text
stringlengths
7
35.3M
id
stringlengths
11
185
metadata
dict
__index_level_0__
int64
0
2.14k
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_SensorBase_hpp #define msr_airlib_SensorBase_hpp #include "common/Common.hpp" #include "common/UpdatableObject.hpp" #include "common/CommonStructs.hpp" #include "physics/Environment.hpp" #include "physic...
AirSim/AirLib/include/sensors/SensorBase.hpp/0
{ "file_path": "AirSim/AirLib/include/sensors/SensorBase.hpp", "repo_id": "AirSim", "token_count": 780 }
9
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_Lidar_hpp #define msr_airlib_Lidar_hpp #include <random> #include "common/Common.hpp" #include "LidarSimpleParams.hpp" #include "LidarBase.hpp" #include "common/DelayLine.hpp" #include "common/FrequencyL...
AirSim/AirLib/include/sensors/lidar/LidarSimple.hpp/0
{ "file_path": "AirSim/AirLib/include/sensors/lidar/LidarSimple.hpp", "repo_id": "AirSim", "token_count": 1770 }
10
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_RotorParams_hpp #define msr_airlib_RotorParams_hpp #include "common/Common.hpp" namespace msr { namespace airlib { //In NED system, +ve torque would generate clockwise rotation enum class Rotor...
AirSim/AirLib/include/vehicles/multirotor/RotorParams.hpp/0
{ "file_path": "AirSim/AirLib/include/vehicles/multirotor/RotorParams.hpp", "repo_id": "AirSim", "token_count": 1173 }
11
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef msr_airlib_SimpleFlightDroneController_hpp #define msr_airlib_SimpleFlightDroneController_hpp #include "vehicles/multirotor/api/MultirotorApiBase.hpp" #include "sensors/SensorCollection.hpp" #include "physics/Envir...
AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/SimpleFlightApi.hpp/0
{ "file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/SimpleFlightApi.hpp", "repo_id": "AirSim", "token_count": 8392 }
12
#pragma once #include "interfaces/CommonStructs.hpp" namespace simple_flight { template <typename T> class StdPidIntegrator : public IPidIntegrator<T> { public: StdPidIntegrator(const PidConfig<T>& config) : config_(config) { } virtual ~StdPidIntegrator() {} virtual void reset() overrid...
AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/StdPidIntegrator.hpp/0
{ "file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/StdPidIntegrator.hpp", "repo_id": "AirSim", "token_count": 566 }
13
#pragma once namespace simple_flight { class IUpdatable { public: virtual void reset() { if (reset_called && !update_called) throw std::runtime_error("Multiple reset() calls detected without call to update()"); reset_called = true; } virtual void update() { if ...
AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IUpdatable.hpp/0
{ "file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IUpdatable.hpp", "repo_id": "AirSim", "token_count": 281 }
14
#ifndef msr_AirLibUnitTests_QuaternionTest_hpp #define msr_AirLibUnitTests_QuaternionTest_hpp #include "TestBase.hpp" #include "common/Common.hpp" namespace msr { namespace airlib { class QuaternionTest : public TestBase { public: virtual void run() override { //eulerAngleTest...
AirSim/AirLibUnitTests/QuaternionTest.hpp/0
{ "file_path": "AirSim/AirLibUnitTests/QuaternionTest.hpp", "repo_id": "AirSim", "token_count": 2093 }
15
{ "SeeDocsAt": "https://github.com/Microsoft/AirSim/blob/main/docs/settings.md", "SettingsVersion": 1.2, "SimMode": "ComputerVision", "CameraDefaults": { "CaptureSettings": [ { "ImageType": 0, "TargetGamma": 1.5, "Width": 256, "Height": 144, "FOV_Degrees": 90 }, { ...
AirSim/Examples/DepthNav/DepthNav_settings.json/0
{ "file_path": "AirSim/Examples/DepthNav/DepthNav_settings.json", "repo_id": "AirSim", "token_count": 510 }
16
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform>...
AirSim/HelloSpawnedDrones/HelloSpawnedDrones.vcxproj/0
{ "file_path": "AirSim/HelloSpawnedDrones/HelloSpawnedDrones.vcxproj", "repo_id": "AirSim", "token_count": 5006 }
17
<c:CustomizableButton x:Class="LogViewer.Controls.CloseBox" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:c="clr-namespace:LogViewer.Controls" xmlns:mc="http://schemas.openxmlformats.org...
AirSim/LogViewer/LogViewer/Controls/CloseBox.xaml/0
{ "file_path": "AirSim/LogViewer/LogViewer/Controls/CloseBox.xaml", "repo_id": "AirSim", "token_count": 1121 }
18
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Windows; using System.Windows.Input; using System.Windows.Media.Media3D; using System.Windows.Threading; namespace LogViewer.Gestures { class RotateGesture3D : IMouseGesture { b...
AirSim/LogViewer/LogViewer/Gestures/RotateGesture3D.cs/0
{ "file_path": "AirSim/LogViewer/LogViewer/Gestures/RotateGesture3D.cs", "repo_id": "AirSim", "token_count": 4834 }
19
using System; using System.Collections.Generic; using System.IO; using System.Runtime.InteropServices; using System.Windows; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Imaging; namespace LogViewer.Utilities { public static class XamlExtensions { public...
AirSim/LogViewer/LogViewer/Utilities/XamlExtensions.cs/0
{ "file_path": "AirSim/LogViewer/LogViewer/Utilities/XamlExtensions.cs", "repo_id": "AirSim", "token_count": 2528 }
20
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft...
AirSim/MavLinkCom/MavLinkComGenerator/MavLinkComGenerator.csproj/0
{ "file_path": "AirSim/MavLinkCom/MavLinkComGenerator/MavLinkComGenerator.csproj", "repo_id": "AirSim", "token_count": 981 }
21
#pragma once // Including SDKDDKVer.h defines the highest available Windows platform. // If you wish to build your application for a previous Windows platform, include WinSDKVer.h and // set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h. #include <SDKDDKVer.h>
AirSim/MavLinkCom/MavLinkMoCap/targetver.h/0
{ "file_path": "AirSim/MavLinkCom/MavLinkMoCap/targetver.h", "repo_id": "AirSim", "token_count": 87 }
22
// in header only mode, control library is not available #ifndef AIRLIB_HEADER_ONLY //if using Unreal Build system then include precompiled header file first #ifdef AIRLIB_PCH #include "AirSim.h" #endif #include "FileSystem.hpp" #include <codecvt> #include <fstream> #ifdef _WIN32 #include <Shlobj.h> #include <direct....
AirSim/MavLinkCom/common_utils/FileSystem.cpp/0
{ "file_path": "AirSim/MavLinkCom/common_utils/FileSystem.cpp", "repo_id": "AirSim", "token_count": 2011 }
23
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #ifndef MavLinkCom_MavLinkLog_hpp #define MavLinkCom_MavLinkLog_hpp #include <string> #include <stdio.h> #include <cstdint> #include <mutex> #include "MavLinkMessageBase.hpp" #define MAVLINK_STX_MAVLINK1 0xFE // marker fo...
AirSim/MavLinkCom/include/MavLinkLog.hpp/0
{ "file_path": "AirSim/MavLinkCom/include/MavLinkLog.hpp", "repo_id": "AirSim", "token_count": 460 }
24
#pragma once // clang-format off #include "string.h" #include "checksum.h" #include "mavlink_types.h" #include "mavlink_conversions.h" #include <stdio.h> #ifndef MAVLINK_HELPER #define MAVLINK_HELPER #endif #include "mavlink_sha256.h" #ifdef MAVLINK_USE_CXX_NAMESPACE namespace mavlink { #endif /* * Internal functi...
AirSim/MavLinkCom/mavlink/mavlink_helpers.h/0
{ "file_path": "AirSim/MavLinkCom/mavlink/mavlink_helpers.h", "repo_id": "AirSim", "token_count": 16307 }
25
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "Semaphore.hpp" #include "Utils.hpp" using namespace mavlink_utils; #ifdef _WIN32 #include <Windows.h> class Semaphore::semaphore_impl { HANDLE semaphore; public: semaphore_impl() { this->se...
AirSim/MavLinkCom/src/Semaphore.cpp/0
{ "file_path": "AirSim/MavLinkCom/src/Semaphore.cpp", "repo_id": "AirSim", "token_count": 2928 }
26
#ifndef MavLinkCom_UdpSocketImpl_cpp #define MavLinkCom_UdpSocketImpl_cpp #include "UdpSocketImpl.hpp" using namespace mavlinkcom_impl; UdpSocketImpl::UdpSocketImpl() { fd = socket(AF_INET, SOCK_DGRAM, 0); } void UdpSocketImpl::close() { if (fd != -1) { #ifdef _WIN32 closesocket(fd); #else :...
AirSim/MavLinkCom/src/impl/UdpSocketImpl.cpp/0
{ "file_path": "AirSim/MavLinkCom/src/impl/UdpSocketImpl.cpp", "repo_id": "AirSim", "token_count": 1976 }
27
instance_num=0 [ -n "$1" ] && instance_num="$1" export PX4_SIM_MODEL=iris SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )" PARENT_DIR="$(dirname "$SCRIPT_DIR")" BUILD_DIR=$PARENT_DIR/Firmware/ROMFS/px4fmu_common instance_path=$PARENT_DIR/Firmware/build/px4_sitl_default BIN_DIR=$PARENT_DIR/Firmware/build/p...
AirSim/PX4Scripts/run_airsim_sitl.sh/0
{ "file_path": "AirSim/PX4Scripts/run_airsim_sitl.sh", "repo_id": "AirSim", "token_count": 266 }
28
# Python client example to change time-of-day using APIs # import setup_path import airsim import sys import math import time import argparse import pprint import numpy # Changes time of the day and makes the car move around class TimeOfDayTest: def __init__(self): # connect to the AirSim simulator ...
AirSim/PythonClient/car/car_time_of_day.py/0
{ "file_path": "AirSim/PythonClient/car/car_time_of_day.py", "repo_id": "AirSim", "token_count": 1012 }
29
import setup_path import airsim import os import tempfile client = airsim.VehicleClient() client.confirmConnection() tmp_dir = os.path.join(tempfile.gettempdir(), "airsim_cv_mode") print ("Saving images to %s" % tmp_dir) try: os.makedirs(tmp_dir) except OSError: if not os.path.isdir(tmp_dir): raise C...
AirSim/PythonClient/computer_vision/fov_change.py/0
{ "file_path": "AirSim/PythonClient/computer_vision/fov_change.py", "repo_id": "AirSim", "token_count": 694 }
30
import airsim import time client = airsim.VehicleClient() client.confirmConnection() # Access an existing light in the world lights = client.simListSceneObjects("PointLight.*") pose = client.simGetObjectPose(lights[0]) scale = airsim.Vector3r(1, 1, 1) # Destroy the light client.simDestroyObject(lights[0]) time.sleep...
AirSim/PythonClient/environment/light_control.py/0
{ "file_path": "AirSim/PythonClient/environment/light_control.py", "repo_id": "AirSim", "token_count": 202 }
31
import setup_path import airsim import tempfile import os import numpy as np import cv2 import pprint # connect to the AirSim simulator client = airsim.MultirotorClient() client.confirmConnection() # add new vehicle vehicle_name = "Drone2" pose = airsim.Pose(airsim.Vector3r(0, 0, 0), airsim.to_quaternion(0, 0, 0)) ...
AirSim/PythonClient/multirotor/add_drone.py/0
{ "file_path": "AirSim/PythonClient/multirotor/add_drone.py", "repo_id": "AirSim", "token_count": 686 }
32
# use open cv to show new images from AirSim import setup_path import airsim # requires Python 3.5.3 :: Anaconda 4.4.0 # pip install opencv-python import cv2 import time import math import sys import numpy as np client = airsim.MultirotorClient() client.confirmConnection() client.enableApiControl(True) client.armD...
AirSim/PythonClient/multirotor/navigate.py/0
{ "file_path": "AirSim/PythonClient/multirotor/navigate.py", "repo_id": "AirSim", "token_count": 1460 }
33
import setup_path import airsim import sys import time import argparse class SurveyNavigator: def __init__(self, args): self.boxsize = args.size self.stripewidth = args.stripewidth self.altitude = args.altitude self.velocity = args.speed self.client = airsim.MultirotorClie...
AirSim/PythonClient/multirotor/survey.py/0
{ "file_path": "AirSim/PythonClient/multirotor/survey.py", "repo_id": "AirSim", "token_count": 1632 }
34
#include "UnityImageCapture.h" #include "PInvokeWrapper.h" #include "UnityUtilities.hpp" namespace AirSimUnity { UnityImageCapture::UnityImageCapture(std::string vehicle_name) : vehicle_name_(vehicle_name) { } UnityImageCapture::~UnityImageCapture() { } // implements getImages() method in the ImageCaptureBase c...
AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/UnityImageCapture.cpp/0
{ "file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/UnityImageCapture.cpp", "repo_id": "AirSim", "token_count": 355 }
35
#include "SimModeCar.h" #include "common/AirSimSettings.hpp" #include "CarPawnSimApi.h" #include "vehicles/car/api/CarRpcLibServer.hpp" #include "../../PInvokeWrapper.h" SimModeCar::SimModeCar(int port_number) : SimModeBase(port_number) { } void SimModeCar::BeginPlay() { SimModeBase::BeginPlay(); initial...
AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/SimModeCar.cpp/0
{ "file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/SimModeCar.cpp", "repo_id": "AirSim", "token_count": 1092 }
36
# AirSim on Unity This page has moved [here](https://github.com/microsoft/AirSim/blob/main/docs/Unity.md)
AirSim/Unity/README.md/0
{ "file_path": "AirSim/Unity/README.md", "repo_id": "AirSim", "token_count": 36 }
37
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 1329369738491184} m_IsPrefabParent: ...
AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs/Car_Dummy.prefab/0
{ "file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs/Car_Dummy.prefab", "repo_id": "AirSim", "token_count": 20630 }
38
using UnityEngine; using UnityEngine.Rendering; using System.Collections.Generic; using System.Text.RegularExpressions; namespace AirSimUnity { /* * MonoBehaviour class that is attached to cameras in the scene. * Used for applying image filters based on settings.json or Image request by the client to re...
AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD/CameraFiltersScript.cs/0
{ "file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD/CameraFiltersScript.cs", "repo_id": "AirSim", "token_count": 2579 }
39
fileFormatVersion: 2 guid: 5f6d8ad91e27948408cb40f884114ba2 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/AirSimSettings.cs.meta/0
{ "file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/AirSimSettings.cs.meta", "repo_id": "AirSim", "token_count": 93 }
40
fileFormatVersion: 2 guid: 9b4d726b63d838c4ca7789730de54343 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
AirSim/Unity/UnityDemo/Assets/AirSimAssets/Weather/WeatherFX/Prefabs.meta/0
{ "file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Weather/WeatherFX/Prefabs.meta", "repo_id": "AirSim", "token_count": 70 }
41
fileFormatVersion: 2 guid: df7823065d92e2948a9a715a3a586cb2 DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
AirSim/Unity/UnityDemo/Assets/Scenes/MultiDroneDemo.unity.meta/0
{ "file_path": "AirSim/Unity/UnityDemo/Assets/Scenes/MultiDroneDemo.unity.meta", "repo_id": "AirSim", "token_count": 65 }
42
fileFormatVersion: 2 guid: bedcbcc4d577778478a5f01fe1415af1 NativeFormatImporter: userData: assetBundleName:
AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car/Materials/SkyCarLightCoversWhite.mat.meta/0
{ "file_path": "AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car/Materials/SkyCarLightCoversWhite.mat.meta", "repo_id": "AirSim", "token_count": 47 }
43
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1386491679 &1 PresetManager: m_ObjectHideFlags: 0 m_DefaultList: - type: m_NativeTypeID: 108 m_ManagedTypePPtr: {fileID: 0} m_ManagedTypeFallback: defaultPresets: - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c420...
AirSim/Unity/UnityDemo/ProjectSettings/PresetManager.asset/0
{ "file_path": "AirSim/Unity/UnityDemo/ProjectSettings/PresetManager.asset", "repo_id": "AirSim", "token_count": 420 }
44
[ContentBrowser] ContentBrowserTab1.SelectedPaths=/Game/Flying [/Script/UnrealEd.EditorPerProjectUserSettings] bThrottleCPUWhenNotForeground=False
AirSim/Unreal/Environments/Blocks/Config/DefaultEditorPerProjectUserSettings.ini/0
{ "file_path": "AirSim/Unreal/Environments/Blocks/Config/DefaultEditorPerProjectUserSettings.ini", "repo_id": "AirSim", "token_count": 45 }
45
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved. #include "Blocks.h" #include "Modules/ModuleManager.h" IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, Blocks, "Blocks");
AirSim/Unreal/Environments/Blocks/Source/Blocks/Blocks.cpp/0
{ "file_path": "AirSim/Unreal/Environments/Blocks/Source/Blocks/Blocks.cpp", "repo_id": "AirSim", "token_count": 63 }
46
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. using UnrealBuildTool; using System.IO; public class AirSim : ModuleRules { private string ModulePath { get { return ModuleDirectory; } } private string AirLibPath { get { return Path.C...
AirSim/Unreal/Plugins/AirSim/Source/AirSim.Build.cs/0
{ "file_path": "AirSim/Unreal/Plugins/AirSim/Source/AirSim.Build.cs", "repo_id": "AirSim", "token_count": 2423 }
47
#pragma once #include "CoreMinimal.h" #include "Components/SceneCaptureComponent2D.h" #include "Camera/CameraActor.h" #include "Materials/Material.h" #include "Runtime/Core/Public/PixelFormat.h" #include "common/ImageCaptureBase.hpp" #include "common/common_utils/Utils.hpp" #include "common/AirSimSettings.hpp" #includ...
AirSim/Unreal/Plugins/AirSim/Source/PIPCamera.h/0
{ "file_path": "AirSim/Unreal/Plugins/AirSim/Source/PIPCamera.h", "repo_id": "AirSim", "token_count": 1884 }
48
#pragma once #if defined _WIN32 || defined _WIN64 #include <memory> #include <string> class DirectInputJoyStick { public: struct DIGUID { unsigned long Data1; unsigned short Data2; unsigned short Data3; unsigned char Data4[8]; }; struct Capabilities { bool...
AirSim/Unreal/Plugins/AirSim/Source/SimJoyStick/DirectInputJoystick.h/0
{ "file_path": "AirSim/Unreal/Plugins/AirSim/Source/SimJoyStick/DirectInputJoystick.h", "repo_id": "AirSim", "token_count": 647 }
49
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "UnrealSensorFactory.h" #include "UnrealSensors/UnrealDistanceSensor.h" #include "UnrealSensors/UnrealLidarSensor.h" UnrealSensorFactory::UnrealSensorFactory(AActor* actor, const NedTransform* ned_transform) { ...
AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealSensorFactory.cpp/0
{ "file_path": "AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealSensorFactory.cpp", "repo_id": "AirSim", "token_count": 448 }
50
// Copyright (c) Microsoft Corporation. All rights reserved. // Licensed under the MIT License. #include "SimModeComputerVision.h" #include "UObject/ConstructorHelpers.h" #include "Engine/World.h" #include "AirBlueprintLib.h" #include "common/AirSimSettings.hpp" #include "PawnSimApi.h" #include "AirBlueprintLib.h" #i...
AirSim/Unreal/Plugins/AirSim/Source/Vehicles/ComputerVision/SimModeComputerVision.cpp/0
{ "file_path": "AirSim/Unreal/Plugins/AirSim/Source/Vehicles/ComputerVision/SimModeComputerVision.cpp", "repo_id": "AirSim", "token_count": 996 }
51
@echo off REM //---------- set up variable ---------- setlocal set ROOT_DIR=%~dp0 set cmake_minversion_minmaj=" 3. 14" set "cmake_version= . " where /q cmake if %ERRORLEVEL% EQU 0 ( for /F "tokens=3" %%a in ('cmake --version ^| find "cmake version"') do set cmake_version=%%a if "%cmake_version%" == "" ( ...
AirSim/check_cmake.bat/0
{ "file_path": "AirSim/check_cmake.bat", "repo_id": "AirSim", "token_count": 583 }
52
# AirSim ROS Tutorials This is a set of sample AirSim `settings.json`s, roslaunch and rviz files to give a starting point for using AirSim with ROS. See [airsim_ros_pkgs](https://github.com/microsoft/AirSim/blob/main/ros/src/airsim_ros_pkgs/README.md) for the ROS API. ## Setup Make sure that the [airsim_ros_pk...
AirSim/docs/airsim_tutorial_pkgs.md/0
{ "file_path": "AirSim/docs/airsim_tutorial_pkgs.md", "repo_id": "AirSim", "token_count": 1154 }
53
# Development Workflow Below is the guide on how to perform different development activities while working with AirSim. If you are new to Unreal Engine based projects and want to contribute to AirSim or make your own forks for your custom requirements, this might save you some time. ## Development Environment ### OS ...
AirSim/docs/dev_workflow.md/0
{ "file_path": "AirSim/docs/dev_workflow.md", "repo_id": "AirSim", "token_count": 1743 }
54
# Object Detection ## About This feature lets you generate object detection using existing cameras in AirSim, similar to detection DNN. Using the API you can control which object to detect by name and radius from camera. One can control these settings for each camera, image type and vehicle combination separatel...
AirSim/docs/object_detection.md/0
{ "file_path": "AirSim/docs/object_detection.md", "repo_id": "AirSim", "token_count": 1097 }
55
# LockStep The latest version of PX4 supports a new [lockstep feature](https://docs.px4.io/master/en/simulation/#lockstep-simulation) when communicating with the simulator over TCP. Lockstep is an important feature because it synchronizes PX4 and the simulator so they essentially use the same clock time. This makes ...
AirSim/docs/px4_lockstep.md/0
{ "file_path": "AirSim/docs/px4_lockstep.md", "repo_id": "AirSim", "token_count": 1028 }
56
# Creating and Setting Up Unreal Environment This page contains the complete instructions start to finish for setting up Unreal environment with AirSim. The Unreal Marketplace has [several environment](https://www.unrealengine.com/marketplace/content-cat/assets/environments) available that you can start using in just f...
AirSim/docs/unreal_custenv.md/0
{ "file_path": "AirSim/docs/unreal_custenv.md", "repo_id": "AirSim", "token_count": 2699 }
57
# airsim_ros_pkgs This page has moved [here](https://github.com/microsoft/AirSim/blob/main/docs/airsim_ros_pkgs.md).
AirSim/ros/src/airsim_ros_pkgs/README.md/0
{ "file_path": "AirSim/ros/src/airsim_ros_pkgs/README.md", "repo_id": "AirSim", "token_count": 45 }
58
std_msgs/Header header float32 throttle float32 brake float32 steering bool handbrake bool manual int8 manual_gear bool gear_immediate
AirSim/ros/src/airsim_ros_pkgs/msg/CarControls.msg/0
{ "file_path": "AirSim/ros/src/airsim_ros_pkgs/msg/CarControls.msg", "repo_id": "AirSim", "token_count": 39 }
59
bool waitOnLastTask --- bool success
AirSim/ros/src/airsim_ros_pkgs/srv/Land.srv/0
{ "file_path": "AirSim/ros/src/airsim_ros_pkgs/srv/Land.srv", "repo_id": "AirSim", "token_count": 11 }
60
{ "SeeDocsAt": "https://github.com/Microsoft/AirSim/blob/main/docs/settings.md", "SettingsVersion": 1.2, "SimMode": "Car", "ViewMode": "SpringArmChase", "ClockSpeed": 1.0, "Vehicles": { "drone_1": { "VehicleType": "PhysXCar", "DefaultVehicleState": "Armed", "EnableCollisionPassthrogh":...
AirSim/ros/src/airsim_tutorial_pkgs/settings/car.json/0
{ "file_path": "AirSim/ros/src/airsim_tutorial_pkgs/settings/car.json", "repo_id": "AirSim", "token_count": 1791 }
61
string[] vehicle_names bool wait_on_last_task --- bool success
AirSim/ros2/src/airsim_interfaces/srv/LandGroup.srv/0
{ "file_path": "AirSim/ros2/src/airsim_interfaces/srv/LandGroup.srv", "repo_id": "AirSim", "token_count": 19 }
62
from launch import LaunchDescription from launch.actions import DeclareLaunchArgument def generate_launch_description(): ld = LaunchDescription([ DeclareLaunchArgument( "max_vel_vert_abs", default_value='10.0'), DeclareLaunchArgument( "max_vel_horz_abs", d...
AirSim/ros2/src/airsim_ros_pkgs/launch/dynamic_constraints.launch.py/0
{ "file_path": "AirSim/ros2/src/airsim_ros_pkgs/launch/dynamic_constraints.launch.py", "repo_id": "AirSim", "token_count": 516 }
63
@echo off REM //---------- set up variable ---------- setlocal set ROOT_DIR=%~dp0 REM should rebuild? set RebuildAirSim=%1 REM root folder containing all Unreal projects you want to build set UnrealProjsPath=%2 REM Output folder where the builds would be stored set OutputPath=%3 REM folder containing AirSim repo set A...
AirSim/tools/build_all_ue_projects.bat/0
{ "file_path": "AirSim/tools/build_all_ue_projects.bat", "repo_id": "AirSim", "token_count": 659 }
64
// LzmaDecoder.cs using System; namespace SevenZip.Compression.LZMA { using RangeCoder; public class Decoder : ICoder, ISetDecoderProperties // ,System.IO.Stream { class LenDecoder { BitDecoder m_Choice = new BitDecoder(); BitDecoder m_Choice2 = new BitDecoder(); BitTreeDecoder[] m_LowCoder = new Bit...
AssetStudio/AssetStudio/7zip/Compress/LZMA/LzmaDecoder.cs/0
{ "file_path": "AssetStudio/AssetStudio/7zip/Compress/LZMA/LzmaDecoder.cs", "repo_id": "AssetStudio", "token_count": 5396 }
65
/* Copyright 2015 Google Inc. All Rights Reserved. Distributed under MIT license. See file LICENSE for detail or copy at https://opensource.org/licenses/MIT */ namespace Org.Brotli.Dec { /// <summary>Contains a collection of huffman trees with the same alphabet size.</summary> internal sealed class HuffmanTreeGroup ...
AssetStudio/AssetStudio/Brotli/HuffmanTreeGroup.cs/0
{ "file_path": "AssetStudio/AssetStudio/Brotli/HuffmanTreeGroup.cs", "repo_id": "AssetStudio", "token_count": 594 }
66
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public class AnimationClipOverride { public PPtr<AnimationClip> m_OriginalClip; public PPtr<AnimationClip> m_OverrideClip; public AnimationClipOverride(ObjectReader reader) ...
AssetStudio/AssetStudio/Classes/AnimatorOverrideController.cs/0
{ "file_path": "AssetStudio/AssetStudio/Classes/AnimatorOverrideController.cs", "repo_id": "AssetStudio", "token_count": 467 }
67
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public sealed class MovieTexture : Texture { public byte[] m_MovieData; public PPtr<AudioClip> m_AudioClip; public MovieTexture(ObjectReader reader) : base(reader) { ...
AssetStudio/AssetStudio/Classes/MovieTexture.cs/0
{ "file_path": "AssetStudio/AssetStudio/Classes/MovieTexture.cs", "repo_id": "AssetStudio", "token_count": 231 }
68
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AssetStudio { public class Transform : Component { public Quaternion m_LocalRotation; public Vector3 m_LocalPosition; public Vector3 m_LocalScale; public PPtr<Transform>[] m_Children...
AssetStudio/AssetStudio/Classes/Transform.cs/0
{ "file_path": "AssetStudio/AssetStudio/Classes/Transform.cs", "repo_id": "AssetStudio", "token_count": 414 }
69
using System; using System.Runtime.InteropServices; namespace AssetStudio { [StructLayout(LayoutKind.Sequential, Pack = 4)] public struct Color : IEquatable<Color> { public float R; public float G; public float B; public float A; public Color(float r, float g, floa...
AssetStudio/AssetStudio/Math/Color.cs/0
{ "file_path": "AssetStudio/AssetStudio/Math/Color.cs", "repo_id": "AssetStudio", "token_count": 1146 }
70
using System; using System.IO; using SevenZip.Compression.LZMA; namespace AssetStudio { public static class SevenZipHelper { public static MemoryStream StreamDecompress(MemoryStream inStream) { var decoder = new Decoder(); inStream.Seek(0, SeekOrigin.Begin); ...
AssetStudio/AssetStudio/SevenZipHelper.cs/0
{ "file_path": "AssetStudio/AssetStudio/SevenZipHelper.cs", "repo_id": "AssetStudio", "token_count": 782 }
71
#pragma once #include <fbxsdk.h> struct AsFbxMorphContext { FbxMesh* pMesh; FbxBlendShape* lBlendShape; FbxBlendShapeChannel* lBlendShapeChannel; FbxShape* lShape; AsFbxMorphContext(); ~AsFbxMorphContext() = default; };
AssetStudio/AssetStudioFBXNative/asfbx_morph_context.h/0
{ "file_path": "AssetStudio/AssetStudioFBXNative/asfbx_morph_context.h", "repo_id": "AssetStudio", "token_count": 107 }
72
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <OutputType>WinExe</OutputType> <TargetFrameworks>net472;net5.0-windows;net6.0-windows</TargetFrameworks> <UseWindowsForms>true</UseWindowsForms> <ApplicationIcon>Resources\as.ico</ApplicationIcon> <Version>0.16.0.0</Version> <AssemblyVersion>0.16.0.0</As...
AssetStudio/AssetStudioGUI/AssetStudioGUI.csproj/0
{ "file_path": "AssetStudio/AssetStudioGUI/AssetStudioGUI.csproj", "repo_id": "AssetStudio", "token_count": 1325 }
73
using Mono.Cecil; namespace AssetStudio { public class MyAssemblyResolver : DefaultAssemblyResolver { public void Register(AssemblyDefinition assembly) { RegisterAssembly(assembly); } } }
AssetStudio/AssetStudioUtility/MyAssemblyResolver.cs/0
{ "file_path": "AssetStudio/AssetStudioUtility/MyAssemblyResolver.cs", "repo_id": "AssetStudio", "token_count": 97 }
74
#define T2D_API(ret_type)
AssetStudio/Texture2DDecoderNative/cpp.hint/0
{ "file_path": "AssetStudio/Texture2DDecoderNative/cpp.hint", "repo_id": "AssetStudio", "token_count": 13 }
75
#include "unitycrunch.h" #include <stdint.h> #include <algorithm> #include "unitycrunch/crn_decomp.h" bool unity_crunch_unpack_level(const uint8_t* data, uint32_t data_size, uint32_t level_index, void** ret, uint32_t* ret_size) { unitycrnd::crn_texture_info tex_info; if (!unitycrnd::crnd_get_texture_info(data, data_...
AssetStudio/Texture2DDecoderNative/unitycrunch.cpp/0
{ "file_path": "AssetStudio/Texture2DDecoderNative/unitycrunch.cpp", "repo_id": "AssetStudio", "token_count": 499 }
76
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <TargetFramework>net8.0</TargetFramework> <Nullable>disable</Nullable> <LangVersion>12</LangVersion> <RootNamespace>ET</RootNamespace> <AssemblyName>ThirdParty</AssemblyName> </PropertyGroup> <PropertyGroup> ...
ET/DotNet/ThirdParty/DotNet.ThirdParty.csproj/0
{ "file_path": "ET/DotNet/ThirdParty/DotNet.ThirdParty.csproj", "repo_id": "ET", "token_count": 1363 }
77
using System; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; namespace ET.Analyzer { [DiagnosticAnalyzer(LanguageNames.CSharp)] public class EntityCo...
ET/Share/Analyzer/Analyzer/EntityComponentAnalyzer.cs/0
{ "file_path": "ET/Share/Analyzer/Analyzer/EntityComponentAnalyzer.cs", "repo_id": "ET", "token_count": 5567 }
78
namespace ET.Analyzer { public static class DiagnosticCategories { public const string Hotfix = "ETHotfixProjectAnalyzers"; public const string Model = "ETModelProjectAnalyzers"; public const string All = "ETAllProjectAnalyzers"; } }
ET/Share/Analyzer/Config/DiagnosticCategories.cs/0
{ "file_path": "ET/Share/Analyzer/Config/DiagnosticCategories.cs", "repo_id": "ET", "token_count": 96 }
79
mkdir -p build_linux64 && cd build_linux64 cmake ../ cd .. cmake --build build_linux64 --config Release cp build_linux64/RecastDll.so Plugins/x86_64/RecastDll.so rm -rf build_linux64
ET/Share/Libs/RecastDll/make_linux64.sh/0
{ "file_path": "ET/Share/Libs/RecastDll/make_linux64.sh", "repo_id": "ET", "token_count": 70 }
80
<Project Sdk="Microsoft.NET.Sdk"> <PropertyGroup> <OutputType>Exe</OutputType> <TargetFramework>net8.0</TargetFramework> <ImplicitUsings>false</ImplicitUsings> <Nullable>disable</Nullable> <RootNamespace>ET</RootNamespace> <LangVersion>12</LangVersion> <Packa...
ET/Share/Tool/Share.Tool.csproj/0
{ "file_path": "ET/Share/Tool/Share.Tool.csproj", "repo_id": "ET", "token_count": 999 }
81
uid = 0 gid = 0 use chroot = no max connections = 100 read only = no write only = no log file =/var/log/rsyncd.log fake super = yes [Upload] path = /home/ubuntu/ auth users = ubuntu secrets file = /etc/rsyncd.secrets list = yes
ET/Tools/cwRsync/Config/rsyncd.conf/0
{ "file_path": "ET/Tools/cwRsync/Config/rsyncd.conf", "repo_id": "ET", "token_count": 84 }
82
fileFormatVersion: 2 guid: ff3acf49577de0f44b9e1e1afc6f131e folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Bundles/Config.meta/0
{ "file_path": "ET/Unity/Assets/Bundles/Config.meta", "repo_id": "ET", "token_count": 72 }
83
fileFormatVersion: 2 guid: 3a57d524d1e0d7543828b2ac7273f608 folderAsset: yes timeCreated: 1487209399 licenseType: Pro DefaultImporter: userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Bundles/UI.meta/0
{ "file_path": "ET/Unity/Assets/Bundles/UI.meta", "repo_id": "ET", "token_count": 77 }
84
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &1610378981859644 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 4373147931430276} - component: {fileID: 114007285...
ET/Unity/Assets/Bundles/Unit/Unit.prefab/0
{ "file_path": "ET/Unity/Assets/Bundles/Unit/Unit.prefab", "repo_id": "ET", "token_count": 641 }
85
fileFormatVersion: 2 guid: c216baca1410ef044bfe845483e6f6e4 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Config/Excel/StartConfig/Localhost.meta/0
{ "file_path": "ET/Unity/Assets/Config/Excel/StartConfig/Localhost.meta", "repo_id": "ET", "token_count": 69 }
86
syntax = "proto3"; package ET; // ResponseType ObjectQueryResponse message ObjectQueryRequest // IRequest { int32 RpcId = 1; int64 Key = 2; int64 InstanceId = 3; } // ResponseType A2M_Reload message M2A_Reload // IRequest { int32 RpcId = 1; } message A2M_Reload // IResponse { int32 RpcId = 1; int32 Error = 2;...
ET/Unity/Assets/Config/Proto/InnerMessage_S_20001.proto/0
{ "file_path": "ET/Unity/Assets/Config/Proto/InnerMessage_S_20001.proto", "repo_id": "ET", "token_count": 1091 }
87
fileFormatVersion: 2 guid: 3638a874ef536fa4494da5c9c2c3256e folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Plugins/MongoDB/runtimes.meta/0
{ "file_path": "ET/Unity/Assets/Plugins/MongoDB/runtimes.meta", "repo_id": "ET", "token_count": 70 }
88
fileFormatVersion: 2 guid: faf34db9a0adfa5479844f8588715832 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Res/Mat.meta/0
{ "file_path": "ET/Unity/Assets/Res/Mat.meta", "repo_id": "ET", "token_count": 69 }
89
fileFormatVersion: 2 guid: aa7ffd1f629b75b4ca96a3a143abaedf NativeFormatImporter: externalObjects: {} mainObjectFileID: 11400000 userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Resources/YooAssetSettings.asset.meta/0
{ "file_path": "ET/Unity/Assets/Resources/YooAssetSettings.asset.meta", "repo_id": "ET", "token_count": 77 }
90
using System; using System.Collections.Generic; using MemoryPack; using MongoDB.Bson.Serialization.Attributes; namespace ET { [Flags] public enum EntityStatus: byte { None = 0, IsFromPool = 1, IsRegister = 1 << 1, IsComponent = 1 << 2, IsCreated = 1 << 3, Is...
ET/Unity/Assets/Scripts/Core/Entity/Entity.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Entity/Entity.cs", "repo_id": "ET", "token_count": 16852 }
91
using System; namespace ET { public interface IDestroy { } public interface IDestroySystem: ISystemType { void Run(Entity o); } [EntitySystem] public abstract class DestroySystem<T> : SystemObject, IDestroySystem where T: Entity, IDestroy { void IDestroySystem.Run(Entity o) { this.Destroy((T)o); ...
ET/Unity/Assets/Scripts/Core/Entity/IDestroySystem.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Entity/IDestroySystem.cs", "repo_id": "ET", "token_count": 234 }
92
using System; namespace ET { public interface IUpdate { } public interface IUpdateSystem: ISystemType { void Run(Entity o); } [EntitySystem] public abstract class UpdateSystem<T> : SystemObject, IUpdateSystem where T: Entity, IUpdate { void IUpdateSystem.Run(Entity o) { this.Update((T)o); } ...
ET/Unity/Assets/Scripts/Core/Entity/IUpdateSystem.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Entity/IUpdateSystem.cs", "repo_id": "ET", "token_count": 228 }
93
using System; using System.Collections.Generic; namespace ET { [EntitySystemOf(typeof(CoroutineLockComponent))] public static partial class CoroutineLockComponentSystem { [EntitySystem] public static void Awake(this CoroutineLockComponent self) { } [EntitySy...
ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock/CoroutineLockComponent.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock/CoroutineLockComponent.cs", "repo_id": "ET", "token_count": 1035 }
94
using System.IO; using System.Security.Cryptography; namespace ET { public static class MD5Helper { public static string FileMD5(string filePath) { byte[] retVal; using (FileStream file = new FileStream(filePath, FileMode.Open)) { MD5 md5 = MD5.Create(); retVal = md5....
ET/Unity/Assets/Scripts/Core/Helper/MD5Helper.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Helper/MD5Helper.cs", "repo_id": "ET", "token_count": 175 }
95
using System.IO; using ICSharpCode.SharpZipLib.Zip.Compression; namespace ET { public static class ZipHelper { public static byte[] Compress(byte[] content) { //return content; Deflater compressor = new Deflater(); compressor.SetLevel(Deflater.BEST_COMPRESSION); compressor.SetInput(content); com...
ET/Unity/Assets/Scripts/Core/Helper/ZipHelper.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Helper/ZipHelper.cs", "repo_id": "ET", "token_count": 851 }
96
using System; using System.IO; using System.Net; namespace ET { public enum ChannelType { Connect, Accept, } public struct Packet { public const int MinPacketSize = 2; public const int OpcodeLength = 2; public const int ActorIdIndex = 0; public cons...
ET/Unity/Assets/Scripts/Core/Network/AChannel.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Network/AChannel.cs", "repo_id": "ET", "token_count": 551 }
97
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; namespace ET { public class KChannel : AChannel { private const int MaxKcpMessageSize = 10000; private readonly KService Service; private Kcp kcp { get; set; } private readonly Queue<MemoryBuffe...
ET/Unity/Assets/Scripts/Core/Network/KChannel.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Network/KChannel.cs", "repo_id": "ET", "token_count": 4964 }
98
using MemoryPack; namespace ET { [Message(ushort.MaxValue)] [MemoryPackable] public partial class MessageResponse: MessageObject, IResponse { [MemoryPackOrder(1)] public int RpcId { get; set; } [MemoryPackOrder(2)] public int Error { get; set; } [MemoryPackOrder(...
ET/Unity/Assets/Scripts/Core/Network/Response.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Network/Response.cs", "repo_id": "ET", "token_count": 158 }
99
fileFormatVersion: 2 guid: ca28b9e6da52d7a4488b584e6ce3c685 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Core/Object/DisposeObject.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Object/DisposeObject.cs.meta", "repo_id": "ET", "token_count": 96 }
100
using System; using System.ComponentModel; using System.IO; using MongoDB.Bson; using MongoDB.Bson.IO; using MongoDB.Bson.Serialization; namespace ET { public static class MongoHelper { [StaticField] private static readonly JsonWriterSettings defaultSettings = new() { OutputMode = JsonOutputMo...
ET/Unity/Assets/Scripts/Core/Serialize/MongoHelper.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Serialize/MongoHelper.cs", "repo_id": "ET", "token_count": 2096 }
101
fileFormatVersion: 2 guid: 9e8f0bd4aa4045ddb59117f81ff62be5 timeCreated: 1687104833
ET/Unity/Assets/Scripts/Core/World/ActorId.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/ActorId.cs.meta", "repo_id": "ET", "token_count": 38 }
102
namespace ET { public class CodeAttribute: BaseAttribute { } }
ET/Unity/Assets/Scripts/Core/World/Module/Code/CodeAttribute.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Code/CodeAttribute.cs", "repo_id": "ET", "token_count": 31 }
103
using System; namespace ET { public class EventAttribute: BaseAttribute { public SceneType SceneType { get; } public EventAttribute(SceneType sceneType) { this.SceneType = sceneType; } } }
ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/EventAttribute.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/EventAttribute.cs", "repo_id": "ET", "token_count": 74 }
104
fileFormatVersion: 2 guid: bdc1761525ecfa642b1780a6b4e0243d MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Core/World/Module/Log/Log.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Log/Log.cs.meta", "repo_id": "ET", "token_count": 94 }
105
using System; using System.Collections.Generic; namespace ET { public class World: IDisposable { [StaticField] private static World instance; [StaticField] public static World Instance { get { return instance ??= new World(); ...
ET/Unity/Assets/Scripts/Core/World/World.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/World.cs", "repo_id": "ET", "token_count": 1508 }
106
fileFormatVersion: 2 guid: c21d447f26b99ec4fab0de98860bba8d folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Editor/ComponentViewEditor.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor.meta", "repo_id": "ET", "token_count": 70 }
107
using System; using UnityEditor; namespace ET { [TypeDrawer] public class DateTimeTypeDrawer: ITypeDrawer { public bool HandlesType(Type type) { return type == typeof (DateTime); } // Note: This is a very basic implementation. The ToString() method conversion wi...
ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/DateTimeTypeDrawer.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/DateTimeTypeDrawer.cs", "repo_id": "ET", "token_count": 311 }
108