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// Advanced customization parameters
// To prevent overusing multi_compile keywords, these options are exposed here as they're one-time toggles (meaning you won't be toggling them at runtime)
// Note that changes to this file will be lost when you update Beautify! Remember to revert this file to your preferences after... | jynew/jyx2/Assets/3DScene/Post_Processing/Beautify/Resources/Shaders/BeautifyAdvancedParams.cginc/0 | {
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/// <summary>
/// Copyright 2016-2018 Ramiro Oliva (Kronnect) - All rights reserved
/// </summary>
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace BeautifyEffect
{
[CreateAssetMenu(fileName = "BeautifyProfile", menuName = "Beautify Profile", order = 101)]
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/3D/Snow")]
public class CameraFilterPack_3D_Snow : MonoBehaviour {
#region Varia... | jynew/jyx2/Assets/3DScene/Post_Processing/Camera Filter Pack/Scripts/CameraFilterPack_3D_Snow.cs/0 | {
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Weather/Blizzard")]
public class CameraFilterPack_Blizzard : MonoBehaviour {
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////////////////////////////////////////////
// CameraFilterPack - by VETASOFT 2018 /////
////////////////////////////////////////////
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
[AddComponentMenu ("Camera Filter Pack/Distortion/ShockWave")]
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