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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Snap; using UnityEngine; namespace UnityEditor { public sealed partial class Handles { /// <summary> /// Se...
UnityCsReference/Editor/Mono/Handles/RotationHandle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor; internal interface IBuildPlatformProperties : IPlatformProperties { // The BuildPlayerWindow.ActiveBuildTargetsGUI method uses this prop...
UnityCsReference/Editor/Mono/IBuildPlatformProperties.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/IBuildPlatformProperties.cs", "repo_id": "UnityCsReference", "token_count": 272 }
315
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor { internal class ...
UnityCsReference/Editor/Mono/ImportSettings/ExposeTransformEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ImportSettings/ExposeTransformEditor.cs", "repo_id": "UnityCsReference", "token_count": 3564 }
316
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using UnityEditor.Compilation; using UnityEngine; using UnityEditorInternal; using UnityEditor.AssetImporters; usi...
UnityCsReference/Editor/Mono/Inspector/AssemblyDefinitionReferenceImporterInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AssemblyDefinitionReferenceImporterInspector.cs", "repo_id": "UnityCsReference", "token_count": 3047 }
317
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; using UnityEditor.Inspector; using UnityEngine; using UnityEngine.Re...
UnityCsReference/Editor/Mono/Inspector/CameraEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/CameraEditor.cs", "repo_id": "UnityCsReference", "token_count": 30565 }
318
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using UnityEngine; using UnityEditorInternal; namespace UnityEditor.AddComponent { class NewScriptDropdownIte...
UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/NewScriptDropdownItem.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/NewScriptDropdownItem.cs", "repo_id": "UnityCsReference", "token_count": 1970 }
319
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { internal class InspectorPreviewWindow : Vi...
UnityCsReference/Editor/Mono/Inspector/Core/InspectorPreviewWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/InspectorPreviewWindow.cs", "repo_id": "UnityCsReference", "token_count": 1834 }
320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using uei = UnityEngine.Internal; using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; u...
UnityCsReference/Editor/Mono/Inspector/Core/ScriptBindings/Editor.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptBindings/Editor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 277 }
321
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEngine.Rendering; using System; namespace UnityEditor { [CustomEditor(typeof(LightmapParameters))] [CanEdi...
UnityCsReference/Editor/Mono/Inspector/Enlighten/LightmapParameters.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Enlighten/LightmapParameters.cs", "repo_id": "UnityCsReference", "token_count": 5411 }
322
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class LayoutDropdownWindow : PopupWindowContent { class Styles { public Col...
UnityCsReference/Editor/Mono/Inspector/LayoutDropdownWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/LayoutDropdownWindow.cs", "repo_id": "UnityCsReference", "token_count": 13132 }
323
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text.RegularExpressions; using UnityEngine; using UnityE...
UnityCsReference/Editor/Mono/Inspector/MaterialPropertyDrawer.cs/0
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324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEngine; using UnityEditor.Build; using UnityEditor.SceneManagement; using UnityEditor.PlatformSupport; using UnityEdito...
UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/PlayerSettingsEditor/PlayerSettingsEditor.cs", "repo_id": "UnityCsReference", "token_count": 96114 }
325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Rendering; using Object = UnityEngine.Object; namespace UnityEditor { /// <summary> /// Provides a display for a <see ...
UnityCsReference/Editor/Mono/Inspector/RenderPipelineAssetSelector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/RenderPipelineAssetSelector.cs", "repo_id": "UnityCsReference", "token_count": 1958 }
326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using System.Linq; namespace UnityEditor { [CustomEditor(typeof(ShaderVariantCollection))] internal cl...
UnityCsReference/Editor/Mono/Inspector/ShaderVariantCollectionInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ShaderVariantCollectionInspector.cs", "repo_id": "UnityCsReference", "token_count": 7729 }
327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.Presets; using UnityEditor.Rendering; using UnityEditor.UIElements; using UnityEditor.UIElements.ProjectSettings...
UnityCsReference/Editor/Mono/Inspector/TagManagerInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/TagManagerInspector.cs", "repo_id": "UnityCsReference", "token_count": 10245 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using UnityEditor.VersionControl; using Un...
UnityCsReference/Editor/Mono/Inspector/VersionControlSettingsInspector.cs/0
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329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; namespace UnityEditorInternal { /// <summary> /// Helper factory for <see cref="UnityEditor.MonoScript"/> instances. ...
UnityCsReference/Editor/Mono/Internal/MonoScripts.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Internal/MonoScripts.cs", "repo_id": "UnityCsReference", "token_count": 349 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Mono/MeshUtility.b...
UnityCsReference/Editor/Mono/MeshUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MeshUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1106 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; ...
UnityCsReference/Editor/Mono/MonoScript.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MonoScript.bindings.cs", "repo_id": "UnityCsReference", "token_count": 854 }
332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Overlays { // No interference from OverlayCanvas. This overlay completely controls when ...
UnityCsReference/Editor/Mono/Overlays/IMGUIOverlay.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Overlays/IMGUIOverlay.cs", "repo_id": "UnityCsReference", "token_count": 704 }
333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.ComponentModel; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Overlays { // This is an ugly hack to ge...
UnityCsReference/Editor/Mono/Overlays/OverlayPopupWindow.cs/0
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334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Profiling; using UnityEngine.E...
UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerEventDisplayData.cs/0
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335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEditor.Playables { [NativeHeader("Editor/Src...
UnityCsReference/Editor/Mono/Playables/Playables.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Playables/Playables.bindings.cs", "repo_id": "UnityCsReference", "token_count": 380 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System; using System.Linq; using System.Text.RegularExpressions; using System.Runtime.CompilerServices; using S...
UnityCsReference/Editor/Mono/PlayerSettingsSwitch.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsSwitch.bindings.cs", "repo_id": "UnityCsReference", "token_count": 6399 }
337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.AssetImporters; using UnityEditor.SceneManagement; using UnityEditor.UIElements; using UnityEngine; namespace U...
UnityCsReference/Editor/Mono/Prefabs/PrefabImporterEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabImporterEditor.cs", "repo_id": "UnityCsReference", "token_count": 8549 }
338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { [AssetFileNameExtension("curves", "curvesNormalized", "particleCurve...
UnityCsReference/Editor/Mono/PresetLibraries/CurvePresetLibrary.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PresetLibraries/CurvePresetLibrary.cs", "repo_id": "UnityCsReference", "token_count": 1854 }
339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; namespace UnityEditor { static class GlobSearchUtiliti...
UnityCsReference/Editor/Mono/ProjectBrowser/GlobSearchUtilities.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/GlobSearchUtilities.cs", "repo_id": "UnityCsReference", "token_count": 1518 }
340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Inspector.GraphicsSettingsInspectors; using UnityEditor.Rendering.Settings; using UnityEngine.Rend...
UnityCsReference/Editor/Mono/RenderPipelineGraphicsSettingsContextMenu.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/RenderPipelineGraphicsSettingsContextMenu.cs", "repo_id": "UnityCsReference", "token_count": 2994 }
341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.SceneManagement; namespace UnityEditor.SceneManagement { public sealed cla...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/MainStage.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/MainStage.cs", "repo_id": "UnityCsReference", "token_count": 1881 }
342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Rendering; using UnityEditor.Rendering; using System.Linq; using System; namespace UnityEditor { //Attribute that should b...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingExplorerWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingExplorerWindow.cs", "repo_id": "UnityCsReference", "token_count": 3340 }
343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.AnimatedValues; using UnityEngine; namespace UnityEditor { static class GridSettings { const float k_GridSizeMin = ...
UnityCsReference/Editor/Mono/SceneView/SceneViewGrid.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewGrid.cs", "repo_id": "UnityCsReference", "token_count": 7406 }
344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using UnityEditor; using UnityEditor.Utils; using System; using System.IO; using System.Collections.Generic; using ...
UnityCsReference/Editor/Mono/ScriptEditorUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ScriptEditorUtility.cs", "repo_id": "UnityCsReference", "token_count": 1368 }
345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.Compilers { internal class MicrosoftCSharpResponseFileProvider : ResponseFileProvider { public overri...
UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftCSharpResponseFileProvider.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftCSharpResponseFileProvider.cs", "repo_id": "UnityCsReference", "token_count": 160 }
346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.IO; using Bee.BeeDriver; using Bee.BinLog; using NiceIO; using ScriptCompilationBuil...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/BeeScriptCompilation.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/BeeScriptCompilation.cs", "repo_id": "UnityCsReference", "token_count": 5059 }
347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; using System; using UnityEditor.Compilation; using System.Collections.Gen...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorCompilationInterface.cs", "repo_id": "UnityCsReference", "token_count": 4978 }
348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.Scripting.ScriptCompilation { internal interface ISafeModeInfo { string[] GetWhiteL...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/SafeMode.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/SafeMode.cs", "repo_id": "UnityCsReference", "token_count": 260 }
349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.SearchService { delegate void AdvancedObjectSelectorHandler(AdvancedObjectSelectorEventType eventType, in AdvancedObjectSel...
UnityCsReference/Editor/Mono/Search/AdvancedObjectSelectorAttribute.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Search/AdvancedObjectSelectorAttribute.cs", "repo_id": "UnityCsReference", "token_count": 1367 }
350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System; using Object = UnityEngine.Object; namespace UnityEditor { [NativeHeader("Editor/Src/Utility/Seria...
UnityCsReference/Editor/Mono/SerializedObject.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SerializedObject.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3909 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(RenderSettings))] internal class OtherRenderingEditor : Editor { internal stati...
UnityCsReference/Editor/Mono/SettingsWindow/OtherRenderingEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SettingsWindow/OtherRenderingEditor.cs", "repo_id": "UnityCsReference", "token_count": 1230 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEditor; using System.Runtime.InteropServices; namespace UnityE...
UnityCsReference/Editor/Mono/StateMachineBehaviourContext.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEditor.EditorTools { [EditorBrowsable(EditorBrowsableState.Never)] [Obsolete("EditorTools has bee...
UnityCsReference/Editor/Mono/Tools/EditorTools.deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Tools/EditorTools.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 681 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor { [NativeHeader("Editor/Mono/TypeSystem/UnityTy...
UnityCsReference/Editor/Mono/TypeSystem/UnityType.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/TypeSystem/UnityType.bindings.cs", "repo_id": "UnityCsReference", "token_count": 347 }
355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// An interface for toolbar items tha...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/IToolbarMenuElement.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/IToolbarMenuElement.cs", "repo_id": "UnityCsReference", "token_count": 706 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.UIElements { [LibraryFolderPath("UIElements/EditorWindows")] internal class EditorWindowViewData : ScriptableSingletonDictionary< ...
UnityCsReference/Editor/Mono/UIElements/EditorWindowPersistentViewData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor.UIElements.StyleSheets { enum URIValidation...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/URIHelpers.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using Mono.Cecil; using Mono.Cecil.Cil; using UnityEdit...
UnityCsReference/Editor/Mono/Utils/AssemblyReferenceChecker.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using UnityEngine.Bindings; name...
UnityCsReference/Editor/Mono/Utils/Paths.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditor.VersionControl; namespace UnityEditorInternal.VersionControl { // This is a custom nested, double link...
UnityCsReference/Editor/Mono/VersionControl/UI/VCListItem.cs/0
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361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; using System.Lin...
UnityCsReference/Editor/Mono/VersionControl/VCProvider.bindings.cs/0
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362
// // File autogenerated from Include/C/Baselib_Timer.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_Timer.gen.binding.h")] internal static unsafe partial...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_Timer.gen.binding.cs/0
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363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.AI; public partial struct NavMeshLinkInstance { [Obsolete("valid has been deprecated. Use NavMesh.IsLinkValid() instead.")...
UnityCsReference/Modules/AI/NavMesh/NavMesh.deprecated.cs/0
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364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Accessibility; [NativeHeader("Modules/Accessibility/Native/Accessibil...
UnityCsReference/Modules/Accessibility/Bindings/AccessibilitySettings.bindings.cs/0
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365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Accessibility { /// <summary> /// Se...
UnityCsReference/Modules/AccessibilityEditor/Managed/TreeViewSearchBar.cs/0
{ "file_path": "UnityCsReference/Modules/AccessibilityEditor/Managed/TreeViewSearchBar.cs", "repo_id": "UnityCsReference", "token_count": 4009 }
366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Animations; namespace UnityEngine.Playables { public static class AnimationPlayableUtilities { [...
UnityCsReference/Modules/Animation/Managed/AnimationPlayableUtilities.cs/0
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367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Object; namespace UnityEngine....
UnityCsReference/Modules/Animation/ScriptBindings/AnimationLayerMixerPlayable.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationLayerMixerPlayable.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1867 }
368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Scripting.APIUpdating; using Unity.Jobs; namespace UnityEngine.Animations ...
UnityCsReference/Modules/Animation/ScriptBindings/AnimatorJobExtensions.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorJobExtensions.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2157 }
369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using UnityEngine; namespace UnityEditor { internal partial clas...
UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ArtifactDifferenceReporter.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/Managed/ArtifactDifferenceReporter.cs", "repo_id": "UnityCsReference", "token_count": 15791 }
370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(ModelImporter))] [CanEditMultipleObjects...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterEditor.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterEditor.cs", "repo_id": "UnityCsReference", "token_count": 1372 }
371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEditor.Utils; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/Script...
UnityCsReference/Modules/AssetPipelineEditor/Public/RoslynAnalyzerConfig.binding.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/RoslynAnalyzerConfig.binding.cs", "repo_id": "UnityCsReference", "token_count": 311 }
372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Audio { [NativeHeader("Modules/Audio/Public/Sc...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableGraphExtensions.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableGraphExtensions.bindings.cs", "repo_id": "UnityCsReference", "token_count": 234 }
373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.ObjectModel; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityE...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/GameManagerDependencyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/GameManagerDependencyInfo.cs", "repo_id": "UnityCsReference", "token_count": 376 }
374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile.Elements { /// <summary> /// List item showing a build profile name an...
UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileListLabel.cs/0
{ "file_path": "UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileListLabel.cs", "repo_id": "UnityCsReference", "token_count": 702 }
375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.Build.Reporting { [NativeType(Header = "Modules/BuildReportingEditor/Managed/BuildSummary.bindi...
UnityCsReference/Modules/BuildReportingEditor/Managed/BuildSummary.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildSummary.cs", "repo_id": "UnityCsReference", "token_count": 1173 }
376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Purchasing { [NativeHeader("Modules/UnityConnect/UnityPurchasing/UnityPurchasingSettings....
UnityCsReference/Modules/CloudServicesSettingsEditor/Purchasing/ScriptBindings/PurchasingSettings.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/Purchasing/ScriptBindings/PurchasingSettings.bindings.cs", "repo_id": "UnityCsReference", "token_count": 277 }
377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor.DeviceSimulation { [Serializable] internal class Devic...
UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfo.cs/0
{ "file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DeviceInfo/DeviceInfo.cs", "repo_id": "UnityCsReference", "token_count": 2037 }
378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; namespace UnityEngine.Playables { [Nativ...
UnityCsReference/Modules/Director/ScriptBindings/PlayableDirector.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Director/ScriptBindings/PlayableDirector.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2025 }
379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElement("Editor Utility/Layers", typeof(DefaultMainToolbar))] sealed class Lay...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/LayersDropdown.cs/0
{ "file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/LayersDropdown.cs", "repo_id": "UnityCsReference", "token_count": 593 }
380
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class GridBackground : ImmediateModeElemen...
UnityCsReference/Modules/GraphViewEditor/Decorators/GridBackground.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Decorators/GridBackground.cs", "repo_id": "UnityCsReference", "token_count": 4038 }
381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { ...
UnityCsReference/Modules/GraphViewEditor/Elements/Node.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Node.cs", "repo_id": "UnityCsReference", "token_count": 7894 }
382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { internal struct InsertInfo ...
UnityCsReference/Modules/GraphViewEditor/IInsertLocation.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/IInsertLocation.cs", "repo_id": "UnityCsReference", "token_count": 221 }
383
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { // TODO: S...
UnityCsReference/Modules/GraphViewEditor/Manipulators/SelectionDropper.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/SelectionDropper.cs", "repo_id": "UnityCsReference", "token_count": 3614 }
384
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine.Bindings; namespace Unity.Hierarchy { [VisibleToOtherModules("UnityEd...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchySearch.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchySearch.cs", "repo_id": "UnityCsReference", "token_count": 1993 }
385
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Pool; using UnityEngine.Scr...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyViewModel.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyViewModel.bindings.cs", "repo_id": "UnityCsReference", "token_count": 17541 }
386
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine { [ExcludeFromPreset] [ExcludeFromObjectFactory] [System.ComponentMo...
UnityCsReference/Modules/IMGUI/GUILayer.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUILayer.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 244 }
387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEngine { // *undocumented* [Visible...
UnityCsReference/Modules/IMGUI/LayoutGroup.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/LayoutGroup.cs", "repo_id": "UnityCsReference", "token_count": 18261 }
388
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.IntegerTime; namespace UnityEngine.InputForUI { /// <summary> /// Common properties that should be implemented by all events /// </summary>...
UnityCsReference/Modules/InputForUI/Events/IEventProperties.cs/0
{ "file_path": "UnityCsReference/Modules/InputForUI/Events/IEventProperties.cs", "repo_id": "UnityCsReference", "token_count": 427 }
389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/JSONSerialize/Public/JsonUtility.bindings.h")] public static class...
UnityCsReference/Modules/JSONSerialize/Public/JsonUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/JSONSerialize/Public/JsonUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 946 }
390
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Events.Text; namespace UnityEditor.Licensing.UI.Events.Buttons; sealed class OkButton : TemplateEventsButton { IN...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/OkButton.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/OkButton.cs", "repo_id": "UnityCsReference", "token_count": 283 }
391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Text; using UnityEditor.Licensing.U...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseExpiredWindow.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseExpiredWindow.cs", "repo_id": "UnityCsReference", "token_count": 415 }
392
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Helper; using UnityEngine; namespace UnityEditor.Licensing.UI; class LicenseLogger : ILicenseLogger { const string k_Tag = "Lic...
UnityCsReference/Modules/Licensing/UI/Helper/LicenseLogger.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Helper/LicenseLogger.cs", "repo_id": "UnityCsReference", "token_count": 230 }
393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; namespace UnityEditor.PackageManager { public static c...
UnityCsReference/Modules/PackageManager/Editor/Managed/Events.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Events.cs", "repo_id": "UnityCsReference", "token_count": 303 }
394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.PackageManager.Requests { [Serializable] internal sealed partial class PerformSearchRequest : Reques...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/PerformSearchRequest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/PerformSearchRequest.cs", "repo_id": "UnityCsReference", "token_count": 289 }
395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.PackageManage...
UnityCsReference/Modules/PackageManager/Editor/Managed/SignatureInfo.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/SignatureInfo.cs", "repo_id": "UnityCsReference", "token_count": 369 }
396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Analytics; namespace UnityEditor.PackageManager.UI.Internal { [AnalyticInfo(eventName: k_EventName, vendorKey: k_VendorKey)] ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerDialogAnalytics.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Analytics/PackageManagerDialogAnalytics.cs", "repo_id": "UnityCsReference", "token_count": 687 }
397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IAssetStorePackag...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePackageInstaller.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStorePackageInstaller.cs", "repo_id": "UnityCsReference", "token_count": 3124 }
398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IFe...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/FetchStatusTracker.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/FetchStatusTracker.cs", "repo_id": "UnityCsReference", "token_count": 1744 }
399
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { internal interface IOperation { event Action<IOperation, UIError> onOperationError...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IOperation.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IOperation.cs", "repo_id": "UnityCsReference", "token_count": 488 }
400
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal; internal class ImportNewAction : ImportActionBase { public ImportNewAction(IPackageOperationDispatcher operat...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ImportNewAction.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ImportNewAction.cs", "repo_id": "UnityCsReference", "token_count": 488 }
401
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class PackageImage { public enum ImageType { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageImage.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageImage.cs", "repo_id": "UnityCsReference", "token_count": 232 }
402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics.CodeAnalysis; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IPageFactory : IS...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageFactory.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageFactory.cs", "repo_id": "UnityCsReference", "token_count": 1493 }
403
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] int...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/SimplePage.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/SimplePage.cs", "repo_id": "UnityCsReference", "token_count": 3175 }
404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace UnityEditor.PackageManager.UI.Internal { internal interface IP...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/PackageManagerProjectSettingsProxy.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/PackageManagerProjectSettingsProxy.cs", "repo_id": "UnityCsReference", "token_count": 2949 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal { internal class UpmPackageFactory : Package.Factory ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmPackageFactory.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmPackageFactory.cs", "repo_id": "UnityCsReference", "token_count": 8698 }
406
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Interna...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/LoadingSpinner.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/LoadingSpinner.cs", "repo_id": "UnityCsReference", "token_count": 1413 }
407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Interna...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Filters/AssetStoreFiltersWindow.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Filters/AssetStoreFiltersWindow.cs", "repo_id": "UnityCsReference", "token_count": 4747 }
408
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class MultiSelectItem : VisualElement { private IPackageV...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/MultiSelectItem.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/MultiSelectItem.cs", "repo_id": "UnityCsReference", "token_count": 1406 }
409
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class PackageDetailsOverviewTab : PackageDetailsTabElement { public const string k_Id = ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsOverviewTab.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsOverviewTab.cs", "repo_id": "UnityCsReference", "token_count": 423 }
410
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Interna...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageListScrollView.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageListScrollView.cs", "repo_id": "UnityCsReference", "token_count": 9282 }
411
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageStatusBar : Vi...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageStatusBar.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageStatusBar.cs", "repo_id": "UnityCsReference", "token_count": 3828 }
412
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEditor.Experimental; using UnityEditorInternal; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowRow.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowRow.cs", "repo_id": "UnityCsReference", "token_count": 1339 }
413