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// HTExplosion v1.0 (July 2012) // HTExplosion.cs library is copyright (c) of Hedgehog Team // Please send feedback or bug reports to the.hedgehog.team@gmail.com using UnityEngine; using UnityEditor; using System.Collections; /// <summary> /// HTExplosion editor. /// </summary> [CustomEditor(typeof(HTExplosion))] public class HTExplosionEditor : UnityEditor.Editor { // Use this for initialization public override void OnInspectorGUI(){ GUIStyle style; HTExplosion t; t = (HTExplosion)target; style = new GUIStyle(); style.fontStyle =FontStyle.Bold; EditorGUILayout.Space(); EditorGUILayout.Space(); // Turret properties GUILayout.Label("Sprite sheet properties",style); EditorGUILayout.Space(); t.spriteSheetMaterial = (Material)EditorGUILayout.ObjectField("Sprite sheet material", t.spriteSheetMaterial,typeof(Material),true); t.uvAnimationTileX = EditorGUILayout.IntField("Tile X",t.uvAnimationTileX); t.uvAnimationTileY = EditorGUILayout.IntField("Tile Y",t.uvAnimationTileY); t.spriteCount = EditorGUILayout.IntField("Number of sprite",t.spriteCount); t.framesPerSecond = EditorGUILayout.IntField("Frames per second",t.framesPerSecond); t.isOneShot = EditorGUILayout.Toggle( "One shot",t.isOneShot); EditorGUILayout.Space(); EditorGUILayout.Space(); GUILayout.Label("Sprite properties",style); EditorGUILayout.Space(); t.billboarding = (HTExplosion.CameraFacingMode)EditorGUILayout.EnumPopup("Camera facing",t.billboarding); t.size = EditorGUILayout.Vector3Field("Size",t.size); t.speedGrowing = EditorGUILayout.FloatField("Speed growing",t.speedGrowing); t.randomRotation = EditorGUILayout.Toggle( "Random rotation",t.randomRotation); EditorGUILayout.Space(); EditorGUILayout.Space(); // Light Effect GUILayout.Label("Light properties",style); t.addLightEffect = EditorGUILayout.Toggle( "Add light effect",t.addLightEffect); if ( t.addLightEffect ){ t.lightRange = EditorGUILayout.FloatField("Light range",t.lightRange); t.lightColor = EditorGUILayout.ColorField( "Light color", t.lightColor); t.lightFadeSpeed = EditorGUILayout.FloatField("Light fade speed",t.lightFadeSpeed); } // Refresh if (GUI.changed){ EditorUtility.SetDirty (target); } EditorGUILayout.Space(); EditorGUILayout.Space(); } }
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framework module AntiAddictionService { umbrella header "AntiAddictionService.h" export * module * { export * } } module AntiAddictionService.Swift { header "AntiAddictionService-Swift.h" requires objc }
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# [使用 Plugins.AntiAddictionUIKit ](./Documentation/README.md)
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using TapSDK.UI; using TapTap.AntiAddiction.Model; using UnityEngine.UI; using System; namespace TapTap.AntiAddiction.Internal { public class TaptapAntiAddictionHealthPaymentController : BasePanelController { public Text titleText; public Text contentText; public Text buttonText; public Button okButton; private Action _onOk; /// <summary> /// bind ugui components for every panel /// </summary> protected override void BindComponents() { titleText = transform.Find("Root/TitleText").GetComponent<Text>(); contentText = transform.Find("Root/ContentText").GetComponent<Text>(); okButton = transform.Find("Root/OKButton").GetComponent<Button>(); buttonText = okButton.transform.Find("Text").GetComponent<Text>(); } protected override void OnLoadSuccess() { base.OnLoadSuccess(); okButton.onClick.AddListener(OnOKButtonClicked); } internal void Show(PayableResult payable) { titleText.text = payable.Title; contentText.text = ProcessContent(payable.Content); var buttonText = Config.healthPayTipButtonText; if (!string.IsNullOrEmpty(buttonText)) this.buttonText.text = buttonText; } internal void Show(string title, string content, string buttonText, Action onOk = null) { titleText.text = title; contentText.text = ProcessContent(content); if (!string.IsNullOrEmpty(buttonText)) this.buttonText.text = buttonText; _onOk = onOk; } private string ProcessContent(string content) { return content ?.Replace("<font color=", "<color=") .Replace("<span color=", "<color=") .Replace("</font>", "</color>") .Replace("</span>", "</color>") .Replace("<br>", "\n"); } private void OnOKButtonClicked() { _onOk?.Invoke(); Close(); } } }
jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Internal/UI/Controller/TaptapAntiAddictionHealthPaymentController.cs/0
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using LC.Newtonsoft.Json; namespace TapTap.AntiAddiction.Model { public class StandaloneResponse { [JsonProperty("stand_alone_mode")] private int Mode { get; set; } public bool Enabled => Mode == 1; } }
jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Model/StandaloneResponse.cs/0
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// // ActionModel.h // TDSCommon // // Created by TapTap-David on 2021/1/19. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface ActionModel : NSObject @property (nonatomic, copy) NSString *click; @property (nonatomic, copy) NSString *like; @property (nonatomic, copy) NSString *comment; @property (nonatomic, copy) NSString *collect; @property (nonatomic, copy) NSString *impression; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/ActionModel.h/0
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// // NSDictionary+TDSSafe.h // TDSCommon // // Created by Insomnia on 2020/10/20. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface NSDictionary (TDSSafe) - (BOOL)tds_boolForKey:(NSString *)key; - (NSInteger)tds_integerForKey:(NSString *)key; - (NSDictionary *)tds_dicForKey:(NSString *)key; - (NSString *)tds_stringForKey:(NSString *)key; - (NSArray *)tds_arrayForKey:(NSString *)key; - (NSSet *)tds_setForKey:(NSString *)key; - (NSNumber *)tds_numberForKey:(NSString *)key; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/NSDictionary+TDSSafe.h/0
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// // PageModel.h // TDSCommon // // Created by TapTap-David on 2021/1/19. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN //页面唯一id FOUNDATION_EXPORT NSString *const PAGE_ID_TAPTAP_AUTHORIZE_WEB; FOUNDATION_EXPORT NSString *const PAGE_ID_TAPTAP_AUTHORIZE_TAPTAPCLIENT; FOUNDATION_EXPORT NSString *const PAGE_ID_GAME; //页面别名 FOUNDATION_EXPORT NSString *const PAGE_NAME_TAPTAP_AUTHORIZE_WEB; FOUNDATION_EXPORT NSString *const PAGE_NAME_TAPTAP_AUTHORIZE_TAPTAPCLIENT; FOUNDATION_EXPORT NSString *const PAGE_NAME_GAME; //页面事件名 FOUNDATION_EXPORT NSString *const PAGE_ACTION_APPEAR; FOUNDATION_EXPORT NSString *const PAGE_ACTION_DISAPPEAR; @interface PageModel : NSObject //页面唯一id @property (nonatomic, copy, nullable) NSString *page_id; //页面别名 @property (nonatomic, copy, nullable) NSString *page_name; //页面事件名 @property (nonatomic, copy, nullable) NSString *page_action; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/PageModel.h/0
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// // bridge.h // bridge // // Created by xe on 2020/10/15. // Copyright © 2020 xe. All rights reserved. // #import <Foundation/Foundation.h> #import <TapCommonSDK/TDSBridgeTool.h> #import <TapCommonSDK/TDSBridgeProxy.h> #import <TapCommonSDK/TDSBridgeCallback.h> #import <TapCommonSDK/TDSCommandTask.h> #import <TapCommonSDK/TDSCommand.h> #import <TapCommonSDK/TDSResult.h> //! Project version number for bridge. FOUNDATION_EXPORT double bridgeVersionNumber; //! Project version string for bridge. FOUNDATION_EXPORT const unsigned char bridgeVersionString[]; // In this header, you should import all the public headers of your framework using statements like #import <bridge/PublicHeader.h> @interface TDSBridge : NSObject @property (nonatomic, weak) id<TDSBridgeCallback>delegte; + (instancetype)instance; - (void)callHandler:(NSString*) command; - (void)registerHandler:(NSString*) command bridgeCallback:(id<TDSBridgeCallback>) callback; @end
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSBridge.h/0
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// // TDSCommonConfirmDialog.h // TDSCommon // // Created by Bottle K on 2021/3/2. // #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN typedef void (^TDSCommonConfirmDialogHandler) (BOOL confirm); @interface TDSCommonConfirmDialog : UIView - (void)setupWithTitle:(NSString *)title content:(NSString *)content cancelText:(NSString *)cancelText confirmText:(NSString *)confirmText handler:(TDSCommonConfirmDialogHandler)handler; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSCommonConfirmDialog.h/0
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// // FilePath.h // NativeApp // // Created by JiangJiahao on 2018/10/16. // Copyright © 2018 JiangJiahao. All rights reserved. // 文件路径类 #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface TDSFilePath : NSObject + (NSString *)homePath; + (NSString *)documentsPath; + (NSString *)cachesPath; + (NSString *)tmpPath; + (NSString *)pathForFile:(NSString *)name type:(NSString *)type; + (NSString *)imagePath; + (NSString *)bundlePath; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSFilePath.h/0
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// // ImageManager.h // NativeApp // // Created by JiangJiahao on 2018/10/16. // Copyright © 2018 JiangJiahao. All rights reserved. // 图片辅助类,有些方法可以用catogary实现 #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> typedef void(^resultBlockWithName)(UIImage *_Nullable resultImage,NSString * _Nonnull imageName); typedef void(^resultBlock)(UIImage *_Nullable resultImage); NS_ASSUME_NONNULL_BEGIN @interface TDSImageManager : NSObject /// 图片缩放 /// @param img 图片 /// @param size 尺寸 + (UIImage *)scaleToSize:(UIImage *)img size:(CGSize)size; /// 滤镜,高斯模糊 /// @param image 图片 /// @param blur 模糊程度 + (UIImage *)blurryImage:(UIImage *)image withBlurLevel:(CGFloat)blur; /// URL获取图片名称 /// @param url 图片URL + (NSString *)imageNameWithUrl:(NSString *)url; + (void)loadImage:(NSString *)imageName needDecode:(BOOL)needDecode resultBlock:(resultBlockWithName)block; + (void)loadImage:(NSString *)imageName resultBlock:(resultBlockWithName)block; + (void)loadImage:(NSString *)imageName size:(CGSize)size resultBlock:(resultBlockWithName)block; // 只需要传入"xxx.png" + (UIImage *)getBundleImage:(NSString *)imageName resultBlock:(resultBlockWithName)block; + (UIImage *)getBundleImage:(NSString *)imageName size:(CGSize)size resultBlock:(resultBlockWithName)block; //UIColor 转UIImage + (UIImage*)createImageWithColor: (UIColor *)color; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSImageManager.h/0
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// // XDCache.h // XDCollectionView // // Created by JiangJiahao on 2019/5/22. // Copyright © 2019 tapdb. All rights reserved. // simple image cache #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN @interface TDSMemoryCache : NSObject + (TDSMemoryCache *)shareInstance; /// 设置最大缓存数量,默认50 /// @param countLimit 缓存数量 + (void)setCacheCountLimit:(NSUInteger)countLimit; /// 设置缓存项目 /// @param obj 缓存对象 /// @param key key + (void)setObject:(id)obj forKey:(id)key; /// 获取缓存 /// @param key Key + (id)objectForKey:(id)key; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSMemoryCache.h/0
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// TDSProgressHUD #import <Foundation/Foundation.h> #import <UIKit/UIKit.h> #import <CoreGraphics/CoreGraphics.h> @class TDSBackgroundView; @protocol TDSProgressHUDDelegate; extern CGFloat const TDSProgressMaxOffset; typedef NS_ENUM(NSInteger, TDSProgressHUDMode) { /// UIActivityIndicatorView. TDSProgressHUDModeIndeterminate, /// A round, pie-chart like, progress view. TDSProgressHUDModeDeterminate, /// Horizontal progress bar. TDSProgressHUDModeDeterminateHorizontalBar, /// Ring-shaped progress view. TDSProgressHUDModeAnnularDeterminate, /// Shows a custom view. TDSProgressHUDModeCustomView, /// Shows only labels. TDSProgressHUDModeText }; typedef NS_ENUM(NSInteger, TDSProgressHUDAnimation) { /// Opacity animation TDSProgressHUDAnimationFade, /// Opacity + scale animation (zoom in when appearing zoom out when disappearing) TDSProgressHUDAnimationZoom, /// Opacity + scale animation (zoom out style) TDSProgressHUDAnimationZoomOut, /// Opacity + scale animation (zoom in style) TDSProgressHUDAnimationZoomIn }; typedef NS_ENUM(NSInteger, TDSProgressHUDBackgroundStyle) { /// Solid color background TDSProgressHUDBackgroundStyleSolidColor, /// UIVisualEffectView or UIToolbar.layer background view TDSProgressHUDBackgroundStyleBlur }; typedef void (^TDSProgressHUDCompletionBlock)(void); NS_ASSUME_NONNULL_BEGIN /** * Displays a simple HUD window containing a progress indicator and two optional labels for short messages. * * This is a simple drop-in class for displaying a progress HUD view similar to Apple's private UIProgressHUD class. * The XDGProgressHUD window spans over the entire space given to it by the initWithFrame: constructor and catches all * user input on this region, thereby preventing the user operations on components below the view. * * @note To still allow touches to pass through the HUD, you can set hud.userInteractionEnabled = NO. * @attention XDGProgressHUD is a UI class and should therefore only be accessed on the main thread. */ @interface TDSProgressHUD : UIView /** * Creates a new HUD, adds it to provided view and shows it. The counterpart to this method is hideHUDForView:animated:. * * @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden. * * @param view The view that the HUD will be added to * @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use * animations while appearing. * @return A reference to the created HUD. * * @see hideHUDForView:animated: * @see animationType */ + (instancetype)showHUDAddedTo:(UIView *)view animated:(BOOL)animated; /// @name Showing and hiding /** * Finds the top-most HUD subview that hasn't finished and hides it. The counterpart to this method is showHUDAddedTo:animated:. * * @note This method sets removeFromSuperViewOnHide. The HUD will automatically be removed from the view hierarchy when hidden. * * @param view The view that is going to be searched for a HUD subview. * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use * animations while disappearing. * @return YES if a HUD was found and removed, NO otherwise. * * @see showHUDAddedTo:animated: * @see animationType */ + (BOOL)hideHUDForView:(UIView *)view animated:(BOOL)animated; /** * Finds the top-most HUD subview that hasn't finished and returns it. * * @param view The view that is going to be searched. * @return A reference to the last HUD subview discovered. */ + (nullable TDSProgressHUD *)HUDForView:(UIView *)view NS_SWIFT_NAME(forView(_:)); /** * A convenience constructor that initializes the HUD with the view's bounds. Calls the designated constructor with * view.bounds as the parameter. * * @param view The view instance that will provide the bounds for the HUD. Should be the same instance as * the HUD's superview (i.e., the view that the HUD will be added to). */ - (instancetype)initWithView:(UIView *)view; /** * Displays the HUD. * * @note You need to make sure that the main thread completes its run loop soon after this method call so that * the user interface can be updated. Call this method when your task is already set up to be executed in a new thread * (e.g., when using something like NSOperation or making an asynchronous call like NSURLRequest). * * @param animated If set to YES the HUD will appear using the current animationType. If set to NO the HUD will not use * animations while appearing. * * @see animationType */ - (void)showAnimated:(BOOL)animated; /** * Hides the HUD. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to * hide the HUD when your task completes. * * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use * animations while disappearing. * * @see animationType */ - (void)hideAnimated:(BOOL)animated; /** * Hides the HUD after a delay. This still calls the hudWasHidden: delegate. This is the counterpart of the show: method. Use it to * hide the HUD when your task completes. * * @param animated If set to YES the HUD will disappear using the current animationType. If set to NO the HUD will not use * animations while disappearing. * @param delay Delay in seconds until the HUD is hidden. * * @see animationType */ - (void)hideAnimated:(BOOL)animated afterDelay:(NSTimeInterval)delay; /** * The HUD delegate object. Receives HUD state notifications. */ @property (weak, nonatomic) id<TDSProgressHUDDelegate> delegate; /** * Called after the HUD is hidden. */ @property (copy, nullable) TDSProgressHUDCompletionBlock completionBlock; /** * Grace period is the time (in seconds) that the invoked method may be run without * showing the HUD. If the task finishes before the grace time runs out, the HUD will * not be shown at all. * This may be used to prevent HUD display for very short tasks. * Defaults to 0 (no grace time). * @note The graceTime needs to be set before the hud is shown. You thus can't use `showHUDAddedTo:animated:`, * but instead need to alloc / init the HUD, configure the grace time and than show it manually. */ @property (assign, nonatomic) NSTimeInterval graceTime; /** * The minimum time (in seconds) that the HUD is shown. * This avoids the problem of the HUD being shown and than instantly hidden. * Defaults to 0 (no minimum show time). */ @property (assign, nonatomic) NSTimeInterval minShowTime; /** * Removes the HUD from its parent view when hidden. * Defaults to NO. */ @property (assign, nonatomic) BOOL removeFromSuperViewOnHide; /// @name Appearance /** * XDGProgressHUD operation mode. The default is TDSProgressHUDModeIndeterminate. */ @property (assign, nonatomic) TDSProgressHUDMode mode; /** * A color that gets forwarded to all labels and supported indicators. Also sets the tintColor * for custom views on iOS 7+. Set to nil to manage color individually. * Defaults to semi-translucent black on iOS 7 and later and white on earlier iOS versions. */ @property (strong, nonatomic, nullable) UIColor *contentColor UI_APPEARANCE_SELECTOR; /** * The animation type that should be used when the HUD is shown and hidden. */ @property (assign, nonatomic) TDSProgressHUDAnimation animationType UI_APPEARANCE_SELECTOR; /** * The bezel offset relative to the center of the view. You can use TDSProgressMaxOffset * and -TDSProgressMaxOffset to move the HUD all the way to the screen edge in each direction. * E.g., CGPointMake(0.f, TDSProgressMaxOffset) would position the HUD centered on the bottom edge. */ @property (assign, nonatomic) CGPoint offset UI_APPEARANCE_SELECTOR; /** * The amount of space between the HUD edge and the HUD elements (labels, indicators or custom views). * This also represents the minimum bezel distance to the edge of the HUD view. * Defaults to 20.f */ @property (assign, nonatomic) CGFloat margin UI_APPEARANCE_SELECTOR; /** Defaults to 13.f */ @property (assign, nonatomic) CGFloat verticalMargin UI_APPEARANCE_SELECTOR; /** * The minimum size of the HUD bezel. Defaults to CGSizeZero (no minimum size). */ @property (assign, nonatomic) CGSize minSize UI_APPEARANCE_SELECTOR; /** * Force the HUD dimensions to be equal if possible. */ @property (assign, nonatomic, getter = isSquare) BOOL square UI_APPEARANCE_SELECTOR; /** * When enabled, the bezel center gets slightly affected by the device accelerometer data. * Defaults to NO. * * @note This can cause main thread checker assertions on certain devices. https://github.com/jdg/XDGProgressHUD/issues/552 */ @property (assign, nonatomic, getter=areDefaultMotionEffectsEnabled) BOOL defaultMotionEffectsEnabled UI_APPEARANCE_SELECTOR; /// @name Progress /** * The progress of the progress indicator, from 0.0 to 1.0. Defaults to 0.0. */ @property (assign, nonatomic) float progress; /// @name ProgressObject /** * The NSProgress object feeding the progress information to the progress indicator. */ @property (strong, nonatomic, nullable) NSProgress *progressObject; /// @name Views /** * The view containing the labels and indicator (or customView). */ @property (strong, nonatomic, readonly)TDSBackgroundView *bezelView; /** * View covering the entire HUD area, placed behind bezelView. */ @property (strong, nonatomic, readonly)TDSBackgroundView *backgroundView; /** * The UIView (e.g., a UIImageView) to be shown when the HUD is in TDSProgressHUDModeCustomView. * The view should implement intrinsicContentSize for proper sizing. For best results use approximately 37 by 37 pixels. */ @property (strong, nonatomic, nullable) UIView *customView; /** * A label that holds an optional short message to be displayed below the activity indicator. The HUD is automatically resized to fit * the entire text. */ @property (strong, nonatomic, readonly) UILabel *label; /** * A label that holds an optional details message displayed below the labelText message. The details text can span multiple lines. */ @property (strong, nonatomic, readonly) UILabel *detailsLabel; /** * A button that is placed below the labels. Visible only if a target / action is added and a title is assigned.. */ @property (strong, nonatomic, readonly) UIButton *button; @end @protocol TDSProgressHUDDelegate <NSObject> @optional /** * Called after the HUD was fully hidden from the screen. */ - (void)hudWasHidden:(TDSProgressHUD *)hud; @end /** * A progress view for showing definite progress by filling up a circle (pie chart). */ @interface XDGRoundProgressView : UIView /** * Progress (0.0 to 1.0) */ @property (nonatomic, assign) float progress; /** * Indicator progress color. * Defaults to white [UIColor whiteColor]. */ @property (nonatomic, strong) UIColor *progressTintColor; /** * Indicator background (non-progress) color. * Only applicable on iOS versions older than iOS 7. * Defaults to translucent white (alpha 0.1). */ @property (nonatomic, strong) UIColor *backgroundTintColor; /* * Display mode - NO = round or YES = annular. Defaults to round. */ @property (nonatomic, assign, getter = isAnnular) BOOL annular; @end /** * A flat bar progress view. */ @interface XDGBarProgressView : UIView /** * Progress (0.0 to 1.0) */ @property (nonatomic, assign) float progress; /** * Bar border line color. * Defaults to white [UIColor whiteColor]. */ @property (nonatomic, strong) UIColor *lineColor; /** * Bar background color. * Defaults to clear [UIColor clearColor]; */ @property (nonatomic, strong) UIColor *progressRemainingColor; /** * Bar progress color. * Defaults to white [UIColor whiteColor]. */ @property (nonatomic, strong) UIColor *progressColor; @end @interface TDSBackgroundView : UIView /** * The background style. * Defaults to TDSProgressHUDBackgroundStyleBlur. */ @property (nonatomic) TDSProgressHUDBackgroundStyle style; /** * The blur effect style, when using TDSProgressHUDBackgroundStyleBlur. * Defaults to UIBlurEffectStyleLight. */ @property (nonatomic) UIBlurEffectStyle blurEffectStyle; /** * The background color or the blur tint color. * * Defaults to nil on iOS 13 and later and * `[UIColor colorWithWhite:0.8f alpha:0.6f]` * on older systems. */ @property (nonatomic, strong, nullable) UIColor *color; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSProgressHUD.h/0
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// // TDSTrackerConfig.h // TDSCommon // // Created by TapTap-David on 2021/1/15. // #import <Foundation/Foundation.h> NS_ASSUME_NONNULL_BEGIN typedef enum : NSUInteger { TDSTrackerForTapsdk = 1, TDSTrackerForFriends, TDSTrackerForNetwork, TDSTrackerForTapSDKNetwork } TDSTrackerType; @interface TDSTrackerConfig : NSObject @property (nonatomic, copy) NSString *accessKeyId; @property (nonatomic, copy) NSString *accessKeySecret; @property (nonatomic, copy) NSString *project; @property (nonatomic, copy) NSString *endPoint; @property (nonatomic, copy) NSString *logStore; @property (nonatomic, copy) NSString *sdkVersionName; @property (nonatomic, assign) TDSTrackerType trackerType; @property (nonatomic, assign) NSInteger groupSize; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSTrackerConfig.h/0
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// // XDWebImageView.h // NativeApp // // Created by JiangJiahao on 2018/10/16. // Copyright © 2018 JiangJiahao. All rights reserved. // #import <UIKit/UIKit.h> NS_ASSUME_NONNULL_BEGIN @interface TDSWebImageView : UIImageView - (void)setImageWithUrl:(NSString *)imageUrl; - (void)setImageWithUrl:(nullable NSString *)imageUrl placeholderImage:(nullable UIImage *)placeholder; @end NS_ASSUME_NONNULL_END
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TDSWebImageView.h/0
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// // TapCommonSDK.h // TapCommonSDK // // Created by Bottle K on 2021/3/25. // #import <Foundation/Foundation.h> //! Project version number for TapCommonSDK. FOUNDATION_EXPORT double TapCommonSDKVersionNumber; //! Project version string for TapCommonSDK. FOUNDATION_EXPORT const unsigned char TapCommonSDKVersionString[]; // In this header, you should import all the public headers of your framework using statements like #import <TapCommonSDK/PublicHeader.h> #import <TapCommonSDK/TapConfig.h> #import <TapCommonSDK/TapDBConfig.h> #import <TapCommonSDK/TapBillboardConfig.h> #import <TapCommonSDK/TDSAccount.h> #import <TapCommonSDK/TDSAccountProvider.h> #import <TapCommonSDK/TDSAccountNotification.h> #import <TapCommonSDK/ComponentMessageDelegate.h> #import <TapCommonSDK/TDSDomainManager.h> #import <TapCommonSDK/TapGameUtil.h> #import <TapCommonSDK/TDSAutoLayout.h> #import <TapCommonSDK/TDSButton.h> #import <TapCommonSDK/TDSCommonDialogView.h> #import <TapCommonSDK/EngineBridgeError.h> #import <TapCommonSDK/TDSBridge.h> #import <TapCommonSDK/TDSBridgeCallback.h> #import <TapCommonSDK/TDSBridgeException.h> #import <TapCommonSDK/TDSBridgeProxy.h> #import <TapCommonSDK/TDSBridgeTool.h> #import <TapCommonSDK/TDSCommand.h> #import <TapCommonSDK/TDSCommandTask.h> #import <TapCommonSDK/TDSResult.h> #import <TapCommonSDK/NSArray+Safe.h> #import <TapCommonSDK/NSBundle+Tools.h> #import <TapCommonSDK/NSData+Tools.h> #import <TapCommonSDK/NSDictionary+JSON.h> #import <TapCommonSDK/NSDictionary+TDSSafe.h> #import <TapCommonSDK/NSMutableArray+Safe.h> #import <TapCommonSDK/NSString+Tools.h> #import <TapCommonSDK/UIButton+TDSThrottle.h> #import <TapCommonSDK/TDSLog.h> #import <TapCommonSDK/TDSLoggerService.h> #import <TapCommonSDK/TDSNetClient.h> #import <TapCommonSDK/TDSNetClientModel.h> #import <TapCommonSDK/TDSNetExecutor.h> #import <TapCommonSDK/TDSNetSubscriber.h> #import <TapCommonSDK/NSError+Ext.h> #import <TapCommonSDK/TDSAsyncHttp.h> #import <TapCommonSDK/TDSCommonHeader.h> #import <TapCommonSDK/PlatformXUA.h> #import <TapCommonSDK/TDSHttpRequest.h> #import <TapCommonSDK/TDSHttpResult.h> #import <TapCommonSDK/TDSHttpUtil.h> #import <TapCommonSDK/TDSRegionApi.h> #import <TapCommonSDK/TDSRegionHelper.h> #import <TapCommonSDK/TDSRegionNetClient.h> #import <TapCommonSDK/TDSRouter.h> #import <TapCommonSDK/TDSBaseManager.h> #import <TapCommonSDK/TDSMacros.h> #import <TapCommonSDK/TDSmetamacro.h> #import <TapCommonSDK/NSObject+TDSCoding.h> #import <TapCommonSDK/NSObject+TDSModel.h> #import <TapCommonSDK/NSObject+TDSProperty.h> #import <TapCommonSDK/TDSModelHelper.h> #import <TapCommonSDK/TDSReachability.h> #import <TapCommonSDK/TDSProgressHUD.h> #import <TapCommonSDK/TDSLabel.h> #import <TapCommonSDK/TDSMemoryCache.h> #import <TapCommonSDK/TDSHttpDownloadBase.h> #import <TapCommonSDK/TDSHttpDownloadImage.h> #import <TapCommonSDK/TDSFilePath.h> #import <TapCommonSDK/TDSImageManager.h> #import <TapCommonSDK/TDSLightWebImageView.h> #import <TapCommonSDK/TDSWebImageView.h> #import <TapCommonSDK/TDSWebViewJavascriptBridgeBase.h> #import <TapCommonSDK/TDSWKWebViewJavascriptBridge.h> #import <TapCommonSDK/TDSWKCookieWebview.h> #import <TapCommonSDK/WKCookieWebview+CookiesHandle.h> #import <TapCommonSDK/TDSCommonService.h> #import <TapCommonSDK/TDSNetInterceptor.h> #import <TapCommonSDK/TDSCommonConfirmDialog.h> #import <TapCommonSDK/TDSCommonUIHelper.h> #import <TapCommonSDK/UIView+Toast.h> #import <TapCommonSDK/TDSThrottle.h> #import <TapCommonSDK/TDSDebounce.h> #import <TapCommonSDK/TDSCommonUtils.h> #import <TapCommonSDK/TDSNetworkTypeUtil.h> #import <TapCommonSDK/TDSLocalizeManager.h> #import <TapCommonSDK/TDSLocalizeUtil.h> #import <TapCommonSDK/TDSWSSecurity.h> #import <TapCommonSDK/TDSWSWebSocket.h> #import <TapCommonSDK/TDSTrackerManager.h> #import <TapCommonSDK/TDSTrackerConfig.h> #import <TapCommonSDK/TDSTrackerEvent.h> #import <TapCommonSDK/UserModel.h> #import <TapCommonSDK/PageModel.h> #import <TapCommonSDK/ActionModel.h> #import <TapCommonSDK/NetworkStateModel.h> #import <TapCommonSDK/TDSTrackerEvent.h> #import <TapCommonSDK/TapLoginLogManager.h> #import <TapCommonSDK/TapPropertiesHolder.h> #import <TapCommonSDK/TDSHostReplaceUtil.h> #import <TapCommonSDK/TapAuthManager.h> #import <TapCommonSDK/TDSUrlSafe.h> #import <TapCommonSDK/TDSHandleUrl.h> #import <TapCommonSDK/TapBillboardConfig.h>
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/TapCommonSDK.h/0
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// // UIView+Toast.h // Toast // // Copyright (c) 2011-2016 Charles Scalesse. // // Permission is hereby granted, free of charge, to any person obtaining a // copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be included // in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS // OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. // IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY // CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, // TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE // SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. #import <UIKit/UIKit.h> extern const NSString * CSToastPositionTop; extern const NSString * CSToastPositionCenter; extern const NSString * CSToastPositionBottom; @class CSToastStyle; /** Toast is an Objective-C category that adds toast notifications to the UIView object class. It is intended to be simple, lightweight, and easy to use. Most toast notifications can be triggered with a single line of code. The `makeToast:` methods create a new view and then display it as toast. The `showToast:` methods display any view as toast. */ @interface UIView (Toast) /** Creates and presents a new toast view with a message and displays it with the default duration and position. Styled using the shared style. @param message The message to be displayed */ - (void)makeToast:(NSString *)message; /** Creates and presents a new toast view with a message. Duration and position can be set explicitly. Styled using the shared style. @param message The message to be displayed @param duration The toast duration @param position The toast's center point. Can be one of the predefined CSToastPosition constants or a `CGPoint` wrapped in an `NSValue` object. */ - (void)makeToast:(NSString *)message duration:(NSTimeInterval)duration position:(id)position; - (void)makeDebugToast:(NSString *)message duration:(NSTimeInterval)duration position:(id)position; /** Creates and presents a new toast view with a message. Duration, position, and style can be set explicitly. @param message The message to be displayed @param duration The toast duration @param position The toast's center point. Can be one of the predefined CSToastPosition constants or a `CGPoint` wrapped in an `NSValue` object. @param style The style. The shared style will be used when nil */ - (void)makeToast:(NSString *)message duration:(NSTimeInterval)duration position:(id)position style:(CSToastStyle *)style; /** Creates and presents a new toast view with a message, title, and image. Duration, position, and style can be set explicitly. The completion block executes when the toast view completes. `didTap` will be `YES` if the toast view was dismissed from a tap. @param message The message to be displayed @param duration The toast duration @param position The toast's center point. Can be one of the predefined CSToastPosition constants or a `CGPoint` wrapped in an `NSValue` object. @param title The title @param image The image @param style The style. The shared style will be used when nil @param completion The completion block, executed after the toast view disappears. didTap will be `YES` if the toast view was dismissed from a tap. */ - (void)makeToast:(NSString *)message duration:(NSTimeInterval)duration position:(id)position title:(NSString *)title image:(UIImage *)image style:(CSToastStyle *)style completion:(void(^)(BOOL didTap))completion; /** Creates a new toast view with any combination of message, title, and image. The look and feel is configured via the style. Unlike the `makeToast:` methods, this method does not present the toast view automatically. One of the showToast: methods must be used to present the resulting view. @warning if message, title, and image are all nil, this method will return nil. @param message The message to be displayed @param title The title @param image The image @param style The style. The shared style will be used when nil @return The newly created toast view */ - (UIView *)toastViewForMessage:(NSString *)message title:(NSString *)title image:(UIImage *)image style:(CSToastStyle *)style; /** Dismisses all active toast views. Any toast that is currently being displayed on the screen is considered active. @warning this does not clear toast views that are currently waiting in the queue. The next queued toast will appear immediately after `hideToasts` completes the dismissal animation. */ - (void)hideToasts; /** Dismisses an active toast view. @param toast The active toast view to dismiss. Any toast that is currently being displayed on the screen is considered active. @warning this does not clear a toast view that is currently waiting in the queue. */ - (void)hideToast:(UIView *)toast; /** Creates and displays a new toast activity indicator view at a specified position. @warning Only one toast activity indicator view can be presented per superview. Subsequent calls to `makeToastActivity:` will be ignored until hideToastActivity is called. @warning `makeToastActivity:` works independently of the showToast: methods. Toast activity views can be presented and dismissed while toast views are being displayed. `makeToastActivity:` has no effect on the queueing behavior of the showToast: methods. @param position The toast's center point. Can be one of the predefined CSToastPosition constants or a `CGPoint` wrapped in an `NSValue` object. */ - (void)makeToastActivity:(id)position; /** Dismisses the active toast activity indicator view. */ - (void)hideToastActivity; /** Displays any view as toast using the default duration and position. @param toast The view to be displayed as toast */ - (void)showToast:(UIView *)toast; /** Displays any view as toast at a provided position and duration. The completion block executes when the toast view completes. `didTap` will be `YES` if the toast view was dismissed from a tap. @param toast The view to be displayed as toast @param duration The notification duration @param position The toast's center point. Can be one of the predefined CSToastPosition constants or a `CGPoint` wrapped in an `NSValue` object. @param completion The completion block, executed after the toast view disappears. didTap will be `YES` if the toast view was dismissed from a tap. */ - (void)showToast:(UIView *)toast duration:(NSTimeInterval)duration position:(id)position completion:(void(^)(BOOL didTap))completion; - (UIImageView *)addImageToastAnimationWithFrame:(CGRect)frame withImageName:(NSString *)imageName; @end /** `CSToastStyle` instances define the look and feel for toast views created via the `makeToast:` methods as well for toast views created directly with `toastViewForMessage:title:image:style:`. @warning `CSToastStyle` offers relatively simple styling options for the default toast view. If you require a toast view with more complex UI, it probably makes more sense to create your own custom UIView subclass and present it with the `showToast:` methods. */ @interface CSToastStyle : NSObject /** The background color. Default is `[UIColor blackColor]` at 80% opacity. */ @property (strong, nonatomic) UIColor *backgroundColor; /** The title color. Default is `[UIColor whiteColor]`. */ @property (strong, nonatomic) UIColor *titleColor; /** The message color. Default is `[UIColor whiteColor]`. */ @property (strong, nonatomic) UIColor *messageColor; /** A percentage value from 0.0 to 1.0, representing the maximum width of the toast view relative to it's superview. Default is 0.8 (80% of the superview's width). */ @property (assign, nonatomic) CGFloat maxWidthPercentage; /** A percentage value from 0.0 to 1.0, representing the maximum height of the toast view relative to it's superview. Default is 0.8 (80% of the superview's height). */ @property (assign, nonatomic) CGFloat maxHeightPercentage; /** The spacing from the horizontal edge of the toast view to the content. When an image is present, this is also used as the padding between the image and the text. Default is 10.0. */ @property (assign, nonatomic) CGFloat horizontalPadding; /** The spacing from the vertical edge of the toast view to the content. When a title is present, this is also used as the padding between the title and the message. Default is 10.0. */ @property (assign, nonatomic) CGFloat verticalPadding; /** The corner radius. Default is 10.0. */ @property (assign, nonatomic) CGFloat cornerRadius; /** The title font. Default is `[UIFont boldSystemFontOfSize:16.0]`. */ @property (strong, nonatomic) UIFont *titleFont; /** The message font. Default is `[UIFont systemFontOfSize:16.0]`. */ @property (strong, nonatomic) UIFont *messageFont; /** The title text alignment. Default is `NSTextAlignmentLeft`. */ @property (assign, nonatomic) NSTextAlignment titleAlignment; /** The message text alignment. Default is `NSTextAlignmentLeft`. */ @property (assign, nonatomic) NSTextAlignment messageAlignment; /** The maximum number of lines for the title. The default is 0 (no limit). */ @property (assign, nonatomic) NSInteger titleNumberOfLines; /** The maximum number of lines for the message. The default is 0 (no limit). */ @property (assign, nonatomic) NSInteger messageNumberOfLines; /** Enable or disable a shadow on the toast view. Default is `NO`. */ @property (assign, nonatomic) BOOL displayShadow; /** The shadow color. Default is `[UIColor blackColor]`. */ @property (strong, nonatomic) UIColor *shadowColor; /** A value from 0.0 to 1.0, representing the opacity of the shadow. Default is 0.8 (80% opacity). */ @property (assign, nonatomic) CGFloat shadowOpacity; /** The shadow radius. Default is 6.0. */ @property (assign, nonatomic) CGFloat shadowRadius; /** The shadow offset. The default is `CGSizeMake(4.0, 4.0)`. */ @property (assign, nonatomic) CGSize shadowOffset; /** The image size. The default is `CGSizeMake(80.0, 80.0)`. */ @property (assign, nonatomic) CGSize imageSize; /** The size of the toast activity view when `makeToastActivity:` is called. Default is `CGSizeMake(100.0, 100.0)`. */ @property (assign, nonatomic) CGSize activitySize; /** The fade in/out animation duration. Default is 0.2. */ @property (assign, nonatomic) NSTimeInterval fadeDuration; /** Creates a new instance of `CSToastStyle` with all the default values set. */ - (instancetype)initWithDefaultStyle NS_DESIGNATED_INITIALIZER; /** @warning Only the designated initializer should be used to create an instance of `CSToastStyle`. */ - (instancetype)init NS_UNAVAILABLE; @end /** `CSToastManager` provides general configuration options for all toast notifications. Backed by a singleton instance. */ @interface CSToastManager : NSObject /** Sets the shared style on the singleton. The shared style is used whenever a `makeToast:` method (or `toastViewForMessage:title:image:style:`) is called with with a nil style. By default, this is set to `CSToastStyle`'s default style. @param sharedStyle the shared style */ + (void)setSharedStyle:(CSToastStyle *)sharedStyle; /** Gets the shared style from the singlton. By default, this is `CSToastStyle`'s default style. @return the shared style */ + (CSToastStyle *)sharedStyle; /** Enables or disables tap to dismiss on toast views. Default is `YES`. @param tapToDismissEnabled YES or NO */ + (void)setTapToDismissEnabled:(BOOL)tapToDismissEnabled; /** Returns `YES` if tap to dismiss is enabled, otherwise `NO`. Default is `YES`. @return BOOL YES or NO */ + (BOOL)isTapToDismissEnabled; /** Enables or disables queueing behavior for toast views. When `YES`, toast views will appear one after the other. When `NO`, multiple Toast views will appear at the same time (potentially overlapping depending on their positions). This has no effect on the toast activity view, which operates independently of normal toast views. Default is `YES`. @param queueEnabled YES or NO */ + (void)setQueueEnabled:(BOOL)queueEnabled; /** Returns `YES` if the queue is enabled, otherwise `NO`. Default is `YES`. @return BOOL */ + (BOOL)isQueueEnabled; /** Sets the default duration. Used for the `makeToast:` and `showToast:` methods that don't require an explicit duration. Default is 3.0. @param duration The toast duration */ + (void)setDefaultDuration:(NSTimeInterval)duration; /** Returns the default duration. Default is 3.0. @return duration The toast duration */ + (NSTimeInterval)defaultDuration; /** Sets the default position. Used for the `makeToast:` and `showToast:` methods that don't require an explicit position. Default is `CSToastPositionBottom`. @param position The default center point. Can be one of the predefined CSToastPosition constants or a `CGPoint` wrapped in an `NSValue` object. */ + (void)setDefaultPosition:(id)position; /** Returns the default toast position. Default is `CSToastPositionBottom`. @return position The default center point. Will be one of the predefined CSToastPosition constants or a `CGPoint` wrapped in an `NSValue` object. */ + (id)defaultPosition; @end
jynew/jyx2/TapSdkFiles/TapTap/Common/Plugins/iOS/TapCommonSDK.framework/Headers/UIView+Toast.h/0
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using System; public class Singleton<T> where T : class { private static T _instance; private static readonly object _lock = new object(); public static T Instance { get { if (_instance == null) { lock (_lock) { if (_instance == null) { _instance = (T)Activator.CreateInstance(typeof(T), true); } } } return _instance; } } }
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// ----------------------------------------------------------------------- // <copyright file="SimpleObjPool.cs" company="AillieoTech"> // Copyright (c) AillieoTech. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace TapSDK.UI.AillieoTech { using System; using System.Collections.Generic; public class SimpleObjPool<T> { private readonly Stack<T> stack; private readonly Func<T> ctor; private readonly Action<T> onRecycle; private int size; private int usedCount; public SimpleObjPool(int max = 7, Action<T> onRecycle = null, Func<T> ctor = null) { this.stack = new Stack<T>(max); this.size = max; this.onRecycle = onRecycle; this.ctor = ctor; } public T Get() { T item; if (this.stack.Count == 0) { if (this.ctor != null) { item = this.ctor(); } else { item = Activator.CreateInstance<T>(); } } else { item = this.stack.Pop(); } this.usedCount++; return item; } public void Recycle(T item) { if (this.onRecycle != null) { this.onRecycle.Invoke(item); } if (this.stack.Count < this.size) { this.stack.Push(item); } this.usedCount--; } public void Purge() { // TODO } public override string ToString() { return $"SimpleObjPool: item=[{typeof(T)}], inUse=[{this.usedCount}], restInPool=[{this.stack.Count}/{this.size}] "; } } }
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{ "name": "com.taptap.tds.common", "displayName": "TapTap Common", "description": "TapTap Develop Service", "version": "3.16.5", "unity": "2018.3", "license": "MIT" }
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framework module TapLoginSDK { umbrella header "TapLoginSDK.h" export * module * { export * } }
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using UnityEngine; using Unity.MLAgents; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors.Reflection; public class Ball3DHardAgent : Agent { [Header("Specific to Ball3DHard")] public GameObject ball; Rigidbody m_BallRb; EnvironmentParameters m_ResetParams; public override void Initialize() { m_BallRb = ball.GetComponent<Rigidbody>(); m_ResetParams = Academy.Instance.EnvironmentParameters; SetResetParameters(); } [Observable(numStackedObservations: 9)] Vector2 Rotation { get { return new Vector2(gameObject.transform.rotation.z, gameObject.transform.rotation.x); } } [Observable(numStackedObservations: 9)] Vector3 PositionDelta { get { return ball.transform.position - gameObject.transform.position; } } public override void OnActionReceived(ActionBuffers actionBuffers) { var continuousActions = actionBuffers.ContinuousActions; var actionZ = 2f * Mathf.Clamp(continuousActions[0], -1f, 1f); var actionX = 2f * Mathf.Clamp(continuousActions[1], -1f, 1f); if ((gameObject.transform.rotation.z < 0.25f && actionZ > 0f) || (gameObject.transform.rotation.z > -0.25f && actionZ < 0f)) { gameObject.transform.Rotate(new Vector3(0, 0, 1), actionZ); } if ((gameObject.transform.rotation.x < 0.25f && actionX > 0f) || (gameObject.transform.rotation.x > -0.25f && actionX < 0f)) { gameObject.transform.Rotate(new Vector3(1, 0, 0), actionX); } if ((ball.transform.position.y - gameObject.transform.position.y) < -2f || Mathf.Abs(ball.transform.position.x - gameObject.transform.position.x) > 3f || Mathf.Abs(ball.transform.position.z - gameObject.transform.position.z) > 3f) { SetReward(-1f); EndEpisode(); } else { SetReward(0.1f); } } public override void OnEpisodeBegin() { gameObject.transform.rotation = new Quaternion(0f, 0f, 0f, 0f); gameObject.transform.Rotate(new Vector3(1, 0, 0), Random.Range(-10f, 10f)); gameObject.transform.Rotate(new Vector3(0, 0, 1), Random.Range(-10f, 10f)); m_BallRb.velocity = new Vector3(0f, 0f, 0f); ball.transform.position = new Vector3(Random.Range(-1.5f, 1.5f), 4f, Random.Range(-1.5f, 1.5f)) + gameObject.transform.position; } public void SetBall() { //Set the attributes of the ball by fetching the information from the academy m_BallRb.mass = m_ResetParams.GetWithDefault("mass", 1.0f); var scale = m_ResetParams.GetWithDefault("scale", 1.0f); ball.transform.localScale = new Vector3(scale, scale, scale); } public void SetResetParameters() { SetBall(); } }
ml-agents/Project/Assets/ML-Agents/Examples/3DBall/Scripts/Ball3DHardAgent.cs/0
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using System.Collections; using UnityEngine; using Unity.MLAgents; using Unity.MLAgents.Actuators; using Unity.MLAgents.Sensors; public class HallwayAgent : Agent { public GameObject ground; public GameObject area; public GameObject symbolOGoal; public GameObject symbolXGoal; public GameObject symbolO; public GameObject symbolX; public bool useVectorObs; Rigidbody m_AgentRb; Material m_GroundMaterial; Renderer m_GroundRenderer; HallwaySettings m_HallwaySettings; int m_Selection; StatsRecorder m_statsRecorder; public override void Initialize() { m_HallwaySettings = FindObjectOfType<HallwaySettings>(); m_AgentRb = GetComponent<Rigidbody>(); m_GroundRenderer = ground.GetComponent<Renderer>(); m_GroundMaterial = m_GroundRenderer.material; m_statsRecorder = Academy.Instance.StatsRecorder; } public override void CollectObservations(VectorSensor sensor) { if (useVectorObs) { sensor.AddObservation(StepCount / (float)MaxStep); } } IEnumerator GoalScoredSwapGroundMaterial(Material mat, float time) { m_GroundRenderer.material = mat; yield return new WaitForSeconds(time); m_GroundRenderer.material = m_GroundMaterial; } public void MoveAgent(ActionSegment<int> act) { var dirToGo = Vector3.zero; var rotateDir = Vector3.zero; var action = act[0]; switch (action) { case 1: dirToGo = transform.forward * 1f; break; case 2: dirToGo = transform.forward * -1f; break; case 3: rotateDir = transform.up * 1f; break; case 4: rotateDir = transform.up * -1f; break; } transform.Rotate(rotateDir, Time.deltaTime * 150f); m_AgentRb.AddForce(dirToGo * m_HallwaySettings.agentRunSpeed, ForceMode.VelocityChange); } public override void OnActionReceived(ActionBuffers actionBuffers) { AddReward(-1f / MaxStep); MoveAgent(actionBuffers.DiscreteActions); } void OnCollisionEnter(Collision col) { if (col.gameObject.CompareTag("symbol_O_Goal") || col.gameObject.CompareTag("symbol_X_Goal")) { if ((m_Selection == 0 && col.gameObject.CompareTag("symbol_O_Goal")) || (m_Selection == 1 && col.gameObject.CompareTag("symbol_X_Goal"))) { SetReward(1f); StartCoroutine(GoalScoredSwapGroundMaterial(m_HallwaySettings.goalScoredMaterial, 0.5f)); m_statsRecorder.Add("Goal/Correct", 1, StatAggregationMethod.Sum); } else { SetReward(-0.1f); StartCoroutine(GoalScoredSwapGroundMaterial(m_HallwaySettings.failMaterial, 0.5f)); m_statsRecorder.Add("Goal/Wrong", 1, StatAggregationMethod.Sum); } EndEpisode(); } } public override void Heuristic(in ActionBuffers actionsOut) { var discreteActionsOut = actionsOut.DiscreteActions; if (Input.GetKey(KeyCode.D)) { discreteActionsOut[0] = 3; } else if (Input.GetKey(KeyCode.W)) { discreteActionsOut[0] = 1; } else if (Input.GetKey(KeyCode.A)) { discreteActionsOut[0] = 4; } else if (Input.GetKey(KeyCode.S)) { discreteActionsOut[0] = 2; } } public override void OnEpisodeBegin() { var agentOffset = -15f; var blockOffset = 0f; m_Selection = Random.Range(0, 2); if (m_Selection == 0) { symbolO.transform.position = new Vector3(0f + Random.Range(-3f, 3f), 2f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; symbolX.transform.position = new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; } else { symbolO.transform.position = new Vector3(0f, -1000f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; symbolX.transform.position = new Vector3(0f, 2f, blockOffset + Random.Range(-5f, 5f)) + ground.transform.position; } transform.position = new Vector3(0f + Random.Range(-3f, 3f), 1f, agentOffset + Random.Range(-5f, 5f)) + ground.transform.position; transform.rotation = Quaternion.Euler(0f, Random.Range(0f, 360f), 0f); m_AgentRb.velocity *= 0f; var goalPos = Random.Range(0, 2); if (goalPos == 0) { symbolOGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position; symbolXGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position; } else { symbolXGoal.transform.position = new Vector3(7f, 0.5f, 22.29f) + area.transform.position; symbolOGoal.transform.position = new Vector3(-7f, 0.5f, 22.29f) + area.transform.position; } m_statsRecorder.Add("Goal/Correct", 0, StatAggregationMethod.Sum); m_statsRecorder.Add("Goal/Wrong", 0, StatAggregationMethod.Sum); } }
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