text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// Custom ListView event.
/// </summary>
[Serializable]
public class ListViewCustomEvent : UnityEvent<int>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewCustomEvent.cs/0 | {
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namespace UIWidgets
{
using System;
using UnityEngine;
/// <summary>
/// ListView item events.
/// </summary>
[Serializable]
public class ListViewItemEvents
{
/// <summary>
/// Pointer click event.
/// </summary>
[SerializeField]
public ListViewItemPointerEvent PointerClick = new ListViewItemPointer... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/Events/ListViewItemEvents.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// ListView template selector interface.
/// </summary>
/// <typeparam name="TItemView">Component type.</typeparam>
/// <typeparam name="TItem">Item type.</typeparam>
public interface IListViewTemplateSelector<TItemView, TItem>
where TItemView : ListViewItem
{
/// <summa... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/IListViewTemplateSelector.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// ListView direction.
/// </summary>
public enum ListViewDirection
{
/// <summary>
/// Horizontal scroll direction.
/// </summary>
Horizontal = 0,
/// <summary>
/// Vertical scroll direction.
/// </summary>
Vertical = 1,
}
/// <summary>
/// ListView type.... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewEnums.cs/0 | {
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// <auto-generated/>
// Auto-generated added to suppress names errors.
namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.UI;
/// <summary>
/// ListViewItem.
/// Item fo... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewItem.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// Item position info.
/// Should be nested inside TileViewStaggered, but impossible due to a bug.
/// https://issuetracker.unity3d.com/issues/nullables-of-nested-struct-inside-generic-class-cause-internal-error
/// </summary>
struct TileViewStaggeredItemPosition : System.IEqu... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ListView/ListViewType/TileViewStaggeredItemPosition.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.EventSystems;
/// <summary>
/// ScrollListener.
/// </summary>
public class ScrollListener : MonoBehaviour, IScrollHandler
{
/// <summary>
/// Scroll event.
/// </summary>
public PointerUnityEvent ScrollEvent = new PointerUnityEvent();
/// <... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Listeners/ScrollListener.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.l10n;
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// NotifyInfoBase.
/// </summary>
public class NotifyInfoBase : MonoBehaviour, IStylable
{
/// <summary>
/// Localization support.
/// </summary>
[SerializeField]
public bool LocalizationSupport;
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Notify/NotifyInfoBase.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// Progressbar types.
/// </summary>
public enum ProgressbarTypes
{
/// <summary>
/// Allow specify Max progress.
/// </summary>
Determinate = 0,
/// <summary>
/// Indeterminate.
/// </summary>
Indeterminate = 1,
}
/// <summary>
/// Progressbar text types.... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Progressbar/ProgressbarEnums.cs/0 | {
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fileFormatVersion: 2
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namespace UIWidgets
{
using System;
using UnityEngine.Events;
/// <summary>
/// Resizable event.
/// </summary>
[Serializable]
public class ResizableEvent : UnityEvent<Resizable>
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Resizable/Event/ResizableEvent.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// Page size type.
/// </summary>
public enum PageSizeType
{
/// <summary>
/// Use ScrollRect size.
/// </summary>
Auto = 0,
/// <summary>
/// Fixed size.
/// </summary>
Fixed = 1,
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ScrollRectUtilities/Enums/PageSizeType.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
/// <summary>
/// Sidebar axis.
/// </summary>
public enum SidebarAxis
{
//... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Sidebar/SidebarEnums.cs/0 | {
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Snap grid.
/// </summary>
public class SnapGrid : SnapGridBase
{
/// <summary>
/// Margin.
/// </summary>
[SerializeField]
protected Vector2 padding = new Vector2(0f, 0f);
/// <summary>
///... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGrid.cs/0 | {
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namespace UIWidgets
{
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.Serialization;
/// <summary>
/// Base class for the SnapGrid.
/// </summary>
#if UNITY_2018_4_OR_NEWER
[ExecuteAlways]
#else
[ExecuteInEditMode]
#endif
public abstract partial class SnapG... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/SnapGrid/SnapGridBase.cs/0 | {
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// <auto-generated/>
// Auto-generated added to suppress names errors.
namespace UIWidgets
{
using UIWidgets.Attributes;
using UnityEngine;
/// <summary>
/// Spinner.
/// </summary>
public class Spinner : SpinnerBase<int>
{
/// <summary>
/// onValueChange event.
/// </summary>
[DataBindEvent("Value")]... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Spinner/Spinner.cs/0 | {
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} | 1,432 |
namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the FileListView.
/// </summary>
[Serializable]
public class StyleFileListView : IStyleDefaultValues
{
/// <summary>
/// Style for the toggle button.
/// </summary>
[SerializeField]
public StyleImage ButtonTogg... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Collections/StyleFileListView.cs/0 | {
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namespace UIWidgets.Styles
{
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style support for the dialog.
/// </summary>
public class StyleSupportDialog : MonoBehaviour, IStylable
{
/// <summary>
/// The title.
/// </summary>
[SerializeField]
public Game... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Dialogs/StyleSupportDialog.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
/// <summary>
/// Style for the ColorPicker.
/// </summary>
[Serializable]
public class StyleColorPicker : IStyleDefaultValues
{
/// <summary>
/// Style for the background.
/// </summary>
[SerializeField]
public StyleImage Background;
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleColorPicker.cs/0 | {
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namespace UIWidgets.Styles
{
/// <summary>
/// Style support for the small button.
/// </summary>
public class StyleSupportButtonSmall : StyleSupportButton, IStylable
{
#region IStylable implementation
/// <inheritdoc/>
public override bool SetStyle(Style style)
{
style.ButtonSmall.ApplyTo(this);
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Input/StyleSupportButtonSmall.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style for the scrollbar.
/// </summary>
[Serializable]
public class StyleScrollbar : IStyleDefaultValues
{
/// <summary>
/// Style for the main background.
/// </summary>
[SerializeField]
public St... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleScrollbar.cs/0 | {
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namespace UIWidgets.Styles
{
using System;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Style for the default Unity button.
/// </summary>
[Serializable]
public class StyleUnityButton : IStyleDefaultValues
{
/// <summary>
/// Use style on buttons with StyleSupportUnityButton script only.
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Style/Unity/StyleUnityButton.cs/0 | {
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namespace UIWidgets
{
/// <summary>
/// Alias for TableHeaderDragCell.
/// </summary>
[System.Obsolete("Renamed to TableHeaderDragCell.")]
public class ResizableHeaderDragCell : TableHeaderDragCell
{
}
} | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Table/ResizableHeaderDragCell.cs/0 | {
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namespace UIWidgets
{
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Text null.
/// Used when not found any text component.
/// </summary>
public class TextNull : ITextProxy
{
/// <summary>
/// GameObject.
/// </summary>
public GameObject GameObject
{
get
{
return null;
}
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Text/TextNull.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the Value of an CenteredSliderVertical.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] CenteredSliderVertical Value Provide... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CenteredSlider/Vertical/CenteredSliderVerticalValueProvider.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Observers;
/// <summary>
/// Observes value changes of the Value of an CircularSliderFloat.
/// </summary>
public class CircularSliderFloatValueObserver : ComponentDataObserver<UIWidgets.CircularSliderFloat, System... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/CircularSlider/Float/CircularSliderFloatValueObserver.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the SelectedItems of an ListViewHeight.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] ListViewHeight SelectedItems Provide... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewHeight/ListViewHeightSelectedItemsProvider.cs/0 | {
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"repo_id": "jynew",
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Observers;
/// <summary>
/// Observes value changes of the SelectedItem of an ListViewInt.
/// </summary>
public class ListViewIntSelectedItemObserver : ComponentDataObserver<UIWidgets.ListViewInt, int>
{
/// <i... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/ListView/ListViewInt/ListViewIntSelectedItemObserver.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the ValueMax of a RangeSlider depending on the System.Int32 data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] RangeSlider ValueMa... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/RangeSlider/Int/RangeSliderValueMaxSetter.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the Min of a SpinnerFloat depending on the System.Single data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] SpinnerFloat Min Sette... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Spinner/Float/SpinnerFloatMinSetter.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Setters;
using UnityEngine;
/// <summary>
/// Set the IsOn of a Switch depending on the System.Boolean data value.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Setters/[DB] Switch IsOn Setter")]
pub... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/Switch/SwitchIsOnSetter.cs/0 | {
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#if UIWIDGETS_DATABIND_SUPPORT
namespace UIWidgets.DataBind
{
using Slash.Unity.DataBind.Foundation.Providers.Getters;
using UnityEngine;
/// <summary>
/// Provides the SelectedNodes of an TreeView.
/// </summary>
[AddComponentMenu("Data Bind/New UI Widgets/Getters/[DB] TreeView SelectedNodes Provider")]
public... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/DataBindSupport/TreeView/TreeViewSelectedNodesProvider.cs/0 | {
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#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER)
namespace UIWidgets.TMProSupport
{
/// <summary>
/// Autocomplete for ListViewIcons.
/// </summary>
public class AutocompleteIconsTMPro : AutocompleteCustomTMPro<ListViewIconsItemDescription, ListViewIconsItemComponent, ListViewIcons>
{
... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/Autocomplete/AutocompleteIconsTMPro.cs/0 | {
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#if UIWIDGETS_TMPRO_SUPPORT && (UNITY_5_2 || UNITY_5_3 || UNITY_5_3_OR_NEWER)
namespace UIWidgets.TMProSupport
{
using TMPro;
using UIWidgets.Styles;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// Color picker Hex block.
/// </summary>
public class ColorPickerHexBlockTMPro : ColorPickerHexBlockBase... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/ColorPicker/ColorPickerHexBlockTMPro.cs/0 | {
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#if UIWIDGETS_TMPRO_SUPPORT
namespace UIWidgets.TMProSupport
{
using TMPro;
using UnityEngine;
/// <summary>
/// ListViewInt component.
/// </summary>
public class ListViewIntComponentTMPro : ListViewIntComponentBase
{
/// <summary>
/// The number.
/// </summary>
[SerializeField]
[HideInInspector]
[... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/ListView/ListViewInt/ListViewIntComponentTMPro.cs/0 | {
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#if UIWIDGETS_TMPRO_SUPPORT
namespace UIWidgets.TMProSupport
{
using TMPro;
using UIWidgets.Styles;
using UnityEngine;
/// <summary>
/// Style support for TextMeshPro.
/// </summary>
public static class StyleTMPro
{
/// <summary>
/// Apply style for the specified gameobject.
/// </summary>
/// <param n... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/ThirdPartySupport/TMProSupport/Scripts/Style/StyleTMPro.cs/0 | {
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namespace UIWidgets
{
using UIWidgets.l10n;
using UnityEngine;
/// <summary>
/// TreeView component.
/// </summary>
public class TreeViewComponent : TreeViewComponentBase<TreeViewItem>
{
TreeViewItem item;
/// <summary>
/// Gets or sets the item.
/// </summary>
/// <value>The item.</value>
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namespace UIWidgets
{
using System;
using System.Collections.Generic;
/// <summary>
/// Comparer using specified comparison for comparisons between items.
/// </summary>
/// <typeparam name="T">The type of the objects to compare.</typeparam>
public class ComparisonComparer<T> : IComparer<T>
{
readonly Compa... | jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Utilities/ComparisonComparer.cs/0 | {
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
// Display the two colors interpolation between RGB colors from the left side to the right side.
// _ColorLeft - RGB color on the left side.
// _ColorRight - RGB color on the right side.
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#ifndef UIWIDGETS_INCLUDED
#define UIWIDGETS_INCLUDED
// Convert from linear colorspace to gamma.
// linRGB - color in the linear colorspace.
inline half4 LinearToGammaSpace4(half4 linRGB)
{
linRGB = max(linRGB, half4(0.h, 0.h, 0.h, 0.h));
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#if UNITY_2020 || UNITY_2021 || UNITY_2022 || UNITY_2023 || UNITY_2024 || UNITY_2025
#define UNITY_2020_PLUS
#endif
#if UNITY_2019 || UNITY_2020_PLUS
#define UNITY_2019_PLUS
#endif
#if UNITY_2018 || UNITY_2019_PLUS
#define UNITY_2018_PLUS
#endif
#if UNITY_2017 || UNITY_2018_PLUS
#define UNITY_2017_PLUS
#endif
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// original code from GitHub Reactive-Extensions/Rx.NET
// some modified.
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
#if (NETFX_CORE || NET_4_6 || NET_STANDARD_2_0 || UNITY_WSA_10_0)
using System;
using System.Threading;
name... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/CancellationDisposable.cs/0 | {
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using System;
using System.Threading;
namespace UniRx
{
public sealed class ScheduledDisposable : ICancelable
{
private readonly IScheduler scheduler;
private volatile IDisposable disposable;
private int isDisposed = 0;
public ScheduledDisposable(IScheduler scheduler, IDisposa... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Disposables/ScheduledDisposable.cs/0 | {
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using System;
using UniRx.Operators;
namespace UniRx
{
public static partial class Observable
{
public static IConnectableObservable<T> Multicast<T>(this IObservable<T> source, ISubject<T> subject)
{
return new ConnectableObservable<T>(source, subject);
}
public st... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.Binding.cs/0 | {
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} | 1,504 |
using System;
namespace UniRx
{
public static partial class Observable
{
public static Func<IObservable<TResult>> FromAsyncPattern<TResult>(Func<AsyncCallback, object, IAsyncResult> begin, Func<IAsyncResult, TResult> end)
{
return () =>
{
var subject = n... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Observable.FromAsync.cs/0 | {
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} | 1,506 |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace UniRx
{
// Scheduler Extension
public static partial class Scheduler
{
// configurable defaults
public static class DefaultSchedulers
{
static ... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/Schedulers/Scheduler.cs/0 | {
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using System;
using System.Collections.Generic;
namespace UniRx.Operators
{
internal class BatchFrameObservable<T> : OperatorObservableBase<IList<T>>
{
readonly IObservable<T> source;
readonly int frameCount;
readonly FrameCountType frameCountType;
public BatchFrameObservable(... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/BatchFrame.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/BatchFrame.cs",
"repo_id": "jynew",
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} | 1,509 |
using System;
namespace UniRx.Operators
{
internal class SubscribeOnMainThreadObservable<T> : OperatorObservableBase<T>
{
readonly IObservable<T> source;
readonly IObservable<long> subscribeTrigger;
public SubscribeOnMainThreadObservable(IObservable<T> source, IObservable<long> subscr... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/SubscribeOnMainThread.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Operators/SubscribeOnMainThread.cs",
"repo_id": "jynew",
"token_count": 435
} | 1,510 |
#if UNITY_EDITOR
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEngine;
namespace UniRx
{
[InitializeOnLoad]
public class ScenePlaybackDetector
{
private static bool _isPlaying = false;
private static bool AboutToStartScene
{
get
{
... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ScenePlaybackDetector.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/ScenePlaybackDetector.cs",
"repo_id": "jynew",
"token_count": 1262
} | 1,511 |
using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableCollisionTrigger : ObservableTriggerBase
{
Subject<Collision> onCollisionEnter;
/// <summary>OnCollisionEnter is called when this collid... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableCollisionTrigger.cs/0 | {
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} | 1,512 |
using System; // require keep for Windows Universal App
using UnityEngine;
namespace UniRx.Triggers
{
[DisallowMultipleComponent]
public class ObservableFixedUpdateTrigger : ObservableTriggerBase
{
Subject<Unit> fixedUpdate;
/// <summary>This function is called every fixed framerate frame... | jynew/jyx2/Assets/Plugins/UniRx/Scripts/UnityEngineBridge/Triggers/ObservableFixedUpdateTrigger.cs/0 | {
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"repo_id": "jynew",
"token_count": 376
} | 1,513 |
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