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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Custom ListView event. /// </summary> [Serializable] public class ListViewCustomEvent : UnityEvent<int> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewCustomEvent.cs/0
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namespace UIWidgets { using System; using UnityEngine; /// <summary> /// ListView item events. /// </summary> [Serializable] public class ListViewItemEvents { /// <summary> /// Pointer click event. /// </summary> [SerializeField] public ListViewItemPointerEvent PointerClick = new ListViewItemPointer...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemEvents.cs/0
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namespace UIWidgets { /// <summary> /// ListView template selector interface. /// </summary> /// <typeparam name="TItemView">Component type.</typeparam> /// <typeparam name="TItem">Item type.</typeparam> public interface IListViewTemplateSelector<TItemView, TItem> where TItemView : ListViewItem { /// <summa...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/IListViewTemplateSelector.cs/0
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namespace UIWidgets { /// <summary> /// ListView direction. /// </summary> public enum ListViewDirection { /// <summary> /// Horizontal scroll direction. /// </summary> Horizontal = 0, /// <summary> /// Vertical scroll direction. /// </summary> Vertical = 1, } /// <summary> /// ListView type....
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnums.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnums.cs", "repo_id": "jynew", "token_count": 480 }
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// <auto-generated/> // Auto-generated added to suppress names errors. namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// ListViewItem. /// Item fo...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewItem.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewItem.cs", "repo_id": "jynew", "token_count": 9161 }
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namespace UIWidgets { /// <summary> /// Item position info. /// Should be nested inside TileViewStaggered, but impossible due to a bug. /// https://issuetracker.unity3d.com/issues/nullables-of-nested-struct-inside-generic-class-cause-internal-error /// </summary> struct TileViewStaggeredItemPosition : System.IEqu...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/TileViewStaggeredItemPosition.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/TileViewStaggeredItemPosition.cs", "repo_id": "jynew", "token_count": 887 }
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fileFormatVersion: 2 guid: 827d3281b32d83548a31cec7e3e43b50 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Obsolete/ListViewComponentPoolObsolete.cs.meta/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// ScrollListener. /// </summary> public class ScrollListener : MonoBehaviour, IScrollHandler { /// <summary> /// Scroll event. /// </summary> public PointerUnityEvent ScrollEvent = new PointerUnityEvent(); /// <...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/ScrollListener.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/ScrollListener.cs", "repo_id": "jynew", "token_count": 180 }
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namespace UIWidgets { using UIWidgets.l10n; using UIWidgets.Styles; using UnityEngine; /// <summary> /// NotifyInfoBase. /// </summary> public class NotifyInfoBase : MonoBehaviour, IStylable { /// <summary> /// Localization support. /// </summary> [SerializeField] public bool LocalizationSupport; ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/NotifyInfoBase.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/NotifyInfoBase.cs", "repo_id": "jynew", "token_count": 1232 }
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namespace UIWidgets { /// <summary> /// Progressbar types. /// </summary> public enum ProgressbarTypes { /// <summary> /// Allow specify Max progress. /// </summary> Determinate = 0, /// <summary> /// Indeterminate. /// </summary> Indeterminate = 1, } /// <summary> /// Progressbar text types....
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Progressbar/ProgressbarEnums.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Progressbar/ProgressbarEnums.cs", "repo_id": "jynew", "token_count": 490 }
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fileFormatVersion: 2 guid: 9a4375dae8777db43a80a22f20721812 labels: - Widget - Uiwidgets - RangeSlider MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/RangeSlider/RangeSliderVertical.cs.meta/0
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namespace UIWidgets { using System; using UnityEngine.Events; /// <summary> /// Resizable event. /// </summary> [Serializable] public class ResizableEvent : UnityEvent<Resizable> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Event/ResizableEvent.cs/0
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namespace UIWidgets { /// <summary> /// Page size type. /// </summary> public enum PageSizeType { /// <summary> /// Use ScrollRect size. /// </summary> Auto = 0, /// <summary> /// Fixed size. /// </summary> Fixed = 1, } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/Enums/PageSizeType.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/ListViewPaginator.cs.meta/0
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namespace UIWidgets { using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// Sidebar axis. /// </summary> public enum SidebarAxis { //...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/SidebarEnums.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SliderScale/RangeSliderScaleFloat.cs.meta/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UnityEngine; /// <summary> /// Snap grid. /// </summary> public class SnapGrid : SnapGridBase { /// <summary> /// Margin. /// </summary> [SerializeField] protected Vector2 padding = new Vector2(0f, 0f); /// <summary> ///...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGrid.cs/0
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namespace UIWidgets { using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; using UnityEngine.Serialization; /// <summary> /// Base class for the SnapGrid. /// </summary> #if UNITY_2018_4_OR_NEWER [ExecuteAlways] #else [ExecuteInEditMode] #endif public abstract partial class SnapG...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.cs/0
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// <auto-generated/> // Auto-generated added to suppress names errors. namespace UIWidgets { using UIWidgets.Attributes; using UnityEngine; /// <summary> /// Spinner. /// </summary> public class Spinner : SpinnerBase<int> { /// <summary> /// onValueChange event. /// </summary> [DataBindEvent("Value")]...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Spinner/Spinner.cs/0
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style for the FileListView. /// </summary> [Serializable] public class StyleFileListView : IStyleDefaultValues { /// <summary> /// Style for the toggle button. /// </summary> [SerializeField] public StyleImage ButtonTogg...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleFileListView.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleFileListView.cs", "repo_id": "jynew", "token_count": 330 }
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fileFormatVersion: 2 guid: 215e6db193a3b444eb41b58770c90ba2 MonoImporter: serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData:
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Containers/StyleAccordion.cs.meta/0
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namespace UIWidgets.Styles { using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// Style support for the dialog. /// </summary> public class StyleSupportDialog : MonoBehaviour, IStylable { /// <summary> /// The title. /// </summary> [SerializeField] public Game...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleSupportDialog.cs/0
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namespace UIWidgets.Styles { using System; using UnityEngine; /// <summary> /// Style for the ColorPicker. /// </summary> [Serializable] public class StyleColorPicker : IStyleDefaultValues { /// <summary> /// Style for the background. /// </summary> [SerializeField] public StyleImage Background; ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleColorPicker.cs/0
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namespace UIWidgets.Styles { /// <summary> /// Style support for the small button. /// </summary> public class StyleSupportButtonSmall : StyleSupportButton, IStylable { #region IStylable implementation /// <inheritdoc/> public override bool SetStyle(Style style) { style.ButtonSmall.ApplyTo(this); ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportButtonSmall.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Misc/StyleCanvas.cs.meta/0
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namespace UIWidgets.Styles { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Style for the scrollbar. /// </summary> [Serializable] public class StyleScrollbar : IStyleDefaultValues { /// <summary> /// Style for the main background. /// </summary> [SerializeField] public St...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleScrollbar.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleScrollbar.cs", "repo_id": "jynew", "token_count": 703 }
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namespace UIWidgets.Styles { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Style for the default Unity button. /// </summary> [Serializable] public class StyleUnityButton : IStyleDefaultValues { /// <summary> /// Use style on buttons with StyleSupportUnityButton script only. ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleUnityButton.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleUnityButton.cs", "repo_id": "jynew", "token_count": 669 }
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namespace UIWidgets { /// <summary> /// Alias for TableHeaderDragCell. /// </summary> [System.Obsolete("Renamed to TableHeaderDragCell.")] public class ResizableHeaderDragCell : TableHeaderDragCell { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Table/ResizableHeaderDragCell.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Tabs/TabButtonBase.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Tabs/TabIcons.cs.meta/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// Text null. /// Used when not found any text component. /// </summary> public class TextNull : ITextProxy { /// <summary> /// GameObject. /// </summary> public GameObject GameObject { get { return null; } ...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/TextNull.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Horizontal/CenteredSliderWholeNumberOfStepsSetter.cs.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the Value of an CenteredSliderVertical. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] CenteredSliderVertical Value Provide...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalValueProvider.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Observers; /// <summary> /// Observes value changes of the Value of an CircularSliderFloat. /// </summary> public class CircularSliderFloatValueObserver : ComponentDataObserver<UIWidgets.CircularSliderFloat, System...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Float/CircularSliderFloatValueObserver.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Float/CircularSliderFloatValueObserver.cs", "repo_id": "jynew", "token_count": 316 }
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Int/CircularSliderValueObserver.cs.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO.meta/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/IO/FileListView.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the SelectedItems of an ListViewHeight. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] ListViewHeight SelectedItems Provide...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewHeight/ListViewHeightSelectedItemsProvider.cs/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Observers; /// <summary> /// Observes value changes of the SelectedItem of an ListViewInt. /// </summary> public class ListViewIntSelectedItemObserver : ComponentDataObserver<UIWidgets.ListViewInt, int> { /// <i...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewInt/ListViewIntSelectedItemObserver.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewInt/ListViewIntSelectedItemObserver.cs", "repo_id": "jynew", "token_count": 389 }
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the ValueMax of a RangeSlider depending on the System.Int32 data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] RangeSlider ValueMa...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMaxSetter.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMaxSetter.cs", "repo_id": "jynew", "token_count": 204 }
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the Min of a SpinnerFloat depending on the System.Single data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] SpinnerFloat Min Sette...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Float/SpinnerFloatMinSetter.cs/0
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jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Int/SpinnerMinSetter.cs.meta/0
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Setters; using UnityEngine; /// <summary> /// Set the IsOn of a Switch depending on the System.Boolean data value. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] Switch IsOn Setter")] pub...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Switch/SwitchIsOnSetter.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Switch/SwitchIsOnSetter.cs", "repo_id": "jynew", "token_count": 194 }
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#if UIWIDGETS_DATABIND_SUPPORT namespace UIWidgets.DataBind { using Slash.Unity.DataBind.Foundation.Providers.Getters; using UnityEngine; /// <summary> /// Provides the SelectedNodes of an TreeView. /// </summary> [AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] TreeView SelectedNodes Provider")] public...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/TreeView/TreeViewSelectedNodesProvider.cs/0
{ "file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/TreeView/TreeViewSelectedNodesProvider.cs", "repo_id": "jynew", "token_count": 487 }
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#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) namespace UIWidgets.TMProSupport { /// <summary> /// Autocomplete for ListViewIcons. /// </summary> public class AutocompleteIconsTMPro : AutocompleteCustomTMPro<ListViewIconsItemDescription, ListViewIconsItemComponent, ListViewIcons> { ...
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#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER) namespace UIWidgets.TMProSupport { using TMPro; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Color picker Hex block. /// </summary> public class ColorPickerHexBlockTMPro : ColorPickerHexBlockBase...
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#if UIWIDGETS_TMPRO_SUPPORT namespace UIWidgets.TMProSupport { using TMPro; using UnityEngine; /// <summary> /// ListViewInt component. /// </summary> public class ListViewIntComponentTMPro : ListViewIntComponentBase { /// <summary> /// The number. /// </summary> [SerializeField] [HideInInspector] [...
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#if UIWIDGETS_TMPRO_SUPPORT namespace UIWidgets.TMProSupport { using TMPro; using UIWidgets.Styles; using UnityEngine; /// <summary> /// Style support for TextMeshPro. /// </summary> public static class StyleTMPro { /// <summary> /// Apply style for the specified gameobject. /// </summary> /// <param n...
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namespace UIWidgets { using UIWidgets.l10n; using UnityEngine; /// <summary> /// TreeView component. /// </summary> public class TreeViewComponent : TreeViewComponentBase<TreeViewItem> { TreeViewItem item; /// <summary> /// Gets or sets the item. /// </summary> /// <value>The item.</value> public ...
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namespace UIWidgets { using System; using System.Collections.Generic; /// <summary> /// Comparer using specified comparison for comparisons between items. /// </summary> /// <typeparam name="T">The type of the objects to compare.</typeparam> public class ComparisonComparer<T> : IComparer<T> { readonly Compa...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Display the two colors interpolation between RGB colors from the left side to the right side. // _ColorLeft - RGB color on the left side. // _ColorRight - RGB color on the right side. // Should be used only "_ColorLeft" and "_ColorR...
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#ifndef UIWIDGETS_INCLUDED #define UIWIDGETS_INCLUDED // Convert from linear colorspace to gamma. // linRGB - color in the linear colorspace. inline half4 LinearToGammaSpace4(half4 linRGB) { linRGB = max(linRGB, half4(0.h, 0.h, 0.h, 0.h)); // An almost-perfect approximation from http://chilliant.blogspot.com.au/2012...
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#if UNITY_2020 || UNITY_2021 || UNITY_2022 || UNITY_2023 || UNITY_2024 || UNITY_2025 #define UNITY_2020_PLUS #endif #if UNITY_2019 || UNITY_2020_PLUS #define UNITY_2019_PLUS #endif #if UNITY_2018 || UNITY_2019_PLUS #define UNITY_2018_PLUS #endif #if UNITY_2017 || UNITY_2018_PLUS #define UNITY_2017_PLUS #endif #if ...
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Shader "TextMeshPro/Distance Field Overlay" { Properties { _FaceTex ("Face Texture", 2D) = "white" {} _FaceUVSpeedX ("Face UV Speed X", Range(-5, 5)) = 0.0 _FaceUVSpeedY ("Face UV Speed Y", Range(-5, 5)) = 0.0 [HDR]_FaceColor ("Face Color", Color) = (1,1,1,1) _FaceDilate ("Face Dilate", Range(-1,1)) = 0 ...
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// original code from GitHub Reactive-Extensions/Rx.NET // some modified. // Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information. #if (NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0) using System; using System.Threading; name...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/CancellationDisposable.cs/0
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using System; using System.Threading; namespace UniRx { public sealed class ScheduledDisposable : ICancelable { private readonly IScheduler scheduler; private volatile IDisposable disposable; private int isDisposed = 0; public ScheduledDisposable(IScheduler scheduler, IDisposa...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/ScheduledDisposable.cs/0
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using System; using UniRx.Operators; namespace UniRx { public static partial class Observable { public static IConnectableObservable<T> Multicast<T>(this IObservable<T> source, ISubject<T> subject) { return new ConnectableObservable<T>(source, subject); } public st...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.Binding.cs/0
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using System; namespace UniRx { public static partial class Observable { public static Func<IObservable<TResult>> FromAsyncPattern<TResult>(Func<AsyncCallback, object, IAsyncResult> begin, Func<IAsyncResult, TResult> end) { return () => { var subject = n...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.FromAsync.cs/0
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jynew/jyx2/Assets/Plugins/UniRx/Scripts/Operators/WhereSelect.cs.meta/0
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using System; using System.Collections; using System.Collections.Generic; using System.Text; using System.Threading; namespace UniRx { // Scheduler Extension public static partial class Scheduler { // configurable defaults public static class DefaultSchedulers { static ...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/Schedulers/Scheduler.cs/0
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jynew/jyx2/Assets/Plugins/UniRx/Scripts/Tasks.meta/0
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using System; using System.Collections.Generic; namespace UniRx.Operators { internal class BatchFrameObservable<T> : OperatorObservableBase<IList<T>> { readonly IObservable<T> source; readonly int frameCount; readonly FrameCountType frameCountType; public BatchFrameObservable(...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/BatchFrame.cs/0
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using System; namespace UniRx.Operators { internal class SubscribeOnMainThreadObservable<T> : OperatorObservableBase<T> { readonly IObservable<T> source; readonly IObservable<long> subscribeTrigger; public SubscribeOnMainThreadObservable(IObservable<T> source, IObservable<long> subscr...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/SubscribeOnMainThread.cs/0
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#if UNITY_EDITOR using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; namespace UniRx { [InitializeOnLoad] public class ScenePlaybackDetector { private static bool _isPlaying = false; private static bool AboutToStartScene { get { ...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ScenePlaybackDetector.cs/0
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using System; // require keep for Windows Universal App using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableCollisionTrigger : ObservableTriggerBase { Subject<Collision> onCollisionEnter; /// <summary>OnCollisionEnter is called when this collid...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableCollisionTrigger.cs/0
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using System; // require keep for Windows Universal App using UnityEngine; namespace UniRx.Triggers { [DisallowMultipleComponent] public class ObservableFixedUpdateTrigger : ObservableTriggerBase { Subject<Unit> fixedUpdate; /// <summary>This function is called every fixed framerate frame...
jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableFixedUpdateTrigger.cs/0
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