text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_SensorBase_hpp
#define msr_airlib_SensorBase_hpp
#include "common/Common.hpp"
#include "common/UpdatableObject.hpp"
#include "common/CommonStructs.hpp"
#include "physics/Environment.hpp"
#include "physic... | AirSim/AirLib/include/sensors/SensorBase.hpp/0 | {
"file_path": "AirSim/AirLib/include/sensors/SensorBase.hpp",
"repo_id": "AirSim",
"token_count": 780
} | 9 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_Lidar_hpp
#define msr_airlib_Lidar_hpp
#include <random>
#include "common/Common.hpp"
#include "LidarSimpleParams.hpp"
#include "LidarBase.hpp"
#include "common/DelayLine.hpp"
#include "common/FrequencyL... | AirSim/AirLib/include/sensors/lidar/LidarSimple.hpp/0 | {
"file_path": "AirSim/AirLib/include/sensors/lidar/LidarSimple.hpp",
"repo_id": "AirSim",
"token_count": 1770
} | 10 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_RotorParams_hpp
#define msr_airlib_RotorParams_hpp
#include "common/Common.hpp"
namespace msr
{
namespace airlib
{
//In NED system, +ve torque would generate clockwise rotation
enum class Rotor... | AirSim/AirLib/include/vehicles/multirotor/RotorParams.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/RotorParams.hpp",
"repo_id": "AirSim",
"token_count": 1173
} | 11 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_SimpleFlightDroneController_hpp
#define msr_airlib_SimpleFlightDroneController_hpp
#include "vehicles/multirotor/api/MultirotorApiBase.hpp"
#include "sensors/SensorCollection.hpp"
#include "physics/Envir... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/SimpleFlightApi.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/SimpleFlightApi.hpp",
"repo_id": "AirSim",
"token_count": 8392
} | 12 |
#pragma once
#include "interfaces/CommonStructs.hpp"
namespace simple_flight
{
template <typename T>
class StdPidIntegrator : public IPidIntegrator<T>
{
public:
StdPidIntegrator(const PidConfig<T>& config)
: config_(config)
{
}
virtual ~StdPidIntegrator() {}
virtual void reset() overrid... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/StdPidIntegrator.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/StdPidIntegrator.hpp",
"repo_id": "AirSim",
"token_count": 566
} | 13 |
#pragma once
namespace simple_flight
{
class IUpdatable
{
public:
virtual void reset()
{
if (reset_called && !update_called)
throw std::runtime_error("Multiple reset() calls detected without call to update()");
reset_called = true;
}
virtual void update()
{
if ... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IUpdatable.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IUpdatable.hpp",
"repo_id": "AirSim",
"token_count": 281
} | 14 |
#ifndef msr_AirLibUnitTests_QuaternionTest_hpp
#define msr_AirLibUnitTests_QuaternionTest_hpp
#include "TestBase.hpp"
#include "common/Common.hpp"
namespace msr
{
namespace airlib
{
class QuaternionTest : public TestBase
{
public:
virtual void run() override
{
//eulerAngleTest... | AirSim/AirLibUnitTests/QuaternionTest.hpp/0 | {
"file_path": "AirSim/AirLibUnitTests/QuaternionTest.hpp",
"repo_id": "AirSim",
"token_count": 2093
} | 15 |
{
"SeeDocsAt": "https://github.com/Microsoft/AirSim/blob/main/docs/settings.md",
"SettingsVersion": 1.2,
"SimMode": "ComputerVision",
"CameraDefaults": {
"CaptureSettings": [
{
"ImageType": 0,
"TargetGamma": 1.5,
"Width": 256,
"Height": 144,
"FOV_Degrees": 90
},
{
... | AirSim/Examples/DepthNav/DepthNav_settings.json/0 | {
"file_path": "AirSim/Examples/DepthNav/DepthNav_settings.json",
"repo_id": "AirSim",
"token_count": 510
} | 16 |
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>... | AirSim/HelloSpawnedDrones/HelloSpawnedDrones.vcxproj/0 | {
"file_path": "AirSim/HelloSpawnedDrones/HelloSpawnedDrones.vcxproj",
"repo_id": "AirSim",
"token_count": 5006
} | 17 |
<c:CustomizableButton x:Class="LogViewer.Controls.CloseBox"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:c="clr-namespace:LogViewer.Controls"
xmlns:mc="http://schemas.openxmlformats.org... | AirSim/LogViewer/LogViewer/Controls/CloseBox.xaml/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Controls/CloseBox.xaml",
"repo_id": "AirSim",
"token_count": 1121
} | 18 |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Input;
using System.Windows.Media.Media3D;
using System.Windows.Threading;
namespace LogViewer.Gestures
{
class RotateGesture3D : IMouseGesture
{
b... | AirSim/LogViewer/LogViewer/Gestures/RotateGesture3D.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Gestures/RotateGesture3D.cs",
"repo_id": "AirSim",
"token_count": 4834
} | 19 |
using System;
using System.Collections.Generic;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
namespace LogViewer.Utilities
{
public static class XamlExtensions
{
public... | AirSim/LogViewer/LogViewer/Utilities/XamlExtensions.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Utilities/XamlExtensions.cs",
"repo_id": "AirSim",
"token_count": 2528
} | 20 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft... | AirSim/MavLinkCom/MavLinkComGenerator/MavLinkComGenerator.csproj/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkComGenerator/MavLinkComGenerator.csproj",
"repo_id": "AirSim",
"token_count": 981
} | 21 |
#pragma once
// Including SDKDDKVer.h defines the highest available Windows platform.
// If you wish to build your application for a previous Windows platform, include WinSDKVer.h and
// set the _WIN32_WINNT macro to the platform you wish to support before including SDKDDKVer.h.
#include <SDKDDKVer.h>
| AirSim/MavLinkCom/MavLinkMoCap/targetver.h/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkMoCap/targetver.h",
"repo_id": "AirSim",
"token_count": 87
} | 22 |
// in header only mode, control library is not available
#ifndef AIRLIB_HEADER_ONLY
//if using Unreal Build system then include precompiled header file first
#ifdef AIRLIB_PCH
#include "AirSim.h"
#endif
#include "FileSystem.hpp"
#include <codecvt>
#include <fstream>
#ifdef _WIN32
#include <Shlobj.h>
#include <direct.... | AirSim/MavLinkCom/common_utils/FileSystem.cpp/0 | {
"file_path": "AirSim/MavLinkCom/common_utils/FileSystem.cpp",
"repo_id": "AirSim",
"token_count": 2011
} | 23 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef MavLinkCom_MavLinkLog_hpp
#define MavLinkCom_MavLinkLog_hpp
#include <string>
#include <stdio.h>
#include <cstdint>
#include <mutex>
#include "MavLinkMessageBase.hpp"
#define MAVLINK_STX_MAVLINK1 0xFE // marker fo... | AirSim/MavLinkCom/include/MavLinkLog.hpp/0 | {
"file_path": "AirSim/MavLinkCom/include/MavLinkLog.hpp",
"repo_id": "AirSim",
"token_count": 460
} | 24 |
#pragma once
// clang-format off
#include "string.h"
#include "checksum.h"
#include "mavlink_types.h"
#include "mavlink_conversions.h"
#include <stdio.h>
#ifndef MAVLINK_HELPER
#define MAVLINK_HELPER
#endif
#include "mavlink_sha256.h"
#ifdef MAVLINK_USE_CXX_NAMESPACE
namespace mavlink {
#endif
/*
* Internal functi... | AirSim/MavLinkCom/mavlink/mavlink_helpers.h/0 | {
"file_path": "AirSim/MavLinkCom/mavlink/mavlink_helpers.h",
"repo_id": "AirSim",
"token_count": 16307
} | 25 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "Semaphore.hpp"
#include "Utils.hpp"
using namespace mavlink_utils;
#ifdef _WIN32
#include <Windows.h>
class Semaphore::semaphore_impl
{
HANDLE semaphore;
public:
semaphore_impl()
{
this->se... | AirSim/MavLinkCom/src/Semaphore.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/Semaphore.cpp",
"repo_id": "AirSim",
"token_count": 2928
} | 26 |
#ifndef MavLinkCom_UdpSocketImpl_cpp
#define MavLinkCom_UdpSocketImpl_cpp
#include "UdpSocketImpl.hpp"
using namespace mavlinkcom_impl;
UdpSocketImpl::UdpSocketImpl()
{
fd = socket(AF_INET, SOCK_DGRAM, 0);
}
void UdpSocketImpl::close()
{
if (fd != -1) {
#ifdef _WIN32
closesocket(fd);
#else
:... | AirSim/MavLinkCom/src/impl/UdpSocketImpl.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/impl/UdpSocketImpl.cpp",
"repo_id": "AirSim",
"token_count": 1976
} | 27 |
instance_num=0
[ -n "$1" ] && instance_num="$1"
export PX4_SIM_MODEL=iris
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
PARENT_DIR="$(dirname "$SCRIPT_DIR")"
BUILD_DIR=$PARENT_DIR/Firmware/ROMFS/px4fmu_common
instance_path=$PARENT_DIR/Firmware/build/px4_sitl_default
BIN_DIR=$PARENT_DIR/Firmware/build/p... | AirSim/PX4Scripts/run_airsim_sitl.sh/0 | {
"file_path": "AirSim/PX4Scripts/run_airsim_sitl.sh",
"repo_id": "AirSim",
"token_count": 266
} | 28 |
# Python client example to change time-of-day using APIs
#
import setup_path
import airsim
import sys
import math
import time
import argparse
import pprint
import numpy
# Changes time of the day and makes the car move around
class TimeOfDayTest:
def __init__(self):
# connect to the AirSim simulator
... | AirSim/PythonClient/car/car_time_of_day.py/0 | {
"file_path": "AirSim/PythonClient/car/car_time_of_day.py",
"repo_id": "AirSim",
"token_count": 1012
} | 29 |
import setup_path
import airsim
import os
import tempfile
client = airsim.VehicleClient()
client.confirmConnection()
tmp_dir = os.path.join(tempfile.gettempdir(), "airsim_cv_mode")
print ("Saving images to %s" % tmp_dir)
try:
os.makedirs(tmp_dir)
except OSError:
if not os.path.isdir(tmp_dir):
raise
C... | AirSim/PythonClient/computer_vision/fov_change.py/0 | {
"file_path": "AirSim/PythonClient/computer_vision/fov_change.py",
"repo_id": "AirSim",
"token_count": 694
} | 30 |
import airsim
import time
client = airsim.VehicleClient()
client.confirmConnection()
# Access an existing light in the world
lights = client.simListSceneObjects("PointLight.*")
pose = client.simGetObjectPose(lights[0])
scale = airsim.Vector3r(1, 1, 1)
# Destroy the light
client.simDestroyObject(lights[0])
time.sleep... | AirSim/PythonClient/environment/light_control.py/0 | {
"file_path": "AirSim/PythonClient/environment/light_control.py",
"repo_id": "AirSim",
"token_count": 202
} | 31 |
import setup_path
import airsim
import tempfile
import os
import numpy as np
import cv2
import pprint
# connect to the AirSim simulator
client = airsim.MultirotorClient()
client.confirmConnection()
# add new vehicle
vehicle_name = "Drone2"
pose = airsim.Pose(airsim.Vector3r(0, 0, 0), airsim.to_quaternion(0, 0, 0))
... | AirSim/PythonClient/multirotor/add_drone.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/add_drone.py",
"repo_id": "AirSim",
"token_count": 686
} | 32 |
# use open cv to show new images from AirSim
import setup_path
import airsim
# requires Python 3.5.3 :: Anaconda 4.4.0
# pip install opencv-python
import cv2
import time
import math
import sys
import numpy as np
client = airsim.MultirotorClient()
client.confirmConnection()
client.enableApiControl(True)
client.armD... | AirSim/PythonClient/multirotor/navigate.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/navigate.py",
"repo_id": "AirSim",
"token_count": 1460
} | 33 |
import setup_path
import airsim
import sys
import time
import argparse
class SurveyNavigator:
def __init__(self, args):
self.boxsize = args.size
self.stripewidth = args.stripewidth
self.altitude = args.altitude
self.velocity = args.speed
self.client = airsim.MultirotorClie... | AirSim/PythonClient/multirotor/survey.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/survey.py",
"repo_id": "AirSim",
"token_count": 1632
} | 34 |
#include "UnityImageCapture.h"
#include "PInvokeWrapper.h"
#include "UnityUtilities.hpp"
namespace AirSimUnity
{
UnityImageCapture::UnityImageCapture(std::string vehicle_name)
: vehicle_name_(vehicle_name)
{
}
UnityImageCapture::~UnityImageCapture()
{
}
// implements getImages() method in the ImageCaptureBase c... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/UnityImageCapture.cpp/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/UnityImageCapture.cpp",
"repo_id": "AirSim",
"token_count": 355
} | 35 |
#include "SimModeCar.h"
#include "common/AirSimSettings.hpp"
#include "CarPawnSimApi.h"
#include "vehicles/car/api/CarRpcLibServer.hpp"
#include "../../PInvokeWrapper.h"
SimModeCar::SimModeCar(int port_number)
: SimModeBase(port_number)
{
}
void SimModeCar::BeginPlay()
{
SimModeBase::BeginPlay();
initial... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/SimModeCar.cpp/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Car/SimModeCar.cpp",
"repo_id": "AirSim",
"token_count": 1092
} | 36 |
# AirSim on Unity
This page has moved [here](https://github.com/microsoft/AirSim/blob/main/docs/Unity.md) | AirSim/Unity/README.md/0 | {
"file_path": "AirSim/Unity/README.md",
"repo_id": "AirSim",
"token_count": 36
} | 37 |
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1001 &100100000
Prefab:
m_ObjectHideFlags: 1
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications: []
m_RemovedComponents: []
m_ParentPrefab: {fileID: 0}
m_RootGameObject: {fileID: 1329369738491184}
m_IsPrefabParent: ... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs/Car_Dummy.prefab/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs/Car_Dummy.prefab",
"repo_id": "AirSim",
"token_count": 20630
} | 38 |
using UnityEngine;
using UnityEngine.Rendering;
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace AirSimUnity {
/*
* MonoBehaviour class that is attached to cameras in the scene.
* Used for applying image filters based on settings.json or Image request by the client to re... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD/CameraFiltersScript.cs/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/HUD/CameraFiltersScript.cs",
"repo_id": "AirSim",
"token_count": 2579
} | 39 |
fileFormatVersion: 2
guid: 5f6d8ad91e27948408cb40f884114ba2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/AirSimSettings.cs.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/AirSimSettings.cs.meta",
"repo_id": "AirSim",
"token_count": 93
} | 40 |
fileFormatVersion: 2
guid: 9b4d726b63d838c4ca7789730de54343
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Weather/WeatherFX/Prefabs.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Weather/WeatherFX/Prefabs.meta",
"repo_id": "AirSim",
"token_count": 70
} | 41 |
fileFormatVersion: 2
guid: df7823065d92e2948a9a715a3a586cb2
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/Scenes/MultiDroneDemo.unity.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/Scenes/MultiDroneDemo.unity.meta",
"repo_id": "AirSim",
"token_count": 65
} | 42 |
fileFormatVersion: 2
guid: bedcbcc4d577778478a5f01fe1415af1
NativeFormatImporter:
userData:
assetBundleName:
| AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car/Materials/SkyCarLightCoversWhite.mat.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car/Materials/SkyCarLightCoversWhite.mat.meta",
"repo_id": "AirSim",
"token_count": 47
} | 43 |
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1386491679 &1
PresetManager:
m_ObjectHideFlags: 0
m_DefaultList:
- type:
m_NativeTypeID: 108
m_ManagedTypePPtr: {fileID: 0}
m_ManagedTypeFallback:
defaultPresets:
- m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c420... | AirSim/Unity/UnityDemo/ProjectSettings/PresetManager.asset/0 | {
"file_path": "AirSim/Unity/UnityDemo/ProjectSettings/PresetManager.asset",
"repo_id": "AirSim",
"token_count": 420
} | 44 |
[ContentBrowser]
ContentBrowserTab1.SelectedPaths=/Game/Flying
[/Script/UnrealEd.EditorPerProjectUserSettings]
bThrottleCPUWhenNotForeground=False | AirSim/Unreal/Environments/Blocks/Config/DefaultEditorPerProjectUserSettings.ini/0 | {
"file_path": "AirSim/Unreal/Environments/Blocks/Config/DefaultEditorPerProjectUserSettings.ini",
"repo_id": "AirSim",
"token_count": 45
} | 45 |
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "Blocks.h"
#include "Modules/ModuleManager.h"
IMPLEMENT_PRIMARY_GAME_MODULE(FDefaultGameModuleImpl, Blocks, "Blocks");
| AirSim/Unreal/Environments/Blocks/Source/Blocks/Blocks.cpp/0 | {
"file_path": "AirSim/Unreal/Environments/Blocks/Source/Blocks/Blocks.cpp",
"repo_id": "AirSim",
"token_count": 63
} | 46 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
using UnrealBuildTool;
using System.IO;
public class AirSim : ModuleRules
{
private string ModulePath
{
get { return ModuleDirectory; }
}
private string AirLibPath
{
get { return Path.C... | AirSim/Unreal/Plugins/AirSim/Source/AirSim.Build.cs/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/AirSim.Build.cs",
"repo_id": "AirSim",
"token_count": 2423
} | 47 |
#pragma once
#include "CoreMinimal.h"
#include "Components/SceneCaptureComponent2D.h"
#include "Camera/CameraActor.h"
#include "Materials/Material.h"
#include "Runtime/Core/Public/PixelFormat.h"
#include "common/ImageCaptureBase.hpp"
#include "common/common_utils/Utils.hpp"
#include "common/AirSimSettings.hpp"
#includ... | AirSim/Unreal/Plugins/AirSim/Source/PIPCamera.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/PIPCamera.h",
"repo_id": "AirSim",
"token_count": 1884
} | 48 |
#pragma once
#if defined _WIN32 || defined _WIN64
#include <memory>
#include <string>
class DirectInputJoyStick
{
public:
struct DIGUID
{
unsigned long Data1;
unsigned short Data2;
unsigned short Data3;
unsigned char Data4[8];
};
struct Capabilities
{
bool... | AirSim/Unreal/Plugins/AirSim/Source/SimJoyStick/DirectInputJoystick.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/SimJoyStick/DirectInputJoystick.h",
"repo_id": "AirSim",
"token_count": 647
} | 49 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "UnrealSensorFactory.h"
#include "UnrealSensors/UnrealDistanceSensor.h"
#include "UnrealSensors/UnrealLidarSensor.h"
UnrealSensorFactory::UnrealSensorFactory(AActor* actor, const NedTransform* ned_transform)
{
... | AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealSensorFactory.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/UnrealSensors/UnrealSensorFactory.cpp",
"repo_id": "AirSim",
"token_count": 448
} | 50 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "SimModeComputerVision.h"
#include "UObject/ConstructorHelpers.h"
#include "Engine/World.h"
#include "AirBlueprintLib.h"
#include "common/AirSimSettings.hpp"
#include "PawnSimApi.h"
#include "AirBlueprintLib.h"
#i... | AirSim/Unreal/Plugins/AirSim/Source/Vehicles/ComputerVision/SimModeComputerVision.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Vehicles/ComputerVision/SimModeComputerVision.cpp",
"repo_id": "AirSim",
"token_count": 996
} | 51 |
@echo off
REM //---------- set up variable ----------
setlocal
set ROOT_DIR=%~dp0
set cmake_minversion_minmaj=" 3. 14"
set "cmake_version= . "
where /q cmake
if %ERRORLEVEL% EQU 0 (
for /F "tokens=3" %%a in ('cmake --version ^| find "cmake version"') do set cmake_version=%%a
if "%cmake_version%" == "" (
... | AirSim/check_cmake.bat/0 | {
"file_path": "AirSim/check_cmake.bat",
"repo_id": "AirSim",
"token_count": 583
} | 52 |
# AirSim ROS Tutorials
This is a set of sample AirSim `settings.json`s, roslaunch and rviz files to give a starting point for using AirSim with ROS.
See [airsim_ros_pkgs](https://github.com/microsoft/AirSim/blob/main/ros/src/airsim_ros_pkgs/README.md) for the ROS API.
## Setup
Make sure that the [airsim_ros_pk... | AirSim/docs/airsim_tutorial_pkgs.md/0 | {
"file_path": "AirSim/docs/airsim_tutorial_pkgs.md",
"repo_id": "AirSim",
"token_count": 1154
} | 53 |
# Development Workflow
Below is the guide on how to perform different development activities while working with AirSim. If you are new to Unreal Engine based projects and want to contribute to AirSim or make your own forks for your custom requirements, this might save you some time.
## Development Environment
### OS
... | AirSim/docs/dev_workflow.md/0 | {
"file_path": "AirSim/docs/dev_workflow.md",
"repo_id": "AirSim",
"token_count": 1743
} | 54 |
# Object Detection
## About
This feature lets you generate object detection using existing cameras in AirSim, similar to detection DNN.
Using the API you can control which object to detect by name and radius from camera.
One can control these settings for each camera, image type and vehicle combination separatel... | AirSim/docs/object_detection.md/0 | {
"file_path": "AirSim/docs/object_detection.md",
"repo_id": "AirSim",
"token_count": 1097
} | 55 |
# LockStep
The latest version of PX4 supports a new [lockstep
feature](https://docs.px4.io/master/en/simulation/#lockstep-simulation) when communicating with the
simulator over TCP. Lockstep is an important feature because it synchronizes PX4 and the simulator
so they essentially use the same clock time. This makes ... | AirSim/docs/px4_lockstep.md/0 | {
"file_path": "AirSim/docs/px4_lockstep.md",
"repo_id": "AirSim",
"token_count": 1028
} | 56 |
# Creating and Setting Up Unreal Environment
This page contains the complete instructions start to finish for setting up Unreal environment with AirSim. The Unreal Marketplace has [several environment](https://www.unrealengine.com/marketplace/content-cat/assets/environments) available that you can start using in just f... | AirSim/docs/unreal_custenv.md/0 | {
"file_path": "AirSim/docs/unreal_custenv.md",
"repo_id": "AirSim",
"token_count": 2699
} | 57 |
# airsim_ros_pkgs
This page has moved [here](https://github.com/microsoft/AirSim/blob/main/docs/airsim_ros_pkgs.md). | AirSim/ros/src/airsim_ros_pkgs/README.md/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/README.md",
"repo_id": "AirSim",
"token_count": 45
} | 58 |
std_msgs/Header header
float32 throttle
float32 brake
float32 steering
bool handbrake
bool manual
int8 manual_gear
bool gear_immediate | AirSim/ros/src/airsim_ros_pkgs/msg/CarControls.msg/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/msg/CarControls.msg",
"repo_id": "AirSim",
"token_count": 39
} | 59 |
bool waitOnLastTask
---
bool success | AirSim/ros/src/airsim_ros_pkgs/srv/Land.srv/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/srv/Land.srv",
"repo_id": "AirSim",
"token_count": 11
} | 60 |
{
"SeeDocsAt": "https://github.com/Microsoft/AirSim/blob/main/docs/settings.md",
"SettingsVersion": 1.2,
"SimMode": "Car",
"ViewMode": "SpringArmChase",
"ClockSpeed": 1.0,
"Vehicles": {
"drone_1": {
"VehicleType": "PhysXCar",
"DefaultVehicleState": "Armed",
"EnableCollisionPassthrogh":... | AirSim/ros/src/airsim_tutorial_pkgs/settings/car.json/0 | {
"file_path": "AirSim/ros/src/airsim_tutorial_pkgs/settings/car.json",
"repo_id": "AirSim",
"token_count": 1791
} | 61 |
string[] vehicle_names
bool wait_on_last_task
---
bool success | AirSim/ros2/src/airsim_interfaces/srv/LandGroup.srv/0 | {
"file_path": "AirSim/ros2/src/airsim_interfaces/srv/LandGroup.srv",
"repo_id": "AirSim",
"token_count": 19
} | 62 |
from launch import LaunchDescription
from launch.actions import DeclareLaunchArgument
def generate_launch_description():
ld = LaunchDescription([
DeclareLaunchArgument(
"max_vel_vert_abs",
default_value='10.0'),
DeclareLaunchArgument(
"max_vel_horz_abs",
d... | AirSim/ros2/src/airsim_ros_pkgs/launch/dynamic_constraints.launch.py/0 | {
"file_path": "AirSim/ros2/src/airsim_ros_pkgs/launch/dynamic_constraints.launch.py",
"repo_id": "AirSim",
"token_count": 516
} | 63 |
@echo off
REM //---------- set up variable ----------
setlocal
set ROOT_DIR=%~dp0
REM should rebuild?
set RebuildAirSim=%1
REM root folder containing all Unreal projects you want to build
set UnrealProjsPath=%2
REM Output folder where the builds would be stored
set OutputPath=%3
REM folder containing AirSim repo
set A... | AirSim/tools/build_all_ue_projects.bat/0 | {
"file_path": "AirSim/tools/build_all_ue_projects.bat",
"repo_id": "AirSim",
"token_count": 659
} | 64 |
// LzmaDecoder.cs
using System;
namespace SevenZip.Compression.LZMA
{
using RangeCoder;
public class Decoder : ICoder, ISetDecoderProperties // ,System.IO.Stream
{
class LenDecoder
{
BitDecoder m_Choice = new BitDecoder();
BitDecoder m_Choice2 = new BitDecoder();
BitTreeDecoder[] m_LowCoder = new Bit... | AssetStudio/AssetStudio/7zip/Compress/LZMA/LzmaDecoder.cs/0 | {
"file_path": "AssetStudio/AssetStudio/7zip/Compress/LZMA/LzmaDecoder.cs",
"repo_id": "AssetStudio",
"token_count": 5396
} | 65 |
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Contains a collection of huffman trees with the same alphabet size.</summary>
internal sealed class HuffmanTreeGroup
... | AssetStudio/AssetStudio/Brotli/HuffmanTreeGroup.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Brotli/HuffmanTreeGroup.cs",
"repo_id": "AssetStudio",
"token_count": 594
} | 66 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class AnimationClipOverride
{
public PPtr<AnimationClip> m_OriginalClip;
public PPtr<AnimationClip> m_OverrideClip;
public AnimationClipOverride(ObjectReader reader)
... | AssetStudio/AssetStudio/Classes/AnimatorOverrideController.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/AnimatorOverrideController.cs",
"repo_id": "AssetStudio",
"token_count": 467
} | 67 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public sealed class MovieTexture : Texture
{
public byte[] m_MovieData;
public PPtr<AudioClip> m_AudioClip;
public MovieTexture(ObjectReader reader) : base(reader)
{
... | AssetStudio/AssetStudio/Classes/MovieTexture.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/MovieTexture.cs",
"repo_id": "AssetStudio",
"token_count": 231
} | 68 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class Transform : Component
{
public Quaternion m_LocalRotation;
public Vector3 m_LocalPosition;
public Vector3 m_LocalScale;
public PPtr<Transform>[] m_Children... | AssetStudio/AssetStudio/Classes/Transform.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/Transform.cs",
"repo_id": "AssetStudio",
"token_count": 414
} | 69 |
using System;
using System.Runtime.InteropServices;
namespace AssetStudio
{
[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Color : IEquatable<Color>
{
public float R;
public float G;
public float B;
public float A;
public Color(float r, float g, floa... | AssetStudio/AssetStudio/Math/Color.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Math/Color.cs",
"repo_id": "AssetStudio",
"token_count": 1146
} | 70 |
using System;
using System.IO;
using SevenZip.Compression.LZMA;
namespace AssetStudio
{
public static class SevenZipHelper
{
public static MemoryStream StreamDecompress(MemoryStream inStream)
{
var decoder = new Decoder();
inStream.Seek(0, SeekOrigin.Begin);
... | AssetStudio/AssetStudio/SevenZipHelper.cs/0 | {
"file_path": "AssetStudio/AssetStudio/SevenZipHelper.cs",
"repo_id": "AssetStudio",
"token_count": 782
} | 71 |
#pragma once
#include <fbxsdk.h>
struct AsFbxMorphContext
{
FbxMesh* pMesh;
FbxBlendShape* lBlendShape;
FbxBlendShapeChannel* lBlendShapeChannel;
FbxShape* lShape;
AsFbxMorphContext();
~AsFbxMorphContext() = default;
};
| AssetStudio/AssetStudioFBXNative/asfbx_morph_context.h/0 | {
"file_path": "AssetStudio/AssetStudioFBXNative/asfbx_morph_context.h",
"repo_id": "AssetStudio",
"token_count": 107
} | 72 |
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFrameworks>net472;net5.0-windows;net6.0-windows</TargetFrameworks>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>Resources\as.ico</ApplicationIcon>
<Version>0.16.0.0</Version>
<AssemblyVersion>0.16.0.0</As... | AssetStudio/AssetStudioGUI/AssetStudioGUI.csproj/0 | {
"file_path": "AssetStudio/AssetStudioGUI/AssetStudioGUI.csproj",
"repo_id": "AssetStudio",
"token_count": 1325
} | 73 |
using Mono.Cecil;
namespace AssetStudio
{
public class MyAssemblyResolver : DefaultAssemblyResolver
{
public void Register(AssemblyDefinition assembly)
{
RegisterAssembly(assembly);
}
}
}
| AssetStudio/AssetStudioUtility/MyAssemblyResolver.cs/0 | {
"file_path": "AssetStudio/AssetStudioUtility/MyAssemblyResolver.cs",
"repo_id": "AssetStudio",
"token_count": 97
} | 74 |
#define T2D_API(ret_type)
| AssetStudio/Texture2DDecoderNative/cpp.hint/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/cpp.hint",
"repo_id": "AssetStudio",
"token_count": 13
} | 75 |
#include "unitycrunch.h"
#include <stdint.h>
#include <algorithm>
#include "unitycrunch/crn_decomp.h"
bool unity_crunch_unpack_level(const uint8_t* data, uint32_t data_size, uint32_t level_index, void** ret, uint32_t* ret_size) {
unitycrnd::crn_texture_info tex_info;
if (!unitycrnd::crnd_get_texture_info(data, data_... | AssetStudio/Texture2DDecoderNative/unitycrunch.cpp/0 | {
"file_path": "AssetStudio/Texture2DDecoderNative/unitycrunch.cpp",
"repo_id": "AssetStudio",
"token_count": 499
} | 76 |
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>disable</Nullable>
<LangVersion>12</LangVersion>
<RootNamespace>ET</RootNamespace>
<AssemblyName>ThirdParty</AssemblyName>
</PropertyGroup>
<PropertyGroup>
... | ET/DotNet/ThirdParty/DotNet.ThirdParty.csproj/0 | {
"file_path": "ET/DotNet/ThirdParty/DotNet.ThirdParty.csproj",
"repo_id": "ET",
"token_count": 1363
} | 77 |
using System;
using System.Collections.Immutable;
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
using Microsoft.CodeAnalysis.Diagnostics;
namespace ET.Analyzer
{
[DiagnosticAnalyzer(LanguageNames.CSharp)]
public class EntityCo... | ET/Share/Analyzer/Analyzer/EntityComponentAnalyzer.cs/0 | {
"file_path": "ET/Share/Analyzer/Analyzer/EntityComponentAnalyzer.cs",
"repo_id": "ET",
"token_count": 5567
} | 78 |
namespace ET.Analyzer
{
public static class DiagnosticCategories
{
public const string Hotfix = "ETHotfixProjectAnalyzers";
public const string Model = "ETModelProjectAnalyzers";
public const string All = "ETAllProjectAnalyzers";
}
} | ET/Share/Analyzer/Config/DiagnosticCategories.cs/0 | {
"file_path": "ET/Share/Analyzer/Config/DiagnosticCategories.cs",
"repo_id": "ET",
"token_count": 96
} | 79 |
mkdir -p build_linux64 && cd build_linux64
cmake ../
cd ..
cmake --build build_linux64 --config Release
cp build_linux64/RecastDll.so Plugins/x86_64/RecastDll.so
rm -rf build_linux64
| ET/Share/Libs/RecastDll/make_linux64.sh/0 | {
"file_path": "ET/Share/Libs/RecastDll/make_linux64.sh",
"repo_id": "ET",
"token_count": 70
} | 80 |
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>false</ImplicitUsings>
<Nullable>disable</Nullable>
<RootNamespace>ET</RootNamespace>
<LangVersion>12</LangVersion>
<Packa... | ET/Share/Tool/Share.Tool.csproj/0 | {
"file_path": "ET/Share/Tool/Share.Tool.csproj",
"repo_id": "ET",
"token_count": 999
} | 81 |
uid = 0
gid = 0
use chroot = no
max connections = 100
read only = no
write only = no
log file =/var/log/rsyncd.log
fake super = yes
[Upload]
path = /home/ubuntu/
auth users = ubuntu
secrets file = /etc/rsyncd.secrets
list = yes | ET/Tools/cwRsync/Config/rsyncd.conf/0 | {
"file_path": "ET/Tools/cwRsync/Config/rsyncd.conf",
"repo_id": "ET",
"token_count": 84
} | 82 |
fileFormatVersion: 2
guid: ff3acf49577de0f44b9e1e1afc6f131e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Bundles/Config.meta/0 | {
"file_path": "ET/Unity/Assets/Bundles/Config.meta",
"repo_id": "ET",
"token_count": 72
} | 83 |
fileFormatVersion: 2
guid: 3a57d524d1e0d7543828b2ac7273f608
folderAsset: yes
timeCreated: 1487209399
licenseType: Pro
DefaultImporter:
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Bundles/UI.meta/0 | {
"file_path": "ET/Unity/Assets/Bundles/UI.meta",
"repo_id": "ET",
"token_count": 77
} | 84 |
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1610378981859644
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4373147931430276}
- component: {fileID: 114007285... | ET/Unity/Assets/Bundles/Unit/Unit.prefab/0 | {
"file_path": "ET/Unity/Assets/Bundles/Unit/Unit.prefab",
"repo_id": "ET",
"token_count": 641
} | 85 |
fileFormatVersion: 2
guid: c216baca1410ef044bfe845483e6f6e4
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Config/Excel/StartConfig/Localhost.meta/0 | {
"file_path": "ET/Unity/Assets/Config/Excel/StartConfig/Localhost.meta",
"repo_id": "ET",
"token_count": 69
} | 86 |
syntax = "proto3";
package ET;
// ResponseType ObjectQueryResponse
message ObjectQueryRequest // IRequest
{
int32 RpcId = 1;
int64 Key = 2;
int64 InstanceId = 3;
}
// ResponseType A2M_Reload
message M2A_Reload // IRequest
{
int32 RpcId = 1;
}
message A2M_Reload // IResponse
{
int32 RpcId = 1;
int32 Error = 2;... | ET/Unity/Assets/Config/Proto/InnerMessage_S_20001.proto/0 | {
"file_path": "ET/Unity/Assets/Config/Proto/InnerMessage_S_20001.proto",
"repo_id": "ET",
"token_count": 1091
} | 87 |
fileFormatVersion: 2
guid: 3638a874ef536fa4494da5c9c2c3256e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Plugins/MongoDB/runtimes.meta/0 | {
"file_path": "ET/Unity/Assets/Plugins/MongoDB/runtimes.meta",
"repo_id": "ET",
"token_count": 70
} | 88 |
fileFormatVersion: 2
guid: faf34db9a0adfa5479844f8588715832
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Res/Mat.meta/0 | {
"file_path": "ET/Unity/Assets/Res/Mat.meta",
"repo_id": "ET",
"token_count": 69
} | 89 |
fileFormatVersion: 2
guid: aa7ffd1f629b75b4ca96a3a143abaedf
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 11400000
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Resources/YooAssetSettings.asset.meta/0 | {
"file_path": "ET/Unity/Assets/Resources/YooAssetSettings.asset.meta",
"repo_id": "ET",
"token_count": 77
} | 90 |
using System;
using System.Collections.Generic;
using MemoryPack;
using MongoDB.Bson.Serialization.Attributes;
namespace ET
{
[Flags]
public enum EntityStatus: byte
{
None = 0,
IsFromPool = 1,
IsRegister = 1 << 1,
IsComponent = 1 << 2,
IsCreated = 1 << 3,
Is... | ET/Unity/Assets/Scripts/Core/Entity/Entity.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Entity/Entity.cs",
"repo_id": "ET",
"token_count": 16852
} | 91 |
using System;
namespace ET
{
public interface IDestroy
{
}
public interface IDestroySystem: ISystemType
{
void Run(Entity o);
}
[EntitySystem]
public abstract class DestroySystem<T> : SystemObject, IDestroySystem where T: Entity, IDestroy
{
void IDestroySystem.Run(Entity o)
{
this.Destroy((T)o);
... | ET/Unity/Assets/Scripts/Core/Entity/IDestroySystem.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Entity/IDestroySystem.cs",
"repo_id": "ET",
"token_count": 234
} | 92 |
using System;
namespace ET
{
public interface IUpdate
{
}
public interface IUpdateSystem: ISystemType
{
void Run(Entity o);
}
[EntitySystem]
public abstract class UpdateSystem<T> : SystemObject, IUpdateSystem where T: Entity, IUpdate
{
void IUpdateSystem.Run(Entity o)
{
this.Update((T)o);
}
... | ET/Unity/Assets/Scripts/Core/Entity/IUpdateSystem.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Entity/IUpdateSystem.cs",
"repo_id": "ET",
"token_count": 228
} | 93 |
using System;
using System.Collections.Generic;
namespace ET
{
[EntitySystemOf(typeof(CoroutineLockComponent))]
public static partial class CoroutineLockComponentSystem
{
[EntitySystem]
public static void Awake(this CoroutineLockComponent self)
{
}
[EntitySy... | ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock/CoroutineLockComponent.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/CoroutineLock/CoroutineLockComponent.cs",
"repo_id": "ET",
"token_count": 1035
} | 94 |
using System.IO;
using System.Security.Cryptography;
namespace ET
{
public static class MD5Helper
{
public static string FileMD5(string filePath)
{
byte[] retVal;
using (FileStream file = new FileStream(filePath, FileMode.Open))
{
MD5 md5 = MD5.Create();
retVal = md5.... | ET/Unity/Assets/Scripts/Core/Helper/MD5Helper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Helper/MD5Helper.cs",
"repo_id": "ET",
"token_count": 175
} | 95 |
using System.IO;
using ICSharpCode.SharpZipLib.Zip.Compression;
namespace ET
{
public static class ZipHelper
{
public static byte[] Compress(byte[] content)
{
//return content;
Deflater compressor = new Deflater();
compressor.SetLevel(Deflater.BEST_COMPRESSION);
compressor.SetInput(content);
com... | ET/Unity/Assets/Scripts/Core/Helper/ZipHelper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Helper/ZipHelper.cs",
"repo_id": "ET",
"token_count": 851
} | 96 |
using System;
using System.IO;
using System.Net;
namespace ET
{
public enum ChannelType
{
Connect,
Accept,
}
public struct Packet
{
public const int MinPacketSize = 2;
public const int OpcodeLength = 2;
public const int ActorIdIndex = 0;
public cons... | ET/Unity/Assets/Scripts/Core/Network/AChannel.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/AChannel.cs",
"repo_id": "ET",
"token_count": 551
} | 97 |
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
namespace ET
{
public class KChannel : AChannel
{
private const int MaxKcpMessageSize = 10000;
private readonly KService Service;
private Kcp kcp { get; set; }
private readonly Queue<MemoryBuffe... | ET/Unity/Assets/Scripts/Core/Network/KChannel.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/KChannel.cs",
"repo_id": "ET",
"token_count": 4964
} | 98 |
using MemoryPack;
namespace ET
{
[Message(ushort.MaxValue)]
[MemoryPackable]
public partial class MessageResponse: MessageObject, IResponse
{
[MemoryPackOrder(1)]
public int RpcId { get; set; }
[MemoryPackOrder(2)]
public int Error { get; set; }
[MemoryPackOrder(... | ET/Unity/Assets/Scripts/Core/Network/Response.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Network/Response.cs",
"repo_id": "ET",
"token_count": 158
} | 99 |
fileFormatVersion: 2
guid: ca28b9e6da52d7a4488b584e6ce3c685
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/Object/DisposeObject.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Object/DisposeObject.cs.meta",
"repo_id": "ET",
"token_count": 96
} | 100 |
using System;
using System.ComponentModel;
using System.IO;
using MongoDB.Bson;
using MongoDB.Bson.IO;
using MongoDB.Bson.Serialization;
namespace ET
{
public static class MongoHelper
{
[StaticField]
private static readonly JsonWriterSettings defaultSettings = new() { OutputMode = JsonOutputMo... | ET/Unity/Assets/Scripts/Core/Serialize/MongoHelper.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/Serialize/MongoHelper.cs",
"repo_id": "ET",
"token_count": 2096
} | 101 |
fileFormatVersion: 2
guid: 9e8f0bd4aa4045ddb59117f81ff62be5
timeCreated: 1687104833 | ET/Unity/Assets/Scripts/Core/World/ActorId.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/ActorId.cs.meta",
"repo_id": "ET",
"token_count": 38
} | 102 |
namespace ET
{
public class CodeAttribute: BaseAttribute
{
}
} | ET/Unity/Assets/Scripts/Core/World/Module/Code/CodeAttribute.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Code/CodeAttribute.cs",
"repo_id": "ET",
"token_count": 31
} | 103 |
using System;
namespace ET
{
public class EventAttribute: BaseAttribute
{
public SceneType SceneType { get; }
public EventAttribute(SceneType sceneType)
{
this.SceneType = sceneType;
}
}
} | ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/EventAttribute.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/EventAttribute.cs",
"repo_id": "ET",
"token_count": 74
} | 104 |
fileFormatVersion: 2
guid: bdc1761525ecfa642b1780a6b4e0243d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Core/World/Module/Log/Log.cs.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Log/Log.cs.meta",
"repo_id": "ET",
"token_count": 94
} | 105 |
using System;
using System.Collections.Generic;
namespace ET
{
public class World: IDisposable
{
[StaticField]
private static World instance;
[StaticField]
public static World Instance
{
get
{
return instance ??= new World();
... | ET/Unity/Assets/Scripts/Core/World/World.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Core/World/World.cs",
"repo_id": "ET",
"token_count": 1508
} | 106 |
fileFormatVersion: 2
guid: c21d447f26b99ec4fab0de98860bba8d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| ET/Unity/Assets/Scripts/Editor/ComponentViewEditor.meta/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor.meta",
"repo_id": "ET",
"token_count": 70
} | 107 |
using System;
using UnityEditor;
namespace ET
{
[TypeDrawer]
public class DateTimeTypeDrawer: ITypeDrawer
{
public bool HandlesType(Type type)
{
return type == typeof (DateTime);
}
// Note: This is a very basic implementation. The ToString() method conversion wi... | ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/DateTimeTypeDrawer.cs/0 | {
"file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/DateTimeTypeDrawer.cs",
"repo_id": "ET",
"token_count": 311
} | 108 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.