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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R // Online documentation can be found at http://staggart.xyz using UnityEngine; using System.Collections.Generic; using System; #if UNITY_EDITOR using UnityEditor; #endif namespace StylizedWater { [ExecuteInEditMode] [RequireComponent(typeof(Mes...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System.Collections.Generic; using UnityEngine; namespace AmplifyShaderEditor { public sealed class PaletteWindow : PaletteParent { public PaletteWindow( AmplifyShaderEditorWindow parentWindow ) : ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System; namespace AmplifyShaderEditor { //GENERICS DON'T WORK WITH HOT CODE RELOAD [Serializable] public class FallbackVariable<T> { [SerializeField] private T m_current; ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node Global Array // Donated by Johann van Berkel using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Global Array", "Constant...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] public class ConstVecShaderVariable : ShaderVariablesNode { [SerializeField] protected string m_value; protected overr...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEditor; using UnityEngine; namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Light Attenuation", "Light", "Contains light attenuation for all types of light", NodeAvailabil...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Object To World Matrix", "Matrix Transform", "Current model matrix" )] public sealed class ObjectToWorldMatrixNode : ConstantShaderV...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { public enum BuiltInShaderTransformTypes { UNITY_MATRIX_MVP = 0, UNITY_MATRIX_MV, UNITY_MATRIX_V, UNITY_MATRIX_P,...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "World To Object Matrix", "Matrix Transform", "Inverse of current world matrix" )] public sealed class WorldToObjectMatrix : Constant...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Decode Float RGBA", "Miscellaneous", "Decodes RGBA color into a float" )] public sealed class DecodeFloatRGBAHlpNode : Helper...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Encode Float RGBA", "Miscellaneous", "Encodes [0..1] range float into RGBA color, for storage in low precision render target" ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Object Space View Dir", "Object Transform", "Object space direction (not normalized) from given object space vertex position t...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Object To View Pos", "Object Transform", "Transforms a point from object space to view space" )] public sealed class UnityObj...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node Compare (A == B) // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Compare (A = B)"...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] public class TFHCStub : DynamicTypeNode { protected WirePortDataType m_mainInputType = WirePortDataType.FLOAT; protected WirePortDataType m_mainO...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Break To Components", "Vector Operators", "Breaks the input data into its individual components", null, Ke...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Register Local Var", "Miscellaneous", "Forces a local...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Ceil", "Math Operators", "Smallest integer not less than a scalar or each vector component" )] public sealed class CeilOpNod...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "DDY", "Math Operators", "Approximate partial derivative with respect to window-space Y" )] public sealed class DdyOpNode : SingleInp...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Floor", "Math Operators", "Largest integer not greater than a scalar or each vector component" )] public sealed class FloorOpNode : ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Log", "Math Operators", "Natural logarithm of scalars and vectors" )] public sealed class LogOpNode : SingleInputOp { pro...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Operators/LogOpNode.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Reflect", "Vector Operators", "Reflection vector given an incidence vector and a normal vector" )] public sealed class Refle...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Sin", "Trigonometry Operators", "Sine of scalars and vectors" )] public sealed class SinOpNode : SingleInputOp { protecte...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Tanh", "Trigonometry Operators", "Hyperbolic tangent of scalars and vectors" )] public sealed class TanhOpNode : SingleInput...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Color", "Surface Data", "Interpolated per-vertex color", null, UnityEngine.KeyCode.None, true, true, "Vertex Color", typeof( VertexCo...
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//// Amplify Shader Editor - Visual Shader Editing Tool //// Copyright (c) Amplify Creations, Lda <info@amplify.pt> //using UnityEngine; //using UnityEditor; //using System; //namespace AmplifyShaderEditor //{ // [Serializable] // [NodeAttributes( "[Old]Texture Coordinates", "Surface Data", "Texture UV coordinates se...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Vertex Normal", "Vertex Data", "Vertex normal vector in object space, can be used in both local vertex offset and fragment outputs" )...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using System.Collections.Generic; namespace AmplifyShaderEditor { public enum TemplateCodeSnippetType { Toggle }; public enum TemplateCodeSnippetInfoIdx { Name = ...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Text.RegularExpressions; using UnityEngine; using UnityEditor; using System.Collections.Generic; namespace AmplifyShaderEditor { public enum TemplateSemantics { NONE, POSITI...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public class TemplateModuleParent { private const string UnreadableDataMessagePrefix = "Unreadable dat...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { // UI STRUCTURES [Serializable] public class TemplateOptionUIItem { public delegat...
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using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace AmplifyShaderEditor { [Serializable] public class TemplateTagsModule : TemplateModuleParent { private const string CustomTagsStr = " SubShader Tags"; private const string TagNameStr = "Name"; private const string T...
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// Animancer // https://kybernetik.com.au/animancer // Copyright 2021 Kybernetik // #pragma warning disable CS0649 // Field is never assigned to, and will always have its default value. using UnityEngine; namespace Animancer.Examples.StateMachines.Platformer { /// <summary>A brain for creatures controlled by loc...
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