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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; // specific enu...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedDefaultEnumBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.UIElements.Debugger { class EventLog { public List<EventLogLine> lines { get; } = new List<...
UnityCsReference/Modules/UIElementsEditor/Debugger/Events/EventLog.cs/0
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515
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements....
UnityCsReference/Modules/UIElementsEditor/Debugger/StylePropertyDebugger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; namespace UnityEditor.U...
UnityCsReference/Modules/UIElementsEditor/Tooltip.cs/0
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517
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using UnityEngine.UIElements; namespace UnityEditor.UIElements { class UxmlAssetAttribut...
UnityCsReference/Modules/UIElementsEditor/UXMLAssetAttributeCache.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class DropdownFieldSnipp...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/DropdownFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class ObjectFieldSnippet : E...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ObjectFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class UnsignedLongFieldSnippet : ElementSnippet<UnsignedLongFieldSnippet> ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/UnsignedLongFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Analytics { [RequiredByNativeCode] public enum AnalyticsSessionState { ...
UnityCsReference/Modules/UnityAnalytics/Public/AnalyticsSessionInfo.bindings.cs/0
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522
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/TestAnalytics.cs/0
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523
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; using UnityEngine.Networking; using System; using System.Collections.Generic; namespace UnityEditor.Connect { ///...
UnityCsReference/Modules/UnityConnectEditor/Common/ServicesConfiguration.cs/0
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524
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Connect { /// <summary> /// Class to contain config stuff for the Analytics service, URLs and such. /// </summary> internal cl...
UnityCsReference/Modules/UnityConnectEditor/Services/AnalyticsConfiguration.cs/0
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525
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; using Object = Uni...
UnityCsReference/Modules/UnityEditorAnalyticsEditor/BuildEventsHandler.cs/0
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526
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngineInternal; using Unity.Collections; namespace UnityEngine.Networkin...
UnityCsReference/Modules/UnityWebRequestAudio/Public/DownloadHandlerAudio.bindings.cs/0
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527
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine.Scripting; namesp...
UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VFXExpressionMesh.bindings.cs/0
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528
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityEngine.Video; using Un...
UnityCsReference/Modules/Video/Public/ScriptBindings/VideoClipPlayable.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Events; using UnityEngine.Scripting; using UnityEngine.Rendering; using UsedByNativeCodeAttribute = Unit...
UnityCsReference/Modules/XR/Subsystems/Display/XRDisplaySubsystem.bindings.cs/0
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530
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using UnityEngine; using System.ComponentModel; namespace UnityEngine.Assertions { [DebuggerStepThrough] public sta...
UnityCsReference/Runtime/Export/Assertions/Assert/AssertBase.cs/0
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531
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace Unity.Burst { [RequireAttributeUsages] [AttributeUsage(AttributeTargets.Method)] public class Burs...
UnityCsReference/Runtime/Export/Burst/BurstAuthorizedExternalMethodAttribute.cs/0
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532
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Experimental.Rendering { public abstract class ScriptableRuntimeReflectionSystem : IScriptableRuntimeReflectionSystem {...
UnityCsReference/Runtime/Export/Camera/ScriptableRuntimeReflectionSystem.cs/0
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533
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngineInternal; using UnityEngine.Bindings; namespace UnityEngine.Diagnostics { public enum ForcedCrashCategory { AccessV...
UnityCsReference/Runtime/Export/Diagnostics/DiagnosticsUtils.bindings.cs/0
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534
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine.Playables { [Serializable] [RequiredByNativeCode] public abstract c...
UnityCsReference/Runtime/Export/Director/PlayableBehaviour.cs/0
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535
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace Unity...
UnityCsReference/Runtime/Export/Geometry/Plane.cs/0
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536
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using ShadowCastingMode = UnityEngine.Rendering.ShadowCastingMode; using LightProbeUsage = UnityEngine.Rendering.LightProbeUsage; using UnityEngine....
UnityCsReference/Runtime/Export/Graphics/Graphics.deprecated.cs/0
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537
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { public enum LODFadeMode { ...
UnityCsReference/Runtime/Export/Graphics/LOD.bindings.cs/0
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538
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections; namespace UnityEngine.Rendering { public partial class CommandBuffer { [Ob...
UnityCsReference/Runtime/Export/Graphics/RenderingCommandBuffer.deprecated.cs/0
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539
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { // How should the custom cursor be rendered public enum CursorMode { // Use hardware cursor...
UnityCsReference/Runtime/Export/Input/Cursor.bindings.cs/0
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540
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public partial class ColorUtility { public static bool TryParseHtmlString(string htmlString, out Color color)...
UnityCsReference/Runtime/Export/Math/ColorUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Export/Networking/Ping.bindings.h")] public sealed partial class P...
UnityCsReference/Runtime/Export/Networking/Ping.bindings.cs/0
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542
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; namespace Unity.Profiling { [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Method | ...
UnityCsReference/Runtime/Export/Profiler/IgnoredByDeepProfilerAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { public enum GizmoSubset { PreImageEffects = 0, PostIm...
UnityCsReference/Runtime/Export/RenderPipeline/GizmoSubset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Rendering; namespace UnityEngine.Rendering { // Must match GfxRenderTargetBlendState on C...
UnityCsReference/Runtime/Export/RenderPipeline/RenderTargetBlendState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Rendering { [Flags] enum VisibleLightFlags { IntersectsNearPlane = 1 << 0, IntersectsFarPlane = 1 <...
UnityCsReference/Runtime/Export/RenderPipeline/VisibleLightFlags.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Threading; using Unity.Collections.LowLevel.Unsafe; using Un...
UnityCsReference/Runtime/Export/Scripting/AsyncInstantiateOperation.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Threading; namespace UnityEngine { public class AwaitableCompletionSource { volatile int _state; // 0: not raise, 1: rai...
UnityCsReference/Runtime/Export/Scripting/AwaitableCompletionSource.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using UnityEn...
UnityCsReference/Runtime/Export/Scripting/FailedToLoadScriptObject.cs/0
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549
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; namespace UnityEngine { // Waits until the end of the frame after all cameras and GUI is rendered, just before displaying the fram...
UnityCsReference/Runtime/Export/Scripting/WaitForEndOfFrame.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Rendering; using System.Runtime.InteropSe...
UnityCsReference/Runtime/Export/Shaders/ComputeShader.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Rendering { public partial struct ShaderKeyword { [Obsolete(@"GetKeywordType is deprecated. Only global keyword...
UnityCsReference/Runtime/Export/Shaders/ShaderKeyword.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine; // Requirements: // // - Contain consistent precisi...
UnityCsReference/Runtime/Export/Time/DiscreteTime.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using System.Runtime.InteropServices; using System.Collections.Generic; using Unity.Burst; using System.Diagnostics; using Sy...
UnityCsReference/Runtime/Export/Unsafe/UnsafeUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace Unity.Jobs { [NativeType(Header = "Runtim...
UnityCsReference/Runtime/Jobs/ScriptBindings/JobHandle.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.Bindings { internal readonly struct ArrayHandleOnStack { [UnmanagedFuncti...
UnityCsReference/Runtime/Scripting/Marshalling/ArrayHandleOnStack.cs/0
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# 社区贡献指南 ## 入门 github环境安装和搭建: * [(0基础科普)写给新手的金群重制版github使用教程](https://github.com/jynew/jynew/wiki/%E5%86%99%E7%BB%99%E6%96%B0%E6%89%8B%E7%9A%84%E9%87%91%E7%BE%A4%E9%87%8D%E5%88%B6%E7%89%88github%E4%BD%BF%E7%94%A8%E6%95%99%E7%A8%8B)<br> * [(进阶版) SourceTree git使用相关教程](https://github.com/jynew/jynew/wiki/1.6Git%E6%8B%8...
jynew/CONTRIBUTING.md/0
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