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namespace UIWidgets.Examples { using System.Collections.Generic; using UIWidgets; /// <summary> /// KeyValueAutocomplete. /// </summary> public class KeyValueAutocomplete : AutocompleteCustom<KeyValuePair<string, string>, KeyValueListViewItem, KeyValueListView> { /// <summary> /// Determines whether the be...
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namespace UIWidgets.Examples.Inventory { using UIWidgets.l10n; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Item drag. /// </summary> [RequireComponent(typeof(ItemView))] public class ItemDrag : DragSupport<ItemDragData> { /// <summary> /// ListView. /// </summary> [SerializeF...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// Test Lightbox. /// </summary> public class TestLightbox : MonoBehaviour { /// <summary> /// Lightbox to display image. /// </summary> [SerializeField] public Lightbox Lightbox; /// <summary> /// Image to display...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; using UnityEngine.Events; /// <summary> /// ChatView. /// </summary> public class ChatView : ListViewCustomHeight<ChatLineComponent, ChatLine> { /// <summary> /// Template selector. /// </summary> protected class Selecto...
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namespace UIWidgets.Examples { using System.Collections; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewImages component. /// </summary> public class ListViewImagesComponent : ListViewItem, IViewData<ListViewImagesItem> { /// <summary> /// Url. /// </summary> [Ser...
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// ListViewVariableWidth item description. /// </summary> [Serializable] public class ListViewVariableWidthItemDescription { /// <summary> /// Name. /// </summary> [SerializeField] public string Name; /// <summary> /...
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namespace UIWidgets.Examples.Tasks { using System; using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Task. /// </summary> [Serializable] public class Task { /// <summary> /// Name. /// </summary> public string Name; [SerializeField] [FormerlySerializedAs("Pr...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test ListViewIcons. /// </summary> public class TestListViewIcons : MonoBehaviour { /// <summary> /// ListViewIcons. /// </summary> [SerializeField] protected ListViewIcons ListView;...
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namespace UIWidgets.Examples.Shops { using System.Collections.Generic; using System.IO; #if !NETFX_CORE using System.Runtime.Serialization.Formatters.Binary; #endif using UIWidgets; using UnityEngine; using UnityEngine.Serialization; /// <summary> /// Test trader. /// </summary> public class TestTrader : Mo...
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namespace UIWidgets.Examples.Shops { using UIWidgets; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; /// <summary> /// TreeViewNode drop support. /// Receive drops from TreeView and ListViewIcons. /// </summary> [RequireComponent(typeof(TraderTreeViewComponent))] public class T...
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namespace UIWidgets.Examples.DataChange { using UIWidgets; /// <summary> /// Table. /// </summary> public class Table : ListViewCustom<DataView, Data> { } }
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/Table/DataChange/Table.cs/0
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// TableRow component. /// </summary> public class TableRowComponent : ListViewItem, IViewData<TableRow> { /// <summary> /// Cell01Text. /// </summary> [SerializeField] [HideInInspector] [System...
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namespace UIWidgets.Examples { using System; using UIWidgets; using UnityEngine; using UnityEngine.UI; /// <summary> /// ListViewIcons item component. /// </summary> public class TileViewComponentSample : ListViewItem, IViewData<TileViewItemSample> { /// <summary> /// Init graphics foreground. /// </su...
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// TileViewIcons drag support. /// </summary> [RequireComponent(typeof(ListViewIconsItemComponent))] public class TileViewIconsDragSupport : DragSupport<ListViewIconsItemDescription> { /// <sum...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewIcons/TileViewIconsDragSupport.cs/0
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namespace UIWidgets.Examples { using UIWidgets; using UnityEngine; /// <summary> /// TileView resize helper. Resize all items components when size one of them is changed. /// </summary> [RequireComponent(typeof(TileViewComponentSample))] [RequireComponent(typeof(Resizable))] public class TileViewResizeHelper ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TileView/TileViewResizeHelper.cs/0
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namespace UIWidgets.Examples { using System; using UnityEngine; /// <summary> /// Test ScheduleView. /// </summary> [RequireComponent(typeof(ScheduleView))] public class TestScheduleView : MonoBehaviour { /// <summary> /// Start this instance. /// </summary> protected void Start() { var track1 = ...
jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Examples/TracksView/TestScheduleView.cs/0
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namespace UIWidgets.Examples { using System; /// <summary> /// Form to add/edit track. /// </summary> public class TrackForm : TrackFormBase<TrackData, DateTime> { } }
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namespace UIWidgets.Examples { using UnityEngine; /// <summary> /// TreeViewSample template selector. /// </summary> public class TreeViewMultipleDefaultItems : MonoBehaviour, IListViewTemplateSelector<TreeViewSampleComponent, ListNode<ITreeViewSampleItem>> { /// <summary> /// TreeView. /// </summary> [...
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// Accordion item. /// </summary> [Serializable] public class AccordionItem { /// <summary> /// The toggle object. /// </summary> public GameObject ToggleObject; /// <summary> /// The content object. //...
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namespace UIWidgets { using System; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Time widget for 24 hour format. /// </summary> public class Time24 : TimeSpinnerBase { /// <summary> /// The input field for the hours. /// </summary> [SerializeField] [HideInInspe...
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Color picker HSV sliders block. /// </summary> public class ColorPickerHSVBlock : MonoBehaviour { [SerializeField] Slider hSlider; /// <summary> /// Gets or sets the Hue slider. /// </summary> ...
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namespace UIWidgets { using System.Collections.Generic; using UIWidgets.Attributes; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// ColorPickerRangeHSV. /// Allow to select colors in range between specified colors. /// </summary> [DataBindSupport] public class ColorPicker...
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namespace UIWidgets { using System; using System.Collections.Generic; using UIWidgets.l10n; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Base class for custom combobox. /// </summary> /// <typeparam name="TList...
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namespace UIWidgets.Menu { using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Context menu. /// Contains menu items and reference t...
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namespace UIWidgets.Menu { using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// Opens context menu by click on non-UI gameobject. /// Requires PhysicsRaycaster on main camera for the 3D objects. /// Requires PhysicsRaycaster2D on main camera for the 2D objects. /// </summary> public class Open...
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namespace UIWidgets { using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UIWidgets.l10n; using UIWidgets.Styles; using UnityEngine; using UnityEngine.UI; /// <summary> /// Base class for the Dialogs. /// </summary> public abstract class DialogBase : MonoBehaviour, I...
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namespace UIWidgets { using System; using UIWidgets.l10n; using UIWidgets.Styles; using UnityEngine; using UnityEngine.Serialization; using UnityEngine.UI; /// <summary> /// DialogInfoBase. /// </summary> public class DialogInfoBase : MonoBehaviour { /// <summary> /// Localization support. /// </summ...
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namespace UIWidgets { using UIWidgets.Styles; using UnityEngine; /// <summary> /// PickerString. /// </summary> [System.Obsolete("Replaced with PickerStringV2.")] public class PickerString : Picker<string, PickerString> { /// <summary> /// ListView. /// </summary> [SerializeField] public ListView Li...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Dialog/PickerString.cs/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// RectTransform Drag. /// </summary> [RequireComponent(typeof(RectTransform))] public class DragRectTransform : DragSupport<RectTransform> { /// <summary> /// Restore position on end drag if the snap is not applicable....
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namespace UIWidgets { using UIWidgets.l10n; using UnityEngine; using UnityEngine.EventSystems; /// <summary> /// DragSupport for ListViewCustom. /// </summary> /// <typeparam name="TListView">ListView type.</typeparam> /// <typeparam name="TItemView">Component type.</typeparam> /// <typeparam name="TItem">It...
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namespace UIWidgets { using UnityEngine; /// <summary> /// ListViewString drop support. /// Receive drops from ListViewString. /// </summary> [RequireComponent(typeof(ListViewString))] public class ListViewStringDropSupport : ListViewCustomDropSupport<ListViewString, ListViewStringItemComponent, string> { } ...
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namespace EasyLayoutNS { using System; using System.Collections.Generic; using UIWidgets; using UnityEngine; /// <summary> /// Ellipse layout group. /// </summary> public class EasyLayoutEllipse : EasyLayoutBaseType { readonly List<LayoutElementInfo> EllipseGroup = new List<LayoutElementInfo>(); /// <su...
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namespace EasyLayoutNS { using System.Collections.Generic; using UnityEngine; /// <summary> /// Easy layout grid layout. /// </summary> public class EasyLayoutGrid : EasyLayoutCompactOrGrid { /// <summary> /// Constraint type. /// </summary> protected GridConstraints Constraint; /// <summary> /// ...
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namespace EasyLayoutNS { using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// <summary> /// LayoutElementInfo. /// Correctly works with multiple resizes during one frame. /// </summary> public class LayoutElementInfo { /// <summary> /// GameObject active state. /// </summary> ...
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namespace UIWidgets { using System; using UnityEngine; using UnityEngine.UI; /// <summary> /// UV1 effect. /// </summary> [RequireComponent(typeof(RectTransform))] [RequireComponent(typeof(Graphic))] [Obsolete("Replaced with UVEffect.")] public abstract class UV1Effect : UVEffect { } }
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/Effects/UV1Effect.cs/0
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namespace UIWidgets { using UnityEngine; using UnityEngine.UI; /// <summary> /// DrivesListViewComponent. /// Display drive. /// </summary> public class DrivesListViewComponent : DrivesListViewComponentBase { /// <summary> /// Text component to display drive name. /// </summary> [SerializeField] [Hi...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/DrivesListViewComponent.cs/0
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namespace UIWidgets { using System.IO; using UIWidgets.Styles; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// Base class for FileListViewPathComponent. /// </summary> [RequireComponent(typeof(Image))] public class FileListViewPathComponentBase : ComponentPool<File...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/IO/FileListViewPathComponentBase.cs/0
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namespace UIWidgets { using System; using System.Collections.Generic; using UnityEngine; /// <summary> /// Layout switcher. /// </summary> [ExecuteInEditMode] [DisallowMultipleComponent] [AddComponentMenu("UI/New UI Widgets/Layout/Layout Switcher")] public class LayoutSwitcher : MonoBehaviour, IUpdatable {...
jynew/jyx2/Assets/Plugins/New UI Widgets/Scripts/LayoutSwitcher/LayoutSwitcher.cs/0
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