomRotationMin = EditorGUILayout.Vector3Field("min random rotation:", _config.proceduralObjects[i].randomRotationMin);
_config.proceduralObjects[i].randomRotationMax = EditorGUILayout.Vector3Field("max random rotation:", _config.proceduralObjects[i].randomRotationMax);
GUI.enabled = true;
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical("Box");
_config.proceduralObjects[i].useRandomScaling = EditorGUILayout.Toggle("use random scaling:", _config.proceduralObjects[i].useRandomScaling);
GUI.enabled = _config.proceduralObjects[i].useRandomScaling;
_config.proceduralObjects[i].uniformScaling = EditorGUILayout.Toggle("uniform scaling:", _config.proceduralObjects[i].uniformScaling);
if (_config.proceduralObjects[i].uniformScaling)
{
_config.proceduralObjects[i].randomScalingMin.x = EditorGUILayout.FloatField("min random scaling:", _config.proceduralObjects[i].randomScalingMin.x);
_config.proceduralObjects[i].randomScalingMax.x = EditorGUILayout.FloatField("max random scaling:", _config.proceduralObjects[i].randomScalingMax.x);
_config.proceduralObjects[i].randomScalingMin = new Vector3(_config.proceduralObjects[i].randomScalingMin.x, _config.proceduralObjects[i].randomScalingMin.x, _config.proceduralObjects[i].randomScalingMin.x);
_config.proceduralObjects[i].randomScalingMax = new Vector3(_config.proceduralObjects[i].randomScalingMax.x, _config.proceduralObjects[i].randomScalingMax.x, _config.proceduralObjects[i].randomScalingMax.x);
}
else
{
_config.proceduralObjects[i].randomScalingMin = EditorGUILayout.Vector3Field("min random scaling: ", _config.proceduralObjects[i].randomScalingMin);
_config.proceduralObjects[i].randomScalingMax = EditorGUILayout.Vector3Field("max random scaling: ", _config.proceduralObjects[i].randomScalingMax);
}
GUI.enabled = true;
EditorGUILayout.EndVertical();
EditorGUILayout.EndVertical();
EditorGUI.indentLevel = 0;
}
else
{
ShowChildSpawnProperties(_config.proceduralObjects[i]);
}
}
GUI.enabled = true;
}
EditorGUILayout.EndVertical();
if (twos == null ? GUI.enabled = false : GUI.enabled = true)
if (!creator.mergeReady)
{
EditorGUILayout.HelpBox("Build map before spawning procedural objects", MessageType.Info);
}
if (creator != null)
{
GUI.enabled = creator.mergeReady;
}
else
{
GUI.enabled = false;
}
if (GUILayout.Button("Spawn procedural objects", GUILayout.Height(30)))
{
twos.ScatterProceduralObjects();
}
GUI.enabled = true;
}
EditorGUILayout.EndVertical();
}
else
{
EditorGUILayout.EndVertical();
}
}
#endregion rulebasedobjects
static void DeleteStartEndObject(TileWorldObjectScatterConfiguration _config, int _index)
{
if (_index + 1 < _config.positionObjects.Count)
{
_config.positionObjects[_index + 1].isChild = false;
}
_config.positionObjects.RemoveAt(_index);
EditorUtility.SetDirty(_config);
}
static void DeleteProceduralObject(TileWorldObjectScatterConfiguration _config, int _index)
{
if (_index + 1 < _config.proceduralObjects.Count)
{
_config.proceduralObjects[_index + 1].isChild = false;
}
_config.proceduralObjects.RemoveAt(_index);
EditorUtility.SetDirty(_config);
}
static void DeletePaintObjects(TileWorldObjectScatterConfiguration _config, int _index)
{
if (_index + 1 < _config.paintObjects.Count)
{
_config.paintObjects[_index + 1].isChild = false;
}
_config.paintObjects.RemoveAt(_index);
EditorUtility.SetDirty(_config);
}
static void DuplicateProceduralObject(TileWorldObjectScatterConfiguration _config, int _index)
{
_config.proceduralObjects.Add(new TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration(_config.proceduralObjects[_index]));
}
static void MovePositionObjectsUp(TileWorldObjectScatterConfiguration _config, int _index)
{
var _item = _config.positionObjects[_index];
_config.positionObjects.RemoveAt(_index);
_config.positionObjects.Insert(_index - 1, _item);
}
static void MovePositionObjectsDown(TileWorldObjectScatterConfiguration _config, int _index)
{
var _item = _config.positionObjects[_index];
_config.positionObjects.RemoveAt(_index);
_config.positionObjects.Insert(_index + 1, _item);
}
static void MoveProceduralObjectsUp(TileWorldObjectScatterConfiguration _config, int _index)
{
var _item = _config.proceduralObjects[_index];
_config.proceduralObjects.RemoveAt(_index);
_config.proceduralObjects.Insert(_index - 1, _item);
}
static void MoveProceduralObjectsDown(TileWorldObjectScatterConfiguration _config, int _index)
{
var _item = _config.proceduralObjects[_index];
_config.proceduralObjects.RemoveAt(_index);
_config.proceduralObjects.Insert(_index + 1, _item);
}
static void ShowChildSpawnProperties(TileWorldObjectScatterConfiguration.DefaultObjectConfiguration _class)
{
EditorGUI.indentLevel = 2;
_class.go = EditorGUILayout.ObjectField("gameobject: ", _class.go, typeof(GameObject), false) as GameObject;
_class.radius = EditorGUILayout.FloatField("radius: ", _class.radius);
_class.spawnCount = EditorGUILayout.IntField("spawn count: ", _class.spawnCount);
_class.offsetPosition = EditorGUILayout.Vector3Field("offset position:", _class.offsetPosition);
EditorGUILayout.BeginVertical("Box");
_class.useRandomRotation = EditorGUILayout.Toggle("use random rotation:", _class.useRandomRotation);
GUI.enabled = _class.useRandomRotation;
_class.randomRotationMin = EditorGUILayout.Vector3Field("min random rotation: ", _class.randomRotationMin);
_class.randomRotationMax = EditorGUILayout.Vector3Field("max random rotation: ", _class.randomRotationMax);
GUI.enabled = true;
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical("Box");
_class.useRandomScaling = EditorGUILayout.Toggle("use random scaling:", _class.useRandomScaling);
GUI.enabled = _class.useRandomScaling;
_class.uniformScaling = EditorGUILayout.Toggle("uniform scaling:", _class.uniformScaling);
if (_class.uniformScaling)
{
_class.randomScalingMin.x = EditorGUILayout.FloatField("min random scaling:", _class.randomScalingMin.x);
_class.randomScalingMax.x = EditorGUILayout.FloatField("max random scaling:", _class.randomScalingMax.x);
_class.randomScalingMin = new Vector3(_class.randomScalingMin.x, _class.randomScalingMin.x, _class.randomScalingMin.x);
_class.randomScalingMax = new Vector3(_class.randomScalingMax.x, _class.randomScalingMax.x, _class.randomScalingMax.x);
}
else
{
_class.randomScalingMin = EditorGUILayout.Vector3Field("min random scaling: ", _class.randomScalingMin);
_class.randomScalingMax = EditorGUILayout.Vector3Field("max random scaling: ", _class.randomScalingMax);
}
GUI.enabled = true;
EditorGUILayout.EndVertical();
EditorGUI.indentLevel = 0;
}
/// <summary>
/// Load editor icons
/// </summary>
public void LoadResources()
{
var _path = ReturnInstallPath.GetInstallPath("Editor", this); // GetInstallPath();
iconMaskLayerArrow = AssetDatabase.LoadAssetAtPath(_path + "Res/masklayerarrow.png", typeof(Texture2D)) as Texture2D;
}
}
| jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Editor/TileWorldObjectScatterConfigEditor.cs/0 | {
"file_path": "jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Editor/TileWorldObjectScatterConfigEditor.cs",
"repo_id": "jynew",
"token_count": 21135
} | 1,555 |
/* TileWorldCreator
* ----------------------
* Inner mask behaviour
* ----------------------
*
* returns only the inner cells of a map
*
*/
using UnityEngine;
using System.Collections;
using TileWorld;
/* To create a mask behaviour we have to inherit from TileWorldCreator
* and use the IMaskBehaviour interface.
*
* Required method of the IMaskBehaviour interface:
* public bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator)
*
* the ApplyMask method receives the current map which then can be modified
* inside of the class. After modifications are done, you will have to return
* the modified map.
*/
public class InnerMask : TileWorldCreator, IMaskBehaviour
{
public bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator, TileWorldConfiguration _config)
{
//create a new temp map
bool[,] _tmpMap = new bool[_map.GetLength(0), _map.GetLength(1)];
//loop through the maps x and y length
for (int y = 0; y < _map.GetLength(1); y++)
{
for (int x = 0; x < _map.GetLength(0); x++)
{
//here we are using the TileWorldNeighbourCounter to count
//the neighbour cells of the current cell from the map.
int _c = 0;
_c = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_map, x, y, 1, _config.global.invert);
//if invert is set to false in the settings of TileWorldCreator
if (!_config.global.invert)
{
//if the current cell has got 8 neighbours
//then the cell is not located on the border of the island
if (_c == 8)
{
_tmpMap[x, y] = false;
}
//else we can be sure that the current cell is not an inner cell of the island
else
{
_tmpMap[x, y] = true;
}
}
else
{
if (_c == 8)
{
_tmpMap[x, y] = true;
}
else
{
_tmpMap[x, y] = false;
}
}
}
}
//return the map
return _tmpMap;
}
}
| jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/MaskBehaviours/InnerMask.cs/0 | {
"file_path": "jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/MaskBehaviours/InnerMask.cs",
"repo_id": "jynew",
"token_count": 1236
} | 1,556 |
/* TILE WORLD CREATOR OBJECT SCATTER
* Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli
*
* Create awesome tile worlds in seconds.
* Use this script only in combination with
* TileWorldCreator
*
*
* Documentation: http://tileworldcreator.doofortyfour.com
* Like us on Facebook: http://www.facebook.com/doorfortyfour2013
* Web: http://www.doorfortyfour.com
* Contact: mail@doorfortyfour.com Contact us for help, bugs or
* share your awesome work you've made with TileWorldCreator
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using TileWorld.Events;
namespace TileWorld
{
[RequireComponent(typeof(TileWorldCreator))]
public class TileWorldObjectScatter : MonoBehaviour {
public TileWorldObjectScatterConfiguration configuration;
public GameObject objectScatterContainer;
public GameObject paintObjectsContainer;
public GameObject positionObjectsContainer;
public GameObject proceduralObjectsContainer;
public List<GameObject> clusterContainers = new List<GameObject>();
enum SpawnTypes
{
paint,
position,
procedural
}
SpawnTypes spawnTypes;
enum RuleBasedOptions
{
random,
pattern
}
RuleBasedOptions ruleBasedOptions;
public bool mouseOverGrid;
public bool showGrid;
// saves the occupied tiles
// to make sure objects are not placed on the same tile twice.
// can be deactivated
bool[,] occupyMap = new bool[0, 0] { };
public TileWorldCreator creator;
void OnEnable()
{
creator = this.GetComponent<TileWorldCreator>();
}
#region scatterpositionobjects
/// <summary>
/// Scatter all position based objects
/// </summary>
public void ScatterPositionBasedObjects()
{
if (creator == null)
{
creator = this.GetComponent<TileWorldCreator>();
}
if (objectScatterContainer == null)
{
objectScatterContainer = new GameObject(creator.configuration.global.worldName + "_Objects");
}
objectScatterContainer.transform.rotation = Quaternion.identity;
if (positionObjectsContainer != null)
{
DestroyImmediate(positionObjectsContainer);
}
positionObjectsContainer = new GameObject("positionObjects");
positionObjectsContainer.transform.parent = objectScatterContainer.transform;
occupyMap = new bool[creator.configuration.global.width, creator.configuration.global.height];
for (int i = 0; i < configuration.positionObjects.Count; i ++)
{
if (configuration.positionObjects[i].placementType == TileWorldObjectScatterConfiguration.PositionObjectConfiguration.PlacementType.bestGuess)
{
if (!configuration.positionObjects[i].isChild && configuration.positionObjects[i].active)
{
InstantiatePositionBestGuess(configuration.positionObjects[i].blockType, i);
}
}
else
{
if (!configuration.positionObjects[i].isChild && configuration.positionObjects[i].active)
{
InstantiatePositionMapBased(i);
}
}
}
//set object world container rotation according to map orientation
if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xy)
{
objectScatterContainer.transform.rotation = Quaternion.Euler(new Vector3(-90, 0, 0));
}
if (Application.isPlaying)
{
TileWorldEvents.CallOnScatterPositionBasedComplete();
}
}
// Scatter start end objects based on best guess
void InstantiatePositionBestGuess(TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BlockType _blockType, int _index)
{
// divide map in 3x3 clusters
var _clusterHeight = creator.configuration.worldMap[0].cellMap.GetLength(1) / 3;
var _clusterWidth = creator.configuration.worldMap[0].cellMap.GetLength(0) / 3;
Vector2 _center = Vector2.zero;
Vector3 _pos = Vector3.zero;
int _selectedLayer = configuration.positionObjects[_index].selectedLayer;
var _terrain = false;
if (_blockType == TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BlockType.block)
{
_terrain = true;
}
switch (configuration.positionObjects[_index].bestGuessSpawnPosition)
{
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topLeft:
// Get center of top left cluster
_center = new Vector2(_clusterWidth / 2, (_clusterHeight * 2) + _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topMiddle:
// Get center of top middle
_center = new Vector2(_clusterWidth + (_clusterWidth / 2), (_clusterHeight * 2) + _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topRight:
// Get center of top right
_center = new Vector2((_clusterWidth * 2) + (_clusterWidth / 2), (_clusterHeight * 2) + _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerLeft:
// Get center of center left
_center = new Vector2((_clusterWidth / 2), (_clusterHeight) + _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerMiddle:
// Get center of center middle
_center = new Vector2(_clusterWidth + (_clusterWidth / 2), (_clusterHeight) + _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerRight:
// Get center of center right
_center = new Vector2((_clusterWidth * 2) + (_clusterWidth / 2), (_clusterHeight) + _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomLeft:
// Get center of bottom left
_center = new Vector2((_clusterWidth / 2), _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomMiddle:
// Get center of bottom middle
_center = new Vector2(_clusterWidth + (_clusterWidth / 2), _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomRight:
// Get center of bottom right
_center = new Vector2((_clusterWidth * 2) + (_clusterWidth / 2), _clusterHeight / 2);
_pos = new Vector3((int)_center.x, 0, (int)_center.y);
// check if we can place the object on this position
if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain)
{
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
else // else we have to check the other tiles of the cluster
{
DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType);
}
break;
}
}
void DoSpiralCheck(Vector2 _center, int _clusterWidth, int _clusterHeight, int _index, bool _terrain, TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BlockType _blockType)
{
// check tiles from the center of the cluster in a spiral way
int _x = 0;
int _y = 0;
int _dx = 0;
int _dy = -1;
int _t = Mathf.Max(_clusterWidth, _clusterHeight);
int _maxI = _t * _t;
bool _instantiationOK = false; // fallback
for (int i = 0; i < _maxI; i++)
{
if ((-_clusterWidth / 2 <= _x) && (_x <= _clusterWidth / 2) && (-_clusterHeight / 2 <= _y) && (_y <= _clusterHeight / 2))
{
if (creator.configuration.worldMap[configuration.positionObjects[_index].selectedLayer].cellMap[_x + (int)_center.x, _y + (int)_center.y] == !_terrain)
{
Vector3 _pos2 = new Vector3(_x + _center.x, 0, _y + _center.y);
if (_x > 0 && _y > 0)
{
_instantiationOK = true;
InstantiateObjects(configuration.positionObjects[_index], _pos2, _index, _x, _y, SpawnTypes.position, positionObjectsContainer);
}
else
{
_instantiationOK = true;
InstantiateObjects(configuration.positionObjects[_index], _pos2, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
break;
}
}
if ((_x == _y) || ((_x < 0) && (_x == -_y)) || ((_x > 0) && (_x == 1 - _y)))
{
_t = _dx;
_dx = -_dy;
_dy = _t;
}
_x += _dx;
_y += _dy;
}
// fallback if instantiation did not worked
if (!_instantiationOK)
{
// retry with different map position
switch (configuration.positionObjects[_index].bestGuessSpawnPosition)
{
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topLeft:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topMiddle;
InstantiatePositionBestGuess(_blockType, _index);
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topMiddle:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topRight;
InstantiatePositionBestGuess(_blockType, _index);
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topRight:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerLeft;
InstantiatePositionBestGuess(_blockType, _index);
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerLeft:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerMiddle;
InstantiatePositionBestGuess(_blockType, _index);
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerMiddle:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerRight;
InstantiatePositionBestGuess(_blockType, _index);
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerRight:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerLeft;
InstantiatePositionBestGuess(_blockType, _index);
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomLeft:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomMiddle;
InstantiatePositionBestGuess(_blockType, _index);
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomMiddle:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomRight;
InstantiatePositionBestGuess(_blockType, _index);
break;
case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomRight:
configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomLeft;
InstantiatePositionBestGuess(_blockType, _index);
break;
}
}
}
// scatter start end objects on map based
void InstantiatePositionMapBased(int _index)
{
Vector3 _pos = new Vector3(0.5f, 0, 0.5f);
if (configuration.positionObjects[_index].mapBasedSpawnPosition == TileWorldObjectScatterConfiguration.PositionObjectConfiguration.MapBasedSpawnPosition.startPosition)
{
_pos += creator.configuration.global.startPosition;
}
else
{
_pos += creator.configuration.global.endPosition;
}
InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer);
}
#endregion scatterpositionobjects
#region scatterproceduralobjects
/// <summary>
/// Scatter all procedural objects
/// </summary>
public void ScatterProceduralObjects()
{
if (objectScatterContainer == null)
{
objectScatterContainer = new GameObject(creator.configuration.global.worldName + "_Objects");
}
objectScatterContainer.transform.rotation = Quaternion.identity;
if (proceduralObjectsContainer != null)
{
DestroyImmediate(proceduralObjectsContainer);
}
proceduralObjectsContainer = new GameObject("proceduralObjects");
proceduralObjectsContainer.transform.parent = objectScatterContainer.transform;
clusterContainers = new List<GameObject>();
occupyMap = new bool[creator.configuration.global.width, creator.configuration.global.height];
for (int i = 0; i < configuration.proceduralObjects.Count; i ++)
{
if (!configuration.proceduralObjects[i].isChild && configuration.proceduralObjects[i].active)
{
if (configuration.proceduralObjects[i].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern)
{
switch (configuration.proceduralObjects[i].tileTypes)
{
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.edge:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.edge, i);
// Coroutine check for cluster instantiation // Deactivated because of experimental state
//InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.edge, i);
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.corner:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.corner, i);
// Coroutine check for cluster instantiation // Deactivated because of experimental state
//InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.corner, i);
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.invertedCorner:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.icorner, i);
// Coroutine check for cluster instantiation // Deactivated because of experimental state
//InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.icorner, i);
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.block:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.block, i);
// Coroutine check for cluster instantiation // Deactivated because of experimental state
//InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.terrain, i);
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.ground:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.ground, i);
// Coroutine check for cluster instantiation // Deactivated because of experimental state
//InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.water, i);
break;
}
}
else
{
switch (configuration.proceduralObjects[i].tileTypes)
{
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.edge:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.edge, i);
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.corner:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.corner, i);
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.invertedCorner:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.icorner, i);
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.block:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.block, i);
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.ground:
InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.ground, i);
break;
// Coroutine check for cluster instantiation // Deactivated because of experimental state
//InstantiateClusterCoroutineCheck(RuleBasedOptions.random, TileWorldConfiguration.Maps.TileTypes.edge, i);
}
}
}
}
//assign all clusters to worldContainer
for (int c = 0; c < clusterContainers.Count; c++)
{
clusterContainers[c].transform.parent = proceduralObjectsContainer.transform;
}
//set object world container rotation according to map orientation
if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xy)
{
objectScatterContainer.transform.rotation = Quaternion.Euler(new Vector3(-90, 0, 0));
}
if (Application.isPlaying)
{
TileWorldEvents.CallOnScatterProceduralComplete();
}
}
// Check if we are running in editor or not
//void InstantiateClusterCoroutineCheck(RuleBasedOptions _rbOptions, TileWorldConfiguration.Maps.TileTypes _type, int _objectIndex)
//{
// if (Application.isPlaying)
// {
// StartCoroutine(InstantiateClustersIE(_rbOptions, _type, _objectIndex));
// }
// else // Editor Method
// {
// InstantiateClusters(_rbOptions, _type, _objectIndex);
// }
//}
// Cluster build coroutine
//IEnumerator InstantiateClustersIE(RuleBasedOptions _rbOptions, TileWorldConfiguration.Maps.TileTypes _type, int _objectIndex)
//{
// float _clusterSize = (float)creator.configuration.global.clusterSize;
// if (_clusterSize == 0)
// {
// _clusterSize = 1;
// }
// float xSizeF = Mathf.Floor(creator.configuration.global.width / ((float)creator.configuration.global.width / _clusterSize));
// float ySizeF = Mathf.Floor(creator.configuration.global.height / ((float)creator.configuration.global.height / _clusterSize));
// int xSize = (int)xSizeF;
// int ySize = (int)ySizeF;
// int xStep = 0;
// int yStep = 0;
// int index = 0;
// GameObject _container = null;
// for (int s = 0; s < Mathf.Ceil((float)creator.configuration.global.width / _clusterSize) * Mathf.Ceil((float)creator.configuration.global.height / _clusterSize); s++)
// {
// if (clusterContainers.Count != Mathf.Ceil((float)creator.configuration.global.width / _clusterSize) * Mathf.Ceil((float)creator.configuration.global.height / _clusterSize))
// {
// _container = new GameObject();
// _container.transform.localScale = new Vector3(1, 1, 1);
// _container.name = "cluster_" + s.ToString();
// clusterContainers.Add(_container);
// }
// for (int y = 0 + (ySize * yStep); y < ySize + (ySize * yStep); y++)
// {
// for (int x = 0 + (xSize * xStep); x < xSize + (xSize * xStep); x++)
// {
// if (_rbOptions == RuleBasedOptions.pattern)
// {
// InstantiateRuleBased(x, y, s, _type, _objectIndex);
// }
// else
// {
// InstantiateRandomBased(x, y, s, _objectIndex);
// }
// }
// }
// if (index >= (creator.configuration.global.width / _clusterSize) - 1)
// {
// yStep++;
// xStep = 0;
// index = 0;
// }
// else
// {
// xStep++;
// index++;
// }
// yield return null;
// }
//}
//void InstantiateClusters(RuleBasedOptions _rbOptions, TileWorldConfiguration.Maps.TileTypes _type, int _objectIndex)
//{
// float _clusterSize = (float)creator.configuration.global.clusterSize;
// if (_clusterSize == 0)
// {
// _clusterSize = 1;
// }
// float xSizeF = Mathf.Floor(creator.configuration.global.width / ((float)creator.configuration.global.width / _clusterSize));
// float ySizeF = Mathf.Floor(creator.configuration.global.height / ((float)creator.configuration.global.height / _clusterSize));
// int xSize = (int)xSizeF;
// int ySize = (int)ySizeF;
// int xStep = 0;
// int yStep = 0;
// int index = 0;
// GameObject _container = null;
// for (int s = 0; s < Mathf.Ceil((float)creator.configuration.global.width / _clusterSize) * Mathf.Ceil((float)creator.configuration.global.height / _clusterSize); s++)
// {
// if (clusterContainers.Count != Mathf.Ceil((float)creator.configuration.global.width / _clusterSize) * Mathf.Ceil((float)creator.configuration.global.height / _clusterSize))
// {
// _container = new GameObject();
// _container.transform.localScale = new Vector3(1, 1, 1);
// _container.name = "cluster_" + s.ToString();
// clusterContainers.Add(_container);
// }
// for (int y = 0 + (ySize * yStep); y < ySize + (ySize * yStep); y++)
// {
// for (int x = 0 + (xSize * xStep); x < xSize + (xSize * xStep); x++)
// {
// if (_rbOptions == RuleBasedOptions.pattern)
// {
// InstantiateRuleBased(x, y, s, _type, _objectIndex);
// }
// else
// {
// InstantiateRandomBased(x, y, s, _objectIndex);
// }
// }
// }
// if (index >= (creator.configuration.global.width / _clusterSize) - 1)
// {
// yStep++;
// xStep = 0;
// index = 0;
// }
// else
// {
// xStep++;
// index++;
// }
// }
//}
void InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes _type, int _index) //(int _x, int _y, int _s, TileWorldConfiguration.Maps.TileTypes _type, int _index)
{
int _selectedLayer = configuration.proceduralObjects[_index].selectedLayer;
// if block or ground tile is selected a temp map has to be created
// to modify the map with an inset.
if (_type == TileWorldConfiguration.TileInformation.TileTypes.block || _type == TileWorldConfiguration.TileInformation.TileTypes.ground)
{
bool[,] _tmpMap = new bool[creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0), creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1)];
bool[,] _newMap = new bool[creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0), creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1)];
// Assign current world map to newmap
for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++)
{
for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++)
{
_newMap[x, y] = creator.configuration.worldMap[_selectedLayer].cellMap[x, y];
}
}
for (int i = 0; i < configuration.proceduralObjects[_index].inset + 1; i++) // add one inset more to skip the border edges
{
for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++)
{
for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++)
{
if (creator.configuration.global.invert)
{
if (_type == TileWorldConfiguration.TileInformation.TileTypes.block)
{
int _itc = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_newMap, x, y, 1, true);// creator.configuration.global.invert);
if (_itc == 8)
{
_tmpMap[x, y] = true;// creator.configuration.global.invert; //invert true = true
}
else
{
_tmpMap[x, y] = false;// !creator.configuration.global.invert; //invert true = false
}
}
else if (_type == TileWorldConfiguration.TileInformation.TileTypes.ground)
{
int _itc = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_newMap, x, y, 1, false);
if (_itc == 8)
{
_tmpMap[x, y] = false;// !creator.configuration.global.invert; // invert true = false
}
else
{
_tmpMap[x, y] = true;// creator.configuration.global.invert; //invert true = true
}
}
}
else
{
if (_type == TileWorldConfiguration.TileInformation.TileTypes.block)
{
int _itc = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_newMap, x, y, 1, false);// creator.configuration.global.invert);
if (_itc == 8)
{
_tmpMap[x, y] = true;// creator.configuration.global.invert; //invert true = true
}
else
{
_tmpMap[x, y] = false;// !creator.configuration.global.invert; //invert true = false
}
}
else if (_type == TileWorldConfiguration.TileInformation.TileTypes.ground)
{
int _itc = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_newMap, x, y, 1, true);
if (_itc == 8)
{
_tmpMap[x, y] = false;// !creator.configuration.global.invert; // invert true = false
}
else
{
_tmpMap[x, y] = true;// creator.configuration.global.invert; //invert true = true
}
}
}
}
}
// Add modified map back to newmap so we cann add another inset based on the modified map
for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++)
{
for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++)
{
_newMap[x, y] = _tmpMap[x, y];
}
}
}
for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++)
{
for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++)
{
//if (creator.configuration.worldMap[_selectedLayer].tiletype[x, y] == _type)
//{
if (_type == TileWorldConfiguration.TileInformation.TileTypes.block)
{
// pattern based
if (configuration.proceduralObjects[_index].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern)
{
if (_tmpMap[x, y] && (x + y) % configuration.proceduralObjects[_index].everyNTile == 0)
{
var _pos = new Vector3(x + 0.5f, 0, y + 0.5f);
InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer);
}
}
else // random based
{
float _rnd = Random.Range(0f, 1f);
if (_tmpMap[x, y] && configuration.proceduralObjects[_index].weight > _rnd)
{
var _pos = new Vector3(x + 0.5f, 0, y + 0.5f);
InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer);
}
}
}
else
{
// pattern based
if (configuration.proceduralObjects[_index].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern)
{
if (!_tmpMap[x, y] && (x + y) % configuration.proceduralObjects[_index].everyNTile == 0)
{
var _pos = new Vector3(x + 0.5f, 0, y + 0.5f);
InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer);
}
}
else // random based
{
float _rnd = Random.Range(0f, 1f);
if (!_tmpMap[x, y] && configuration.proceduralObjects[_index].weight > _rnd)
{
var _pos = new Vector3(x + 0.5f, 0, y + 0.5f);
InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer);
}
}
}
}
}
}
else // instantiate objects based on their tile rotation
{
for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++)
{
for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++)
{
if (creator.configuration.worldMap[_selectedLayer].tileTypes[x, y] == _type)
{
if (configuration.proceduralObjects[_index].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern)
{
if ((x + y) % configuration.proceduralObjects[_index].everyNTile == 0) // && y % proceduralObjects[_index].everyNTile == 0)
{
if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y] != null)
{
InsetCalculations(x, y, _index, _selectedLayer);
}
}
}
else // Random based
{
var _check = creator.configuration.global.invert;
if (configuration.proceduralObjects[_index].tileTypes == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.ground)
{
_check = !creator.configuration.global.invert;
}
if (creator.configuration.worldMap[_selectedLayer].cellMap[x, y] == _check && creator.configuration.worldMap[_selectedLayer].tileTypes[x, y] == _type)
{
float _rnd = Random.Range(0f, 1f);
if (configuration.proceduralObjects[_index].weight > _rnd)
{
//var _pos = new Vector3(x + 0.5f, 0, y + 0.5f);
//InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, rulebasedObjectsContainer);
InsetCalculations(x, y, _index, _selectedLayer);
}
}
}
}
}
}
}
}
// Do some inset calculations if tile type is not water or terrain
void InsetCalculations(int x, int y, int _index, int _selectedLayer)
{
var _pos = new Vector3(x + 0.5f, 0, y + 0.5f);
// Add inset position based on selected tiletype and tile rotation
switch (configuration.proceduralObjects[_index].tileTypes)
{
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.corner:
// remove the added offset rotation from the selected preset
var _offsetRotationCorner = new Vector3(0, creator.configuration.presets[creator.configuration.global.layerPresetIndex[_selectedLayer]].tiles[0].yRotationOffset[1], 0);
if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 0, 0)
|| creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 360, 0))
{
_pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, configuration.proceduralObjects[_index].inset);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 270, 0)
|| creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, -90, 0))
{
_pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, configuration.proceduralObjects[_index].inset);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 180, 0)
|| creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, -180, 0))
{
_pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, -configuration.proceduralObjects[_index].inset);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 90, 0))
{
_pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, -configuration.proceduralObjects[_index].inset);
}
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.edge:
// remove the added offset rotation from the selected preset
var _offsetRotationEdge = new Vector3(0, creator.configuration.presets[creator.configuration.global.layerPresetIndex[_selectedLayer]].tiles[0].yRotationOffset[0], 0);
if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, 0, 0))
{
_pos += new Vector3(0, 0, configuration.proceduralObjects[_index].inset);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, -90, 0)
|| creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, 270, 0))
{
_pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, 0);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, 90, 0))
{
_pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, 0);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, -180, 0)
|| creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, 180, 0))
{
_pos += new Vector3(0, 0, -configuration.proceduralObjects[_index].inset);
}
break;
case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.invertedCorner:
// remove the added offset rotation from the selected preset
var _offsetRotationInvertedCorner = new Vector3(0, creator.configuration.presets[creator.configuration.global.layerPresetIndex[_selectedLayer]].tiles[0].yRotationOffset[2], 0);
if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 0, 0)
|| creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 360, 0))
{
_pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, -configuration.proceduralObjects[_index].inset);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 270, 0)
|| creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, -90, 0))
{
_pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, -configuration.proceduralObjects[_index].inset);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 90, 0))
{
_pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, configuration.proceduralObjects[_index].inset);
}
else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 180, 0)
|| creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, -180, 0))
{
_pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, configuration.proceduralObjects[_index].inset);
}
break;
}
InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer);
}
void InstantiateRandomBased(TileWorldConfiguration.TileInformation.TileTypes _type, int _index)
{
int _selectedLayer = configuration.proceduralObjects[_index].selectedLayer;
for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++)
{
for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++)
{
var _check = creator.configuration.global.invert;
if (configuration.proceduralObjects[_index].tileTypes == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.ground)
{
_check = !creator.configuration.global.invert;
}
if (creator.configuration.worldMap[_selectedLayer].cellMap[x, y] == _check && creator.configuration.worldMap[_selectedLayer].tileTypes[x, y] == _type)
{
float _rnd = Random.Range(0f, 1f);
if (configuration.proceduralObjects[_index].weight > _rnd)
{
var _pos = new Vector3(x + 0.5f, 0, y + 0.5f);
InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer);
}
}
}
}
}
#endregion scatterrulebasedobjects
#region paintobjects
/// <summary>
/// Paint objects. Instantiate all objects based on user paint position
/// </summary>
/// <param name="_pos"></param>
public void PaintObjects(Vector3 _pos)
{
if (objectScatterContainer == null)
{
objectScatterContainer = new GameObject(creator.configuration.global.worldName + "_Objects");
}
objectScatterContainer.transform.rotation = Quaternion.identity;
if (paintObjectsContainer == null)
{
paintObjectsContainer = new GameObject("paintObjects");
paintObjectsContainer.transform.parent = objectScatterContainer.transform;
}
var _x = (int)_pos.x;
var _y = (int)_pos.z;
_pos += new Vector3(0.5f, 0, 0.5f);
if (_pos.x < 0 || _pos.z < 0)
return;
for (int i = 0; i < configuration.paintObjects.Count; i ++)
{
if (configuration.paintObjects[i].paintThisObject)
{
InstantiateObjects(configuration.paintObjects[i], _pos, i, _x, _y, SpawnTypes.paint, paintObjectsContainer);
}
}
//set object world container rotation according to map orientation
if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xy)
{
objectScatterContainer.transform.rotation = Quaternion.Euler(new Vector3(-90, 0, 0));
}
}
#endregion paintobjects
// instantiate parent objects
void InstantiateObjects(TileWorldObjectScatterConfiguration.DefaultObjectConfiguration _class, Vector3 _pos, int _index, int _arrayX, int _arrayY, SpawnTypes _spawnTypes, GameObject _container)
{
// check if theres another layer above
if (_spawnTypes != SpawnTypes.paint && _class.selectedLayer < creator.configuration.global.layerCount - 1)
{
if (creator.configuration.worldMap[_class.selectedLayer + 1].cellMap[_arrayX, _arrayY] == creator.configuration.global.invert)
{
return;
}
}
// check if tile is already occupied by another object
if (_spawnTypes != SpawnTypes.paint && _spawnTypes != SpawnTypes.position)
{
if (occupyMap[_arrayX, _arrayY] && !_class.placeOnOccupiedCell)
{
return;
}
occupyMap[_arrayX, _arrayY] = true;
}
// add prefab transform position and offset position
_pos = new Vector3(((_pos.x + _class.offsetPosition.x) * creator.configuration.global.globalScale) + this.transform.position.x, ((_pos.y + _class.offsetPosition.y) * creator.configuration.global.globalScale) + this.transform.position.y, ((_pos.z + _class.offsetPosition.z) * creator.configuration.global.globalScale) + this.transform.position.z);
// Rotations
Quaternion _qt = Quaternion.identity;
if (_class.useTileRotation)
{
// use rotation from tile game object
if (creator.configuration.worldMap[_class.selectedLayer].tileObjects[_arrayX, _arrayY] != null)
{
_qt = creator.configuration.worldMap[_class.selectedLayer].tileObjects[_arrayX, _arrayY].transform.localRotation;
}
else
{
_qt = _class.go.transform.rotation;
}
}
else if (_class.useRandomRotation)
{
float _rndRotX = Random.Range(_class.randomRotationMin.x, _class.randomRotationMax.x);
float _rndRotY = Random.Range(_class.randomRotationMin.y, _class.randomRotationMax.y);
float _rndRotZ = Random.Range(_class.randomRotationMin.z, _class.randomRotationMax.z);
// random rotation
_qt = Quaternion.Euler(new Vector3(_rndRotX, _rndRotY, _rndRotZ));
}
// Add offset rotation
Quaternion _offsetRotation = Quaternion.Euler(_class.offsetRotation);
Quaternion _newRotation = _qt * _offsetRotation;
GameObject _go = Instantiate(_class.go, _pos, _class.go.transform.rotation * _newRotation) as GameObject;
_go.transform.position = _pos;
// Add random scaling
if (_class.useRandomScaling)
{
// Random scaling
float _rndScaleX = 1;
float _rndScaleY = 1;
float _rndScaleZ = 1;
if (_class.uniformScaling)
{
_rndScaleX = Random.Range(_class.randomScalingMin.x, _class.randomScalingMax.x);
_rndScaleY = _rndScaleX;
_rndScaleZ = _rndScaleX;
}
else
{
_rndScaleX = Random.Range(_class.randomScalingMin.x, _class.randomScalingMax.x);
_rndScaleY = Random.Range(_class.randomScalingMin.y, _class.randomScalingMax.y);
_rndScaleZ = Random.Range(_class.randomScalingMin.z, _class.randomScalingMax.z);
}
// add random scaling
_go.transform.localScale = new Vector3(_rndScaleX, _rndScaleY, _rndScaleZ);
}
//parent object
//if (_s > -1)
//{
// _go.transform.parent = clusterContainers[_s].transform; // _container.transform;
//}
//else
//{
_go.transform.parent = _container.transform;
//}
// Instantiate child objects of parent object
switch (_spawnTypes)
{
case SpawnTypes.paint:
for (int i = _index + 1; i < configuration.paintObjects.Count; i++)
{
if (configuration.paintObjects[i].isChild && configuration.paintObjects[i].active)
{
InstantiateChildObjects(configuration.paintObjects[i], _pos, SpawnTypes.paint);
}
else
{
break;
}
}
break;
case SpawnTypes.procedural:
for (int i = _index + 1; i < configuration.proceduralObjects.Count; i++)
{
if (configuration.proceduralObjects[i].isChild && configuration.proceduralObjects[i].active)
{
InstantiateChildObjects(configuration.proceduralObjects[i], _pos, SpawnTypes.procedural);
}
else
{
break;
}
}
break;
case SpawnTypes.position:
for (int i = _index + 1; i < configuration.positionObjects.Count; i++)
{
if (configuration.positionObjects[i].isChild && configuration.positionObjects[i].active)
{
InstantiateChildObjects(configuration.positionObjects[i], _pos, SpawnTypes.position);
}
else
{
break;
}
}
break;
}
}
// instantiate child objects
void InstantiateChildObjects(TileWorldObjectScatterConfiguration.DefaultObjectConfiguration _class, Vector3 _pos, SpawnTypes _spawnType)
{
for (int i = 0; i < _class.spawnCount; i++)
{
Quaternion _qt = Quaternion.identity;
if (_class.useRandomRotation)
{
float _rndRotX = Random.Range(_class.randomRotationMin.x, _class.randomRotationMax.x);
float _rndRotY = Random.Range(_class.randomRotationMin.y, _class.randomRotationMax.y);
float _rndRotZ = Random.Range(_class.randomRotationMin.z, _class.randomRotationMax.z);
_qt = Quaternion.Euler(new Vector3(_rndRotX, _rndRotY, _rndRotZ));
}
// Instantiate children based on parent position
GameObject _inst = Instantiate(_class.go, Random.insideUnitSphere * _class.radius + _pos, _class.go.transform.rotation * _qt) as GameObject;
//add offset position
_inst.transform.position = new Vector3((_inst.transform.position.x + _class.offsetPosition.x), (_pos.y + _class.offsetPosition.y), (_inst.transform.position.z + _class.offsetPosition.z));
// Random scaling
if (_class.useRandomScaling)
{
float _rndScaleX = 1f;
float _rndScaleY = 1f;
float _rndScaleZ = 1f;
if (_class.uniformScaling)
{
_rndScaleX = Random.Range(_class.randomScalingMin.x, _class.randomScalingMax.x);
_rndScaleY = _rndScaleX;
_rndScaleZ = _rndScaleX;
}
else
{
_rndScaleX = Random.Range(_class.randomScalingMin.x, _class.randomScalingMax.x);
_rndScaleY = Random.Range(_class.randomScalingMin.y, _class.randomScalingMax.y);
_rndScaleZ = Random.Range(_class.randomScalingMin.z, _class.randomScalingMax.z);
}
// add random scaling
_inst.transform.localScale = new Vector3(_rndScaleX, _rndScaleY, _rndScaleZ);
}
// Parent
switch (_spawnType)
{
case SpawnTypes.paint:
_inst.transform.parent = paintObjectsContainer.transform;
break;
case SpawnTypes.procedural:
_inst.transform.parent = proceduralObjectsContainer.transform;
break;
case SpawnTypes.position:
_inst.transform.parent = positionObjectsContainer.transform;
break;
}
}
}
public string[] GetLayers()
{
if (creator == null)
{
creator = this.GetComponent<TileWorldCreator>();
}
if (creator.configuration == null)
return null;
string[] _placeOnLayer = new string[creator.configuration.global.layerCount];
for (int i = 0; i < creator.configuration.global.layerCount; i++)
{
_placeOnLayer[i] = "layer: " + (i + 1);
}
return _placeOnLayer;
}
// Draw brush and paint grid
//--------------------------
void OnDrawGizmosSelected()
{
if (showGrid)
{
DrawGrid();
DrawBrush();
}
}
void DrawGrid()
{
if (creator.configuration == null)
return;
Vector3 pos = Vector3.zero;
if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xz)
{
pos = new Vector3(transform.position.x, (transform.position.y + creator.configuration.global.globalScale + (creator.configuration.ui.mapIndex * creator.configuration.global.globalScale) + creator.configuration.presets[creator.configuration.global.layerPresetIndex[creator.configuration.ui.mapIndex]].tiles[0].blockOffset.y), transform.position.z);
}
else
{
pos = new Vector3(transform.position.x, (transform.position.y - creator.configuration.global.globalScale - (creator.configuration.ui.mapIndex * creator.configuration.global.globalScale) - creator.configuration.presets[creator.configuration.global.layerPresetIndex[creator.configuration.ui.mapIndex]].tiles[0].blockOffset.y), transform.position.z);
}
//draw grid
for (float z = 0; z <= (float)creator.configuration.global.height * creator.configuration.global.globalScale; z += 1 * creator.configuration.global.globalScale)
{
Gizmos.color = creator.configuration.ui.gridColor;
if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xz)
{
Gizmos.DrawLine(new Vector3(pos.x, pos.y, pos.z + z),
new Vector3(pos.x + creator.configuration.global.width * creator.configuration.global.globalScale, pos.y, pos.z + z));
}
else
{
Gizmos.DrawLine(new Vector3(pos.x, pos.z + z, pos.y),
new Vector3(pos.x + creator.configuration.global.width * creator.configuration.global.globalScale, pos.z + z, pos.y));
}
}
for (float x = 0; x <= (float)creator.configuration.global.width * creator.configuration.global.globalScale; x += 1 * creator.configuration.global.globalScale)
{
Gizmos.color = creator.configuration.ui.gridColor;
if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xz)
{
Gizmos.DrawLine(new Vector3(pos.x + x, pos.y, pos.z),
new Vector3(pos.x + x, pos.y, pos.z + creator.configuration.global.height * creator.configuration.global.globalScale));
}
else
{
Gizmos.DrawLine(new Vector3(pos.x + x, pos.z, pos.y),
new Vector3(pos.x + x, pos.z + creator.configuration.global.height * creator.configuration.global.globalScale, pos.y));
}
}
}
void DrawBrush()
{
if (mouseOverGrid)
{
Gizmos.color = creator.configuration.ui.brushColor;
for (int y = 0; y < 1; y++)
{
for (int x = 0; x < 1; x++)
{
Vector3 _pos = new Vector3(0, 0, 0);
if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xz)
{
_pos = new Vector3((Mathf.Floor(creator.mouseWorldPosition.x / creator.configuration.global.globalScale) + 0.5f + x) * creator.configuration.global.globalScale, (transform.position.y + (1.05f * creator.configuration.global.globalScale) + creator.configuration.ui.mapIndex) + creator.configuration.presets[creator.configuration.global.layerPresetIndex[creator.configuration.ui.mapIndex]].tiles[0].blockOffset.y, (Mathf.Floor(creator.mouseWorldPosition.z / creator.configuration.global.globalScale) + 0.5f + y) * creator.configuration.global.globalScale);
if (_pos.x > 0 + transform.position.x && _pos.z > 0 + transform.position.z && _pos.x < transform.position.x + (creator.configuration.global.width * creator.configuration.global.globalScale) && _pos.z < transform.position.z + (creator.configuration.global.height * creator.configuration.global.globalScale))
{
Gizmos.DrawCube(_pos, new Vector3(1 * creator.configuration.global.globalScale, 0.05f, 1 * creator.configuration.global.globalScale));
}
}
else
{
_pos = new Vector3((Mathf.Floor(creator.mouseWorldPosition.x / creator.configuration.global.globalScale) + 0.5f + x) * creator.configuration.global.globalScale, (Mathf.Floor(creator.mouseWorldPosition.y / creator.configuration.global.globalScale) + 0.5f + y) * creator.configuration.global.globalScale, (transform.position.z - (1.05f * creator.configuration.global.globalScale) - creator.configuration.ui.mapIndex) - creator.configuration.presets[creator.configuration.global.layerPresetIndex[creator.configuration.ui.mapIndex]].tiles[0].blockOffset.y);
if (_pos.x > 0 + transform.position.x && _pos.y > 0 + transform.position.y && _pos.x < transform.position.x + (creator.configuration.global.width * creator.configuration.global.globalScale) && _pos.y < transform.position.y + (creator.configuration.global.height * creator.configuration.global.globalScale))
{
Gizmos.DrawCube(_pos, new Vector3(1 * creator.configuration.global.globalScale, 1 * creator.configuration.global.globalScale, 0.05f));
}
}
}
}
}
}
}
}
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System.Collections;
using System.Collections.Generic;
using Animancer;
using UnityEngine;
using Jyx2;
public class Jyx2SkillEditorEnemy : Jyx2AnimationBattleRole
{
//public int SkillId;
Animator animator;
override public Animator GetAnimator()
{
return animator;
}
// Start is called before the first frame update
async void Start()
{
await RuntimeEnvSetup.Setup();
animator = GetComponent<Animator>();
this.Idle();
}
}
| jynew/jyx2/Assets/Scripts/GameBattle/SkillEditor/Jyx2SkillEditorEnemy.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/GameBattle/SkillEditor/Jyx2SkillEditorEnemy.cs",
"repo_id": "jynew",
"token_count": 388
} | 1,566 |
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using i18n;
using i18n.TranslatorDef;
using Jyx2;
using Jyx2.ResourceManagement;
using Sirenix.OdinInspector;
using UnityEngine;
[CreateAssetMenu(fileName = "GlobalAssetConfig", menuName = "金庸重制版/全局资源配置文件")]
public class GlobalAssetConfig : ScriptableObject
{
public static GlobalAssetConfig Instance { get; set; }= null;
[BoxGroup("游戏MOD")] [LabelText("初始MOD ID")]
public string startModId;
[BoxGroup("基础配置")] [LabelText("Lua引导文件")]
[InfoBox("这里定义所有的lua到C#的公共绑定和一些公用函数")]
public TextAsset rootLuaFile;
//--------------------------------------------------------------------------------------------
//以下均为新增的语言配置文件
//--------------------------------------------------------------------------------------------
[BoxGroup("语言相关")] [LabelText("语言文件")]
public Translator defaultTranslator;
//--------------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------------
[BoxGroup("游戏动作")] [LabelText("默认受击动作")]
public AnimationClip defaultBeHitClip;
[BoxGroup("游戏动作")] [LabelText("默认移动动作")]
public AnimationClip defaultMoveClip;
[BoxGroup("游戏动作")] [LabelText("默认待机动作")]
public AnimationClip defaultIdleClip;
[BoxGroup("游戏动作")] [LabelText("默认眩晕动作")]
public AnimationClip defaultStunClip;
[BoxGroup("游戏动作")] [LabelText("使用暗器的动作")]
public AnimationClip anqiClip;
[BoxGroup("游戏动作")] [LabelText("使用药物的动作")]
public AnimationClip useItemClip;
[BoxGroup("游戏动作")] [LabelText("默认角色动作控制器")]
public RuntimeAnimatorController defaultAnimatorController;
[BoxGroup("游戏动作")][LabelText("默认NPC动作控制器")]
public RuntimeAnimatorController defaultNPCAnimatorController;
[BoxGroup("游戏动作")] [LabelText("默认死亡动作")]
public List<AnimationClip> defaultDieClips;
[BoxGroup("游戏动作")] [LabelText("大地图主角待机动作")]
public List<AnimationClip> bigMapIdleClips;
[BoxGroup("游戏相机配置")] [LabelText("默认过肩视角相机")]
public GameObject vcam3rdPrefab;
[BoxGroup("游戏相机配置")] [LabelText("相机偏移")]
public Vector3 defaultVcamOffset = new Vector3(7, 10, 8);
[BoxGroup("游戏相机配置")][LabelText("相机偏移(近)")]
public Vector3 vcamOffsetClose = new Vector3(5, 8, 5);
[BoxGroup("地图设置")] [LabelText("默认主角居名字")]
public string defaultHomeName;
[BoxGroup("预缓存Prefab")]
[HideLabel]
public List<GameObject> CachedPrefabs;
public readonly Dictionary<string, GameObject> CachePrefabDict = new Dictionary<string, GameObject>();
public async UniTask OnLoad()
{
//将prefab放置在Dictionary中,用来提高查找速度
if (CachedPrefabs != null)
{
CachePrefabDict.Clear();
foreach (var prefab in CachedPrefabs)
{
if (prefab == null) continue;
CachePrefabDict.Add(prefab.name, prefab);
}
}
}
}
[Serializable]
public class StoryIdNameFix
{
[LabelText("ID")] public int Id;
[LabelText("姓名")] public string Name;
} | jynew/jyx2/Assets/Scripts/GameCore/GlobalAssetConfig.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/GameCore/GlobalAssetConfig.cs",
"repo_id": "jynew",
"token_count": 1614
} | 1,567 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Jyx2.InputCore
{
[AddComponentMenu("")]
[DisallowMultipleComponent]
public class Jyx2InputContextBase:MonoBehaviour,IJyx2_InputContext
{
public virtual bool CanUpdate => true;
protected virtual void OnEnable()
{
InputContextManager.Instance.AddInputContext(this);
}
protected virtual void OnDisable()
{
InputContextManager.Instance.RemoveInputContext(this);
}
public virtual void OnUpdate()
{
}
public static GameObject CurrentSelect
{
get
{
return EventSystem.current?.currentSelectedGameObject;
}
set
{
EventSystem.current?.SetSelectedGameObject(value);
}
}
}
}
| jynew/jyx2/Assets/Scripts/GameCore/InputLogics/Core/Context/Jyx2InputContextBase.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/GameCore/InputLogics/Core/Context/Jyx2InputContextBase.cs",
"repo_id": "jynew",
"token_count": 472
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"repo_id": "jynew",
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} | 1,571 |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using AClockworkBerry;
using Cysharp.Threading.Tasks;
using Jyx2.Middleware;
using Jyx2.MOD;
using Jyx2.MOD.ModV2;
using Jyx2.ResourceManagement;
using MOD.UI;
using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Jyx2
{
/// <summary>
/// 游戏运行时的初始化
/// </summary>
public static class RuntimeEnvSetup
{
private static bool _isSetup;
public static MODRootConfig CurrentModConfig { get; private set; } = null;
private static GameModBase _currentMod;
public static string CurrentModId => _currentMod?.Id;
public static void SetCurrentMod(GameModBase mod)
{
_currentMod = mod;
}
public static GameModBase GetCurrentMod() => _currentMod;
public static bool IsLoading { get; private set; } = false;
public static void ForceClear()
{
_isSetup = false;
CurrentModConfig = null;
_currentMod = null;
IsLoading = false;
_successInited = false;
LuaManager.Clear();
}
private static bool _successInited = false;
public static async UniTask<bool> Setup()
{
if (_isSetup) return false;
try
{
if (IsLoading)
{
//同时调用了Setup的地方都应该挂起
await UniTask.WaitUntil(() => _isSetup);
return _successInited;
}
IsLoading = true;
DebugInfoManager.Init();
//全局配置表
var t = Resources.Load<GlobalAssetConfig>("GlobalAssetConfig");
if (t != null)
{
GlobalAssetConfig.Instance = t;
await t.OnLoad();
}
//为了Editor内调试方便
#if UNITY_EDITOR
var editorModLoader = new GameModEditorLoader();
var path = SceneManager.GetActiveScene().path;
Debug.Log("当前调试场景:"+path);
//调试工具
if (path.StartsWith("Assets/Jyx2Tools/Jyx2SkillEditor"))
{
foreach (var mod in await editorModLoader.LoadMods())
{
if (mod.Id == "SAMPLE")
{
SetCurrentMod(mod);
break;
}
}
}
else if (path.Contains("Assets/Mods/"))
{
var editorModId = path.Split('/')[2];
Debug.Log("当前场景所属Mod:"+ editorModId);
foreach (var mod in await editorModLoader.LoadMods())
{
if (mod.Id == editorModId)
{
SetCurrentMod(mod);
break;
}
}
}
#endif
await ResLoader.Init();
await ResLoader.LaunchMod(_currentMod);
CurrentModConfig = await ResLoader.LoadAsset<MODRootConfig>("Assets/ModSetting.asset");
GameSettingManager.Init();
await Jyx2ResourceHelper.Init();
LuaManager.LuaMod_Init();
_isSetup = true;
IsLoading = false;
_successInited = true;
return true;
}
catch (Exception e)
{
string msg = "<color=red>MOD加载出错了,请检查文件是否损坏!</color>";
Debug.LogError(msg);
Debug.LogError(e.ToString());
ScreenLogger.Instance.enabled = true;
ModPanelNew.SwitchSceneTo();
_successInited = false;
MessageBox.ShowMessage(msg);
return false;
}
}
}
}
| jynew/jyx2/Assets/Scripts/GameCore/RuntimeEnvSetup.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/GameCore/RuntimeEnvSetup.cs",
"repo_id": "jynew",
"token_count": 2339
} | 1,572 |
using Cinemachine;
using UnityEngine;
/// <summary>
/// 游戏视角管理器
/// </summary>
public class GameViewPortManager : MonoBehaviour
{
public enum ViewportType
{
TopdownClose = 0, //顶视角(近)
Topdown = 1, //顶视角(远)
Follow = 2, //跟随视角
}
public static GameViewPortManager Instance
{
get
{
if (_instance == null)
{
GameObject obj = new GameObject();
GameObject.DontDestroyOnLoad(obj);
obj.name = "[GameViewPortManager]";
_instance = obj.AddComponent<GameViewPortManager>();
// 注册设置改变时需要执行的委托,并且立刻执行一次,确保游戏初始化时设置生效。
GameSettingManager.SubscribeEnforceEvent(GameSettingManager.Catalog.Viewport, _instance.SetViewport, true);
}
return _instance;
}
}
private static GameViewPortManager _instance;
private ViewportType _viewportType = ViewportType.Follow;
public void SetViewport(object value)
{
var viewportType = (ViewportType) value;
_viewportType = viewportType;
var vcam = GetFollowVCam();
bool isInWorldMap = LevelMaster.IsInWorldMap;
if (vcam != null)
{
vcam.gameObject.SetActive(viewportType == ViewportType.Follow && !isInWorldMap);
}
LevelMaster.Instance.UpdateCameraParams();
}
public ViewportType GetViewportType()
{
return _viewportType;
}
private CinemachineVirtualCamera _followVCam;
public CinemachineVirtualCamera GetFollowVCam()
{
if (_followVCam == null)
{
var vcam3rdPrefab = GlobalAssetConfig.Instance.vcam3rdPrefab;
var followCam = Instantiate(vcam3rdPrefab);
followCam.name = "FollowPlayerVCam";
var vcamGroup = GameObject.Find("CameraGroup");
if (vcamGroup != null)
{
followCam.transform.SetParent(vcamGroup.transform);
}
_followVCam = followCam.GetComponent<CinemachineVirtualCamera>();
}
return _followVCam;
}
/// <summary>
/// 关卡初始化调用
/// </summary>
public void InitForLevel(Transform player)
{
var vcam = GetFollowVCam();
vcam.Follow = player;
vcam.LookAt = player;
vcam.gameObject.SetActive(_viewportType == ViewportType.Follow);
Camera.main.clearFlags = CameraClearFlags.Skybox;
}
}
| jynew/jyx2/Assets/Scripts/GameMaps/CameraControls/GameViewPortManager.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/GameMaps/CameraControls/GameViewPortManager.cs",
"repo_id": "jynew",
"token_count": 1277
} | 1,573 |
/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System;
using Cysharp.Threading.Tasks;
using Jyx2;
using UnityEngine;
namespace Jyx2
{
public class LevelLoader
{
//加载地图
public static void LoadGameMap(LMapConfig map, LevelMaster.LevelLoadPara para = null, Action callback = null)
{
LevelMaster.loadPara = para != null ? para : new LevelMaster.LevelLoadPara(); //默认生成一份
DoLoad(map, callback).Forget();
}
static async UniTask DoLoad(LMapConfig map, Action callback)
{
LevelMaster.SetCurrentMap(map);
await LoadingPanel.Create($"Assets/Maps/GameMaps/{map.MapScene}.unity");
await UniTask.WaitForEndOfFrame();
callback?.Invoke();
}
//加载战斗
public static void LoadBattle(int battleId, Action<BattleResult> callback)
{
var battle = LuaToCsBridge.BattleTable[battleId];
if (battle == null)
{
Debug.LogError($"战斗id={battleId}未定义");
return;
}
DoloadBattle(battle, callback).Forget();
}
//加载战斗
public static void LoadBattle(LBattleConfig battle, Action<BattleResult> callback)
{
DoloadBattle(battle, callback).Forget();
}
private static async UniTask DoloadBattle(LBattleConfig battle, Action<BattleResult> callback)
{
var formalMusic = AudioManager.GetCurrentMusic(); //记住当前的音乐,战斗后还原
LevelMaster.IsInBattle = true;
await LoadingPanel.Create($"Assets/Maps/BattlesMaps/{battle.MapScene}.unity");
GameObject obj = new GameObject("BattleLoader");
var battleLoader = obj.AddComponent<BattleLoader>();
battleLoader.CurrentBattleConfig = battle;
//播放之前的地图音乐
battleLoader.Callback = (rst) =>
{
LevelMaster.IsInBattle = false;
AudioManager.PlayMusic(formalMusic);
callback(rst);
};
}
}
}
| jynew/jyx2/Assets/Scripts/GameMaps/LevelLoader.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/GameMaps/LevelLoader.cs",
"repo_id": "jynew",
"token_count": 1275
} | 1,574 |
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timeCreated: 1663218330 | jynew/jyx2/Assets/Scripts/IFix.meta/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/IFix.meta",
"repo_id": "jynew",
"token_count": 35
} | 1,575 |
/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
using UnityEngine;
using XLua;
namespace Jyx2
{
public class LuaExecutor
{
public static async UniTask Execute(string path)
{
/*if (CurrentEventSource != null)
{
Debug.LogError("错误:一个lua未完成的情况下,执行了另一个lua");
return;
}*/
//文件中函数的调用方式
if (path.Contains("."))
{
var tmp = path.Split('.');
var file = tmp[0];
var func = tmp[1];
var chunk = LuaManager.LoadLua(file);
string luaContent = Encoding.UTF8.GetString(chunk).Trim('\n').Trim('\r');
luaContent += $"\n{func}()";
await ExecuteLuaAsync(luaContent, path);
}
//简单文件的调用方式
else
{
var chunk = LuaManager.LoadLua(path);
string luaContent = Encoding.UTF8.GetString(chunk).Trim('\n').Trim('\r');
await ExecuteLuaAsync(luaContent, path);
}
}
public static readonly Stack<UniTaskCompletionSource<string>> CurrentEventSourceStack =
new Stack<UniTaskCompletionSource<string>>();
public static async UniTask ExecuteLuaAsync(string luaContent, string path = "")
{
//BY CG:JYX2的特殊情况,有空文件
if (luaContent.Equals("do return end;"))
{
//Debug.Log("识别到空的lua文件,直接跳过:" + path);
return;
}
var luaEnv = LuaManager.GetLuaEnv();
//Debug.Log("执行lua: " + path);
string template =
$"local function temp_lua_func()\r\n {luaContent}\r\n end\r\n util.coroutine_call(combine(temp_lua_func, LuaExecFinished))();\r\n";
var cs = new UniTaskCompletionSource<string>();
CurrentEventSourceStack.Push(cs);
try
{
luaEnv.DoString(template);
await cs.Task;
//Debug.Log("lua执行完毕: " + path);
}
catch (Exception e)
{
if(IsExecuting())
{
//异常情况有时候不会执行到Lua代码末尾,要手动结束掉对应的UniTaskCompletionSource
if (CurrentEventSourceStack.Peek() == cs)
Jyx2LuaBridge.LuaExecFinished(template);
}
Debug.LogError("lua执行错误:" + e.ToString());
Debug.LogError(e.StackTrace);
}
}
public static bool IsExecuting()
{
return CurrentEventSourceStack.Count > 0;
}
public static void Clear()
{
if (CurrentEventSourceStack.Count > 0)
CurrentEventSourceStack.Clear();
}
#region c# api to call Lua functions
//封装对lua侧模块的普通呼叫,为不同参数个数分别封装泛型
public static void CallLua(string funName)
{
//Debug.Log("Call Lua Function: " + funName);
try
{
LuaToCsBridge.cs_calllua.Action<string>(funName);
}
catch (Exception e)
{
Debug.LogError(e);
throw e;
}
return;
}
public static Rst CallLua<Rst>(string funName)
{
//Debug.Log("Call Lua Function: " + funName);
Rst rst;
try
{
rst = LuaToCsBridge.cs_calllua.Func<string, Rst>(funName);
}
catch (Exception e)
{
Debug.LogError(e);
throw e;
}
return rst;
}
public static Rst CallLua<Rst, T>(string funName, T par)
{
//Debug.Log("Call Lua Function: " + funName);
Rst rst;
try
{
rst = LuaToCsBridge.cs_calllua.Func<string, T, Rst>(funName, par);
}
catch (Exception e)
{
Debug.LogError(e);
throw e;
}
return rst;
}
public static Rst CallLua<Rst, T1, T2, T3, T4>(string funName, T1 par1, T2 par2, T3 par3, T4 par4)
{
//Debug.Log("Call Lua Function: " + funName);
Rst rst;
try
{
rst = LuaToCsBridge.cs_calllua.Func<string, T1, T2, T3, T4, Rst>(funName, par1, par2, par3, par4);
}
catch (Exception e)
{
Debug.LogError(e);
throw e;
}
return rst;
}
//封装对lua侧异步模块的呼叫
public static UniTask<Rst> CallLuaAsync<Rst,T>(string funName, T par)
{
//Debug.Log("Call Lua Function: " + funName);
var utcs = new UniTaskCompletionSource<Rst>();
//用来完成UniTask的回调
void callback(bool success, Rst lrst, string err)
{
if (success)
{
utcs.TrySetResult(lrst);
}
else
{
utcs.TrySetCanceled();
Debug.LogError(err);
}
}
try
{//调用lua侧函数
LuaToCsBridge.cs_await.Action<string, Action<bool, Rst, string>, T>(funName, callback, par);
}
catch (Exception ex)
{
Debug.LogError(ex);
utcs.TrySetException(ex);
}
return utcs.Task;
}
#endregion
}
}
| jynew/jyx2/Assets/Scripts/LuaCore/LuaExecutor.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/LuaCore/LuaExecutor.cs",
"repo_id": "jynew",
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guid: 83c8a67f4f2b4ee4b6103a98c79bde8d
timeCreated: 1670050342 | jynew/jyx2/Assets/Scripts/MOD/ModV2.meta/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/MOD/ModV2.meta",
"repo_id": "jynew",
"token_count": 44
} | 1,577 |
using System;
using System.Collections.Generic;
using System.IO;
using Cysharp.Threading.Tasks;
using Jyx2;
using Jyx2.MOD.ModV2;
using UIWidgets;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace MOD.UI
{
public class ModPanelNew : Jyx2_UIBase
{
[SerializeField] private ListViewString m_ModListView;
[SerializeField] private Button m_CloseButton;
[SerializeField] private Button m_AddButton;
[SerializeField] private Button m_RemoveButton;
[SerializeField] private Button m_RefreshButton;
[SerializeField] private Button m_LaunchButton;
[SerializeField] private Button m_SteamWorkshopButton;
[SerializeField] private Button m_DonateButton;
[SerializeField] private Image m_ModPic;
[SerializeField] private Text m_ModTitle;
[SerializeField] private Text m_ModContent;
[SerializeField] private AddModPanelTemp m_AddModPanel;
[SerializeField] private InputField m_ResetInputField;
public override UILayer Layer => UILayer.MainUI;
private readonly List<GameModBase> _allMods = new List<GameModBase>();
/// 所有注册的MOD加载器
private List<GameModLoader> _modLoaders = new List<GameModLoader>()
{
new GameModNativeLoader(),
#if UNITY_EDITOR
new GameModEditorLoader(),
#endif
new GameModManualInstalledLoader(),
#if UNITY_STANDALONE
new GameModSteamWorkshopLoader(),
#endif
};
void Awake()
{
m_LaunchButton.onClick.AddListener(OnLanuch);
m_RefreshButton.onClick.AddListener(OnClickedRefresh);
m_ModListView.OnSelect.AddListener(OnItemSelect);
m_ModListView.ItemsEvents.DoubleClick.AddListener(DoubleClickedListViewItem);
m_RemoveButton.onClick.AddListener(OnRemove);
m_AddButton.onClick.AddListener(OnAdd);
m_CloseButton.onClick.AddListener(OnQuit);
m_DonateButton.onClick.AddListener(OnDonate);
#if UNITY_STANDALONE
m_SteamWorkshopButton.gameObject.SetActive(true);
#else
m_SteamWorkshopButton.gameObject.SetActive(false);
#endif
foreach (var gameModLoader in _modLoaders)
{
gameModLoader.Init();
}
//增加一个对XLua生成代码的简单检测,提醒作者生成代码
#if UNITY_EDITOR
string xluaGenDir = Path.Combine(Application.dataPath,"XLua/Gen");
if (Directory.GetFiles(xluaGenDir).Length == 0)
{
Debug.LogError("没有手动生成XLua代码,可能导致载入Mod出错。请查看项目手册!");
}
#endif
}
private void DoubleClickedListViewItem(int index, ListViewItem arg1, PointerEventData arg2)
{
m_ModListView.SelectedIndex = index;
OnLanuch();
}
void OnQuit()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
private void OnItemSelect(int index, ListViewItem arg1)
{
var mod = GetCurrentSelectMod();
if(mod != null)
ShowModDetail(mod);
}
private GameModBase GetCurrentSelectMod()
{
int index = m_ModListView.SelectedIndex;
if (index < 0 || index >= _allMods.Count) return null;
return _allMods[index];
}
void OnAdd()
{
m_AddModPanel.Show();
}
void ShowModDetail(GameModBase mod)
{
UniTask.Run(async () =>
{
await UniTask.SwitchToMainThread();
m_ModPic.gameObject.SetActive(false);
m_ModPic.sprite = await mod.LoadPic();
m_ModPic.gameObject.SetActive(true);
});
m_ModTitle.text = mod.Title;
m_ModContent.text = mod.GetContent();
if (mod is GameModManualInstalled)
{
m_RemoveButton.gameObject.SetActive(true);
}
else
{
m_RemoveButton.gameObject.SetActive(false);
}
}
void OnRemove()
{
var mod = GetCurrentSelectMod();
if (mod == null) return;
if (mod is GameModManualInstalled manualMod)
{
Action onConfirm = () =>
{
var dir = manualMod.Dir;
File.Delete(Path.Combine(dir, $"{mod.Id}.xml"));
File.Delete(Path.Combine(dir, $"{mod.Id}_mod"));
File.Delete(Path.Combine(dir, $"{mod.Id}_maps"));
DoRefresh().Forget();
};
MessageBox.ConfirmOrCancel($"确认删除Mod {mod?.Title}", onConfirm);
}
//TODO :steam平台可以取消订阅
else
{
MessageBox.ShowMessage("现在不支持删除本类型MOD");
}
}
void OnLanuch()
{
Jyx2_UIManager.Instance.CloseAllUI();
RuntimeEnvSetup.ForceClear();
var mod = GetCurrentSelectMod();
if (mod != null)
{
RuntimeEnvSetup.SetCurrentMod(mod);
SceneManager.LoadScene("0_MainMenu");
}
}
void OnClickedRefresh()
{
DoRefresh().Forget();
}
void Start()
{
DoRefresh().Forget();
}
async UniTask DoRefresh()
{
m_RefreshButton.enabled = false;
m_ModListView.Clear();
_allMods.Clear();
foreach (var modLoader in _modLoaders)
{
try
{
foreach (var mod in await modLoader.LoadMods())
{
_allMods.Add(mod);
m_ModListView.Add(mod.GetDesc());
}
}
catch (Exception e)
{
Debug.LogError($"mod Loader({modLoader.GetType().ToString()})加载出错:" + e.ToString());
}
}
if (m_ModListView.GetItemsCount() > 0)
{
m_ModListView.SelectedIndex = 0;
}
m_ModListView.UpdateItems();
m_RefreshButton.enabled = true;
}
public void OnCloseBtnClick()
{
OnQuit();
}
public void OnOpenSteamWorkshop()
{
Jyx2.Middleware.Tools.openURL("https://steamcommunity.com/app/2098790/workshop/");
}
public void DoReset()
{
if (m_ResetInputField.text != "我要一键复原") return;
Directory.Delete(Application.persistentDataPath, true);
PlayerPrefs.DeleteAll();
}
public static void SwitchSceneTo()
{
AudioManager.StopMusic();
Jyx2_UIManager.Clear();
RuntimeEnvSetup.ForceClear();
SceneManager.LoadScene("0_MODLoaderScene");
}
void OnDonate()
{
#if UNITY_STANDALONE
if (Steamworks.SteamUtils.IsOverlayEnabled)
{
Steamworks.SteamFriends.OpenStoreOverlay(2298200); //捐款DLC
}
else
{
Jyx2.Middleware.Tools.openURL("https://store.steampowered.com/app/2298200/_/?curator_clanid=42936139");
}
#else
Jyx2.Middleware.Tools.openURL("https://github.com/jynew/jynew/wiki/%E6%8D%90%E5%8A%A9%E9%A1%B9%E7%9B%AE");
#endif
}
}
}
| jynew/jyx2/Assets/Scripts/MOD/ModV2/UI/ModPanelNew.cs/0 | {
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"repo_id": "jynew",
"token_count": 4328
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guid: 211b064d6fbb2b747a2c1e3c139d93ec
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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| jynew/jyx2/Assets/Scripts/ResourceManagement/ModelAssetsLogic/Editor.meta/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/ResourceManagement/ModelAssetsLogic/Editor.meta",
"repo_id": "jynew",
"token_count": 72
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/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using Jyx2;
using Jyx2.Middleware;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Jyx2.Battle;
using UnityEngine;
using UnityEngine.UI;
using i18n.TranslatorDef;
using Jyx2.Util;
using Jyx2.UINavigation;
using Sirenix.OdinInspector;
using UnityEngine.EventSystems;
public partial class BattleActionUIPanel : Jyx2_UIBase
{
struct LastOperateAction
{
public int RoleId;
public int SkillIdx;
public int RightActionIdx;
public void ResetData()
{
RoleId = -1;
SkillIdx = -1;
RightActionIdx = -1;
}
}
[SerializeField]
private string m_SkillItemPrefabPath;
[ShowInInspector, ReadOnly]
private List<Button> m_RightButtons = new List<Button>();
public List<Button> RightActionBtns
{
get
{
if (m_RightButtons.Count == 0)
{
var btns = RightActions_VerticalLayoutGroup.GetComponentsInChildren<Button>(true);
m_RightButtons.AddRange(btns);
}
return m_RightButtons;
}
}
public RoleInstance GetCurrentRole()
{
return m_currentRole;
}
RoleInstance m_currentRole;
List<SkillUIItem> m_CurSkillItems = new List<SkillUIItem>();
private List<SkillUIItem> m_CacheSkillItems = new List<SkillUIItem>();
private bool isSelectMove;
private Action<BattleLoop.ManualResult> OnManualAction;
private List<BattleBlockVector> moveRange;
private BattleFieldModel battleModel;
private SkillCastInstance currentSkill;
private LastOperateAction m_LastOperateData = new LastOperateAction();
private bool IsSelectingBox => !MainActions_RectTransform.gameObject.activeSelf;
protected override void OnCreate()
{
InitTrans();
BindListener(Move_Button, OnMoveClick);
BindListener(UsePoison_Button, OnUsePoisonClick);
BindListener(Depoison_Button, OnDepoisonClick);
BindListener(Heal_Button, OnHealClick);
BindListener(Item_Button, OnUseItemClick);
BindListener(Wait_Button, OnWaitClick);
BindListener(Rest_Button, OnRestClick);
BindListener(Surrender_Button, OnSurrenderClick);
BindListener(Cancel_Button, OnCancelClick);
}
protected Image getSkillCastButtonImage(Button button)
{
Transform trans = button.gameObject.transform;
for (var i = 0; i < trans.childCount; i++)
{
var image = trans.GetChild(i).GetComponent<Image>();
if (image != null && image.name == "ActionIcon")
return image;
}
return null;
}
protected override void OnShowPanel(params object[] allParams)
{
base.OnShowPanel(allParams);
m_currentRole = allParams[0] as RoleInstance;
if (m_currentRole == null)
return;
moveRange = (List<BattleBlockVector>)allParams[1];
OnManualAction = (Action<BattleLoop.ManualResult>)allParams[3];
battleModel = BattleManager.Instance.GetModel();
BattleboxHelper.Instance.OnBlockSelectMoved -= OnControllerBlockMove;
BattleboxHelper.Instance.OnBlockConfirmed -= OnControllerBlockConfirmed;
BattleboxHelper.Instance.OnBlockSelectMoved += OnControllerBlockMove;
BattleboxHelper.Instance.OnBlockConfirmed += OnControllerBlockConfirmed;
SetActionsVisible(true);
SetActionBtnState();
RefreshSkill();
RestoreLastOperation();
}
private void OnControllerBlockMove(BattleBlockData block)
{
ShowSkillCastHitRange(block);
}
private void OnControllerBlockConfirmed(BattleBlockData block)
{
ShowSkillCastHitRange();
OnBlockConfirmed(block, false);
}
//显示攻击范围选择指示器
void ShowAttackRangeSelector(SkillCastInstance skillCast)
{
currentSkill = skillCast;
isSelectMove = false;
BattleboxHelper.Instance.HideAllBlocks();
SetActionsVisible(false);
var blockList = BattleManager.Instance.GetSkillUseRange(m_currentRole, skillCast);
//prevent reselecting causing not showing hit range
_lastHitRangeOverBlock = null;
BattleboxHelper.Instance.ShowBlocks(m_currentRole, blockList, BattleBlockType.AttackZone, true);
}
private BattleBlockData _lastHitRangeOverBlock = null;
public override void Update()
{
base.Update();
//显示当前攻击范围
ShowSkillCastHitRange();
//寻找玩家点击的格子
var block = InputManager.Instance.GetMouseUpBattleBlock();
//没有选择格子
if (block == null) return;
//格子隐藏(原则上应该不会出现)
if (!block.gameObject.activeSelf) return;
//选择移动,但位置站人了
if (isSelectMove && battleModel.BlockHasRole(block.BattlePos.X, block.BattlePos.Y)) return;
//以下进行回调
//移动
OnBlockConfirmed(block, true);
}
private void ShowSkillCastHitRange(BattleBlockData block = null)
{
if (!isSelectMove)
{
var overBlock = block ?? InputManager.Instance.GetMouseOverBattleBlock();
if (overBlock != null && overBlock != _lastHitRangeOverBlock)
{
_lastHitRangeOverBlock = overBlock;
var range = BattleManager.Instance.GetSkillCoverBlocks(currentSkill, overBlock.BattlePos, m_currentRole.Pos);
BattleboxHelper.Instance.ShowRangeBlocks(range);
}
}
}
private void OnBlockConfirmed(BattleBlockData block, bool isMouseClick)
{
if (!BattleboxHelper.Instance.AnalogMoved && !isMouseClick)
return;
if (isSelectMove)
{
TryCallback(new BattleLoop.ManualResult() { movePos = block.BattlePos }); //移动
}
else //选择攻击
{
AIResult rst = new AIResult();
rst.AttackX = block.BattlePos.X;
rst.AttackY = block.BattlePos.Y;
rst.SkillCast = currentSkill;
TryCallback(new BattleLoop.ManualResult() { aiResult = rst });
}
}
void TryCallback(BattleLoop.ManualResult ret)
{
BattleboxHelper.Instance.HideAllBlocks(true);
OnManualAction?.Invoke(ret);
}
//点击了自动
public void OnAutoClicked()
{
TryCallback(new BattleLoop.ManualResult() { isAuto = true });
}
protected override void OnHidePanel()
{
SaveLastRightAction();
base.OnHidePanel();
m_currentRole = null;
m_CurSkillItems.Clear();
isSelectMove = false;
//隐藏格子
BattleboxHelper.Instance?.HideAllBlocks();
}
void SetActionBtnState()
{
bool canMove = m_currentRole.movedStep <= 0;
Move_Button.gameObject.BetterSetActive(canMove);
bool canPoison = m_currentRole.UsePoison >= 20 && m_currentRole.Tili >= 10;
UsePoison_Button.gameObject.BetterSetActive(canPoison);
bool canDepoison = m_currentRole.DePoison >= 20 && m_currentRole.Tili >= 10;
Depoison_Button.gameObject.BetterSetActive(canDepoison);
bool canHeal = m_currentRole.Heal >= 20 && m_currentRole.Tili >= 50;
Heal_Button.gameObject.BetterSetActive(canHeal);
bool isLastRole = BattleManager.Instance.GetModel().IsLastRole(m_currentRole);
Wait_Button.gameObject.BetterSetActive(!isLastRole);
RefreshRightButtonNavigation();
}
private List<Selectable> _ActiveButtons = new List<Selectable>();
void RefreshRightButtonNavigation()
{
_ActiveButtons.Clear();
_ActiveButtons.AddRange(RightActionBtns.Where(btn => btn.gameObject.activeSelf));
NavigateUtil.SetUpNavigation(_ActiveButtons, _ActiveButtons.Count, 1, true);
}
void RefreshSkill()
{
m_CurSkillItems.Clear();
var skillCastList = m_currentRole.GetSkillsList(true);
Action<int, SkillUIItem, SkillCastInstance> OnSkillItemCreate = (idx, item, data) =>
{
m_CurSkillItems.Add(item);
item.OnSkillItemClick -= OnSelectSkillItem;
item.OnSkillItemClick += OnSelectSkillItem;
};
MonoUtil.GenerateMonoElementsWithCacheList(m_SkillItemPrefabPath, skillCastList, m_CacheSkillItems, Skills_RectTransform, OnSkillItemCreate);
NavigateUtil.SetUpNavigation(m_CurSkillItems, 1, m_CurSkillItems.Count);
}
void OnSelectSkillItem(SkillUIItem item)
{
m_currentRole.CurrentSkill = m_CurSkillItems.IndexOf(item);
m_LastOperateData.RightActionIdx = -1;
m_LastOperateData.SkillIdx = m_currentRole.CurrentSkill;
m_currentRole.SwitchAnimationToSkill(item.GetSkill().Data);
ShowAttackRangeSelector(item.GetSkill());
}
public void OnCancelClick()
{
if (IsSelectingBox)
OnCancelBoxSelection();
else
TryCallback(new BattleLoop.ManualResult() { isRevert = true });
}
public void OnMoveClick()
{
ResetSkillOperateIndex();
isSelectMove = true;
_lastHitRangeOverBlock = null;
SetActionsVisible(false);
BattleboxHelper.Instance.ShowBlocks(m_currentRole, moveRange, BattleBlockType.MoveZone, false);
}
public void OnUsePoisonClick()
{
ResetSkillOperateIndex();
var skillCast = new PoisonSkillCastInstance(m_currentRole.UsePoison);
ShowAttackRangeSelector(skillCast);
}
public void OnDepoisonClick()
{
ResetSkillOperateIndex();
var skillCast = new DePoisonSkillCastInstance(m_currentRole.DePoison);
ShowAttackRangeSelector(skillCast);
}
void OnHealClick()
{
if (!Heal_Button.gameObject.activeSelf)
return;
ResetSkillOperateIndex();
var skillCast = new HealSkillCastInstance(m_currentRole.Heal);
ShowAttackRangeSelector(skillCast);
}
async void OnUseItemClick()
{
ResetSkillOperateIndex();
Func<LItemConfig, bool> itemFilterFunc = item => item.GetItemType() == Jyx2ItemType.Costa
|| item.GetItemType() == Jyx2ItemType.Anqi;
Action<int> OnItemSelected = itemId =>
{
if (itemId == -1)
return;
var item = LuaToCsBridge.ItemTable[itemId];
if (item == null)
return;
if (item.GetItemType() == Jyx2ItemType.Costa) //使用道具逻辑
{
if (m_currentRole.CanUseItem(itemId))
{
TryCallback(new BattleLoop.ManualResult() { aiResult = new AIResult() { Item = item } });
}
}
else if (item.GetItemType() == Jyx2ItemType.Anqi) //使用暗器逻辑
{
var skillCast = new AnqiSkillCastInstance(m_currentRole.Anqi, item);
ShowAttackRangeSelector(skillCast);
}
};
await Jyx2_UIManager.Instance.ShowUIAsync(nameof(BagUIPanel), OnItemSelected, itemFilterFunc);
}
void OnWaitClick()
{
TryCallback(new BattleLoop.ManualResult() { isWait = true });
ResetSkillOperateIndex();
}
void OnRestClick()
{
TryCallback(new BattleLoop.ManualResult() { aiResult = new AIResult() { IsRest = true } });
ResetSkillOperateIndex();
}
public void OnSurrenderClick()
{
Action onConfirm = () => TryCallback(new BattleLoop.ManualResult() { isSurrender = true });
MessageBox.ConfirmOrCancel("确定投降并放弃本场战斗?".GetContent(nameof(BattleActionUIPanel)), onConfirm);
}
public void OnCancelBoxSelection()
{
BattleboxHelper.Instance.HideAllBlocks(true);
SetActionsVisible(true);
RestoreLastOperation();
}
public void TryFocusOnCurrentSkill()
{
if (m_CurSkillItems.Count == 0)
return;
var idx = m_LastOperateData.SkillIdx;
idx = Mathf.Clamp(idx, 0, m_CurSkillItems.Count - 1);
m_CurSkillItems[idx].Select(false);
}
public void TryFocusOnRightAction()
{
var selectedBtn = RightActionBtns.SafeGet(m_LastOperateData.RightActionIdx);
if(selectedBtn == null || !selectedBtn.gameObject.activeSelf)
selectedBtn = RightActionBtns.FirstOrDefault(btn => btn.gameObject.activeSelf);
if(selectedBtn != null)
EventSystem.current.SetSelectedGameObject(selectedBtn.gameObject);
else
EventSystem.current.SetSelectedGameObject(Rest_Button.gameObject);
}
private void SetActionsVisible(bool isVisible)
{
MainActions_RectTransform.gameObject.BetterSetActive(isVisible);
BlockNotice_RectTransform.gameObject.BetterSetActive(!isVisible);
}
public bool IsFocusOnSkillsItems
{
get
{
var curSelect = EventSystem.current.currentSelectedGameObject;
if (curSelect == null)
return false;
if (!curSelect.activeInHierarchy)
return false;
return m_CurSkillItems.Any(item => item.gameObject == curSelect);
}
}
#region 操作缓存
private void ResetOperationIfNotSameRole()
{
if (m_currentRole == null || m_currentRole.GetJyx2RoleId() != m_LastOperateData.RoleId)
{
m_LastOperateData.ResetData();
}
}
private void ResetSkillOperateIndex()
{
m_LastOperateData.SkillIdx = -1;
}
private void RestoreLastOperation()
{
ResetOperationIfNotSameRole();
if (m_LastOperateData.SkillIdx >= 0)
{
TryFocusOnCurrentSkill();
}
else
{
TryFocusOnRightAction();
}
}
private void SaveLastRightAction()
{
if (m_currentRole == null)
return;
var curSelect = EventSystem.current?.currentSelectedGameObject;
m_LastOperateData.RoleId = m_currentRole.GetJyx2RoleId();
m_LastOperateData.RightActionIdx = RightActionBtns.FindIndex(btn => btn.gameObject == curSelect);
}
#endregion
}
| jynew/jyx2/Assets/Scripts/UI/BattleActionUIPanel.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/UI/BattleActionUIPanel.cs",
"repo_id": "jynew",
"token_count": 5254
} | 1,580 |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CompassModel
{
private bool _isVisible;
public bool isVisible
{
get { return _isVisible; }
set
{
var temp = _isVisible;
_isVisible = value;
if (_isVisible != temp)
ValueChanged();
}
}
public delegate void ValueChange(object sender, EventArgs e);
public event ValueChange OnValueChanged;
private void ValueChanged()
{
if (OnValueChanged != null)
{
OnValueChanged(this, null);
}
}
}
| jynew/jyx2/Assets/Scripts/UI/CompassModel.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/UI/CompassModel.cs",
"repo_id": "jynew",
"token_count": 289
} | 1,581 |
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| jynew/jyx2/Assets/Scripts/UI/GameInfoPanel.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/UI/GameInfoPanel.cs.meta",
"repo_id": "jynew",
"token_count": 93
} | 1,582 |
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| jynew/jyx2/Assets/Scripts/UI/HPBar.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/UI/HPBar.cs.meta",
"repo_id": "jynew",
"token_count": 96
} | 1,583 |
using Jyx2.Middleware;
using UnityEngine;
using UnityEngine.UI;
namespace Jyx2
{
public class MainMenuTopBarUI : MonoBehaviour
{
[SerializeField] private Button githubBtn;
[SerializeField] private Button contributorsBtn;
[SerializeField] private Button issuesBtn;
[SerializeField] private Button shameListBtn;
[SerializeField] private Button bilibiliBtn;
[SerializeField] private Button releaseNoteBtn;
[SerializeField] private Button donateBtn;
private void OnEnable()
{
ReleaseNotePanel.ShowReleaseNoteIfPossible();
}
public void OnReleaseNoteBtnClick()
{
ReleaseNotePanel.ShowReleaseNoteAnyway();
}
public void OnOpenURL(string url)
{
Tools.openURL(url);
}
private void Start()
{
//知大虾 20221206,版号合规性问题,避免纠纷,在移动端关闭捐助按钮。
if (Application.isMobilePlatform)
{
donateBtn.gameObject.SetActive(false);
}
}
}
} | jynew/jyx2/Assets/Scripts/UI/MainMenuTopBarUI.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/UI/MainMenuTopBarUI.cs",
"repo_id": "jynew",
"token_count": 555
} | 1,584 |
/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using Jyx2;
using Jyx2.Middleware;
using System;
using System.Collections;
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using Jyx2.Util;
using Jyx2.UINavigation;
using UnityEngine.EventSystems;
public class SelectRoleParams
{
public List<RoleInstance> roleList = new List<RoleInstance>();
public List<RoleInstance> selectList = new List<RoleInstance>();
public Func<RoleInstance, bool> mustSelect;
public Action<SelectRoleParams> callback;
public int maxCount = 1;//最大选择人数
public string title = "选择角色";
public bool canCancel = true;//默认可以取消选择
public bool needCloseAfterClickOK = true;//点击确认之后是否需要关闭 如果不需要关闭 那么刷新下面板
public bool IsFull => selectList.Count >= maxCount || selectList.Count >= roleList.Count;
public bool isDefaultSelect = true;
//默认选择角色和必须上场的角色
public bool isCancelClick = false;//是否点击取消
public void SetDefaultRole()
{
if (selectList.Count > 0 || roleList.Count <= 0)
return;
for (int i = 0; i < roleList.Count; i++)
{
RoleInstance role = roleList[i];
if (IsRoleMustSelect(role))
{
if (role.Hp <= 0) role.Hp = 1;
selectList.Add(role);
}
}
if (selectList.Count <= 0)
selectList.Add(roleList[0]);
}
public bool IsRoleMustSelect(RoleInstance role)
{
return mustSelect?.Invoke(role) ?? false;
}
}
public partial class SelectRolePanel : Jyx2_UIBase
{
[SerializeField]
private string m_RoleItemPrefabPath;
private List<RoleUIItem> m_AvailableRoleItems = new List<RoleUIItem>();
private List<RoleUIItem> m_CachedRolesItems = new List<RoleUIItem>();
public bool IsCancelBtnEnable => CancelBtn_Button.gameObject.activeSelf;
public bool IsAllSelectBtnEnable => AllBtn_Button.gameObject.activeSelf;
public static UniTask<List<RoleInstance>> WaitForSelectConfirm(SelectRoleParams paras)
{
var t = new UniTaskCompletionSource<List<RoleInstance>>();
paras.callback = (ret) =>
{
t.TrySetResult(ret.selectList);
};
return t.Task;
}
SelectRoleParams m_params;
private List<Selectable> m_RightButtons = new List<Selectable>();
protected override void OnCreate()
{
InitTrans();
BindListener(ConfirmBtn_Button, OnConfirmClick, false);
BindListener(CancelBtn_Button, OnCancelClick, false);
BindListener(AllBtn_Button, OnAllClick, false);
m_RightButtons.Add(ConfirmBtn_Button);
m_RightButtons.Add(CancelBtn_Button);
m_RightButtons.Add(AllBtn_Button);
}
protected override void OnShowPanel(params object[] allParams)
{
base.OnShowPanel(allParams);
m_params = allParams[0] as SelectRoleParams;
if (m_params == null || m_params.roleList.Count <= 0)
{
Debug.LogError("selectRolePanel params is null");
return;
}
if (m_params.isDefaultSelect)
{
m_params.SetDefaultRole();//如果没有选择 默认选择一个
}
TitleText_Text.text = m_params.title;
ShowBtns();
RefreshRoleItems();
}
void ShowBtns()
{
AllBtn_Button.gameObject.BetterSetActive(m_params.maxCount > 1);
CancelBtn_Button.gameObject.SetActive(m_params.canCancel);
}
void RefreshRoleItems(bool isSelectDefault = true)
{
m_AvailableRoleItems.Clear();
if (m_params.roleList == null || m_params.roleList.Count <= 0)
return;
int aliveRoleCount = m_params.roleList.Count(role => role.Hp > 0);
if (aliveRoleCount == 0 && m_params.roleList.Count > 0)
m_params.roleList[0].Hp = 1;
Action<int, RoleUIItem, RoleInstance> onRoleItemCreate = (idx, item, data) =>
{
m_AvailableRoleItems.Add(item);
item.SetState(m_params.selectList.Contains(data), false);
item.OnSelectStateChange -= OnItemClick;
item.OnSelectStateChange += OnItemClick;
};
MonoUtil.GenerateMonoElementsWithCacheList(m_RoleItemPrefabPath, m_params.roleList, m_CachedRolesItems, RoleParent_GridLayoutGroup.transform, onRoleItemCreate);
int col = RoleParent_GridLayoutGroup.constraintCount;
int row = NavigateUtil.GetGroupCount(m_AvailableRoleItems.Count, col);
NavigateUtil.SetUpNavigation(m_AvailableRoleItems, row, col);
SetUpRoleNavigationWithRightBtns(row, col);
if(isSelectDefault)
SelectDefaultRoleItem();
}
private void SetUpRoleNavigationWithRightBtns(int row, int col)
{
var rightItems = NavigateUtil.GetEdgeItems(m_AvailableRoleItems, row, col, NavigationDirection.Right);
if (rightItems.Count == 0)
return;
Navigation newNavigation;
var activeBtns = m_RightButtons.FindAll(btn => btn.gameObject.activeSelf);
NavigateUtil.SetUpNavigation(activeBtns, activeBtns.Count, 1, true);
foreach (var btn in activeBtns)
{
newNavigation = btn.navigation;
newNavigation.selectOnLeft = rightItems[0].GetSelectable();
btn.navigation = newNavigation;
}
foreach(var roleItem in rightItems)
{
newNavigation = roleItem.navigation;
newNavigation.selectOnRight = ConfirmBtn_Button;
roleItem.navigation = newNavigation;
}
}
void SelectDefaultRoleItem()
{
var role = m_params.selectList.FirstOrDefault();
var item = m_AvailableRoleItems.Find(item => role == item.GetShowRole());
if (item == null && m_AvailableRoleItems.Count > 0)
item = m_AvailableRoleItems[0];
if(item != null)
{
EventSystem.current.SetSelectedGameObject(item.gameObject);
}
}
void OnItemClick(RoleUIItem item, bool willBeSelected)
{
RoleInstance role = item.GetShowRole();
if (!willBeSelected)
{
bool isRoleMustSelect = m_params.IsRoleMustSelect(role);
if (isRoleMustSelect)
{
item.SetState(true, false);
GameUtil.DisplayPopinfo("此角色强制上场");
return;
}
m_params.selectList.Remove(role);
}
else
{
if (m_params.IsFull)
{
item.SetState(false, false);
GameUtil.DisplayPopinfo($"最多只能选择{m_params.maxCount}人");
return;
}
m_params.selectList.Add(role);
}
}
public void OnConfirmClick()
{
if (m_params.selectList.Count == 0)
{
GameUtil.DisplayPopinfo($"未选择任何人");
return;
}
SelectRoleParams param = m_params;
if (m_params.callback == null) //说明不需要回调 直接刷新面板
{
RefreshRoleItems();
}
else
{
if (m_params.needCloseAfterClickOK)
Jyx2_UIManager.Instance.HideUI(nameof(SelectRolePanel));
param.callback(param);
}
}
public void OnCancelClick()
{
m_params.isCancelClick = true;
SelectRoleParams param = m_params;
Jyx2_UIManager.Instance.HideUI(nameof(SelectRolePanel));
param.callback(param);
}
public void OnAllClick()
{
if (m_params == null)
return;
var allRoles = m_params.roleList;
var selectRoles = m_params.selectList;
if(m_params.IsFull)
{
selectRoles.RemoveAll(role => !m_params.IsRoleMustSelect(role));
RefreshRoleItems(false);
}
else
{
for(int i = 0;i < allRoles.Count && !m_params.IsFull; ++i)
{
if (selectRoles.Contains(allRoles[i]))
continue;
selectRoles.Add(allRoles[i]);
}
RefreshRoleItems(false);
//全选后手柄导航锁定到确认按钮上
EventSystem.current.SetSelectedGameObject(ConfirmBtn_Button.gameObject);
}
}
protected override void OnHidePanel()
{
base.OnHidePanel();
m_params = null;
}
}
| jynew/jyx2/Assets/Scripts/UI/SelectRolePanel.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/UI/SelectRolePanel.cs",
"repo_id": "jynew",
"token_count": 4231
} | 1,585 |
fileFormatVersion: 2
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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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| jynew/jyx2/Assets/Scripts/UI/UIComponents/ControllerButtonNotice.cs.meta/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/UI/UIComponents/ControllerButtonNotice.cs.meta",
"repo_id": "jynew",
"token_count": 96
} | 1,586 |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public partial class BattleActionUIPanel
{
private RectTransform MainActions_RectTransform;
private VerticalLayoutGroup RightActions_VerticalLayoutGroup;
private Button Move_Button;
private Button UsePoison_Button;
private Button Depoison_Button;
private Button Heal_Button;
private Button Item_Button;
private Button Wait_Button;
private Button Rest_Button;
private RectTransform Skills_RectTransform;
private RectTransform BlockNotice_RectTransform;
private Button Surrender_Button;
private Button Cancel_Button;
public void InitTrans()
{
MainActions_RectTransform = transform.Find("MainActions").GetComponent<RectTransform>();
RightActions_VerticalLayoutGroup = transform.Find("MainActions/RightActions").GetComponent<VerticalLayoutGroup>();
Move_Button = transform.Find("MainActions/RightActions/Move").GetComponent<Button>();
UsePoison_Button = transform.Find("MainActions/RightActions/UsePoison").GetComponent<Button>();
Depoison_Button = transform.Find("MainActions/RightActions/Depoison").GetComponent<Button>();
Heal_Button = transform.Find("MainActions/RightActions/Heal").GetComponent<Button>();
Item_Button = transform.Find("MainActions/RightActions/Item").GetComponent<Button>();
Wait_Button = transform.Find("MainActions/RightActions/Wait").GetComponent<Button>();
Rest_Button = transform.Find("MainActions/RightActions/Rest").GetComponent<Button>();
Skills_RectTransform = transform.Find("MainActions/Skills").GetComponent<RectTransform>();
BlockNotice_RectTransform = transform.Find("BlockNotice").GetComponent<RectTransform>();
Surrender_Button = transform.Find("Surrender").GetComponent<Button>();
Cancel_Button = transform.Find("Cancel").GetComponent<Button>();
}
}
| jynew/jyx2/Assets/Scripts/UI/UIData/BattleActionUIPanel_UIData.cs/0 | {
"file_path": "jynew/jyx2/Assets/Scripts/UI/UIData/BattleActionUIPanel_UIData.cs",
"repo_id": "jynew",
"token_count": 530
} | 1,587 |
/*
* 金庸群侠传3D重制版
* https://github.com/jynew/jynew
*
* 这是本开源项目文件头,所有代码均使用MIT协议。
* 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。
*
* 金庸老先生千古!
*/
using Jyx2;
using Jyx2.Middleware;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Cysharp.Threading.Tasks;
using i18n.TranslatorDef;
using UnityEngine;
using UnityEngine.UI;
using Jyx2.UINavigation;
using Jyx2.Util;
using System.Linq;
using UnityEngine.EventSystems;
public partial class XiakeUIPanel : Jyx2_UIBase
{
[SerializeField]
private string m_RoleItemPrefabPath;
[SerializeField]
private List<Selectable> m_RightButtons = new List<Selectable>();
private List<Selectable> m_VisibleBtns = new List<Selectable>();
public override UILayer Layer => UILayer.NormalUI;
List<RoleInstance> m_roleList = new List<RoleInstance>();
RoleUIItem m_CurSelecRoleItem;
RoleInstance m_currentRole;
private List<RoleUIItem> m_CachedRoleItems = new List<RoleUIItem>();
private List<RoleUIItem> m_AvailableRoleItems = new List<RoleUIItem>();
public int CurItemIdx => m_AvailableRoleItems.IndexOf(m_CurSelecRoleItem);
private List<Selectable> m_OperationBtns = new List<Selectable>();
public bool IsSelectOnOpertaionBtn
{
get
{
var curSelect = EventSystem.current?.currentSelectedGameObject;
if (curSelect == null)
return false;
if (!curSelect.activeInHierarchy)
return false;
if (!m_OperationBtns.Exists(btn => btn.gameObject == curSelect))
return false;
return true;
}
}
protected override void OnCreate()
{
InitTrans();
IsBlockControl = true;
BindListener(BackButton_Button, OnBackClick, false);
BindListener(LeaveButton_Button, OnLeaveClick);
BindListener(ButtonHeal_Button, OnHealClick);
BindListener(ButtonDetoxicate_Button, OnDetoxicateClick);
BindListener(ButtonSelectWeapon_Button, OnWeaponClick);
BindListener(ButtonSelectArmor_Button, OnArmorClick);
BindListener(ButtonSelectBook_Button, OnXiulianClick);
m_OperationBtns.Add(LeaveButton_Button);
m_OperationBtns.Add(ButtonHeal_Button);
m_OperationBtns.Add(ButtonDetoxicate_Button);
m_OperationBtns.Add(ButtonSelectWeapon_Button);
m_OperationBtns.Add(ButtonSelectArmor_Button);
m_OperationBtns.Add(ButtonSelectBook_Button);
}
protected override void OnShowPanel(params object[] allParams)
{
base.OnShowPanel(allParams);
m_currentRole = allParams[0] as RoleInstance;
if (allParams.Length > 1)
m_roleList = allParams[1] as List<RoleInstance>;
DoRefresh();
}
void DoRefresh()
{
RefreshRoleItems();
RefreshCurrentRole();
}
void RefreshCurrentRole()
{
if (m_currentRole == null)
{
Debug.LogError("has not current role");
return;
}
NameText_Text.text = m_currentRole.Name;
InfoText_Text.text = GetInfoText(m_currentRole);
SkillText_Text.text = GetSkillText(m_currentRole);
ItemsText_Text.text = GetItemsText(m_currentRole);
bool canDepoison = m_currentRole.DePoison >= 20 && m_currentRole.Tili >= 10;
ButtonDetoxicate_Button.gameObject.SetActive(canDepoison);
bool canHeal = m_currentRole.Heal >= 20 && m_currentRole.Tili >= 50;
ButtonHeal_Button.gameObject.SetActive(canHeal);
PreImage_Image.LoadAsyncForget(m_currentRole.GetPic());
AdjustRightButtonNavigation();
TryFocusOnRightButton();
}
void RefreshRoleItems()
{
m_AvailableRoleItems.Clear();
Action<int, RoleUIItem, RoleInstance> onRoleItemCreate = (idx, item, data) =>
{
m_AvailableRoleItems.Add(item);
item.SetState(m_currentRole == data, false);
item.OnSelectStateChange -= OnItemClick;
item.OnSelectStateChange += OnItemClick;
};
MonoUtil.GenerateMonoElementsWithCacheList(m_RoleItemPrefabPath, m_roleList, m_CachedRoleItems, RoleParent_RectTransform, onRoleItemCreate);
NavigateUtil.SetUpNavigation(m_AvailableRoleItems, m_AvailableRoleItems.Count, 1);
SetUpRoleItemRightNavigation();
PreSelectRoleItem();
}
void SetUpRoleItemRightNavigation()
{
foreach (var role in m_AvailableRoleItems)
{
var nav = role.navigation;
nav.selectOnRight = LeaveButton_Button;
}
}
void AdjustRightButtonNavigation()
{
m_VisibleBtns.Clear();
var visibleBtns = m_RightButtons.Where(btn => btn.gameObject.activeInHierarchy);
m_VisibleBtns.AddRange(visibleBtns);
NavigateUtil.SetUpNavigation(m_VisibleBtns, m_VisibleBtns.Count, 1);
}
public void TryFocusOnRightButton()
{
if (!IsSelectOnOpertaionBtn)
EventSystem.current.SetSelectedGameObject(LeaveButton_Button.gameObject);
}
void PreSelectRoleItem()
{
if (m_AvailableRoleItems.Count == 0)
return;
int idx = -1;
if (m_currentRole != null)
idx = m_AvailableRoleItems.FindIndex(item => item.GetShowRole() == m_currentRole);
if (idx == -1) idx = 0;
m_AvailableRoleItems[idx].SetState(true);
}
void OnItemClick(RoleUIItem item, bool willBeSelected)
{
if (m_CurSelecRoleItem == item)
return;
if (m_CurSelecRoleItem != null)
m_CurSelecRoleItem.SetState(false, false);
m_CurSelecRoleItem = item;
m_CurSelecRoleItem.SetState(true, false);
m_currentRole = m_CurSelecRoleItem.GetShowRole();
RefreshCurrentRole();
if (NavigateUtil.IsNavigateInputLastFrame())
{
NavigateUtil.TryFocusInScrollRect(m_CurSelecRoleItem);
}
}
string GetInfoText(RoleInstance role)
{
StringBuilder sb = new StringBuilder();
var color = role.GetMPColor();
var color1 = role.GetHPColor1();
var color2 = role.GetHPColor2();
//---------------------------------------------------------------------------
//sb.AppendLine($"等级 {role.Level}");
//sb.AppendLine($"体力 {role.Tili}/{GameConst.MAX_ROLE_TILI}");
//sb.AppendLine($"生命 <color={color1}>{role.Hp}</color>/<color={color2}>{role.MaxHp}</color>");
//sb.AppendLine($"内力 <color={color}>{role.Mp}/{role.MaxMp}</color>");
//sb.AppendLine($"经验 {role.Exp}/{role.GetLevelUpExp()}");
//sb.AppendLine();
//sb.AppendLine($"攻击 {role.Attack}");
//sb.AppendLine($"防御 {role.Defence}");
//sb.AppendLine($"轻功 {role.Qinggong}");
//sb.AppendLine($"医疗 {role.Heal}");
//sb.AppendLine($"解毒 {role.DePoison}");
//sb.AppendLine($"用毒 {role.UsePoison}");
//sb.AppendLine();
//sb.AppendLine($"拳掌 {role.Quanzhang}");
//sb.AppendLine($"御剑 {role.Yujian}");
//sb.AppendLine($"耍刀 {role.Shuadao}");
//sb.AppendLine($"特殊 {role.Qimen}");
//sb.AppendLine($"暗器 {role.Anqi}");
//---------------------------------------------------------------------------
//特定位置的翻译【XiakePanel角色信息显示大框的信息】
//---------------------------------------------------------------------------
sb.AppendLine(string.Format("等级 {0}".GetContent(nameof(XiakeUIPanel)), role.Level));
sb.AppendLine(string.Format("体力 {0}/{1}".GetContent(nameof(XiakeUIPanel)), role.Tili, GameConst.MAX_ROLE_TILI));
sb.AppendLine(string.Format("生命 <color={0}>{1}</color>/<color={2}>{3}</color>".GetContent(nameof(XiakeUIPanel)), color1, role.Hp, color2,
role.MaxHp));
sb.AppendLine(string.Format("内力 <color={0}>{1}/{2}</color>".GetContent(nameof(XiakeUIPanel)), color, role.Mp, role.MaxMp));
sb.AppendLine(string.Format("经验 {0}/{1}".GetContent(nameof(XiakeUIPanel)), role.Exp, role.GetLevelUpExp()));
sb.AppendLine();
sb.AppendLine(string.Format("攻击 {0}".GetContent(nameof(XiakeUIPanel)), role.Attack));
sb.AppendLine(string.Format("防御 {0}".GetContent(nameof(XiakeUIPanel)), role.Defence));
sb.AppendLine(string.Format("轻功 {0}".GetContent(nameof(XiakeUIPanel)), role.Qinggong));
sb.AppendLine(string.Format("医疗 {0}".GetContent(nameof(XiakeUIPanel)), role.Heal));
sb.AppendLine(string.Format("解毒 {0}".GetContent(nameof(XiakeUIPanel)), role.DePoison));
sb.AppendLine(string.Format("用毒 {0}".GetContent(nameof(XiakeUIPanel)), role.UsePoison));
sb.AppendLine();
sb.AppendLine(string.Format("拳掌 {0}".GetContent(nameof(XiakeUIPanel)), role.Quanzhang));
sb.AppendLine(string.Format("御剑 {0}".GetContent(nameof(XiakeUIPanel)), role.Yujian));
sb.AppendLine(string.Format("耍刀 {0}".GetContent(nameof(XiakeUIPanel)), role.Shuadao));
sb.AppendLine(string.Format("特殊 {0}".GetContent(nameof(XiakeUIPanel)), role.Qimen));
sb.AppendLine(string.Format("暗器 {0}".GetContent(nameof(XiakeUIPanel)), role.Anqi));
//---------------------------------------------------------------------------
//---------------------------------------------------------------------------
return sb.ToString();
}
string GetSkillText(RoleInstance role)
{
StringBuilder sb = new StringBuilder();
foreach (var skill in role.Wugongs)
{
sb.AppendLine(skill.Name + " " + skill.GetLevel());
}
return sb.ToString();
}
string GetItemsText(RoleInstance role)
{
StringBuilder sb = new StringBuilder();
var weapon = role.GetWeapon();
sb.AppendLine("武器:".GetContent(nameof(XiakeUIPanel)) + (weapon == null ? "" : weapon.Name));
var armor = role.GetArmor();
sb.AppendLine("防具:".GetContent(nameof(XiakeUIPanel)) + (armor == null ? "" : armor.Name));
var xiulianItem = role.GetXiulianItem();
sb.AppendLine("修炼:".GetContent(nameof(XiakeUIPanel)) + (xiulianItem == null
? ""
: xiulianItem.Name + $"({role.ExpForItem}/{role.GetFinishedExpForItem()})"));
return sb.ToString();
}
public void OnBackClick()
{
Jyx2_UIManager.Instance.HideUI(nameof(XiakeUIPanel));
}
// added handle leave chat logic
// by eaphone at 2021/6/6
void OnLeaveClick()
{
var curMap = LevelMaster.GetCurrentGameMap();
if (!curMap.Tags.Contains("WORLDMAP") && RuntimeEnvSetup.CurrentModConfig.EnableKickTeammateBigMapOnly)
{
GameUtil.DisplayPopinfo("必须在大地图才可以角色离队");
return;
}
if (m_currentRole == null)
return;
if (!m_roleList.Contains(m_currentRole))
return;
if (m_currentRole.IsPlayerRole)
{
GameUtil.DisplayPopinfo("主角不能离开队伍");
return;
}
Action onCanceled = () => EventSystem.current.SetSelectedGameObject(LeaveButton_Button.gameObject);
MessageBox.ConfirmOrCancel("确定让该角色离开队伍?", DoCharacterLeaveTeam, onCanceled);
}
private void DoCharacterLeaveTeam()
{
if (m_currentRole == null)
return;
var eventLuaPath = LuaToCsBridge.CharacterTable[m_currentRole.GetJyx2RoleId()].LeaveStoryId;
if (!string.IsNullOrEmpty(eventLuaPath))
{
PlayLeaveStory(eventLuaPath).Forget();
}
else
{
GameRuntimeData.Instance.LeaveTeam(m_currentRole.GetJyx2RoleId());
RefreshView();
}
}
async UniTask PlayLeaveStory(string story)
{
gameObject.SetActive(false);
var eventPath = string.Format(RuntimeEnvSetup.CurrentModConfig.LuaFilePatten, story);
await Jyx2.LuaExecutor.Execute(eventPath);
gameObject.SetActive(true);
RefreshView();
}
void RefreshView()
{
m_roleList.Remove(m_currentRole);
m_currentRole = GameRuntimeData.Instance.Player;
DoRefresh();
}
GameRuntimeData runtime
{
get { return GameRuntimeData.Instance; }
}
async void OnWeaponClick()
{
Action<int> onItemSelect = (itemId) =>
{
var item = LuaToCsBridge.ItemTable[itemId];
//选择了当前使用的装备,则卸下
if (m_currentRole.Weapon == itemId)
{
m_currentRole.UnequipItem(m_currentRole.GetWeapon());
m_currentRole.Weapon = -1;
}
//否则更新
else
{
m_currentRole.UnequipItem(m_currentRole.GetWeapon());
m_currentRole.Weapon = itemId;
m_currentRole.UseItem(m_currentRole.GetWeapon());
runtime.SetItemUser(item.Id, m_currentRole.GetJyx2RoleId());
}
};
Func<LItemConfig, bool> itemFilterFunc = item => item.IsWeapon() && (item.IsBeingUsedBy(m_currentRole) || item.NoItemUser());
await SelectFromBag(onItemSelect, itemFilterFunc, m_currentRole.Weapon);
}
async void OnArmorClick()
{
Action<int> onItemSelect = (itemId) =>
{
var item = LuaToCsBridge.ItemTable[itemId];
if (m_currentRole.Armor == itemId)
{
m_currentRole.UnequipItem(m_currentRole.GetArmor());
m_currentRole.Armor = -1;
}
else
{
m_currentRole.UnequipItem(m_currentRole.GetArmor());
m_currentRole.Armor = itemId;
m_currentRole.UseItem(m_currentRole.GetArmor());
runtime.SetItemUser(item.Id, m_currentRole.GetJyx2RoleId());
}
};
Func<LItemConfig, bool> itemFilterFunc = item => item.IsArmor() && (item.IsBeingUsedBy(m_currentRole) || item.NoItemUser());
await SelectFromBag(onItemSelect, itemFilterFunc, m_currentRole.Armor);
}
async void OnXiulianClick()
{
async void onItemSelect(int itemId)
{
var item = LuaToCsBridge.ItemTable[itemId];
if (m_currentRole.Xiulianwupin == itemId)
{
runtime.SetItemUser(item.Id, -1);
m_currentRole.ExpForItem = 0;
m_currentRole.Xiulianwupin = -1;
}
else
{
if (item.NeedCastration == 1) //辟邪剑谱和葵花宝典
{
await GameUtil.ShowYesOrNoCastrate(m_currentRole, () =>
{
if (m_currentRole.GetXiulianItem() != null)
{
runtime.SetItemUser(m_currentRole.Xiulianwupin, -1);
m_currentRole.ExpForItem = 0;
}
m_currentRole.Xiulianwupin = itemId;
runtime.SetItemUser(item.Id, m_currentRole.GetJyx2RoleId());
RefreshCurrentRole();
});
}
else
{
if (m_currentRole.GetXiulianItem() != null)
{
runtime.SetItemUser(m_currentRole.Xiulianwupin, -1);
m_currentRole.ExpForItem = 0;
}
m_currentRole.Xiulianwupin = itemId;
runtime.SetItemUser(item.Id, m_currentRole.GetJyx2RoleId());
}
}
}
Func<LItemConfig, bool> itemFilterFunc = item => item.IsBook() && (item.IsBeingUsedBy(m_currentRole) || item.NoItemUser());
await SelectFromBag(onItemSelect, itemFilterFunc, m_currentRole.Xiulianwupin);
}
async UniTask SelectFromBag(Action<int> Callback, Func<LItemConfig, bool> filter, int current_itemId)
{
this.gameObject.SetActive(false);
await Jyx2_UIManager.Instance.ShowUIAsync(nameof(BagUIPanel), new Action<int>((itemId) =>
{
this.gameObject.SetActive(true);
if (itemId != -1 && !m_currentRole.CanUseItem(itemId))
{
var item = LuaToCsBridge.ItemTable[itemId];
GameUtil.DisplayPopinfo((int)item.ItemType == 1 ? "此人不适合配备此物品" : "此人不适合修炼此物品");
return;
}
if (itemId != -1)
{
//卸下或使用选择装备
Callback(itemId);
}
RefreshCurrentRole();
}), filter, current_itemId);
}
async void OnHealClick()
{
SelectRoleParams selectParams = new SelectRoleParams();
selectParams.roleList = m_roleList;
selectParams.title = "选择需要医疗的人";
selectParams.isDefaultSelect = false;
selectParams.callback = (cbParam) =>
{
this.gameObject.SetActive(true);
StoryEngine.BlockPlayerControl = false;
if (cbParam.isCancelClick == true)
{
return;
}
if (cbParam.selectList.Count <= 0)
{
return;
}
var selectRole = cbParam.selectList[0]; //默认只会选择一个
var skillCast = new HealSkillCastInstance(m_currentRole.Heal);
var result =
LuaExecutor.CallLua<SkillCastResult, RoleInstance, RoleInstance, SkillCastInstance, BattleBlockVector>("Jyx2.Battle.DamageCaculator.GetSkillResult", m_currentRole, selectRole, skillCast, new BattleBlockVector(0, 0));
result.Run();
if (result.heal > 0)
{
m_currentRole.Tili -= 2;
}
DoRefresh();
};
this.gameObject.SetActive(false);
await Jyx2_UIManager.Instance.ShowUIAsync(nameof(SelectRolePanel), selectParams);
}
async void OnDetoxicateClick()
{
SelectRoleParams selectParams = new SelectRoleParams();
selectParams.roleList = m_roleList;
selectParams.title = "选择需要解毒的人";
selectParams.isDefaultSelect = false;
selectParams.callback = (cbParam) =>
{
this.gameObject.SetActive(true);
StoryEngine.BlockPlayerControl = false;
if (cbParam.isCancelClick == true)
{
return;
}
if (cbParam.selectList.Count <= 0)
{
return;
}
var selectRole = cbParam.selectList[0]; //默认只会选择一个
var skillCast = new DePoisonSkillCastInstance(m_currentRole.DePoison);
var result =
LuaExecutor.CallLua<SkillCastResult, RoleInstance, RoleInstance, SkillCastInstance, BattleBlockVector>("Jyx2.Battle.DamageCaculator.GetSkillResult", m_currentRole, selectRole, skillCast, new BattleBlockVector(0, 0));
result.Run();
if (result.depoison < 0)
{
m_currentRole.Tili -= 2;
}
DoRefresh();
};
this.gameObject.SetActive(false);
await Jyx2_UIManager.Instance.ShowUIAsync(nameof(SelectRolePanel), selectParams);
}
public void TabLeft()
{
SelectRoleItem(CurItemIdx - 1);
}
public void TabRight()
{
SelectRoleItem(CurItemIdx + 1);
}
public void SelectRoleItem(int idx)
{
if (idx < 0 || idx >= m_AvailableRoleItems.Count)
return;
m_AvailableRoleItems[idx].Select(true);
}
}
| jynew/jyx2/Assets/Scripts/UI/XiakeUIPanel.cs/0 | {
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AutoDestroyGameObject : MonoBehaviour
{
public float m_DestroyInSeconds = 1f;
// Start is called before the first frame update
void Start()
{
StartCoroutine(AutoDestroy());
}
IEnumerator AutoDestroy()
{
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Destroy(this.gameObject);
}
}
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