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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservablePointerDownTrigger :...
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// for uGUI(from 4.6) #if !(UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5) using System; // require keep for Windows Universal App using UnityEngine; using UnityEngine.EventSystems; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableSubmitTrigger : Obse...
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using System; // require keep for Windows Universal App using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableUpdateTrigger : ObservableTriggerBase { Subject<Unit> update; /// <summary>Update is called every frame, if the MonoBehaviour is enabled...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or using System; namespace Cysharp.Threading.Tasks { public readonly struct AsyncUnit : IEquatable<AsyncUnit> { public static readonly AsyncUnit Default = new AsyncUnit(); public override int GetHashCode() ...
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// asmdef Version Defines, enabled when com.demigiant.dotween is imported. #define UNITASK_DOTWEEN_SUPPORT #if UNITASK_DOTWEEN_SUPPORT using Cysharp.Threading.Tasks.Internal; using DG.Tweening; using System; using System.Collections.Concurrent; using System.Runtime.CompilerServices; using System.Threading; namespace...
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member using System; using System.Threading; namespace Cysharp.Threading.Tasks.Internal { // Same interface as System.Buffers.ArrayPool<T> but only provides Shared. internal sealed class ArrayPool<T> { // Same siz...
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using System; using System.Runtime.CompilerServices; namespace Cysharp.Threading.Tasks.Internal { internal sealed class PooledDelegate<T> : ITaskPoolNode<PooledDelegate<T>> { static TaskPool<PooledDelegate<T>> pool; PooledDelegate<T> nextNode; public ref PooledDelegate<T> NextNode => ...
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using Cysharp.Threading.Tasks.Internal; using System; using System.Threading; namespace Cysharp.Threading.Tasks.Linq { public static partial class UniTaskAsyncEnumerable { public static IUniTaskAsyncEnumerable<TSource> Where<TSource>(this IUniTaskAsyncEnumerable<TSource> source, Func<TSource, Boolean>...
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using System; using System.Threading; namespace Cysharp.Threading.Tasks { public interface ITriggerHandler<T> { void OnNext(T value); void OnError(Exception ex); void OnCompleted(); void OnCanceled(CancellationToken cancellationToken); // set/get from TriggerEvent<T> ...
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# This file uses millimeters as units for non-parametric coordinates. g default v -0.500000 0.330774 -0.250814 v -0.500000 0.421107 -0.304757 v -0.304757 0.421107 -0.500000 v -0.250814 0.330774 -0.500000 v -0.248254 -0.248179 -0.500000 v -0.500000 -0.248179 -0.248254 v -0.095198 -0.470668 -0.500000 v -0.500000 -0.4706...
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using UnityEngine; using UnityEditor; using System.IO; using System.Collections; namespace TileWorld { public class ReturnInstallPath : MonoBehaviour { //return install path public static string GetInstallPath(string _currentFolder, ScriptableObject _object) { string _scri...
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using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.IO; using TileWorld; [CustomEditor(typeof(TileWorldObjectScatterConfiguration), true)] public class TileWorldObjectScatterConfigEditor : UnityEditor.Editor { TileWorldObjectScatterConfiguration config; ...
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/* TileWorldCreator * ---------------------- * Inner mask behaviour * ---------------------- * * returns only the inner cells of a map * */ using UnityEngine; using System.Collections; using TileWorld; /* To create a mask behaviour we have to inherit from TileWorldCreator * and use the IMaskBehaviour inter...
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/* TILE WORLD CREATOR OBJECT SCATTER * Copyright (c) 2015 doorfortyfour OG / developed by Marc Egli * * Create awesome tile worlds in seconds. * Use this script only in combination with * TileWorldCreator * * * Documentation: http://tileworldcreator.doofortyfour.com * Like us on Facebook: http://www.faceboo...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System.Collections; using System.Collections.Generic; using Animancer; using UnityEngine; using Jyx2; public class Jyx2SkillEditorEnemy : Jyx2AnimationBattleRole { /...
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using System; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using i18n; using i18n.TranslatorDef; using Jyx2; using Jyx2.ResourceManagement; using Sirenix.OdinInspector; using UnityEngine; [CreateAssetMenu(fileName = "GlobalAssetConfig", menuName = "金庸重制版/全局资源配置文件")] public...
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; using UnityEngine.EventSystems; namespace Jyx2.InputCore { [AddComponentMenu("")] [DisallowMultipleComponent] public class Jyx2InputContextBase:MonoBehaviour,IJyx2_InputCo...
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using System; using System.Collections.Generic; using System.IO; using System.Linq; using AClockworkBerry; using Cysharp.Threading.Tasks; using Jyx2.Middleware; using Jyx2.MOD; using Jyx2.MOD.ModV2; using Jyx2.ResourceManagement; using MOD.UI; using UnityEditor; using UnityEngine; using UnityEngine.SceneManagement; n...
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using Cinemachine; using UnityEngine; /// <summary> /// 游戏视角管理器 /// </summary> public class GameViewPortManager : MonoBehaviour { public enum ViewportType { TopdownClose = 0, //顶视角(近) Topdown = 1, //顶视角(远) Follow = 2, //跟随视角 } public static GameViewPortManager Instance ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using Cysharp.Threading.Tasks; using Jyx2; using UnityEngine; namespace Jyx2 { public class LevelLoader { //加载地图 public static void Load...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Cysharp.Threading.Tasks; using ...
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using System; using System.Collections.Generic; using System.IO; using Cysharp.Threading.Tasks; using Jyx2; using Jyx2.MOD.ModV2; using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; namespace MOD.UI { public class ModPanelNew : Jyx2_UIBase ...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using Jyx2.Middleware; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Jyx2.Battle; using UnityEngine; using Unity...
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using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class CompassModel { private bool _isVisible; public bool isVisible { get { return _isVisible; } set { var temp = _isVisible; _isVisible = value; ...
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using Jyx2.Middleware; using UnityEngine; using UnityEngine.UI; namespace Jyx2 { public class MainMenuTopBarUI : MonoBehaviour { [SerializeField] private Button githubBtn; [SerializeField] private Button contributorsBtn; [SerializeField] private Button issuesBtn; [SerializeFiel...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using Jyx2.Middleware; using System; using System.Collections; using System.Collections.Generic; using Cysharp.Threading.Tasks; using UnityEngine; using UnityEngine....
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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public partial class BattleActionUIPanel { private RectTransform MainActions_RectTransform; private VerticalLayoutGroup RightActions_VerticalLayoutGroup; private Button Move_Button; private Button UsePoison_Button;...
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/* * 金庸群侠传3D重制版 * https://github.com/jynew/jynew * * 这是本开源项目文件头,所有代码均使用MIT协议。 * 但游戏内资源和第三方插件、dll等请仔细阅读LICENSE相关授权协议文档。 * * 金庸老先生千古! */ using Jyx2; using Jyx2.Middleware; using System; using System.Collections; using System.Collections.Generic; using System.Text; using Cysharp.Threading.Tasks; using i18n.Transl...
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using System.Collections; using System.Collections.Generic; using UnityEngine; public class AutoDestroyGameObject : MonoBehaviour { public float m_DestroyInSeconds = 1f; // Start is called before the first frame update void Start() { StartCoroutine(AutoDestroy()); } IEnumerator Au...
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