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// Advanced customization parameters // To prevent overusing multi_compile keywords, these options are exposed here as they're one-time toggles (meaning you won't be toggling them at runtime) // Note that changes to this file will be lost when you update Beautify! Remember to revert this file to your preferences after...
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/// <summary> /// Copyright 2016-2018 Ramiro Oliva (Kronnect) - All rights reserved /// </summary> using UnityEngine; using System; using System.Collections; using System.Collections.Generic; namespace BeautifyEffect { [CreateAssetMenu(fileName = "BeautifyProfile", menuName = "Beautify Profile", order = 101)] ...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/3D/Snow")] public class CameraFilterPack_3D_Snow : MonoBehaviour { #region Varia...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Weather/Blizzard")] public class CameraFilterPack_Blizzard : MonoBehaviour { #r...
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//////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// using UnityEngine; using System.Collections; [ExecuteInEditMode] [AddComponentMenu ("Camera Filter Pack/Distortion/ShockWave")] public class CameraFilterPack_Distortion_ShockWave : Mon...
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