text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
jyx2_ReplaceSceneObject("", "NPC/Wolf_prefab", "1");
jyx2_ReplaceSceneObject("", "NPC/Wolf_prefab (1)", "1");
jyx2_ReplaceSceneObject("", "NPC/Wolf_prefab (2)", "1");
jyx2_ReplaceSceneObject("", "NPC/Wolf_prefab (3)", "1");
jyx2_ReplaceSceneObject("", "NPC/Wolf_prefab (4)", "1");
Talk(0, "糟糕!有野狼!");
if TryBattle(140) =... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/140.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/140.lua",
"repo_id": "jynew",
"token_count": 413
} | 1,214 |
Talk(100, "糟了,伏格多要来屠城了,得赶紧去将军府!");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/151.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/151.lua",
"repo_id": "jynew",
"token_count": 59
} | 1,215 |
jyx2_ReplaceSceneObject("", "NPC/Brown_bear_prefab (5)", "1");
Talk(0, "哇!有黑熊!");
if TryBattle(164) == true then goto label0 end;
Dead();
do return end;
::label0::
jyx2_ReplaceSceneObject("", "NPC/Brown_bear_prefab (5)", "");
Talk(0, "这家伙好凶!");
AddItem(161, 5);
ModifyEvent(-2, -2, -2, -2, -1, -1... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/166.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/166.lua",
"repo_id": "jynew",
"token_count": 199
} | 1,216 |
Talk(0, "这家伙有毒!");
if TryBattle(181) == true then goto label0 end;
Dead();
do return end;
::label0::
AddItem(181, 10);
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, -2, -2, -2, -2, -2, -2);
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/181.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/181.lua",
"repo_id": "jynew",
"token_count": 117
} | 1,217 |
if UseItem(195) == true then goto label0 end;
do return end;
::label0::
if InTeam(11) == true then goto label1 end;
do return end;
::label1::
Talk(1195, "请进!");
DarkScence();
jyx2_FixMapObject("无际坊左侍卫让路", 1);
jyx2_FixMapObject("无际坊右侍卫让路", 1);
ModifyEvent(-2, -2, -... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/1912.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/1912.lua",
"repo_id": "jynew",
"token_count": 291
} | 1,218 |
local items = {
[0] = 74,
[1] = 123,
[2] = 110,
[3] = 81,
[4] = 180,
[5] = 161,
[6] = 121,
[7] = 120,
[8] = 72,
[9] = 40,
[10] = 38,
[11] = 37,
[12] = 30,
[13] = 63,
[14] = 71,
[15] = 194,
[16] = 193,
[17] = 192,
[18] = 191,
[19] = 190
}
Talk(1193, "公子来抽奖吗?100两银子一次,有机会获得我们无际坊收藏的... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/196.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/196.lua",
"repo_id": "jynew",
"token_count": 586
} | 1,219 |
if GetFlagInt("水果摊之惑") == 1 then goto label0 end;
Talk(122, "灯哥已被你废了武功,你还来做什么?");
Talk(0, "意思我还影响了你和那老头子的生活质量了。");
do return end;
::label0::
Talk(122, "你到底想干什么?");
Talk(0, "那晚四大门派在怡麟楼联席酒宴之后,你是不是根本就没有去买雪梨。");
Talk(122, "…………");
Talk(0, "想必你是直接约了刘灯剑鬼混去了,要是你那天能陪莫穿林一起回家,可能他就不会被暗杀,至少不会孤苦伶仃的死去。");... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/211.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/211.lua",
"repo_id": "jynew",
"token_count": 727
} | 1,220 |
if InTeam(11) == true then goto label0 end;
do return end;
::label0::
Talk(22, "哟!这不是莫桥山庄的朱师哥吗?");
Talk(11, "刘公子好。");
Talk(22, "师哥到万烛书苑来偷学武功吗?");
Talk(11, "这是什么话,我莫桥山庄掌门人莫穿林的第三弟子,要到你这万烛书苑来学什么武功?");
Talk(22, "莫穿林的三个弟子,一个胆小鬼,一个酒醉鬼,一个大傻缺,也不知莫掌门死后谁来接任掌门人的位子比较合适啊。");
Talk(11, "你这家伙,说谁是大傻缺?");
... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/219.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/219.lua",
"repo_id": "jynew",
"token_count": 494
} | 1,221 |
if UseItem(10) == true then goto label0 end;
do return end;
::label0::
Talk(21, "这香味……是玉石榴!你从哪里搞到的?");
Talk(0, "哈哈,知道童大侠好这口,来,先喝上。");
jyx2_PlayTimelineSimple("[Timeline]2_童岿然喝酒", false, "NPC/慕容复");
jyx2_Wait(1);
Talk(21, "真是好酒,好久没尝过了。");
Talk(0, "童大侠,这酒也喝了,你说,这刘灯剑到底是有什么秘密呀?");
Talk(21, "... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/26.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/26.lua",
"repo_id": "jynew",
"token_count": 872
} | 1,222 |
Talk(30, "怎么样,兄弟,还是少不了我这个扛打高手吧!");
if AskJoin() == true then goto label0 end;
Talk(0, "那个,我们现在还没到要打架的时候,到时候我再来叫你啊。");
do return end;
::label0::
if TeamIsFull() == false then goto label1 end;
Talk(30, "你的队伍已满,我无法加入。");
do return end;
::label1::
Talk(0, "是的,还是来帮帮我吧。");
DarkScence... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/311.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/311.lua",
"repo_id": "jynew",
"token_count": 374
} | 1,223 |
Talk(132, "愿佛祖保佑您。");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/319.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/319.lua",
"repo_id": "jynew",
"token_count": 27
} | 1,224 |
if InTeam(30) == true then goto label0 end;
Talk(132, "愿佛祖保佑您。");
do return end;
::label0::
jyx2_ReplaceSceneObject("", "NPC/虚寂 (2)", "1");
Talk(132, "前阵子我弄丢一本经书,看完后就忘记摆哪去了。虚师弟,你能不能帮我找找?");
Talk(30, "没问题,师兄稍等,我去给你找找。");
jyx2_ReplaceSceneObject("", "NPC/虚寂 (2)", "");
ModifyEvent(-2, 8, -2, -2... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/34.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/34.lua",
"repo_id": "jynew",
"token_count": 336
} | 1,225 |
Talk(0, "这位就是渡城武痴萨擎苍萨掌门吧。");
Talk(40, "怎么,想来练练吗?");
if AskBattle() == true then goto label0 end;
Talk(0, "我哪是您的对手。");
do return end;
::label0::
Talk(0, "那就讨教讨教!");
if TryBattle(40) == false then goto label1 end;
Talk(40, "少侠武功了得啊!");
do return end;
::label1::
Talk(40, "哈哈,你还得多练练,... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/41.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/41.lua",
"repo_id": "jynew",
"token_count": 284
} | 1,226 |
Talk(140, "我这有各种兵器,小兄弟可以看看。");
Talk(0, "可以送给我吗?");
Talk(140, "那可不行,这都是我辛辛苦苦打造出来的,看你面相正直,倒是可以便宜点卖给你。");
WeiShop();
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/46.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/46.lua",
"repo_id": "jynew",
"token_count": 163
} | 1,227 |
Talk(156, "我总觉得莫掌门就是那天晚上在怡麟楼喝酒出的事。");
Talk(157, "怎么这么说?");
Talk(156, "估计是谁在他酒里下了毒。");
Talk(157, "其实可以去厨房看看有没有线索。");
Talk(156, "我又不是查案的,只是过过嘴瘾而已。");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/511.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/511.lua",
"repo_id": "jynew",
"token_count": 195
} | 1,228 |
Talk(153, "这个味道又回来了,这才是怡麟楼的美味牛肉啊。");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/53.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/53.lua",
"repo_id": "jynew",
"token_count": 59
} | 1,229 |
Talk(10, "我平日虽然经常喝酒误事,但今天一战拼尽了全力,我算是对得起师父和莫桥山庄了。");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/616.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/616.lua",
"repo_id": "jynew",
"token_count": 97
} | 1,230 |
Talk(160, "……");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/63.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/63.lua",
"repo_id": "jynew",
"token_count": 13
} | 1,231 |
Talk(0, "四二,我最近遇到了一些困难。");
Talk(80, "需不需要我来帮忙?");
if AskJoin() == true then goto label0 end;
Talk(0, "你还是先陪陪娘吧。");
Talk(80, "也好,兄弟有需要再来找我。");
do return end;
::label0::
if TeamIsFull() == false then goto label1 end;
Talk(80, "你的队伍已满,我无法加入。");
do return end;
::label1::
Talk(0, "我正有此意,兄... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/716.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/716.lua",
"repo_id": "jynew",
"token_count": 389
} | 1,232 |
Talk(170, "陶少侠,曼陀谷欢迎你常来。");
Talk(0, "好的!粟谷主!");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/723.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/723.lua",
"repo_id": "jynew",
"token_count": 68
} | 1,233 |
if InTeam(80) == true then goto label0 end;
Talk(70, "这位就是我师父粟兰,曼陀谷上一任掌门人。");
Talk(170, "你这家伙又带了什么外人进来?");
Talk(70, "师父,这位是陶少侠,目前正在调查莫桥山庄掌门人的死因,特来向您引荐引荐。");
Talk(170, "我最讨厌这些名门正派的人了,滚出去!");
do return end;
::label0::
Talk(70, "这位就是我师父粟兰,曼陀谷上一任掌门人。");
Talk(170, "你这家伙又带了什么外人进来?");
Talk(70, ... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/77.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/77.lua",
"repo_id": "jynew",
"token_count": 1109
} | 1,234 |
Talk(0, "万万没想到王远才是凶手。");
Talk(180, "这只是推测,你可不要冲动。");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/87.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/87.lua",
"repo_id": "jynew",
"token_count": 66
} | 1,235 |
Talk(0, "大叔,你煮这么多牛肉,都自己吃吗?");
Talk(91, "我和我的女儿吃,不用你管!");
do return end;
| jynew/jyx2/Assets/Mods/SAMPLE/Lua/92.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/92.lua",
"repo_id": "jynew",
"token_count": 84
} | 1,236 |
-- 这里是热修复C#逻辑代码的地方
local util = require 'xlua.util'
--这里是展示给大家如何通过lua的热更新进行函数逻辑重写
--[[
util.hotfix_ex(CS.Jyx2.RoleInstance, "InitData", function(self)
print("lua hot fix called!") --打印调试信息
self:InitData() --先执行原函数++++
--再补执行mod中的附加逻辑
local function eszy()
self.MaxHp = self.MaxHp + 100
end... | jynew/jyx2/Assets/Mods/SAMPLE/Lua/hotfix.lua/0 | {
"file_path": "jynew/jyx2/Assets/Mods/SAMPLE/Lua/hotfix.lua",
"repo_id": "jynew",
"token_count": 880
} | 1,237 |
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using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Playables;
namespace TimelineExtend
{
public class StoryControlAsset : PlayableAsset
{
[LabelText("是否自动对话,勾选则不需要点鼠标跳过")]
public bool m_IsAutoTalk;
[InfoBox("格式:以Talk=id,content)来定义,每行一个,例如\n\n" +
"Talk=0... | jynew/jyx2/Assets/Mods/SAMPLE/Scripts/StoryControlAsset.cs/0 | {
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using UnityEngine;
namespace ThreeEyedGames.DecaliciousExample
{
public class PlayerController : MonoBehaviour
{
public float MouseSensitivity = 1.0f;
public float MoveSpeed = 1.0f;
public AudioClip InteractSuccess;
public AudioClip InteractError;
void Start()
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using UnityEditor;
using UnityEngine;
using UnityEngine.SceneManagement;
using System;
using System.Collections;
using System.Collections.Generic;
[CustomEditor(typeof(ES3ReferenceMgr))]
[System.Serializable]
public class ES3ReferenceMgrEditor : Editor
{
private bool isDraggingOver = false;
private bool openR... | jynew/jyx2/Assets/Plugins/Easy Save 3/Editor/ES3ReferenceMgrEditor.cs/0 | {
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using ES3Internal;
namespace ES3Editor
{
public class ReferencesWindow : SubWindow
{
public ReferencesWindow(EditorWindow window) : base("References", window){}
public override void OnGUI()
{
}
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ES3AutoSaveMgr : MonoBehaviour
{
public static ES3AutoSaveMgr _current = null;
public static ES3AutoSaveMgr Current
{
get
{
if (_current == null /*|| _cur... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Auto Save/ES3AutoSaveMgr.cs/0 | {
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public class ES3XMLReader
{
// Not Implemented
}
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("sharedMesh")]
public class ES3Type_MeshFilter : ES3ComponentType
{
public static ES3Type Instance = null;
public ES3Type_MeshFilter() : base(typeof(UnityEngine.MeshFilter))
{
Instance = this;
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("localPosition","localRotation","localScale","parent")]
public class ES3Type_Transform : ES3ComponentType
{
public static int countRead = 0;
public static ES3Type Instance = null;
public ES3... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/Component Types/ES3Type_Transform.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "color", "range")]
public class ES3Type_ColorBySpeedModule : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_ColorBySpeedModule() : base(typeof(UnityEngine.ParticleSystem.C... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_ColorBySpeedModule.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("colorKeys", "alphaKeys", "mode")]
public class ES3Type_Gradient : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Gradient() : base(typeof(UnityEngine.Gradient))
{
Instance = th... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Gradient.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("enabled", "limitX", "limitXMultiplier", "limitY", "limitYMultiplier", "limitZ", "limitZMultiplier", "limit", "limitMultiplier", "dampen", "separateAxes", "space")]
public class ES3Type_LimitVelocityOverLi... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_LimitVelocityOverLifetimeModule.cs/0 | {
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using System;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("dynamicFriction", "staticFriction", "bounciness", "frictionCombine", "bounceCombine")]
public class ES3Type_PhysicMaterial : ES3ObjectType
{
public static ES3Type Instance = null;
public ES3Type_PhysicMaterial() : bas... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_PhysicMaterial.cs/0 | {
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using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("name","maximumLOD")]
public class ES3Type_Shader : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Shader() : base(typeof(UnityEngine.Shader)){ Instance = this; }
public override ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Shader.cs/0 | {
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"repo_id": "jynew",
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} | 1,296 |
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("filterMode", "anisoLevel", "wrapMode", "mipMapBias", "rawTextureData")]
public class ES3Type_Texture : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Texture() : base(typeof(UnityEn... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Texture.cs/0 | {
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#if UNITY_2017_2_OR_NEWER
using System;
using UnityEngine;
namespace ES3Types
{
[UnityEngine.Scripting.Preserve]
[ES3PropertiesAttribute("x", "y", "z")]
public class ES3Type_Vector3Int : ES3Type
{
public static ES3Type Instance = null;
public ES3Type_Vector3Int() : base(typeof(Vector3Int))
{
Instance = ... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Types/Unity Types/ES3Type_Vector3Int.cs/0 | {
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"repo_id": "jynew",
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} | 1,298 |
using System.Collections.Generic;
using System.Collections;
using System.IO;
using System;
using UnityEngine;
using System.Text;
using System.Globalization;
namespace ES3Internal
{
internal class ES3CacheWriter : ES3Writer
{
ES3File es3File;
internal ES3CacheWriter(ES3Settings settings, bool writeHeaderA... | jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Writers/ES3CacheWriter.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/Easy Save 3/Scripts/Writers/ES3CacheWriter.cs",
"repo_id": "jynew",
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folderAsset: yes
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#if UNITY_EDITOR
namespace UIWidgets
{
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEditor.UI;
using UnityEngine.Events;
/// <summary>
/// Custom editor for buttons.
/// </summary>
public class ButtonCustomEditor : ButtonEditor
{
/// <summary>
/// The serializ... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/ButtonCustomEditor.cs/0 | {
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"repo_id": "jynew",
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} | 1,302 |
#if UNITY_EDITOR
namespace UIWidgets
{
/// <summary>
/// Cursors editor.
/// </summary>
[System.Obsolete("Replaced with OrderedEditor.")]
public class CursorsEditor : OrderedEditor
{
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/CursorsEditor.cs/0 | {
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"repo_id": "jynew",
"token_count": 78
} | 1,303 |
#if UNITY_EDITOR
namespace UIWidgets
{
using UnityEditor;
/// <summary>
/// Conditional editor for the classes derived from MonoBehaviourConditional.
/// </summary>
[CustomEditor(typeof(MonoBehaviourConditional), true)]
public class EditorConditionalMono : EditorConditional
{
}
}
#endif | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Editor.Conditions/EditorConditionalMono.cs/0 | {
"file_path": "jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/Editor.Conditions/EditorConditionalMono.cs",
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MonoImporter:
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"repo_id": "jynew",
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#if UNITY_EDITOR
namespace UIWidgets.WidgetGeneration
{
using System;
using System.Collections.Generic;
using System.IO;
using UIWidgets.Styles;
using UnityEditor;
using UnityEditor.Events;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
/// <summary>
/// Base class for widget prefab gen... | jynew/jyx2/Assets/Plugins/New UI Widgets.Editor/Editor/WidgetsGeneration/PrefabGenerator.cs/0 | {
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licenseType: Store
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