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/* (C) 2019 David Lettier lettier.com */ #version 150 #define NUMBER_OF_LIGHTS 4 #define MAX_SHININESS 127.75 #define MAX_FRESNEL_POWER 5.0 uniform float osg_FrameTime; uniform vec2 pi; uniform vec2 gamma; uniform mat4 trans_world_to_view; uniform mat4 trans_view_to_world; uniform sampler2D p3d_Textu...
3d-game-shaders-for-beginners/demonstration/shaders/fragment/base.frag/0
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/* (C) 2020 David Lettier lettier.com */ #version 150 uniform vec2 pi; uniform vec2 gamma; uniform sampler2D colorTexture; uniform sampler2D lookupTableTexture0; uniform sampler2D lookupTableTexture1; uniform vec2 sunPosition; uniform vec2 enabled; out vec4 fragColor; void main() { vec2 texSize = textureSiz...
3d-game-shaders-for-beginners/demonstration/shaders/fragment/lookup-table.frag/0
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/* (C) 2019 David Lettier lettier.com */ #version 150 uniform sampler2D colorTexture; uniform vec2 enabled; out vec4 fragColor; void main() { float amount = 0.3; vec2 texSize = textureSize(colorTexture, 0).xy; vec2 fragCoord = gl_FragCoord.xy; vec2 texCoord = fragCoord / texSize; if (enabled.x !...
3d-game-shaders-for-beginners/demonstration/shaders/fragment/sharpen.frag/0
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<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi...
3d-game-shaders-for-beginners/docs/chromatic-aberration.html/0
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<!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang=""> <head> <meta charset="utf-8" /> <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" /> <meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi...
3d-game-shaders-for-beginners/docs/normal-mapping.html/0
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[:arrow_backward:](blur.md) [:arrow_double_up:](../README.md) [:arrow_up_small:](#) [:arrow_down_small:](#copyright) [:arrow_forward:](ssao.md) # 3D Game Shaders For Beginners ## Bloom <p align="center"> <img src="https://i.imgur.com/UxKRz2r.gif" alt="Bloom" title="Bloom"> </p> Adding bloom to a scene can really se...
3d-game-shaders-for-beginners/sections/bloom.md/0
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[:arrow_backward:](film-grain.md) [:arrow_double_up:](../README.md) [:arrow_up_small:](#) [:arrow_down_small:](#copyright) [:arrow_forward:](gamma-correction.md) # 3D Game Shaders For Beginners ## Lookup Table (LUT) <p align="center"> <img src="https://i.imgur.com/WrPzVlW.gif" alt="LUT" title="LUT"> </p> The lookup...
3d-game-shaders-for-beginners/sections/lookup-table.md/0
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--- # clang-format documentation # http://clang.llvm.org/docs/ClangFormat.html # http://clang.llvm.org/docs/ClangFormatStyleOptions.html # Preexisting formats: # LLVM # Google # Chromium # Mozilla # WebKit Language: Cpp BasedOnStyle: Mozilla AccessModifierOffset: -4 AlignAfterOpenBracket: Align AlignTrailing...
AirSim/.clang-format/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef air_RpcLibServerBase_hpp #define air_RpcLibServerBase_hpp #include "common/Common.hpp" #include "api/ApiServerBase.hpp" #include "api/ApiProvider.hpp" namespace msr { namespace airlib { class RpcLibServerBase...
AirSim/AirLib/include/api/RpcLibServerBase.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef air_GeodeticConverter_hpp #define air_GeodeticConverter_hpp #include <cmath> #include "VectorMath.hpp" namespace msr { namespace airlib { class GeodeticConverter { public: GeodeticConverter(do...
AirSim/AirLib/include/common/GeodeticConverter.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef CommonUtils_EnumFlags_hpp #define CommonUtils_EnumFlags_hpp namespace common_utils { template <typename TEnum, typename TUnderlying = typename std::underlying_type<TEnum>::type> class EnumFlags { protected: TU...
AirSim/AirLib/include/common/common_utils/EnumFlags.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. //there is no #pragma once in this header //following is required to support Unreal Build System #if (defined _WIN32 || defined _WIN64) && (defined UE_GAME || defined UE_EDITOR) #include "CoreTypes.h" #include "Windows/Pre...
AirSim/AirLib/include/common/common_utils/WindowsApisCommonPre.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef airsim_core_PhysicsVehicleWorld_hpp #define airsim_core_PhysicsVehicleWorld_hpp #include "common/UpdatableContainer.hpp" #include "common/Common.hpp" #include "PhysicsBody.hpp" #include "PhysicsEngineBase.hpp" #inc...
AirSim/AirLib/include/physics/PhysicsWorld.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_GpsBase_hpp #define msr_airlib_GpsBase_hpp #include "sensors/SensorBase.hpp" #include "common/CommonStructs.hpp" namespace msr { namespace airlib { class GpsBase : public SensorBase { publi...
AirSim/AirLib/include/sensors/gps/GpsBase.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef air_CarRpcLibServer_hpp #define air_CarRpcLibServer_hpp #ifndef AIRLIB_NO_RPC #include "common/Common.hpp" #include <functional> #include "api/RpcLibServerBase.hpp" #include "vehicles/car/api/CarApiBase.hpp" name...
AirSim/AirLib/include/vehicles/car/api/CarRpcLibServer.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_vehicles_ArduCopterSolo_hpp #define msr_airlib_vehicles_ArduCopterSolo_hpp #include "vehicles/multirotor/firmwares/mavlink/ArduCopterSoloApi.hpp" namespace msr { namespace airlib { class ArduCopter...
AirSim/AirLib/include/vehicles/multirotor/firmwares/mavlink/ArduCopterSoloParams.hpp/0
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#pragma once #include <cstdint> #include "interfaces/ICommLink.hpp" #include "interfaces/IGoal.hpp" #include "interfaces/IOffboardApi.hpp" #include "interfaces/IUpdatable.hpp" #include "interfaces/CommonStructs.hpp" #include "RemoteControl.hpp" #include "Params.hpp" namespace simple_flight { class OffboardApi : publ...
AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/OffboardApi.hpp/0
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#pragma once #include "IUpdatable.hpp" #include <cstdint> namespace simple_flight { class ICommLink : public IUpdatable { public: static constexpr int kLogLevelInfo = 0; static constexpr int kLogLevelWarn = 1; static constexpr int kLogLevelError = 2; virtual void log(const std::string& message, int3...
AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/ICommLink.hpp/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. //in header only mode, control library is not available #ifndef AIRLIB_HEADER_ONLY //RPC code requires C++14. If build system like Unreal doesn't support it then use compiled binaries #ifndef AIRLIB_NO_RPC //if using Unreal...
AirSim/AirLib/src/vehicles/multirotor/api/MultirotorRpcLibClient.cpp/0
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<?xml version="1.0"?> <Solution> <AnalysisConfiguration> <AnalysisToolName Source="Default"/> <AnalysisToolPathName Source="Default"/> <Configuration Source="Default"/> <AnalysisMethod Source="Default"/> <PrecompiledHeaders Source="Default"/> <ConfigFile Source="Default"/> <PolicyFile Source="Default"/> ...
AirSim/AirSim.sln.vlconfig/0
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/* * Copyright (C) 2012 Open Source Robotics Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by appl...
AirSim/GazeboDrone/src/main.cpp/0
{ "file_path": "AirSim/GazeboDrone/src/main.cpp", "repo_id": "AirSim", "token_count": 2050 }
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<UserControl x:Class="LogViewer.Controls.AppSettings" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://sche...
AirSim/LogViewer/LogViewer/Controls/AppSettings.xaml/0
{ "file_path": "AirSim/LogViewer/LogViewer/Controls/AppSettings.xaml", "repo_id": "AirSim", "token_count": 851 }
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; namespace LogViewer.Controls { /// <summary> /// Captures and eats MouseWheel events so that a nested ListBox does not /// prevent an outer ...
AirSim/LogViewer/LogViewer/Controls/PassthroughMouseWheelBehavior.cs/0
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Xml.Linq; namespace LogViewer.Model { class KmlDataLog : IDataLog { DateTime startTime; DateTime endTime; XNamespace kmlns = XNamespa...
AirSim/LogViewer/LogViewer/Model/KmlDataLog.cs/0
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// Copyright (c) 2010 Microsoft Corporation. All rights reserved. // // // Use of this source code is subject to the terms of the Microsoft // license agreement under which you licensed this source code. // If you did not accept the terms of the license agreement, // you are not authorized to use this source code. //...
AirSim/LogViewer/LogViewer/Utilities/IsolatedStorage.cs/0
{ "file_path": "AirSim/LogViewer/LogViewer/Utilities/IsolatedStorage.cs", "repo_id": "AirSim", "token_count": 2423 }
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using System; using Microsoft.Networking.Mavlink; using System.Threading.Tasks; using System.Threading; using System.Management; using System.Collections.Generic; using System.Text; namespace Microsoft.Networking { public class SerialPort : IPort { System.IO.Ports.SerialPort port; publ...
AirSim/LogViewer/Networking/SerialPort.cs/0
{ "file_path": "AirSim/LogViewer/Networking/SerialPort.cs", "repo_id": "AirSim", "token_count": 1248 }
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<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), AirSim.props))\AirSim.props" /> <ItemGroup Label="ProjectConfigurations"> ...
AirSim/MavLinkCom/MavLinkMoCap/MavLinkMoCap.vcxproj/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #pragma once #include <string> #include <functional> #include "MavLinkFtpClient.hpp" typedef std::function<void()> TestHandler; class ImageServer; class UnitTests { public: void RunAll(std::string comPort, int boardRa...
AirSim/MavLinkCom/MavLinkTest/UnitTests.h/0
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef commn_utils_sincos_hpp #define commn_utils_sincos_hpp #include <cmath> /* GCC seem to define sincos already. However there is a bug currently which causes compiler to optimise sequence of sin cos call in to sincos...
AirSim/MavLinkCom/common_utils/sincos.hpp/0
{ "file_path": "AirSim/MavLinkCom/common_utils/sincos.hpp", "repo_id": "AirSim", "token_count": 413 }
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef MavLinkCom_VehicleState_hpp #define MavLinkCom_VehicleState_hpp #include <vector> #include <string> namespace mavlinkcom { typedef struct _VehicleState { typedef unsigned long long uint64_t; typedef unsign...
AirSim/MavLinkCom/include/VehicleState.hpp/0
{ "file_path": "AirSim/MavLinkCom/include/VehicleState.hpp", "repo_id": "AirSim", "token_count": 1375 }
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "MavLinkLog.hpp" #include "Utils.hpp" #include <chrono> using namespace mavlinkcom; using namespace mavlink_utils; #define MAVLINK_STX_MAVLINK1 0xFE // marker for old protocol #define MAVLINK_STX 253 // marker fo...
AirSim/MavLinkCom/src/MavLinkLog.cpp/0
{ "file_path": "AirSim/MavLinkCom/src/MavLinkLog.cpp", "repo_id": "AirSim", "token_count": 3216 }
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef MavLinkCom_MavLinkNodeImpl_hpp #define MavLinkCom_MavLinkNodeImpl_hpp #include "MavLinkNode.hpp" #include "MavLinkConnection.hpp" using namespace mavlinkcom; namespace mavlinkcom_impl { class MavLinkNodeImpl { p...
AirSim/MavLinkCom/src/impl/MavLinkNodeImpl.hpp/0
{ "file_path": "AirSim/MavLinkCom/src/impl/MavLinkNodeImpl.hpp", "repo_id": "AirSim", "token_count": 1079 }
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// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef SERIAL_COM_SOCKETINIT_HPP #define SERIAL_COM_SOCKETINIT_HPP class SocketInit { static bool socket_initialized_; public: SocketInit(); }; #endif
AirSim/MavLinkCom/src/serial_com/SocketInit.hpp/0
{ "file_path": "AirSim/MavLinkCom/src/serial_com/SocketInit.hpp", "repo_id": "AirSim", "token_count": 90 }
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from __future__ import print_function import msgpackrpc #install as admin: pip install msgpack-rpc-python import numpy as np #pip install numpy import math class MsgpackMixin: def __repr__(self): from pprint import pformat return "<" + type(self).__name__ + "> " + pformat(vars(self), indent=4, widt...
AirSim/PythonClient/airsim/types.py/0
{ "file_path": "AirSim/PythonClient/airsim/types.py", "repo_id": "AirSim", "token_count": 8825 }
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# Import this module to automatically setup path to local airsim module # This module first tries to see if airsim module is installed via pip # If it does then we don't do anything else # Else we look up grand-parent folder to see if it has airsim folder # and if it does then we add that in sys.path import os,sys,...
AirSim/PythonClient/car/setup_path.py/0
{ "file_path": "AirSim/PythonClient/car/setup_path.py", "repo_id": "AirSim", "token_count": 741 }
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