text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using MinMaxCurve = UnityEngine.ParticleSystem.MinMaxCurve;
using MinMaxCurveBlittable = UnityEngine.ParticleSystem.MinMaxCurveBlittable... | UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemForceField.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/ScriptBindings/ParticleSystemForceField.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1211
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Linq;
namespace UnityEditor
{
internal class InitialModuleUI : ModuleUI
{
public SerializedProperty m_LengthInSec;
... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/InitialModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/InitialModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 9755
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
using UnityEngine.U2D;
using UnityEditor.U2D;
namespace UnityEditor
{
class UVModuleUI : ModuleUI
{
S... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/UVModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/UVModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 7237
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
namespace UnityEngine
{
// The [[ConfigurableJoint]] attempts to attain position / velocity targets based on this fl... | UnityCsReference/Modules/Physics/Managed/JointConstraints.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/Managed/JointConstraints.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 458
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityEn... | UnityCsReference/Modules/Physics/ScriptBindings/ImmediatePhysics.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/ImmediatePhysics.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1361
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine
{
public enum RigidbodyConstraints
{
None = 0,
FreezePosition... | UnityCsReference/Modules/Physics/ScriptBindings/Rigidbody.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Rigidbody.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4327
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
[CustomEditor(typeof(EdgeCollider2D))]
[CanEditMultipleObjects]
class Edge... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EdgeCollider2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/EdgeCollider2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1366
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(HingeJoint2D))]
[CanEditMultipleObjects]
internal class HingeJoint2D... | UnityCsReference/Modules/Physics2DEditor/Managed/Joints/HingeJoint2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/HingeJoint2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 379
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor
{
[EditorTool("Articulation Body Joint Limit Tool", t... | UnityCsReference/Modules/PhysicsEditor/ArticulationBodyJointLimitTool.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/ArticulationBodyJointLimitTool.cs",
"repo_id": "UnityCsReference",
"token_count": 8105
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
public partial class PhysicsDebugWindow : EditorWindow
{
private void DrawInternalTab()
{
... | UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowInternal.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindowInternal.cs",
"repo_id": "UnityCsReference",
"token_count": 273
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Presets
{
class PresetManagerPostProcessor : AssetPostprocessor
{
public override int GetPostprocessOrder()
{
... | UnityCsReference/Modules/PresetsEditor/PresetManagerPostProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsEditor/PresetManagerPostProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 321
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using JetBrains.Annotations;
using UnityEditorInternal;
using UnityEditor.Profiling;
using UnityEngine;
using Unit... | UnityCsReference/Modules/ProfilerEditor/ProfilerOutOfProcess/ProfilerRoleProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerOutOfProcess/ProfilerRoleProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 9087
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Profiling.Editor.UI
{
class BottlenecksDetailsViewModel
{
public const int k_DescriptionLinkId_CpuTimeline = 1;
... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Data/BottlenecksDetailsViewModel.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Details/Data/BottlenecksDetailsViewModel.cs",
"repo_id": "UnityCsReference",
"token_count": 462
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.Profiling.Editor;
namespace UnityEditor.Profiling
{
[System.Serializable]
struct ProfilerCounterData
{
... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCounterData.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCounterData.cs",
"repo_id": "UnityCsReference",
"token_count": 872
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditorInternal.Profiling
{
internal class ProfilerFrameTimingUtility
{
/// <summary>
/// Calculates the time offset, in milli... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/ProfilerFrameTimingUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/ProfilerFrameTimingUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 1068
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
int... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemoryElementDataManager.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/MemoryElementDataManager.cs",
"repo_id": "UnityCsReference",
"token_count": 2471
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using Unity.Profiling.Editor;
using UnityEngine;
using UnityEditor.Profiling;
using UnityEdit... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/VirtualTexturing/VirtualTexturingProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/VirtualTexturing/VirtualTexturingProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 935
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor.UI
{
// Base view controller class. A view contr... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ViewControllerSystem/ViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ViewControllerSystem/ViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 1264
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Properties
{
public static partial class PropertyContainer
{
class GetValueVisitor<TSrcValue> : PathVisitor
{... | UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+GetValue.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Algorithms/PropertyContainer+GetValue.cs",
"repo_id": "UnityCsReference",
"token_count": 4729
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace Unity.Properties
{
/// <summary>
/// Base class for implementing a static property bag for a spec... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/ContainerPropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/ContainerPropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 1109
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Properties
{
/// <summary>
/// Implement this interface to filter visitation for a specific <see cref="TContainer"/> and <see cref="TValue"/... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IExcludePropertyAdapter.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/Adapters/IExcludePropertyAdapter.cs",
"repo_id": "UnityCsReference",
"token_count": 1639
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.Search
{
class SearchResultCollection : ICollection<SearchResult>
{
... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchResultCollection.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchResultCollection.cs",
"repo_id": "UnityCsReference",
"token_count": 727
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEngine;
namespace UnityEditor.Search.Providers
... | UnityCsReference/Modules/QuickSearch/Editor/Providers/ObjectQueryEngine.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/ObjectQueryEngine.cs",
"repo_id": "UnityCsReference",
"token_count": 10676
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class QueryTextFieldBlock : QueryBlock
{
private ISearchField m_Sea... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryTextFieldBlock.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryTextFieldBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 693
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.Search
{
class NestedQueryEnumerable<T> : IQueryEnumerable<T>
{
I... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/NestedQueryEnumerable.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/NestedQueryEnumerable.cs",
"repo_id": "UnityCsReference",
"token_count": 895
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace UnityEditor.Search
{
enum... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryTokenizer.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryTokenizer.cs",
"repo_id": "UnityCsReference",
"token_count": 16563
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEditor.Utils;
u... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/EnvarEvaluators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/EnvarEvaluators.cs",
"repo_id": "UnityCsReference",
"token_count": 3428
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Search
{
static partial class Parsers
{
[SearchExpressionParser("named", BuiltinParserPrior... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/NamedExpressionParser.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/NamedExpressionParser.cs",
"repo_id": "UnityCsReference",
"token_count": 1357
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
namespace UnityEditor.Search
{
/// <summary>
... | UnityCsReference/Modules/QuickSearch/Editor/SearchItem.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchItem.cs",
"repo_id": "UnityCsReference",
"token_count": 9997
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
public static class ItemSe... | UnityCsReference/Modules/QuickSearch/Editor/Selectors/ItemSelectors.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Selectors/ItemSelectors.cs",
"repo_id": "UnityCsReference",
"token_count": 3847
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Concurrent;
namespace UnityEditor.Search
{
public static class Dispatcher
{
readonly struct Task
{
... | UnityCsReference/Modules/QuickSearch/Editor/UI/Dispatcher.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/Dispatcher.cs",
"repo_id": "UnityCsReference",
"token_count": 1847
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEd... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchElement.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchElement.cs",
"repo_id": "UnityCsReference",
"token_count": 5991
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Search;
using UnityEngine.UIElements;
names... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchToolbar.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchToolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 3309
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
using UnityEditor.Search;
using UnityEngine;
namespace UnityEditor.SceneTemplate
... | UnityCsReference/Modules/SceneTemplateEditor/ListSelectionWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/ListSelectionWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2358
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Overlays;
using UnityEditor.ShortcutManagement;
using UnityEditor.Toolbars;
using UnityEditor.UIEl... | UnityCsReference/Modules/SceneView/CameraOverlay.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneView/CameraOverlay.cs",
"repo_id": "UnityCsReference",
"token_count": 10628
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/C... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/CustomizationPointImplementation.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/CustomizationPointImplementation.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1718
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/Namespace.h")]
internal struct ... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Namespace.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Namespace.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1414
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/S... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/StructField.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/StructField.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2584
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
class Discovery : IDiscovery
... | UnityCsReference/Modules/ShortcutManagerEditor/Discovery.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/Discovery.cs",
"repo_id": "UnityCsReference",
"token_count": 2250
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShortcutManagement
{
publi... | UnityCsReference/Modules/ShortcutManagerEditor/ShortcutEntry.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutEntry.cs",
"repo_id": "UnityCsReference",
"token_count": 3283
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.U2D;
namespace UnityEditor.U2D
{
[CustomEditor(typeof(SpriteShapeRenderer))]
[CanEditMultipleObjects]
internal cla... | UnityCsReference/Modules/SpriteShapeEditor/Managed/SpriteShapeRendererEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/SpriteShapeEditor/Managed/SpriteShapeRendererEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1695
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/*
using scm=System.ComponentModel;
using uei=UnityEngine.Internal;
using RequiredByNativeCodeAttribute=UnityEngine.Scripting.RequiredByNativeCodeAttribute;
using U... | UnityCsReference/Modules/Substance/SubstanceUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/Substance/SubstanceUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 5201
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine
{
public static partial class SubsystemManager
{
[Obsolete("Use GetSubsystems... | UnityCsReference/Modules/Subsystems/SubsystemManager.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/SubsystemManager.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 615
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Serialization;
namespace UnityEditor
{
[AssetFileNameExtension("brush")]
int... | UnityCsReference/Modules/TerrainEditor/Brush/Brush.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Brush/Brush.cs",
"repo_id": "UnityCsReference",
"token_count": 3309
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEditor.ShortcutManagement;
namespace UnityEditor.TerrainTools
{
[FilePath("Library/TerrainTools/S... | UnityCsReference/Modules/TerrainEditor/PaintTools/SetHeightTool.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/SetHeightTool.cs",
"repo_id": "UnityCsReference",
"token_count": 3738
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using UnityEngine.Pro... | UnityCsReference/Modules/TextCoreFontEngine/Managed/FontEngine.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreFontEngine/Managed/FontEngine.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 47835
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.Jobs.LowLevel.Unsafe;
namespace UnityEngine.TextCore.Text
{
static class MaterialManager
{
static Dic... | UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialManager.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/MaterialManager.cs",
"repo_id": "UnityCsReference",
"token_count": 3096
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.TextCore.Text
{
public enum ColorGradientMode
{
Single,
HorizontalGradient,
... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextColorGradient.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/TextColorGradient.cs",
"repo_id": "UnityCsReference",
"token_count": 963
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Profiling;
using UnityEngine.TextCore.LowLevel;
namespace UnityEngine.TextCore.Text
{
[VisibleToOth... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorPreferredValues.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorPreferredValues.cs",
"repo_id": "UnityCsReference",
"token_count": 28331
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Globalization;
using System.Threading;
using System.IO;
using System.Text.RegularExpressions;
using UnityEngine;
usin... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetCreatorWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/FontAssetCreatorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 49974
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.TextCore.LowLevel;
namespace UnityEditor.TextCore.Text
{
class SerializedPropertyHolder ... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SerializedPropertyHolder.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/SerializedPropertyHolder.cs",
"repo_id": "UnityCsReference",
"token_count": 196
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEditor.TextCore.Text
{
[Custom... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextSpriteAssetEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextSpriteAssetEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 22509
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bi... | UnityCsReference/Modules/Tilemap/ScriptBindings/Tilemap.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Tilemap/ScriptBindings/Tilemap.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 9775
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEditor;
namespace TreeEditor
{
//
// Leaf group
//
[Sy... | UnityCsReference/Modules/TreeEditor/Includes/TreeGroupLeaf.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeGroupLeaf.cs",
"repo_id": "UnityCsReference",
"token_count": 15816
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace UnityEditor.UIAutomation
{
class ClickOverTime
... | UnityCsReference/Modules/UIAutomationEditor/ClickOverTime.cs/0 | {
"file_path": "UnityCsReference/Modules/UIAutomationEditor/ClickOverTime.cs",
"repo_id": "UnityCsReference",
"token_count": 1239
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.IO;
using UnityEditor;
namespace Unity.UI.Builder
{
[Serializable]
class BuilderDocumentSettings
{
... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderDocumentSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 1288
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderStyleSheetsContextMenu : BuilderElementContextMenu
{
public Builde... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsContextMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderStyleSheetsContextMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 1345
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
/// <summary>
/// Toggle in a completer that indicates whether only compatible results should be... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/ShowOnlyCompatibleResultsToggle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/ShowOnlyCompatibleResultsToggle.cs",
"repo_id": "UnityCsReference",
"token_count": 600
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderL... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibrary.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibrary.cs",
"repo_id": "UnityCsReference",
"token_count": 5721
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderT... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderTransformer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderTransformer.cs",
"repo_id": "UnityCsReference",
"token_count": 3202
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
// TODO: Hack. We need this because EditorGUIUti... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderEditorUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderEditorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 1809
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class Bui... | UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlIntAttributeField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlIntAttributeField.cs",
"repo_id": "UnityCsReference",
"token_count": 2936
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using PopupWindow ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/CategoryDropdownField/CategoryDropdownField+WindowContent.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/CategoryDropdownField/CategoryDropdownField+WindowContent.cs",
"repo_id": "UnityCsReference",
"token_count": 11276
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderVisualTreeAssetImporter : UXMLImporterImpl
{
pu... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Importers/BuilderVisualTreeAssetImporter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Importers/BuilderVisualTreeAssetImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 207
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
/// <summary>
/// Control that displays, using the appropriate ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FieldStatusIndicator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/FieldStatusIndicator.cs",
"repo_id": "UnityCsReference",
"token_count": 2042
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class StyleFieldPopupWindow : EditorWin... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleFieldPopupWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleFieldPopupWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1157
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleRuleExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleRuleExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 1339
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
// HACK: We need a valid UIElement now that selection state is stored inside the live ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/UnityUIBuilderSelectionMarker/UnityUIBuilderSelectionMarker.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/UnityUIBuilderSelectionMarker/UnityUIBuilderSelectionMarker.cs",
"repo_id": "UnityCsReference",
"token_count": 459
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
public partial struct BackgroundRepeat
{
internal class PropertyBag : ContainerPropertyB... | UnityCsReference/Modules/UIElements/Core/BackgroundRepeat.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/BackgroundRepeat.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 568
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
// Important Note:
// Data binding uses the UxmlSerialization system and does ... | UnityCsReference/Modules/UIElements/Core/Bindings/DataBinding.Factory.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/DataBinding.Factory.cs",
"repo_id": "UnityCsReference",
"token_count": 1994
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Hierarchy;
using Unity.Profiling;
using UnityEngine.Bindings;
namespace Unity... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/BaseTreeViewController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/BaseTreeViewController.cs",
"repo_id": "UnityCsReference",
"token_count": 17196
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
class ReusableListViewItem : ReusableCollectionItem
{
static readonly string k_SortingDisablesReor... | UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableListViewItem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/ReusableListViewItem.cs",
"repo_id": "UnityCsReference",
"token_count": 1944
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summary>
/// A <see cref="... | UnityCsReference/Modules/UIElements/Core/Controls/BoundsIntField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/BoundsIntField.cs",
"repo_id": "UnityCsReference",
"token_count": 3467
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using Unity.Properties;
using UnityEngine.UIElements.StyleSheets;
namespace ... | UnityCsReference/Modules/UIElements/Core/Controls/Image.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Image.cs",
"repo_id": "UnityCsReference",
"token_count": 7576
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
/// <summary>
/// ... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/Columns.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/Columns.cs",
"repo_id": "UnityCsReference",
"token_count": 9435
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// A vertical or horizontal scrol... | UnityCsReference/Modules/UIElements/Core/Controls/Scroller.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Scroller.cs",
"repo_id": "UnityCsReference",
"token_count": 5702
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
namespace UnityEngine.UIElements
{
/// <summary>
/// Makes a text field for entering an unsigned integer. For mor... | UnityCsReference/Modules/UIElements/Core/Controls/UnsignedIntegerField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/UnsignedIntegerField.cs",
"repo_id": "UnityCsReference",
"token_count": 2492
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.UIElements
{
internal interface IDragAndDropController<in ... | UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDropController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDropController.cs",
"repo_id": "UnityCsReference",
"token_count": 3246
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEngine.UIElements.Experimental;
namespace UnityEngine.UIElements
{
/// ... | UnityCsReference/Modules/UIElements/Core/Events/EventBase.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/EventBase.cs",
"repo_id": "UnityCsReference",
"token_count": 9845
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for all navigation events.
/// </summary>
public interface INavigationEvent
{
... | UnityCsReference/Modules/UIElements/Core/Events/NavigationEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/NavigationEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 5966
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// A collection of static methods that provide simple World, Screen, and Panel coordinate transformations.... | UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimePanelUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimePanelUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 1563
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents an operation that the user is trying to accomplish through a specific input m... | UnityCsReference/Modules/UIElements/Core/KeyboardNavigationManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/KeyboardNavigationManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 2750
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// ReSharper disable FieldCanBeMadeReadOnly.Local
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace UnityEngine... | UnityCsReference/Modules/UIElements/Core/Layout/Model/FixedBuffer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/FixedBuffer.cs",
"repo_id": "UnityCsReference",
"token_count": 1763
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
struct LayoutSize
{
public float width;
... | UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutSize.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutSize.cs",
"repo_id": "UnityCsReference",
"token_count": 156
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using Unity.Jobs;
namespace UnityEngine.UIElements.UIR
{
[NativeHeader("Modules/UIElements/Core/Native/Renderer/UIRen... | UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRendererJobProcessor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRendererJobProcessor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 219
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements.UIR
{
static class CommandManipulator
{
static bool IsParentOrAncestorOf(this VisualElement ve, Visu... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRCommandManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRCommandManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 10313
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.C... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationNode.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationNode.cs",
"repo_id": "UnityCsReference",
"token_count": 4046
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
namespace UnityEngine.UIElements.UIR
{
class TextureSlotManager
{
static TextureSlotManager()
{
... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureSlotManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureSlotManager.cs",
"repo_id": "UnityCsReference",
"token_count": 2162
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements.Experimental;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEngine.UIElemen... | UnityCsReference/Modules/UIElements/Core/Style/ComputedTransitions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/ComputedTransitions.cs",
"repo_id": "UnityCsReference",
"token_count": 5556
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleDataStructs.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/StyleDataStructs.cs",
"repo_id": "UnityCsReference",
"token_count": 10197
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
public partial struct Scale
{
internal class PropertyBag : ContainerPropertyBag<Scale>
... | UnityCsReference/Modules/UIElements/Core/Style/Scale.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Scale.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 366
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
namespace UnityEngine.UIElements
{
/// <summary>
/// Style value that can be either a li... | UnityCsReference/Modules/UIElements/Core/Style/StyleList.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleList.cs",
"repo_id": "UnityCsReference",
"token_count": 1881
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Assertions;
using UnityEngine.UIElements.Experimental;
using UnityEngine.UIElements.StyleSheets;
... | UnityCsReference/Modules/UIElements/Core/StylePropertyAnimation.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StylePropertyAnimation.cs",
"repo_id": "UnityCsReference",
"token_count": 6583
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
internal enum StyleSelectorType
{... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorType.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorType.cs",
"repo_id": "UnityCsReference",
"token_count": 197
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents a style sheet that's assembled from other style sheets.
/// </summary>
... | UnityCsReference/Modules/UIElements/Core/StyleSheets/ThemeStyleSheet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/ThemeStyleSheet.cs",
"repo_id": "UnityCsReference",
"token_count": 213
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEngine.UIElements
{
/// <summary>
/// Script interface for <see cref="VisualElement"/> text-shadow style pr... | UnityCsReference/Modules/UIElements/Core/TextShadow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/TextShadow.cs",
"repo_id": "UnityCsReference",
"token_count": 1037
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using UnityEngine.Pool;
using UnityEngine.Serialization;
namespace Uni... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlDescriptionRegistry.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlDescriptionRegistry.cs",
"repo_id": "UnityCsReference",
"token_count": 3762
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.UIElements.Experimental;
namespace UnityEngine.UIElements
{
/// <summary>
/// Base class ... | UnityCsReference/Modules/UIElements/Core/VisualElementAnimation.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementAnimation.cs",
"repo_id": "UnityCsReference",
"token_count": 11330
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
//Keep in sync with HierarchyChangeType in HierarchyChangeType.h
internal enum HierarchyChangeType
{
... | UnityCsReference/Modules/UIElements/Core/VisualTreeHierarchyTracker.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualTreeHierarchyTracker.cs",
"repo_id": "UnityCsReference",
"token_count": 1962
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements;
/// <summary>
/// The <see cref="VisualNodeHandl... | UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeHandle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeHandle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 632
} | 513 |
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