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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerDownTrigger : ObservableTriggerBase, IEventSystemHandler, IPointerDownHandler { Subject<PointerEventData> onPointerDown; void IPointerDownHandler.OnPointerDown(PointerEventData eventData) { if (onPointerDown != null) onPointerDown.OnNext(eventData); } public IObservable<PointerEventData> OnPointerDownAsObservable() { return onPointerDown ?? (onPointerDown = new Subject<PointerEventData>()); } protected override void RaiseOnCompletedOnDestroy() { if (onPointerDown != null) { onPointerDown.OnCompleted(); } } } } #endif
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservablePointerDownTrigger.cs/0
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableSubmitTrigger : ObservableTriggerBase, IEventSystemHandler, ISubmitHandler { Subject<BaseEventData> onSubmit; void ISubmitHandler.OnSubmit(BaseEventData eventData) { if (onSubmit != null) onSubmit.OnNext(eventData); } public IObservable<BaseEventData> OnSubmitAsObservable() { return onSubmit ?? (onSubmit = new Subject<BaseEventData>()); } protected override void RaiseOnCompletedOnDestroy() { if (onSubmit != null) { onSubmit.OnCompleted(); } } } } #endif
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableSubmitTrigger.cs/0
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using System; // require keep for Windows Universal App using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableUpdateTrigger : ObservableTriggerBase { Subject<Unit> update; /// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary> void Update() { if (update != null) update.OnNext(Unit.Default); } /// <summary>Update is called every frame, if the MonoBehaviour is enabled.</summary> public IObservable<Unit> UpdateAsObservable() { return update ?? (update = new Subject<Unit>()); } protected override void RaiseOnCompletedOnDestroy() { if (update != null) { update.OnCompleted(); } } } }
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableUpdateTrigger.cs/0
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or using System; namespace Cysharp.Threading.Tasks { public readonly struct AsyncUnit : IEquatable<AsyncUnit> { public static readonly AsyncUnit Default = new AsyncUnit(); public override int GetHashCode() { return 0; } public bool Equals(AsyncUnit other) { return true; } public override string ToString() { return "()"; } } }
jynew/jyx2/Assets/Plugins/UniTask/Runtime/AsyncUnit.cs/0
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// asmdef Version Defines, enabled when com.demigiant.dotween is imported. #define UNITASK_DOTWEEN_SUPPORT #if UNITASK_DOTWEEN_SUPPORT using Cysharp.Threading.Tasks.Internal; using DG.Tweening; using System; using System.Collections.Concurrent; using System.Runtime.CompilerServices; using System.Threading; namespace Cysharp.Threading.Tasks { public enum TweenCancelBehaviour { Kill, KillWithCompleteCallback, Complete, CompleteWithSeqeunceCallback, CancelAwait, // AndCancelAwait KillAndCancelAwait, KillWithCompleteCallbackAndCancelAwait, CompleteAndCancelAwait, CompleteWithSeqeunceCallbackAndCancelAwait } public static class DOTweenAsyncExtensions { enum CallbackType { Kill, Complete, Pause, Play, Rewind, StepComplete } public static TweenAwaiter GetAwaiter(this Tween tween) { return new TweenAwaiter(tween); } public static UniTask WithCancellation(this Tween tween, CancellationToken cancellationToken) { Error.ThrowArgumentNullException(tween, nameof(tween)); if (!tween.IsActive()) return UniTask.CompletedTask; return new UniTask(TweenConfiguredSource.Create(tween, TweenCancelBehaviour.Kill, cancellationToken, CallbackType.Kill, out var token), token); } public static UniTask ToUniTask(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default) { Error.ThrowArgumentNullException(tween, nameof(tween)); if (!tween.IsActive()) return UniTask.CompletedTask; return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Kill, out var token), token); } public static UniTask AwaitForComplete(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default) { Error.ThrowArgumentNullException(tween, nameof(tween)); if (!tween.IsActive()) return UniTask.CompletedTask; return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Complete, out var token), token); } public static UniTask AwaitForPause(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default) { Error.ThrowArgumentNullException(tween, nameof(tween)); if (!tween.IsActive()) return UniTask.CompletedTask; return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Pause, out var token), token); } public static UniTask AwaitForPlay(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default) { Error.ThrowArgumentNullException(tween, nameof(tween)); if (!tween.IsActive()) return UniTask.CompletedTask; return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Play, out var token), token); } public static UniTask AwaitForRewind(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default) { Error.ThrowArgumentNullException(tween, nameof(tween)); if (!tween.IsActive()) return UniTask.CompletedTask; return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.Rewind, out var token), token); } public static UniTask AwaitForStepComplete(this Tween tween, TweenCancelBehaviour tweenCancelBehaviour = TweenCancelBehaviour.Kill, CancellationToken cancellationToken = default) { Error.ThrowArgumentNullException(tween, nameof(tween)); if (!tween.IsActive()) return UniTask.CompletedTask; return new UniTask(TweenConfiguredSource.Create(tween, tweenCancelBehaviour, cancellationToken, CallbackType.StepComplete, out var token), token); } public struct TweenAwaiter : ICriticalNotifyCompletion { readonly Tween tween; // killed(non active) as completed. public bool IsCompleted => !tween.IsActive(); public TweenAwaiter(Tween tween) { this.tween = tween; } public TweenAwaiter GetAwaiter() { return this; } public void GetResult() { } public void OnCompleted(System.Action continuation) { UnsafeOnCompleted(continuation); } public void UnsafeOnCompleted(System.Action continuation) { // onKill is called after OnCompleted, both Complete(false/true) and Kill(false/true). tween.onKill = PooledTweenCallback.Create(continuation); } } sealed class TweenConfiguredSource : IUniTaskSource, ITaskPoolNode<TweenConfiguredSource> { static TaskPool<TweenConfiguredSource> pool; TweenConfiguredSource nextNode; public ref TweenConfiguredSource NextNode => ref nextNode; static TweenConfiguredSource() { TaskPool.RegisterSizeGetter(typeof(TweenConfiguredSource), () => pool.Size); } static readonly TweenCallback EmptyTweenCallback = () => { }; readonly TweenCallback onCompleteCallbackDelegate; readonly TweenCallback onUpdateDelegate; Tween tween; TweenCancelBehaviour cancelBehaviour; CancellationToken cancellationToken; CallbackType callbackType; bool canceled; TweenCallback originalUpdateAction; UniTaskCompletionSourceCore<AsyncUnit> core; TweenConfiguredSource() { onCompleteCallbackDelegate = OnCompleteCallbackDelegate; onUpdateDelegate = OnUpdate; } public static IUniTaskSource Create(Tween tween, TweenCancelBehaviour cancelBehaviour, CancellationToken cancellationToken, CallbackType callbackType, out short token) { if (cancellationToken.IsCancellationRequested) { DoCancelBeforeCreate(tween, cancelBehaviour); return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token); } if (!pool.TryPop(out var result)) { result = new TweenConfiguredSource(); } result.tween = tween; result.cancelBehaviour = cancelBehaviour; result.cancellationToken = cancellationToken; result.callbackType = callbackType; result.originalUpdateAction = tween.onUpdate; result.canceled = false; if (result.originalUpdateAction == result.onUpdateDelegate) { result.originalUpdateAction = null; } tween.onUpdate = result.onUpdateDelegate; switch (callbackType) { case CallbackType.Kill: tween.onKill = result.onCompleteCallbackDelegate; break; case CallbackType.Complete: tween.onComplete = result.onCompleteCallbackDelegate; break; case CallbackType.Pause: tween.onPause = result.onCompleteCallbackDelegate; break; case CallbackType.Play: tween.onPlay = result.onCompleteCallbackDelegate; break; case CallbackType.Rewind: tween.onRewind = result.onCompleteCallbackDelegate; break; case CallbackType.StepComplete: tween.onStepComplete = result.onCompleteCallbackDelegate; break; default: break; } TaskTracker.TrackActiveTask(result, 3); token = result.core.Version; return result; } void OnCompleteCallbackDelegate() { if (cancellationToken.IsCancellationRequested) { if (this.cancelBehaviour == TweenCancelBehaviour.KillAndCancelAwait || this.cancelBehaviour == TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait || this.cancelBehaviour == TweenCancelBehaviour.CompleteAndCancelAwait || this.cancelBehaviour == TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait || this.cancelBehaviour == TweenCancelBehaviour.CancelAwait) { canceled = true; } } if (canceled) { core.TrySetCanceled(cancellationToken); } else { core.TrySetResult(AsyncUnit.Default); } } void OnUpdate() { originalUpdateAction?.Invoke(); if (!cancellationToken.IsCancellationRequested) { return; } switch (this.cancelBehaviour) { case TweenCancelBehaviour.Kill: default: this.tween.Kill(false); break; case TweenCancelBehaviour.KillAndCancelAwait: this.canceled = true; this.tween.Kill(false); break; case TweenCancelBehaviour.KillWithCompleteCallback: this.tween.Kill(true); break; case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait: this.canceled = true; this.tween.Kill(true); break; case TweenCancelBehaviour.Complete: this.tween.Complete(false); break; case TweenCancelBehaviour.CompleteAndCancelAwait: this.canceled = true; this.tween.Complete(false); break; case TweenCancelBehaviour.CompleteWithSeqeunceCallback: this.tween.Complete(true); break; case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait: this.canceled = true; this.tween.Complete(true); break; case TweenCancelBehaviour.CancelAwait: // replace to empty(avoid callback after Canceled(instance is returned to pool.) switch (callbackType) { case CallbackType.Kill: tween.onKill = EmptyTweenCallback; break; case CallbackType.Complete: tween.onComplete = EmptyTweenCallback; break; case CallbackType.Pause: tween.onPause = EmptyTweenCallback; break; case CallbackType.Play: tween.onPlay = EmptyTweenCallback; break; case CallbackType.Rewind: tween.onRewind = EmptyTweenCallback; break; case CallbackType.StepComplete: tween.onStepComplete = EmptyTweenCallback; break; default: break; } this.core.TrySetCanceled(this.cancellationToken); break; } } static void DoCancelBeforeCreate(Tween tween, TweenCancelBehaviour tweenCancelBehaviour) { switch (tweenCancelBehaviour) { case TweenCancelBehaviour.Kill: default: tween.Kill(false); break; case TweenCancelBehaviour.KillAndCancelAwait: tween.Kill(false); break; case TweenCancelBehaviour.KillWithCompleteCallback: tween.Kill(true); break; case TweenCancelBehaviour.KillWithCompleteCallbackAndCancelAwait: tween.Kill(true); break; case TweenCancelBehaviour.Complete: tween.Complete(false); break; case TweenCancelBehaviour.CompleteAndCancelAwait: tween.Complete(false); break; case TweenCancelBehaviour.CompleteWithSeqeunceCallback: tween.Complete(true); break; case TweenCancelBehaviour.CompleteWithSeqeunceCallbackAndCancelAwait: tween.Complete(true); break; case TweenCancelBehaviour.CancelAwait: break; } } public void GetResult(short token) { try { core.GetResult(token); } finally { TryReturn(); } } public UniTaskStatus GetStatus(short token) { return core.GetStatus(token); } public UniTaskStatus UnsafeGetStatus() { return core.UnsafeGetStatus(); } public void OnCompleted(Action<object> continuation, object state, short token) { core.OnCompleted(continuation, state, token); } bool TryReturn() { TaskTracker.RemoveTracking(this); core.Reset(); tween.onUpdate = originalUpdateAction; switch (callbackType) { case CallbackType.Kill: tween.onKill = null; break; case CallbackType.Complete: tween.onComplete = null; break; case CallbackType.Pause: tween.onPause = null; break; case CallbackType.Play: tween.onPlay = null; break; case CallbackType.Rewind: tween.onRewind = null; break; case CallbackType.StepComplete: tween.onStepComplete = null; break; default: break; } tween = default; cancellationToken = default; originalUpdateAction = default; return pool.TryPush(this); } } } sealed class PooledTweenCallback { static readonly ConcurrentQueue<PooledTweenCallback> pool = new ConcurrentQueue<PooledTweenCallback>(); readonly TweenCallback runDelegate; Action continuation; PooledTweenCallback() { runDelegate = Run; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static TweenCallback Create(Action continuation) { if (!pool.TryDequeue(out var item)) { item = new PooledTweenCallback(); } item.continuation = continuation; return item.runDelegate; } [MethodImpl(MethodImplOptions.AggressiveInlining)] void Run() { var call = continuation; continuation = null; if (call != null) { pool.Enqueue(this); call.Invoke(); } } } } #endif
jynew/jyx2/Assets/Plugins/UniTask/Runtime/External/DOTween/DOTweenAsyncExtensions.cs/0
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Threading; namespace Cysharp.Threading.Tasks.Internal { // Same interface as System.Buffers.ArrayPool<T> but only provides Shared. internal sealed class ArrayPool<T> { // Same size as System.Buffers.DefaultArrayPool<T> const int DefaultMaxNumberOfArraysPerBucket = 50; static readonly T[] EmptyArray = new T[0]; public static readonly ArrayPool<T> Shared = new ArrayPool<T>(); readonly MinimumQueue<T[]>[] buckets; readonly SpinLock[] locks; ArrayPool() { // see: GetQueueIndex buckets = new MinimumQueue<T[]>[18]; locks = new SpinLock[18]; for (int i = 0; i < buckets.Length; i++) { buckets[i] = new MinimumQueue<T[]>(4); locks[i] = new SpinLock(false); } } public T[] Rent(int minimumLength) { if (minimumLength < 0) { throw new ArgumentOutOfRangeException("minimumLength"); } else if (minimumLength == 0) { return EmptyArray; } var size = CalculateSize(minimumLength); var index = GetQueueIndex(size); if (index != -1) { var q = buckets[index]; var lockTaken = false; try { locks[index].Enter(ref lockTaken); if (q.Count != 0) { return q.Dequeue(); } } finally { if (lockTaken) locks[index].Exit(false); } } return new T[size]; } public void Return(T[] array, bool clearArray = false) { if (array == null || array.Length == 0) { return; } var index = GetQueueIndex(array.Length); if (index != -1) { if (clearArray) { Array.Clear(array, 0, array.Length); } var q = buckets[index]; var lockTaken = false; try { locks[index].Enter(ref lockTaken); if (q.Count > DefaultMaxNumberOfArraysPerBucket) { return; } q.Enqueue(array); } finally { if (lockTaken) locks[index].Exit(false); } } } static int CalculateSize(int size) { size--; size |= size >> 1; size |= size >> 2; size |= size >> 4; size |= size >> 8; size |= size >> 16; size += 1; if (size < 8) { size = 8; } return size; } static int GetQueueIndex(int size) { switch (size) { case 8: return 0; case 16: return 1; case 32: return 2; case 64: return 3; case 128: return 4; case 256: return 5; case 512: return 6; case 1024: return 7; case 2048: return 8; case 4096: return 9; case 8192: return 10; case 16384: return 11; case 32768: return 12; case 65536: return 13; case 131072: return 14; case 262144: return 15; case 524288: return 16; case 1048576: return 17; // max array length default: return -1; } } } }
jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/ArrayPool.cs/0
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using System; using System.Runtime.CompilerServices; namespace Cysharp.Threading.Tasks.Internal { internal sealed class PooledDelegate<T> : ITaskPoolNode<PooledDelegate<T>> { static TaskPool<PooledDelegate<T>> pool; PooledDelegate<T> nextNode; public ref PooledDelegate<T> NextNode => ref nextNode; static PooledDelegate() { TaskPool.RegisterSizeGetter(typeof(PooledDelegate<T>), () => pool.Size); } readonly Action<T> runDelegate; Action continuation; PooledDelegate() { runDelegate = Run; } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static Action<T> Create(Action continuation) { if (!pool.TryPop(out var item)) { item = new PooledDelegate<T>(); } item.continuation = continuation; return item.runDelegate; } [MethodImpl(MethodImplOptions.AggressiveInlining)] void Run(T _) { var call = continuation; continuation = null; if (call != null) { pool.TryPush(this); call.Invoke(); } } } }
jynew/jyx2/Assets/Plugins/UniTask/Runtime/Internal/PooledDelegate.cs/0
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jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq.meta/0
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jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Buffer.cs.meta/0
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jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/GroupBy.cs.meta/0
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jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/ToLookup.cs.meta/0
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> Where<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Boolean> predicate) { Error.ThrowArgumentNullException(source, nameof(source)); Error.ThrowArgumentNullException(predicate, nameof(predicate)); return new Where<TSource>(source, predicate); } public static IUniTaskAsyncEnumerable<TSource> Where<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Int32, Boolean> predicate) { Error.ThrowArgumentNullException(source, nameof(source)); Error.ThrowArgumentNullException(predicate, nameof(predicate)); return new WhereInt<TSource>(source, predicate); } public static IUniTaskAsyncEnumerable<TSource> WhereAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask<Boolean>> predicate) { Error.ThrowArgumentNullException(source, nameof(source)); Error.ThrowArgumentNullException(predicate, nameof(predicate)); return new WhereAwait<TSource>(source, predicate); } public static IUniTaskAsyncEnumerable<TSource> WhereAwait<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Int32, UniTask<Boolean>> predicate) { Error.ThrowArgumentNullException(source, nameof(source)); Error.ThrowArgumentNullException(predicate, nameof(predicate)); return new WhereIntAwait<TSource>(source, predicate); } public static IUniTaskAsyncEnumerable<TSource> WhereAwaitWithCancellation<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask<Boolean>> predicate) { Error.ThrowArgumentNullException(source, nameof(source)); Error.ThrowArgumentNullException(predicate, nameof(predicate)); return new WhereAwaitWithCancellation<TSource>(source, predicate); } public static IUniTaskAsyncEnumerable<TSource> WhereAwaitWithCancellation<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Int32, CancellationToken, UniTask<Boolean>> predicate) { Error.ThrowArgumentNullException(source, nameof(source)); Error.ThrowArgumentNullException(predicate, nameof(predicate)); return new WhereIntAwaitWithCancellation<TSource>(source, predicate); } } internal sealed class Where<TSource> : IUniTaskAsyncEnumerable<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, bool> predicate; public Where(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, bool> predicate) { this.source = source; this.predicate = predicate; } public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default) { return new _Where(source, predicate, cancellationToken); } sealed class _Where : MoveNextSource, IUniTaskAsyncEnumerator<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, bool> predicate; readonly CancellationToken cancellationToken; int state = -1; IUniTaskAsyncEnumerator<TSource> enumerator; UniTask<bool>.Awaiter awaiter; Action moveNextAction; public _Where(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, bool> predicate, CancellationToken cancellationToken) { this.source = source; this.predicate = predicate; this.cancellationToken = cancellationToken; this.moveNextAction = MoveNext; TaskTracker.TrackActiveTask(this, 3); } public TSource Current { get; private set; } public UniTask<bool> MoveNextAsync() { if (state == -2) return default; completionSource.Reset(); MoveNext(); return new UniTask<bool>(this, completionSource.Version); } void MoveNext() { REPEAT: try { switch (state) { case -1: // init enumerator = source.GetAsyncEnumerator(cancellationToken); goto case 0; case 0: awaiter = enumerator.MoveNextAsync().GetAwaiter(); if (awaiter.IsCompleted) { goto case 1; } else { state = 1; awaiter.UnsafeOnCompleted(moveNextAction); return; } case 1: if (awaiter.GetResult()) { Current = enumerator.Current; if (predicate(Current)) { goto CONTINUE; } else { state = 0; goto REPEAT; } } else { goto DONE; } default: goto DONE; } } catch (Exception ex) { state = -2; completionSource.TrySetException(ex); return; } DONE: state = -2; completionSource.TrySetResult(false); return; CONTINUE: state = 0; completionSource.TrySetResult(true); return; } public UniTask DisposeAsync() { TaskTracker.RemoveTracking(this); return enumerator.DisposeAsync(); } } } internal sealed class WhereInt<TSource> : IUniTaskAsyncEnumerable<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, int, bool> predicate; public WhereInt(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, bool> predicate) { this.source = source; this.predicate = predicate; } public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default) { return new _Where(source, predicate, cancellationToken); } sealed class _Where : MoveNextSource, IUniTaskAsyncEnumerator<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, int, bool> predicate; readonly CancellationToken cancellationToken; int state = -1; IUniTaskAsyncEnumerator<TSource> enumerator; UniTask<bool>.Awaiter awaiter; Action moveNextAction; int index; public _Where(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, bool> predicate, CancellationToken cancellationToken) { this.source = source; this.predicate = predicate; this.cancellationToken = cancellationToken; this.moveNextAction = MoveNext; TaskTracker.TrackActiveTask(this, 3); } public TSource Current { get; private set; } public UniTask<bool> MoveNextAsync() { if (state == -2) return default; completionSource.Reset(); MoveNext(); return new UniTask<bool>(this, completionSource.Version); } void MoveNext() { REPEAT: try { switch (state) { case -1: // init enumerator = source.GetAsyncEnumerator(cancellationToken); goto case 0; case 0: awaiter = enumerator.MoveNextAsync().GetAwaiter(); if (awaiter.IsCompleted) { goto case 1; } else { state = 1; awaiter.UnsafeOnCompleted(moveNextAction); return; } case 1: if (awaiter.GetResult()) { Current = enumerator.Current; if (predicate(Current, checked(index++))) { goto CONTINUE; } else { state = 0; goto REPEAT; } } else { goto DONE; } default: goto DONE; } } catch (Exception ex) { state = -2; completionSource.TrySetException(ex); return; } DONE: state = -2; completionSource.TrySetResult(false); return; CONTINUE: state = 0; completionSource.TrySetResult(true); return; } public UniTask DisposeAsync() { TaskTracker.RemoveTracking(this); return enumerator.DisposeAsync(); } } } internal sealed class WhereAwait<TSource> : IUniTaskAsyncEnumerable<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, UniTask<bool>> predicate; public WhereAwait(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask<bool>> predicate) { this.source = source; this.predicate = predicate; } public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default) { return new _WhereAwait(source, predicate, cancellationToken); } sealed class _WhereAwait : MoveNextSource, IUniTaskAsyncEnumerator<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, UniTask<bool>> predicate; readonly CancellationToken cancellationToken; int state = -1; IUniTaskAsyncEnumerator<TSource> enumerator; UniTask<bool>.Awaiter awaiter; UniTask<bool>.Awaiter awaiter2; Action moveNextAction; public _WhereAwait(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, UniTask<bool>> predicate, CancellationToken cancellationToken) { this.source = source; this.predicate = predicate; this.cancellationToken = cancellationToken; this.moveNextAction = MoveNext; TaskTracker.TrackActiveTask(this, 3); } public TSource Current { get; private set; } public UniTask<bool> MoveNextAsync() { if (state == -2) return default; completionSource.Reset(); MoveNext(); return new UniTask<bool>(this, completionSource.Version); } void MoveNext() { REPEAT: try { switch (state) { case -1: // init enumerator = source.GetAsyncEnumerator(cancellationToken); goto case 0; case 0: awaiter = enumerator.MoveNextAsync().GetAwaiter(); if (awaiter.IsCompleted) { goto case 1; } else { state = 1; awaiter.UnsafeOnCompleted(moveNextAction); return; } case 1: if (awaiter.GetResult()) { Current = enumerator.Current; awaiter2 = predicate(Current).GetAwaiter(); if (awaiter2.IsCompleted) { goto case 2; } else { state = 2; awaiter2.UnsafeOnCompleted(moveNextAction); return; } } else { goto DONE; } case 2: if (awaiter2.GetResult()) { goto CONTINUE; } else { state = 0; goto REPEAT; } default: goto DONE; } } catch (Exception ex) { state = -2; completionSource.TrySetException(ex); return; } DONE: state = -2; completionSource.TrySetResult(false); return; CONTINUE: state = 0; completionSource.TrySetResult(true); return; } public UniTask DisposeAsync() { TaskTracker.RemoveTracking(this); return enumerator.DisposeAsync(); } } } internal sealed class WhereIntAwait<TSource> : IUniTaskAsyncEnumerable<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, int, UniTask<bool>> predicate; public WhereIntAwait(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, UniTask<bool>> predicate) { this.source = source; this.predicate = predicate; } public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default) { return new _WhereAwait(source, predicate, cancellationToken); } sealed class _WhereAwait : MoveNextSource, IUniTaskAsyncEnumerator<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, int, UniTask<bool>> predicate; readonly CancellationToken cancellationToken; int state = -1; IUniTaskAsyncEnumerator<TSource> enumerator; UniTask<bool>.Awaiter awaiter; UniTask<bool>.Awaiter awaiter2; Action moveNextAction; int index; public _WhereAwait(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, UniTask<bool>> predicate, CancellationToken cancellationToken) { this.source = source; this.predicate = predicate; this.cancellationToken = cancellationToken; this.moveNextAction = MoveNext; TaskTracker.TrackActiveTask(this, 3); } public TSource Current { get; private set; } public UniTask<bool> MoveNextAsync() { if (state == -2) return default; completionSource.Reset(); MoveNext(); return new UniTask<bool>(this, completionSource.Version); } void MoveNext() { REPEAT: try { switch (state) { case -1: // init enumerator = source.GetAsyncEnumerator(cancellationToken); goto case 0; case 0: awaiter = enumerator.MoveNextAsync().GetAwaiter(); if (awaiter.IsCompleted) { goto case 1; } else { state = 1; awaiter.UnsafeOnCompleted(moveNextAction); return; } case 1: if (awaiter.GetResult()) { Current = enumerator.Current; awaiter2 = predicate(Current, checked(index++)).GetAwaiter(); if (awaiter2.IsCompleted) { goto case 2; } else { state = 2; awaiter2.UnsafeOnCompleted(moveNextAction); return; } } else { goto DONE; } case 2: if (awaiter2.GetResult()) { goto CONTINUE; } else { state = 0; goto REPEAT; } default: goto DONE; } } catch (Exception ex) { state = -2; completionSource.TrySetException(ex); return; } DONE: state = -2; completionSource.TrySetResult(false); return; CONTINUE: state = 0; completionSource.TrySetResult(true); return; } public UniTask DisposeAsync() { TaskTracker.RemoveTracking(this); return enumerator.DisposeAsync(); } } } internal sealed class WhereAwaitWithCancellation<TSource> : IUniTaskAsyncEnumerable<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, CancellationToken, UniTask<bool>> predicate; public WhereAwaitWithCancellation(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask<bool>> predicate) { this.source = source; this.predicate = predicate; } public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default) { return new _WhereAwaitWithCancellation(source, predicate, cancellationToken); } sealed class _WhereAwaitWithCancellation : MoveNextSource, IUniTaskAsyncEnumerator<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, CancellationToken, UniTask<bool>> predicate; readonly CancellationToken cancellationToken; int state = -1; IUniTaskAsyncEnumerator<TSource> enumerator; UniTask<bool>.Awaiter awaiter; UniTask<bool>.Awaiter awaiter2; Action moveNextAction; public _WhereAwaitWithCancellation(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, CancellationToken, UniTask<bool>> predicate, CancellationToken cancellationToken) { this.source = source; this.predicate = predicate; this.cancellationToken = cancellationToken; this.moveNextAction = MoveNext; TaskTracker.TrackActiveTask(this, 3); } public TSource Current { get; private set; } public UniTask<bool> MoveNextAsync() { if (state == -2) return default; completionSource.Reset(); MoveNext(); return new UniTask<bool>(this, completionSource.Version); } void MoveNext() { REPEAT: try { switch (state) { case -1: // init enumerator = source.GetAsyncEnumerator(cancellationToken); goto case 0; case 0: awaiter = enumerator.MoveNextAsync().GetAwaiter(); if (awaiter.IsCompleted) { goto case 1; } else { state = 1; awaiter.UnsafeOnCompleted(moveNextAction); return; } case 1: if (awaiter.GetResult()) { Current = enumerator.Current; awaiter2 = predicate(Current, cancellationToken).GetAwaiter(); if (awaiter2.IsCompleted) { goto case 2; } else { state = 2; awaiter2.UnsafeOnCompleted(moveNextAction); return; } } else { goto DONE; } case 2: if (awaiter2.GetResult()) { goto CONTINUE; } else { state = 0; goto REPEAT; } default: goto DONE; } } catch (Exception ex) { state = -2; completionSource.TrySetException(ex); return; } DONE: state = -2; completionSource.TrySetResult(false); return; CONTINUE: state = 0; completionSource.TrySetResult(true); return; } public UniTask DisposeAsync() { TaskTracker.RemoveTracking(this); return enumerator.DisposeAsync(); } } } internal sealed class WhereIntAwaitWithCancellation<TSource> : IUniTaskAsyncEnumerable<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, int, CancellationToken, UniTask<bool>> predicate; public WhereIntAwaitWithCancellation(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, CancellationToken, UniTask<bool>> predicate) { this.source = source; this.predicate = predicate; } public IUniTaskAsyncEnumerator<TSource> GetAsyncEnumerator(CancellationToken cancellationToken = default) { return new _WhereAwaitWithCancellation(source, predicate, cancellationToken); } sealed class _WhereAwaitWithCancellation : MoveNextSource, IUniTaskAsyncEnumerator<TSource> { readonly IUniTaskAsyncEnumerable<TSource> source; readonly Func<TSource, int, CancellationToken, UniTask<bool>> predicate; readonly CancellationToken cancellationToken; int state = -1; IUniTaskAsyncEnumerator<TSource> enumerator; UniTask<bool>.Awaiter awaiter; UniTask<bool>.Awaiter awaiter2; Action moveNextAction; int index; public _WhereAwaitWithCancellation(IUniTaskAsyncEnumerable<TSource> source, Func<TSource, int, CancellationToken, UniTask<bool>> predicate, CancellationToken cancellationToken) { this.source = source; this.predicate = predicate; this.cancellationToken = cancellationToken; this.moveNextAction = MoveNext; TaskTracker.TrackActiveTask(this, 3); } public TSource Current { get; private set; } public UniTask<bool> MoveNextAsync() { if (state == -2) return default; completionSource.Reset(); MoveNext(); return new UniTask<bool>(this, completionSource.Version); } void MoveNext() { REPEAT: try { switch (state) { case -1: // init enumerator = source.GetAsyncEnumerator(cancellationToken); goto case 0; case 0: awaiter = enumerator.MoveNextAsync().GetAwaiter(); if (awaiter.IsCompleted) { goto case 1; } else { state = 1; awaiter.UnsafeOnCompleted(moveNextAction); return; } case 1: if (awaiter.GetResult()) { Current = enumerator.Current; awaiter2 = predicate(Current, checked(index++), cancellationToken).GetAwaiter(); if (awaiter2.IsCompleted) { goto case 2; } else { state = 2; awaiter2.UnsafeOnCompleted(moveNextAction); return; } } else { goto DONE; } case 2: if (awaiter2.GetResult()) { goto CONTINUE; } else { state = 0; goto REPEAT; } default: goto DONE; } } catch (Exception ex) { state = -2; completionSource.TrySetException(ex); return; } DONE: state = -2; completionSource.TrySetResult(false); return; CONTINUE: state = 0; completionSource.TrySetResult(true); return; } public UniTask DisposeAsync() { TaskTracker.RemoveTracking(this); return enumerator.DisposeAsync(); } } } }
jynew/jyx2/Assets/Plugins/UniTask/Runtime/Linq/Where.cs/0
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using System; using System.Threading; namespace Cysharp.Threading.Tasks { public interface ITriggerHandler<T> { void OnNext(T value); void OnError(Exception ex); void OnCompleted(); void OnCanceled(CancellationToken cancellationToken); // set/get from TriggerEvent<T> ITriggerHandler<T> Prev { get; set; } ITriggerHandler<T> Next { get; set; } } // be careful to use, itself is struct. public struct TriggerEvent<T> { ITriggerHandler<T> head; // head.prev is last ITriggerHandler<T> iteratingHead; bool preserveRemoveSelf; ITriggerHandler<T> iteratingNode; void LogError(Exception ex) { #if UNITY_2018_3_OR_NEWER UnityEngine.Debug.LogException(ex); #else Console.WriteLine(ex); #endif } public void SetResult(T value) { if (iteratingNode != null) { throw new InvalidOperationException("Can not trigger itself in iterating."); } var h = head; while (h != null) { iteratingNode = h; try { h.OnNext(value); } catch (Exception ex) { LogError(ex); Remove(h); } if (preserveRemoveSelf) { preserveRemoveSelf = false; iteratingNode = null; var next = h.Next; Remove(h); h = next; } else { h = h.Next; } } iteratingNode = null; if (iteratingHead != null) { Add(iteratingHead); iteratingHead = null; } } public void SetCanceled(CancellationToken cancellationToken) { if (iteratingNode != null) { throw new InvalidOperationException("Can not trigger itself in iterating."); } var h = head; while (h != null) { iteratingNode = h; try { h.OnCanceled(cancellationToken); } catch (Exception ex) { LogError(ex); } preserveRemoveSelf = false; iteratingNode = null; var next = h.Next; Remove(h); h = next; } iteratingNode = null; if (iteratingHead != null) { Add(iteratingHead); iteratingHead = null; } } public void SetCompleted() { if (iteratingNode != null) { throw new InvalidOperationException("Can not trigger itself in iterating."); } var h = head; while (h != null) { iteratingNode = h; try { h.OnCompleted(); } catch (Exception ex) { LogError(ex); } preserveRemoveSelf = false; iteratingNode = null; var next = h.Next; Remove(h); h = next; } iteratingNode = null; if (iteratingHead != null) { Add(iteratingHead); iteratingHead = null; } } public void SetError(Exception exception) { if (iteratingNode != null) { throw new InvalidOperationException("Can not trigger itself in iterating."); } var h = head; while (h != null) { iteratingNode = h; try { h.OnError(exception); } catch (Exception ex) { LogError(ex); } preserveRemoveSelf = false; iteratingNode = null; var next = h.Next; Remove(h); h = next; } iteratingNode = null; if (iteratingHead != null) { Add(iteratingHead); iteratingHead = null; } } public void Add(ITriggerHandler<T> handler) { if (handler == null) throw new ArgumentNullException(nameof(handler)); // zero node. if (head == null) { head = handler; return; } if (iteratingNode != null) { if (iteratingHead == null) { iteratingHead = handler; return; } var last = iteratingHead.Prev; if (last == null) { // single node. iteratingHead.Prev = handler; iteratingHead.Next = handler; handler.Prev = iteratingHead; } else { // multi node iteratingHead.Prev = handler; last.Next = handler; handler.Prev = last; } } else { var last = head.Prev; if (last == null) { // single node. head.Prev = handler; head.Next = handler; handler.Prev = head; } else { // multi node head.Prev = handler; last.Next = handler; handler.Prev = last; } } } public void Remove(ITriggerHandler<T> handler) { if (handler == null) throw new ArgumentNullException(nameof(handler)); if (iteratingNode != null && iteratingNode == handler) { // if remove self, reserve remove self after invoke completed. preserveRemoveSelf = true; } else { var prev = handler.Prev; var next = handler.Next; if (next != null) { next.Prev = prev; } if (handler == head) { head = next; } else if (handler == iteratingHead) { iteratingHead = next; } else { // when handler is head, prev indicate last so don't use it. if (prev != null) { prev.Next = next; } } if (head != null) { if (head.Prev == handler) { if (prev != head) { head.Prev = prev; } else { head.Prev = null; } } } if (iteratingHead != null) { if (iteratingHead.Prev == handler) { if (prev != iteratingHead.Prev) { iteratingHead.Prev = prev; } else { iteratingHead.Prev = null; } } } handler.Prev = null; handler.Next = null; } } } }
jynew/jyx2/Assets/Plugins/UniTask/Runtime/TriggerEvent.cs/0
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using UnityEngine; using UnityEditor; using System.IO; using System.Collections; namespace TileWorld { public class ReturnInstallPath : MonoBehaviour { //return install path public static string GetInstallPath(string _currentFolder, ScriptableObject _object) { string _scriptFilePath = ""; string _scriptFolder = ""; MonoScript ms = MonoScript.FromScriptableObject(_object); _scriptFilePath = AssetDatabase.GetAssetPath(ms); FileInfo fi = new FileInfo(_scriptFilePath); _scriptFolder = fi.DirectoryName; _scriptFolder = _scriptFolder.Replace(Path.DirectorySeparatorChar, '/'); //Path.DirectorySeparatorChar string _subString = Application.dataPath; _subString = _subString.Substring(0, _subString.Length - 6); _scriptFolder = _scriptFolder.Replace(_subString, ""); //replace inspectors folder _scriptFolder = _scriptFolder.Replace(_currentFolder, ""); return _scriptFolder; } } }
jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Editor/ReturnInstallPath.cs/0
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using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.IO; using TileWorld; [CustomEditor(typeof(TileWorldObjectScatterConfiguration), true)] public class TileWorldObjectScatterConfigEditor : UnityEditor.Editor { TileWorldObjectScatterConfiguration config; static TileWorldObjectScatter twos; static TileWorldCreator creator; static string[] placeLayers = new string[] { "layer 1" }; //static string[] options = new string[] { "", "", "", "", "", "", "", "", "" }; static string[] dragdroptype = new string[] { "paint objects", "position based objects", "procedural objects" }; static int dragDropTypeSelection; static bool startEndObjectsFoldout; static bool ruleBasedObjectsFoldout; static bool paintObjectsFoldout; static Color guiRed = new Color(255f / 255f, 100f / 255f, 100f / 255f); static Color colorGUI0 = new Color(130f / 255f, 165f / 255f, 200f / 255f); static Color colorGUI1 = new Color(50f / 255f, 100f / 255f, 160f / 255f); static Color colorGUI2 = new Color(0f / 255f, 50f / 255f, 100f / 255f); static Color guiBlue = new Color(0f / 255f, 180f / 255f, 255f / 255f); static Texture2D iconMaskLayerArrow; public void OnEnable() { config = target as TileWorldObjectScatterConfiguration; LoadResources(); } [MenuItem("Assets/Create/TileWorldCreator/ObjectScatterConfiguration", false)] public static TileWorldObjectScatterConfiguration CreateConfigFileFromProjectView() { return Create("TileWorldObjectScatterConfiguration", null); } public static TileWorldObjectScatterConfiguration CreateConfigFile(TileWorldObjectScatter _creator) { return Create("TileWorldObjectScatterConfiguration", _creator); } public static TileWorldObjectScatterConfiguration Create(string _name, TileWorldObjectScatter __config) { var _path = EditorUtility.SaveFilePanel("new TileWorldCreatorObjectScatter configuration file", "Assets", _name, "asset"); if (string.IsNullOrEmpty(_path)) return null; var _config = ScriptableObject.CreateInstance<TileWorldObjectScatterConfiguration>(); Path.ChangeExtension(_path, ".asset"); //_config.hideFlags = HideFlags.None; AssetDatabase.CreateAsset(_config, makeRelativePath(_path)); AssetDatabase.Refresh(); if (__config != null) { __config.configuration = _config; } else { Selection.activeObject = _config; } return _config; } private static string makeRelativePath(string _path) { if (string.IsNullOrEmpty(_path)) { return ""; } return _path.Substring(_path.IndexOf("Assets/", System.StringComparison.OrdinalIgnoreCase)); } public override void OnInspectorGUI() { ShowOSConfigurationEditor(config, null, null, new string[] { "layer 1" }, iconMaskLayerArrow); EditorUtility.SetDirty(config); //LoadResources(); } public static void ShowOSConfigurationEditor(TileWorldObjectScatterConfiguration _config, TileWorldObjectScatter _twos, TileWorldCreator _creator, string[] _placeLayers, Texture2D _iconMaskLayerArrow) { if (_config == null) { EditorGUILayout.HelpBox("Please create or load a configuration file.", MessageType.Info); return; } twos = _twos; creator = _creator; placeLayers = _placeLayers; DragDropArea(_config); ShowPaintObjects(_config); ShowPositionBasedObjects(_config); ShowRuleBasedObjects(_config); } static void DragDropArea(TileWorldObjectScatterConfiguration _config) { Event evt = Event.current; Rect drop_area = GUILayoutUtility.GetRect(0.0f, 50.0f, GUILayout.ExpandWidth(true)); GUI.Box(drop_area, "Drag and drop prefabs here for automatic assignment. Do not use scene objects, they won't get saved in the asset file."); EditorGUILayout.BeginHorizontal(); dragDropTypeSelection = GUILayout.SelectionGrid(dragDropTypeSelection, dragdroptype, 3, EditorStyles.toolbarButton); EditorGUILayout.EndHorizontal(); switch (evt.type) { case EventType.DragUpdated: case EventType.DragPerform: if (!drop_area.Contains(evt.mousePosition)) return; DragAndDrop.visualMode = DragAndDropVisualMode.Copy; if (evt.type == EventType.DragPerform) { DragAndDrop.AcceptDrag(); Object[] _obj = DragAndDrop.objectReferences; for (int o = 0; o < _obj.Length; o++) { switch (dragDropTypeSelection) { case 0: _config.paintObjects.Add(new TileWorldObjectScatterConfiguration.PaintObjectConfiguration(_obj[o] as GameObject)); break; case 1: _config.positionObjects.Add(new TileWorldObjectScatterConfiguration.PositionObjectConfiguration(_obj[o] as GameObject)); break; case 2: _config.proceduralObjects.Add(new TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration(_obj[o] as GameObject)); break; } } } break; } } #region paintobjects static void ShowPaintObjects(TileWorldObjectScatterConfiguration _config) { GUI.color = colorGUI0; EditorGUILayout.BeginVertical("Box"); GUI.color = Color.white; EditorGUILayout.BeginHorizontal("Box"); paintObjectsFoldout = GUILayout.Toggle(paintObjectsFoldout, "Paint objects", GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18)); EditorGUILayout.EndHorizontal(); // Show paint grid if (twos != null) { twos.showGrid = paintObjectsFoldout; } if (creator != null) { creator.showGrid = !paintObjectsFoldout; } if (paintObjectsFoldout) { if (twos == null ? GUI.enabled = false : GUI.enabled = true) if (GUILayout.Button("Delete all painted objects in scene")) { DestroyImmediate(twos.paintObjectsContainer); } GUI.enabled = true; Event evt = Event.current; if (evt.type != EventType.DragPerform) { EditorGUILayout.BeginVertical("TextArea"); for (int i = 0; i < _config.paintObjects.Count; i++) { if (_config.paintObjects[i].paintThisObject) { GUI.color = guiBlue; } else { GUI.color = Color.white; } EditorGUILayout.BeginHorizontal(); //GUI.color = Color.white; if (_config.paintObjects[i].isChild) { //GUILayout.Label(iconMaskLayerArrow, GUILayout.Width(20), GUILayout.Height(18)); GUILayout.Label("->", GUILayout.Width(30)); } else { EditorGUILayout.BeginHorizontal("Box"); GUI.color = colorGUI0; GUILayout.Box(" ", GUILayout.Width(5)); GUI.color = Color.white; } if (i > 0) { if (GUILayout.Button(_config.paintObjects[i].isChild ? "<<" : ">>", "toolbarButton", GUILayout.Width(20))) { _config.paintObjects[i].isChild = !_config.paintObjects[i].isChild; _config.paintObjects[i].paintThisObject = false; } } _config.paintObjects[i].showPanel = GUILayout.Toggle(_config.paintObjects[i].showPanel, (_config.paintObjects[i].go != null ? _config.paintObjects[i].go.name : "missing game object"), GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18)); if (!_config.paintObjects[i].isChild) { _config.paintObjects[i].paintThisObject = GUILayout.Toggle(_config.paintObjects[i].paintThisObject, "paint", GUI.skin.GetStyle("toolbarButton")); } GUI.color = guiRed; if (GUILayout.Button("x", "toolbarButton", GUILayout.Width(20))) { DeletePaintObjects(_config, i); } GUI.color = Color.white; EditorGUILayout.EndHorizontal(); if (i >= _config.paintObjects.Count) return; if (!_config.paintObjects[i].isChild) { EditorGUILayout.EndHorizontal(); } if (_config.paintObjects[i].showPanel) { if (!_config.paintObjects[i].isChild) { EditorGUI.indentLevel = 2; EditorGUILayout.BeginVertical(); _config.paintObjects[i].go = EditorGUILayout.ObjectField("gameobject: ", _config.paintObjects[i].go, typeof(GameObject), false) as GameObject; _config.paintObjects[i].offsetPosition = EditorGUILayout.Vector3Field("offset position:", _config.paintObjects[i].offsetPosition); _config.paintObjects[i].offsetRotation = EditorGUILayout.Vector3Field("offset rotation:", _config.paintObjects[i].offsetRotation); // RANDOM ROTATION EditorGUILayout.BeginVertical("Box"); // Use tile rotation EditorGUILayout.BeginHorizontal(); _config.paintObjects[i].useTileRotation = EditorGUILayout.Toggle(new GUIContent("use tile rotations:", "if true the painted object will get the rotation of the tile where it's placed"), _config.paintObjects[i].useTileRotation); GUI.enabled = _config.paintObjects[i].useTileRotation; _config.paintObjects[i].selectedLayer = EditorGUILayout.Popup("from selected layer:", _config.paintObjects[i].selectedLayer, placeLayers); EditorGUILayout.EndHorizontal(); //GUI.enabled = true; GUI.enabled = !_config.paintObjects[i].useTileRotation; _config.paintObjects[i].useRandomRotation = EditorGUILayout.Toggle("use random rotations:", _config.paintObjects[i].useRandomRotation); GUI.enabled = _config.paintObjects[i].useRandomRotation; _config.paintObjects[i].randomRotationMin = EditorGUILayout.Vector3Field("min random rotation:", _config.paintObjects[i].randomRotationMin); _config.paintObjects[i].randomRotationMax = EditorGUILayout.Vector3Field("max random rotation:", _config.paintObjects[i].randomRotationMax); GUI.enabled = true; EditorGUILayout.EndVertical(); // RANDOM SCALING EditorGUILayout.BeginVertical("Box"); _config.paintObjects[i].useRandomScaling = EditorGUILayout.Toggle("use random scaling:", _config.paintObjects[i].useRandomScaling); GUI.enabled = _config.paintObjects[i].useRandomScaling; _config.paintObjects[i].uniformScaling = EditorGUILayout.Toggle("uniform scaling:", _config.paintObjects[i].uniformScaling); if (_config.paintObjects[i].uniformScaling) { _config.paintObjects[i].randomScalingMin.x = EditorGUILayout.FloatField("min random scaling:", _config.paintObjects[i].randomScalingMin.x); _config.paintObjects[i].randomScalingMax.x = EditorGUILayout.FloatField("max random scaling:", _config.paintObjects[i].randomScalingMax.x); _config.paintObjects[i].randomScalingMin = new Vector3(_config.paintObjects[i].randomScalingMin.x, _config.paintObjects[i].randomScalingMin.x, _config.paintObjects[i].randomScalingMin.x); _config.paintObjects[i].randomScalingMax = new Vector3(_config.paintObjects[i].randomScalingMax.x, _config.paintObjects[i].randomScalingMax.x, _config.paintObjects[i].randomScalingMax.x); } else { _config.paintObjects[i].randomScalingMin = EditorGUILayout.Vector3Field("min random scaling: ", _config.paintObjects[i].randomScalingMin); _config.paintObjects[i].randomScalingMax = EditorGUILayout.Vector3Field("max random scaling: ", _config.paintObjects[i].randomScalingMax); } GUI.enabled = true; EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); EditorGUI.indentLevel = 0; } else { ShowChildSpawnProperties(_config.paintObjects[i]); } } } EditorGUILayout.EndVertical(); } EditorGUILayout.EndVertical(); } else { EditorGUILayout.EndVertical(); } } #endregion paintobjects #region positionbasedobjects static void ShowPositionBasedObjects(TileWorldObjectScatterConfiguration _config) { GUI.color = colorGUI1; EditorGUILayout.BeginVertical("Box"); GUI.color = Color.white; EditorGUILayout.BeginHorizontal("Box"); startEndObjectsFoldout = GUILayout.Toggle(startEndObjectsFoldout, "Position based objects", GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18)); EditorGUILayout.EndHorizontal(); if (startEndObjectsFoldout) { Event evt = Event.current; if (evt.type != EventType.DragPerform) { EditorGUILayout.BeginVertical("TextArea"); for (int i = 0; i < _config.positionObjects.Count; i++) { EditorGUILayout.BeginHorizontal(); if (_config.positionObjects[i].isChild) { GUILayout.Label("->", GUILayout.Width(30)); } else { EditorGUILayout.BeginHorizontal("Box"); GUI.color = colorGUI1; GUILayout.Box(" ", GUILayout.Width(5)); GUI.color = Color.white; } if (i > 0) { if (GUILayout.Button(_config.positionObjects[i].isChild ? "<<" : ">>", "toolbarButton", GUILayout.Width(20))) { _config.positionObjects[i].isChild = !_config.positionObjects[i].isChild; } } _config.positionObjects[i].active = GUILayout.Toggle(_config.positionObjects[i].active, _config.positionObjects[i].active ? "on" : "off", GUI.skin.GetStyle("toolbarButton"), GUILayout.Width(22)); GUI.enabled = _config.positionObjects[i].active; _config.positionObjects[i].showPanel = GUILayout.Toggle(_config.positionObjects[i].showPanel, (_config.positionObjects[i].go != null ? _config.positionObjects[i].go.name : "missing game object"), GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18)); // move up if (i > 0) { GUI.enabled = true; } else { GUI.enabled = false; } if (GUILayout.Button("▲", "toolbarButton", GUILayout.Width(20))) { MovePositionObjectsUp(_config, i); } GUI.enabled = true; // move down if (_config.positionObjects.Count > 1 && i < _config.proceduralObjects.Count - 1) { GUI.enabled = true; } else { GUI.enabled = false; } if (GUILayout.Button("▼", "toolbarButton", GUILayout.Width(20))) { MovePositionObjectsDown(_config, i); } GUI.enabled = true; GUI.color = guiRed; if (GUILayout.Button("x", "toolbarButton", GUILayout.Width(20))) { DeleteStartEndObject(_config, i); } GUI.color = Color.white; EditorGUILayout.EndHorizontal(); if (i >= _config.positionObjects.Count) return; if (!_config.positionObjects[i].isChild) { EditorGUILayout.EndHorizontal(); } if (_config.positionObjects[i].showPanel) { if (!_config.positionObjects[i].isChild) { EditorGUI.indentLevel = 2; EditorGUILayout.BeginVertical(); _config.positionObjects[i].go = EditorGUILayout.ObjectField("gameobject: ", _config.positionObjects[i].go, typeof(GameObject), false) as GameObject; _config.positionObjects[i].placementType = (TileWorldObjectScatterConfiguration.PositionObjectConfiguration.PlacementType)EditorGUILayout.EnumPopup("placement type:", _config.positionObjects[i].placementType); if (_config.positionObjects[i].placementType == TileWorldObjectScatterConfiguration.PositionObjectConfiguration.PlacementType.mapBased && creator.configuration.global.selectedAlgorithm == 1) { EditorGUILayout.HelpBox("Does not work on cellular algorithm", MessageType.Info); } if (_config.positionObjects[i].placementType != TileWorldObjectScatterConfiguration.PositionObjectConfiguration.PlacementType.bestGuess) { _config.positionObjects[i].mapBasedSpawnPosition = (TileWorldObjectScatterConfiguration.PositionObjectConfiguration.MapBasedSpawnPosition)EditorGUILayout.EnumPopup("position: ", _config.positionObjects[i].mapBasedSpawnPosition); _config.positionObjects[i].selectedLayer = 0; } else { _config.positionObjects[i].bestGuessSpawnPosition = (TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition)EditorGUILayout.EnumPopup("position: ", _config.positionObjects[i].bestGuessSpawnPosition); _config.positionObjects[i].selectedLayer = EditorGUILayout.Popup("place on layer:", _config.positionObjects[i].selectedLayer, placeLayers); _config.positionObjects[i].blockType = (TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BlockType)EditorGUILayout.EnumPopup("type:", _config.positionObjects[i].blockType); } _config.positionObjects[i].offsetPosition = EditorGUILayout.Vector3Field("offset position:", _config.positionObjects[i].offsetPosition); _config.positionObjects[i].offsetRotation = EditorGUILayout.Vector3Field("offset rotation:", _config.positionObjects[i].offsetRotation); //_config.startEndObjects[i].selectedLayer = EditorGUILayout.Popup(_config.startEndObjects[i].selectedLayer, placeLayers); EditorGUILayout.EndVertical(); EditorGUI.indentLevel = 0; } else { ShowChildSpawnProperties(_config.positionObjects[i]); } } GUI.enabled = true; } EditorGUILayout.EndVertical(); if (twos == null ? GUI.enabled = false : GUI.enabled = true) if (!creator.mergeReady) { EditorGUILayout.HelpBox("Build map before spawning position based objects", MessageType.Info); } if (creator != null) { GUI.enabled = creator.mergeReady; } else { GUI.enabled = false; } if (GUILayout.Button("Spawn position based objects", GUILayout.Height(30))) { twos.ScatterPositionBasedObjects(); } GUI.enabled = true; } EditorGUILayout.EndVertical(); } else { EditorGUILayout.EndVertical(); } } #endregion positionbasedobjects #region rulebasedobjects static void ShowRuleBasedObjects(TileWorldObjectScatterConfiguration _config) { GUI.color = colorGUI2; EditorGUILayout.BeginVertical("Box"); GUI.color = Color.white; EditorGUILayout.BeginHorizontal("Box"); ruleBasedObjectsFoldout = GUILayout.Toggle(ruleBasedObjectsFoldout, "Procedural objects", GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18)); EditorGUILayout.EndHorizontal(); if (ruleBasedObjectsFoldout) { Event evt = Event.current; if (evt.type != EventType.DragPerform) { EditorGUILayout.BeginVertical("TextArea"); for (int i = 0; i < _config.proceduralObjects.Count; i++) { EditorGUILayout.BeginHorizontal(); if (_config.proceduralObjects[i].isChild) { GUILayout.Label("->", GUILayout.Width(30)); } else { EditorGUILayout.BeginHorizontal("Box"); GUI.color = colorGUI2; GUILayout.Box(" ", GUILayout.Width(5)); GUI.color = Color.white; } if (i > 0) { if (GUILayout.Button(_config.proceduralObjects[i].isChild ? "<<" : ">>", "toolbarButton", GUILayout.Width(20))) { _config.proceduralObjects[i].isChild = !_config.proceduralObjects[i].isChild; } } _config.proceduralObjects[i].active = GUILayout.Toggle(_config.proceduralObjects[i].active, _config.proceduralObjects[i].active ? "on" : "off", GUI.skin.GetStyle("toolbarButton"), GUILayout.Width(22)); GUI.enabled = _config.proceduralObjects[i].active; _config.proceduralObjects[i].showPanel = GUILayout.Toggle(_config.proceduralObjects[i].showPanel, (_config.proceduralObjects[i].go != null ? _config.proceduralObjects[i].go.name : "missing game object"), GUI.skin.GetStyle("foldout"), GUILayout.ExpandWidth(true), GUILayout.Height(18)); // move up if (i > 0) { GUI.enabled = true; } else { GUI.enabled = false; } if (GUILayout.Button("▲", "toolbarButton", GUILayout.Width(20))) { MoveProceduralObjectsUp(_config, i); } GUI.enabled = true; // move down if (_config.proceduralObjects.Count > 1 && i < _config.proceduralObjects.Count - 1) { GUI.enabled = true; } else { GUI.enabled = false; } if (GUILayout.Button("▼", "toolbarButton", GUILayout.Width(20))) { MoveProceduralObjectsDown(_config, i); } GUI.enabled = true; // duplicate if (GUILayout.Button("+", "toolbarButton", GUILayout.Width(20))) { DuplicateProceduralObject(_config, i); } // delete GUI.color = guiRed; if (GUILayout.Button("x", "toolbarButton", GUILayout.Width(20))) { DeleteProceduralObject(_config, i); } GUI.color = Color.white; EditorGUILayout.EndHorizontal(); if (i >= _config.proceduralObjects.Count) return; if (!_config.proceduralObjects[i].isChild) { EditorGUILayout.EndHorizontal(); } if (_config.proceduralObjects[i].showPanel) { if (!_config.proceduralObjects[i].isChild) { EditorGUI.indentLevel = 2; EditorGUILayout.BeginVertical(); _config.proceduralObjects[i].go = EditorGUILayout.ObjectField("gameobject:", _config.proceduralObjects[i].go, typeof(GameObject), false) as GameObject; _config.proceduralObjects[i].placeOnOccupiedCell = EditorGUILayout.Toggle("place on occupied cell:", _config.proceduralObjects[i].placeOnOccupiedCell); if (creator) { if (_config.proceduralObjects[i].selectedLayer < creator.configuration.global.layerCount && placeLayers.Length > 0) { _config.proceduralObjects[i].selectedLayer = EditorGUILayout.Popup("place on layer:", _config.proceduralObjects[i].selectedLayer, placeLayers); } else { _config.proceduralObjects[i].selectedLayer = 0; } } else { _config.proceduralObjects[i].selectedLayer = 0; } // select rule EditorGUILayout.BeginVertical("Box"); _config.proceduralObjects[i].ruleType = (TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes)EditorGUILayout.EnumPopup("rule type:", _config.proceduralObjects[i].ruleType); if (_config.proceduralObjects[i].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern) { //EditorGUILayout.BeginVertical("Box"); EditorGUILayout.HelpBox("Place the object on every Nth tiletype.", MessageType.Info); _config.proceduralObjects[i].everyNTile = EditorGUILayout.IntField(new GUIContent("Nth:", "place the object on every Nth(every, second, third, fourth...) tile"), _config.proceduralObjects[i].everyNTile); if (_config.proceduralObjects[i].everyNTile < 1) { _config.proceduralObjects[i].everyNTile = 1; } _config.proceduralObjects[i].tileTypes = (TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes)EditorGUILayout.EnumPopup("tiletype:", _config.proceduralObjects[i].tileTypes); _config.proceduralObjects[i].inset = EditorGUILayout.IntField("inset:", _config.proceduralObjects[i].inset); //EditorGUILayout.EndVertical(); } else { //EditorGUILayout.BeginVertical("Box"); _config.proceduralObjects[i].weight = EditorGUILayout.Slider("weight:", _config.proceduralObjects[i].weight, 0, 1); _config.proceduralObjects[i].tileTypes = (TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes)EditorGUILayout.EnumPopup("place on:", _config.proceduralObjects[i].tileTypes); _config.proceduralObjects[i].inset = EditorGUILayout.IntField("inset:", _config.proceduralObjects[i].inset); //EditorGUILayout.EndVertical(); } EditorGUILayout.EndVertical(); _config.proceduralObjects[i].offsetPosition = EditorGUILayout.Vector3Field("offset position:", _config.proceduralObjects[i].offsetPosition); _config.proceduralObjects[i].offsetRotation = EditorGUILayout.Vector3Field("offset rotation:", _config.proceduralObjects[i].offsetRotation); // Use random rotation EditorGUILayout.BeginVertical("Box"); _config.proceduralObjects[i].useTileRotation = EditorGUILayout.Toggle("use tile rotations:", _config.proceduralObjects[i].useTileRotation); GUI.enabled = !_config.proceduralObjects[i].useTileRotation; _config.proceduralObjects[i].useRandomRotation = EditorGUILayout.Toggle("use random rotation:", _config.proceduralObjects[i].useRandomRotation); GUI.enabled = _config.proceduralObjects[i].useRandomRotation; GUI.enabled = !_config.proceduralObjects[i].useTileRotation && _config.proceduralObjects[i].useRandomRotation; _config.proceduralObjects[i].randomRotationMin = EditorGUILayout.Vector3Field("min random rotation:", _config.proceduralObjects[i].randomRotationMin); _config.proceduralObjects[i].randomRotationMax = EditorGUILayout.Vector3Field("max random rotation:", _config.proceduralObjects[i].randomRotationMax); GUI.enabled = true; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Box"); _config.proceduralObjects[i].useRandomScaling = EditorGUILayout.Toggle("use random scaling:", _config.proceduralObjects[i].useRandomScaling); GUI.enabled = _config.proceduralObjects[i].useRandomScaling; _config.proceduralObjects[i].uniformScaling = EditorGUILayout.Toggle("uniform scaling:", _config.proceduralObjects[i].uniformScaling); if (_config.proceduralObjects[i].uniformScaling) { _config.proceduralObjects[i].randomScalingMin.x = EditorGUILayout.FloatField("min random scaling:", _config.proceduralObjects[i].randomScalingMin.x); _config.proceduralObjects[i].randomScalingMax.x = EditorGUILayout.FloatField("max random scaling:", _config.proceduralObjects[i].randomScalingMax.x); _config.proceduralObjects[i].randomScalingMin = new Vector3(_config.proceduralObjects[i].randomScalingMin.x, _config.proceduralObjects[i].randomScalingMin.x, _config.proceduralObjects[i].randomScalingMin.x); _config.proceduralObjects[i].randomScalingMax = new Vector3(_config.proceduralObjects[i].randomScalingMax.x, _config.proceduralObjects[i].randomScalingMax.x, _config.proceduralObjects[i].randomScalingMax.x); } else { _config.proceduralObjects[i].randomScalingMin = EditorGUILayout.Vector3Field("min random scaling: ", _config.proceduralObjects[i].randomScalingMin); _config.proceduralObjects[i].randomScalingMax = EditorGUILayout.Vector3Field("max random scaling: ", _config.proceduralObjects[i].randomScalingMax); } GUI.enabled = true; EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); EditorGUI.indentLevel = 0; } else { ShowChildSpawnProperties(_config.proceduralObjects[i]); } } GUI.enabled = true; } EditorGUILayout.EndVertical(); if (twos == null ? GUI.enabled = false : GUI.enabled = true) if (!creator.mergeReady) { EditorGUILayout.HelpBox("Build map before spawning procedural objects", MessageType.Info); } if (creator != null) { GUI.enabled = creator.mergeReady; } else { GUI.enabled = false; } if (GUILayout.Button("Spawn procedural objects", GUILayout.Height(30))) { twos.ScatterProceduralObjects(); } GUI.enabled = true; } EditorGUILayout.EndVertical(); } else { EditorGUILayout.EndVertical(); } } #endregion rulebasedobjects static void DeleteStartEndObject(TileWorldObjectScatterConfiguration _config, int _index) { if (_index + 1 < _config.positionObjects.Count) { _config.positionObjects[_index + 1].isChild = false; } _config.positionObjects.RemoveAt(_index); EditorUtility.SetDirty(_config); } static void DeleteProceduralObject(TileWorldObjectScatterConfiguration _config, int _index) { if (_index + 1 < _config.proceduralObjects.Count) { _config.proceduralObjects[_index + 1].isChild = false; } _config.proceduralObjects.RemoveAt(_index); EditorUtility.SetDirty(_config); } static void DeletePaintObjects(TileWorldObjectScatterConfiguration _config, int _index) { if (_index + 1 < _config.paintObjects.Count) { _config.paintObjects[_index + 1].isChild = false; } _config.paintObjects.RemoveAt(_index); EditorUtility.SetDirty(_config); } static void DuplicateProceduralObject(TileWorldObjectScatterConfiguration _config, int _index) { _config.proceduralObjects.Add(new TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration(_config.proceduralObjects[_index])); } static void MovePositionObjectsUp(TileWorldObjectScatterConfiguration _config, int _index) { var _item = _config.positionObjects[_index]; _config.positionObjects.RemoveAt(_index); _config.positionObjects.Insert(_index - 1, _item); } static void MovePositionObjectsDown(TileWorldObjectScatterConfiguration _config, int _index) { var _item = _config.positionObjects[_index]; _config.positionObjects.RemoveAt(_index); _config.positionObjects.Insert(_index + 1, _item); } static void MoveProceduralObjectsUp(TileWorldObjectScatterConfiguration _config, int _index) { var _item = _config.proceduralObjects[_index]; _config.proceduralObjects.RemoveAt(_index); _config.proceduralObjects.Insert(_index - 1, _item); } static void MoveProceduralObjectsDown(TileWorldObjectScatterConfiguration _config, int _index) { var _item = _config.proceduralObjects[_index]; _config.proceduralObjects.RemoveAt(_index); _config.proceduralObjects.Insert(_index + 1, _item); } static void ShowChildSpawnProperties(TileWorldObjectScatterConfiguration.DefaultObjectConfiguration _class) { EditorGUI.indentLevel = 2; _class.go = EditorGUILayout.ObjectField("gameobject: ", _class.go, typeof(GameObject), false) as GameObject; _class.radius = EditorGUILayout.FloatField("radius: ", _class.radius); _class.spawnCount = EditorGUILayout.IntField("spawn count: ", _class.spawnCount); _class.offsetPosition = EditorGUILayout.Vector3Field("offset position:", _class.offsetPosition); EditorGUILayout.BeginVertical("Box"); _class.useRandomRotation = EditorGUILayout.Toggle("use random rotation:", _class.useRandomRotation); GUI.enabled = _class.useRandomRotation; _class.randomRotationMin = EditorGUILayout.Vector3Field("min random rotation: ", _class.randomRotationMin); _class.randomRotationMax = EditorGUILayout.Vector3Field("max random rotation: ", _class.randomRotationMax); GUI.enabled = true; EditorGUILayout.EndVertical(); EditorGUILayout.BeginVertical("Box"); _class.useRandomScaling = EditorGUILayout.Toggle("use random scaling:", _class.useRandomScaling); GUI.enabled = _class.useRandomScaling; _class.uniformScaling = EditorGUILayout.Toggle("uniform scaling:", _class.uniformScaling); if (_class.uniformScaling) { _class.randomScalingMin.x = EditorGUILayout.FloatField("min random scaling:", _class.randomScalingMin.x); _class.randomScalingMax.x = EditorGUILayout.FloatField("max random scaling:", _class.randomScalingMax.x); _class.randomScalingMin = new Vector3(_class.randomScalingMin.x, _class.randomScalingMin.x, _class.randomScalingMin.x); _class.randomScalingMax = new Vector3(_class.randomScalingMax.x, _class.randomScalingMax.x, _class.randomScalingMax.x); } else { _class.randomScalingMin = EditorGUILayout.Vector3Field("min random scaling: ", _class.randomScalingMin); _class.randomScalingMax = EditorGUILayout.Vector3Field("max random scaling: ", _class.randomScalingMax); } GUI.enabled = true; EditorGUILayout.EndVertical(); EditorGUI.indentLevel = 0; } /// <summary> /// Load editor icons /// </summary> public void LoadResources() { var _path = ReturnInstallPath.GetInstallPath("Editor", this); // GetInstallPath(); iconMaskLayerArrow = AssetDatabase.LoadAssetAtPath(_path + "Res/masklayerarrow.png", typeof(Texture2D)) as Texture2D; } }
jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Editor/TileWorldObjectScatterConfigEditor.cs/0
{ "file_path": "jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/Editor/TileWorldObjectScatterConfigEditor.cs", "repo_id": "jynew", "token_count": 21135 }
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/* TileWorldCreator * ---------------------- * Inner mask behaviour * ---------------------- * * returns only the inner cells of a map * */ using UnityEngine; using System.Collections; using TileWorld; /* To create a mask behaviour we have to inherit from TileWorldCreator * and use the IMaskBehaviour interface. * * Required method of the IMaskBehaviour interface: * public bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator) * * the ApplyMask method receives the current map which then can be modified * inside of the class. After modifications are done, you will have to return * the modified map. */ public class InnerMask : TileWorldCreator, IMaskBehaviour { public bool[,] ApplyMask(bool[,] _map, TileWorldCreator _creator, TileWorldConfiguration _config) { //create a new temp map bool[,] _tmpMap = new bool[_map.GetLength(0), _map.GetLength(1)]; //loop through the maps x and y length for (int y = 0; y < _map.GetLength(1); y++) { for (int x = 0; x < _map.GetLength(0); x++) { //here we are using the TileWorldNeighbourCounter to count //the neighbour cells of the current cell from the map. int _c = 0; _c = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_map, x, y, 1, _config.global.invert); //if invert is set to false in the settings of TileWorldCreator if (!_config.global.invert) { //if the current cell has got 8 neighbours //then the cell is not located on the border of the island if (_c == 8) { _tmpMap[x, y] = false; } //else we can be sure that the current cell is not an inner cell of the island else { _tmpMap[x, y] = true; } } else { if (_c == 8) { _tmpMap[x, y] = true; } else { _tmpMap[x, y] = false; } } } } //return the map return _tmpMap; } }
jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/MaskBehaviours/InnerMask.cs/0
{ "file_path": "jynew/jyx2/Assets/Resources/TileWorldCreator/_Core/MaskBehaviours/InnerMask.cs", "repo_id": "jynew", "token_count": 1236 }
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/* TILE WORLD CREATOR OBJECT SCATTER * Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli * * Create awesome tile worlds in seconds. * Use this script only in combination with * TileWorldCreator * * * Documentation: http://tileworldcreator.doofortyfour.com * Like us on Facebook: http://www.facebook.com/doorfortyfour2013 * Web: http://www.doorfortyfour.com * Contact: mail@doorfortyfour.com Contact us for help, bugs or * share your awesome work you've made with TileWorldCreator */ using UnityEngine; using System.Collections; using System.Collections.Generic; using TileWorld.Events; namespace TileWorld { [RequireComponent(typeof(TileWorldCreator))] public class TileWorldObjectScatter : MonoBehaviour { public TileWorldObjectScatterConfiguration configuration; public GameObject objectScatterContainer; public GameObject paintObjectsContainer; public GameObject positionObjectsContainer; public GameObject proceduralObjectsContainer; public List<GameObject> clusterContainers = new List<GameObject>(); enum SpawnTypes { paint, position, procedural } SpawnTypes spawnTypes; enum RuleBasedOptions { random, pattern } RuleBasedOptions ruleBasedOptions; public bool mouseOverGrid; public bool showGrid; // saves the occupied tiles // to make sure objects are not placed on the same tile twice. // can be deactivated bool[,] occupyMap = new bool[0, 0] { }; public TileWorldCreator creator; void OnEnable() { creator = this.GetComponent<TileWorldCreator>(); } #region scatterpositionobjects /// <summary> /// Scatter all position based objects /// </summary> public void ScatterPositionBasedObjects() { if (creator == null) { creator = this.GetComponent<TileWorldCreator>(); } if (objectScatterContainer == null) { objectScatterContainer = new GameObject(creator.configuration.global.worldName + "_Objects"); } objectScatterContainer.transform.rotation = Quaternion.identity; if (positionObjectsContainer != null) { DestroyImmediate(positionObjectsContainer); } positionObjectsContainer = new GameObject("positionObjects"); positionObjectsContainer.transform.parent = objectScatterContainer.transform; occupyMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; for (int i = 0; i < configuration.positionObjects.Count; i ++) { if (configuration.positionObjects[i].placementType == TileWorldObjectScatterConfiguration.PositionObjectConfiguration.PlacementType.bestGuess) { if (!configuration.positionObjects[i].isChild && configuration.positionObjects[i].active) { InstantiatePositionBestGuess(configuration.positionObjects[i].blockType, i); } } else { if (!configuration.positionObjects[i].isChild && configuration.positionObjects[i].active) { InstantiatePositionMapBased(i); } } } //set object world container rotation according to map orientation if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xy) { objectScatterContainer.transform.rotation = Quaternion.Euler(new Vector3(-90, 0, 0)); } if (Application.isPlaying) { TileWorldEvents.CallOnScatterPositionBasedComplete(); } } // Scatter start end objects based on best guess void InstantiatePositionBestGuess(TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BlockType _blockType, int _index) { // divide map in 3x3 clusters var _clusterHeight = creator.configuration.worldMap[0].cellMap.GetLength(1) / 3; var _clusterWidth = creator.configuration.worldMap[0].cellMap.GetLength(0) / 3; Vector2 _center = Vector2.zero; Vector3 _pos = Vector3.zero; int _selectedLayer = configuration.positionObjects[_index].selectedLayer; var _terrain = false; if (_blockType == TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BlockType.block) { _terrain = true; } switch (configuration.positionObjects[_index].bestGuessSpawnPosition) { case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topLeft: // Get center of top left cluster _center = new Vector2(_clusterWidth / 2, (_clusterHeight * 2) + _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topMiddle: // Get center of top middle _center = new Vector2(_clusterWidth + (_clusterWidth / 2), (_clusterHeight * 2) + _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topRight: // Get center of top right _center = new Vector2((_clusterWidth * 2) + (_clusterWidth / 2), (_clusterHeight * 2) + _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerLeft: // Get center of center left _center = new Vector2((_clusterWidth / 2), (_clusterHeight) + _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerMiddle: // Get center of center middle _center = new Vector2(_clusterWidth + (_clusterWidth / 2), (_clusterHeight) + _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerRight: // Get center of center right _center = new Vector2((_clusterWidth * 2) + (_clusterWidth / 2), (_clusterHeight) + _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomLeft: // Get center of bottom left _center = new Vector2((_clusterWidth / 2), _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomMiddle: // Get center of bottom middle _center = new Vector2(_clusterWidth + (_clusterWidth / 2), _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomRight: // Get center of bottom right _center = new Vector2((_clusterWidth * 2) + (_clusterWidth / 2), _clusterHeight / 2); _pos = new Vector3((int)_center.x, 0, (int)_center.y); // check if we can place the object on this position if (creator.configuration.worldMap[_selectedLayer].cellMap[(int)_center.x, (int)_center.y] == !_terrain) { InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } else // else we have to check the other tiles of the cluster { DoSpiralCheck(_center, _clusterWidth, _clusterHeight, _index, _terrain, _blockType); } break; } } void DoSpiralCheck(Vector2 _center, int _clusterWidth, int _clusterHeight, int _index, bool _terrain, TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BlockType _blockType) { // check tiles from the center of the cluster in a spiral way int _x = 0; int _y = 0; int _dx = 0; int _dy = -1; int _t = Mathf.Max(_clusterWidth, _clusterHeight); int _maxI = _t * _t; bool _instantiationOK = false; // fallback for (int i = 0; i < _maxI; i++) { if ((-_clusterWidth / 2 <= _x) && (_x <= _clusterWidth / 2) && (-_clusterHeight / 2 <= _y) && (_y <= _clusterHeight / 2)) { if (creator.configuration.worldMap[configuration.positionObjects[_index].selectedLayer].cellMap[_x + (int)_center.x, _y + (int)_center.y] == !_terrain) { Vector3 _pos2 = new Vector3(_x + _center.x, 0, _y + _center.y); if (_x > 0 && _y > 0) { _instantiationOK = true; InstantiateObjects(configuration.positionObjects[_index], _pos2, _index, _x, _y, SpawnTypes.position, positionObjectsContainer); } else { _instantiationOK = true; InstantiateObjects(configuration.positionObjects[_index], _pos2, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } break; } } if ((_x == _y) || ((_x < 0) && (_x == -_y)) || ((_x > 0) && (_x == 1 - _y))) { _t = _dx; _dx = -_dy; _dy = _t; } _x += _dx; _y += _dy; } // fallback if instantiation did not worked if (!_instantiationOK) { // retry with different map position switch (configuration.positionObjects[_index].bestGuessSpawnPosition) { case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topLeft: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topMiddle; InstantiatePositionBestGuess(_blockType, _index); break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topMiddle: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topRight; InstantiatePositionBestGuess(_blockType, _index); break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.topRight: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerLeft; InstantiatePositionBestGuess(_blockType, _index); break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerLeft: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerMiddle; InstantiatePositionBestGuess(_blockType, _index); break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerMiddle: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerRight; InstantiatePositionBestGuess(_blockType, _index); break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerRight: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.centerLeft; InstantiatePositionBestGuess(_blockType, _index); break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomLeft: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomMiddle; InstantiatePositionBestGuess(_blockType, _index); break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomMiddle: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomRight; InstantiatePositionBestGuess(_blockType, _index); break; case TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomRight: configuration.positionObjects[_index].bestGuessSpawnPosition = TileWorldObjectScatterConfiguration.PositionObjectConfiguration.BestGuessSpawnPosition.bottomLeft; InstantiatePositionBestGuess(_blockType, _index); break; } } } // scatter start end objects on map based void InstantiatePositionMapBased(int _index) { Vector3 _pos = new Vector3(0.5f, 0, 0.5f); if (configuration.positionObjects[_index].mapBasedSpawnPosition == TileWorldObjectScatterConfiguration.PositionObjectConfiguration.MapBasedSpawnPosition.startPosition) { _pos += creator.configuration.global.startPosition; } else { _pos += creator.configuration.global.endPosition; } InstantiateObjects(configuration.positionObjects[_index], _pos, _index, 0, 0, SpawnTypes.position, positionObjectsContainer); } #endregion scatterpositionobjects #region scatterproceduralobjects /// <summary> /// Scatter all procedural objects /// </summary> public void ScatterProceduralObjects() { if (objectScatterContainer == null) { objectScatterContainer = new GameObject(creator.configuration.global.worldName + "_Objects"); } objectScatterContainer.transform.rotation = Quaternion.identity; if (proceduralObjectsContainer != null) { DestroyImmediate(proceduralObjectsContainer); } proceduralObjectsContainer = new GameObject("proceduralObjects"); proceduralObjectsContainer.transform.parent = objectScatterContainer.transform; clusterContainers = new List<GameObject>(); occupyMap = new bool[creator.configuration.global.width, creator.configuration.global.height]; for (int i = 0; i < configuration.proceduralObjects.Count; i ++) { if (!configuration.proceduralObjects[i].isChild && configuration.proceduralObjects[i].active) { if (configuration.proceduralObjects[i].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern) { switch (configuration.proceduralObjects[i].tileTypes) { case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.edge: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.edge, i); // Coroutine check for cluster instantiation // Deactivated because of experimental state //InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.edge, i); break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.corner: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.corner, i); // Coroutine check for cluster instantiation // Deactivated because of experimental state //InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.corner, i); break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.invertedCorner: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.icorner, i); // Coroutine check for cluster instantiation // Deactivated because of experimental state //InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.icorner, i); break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.block: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.block, i); // Coroutine check for cluster instantiation // Deactivated because of experimental state //InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.terrain, i); break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.ground: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.ground, i); // Coroutine check for cluster instantiation // Deactivated because of experimental state //InstantiateClusterCoroutineCheck(RuleBasedOptions.pattern, TileWorldConfiguration.Maps.TileTypes.water, i); break; } } else { switch (configuration.proceduralObjects[i].tileTypes) { case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.edge: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.edge, i); break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.corner: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.corner, i); break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.invertedCorner: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.icorner, i); break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.block: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.block, i); break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.ground: InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes.ground, i); break; // Coroutine check for cluster instantiation // Deactivated because of experimental state //InstantiateClusterCoroutineCheck(RuleBasedOptions.random, TileWorldConfiguration.Maps.TileTypes.edge, i); } } } } //assign all clusters to worldContainer for (int c = 0; c < clusterContainers.Count; c++) { clusterContainers[c].transform.parent = proceduralObjectsContainer.transform; } //set object world container rotation according to map orientation if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xy) { objectScatterContainer.transform.rotation = Quaternion.Euler(new Vector3(-90, 0, 0)); } if (Application.isPlaying) { TileWorldEvents.CallOnScatterProceduralComplete(); } } // Check if we are running in editor or not //void InstantiateClusterCoroutineCheck(RuleBasedOptions _rbOptions, TileWorldConfiguration.Maps.TileTypes _type, int _objectIndex) //{ // if (Application.isPlaying) // { // StartCoroutine(InstantiateClustersIE(_rbOptions, _type, _objectIndex)); // } // else // Editor Method // { // InstantiateClusters(_rbOptions, _type, _objectIndex); // } //} // Cluster build coroutine //IEnumerator InstantiateClustersIE(RuleBasedOptions _rbOptions, TileWorldConfiguration.Maps.TileTypes _type, int _objectIndex) //{ // float _clusterSize = (float)creator.configuration.global.clusterSize; // if (_clusterSize == 0) // { // _clusterSize = 1; // } // float xSizeF = Mathf.Floor(creator.configuration.global.width / ((float)creator.configuration.global.width / _clusterSize)); // float ySizeF = Mathf.Floor(creator.configuration.global.height / ((float)creator.configuration.global.height / _clusterSize)); // int xSize = (int)xSizeF; // int ySize = (int)ySizeF; // int xStep = 0; // int yStep = 0; // int index = 0; // GameObject _container = null; // for (int s = 0; s < Mathf.Ceil((float)creator.configuration.global.width / _clusterSize) * Mathf.Ceil((float)creator.configuration.global.height / _clusterSize); s++) // { // if (clusterContainers.Count != Mathf.Ceil((float)creator.configuration.global.width / _clusterSize) * Mathf.Ceil((float)creator.configuration.global.height / _clusterSize)) // { // _container = new GameObject(); // _container.transform.localScale = new Vector3(1, 1, 1); // _container.name = "cluster_" + s.ToString(); // clusterContainers.Add(_container); // } // for (int y = 0 + (ySize * yStep); y < ySize + (ySize * yStep); y++) // { // for (int x = 0 + (xSize * xStep); x < xSize + (xSize * xStep); x++) // { // if (_rbOptions == RuleBasedOptions.pattern) // { // InstantiateRuleBased(x, y, s, _type, _objectIndex); // } // else // { // InstantiateRandomBased(x, y, s, _objectIndex); // } // } // } // if (index >= (creator.configuration.global.width / _clusterSize) - 1) // { // yStep++; // xStep = 0; // index = 0; // } // else // { // xStep++; // index++; // } // yield return null; // } //} //void InstantiateClusters(RuleBasedOptions _rbOptions, TileWorldConfiguration.Maps.TileTypes _type, int _objectIndex) //{ // float _clusterSize = (float)creator.configuration.global.clusterSize; // if (_clusterSize == 0) // { // _clusterSize = 1; // } // float xSizeF = Mathf.Floor(creator.configuration.global.width / ((float)creator.configuration.global.width / _clusterSize)); // float ySizeF = Mathf.Floor(creator.configuration.global.height / ((float)creator.configuration.global.height / _clusterSize)); // int xSize = (int)xSizeF; // int ySize = (int)ySizeF; // int xStep = 0; // int yStep = 0; // int index = 0; // GameObject _container = null; // for (int s = 0; s < Mathf.Ceil((float)creator.configuration.global.width / _clusterSize) * Mathf.Ceil((float)creator.configuration.global.height / _clusterSize); s++) // { // if (clusterContainers.Count != Mathf.Ceil((float)creator.configuration.global.width / _clusterSize) * Mathf.Ceil((float)creator.configuration.global.height / _clusterSize)) // { // _container = new GameObject(); // _container.transform.localScale = new Vector3(1, 1, 1); // _container.name = "cluster_" + s.ToString(); // clusterContainers.Add(_container); // } // for (int y = 0 + (ySize * yStep); y < ySize + (ySize * yStep); y++) // { // for (int x = 0 + (xSize * xStep); x < xSize + (xSize * xStep); x++) // { // if (_rbOptions == RuleBasedOptions.pattern) // { // InstantiateRuleBased(x, y, s, _type, _objectIndex); // } // else // { // InstantiateRandomBased(x, y, s, _objectIndex); // } // } // } // if (index >= (creator.configuration.global.width / _clusterSize) - 1) // { // yStep++; // xStep = 0; // index = 0; // } // else // { // xStep++; // index++; // } // } //} void InstantiateProcedural(TileWorldConfiguration.TileInformation.TileTypes _type, int _index) //(int _x, int _y, int _s, TileWorldConfiguration.Maps.TileTypes _type, int _index) { int _selectedLayer = configuration.proceduralObjects[_index].selectedLayer; // if block or ground tile is selected a temp map has to be created // to modify the map with an inset. if (_type == TileWorldConfiguration.TileInformation.TileTypes.block || _type == TileWorldConfiguration.TileInformation.TileTypes.ground) { bool[,] _tmpMap = new bool[creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0), creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1)]; bool[,] _newMap = new bool[creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0), creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1)]; // Assign current world map to newmap for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++) { for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++) { _newMap[x, y] = creator.configuration.worldMap[_selectedLayer].cellMap[x, y]; } } for (int i = 0; i < configuration.proceduralObjects[_index].inset + 1; i++) // add one inset more to skip the border edges { for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++) { for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++) { if (creator.configuration.global.invert) { if (_type == TileWorldConfiguration.TileInformation.TileTypes.block) { int _itc = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_newMap, x, y, 1, true);// creator.configuration.global.invert); if (_itc == 8) { _tmpMap[x, y] = true;// creator.configuration.global.invert; //invert true = true } else { _tmpMap[x, y] = false;// !creator.configuration.global.invert; //invert true = false } } else if (_type == TileWorldConfiguration.TileInformation.TileTypes.ground) { int _itc = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_newMap, x, y, 1, false); if (_itc == 8) { _tmpMap[x, y] = false;// !creator.configuration.global.invert; // invert true = false } else { _tmpMap[x, y] = true;// creator.configuration.global.invert; //invert true = true } } } else { if (_type == TileWorldConfiguration.TileInformation.TileTypes.block) { int _itc = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_newMap, x, y, 1, false);// creator.configuration.global.invert); if (_itc == 8) { _tmpMap[x, y] = true;// creator.configuration.global.invert; //invert true = true } else { _tmpMap[x, y] = false;// !creator.configuration.global.invert; //invert true = false } } else if (_type == TileWorldConfiguration.TileInformation.TileTypes.ground) { int _itc = TileWorldNeighbourCounter.CountInnerTerrainBlocks(_newMap, x, y, 1, true); if (_itc == 8) { _tmpMap[x, y] = false;// !creator.configuration.global.invert; // invert true = false } else { _tmpMap[x, y] = true;// creator.configuration.global.invert; //invert true = true } } } } } // Add modified map back to newmap so we cann add another inset based on the modified map for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++) { for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++) { _newMap[x, y] = _tmpMap[x, y]; } } } for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++) { for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++) { //if (creator.configuration.worldMap[_selectedLayer].tiletype[x, y] == _type) //{ if (_type == TileWorldConfiguration.TileInformation.TileTypes.block) { // pattern based if (configuration.proceduralObjects[_index].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern) { if (_tmpMap[x, y] && (x + y) % configuration.proceduralObjects[_index].everyNTile == 0) { var _pos = new Vector3(x + 0.5f, 0, y + 0.5f); InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer); } } else // random based { float _rnd = Random.Range(0f, 1f); if (_tmpMap[x, y] && configuration.proceduralObjects[_index].weight > _rnd) { var _pos = new Vector3(x + 0.5f, 0, y + 0.5f); InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer); } } } else { // pattern based if (configuration.proceduralObjects[_index].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern) { if (!_tmpMap[x, y] && (x + y) % configuration.proceduralObjects[_index].everyNTile == 0) { var _pos = new Vector3(x + 0.5f, 0, y + 0.5f); InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer); } } else // random based { float _rnd = Random.Range(0f, 1f); if (!_tmpMap[x, y] && configuration.proceduralObjects[_index].weight > _rnd) { var _pos = new Vector3(x + 0.5f, 0, y + 0.5f); InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer); } } } } } } else // instantiate objects based on their tile rotation { for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++) { for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++) { if (creator.configuration.worldMap[_selectedLayer].tileTypes[x, y] == _type) { if (configuration.proceduralObjects[_index].ruleType == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.RuleTypes.pattern) { if ((x + y) % configuration.proceduralObjects[_index].everyNTile == 0) // && y % proceduralObjects[_index].everyNTile == 0) { if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y] != null) { InsetCalculations(x, y, _index, _selectedLayer); } } } else // Random based { var _check = creator.configuration.global.invert; if (configuration.proceduralObjects[_index].tileTypes == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.ground) { _check = !creator.configuration.global.invert; } if (creator.configuration.worldMap[_selectedLayer].cellMap[x, y] == _check && creator.configuration.worldMap[_selectedLayer].tileTypes[x, y] == _type) { float _rnd = Random.Range(0f, 1f); if (configuration.proceduralObjects[_index].weight > _rnd) { //var _pos = new Vector3(x + 0.5f, 0, y + 0.5f); //InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, rulebasedObjectsContainer); InsetCalculations(x, y, _index, _selectedLayer); } } } } } } } } // Do some inset calculations if tile type is not water or terrain void InsetCalculations(int x, int y, int _index, int _selectedLayer) { var _pos = new Vector3(x + 0.5f, 0, y + 0.5f); // Add inset position based on selected tiletype and tile rotation switch (configuration.proceduralObjects[_index].tileTypes) { case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.corner: // remove the added offset rotation from the selected preset var _offsetRotationCorner = new Vector3(0, creator.configuration.presets[creator.configuration.global.layerPresetIndex[_selectedLayer]].tiles[0].yRotationOffset[1], 0); if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 0, 0) || creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 360, 0)) { _pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, configuration.proceduralObjects[_index].inset); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 270, 0) || creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, -90, 0)) { _pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, configuration.proceduralObjects[_index].inset); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 180, 0) || creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, -180, 0)) { _pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, -configuration.proceduralObjects[_index].inset); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationCorner == new Vector3(0, 90, 0)) { _pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, -configuration.proceduralObjects[_index].inset); } break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.edge: // remove the added offset rotation from the selected preset var _offsetRotationEdge = new Vector3(0, creator.configuration.presets[creator.configuration.global.layerPresetIndex[_selectedLayer]].tiles[0].yRotationOffset[0], 0); if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, 0, 0)) { _pos += new Vector3(0, 0, configuration.proceduralObjects[_index].inset); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, -90, 0) || creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, 270, 0)) { _pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, 0); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, 90, 0)) { _pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, 0); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, -180, 0) || creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationEdge == new Vector3(0, 180, 0)) { _pos += new Vector3(0, 0, -configuration.proceduralObjects[_index].inset); } break; case TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.invertedCorner: // remove the added offset rotation from the selected preset var _offsetRotationInvertedCorner = new Vector3(0, creator.configuration.presets[creator.configuration.global.layerPresetIndex[_selectedLayer]].tiles[0].yRotationOffset[2], 0); if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 0, 0) || creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 360, 0)) { _pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, -configuration.proceduralObjects[_index].inset); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 270, 0) || creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, -90, 0)) { _pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, -configuration.proceduralObjects[_index].inset); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 90, 0)) { _pos += new Vector3(-configuration.proceduralObjects[_index].inset, 0, configuration.proceduralObjects[_index].inset); } else if (creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, 180, 0) || creator.configuration.worldMap[_selectedLayer].tileObjects[x, y].transform.localEulerAngles - _offsetRotationInvertedCorner == new Vector3(0, -180, 0)) { _pos += new Vector3(configuration.proceduralObjects[_index].inset, 0, configuration.proceduralObjects[_index].inset); } break; } InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer); } void InstantiateRandomBased(TileWorldConfiguration.TileInformation.TileTypes _type, int _index) { int _selectedLayer = configuration.proceduralObjects[_index].selectedLayer; for (int x = 0; x < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(0); x++) { for (int y = 0; y < creator.configuration.worldMap[_selectedLayer].cellMap.GetLength(1); y++) { var _check = creator.configuration.global.invert; if (configuration.proceduralObjects[_index].tileTypes == TileWorldObjectScatterConfiguration.ProceduralObjectConfiguration.TileTypes.ground) { _check = !creator.configuration.global.invert; } if (creator.configuration.worldMap[_selectedLayer].cellMap[x, y] == _check && creator.configuration.worldMap[_selectedLayer].tileTypes[x, y] == _type) { float _rnd = Random.Range(0f, 1f); if (configuration.proceduralObjects[_index].weight > _rnd) { var _pos = new Vector3(x + 0.5f, 0, y + 0.5f); InstantiateObjects(configuration.proceduralObjects[_index], _pos, _index, x, y, SpawnTypes.procedural, proceduralObjectsContainer); } } } } } #endregion scatterrulebasedobjects #region paintobjects /// <summary> /// Paint objects. Instantiate all objects based on user paint position /// </summary> /// <param name="_pos"></param> public void PaintObjects(Vector3 _pos) { if (objectScatterContainer == null) { objectScatterContainer = new GameObject(creator.configuration.global.worldName + "_Objects"); } objectScatterContainer.transform.rotation = Quaternion.identity; if (paintObjectsContainer == null) { paintObjectsContainer = new GameObject("paintObjects"); paintObjectsContainer.transform.parent = objectScatterContainer.transform; } var _x = (int)_pos.x; var _y = (int)_pos.z; _pos += new Vector3(0.5f, 0, 0.5f); if (_pos.x < 0 || _pos.z < 0) return; for (int i = 0; i < configuration.paintObjects.Count; i ++) { if (configuration.paintObjects[i].paintThisObject) { InstantiateObjects(configuration.paintObjects[i], _pos, i, _x, _y, SpawnTypes.paint, paintObjectsContainer); } } //set object world container rotation according to map orientation if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xy) { objectScatterContainer.transform.rotation = Quaternion.Euler(new Vector3(-90, 0, 0)); } } #endregion paintobjects // instantiate parent objects void InstantiateObjects(TileWorldObjectScatterConfiguration.DefaultObjectConfiguration _class, Vector3 _pos, int _index, int _arrayX, int _arrayY, SpawnTypes _spawnTypes, GameObject _container) { // check if theres another layer above if (_spawnTypes != SpawnTypes.paint && _class.selectedLayer < creator.configuration.global.layerCount - 1) { if (creator.configuration.worldMap[_class.selectedLayer + 1].cellMap[_arrayX, _arrayY] == creator.configuration.global.invert) { return; } } // check if tile is already occupied by another object if (_spawnTypes != SpawnTypes.paint && _spawnTypes != SpawnTypes.position) { if (occupyMap[_arrayX, _arrayY] && !_class.placeOnOccupiedCell) { return; } occupyMap[_arrayX, _arrayY] = true; } // add prefab transform position and offset position _pos = new Vector3(((_pos.x + _class.offsetPosition.x) * creator.configuration.global.globalScale) + this.transform.position.x, ((_pos.y + _class.offsetPosition.y) * creator.configuration.global.globalScale) + this.transform.position.y, ((_pos.z + _class.offsetPosition.z) * creator.configuration.global.globalScale) + this.transform.position.z); // Rotations Quaternion _qt = Quaternion.identity; if (_class.useTileRotation) { // use rotation from tile game object if (creator.configuration.worldMap[_class.selectedLayer].tileObjects[_arrayX, _arrayY] != null) { _qt = creator.configuration.worldMap[_class.selectedLayer].tileObjects[_arrayX, _arrayY].transform.localRotation; } else { _qt = _class.go.transform.rotation; } } else if (_class.useRandomRotation) { float _rndRotX = Random.Range(_class.randomRotationMin.x, _class.randomRotationMax.x); float _rndRotY = Random.Range(_class.randomRotationMin.y, _class.randomRotationMax.y); float _rndRotZ = Random.Range(_class.randomRotationMin.z, _class.randomRotationMax.z); // random rotation _qt = Quaternion.Euler(new Vector3(_rndRotX, _rndRotY, _rndRotZ)); } // Add offset rotation Quaternion _offsetRotation = Quaternion.Euler(_class.offsetRotation); Quaternion _newRotation = _qt * _offsetRotation; GameObject _go = Instantiate(_class.go, _pos, _class.go.transform.rotation * _newRotation) as GameObject; _go.transform.position = _pos; // Add random scaling if (_class.useRandomScaling) { // Random scaling float _rndScaleX = 1; float _rndScaleY = 1; float _rndScaleZ = 1; if (_class.uniformScaling) { _rndScaleX = Random.Range(_class.randomScalingMin.x, _class.randomScalingMax.x); _rndScaleY = _rndScaleX; _rndScaleZ = _rndScaleX; } else { _rndScaleX = Random.Range(_class.randomScalingMin.x, _class.randomScalingMax.x); _rndScaleY = Random.Range(_class.randomScalingMin.y, _class.randomScalingMax.y); _rndScaleZ = Random.Range(_class.randomScalingMin.z, _class.randomScalingMax.z); } // add random scaling _go.transform.localScale = new Vector3(_rndScaleX, _rndScaleY, _rndScaleZ); } //parent object //if (_s > -1) //{ // _go.transform.parent = clusterContainers[_s].transform; // _container.transform; //} //else //{ _go.transform.parent = _container.transform; //} // Instantiate child objects of parent object switch (_spawnTypes) { case SpawnTypes.paint: for (int i = _index + 1; i < configuration.paintObjects.Count; i++) { if (configuration.paintObjects[i].isChild && configuration.paintObjects[i].active) { InstantiateChildObjects(configuration.paintObjects[i], _pos, SpawnTypes.paint); } else { break; } } break; case SpawnTypes.procedural: for (int i = _index + 1; i < configuration.proceduralObjects.Count; i++) { if (configuration.proceduralObjects[i].isChild && configuration.proceduralObjects[i].active) { InstantiateChildObjects(configuration.proceduralObjects[i], _pos, SpawnTypes.procedural); } else { break; } } break; case SpawnTypes.position: for (int i = _index + 1; i < configuration.positionObjects.Count; i++) { if (configuration.positionObjects[i].isChild && configuration.positionObjects[i].active) { InstantiateChildObjects(configuration.positionObjects[i], _pos, SpawnTypes.position); } else { break; } } break; } } // instantiate child objects void InstantiateChildObjects(TileWorldObjectScatterConfiguration.DefaultObjectConfiguration _class, Vector3 _pos, SpawnTypes _spawnType) { for (int i = 0; i < _class.spawnCount; i++) { Quaternion _qt = Quaternion.identity; if (_class.useRandomRotation) { float _rndRotX = Random.Range(_class.randomRotationMin.x, _class.randomRotationMax.x); float _rndRotY = Random.Range(_class.randomRotationMin.y, _class.randomRotationMax.y); float _rndRotZ = Random.Range(_class.randomRotationMin.z, _class.randomRotationMax.z); _qt = Quaternion.Euler(new Vector3(_rndRotX, _rndRotY, _rndRotZ)); } // Instantiate children based on parent position GameObject _inst = Instantiate(_class.go, Random.insideUnitSphere * _class.radius + _pos, _class.go.transform.rotation * _qt) as GameObject; //add offset position _inst.transform.position = new Vector3((_inst.transform.position.x + _class.offsetPosition.x), (_pos.y + _class.offsetPosition.y), (_inst.transform.position.z + _class.offsetPosition.z)); // Random scaling if (_class.useRandomScaling) { float _rndScaleX = 1f; float _rndScaleY = 1f; float _rndScaleZ = 1f; if (_class.uniformScaling) { _rndScaleX = Random.Range(_class.randomScalingMin.x, _class.randomScalingMax.x); _rndScaleY = _rndScaleX; _rndScaleZ = _rndScaleX; } else { _rndScaleX = Random.Range(_class.randomScalingMin.x, _class.randomScalingMax.x); _rndScaleY = Random.Range(_class.randomScalingMin.y, _class.randomScalingMax.y); _rndScaleZ = Random.Range(_class.randomScalingMin.z, _class.randomScalingMax.z); } // add random scaling _inst.transform.localScale = new Vector3(_rndScaleX, _rndScaleY, _rndScaleZ); } // Parent switch (_spawnType) { case SpawnTypes.paint: _inst.transform.parent = paintObjectsContainer.transform; break; case SpawnTypes.procedural: _inst.transform.parent = proceduralObjectsContainer.transform; break; case SpawnTypes.position: _inst.transform.parent = positionObjectsContainer.transform; break; } } } public string[] GetLayers() { if (creator == null) { creator = this.GetComponent<TileWorldCreator>(); } if (creator.configuration == null) return null; string[] _placeOnLayer = new string[creator.configuration.global.layerCount]; for (int i = 0; i < creator.configuration.global.layerCount; i++) { _placeOnLayer[i] = "layer: " + (i + 1); } return _placeOnLayer; } // Draw brush and paint grid //-------------------------- void OnDrawGizmosSelected() { if (showGrid) { DrawGrid(); DrawBrush(); } } void DrawGrid() { if (creator.configuration == null) return; Vector3 pos = Vector3.zero; if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xz) { pos = new Vector3(transform.position.x, (transform.position.y + creator.configuration.global.globalScale + (creator.configuration.ui.mapIndex * creator.configuration.global.globalScale) + creator.configuration.presets[creator.configuration.global.layerPresetIndex[creator.configuration.ui.mapIndex]].tiles[0].blockOffset.y), transform.position.z); } else { pos = new Vector3(transform.position.x, (transform.position.y - creator.configuration.global.globalScale - (creator.configuration.ui.mapIndex * creator.configuration.global.globalScale) - creator.configuration.presets[creator.configuration.global.layerPresetIndex[creator.configuration.ui.mapIndex]].tiles[0].blockOffset.y), transform.position.z); } //draw grid for (float z = 0; z <= (float)creator.configuration.global.height * creator.configuration.global.globalScale; z += 1 * creator.configuration.global.globalScale) { Gizmos.color = creator.configuration.ui.gridColor; if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xz) { Gizmos.DrawLine(new Vector3(pos.x, pos.y, pos.z + z), new Vector3(pos.x + creator.configuration.global.width * creator.configuration.global.globalScale, pos.y, pos.z + z)); } else { Gizmos.DrawLine(new Vector3(pos.x, pos.z + z, pos.y), new Vector3(pos.x + creator.configuration.global.width * creator.configuration.global.globalScale, pos.z + z, pos.y)); } } for (float x = 0; x <= (float)creator.configuration.global.width * creator.configuration.global.globalScale; x += 1 * creator.configuration.global.globalScale) { Gizmos.color = creator.configuration.ui.gridColor; if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xz) { Gizmos.DrawLine(new Vector3(pos.x + x, pos.y, pos.z), new Vector3(pos.x + x, pos.y, pos.z + creator.configuration.global.height * creator.configuration.global.globalScale)); } else { Gizmos.DrawLine(new Vector3(pos.x + x, pos.z, pos.y), new Vector3(pos.x + x, pos.z + creator.configuration.global.height * creator.configuration.global.globalScale, pos.y)); } } } void DrawBrush() { if (mouseOverGrid) { Gizmos.color = creator.configuration.ui.brushColor; for (int y = 0; y < 1; y++) { for (int x = 0; x < 1; x++) { Vector3 _pos = new Vector3(0, 0, 0); if (creator.configuration.global.mapOrientation == TileWorldConfiguration.GlobalConfiguration.MapOrientations.xz) { _pos = new Vector3((Mathf.Floor(creator.mouseWorldPosition.x / creator.configuration.global.globalScale) + 0.5f + x) * creator.configuration.global.globalScale, (transform.position.y + (1.05f * creator.configuration.global.globalScale) + creator.configuration.ui.mapIndex) + creator.configuration.presets[creator.configuration.global.layerPresetIndex[creator.configuration.ui.mapIndex]].tiles[0].blockOffset.y, (Mathf.Floor(creator.mouseWorldPosition.z / creator.configuration.global.globalScale) + 0.5f + y) * creator.configuration.global.globalScale); if (_pos.x > 0 + transform.position.x && _pos.z > 0 + transform.position.z && _pos.x < transform.position.x + (creator.configuration.global.width * creator.configuration.global.globalScale) && _pos.z < transform.position.z + (creator.configuration.global.height * creator.configuration.global.globalScale)) { Gizmos.DrawCube(_pos, new Vector3(1 * creator.configuration.global.globalScale, 0.05f, 1 * creator.configuration.global.globalScale)); } } else { _pos = new Vector3((Mathf.Floor(creator.mouseWorldPosition.x / creator.configuration.global.globalScale) + 0.5f + x) * creator.configuration.global.globalScale, (Mathf.Floor(creator.mouseWorldPosition.y / creator.configuration.global.globalScale) + 0.5f + y) * creator.configuration.global.globalScale, (transform.position.z - (1.05f * creator.configuration.global.globalScale) - creator.configuration.ui.mapIndex) - creator.configuration.presets[creator.configuration.global.layerPresetIndex[creator.configuration.ui.mapIndex]].tiles[0].blockOffset.y); if (_pos.x > 0 + transform.position.x && _pos.y > 0 + transform.position.y && _pos.x < transform.position.x + (creator.configuration.global.width * creator.configuration.global.globalScale) && _pos.y < transform.position.y + (creator.configuration.global.height * creator.configuration.global.globalScale)) { Gizmos.DrawCube(_pos, new Vector3(1 * creator.configuration.global.globalScale, 1 * creator.configuration.global.globalScale, 0.05f)); } } } } } } } }
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using Animancer; using UnityEngine; using Jyx2; public class Jyx2SkillEditorEnemy : Jyx2AnimationBattleRole { //public int SkillId; Animator animator; override public Animator GetAnimator() { return animator; } // Start is called before the first frame update async void Start() { await RuntimeEnvSetup.Setup(); animator = GetComponent<Animator>(); this.Idle(); } }
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using System; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using i18n; using i18n.TranslatorDef; using Jyx2; using Jyx2.ResourceManagement; using Sirenix.OdinInspector; using UnityEngine; [CreateAssetMenu(fileName = "GlobalAssetConfig", menuName = "金庸重制版/全局资源配置文件")] public class GlobalAssetConfig : ScriptableObject { public static GlobalAssetConfig Instance { get; set; }= null; [BoxGroup("游戏MOD")] [LabelText("初始MOD ID")] public string startModId; [BoxGroup("基础配置")] [LabelText("Lua引导文件")] [InfoBox("这里定义所有的lua到C#的公共绑定和一些公用函数")] public TextAsset rootLuaFile; //-------------------------------------------------------------------------------------------- //以下均为新增的语言配置文件 //-------------------------------------------------------------------------------------------- [BoxGroup("语言相关")] [LabelText("语言文件")] public Translator defaultTranslator; //-------------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------------- [BoxGroup("游戏动作")] [LabelText("默认受击动作")] public AnimationClip defaultBeHitClip; [BoxGroup("游戏动作")] [LabelText("默认移动动作")] public AnimationClip defaultMoveClip; [BoxGroup("游戏动作")] [LabelText("默认待机动作")] public AnimationClip defaultIdleClip; [BoxGroup("游戏动作")] [LabelText("默认眩晕动作")] public AnimationClip defaultStunClip; [BoxGroup("游戏动作")] [LabelText("使用暗器的动作")] public AnimationClip anqiClip; [BoxGroup("游戏动作")] [LabelText("使用药物的动作")] public AnimationClip useItemClip; [BoxGroup("游戏动作")] [LabelText("默认角色动作控制器")] public RuntimeAnimatorController defaultAnimatorController; [BoxGroup("游戏动作")][LabelText("默认NPC动作控制器")] public RuntimeAnimatorController defaultNPCAnimatorController; [BoxGroup("游戏动作")] [LabelText("默认死亡动作")] public List<AnimationClip> defaultDieClips; [BoxGroup("游戏动作")] [LabelText("大地图主角待机动作")] public List<AnimationClip> bigMapIdleClips; [BoxGroup("游戏相机配置")] [LabelText("默认过肩视角相机")] public GameObject vcam3rdPrefab; [BoxGroup("游戏相机配置")] [LabelText("相机偏移")] public Vector3 defaultVcamOffset = new Vector3(7, 10, 8); [BoxGroup("游戏相机配置")][LabelText("相机偏移(近)")] public Vector3 vcamOffsetClose = new Vector3(5, 8, 5); [BoxGroup("地图设置")] [LabelText("默认主角居名字")] public string defaultHomeName; [BoxGroup("预缓存Prefab")] [HideLabel] public List<GameObject> CachedPrefabs; public readonly Dictionary<string, GameObject> CachePrefabDict = new Dictionary<string, GameObject>(); public async UniTask OnLoad() { //将prefab放置在Dictionary中,用来提高查找速度 if (CachedPrefabs != null) { CachePrefabDict.Clear(); foreach (var prefab in CachedPrefabs) { if (prefab == null) continue; CachePrefabDict.Add(prefab.name, prefab); } } } } [Serializable] public class StoryIdNameFix { [LabelText("ID")] public int Id; [LabelText("姓名")] public string Name; }
jynew/jyx2/Assets/Scripts/GameCore/GlobalAssetConfig.cs/0
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; namespace Jyx2.InputCore { [AddComponentMenu("")] [DisallowMultipleComponent] public class Jyx2InputContextBase:MonoBehaviour,IJyx2_InputContext { public virtual bool CanUpdate => true; protected virtual void OnEnable() { InputContextManager.Instance.AddInputContext(this); } protected virtual void OnDisable() { InputContextManager.Instance.RemoveInputContext(this); } public virtual void OnUpdate() { } public static GameObject CurrentSelect { get { return EventSystem.current?.currentSelectedGameObject; } set { EventSystem.current?.SetSelectedGameObject(value); } } } }
jynew/jyx2/Assets/Scripts/GameCore/InputLogics/Core/Context/Jyx2InputContextBase.cs/0
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jynew/jyx2/Assets/Scripts/GameCore/InputLogics/Core/Context/UI/ModPanel.meta/0
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using System; using System.Collections.Generic; using System.IO; using System.Linq; using AClockworkBerry; using Cysharp.Threading.Tasks; using Jyx2.Middleware; using Jyx2.MOD; using Jyx2.MOD.ModV2; using Jyx2.ResourceManagement; using MOD.UI; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; namespace Jyx2 { /// <summary> /// 游戏运行时的初始化 /// </summary> public static class RuntimeEnvSetup { private static bool _isSetup; public static MODRootConfig CurrentModConfig { get; private set; } = null; private static GameModBase _currentMod; public static string CurrentModId => _currentMod?.Id; public static void SetCurrentMod(GameModBase mod) { _currentMod = mod; } public static GameModBase GetCurrentMod() => _currentMod; public static bool IsLoading { get; private set; } = false; public static void ForceClear() { _isSetup = false; CurrentModConfig = null; _currentMod = null; IsLoading = false; _successInited = false; LuaManager.Clear(); } private static bool _successInited = false; public static async UniTask<bool> Setup() { if (_isSetup) return false; try { if (IsLoading) { //同时调用了Setup的地方都应该挂起 await UniTask.WaitUntil(() => _isSetup); return _successInited; } IsLoading = true; DebugInfoManager.Init(); //全局配置表 var t = Resources.Load<GlobalAssetConfig>("GlobalAssetConfig"); if (t != null) { GlobalAssetConfig.Instance = t; await t.OnLoad(); } //为了Editor内调试方便 #if UNITY_EDITOR var editorModLoader = new GameModEditorLoader(); var path = SceneManager.GetActiveScene().path; Debug.Log("当前调试场景:"+path); //调试工具 if (path.StartsWith("Assets/Jyx2Tools/Jyx2SkillEditor")) { foreach (var mod in await editorModLoader.LoadMods()) { if (mod.Id == "SAMPLE") { SetCurrentMod(mod); break; } } } else if (path.Contains("Assets/Mods/")) { var editorModId = path.Split('/')[2]; Debug.Log("当前场景所属Mod:"+ editorModId); foreach (var mod in await editorModLoader.LoadMods()) { if (mod.Id == editorModId) { SetCurrentMod(mod); break; } } } #endif await ResLoader.Init(); await ResLoader.LaunchMod(_currentMod); CurrentModConfig = await ResLoader.LoadAsset<MODRootConfig>("Assets/ModSetting.asset"); GameSettingManager.Init(); await Jyx2ResourceHelper.Init(); LuaManager.LuaMod_Init(); _isSetup = true; IsLoading = false; _successInited = true; return true; } catch (Exception e) { string msg = "<color=red>MOD加载出错了,请检查文件是否损坏!</color>"; Debug.LogError(msg); Debug.LogError(e.ToString()); ScreenLogger.Instance.enabled = true; ModPanelNew.SwitchSceneTo(); _successInited = false; MessageBox.ShowMessage(msg); return false; } } } }
jynew/jyx2/Assets/Scripts/GameCore/RuntimeEnvSetup.cs/0
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using Cinemachine; using UnityEngine; /// <summary> /// 游戏视角管理器 /// </summary> public class GameViewPortManager : MonoBehaviour { public enum ViewportType { TopdownClose = 0, //顶视角(近) Topdown = 1, //顶视角(远) Follow = 2, //跟随视角 } public static GameViewPortManager Instance { get { if (_instance == null) { GameObject obj = new GameObject(); GameObject.DontDestroyOnLoad(obj); obj.name = "[GameViewPortManager]"; _instance = obj.AddComponent<GameViewPortManager>(); // 注册设置改变时需要执行的委托,并且立刻执行一次,确保游戏初始化时设置生效。 GameSettingManager.SubscribeEnforceEvent(GameSettingManager.Catalog.Viewport, _instance.SetViewport, true); } return _instance; } } private static GameViewPortManager _instance; private ViewportType _viewportType = ViewportType.Follow; public void SetViewport(object value) { var viewportType = (ViewportType) value; _viewportType = viewportType; var vcam = GetFollowVCam(); bool isInWorldMap = LevelMaster.IsInWorldMap; if (vcam != null) { vcam.gameObject.SetActive(viewportType == ViewportType.Follow && !isInWorldMap); } LevelMaster.Instance.UpdateCameraParams(); } public ViewportType GetViewportType() { return _viewportType; } private CinemachineVirtualCamera _followVCam; public CinemachineVirtualCamera GetFollowVCam() { if (_followVCam == null) { var vcam3rdPrefab = GlobalAssetConfig.Instance.vcam3rdPrefab; var followCam = Instantiate(vcam3rdPrefab); followCam.name = "FollowPlayerVCam"; var vcamGroup = GameObject.Find("CameraGroup"); if (vcamGroup != null) { followCam.transform.SetParent(vcamGroup.transform); } _followVCam = followCam.GetComponent<CinemachineVirtualCamera>(); } return _followVCam; } /// <summary> /// 关卡初始化调用 /// </summary> public void InitForLevel(Transform player) { var vcam = GetFollowVCam(); vcam.Follow = player; vcam.LookAt = player; vcam.gameObject.SetActive(_viewportType == ViewportType.Follow); Camera.main.clearFlags = CameraClearFlags.Skybox; } }
jynew/jyx2/Assets/Scripts/GameMaps/CameraControls/GameViewPortManager.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using Cysharp.Threading.Tasks; using Jyx2; using UnityEngine; namespace Jyx2 { public class LevelLoader { //加载地图 public static void LoadGameMap(LMapConfig map, LevelMaster.LevelLoadPara para = null, Action callback = null) { LevelMaster.loadPara = para != null ? para : new LevelMaster.LevelLoadPara(); //默认生成一份 DoLoad(map, callback).Forget(); } static async UniTask DoLoad(LMapConfig map, Action callback) { LevelMaster.SetCurrentMap(map); await LoadingPanel.Create($"Assets/Maps/GameMaps/{map.MapScene}.unity"); await UniTask.WaitForEndOfFrame(); callback?.Invoke(); } //加载战斗 public static void LoadBattle(int battleId, Action<BattleResult> callback) { var battle = LuaToCsBridge.BattleTable[battleId]; if (battle == null) { Debug.LogError($"战斗id={battleId}未定义"); return; } DoloadBattle(battle, callback).Forget(); } //加载战斗 public static void LoadBattle(LBattleConfig battle, Action<BattleResult> callback) { DoloadBattle(battle, callback).Forget(); } private static async UniTask DoloadBattle(LBattleConfig battle, Action<BattleResult> callback) { var formalMusic = AudioManager.GetCurrentMusic(); //记住当前的音乐,战斗后还原 LevelMaster.IsInBattle = true; await LoadingPanel.Create($"Assets/Maps/BattlesMaps/{battle.MapScene}.unity"); GameObject obj = new GameObject("BattleLoader"); var battleLoader = obj.AddComponent<BattleLoader>(); battleLoader.CurrentBattleConfig = battle; //播放之前的地图音乐 battleLoader.Callback = (rst) => { LevelMaster.IsInBattle = false; AudioManager.PlayMusic(formalMusic); callback(rst); }; } } }
jynew/jyx2/Assets/Scripts/GameMaps/LevelLoader.cs/0
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jynew/jyx2/Assets/Scripts/IFix.meta/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using UnityEngine; using XLua; namespace Jyx2 { public class LuaExecutor { public static async UniTask Execute(string path) { /*if (CurrentEventSource != null) { Debug.LogError("错误:一个lua未完成的情况下,执行了另一个lua"); return; }*/ //文件中函数的调用方式 if (path.Contains(".")) { var tmp = path.Split('.'); var file = tmp[0]; var func = tmp[1]; var chunk = LuaManager.LoadLua(file); string luaContent = Encoding.UTF8.GetString(chunk).Trim('\n').Trim('\r'); luaContent += $"\n{func}()"; await ExecuteLuaAsync(luaContent, path); } //简单文件的调用方式 else { var chunk = LuaManager.LoadLua(path); string luaContent = Encoding.UTF8.GetString(chunk).Trim('\n').Trim('\r'); await ExecuteLuaAsync(luaContent, path); } } public static readonly Stack<UniTaskCompletionSource<string>> CurrentEventSourceStack = new Stack<UniTaskCompletionSource<string>>(); public static async UniTask ExecuteLuaAsync(string luaContent, string path = "") { //BY CG:JYX2的特殊情况,有空文件 if (luaContent.Equals("do return end;")) { //Debug.Log("识别到空的lua文件,直接跳过:" + path); return; } var luaEnv = LuaManager.GetLuaEnv(); //Debug.Log("执行lua: " + path); string template = $"local function temp_lua_func()\r\n {luaContent}\r\n end\r\n util.coroutine_call(combine(temp_lua_func, LuaExecFinished))();\r\n"; var cs = new UniTaskCompletionSource<string>(); CurrentEventSourceStack.Push(cs); try { luaEnv.DoString(template); await cs.Task; //Debug.Log("lua执行完毕: " + path); } catch (Exception e) { if(IsExecuting()) { //异常情况有时候不会执行到Lua代码末尾,要手动结束掉对应的UniTaskCompletionSource if (CurrentEventSourceStack.Peek() == cs) Jyx2LuaBridge.LuaExecFinished(template); } Debug.LogError("lua执行错误:" + e.ToString()); Debug.LogError(e.StackTrace); } } public static bool IsExecuting() { return CurrentEventSourceStack.Count > 0; } public static void Clear() { if (CurrentEventSourceStack.Count > 0) CurrentEventSourceStack.Clear(); } #region c# api to call Lua functions //封装对lua侧模块的普通呼叫,为不同参数个数分别封装泛型 public static void CallLua(string funName) { //Debug.Log("Call Lua Function: " + funName); try { LuaToCsBridge.cs_calllua.Action<string>(funName); } catch (Exception e) { Debug.LogError(e); throw e; } return; } public static Rst CallLua<Rst>(string funName) { //Debug.Log("Call Lua Function: " + funName); Rst rst; try { rst = LuaToCsBridge.cs_calllua.Func<string, Rst>(funName); } catch (Exception e) { Debug.LogError(e); throw e; } return rst; } public static Rst CallLua<Rst, T>(string funName, T par) { //Debug.Log("Call Lua Function: " + funName); Rst rst; try { rst = LuaToCsBridge.cs_calllua.Func<string, T, Rst>(funName, par); } catch (Exception e) { Debug.LogError(e); throw e; } return rst; } public static Rst CallLua<Rst, T1, T2, T3, T4>(string funName, T1 par1, T2 par2, T3 par3, T4 par4) { //Debug.Log("Call Lua Function: " + funName); Rst rst; try { rst = LuaToCsBridge.cs_calllua.Func<string, T1, T2, T3, T4, Rst>(funName, par1, par2, par3, par4); } catch (Exception e) { Debug.LogError(e); throw e; } return rst; } //封装对lua侧异步模块的呼叫 public static UniTask<Rst> CallLuaAsync<Rst,T>(string funName, T par) { //Debug.Log("Call Lua Function: " + funName); var utcs = new UniTaskCompletionSource<Rst>(); //用来完成UniTask的回调 void callback(bool success, Rst lrst, string err) { if (success) { utcs.TrySetResult(lrst); } else { utcs.TrySetCanceled(); Debug.LogError(err); } } try {//调用lua侧函数 LuaToCsBridge.cs_await.Action<string, Action<bool, Rst, string>, T>(funName, callback, par); } catch (Exception ex) { Debug.LogError(ex); utcs.TrySetException(ex); } return utcs.Task; } #endregion } }
jynew/jyx2/Assets/Scripts/LuaCore/LuaExecutor.cs/0
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jynew/jyx2/Assets/Scripts/MOD/ModV2.meta/0
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using System; using System.Collections.Generic; using System.IO; using Cysharp.Threading.Tasks; using Jyx2; using Jyx2.MOD.ModV2; using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace MOD.UI { public class ModPanelNew : Jyx2_UIBase { [SerializeField] private ListViewString m_ModListView; [SerializeField] private Button m_CloseButton; [SerializeField] private Button m_AddButton; [SerializeField] private Button m_RemoveButton; [SerializeField] private Button m_RefreshButton; [SerializeField] private Button m_LaunchButton; [SerializeField] private Button m_SteamWorkshopButton; [SerializeField] private Button m_DonateButton; [SerializeField] private Image m_ModPic; [SerializeField] private Text m_ModTitle; [SerializeField] private Text m_ModContent; [SerializeField] private AddModPanelTemp m_AddModPanel; [SerializeField] private InputField m_ResetInputField; public override UILayer Layer => UILayer.MainUI; private readonly List<GameModBase> _allMods = new List<GameModBase>(); /// 所有注册的MOD加载器 private List<GameModLoader> _modLoaders = new List<GameModLoader>() { new GameModNativeLoader(), #if UNITY_EDITOR new GameModEditorLoader(), #endif new GameModManualInstalledLoader(), #if UNITY_STANDALONE new GameModSteamWorkshopLoader(), #endif }; void Awake() { m_LaunchButton.onClick.AddListener(OnLanuch); m_RefreshButton.onClick.AddListener(OnClickedRefresh); m_ModListView.OnSelect.AddListener(OnItemSelect); m_ModListView.ItemsEvents.DoubleClick.AddListener(DoubleClickedListViewItem); m_RemoveButton.onClick.AddListener(OnRemove); m_AddButton.onClick.AddListener(OnAdd); m_CloseButton.onClick.AddListener(OnQuit); m_DonateButton.onClick.AddListener(OnDonate); #if UNITY_STANDALONE m_SteamWorkshopButton.gameObject.SetActive(true); #else m_SteamWorkshopButton.gameObject.SetActive(false); #endif foreach (var gameModLoader in _modLoaders) { gameModLoader.Init(); } //增加一个对XLua生成代码的简单检测,提醒作者生成代码 #if UNITY_EDITOR string xluaGenDir = Path.Combine(Application.dataPath,"XLua/Gen"); if (Directory.GetFiles(xluaGenDir).Length == 0) { Debug.LogError("没有手动生成XLua代码,可能导致载入Mod出错。请查看项目手册!"); } #endif } private void DoubleClickedListViewItem(int index, ListViewItem arg1, PointerEventData arg2) { m_ModListView.SelectedIndex = index; OnLanuch(); } void OnQuit() { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } private void OnItemSelect(int index, ListViewItem arg1) { var mod = GetCurrentSelectMod(); if(mod != null) ShowModDetail(mod); } private GameModBase GetCurrentSelectMod() { int index = m_ModListView.SelectedIndex; if (index < 0 || index >= _allMods.Count) return null; return _allMods[index]; } void OnAdd() { m_AddModPanel.Show(); } void ShowModDetail(GameModBase mod) { UniTask.Run(async () => { await UniTask.SwitchToMainThread(); m_ModPic.gameObject.SetActive(false); m_ModPic.sprite = await mod.LoadPic(); m_ModPic.gameObject.SetActive(true); }); m_ModTitle.text = mod.Title; m_ModContent.text = mod.GetContent(); if (mod is GameModManualInstalled) { m_RemoveButton.gameObject.SetActive(true); } else { m_RemoveButton.gameObject.SetActive(false); } } void OnRemove() { var mod = GetCurrentSelectMod(); if (mod == null) return; if (mod is GameModManualInstalled manualMod) { Action onConfirm = () => { var dir = manualMod.Dir; File.Delete(Path.Combine(dir, $"{mod.Id}.xml")); File.Delete(Path.Combine(dir, $"{mod.Id}_mod")); File.Delete(Path.Combine(dir, $"{mod.Id}_maps")); DoRefresh().Forget(); }; MessageBox.ConfirmOrCancel($"确认删除Mod {mod?.Title}", onConfirm); } //TODO :steam平台可以取消订阅 else { MessageBox.ShowMessage("现在不支持删除本类型MOD"); } } void OnLanuch() { Jyx2_UIManager.Instance.CloseAllUI(); RuntimeEnvSetup.ForceClear(); var mod = GetCurrentSelectMod(); if (mod != null) { RuntimeEnvSetup.SetCurrentMod(mod); SceneManager.LoadScene("0_MainMenu"); } } void OnClickedRefresh() { DoRefresh().Forget(); } void Start() { DoRefresh().Forget(); } async UniTask DoRefresh() { m_RefreshButton.enabled = false; m_ModListView.Clear(); _allMods.Clear(); foreach (var modLoader in _modLoaders) { try { foreach (var mod in await modLoader.LoadMods()) { _allMods.Add(mod); m_ModListView.Add(mod.GetDesc()); } } catch (Exception e) { Debug.LogError($"mod Loader({modLoader.GetType().ToString()})加载出错:" + e.ToString()); } } if (m_ModListView.GetItemsCount() > 0) { m_ModListView.SelectedIndex = 0; } m_ModListView.UpdateItems(); m_RefreshButton.enabled = true; } public void OnCloseBtnClick() { OnQuit(); } public void OnOpenSteamWorkshop() { Jyx2.Middleware.Tools.openURL("https://steamcommunity.com/app/2098790/workshop/"); } public void DoReset() { if (m_ResetInputField.text != "我要一键复原") return; Directory.Delete(Application.persistentDataPath, true); PlayerPrefs.DeleteAll(); } public static void SwitchSceneTo() { AudioManager.StopMusic(); Jyx2_UIManager.Clear(); RuntimeEnvSetup.ForceClear(); SceneManager.LoadScene("0_MODLoaderScene"); } void OnDonate() { #if UNITY_STANDALONE if (Steamworks.SteamUtils.IsOverlayEnabled) { Steamworks.SteamFriends.OpenStoreOverlay(2298200); //捐款DLC } else { Jyx2.Middleware.Tools.openURL("https://store.steampowered.com/app/2298200/_/?curator_clanid=42936139"); } #else Jyx2.Middleware.Tools.openURL("https://github.com/jynew/jynew/wiki/%E6%8D%90%E5%8A%A9%E9%A1%B9%E7%9B%AE"); #endif } } }
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using Jyx2.Middleware; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Jyx2.Battle; using UnityEngine; using UnityEngine.UI; using i18n.TranslatorDef; using Jyx2.Util; using Jyx2.UINavigation; using Sirenix.OdinInspector; using UnityEngine.EventSystems; public partial class BattleActionUIPanel : Jyx2_UIBase { struct LastOperateAction { public int RoleId; public int SkillIdx; public int RightActionIdx; public void ResetData() { RoleId = -1; SkillIdx = -1; RightActionIdx = -1; } } [SerializeField] private string m_SkillItemPrefabPath; [ShowInInspector, ReadOnly] private List<Button> m_RightButtons = new List<Button>(); public List<Button> RightActionBtns { get { if (m_RightButtons.Count == 0) { var btns = RightActions_VerticalLayoutGroup.GetComponentsInChildren<Button>(true); m_RightButtons.AddRange(btns); } return m_RightButtons; } } public RoleInstance GetCurrentRole() { return m_currentRole; } RoleInstance m_currentRole; List<SkillUIItem> m_CurSkillItems = new List<SkillUIItem>(); private List<SkillUIItem> m_CacheSkillItems = new List<SkillUIItem>(); private bool isSelectMove; private Action<BattleLoop.ManualResult> OnManualAction; private List<BattleBlockVector> moveRange; private BattleFieldModel battleModel; private SkillCastInstance currentSkill; private LastOperateAction m_LastOperateData = new LastOperateAction(); private bool IsSelectingBox => !MainActions_RectTransform.gameObject.activeSelf; protected override void OnCreate() { InitTrans(); BindListener(Move_Button, OnMoveClick); BindListener(UsePoison_Button, OnUsePoisonClick); BindListener(Depoison_Button, OnDepoisonClick); BindListener(Heal_Button, OnHealClick); BindListener(Item_Button, OnUseItemClick); BindListener(Wait_Button, OnWaitClick); BindListener(Rest_Button, OnRestClick); BindListener(Surrender_Button, OnSurrenderClick); BindListener(Cancel_Button, OnCancelClick); } protected Image getSkillCastButtonImage(Button button) { Transform trans = button.gameObject.transform; for (var i = 0; i < trans.childCount; i++) { var image = trans.GetChild(i).GetComponent<Image>(); if (image != null && image.name == "ActionIcon") return image; } return null; } protected override void OnShowPanel(params object[] allParams) { base.OnShowPanel(allParams); m_currentRole = allParams[0] as RoleInstance; if (m_currentRole == null) return; moveRange = (List<BattleBlockVector>)allParams[1]; OnManualAction = (Action<BattleLoop.ManualResult>)allParams[3]; battleModel = BattleManager.Instance.GetModel(); BattleboxHelper.Instance.OnBlockSelectMoved -= OnControllerBlockMove; BattleboxHelper.Instance.OnBlockConfirmed -= OnControllerBlockConfirmed; BattleboxHelper.Instance.OnBlockSelectMoved += OnControllerBlockMove; BattleboxHelper.Instance.OnBlockConfirmed += OnControllerBlockConfirmed; SetActionsVisible(true); SetActionBtnState(); RefreshSkill(); RestoreLastOperation(); } private void OnControllerBlockMove(BattleBlockData block) { ShowSkillCastHitRange(block); } private void OnControllerBlockConfirmed(BattleBlockData block) { ShowSkillCastHitRange(); OnBlockConfirmed(block, false); } //显示攻击范围选择指示器 void ShowAttackRangeSelector(SkillCastInstance skillCast) { currentSkill = skillCast; isSelectMove = false; BattleboxHelper.Instance.HideAllBlocks(); SetActionsVisible(false); var blockList = BattleManager.Instance.GetSkillUseRange(m_currentRole, skillCast); //prevent reselecting causing not showing hit range _lastHitRangeOverBlock = null; BattleboxHelper.Instance.ShowBlocks(m_currentRole, blockList, BattleBlockType.AttackZone, true); } private BattleBlockData _lastHitRangeOverBlock = null; public override void Update() { base.Update(); //显示当前攻击范围 ShowSkillCastHitRange(); //寻找玩家点击的格子 var block = InputManager.Instance.GetMouseUpBattleBlock(); //没有选择格子 if (block == null) return; //格子隐藏(原则上应该不会出现) if (!block.gameObject.activeSelf) return; //选择移动,但位置站人了 if (isSelectMove && battleModel.BlockHasRole(block.BattlePos.X, block.BattlePos.Y)) return; //以下进行回调 //移动 OnBlockConfirmed(block, true); } private void ShowSkillCastHitRange(BattleBlockData block = null) { if (!isSelectMove) { var overBlock = block ?? InputManager.Instance.GetMouseOverBattleBlock(); if (overBlock != null && overBlock != _lastHitRangeOverBlock) { _lastHitRangeOverBlock = overBlock; var range = BattleManager.Instance.GetSkillCoverBlocks(currentSkill, overBlock.BattlePos, m_currentRole.Pos); BattleboxHelper.Instance.ShowRangeBlocks(range); } } } private void OnBlockConfirmed(BattleBlockData block, bool isMouseClick) { if (!BattleboxHelper.Instance.AnalogMoved && !isMouseClick) return; if (isSelectMove) { TryCallback(new BattleLoop.ManualResult() { movePos = block.BattlePos }); //移动 } else //选择攻击 { AIResult rst = new AIResult(); rst.AttackX = block.BattlePos.X; rst.AttackY = block.BattlePos.Y; rst.SkillCast = currentSkill; TryCallback(new BattleLoop.ManualResult() { aiResult = rst }); } } void TryCallback(BattleLoop.ManualResult ret) { BattleboxHelper.Instance.HideAllBlocks(true); OnManualAction?.Invoke(ret); } //点击了自动 public void OnAutoClicked() { TryCallback(new BattleLoop.ManualResult() { isAuto = true }); } protected override void OnHidePanel() { SaveLastRightAction(); base.OnHidePanel(); m_currentRole = null; m_CurSkillItems.Clear(); isSelectMove = false; //隐藏格子 BattleboxHelper.Instance?.HideAllBlocks(); } void SetActionBtnState() { bool canMove = m_currentRole.movedStep <= 0; Move_Button.gameObject.BetterSetActive(canMove); bool canPoison = m_currentRole.UsePoison >= 20 && m_currentRole.Tili >= 10; UsePoison_Button.gameObject.BetterSetActive(canPoison); bool canDepoison = m_currentRole.DePoison >= 20 && m_currentRole.Tili >= 10; Depoison_Button.gameObject.BetterSetActive(canDepoison); bool canHeal = m_currentRole.Heal >= 20 && m_currentRole.Tili >= 50; Heal_Button.gameObject.BetterSetActive(canHeal); bool isLastRole = BattleManager.Instance.GetModel().IsLastRole(m_currentRole); Wait_Button.gameObject.BetterSetActive(!isLastRole); RefreshRightButtonNavigation(); } private List<Selectable> _ActiveButtons = new List<Selectable>(); void RefreshRightButtonNavigation() { _ActiveButtons.Clear(); _ActiveButtons.AddRange(RightActionBtns.Where(btn => btn.gameObject.activeSelf)); NavigateUtil.SetUpNavigation(_ActiveButtons, _ActiveButtons.Count, 1, true); } void RefreshSkill() { m_CurSkillItems.Clear(); var skillCastList = m_currentRole.GetSkillsList(true); Action<int, SkillUIItem, SkillCastInstance> OnSkillItemCreate = (idx, item, data) => { m_CurSkillItems.Add(item); item.OnSkillItemClick -= OnSelectSkillItem; item.OnSkillItemClick += OnSelectSkillItem; }; MonoUtil.GenerateMonoElementsWithCacheList(m_SkillItemPrefabPath, skillCastList, m_CacheSkillItems, Skills_RectTransform, OnSkillItemCreate); NavigateUtil.SetUpNavigation(m_CurSkillItems, 1, m_CurSkillItems.Count); } void OnSelectSkillItem(SkillUIItem item) { m_currentRole.CurrentSkill = m_CurSkillItems.IndexOf(item); m_LastOperateData.RightActionIdx = -1; m_LastOperateData.SkillIdx = m_currentRole.CurrentSkill; m_currentRole.SwitchAnimationToSkill(item.GetSkill().Data); ShowAttackRangeSelector(item.GetSkill()); } public void OnCancelClick() { if (IsSelectingBox) OnCancelBoxSelection(); else TryCallback(new BattleLoop.ManualResult() { isRevert = true }); } public void OnMoveClick() { ResetSkillOperateIndex(); isSelectMove = true; _lastHitRangeOverBlock = null; SetActionsVisible(false); BattleboxHelper.Instance.ShowBlocks(m_currentRole, moveRange, BattleBlockType.MoveZone, false); } public void OnUsePoisonClick() { ResetSkillOperateIndex(); var skillCast = new PoisonSkillCastInstance(m_currentRole.UsePoison); ShowAttackRangeSelector(skillCast); } public void OnDepoisonClick() { ResetSkillOperateIndex(); var skillCast = new DePoisonSkillCastInstance(m_currentRole.DePoison); ShowAttackRangeSelector(skillCast); } void OnHealClick() { if (!Heal_Button.gameObject.activeSelf) return; ResetSkillOperateIndex(); var skillCast = new HealSkillCastInstance(m_currentRole.Heal); ShowAttackRangeSelector(skillCast); } async void OnUseItemClick() { ResetSkillOperateIndex(); Func<LItemConfig, bool> itemFilterFunc = item => item.GetItemType() == Jyx2ItemType.Costa || item.GetItemType() == Jyx2ItemType.Anqi; Action<int> OnItemSelected = itemId => { if (itemId == -1) return; var item = LuaToCsBridge.ItemTable[itemId]; if (item == null) return; if (item.GetItemType() == Jyx2ItemType.Costa) //使用道具逻辑 { if (m_currentRole.CanUseItem(itemId)) { TryCallback(new BattleLoop.ManualResult() { aiResult = new AIResult() { Item = item } }); } } else if (item.GetItemType() == Jyx2ItemType.Anqi) //使用暗器逻辑 { var skillCast = new AnqiSkillCastInstance(m_currentRole.Anqi, item); ShowAttackRangeSelector(skillCast); } }; await Jyx2_UIManager.Instance.ShowUIAsync(nameof(BagUIPanel), OnItemSelected, itemFilterFunc); } void OnWaitClick() { TryCallback(new BattleLoop.ManualResult() { isWait = true }); ResetSkillOperateIndex(); } void OnRestClick() { TryCallback(new BattleLoop.ManualResult() { aiResult = new AIResult() { IsRest = true } }); ResetSkillOperateIndex(); } public void OnSurrenderClick() { Action onConfirm = () => TryCallback(new BattleLoop.ManualResult() { isSurrender = true }); MessageBox.ConfirmOrCancel("确定投降并放弃本场战斗?".GetContent(nameof(BattleActionUIPanel)), onConfirm); } public void OnCancelBoxSelection() { BattleboxHelper.Instance.HideAllBlocks(true); SetActionsVisible(true); RestoreLastOperation(); } public void TryFocusOnCurrentSkill() { if (m_CurSkillItems.Count == 0) return; var idx = m_LastOperateData.SkillIdx; idx = Mathf.Clamp(idx, 0, m_CurSkillItems.Count - 1); m_CurSkillItems[idx].Select(false); } public void TryFocusOnRightAction() { var selectedBtn = RightActionBtns.SafeGet(m_LastOperateData.RightActionIdx); if(selectedBtn == null || !selectedBtn.gameObject.activeSelf) selectedBtn = RightActionBtns.FirstOrDefault(btn => btn.gameObject.activeSelf); if(selectedBtn != null) EventSystem.current.SetSelectedGameObject(selectedBtn.gameObject); else EventSystem.current.SetSelectedGameObject(Rest_Button.gameObject); } private void SetActionsVisible(bool isVisible) { MainActions_RectTransform.gameObject.BetterSetActive(isVisible); BlockNotice_RectTransform.gameObject.BetterSetActive(!isVisible); } public bool IsFocusOnSkillsItems { get { var curSelect = EventSystem.current.currentSelectedGameObject; if (curSelect == null) return false; if (!curSelect.activeInHierarchy) return false; return m_CurSkillItems.Any(item => item.gameObject == curSelect); } } #region 操作缓存 private void ResetOperationIfNotSameRole() { if (m_currentRole == null || m_currentRole.GetJyx2RoleId() != m_LastOperateData.RoleId) { m_LastOperateData.ResetData(); } } private void ResetSkillOperateIndex() { m_LastOperateData.SkillIdx = -1; } private void RestoreLastOperation() { ResetOperationIfNotSameRole(); if (m_LastOperateData.SkillIdx >= 0) { TryFocusOnCurrentSkill(); } else { TryFocusOnRightAction(); } } private void SaveLastRightAction() { if (m_currentRole == null) return; var curSelect = EventSystem.current?.currentSelectedGameObject; m_LastOperateData.RoleId = m_currentRole.GetJyx2RoleId(); m_LastOperateData.RightActionIdx = RightActionBtns.FindIndex(btn => btn.gameObject == curSelect); } #endregion }
jynew/jyx2/Assets/Scripts/UI/BattleActionUIPanel.cs/0
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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CompassModel { private bool _isVisible; public bool isVisible { get { return _isVisible; } set { var temp = _isVisible; _isVisible = value; if (_isVisible != temp) ValueChanged(); } } public delegate void ValueChange(object sender, EventArgs e); public event ValueChange OnValueChanged; private void ValueChanged() { if (OnValueChanged != null) { OnValueChanged(this, null); } } }
jynew/jyx2/Assets/Scripts/UI/CompassModel.cs/0
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jynew/jyx2/Assets/Scripts/UI/GameInfoPanel.cs.meta/0
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jynew/jyx2/Assets/Scripts/UI/HPBar.cs.meta/0
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using Jyx2.Middleware; using UnityEngine; using UnityEngine.UI; namespace Jyx2 { public class MainMenuTopBarUI : MonoBehaviour { [SerializeField] private Button githubBtn; [SerializeField] private Button contributorsBtn; [SerializeField] private Button issuesBtn; [SerializeField] private Button shameListBtn; [SerializeField] private Button bilibiliBtn; [SerializeField] private Button releaseNoteBtn; [SerializeField] private Button donateBtn; private void OnEnable() { ReleaseNotePanel.ShowReleaseNoteIfPossible(); } public void OnReleaseNoteBtnClick() { ReleaseNotePanel.ShowReleaseNoteAnyway(); } public void OnOpenURL(string url) { Tools.openURL(url); } private void Start() { //知大虾 20221206,版号合规性问题,避免纠纷,在移动端关闭捐助按钮。 if (Application.isMobilePlatform) { donateBtn.gameObject.SetActive(false); } } } }
jynew/jyx2/Assets/Scripts/UI/MainMenuTopBarUI.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using Jyx2.Middleware; using System; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine.UI; using System.Linq; using Jyx2.Util; using Jyx2.UINavigation; using UnityEngine.EventSystems; public class SelectRoleParams { public List<RoleInstance> roleList = new List<RoleInstance>(); public List<RoleInstance> selectList = new List<RoleInstance>(); public Func<RoleInstance, bool> mustSelect; public Action<SelectRoleParams> callback; public int maxCount = 1;//最大选择人数 public string title = "选择角色"; public bool canCancel = true;//默认可以取消选择 public bool needCloseAfterClickOK = true;//点击确认之后是否需要关闭 如果不需要关闭 那么刷新下面板 public bool IsFull => selectList.Count >= maxCount || selectList.Count >= roleList.Count; public bool isDefaultSelect = true; //默认选择角色和必须上场的角色 public bool isCancelClick = false;//是否点击取消 public void SetDefaultRole() { if (selectList.Count > 0 || roleList.Count <= 0) return; for (int i = 0; i < roleList.Count; i++) { RoleInstance role = roleList[i]; if (IsRoleMustSelect(role)) { if (role.Hp <= 0) role.Hp = 1; selectList.Add(role); } } if (selectList.Count <= 0) selectList.Add(roleList[0]); } public bool IsRoleMustSelect(RoleInstance role) { return mustSelect?.Invoke(role) ?? false; } } public partial class SelectRolePanel : Jyx2_UIBase { [SerializeField] private string m_RoleItemPrefabPath; private List<RoleUIItem> m_AvailableRoleItems = new List<RoleUIItem>(); private List<RoleUIItem> m_CachedRolesItems = new List<RoleUIItem>(); public bool IsCancelBtnEnable => CancelBtn_Button.gameObject.activeSelf; public bool IsAllSelectBtnEnable => AllBtn_Button.gameObject.activeSelf; public static UniTask<List<RoleInstance>> WaitForSelectConfirm(SelectRoleParams paras) { var t = new UniTaskCompletionSource<List<RoleInstance>>(); paras.callback = (ret) => { t.TrySetResult(ret.selectList); }; return t.Task; } SelectRoleParams m_params; private List<Selectable> m_RightButtons = new List<Selectable>(); protected override void OnCreate() { InitTrans(); BindListener(ConfirmBtn_Button, OnConfirmClick, false); BindListener(CancelBtn_Button, OnCancelClick, false); BindListener(AllBtn_Button, OnAllClick, false); m_RightButtons.Add(ConfirmBtn_Button); m_RightButtons.Add(CancelBtn_Button); m_RightButtons.Add(AllBtn_Button); } protected override void OnShowPanel(params object[] allParams) { base.OnShowPanel(allParams); m_params = allParams[0] as SelectRoleParams; if (m_params == null || m_params.roleList.Count <= 0) { Debug.LogError("selectRolePanel params is null"); return; } if (m_params.isDefaultSelect) { m_params.SetDefaultRole();//如果没有选择 默认选择一个 } TitleText_Text.text = m_params.title; ShowBtns(); RefreshRoleItems(); } void ShowBtns() { AllBtn_Button.gameObject.BetterSetActive(m_params.maxCount > 1); CancelBtn_Button.gameObject.SetActive(m_params.canCancel); } void RefreshRoleItems(bool isSelectDefault = true) { m_AvailableRoleItems.Clear(); if (m_params.roleList == null || m_params.roleList.Count <= 0) return; int aliveRoleCount = m_params.roleList.Count(role => role.Hp > 0); if (aliveRoleCount == 0 && m_params.roleList.Count > 0) m_params.roleList[0].Hp = 1; Action<int, RoleUIItem, RoleInstance> onRoleItemCreate = (idx, item, data) => { m_AvailableRoleItems.Add(item); item.SetState(m_params.selectList.Contains(data), false); item.OnSelectStateChange -= OnItemClick; item.OnSelectStateChange += OnItemClick; }; MonoUtil.GenerateMonoElementsWithCacheList(m_RoleItemPrefabPath, m_params.roleList, m_CachedRolesItems, RoleParent_GridLayoutGroup.transform, onRoleItemCreate); int col = RoleParent_GridLayoutGroup.constraintCount; int row = NavigateUtil.GetGroupCount(m_AvailableRoleItems.Count, col); NavigateUtil.SetUpNavigation(m_AvailableRoleItems, row, col); SetUpRoleNavigationWithRightBtns(row, col); if(isSelectDefault) SelectDefaultRoleItem(); } private void SetUpRoleNavigationWithRightBtns(int row, int col) { var rightItems = NavigateUtil.GetEdgeItems(m_AvailableRoleItems, row, col, NavigationDirection.Right); if (rightItems.Count == 0) return; Navigation newNavigation; var activeBtns = m_RightButtons.FindAll(btn => btn.gameObject.activeSelf); NavigateUtil.SetUpNavigation(activeBtns, activeBtns.Count, 1, true); foreach (var btn in activeBtns) { newNavigation = btn.navigation; newNavigation.selectOnLeft = rightItems[0].GetSelectable(); btn.navigation = newNavigation; } foreach(var roleItem in rightItems) { newNavigation = roleItem.navigation; newNavigation.selectOnRight = ConfirmBtn_Button; roleItem.navigation = newNavigation; } } void SelectDefaultRoleItem() { var role = m_params.selectList.FirstOrDefault(); var item = m_AvailableRoleItems.Find(item => role == item.GetShowRole()); if (item == null && m_AvailableRoleItems.Count > 0) item = m_AvailableRoleItems[0]; if(item != null) { EventSystem.current.SetSelectedGameObject(item.gameObject); } } void OnItemClick(RoleUIItem item, bool willBeSelected) { RoleInstance role = item.GetShowRole(); if (!willBeSelected) { bool isRoleMustSelect = m_params.IsRoleMustSelect(role); if (isRoleMustSelect) { item.SetState(true, false); GameUtil.DisplayPopinfo("此角色强制上场"); return; } m_params.selectList.Remove(role); } else { if (m_params.IsFull) { item.SetState(false, false); GameUtil.DisplayPopinfo($"最多只能选择{m_params.maxCount}人"); return; } m_params.selectList.Add(role); } } public void OnConfirmClick() { if (m_params.selectList.Count == 0) { GameUtil.DisplayPopinfo($"未选择任何人"); return; } SelectRoleParams param = m_params; if (m_params.callback == null) //说明不需要回调 直接刷新面板 { RefreshRoleItems(); } else { if (m_params.needCloseAfterClickOK) Jyx2_UIManager.Instance.HideUI(nameof(SelectRolePanel)); param.callback(param); } } public void OnCancelClick() { m_params.isCancelClick = true; SelectRoleParams param = m_params; Jyx2_UIManager.Instance.HideUI(nameof(SelectRolePanel)); param.callback(param); } public void OnAllClick() { if (m_params == null) return; var allRoles = m_params.roleList; var selectRoles = m_params.selectList; if(m_params.IsFull) { selectRoles.RemoveAll(role => !m_params.IsRoleMustSelect(role)); RefreshRoleItems(false); } else { for(int i = 0;i < allRoles.Count && !m_params.IsFull; ++i) { if (selectRoles.Contains(allRoles[i])) continue; selectRoles.Add(allRoles[i]); } RefreshRoleItems(false); //全选后手柄导航锁定到确认按钮上 EventSystem.current.SetSelectedGameObject(ConfirmBtn_Button.gameObject); } } protected override void OnHidePanel() { base.OnHidePanel(); m_params = null; } }
jynew/jyx2/Assets/Scripts/UI/SelectRolePanel.cs/0
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jynew/jyx2/Assets/Scripts/UI/UIComponents/ControllerButtonNotice.cs.meta/0
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class BattleActionUIPanel { private RectTransform MainActions_RectTransform; private VerticalLayoutGroup RightActions_VerticalLayoutGroup; private Button Move_Button; private Button UsePoison_Button; private Button Depoison_Button; private Button Heal_Button; private Button Item_Button; private Button Wait_Button; private Button Rest_Button; private RectTransform Skills_RectTransform; private RectTransform BlockNotice_RectTransform; private Button Surrender_Button; private Button Cancel_Button; public void InitTrans() { MainActions_RectTransform = transform.Find("MainActions").GetComponent<RectTransform>(); RightActions_VerticalLayoutGroup = transform.Find("MainActions/RightActions").GetComponent<VerticalLayoutGroup>(); Move_Button = transform.Find("MainActions/RightActions/Move").GetComponent<Button>(); UsePoison_Button = transform.Find("MainActions/RightActions/UsePoison").GetComponent<Button>(); Depoison_Button = transform.Find("MainActions/RightActions/Depoison").GetComponent<Button>(); Heal_Button = transform.Find("MainActions/RightActions/Heal").GetComponent<Button>(); Item_Button = transform.Find("MainActions/RightActions/Item").GetComponent<Button>(); Wait_Button = transform.Find("MainActions/RightActions/Wait").GetComponent<Button>(); Rest_Button = transform.Find("MainActions/RightActions/Rest").GetComponent<Button>(); Skills_RectTransform = transform.Find("MainActions/Skills").GetComponent<RectTransform>(); BlockNotice_RectTransform = transform.Find("BlockNotice").GetComponent<RectTransform>(); Surrender_Button = transform.Find("Surrender").GetComponent<Button>(); Cancel_Button = transform.Find("Cancel").GetComponent<Button>(); } }
jynew/jyx2/Assets/Scripts/UI/UIData/BattleActionUIPanel_UIData.cs/0
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using Jyx2.Middleware; using System; using System.Collections; using System.Collections.Generic; using System.Text; using Cysharp.Threading.Tasks; using i18n.TranslatorDef; using UnityEngine; using UnityEngine.UI; using Jyx2.UINavigation; using Jyx2.Util; using System.Linq; using UnityEngine.EventSystems; public partial class XiakeUIPanel : Jyx2_UIBase { [SerializeField] private string m_RoleItemPrefabPath; [SerializeField] private List<Selectable> m_RightButtons = new List<Selectable>(); private List<Selectable> m_VisibleBtns = new List<Selectable>(); public override UILayer Layer => UILayer.NormalUI; List<RoleInstance> m_roleList = new List<RoleInstance>(); RoleUIItem m_CurSelecRoleItem; RoleInstance m_currentRole; private List<RoleUIItem> m_CachedRoleItems = new List<RoleUIItem>(); private List<RoleUIItem> m_AvailableRoleItems = new List<RoleUIItem>(); public int CurItemIdx => m_AvailableRoleItems.IndexOf(m_CurSelecRoleItem); private List<Selectable> m_OperationBtns = new List<Selectable>(); public bool IsSelectOnOpertaionBtn { get { var curSelect = EventSystem.current?.currentSelectedGameObject; if (curSelect == null) return false; if (!curSelect.activeInHierarchy) return false; if (!m_OperationBtns.Exists(btn => btn.gameObject == curSelect)) return false; return true; } } protected override void OnCreate() { InitTrans(); IsBlockControl = true; BindListener(BackButton_Button, OnBackClick, false); BindListener(LeaveButton_Button, OnLeaveClick); BindListener(ButtonHeal_Button, OnHealClick); BindListener(ButtonDetoxicate_Button, OnDetoxicateClick); BindListener(ButtonSelectWeapon_Button, OnWeaponClick); BindListener(ButtonSelectArmor_Button, OnArmorClick); BindListener(ButtonSelectBook_Button, OnXiulianClick); m_OperationBtns.Add(LeaveButton_Button); m_OperationBtns.Add(ButtonHeal_Button); m_OperationBtns.Add(ButtonDetoxicate_Button); m_OperationBtns.Add(ButtonSelectWeapon_Button); m_OperationBtns.Add(ButtonSelectArmor_Button); m_OperationBtns.Add(ButtonSelectBook_Button); } protected override void OnShowPanel(params object[] allParams) { base.OnShowPanel(allParams); m_currentRole = allParams[0] as RoleInstance; if (allParams.Length > 1) m_roleList = allParams[1] as List<RoleInstance>; DoRefresh(); } void DoRefresh() { RefreshRoleItems(); RefreshCurrentRole(); } void RefreshCurrentRole() { if (m_currentRole == null) { Debug.LogError("has not current role"); return; } NameText_Text.text = m_currentRole.Name; InfoText_Text.text = GetInfoText(m_currentRole); SkillText_Text.text = GetSkillText(m_currentRole); ItemsText_Text.text = GetItemsText(m_currentRole); bool canDepoison = m_currentRole.DePoison >= 20 && m_currentRole.Tili >= 10; ButtonDetoxicate_Button.gameObject.SetActive(canDepoison); bool canHeal = m_currentRole.Heal >= 20 && m_currentRole.Tili >= 50; ButtonHeal_Button.gameObject.SetActive(canHeal); PreImage_Image.LoadAsyncForget(m_currentRole.GetPic()); AdjustRightButtonNavigation(); TryFocusOnRightButton(); } void RefreshRoleItems() { m_AvailableRoleItems.Clear(); Action<int, RoleUIItem, RoleInstance> onRoleItemCreate = (idx, item, data) => { m_AvailableRoleItems.Add(item); item.SetState(m_currentRole == data, false); item.OnSelectStateChange -= OnItemClick; item.OnSelectStateChange += OnItemClick; }; MonoUtil.GenerateMonoElementsWithCacheList(m_RoleItemPrefabPath, m_roleList, m_CachedRoleItems, RoleParent_RectTransform, onRoleItemCreate); NavigateUtil.SetUpNavigation(m_AvailableRoleItems, m_AvailableRoleItems.Count, 1); SetUpRoleItemRightNavigation(); PreSelectRoleItem(); } void SetUpRoleItemRightNavigation() { foreach (var role in m_AvailableRoleItems) { var nav = role.navigation; nav.selectOnRight = LeaveButton_Button; } } void AdjustRightButtonNavigation() { m_VisibleBtns.Clear(); var visibleBtns = m_RightButtons.Where(btn => btn.gameObject.activeInHierarchy); m_VisibleBtns.AddRange(visibleBtns); NavigateUtil.SetUpNavigation(m_VisibleBtns, m_VisibleBtns.Count, 1); } public void TryFocusOnRightButton() { if (!IsSelectOnOpertaionBtn) EventSystem.current.SetSelectedGameObject(LeaveButton_Button.gameObject); } void PreSelectRoleItem() { if (m_AvailableRoleItems.Count == 0) return; int idx = -1; if (m_currentRole != null) idx = m_AvailableRoleItems.FindIndex(item => item.GetShowRole() == m_currentRole); if (idx == -1) idx = 0; m_AvailableRoleItems[idx].SetState(true); } void OnItemClick(RoleUIItem item, bool willBeSelected) { if (m_CurSelecRoleItem == item) return; if (m_CurSelecRoleItem != null) m_CurSelecRoleItem.SetState(false, false); m_CurSelecRoleItem = item; m_CurSelecRoleItem.SetState(true, false); m_currentRole = m_CurSelecRoleItem.GetShowRole(); RefreshCurrentRole(); if (NavigateUtil.IsNavigateInputLastFrame()) { NavigateUtil.TryFocusInScrollRect(m_CurSelecRoleItem); } } string GetInfoText(RoleInstance role) { StringBuilder sb = new StringBuilder(); var color = role.GetMPColor(); var color1 = role.GetHPColor1(); var color2 = role.GetHPColor2(); //--------------------------------------------------------------------------- //sb.AppendLine($"等级 {role.Level}"); //sb.AppendLine($"体力 {role.Tili}/{GameConst.MAX_ROLE_TILI}"); //sb.AppendLine($"生命 <color={color1}>{role.Hp}</color>/<color={color2}>{role.MaxHp}</color>"); //sb.AppendLine($"内力 <color={color}>{role.Mp}/{role.MaxMp}</color>"); //sb.AppendLine($"经验 {role.Exp}/{role.GetLevelUpExp()}"); //sb.AppendLine(); //sb.AppendLine($"攻击 {role.Attack}"); //sb.AppendLine($"防御 {role.Defence}"); //sb.AppendLine($"轻功 {role.Qinggong}"); //sb.AppendLine($"医疗 {role.Heal}"); //sb.AppendLine($"解毒 {role.DePoison}"); //sb.AppendLine($"用毒 {role.UsePoison}"); //sb.AppendLine(); //sb.AppendLine($"拳掌 {role.Quanzhang}"); //sb.AppendLine($"御剑 {role.Yujian}"); //sb.AppendLine($"耍刀 {role.Shuadao}"); //sb.AppendLine($"特殊 {role.Qimen}"); //sb.AppendLine($"暗器 {role.Anqi}"); //--------------------------------------------------------------------------- //特定位置的翻译【XiakePanel角色信息显示大框的信息】 //--------------------------------------------------------------------------- sb.AppendLine(string.Format("等级 {0}".GetContent(nameof(XiakeUIPanel)), role.Level)); sb.AppendLine(string.Format("体力 {0}/{1}".GetContent(nameof(XiakeUIPanel)), role.Tili, GameConst.MAX_ROLE_TILI)); sb.AppendLine(string.Format("生命 <color={0}>{1}</color>/<color={2}>{3}</color>".GetContent(nameof(XiakeUIPanel)), color1, role.Hp, color2, role.MaxHp)); sb.AppendLine(string.Format("内力 <color={0}>{1}/{2}</color>".GetContent(nameof(XiakeUIPanel)), color, role.Mp, role.MaxMp)); sb.AppendLine(string.Format("经验 {0}/{1}".GetContent(nameof(XiakeUIPanel)), role.Exp, role.GetLevelUpExp())); sb.AppendLine(); sb.AppendLine(string.Format("攻击 {0}".GetContent(nameof(XiakeUIPanel)), role.Attack)); sb.AppendLine(string.Format("防御 {0}".GetContent(nameof(XiakeUIPanel)), role.Defence)); sb.AppendLine(string.Format("轻功 {0}".GetContent(nameof(XiakeUIPanel)), role.Qinggong)); sb.AppendLine(string.Format("医疗 {0}".GetContent(nameof(XiakeUIPanel)), role.Heal)); sb.AppendLine(string.Format("解毒 {0}".GetContent(nameof(XiakeUIPanel)), role.DePoison)); sb.AppendLine(string.Format("用毒 {0}".GetContent(nameof(XiakeUIPanel)), role.UsePoison)); sb.AppendLine(); sb.AppendLine(string.Format("拳掌 {0}".GetContent(nameof(XiakeUIPanel)), role.Quanzhang)); sb.AppendLine(string.Format("御剑 {0}".GetContent(nameof(XiakeUIPanel)), role.Yujian)); sb.AppendLine(string.Format("耍刀 {0}".GetContent(nameof(XiakeUIPanel)), role.Shuadao)); sb.AppendLine(string.Format("特殊 {0}".GetContent(nameof(XiakeUIPanel)), role.Qimen)); sb.AppendLine(string.Format("暗器 {0}".GetContent(nameof(XiakeUIPanel)), role.Anqi)); //--------------------------------------------------------------------------- //--------------------------------------------------------------------------- return sb.ToString(); } string GetSkillText(RoleInstance role) { StringBuilder sb = new StringBuilder(); foreach (var skill in role.Wugongs) { sb.AppendLine(skill.Name + " " + skill.GetLevel()); } return sb.ToString(); } string GetItemsText(RoleInstance role) { StringBuilder sb = new StringBuilder(); var weapon = role.GetWeapon(); sb.AppendLine("武器:".GetContent(nameof(XiakeUIPanel)) + (weapon == null ? "" : weapon.Name)); var armor = role.GetArmor(); sb.AppendLine("防具:".GetContent(nameof(XiakeUIPanel)) + (armor == null ? "" : armor.Name)); var xiulianItem = role.GetXiulianItem(); sb.AppendLine("修炼:".GetContent(nameof(XiakeUIPanel)) + (xiulianItem == null ? "" : xiulianItem.Name + $"({role.ExpForItem}/{role.GetFinishedExpForItem()})")); return sb.ToString(); } public void OnBackClick() { Jyx2_UIManager.Instance.HideUI(nameof(XiakeUIPanel)); } // added handle leave chat logic // by eaphone at 2021/6/6 void OnLeaveClick() { var curMap = LevelMaster.GetCurrentGameMap(); if (!curMap.Tags.Contains("WORLDMAP") && RuntimeEnvSetup.CurrentModConfig.EnableKickTeammateBigMapOnly) { GameUtil.DisplayPopinfo("必须在大地图才可以角色离队"); return; } if (m_currentRole == null) return; if (!m_roleList.Contains(m_currentRole)) return; if (m_currentRole.IsPlayerRole) { GameUtil.DisplayPopinfo("主角不能离开队伍"); return; } Action onCanceled = () => EventSystem.current.SetSelectedGameObject(LeaveButton_Button.gameObject); MessageBox.ConfirmOrCancel("确定让该角色离开队伍?", DoCharacterLeaveTeam, onCanceled); } private void DoCharacterLeaveTeam() { if (m_currentRole == null) return; var eventLuaPath = LuaToCsBridge.CharacterTable[m_currentRole.GetJyx2RoleId()].LeaveStoryId; if (!string.IsNullOrEmpty(eventLuaPath)) { PlayLeaveStory(eventLuaPath).Forget(); } else { GameRuntimeData.Instance.LeaveTeam(m_currentRole.GetJyx2RoleId()); RefreshView(); } } async UniTask PlayLeaveStory(string story) { gameObject.SetActive(false); var eventPath = string.Format(RuntimeEnvSetup.CurrentModConfig.LuaFilePatten, story); await Jyx2.LuaExecutor.Execute(eventPath); gameObject.SetActive(true); RefreshView(); } void RefreshView() { m_roleList.Remove(m_currentRole); m_currentRole = GameRuntimeData.Instance.Player; DoRefresh(); } GameRuntimeData runtime { get { return GameRuntimeData.Instance; } } async void OnWeaponClick() { Action<int> onItemSelect = (itemId) => { var item = LuaToCsBridge.ItemTable[itemId]; //选择了当前使用的装备,则卸下 if (m_currentRole.Weapon == itemId) { m_currentRole.UnequipItem(m_currentRole.GetWeapon()); m_currentRole.Weapon = -1; } //否则更新 else { m_currentRole.UnequipItem(m_currentRole.GetWeapon()); m_currentRole.Weapon = itemId; m_currentRole.UseItem(m_currentRole.GetWeapon()); runtime.SetItemUser(item.Id, m_currentRole.GetJyx2RoleId()); } }; Func<LItemConfig, bool> itemFilterFunc = item => item.IsWeapon() && (item.IsBeingUsedBy(m_currentRole) || item.NoItemUser()); await SelectFromBag(onItemSelect, itemFilterFunc, m_currentRole.Weapon); } async void OnArmorClick() { Action<int> onItemSelect = (itemId) => { var item = LuaToCsBridge.ItemTable[itemId]; if (m_currentRole.Armor == itemId) { m_currentRole.UnequipItem(m_currentRole.GetArmor()); m_currentRole.Armor = -1; } else { m_currentRole.UnequipItem(m_currentRole.GetArmor()); m_currentRole.Armor = itemId; m_currentRole.UseItem(m_currentRole.GetArmor()); runtime.SetItemUser(item.Id, m_currentRole.GetJyx2RoleId()); } }; Func<LItemConfig, bool> itemFilterFunc = item => item.IsArmor() && (item.IsBeingUsedBy(m_currentRole) || item.NoItemUser()); await SelectFromBag(onItemSelect, itemFilterFunc, m_currentRole.Armor); } async void OnXiulianClick() { async void onItemSelect(int itemId) { var item = LuaToCsBridge.ItemTable[itemId]; if (m_currentRole.Xiulianwupin == itemId) { runtime.SetItemUser(item.Id, -1); m_currentRole.ExpForItem = 0; m_currentRole.Xiulianwupin = -1; } else { if (item.NeedCastration == 1) //辟邪剑谱和葵花宝典 { await GameUtil.ShowYesOrNoCastrate(m_currentRole, () => { if (m_currentRole.GetXiulianItem() != null) { runtime.SetItemUser(m_currentRole.Xiulianwupin, -1); m_currentRole.ExpForItem = 0; } m_currentRole.Xiulianwupin = itemId; runtime.SetItemUser(item.Id, m_currentRole.GetJyx2RoleId()); RefreshCurrentRole(); }); } else { if (m_currentRole.GetXiulianItem() != null) { runtime.SetItemUser(m_currentRole.Xiulianwupin, -1); m_currentRole.ExpForItem = 0; } m_currentRole.Xiulianwupin = itemId; runtime.SetItemUser(item.Id, m_currentRole.GetJyx2RoleId()); } } } Func<LItemConfig, bool> itemFilterFunc = item => item.IsBook() && (item.IsBeingUsedBy(m_currentRole) || item.NoItemUser()); await SelectFromBag(onItemSelect, itemFilterFunc, m_currentRole.Xiulianwupin); } async UniTask SelectFromBag(Action<int> Callback, Func<LItemConfig, bool> filter, int current_itemId) { this.gameObject.SetActive(false); await Jyx2_UIManager.Instance.ShowUIAsync(nameof(BagUIPanel), new Action<int>((itemId) => { this.gameObject.SetActive(true); if (itemId != -1 && !m_currentRole.CanUseItem(itemId)) { var item = LuaToCsBridge.ItemTable[itemId]; GameUtil.DisplayPopinfo((int)item.ItemType == 1 ? "此人不适合配备此物品" : "此人不适合修炼此物品"); return; } if (itemId != -1) { //卸下或使用选择装备 Callback(itemId); } RefreshCurrentRole(); }), filter, current_itemId); } async void OnHealClick() { SelectRoleParams selectParams = new SelectRoleParams(); selectParams.roleList = m_roleList; selectParams.title = "选择需要医疗的人"; selectParams.isDefaultSelect = false; selectParams.callback = (cbParam) => { this.gameObject.SetActive(true); StoryEngine.BlockPlayerControl = false; if (cbParam.isCancelClick == true) { return; } if (cbParam.selectList.Count <= 0) { return; } var selectRole = cbParam.selectList[0]; //默认只会选择一个 var skillCast = new HealSkillCastInstance(m_currentRole.Heal); var result = LuaExecutor.CallLua<SkillCastResult, RoleInstance, RoleInstance, SkillCastInstance, BattleBlockVector>("Jyx2.Battle.DamageCaculator.GetSkillResult", m_currentRole, selectRole, skillCast, new BattleBlockVector(0, 0)); result.Run(); if (result.heal > 0) { m_currentRole.Tili -= 2; } DoRefresh(); }; this.gameObject.SetActive(false); await Jyx2_UIManager.Instance.ShowUIAsync(nameof(SelectRolePanel), selectParams); } async void OnDetoxicateClick() { SelectRoleParams selectParams = new SelectRoleParams(); selectParams.roleList = m_roleList; selectParams.title = "选择需要解毒的人"; selectParams.isDefaultSelect = false; selectParams.callback = (cbParam) => { this.gameObject.SetActive(true); StoryEngine.BlockPlayerControl = false; if (cbParam.isCancelClick == true) { return; } if (cbParam.selectList.Count <= 0) { return; } var selectRole = cbParam.selectList[0]; //默认只会选择一个 var skillCast = new DePoisonSkillCastInstance(m_currentRole.DePoison); var result = LuaExecutor.CallLua<SkillCastResult, RoleInstance, RoleInstance, SkillCastInstance, BattleBlockVector>("Jyx2.Battle.DamageCaculator.GetSkillResult", m_currentRole, selectRole, skillCast, new BattleBlockVector(0, 0)); result.Run(); if (result.depoison < 0) { m_currentRole.Tili -= 2; } DoRefresh(); }; this.gameObject.SetActive(false); await Jyx2_UIManager.Instance.ShowUIAsync(nameof(SelectRolePanel), selectParams); } public void TabLeft() { SelectRoleItem(CurItemIdx - 1); } public void TabRight() { SelectRoleItem(CurItemIdx + 1); } public void SelectRoleItem(int idx) { if (idx < 0 || idx >= m_AvailableRoleItems.Count) return; m_AvailableRoleItems[idx].Select(true); } }
jynew/jyx2/Assets/Scripts/UI/XiakeUIPanel.cs/0
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class AutoDestroyGameObject : MonoBehaviour { public float m_DestroyInSeconds = 1f; // Start is called before the first frame update void Start() { StartCoroutine(AutoDestroy()); } IEnumerator AutoDestroy() { yield return new WaitForSeconds(m_DestroyInSeconds); Destroy(this.gameObject); } }
jynew/jyx2/Assets/Scripts/Utils/Helpers/AutoDestroyGameObject.cs/0
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