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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using MinMaxCurve = UnityEngine.ParticleSystem.MinMaxCurve; using MinMaxCurveBlittable = UnityEngine.ParticleSystem.MinMaxCurveBlittable...
UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemForceField.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Linq; namespace UnityEditor { internal class InitialModuleUI : ModuleUI { public SerializedProperty m_LengthInSec; ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/InitialModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using UnityEngine.U2D; using UnityEditor.U2D; namespace UnityEditor { class UVModuleUI : ModuleUI { S...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/UVModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEngine { // The [[ConfigurableJoint]] attempts to attain position / velocity targets based on this fl...
UnityCsReference/Modules/Physics/Managed/JointConstraints.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityEn...
UnityCsReference/Modules/Physics/ScriptBindings/ImmediatePhysics.bindings.cs/0
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418
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine { public enum RigidbodyConstraints { None = 0, FreezePosition...
UnityCsReference/Modules/Physics/ScriptBindings/Rigidbody.bindings.cs/0
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419
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { [CustomEditor(typeof(EdgeCollider2D))] [CanEditMultipleObjects] class Edge...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EdgeCollider2DEditor.cs/0
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420
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(HingeJoint2D))] [CanEditMultipleObjects] internal class HingeJoint2D...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/HingeJoint2DEditor.cs/0
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421
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor { [EditorTool("Articulation Body Joint Limit Tool", t...
UnityCsReference/Modules/PhysicsEditor/ArticulationBodyJointLimitTool.cs/0
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422
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { public partial class PhysicsDebugWindow : EditorWindow { private void DrawInternalTab() { ...
UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowInternal.cs/0
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423
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Presets { class PresetManagerPostProcessor : AssetPostprocessor { public override int GetPostprocessOrder() { ...
UnityCsReference/Modules/PresetsEditor/PresetManagerPostProcessor.cs/0
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424
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using JetBrains.Annotations; using UnityEditorInternal; using UnityEditor.Profiling; using UnityEngine; using Unit...
UnityCsReference/Modules/ProfilerEditor/ProfilerOutOfProcess/ProfilerRoleProvider.cs/0
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425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Profiling.Editor.UI { class BottlenecksDetailsViewModel { public const int k_DescriptionLinkId_CpuTimeline = 1; ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Data/BottlenecksDetailsViewModel.cs/0
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426
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Profiling.Editor; namespace UnityEditor.Profiling { [System.Serializable] struct ProfilerCounterData { ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCounterData.cs/0
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427
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditorInternal.Profiling { internal class ProfilerFrameTimingUtility { /// <summary> /// Calculates the time offset, in milli...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/ProfilerFrameTimingUtility.cs/0
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428
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { int...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemoryElementDataManager.cs/0
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429
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using Unity.Profiling.Editor; using UnityEngine; using UnityEditor.Profiling; using UnityEdit...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/VirtualTexturing/VirtualTexturingProfilerModule.cs/0
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430
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements; namespace Unity.Profiling.Editor.UI { // Base view controller class. A view contr...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ViewControllerSystem/ViewController.cs/0
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431
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Properties { public static partial class PropertyContainer { class GetValueVisitor<TSrcValue> : PathVisitor {...
UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+GetValue.cs/0
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432
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// Base class for implementing a static property bag for a spec...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/ContainerPropertyBag.cs/0
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433
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// Implement this interface to filter visitation for a specific <see cref="TContainer"/> and <see cref="TValue"/...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IExcludePropertyAdapter.cs/0
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434
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; namespace UnityEditor.Search { class SearchResultCollection : ICollection<SearchResult> { ...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchResultCollection.cs/0
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435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; namespace UnityEditor.Search.Providers ...
UnityCsReference/Modules/QuickSearch/Editor/Providers/ObjectQueryEngine.cs/0
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436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { class QueryTextFieldBlock : QueryBlock { private ISearchField m_Sea...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryTextFieldBlock.cs/0
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437
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; namespace UnityEditor.Search { class NestedQueryEnumerable<T> : IQueryEnumerable<T> { I...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/NestedQueryEnumerable.cs/0
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438
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace UnityEditor.Search { enum...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryTokenizer.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryTokenizer.cs", "repo_id": "UnityCsReference", "token_count": 16563 }
439
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Reflection; using UnityEditor.Utils; u...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/EnvarEvaluators.cs/0
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440
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Search { static partial class Parsers { [SearchExpressionParser("named", BuiltinParserPrior...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/NamedExpressionParser.cs/0
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441
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; namespace UnityEditor.Search { /// <summary> ...
UnityCsReference/Modules/QuickSearch/Editor/SearchItem.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { public static class ItemSe...
UnityCsReference/Modules/QuickSearch/Editor/Selectors/ItemSelectors.cs/0
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443
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Concurrent; namespace UnityEditor.Search { public static class Dispatcher { readonly struct Task { ...
UnityCsReference/Modules/QuickSearch/Editor/UI/Dispatcher.cs/0
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444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEd...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchElement.cs/0
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445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Search; using UnityEngine.UIElements; names...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchToolbar.cs/0
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446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.IMGUI.Controls; using UnityEditor.Search; using UnityEngine; namespace UnityEditor.SceneTemplate ...
UnityCsReference/Modules/SceneTemplateEditor/ListSelectionWindow.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Overlays; using UnityEditor.ShortcutManagement; using UnityEditor.Toolbars; using UnityEditor.UIEl...
UnityCsReference/Modules/SceneView/CameraOverlay.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/C...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/CustomizationPointImplementation.bindings.cs/0
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449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/Namespace.h")] internal struct ...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Namespace.bindings.cs/0
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450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/S...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/StructField.bindings.cs/0
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451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.ShortcutManagement { class Discovery : IDiscovery ...
UnityCsReference/Modules/ShortcutManagerEditor/Discovery.cs/0
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452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; namespace UnityEditor.ShortcutManagement { publi...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutEntry.cs/0
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453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.U2D; namespace UnityEditor.U2D { [CustomEditor(typeof(SpriteShapeRenderer))] [CanEditMultipleObjects] internal cla...
UnityCsReference/Modules/SpriteShapeEditor/Managed/SpriteShapeRendererEditor.cs/0
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454
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /* using scm=System.ComponentModel; using uei=UnityEngine.Internal; using RequiredByNativeCodeAttribute=UnityEngine.Scripting.RequiredByNativeCodeAttribute; using U...
UnityCsReference/Modules/Substance/SubstanceUtility.cs/0
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455
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine { public static partial class SubsystemManager { [Obsolete("Use GetSubsystems...
UnityCsReference/Modules/Subsystems/SubsystemManager.deprecated.cs/0
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456
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Experimental.Rendering; using UnityEngine.Serialization; namespace UnityEditor { [AssetFileNameExtension("brush")] int...
UnityCsReference/Modules/TerrainEditor/Brush/Brush.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { [FilePath("Library/TerrainTools/S...
UnityCsReference/Modules/TerrainEditor/PaintTools/SetHeightTool.cs/0
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458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine.Pro...
UnityCsReference/Modules/TextCoreFontEngine/Managed/FontEngine.bindings.cs/0
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459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Jobs.LowLevel.Unsafe; namespace UnityEngine.TextCore.Text { static class MaterialManager { static Dic...
UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialManager.cs/0
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460
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.TextCore.Text { public enum ColorGradientMode { Single, HorizontalGradient, ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextColorGradient.cs/0
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461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Profiling; using UnityEngine.TextCore.LowLevel; namespace UnityEngine.TextCore.Text { [VisibleToOth...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorPreferredValues.cs/0
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462
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Globalization; using System.Threading; using System.IO; using System.Text.RegularExpressions; using UnityEngine; usin...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetCreatorWindow.cs/0
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463
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.TextCore.LowLevel; namespace UnityEditor.TextCore.Text { class SerializedPropertyHolder ...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SerializedPropertyHolder.cs/0
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464
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; using UnityEditorInternal; using System.Collections.Generic; namespace UnityEditor.TextCore.Text { [Custom...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextSpriteAssetEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; using System; using System.Runtime.InteropServices; using UnityEngine.Bi...
UnityCsReference/Modules/Tilemap/ScriptBindings/Tilemap.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Profiling; using UnityEditor; namespace TreeEditor { // // Leaf group // [Sy...
UnityCsReference/Modules/TreeEditor/Includes/TreeGroupLeaf.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace UnityEditor.UIAutomation { class ClickOverTime ...
UnityCsReference/Modules/UIAutomationEditor/ClickOverTime.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.IO; using UnityEditor; namespace Unity.UI.Builder { [Serializable] class BuilderDocumentSettings { ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderStyleSheetsContextMenu : BuilderElementContextMenu { public Builde...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsContextMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.UI.Builder { /// <summary> /// Toggle in a completer that indicates whether only compatible results should be...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/ShowOnlyCompatibleResultsToggle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderL...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibrary.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderT...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderTransformer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { // TODO: Hack. We need this because EditorGUIUti...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderEditorUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class Bui...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlIntAttributeField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; using PopupWindow ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/CategoryDropdownField/CategoryDropdownField+WindowContent.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.UIElements; namespace Unity.UI.Builder { internal class BuilderVisualTreeAssetImporter : UXMLImporterImpl { pu...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Importers/BuilderVisualTreeAssetImporter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { /// <summary> /// Control that displays, using the appropriate ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FieldStatusIndicator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class StyleFieldPopupWindow : EditorWin...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleFieldPopupWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI....
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleRuleExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { // HACK: We need a valid UIElement now that selection state is stored inside the live ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/UnityUIBuilderSelectionMarker/UnityUIBuilderSelectionMarker.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct BackgroundRepeat { internal class PropertyBag : ContainerPropertyB...
UnityCsReference/Modules/UIElements/Core/BackgroundRepeat.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Internal; namespace UnityEngine.UIElements { // Important Note: // Data binding uses the UxmlSerialization system and does ...
UnityCsReference/Modules/UIElements/Core/Bindings/DataBinding.Factory.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using Unity.Hierarchy; using Unity.Profiling; using UnityEngine.Bindings; namespace Unity...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/BaseTreeViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { class ReusableListViewItem : ReusableCollectionItem { static readonly string k_SortingDisablesReor...
UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableListViewItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summary> /// A <see cref="...
UnityCsReference/Modules/UIElements/Core/Controls/BoundsIntField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Unity.Properties; using UnityEngine.UIElements.StyleSheets; namespace ...
UnityCsReference/Modules/UIElements/Core/Controls/Image.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using UnityEngine.Internal; namespace UnityEngine.UIElements { /// <summary> /// ...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/Columns.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// A vertical or horizontal scrol...
UnityCsReference/Modules/UIElements/Core/Controls/Scroller.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; namespace UnityEngine.UIElements { /// <summary> /// Makes a text field for entering an unsigned integer. For mor...
UnityCsReference/Modules/UIElements/Core/Controls/UnsignedIntegerField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using System.Linq; namespace UnityEngine.UIElements { internal interface IDragAndDropController<in ...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDropController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using JetBrains.Annotations; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements { /// ...
UnityCsReference/Modules/UIElements/Core/Events/EventBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Interface for all navigation events. /// </summary> public interface INavigationEvent { ...
UnityCsReference/Modules/UIElements/Core/Events/NavigationEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// A collection of static methods that provide simple World, Screen, and Panel coordinate transformations....
UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimePanelUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Represents an operation that the user is trying to accomplish through a specific input m...
UnityCsReference/Modules/UIElements/Core/KeyboardNavigationManipulator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // ReSharper disable FieldCanBeMadeReadOnly.Local using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace UnityEngine...
UnityCsReference/Modules/UIElements/Core/Layout/Model/FixedBuffer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] struct LayoutSize { public float width; ...
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutSize.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using Unity.Jobs; namespace UnityEngine.UIElements.UIR { [NativeHeader("Modules/UIElements/Core/Native/Renderer/UIRen...
UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRendererJobProcessor.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements.UIR { static class CommandManipulator { static bool IsParentOrAncestorOf(this VisualElement ve, Visu...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRCommandManipulator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Collections; using Unity.C...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationNode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; namespace UnityEngine.UIElements.UIR { class TextureSlotManager { static TextureSlotManager() { ...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureSlotManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements.Experimental; using UnityEngine.UIElements.StyleSheets; namespace UnityEngine.UIElemen...
UnityCsReference/Modules/UIElements/Core/Style/ComputedTransitions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleDataStructs.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct Scale { internal class PropertyBag : ContainerPropertyBag<Scale> ...
UnityCsReference/Modules/UIElements/Core/Style/Scale.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a li...
UnityCsReference/Modules/UIElements/Core/Style/StyleList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Assertions; using UnityEngine.UIElements.Experimental; using UnityEngine.UIElements.StyleSheets; ...
UnityCsReference/Modules/UIElements/Core/StylePropertyAnimation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal enum StyleSelectorType {...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Represents a style sheet that's assembled from other style sheets. /// </summary> ...
UnityCsReference/Modules/UIElements/Core/StyleSheets/ThemeStyleSheet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEngine.UIElements { /// <summary> /// Script interface for <see cref="VisualElement"/> text-shadow style pr...
UnityCsReference/Modules/UIElements/Core/TextShadow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using System.Text; using UnityEngine.Pool; using UnityEngine.Serialization; namespace Uni...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlDescriptionRegistry.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements { /// <summary> /// Base class ...
UnityCsReference/Modules/UIElements/Core/VisualElementAnimation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { //Keep in sync with HierarchyChangeType in HierarchyChangeType.h internal enum HierarchyChangeType { ...
UnityCsReference/Modules/UIElements/Core/VisualTreeHierarchyTracker.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.UIElements; /// <summary> /// The <see cref="VisualNodeHandl...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeHandle.bindings.cs/0
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