text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings;
// specific enu... | UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedDefaultEnumBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedDefaultEnumBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 3522
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.UIElements.Debugger
{
class EventLog
{
public List<EventLogLine> lines { get; } = new List<... | UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventLog.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventLog.cs",
"repo_id": "UnityCsReference",
"token_count": 283
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.... | UnityCsReference/Modules/UIElementsEditor/Debugger/StylePropertyDebugger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/StylePropertyDebugger.cs",
"repo_id": "UnityCsReference",
"token_count": 14237
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
namespace UnityEditor.U... | UnityCsReference/Modules/UIElementsEditor/Tooltip.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Tooltip.cs",
"repo_id": "UnityCsReference",
"token_count": 473
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
class UxmlAssetAttribut... | UnityCsReference/Modules/UIElementsEditor/UXMLAssetAttributeCache.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UXMLAssetAttributeCache.cs",
"repo_id": "UnityCsReference",
"token_count": 1365
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class DropdownFieldSnipp... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/DropdownFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/DropdownFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 662
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class ObjectFieldSnippet : E... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ObjectFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ObjectFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 568
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class UnsignedLongFieldSnippet : ElementSnippet<UnsignedLongFieldSnippet>
... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/UnsignedLongFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/UnsignedLongFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 547
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Analytics
{
[RequiredByNativeCode]
public enum AnalyticsSessionState
{
... | UnityCsReference/Modules/UnityAnalytics/Public/AnalyticsSessionInfo.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalytics/Public/AnalyticsSessionInfo.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1960
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Analytics
{
[RequiredByNativeCode(Ge... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/TestAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/TestAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 244
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Networking;
using System;
using System.Collections.Generic;
namespace UnityEditor.Connect
{
///... | UnityCsReference/Modules/UnityConnectEditor/Common/ServicesConfiguration.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/ServicesConfiguration.cs",
"repo_id": "UnityCsReference",
"token_count": 14213
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Connect
{
/// <summary>
/// Class to contain config stuff for the Analytics service, URLs and such.
/// </summary>
internal cl... | UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsConfiguration.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsConfiguration.cs",
"repo_id": "UnityCsReference",
"token_count": 1012
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
using Object = Uni... | UnityCsReference/Modules/UnityEditorAnalyticsEditor/BuildEventsHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityEditorAnalyticsEditor/BuildEventsHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 1873
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngineInternal;
using Unity.Collections;
namespace UnityEngine.Networkin... | UnityCsReference/Modules/UnityWebRequestAudio/Public/DownloadHandlerAudio.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequestAudio/Public/DownloadHandlerAudio.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1205
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine.Scripting;
namesp... | UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionMesh.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionMesh.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 498
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityEngine.Video;
using Un... | UnityCsReference/Modules/Video/Public/ScriptBindings/VideoClipPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Video/Public/ScriptBindings/VideoClipPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3050
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Events;
using UnityEngine.Scripting;
using UnityEngine.Rendering;
using UsedByNativeCodeAttribute = Unit... | UnityCsReference/Modules/XR/Subsystems/Display/XRDisplaySubsystem.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/XR/Subsystems/Display/XRDisplaySubsystem.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5239
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using UnityEngine;
using System.ComponentModel;
namespace UnityEngine.Assertions
{
[DebuggerStepThrough]
public sta... | UnityCsReference/Runtime/Export/Assertions/Assert/AssertBase.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Assert/AssertBase.cs",
"repo_id": "UnityCsReference",
"token_count": 711
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
namespace Unity.Burst
{
[RequireAttributeUsages]
[AttributeUsage(AttributeTargets.Method)]
public class Burs... | UnityCsReference/Runtime/Export/Burst/BurstAuthorizedExternalMethodAttribute.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Burst/BurstAuthorizedExternalMethodAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 149
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Experimental.Rendering
{
public abstract class ScriptableRuntimeReflectionSystem : IScriptableRuntimeReflectionSystem
{... | UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystem.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystem.cs",
"repo_id": "UnityCsReference",
"token_count": 239
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngineInternal;
using UnityEngine.Bindings;
namespace UnityEngine.Diagnostics
{
public enum ForcedCrashCategory
{
AccessV... | UnityCsReference/Runtime/Export/Diagnostics/DiagnosticsUtils.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Diagnostics/DiagnosticsUtils.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 478
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
[Serializable]
[RequiredByNativeCode]
public abstract c... | UnityCsReference/Runtime/Export/Director/PlayableBehaviour.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/PlayableBehaviour.cs",
"repo_id": "UnityCsReference",
"token_count": 454
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace Unity... | UnityCsReference/Runtime/Export/Geometry/Plane.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Geometry/Plane.cs",
"repo_id": "UnityCsReference",
"token_count": 2681
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using ShadowCastingMode = UnityEngine.Rendering.ShadowCastingMode;
using LightProbeUsage = UnityEngine.Rendering.LightProbeUsage;
using UnityEngine.... | UnityCsReference/Runtime/Export/Graphics/Graphics.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Graphics.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 5870
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
public enum LODFadeMode
{
... | UnityCsReference/Runtime/Export/Graphics/LOD.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/LOD.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1284
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Collections;
namespace UnityEngine.Rendering
{
public partial class CommandBuffer
{
[Ob... | UnityCsReference/Runtime/Export/Graphics/RenderingCommandBuffer.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/RenderingCommandBuffer.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 1269
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
// How should the custom cursor be rendered
public enum CursorMode
{
// Use hardware cursor... | UnityCsReference/Runtime/Export/Input/Cursor.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Input/Cursor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 502
} | 540 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public partial class ColorUtility
{
public static bool TryParseHtmlString(string htmlString, out Color color)... | UnityCsReference/Runtime/Export/Math/ColorUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/ColorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 824
} | 541 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/Export/Networking/Ping.bindings.h")]
public sealed partial class P... | UnityCsReference/Runtime/Export/Networking/Ping.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Networking/Ping.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 777
} | 542 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
namespace Unity.Profiling
{
[RequiredByNativeCode]
[AttributeUsage(AttributeTargets.Method | ... | UnityCsReference/Runtime/Export/Profiler/IgnoredByDeepProfilerAttribute.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Profiler/IgnoredByDeepProfilerAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 147
} | 543 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
namespace UnityEngine.Rendering
{
public enum GizmoSubset
{
PreImageEffects = 0,
PostIm... | UnityCsReference/Runtime/Export/RenderPipeline/GizmoSubset.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/GizmoSubset.cs",
"repo_id": "UnityCsReference",
"token_count": 121
} | 544 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering
{
// Must match GfxRenderTargetBlendState on C... | UnityCsReference/Runtime/Export/RenderPipeline/RenderTargetBlendState.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/RenderTargetBlendState.cs",
"repo_id": "UnityCsReference",
"token_count": 2163
} | 545 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Rendering
{
[Flags]
enum VisibleLightFlags
{
IntersectsNearPlane = 1 << 0,
IntersectsFarPlane = 1 <... | UnityCsReference/Runtime/Export/RenderPipeline/VisibleLightFlags.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/VisibleLightFlags.cs",
"repo_id": "UnityCsReference",
"token_count": 143
} | 546 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using Unity.Collections.LowLevel.Unsafe;
using Un... | UnityCsReference/Runtime/Export/Scripting/AsyncInstantiateOperation.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/AsyncInstantiateOperation.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1833
} | 547 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Threading;
namespace UnityEngine
{
public class AwaitableCompletionSource
{
volatile int _state; // 0: not raise, 1: rai... | UnityCsReference/Runtime/Export/Scripting/AwaitableCompletionSource.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/AwaitableCompletionSource.cs",
"repo_id": "UnityCsReference",
"token_count": 1716
} | 548 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEn... | UnityCsReference/Runtime/Export/Scripting/FailedToLoadScriptObject.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/FailedToLoadScriptObject.cs",
"repo_id": "UnityCsReference",
"token_count": 224
} | 549 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
namespace UnityEngine
{
// Waits until the end of the frame after all cameras and GUI is rendered, just before displaying the fram... | UnityCsReference/Runtime/Export/Scripting/WaitForEndOfFrame.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/WaitForEndOfFrame.cs",
"repo_id": "UnityCsReference",
"token_count": 129
} | 550 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Rendering;
using System.Runtime.InteropSe... | UnityCsReference/Runtime/Export/Shaders/ComputeShader.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/ComputeShader.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2839
} | 551 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Rendering
{
public partial struct ShaderKeyword
{
[Obsolete(@"GetKeywordType is deprecated. Only global keyword... | UnityCsReference/Runtime/Export/Shaders/ShaderKeyword.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/ShaderKeyword.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 774
} | 552 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine;
// Requirements:
//
// - Contain consistent precisi... | UnityCsReference/Runtime/Export/Time/DiscreteTime.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Time/DiscreteTime.cs",
"repo_id": "UnityCsReference",
"token_count": 6243
} | 553 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using Unity.Burst;
using System.Diagnostics;
using Sy... | UnityCsReference/Runtime/Export/Unsafe/UnsafeUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Unsafe/UnsafeUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 2391
} | 554 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Jobs
{
[NativeType(Header = "Runtim... | UnityCsReference/Runtime/Jobs/ScriptBindings/JobHandle.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Jobs/ScriptBindings/JobHandle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2047
} | 555 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
namespace UnityEngine.Bindings
{
internal readonly struct ArrayHandleOnStack
{
[UnmanagedFuncti... | UnityCsReference/Runtime/Scripting/Marshalling/ArrayHandleOnStack.cs/0 | {
"file_path": "UnityCsReference/Runtime/Scripting/Marshalling/ArrayHandleOnStack.cs",
"repo_id": "UnityCsReference",
"token_count": 955
} | 556 |
# 社区贡献指南
## 入门
github环境安装和搭建:
* [(0基础科普)写给新手的金群重制版github使用教程](https://github.com/jynew/jynew/wiki/%E5%86%99%E7%BB%99%E6%96%B0%E6%89%8B%E7%9A%84%E9%87%91%E7%BE%A4%E9%87%8D%E5%88%B6%E7%89%88github%E4%BD%BF%E7%94%A8%E6%95%99%E7%A8%8B)<br>
* [(进阶版) SourceTree git使用相关教程](https://github.com/jynew/jynew/wiki/1.6Git%E6%8B%8... | jynew/CONTRIBUTING.md/0 | {
"file_path": "jynew/CONTRIBUTING.md",
"repo_id": "jynew",
"token_count": 1470
} | 557 |
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| jynew/jyx2/Assets/3D/Animal pack deluxe/Animations.meta/0 | {
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"repo_id": "jynew",
"token_count": 76
} | 558 |
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100000: Viper_Back_01_01SHJnt
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