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Imports System Imports System.Linq Public Class Issue2192 Public Shared Sub M() Dim words As String() = {"abc", "defgh", "ijklm"} Dim word As String = "test" Console.WriteLine(words.Count(Function(w) w.Length > word.Length)) End Sub End Class
ILSpy/ICSharpCode.Decompiler.Tests/TestCases/VBPretty/Issue2192.vb/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler.Tests/TestCases/VBPretty/Issue2192.vb", "repo_id": "ILSpy", "token_count": 89 }
214
// Copyright (c) 2010-2018 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; [assembly: ICSharpCode.Decompiler.Tests.TypeSystem.TypeTestAttribute( 42, typeof(System.Action<>), typeof(IDictionary<string, IList<NUnit.Framework.TestAttribute>>))] [assembly: TypeForwardedTo(typeof(Func<,>))] namespace ICSharpCode.Decompiler.Tests.TypeSystem { public delegate S GenericDelegate<in T, out S>(T input) where T : S where S : class; public class SimplePublicClass { public void Method() { } public SimplePublicClass() { } [Double(1)] ~SimplePublicClass() { } } public class TypeTestAttribute : Attribute { public TypeTestAttribute(int a1, Type a2, Type a3) { } #pragma warning disable CS0465 private void Finalize() { } #pragma warning restore CS0465 } [Params(1, StringComparison.CurrentCulture, null, 4.0, "Test")] public class ParamsAttribute : Attribute { public ParamsAttribute(params object[] x) { } [Params(Property = new string[] { "a", "b" })] public string[] Property { [return: Params("Attribute on return type of getter")] get { return null; } set { } } } [Double(1)] public class DoubleAttribute : Attribute { public DoubleAttribute(double val) { } } public unsafe class DynamicTest { public dynamic DynamicField; public dynamic SimpleProperty { get; set; } public List<dynamic> DynamicGenerics1(Action<object, dynamic[], object> param) { return null; } public void DynamicGenerics2(Action<object, dynamic, object> param) { } public void DynamicGenerics3(Action<int, dynamic, object> param) { } public void DynamicGenerics4(Action<int[], dynamic, object> param) { } public void DynamicGenerics5(Action<int*[], dynamic, object> param) { } public void DynamicGenerics6(ref Action<object, dynamic, object> param) { } public void DynamicGenerics7(Action<int[,][], dynamic, object> param) { } } public class GenericClass<A, B> where A : B { public void TestMethod<K, V>(string param) where V : K where K : IComparable<V> { } public void GetIndex<T>(T element) where T : IEquatable<T> { } public NestedEnum EnumField; public A Property { get; set; } public enum NestedEnum { EnumMember } } public class PropertyTest { public int PropertyWithProtectedSetter { get; protected set; } public object PropertyWithPrivateSetter { get; private set; } public object PropertyWithoutSetter { get { return null; } } public object PropertyWithPrivateGetter { private get; set; } public string this[int index] { get { return "Test"; } set { } } } public enum MyEnum : short { First, Second, Flag1 = 0x10, Flag2 = 0x20, CombinedFlags = Flag1 | Flag2 } public class Base<T> { public class Nested<X> { } ~Base() { } public virtual void GenericMethodWithConstraints<X>(T a) where X : IComparer<T>, new() { } } public class Derived<A, B> : Base<B> { ~Derived() { } public override void GenericMethodWithConstraints<Y>(B a) { } } public struct MyStructWithCtor { public MyStructWithCtor(int a) { } } public struct MyStructWithDefaultCtor { public MyStructWithDefaultCtor() { } } public class MyClassWithCtor { private MyClassWithCtor(int a) { } } [Serializable] public class NonCustomAttributes { [SpecialName] public class SpecialNameClass { } [SpecialName] public struct SpecialNameStruct { } [NonSerialized] public readonly int NonSerializedField; [SpecialName] public readonly int SpecialNameField; [SpecialName] public event EventHandler SpecialNameEvent; [SpecialName] public int SpecialNameProperty { get; set; } [DllImport("unmanaged.dll", CharSet = CharSet.Unicode)] [return: MarshalAs(UnmanagedType.Bool)] public static extern bool DllMethod([In, Out] ref int p); [DllImport("unmanaged.dll", PreserveSig = false)] public static extern bool DoNotPreserveSig(); [PreserveSig] public static void PreserveSigAsAttribute() { } [SpecialName] public static void SpecialNameMethod() { } } [StructLayout(LayoutKind.Explicit, CharSet = CharSet.Unicode, Pack = 8)] public struct ExplicitFieldLayoutStruct { [FieldOffset(0)] public int Field0; [FieldOffset(100)] public int Field100; } public class ParameterTests { public void MethodWithOutParameter(out int x) { x = 0; } public void MethodWithParamsArray(params object[] x) { } public void MethodWithOptionalParameter(int x = 4) { } public void MethodWithExplicitOptionalParameter([Optional] int x) { } public void MethodWithRefParameter(ref int x) { } public void MethodWithInParameter(in int x) { } public void MethodWithEnumOptionalParameter(StringComparison x = StringComparison.OrdinalIgnoreCase) { } public void MethodWithOptionalNullableParameter(int? x = null) { } public void MethodWithOptionalLongParameter(long x = 1) { } public void MethodWithOptionalNullableLongParameter(long? x = 1) { } public void MethodWithOptionalDecimalParameter(decimal x = 1) { } public void VarArgsMethod(__arglist) { } } public class VarArgsCtor { public VarArgsCtor(__arglist) { } } [ComImport(), Guid("21B8916C-F28E-11D2-A473-00C04F8EF448"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] public interface IAssemblyEnum { [PreserveSig()] int GetNextAssembly(uint dwFlags); } public class OuterGeneric<X> { public class Inner { public OuterGeneric<X> referenceToOuter; public Inner(OuterGeneric<X> referenceToOuter) { } } public OuterGeneric<X>.Inner Field1; public Inner Field2; public OuterGeneric<OuterGeneric<X>.Inner>.Inner Field3; } public class ExplicitDisposableImplementation : IDisposable { void IDisposable.Dispose() { } } public interface IGenericInterface<T> { void Test<S>(T a, S b) where S : T; void Test<S>(T a, ref S b); } public class ExplicitGenericInterfaceImplementation : IGenericInterface<string> { void IGenericInterface<string>.Test<T>(string a, T b) { } void IGenericInterface<string>.Test<T>(string a, ref T b) { } } public interface IGenericInterfaceWithUnifiableMethods<T, S> { void Test(T a); void Test(S a); } public class ImplementationOfUnifiedMethods : IGenericInterfaceWithUnifiableMethods<int, int> { public void Test(int a) { } } public class ExplicitGenericInterfaceImplementationWithUnifiableMethods<T, S> : IGenericInterfaceWithUnifiableMethods<T, S> { void IGenericInterfaceWithUnifiableMethods<T, S>.Test(T a) { } void IGenericInterfaceWithUnifiableMethods<T, S>.Test(S a) { } } public partial class PartialClass { partial void PartialMethodWithImplementation(int a); partial void PartialMethodWithImplementation(System.Int32 a) { } partial void PartialMethodWithImplementation(string a); partial void PartialMethodWithImplementation(System.String a) { } partial void PartialMethodWithoutImplementation(); } public class ClassWithStaticAndNonStaticMembers { public static event System.EventHandler Event1 { add { } remove { } } public event System.EventHandler Event2 { add { } remove { } } #pragma warning disable 67 public static event System.EventHandler Event3; public event System.EventHandler Event4; public static int Prop1 { get { return 0; } set { } } public int Prop2 { get { return 0; } set { } } public static int Prop3 { get; set; } public int Prop4 { get; set; } } public interface IInterfaceWithProperty { int Prop { get; set; } } public interface IBase1 { int Prop { get; set; } } public interface IBase2 { int Prop { get; set; } } public interface IDerived : IBase1, IBase2 { new int Prop { get; set; } } public class ClassWithVirtualProperty { public virtual int Prop { get; protected set; } } public class ClassThatOverridesAndSealsVirtualProperty : ClassWithVirtualProperty { public sealed override int Prop { get; protected set; } } public class ClassThatOverridesGetterOnly : ClassWithVirtualProperty { public override int Prop { get { return 1; } } } public class ClassThatOverridesSetterOnly : ClassThatOverridesGetterOnly { public override int Prop { protected set { } } } public class ClassThatImplementsProperty : IInterfaceWithProperty { public int Prop { get; set; } } public class ClassThatImplementsPropertyExplicitly : IInterfaceWithProperty { int IInterfaceWithProperty.Prop { get; set; } } public interface IInterfaceWithIndexers { int this[int x] { get; set; } int this[string x] { get; set; } int this[int x, int y] { get; set; } } public interface IGenericInterfaceWithIndexer<T> { int this[T x] { get; set; } } public interface IInterfaceWithRenamedIndexer { [IndexerName("NewName")] int this[int x] { get; set; } } public class ClassThatImplementsIndexers : IInterfaceWithIndexers, IGenericInterfaceWithIndexer<int> { public int this[int x] { get { return 0; } set { } } public int this[string x] { get { return 0; } set { } } public int this[int x, int y] { get { return 0; } set { } } } public class ClassThatImplementsIndexersExplicitly : IInterfaceWithIndexers, IGenericInterfaceWithIndexer<int>, IInterfaceWithRenamedIndexer { int IInterfaceWithIndexers.this[int x] { get { return 0; } set { } } int IGenericInterfaceWithIndexer<int>.this[int x] { get { return 0; } set { } } int IInterfaceWithIndexers.this[string x] { get { return 0; } set { } } int IInterfaceWithIndexers.this[int x, int y] { get { return 0; } set { } } int IInterfaceWithRenamedIndexer.this[int x] { get { return 0; } set { } } } public interface IHasEvent { event EventHandler Event; } public class ClassThatImplementsEvent : IHasEvent { public event EventHandler Event; } public class ClassThatImplementsEventWithCustomAccessors : IHasEvent { public event EventHandler Event { add { } remove { } } } public class ClassThatImplementsEventExplicitly : IHasEvent { event EventHandler IHasEvent.Event { add { } remove { } } } public interface IShadowTestBase { void Method(); int this[int i] { get; set; } int Prop { get; set; } event EventHandler Evt; } public interface IShadowTestDerived : IShadowTestBase { new void Method(); new int this[int i] { get; set; } new int Prop { get; set; } new event EventHandler Evt; } public static class StaticClass { public static void Extension(this object inst) { } } public abstract class AbstractClass { } public class IndexerNonDefaultName { [IndexerName("Foo")] public int this[int index] { get { return 0; } } } public class ClassWithMethodThatHasNullableDefaultParameter { public void Foo(int? bar = 42) { } } public class AccessibilityTest { public void Public() { } internal void Internal() { } protected internal void ProtectedInternal() { } internal protected void InternalProtected() { } protected void Protected() { } private void Private() { } void None() { } } public class ConstantFieldTest { public const byte Cb = 42; public const sbyte Csb = 42; public const char Cc = '\x42'; public const short Cs = 42; public const ushort Cus = 42; public const int Ci = 42; public const uint Cui = 42; public const long Cl = 42; public const ulong Cul = 42; public const double Cd = 42; public const float Cf = 42; public const decimal Cm = 42; public const string S = "hello, world"; public const string NullString = null; public const MyEnum EnumFromThisAssembly = MyEnum.Second; public const StringComparison EnumFromAnotherAssembly = StringComparison.OrdinalIgnoreCase; public const MyEnum DefaultOfEnum = default(MyEnum); public const int SOsb = sizeof(sbyte); public const int SOb = sizeof(byte); public const int SOs = sizeof(short); public const int SOus = sizeof(ushort); public const int SOi = sizeof(int); public const int SOui = sizeof(uint); public const int SOl = sizeof(long); public const int SOul = sizeof(ulong); public const int SOc = sizeof(char); public const int SOf = sizeof(float); public const int SOd = sizeof(double); public const int SObl = sizeof(bool); public const int SOe = sizeof(MyEnum); public const byte CNewb = new byte(); public const sbyte CNewsb = new sbyte(); public const char CNewc = new char(); public const short CNews = new short(); public const ushort CNewus = new ushort(); public const int CNewi = new int(); public const uint CNewui = new uint(); public const long CNewl = new long(); public const ulong CNewul = new ulong(); public const double CNewd = new double(); public const float CNewf = new float(); public const decimal CNewm = new decimal(); } public interface IExplicitImplementationTests { void M(int a); int P { get; set; } event Action E; int this[int x] { get; set; } } public class ExplicitImplementationTests : IExplicitImplementationTests { public void M(int a) { } public int P { get; set; } public event Action E; public int this[int x] { get { return 0; } set { } } void IExplicitImplementationTests.M(int a) { } int IExplicitImplementationTests.P { get; set; } event Action IExplicitImplementationTests.E { add { } remove { } } int IExplicitImplementationTests.this[int x] { get { return 0; } set { } } } [TypeTest(C, typeof(Inner), typeof(int)), My] public class ClassWithAttributesUsingNestedMembers { sealed class MyAttribute : Attribute { } const int C = 42; class Inner { } [TypeTest(C, typeof(Inner), typeof(int)), My] public int P { get; set; } [TypeTest(C, typeof(Inner), typeof(int)), My] class AttributedInner { } [TypeTest(C, typeof(Inner), typeof(int)), My] class AttributedInner2 { sealed class MyAttribute : Attribute { } const int C = 43; class Inner { } } } public class ClassWithAttributeOnTypeParameter<[Double(2)] T> { } [Guid("790C6E0B-9194-4cc9-9426-A48A63185696"), InterfaceType(ComInterfaceType.InterfaceIsDual)] [ComImport] public interface IMarshalAsTests { [DispId(48)] void AliasComponent([MarshalAs(UnmanagedType.BStr)][In] string bstrSrcApplicationIDOrName, [MarshalAs(UnmanagedType.BStr)][In] string bstrCLSIDOrProgID, [MarshalAs(UnmanagedType.BStr)][In] string bstrDestApplicationIDOrName, [MarshalAs(UnmanagedType.BStr)][In] string bstrNewProgId, [MarshalAs(UnmanagedType.BStr)][In] string bstrNewClsid); [DispId(33)] [return: MarshalAs(UnmanagedType.VariantBool)] bool AreApplicationInstancesPaused([MarshalAs(UnmanagedType.LPStruct)][In] object pVarApplicationInstanceID); [DispId(19)] void BackupREGDB([MarshalAs(UnmanagedType.BStr)][In] string bstrBackupFilePath); [DispId(2)] [return: MarshalAs(UnmanagedType.Interface)] object Connect([MarshalAs(UnmanagedType.BStr)][In] string connectStr); [DispId(45)] void CopyApplications([MarshalAs(UnmanagedType.BStr)][In] string bstrSourcePartitionIDOrName, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarApplicationID, [MarshalAs(UnmanagedType.BStr)][In] string bstrDestinationPartitionIDOrName); [DispId(46)] void CopyComponents([MarshalAs(UnmanagedType.BStr)][In] string bstrSourceApplicationIDOrName, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarCLSIDOrProgID, [MarshalAs(UnmanagedType.BStr)][In] string bstrDestinationApplicationIDOrName); [DispId(36)] void CreateServiceForApplication([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationIDOrName, [MarshalAs(UnmanagedType.BStr)][In] string bstrServiceName, [MarshalAs(UnmanagedType.BStr)][In] string bstrStartType, [MarshalAs(UnmanagedType.BStr)][In] string bstrErrorControl, [MarshalAs(UnmanagedType.BStr)][In] string bstrDependencies, [MarshalAs(UnmanagedType.BStr)][In] string bstrRunAs, [MarshalAs(UnmanagedType.BStr)][In] string bstrPassword, [MarshalAs(UnmanagedType.VariantBool)][In] bool bDesktopOk); [DispId(40)] void CurrentPartition([MarshalAs(UnmanagedType.BStr)][In] string bstrPartitionIDOrName); [DispId(41)] [return: MarshalAs(UnmanagedType.BStr)] string CurrentPartitionID(); [DispId(42)] [return: MarshalAs(UnmanagedType.BStr)] string CurrentPartitionName(); [DispId(37)] void DeleteServiceForApplication([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationIDOrName); [DispId(34)] [return: MarshalAs(UnmanagedType.BStr)] string DumpApplicationInstance([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationInstanceID, [MarshalAs(UnmanagedType.BStr)][In] string bstrDirectory, [MarshalAs(UnmanagedType.I4)][In] int lMaxImages); [DispId(9)] void ExportApplication([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName, [MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationFile, [In] int lOptions); [DispId(54)] void ExportPartition([MarshalAs(UnmanagedType.BStr)][In] string bstrPartitionIDOrName, [MarshalAs(UnmanagedType.BStr)][In] string bstrPartitionFileName, [MarshalAs(UnmanagedType.I4)][In] int lOptions); [DispId(44)] void FlushPartitionCache(); [DispId(28)] [return: MarshalAs(UnmanagedType.BStr)] string GetApplicationInstanceIDFromProcessID([MarshalAs(UnmanagedType.I4)][In] int lProcessID); [DispId(1)] [return: MarshalAs(UnmanagedType.Interface)] object GetCollection([MarshalAs(UnmanagedType.BStr)][In] string bstrCollName); [DispId(5)] [return: MarshalAs(UnmanagedType.Interface)] object GetCollectionByQuery([MarshalAs(UnmanagedType.BStr)][In] string collName, [MarshalAs(UnmanagedType.SafeArray)][In] ref object[] aQuery); [DispId(27)] [return: MarshalAs(UnmanagedType.Interface)] object GetCollectionByQuery2([MarshalAs(UnmanagedType.BStr)][In] string bstrCollectionName, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarQueryStrings); [DispId(57)] [return: MarshalAs(UnmanagedType.I4)] int GetComponentVersionCount([MarshalAs(UnmanagedType.BStr)][In] string bstrCLSIDOrProgID); [DispId(26)] void GetEventClassesForIID([In] string bstrIID, [MarshalAs(UnmanagedType.SafeArray)][In][Out] ref object[] varCLSIDS, [MarshalAs(UnmanagedType.SafeArray)][In][Out] ref object[] varProgIDs, [MarshalAs(UnmanagedType.SafeArray)][In][Out] ref object[] varDescriptions); [DispId(17)] void GetMultipleComponentsInfo([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName, [In] object varFileNames, [MarshalAs(UnmanagedType.SafeArray)] out object[] varCLSIDS, [MarshalAs(UnmanagedType.SafeArray)] out object[] varClassNames, [MarshalAs(UnmanagedType.SafeArray)] out object[] varFileFlags, [MarshalAs(UnmanagedType.SafeArray)] out object[] varComponentFlags); [DispId(38)] [return: MarshalAs(UnmanagedType.BStr)] string GetPartitionID([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationIDOrName); [DispId(39)] [return: MarshalAs(UnmanagedType.BStr)] string GetPartitionName([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationIDOrName); [DispId(43)] [return: MarshalAs(UnmanagedType.BStr)] string GlobalPartitionID(); [DispId(6)] void ImportComponent([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName, [MarshalAs(UnmanagedType.BStr)][In] string bstrCLSIDOrProgId); [DispId(52)] void ImportComponents([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationIDOrName, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarCLSIDOrProgID, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarComponentType); [DispId(50)] void ImportUnconfiguredComponents([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationIDOrName, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarCLSIDOrProgID, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarComponentType); [DispId(10)] void InstallApplication([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationFile, [MarshalAs(UnmanagedType.BStr)][In] string bstrDestinationDirectory, [In] int lOptions, [MarshalAs(UnmanagedType.BStr)][In] string bstrUserId, [MarshalAs(UnmanagedType.BStr)][In] string bstrPassword, [MarshalAs(UnmanagedType.BStr)][In] string bstrRSN); [DispId(7)] void InstallComponent([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName, [MarshalAs(UnmanagedType.BStr)][In] string bstrDLL, [MarshalAs(UnmanagedType.BStr)][In] string bstrTLB, [MarshalAs(UnmanagedType.BStr)][In] string bstrPSDLL); [DispId(25)] void InstallEventClass([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName, [MarshalAs(UnmanagedType.BStr)][In] string bstrDLL, [MarshalAs(UnmanagedType.BStr)][In] string bstrTLB, [MarshalAs(UnmanagedType.BStr)][In] string bstrPSDLL); [DispId(16)] void InstallMultipleComponents([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName, [MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_VARIANT)][In] ref object[] fileNames, [MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_VARIANT)][In] ref object[] CLSIDS); [DispId(24)] void InstallMultipleEventClasses([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName, [MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_VARIANT)][In] ref object[] fileNames, [MarshalAs(UnmanagedType.SafeArray, SafeArraySubType = VarEnum.VT_VARIANT)][In] ref object[] CLSIDS); [DispId(55)] void InstallPartition([MarshalAs(UnmanagedType.BStr)][In] string bstrFileName, [MarshalAs(UnmanagedType.BStr)][In] string bstrDestDirectory, [MarshalAs(UnmanagedType.I4)][In] int lOptions, [MarshalAs(UnmanagedType.BStr)][In] string bstrUserID, [MarshalAs(UnmanagedType.BStr)][In] string bstrPassword, [MarshalAs(UnmanagedType.BStr)][In] string bstrRSN); [DispId(53)] [return: MarshalAs(UnmanagedType.VariantBool)] bool Is64BitCatalogServer(); [DispId(35)] [return: MarshalAs(UnmanagedType.VariantBool)] bool IsApplicationInstanceDumpSupported(); [DispId(49)] [return: MarshalAs(UnmanagedType.Interface)] object IsSafeToDelete([MarshalAs(UnmanagedType.BStr)][In] string bstrDllName); [DispId(3)] int MajorVersion(); [DispId(4)] int MinorVersion(); [DispId(47)] void MoveComponents([MarshalAs(UnmanagedType.BStr)][In] string bstrSourceApplicationIDOrName, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarCLSIDOrProgID, [MarshalAs(UnmanagedType.BStr)][In] string bstrDestinationApplicationIDOrName); [DispId(30)] void PauseApplicationInstances([MarshalAs(UnmanagedType.LPStruct)][In] object pVarApplicationInstanceID); [DispId(51)] void PromoteUnconfiguredComponents([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationIDOrName, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarCLSIDOrProgID, [MarshalAs(UnmanagedType.LPStruct)][In] object pVarComponentType); [DispId(21)] void QueryApplicationFile([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationFile, [MarshalAs(UnmanagedType.BStr)] out string bstrApplicationName, [MarshalAs(UnmanagedType.BStr)] out string bstrApplicationDescription, [MarshalAs(UnmanagedType.VariantBool)] out bool bHasUsers, [MarshalAs(UnmanagedType.VariantBool)] out bool bIsProxy, [MarshalAs(UnmanagedType.SafeArray)] out object[] varFileNames); [DispId(56)] [return: MarshalAs(UnmanagedType.IDispatch)] object QueryApplicationFile2([MarshalAs(UnmanagedType.BStr)][In] string bstrApplicationFile); [DispId(32)] void RecycleApplicationInstances([MarshalAs(UnmanagedType.LPStruct)][In] object pVarApplicationInstanceID, [MarshalAs(UnmanagedType.I4)][In] int lReasonCode); [DispId(18)] void RefreshComponents(); [DispId(12)] void RefreshRouter(); [DispId(14)] void Reserved1(); [DispId(15)] void Reserved2(); [DispId(20)] void RestoreREGDB([MarshalAs(UnmanagedType.BStr)][In] string bstrBackupFilePath); [DispId(31)] void ResumeApplicationInstances([MarshalAs(UnmanagedType.LPStruct)][In] object pVarApplicationInstanceID); [DispId(23)] int ServiceCheck([In] int lService); [DispId(8)] void ShutdownApplication([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName); [DispId(29)] void ShutdownApplicationInstances([MarshalAs(UnmanagedType.LPStruct)][In] object pVarApplicationInstanceID); [DispId(22)] void StartApplication([MarshalAs(UnmanagedType.BStr)][In] string bstrApplIdOrName); [DispId(13)] void StartRouter(); [DispId(11)] void StopRouter(); } }
ILSpy/ICSharpCode.Decompiler.Tests/TypeSystem/TypeSystemTestCase.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler.Tests/TypeSystem/TypeSystemTestCase.cs", "repo_id": "ILSpy", "token_count": 8816 }
215
// Copyright (c) 2010-2020 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using ICSharpCode.Decompiler.CSharp.Syntax; using ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching; using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.Decompiler.Util; using Attribute = ICSharpCode.Decompiler.CSharp.Syntax.Attribute; namespace ICSharpCode.Decompiler.CSharp.OutputVisitor { /// <summary> /// Outputs the AST. /// </summary> public class CSharpOutputVisitor : IAstVisitor { readonly protected TokenWriter writer; readonly protected CSharpFormattingOptions policy; readonly protected Stack<AstNode> containerStack = new Stack<AstNode>(); public CSharpOutputVisitor(TextWriter textWriter, CSharpFormattingOptions formattingPolicy) { if (textWriter == null) { throw new ArgumentNullException(nameof(textWriter)); } if (formattingPolicy == null) { throw new ArgumentNullException(nameof(formattingPolicy)); } this.writer = TokenWriter.Create(textWriter, formattingPolicy.IndentationString); this.policy = formattingPolicy; } public CSharpOutputVisitor(TokenWriter writer, CSharpFormattingOptions formattingPolicy) { if (writer == null) { throw new ArgumentNullException(nameof(writer)); } if (formattingPolicy == null) { throw new ArgumentNullException(nameof(formattingPolicy)); } this.writer = new InsertSpecialsDecorator(new InsertRequiredSpacesDecorator(writer)); this.policy = formattingPolicy; } #region StartNode/EndNode protected virtual void StartNode(AstNode node) { // Ensure that nodes are visited in the proper nested order. // Jumps to different subtrees are allowed only for the child of a placeholder node. Debug.Assert(containerStack.Count == 0 || node.Parent == containerStack.Peek() || containerStack.Peek().NodeType == NodeType.Pattern); containerStack.Push(node); writer.StartNode(node); } protected virtual void EndNode(AstNode node) { Debug.Assert(node == containerStack.Peek()); containerStack.Pop(); writer.EndNode(node); } #endregion #region Comma /// <summary> /// Writes a comma. /// </summary> /// <param name="nextNode">The next node after the comma.</param> /// <param name="noSpaceAfterComma">When set prevents printing a space after comma.</param> protected virtual void Comma(AstNode nextNode, bool noSpaceAfterComma = false) { Space(policy.SpaceBeforeBracketComma); // TODO: Comma policy has changed. writer.WriteToken(Roles.Comma, ","); isAfterSpace = false; Space(!noSpaceAfterComma && policy.SpaceAfterBracketComma); // TODO: Comma policy has changed. } /// <summary> /// Writes an optional comma, e.g. at the end of an enum declaration or in an array initializer /// </summary> protected virtual void OptionalComma(AstNode pos) { // Look if there's a comma after the current node, and insert it if it exists. while (pos != null && pos.NodeType == NodeType.Whitespace) { pos = pos.NextSibling; } if (pos != null && pos.Role == Roles.Comma) { Comma(null, noSpaceAfterComma: true); } } /// <summary> /// Writes an optional semicolon, e.g. at the end of a type or namespace declaration. /// </summary> protected virtual void OptionalSemicolon(AstNode pos) { // Look if there's a semicolon after the current node, and insert it if it exists. while (pos != null && pos.NodeType == NodeType.Whitespace) { pos = pos.PrevSibling; } if (pos != null && pos.Role == Roles.Semicolon) { Semicolon(); } } protected virtual void WriteCommaSeparatedList(IEnumerable<AstNode> list) { bool isFirst = true; foreach (AstNode node in list) { if (isFirst) { isFirst = false; } else { Comma(node); } node.AcceptVisitor(this); } } protected virtual void WriteCommaSeparatedListInParenthesis(IEnumerable<AstNode> list, bool spaceWithin) { LPar(); if (list.Any()) { Space(spaceWithin); WriteCommaSeparatedList(list); Space(spaceWithin); } RPar(); } protected virtual void WriteCommaSeparatedListInBrackets(IEnumerable<ParameterDeclaration> list, bool spaceWithin) { WriteToken(Roles.LBracket); if (list.Any()) { Space(spaceWithin); WriteCommaSeparatedList(list); Space(spaceWithin); } WriteToken(Roles.RBracket); } protected virtual void WriteCommaSeparatedListInBrackets(IEnumerable<Expression> list) { WriteToken(Roles.LBracket); if (list.Any()) { Space(policy.SpacesWithinBrackets); WriteCommaSeparatedList(list); Space(policy.SpacesWithinBrackets); } WriteToken(Roles.RBracket); } #endregion #region Write tokens protected bool isAtStartOfLine = true; protected bool isAfterSpace; /// <summary> /// Writes a keyword, and all specials up to /// </summary> protected virtual void WriteKeyword(TokenRole tokenRole) { WriteKeyword(tokenRole.Token, tokenRole); } protected virtual void WriteKeyword(string token, Role tokenRole = null) { writer.WriteKeyword(tokenRole, token); isAtStartOfLine = false; isAfterSpace = false; } protected virtual void WriteIdentifier(Identifier identifier) { writer.WriteIdentifier(identifier); isAtStartOfLine = false; isAfterSpace = false; } protected virtual void WriteIdentifier(string identifier) { AstType.Create(identifier).AcceptVisitor(this); isAtStartOfLine = false; isAfterSpace = false; } protected virtual void WriteToken(TokenRole tokenRole) { WriteToken(tokenRole.Token, tokenRole); } protected virtual void WriteToken(string token, Role tokenRole) { writer.WriteToken(tokenRole, token); isAtStartOfLine = false; isAfterSpace = false; } protected virtual void LPar() { WriteToken(Roles.LPar); } protected virtual void RPar() { WriteToken(Roles.RPar); } /// <summary> /// Marks the end of a statement /// </summary> protected virtual void Semicolon() { // get the role of the current node Role role = containerStack.Peek().Role; if (!SkipToken()) { WriteToken(Roles.Semicolon); if (!SkipNewLine()) NewLine(); else Space(); } bool SkipToken() { return role == ForStatement.InitializerRole || role == ForStatement.IteratorRole || role == UsingStatement.ResourceAcquisitionRole; } bool SkipNewLine() { if (containerStack.Peek() is not Accessor accessor) return false; if (!(role == PropertyDeclaration.GetterRole || role == PropertyDeclaration.SetterRole)) return false; bool isAutoProperty = accessor.Body.IsNull && !accessor.Attributes.Any() && policy.AutoPropertyFormatting == PropertyFormatting.SingleLine; return isAutoProperty; } } /// <summary> /// Writes a space depending on policy. /// </summary> protected virtual void Space(bool addSpace = true) { if (addSpace && !isAfterSpace) { writer.Space(); isAfterSpace = true; } } protected virtual void NewLine() { writer.NewLine(); isAtStartOfLine = true; isAfterSpace = false; } int GetCallChainLengthLimited(MemberReferenceExpression expr) { int callChainLength = 0; var node = expr; while (node.Target is InvocationExpression invocation && invocation.Target is MemberReferenceExpression mre && callChainLength < 4) { node = mre; callChainLength++; } return callChainLength; } int ShouldInsertNewLineWhenInMethodCallChain(MemberReferenceExpression expr) { int callChainLength = GetCallChainLengthLimited(expr); if (callChainLength < 3) return 0; if (expr.GetParent(n => n is Statement || n is LambdaExpression || n is InterpolatedStringContent) is InterpolatedStringContent) return 0; return callChainLength; } protected virtual bool InsertNewLineWhenInMethodCallChain(MemberReferenceExpression expr) { int callChainLength = ShouldInsertNewLineWhenInMethodCallChain(expr); if (callChainLength == 0) return false; if (callChainLength == 3) writer.Indent(); writer.NewLine(); isAtStartOfLine = true; isAfterSpace = false; return true; } protected virtual void OpenBrace(BraceStyle style, bool newLine = true) { switch (style) { case BraceStyle.EndOfLine: case BraceStyle.BannerStyle: if (!isAtStartOfLine) Space(); WriteToken("{", Roles.LBrace); break; case BraceStyle.EndOfLineWithoutSpace: WriteToken("{", Roles.LBrace); break; case BraceStyle.NextLine: if (!isAtStartOfLine) NewLine(); WriteToken("{", Roles.LBrace); break; case BraceStyle.NextLineShifted: NewLine(); writer.Indent(); WriteToken("{", Roles.LBrace); NewLine(); return; case BraceStyle.NextLineShifted2: NewLine(); writer.Indent(); WriteToken("{", Roles.LBrace); break; default: throw new ArgumentOutOfRangeException(); } if (newLine) { writer.Indent(); NewLine(); } } protected virtual void CloseBrace(BraceStyle style, bool unindent = true) { switch (style) { case BraceStyle.EndOfLine: case BraceStyle.EndOfLineWithoutSpace: case BraceStyle.NextLine: if (unindent) writer.Unindent(); WriteToken("}", Roles.RBrace); break; case BraceStyle.BannerStyle: case BraceStyle.NextLineShifted: WriteToken("}", Roles.RBrace); if (unindent) writer.Unindent(); break; case BraceStyle.NextLineShifted2: if (unindent) writer.Unindent(); WriteToken("}", Roles.RBrace); if (unindent) writer.Unindent(); break; default: throw new ArgumentOutOfRangeException(); } } #endregion #region IsKeyword Test static readonly HashSet<string> unconditionalKeywords = new HashSet<string> { "abstract", "as", "base", "bool", "break", "byte", "case", "catch", "char", "checked", "class", "const", "continue", "decimal", "default", "delegate", "do", "double", "else", "enum", "event", "explicit", "extern", "false", "finally", "fixed", "float", "for", "foreach", "goto", "if", "implicit", "in", "int", "interface", "internal", "is", "lock", "long", "namespace", "new", "null", "object", "operator", "out", "override", "params", "private", "protected", "public", "readonly", "ref", "return", "sbyte", "sealed", "short", "sizeof", "stackalloc", "static", "string", "struct", "switch", "this", "throw", "true", "try", "typeof", "uint", "ulong", "unchecked", "unsafe", "ushort", "using", "virtual", "void", "volatile", "while" }; static readonly HashSet<string> queryKeywords = new HashSet<string> { "from", "where", "join", "on", "equals", "into", "let", "orderby", "ascending", "descending", "select", "group", "by" }; static readonly int maxKeywordLength = unconditionalKeywords.Concat(queryKeywords).Max(s => s.Length); /// <summary> /// Determines whether the specified identifier is a keyword in the given context. /// </summary> public static bool IsKeyword(string identifier, AstNode context) { // only 2-10 char lower-case identifiers can be keywords if (identifier.Length > maxKeywordLength || identifier.Length < 2 || identifier[0] < 'a') { return false; } if (unconditionalKeywords.Contains(identifier)) { return true; } if (queryKeywords.Contains(identifier)) { return context.Ancestors.Any(ancestor => ancestor is QueryExpression); } if (identifier == "await") { foreach (AstNode ancestor in context.Ancestors) { // with lambdas/anonymous methods, if (ancestor is LambdaExpression) { return ((LambdaExpression)ancestor).IsAsync; } if (ancestor is AnonymousMethodExpression) { return ((AnonymousMethodExpression)ancestor).IsAsync; } if (ancestor is EntityDeclaration) { return (((EntityDeclaration)ancestor).Modifiers & Modifiers.Async) == Modifiers.Async; } } } return false; } #endregion #region Write constructs protected virtual void WriteTypeArguments(IEnumerable<AstType> typeArguments) { if (typeArguments.Any()) { WriteToken(Roles.LChevron); WriteCommaSeparatedList(typeArguments); WriteToken(Roles.RChevron); } } public virtual void WriteTypeParameters(IEnumerable<TypeParameterDeclaration> typeParameters) { if (typeParameters.Any()) { WriteToken(Roles.LChevron); WriteCommaSeparatedList(typeParameters); WriteToken(Roles.RChevron); } } protected virtual void WriteModifiers(IEnumerable<CSharpModifierToken> modifierTokens) { foreach (CSharpModifierToken modifier in modifierTokens) { modifier.AcceptVisitor(this); Space(); } } protected virtual void WriteQualifiedIdentifier(IEnumerable<Identifier> identifiers) { bool first = true; foreach (Identifier ident in identifiers) { if (first) { first = false; } else { writer.WriteToken(Roles.Dot, "."); } writer.WriteIdentifier(ident); } } /// <summary> /// Writes an embedded statement. /// </summary> /// <param name="embeddedStatement">The statement to write.</param> /// <param name="nlp">Determines whether a trailing newline should be written following a block. /// Non-blocks always write a trailing newline.</param> /// <remarks> /// Blocks may or may not write a leading newline depending on StatementBraceStyle. /// Non-blocks always write a leading newline. /// </remarks> protected virtual void WriteEmbeddedStatement(Statement embeddedStatement, NewLinePlacement nlp = NewLinePlacement.NewLine) { if (embeddedStatement.IsNull) { NewLine(); return; } BlockStatement block = embeddedStatement as BlockStatement; if (block != null) { WriteBlock(block, policy.StatementBraceStyle); if (nlp == NewLinePlacement.SameLine) { Space(); // if not a trailing newline, then at least a trailing space } else { NewLine(); } } else { NewLine(); writer.Indent(); embeddedStatement.AcceptVisitor(this); writer.Unindent(); } } protected virtual void WriteMethodBody(BlockStatement body, BraceStyle style, bool newLine = true) { if (body.IsNull) { Semicolon(); } else { WriteBlock(body, style); NewLine(); } } protected virtual void WriteAttributes(IEnumerable<AttributeSection> attributes) { foreach (AttributeSection attr in attributes) { attr.AcceptVisitor(this); } } protected virtual void WritePrivateImplementationType(AstType privateImplementationType) { if (!privateImplementationType.IsNull) { privateImplementationType.AcceptVisitor(this); WriteToken(Roles.Dot); } } #endregion #region Expressions public virtual void VisitAnonymousMethodExpression(AnonymousMethodExpression anonymousMethodExpression) { StartNode(anonymousMethodExpression); if (anonymousMethodExpression.IsAsync) { WriteKeyword(AnonymousMethodExpression.AsyncModifierRole); Space(); } WriteKeyword(AnonymousMethodExpression.DelegateKeywordRole); if (anonymousMethodExpression.HasParameterList) { Space(policy.SpaceBeforeAnonymousMethodParentheses); WriteCommaSeparatedListInParenthesis(anonymousMethodExpression.Parameters, policy.SpaceWithinAnonymousMethodParentheses); } WriteBlock(anonymousMethodExpression.Body, policy.AnonymousMethodBraceStyle); EndNode(anonymousMethodExpression); } public virtual void VisitUndocumentedExpression(UndocumentedExpression undocumentedExpression) { StartNode(undocumentedExpression); switch (undocumentedExpression.UndocumentedExpressionType) { case UndocumentedExpressionType.ArgList: case UndocumentedExpressionType.ArgListAccess: WriteKeyword(UndocumentedExpression.ArglistKeywordRole); break; case UndocumentedExpressionType.MakeRef: WriteKeyword(UndocumentedExpression.MakerefKeywordRole); break; case UndocumentedExpressionType.RefType: WriteKeyword(UndocumentedExpression.ReftypeKeywordRole); break; case UndocumentedExpressionType.RefValue: WriteKeyword(UndocumentedExpression.RefvalueKeywordRole); break; } if (undocumentedExpression.UndocumentedExpressionType != UndocumentedExpressionType.ArgListAccess) { Space(policy.SpaceBeforeMethodCallParentheses); WriteCommaSeparatedListInParenthesis(undocumentedExpression.Arguments, policy.SpaceWithinMethodCallParentheses); } EndNode(undocumentedExpression); } public virtual void VisitArrayCreateExpression(ArrayCreateExpression arrayCreateExpression) { StartNode(arrayCreateExpression); WriteKeyword(ArrayCreateExpression.NewKeywordRole); arrayCreateExpression.Type.AcceptVisitor(this); if (arrayCreateExpression.Arguments.Count > 0) { WriteCommaSeparatedListInBrackets(arrayCreateExpression.Arguments); } foreach (var specifier in arrayCreateExpression.AdditionalArraySpecifiers) { specifier.AcceptVisitor(this); } arrayCreateExpression.Initializer.AcceptVisitor(this); EndNode(arrayCreateExpression); } public virtual void VisitArrayInitializerExpression(ArrayInitializerExpression arrayInitializerExpression) { StartNode(arrayInitializerExpression); // "new List<int> { { 1 } }" and "new List<int> { 1 }" are the same semantically. // We also use the same AST for both: we always use two nested ArrayInitializerExpressions // for collection initializers, even if the user did not write nested brackets. // The output visitor will output nested braces only if they are necessary, // or if the braces tokens exist in the AST. bool bracesAreOptional = arrayInitializerExpression.Elements.Count == 1 && IsObjectOrCollectionInitializer(arrayInitializerExpression.Parent) && !CanBeConfusedWithObjectInitializer(arrayInitializerExpression.Elements.Single()); if (bracesAreOptional && arrayInitializerExpression.LBraceToken.IsNull) { arrayInitializerExpression.Elements.Single().AcceptVisitor(this); } else { PrintInitializerElements(arrayInitializerExpression.Elements); } EndNode(arrayInitializerExpression); } protected bool CanBeConfusedWithObjectInitializer(Expression expr) { // "int a; new List<int> { a = 1 };" is an object initalizers and invalid, but // "int a; new List<int> { { a = 1 } };" is a valid collection initializer. AssignmentExpression ae = expr as AssignmentExpression; return ae != null && ae.Operator == AssignmentOperatorType.Assign; } protected bool IsObjectOrCollectionInitializer(AstNode node) { if (!(node is ArrayInitializerExpression)) { return false; } if (node.Parent is ObjectCreateExpression) { return node.Role == ObjectCreateExpression.InitializerRole; } if (node.Parent is NamedExpression) { return node.Role == Roles.Expression; } return false; } protected virtual void PrintInitializerElements(AstNodeCollection<Expression> elements) { bool wrapAlways = policy.ArrayInitializerWrapping == Wrapping.WrapAlways || (elements.Count > 1 && elements.Any(e => !IsSimpleExpression(e))) || elements.Any(IsComplexExpression); bool wrap = wrapAlways || elements.Count > 10; OpenBrace(wrap ? policy.ArrayInitializerBraceStyle : BraceStyle.EndOfLine, newLine: wrap); if (!wrap) Space(); AstNode last = null; foreach (var (idx, node) in elements.WithIndex()) { if (idx > 0) { Comma(node, noSpaceAfterComma: true); if (wrapAlways || idx % 10 == 0) NewLine(); else Space(); } last = node; node.AcceptVisitor(this); } if (last != null) OptionalComma(last.NextSibling); if (wrap) NewLine(); else Space(); CloseBrace(wrap ? policy.ArrayInitializerBraceStyle : BraceStyle.EndOfLine, unindent: wrap); bool IsSimpleExpression(Expression ex) { switch (ex) { case NullReferenceExpression _: case ThisReferenceExpression _: case PrimitiveExpression _: case IdentifierExpression _: case MemberReferenceExpression { Target: ThisReferenceExpression or IdentifierExpression or BaseReferenceExpression } _: return true; default: return false; } } bool IsComplexExpression(Expression ex) { switch (ex) { case AnonymousMethodExpression _: case LambdaExpression _: case AnonymousTypeCreateExpression _: case ObjectCreateExpression _: case NamedExpression _: return true; default: return false; } } } public virtual void VisitAsExpression(AsExpression asExpression) { StartNode(asExpression); asExpression.Expression.AcceptVisitor(this); Space(); WriteKeyword(AsExpression.AsKeywordRole); Space(); asExpression.Type.AcceptVisitor(this); EndNode(asExpression); } public virtual void VisitAssignmentExpression(AssignmentExpression assignmentExpression) { StartNode(assignmentExpression); assignmentExpression.Left.AcceptVisitor(this); Space(policy.SpaceAroundAssignment); WriteToken(AssignmentExpression.GetOperatorRole(assignmentExpression.Operator)); Space(policy.SpaceAroundAssignment); assignmentExpression.Right.AcceptVisitor(this); EndNode(assignmentExpression); } public virtual void VisitBaseReferenceExpression(BaseReferenceExpression baseReferenceExpression) { StartNode(baseReferenceExpression); WriteKeyword("base", baseReferenceExpression.Role); EndNode(baseReferenceExpression); } public virtual void VisitBinaryOperatorExpression(BinaryOperatorExpression binaryOperatorExpression) { StartNode(binaryOperatorExpression); binaryOperatorExpression.Left.AcceptVisitor(this); bool spacePolicy; switch (binaryOperatorExpression.Operator) { case BinaryOperatorType.BitwiseAnd: case BinaryOperatorType.BitwiseOr: case BinaryOperatorType.ExclusiveOr: spacePolicy = policy.SpaceAroundBitwiseOperator; break; case BinaryOperatorType.ConditionalAnd: case BinaryOperatorType.ConditionalOr: spacePolicy = policy.SpaceAroundLogicalOperator; break; case BinaryOperatorType.GreaterThan: case BinaryOperatorType.GreaterThanOrEqual: case BinaryOperatorType.LessThanOrEqual: case BinaryOperatorType.LessThan: spacePolicy = policy.SpaceAroundRelationalOperator; break; case BinaryOperatorType.Equality: case BinaryOperatorType.InEquality: spacePolicy = policy.SpaceAroundEqualityOperator; break; case BinaryOperatorType.Add: case BinaryOperatorType.Subtract: spacePolicy = policy.SpaceAroundAdditiveOperator; break; case BinaryOperatorType.Multiply: case BinaryOperatorType.Divide: case BinaryOperatorType.Modulus: spacePolicy = policy.SpaceAroundMultiplicativeOperator; break; case BinaryOperatorType.ShiftLeft: case BinaryOperatorType.ShiftRight: case BinaryOperatorType.UnsignedShiftRight: spacePolicy = policy.SpaceAroundShiftOperator; break; case BinaryOperatorType.NullCoalescing: case BinaryOperatorType.IsPattern: spacePolicy = true; break; case BinaryOperatorType.Range: spacePolicy = false; break; default: throw new NotSupportedException("Invalid value for BinaryOperatorType"); } Space(spacePolicy); TokenRole tokenRole = BinaryOperatorExpression.GetOperatorRole(binaryOperatorExpression.Operator); if (tokenRole == BinaryOperatorExpression.IsKeywordRole) { WriteKeyword(tokenRole); } else { WriteToken(tokenRole); } Space(spacePolicy); binaryOperatorExpression.Right.AcceptVisitor(this); EndNode(binaryOperatorExpression); } public virtual void VisitCastExpression(CastExpression castExpression) { StartNode(castExpression); LPar(); Space(policy.SpacesWithinCastParentheses); castExpression.Type.AcceptVisitor(this); Space(policy.SpacesWithinCastParentheses); RPar(); Space(policy.SpaceAfterTypecast); castExpression.Expression.AcceptVisitor(this); EndNode(castExpression); } public virtual void VisitCheckedExpression(CheckedExpression checkedExpression) { StartNode(checkedExpression); WriteKeyword(CheckedExpression.CheckedKeywordRole); LPar(); Space(policy.SpacesWithinCheckedExpressionParantheses); checkedExpression.Expression.AcceptVisitor(this); Space(policy.SpacesWithinCheckedExpressionParantheses); RPar(); EndNode(checkedExpression); } public virtual void VisitConditionalExpression(ConditionalExpression conditionalExpression) { StartNode(conditionalExpression); conditionalExpression.Condition.AcceptVisitor(this); Space(policy.SpaceBeforeConditionalOperatorCondition); WriteToken(ConditionalExpression.QuestionMarkRole); Space(policy.SpaceAfterConditionalOperatorCondition); conditionalExpression.TrueExpression.AcceptVisitor(this); Space(policy.SpaceBeforeConditionalOperatorSeparator); WriteToken(ConditionalExpression.ColonRole); Space(policy.SpaceAfterConditionalOperatorSeparator); conditionalExpression.FalseExpression.AcceptVisitor(this); EndNode(conditionalExpression); } public virtual void VisitDefaultValueExpression(DefaultValueExpression defaultValueExpression) { StartNode(defaultValueExpression); WriteKeyword(DefaultValueExpression.DefaultKeywordRole); LPar(); Space(policy.SpacesWithinTypeOfParentheses); defaultValueExpression.Type.AcceptVisitor(this); Space(policy.SpacesWithinTypeOfParentheses); RPar(); EndNode(defaultValueExpression); } public virtual void VisitDirectionExpression(DirectionExpression directionExpression) { StartNode(directionExpression); switch (directionExpression.FieldDirection) { case FieldDirection.Out: WriteKeyword(DirectionExpression.OutKeywordRole); break; case FieldDirection.Ref: WriteKeyword(DirectionExpression.RefKeywordRole); break; case FieldDirection.In: WriteKeyword(DirectionExpression.InKeywordRole); break; default: throw new NotSupportedException("Invalid value for FieldDirection"); } Space(); directionExpression.Expression.AcceptVisitor(this); EndNode(directionExpression); } public virtual void VisitDeclarationExpression(DeclarationExpression declarationExpression) { StartNode(declarationExpression); declarationExpression.Type.AcceptVisitor(this); Space(); declarationExpression.Designation.AcceptVisitor(this); EndNode(declarationExpression); } public virtual void VisitRecursivePatternExpression(RecursivePatternExpression recursivePatternExpression) { StartNode(recursivePatternExpression); recursivePatternExpression.Type.AcceptVisitor(this); Space(); if (recursivePatternExpression.IsPositional) { WriteToken(Roles.LPar); } else { WriteToken(Roles.LBrace); } Space(); WriteCommaSeparatedList(recursivePatternExpression.SubPatterns); Space(); if (recursivePatternExpression.IsPositional) { WriteToken(Roles.RPar); } else { WriteToken(Roles.RBrace); } if (!recursivePatternExpression.Designation.IsNull) { Space(); recursivePatternExpression.Designation.AcceptVisitor(this); } EndNode(recursivePatternExpression); } public virtual void VisitOutVarDeclarationExpression(OutVarDeclarationExpression outVarDeclarationExpression) { StartNode(outVarDeclarationExpression); WriteKeyword(OutVarDeclarationExpression.OutKeywordRole); Space(); outVarDeclarationExpression.Type.AcceptVisitor(this); Space(); outVarDeclarationExpression.Variable.AcceptVisitor(this); EndNode(outVarDeclarationExpression); } public virtual void VisitIdentifierExpression(IdentifierExpression identifierExpression) { StartNode(identifierExpression); WriteIdentifier(identifierExpression.IdentifierToken); WriteTypeArguments(identifierExpression.TypeArguments); EndNode(identifierExpression); } public virtual void VisitIndexerExpression(IndexerExpression indexerExpression) { StartNode(indexerExpression); indexerExpression.Target.AcceptVisitor(this); Space(policy.SpaceBeforeMethodCallParentheses); WriteCommaSeparatedListInBrackets(indexerExpression.Arguments); EndNode(indexerExpression); } public virtual void VisitInvocationExpression(InvocationExpression invocationExpression) { StartNode(invocationExpression); invocationExpression.Target.AcceptVisitor(this); Space(policy.SpaceBeforeMethodCallParentheses); WriteCommaSeparatedListInParenthesis(invocationExpression.Arguments, policy.SpaceWithinMethodCallParentheses); if (!(invocationExpression.Parent is MemberReferenceExpression)) { if (invocationExpression.Target is MemberReferenceExpression mre) { if (ShouldInsertNewLineWhenInMethodCallChain(mre) >= 3) writer.Unindent(); } } EndNode(invocationExpression); } public virtual void VisitIsExpression(IsExpression isExpression) { StartNode(isExpression); isExpression.Expression.AcceptVisitor(this); Space(); WriteKeyword(IsExpression.IsKeywordRole); isExpression.Type.AcceptVisitor(this); EndNode(isExpression); } public virtual void VisitLambdaExpression(LambdaExpression lambdaExpression) { StartNode(lambdaExpression); WriteAttributes(lambdaExpression.Attributes); if (lambdaExpression.IsAsync) { WriteKeyword(LambdaExpression.AsyncModifierRole); Space(); } if (LambdaNeedsParenthesis(lambdaExpression)) { WriteCommaSeparatedListInParenthesis(lambdaExpression.Parameters, policy.SpaceWithinMethodDeclarationParentheses); } else { lambdaExpression.Parameters.Single().AcceptVisitor(this); } Space(); WriteToken(Roles.Arrow); if (lambdaExpression.Body is BlockStatement) { WriteBlock((BlockStatement)lambdaExpression.Body, policy.AnonymousMethodBraceStyle); } else { Space(); lambdaExpression.Body.AcceptVisitor(this); } EndNode(lambdaExpression); } protected bool LambdaNeedsParenthesis(LambdaExpression lambdaExpression) { if (lambdaExpression.Parameters.Count != 1) { return true; } var p = lambdaExpression.Parameters.Single(); return !(p.Type.IsNull && p.ParameterModifier == ParameterModifier.None); } public virtual void VisitMemberReferenceExpression(MemberReferenceExpression memberReferenceExpression) { StartNode(memberReferenceExpression); memberReferenceExpression.Target.AcceptVisitor(this); bool insertedNewLine = InsertNewLineWhenInMethodCallChain(memberReferenceExpression); WriteToken(Roles.Dot); WriteIdentifier(memberReferenceExpression.MemberNameToken); WriteTypeArguments(memberReferenceExpression.TypeArguments); if (insertedNewLine && !(memberReferenceExpression.Parent is InvocationExpression)) { writer.Unindent(); } EndNode(memberReferenceExpression); } public virtual void VisitNamedArgumentExpression(NamedArgumentExpression namedArgumentExpression) { StartNode(namedArgumentExpression); WriteIdentifier(namedArgumentExpression.NameToken); WriteToken(Roles.Colon); Space(); namedArgumentExpression.Expression.AcceptVisitor(this); EndNode(namedArgumentExpression); } public virtual void VisitNamedExpression(NamedExpression namedExpression) { StartNode(namedExpression); WriteIdentifier(namedExpression.NameToken); Space(); WriteToken(Roles.Assign); Space(); namedExpression.Expression.AcceptVisitor(this); EndNode(namedExpression); } public virtual void VisitNullReferenceExpression(NullReferenceExpression nullReferenceExpression) { StartNode(nullReferenceExpression); writer.WritePrimitiveValue(null); isAfterSpace = false; EndNode(nullReferenceExpression); } public virtual void VisitObjectCreateExpression(ObjectCreateExpression objectCreateExpression) { StartNode(objectCreateExpression); WriteKeyword(ObjectCreateExpression.NewKeywordRole); objectCreateExpression.Type.AcceptVisitor(this); bool useParenthesis = objectCreateExpression.Arguments.Any() || objectCreateExpression.Initializer.IsNull; // also use parenthesis if there is an '(' token if (!objectCreateExpression.LParToken.IsNull) { useParenthesis = true; } if (useParenthesis) { Space(policy.SpaceBeforeMethodCallParentheses); WriteCommaSeparatedListInParenthesis(objectCreateExpression.Arguments, policy.SpaceWithinMethodCallParentheses); } objectCreateExpression.Initializer.AcceptVisitor(this); EndNode(objectCreateExpression); } public virtual void VisitAnonymousTypeCreateExpression(AnonymousTypeCreateExpression anonymousTypeCreateExpression) { StartNode(anonymousTypeCreateExpression); WriteKeyword(AnonymousTypeCreateExpression.NewKeywordRole); PrintInitializerElements(anonymousTypeCreateExpression.Initializers); EndNode(anonymousTypeCreateExpression); } public virtual void VisitParenthesizedExpression(ParenthesizedExpression parenthesizedExpression) { StartNode(parenthesizedExpression); LPar(); Space(policy.SpacesWithinParentheses); parenthesizedExpression.Expression.AcceptVisitor(this); Space(policy.SpacesWithinParentheses); RPar(); EndNode(parenthesizedExpression); } public virtual void VisitPointerReferenceExpression(PointerReferenceExpression pointerReferenceExpression) { StartNode(pointerReferenceExpression); pointerReferenceExpression.Target.AcceptVisitor(this); WriteToken(PointerReferenceExpression.ArrowRole); WriteIdentifier(pointerReferenceExpression.MemberNameToken); WriteTypeArguments(pointerReferenceExpression.TypeArguments); EndNode(pointerReferenceExpression); } #region VisitPrimitiveExpression public virtual void VisitPrimitiveExpression(PrimitiveExpression primitiveExpression) { StartNode(primitiveExpression); writer.WritePrimitiveValue(primitiveExpression.Value, primitiveExpression.Format); isAfterSpace = false; EndNode(primitiveExpression); } public virtual void VisitInterpolatedStringExpression(InterpolatedStringExpression interpolatedStringExpression) { StartNode(interpolatedStringExpression); writer.WriteToken(InterpolatedStringExpression.OpenQuote, "$\""); foreach (var element in interpolatedStringExpression.Content) { element.AcceptVisitor(this); } writer.WriteToken(InterpolatedStringExpression.CloseQuote, "\""); isAfterSpace = false; EndNode(interpolatedStringExpression); } public virtual void VisitInterpolation(Interpolation interpolation) { StartNode(interpolation); writer.WriteToken(Interpolation.LBrace, "{"); interpolation.Expression.AcceptVisitor(this); if (interpolation.Alignment != 0) { writer.WriteToken(Roles.Comma, ","); writer.WritePrimitiveValue(interpolation.Alignment); } if (interpolation.Suffix != null) { writer.WriteToken(Roles.Colon, ":"); writer.WriteInterpolatedText(interpolation.Suffix); } writer.WriteToken(Interpolation.RBrace, "}"); EndNode(interpolation); } public virtual void VisitInterpolatedStringText(InterpolatedStringText interpolatedStringText) { StartNode(interpolatedStringText); writer.WriteInterpolatedText(interpolatedStringText.Text); EndNode(interpolatedStringText); } #endregion public virtual void VisitSizeOfExpression(SizeOfExpression sizeOfExpression) { StartNode(sizeOfExpression); WriteKeyword(SizeOfExpression.SizeofKeywordRole); LPar(); Space(policy.SpacesWithinSizeOfParentheses); sizeOfExpression.Type.AcceptVisitor(this); Space(policy.SpacesWithinSizeOfParentheses); RPar(); EndNode(sizeOfExpression); } public virtual void VisitStackAllocExpression(StackAllocExpression stackAllocExpression) { StartNode(stackAllocExpression); WriteKeyword(StackAllocExpression.StackallocKeywordRole); stackAllocExpression.Type.AcceptVisitor(this); WriteCommaSeparatedListInBrackets(new[] { stackAllocExpression.CountExpression }); stackAllocExpression.Initializer.AcceptVisitor(this); EndNode(stackAllocExpression); } public virtual void VisitThisReferenceExpression(ThisReferenceExpression thisReferenceExpression) { StartNode(thisReferenceExpression); WriteKeyword("this", thisReferenceExpression.Role); EndNode(thisReferenceExpression); } public virtual void VisitThrowExpression(ThrowExpression throwExpression) { StartNode(throwExpression); WriteKeyword(ThrowExpression.ThrowKeywordRole); Space(); throwExpression.Expression.AcceptVisitor(this); EndNode(throwExpression); } public virtual void VisitTupleExpression(TupleExpression tupleExpression) { Debug.Assert(tupleExpression.Elements.Count >= 2); StartNode(tupleExpression); LPar(); WriteCommaSeparatedList(tupleExpression.Elements); RPar(); EndNode(tupleExpression); } public virtual void VisitTypeOfExpression(TypeOfExpression typeOfExpression) { StartNode(typeOfExpression); WriteKeyword(TypeOfExpression.TypeofKeywordRole); LPar(); Space(policy.SpacesWithinTypeOfParentheses); typeOfExpression.Type.AcceptVisitor(this); Space(policy.SpacesWithinTypeOfParentheses); RPar(); EndNode(typeOfExpression); } public virtual void VisitTypeReferenceExpression(TypeReferenceExpression typeReferenceExpression) { StartNode(typeReferenceExpression); typeReferenceExpression.Type.AcceptVisitor(this); EndNode(typeReferenceExpression); } public virtual void VisitUnaryOperatorExpression(UnaryOperatorExpression unaryOperatorExpression) { StartNode(unaryOperatorExpression); UnaryOperatorType opType = unaryOperatorExpression.Operator; var opSymbol = UnaryOperatorExpression.GetOperatorRole(opType); if (opType is UnaryOperatorType.Await or UnaryOperatorType.PatternNot) { WriteKeyword(opSymbol); Space(); } else if (!IsPostfixOperator(opType) && opSymbol != null) { WriteToken(opSymbol); } unaryOperatorExpression.Expression.AcceptVisitor(this); if (IsPostfixOperator(opType)) { WriteToken(opSymbol); } EndNode(unaryOperatorExpression); } static bool IsPostfixOperator(UnaryOperatorType op) { return op == UnaryOperatorType.PostIncrement || op == UnaryOperatorType.PostDecrement || op == UnaryOperatorType.NullConditional || op == UnaryOperatorType.SuppressNullableWarning; } public virtual void VisitUncheckedExpression(UncheckedExpression uncheckedExpression) { StartNode(uncheckedExpression); WriteKeyword(UncheckedExpression.UncheckedKeywordRole); LPar(); Space(policy.SpacesWithinCheckedExpressionParantheses); uncheckedExpression.Expression.AcceptVisitor(this); Space(policy.SpacesWithinCheckedExpressionParantheses); RPar(); EndNode(uncheckedExpression); } public virtual void VisitWithInitializerExpression(WithInitializerExpression withInitializerExpression) { StartNode(withInitializerExpression); withInitializerExpression.Expression.AcceptVisitor(this); WriteKeyword("with", WithInitializerExpression.WithKeywordRole); withInitializerExpression.Initializer.AcceptVisitor(this); EndNode(withInitializerExpression); } #endregion #region Query Expressions public virtual void VisitQueryExpression(QueryExpression queryExpression) { StartNode(queryExpression); if (queryExpression.Role != QueryContinuationClause.PrecedingQueryRole) writer.Indent(); bool first = true; foreach (var clause in queryExpression.Clauses) { if (first) { first = false; } else { if (!(clause is QueryContinuationClause)) { NewLine(); } } clause.AcceptVisitor(this); } if (queryExpression.Role != QueryContinuationClause.PrecedingQueryRole) writer.Unindent(); EndNode(queryExpression); } public virtual void VisitQueryContinuationClause(QueryContinuationClause queryContinuationClause) { StartNode(queryContinuationClause); queryContinuationClause.PrecedingQuery.AcceptVisitor(this); Space(); WriteKeyword(QueryContinuationClause.IntoKeywordRole); Space(); WriteIdentifier(queryContinuationClause.IdentifierToken); EndNode(queryContinuationClause); } public virtual void VisitQueryFromClause(QueryFromClause queryFromClause) { StartNode(queryFromClause); WriteKeyword(QueryFromClause.FromKeywordRole); queryFromClause.Type.AcceptVisitor(this); Space(); WriteIdentifier(queryFromClause.IdentifierToken); Space(); WriteKeyword(QueryFromClause.InKeywordRole); Space(); queryFromClause.Expression.AcceptVisitor(this); EndNode(queryFromClause); } public virtual void VisitQueryLetClause(QueryLetClause queryLetClause) { StartNode(queryLetClause); WriteKeyword(QueryLetClause.LetKeywordRole); Space(); WriteIdentifier(queryLetClause.IdentifierToken); Space(policy.SpaceAroundAssignment); WriteToken(Roles.Assign); Space(policy.SpaceAroundAssignment); queryLetClause.Expression.AcceptVisitor(this); EndNode(queryLetClause); } public virtual void VisitQueryWhereClause(QueryWhereClause queryWhereClause) { StartNode(queryWhereClause); WriteKeyword(QueryWhereClause.WhereKeywordRole); Space(); queryWhereClause.Condition.AcceptVisitor(this); EndNode(queryWhereClause); } public virtual void VisitQueryJoinClause(QueryJoinClause queryJoinClause) { StartNode(queryJoinClause); WriteKeyword(QueryJoinClause.JoinKeywordRole); queryJoinClause.Type.AcceptVisitor(this); Space(); WriteIdentifier(queryJoinClause.JoinIdentifierToken); Space(); WriteKeyword(QueryJoinClause.InKeywordRole); Space(); queryJoinClause.InExpression.AcceptVisitor(this); Space(); WriteKeyword(QueryJoinClause.OnKeywordRole); Space(); queryJoinClause.OnExpression.AcceptVisitor(this); Space(); WriteKeyword(QueryJoinClause.EqualsKeywordRole); Space(); queryJoinClause.EqualsExpression.AcceptVisitor(this); if (queryJoinClause.IsGroupJoin) { Space(); WriteKeyword(QueryJoinClause.IntoKeywordRole); WriteIdentifier(queryJoinClause.IntoIdentifierToken); } EndNode(queryJoinClause); } public virtual void VisitQueryOrderClause(QueryOrderClause queryOrderClause) { StartNode(queryOrderClause); WriteKeyword(QueryOrderClause.OrderbyKeywordRole); Space(); WriteCommaSeparatedList(queryOrderClause.Orderings); EndNode(queryOrderClause); } public virtual void VisitQueryOrdering(QueryOrdering queryOrdering) { StartNode(queryOrdering); queryOrdering.Expression.AcceptVisitor(this); switch (queryOrdering.Direction) { case QueryOrderingDirection.Ascending: Space(); WriteKeyword(QueryOrdering.AscendingKeywordRole); break; case QueryOrderingDirection.Descending: Space(); WriteKeyword(QueryOrdering.DescendingKeywordRole); break; } EndNode(queryOrdering); } public virtual void VisitQuerySelectClause(QuerySelectClause querySelectClause) { StartNode(querySelectClause); WriteKeyword(QuerySelectClause.SelectKeywordRole); Space(); querySelectClause.Expression.AcceptVisitor(this); EndNode(querySelectClause); } public virtual void VisitQueryGroupClause(QueryGroupClause queryGroupClause) { StartNode(queryGroupClause); WriteKeyword(QueryGroupClause.GroupKeywordRole); Space(); queryGroupClause.Projection.AcceptVisitor(this); Space(); WriteKeyword(QueryGroupClause.ByKeywordRole); Space(); queryGroupClause.Key.AcceptVisitor(this); EndNode(queryGroupClause); } #endregion #region GeneralScope public virtual void VisitAttribute(Attribute attribute) { StartNode(attribute); attribute.Type.AcceptVisitor(this); if (attribute.Arguments.Count != 0 || attribute.HasArgumentList) { Space(policy.SpaceBeforeMethodCallParentheses); WriteCommaSeparatedListInParenthesis(attribute.Arguments, policy.SpaceWithinMethodCallParentheses); } EndNode(attribute); } public virtual void VisitAttributeSection(AttributeSection attributeSection) { StartNode(attributeSection); WriteToken(Roles.LBracket); if (!string.IsNullOrEmpty(attributeSection.AttributeTarget)) { WriteKeyword(attributeSection.AttributeTarget, Roles.Identifier); WriteToken(Roles.Colon); Space(); } WriteCommaSeparatedList(attributeSection.Attributes); WriteToken(Roles.RBracket); switch (attributeSection.Parent) { case ParameterDeclaration _: if (attributeSection.NextSibling is AttributeSection) Space(policy.SpaceBetweenParameterAttributeSections); else Space(); break; case TypeParameterDeclaration _: case ComposedType _: case LambdaExpression _: Space(); break; default: NewLine(); break; } EndNode(attributeSection); } public virtual void VisitDelegateDeclaration(DelegateDeclaration delegateDeclaration) { StartNode(delegateDeclaration); WriteAttributes(delegateDeclaration.Attributes); WriteModifiers(delegateDeclaration.ModifierTokens); WriteKeyword(Roles.DelegateKeyword); delegateDeclaration.ReturnType.AcceptVisitor(this); Space(); WriteIdentifier(delegateDeclaration.NameToken); WriteTypeParameters(delegateDeclaration.TypeParameters); Space(policy.SpaceBeforeDelegateDeclarationParentheses); WriteCommaSeparatedListInParenthesis(delegateDeclaration.Parameters, policy.SpaceWithinMethodDeclarationParentheses); foreach (Constraint constraint in delegateDeclaration.Constraints) { constraint.AcceptVisitor(this); } Semicolon(); EndNode(delegateDeclaration); } public virtual void VisitNamespaceDeclaration(NamespaceDeclaration namespaceDeclaration) { StartNode(namespaceDeclaration); WriteKeyword(Roles.NamespaceKeyword); namespaceDeclaration.NamespaceName.AcceptVisitor(this); if (namespaceDeclaration.IsFileScoped) { Semicolon(); NewLine(); } else { OpenBrace(policy.NamespaceBraceStyle); } foreach (var member in namespaceDeclaration.Members) { member.AcceptVisitor(this); MaybeNewLinesAfterUsings(member); } if (!namespaceDeclaration.IsFileScoped) { CloseBrace(policy.NamespaceBraceStyle); OptionalSemicolon(namespaceDeclaration.LastChild); NewLine(); } EndNode(namespaceDeclaration); } public virtual void VisitTypeDeclaration(TypeDeclaration typeDeclaration) { StartNode(typeDeclaration); WriteAttributes(typeDeclaration.Attributes); WriteModifiers(typeDeclaration.ModifierTokens); BraceStyle braceStyle; switch (typeDeclaration.ClassType) { case ClassType.Enum: WriteKeyword(Roles.EnumKeyword); braceStyle = policy.EnumBraceStyle; break; case ClassType.Interface: WriteKeyword(Roles.InterfaceKeyword); braceStyle = policy.InterfaceBraceStyle; break; case ClassType.Struct: WriteKeyword(Roles.StructKeyword); braceStyle = policy.StructBraceStyle; break; case ClassType.RecordClass: WriteKeyword(Roles.RecordKeyword); braceStyle = policy.ClassBraceStyle; break; case ClassType.RecordStruct: WriteKeyword(Roles.RecordStructKeyword); WriteKeyword(Roles.StructKeyword); braceStyle = policy.StructBraceStyle; break; default: WriteKeyword(Roles.ClassKeyword); braceStyle = policy.ClassBraceStyle; break; } WriteIdentifier(typeDeclaration.NameToken); WriteTypeParameters(typeDeclaration.TypeParameters); if (typeDeclaration.PrimaryConstructorParameters.Count > 0) { Space(policy.SpaceBeforeMethodDeclarationParentheses); WriteCommaSeparatedListInParenthesis(typeDeclaration.PrimaryConstructorParameters, policy.SpaceWithinMethodDeclarationParentheses); } if (typeDeclaration.BaseTypes.Any()) { Space(); WriteToken(Roles.Colon); Space(); WriteCommaSeparatedList(typeDeclaration.BaseTypes); } foreach (Constraint constraint in typeDeclaration.Constraints) { constraint.AcceptVisitor(this); } if (typeDeclaration.ClassType is (ClassType.RecordClass or ClassType.RecordStruct) && typeDeclaration.Members.Count == 0) { Semicolon(); } else { OpenBrace(braceStyle); if (typeDeclaration.ClassType == ClassType.Enum) { bool first = true; AstNode last = null; foreach (var member in typeDeclaration.Members) { if (first) { first = false; } else { Comma(member, noSpaceAfterComma: true); NewLine(); } last = member; member.AcceptVisitor(this); } if (last != null) OptionalComma(last.NextSibling); NewLine(); } else { bool first = true; foreach (var member in typeDeclaration.Members) { if (!first) { for (int i = 0; i < policy.MinimumBlankLinesBetweenMembers; i++) NewLine(); } first = false; member.AcceptVisitor(this); } } CloseBrace(braceStyle); OptionalSemicolon(typeDeclaration.LastChild); NewLine(); } EndNode(typeDeclaration); } public virtual void VisitUsingAliasDeclaration(UsingAliasDeclaration usingAliasDeclaration) { StartNode(usingAliasDeclaration); WriteKeyword(UsingAliasDeclaration.UsingKeywordRole); WriteIdentifier(usingAliasDeclaration.GetChildByRole(UsingAliasDeclaration.AliasRole)); Space(policy.SpaceAroundEqualityOperator); WriteToken(Roles.Assign); Space(policy.SpaceAroundEqualityOperator); usingAliasDeclaration.Import.AcceptVisitor(this); Semicolon(); EndNode(usingAliasDeclaration); } public virtual void VisitUsingDeclaration(UsingDeclaration usingDeclaration) { StartNode(usingDeclaration); WriteKeyword(UsingDeclaration.UsingKeywordRole); usingDeclaration.Import.AcceptVisitor(this); Semicolon(); EndNode(usingDeclaration); } public virtual void VisitExternAliasDeclaration(ExternAliasDeclaration externAliasDeclaration) { StartNode(externAliasDeclaration); WriteKeyword(Roles.ExternKeyword); Space(); WriteKeyword(Roles.AliasKeyword); Space(); WriteIdentifier(externAliasDeclaration.NameToken); Semicolon(); EndNode(externAliasDeclaration); } #endregion #region Statements public virtual void VisitBlockStatement(BlockStatement blockStatement) { WriteBlock(blockStatement, policy.StatementBraceStyle); NewLine(); } /// <summary> /// Writes a block statement. /// Similar to VisitBlockStatement() except that: /// 1) it allows customizing the BraceStyle /// 2) it does not write a trailing newline after the '}' (this job is left to the caller) /// </summary> protected virtual void WriteBlock(BlockStatement blockStatement, BraceStyle style) { StartNode(blockStatement); OpenBrace(style); foreach (var node in blockStatement.Statements) { node.AcceptVisitor(this); } CloseBrace(style); EndNode(blockStatement); } public virtual void VisitBreakStatement(BreakStatement breakStatement) { StartNode(breakStatement); WriteKeyword("break", BreakStatement.BreakKeywordRole); Semicolon(); EndNode(breakStatement); } public virtual void VisitCheckedStatement(CheckedStatement checkedStatement) { StartNode(checkedStatement); WriteKeyword(CheckedStatement.CheckedKeywordRole); checkedStatement.Body.AcceptVisitor(this); EndNode(checkedStatement); } public virtual void VisitContinueStatement(ContinueStatement continueStatement) { StartNode(continueStatement); WriteKeyword("continue", ContinueStatement.ContinueKeywordRole); Semicolon(); EndNode(continueStatement); } public virtual void VisitDoWhileStatement(DoWhileStatement doWhileStatement) { StartNode(doWhileStatement); WriteKeyword(DoWhileStatement.DoKeywordRole); WriteEmbeddedStatement(doWhileStatement.EmbeddedStatement, policy.WhileNewLinePlacement); WriteKeyword(DoWhileStatement.WhileKeywordRole); Space(policy.SpaceBeforeWhileParentheses); LPar(); Space(policy.SpacesWithinWhileParentheses); doWhileStatement.Condition.AcceptVisitor(this); Space(policy.SpacesWithinWhileParentheses); RPar(); Semicolon(); EndNode(doWhileStatement); } public virtual void VisitEmptyStatement(EmptyStatement emptyStatement) { StartNode(emptyStatement); Semicolon(); EndNode(emptyStatement); } public virtual void VisitExpressionStatement(ExpressionStatement expressionStatement) { StartNode(expressionStatement); expressionStatement.Expression.AcceptVisitor(this); Semicolon(); EndNode(expressionStatement); } public virtual void VisitFixedStatement(FixedStatement fixedStatement) { StartNode(fixedStatement); WriteKeyword(FixedStatement.FixedKeywordRole); Space(policy.SpaceBeforeUsingParentheses); LPar(); Space(policy.SpacesWithinUsingParentheses); fixedStatement.Type.AcceptVisitor(this); Space(); WriteCommaSeparatedList(fixedStatement.Variables); Space(policy.SpacesWithinUsingParentheses); RPar(); WriteEmbeddedStatement(fixedStatement.EmbeddedStatement); EndNode(fixedStatement); } public virtual void VisitForeachStatement(ForeachStatement foreachStatement) { StartNode(foreachStatement); if (foreachStatement.IsAsync) WriteKeyword(ForeachStatement.AwaitRole); WriteKeyword(ForeachStatement.ForeachKeywordRole); Space(policy.SpaceBeforeForeachParentheses); LPar(); Space(policy.SpacesWithinForeachParentheses); foreachStatement.VariableType.AcceptVisitor(this); Space(); foreachStatement.VariableDesignation.AcceptVisitor(this); Space(); WriteKeyword(ForeachStatement.InKeywordRole); Space(); foreachStatement.InExpression.AcceptVisitor(this); Space(policy.SpacesWithinForeachParentheses); RPar(); WriteEmbeddedStatement(foreachStatement.EmbeddedStatement); EndNode(foreachStatement); } public virtual void VisitForStatement(ForStatement forStatement) { StartNode(forStatement); WriteKeyword(ForStatement.ForKeywordRole); Space(policy.SpaceBeforeForParentheses); LPar(); Space(policy.SpacesWithinForParentheses); WriteCommaSeparatedList(forStatement.Initializers); Space(policy.SpaceBeforeForSemicolon); WriteToken(Roles.Semicolon); Space(policy.SpaceAfterForSemicolon); forStatement.Condition.AcceptVisitor(this); Space(policy.SpaceBeforeForSemicolon); WriteToken(Roles.Semicolon); if (forStatement.Iterators.Any()) { Space(policy.SpaceAfterForSemicolon); WriteCommaSeparatedList(forStatement.Iterators); } Space(policy.SpacesWithinForParentheses); RPar(); WriteEmbeddedStatement(forStatement.EmbeddedStatement); EndNode(forStatement); } public virtual void VisitGotoCaseStatement(GotoCaseStatement gotoCaseStatement) { StartNode(gotoCaseStatement); WriteKeyword(GotoCaseStatement.GotoKeywordRole); WriteKeyword(GotoCaseStatement.CaseKeywordRole); Space(); gotoCaseStatement.LabelExpression.AcceptVisitor(this); Semicolon(); EndNode(gotoCaseStatement); } public virtual void VisitGotoDefaultStatement(GotoDefaultStatement gotoDefaultStatement) { StartNode(gotoDefaultStatement); WriteKeyword(GotoDefaultStatement.GotoKeywordRole); WriteKeyword(GotoDefaultStatement.DefaultKeywordRole); Semicolon(); EndNode(gotoDefaultStatement); } public virtual void VisitGotoStatement(GotoStatement gotoStatement) { StartNode(gotoStatement); WriteKeyword(GotoStatement.GotoKeywordRole); WriteIdentifier(gotoStatement.GetChildByRole(Roles.Identifier)); Semicolon(); EndNode(gotoStatement); } public virtual void VisitIfElseStatement(IfElseStatement ifElseStatement) { StartNode(ifElseStatement); WriteKeyword(IfElseStatement.IfKeywordRole); Space(policy.SpaceBeforeIfParentheses); LPar(); Space(policy.SpacesWithinIfParentheses); ifElseStatement.Condition.AcceptVisitor(this); Space(policy.SpacesWithinIfParentheses); RPar(); if (ifElseStatement.FalseStatement.IsNull) { WriteEmbeddedStatement(ifElseStatement.TrueStatement); } else { WriteEmbeddedStatement(ifElseStatement.TrueStatement, policy.ElseNewLinePlacement); WriteKeyword(IfElseStatement.ElseKeywordRole); if (ifElseStatement.FalseStatement is IfElseStatement) { // don't put newline between 'else' and 'if' ifElseStatement.FalseStatement.AcceptVisitor(this); } else { WriteEmbeddedStatement(ifElseStatement.FalseStatement); } } EndNode(ifElseStatement); } public virtual void VisitLabelStatement(LabelStatement labelStatement) { StartNode(labelStatement); WriteIdentifier(labelStatement.GetChildByRole(Roles.Identifier)); WriteToken(Roles.Colon); bool foundLabelledStatement = false; for (AstNode tmp = labelStatement.NextSibling; tmp != null; tmp = tmp.NextSibling) { if (tmp.Role == labelStatement.Role) { foundLabelledStatement = true; } } if (!foundLabelledStatement) { // introduce an EmptyStatement so that the output becomes syntactically valid WriteToken(Roles.Semicolon); } NewLine(); EndNode(labelStatement); } public virtual void VisitLockStatement(LockStatement lockStatement) { StartNode(lockStatement); WriteKeyword(LockStatement.LockKeywordRole); Space(policy.SpaceBeforeLockParentheses); LPar(); Space(policy.SpacesWithinLockParentheses); lockStatement.Expression.AcceptVisitor(this); Space(policy.SpacesWithinLockParentheses); RPar(); WriteEmbeddedStatement(lockStatement.EmbeddedStatement); EndNode(lockStatement); } public virtual void VisitReturnStatement(ReturnStatement returnStatement) { StartNode(returnStatement); WriteKeyword(ReturnStatement.ReturnKeywordRole); if (!returnStatement.Expression.IsNull) { Space(); returnStatement.Expression.AcceptVisitor(this); } Semicolon(); EndNode(returnStatement); } public virtual void VisitSwitchStatement(SwitchStatement switchStatement) { StartNode(switchStatement); WriteKeyword(SwitchStatement.SwitchKeywordRole); Space(policy.SpaceBeforeSwitchParentheses); LPar(); Space(policy.SpacesWithinSwitchParentheses); switchStatement.Expression.AcceptVisitor(this); Space(policy.SpacesWithinSwitchParentheses); RPar(); OpenBrace(policy.StatementBraceStyle); if (!policy.IndentSwitchBody) { writer.Unindent(); } foreach (var section in switchStatement.SwitchSections) { section.AcceptVisitor(this); } if (!policy.IndentSwitchBody) { writer.Indent(); } CloseBrace(policy.StatementBraceStyle); NewLine(); EndNode(switchStatement); } public virtual void VisitSwitchSection(SwitchSection switchSection) { StartNode(switchSection); bool first = true; foreach (var label in switchSection.CaseLabels) { if (!first) { NewLine(); } label.AcceptVisitor(this); first = false; } bool isBlock = switchSection.Statements.Count == 1 && switchSection.Statements.Single() is BlockStatement; if (policy.IndentCaseBody && !isBlock) { writer.Indent(); } if (!isBlock) NewLine(); foreach (var statement in switchSection.Statements) { statement.AcceptVisitor(this); } if (policy.IndentCaseBody && !isBlock) { writer.Unindent(); } EndNode(switchSection); } public virtual void VisitCaseLabel(CaseLabel caseLabel) { StartNode(caseLabel); if (caseLabel.Expression.IsNull) { WriteKeyword(CaseLabel.DefaultKeywordRole); } else { WriteKeyword(CaseLabel.CaseKeywordRole); Space(); caseLabel.Expression.AcceptVisitor(this); } WriteToken(Roles.Colon); EndNode(caseLabel); } public virtual void VisitSwitchExpression(SwitchExpression switchExpression) { StartNode(switchExpression); switchExpression.Expression.AcceptVisitor(this); Space(); WriteKeyword(SwitchExpression.SwitchKeywordRole); OpenBrace(policy.ArrayInitializerBraceStyle); foreach (AstNode node in switchExpression.SwitchSections) { node.AcceptVisitor(this); Comma(node); NewLine(); } CloseBrace(policy.ArrayInitializerBraceStyle); EndNode(switchExpression); } public virtual void VisitSwitchExpressionSection(SwitchExpressionSection switchExpressionSection) { StartNode(switchExpressionSection); switchExpressionSection.Pattern.AcceptVisitor(this); Space(); WriteToken(Roles.Arrow); Space(); switchExpressionSection.Body.AcceptVisitor(this); EndNode(switchExpressionSection); } public virtual void VisitThrowStatement(ThrowStatement throwStatement) { StartNode(throwStatement); WriteKeyword(ThrowStatement.ThrowKeywordRole); if (!throwStatement.Expression.IsNull) { Space(); throwStatement.Expression.AcceptVisitor(this); } Semicolon(); EndNode(throwStatement); } public virtual void VisitTryCatchStatement(TryCatchStatement tryCatchStatement) { StartNode(tryCatchStatement); WriteKeyword(TryCatchStatement.TryKeywordRole); WriteBlock(tryCatchStatement.TryBlock, policy.StatementBraceStyle); foreach (var catchClause in tryCatchStatement.CatchClauses) { if (policy.CatchNewLinePlacement == NewLinePlacement.SameLine) Space(); else NewLine(); catchClause.AcceptVisitor(this); } if (!tryCatchStatement.FinallyBlock.IsNull) { if (policy.FinallyNewLinePlacement == NewLinePlacement.SameLine) Space(); else NewLine(); WriteKeyword(TryCatchStatement.FinallyKeywordRole); WriteBlock(tryCatchStatement.FinallyBlock, policy.StatementBraceStyle); } NewLine(); EndNode(tryCatchStatement); } public virtual void VisitCatchClause(CatchClause catchClause) { StartNode(catchClause); WriteKeyword(CatchClause.CatchKeywordRole); if (!catchClause.Type.IsNull) { Space(policy.SpaceBeforeCatchParentheses); LPar(); Space(policy.SpacesWithinCatchParentheses); catchClause.Type.AcceptVisitor(this); if (!string.IsNullOrEmpty(catchClause.VariableName)) { Space(); WriteIdentifier(catchClause.VariableNameToken); } Space(policy.SpacesWithinCatchParentheses); RPar(); } if (!catchClause.Condition.IsNull) { Space(); WriteKeyword(CatchClause.WhenKeywordRole); Space(policy.SpaceBeforeIfParentheses); WriteToken(CatchClause.CondLPar); Space(policy.SpacesWithinIfParentheses); catchClause.Condition.AcceptVisitor(this); Space(policy.SpacesWithinIfParentheses); WriteToken(CatchClause.CondRPar); } WriteBlock(catchClause.Body, policy.StatementBraceStyle); EndNode(catchClause); } public virtual void VisitUncheckedStatement(UncheckedStatement uncheckedStatement) { StartNode(uncheckedStatement); WriteKeyword(UncheckedStatement.UncheckedKeywordRole); uncheckedStatement.Body.AcceptVisitor(this); EndNode(uncheckedStatement); } public virtual void VisitUnsafeStatement(UnsafeStatement unsafeStatement) { StartNode(unsafeStatement); WriteKeyword(UnsafeStatement.UnsafeKeywordRole); unsafeStatement.Body.AcceptVisitor(this); EndNode(unsafeStatement); } public virtual void VisitUsingStatement(UsingStatement usingStatement) { StartNode(usingStatement); if (usingStatement.IsAsync) { WriteKeyword(UsingStatement.AwaitRole); } WriteKeyword(UsingStatement.UsingKeywordRole); if (usingStatement.IsEnhanced) { Space(); } else { Space(policy.SpaceBeforeUsingParentheses); LPar(); Space(policy.SpacesWithinUsingParentheses); } usingStatement.ResourceAcquisition.AcceptVisitor(this); if (usingStatement.IsEnhanced) { Semicolon(); } else { Space(policy.SpacesWithinUsingParentheses); RPar(); } if (usingStatement.IsEnhanced) { if (usingStatement.EmbeddedStatement is BlockStatement blockStatement) { StartNode(blockStatement); foreach (var node in blockStatement.Statements) { node.AcceptVisitor(this); } EndNode(blockStatement); } else { usingStatement.EmbeddedStatement.AcceptVisitor(this); } } else { WriteEmbeddedStatement(usingStatement.EmbeddedStatement); } EndNode(usingStatement); } public virtual void VisitVariableDeclarationStatement(VariableDeclarationStatement variableDeclarationStatement) { StartNode(variableDeclarationStatement); WriteModifiers(variableDeclarationStatement.GetChildrenByRole(VariableDeclarationStatement.ModifierRole)); variableDeclarationStatement.Type.AcceptVisitor(this); Space(); WriteCommaSeparatedList(variableDeclarationStatement.Variables); Semicolon(); EndNode(variableDeclarationStatement); } public virtual void VisitLocalFunctionDeclarationStatement(LocalFunctionDeclarationStatement localFunctionDeclarationStatement) { StartNode(localFunctionDeclarationStatement); localFunctionDeclarationStatement.Declaration.AcceptVisitor(this); EndNode(localFunctionDeclarationStatement); } public virtual void VisitWhileStatement(WhileStatement whileStatement) { StartNode(whileStatement); WriteKeyword(WhileStatement.WhileKeywordRole); Space(policy.SpaceBeforeWhileParentheses); LPar(); Space(policy.SpacesWithinWhileParentheses); whileStatement.Condition.AcceptVisitor(this); Space(policy.SpacesWithinWhileParentheses); RPar(); WriteEmbeddedStatement(whileStatement.EmbeddedStatement); EndNode(whileStatement); } public virtual void VisitYieldBreakStatement(YieldBreakStatement yieldBreakStatement) { StartNode(yieldBreakStatement); WriteKeyword(YieldBreakStatement.YieldKeywordRole); WriteKeyword(YieldBreakStatement.BreakKeywordRole); Semicolon(); EndNode(yieldBreakStatement); } public virtual void VisitYieldReturnStatement(YieldReturnStatement yieldReturnStatement) { StartNode(yieldReturnStatement); WriteKeyword(YieldReturnStatement.YieldKeywordRole); WriteKeyword(YieldReturnStatement.ReturnKeywordRole); Space(); yieldReturnStatement.Expression.AcceptVisitor(this); Semicolon(); EndNode(yieldReturnStatement); } #endregion #region TypeMembers public virtual void VisitAccessor(Accessor accessor) { StartNode(accessor); WriteAttributes(accessor.Attributes); WriteModifiers(accessor.ModifierTokens); BraceStyle style = policy.StatementBraceStyle; if (accessor.Role == PropertyDeclaration.GetterRole) { WriteKeyword("get", PropertyDeclaration.GetKeywordRole); style = policy.PropertyGetBraceStyle; } else if (accessor.Role == PropertyDeclaration.SetterRole) { if (accessor.Keyword.Role == PropertyDeclaration.InitKeywordRole) { WriteKeyword("init", PropertyDeclaration.InitKeywordRole); } else { WriteKeyword("set", PropertyDeclaration.SetKeywordRole); } style = policy.PropertySetBraceStyle; } else if (accessor.Role == CustomEventDeclaration.AddAccessorRole) { WriteKeyword("add", CustomEventDeclaration.AddKeywordRole); style = policy.EventAddBraceStyle; } else if (accessor.Role == CustomEventDeclaration.RemoveAccessorRole) { WriteKeyword("remove", CustomEventDeclaration.RemoveKeywordRole); style = policy.EventRemoveBraceStyle; } WriteMethodBody(accessor.Body, style); EndNode(accessor); } public virtual void VisitConstructorDeclaration(ConstructorDeclaration constructorDeclaration) { StartNode(constructorDeclaration); WriteAttributes(constructorDeclaration.Attributes); WriteModifiers(constructorDeclaration.ModifierTokens); TypeDeclaration type = constructorDeclaration.Parent as TypeDeclaration; if (type != null && type.Name != constructorDeclaration.Name) WriteIdentifier((Identifier)type.NameToken.Clone()); else WriteIdentifier(constructorDeclaration.NameToken); Space(policy.SpaceBeforeConstructorDeclarationParentheses); WriteCommaSeparatedListInParenthesis(constructorDeclaration.Parameters, policy.SpaceWithinMethodDeclarationParentheses); if (!constructorDeclaration.Initializer.IsNull) { NewLine(); writer.Indent(); constructorDeclaration.Initializer.AcceptVisitor(this); writer.Unindent(); } WriteMethodBody(constructorDeclaration.Body, policy.ConstructorBraceStyle); EndNode(constructorDeclaration); } public virtual void VisitConstructorInitializer(ConstructorInitializer constructorInitializer) { StartNode(constructorInitializer); WriteToken(Roles.Colon); Space(); if (constructorInitializer.ConstructorInitializerType == ConstructorInitializerType.This) { WriteKeyword(ConstructorInitializer.ThisKeywordRole); } else { WriteKeyword(ConstructorInitializer.BaseKeywordRole); } Space(policy.SpaceBeforeMethodCallParentheses); WriteCommaSeparatedListInParenthesis(constructorInitializer.Arguments, policy.SpaceWithinMethodCallParentheses); EndNode(constructorInitializer); } public virtual void VisitDestructorDeclaration(DestructorDeclaration destructorDeclaration) { StartNode(destructorDeclaration); WriteAttributes(destructorDeclaration.Attributes); WriteModifiers(destructorDeclaration.ModifierTokens); if (destructorDeclaration.ModifierTokens.Any()) { Space(); } WriteToken(DestructorDeclaration.TildeRole); TypeDeclaration type = destructorDeclaration.Parent as TypeDeclaration; if (type != null && type.Name != destructorDeclaration.Name) WriteIdentifier((Identifier)type.NameToken.Clone()); else WriteIdentifier(destructorDeclaration.NameToken); Space(policy.SpaceBeforeConstructorDeclarationParentheses); LPar(); RPar(); WriteMethodBody(destructorDeclaration.Body, policy.DestructorBraceStyle); EndNode(destructorDeclaration); } public virtual void VisitEnumMemberDeclaration(EnumMemberDeclaration enumMemberDeclaration) { StartNode(enumMemberDeclaration); WriteAttributes(enumMemberDeclaration.Attributes); WriteModifiers(enumMemberDeclaration.ModifierTokens); WriteIdentifier(enumMemberDeclaration.NameToken); if (!enumMemberDeclaration.Initializer.IsNull) { Space(policy.SpaceAroundAssignment); WriteToken(Roles.Assign); Space(policy.SpaceAroundAssignment); enumMemberDeclaration.Initializer.AcceptVisitor(this); } EndNode(enumMemberDeclaration); } public virtual void VisitEventDeclaration(EventDeclaration eventDeclaration) { StartNode(eventDeclaration); WriteAttributes(eventDeclaration.Attributes); WriteModifiers(eventDeclaration.ModifierTokens); WriteKeyword(EventDeclaration.EventKeywordRole); eventDeclaration.ReturnType.AcceptVisitor(this); Space(); WriteCommaSeparatedList(eventDeclaration.Variables); Semicolon(); EndNode(eventDeclaration); } public virtual void VisitCustomEventDeclaration(CustomEventDeclaration customEventDeclaration) { StartNode(customEventDeclaration); WriteAttributes(customEventDeclaration.Attributes); WriteModifiers(customEventDeclaration.ModifierTokens); WriteKeyword(CustomEventDeclaration.EventKeywordRole); customEventDeclaration.ReturnType.AcceptVisitor(this); Space(); WritePrivateImplementationType(customEventDeclaration.PrivateImplementationType); WriteIdentifier(customEventDeclaration.NameToken); OpenBrace(policy.EventBraceStyle); // output add/remove in their original order foreach (AstNode node in customEventDeclaration.Children) { if (node.Role == CustomEventDeclaration.AddAccessorRole || node.Role == CustomEventDeclaration.RemoveAccessorRole) { node.AcceptVisitor(this); } } CloseBrace(policy.EventBraceStyle); NewLine(); EndNode(customEventDeclaration); } public virtual void VisitFieldDeclaration(FieldDeclaration fieldDeclaration) { StartNode(fieldDeclaration); WriteAttributes(fieldDeclaration.Attributes); WriteModifiers(fieldDeclaration.ModifierTokens); fieldDeclaration.ReturnType.AcceptVisitor(this); Space(); WriteCommaSeparatedList(fieldDeclaration.Variables); Semicolon(); EndNode(fieldDeclaration); } public virtual void VisitFixedFieldDeclaration(FixedFieldDeclaration fixedFieldDeclaration) { StartNode(fixedFieldDeclaration); WriteAttributes(fixedFieldDeclaration.Attributes); WriteModifiers(fixedFieldDeclaration.ModifierTokens); WriteKeyword(FixedFieldDeclaration.FixedKeywordRole); Space(); fixedFieldDeclaration.ReturnType.AcceptVisitor(this); Space(); WriteCommaSeparatedList(fixedFieldDeclaration.Variables); Semicolon(); EndNode(fixedFieldDeclaration); } public virtual void VisitFixedVariableInitializer(FixedVariableInitializer fixedVariableInitializer) { StartNode(fixedVariableInitializer); WriteIdentifier(fixedVariableInitializer.NameToken); if (!fixedVariableInitializer.CountExpression.IsNull) { WriteToken(Roles.LBracket); Space(policy.SpacesWithinBrackets); fixedVariableInitializer.CountExpression.AcceptVisitor(this); Space(policy.SpacesWithinBrackets); WriteToken(Roles.RBracket); } EndNode(fixedVariableInitializer); } public virtual void VisitIndexerDeclaration(IndexerDeclaration indexerDeclaration) { StartNode(indexerDeclaration); WriteAttributes(indexerDeclaration.Attributes); WriteModifiers(indexerDeclaration.ModifierTokens); indexerDeclaration.ReturnType.AcceptVisitor(this); Space(); WritePrivateImplementationType(indexerDeclaration.PrivateImplementationType); WriteKeyword(IndexerDeclaration.ThisKeywordRole); Space(policy.SpaceBeforeMethodDeclarationParentheses); WriteCommaSeparatedListInBrackets(indexerDeclaration.Parameters, policy.SpaceWithinMethodDeclarationParentheses); if (indexerDeclaration.ExpressionBody.IsNull) { bool isSingleLine = (policy.AutoPropertyFormatting == PropertyFormatting.SingleLine) && (indexerDeclaration.Getter.IsNull || indexerDeclaration.Getter.Body.IsNull) && (indexerDeclaration.Setter.IsNull || indexerDeclaration.Setter.Body.IsNull) && !indexerDeclaration.Getter.Attributes.Any() && !indexerDeclaration.Setter.Attributes.Any(); OpenBrace(isSingleLine ? BraceStyle.EndOfLine : policy.PropertyBraceStyle, newLine: !isSingleLine); if (isSingleLine) Space(); // output get/set in their original order foreach (AstNode node in indexerDeclaration.Children) { if (node.Role == IndexerDeclaration.GetterRole || node.Role == IndexerDeclaration.SetterRole) { node.AcceptVisitor(this); } } CloseBrace(isSingleLine ? BraceStyle.EndOfLine : policy.PropertyBraceStyle, unindent: !isSingleLine); NewLine(); } else { Space(); WriteToken(Roles.Arrow); Space(); indexerDeclaration.ExpressionBody.AcceptVisitor(this); Semicolon(); } EndNode(indexerDeclaration); } public virtual void VisitMethodDeclaration(MethodDeclaration methodDeclaration) { StartNode(methodDeclaration); WriteAttributes(methodDeclaration.Attributes); WriteModifiers(methodDeclaration.ModifierTokens); methodDeclaration.ReturnType.AcceptVisitor(this); Space(); WritePrivateImplementationType(methodDeclaration.PrivateImplementationType); WriteIdentifier(methodDeclaration.NameToken); WriteTypeParameters(methodDeclaration.TypeParameters); Space(policy.SpaceBeforeMethodDeclarationParentheses); WriteCommaSeparatedListInParenthesis(methodDeclaration.Parameters, policy.SpaceWithinMethodDeclarationParentheses); foreach (Constraint constraint in methodDeclaration.Constraints) { constraint.AcceptVisitor(this); } WriteMethodBody(methodDeclaration.Body, policy.MethodBraceStyle); EndNode(methodDeclaration); } public virtual void VisitOperatorDeclaration(OperatorDeclaration operatorDeclaration) { StartNode(operatorDeclaration); WriteAttributes(operatorDeclaration.Attributes); WriteModifiers(operatorDeclaration.ModifierTokens); if (operatorDeclaration.OperatorType == OperatorType.Explicit || operatorDeclaration.OperatorType == OperatorType.CheckedExplicit) { WriteKeyword(OperatorDeclaration.ExplicitRole); } else if (operatorDeclaration.OperatorType == OperatorType.Implicit) { WriteKeyword(OperatorDeclaration.ImplicitRole); } else { operatorDeclaration.ReturnType.AcceptVisitor(this); } Space(); WritePrivateImplementationType(operatorDeclaration.PrivateImplementationType); WriteKeyword(OperatorDeclaration.OperatorKeywordRole); Space(); if (OperatorDeclaration.IsChecked(operatorDeclaration.OperatorType)) { WriteKeyword(OperatorDeclaration.CheckedKeywordRole); Space(); } if (operatorDeclaration.OperatorType == OperatorType.Explicit || operatorDeclaration.OperatorType == OperatorType.CheckedExplicit || operatorDeclaration.OperatorType == OperatorType.Implicit) { operatorDeclaration.ReturnType.AcceptVisitor(this); } else { WriteToken(OperatorDeclaration.GetToken(operatorDeclaration.OperatorType), OperatorDeclaration.GetRole(operatorDeclaration.OperatorType)); } Space(policy.SpaceBeforeMethodDeclarationParentheses); WriteCommaSeparatedListInParenthesis(operatorDeclaration.Parameters, policy.SpaceWithinMethodDeclarationParentheses); WriteMethodBody(operatorDeclaration.Body, policy.MethodBraceStyle); EndNode(operatorDeclaration); } public virtual void VisitParameterDeclaration(ParameterDeclaration parameterDeclaration) { StartNode(parameterDeclaration); WriteAttributes(parameterDeclaration.Attributes); if (parameterDeclaration.HasThisModifier) { WriteKeyword(ParameterDeclaration.ThisModifierRole); Space(); } if (parameterDeclaration.IsScopedRef) { WriteKeyword(ParameterDeclaration.ScopedRefRole); Space(); } switch (parameterDeclaration.ParameterModifier) { case ParameterModifier.Ref: WriteKeyword(ParameterDeclaration.RefModifierRole); Space(); break; case ParameterModifier.Out: WriteKeyword(ParameterDeclaration.OutModifierRole); Space(); break; case ParameterModifier.Params: WriteKeyword(ParameterDeclaration.ParamsModifierRole); Space(); break; case ParameterModifier.In: WriteKeyword(ParameterDeclaration.InModifierRole); Space(); break; } parameterDeclaration.Type.AcceptVisitor(this); if (!parameterDeclaration.Type.IsNull && !string.IsNullOrEmpty(parameterDeclaration.Name)) { Space(); } if (!string.IsNullOrEmpty(parameterDeclaration.Name)) { WriteIdentifier(parameterDeclaration.NameToken); } if (parameterDeclaration.HasNullCheck) { WriteToken(Roles.DoubleExclamation); } if (!parameterDeclaration.DefaultExpression.IsNull) { Space(policy.SpaceAroundAssignment); WriteToken(Roles.Assign); Space(policy.SpaceAroundAssignment); parameterDeclaration.DefaultExpression.AcceptVisitor(this); } EndNode(parameterDeclaration); } public virtual void VisitPropertyDeclaration(PropertyDeclaration propertyDeclaration) { StartNode(propertyDeclaration); WriteAttributes(propertyDeclaration.Attributes); WriteModifiers(propertyDeclaration.ModifierTokens); propertyDeclaration.ReturnType.AcceptVisitor(this); Space(); WritePrivateImplementationType(propertyDeclaration.PrivateImplementationType); WriteIdentifier(propertyDeclaration.NameToken); if (propertyDeclaration.ExpressionBody.IsNull) { bool isSingleLine = (policy.AutoPropertyFormatting == PropertyFormatting.SingleLine) && (propertyDeclaration.Getter.IsNull || propertyDeclaration.Getter.Body.IsNull) && (propertyDeclaration.Setter.IsNull || propertyDeclaration.Setter.Body.IsNull) && !propertyDeclaration.Getter.Attributes.Any() && !propertyDeclaration.Setter.Attributes.Any(); OpenBrace(isSingleLine ? BraceStyle.EndOfLine : policy.PropertyBraceStyle, newLine: !isSingleLine); if (isSingleLine) Space(); // output get/set in their original order foreach (AstNode node in propertyDeclaration.Children) { if (node.Role == IndexerDeclaration.GetterRole || node.Role == IndexerDeclaration.SetterRole) { node.AcceptVisitor(this); } } CloseBrace(isSingleLine ? BraceStyle.EndOfLine : policy.PropertyBraceStyle, unindent: !isSingleLine); if (!propertyDeclaration.Initializer.IsNull) { Space(policy.SpaceAroundAssignment); WriteToken(Roles.Assign); Space(policy.SpaceAroundAssignment); propertyDeclaration.Initializer.AcceptVisitor(this); Semicolon(); } NewLine(); } else { Space(); WriteToken(Roles.Arrow); Space(); propertyDeclaration.ExpressionBody.AcceptVisitor(this); Semicolon(); } EndNode(propertyDeclaration); } #endregion #region Other nodes public virtual void VisitVariableInitializer(VariableInitializer variableInitializer) { StartNode(variableInitializer); WriteIdentifier(variableInitializer.NameToken); if (!variableInitializer.Initializer.IsNull) { Space(policy.SpaceAroundAssignment); WriteToken(Roles.Assign); Space(policy.SpaceAroundAssignment); variableInitializer.Initializer.AcceptVisitor(this); } EndNode(variableInitializer); } void MaybeNewLinesAfterUsings(AstNode node) { var nextSibling = node.NextSibling; if ((node is UsingDeclaration || node is UsingAliasDeclaration) && !(nextSibling is UsingDeclaration || nextSibling is UsingAliasDeclaration)) { for (int i = 0; i < policy.MinimumBlankLinesAfterUsings; i++) NewLine(); } } public virtual void VisitSyntaxTree(SyntaxTree syntaxTree) { // don't do node tracking as we visit all children directly foreach (AstNode node in syntaxTree.Children) { node.AcceptVisitor(this); MaybeNewLinesAfterUsings(node); } } public virtual void VisitSimpleType(SimpleType simpleType) { StartNode(simpleType); WriteIdentifier(simpleType.IdentifierToken); WriteTypeArguments(simpleType.TypeArguments); EndNode(simpleType); } public virtual void VisitMemberType(MemberType memberType) { StartNode(memberType); memberType.Target.AcceptVisitor(this); if (memberType.IsDoubleColon) { WriteToken(Roles.DoubleColon); } else { WriteToken(Roles.Dot); } WriteIdentifier(memberType.MemberNameToken); WriteTypeArguments(memberType.TypeArguments); EndNode(memberType); } public virtual void VisitTupleType(TupleAstType tupleType) { Debug.Assert(tupleType.Elements.Count >= 2); StartNode(tupleType); LPar(); WriteCommaSeparatedList(tupleType.Elements); RPar(); EndNode(tupleType); } public virtual void VisitTupleTypeElement(TupleTypeElement tupleTypeElement) { StartNode(tupleTypeElement); tupleTypeElement.Type.AcceptVisitor(this); if (!tupleTypeElement.NameToken.IsNull) { Space(); tupleTypeElement.NameToken.AcceptVisitor(this); } EndNode(tupleTypeElement); } public virtual void VisitFunctionPointerType(FunctionPointerAstType functionPointerType) { StartNode(functionPointerType); WriteKeyword(Roles.DelegateKeyword); WriteToken(FunctionPointerAstType.PointerRole); if (functionPointerType.HasUnmanagedCallingConvention) { Space(); WriteKeyword("unmanaged"); } if (functionPointerType.CallingConventions.Any()) { WriteToken(Roles.LBracket); WriteCommaSeparatedList(functionPointerType.CallingConventions); WriteToken(Roles.RBracket); } WriteToken(Roles.LChevron); WriteCommaSeparatedList( functionPointerType.Parameters.Concat<AstNode>(new[] { functionPointerType.ReturnType })); WriteToken(Roles.RChevron); EndNode(functionPointerType); } public virtual void VisitInvocationType(InvocationAstType invocationType) { StartNode(invocationType); invocationType.BaseType.AcceptVisitor(this); WriteToken(Roles.LPar); WriteCommaSeparatedList(invocationType.Arguments); WriteToken(Roles.RPar); EndNode(invocationType); } public virtual void VisitComposedType(ComposedType composedType) { StartNode(composedType); if (composedType.Attributes.Any()) { foreach (var attr in composedType.Attributes) { attr.AcceptVisitor(this); } } if (composedType.HasRefSpecifier) { WriteKeyword(ComposedType.RefRole); } if (composedType.HasReadOnlySpecifier) { WriteKeyword(ComposedType.ReadonlyRole); } composedType.BaseType.AcceptVisitor(this); if (composedType.HasNullableSpecifier) { WriteToken(ComposedType.NullableRole); } for (int i = 0; i < composedType.PointerRank; i++) { WriteToken(ComposedType.PointerRole); } foreach (var node in composedType.ArraySpecifiers) { node.AcceptVisitor(this); } EndNode(composedType); } public virtual void VisitArraySpecifier(ArraySpecifier arraySpecifier) { StartNode(arraySpecifier); WriteToken(Roles.LBracket); foreach (var comma in arraySpecifier.GetChildrenByRole(Roles.Comma)) { writer.WriteToken(Roles.Comma, ","); } WriteToken(Roles.RBracket); EndNode(arraySpecifier); } public virtual void VisitPrimitiveType(PrimitiveType primitiveType) { StartNode(primitiveType); writer.WritePrimitiveType(primitiveType.Keyword); isAfterSpace = false; EndNode(primitiveType); } public virtual void VisitSingleVariableDesignation(SingleVariableDesignation singleVariableDesignation) { StartNode(singleVariableDesignation); WriteIdentifier(singleVariableDesignation.IdentifierToken); EndNode(singleVariableDesignation); } public virtual void VisitParenthesizedVariableDesignation(ParenthesizedVariableDesignation parenthesizedVariableDesignation) { StartNode(parenthesizedVariableDesignation); LPar(); WriteCommaSeparatedList(parenthesizedVariableDesignation.VariableDesignations); RPar(); EndNode(parenthesizedVariableDesignation); } public virtual void VisitComment(Comment comment) { writer.StartNode(comment); writer.WriteComment(comment.CommentType, comment.Content); writer.EndNode(comment); } public virtual void VisitPreProcessorDirective(PreProcessorDirective preProcessorDirective) { writer.StartNode(preProcessorDirective); writer.WritePreProcessorDirective(preProcessorDirective.Type, preProcessorDirective.Argument); writer.EndNode(preProcessorDirective); } public virtual void VisitTypeParameterDeclaration(TypeParameterDeclaration typeParameterDeclaration) { StartNode(typeParameterDeclaration); WriteAttributes(typeParameterDeclaration.Attributes); switch (typeParameterDeclaration.Variance) { case VarianceModifier.Invariant: break; case VarianceModifier.Covariant: WriteKeyword(TypeParameterDeclaration.OutVarianceKeywordRole); break; case VarianceModifier.Contravariant: WriteKeyword(TypeParameterDeclaration.InVarianceKeywordRole); break; default: throw new NotSupportedException("Invalid value for VarianceModifier"); } WriteIdentifier(typeParameterDeclaration.NameToken); EndNode(typeParameterDeclaration); } public virtual void VisitConstraint(Constraint constraint) { StartNode(constraint); Space(); WriteKeyword(Roles.WhereKeyword); constraint.TypeParameter.AcceptVisitor(this); Space(); WriteToken(Roles.Colon); Space(); WriteCommaSeparatedList(constraint.BaseTypes); EndNode(constraint); } public virtual void VisitCSharpTokenNode(CSharpTokenNode cSharpTokenNode) { CSharpModifierToken mod = cSharpTokenNode as CSharpModifierToken; if (mod != null) { // ITokenWriter assumes that each node processed between a // StartNode(parentNode)-EndNode(parentNode)-pair is a child of parentNode. WriteKeyword(CSharpModifierToken.GetModifierName(mod.Modifier), cSharpTokenNode.Role); } else { throw new NotSupportedException("Should never visit individual tokens"); } } public virtual void VisitIdentifier(Identifier identifier) { // Do not call StartNode and EndNode for Identifier, because they are handled by the ITokenWriter. // ITokenWriter assumes that each node processed between a // StartNode(parentNode)-EndNode(parentNode)-pair is a child of parentNode. WriteIdentifier(identifier); } void IAstVisitor.VisitNullNode(AstNode nullNode) { } void IAstVisitor.VisitErrorNode(AstNode errorNode) { StartNode(errorNode); EndNode(errorNode); } #endregion #region Pattern Nodes public virtual void VisitPatternPlaceholder(AstNode placeholder, Pattern pattern) { StartNode(placeholder); VisitNodeInPattern(pattern); EndNode(placeholder); } void VisitAnyNode(AnyNode anyNode) { if (!string.IsNullOrEmpty(anyNode.GroupName)) { WriteIdentifier(anyNode.GroupName); WriteToken(Roles.Colon); } } void VisitBackreference(Backreference backreference) { WriteKeyword("backreference"); LPar(); WriteIdentifier(backreference.ReferencedGroupName); RPar(); } void VisitIdentifierExpressionBackreference(IdentifierExpressionBackreference identifierExpressionBackreference) { WriteKeyword("identifierBackreference"); LPar(); WriteIdentifier(identifierExpressionBackreference.ReferencedGroupName); RPar(); } void VisitChoice(Choice choice) { WriteKeyword("choice"); Space(); LPar(); NewLine(); writer.Indent(); foreach (INode alternative in choice) { VisitNodeInPattern(alternative); if (alternative != choice.Last()) { WriteToken(Roles.Comma); } NewLine(); } writer.Unindent(); RPar(); } void VisitNamedNode(NamedNode namedNode) { if (!string.IsNullOrEmpty(namedNode.GroupName)) { WriteIdentifier(namedNode.GroupName); WriteToken(Roles.Colon); } VisitNodeInPattern(namedNode.ChildNode); } void VisitRepeat(Repeat repeat) { WriteKeyword("repeat"); LPar(); if (repeat.MinCount != 0 || repeat.MaxCount != int.MaxValue) { WriteIdentifier(repeat.MinCount.ToString()); WriteToken(Roles.Comma); WriteIdentifier(repeat.MaxCount.ToString()); WriteToken(Roles.Comma); } VisitNodeInPattern(repeat.ChildNode); RPar(); } void VisitOptionalNode(OptionalNode optionalNode) { WriteKeyword("optional"); LPar(); VisitNodeInPattern(optionalNode.ChildNode); RPar(); } void VisitNodeInPattern(INode childNode) { if (childNode is AstNode) { ((AstNode)childNode).AcceptVisitor(this); } else if (childNode is IdentifierExpressionBackreference) { VisitIdentifierExpressionBackreference((IdentifierExpressionBackreference)childNode); } else if (childNode is Choice) { VisitChoice((Choice)childNode); } else if (childNode is AnyNode) { VisitAnyNode((AnyNode)childNode); } else if (childNode is Backreference) { VisitBackreference((Backreference)childNode); } else if (childNode is NamedNode) { VisitNamedNode((NamedNode)childNode); } else if (childNode is OptionalNode) { VisitOptionalNode((OptionalNode)childNode); } else if (childNode is Repeat) { VisitRepeat((Repeat)childNode); } else { writer.WritePrimitiveValue(childNode); } } #endregion #region Documentation Reference public virtual void VisitDocumentationReference(DocumentationReference documentationReference) { StartNode(documentationReference); if (!documentationReference.DeclaringType.IsNull) { documentationReference.DeclaringType.AcceptVisitor(this); if (documentationReference.SymbolKind != SymbolKind.TypeDefinition) { WriteToken(Roles.Dot); } } switch (documentationReference.SymbolKind) { case SymbolKind.TypeDefinition: // we already printed the DeclaringType break; case SymbolKind.Indexer: WriteKeyword(IndexerDeclaration.ThisKeywordRole); break; case SymbolKind.Operator: var opType = documentationReference.OperatorType; if (opType == OperatorType.Explicit || opType == OperatorType.CheckedExplicit) { WriteKeyword(OperatorDeclaration.ExplicitRole); } else if (opType == OperatorType.Implicit) { WriteKeyword(OperatorDeclaration.ImplicitRole); } WriteKeyword(OperatorDeclaration.OperatorKeywordRole); Space(); if (OperatorDeclaration.IsChecked(opType)) { WriteKeyword(OperatorDeclaration.CheckedKeywordRole); Space(); } if (opType == OperatorType.Explicit || opType == OperatorType.Implicit || opType == OperatorType.CheckedExplicit) { documentationReference.ConversionOperatorReturnType.AcceptVisitor(this); } else { WriteToken(OperatorDeclaration.GetToken(opType), OperatorDeclaration.GetRole(opType)); } break; default: WriteIdentifier(documentationReference.GetChildByRole(Roles.Identifier)); break; } WriteTypeArguments(documentationReference.TypeArguments); if (documentationReference.HasParameterList) { Space(policy.SpaceBeforeMethodDeclarationParentheses); if (documentationReference.SymbolKind == SymbolKind.Indexer) { WriteCommaSeparatedListInBrackets(documentationReference.Parameters, policy.SpaceWithinMethodDeclarationParentheses); } else { WriteCommaSeparatedListInParenthesis(documentationReference.Parameters, policy.SpaceWithinMethodDeclarationParentheses); } } EndNode(documentationReference); } #endregion /// <summary> /// Converts special characters to escape sequences within the given string. /// </summary> public static string ConvertString(string text) { return TextWriterTokenWriter.ConvertString(text); } } }
ILSpy/ICSharpCode.Decompiler/CSharp/OutputVisitor/CSharpOutputVisitor.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/OutputVisitor/CSharpOutputVisitor.cs", "repo_id": "ILSpy", "token_count": 34598 }
216
// Copyright (c) 2020 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection.Metadata; using System.Threading; using ICSharpCode.Decompiler.IL; using ICSharpCode.Decompiler.IL.Transforms; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler.CSharp { class RecordDecompiler { readonly IDecompilerTypeSystem typeSystem; readonly ITypeDefinition recordTypeDef; readonly DecompilerSettings settings; readonly CancellationToken cancellationToken; readonly List<IMember> orderedMembers; readonly bool isInheritedRecord; readonly bool isStruct; readonly bool isSealed; readonly IMethod primaryCtor; readonly IType baseClass; readonly Dictionary<IField, IProperty> backingFieldToAutoProperty = new Dictionary<IField, IProperty>(); readonly Dictionary<IProperty, IField> autoPropertyToBackingField = new Dictionary<IProperty, IField>(); readonly Dictionary<IParameter, IProperty> primaryCtorParameterToAutoProperty = new Dictionary<IParameter, IProperty>(); readonly Dictionary<IProperty, IParameter> autoPropertyToPrimaryCtorParameter = new Dictionary<IProperty, IParameter>(); public RecordDecompiler(IDecompilerTypeSystem dts, ITypeDefinition recordTypeDef, DecompilerSettings settings, CancellationToken cancellationToken) { this.typeSystem = dts; this.recordTypeDef = recordTypeDef; this.settings = settings; this.cancellationToken = cancellationToken; this.baseClass = recordTypeDef.DirectBaseTypes.FirstOrDefault(b => b.Kind == TypeKind.Class); this.isStruct = baseClass?.IsKnownType(KnownTypeCode.ValueType) ?? false; this.isInheritedRecord = !isStruct && !(baseClass?.IsKnownType(KnownTypeCode.Object) ?? false); this.isSealed = recordTypeDef.IsSealed; DetectAutomaticProperties(); this.orderedMembers = DetectMemberOrder(recordTypeDef, backingFieldToAutoProperty); this.primaryCtor = DetectPrimaryConstructor(); } void DetectAutomaticProperties() { var subst = recordTypeDef.AsParameterizedType().GetSubstitution(); foreach (var property in recordTypeDef.Properties) { cancellationToken.ThrowIfCancellationRequested(); var p = (IProperty)property.Specialize(subst); if (IsAutoProperty(p, out var field)) { backingFieldToAutoProperty.Add(field, p); autoPropertyToBackingField.Add(p, field); } } bool IsAutoProperty(IProperty p, out IField field) { field = null; if (p.Parameters.Count != 0) return false; if (p.Getter != null) { if (!IsAutoGetter(p.Getter, out field)) return false; } if (p.Setter != null) { if (!IsAutoSetter(p.Setter, out var field2)) return false; if (field != null) { if (!field.Equals(field2)) return false; } else { field = field2; } } if (field == null) return false; if (!IsRecordType(field.DeclaringType)) return false; return field.Name == $"<{p.Name}>k__BackingField"; } bool IsAutoGetter(IMethod method, out IField field) { field = null; var body = DecompileBody(method); if (body == null) return false; // return this.field; if (!body.Instructions[0].MatchReturn(out var retVal)) return false; if (method.IsStatic) { return retVal.MatchLdsFld(out field); } else { if (!retVal.MatchLdFld(out var target, out field)) return false; return target.MatchLdThis(); } } bool IsAutoSetter(IMethod method, out IField field) { field = null; Debug.Assert(!method.IsStatic); var body = DecompileBody(method); if (body == null) return false; // this.field = value; ILInstruction valueInst; if (method.IsStatic) { if (!body.Instructions[0].MatchStsFld(out field, out valueInst)) return false; } else { if (!body.Instructions[0].MatchStFld(out var target, out field, out valueInst)) return false; if (!target.MatchLdThis()) return false; } if (!valueInst.MatchLdLoc(out var value)) return false; if (!(value.Kind == VariableKind.Parameter && value.Index == 0)) return false; return body.Instructions[1].MatchReturn(out var retVal) && retVal.MatchNop(); } } IMethod DetectPrimaryConstructor() { if (!settings.UsePrimaryConstructorSyntax) return null; var subst = recordTypeDef.AsParameterizedType().GetSubstitution(); foreach (var method in recordTypeDef.Methods) { cancellationToken.ThrowIfCancellationRequested(); if (method.IsStatic || !method.IsConstructor) continue; var m = method.Specialize(subst); if (IsPrimaryConstructor(m, method)) return method; primaryCtorParameterToAutoProperty.Clear(); autoPropertyToPrimaryCtorParameter.Clear(); } return null; bool IsPrimaryConstructor(IMethod method, IMethod unspecializedMethod) { Debug.Assert(method.IsConstructor); var body = DecompileBody(method); if (body == null) return false; if (method.Parameters.Count == 0) return false; var addonInst = isStruct ? 1 : 2; if (body.Instructions.Count < method.Parameters.Count + addonInst) return false; for (int i = 0; i < method.Parameters.Count; i++) { if (!body.Instructions[i].MatchStFld(out var target, out var field, out var valueInst)) return false; if (!target.MatchLdThis()) return false; if (method.Parameters[i].IsIn) { if (!valueInst.MatchLdObj(out valueInst, out _)) return false; } if (!valueInst.MatchLdLoc(out var value)) return false; if (!(value.Kind == VariableKind.Parameter && value.Index == i)) return false; if (!backingFieldToAutoProperty.TryGetValue(field, out var property)) return false; primaryCtorParameterToAutoProperty.Add(unspecializedMethod.Parameters[i], property); autoPropertyToPrimaryCtorParameter.Add(property, unspecializedMethod.Parameters[i]); } if (!isStruct) { var baseCtorCall = body.Instructions.SecondToLastOrDefault() as CallInstruction; if (baseCtorCall == null) return false; } var returnInst = body.Instructions.LastOrDefault(); return returnInst != null && returnInst.MatchReturn(out var retVal) && retVal.MatchNop(); } } static List<IMember> DetectMemberOrder(ITypeDefinition recordTypeDef, Dictionary<IField, IProperty> backingFieldToAutoProperty) { // For records, the order of members is important: // Equals/GetHashCode/PrintMembers must agree on an order of fields+properties. // The IL metadata has the order of fields and the order of properties, but we // need to detect the correct interleaving. // We could try to detect this from the PrintMembers body, but let's initially // restrict ourselves to the common case where the record only uses properties. var subst = recordTypeDef.AsParameterizedType().GetSubstitution(); return recordTypeDef.Properties.Select(p => p.Specialize(subst)).Concat( recordTypeDef.Fields.Select(f => (IField)f.Specialize(subst)).Where(f => !backingFieldToAutoProperty.ContainsKey(f)) ).ToList(); } /// <summary> /// Gets the fields and properties of the record type, interleaved as necessary to /// maintain Equals/ToString/etc. semantics. /// </summary> public IEnumerable<IMember> FieldsAndProperties => orderedMembers; /// <summary> /// Gets the detected primary constructor. Returns null, if there was no primary constructor detected. /// </summary> public IMethod PrimaryConstructor => primaryCtor; public bool IsInheritedRecord => isInheritedRecord; bool IsRecordType(IType type) { return type.GetDefinition() == recordTypeDef && type.TypeArguments.SequenceEqual(recordTypeDef.TypeParameters); } /// <summary> /// Gets whether the member of the record type will be automatically generated by the compiler. /// </summary> public bool MethodIsGenerated(IMethod method) { if (IsCopyConstructor(method)) { return IsGeneratedCopyConstructor(method); } switch (method.Name) { // Some members in records are always compiler-generated and lead to a // "duplicate definition" error if we emit the generated code. case "op_Equality": case "op_Inequality": { // Don't emit comparison operators into C# record definition // Note: user can declare additional operator== as long as they have // different parameter types. return method.Parameters.Count == 2 && method.Parameters.All(p => IsRecordType(p.Type)); } case "Equals" when method.Parameters.Count == 1: { IType paramType = method.Parameters[0].Type; if (paramType.IsKnownType(KnownTypeCode.Object) && method.IsOverride) { // override bool Equals(object? obj): always generated return true; } else if (IsRecordType(paramType)) { // virtual bool Equals(R? other): generated unless user-declared return IsGeneratedEquals(method); } else if (isInheritedRecord && baseClass != null && NormalizeTypeVisitor.TypeErasure.EquivalentTypes(paramType, baseClass) && method.IsOverride) { // override bool Equals(BaseClass? obj): always generated return true; } else { return false; } } case "GetHashCode": return IsGeneratedGetHashCode(method); case "<Clone>$" when method.Parameters.Count == 0: // Always generated; Method name cannot be expressed in C# return true; case "PrintMembers": return IsGeneratedPrintMembers(method); case "ToString" when method.Parameters.Count == 0: return IsGeneratedToString(method); case "Deconstruct" when primaryCtor != null && method.Parameters.Count == primaryCtor.Parameters.Count: return IsGeneratedDeconstruct(method); default: return false; } } internal bool PropertyIsGenerated(IProperty property) { switch (property.Name) { case "EqualityContract" when !isStruct: return IsGeneratedEqualityContract(property); default: return IsPropertyDeclaredByPrimaryConstructor(property); } } public bool IsPropertyDeclaredByPrimaryConstructor(IProperty property) { var subst = recordTypeDef.AsParameterizedType().GetSubstitution(); return primaryCtor != null && autoPropertyToPrimaryCtorParameter.ContainsKey((IProperty)property.Specialize(subst)); } internal (IProperty prop, IField field) GetPropertyInfoByPrimaryConstructorParameter(IParameter parameter) { var prop = primaryCtorParameterToAutoProperty[parameter]; return (prop, autoPropertyToBackingField[prop]); } public bool IsCopyConstructor(IMethod method) { if (method == null) return false; Debug.Assert(method.DeclaringTypeDefinition == recordTypeDef); return method.IsConstructor && method.Parameters.Count == 1 && IsRecordType(method.Parameters[0].Type); } private bool IsAllowedAttribute(IAttribute attribute) { switch (attribute.AttributeType.ReflectionName) { case "System.Runtime.CompilerServices.CompilerGeneratedAttribute": return true; default: return false; } } private bool IsGeneratedCopyConstructor(IMethod method) { /* call BaseClass..ctor(ldloc this, ldloc original) stfld <X>k__BackingField(ldloc this, ldfld <X>k__BackingField(ldloc original)) leave IL_0000 (nop) */ Debug.Assert(method.IsConstructor && method.Parameters.Count == 1); if (method.GetAttributes().Any(attr => !IsAllowedAttribute(attr)) || method.GetReturnTypeAttributes().Any()) return false; if (method.Accessibility != Accessibility.Protected && (!isSealed || method.Accessibility != Accessibility.Private)) return false; if (orderedMembers == null) return false; var body = DecompileBody(method); if (body == null) return false; var variables = body.Ancestors.OfType<ILFunction>().Single().Variables; var other = variables.Single(v => v.Kind == VariableKind.Parameter && v.Index == 0); Debug.Assert(IsRecordType(other.Type)); int pos = 0; // First instruction is the base constructor call if (!(body.Instructions[pos] is Call { Method: { IsConstructor: true } } baseCtorCall)) return false; if (!object.Equals(baseCtorCall.Method.DeclaringType, baseClass)) return false; if (baseCtorCall.Arguments.Count != (isInheritedRecord ? 2 : 1)) return false; if (!baseCtorCall.Arguments[0].MatchLdThis()) return false; if (isInheritedRecord) { if (!baseCtorCall.Arguments[1].MatchLdLoc(other)) return false; } pos++; // Then all the fields are copied over foreach (var member in orderedMembers) { if (!(member is IField field)) { if (!autoPropertyToBackingField.TryGetValue((IProperty)member, out field)) continue; } if (pos >= body.Instructions.Count) return false; if (!body.Instructions[pos].MatchStFld(out var lhsTarget, out var lhsField, out var valueInst)) return false; if (!lhsTarget.MatchLdThis()) return false; if (!lhsField.Equals(field)) return false; if (!valueInst.MatchLdFld(out var rhsTarget, out var rhsField)) return false; if (!rhsTarget.MatchLdLoc(other)) return false; if (!rhsField.Equals(field)) return false; pos++; } return body.Instructions[pos] is Leave; } private bool IsGeneratedEqualityContract(IProperty property) { // Generated member: // protected virtual Type EqualityContract { // [CompilerGenerated] get => typeof(R); // } Debug.Assert(!isStruct && property.Name == "EqualityContract"); if (property.Accessibility != Accessibility.Protected && (!isSealed || property.Accessibility != Accessibility.Private)) return false; if (!(isSealed || property.IsVirtual || property.IsOverride)) return false; if (property.IsSealed) return false; var getter = property.Getter; if (!(getter != null && !property.CanSet)) return false; var attrs = property.GetAttributes().ToList(); switch (attrs.Count) { case 0: // Roslyn 3.x does not emit a CompilerGeneratedAttribute on the property itself. break; case 1: // Roslyn 4.4 started doing so. if (!attrs[0].AttributeType.IsKnownType(KnownAttribute.CompilerGenerated)) return false; break; default: return false; } if (getter.GetReturnTypeAttributes().Any()) return false; attrs = getter.GetAttributes().ToList(); if (attrs.Count != 1) return false; if (!attrs[0].AttributeType.IsKnownType(KnownAttribute.CompilerGenerated)) return false; var body = DecompileBody(getter); if (body == null || body.Instructions.Count != 1) return false; if (!(body.Instructions.Single() is Leave leave)) return false; // leave IL_0000 (call GetTypeFromHandle(ldtypetoken R)) if (!TransformExpressionTrees.MatchGetTypeFromHandle(leave.Value, out IType ty)) return false; return IsRecordType(ty); } private bool IsGeneratedPrintMembers(IMethod method) { Debug.Assert(method.Name == "PrintMembers"); if (method.Parameters.Count != 1) return false; if (!isSealed && !method.IsOverridable) return false; if (method.GetAttributes().Any(attr => !IsAllowedAttribute(attr)) || method.GetReturnTypeAttributes().Any()) return false; if (method.Accessibility != Accessibility.Protected && (!isSealed || method.Accessibility != Accessibility.Private)) return false; if (orderedMembers == null) return false; var body = DecompileBody(method); if (body == null) return false; var variables = body.Ancestors.OfType<ILFunction>().Single().Variables; var builder = variables.Single(v => v.Kind == VariableKind.Parameter && v.Index == 0); if (builder.Type.ReflectionName != "System.Text.StringBuilder") return false; int pos = 0; //Roslyn 4.0.0-3.final start to insert an call to RuntimeHelpers.EnsureSufficientExecutionStack() if (!isStruct && !isInheritedRecord && body.Instructions[pos] is Call { Arguments: { Count: 0 }, Method: { Name: "EnsureSufficientExecutionStack", DeclaringType: { Namespace: "System.Runtime.CompilerServices", Name: "RuntimeHelpers" } } }) { pos++; } if (isInheritedRecord) { // Special case: inherited record adding no new members if (body.Instructions[pos].MatchReturn(out var returnValue) && IsBaseCall(returnValue) && !orderedMembers.Any(IsPrintedMember)) { return true; } // if (call PrintMembers(ldloc this, ldloc builder)) Block IL_000f { // callvirt Append(ldloc builder, ldstr ", ") // } if (!body.Instructions[pos].MatchIfInstruction(out var condition, out var trueInst)) return false; if (!IsBaseCall(condition)) return false; // trueInst = callvirt Append(ldloc builder, ldstr ", ") trueInst = Block.Unwrap(trueInst); if (!MatchStringBuilderAppend(trueInst, builder, out var val)) return false; if (!(val.MatchLdStr(out string text) && text == ", ")) return false; pos++; bool IsBaseCall(ILInstruction inst) { if (!(inst is CallInstruction { Method: { Name: "PrintMembers" } } call)) return false; if (call.Arguments.Count != 2) return false; if (!call.Arguments[0].MatchLdThis()) return false; if (!call.Arguments[1].MatchLdLoc(builder)) return false; return true; } } bool needsComma = false; foreach (var member in orderedMembers) { if (!IsPrintedMember(member)) continue; cancellationToken.ThrowIfCancellationRequested(); /* callvirt Append(ldloc builder, ldstr "A") callvirt Append(ldloc builder, ldstr " = ") callvirt Append(ldloc builder, constrained[System.Int32].callvirt ToString(addressof System.Int32(call get_A(ldloc this)))) callvirt Append(ldloc builder, ldstr ", ") callvirt Append(ldloc builder, ldstr "B") callvirt Append(ldloc builder, ldstr " = ") callvirt Append(ldloc builder, constrained[System.Int32].callvirt ToString(ldflda B(ldloc this))) leave IL_0000 (ldc.i4 1) */ if (!MatchStringBuilderAppendConstant(out string text)) return false; string expectedText = (needsComma ? ", " : "") + member.Name + " = "; if (text != expectedText) return false; if (!MatchStringBuilderAppend(body.Instructions[pos], builder, out var val)) return false; if (val is CallInstruction { Method: { Name: "ToString", IsStatic: false } } toStringCall) { if (toStringCall.Arguments.Count != 1) return false; val = toStringCall.Arguments[0]; if (val is AddressOf addressOf) { val = addressOf.Value; } } else if (val is Box box) { if (!NormalizeTypeVisitor.TypeErasure.EquivalentTypes(box.Type, member.ReturnType)) return false; val = box.Argument; } if (val is CallInstruction getterCall && member is IProperty property) { if (!getterCall.Method.Equals(property.Getter)) return false; if (getterCall.Arguments.Count != 1) return false; if (!getterCall.Arguments[0].MatchLdThis()) return false; } else if (val.MatchLdFld(out var target, out var field) || val.MatchLdFlda(out target, out field)) { if (!target.MatchLdThis()) return false; if (!field.Equals(member)) return false; } else { return false; } pos++; needsComma = true; } // leave IL_0000 (ldc.i4 1) return body.Instructions[pos].MatchReturn(out var retVal) && retVal.MatchLdcI4(needsComma ? 1 : 0); bool IsPrintedMember(IMember member) { if (member.IsStatic) { return false; // static fields/properties are not printed } if (!isStruct && member.Name == "EqualityContract") { return false; // EqualityContract is never printed } if (member.IsExplicitInterfaceImplementation) { return false; // explicit interface impls are not printed } if (member.IsOverride) { return false; // override is not printed (again), the virtual base property was already printed } return true; } bool MatchStringBuilderAppendConstant(out string text) { text = null; while (MatchStringBuilderAppend(body.Instructions[pos], builder, out var val) && val.MatchLdStr(out string valText)) { text += valText; pos++; } return text != null; } } private bool MatchStringBuilderAppend(ILInstruction inst, ILVariable sb, out ILInstruction val) { val = null; if (!(inst is CallVirt { Method: { Name: "Append", DeclaringType: { Namespace: "System.Text", Name: "StringBuilder" } } } call)) return false; if (call.Arguments.Count != 2) return false; if (!call.Arguments[0].MatchLdLoc(sb)) return false; val = call.Arguments[1]; return true; } private bool IsGeneratedToString(IMethod method) { Debug.Assert(method.Name == "ToString" && method.Parameters.Count == 0); if (!method.IsOverride) return false; if (method.IsSealed) return false; if (method.GetAttributes().Any(attr => !IsAllowedAttribute(attr)) || method.GetReturnTypeAttributes().Any()) return false; var body = DecompileBody(method); if (body == null) return false; // stloc stringBuilder(newobj StringBuilder..ctor()) if (!body.Instructions[0].MatchStLoc(out var stringBuilder, out var stringBuilderInit)) return false; if (!(stringBuilderInit is NewObj { Arguments: { Count: 0 }, Method: { DeclaringTypeDefinition: { Name: "StringBuilder", Namespace: "System.Text" } } })) return false; // callvirt Append(ldloc stringBuilder, ldstr "R") if (!MatchAppendCallWithValue(body.Instructions[1], recordTypeDef.Name)) return false; // callvirt Append(ldloc stringBuilder, ldstr " { ") if (!MatchAppendCallWithValue(body.Instructions[2], " { ")) return false; // if (callvirt PrintMembers(ldloc this, ldloc stringBuilder)) { trueInst } if (!body.Instructions[3].MatchIfInstruction(out var condition, out var trueInst)) return true; if (!((condition is CallInstruction { Method: { Name: "PrintMembers" } } printMembersCall) && (condition is CallVirt || (isSealed && condition is Call)))) return false; if (printMembersCall.Arguments.Count != 2) return false; if (!printMembersCall.Arguments[0].MatchLdThis()) return false; if (!printMembersCall.Arguments[1].MatchLdLoc(stringBuilder)) return false; // trueInst: callvirt Append(ldloc stringBuilder, ldstr " ") if (!MatchAppendCallWithValue(Block.Unwrap(trueInst), " ")) return false; // callvirt Append(ldloc stringBuilder, ldstr "}") if (!MatchAppendCallWithValue(body.Instructions[4], "}")) return false; // leave IL_0000 (callvirt ToString(ldloc stringBuilder)) if (!(body.Instructions[5] is Leave leave)) return false; if (!(leave.Value is CallVirt { Method: { Name: "ToString" } } toStringCall)) return false; if (toStringCall.Arguments.Count != 1) return false; return toStringCall.Arguments[0].MatchLdLoc(stringBuilder); bool MatchAppendCallWithValue(ILInstruction inst, string val) { if (!(inst is CallVirt { Method: { Name: "Append" } } call)) return false; if (call.Arguments.Count != 2) return false; if (!call.Arguments[0].MatchLdLoc(stringBuilder)) return false; //Roslyn 4.0.0-3.final start to use char for 1 length string if (call.Method.Parameters[0].Type.IsKnownType(KnownTypeCode.Char)) { return val != null && val.Length == 1 && call.Arguments[1].MatchLdcI4(val[0]); } return call.Arguments[1].MatchLdStr(out string val1) && val1 == val; } } private bool IsGeneratedEquals(IMethod method) { // virtual bool Equals(R? other) { // return other != null && EqualityContract == other.EqualityContract && EqualityComparer<int>.Default.Equals(A, other.A) && ...; // } // Starting with Roslyn 3.10, it's: // virtual bool Equals(R? other) { // return this == other || other != null && EqualityContract == other.EqualityContract && EqualityComparer<int>.Default.Equals(A, other.A) && ...; // } Debug.Assert(method.Name == "Equals" && method.Parameters.Count == 1); if (method.Parameters.Count != 1) return false; if (!isSealed && !method.IsOverridable) return false; if (method.GetAttributes().Any(attr => !IsAllowedAttribute(attr)) || method.GetReturnTypeAttributes().Any()) return false; if (orderedMembers == null) return false; var body = DecompileBody(method); if (body == null) return false; if (!body.Instructions[0].MatchReturn(out var returnValue)) return false; // special case for empty record struct; always returns true; if (returnValue.MatchLdcI4(1)) return true; var variables = body.Ancestors.OfType<ILFunction>().Single().Variables; var other = variables.Single(v => v.Kind == VariableKind.Parameter && v.Index == 0); Debug.Assert(IsRecordType(other.Type)); if (returnValue.MatchLogicOr(out var lhs, out var rhs)) { // this == other || ... if (!lhs.MatchCompEquals(out var compLeft, out var compRight)) return false; if (!compLeft.MatchLdThis()) return false; if (!compRight.MatchLdLoc(other)) return false; returnValue = rhs; } var conditions = UnpackLogicAndChain(returnValue); Debug.Assert(conditions.Count >= 1); int pos = 0; if (!isStruct) { if (isInheritedRecord) { // call BaseClass::Equals(ldloc this, ldloc other) if (pos >= conditions.Count) return false; if (!(conditions[pos] is Call { Method: { Name: "Equals" } } call)) return false; if (baseClass != null && !NormalizeTypeVisitor.TypeErasure.EquivalentTypes(call.Method.DeclaringType, baseClass)) return false; if (call.Arguments.Count != 2) return false; if (!call.Arguments[0].MatchLdThis()) return false; if (!call.Arguments[1].MatchLdLoc(other)) return false; pos++; } else { // comp.o(ldloc other != ldnull) if (pos >= conditions.Count) return false; if (!conditions[pos].MatchCompNotEqualsNull(out var arg)) return false; if (!arg.MatchLdLoc(other)) return false; pos++; // call op_Equality(callvirt get_EqualityContract(ldloc this), callvirt get_EqualityContract(ldloc other)) // Special-cased because Roslyn isn't using EqualityComparer<T> here. if (pos >= conditions.Count) return false; if (!(conditions[pos] is Call { Method: { IsOperator: true, Name: "op_Equality" } } opEqualityCall)) return false; if (!opEqualityCall.Method.DeclaringType.IsKnownType(KnownTypeCode.Type)) return false; if (opEqualityCall.Arguments.Count != 2) return false; if (!MatchGetEqualityContract(opEqualityCall.Arguments[0], out var target1)) return false; if (!MatchGetEqualityContract(opEqualityCall.Arguments[1], out var target2)) return false; if (!target1.MatchLdThis()) return false; if (!target2.MatchLdLoc(other)) return false; pos++; } } foreach (var member in orderedMembers) { if (!MemberConsideredForEquality(member)) continue; if (!isStruct && member.Name == "EqualityContract") { continue; // already special-cased } // EqualityComparer<int>.Default.Equals(A, other.A) // callvirt Equals(call get_Default(), ldfld <A>k__BackingField(ldloc this), ldfld <A>k__BackingField(ldloc other)) if (pos >= conditions.Count) return false; if (!(conditions[pos] is CallVirt { Method: { Name: "Equals" } } equalsCall)) return false; if (equalsCall.Arguments.Count != 3) return false; if (!IsEqualityComparerGetDefaultCall(equalsCall.Arguments[0], member.ReturnType)) return false; if (!MatchMemberAccess(equalsCall.Arguments[1], out var target1, out var member1)) return false; if (!MatchMemberAccess(equalsCall.Arguments[2], out var target2, out var member2)) return false; if (!target1.MatchLdThis()) return false; if (!member1.Equals(member)) return false; if (!(isStruct ? target2.MatchLdLoca(other) : target2.MatchLdLoc(other))) return false; if (!member2.Equals(member)) return false; pos++; } return pos == conditions.Count; } static List<ILInstruction> UnpackLogicAndChain(ILInstruction rootOfChain) { var result = new List<ILInstruction>(); Visit(rootOfChain); return result; void Visit(ILInstruction inst) { if (inst.MatchLogicAnd(out var lhs, out var rhs)) { Visit(lhs); Visit(rhs); } else { result.Add(inst); } } } private bool MatchGetEqualityContract(ILInstruction inst, out ILInstruction target) { target = null; if (!(inst is CallInstruction { Method: { Name: "get_EqualityContract" } } call)) return false; if (!(inst is CallVirt || (isSealed && inst is Call))) return false; if (call.Arguments.Count != 1) return false; target = call.Arguments[0]; return true; } private static bool IsEqualityComparerGetDefaultCall(ILInstruction inst, IType type) { if (!(inst is Call { Method: { Name: "get_Default", IsStatic: true } } call)) return false; if (!(call.Method.DeclaringType is { Name: "EqualityComparer", Namespace: "System.Collections.Generic" })) return false; if (call.Method.DeclaringType.TypeArguments.Count != 1) return false; if (!NormalizeTypeVisitor.TypeErasure.EquivalentTypes(call.Method.DeclaringType.TypeArguments[0], type)) return false; return call.Arguments.Count == 0; } bool MemberConsideredForEquality(IMember member) { if (member.IsStatic) return false; if (member is IProperty property) { if (!isStruct && property.Name == "EqualityContract") return !isInheritedRecord; return autoPropertyToBackingField.ContainsKey(property); } else { return member is IField; } } bool IsGeneratedGetHashCode(IMethod method) { /* return ( ( EqualityComparer<Type>.Default.GetHashCode(EqualityContract) * -1521134295 + EqualityComparer<int>.Default.GetHashCode(A) ) * -1521134295 + EqualityComparer<int>.Default.GetHashCode(B) ) * -1521134295 + EqualityComparer<object>.Default.GetHashCode(C); */ Debug.Assert(method.Name == "GetHashCode"); if (method.Parameters.Count != 0) return false; if (!method.IsOverride || method.IsSealed) return false; if (method.GetAttributes().Any(attr => !IsAllowedAttribute(attr)) || method.GetReturnTypeAttributes().Any()) return false; if (orderedMembers == null) return false; var body = DecompileBody(method); if (body == null) return false; if (!body.Instructions[0].MatchReturn(out var returnValue)) return false; // special case for empty record struct; always returns false; if (returnValue.MatchLdcI4(0)) return true; var hashedMembers = new List<IMember>(); bool foundBaseClassHash = false; if (!Visit(returnValue)) return false; if (foundBaseClassHash != isInheritedRecord) return false; return orderedMembers.Where(MemberConsideredForEquality).SequenceEqual(hashedMembers); bool Visit(ILInstruction inst) { if (inst is BinaryNumericInstruction { Operator: BinaryNumericOperator.Add, CheckForOverflow: false, Left: BinaryNumericInstruction { Operator: BinaryNumericOperator.Mul, CheckForOverflow: false, Left: var left, Right: LdcI4 { Value: -1521134295 } }, Right: var right }) { if (!Visit(left)) return false; return ProcessIndividualHashCode(right); } else { return ProcessIndividualHashCode(inst); } } bool ProcessIndividualHashCode(ILInstruction inst) { // base.GetHashCode(): call GetHashCode(ldloc this) if (inst is Call { Method: { Name: "GetHashCode" } } baseHashCodeCall) { if (baseHashCodeCall.Arguments.Count != 1) return false; if (!baseHashCodeCall.Arguments[0].MatchLdThis()) return false; if (foundBaseClassHash || hashedMembers.Count > 0) return false; // must be first foundBaseClassHash = true; return baseHashCodeCall.Method.DeclaringType.Equals(baseClass); } // callvirt GetHashCode(call get_Default(), callvirt get_EqualityContract(ldloc this)) // callvirt GetHashCode(call get_Default(), ldfld <A>k__BackingField(ldloc this))) if (!(inst is CallVirt { Method: { Name: "GetHashCode" } } getHashCodeCall)) return false; if (getHashCodeCall.Arguments.Count != 2) return false; // getHashCodeCall.Arguments[0] checked later if (!MatchMemberAccess(getHashCodeCall.Arguments[1], out var target, out var member)) return false; if (!target.MatchLdThis()) return false; if (!IsEqualityComparerGetDefaultCall(getHashCodeCall.Arguments[0], member.ReturnType)) return false; hashedMembers.Add(member); return true; } } bool IsGeneratedDeconstruct(IMethod method) { Debug.Assert(method.Name == "Deconstruct" && method.Parameters.Count == primaryCtor.Parameters.Count); if (!method.ReturnType.IsKnownType(KnownTypeCode.Void)) return false; for (int i = 0; i < method.Parameters.Count; i++) { var deconstruct = method.Parameters[i]; var ctor = primaryCtor.Parameters[i]; if (!deconstruct.IsOut) return false; IType ctorType = ctor.Type; if (ctor.IsIn) ctorType = ((ByReferenceType)ctorType).ElementType; if (!ctorType.Equals(((ByReferenceType)deconstruct.Type).ElementType)) return false; if (ctor.Name != deconstruct.Name) return false; } var body = DecompileBody(method); if (body == null || body.Instructions.Count != method.Parameters.Count + 1) return false; for (int i = 0; i < body.Instructions.Count - 1; i++) { // stobj T(ldloc parameter, call getter(ldloc this)) if (!body.Instructions[i].MatchStObj(out var targetInst, out var getter, out _)) return false; if (!targetInst.MatchLdLoc(out var target)) return false; if (!(target.Kind == VariableKind.Parameter && target.Index == i)) return false; if (getter is not Call call || call.Arguments.Count != 1) return false; if (!call.Arguments[0].MatchLdThis()) return false; if (!call.Method.IsAccessor) return false; var autoProperty = (IProperty)call.Method.AccessorOwner; if (!autoPropertyToBackingField.ContainsKey(autoProperty)) return false; } var returnInst = body.Instructions.LastOrDefault(); return returnInst != null && returnInst.MatchReturn(out var retVal) && retVal.MatchNop(); } bool MatchMemberAccess(ILInstruction inst, out ILInstruction target, out IMember member) { target = null; member = null; if (inst is CallInstruction { Method: { AccessorKind: System.Reflection.MethodSemanticsAttributes.Getter, AccessorOwner: IProperty property } } call && (call is CallVirt || (isSealed && call is Call))) { if (call.Arguments.Count != 1) return false; target = call.Arguments[0]; member = property; return true; } else if (inst.MatchLdFld(out target, out IField field)) { if (backingFieldToAutoProperty.TryGetValue(field, out property)) member = property; else member = field; return true; } else { return false; } } Block DecompileBody(IMethod method) { if (method == null || method.MetadataToken.IsNil) return null; var metadata = typeSystem.MainModule.metadata; var methodDefHandle = (MethodDefinitionHandle)method.MetadataToken; var methodDef = metadata.GetMethodDefinition(methodDefHandle); if (!methodDef.HasBody()) return null; var genericContext = new GenericContext( classTypeParameters: recordTypeDef.TypeParameters, methodTypeParameters: null); var body = typeSystem.MainModule.PEFile.Reader.GetMethodBody(methodDef.RelativeVirtualAddress); var ilReader = new ILReader(typeSystem.MainModule); var il = ilReader.ReadIL(methodDefHandle, body, genericContext, ILFunctionKind.TopLevelFunction, cancellationToken); var settings = new DecompilerSettings(LanguageVersion.CSharp1); var transforms = CSharpDecompiler.GetILTransforms(); // Remove the last couple transforms -- we don't need variable names etc. here int lastBlockTransform = transforms.FindLastIndex(t => t is BlockILTransform); transforms.RemoveRange(lastBlockTransform + 1, transforms.Count - (lastBlockTransform + 1)); // Use CombineExitsTransform so that "return other != null && ...;" is a single statement even in release builds transforms.Add(new CombineExitsTransform()); il.RunTransforms(transforms, new ILTransformContext(il, typeSystem, debugInfo: null, settings) { CancellationToken = cancellationToken }); if (il.Body is BlockContainer container) { return container.EntryPoint; } else if (il.Body is Block block) { return block; } else { return null; } } } }
ILSpy/ICSharpCode.Decompiler/CSharp/RecordDecompiler.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/RecordDecompiler.cs", "repo_id": "ILSpy", "token_count": 14753 }
217
// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.Semantics; using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.Decompiler.TypeSystem.Implementation; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.CSharp.Resolver { /// <summary> /// C# overload resolution (C# 4.0 spec: §7.5). /// </summary> public class OverloadResolution { sealed class Candidate { public readonly IParameterizedMember Member; /// <summary> /// Returns the normal form candidate, if this is an expanded candidate. /// </summary> public readonly bool IsExpandedForm; /// <summary> /// Gets the parameter types. In the first step, these are the types without any substition. /// After type inference, substitutions will be performed. /// </summary> public readonly IType[] ParameterTypes; /// <summary> /// argument index -> parameter index; -1 for arguments that could not be mapped /// </summary> public int[] ArgumentToParameterMap; public OverloadResolutionErrors Errors; public int ErrorCount; public bool HasUnmappedOptionalParameters; public IType[] InferredTypes; /// <summary> /// Gets the original member parameters (before any substitution!) /// </summary> public readonly IReadOnlyList<IParameter> Parameters; /// <summary> /// Gets the original method type parameters (before any substitution!) /// </summary> public readonly IReadOnlyList<ITypeParameter> TypeParameters; /// <summary> /// Conversions applied to the arguments. /// This field is set by the CheckApplicability step. /// </summary> public Conversion[] ArgumentConversions; public bool IsGenericMethod { get { IMethod method = Member as IMethod; return method != null && method.TypeParameters.Count > 0; } } public int ArgumentsPassedToParamsArray { get { int count = 0; if (IsExpandedForm) { int paramsParameterIndex = this.Parameters.Count - 1; foreach (int parameterIndex in ArgumentToParameterMap) { if (parameterIndex == paramsParameterIndex) count++; } } return count; } } public Candidate(IParameterizedMember member, bool isExpanded) { this.Member = member; this.IsExpandedForm = isExpanded; IParameterizedMember memberDefinition = (IParameterizedMember)member.MemberDefinition; // For specificialized methods, go back to the original parameters: // (without any type parameter substitution, not even class type parameters) // We'll re-substitute them as part of RunTypeInference(). this.Parameters = memberDefinition.Parameters; IMethod methodDefinition = memberDefinition as IMethod; if (methodDefinition != null && methodDefinition.TypeParameters.Count > 0) { this.TypeParameters = methodDefinition.TypeParameters; } this.ParameterTypes = new IType[this.Parameters.Count]; } public void AddError(OverloadResolutionErrors newError) { this.Errors |= newError; if (!IsApplicable(newError)) this.ErrorCount++; } } readonly ICompilation compilation; readonly ResolveResult[] arguments; readonly string[] argumentNames; readonly CSharpConversions conversions; //List<Candidate> candidates = new List<Candidate>(); Candidate bestCandidate; Candidate bestCandidateAmbiguousWith; IType[] explicitlyGivenTypeArguments; bool bestCandidateWasValidated; OverloadResolutionErrors bestCandidateValidationResult; #region Constructor public OverloadResolution(ICompilation compilation, ResolveResult[] arguments, string[] argumentNames = null, IType[] typeArguments = null, CSharpConversions conversions = null) { if (compilation == null) throw new ArgumentNullException(nameof(compilation)); if (arguments == null) throw new ArgumentNullException(nameof(arguments)); if (argumentNames == null) argumentNames = new string[arguments.Length]; else if (argumentNames.Length != arguments.Length) throw new ArgumentException("argumentsNames.Length must be equal to arguments.Length"); this.compilation = compilation; this.arguments = arguments; this.argumentNames = argumentNames; // keep explicitlyGivenTypeArguments==null when no type arguments were specified if (typeArguments != null && typeArguments.Length > 0) this.explicitlyGivenTypeArguments = typeArguments; this.conversions = conversions ?? CSharpConversions.Get(compilation); this.AllowExpandingParams = true; this.AllowOptionalParameters = true; } #endregion #region Input Properties /// <summary> /// Gets/Sets whether the methods are extension methods that are being called using extension method syntax. /// </summary> /// <remarks> /// Setting this property to true restricts the possible conversions on the first argument to /// implicit identity, reference, or boxing conversions. /// </remarks> public bool IsExtensionMethodInvocation { get; set; } /// <summary> /// Gets/Sets whether expanding 'params' into individual elements is allowed. /// The default value is true. /// </summary> public bool AllowExpandingParams { get; set; } /// <summary> /// Gets/Sets whether optional parameters may be left at their default value. /// The default value is true. /// If this property is set to false, optional parameters will be treated like regular parameters. /// </summary> public bool AllowOptionalParameters { get; set; } /// <summary> /// Gets/Sets whether a value argument can be passed to an `in` reference parameter. /// </summary> public bool AllowImplicitIn { get; set; } = true; /// <summary> /// Gets/Sets whether ConversionResolveResults created by this OverloadResolution /// instance apply overflow checking. /// The default value is false. /// </summary> public bool CheckForOverflow { get; set; } /// <summary> /// Gets the arguments for which this OverloadResolution instance was created. /// </summary> public IList<ResolveResult> Arguments { get { return arguments; } } #endregion #region AddCandidate /// <summary> /// Adds a candidate to overload resolution. /// </summary> /// <param name="member">The candidate member to add.</param> /// <returns>The errors that prevent the member from being applicable, if any. /// Note: this method does not return errors that do not affect applicability.</returns> public OverloadResolutionErrors AddCandidate(IParameterizedMember member) { return AddCandidate(member, OverloadResolutionErrors.None); } /// <summary> /// Adds a candidate to overload resolution. /// </summary> /// <param name="member">The candidate member to add.</param> /// <param name="additionalErrors">Additional errors that apply to the candidate. /// This is used to represent errors during member lookup (e.g. OverloadResolutionErrors.Inaccessible) /// in overload resolution.</param> /// <returns>The errors that prevent the member from being applicable, if any. /// Note: this method does not return errors that do not affect applicability.</returns> public OverloadResolutionErrors AddCandidate(IParameterizedMember member, OverloadResolutionErrors additionalErrors) { if (member == null) throw new ArgumentNullException(nameof(member)); Candidate c = new Candidate(member, false); c.AddError(additionalErrors); if (CalculateCandidate(c)) { //candidates.Add(c); } if (this.AllowExpandingParams && member.Parameters.Count > 0 && member.Parameters[member.Parameters.Count - 1].IsParams) { Candidate expandedCandidate = new Candidate(member, true); expandedCandidate.AddError(additionalErrors); // consider expanded form only if it isn't obviously wrong if (CalculateCandidate(expandedCandidate)) { //candidates.Add(expandedCandidate); if (expandedCandidate.ErrorCount < c.ErrorCount) return expandedCandidate.Errors; } } return c.Errors; } /// <summary> /// Calculates applicability etc. for the candidate. /// </summary> /// <returns>True if the calculation was successful, false if the candidate should be removed without reporting an error</returns> bool CalculateCandidate(Candidate candidate) { if (!ResolveParameterTypes(candidate, false)) return false; MapCorrespondingParameters(candidate); RunTypeInference(candidate); CheckApplicability(candidate); ConsiderIfNewCandidateIsBest(candidate); return true; } bool ResolveParameterTypes(Candidate candidate, bool useSpecializedParameters) { for (int i = 0; i < candidate.Parameters.Count; i++) { IType type; if (useSpecializedParameters) { // Use the parameter type of the specialized non-generic method or indexer Debug.Assert(!candidate.IsGenericMethod); type = candidate.Member.Parameters[i].Type; } else { // Use the type of the original formal parameter type = candidate.Parameters[i].Type; } if (candidate.IsExpandedForm && i == candidate.Parameters.Count - 1) { ArrayType arrayType = type as ArrayType; if (arrayType != null && arrayType.Dimensions == 1) type = arrayType.ElementType; else return false; // error: cannot unpack params-array. abort considering the expanded form for this candidate } candidate.ParameterTypes[i] = type; } return true; } #endregion #region AddMethodLists /// <summary> /// Adds all candidates from the method lists. /// /// This method implements the logic that causes applicable methods in derived types to hide /// all methods in base types. /// </summary> /// <param name="methodLists">The methods, grouped by declaring type. Base types must come first in the list.</param> public void AddMethodLists(IReadOnlyList<MethodListWithDeclaringType> methodLists) { if (methodLists == null) throw new ArgumentNullException(nameof(methodLists)); // Base types come first, so go through the list backwards (derived types first) bool[] isHiddenByDerivedType; if (methodLists.Count > 1) isHiddenByDerivedType = new bool[methodLists.Count]; else isHiddenByDerivedType = null; for (int i = methodLists.Count - 1; i >= 0; i--) { if (isHiddenByDerivedType != null && isHiddenByDerivedType[i]) { Log.WriteLine(" Skipping methods in {0} because they are hidden by an applicable method in a derived type", methodLists[i].DeclaringType); continue; } MethodListWithDeclaringType methodList = methodLists[i]; bool foundApplicableCandidateInCurrentList = false; for (int j = 0; j < methodList.Count; j++) { IParameterizedMember method = methodList[j]; Log.Indent(); OverloadResolutionErrors errors = AddCandidate(method); Log.Unindent(); LogCandidateAddingResult(" Candidate", method, errors); foundApplicableCandidateInCurrentList |= IsApplicable(errors); } if (foundApplicableCandidateInCurrentList && i > 0) { foreach (IType baseType in methodList.DeclaringType.GetAllBaseTypes()) { for (int j = 0; j < i; j++) { if (!isHiddenByDerivedType[j] && baseType.Equals(methodLists[j].DeclaringType)) isHiddenByDerivedType[j] = true; } } } } } [Conditional("DEBUG")] internal void LogCandidateAddingResult(string text, IParameterizedMember method, OverloadResolutionErrors errors) { #if DEBUG Log.WriteLine(string.Format("{0} {1} = {2}{3}", text, method, errors == OverloadResolutionErrors.None ? "Success" : errors.ToString(), this.BestCandidate == method ? " (best candidate so far)" : this.BestCandidateAmbiguousWith == method ? " (ambiguous)" : "" )); #endif } #endregion #region MapCorrespondingParameters void MapCorrespondingParameters(Candidate candidate) { // C# 4.0 spec: §7.5.1.1 Corresponding parameters // Updated for C# 7.2 non-trailing named arguments candidate.ArgumentToParameterMap = new int[arguments.Length]; bool hasPositionalArgument = false; // go backwards, so that hasPositionalArgument tells us whether there // are non-trailing named arguments for (int i = arguments.Length - 1; i >= 0; i--) { candidate.ArgumentToParameterMap[i] = -1; if (argumentNames[i] == null || hasPositionalArgument) { hasPositionalArgument = true; // positional argument or non-trailing named argument if (i < candidate.ParameterTypes.Length) { candidate.ArgumentToParameterMap[i] = i; if (argumentNames[i] != null && argumentNames[i] != candidate.Parameters[i].Name) { // non-trailing named argument must match name candidate.AddError(OverloadResolutionErrors.NoParameterFoundForNamedArgument); } } else if (candidate.IsExpandedForm) { candidate.ArgumentToParameterMap[i] = candidate.ParameterTypes.Length - 1; if (argumentNames[i] != null) { // can't use non-trailing named argument here candidate.AddError(OverloadResolutionErrors.NoParameterFoundForNamedArgument); } } else { candidate.AddError(OverloadResolutionErrors.TooManyPositionalArguments); } } else { // (trailing) named argument for (int j = 0; j < candidate.Parameters.Count; j++) { if (argumentNames[i] == candidate.Parameters[j].Name) { candidate.ArgumentToParameterMap[i] = j; } } if (candidate.ArgumentToParameterMap[i] < 0) candidate.AddError(OverloadResolutionErrors.NoParameterFoundForNamedArgument); } } } #endregion #region RunTypeInference void RunTypeInference(Candidate candidate) { if (candidate.TypeParameters == null) { if (explicitlyGivenTypeArguments != null) { // method does not expect type arguments, but was given some candidate.AddError(OverloadResolutionErrors.WrongNumberOfTypeArguments); } // Grab new parameter types: ResolveParameterTypes(candidate, true); return; } ParameterizedType parameterizedDeclaringType = candidate.Member.DeclaringType as ParameterizedType; IReadOnlyList<IType> classTypeArguments; if (parameterizedDeclaringType != null) { classTypeArguments = parameterizedDeclaringType.TypeArguments; } else { classTypeArguments = null; } // The method is generic: if (explicitlyGivenTypeArguments != null) { if (explicitlyGivenTypeArguments.Length == candidate.TypeParameters.Count) { candidate.InferredTypes = explicitlyGivenTypeArguments; } else { candidate.AddError(OverloadResolutionErrors.WrongNumberOfTypeArguments); // wrong number of type arguments given, so truncate the list or pad with UnknownType candidate.InferredTypes = new IType[candidate.TypeParameters.Count]; for (int i = 0; i < candidate.InferredTypes.Length; i++) { if (i < explicitlyGivenTypeArguments.Length) candidate.InferredTypes[i] = explicitlyGivenTypeArguments[i]; else candidate.InferredTypes[i] = SpecialType.UnknownType; } } } else { TypeInference ti = new TypeInference(compilation, conversions); IType[] parameterTypes = candidate.ArgumentToParameterMap .SelectReadOnlyArray(parameterIndex => parameterIndex >= 0 ? candidate.ParameterTypes[parameterIndex] : SpecialType.UnknownType); bool success; candidate.InferredTypes = ti.InferTypeArguments(candidate.TypeParameters, arguments, parameterTypes, out success, classTypeArguments); if (!success) candidate.AddError(OverloadResolutionErrors.TypeInferenceFailed); } // Now substitute in the formal parameters: var substitution = new ConstraintValidatingSubstitution(classTypeArguments, candidate.InferredTypes, this); for (int i = 0; i < candidate.ParameterTypes.Length; i++) { candidate.ParameterTypes[i] = candidate.ParameterTypes[i].AcceptVisitor(substitution); } if (!substitution.ConstraintsValid) candidate.AddError(OverloadResolutionErrors.ConstructedTypeDoesNotSatisfyConstraint); } sealed class ConstraintValidatingSubstitution : TypeParameterSubstitution { readonly CSharpConversions conversions; public bool ConstraintsValid = true; public ConstraintValidatingSubstitution(IReadOnlyList<IType> classTypeArguments, IReadOnlyList<IType> methodTypeArguments, OverloadResolution overloadResolution) : base(classTypeArguments, methodTypeArguments) { this.conversions = overloadResolution.conversions; } public override IType VisitParameterizedType(ParameterizedType type) { IType newType = base.VisitParameterizedType(type); if (newType != type && ConstraintsValid) { // something was changed, so we need to validate the constraints ParameterizedType newParameterizedType = newType as ParameterizedType; if (newParameterizedType != null) { // C# 4.0 spec: §4.4.4 Satisfying constraints var typeParameters = newParameterizedType.TypeParameters; var substitution = newParameterizedType.GetSubstitution(); for (int i = 0; i < typeParameters.Count; i++) { if (!ValidateConstraints(typeParameters[i], newParameterizedType.GetTypeArgument(i), substitution, conversions)) { ConstraintsValid = false; break; } } } } return newType; } } #endregion #region Validate Constraints OverloadResolutionErrors ValidateMethodConstraints(Candidate candidate) { // If type inference already failed, we won't check the constraints: if ((candidate.Errors & OverloadResolutionErrors.TypeInferenceFailed) != 0) return OverloadResolutionErrors.None; if (candidate.TypeParameters == null || candidate.TypeParameters.Count == 0) return OverloadResolutionErrors.None; // the method isn't generic var substitution = GetSubstitution(candidate); for (int i = 0; i < candidate.TypeParameters.Count; i++) { if (!ValidateConstraints(candidate.TypeParameters[i], substitution.MethodTypeArguments[i], substitution)) return OverloadResolutionErrors.MethodConstraintsNotSatisfied; } return OverloadResolutionErrors.None; } /// <summary> /// Validates whether the given type argument satisfies the constraints for the given type parameter. /// </summary> /// <param name="typeParameter">The type parameter.</param> /// <param name="typeArgument">The type argument.</param> /// <param name="substitution">The substitution that defines how type parameters are replaced with type arguments. /// The substitution is used to check constraints that depend on other type parameters (or recursively on the same type parameter). /// May be null if no substitution should be used.</param> /// <returns>True if the constraints are satisfied; false otherwise.</returns> public static bool ValidateConstraints(ITypeParameter typeParameter, IType typeArgument, TypeVisitor substitution = null) { if (typeParameter == null) throw new ArgumentNullException(nameof(typeParameter)); if (typeArgument == null) throw new ArgumentNullException(nameof(typeArgument)); return ValidateConstraints(typeParameter, typeArgument, substitution, CSharpConversions.Get(typeParameter.Owner.Compilation)); } internal static bool ValidateConstraints(ITypeParameter typeParameter, IType typeArgument, TypeVisitor substitution, CSharpConversions conversions) { switch (typeArgument.Kind) { // void, null, and pointers cannot be used as type arguments case TypeKind.Void: case TypeKind.Null: case TypeKind.Pointer: return false; } if (typeParameter.HasReferenceTypeConstraint) { if (typeArgument.IsReferenceType != true) return false; } if (typeParameter.HasValueTypeConstraint) { if (!NullableType.IsNonNullableValueType(typeArgument)) return false; } if (typeParameter.HasDefaultConstructorConstraint) { ITypeDefinition def = typeArgument.GetDefinition(); if (def != null && def.IsAbstract) return false; var ctors = typeArgument.GetConstructors( m => m.Parameters.Count == 0 && m.Accessibility == Accessibility.Public, GetMemberOptions.IgnoreInheritedMembers | GetMemberOptions.ReturnMemberDefinitions ); if (!ctors.Any()) return false; } foreach (IType constraintType in typeParameter.DirectBaseTypes) { IType c = constraintType; if (substitution != null) c = c.AcceptVisitor(substitution); if (!conversions.IsConstraintConvertible(typeArgument, c)) return false; } return true; } #endregion #region CheckApplicability /// <summary> /// Returns whether a candidate with the given errors is still considered to be applicable. /// </summary> public static bool IsApplicable(OverloadResolutionErrors errors) { const OverloadResolutionErrors errorsThatDoNotMatterForApplicability = OverloadResolutionErrors.AmbiguousMatch | OverloadResolutionErrors.MethodConstraintsNotSatisfied; return (errors & ~errorsThatDoNotMatterForApplicability) == OverloadResolutionErrors.None; } void CheckApplicability(Candidate candidate) { // C# 4.0 spec: §7.5.3.1 Applicable function member // Test whether parameters were mapped the correct number of arguments: int[] argumentCountPerParameter = new int[candidate.ParameterTypes.Length]; foreach (int parameterIndex in candidate.ArgumentToParameterMap) { if (parameterIndex >= 0) argumentCountPerParameter[parameterIndex]++; } for (int i = 0; i < argumentCountPerParameter.Length; i++) { if (candidate.IsExpandedForm && i == argumentCountPerParameter.Length - 1) continue; // any number of arguments is fine for the params-array if (argumentCountPerParameter[i] == 0) { if (this.AllowOptionalParameters && candidate.Parameters[i].IsOptional) candidate.HasUnmappedOptionalParameters = true; else candidate.AddError(OverloadResolutionErrors.MissingArgumentForRequiredParameter); } else if (argumentCountPerParameter[i] > 1) { candidate.AddError(OverloadResolutionErrors.MultipleArgumentsForSingleParameter); } } candidate.ArgumentConversions = new Conversion[arguments.Length]; // Test whether argument passing mode matches the parameter passing mode for (int i = 0; i < arguments.Length; i++) { int parameterIndex = candidate.ArgumentToParameterMap[i]; if (parameterIndex < 0) { candidate.ArgumentConversions[i] = Conversion.None; continue; } ReferenceKind paramRefKind = candidate.Parameters[parameterIndex].ReferenceKind; if (arguments[i] is ByReferenceResolveResult brrr) { if (brrr.ReferenceKind != paramRefKind) candidate.AddError(OverloadResolutionErrors.ParameterPassingModeMismatch); } else if (arguments[i] is OutVarResolveResult) { if (paramRefKind != ReferenceKind.Out) candidate.AddError(OverloadResolutionErrors.ParameterPassingModeMismatch); // 'out var decl' arguments are compatible with any out parameter continue; } else { // AllowImplicitIn: `in` parameters can be filled implicitly without `in` DirectionExpression // IsExtensionMethodInvocation: `this ref` and `this in` parameters can be filled implicitly if (((paramRefKind == ReferenceKind.In && AllowImplicitIn) || (IsExtensionMethodInvocation && parameterIndex == 0 && (paramRefKind == ReferenceKind.In || paramRefKind == ReferenceKind.Ref)) ) && candidate.ParameterTypes[parameterIndex].SkipModifiers() is ByReferenceType brt) { // Treat the parameter as if it was not declared "in" for the following steps // (applicability + better function member) candidate.ParameterTypes[parameterIndex] = brt.ElementType; } else if (paramRefKind != ReferenceKind.None) { candidate.AddError(OverloadResolutionErrors.ParameterPassingModeMismatch); } } IType parameterType = candidate.ParameterTypes[parameterIndex]; Conversion c = conversions.ImplicitConversion(arguments[i], parameterType); candidate.ArgumentConversions[i] = c; if (IsExtensionMethodInvocation && parameterIndex == 0) { // First parameter to extension method must be an identity, reference or boxing conversion if (!(c == Conversion.IdentityConversion || c == Conversion.ImplicitReferenceConversion || c == Conversion.BoxingConversion)) candidate.AddError(OverloadResolutionErrors.ArgumentTypeMismatch); } else { if ((!c.IsValid && !c.IsUserDefined && !c.IsMethodGroupConversion) && parameterType.Kind != TypeKind.Unknown) candidate.AddError(OverloadResolutionErrors.ArgumentTypeMismatch); } } } #endregion #region BetterFunctionMember /// <summary> /// Returns 1 if c1 is better than c2; 2 if c2 is better than c1; or 0 if neither is better. /// </summary> int BetterFunctionMember(Candidate c1, Candidate c2) { // prefer applicable members (part of heuristic that produces a best candidate even if none is applicable) if (c1.ErrorCount == 0 && c2.ErrorCount > 0) return 1; if (c1.ErrorCount > 0 && c2.ErrorCount == 0) return 2; // C# 4.0 spec: §7.5.3.2 Better function member bool c1IsBetter = false; bool c2IsBetter = false; bool parameterTypesEqual = true; for (int i = 0; i < arguments.Length; i++) { int p1 = c1.ArgumentToParameterMap[i]; int p2 = c2.ArgumentToParameterMap[i]; if (p1 >= 0 && p2 < 0) { c1IsBetter = true; } else if (p1 < 0 && p2 >= 0) { c2IsBetter = true; } else if (p1 >= 0 && p2 >= 0) { if (!conversions.IdentityConversion(c1.ParameterTypes[p1], c2.ParameterTypes[p2])) parameterTypesEqual = false; switch (conversions.BetterConversion(arguments[i], c1.ParameterTypes[p1], c2.ParameterTypes[p2])) { case 1: c1IsBetter = true; break; case 2: c2IsBetter = true; break; } } } if (c1IsBetter && !c2IsBetter) return 1; if (!c1IsBetter && c2IsBetter) return 2; // prefer members with less errors (part of heuristic that produces a best candidate even if none is applicable) if (c1.ErrorCount < c2.ErrorCount) return 1; if (c1.ErrorCount > c2.ErrorCount) return 2; if (!c1IsBetter && !c2IsBetter && parameterTypesEqual) { // we need the tie-breaking rules // non-generic methods are better if (!c1.IsGenericMethod && c2.IsGenericMethod) return 1; else if (c1.IsGenericMethod && !c2.IsGenericMethod) return 2; // non-expanded members are better if (!c1.IsExpandedForm && c2.IsExpandedForm) return 1; else if (c1.IsExpandedForm && !c2.IsExpandedForm) return 2; // prefer the member with less arguments mapped to the params-array int r = c1.ArgumentsPassedToParamsArray.CompareTo(c2.ArgumentsPassedToParamsArray); if (r < 0) return 1; else if (r > 0) return 2; // prefer the member where no default values need to be substituted if (!c1.HasUnmappedOptionalParameters && c2.HasUnmappedOptionalParameters) return 1; else if (c1.HasUnmappedOptionalParameters && !c2.HasUnmappedOptionalParameters) return 2; // compare the formal parameters r = MoreSpecificFormalParameters(c1, c2); if (r != 0) return r; // prefer non-lifted operators ILiftedOperator lift1 = c1.Member as ILiftedOperator; ILiftedOperator lift2 = c2.Member as ILiftedOperator; if (lift1 == null && lift2 != null) return 1; if (lift1 != null && lift2 == null) return 2; } return 0; } int MoreSpecificFormalParameters(Candidate c1, Candidate c2) { // prefer the member with more formal parmeters (in case both have different number of optional parameters) int r = c1.Parameters.Count.CompareTo(c2.Parameters.Count); if (r > 0) return 1; else if (r < 0) return 2; return MoreSpecificFormalParameters(c1.Parameters.Select(p => p.Type), c2.Parameters.Select(p => p.Type)); } static int MoreSpecificFormalParameters(IEnumerable<IType> t1, IEnumerable<IType> t2) { bool c1IsBetter = false; bool c2IsBetter = false; foreach (var pair in t1.Zip(t2, (a, b) => new { Item1 = a, Item2 = b })) { switch (MoreSpecificFormalParameter(pair.Item1, pair.Item2)) { case 1: c1IsBetter = true; break; case 2: c2IsBetter = true; break; } } if (c1IsBetter && !c2IsBetter) return 1; if (!c1IsBetter && c2IsBetter) return 2; return 0; } static int MoreSpecificFormalParameter(IType t1, IType t2) { if ((t1 is ITypeParameter) && !(t2 is ITypeParameter)) return 2; if ((t2 is ITypeParameter) && !(t1 is ITypeParameter)) return 1; ParameterizedType p1 = t1 as ParameterizedType; ParameterizedType p2 = t2 as ParameterizedType; if (p1 != null && p2 != null && p1.TypeParameterCount == p2.TypeParameterCount) { int r = MoreSpecificFormalParameters(p1.TypeArguments, p2.TypeArguments); if (r > 0) return r; } TypeWithElementType tew1 = t1 as TypeWithElementType; TypeWithElementType tew2 = t2 as TypeWithElementType; if (tew1 != null && tew2 != null) { return MoreSpecificFormalParameter(tew1.ElementType, tew2.ElementType); } return 0; } #endregion #region ConsiderIfNewCandidateIsBest void ConsiderIfNewCandidateIsBest(Candidate candidate) { if (bestCandidate == null) { bestCandidate = candidate; bestCandidateWasValidated = false; } else { switch (BetterFunctionMember(candidate, bestCandidate)) { case 0: // Overwrite 'bestCandidateAmbiguousWith' so that API users can // detect the set of all ambiguous methods if they look at // bestCandidateAmbiguousWith after each step. bestCandidateAmbiguousWith = candidate; break; case 1: bestCandidate = candidate; bestCandidateWasValidated = false; bestCandidateAmbiguousWith = null; break; // case 2: best candidate stays best } } } #endregion #region Output Properties public IParameterizedMember BestCandidate { get { return bestCandidate != null ? bestCandidate.Member : null; } } /// <summary> /// Returns the errors that apply to the best candidate. /// This includes additional errors that do not affect applicability (e.g. AmbiguousMatch, MethodConstraintsNotSatisfied) /// </summary> public OverloadResolutionErrors BestCandidateErrors { get { if (bestCandidate == null) return OverloadResolutionErrors.None; if (!bestCandidateWasValidated) { bestCandidateValidationResult = ValidateMethodConstraints(bestCandidate); bestCandidateWasValidated = true; } OverloadResolutionErrors err = bestCandidate.Errors | bestCandidateValidationResult; if (bestCandidateAmbiguousWith != null) err |= OverloadResolutionErrors.AmbiguousMatch; return err; } } public bool FoundApplicableCandidate { get { return bestCandidate != null && IsApplicable(bestCandidate.Errors); } } public IParameterizedMember BestCandidateAmbiguousWith { get { return bestCandidateAmbiguousWith != null ? bestCandidateAmbiguousWith.Member : null; } } public bool BestCandidateIsExpandedForm { get { return bestCandidate != null ? bestCandidate.IsExpandedForm : false; } } public bool IsAmbiguous { get { return bestCandidateAmbiguousWith != null; } } public IReadOnlyList<IType> InferredTypeArguments { get { if (bestCandidate != null && bestCandidate.InferredTypes != null) return bestCandidate.InferredTypes; else return EmptyList<IType>.Instance; } } /// <summary> /// Gets the implicit conversions that are being applied to the arguments. /// </summary> public IList<Conversion> ArgumentConversions { get { if (bestCandidate != null && bestCandidate.ArgumentConversions != null) return bestCandidate.ArgumentConversions; else return Enumerable.Repeat(Conversion.None, arguments.Length).ToList(); } } /// <summary> /// Gets an array that maps argument indices to parameter indices. /// For arguments that could not be mapped to any parameter, the value will be -1. /// /// parameterIndex = GetArgumentToParameterMap()[argumentIndex] /// </summary> public IReadOnlyList<int> GetArgumentToParameterMap() { if (bestCandidate != null) return bestCandidate.ArgumentToParameterMap; else return null; } /// <summary> /// Returns the arguments for the method call in the order they were provided (not in the order of the parameters). /// Arguments are wrapped in a <see cref="ConversionResolveResult"/> if an implicit conversion is being applied /// to them when calling the method. /// </summary> public IList<ResolveResult> GetArgumentsWithConversions() { if (bestCandidate == null) return arguments; else return GetArgumentsWithConversions(null, null); } /// <summary> /// Returns the arguments for the method call in the order they were provided (not in the order of the parameters). /// Arguments are wrapped in a <see cref="ConversionResolveResult"/> if an implicit conversion is being applied /// to them when calling the method. /// For arguments where an explicit argument name was provided, the argument will /// be wrapped in a <see cref="NamedArgumentResolveResult"/>. /// </summary> public IList<ResolveResult> GetArgumentsWithConversionsAndNames() { if (bestCandidate == null) return arguments; else return GetArgumentsWithConversions(null, GetBestCandidateWithSubstitutedTypeArguments()); } IList<ResolveResult> GetArgumentsWithConversions(ResolveResult targetResolveResult, IParameterizedMember bestCandidateForNamedArguments) { var conversions = this.ArgumentConversions; ResolveResult[] args = new ResolveResult[arguments.Length]; for (int i = 0; i < args.Length; i++) { var argument = arguments[i]; if (this.IsExtensionMethodInvocation && i == 0 && targetResolveResult != null) argument = targetResolveResult; int parameterIndex = bestCandidate.ArgumentToParameterMap[i]; if (parameterIndex >= 0 && conversions[i] != Conversion.IdentityConversion) { // Wrap argument in ConversionResolveResult IType parameterType = bestCandidate.ParameterTypes[parameterIndex]; if (parameterType.Kind != TypeKind.Unknown) { if (arguments[i].IsCompileTimeConstant && conversions[i].IsValid && !conversions[i].IsUserDefined) { argument = new CSharpResolver(compilation).WithCheckForOverflow(CheckForOverflow).ResolveCast(parameterType, argument); } else { argument = new ConversionResolveResult(parameterType, argument, conversions[i], CheckForOverflow); } } } if (bestCandidateForNamedArguments != null && argumentNames[i] != null) { // Wrap argument in NamedArgumentResolveResult if (parameterIndex >= 0) { argument = new NamedArgumentResolveResult(bestCandidateForNamedArguments.Parameters[parameterIndex], argument, bestCandidateForNamedArguments); } else { argument = new NamedArgumentResolveResult(argumentNames[i], argument); } } args[i] = argument; } return args; } public IParameterizedMember GetBestCandidateWithSubstitutedTypeArguments() { if (bestCandidate == null) return null; IMethod method = bestCandidate.Member as IMethod; if (method != null && method.TypeParameters.Count > 0) { return ((IMethod)method.MemberDefinition).Specialize(GetSubstitution(bestCandidate)); } else { return bestCandidate.Member; } } TypeParameterSubstitution GetSubstitution(Candidate candidate) { // Do not compose the substitutions, but merge them. // This is required for InvocationTests.SubstituteClassAndMethodTypeParametersAtOnce return new TypeParameterSubstitution(candidate.Member.Substitution.ClassTypeArguments, candidate.InferredTypes); } /// <summary> /// Creates a ResolveResult representing the result of overload resolution. /// </summary> /// <param name="targetResolveResult"> /// The target expression of the call. May be <c>null</c> for static methods/constructors. /// </param> /// <param name="initializerStatements"> /// Statements for Objects/Collections initializer. /// <see cref="InvocationResolveResult.InitializerStatements"/> /// </param> /// <param name="returnTypeOverride"> /// If not null, use this instead of the ReturnType of the member as the type of the created resolve result. /// </param> public CSharpInvocationResolveResult CreateResolveResult(ResolveResult targetResolveResult, IList<ResolveResult> initializerStatements = null, IType returnTypeOverride = null) { IParameterizedMember member = GetBestCandidateWithSubstitutedTypeArguments(); if (member == null) throw new InvalidOperationException(); return new CSharpInvocationResolveResult( this.IsExtensionMethodInvocation ? new TypeResolveResult(member.DeclaringType ?? SpecialType.UnknownType) : targetResolveResult, member, GetArgumentsWithConversions(targetResolveResult, member), this.BestCandidateErrors, this.IsExtensionMethodInvocation, this.BestCandidateIsExpandedForm, isDelegateInvocation: false, argumentToParameterMap: this.GetArgumentToParameterMap(), initializerStatements: initializerStatements, returnTypeOverride: returnTypeOverride); } #endregion } }
ILSpy/ICSharpCode.Decompiler/CSharp/Resolver/OverloadResolution.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/Resolver/OverloadResolution.cs", "repo_id": "ILSpy", "token_count": 13772 }
218
// // ArrayInitializerExpression.cs // // Author: // Mike Krüger <mkrueger@novell.com> // // Copyright (c) 2010 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. using System.Collections.Generic; namespace ICSharpCode.Decompiler.CSharp.Syntax { /// <summary> /// { Elements } /// </summary> public class ArrayInitializerExpression : Expression { /// <summary> /// For ease of use purposes in the resolver the ast representation /// of { a, b, c } is { {a}, {b}, {c} }. /// If IsSingleElement is true then this array initializer expression is a generated one. /// That has no meaning in the source code (and contains no brace tokens). /// </summary> public virtual bool IsSingleElement { get { return false; } } public ArrayInitializerExpression() { } public ArrayInitializerExpression(IEnumerable<Expression> elements) { this.Elements.AddRange(elements); } public ArrayInitializerExpression(params Expression[] elements) { this.Elements.AddRange(elements); } #region Null public new static readonly ArrayInitializerExpression Null = new NullArrayInitializerExpression(); sealed class NullArrayInitializerExpression : ArrayInitializerExpression { public override bool IsNull { get { return true; } } public override void AcceptVisitor(IAstVisitor visitor) { visitor.VisitNullNode(this); } public override T AcceptVisitor<T>(IAstVisitor<T> visitor) { return visitor.VisitNullNode(this); } public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) { return visitor.VisitNullNode(this, data); } protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) { return other == null || other.IsNull; } } #endregion public CSharpTokenNode LBraceToken { get { return GetChildByRole(Roles.LBrace); } } public AstNodeCollection<Expression> Elements { get { return GetChildrenByRole(Roles.Expression); } } public CSharpTokenNode RBraceToken { get { return GetChildByRole(Roles.RBrace); } } public override void AcceptVisitor(IAstVisitor visitor) { visitor.VisitArrayInitializerExpression(this); } public override T AcceptVisitor<T>(IAstVisitor<T> visitor) { return visitor.VisitArrayInitializerExpression(this); } public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) { return visitor.VisitArrayInitializerExpression(this, data); } protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) { ArrayInitializerExpression o = other as ArrayInitializerExpression; return o != null && this.Elements.DoMatch(o.Elements, match); } public static ArrayInitializerExpression CreateSingleElementInitializer() { return new SingleArrayInitializerExpression(); } /// <summary> /// Single elements in array initializers are represented with this special class. /// </summary> class SingleArrayInitializerExpression : ArrayInitializerExpression { public override bool IsSingleElement { get { return true; } } } #region PatternPlaceholder public static implicit operator ArrayInitializerExpression(PatternMatching.Pattern pattern) { return pattern != null ? new PatternPlaceholder(pattern) : null; } sealed class PatternPlaceholder : ArrayInitializerExpression, PatternMatching.INode { readonly PatternMatching.Pattern child; public PatternPlaceholder(PatternMatching.Pattern child) { this.child = child; } public override NodeType NodeType { get { return NodeType.Pattern; } } public override void AcceptVisitor(IAstVisitor visitor) { visitor.VisitPatternPlaceholder(this, child); } public override T AcceptVisitor<T>(IAstVisitor<T> visitor) { return visitor.VisitPatternPlaceholder(this, child); } public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) { return visitor.VisitPatternPlaceholder(this, child, data); } protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) { return child.DoMatch(other, match); } bool PatternMatching.INode.DoMatchCollection(Role role, PatternMatching.INode pos, PatternMatching.Match match, PatternMatching.BacktrackingInfo backtrackingInfo) { return child.DoMatchCollection(role, pos, match, backtrackingInfo); } } #endregion } }
ILSpy/ICSharpCode.Decompiler/CSharp/Syntax/Expressions/ArrayInitializerExpression.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/Syntax/Expressions/ArrayInitializerExpression.cs", "repo_id": "ILSpy", "token_count": 1822 }
219
// Copyright (c) 2020 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. namespace ICSharpCode.Decompiler.CSharp.Syntax { /// <summary> /// Expression switch { SwitchSections } /// </summary> public class SwitchExpression : Expression { public static readonly TokenRole SwitchKeywordRole = new TokenRole("switch"); public static readonly Role<SwitchExpressionSection> SwitchSectionRole = new Role<SwitchExpressionSection>("SwitchSection", null); public Expression Expression { get { return GetChildByRole(Roles.Expression); } set { SetChildByRole(Roles.Expression, value); } } public CSharpTokenNode SwitchToken { get { return GetChildByRole(SwitchKeywordRole); } } public CSharpTokenNode LBraceToken { get { return GetChildByRole(Roles.LBrace); } } public AstNodeCollection<SwitchExpressionSection> SwitchSections { get { return GetChildrenByRole(SwitchSectionRole); } } public CSharpTokenNode RBraceToken { get { return GetChildByRole(Roles.RBrace); } } public override void AcceptVisitor(IAstVisitor visitor) { visitor.VisitSwitchExpression(this); } public override T AcceptVisitor<T>(IAstVisitor<T> visitor) { return visitor.VisitSwitchExpression(this); } public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) { return visitor.VisitSwitchExpression(this, data); } protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) { SwitchExpression o = other as SwitchExpression; return o != null && this.Expression.DoMatch(o.Expression, match) && this.SwitchSections.DoMatch(o.SwitchSections, match); } } /// <summary> /// Pattern => Expression /// </summary> public class SwitchExpressionSection : AstNode { public static readonly Role<Expression> PatternRole = new Role<Expression>("Pattern", Expression.Null); public static readonly Role<Expression> BodyRole = new Role<Expression>("Body", Expression.Null); public Expression Pattern { get { return GetChildByRole(PatternRole); } set { SetChildByRole(PatternRole, value); } } public CSharpTokenNode ArrowToken { get { return GetChildByRole(Roles.Arrow); } } public Expression Body { get { return GetChildByRole(BodyRole); } set { SetChildByRole(BodyRole, value); } } public override NodeType NodeType => NodeType.Unknown; public override void AcceptVisitor(IAstVisitor visitor) { visitor.VisitSwitchExpressionSection(this); } public override T AcceptVisitor<T>(IAstVisitor<T> visitor) { return visitor.VisitSwitchExpressionSection(this); } public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) { return visitor.VisitSwitchExpressionSection(this, data); } protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) { SwitchExpressionSection o = other as SwitchExpressionSection; return o != null && this.Pattern.DoMatch(o.Pattern, match) && this.Body.DoMatch(o.Body, match); } } }
ILSpy/ICSharpCode.Decompiler/CSharp/Syntax/Expressions/SwitchExpression.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/Syntax/Expressions/SwitchExpression.cs", "repo_id": "ILSpy", "token_count": 1259 }
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// // ExternAliasDeclaration.cs // // Author: // Mike Krüger <mkrueger@novell.com> // // Copyright (c) 2011 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. namespace ICSharpCode.Decompiler.CSharp.Syntax { /// <summary> /// extern alias IDENTIFIER; /// </summary> public class ExternAliasDeclaration : AstNode { public override NodeType NodeType { get { return NodeType.Unknown; } } public CSharpTokenNode ExternToken { get { return GetChildByRole(Roles.ExternKeyword); } } public CSharpTokenNode AliasToken { get { return GetChildByRole(Roles.AliasKeyword); } } public string Name { get { return GetChildByRole(Roles.Identifier).Name; } set { SetChildByRole(Roles.Identifier, Identifier.Create(value)); } } public Identifier NameToken { get { return GetChildByRole(Roles.Identifier); } set { SetChildByRole(Roles.Identifier, value); } } public CSharpTokenNode SemicolonToken { get { return GetChildByRole(Roles.Semicolon); } } public override void AcceptVisitor(IAstVisitor visitor) { visitor.VisitExternAliasDeclaration(this); } public override T AcceptVisitor<T>(IAstVisitor<T> visitor) { return visitor.VisitExternAliasDeclaration(this); } public override S AcceptVisitor<T, S>(IAstVisitor<T, S> visitor, T data) { return visitor.VisitExternAliasDeclaration(this, data); } protected internal override bool DoMatch(AstNode other, PatternMatching.Match match) { var o = other as ExternAliasDeclaration; return o != null && MatchString(this.Name, o.Name); } } }
ILSpy/ICSharpCode.Decompiler/CSharp/Syntax/GeneralScope/ExternAliasDeclaration.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/Syntax/GeneralScope/ExternAliasDeclaration.cs", "repo_id": "ILSpy", "token_count": 903 }
221
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.IO; using System.Linq; using System.Reflection.Metadata; using System.Xml; using ICSharpCode.Decompiler.CSharp.Syntax; using ICSharpCode.Decompiler.Documentation; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler.CSharp.Transforms { /// <summary> /// Adds XML documentation for member definitions. /// </summary> public class AddXmlDocumentationTransform : IAstTransform { public void Run(AstNode rootNode, TransformContext context) { if (!context.Settings.ShowXmlDocumentation || context.DecompileRun.DocumentationProvider == null) return; try { var provider = context.DecompileRun.DocumentationProvider; foreach (var entityDecl in rootNode.DescendantsAndSelf.OfType<EntityDeclaration>()) { if (!(entityDecl.GetSymbol() is IEntity entity)) continue; string doc = provider.GetDocumentation(entity); if (doc != null) { InsertXmlDocumentation(entityDecl, new StringReader(doc)); } } } catch (XmlException ex) { string[] msg = (" Exception while reading XmlDoc: " + ex).Split(new[] { '\r', '\n' }, StringSplitOptions.RemoveEmptyEntries); var insertionPoint = rootNode.FirstChild; for (int i = 0; i < msg.Length; i++) rootNode.InsertChildBefore(insertionPoint, new Comment(msg[i], CommentType.Documentation), Roles.Comment); } } static void InsertXmlDocumentation(AstNode node, StringReader r) { // Find the first non-empty line: string firstLine; do { firstLine = r.ReadLine(); if (firstLine == null) return; } while (string.IsNullOrWhiteSpace(firstLine)); string indentation = firstLine.Substring(0, firstLine.Length - firstLine.TrimStart().Length); string line = firstLine; int skippedWhitespaceLines = 0; // Copy all lines from input to output, except for empty lines at the end. while (line != null) { if (string.IsNullOrWhiteSpace(line)) { skippedWhitespaceLines++; } else { while (skippedWhitespaceLines > 0) { Comment emptyLine = new Comment(string.Empty, CommentType.Documentation); emptyLine.AddAnnotation(node.GetResolveResult()); node.Parent.InsertChildBefore(node, emptyLine, Roles.Comment); skippedWhitespaceLines--; } if (line.StartsWith(indentation, StringComparison.Ordinal)) line = line.Substring(indentation.Length); Comment comment = new Comment(" " + line, CommentType.Documentation); comment.AddAnnotation(node.GetResolveResult()); node.Parent.InsertChildBefore(node, comment, Roles.Comment); } line = r.ReadLine(); } } } }
ILSpy/ICSharpCode.Decompiler/CSharp/Transforms/AddXmlDocumentationTransform.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/Transforms/AddXmlDocumentationTransform.cs", "repo_id": "ILSpy", "token_count": 1300 }
222
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Linq; using ICSharpCode.Decompiler.CSharp.Resolver; using ICSharpCode.Decompiler.CSharp.Syntax; using ICSharpCode.Decompiler.CSharp.Syntax.PatternMatching; using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.CSharp.Transforms { /// <summary> /// Simplifies "x = x op y" into "x op= y" where possible. /// </summary> /// <remarks> /// Because the two "x" in "x = x op y" may refer to different ILVariables, /// this transform must run after DeclareVariables. /// /// It must also run after ReplaceMethodCallsWithOperators (so that it can work for custom operator, too); /// and after AddCheckedBlocks (because "for (;; x = unchecked(x op y))" cannot be transformed into "x += y"). /// </remarks> class PrettifyAssignments : DepthFirstAstVisitor, IAstTransform { TransformContext context; public override void VisitAssignmentExpression(AssignmentExpression assignment) { base.VisitAssignmentExpression(assignment); // Combine "x = x op y" into "x op= y" // Also supports "x = (T)(x op y)" -> "x op= y", if x.GetType() == T // and y is implicitly convertible to T. Expression rhs = assignment.Right; IType expectedType = null; if (assignment.Right is CastExpression { Type: var astType } cast) { rhs = cast.Expression; expectedType = astType.GetResolveResult().Type; } if (rhs is BinaryOperatorExpression binary && assignment.Operator == AssignmentOperatorType.Assign) { if (CanConvertToCompoundAssignment(assignment.Left) && assignment.Left.IsMatch(binary.Left) && IsImplicitlyConvertible(binary.Right, expectedType)) { assignment.Operator = GetAssignmentOperatorForBinaryOperator(binary.Operator); if (assignment.Operator != AssignmentOperatorType.Assign) { // If we found a shorter operator, get rid of the BinaryOperatorExpression: assignment.CopyAnnotationsFrom(binary); assignment.Right = binary.Right; } } } if (context.Settings.IntroduceIncrementAndDecrement && assignment.Operator == AssignmentOperatorType.Add || assignment.Operator == AssignmentOperatorType.Subtract) { // detect increment/decrement var rr = assignment.Right.GetResolveResult(); if (rr.IsCompileTimeConstant && rr.Type.IsCSharpPrimitiveIntegerType() && CSharpPrimitiveCast.Cast(rr.Type.GetTypeCode(), 1, false).Equals(rr.ConstantValue)) { // only if it's not a custom operator if (assignment.Annotation<IL.CallInstruction>() == null && assignment.Annotation<IL.UserDefinedCompoundAssign>() == null && assignment.Annotation<IL.DynamicCompoundAssign>() == null) { UnaryOperatorType type; // When the parent is an expression statement, pre- or post-increment doesn't matter; // so we can pick post-increment which is more commonly used (for (int i = 0; i < x; i++)) if (assignment.Parent is ExpressionStatement) type = (assignment.Operator == AssignmentOperatorType.Add) ? UnaryOperatorType.PostIncrement : UnaryOperatorType.PostDecrement; else type = (assignment.Operator == AssignmentOperatorType.Add) ? UnaryOperatorType.Increment : UnaryOperatorType.Decrement; assignment.ReplaceWith(new UnaryOperatorExpression(type, assignment.Left.Detach()).CopyAnnotationsFrom(assignment)); } } } bool IsImplicitlyConvertible(Expression rhs, IType expectedType) { if (expectedType == null) return true; var conversions = CSharpConversions.Get(context.TypeSystem); return conversions.ImplicitConversion(rhs.GetResolveResult(), expectedType).IsImplicit; } } public static AssignmentOperatorType GetAssignmentOperatorForBinaryOperator(BinaryOperatorType bop) { switch (bop) { case BinaryOperatorType.Add: return AssignmentOperatorType.Add; case BinaryOperatorType.Subtract: return AssignmentOperatorType.Subtract; case BinaryOperatorType.Multiply: return AssignmentOperatorType.Multiply; case BinaryOperatorType.Divide: return AssignmentOperatorType.Divide; case BinaryOperatorType.Modulus: return AssignmentOperatorType.Modulus; case BinaryOperatorType.ShiftLeft: return AssignmentOperatorType.ShiftLeft; case BinaryOperatorType.ShiftRight: return AssignmentOperatorType.ShiftRight; case BinaryOperatorType.UnsignedShiftRight: return AssignmentOperatorType.UnsignedShiftRight; case BinaryOperatorType.BitwiseAnd: return AssignmentOperatorType.BitwiseAnd; case BinaryOperatorType.BitwiseOr: return AssignmentOperatorType.BitwiseOr; case BinaryOperatorType.ExclusiveOr: return AssignmentOperatorType.ExclusiveOr; default: return AssignmentOperatorType.Assign; } } static bool CanConvertToCompoundAssignment(Expression left) { MemberReferenceExpression mre = left as MemberReferenceExpression; if (mre != null) return IsWithoutSideEffects(mre.Target); IndexerExpression ie = left as IndexerExpression; if (ie != null) return IsWithoutSideEffects(ie.Target) && ie.Arguments.All(IsWithoutSideEffects); UnaryOperatorExpression uoe = left as UnaryOperatorExpression; if (uoe != null && uoe.Operator == UnaryOperatorType.Dereference) return IsWithoutSideEffects(uoe.Expression); return IsWithoutSideEffects(left); } static bool IsWithoutSideEffects(Expression left) { return left is ThisReferenceExpression || left is IdentifierExpression || left is TypeReferenceExpression || left is BaseReferenceExpression; } void IAstTransform.Run(AstNode node, TransformContext context) { this.context = context; try { node.AcceptVisitor(this); } finally { this.context = null; } } } }
ILSpy/ICSharpCode.Decompiler/CSharp/Transforms/PrettifyAssignments.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/CSharp/Transforms/PrettifyAssignments.cs", "repo_id": "ILSpy", "token_count": 2341 }
223
// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection.Metadata; using System.Reflection.Metadata.Ecma335; using System.Text; using ICSharpCode.Decompiler.CSharp; using ICSharpCode.Decompiler.CSharp.Syntax; using ICSharpCode.Decompiler.IL; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.DebugInfo { /// <summary> /// Visitor that generates debug information. /// /// The intended usage is to create a new instance for each source file, /// and call syntaxTree.AcceptVisitor(debugInfoGenerator) to fill the internal debug info tables. /// This can happen concurrently for multiple source files. /// Then the main thread calls Generate() to write out the results into the PDB. /// </summary> class DebugInfoGenerator : DepthFirstAstVisitor { static readonly KeyComparer<ILVariable, int> ILVariableKeyComparer = new KeyComparer<ILVariable, int>(l => l.Index.Value, Comparer<int>.Default, EqualityComparer<int>.Default); IDecompilerTypeSystem typeSystem; readonly ImportScopeInfo globalImportScope = new ImportScopeInfo(); ImportScopeInfo currentImportScope; List<ImportScopeInfo> importScopes = new List<ImportScopeInfo>(); internal List<(MethodDefinitionHandle Method, ImportScopeInfo Import, int Offset, int Length, HashSet<ILVariable> Locals)> LocalScopes { get; } = new List<(MethodDefinitionHandle Method, ImportScopeInfo Import, int Offset, int Length, HashSet<ILVariable> Locals)>(); List<ILFunction> functions = new List<ILFunction>(); /// <summary> /// Gets all functions with bodies that were seen by the visitor so far. /// </summary> public IReadOnlyList<ILFunction> Functions { get => functions; } public DebugInfoGenerator(IDecompilerTypeSystem typeSystem) { this.typeSystem = typeSystem ?? throw new ArgumentNullException(nameof(typeSystem)); this.currentImportScope = globalImportScope; } public void GenerateImportScopes(MetadataBuilder metadata, ImportScopeHandle globalImportScope) { foreach (var scope in importScopes) { var blob = EncodeImports(metadata, scope); scope.Handle = metadata.AddImportScope(scope.Parent == null ? globalImportScope : scope.Parent.Handle, blob); } } static BlobHandle EncodeImports(MetadataBuilder metadata, ImportScopeInfo scope) { var writer = new BlobBuilder(); foreach (var import in scope.Imports) { writer.WriteByte((byte)ImportDefinitionKind.ImportNamespace); writer.WriteCompressedInteger(MetadataTokens.GetHeapOffset(metadata.GetOrAddBlobUTF8(import))); } return metadata.GetOrAddBlob(writer); } public override void VisitNamespaceDeclaration(NamespaceDeclaration namespaceDeclaration) { var parentImportScope = currentImportScope; currentImportScope = new ImportScopeInfo(parentImportScope); importScopes.Add(currentImportScope); base.VisitNamespaceDeclaration(namespaceDeclaration); currentImportScope = parentImportScope; } public override void VisitUsingDeclaration(UsingDeclaration usingDeclaration) { currentImportScope.Imports.Add(usingDeclaration.Namespace); } public override void VisitMethodDeclaration(MethodDeclaration methodDeclaration) { HandleMethod(methodDeclaration); } public override void VisitAccessor(Accessor accessor) { HandleMethod(accessor); } public override void VisitConstructorDeclaration(ConstructorDeclaration constructorDeclaration) { HandleMethod(constructorDeclaration); } public override void VisitDestructorDeclaration(DestructorDeclaration destructorDeclaration) { HandleMethod(destructorDeclaration); } public override void VisitOperatorDeclaration(OperatorDeclaration operatorDeclaration) { HandleMethod(operatorDeclaration); } public override void VisitLambdaExpression(LambdaExpression lambdaExpression) { HandleMethod(lambdaExpression); } public override void VisitAnonymousMethodExpression(AnonymousMethodExpression anonymousMethodExpression) { HandleMethod(anonymousMethodExpression); } public override void VisitPropertyDeclaration(PropertyDeclaration propertyDeclaration) { if (!propertyDeclaration.ExpressionBody.IsNull) { HandleMethod(propertyDeclaration.ExpressionBody, propertyDeclaration.Annotation<ILFunction>()); } else { base.VisitPropertyDeclaration(propertyDeclaration); } } public override void VisitIndexerDeclaration(IndexerDeclaration indexerDeclaration) { if (!indexerDeclaration.ExpressionBody.IsNull) { HandleMethod(indexerDeclaration.ExpressionBody, indexerDeclaration.Annotation<ILFunction>()); } else { base.VisitIndexerDeclaration(indexerDeclaration); } } public override void VisitQueryFromClause(QueryFromClause queryFromClause) { if (queryFromClause.Parent.FirstChild != queryFromClause) { HandleMethod(queryFromClause); } else { base.VisitQueryFromClause(queryFromClause); } } public override void VisitQueryGroupClause(QueryGroupClause queryGroupClause) { var annotation = queryGroupClause.Annotation<QueryGroupClauseAnnotation>(); if (annotation == null) { base.VisitQueryGroupClause(queryGroupClause); return; } HandleMethod(queryGroupClause.Projection, annotation.ProjectionLambda); HandleMethod(queryGroupClause.Key, annotation.KeyLambda); } public override void VisitQueryJoinClause(QueryJoinClause queryJoinClause) { var annotation = queryJoinClause.Annotation<QueryJoinClauseAnnotation>(); if (annotation == null) { base.VisitQueryJoinClause(queryJoinClause); return; } HandleMethod(queryJoinClause.OnExpression, annotation.OnLambda); HandleMethod(queryJoinClause.EqualsExpression, annotation.EqualsLambda); } public override void VisitQueryLetClause(QueryLetClause queryLetClause) { HandleMethod(queryLetClause); } public override void VisitQueryOrdering(QueryOrdering queryOrdering) { HandleMethod(queryOrdering); } public override void VisitQuerySelectClause(QuerySelectClause querySelectClause) { HandleMethod(querySelectClause); } public override void VisitQueryWhereClause(QueryWhereClause queryWhereClause) { HandleMethod(queryWhereClause); } void HandleMethod(AstNode node) { HandleMethod(node, node.Annotation<ILFunction>()); } void HandleMethod(AstNode node, ILFunction function) { // Look into method body, e.g. in order to find lambdas VisitChildren(node); if (function == null || function.Method == null || function.Method.MetadataToken.IsNil) return; this.functions.Add(function); var method = function.MoveNextMethod ?? function.Method; MethodDefinitionHandle handle = (MethodDefinitionHandle)method.MetadataToken; var file = typeSystem.MainModule.PEFile; MethodDefinition md = file.Metadata.GetMethodDefinition(handle); if (md.HasBody()) { HandleMethodBody(function, file.Reader.GetMethodBody(md.RelativeVirtualAddress)); } } void HandleMethodBody(ILFunction function, MethodBodyBlock methodBody) { var method = function.MoveNextMethod ?? function.Method; var localVariables = new HashSet<ILVariable>(ILVariableKeyComparer); if (!methodBody.LocalSignature.IsNil) { #if DEBUG var types = typeSystem.MainModule.DecodeLocalSignature(methodBody.LocalSignature, new TypeSystem.GenericContext(method)); #endif foreach (var v in function.Variables) { if (v.Index != null && v.Kind.IsLocal()) { #if DEBUG Debug.Assert(v.Index < types.Length && NormalizeTypeVisitor.TypeErasure.EquivalentTypes(v.Type, types[v.Index.Value])); #endif localVariables.Add(v); } } } LocalScopes.Add(((MethodDefinitionHandle)method.MetadataToken, currentImportScope, 0, methodBody.GetCodeSize(), localVariables)); } } }
ILSpy/ICSharpCode.Decompiler/DebugInfo/DebugInfoGenerator.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/DebugInfo/DebugInfoGenerator.cs", "repo_id": "ILSpy", "token_count": 2910 }
224
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Reflection.Metadata; using System.Reflection.Metadata.Ecma335; using System.Threading; using ICSharpCode.Decompiler.DebugInfo; using ICSharpCode.Decompiler.IL; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.Disassembler { /// <summary> /// Disassembles a method body. /// </summary> public class MethodBodyDisassembler { readonly ITextOutput output; readonly CancellationToken cancellationToken; /// <summary> /// Show .try/finally as blocks in IL code; indent loops. /// </summary> public bool DetectControlStructure { get; set; } = true; /// <summary> /// Show sequence points if debug information is loaded in Cecil. /// </summary> public bool ShowSequencePoints { get; set; } /// <summary> /// Show metadata tokens for instructions with token operands. /// </summary> public bool ShowMetadataTokens { get; set; } /// <summary> /// Show metadata tokens for instructions with token operands in base 10. /// </summary> public bool ShowMetadataTokensInBase10 { get; set; } /// <summary> /// Show raw RVA offset and bytes before each instruction. /// </summary> public bool ShowRawRVAOffsetAndBytes { get; set; } /// <summary> /// Optional provider for sequence points. /// </summary> public IDebugInfoProvider DebugInfo { get; set; } IList<DebugInfo.SequencePoint> sequencePoints; int nextSequencePointIndex; // cache info PEFile module; MetadataReader metadata; MetadataGenericContext genericContext; DisassemblerSignatureTypeProvider signatureDecoder; public MethodBodyDisassembler(ITextOutput output, CancellationToken cancellationToken) { this.output = output ?? throw new ArgumentNullException(nameof(output)); this.cancellationToken = cancellationToken; } public virtual void Disassemble(PEFile module, MethodDefinitionHandle handle) { this.module = module ?? throw new ArgumentNullException(nameof(module)); metadata = module.Metadata; genericContext = new MetadataGenericContext(handle, module); signatureDecoder = new DisassemblerSignatureTypeProvider(module, output); var methodDefinition = metadata.GetMethodDefinition(handle); // start writing IL code output.WriteLine("// Method begins at RVA 0x{0:x4}", methodDefinition.RelativeVirtualAddress); if (methodDefinition.RelativeVirtualAddress == 0) { output.WriteLine("// Header size: {0}", 0); output.WriteLine("// Code size: {0} (0x{0:x})", 0); output.WriteLine(".maxstack {0}", 0); output.WriteLine(); return; } MethodBodyBlock body; BlobReader bodyBlockReader; try { body = module.Reader.GetMethodBody(methodDefinition.RelativeVirtualAddress); bodyBlockReader = module.Reader.GetSectionData(methodDefinition.RelativeVirtualAddress).GetReader(); } catch (BadImageFormatException ex) { output.WriteLine("// {0}", ex.Message); return; } var blob = body.GetILReader(); int headerSize = ILParser.GetHeaderSize(bodyBlockReader); output.WriteLine("// Header size: {0}", headerSize); output.WriteLine("// Code size: {0} (0x{0:x})", blob.Length); output.WriteLine(".maxstack {0}", body.MaxStack); var entrypointHandle = MetadataTokens.MethodDefinitionHandle(module.Reader.PEHeaders.CorHeader.EntryPointTokenOrRelativeVirtualAddress); if (handle == entrypointHandle) output.WriteLine(".entrypoint"); DisassembleLocalsBlock(handle, body); output.WriteLine(); sequencePoints = DebugInfo?.GetSequencePoints(handle) ?? EmptyList<DebugInfo.SequencePoint>.Instance; nextSequencePointIndex = 0; if (DetectControlStructure && blob.Length > 0) { blob.Reset(); BitSet branchTargets = new(blob.Length); ILParser.SetBranchTargets(ref blob, branchTargets); blob.Reset(); WriteStructureBody(new ILStructure(module, handle, genericContext, body), branchTargets, ref blob, methodDefinition.RelativeVirtualAddress + headerSize); } else { while (blob.RemainingBytes > 0) { cancellationToken.ThrowIfCancellationRequested(); WriteInstruction(output, metadata, handle, ref blob, methodDefinition.RelativeVirtualAddress); } WriteExceptionHandlers(module, handle, body); } sequencePoints = null; } void DisassembleLocalsBlock(MethodDefinitionHandle method, MethodBodyBlock body) { if (body.LocalSignature.IsNil) return; output.Write(".locals"); WriteMetadataToken(body.LocalSignature, spaceBefore: true); if (body.LocalVariablesInitialized) output.Write(" init"); var blob = metadata.GetStandaloneSignature(body.LocalSignature); var signature = ImmutableArray<Action<ILNameSyntax>>.Empty; try { if (blob.GetKind() == StandaloneSignatureKind.LocalVariables) { signature = blob.DecodeLocalSignature(signatureDecoder, genericContext); } else { output.Write(" /* wrong signature kind */"); } } catch (BadImageFormatException ex) { output.Write($" /* {ex.Message} */"); } output.Write(' '); output.WriteLine("("); output.Indent(); int index = 0; foreach (var v in signature) { output.WriteLocalReference("[" + index + "]", "loc_" + index, isDefinition: true); output.Write(' '); v(ILNameSyntax.TypeName); if (DebugInfo != null && DebugInfo.TryGetName(method, index, out var name)) { output.Write(" " + DisassemblerHelpers.Escape(name)); } if (index + 1 < signature.Length) output.Write(','); output.WriteLine(); index++; } output.Unindent(); output.WriteLine(")"); } internal void WriteExceptionHandlers(PEFile module, MethodDefinitionHandle handle, MethodBodyBlock body) { this.module = module; metadata = module.Metadata; genericContext = new MetadataGenericContext(handle, module); signatureDecoder = new DisassemblerSignatureTypeProvider(module, output); var handlers = body.ExceptionRegions; if (!handlers.IsEmpty) { output.WriteLine(); foreach (var eh in handlers) { eh.WriteTo(module, genericContext, output); output.WriteLine(); } } } void WriteStructureHeader(ILStructure s) { switch (s.Type) { case ILStructureType.Loop: output.Write("// loop start"); if (s.LoopEntryPointOffset >= 0) { output.Write(" (head: "); DisassemblerHelpers.WriteOffsetReference(output, s.LoopEntryPointOffset); output.Write(')'); } output.WriteLine(); break; case ILStructureType.Try: output.WriteLine(".try"); output.WriteLine("{"); break; case ILStructureType.Handler: switch (s.ExceptionHandler.Kind) { case ExceptionRegionKind.Filter: // handler block of filter block has no header break; case ExceptionRegionKind.Catch: output.Write("catch"); if (!s.ExceptionHandler.CatchType.IsNil) { output.Write(' '); s.ExceptionHandler.CatchType.WriteTo(s.Module, output, s.GenericContext, ILNameSyntax.TypeName); } output.WriteLine(); break; case ExceptionRegionKind.Finally: output.WriteLine("finally"); break; case ExceptionRegionKind.Fault: output.WriteLine("fault"); break; default: throw new ArgumentOutOfRangeException(); } output.WriteLine("{"); break; case ILStructureType.Filter: output.WriteLine("filter"); output.WriteLine("{"); break; default: throw new ArgumentOutOfRangeException(); } output.Indent(); } void WriteStructureBody(ILStructure s, BitSet branchTargets, ref BlobReader body, int methodRva) { bool isFirstInstructionInStructure = true; bool prevInstructionWasBranch = false; int childIndex = 0; while (body.RemainingBytes > 0 && body.Offset < s.EndOffset) { cancellationToken.ThrowIfCancellationRequested(); int offset = body.Offset; if (childIndex < s.Children.Count && s.Children[childIndex].StartOffset <= offset && offset < s.Children[childIndex].EndOffset) { ILStructure child = s.Children[childIndex++]; WriteStructureHeader(child); WriteStructureBody(child, branchTargets, ref body, methodRva); WriteStructureFooter(child); } else { if (!isFirstInstructionInStructure && (prevInstructionWasBranch || branchTargets[offset])) { output.WriteLine(); // put an empty line after branches, and in front of branch targets } var currentOpCode = ILParser.DecodeOpCode(ref body); body.Offset = offset; // reset IL stream WriteInstruction(output, metadata, s.MethodHandle, ref body, methodRva); prevInstructionWasBranch = currentOpCode.IsBranch() || currentOpCode.IsReturn() || currentOpCode == ILOpCode.Throw || currentOpCode == ILOpCode.Rethrow || currentOpCode == ILOpCode.Switch; } isFirstInstructionInStructure = false; } } void WriteStructureFooter(ILStructure s) { output.Unindent(); switch (s.Type) { case ILStructureType.Loop: output.WriteLine("// end loop"); break; case ILStructureType.Try: output.WriteLine("} // end .try"); break; case ILStructureType.Handler: output.WriteLine("} // end handler"); break; case ILStructureType.Filter: output.WriteLine("} // end filter"); break; default: throw new ArgumentOutOfRangeException(); } } protected virtual void WriteInstruction(ITextOutput output, MetadataReader metadata, MethodDefinitionHandle methodHandle, ref BlobReader blob, int methodRva) { int offset = blob.Offset; if (ShowSequencePoints && nextSequencePointIndex < sequencePoints?.Count) { var sp = sequencePoints[nextSequencePointIndex]; if (sp.Offset <= offset) { output.Write("// sequence point: "); if (sp.Offset != offset) { output.Write("!! at " + DisassemblerHelpers.OffsetToString(sp.Offset) + " !!"); } if (sp.IsHidden) { output.WriteLine("hidden"); } else { output.WriteLine($"(line {sp.StartLine}, col {sp.StartColumn}) to (line {sp.EndLine}, col {sp.EndColumn}) in {sp.DocumentUrl}"); } nextSequencePointIndex++; } } ILOpCode opCode = ILParser.DecodeOpCode(ref blob); if (opCode.IsDefined()) { WriteRVA(blob, offset + methodRva, opCode); output.WriteLocalReference(DisassemblerHelpers.OffsetToString(offset), offset, isDefinition: true); output.Write(": "); WriteOpCode(opCode); switch (opCode.GetOperandType()) { case OperandType.BrTarget: case OperandType.ShortBrTarget: output.Write(' '); int targetOffset = ILParser.DecodeBranchTarget(ref blob, opCode); output.WriteLocalReference($"IL_{targetOffset:x4}", targetOffset); break; case OperandType.Field: case OperandType.Method: case OperandType.Sig: case OperandType.Type: output.Write(' '); int metadataToken = blob.ReadInt32(); EntityHandle? handle = MetadataTokenHelpers.TryAsEntityHandle(metadataToken); try { handle?.WriteTo(module, output, genericContext); } catch (BadImageFormatException) { handle = null; } WriteMetadataToken(handle, metadataToken, spaceBefore: true); break; case OperandType.Tok: output.Write(' '); metadataToken = blob.ReadInt32(); handle = MetadataTokenHelpers.TryAsEntityHandle(metadataToken); switch (handle?.Kind) { case HandleKind.MemberReference: switch (metadata.GetMemberReference((MemberReferenceHandle)handle).GetKind()) { case MemberReferenceKind.Method: output.Write("method "); break; case MemberReferenceKind.Field: output.Write("field "); break; } break; case HandleKind.FieldDefinition: output.Write("field "); break; case HandleKind.MethodDefinition: output.Write("method "); break; } try { handle?.WriteTo(module, output, genericContext); } catch (BadImageFormatException) { handle = null; } WriteMetadataToken(handle, metadataToken, spaceBefore: true); break; case OperandType.ShortI: output.Write(' '); DisassemblerHelpers.WriteOperand(output, blob.ReadSByte()); break; case OperandType.I: output.Write(' '); DisassemblerHelpers.WriteOperand(output, blob.ReadInt32()); break; case OperandType.I8: output.Write(' '); DisassemblerHelpers.WriteOperand(output, blob.ReadInt64()); break; case OperandType.ShortR: output.Write(' '); DisassemblerHelpers.WriteOperand(output, blob.ReadSingle()); break; case OperandType.R: output.Write(' '); DisassemblerHelpers.WriteOperand(output, blob.ReadDouble()); break; case OperandType.String: metadataToken = blob.ReadInt32(); output.Write(' '); UserStringHandle? userString; string text; try { userString = MetadataTokens.UserStringHandle(metadataToken); text = metadata.GetUserString(userString.Value); } catch (BadImageFormatException) { userString = null; text = null; } if (userString != null) { DisassemblerHelpers.WriteOperand(output, text); } WriteMetadataToken(userString, metadataToken, spaceBefore: true); break; case OperandType.Switch: var tmp = blob; int[] targets = ILParser.DecodeSwitchTargets(ref blob); if (ShowRawRVAOffsetAndBytes) { output.WriteLine(" ("); } else { output.Write(" ("); } tmp.ReadInt32(); for (int i = 0; i < targets.Length; i++) { if (i > 0) { if (ShowRawRVAOffsetAndBytes) { output.WriteLine(","); } else { output.Write(", "); } } if (ShowRawRVAOffsetAndBytes) { output.Write("/* "); output.Write($"{tmp.ReadByte():X2}{tmp.ReadByte():X2}{tmp.ReadByte():X2}{tmp.ReadByte():X2}"); output.Write(" */ "); } if (ShowRawRVAOffsetAndBytes) { output.Write(" "); } output.WriteLocalReference($"IL_{targets[i]:x4}", targets[i]); } output.Write(")"); break; case OperandType.Variable: output.Write(' '); int index = blob.ReadUInt16(); if (opCode == ILOpCode.Ldloc || opCode == ILOpCode.Ldloca || opCode == ILOpCode.Stloc) { DisassemblerHelpers.WriteVariableReference(output, metadata, methodHandle, index); } else { DisassemblerHelpers.WriteParameterReference(output, metadata, methodHandle, index); } break; case OperandType.ShortVariable: output.Write(' '); index = blob.ReadByte(); if (opCode == ILOpCode.Ldloc_s || opCode == ILOpCode.Ldloca_s || opCode == ILOpCode.Stloc_s) { DisassemblerHelpers.WriteVariableReference(output, metadata, methodHandle, index); } else { DisassemblerHelpers.WriteParameterReference(output, metadata, methodHandle, index); } break; } } else { ushort opCodeValue = (ushort)opCode; if (opCodeValue > 0xFF) { if (ShowRawRVAOffsetAndBytes) { output.Write("/* "); output.Write($"0x{offset + methodRva:X8} {(ushort)opCode >> 8:X2}"); output.Write(" */ "); } output.WriteLocalReference(DisassemblerHelpers.OffsetToString(offset), offset, isDefinition: true); output.Write(": "); // split 16-bit value into two emitbyte directives output.WriteLine($".emitbyte 0x{(byte)(opCodeValue >> 8):x}"); if (ShowRawRVAOffsetAndBytes) { output.Write("/* "); output.Write($"0x{offset + methodRva + 1:X8} {(ushort)opCode & 0xFF:X2}"); output.Write(" */ "); } // add label output.WriteLocalReference(DisassemblerHelpers.OffsetToString(offset + 1), offset + 1, isDefinition: true); output.Write(": "); output.Write($".emitbyte 0x{(byte)(opCodeValue & 0xFF):x}"); } else { if (ShowRawRVAOffsetAndBytes) { output.Write("/* "); output.Write($"0x{offset + methodRva:X8} {(ushort)opCode & 0xFF:X2}"); output.Write(" */ "); } output.WriteLocalReference(DisassemblerHelpers.OffsetToString(offset), offset, isDefinition: true); output.Write(": "); output.Write($".emitbyte 0x{(byte)opCodeValue:x}"); } } output.WriteLine(); } void WriteRVA(BlobReader blob, int offset, ILOpCode opCode) { if (ShowRawRVAOffsetAndBytes) { output.Write("/* "); var tmp = blob; if (opCode == ILOpCode.Switch) { tmp.ReadInt32(); } else { ILParser.SkipOperand(ref tmp, opCode); } output.Write($"0x{offset:X8} {(ushort)opCode:X2}"); int appendSpaces = (ushort)opCode > 0xFF ? 14 : 16; while (blob.Offset < tmp.Offset) { output.Write($"{blob.ReadByte():X2}"); appendSpaces -= 2; } if (appendSpaces > 0) { output.Write(new string(' ', appendSpaces)); } output.Write(" */ "); } } private void WriteOpCode(ILOpCode opCode) { var opCodeInfo = new OpCodeInfo(opCode, opCode.GetDisplayName()); string index; switch (opCode) { case ILOpCode.Ldarg_0: case ILOpCode.Ldarg_1: case ILOpCode.Ldarg_2: case ILOpCode.Ldarg_3: output.WriteReference(opCodeInfo, omitSuffix: true); index = opCodeInfo.Name.Substring(6); output.WriteLocalReference(index, "param_" + index); break; case ILOpCode.Ldloc_0: case ILOpCode.Ldloc_1: case ILOpCode.Ldloc_2: case ILOpCode.Ldloc_3: case ILOpCode.Stloc_0: case ILOpCode.Stloc_1: case ILOpCode.Stloc_2: case ILOpCode.Stloc_3: output.WriteReference(opCodeInfo, omitSuffix: true); index = opCodeInfo.Name.Substring(6); output.WriteLocalReference(index, "loc_" + index); break; default: output.WriteReference(opCodeInfo); break; } } private void WriteMetadataToken(EntityHandle handle, bool spaceBefore) { WriteMetadataToken(handle, MetadataTokens.GetToken(handle), spaceBefore); } private void WriteMetadataToken(Handle? handle, int metadataToken, bool spaceBefore) { ReflectionDisassembler.WriteMetadataToken(output, module, handle, metadataToken, spaceAfter: false, spaceBefore, ShowMetadataTokens, ShowMetadataTokensInBase10); } } }
ILSpy/ICSharpCode.Decompiler/Disassembler/MethodBodyDisassembler.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Disassembler/MethodBodyDisassembler.cs", "repo_id": "ILSpy", "token_count": 8278 }
225
using System; using System.Threading; namespace Humanizer.Inflections { /// <summary> /// Container for registered Vocabularies. At present, only a single vocabulary is supported: Default. /// </summary> internal static class Vocabularies { private static readonly Lazy<Vocabulary> Instance; static Vocabularies() { Instance = new Lazy<Vocabulary>(BuildDefault, LazyThreadSafetyMode.PublicationOnly); } /// <summary> /// The default vocabulary used for singular/plural irregularities. /// Rules can be added to this vocabulary and will be picked up by called to Singularize() and Pluralize(). /// At this time, multiple vocabularies and removing existing rules are not supported. /// </summary> public static Vocabulary Default => Instance.Value; private static Vocabulary BuildDefault() { var _default = new Vocabulary(); _default.AddPlural("$", "s"); _default.AddPlural("s$", "s"); _default.AddPlural("(ax|test)is$", "$1es"); _default.AddPlural("(octop|vir|alumn|fung|cact|foc|hippopotam|radi|stimul|syllab|nucle)us$", "$1i"); _default.AddPlural("(alias|bias|iris|status|campus|apparatus|virus|walrus|trellis)$", "$1es"); _default.AddPlural("(buffal|tomat|volcan|ech|embarg|her|mosquit|potat|torped|vet)o$", "$1oes"); _default.AddPlural("([dti])um$", "$1a"); _default.AddPlural("sis$", "ses"); _default.AddPlural("(?:([^f])fe|([lr])f)$", "$1$2ves"); _default.AddPlural("(hive)$", "$1s"); _default.AddPlural("([^aeiouy]|qu)y$", "$1ies"); _default.AddPlural("(x|ch|ss|sh)$", "$1es"); _default.AddPlural("(matr|vert|ind|d)ix|ex$", "$1ices"); _default.AddPlural("(^[m|l])ouse$", "$1ice"); _default.AddPlural("^(ox)$", "$1en"); _default.AddPlural("(quiz)$", "$1zes"); _default.AddPlural("(buz|blit|walt)z$", "$1zes"); _default.AddPlural("(hoo|lea|loa|thie)f$", "$1ves"); _default.AddPlural("(alumn|alg|larv|vertebr)a$", "$1ae"); _default.AddPlural("(criteri|phenomen)on$", "$1a"); _default.AddSingular("s$", ""); _default.AddSingular("(n)ews$", "$1ews"); _default.AddSingular("([dti])a$", "$1um"); _default.AddSingular("(analy|ba|diagno|parenthe|progno|synop|the|ellip|empha|neuro|oa|paraly)ses$", "$1sis"); _default.AddSingular("([^f])ves$", "$1fe"); _default.AddSingular("(hive)s$", "$1"); _default.AddSingular("(tive)s$", "$1"); _default.AddSingular("([lr]|hoo|lea|loa|thie)ves$", "$1f"); _default.AddSingular("(^zomb)?([^aeiouy]|qu)ies$", "$2y"); _default.AddSingular("(s)eries$", "$1eries"); _default.AddSingular("(m)ovies$", "$1ovie"); _default.AddSingular("(x|ch|ss|sh)es$", "$1"); _default.AddSingular("(^[m|l])ice$", "$1ouse"); _default.AddSingular("(o)es$", "$1"); _default.AddSingular("(shoe)s$", "$1"); _default.AddSingular("(cris|ax|test)es$", "$1is"); _default.AddSingular("(octop|vir|alumn|fung|cact|foc|hippopotam|radi|stimul|syllab|nucle)i$", "$1us"); _default.AddSingular("(alias|bias|iris|status|campus|apparatus|virus|walrus|trellis)es$", "$1"); _default.AddSingular("^(ox)en", "$1"); _default.AddSingular("(matr|d)ices$", "$1ix"); _default.AddSingular("(vert|ind)ices$", "$1ex"); _default.AddSingular("(quiz)zes$", "$1"); _default.AddSingular("(buz|blit|walt)zes$", "$1z"); _default.AddSingular("(alumn|alg|larv|vertebr)ae$", "$1a"); _default.AddSingular("(criteri|phenomen)a$", "$1on"); _default.AddSingular("([b|r|c]ook|room|smooth)ies$", "$1ie"); _default.AddIrregular("person", "people"); _default.AddIrregular("man", "men"); _default.AddIrregular("human", "humans"); _default.AddIrregular("child", "children"); _default.AddIrregular("sex", "sexes"); _default.AddIrregular("glove", "gloves"); _default.AddIrregular("move", "moves"); _default.AddIrregular("goose", "geese"); _default.AddIrregular("wave", "waves"); _default.AddIrregular("die", "dice"); _default.AddIrregular("foot", "feet"); _default.AddIrregular("tooth", "teeth"); _default.AddIrregular("curriculum", "curricula"); _default.AddIrregular("database", "databases"); _default.AddIrregular("zombie", "zombies"); _default.AddIrregular("personnel", "personnel"); //Fix #789 _default.AddIrregular("cache", "caches"); //Fix 975 _default.AddIrregular("ex", "exes", matchEnding: false); _default.AddIrregular("is", "are", matchEnding: false); _default.AddIrregular("that", "those", matchEnding: false); _default.AddIrregular("this", "these", matchEnding: false); _default.AddIrregular("bus", "buses", matchEnding: false); _default.AddIrregular("staff", "staff", matchEnding: false); _default.AddIrregular("training", "training", matchEnding: false); _default.AddUncountable("equipment"); _default.AddUncountable("information"); _default.AddUncountable("corn"); _default.AddUncountable("milk"); _default.AddUncountable("rice"); _default.AddUncountable("money"); _default.AddUncountable("species"); _default.AddUncountable("series"); _default.AddUncountable("fish"); _default.AddUncountable("sheep"); _default.AddUncountable("deer"); _default.AddUncountable("aircraft"); _default.AddUncountable("oz"); _default.AddUncountable("tsp"); _default.AddUncountable("tbsp"); _default.AddUncountable("ml"); _default.AddUncountable("l"); _default.AddUncountable("water"); _default.AddUncountable("waters"); _default.AddUncountable("semen"); _default.AddUncountable("sperm"); _default.AddUncountable("bison"); _default.AddUncountable("grass"); _default.AddUncountable("hair"); _default.AddUncountable("mud"); _default.AddUncountable("elk"); _default.AddUncountable("luggage"); _default.AddUncountable("moose"); _default.AddUncountable("offspring"); _default.AddUncountable("salmon"); _default.AddUncountable("shrimp"); _default.AddUncountable("someone"); _default.AddUncountable("swine"); _default.AddUncountable("trout"); _default.AddUncountable("tuna"); _default.AddUncountable("corps"); _default.AddUncountable("scissors"); _default.AddUncountable("means"); _default.AddUncountable("mail"); return _default; } } }
ILSpy/ICSharpCode.Decompiler/Humanizer/Vocabularies.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Humanizer/Vocabularies.cs", "repo_id": "ILSpy", "token_count": 2560 }
226
// Copyright (c) Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System.Linq; using ICSharpCode.Decompiler.IL.Transforms; namespace ICSharpCode.Decompiler.IL.ControlFlow { /// <summary> /// Similar to <see cref="DetectExitPoints"/>, but acts only on <c>leave</c> instructions /// leaving the whole function (<c>return</c>/<c>yield break</c>) that can be made implicit /// without using goto. /// </summary> class RemoveRedundantReturn : IILTransform { public void Run(ILFunction function, ILTransformContext context) { foreach (var lambda in function.Descendants.OfType<ILFunction>()) { if (lambda.Body is BlockContainer c && ((lambda.AsyncReturnType ?? lambda.ReturnType).Kind == TypeSystem.TypeKind.Void || lambda.IsIterator)) { Block lastBlock = c.Blocks.Last(); if (lastBlock.Instructions.Last() is Leave { IsLeavingFunction: true }) { ConvertReturnToFallthrough(lastBlock.Instructions.SecondToLastOrDefault()); } else { if (ConvertReturnToFallthrough(lastBlock.Instructions.Last())) { lastBlock.Instructions.Add(new Leave(c)); } } } } } private static bool ConvertReturnToFallthrough(ILInstruction? inst) { bool result = false; switch (inst) { case BlockContainer c when c.Kind == ContainerKind.Normal: // body of try block, or similar: recurse into last instruction in container // Note: no need to handle loops/switches here; those already were handled by DetectExitPoints Block lastBlock = c.Blocks.Last(); if (lastBlock.Instructions.Last() is Leave { IsLeavingFunction: true, Value: Nop } leave) { leave.TargetContainer = c; result = true; } else if (ConvertReturnToFallthrough(lastBlock.Instructions.Last())) { lastBlock.Instructions.Add(new Leave(c)); result = true; } break; case TryCatch tryCatch: result |= ConvertReturnToFallthrough(tryCatch.TryBlock); foreach (var h in tryCatch.Handlers) { result |= ConvertReturnToFallthrough(h.Body); } break; case TryFinally tryFinally: result |= ConvertReturnToFallthrough(tryFinally.TryBlock); break; case LockInstruction lockInst: result |= ConvertReturnToFallthrough(lockInst.Body); break; case UsingInstruction usingInst: result |= ConvertReturnToFallthrough(usingInst.Body); break; case PinnedRegion pinnedRegion: result |= ConvertReturnToFallthrough(pinnedRegion.Body); break; case IfInstruction ifInstruction: result |= ConvertReturnToFallthrough(ifInstruction.TrueInst); result |= ConvertReturnToFallthrough(ifInstruction.FalseInst); break; case Block block when block.Kind == BlockKind.ControlFlow: { var lastInst = block.Instructions.LastOrDefault(); if (lastInst is Leave { IsLeavingFunction: true, Value: Nop }) { block.Instructions.RemoveAt(block.Instructions.Count - 1); result = true; lastInst = block.Instructions.LastOrDefault(); } result |= ConvertReturnToFallthrough(lastInst); break; } } return result; } } }
ILSpy/ICSharpCode.Decompiler/IL/ControlFlow/RemoveRedundantReturn.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/ControlFlow/RemoveRedundantReturn.cs", "repo_id": "ILSpy", "token_count": 1488 }
227
#nullable enable // Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Diagnostics; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler.IL { public enum BinaryNumericOperator : byte { None, Add, Sub, Mul, Div, Rem, BitAnd, BitOr, BitXor, ShiftLeft, ShiftRight } public partial class BinaryNumericInstruction : BinaryInstruction, ILiftableInstruction { /// <summary> /// Gets whether the instruction checks for overflow. /// </summary> public readonly bool CheckForOverflow; /// <summary> /// For integer operations that depend on the sign, specifies whether the operation /// is signed or unsigned. /// For instructions that produce the same result for either sign, returns Sign.None. /// </summary> public readonly Sign Sign; public readonly StackType LeftInputType; public readonly StackType RightInputType; /// <summary> /// The operator used by this binary operator instruction. /// </summary> public readonly BinaryNumericOperator Operator; /// <summary> /// Gets whether this is a lifted nullable operation. /// </summary> /// <remarks> /// A lifted binary operation allows its arguments to be a value of type Nullable{T}, where /// T.GetStackType() == [Left|Right]InputType. /// If both input values are non-null: /// * they are sign/zero-extended to the corresponding InputType (based on T's sign) /// * the underlying numeric operator is applied /// * the result is wrapped in a Nullable{UnderlyingResultType}. /// If either input is null, the instruction evaluates to default(UnderlyingResultType?). /// (this result type is underspecified, since there may be multiple C# types for the stack type) /// </remarks> public bool IsLifted { get; } readonly StackType resultType; public BinaryNumericInstruction(BinaryNumericOperator op, ILInstruction left, ILInstruction right, bool checkForOverflow, Sign sign) : this(op, left, right, left.ResultType, right.ResultType, checkForOverflow, sign) { } public BinaryNumericInstruction(BinaryNumericOperator op, ILInstruction left, ILInstruction right, StackType leftInputType, StackType rightInputType, bool checkForOverflow, Sign sign, bool isLifted = false) : base(OpCode.BinaryNumericInstruction, left, right) { this.CheckForOverflow = checkForOverflow; this.Sign = sign; this.Operator = op; this.LeftInputType = leftInputType; this.RightInputType = rightInputType; this.IsLifted = isLifted; this.resultType = ComputeResultType(op, LeftInputType, RightInputType); } internal static StackType ComputeResultType(BinaryNumericOperator op, StackType left, StackType right) { // Based on Table 2: Binary Numeric Operations // also works for Table 5: Integer Operations // and for Table 7: Overflow Arithmetic Operations if (left == right || op == BinaryNumericOperator.ShiftLeft || op == BinaryNumericOperator.ShiftRight) { // Shift op codes use Table 6 return left; } if (left == StackType.Ref || right == StackType.Ref) { if (left == StackType.Ref && right == StackType.Ref) { // sub(&, &) = I Debug.Assert(op == BinaryNumericOperator.Sub); return StackType.I; } else { // add/sub with I or I4 and & Debug.Assert(op == BinaryNumericOperator.Add || op == BinaryNumericOperator.Sub); return StackType.Ref; } } return StackType.Unknown; } public StackType UnderlyingResultType { get => resultType; } public sealed override StackType ResultType { get => IsLifted ? StackType.O : resultType; } internal override void CheckInvariant(ILPhase phase) { base.CheckInvariant(phase); if (!IsLifted) { Debug.Assert(LeftInputType == Left.ResultType); Debug.Assert(RightInputType == Right.ResultType); } } protected override InstructionFlags ComputeFlags() { var flags = base.ComputeFlags(); if (CheckForOverflow || (Operator == BinaryNumericOperator.Div || Operator == BinaryNumericOperator.Rem)) flags |= InstructionFlags.MayThrow; return flags; } public override InstructionFlags DirectFlags { get { if (CheckForOverflow || (Operator == BinaryNumericOperator.Div || Operator == BinaryNumericOperator.Rem)) return base.DirectFlags | InstructionFlags.MayThrow; return base.DirectFlags; } } internal static string GetOperatorName(BinaryNumericOperator @operator) { switch (@operator) { case BinaryNumericOperator.Add: return "add"; case BinaryNumericOperator.Sub: return "sub"; case BinaryNumericOperator.Mul: return "mul"; case BinaryNumericOperator.Div: return "div"; case BinaryNumericOperator.Rem: return "rem"; case BinaryNumericOperator.BitAnd: return "bit.and"; case BinaryNumericOperator.BitOr: return "bit.or"; case BinaryNumericOperator.BitXor: return "bit.xor"; case BinaryNumericOperator.ShiftLeft: return "bit.shl"; case BinaryNumericOperator.ShiftRight: return "bit.shr"; default: throw new ArgumentOutOfRangeException(); } } public override void WriteTo(ITextOutput output, ILAstWritingOptions options) { WriteILRange(output, options); output.Write(OpCode); output.Write("." + GetOperatorName(Operator)); if (CheckForOverflow) { output.Write(".ovf"); } if (Sign == Sign.Unsigned) { output.Write(".unsigned"); } else if (Sign == Sign.Signed) { output.Write(".signed"); } output.Write('.'); output.Write(resultType.ToString().ToLowerInvariant()); if (IsLifted) { output.Write(".lifted"); } output.Write('('); Left.WriteTo(output, options); output.Write(", "); Right.WriteTo(output, options); output.Write(')'); } } }
ILSpy/ICSharpCode.Decompiler/IL/Instructions/BinaryNumericInstruction.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Instructions/BinaryNumericInstruction.cs", "repo_id": "ILSpy", "token_count": 2376 }
228
#nullable enable // Copyright (c) 2016 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; namespace ICSharpCode.Decompiler.IL { /// <summary> /// The collection of variables in a <c>ILFunction</c>. /// </summary> public class ILVariableCollection : ICollection<ILVariable>, IReadOnlyList<ILVariable> { readonly ILFunction scope; readonly List<ILVariable> list = new List<ILVariable>(); internal ILVariableCollection(ILFunction scope) { this.scope = scope; } /// <summary> /// Gets a variable given its <c>IndexInFunction</c>. /// </summary> public ILVariable this[int index] { get { return list[index]; } } public bool Add(ILVariable item) { if (item.Function != null) { if (item.Function == scope) return false; else throw new ArgumentException("Variable already belongs to another scope"); } item.Function = scope; item.IndexInFunction = list.Count; list.Add(item); return true; } void ICollection<ILVariable>.Add(ILVariable item) { Add(item); } public void Clear() { foreach (var v in list) { v.Function = null; } list.Clear(); } public bool Contains(ILVariable item) { Debug.Assert(item.Function != scope || list[item.IndexInFunction] == item); return item.Function == scope; } public bool Remove(ILVariable item) { if (item.Function != scope) return false; Debug.Assert(list[item.IndexInFunction] == item); RemoveAt(item.IndexInFunction); return true; } void RemoveAt(int index) { list[index].Function = null; // swap-remove index list[index] = list[list.Count - 1]; list[index].IndexInFunction = index; list.RemoveAt(list.Count - 1); } /// <summary> /// Remove variables that have StoreCount == LoadCount == AddressCount == 0. /// </summary> public void RemoveDead() { for (int i = 0; i < list.Count;) { if (ShouldRemoveVariable(list[i])) { RemoveAt(i); } else { i++; } } static bool ShouldRemoveVariable(ILVariable v) { if (!v.IsDead) return false; // Note: we cannot remove display-class locals from the collection, // even if they are unused - which is always the case, if TDCU succeeds, // because they are necessary for PDB generation to produce correct results. if (v.Kind == VariableKind.DisplayClassLocal) return false; // Do not remove parameter variables, as these are defined even if unused. if (v.Kind == VariableKind.Parameter) { // However, remove unused this-parameters of delegates, expression trees, etc. // These will be replaced with the top-level function's this-parameter. if (v.Index == -1 && v.Function!.Kind != ILFunctionKind.TopLevelFunction) return true; return false; } return true; } } public int Count { get { return list.Count; } } public void CopyTo(ILVariable[] array, int arrayIndex) { list.CopyTo(array, arrayIndex); } bool ICollection<ILVariable>.IsReadOnly { get { return false; } } public List<ILVariable>.Enumerator GetEnumerator() { return list.GetEnumerator(); } IEnumerator<ILVariable> IEnumerable<ILVariable>.GetEnumerator() { return GetEnumerator(); } System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator() { return GetEnumerator(); } } }
ILSpy/ICSharpCode.Decompiler/IL/Instructions/ILVariableCollection.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Instructions/ILVariableCollection.cs", "repo_id": "ILSpy", "token_count": 1587 }
229
#nullable enable // Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.IL { /// <summary> /// Generalization of IL switch-case: like a VB switch over integers, this instruction /// supports integer value ranges as labels. /// /// The section labels are using 'long' as integer type. /// If the Value instruction produces StackType.I4 or I, the value is implicitly sign-extended to I8. /// </summary> partial class SwitchInstruction { public static readonly SlotInfo ValueSlot = new SlotInfo("Value", canInlineInto: true); public static readonly SlotInfo SectionSlot = new SlotInfo("Section", isCollection: true); /// <summary> /// If the switch instruction is lifted, the value instruction produces a value of type <c>Nullable{T}</c> for some /// integral type T. The section with <c>SwitchSection.HasNullLabel</c> is called if the value is null. /// </summary> public bool IsLifted; /// <summary> /// Additional type information used to interpret the value instruction. /// Set by ILInlining to preserve stack information that would otherwise be lost. /// </summary> public IType? Type; public SwitchInstruction(ILInstruction value) : base(OpCode.SwitchInstruction) { this.Value = value; this.Sections = new InstructionCollection<SwitchSection>(this, 1); } ILInstruction value = null!; public ILInstruction Value { get { return this.value; } set { ValidateChild(value); SetChildInstruction(ref this.value, value, 0); } } public readonly InstructionCollection<SwitchSection> Sections; protected override InstructionFlags ComputeFlags() { var sectionFlags = InstructionFlags.EndPointUnreachable; // neutral element for CombineBranches() foreach (var section in Sections) { sectionFlags = SemanticHelper.CombineBranches(sectionFlags, section.Flags); } return value.Flags | InstructionFlags.ControlFlow | sectionFlags; } public override InstructionFlags DirectFlags { get { return InstructionFlags.ControlFlow; } } public override void WriteTo(ITextOutput output, ILAstWritingOptions options) { WriteILRange(output, options); output.Write("switch"); if (IsLifted) output.Write(".lifted"); output.Write(' '); Type?.WriteTo(output); output.Write('('); value.WriteTo(output, options); output.Write(") "); output.MarkFoldStart("{...}"); output.WriteLine("{"); output.Indent(); foreach (var section in this.Sections) { section.WriteTo(output, options); output.WriteLine(); } output.Unindent(); output.Write('}'); output.MarkFoldEnd(); } protected override int GetChildCount() { return 1 + Sections.Count; } protected override ILInstruction GetChild(int index) { if (index == 0) return value; return Sections[index - 1]; } protected override void SetChild(int index, ILInstruction value) { if (index == 0) Value = value; else Sections[index - 1] = (SwitchSection)value; } protected override SlotInfo GetChildSlot(int index) { if (index == 0) return ValueSlot; return SectionSlot; } public override ILInstruction Clone() { var clone = new SwitchInstruction(value.Clone()); clone.AddILRange(this); clone.Value = value.Clone(); clone.Sections.AddRange(this.Sections.Select(h => (SwitchSection)h.Clone())); return clone; } StackType resultType = StackType.Void; public override StackType ResultType => resultType; public void SetResultType(StackType resultType) { this.resultType = resultType; } internal override void CheckInvariant(ILPhase phase) { base.CheckInvariant(phase); bool expectNullSection = this.IsLifted; LongSet sets = LongSet.Empty; foreach (var section in Sections) { if (section.HasNullLabel) { Debug.Assert(expectNullSection, "Duplicate 'case null' or 'case null' in non-lifted switch."); expectNullSection = false; } Debug.Assert(!section.Labels.IsEmpty || section.HasNullLabel); Debug.Assert(!section.Labels.Overlaps(sets)); Debug.Assert(section.Body.ResultType == this.ResultType); sets = sets.UnionWith(section.Labels); } Debug.Assert(sets.SetEquals(LongSet.Universe), "switch does not handle all possible cases"); Debug.Assert(!expectNullSection, "Lifted switch is missing 'case null'"); Debug.Assert(this.IsLifted ? (value.ResultType == StackType.O) : (value.ResultType == StackType.I4 || value.ResultType == StackType.I8)); } public SwitchSection GetDefaultSection() { // Pick the section with the most labels as default section. IL.SwitchSection defaultSection = Sections.First(); foreach (var section in Sections) { if (section.Labels.Count() > defaultSection.Labels.Count()) { defaultSection = section; } } return defaultSection; } } partial class SwitchSection { public SwitchSection() : base(OpCode.SwitchSection) { this.Labels = LongSet.Empty; } /// <summary> /// If true, serves as 'case null' in a lifted switch. /// </summary> public bool HasNullLabel { get; set; } /// <summary> /// The set of labels that cause execution to jump to this switch section. /// </summary> public LongSet Labels { get; set; } protected override InstructionFlags ComputeFlags() { return body.Flags; } public override InstructionFlags DirectFlags { get { return InstructionFlags.None; } } public override void WriteTo(ITextOutput output, ILAstWritingOptions options) { WriteILRange(output, options); output.WriteLocalReference("case", this, isDefinition: true); output.Write(' '); if (HasNullLabel) { output.Write("null"); if (!Labels.IsEmpty) { output.Write(", "); output.Write(Labels.ToString()); } } else { output.Write(Labels.ToString()); } output.Write(": "); body.WriteTo(output, options); } } }
ILSpy/ICSharpCode.Decompiler/IL/Instructions/SwitchInstruction.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Instructions/SwitchInstruction.cs", "repo_id": "ILSpy", "token_count": 2451 }
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// Copyright (c) 2011-2015 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.IL.Transforms { /// <summary> /// Runs a very simple form of copy propagation. /// Copy propagation is used in two cases: /// 1) assignments from arguments to local variables /// If the target variable is assigned to only once (so always is that argument) and the argument is never changed (no ldarga/starg), /// then we can replace the variable with the argument. /// 2) assignments of address-loading instructions to local variables /// </summary> public class CopyPropagation : IILTransform { public static void Propagate(StLoc store, ILTransformContext context) { Debug.Assert(store.Variable.IsSingleDefinition); Block block = (Block)store.Parent; int i = store.ChildIndex; DoPropagate(store.Variable, store.Value, block, ref i, context); } public void Run(ILFunction function, ILTransformContext context) { var splitVariables = new HashSet<ILVariable>(ILVariableEqualityComparer.Instance); foreach (var g in function.Variables.GroupBy(v => v, ILVariableEqualityComparer.Instance)) { if (g.Count() > 1) { splitVariables.Add(g.Key); } } foreach (var block in function.Descendants.OfType<Block>()) { if (block.Kind != BlockKind.ControlFlow) continue; RunOnBlock(block, context, splitVariables); } } static void RunOnBlock(Block block, ILTransformContext context, HashSet<ILVariable> splitVariables = null) { for (int i = 0; i < block.Instructions.Count; i++) { if (block.Instructions[i].MatchStLoc(out ILVariable v, out ILInstruction copiedExpr)) { if (v.IsSingleDefinition && v.LoadCount == 0 && v.Kind == VariableKind.StackSlot) { // dead store to stack if (SemanticHelper.IsPure(copiedExpr.Flags)) { // no-op -> delete context.Step("remove dead store to stack: no-op -> delete", block.Instructions[i]); block.Instructions.RemoveAt(i); // This can open up new inlining opportunities: int c = ILInlining.InlineInto(block, i, InliningOptions.None, context: context); i -= c + 1; } else { // evaluate the value for its side-effects context.Step("remove dead store to stack: evaluate the value for its side-effects", block.Instructions[i]); copiedExpr.AddILRange(block.Instructions[i]); block.Instructions[i] = copiedExpr; } } else if (v.IsSingleDefinition && CanPerformCopyPropagation(v, copiedExpr, splitVariables)) { DoPropagate(v, copiedExpr, block, ref i, context); } } } } static bool CanPerformCopyPropagation(ILVariable target, ILInstruction value, HashSet<ILVariable> splitVariables) { Debug.Assert(target.StackType == value.ResultType); if (target.Type.IsSmallIntegerType()) return false; if (splitVariables != null && splitVariables.Contains(target)) { return false; // non-local code move might change semantics when there's split variables } switch (value.OpCode) { case OpCode.LdLoca: // case OpCode.LdElema: // case OpCode.LdFlda: case OpCode.LdsFlda: // All address-loading instructions always return the same value for a given operand/argument combination, // so they can be safely copied. // ... except for LdElema and LdFlda, because those might throw an exception, and we don't want to // change the place where the exception is thrown. return true; case OpCode.LdLoc: var v = ((LdLoc)value).Variable; if (splitVariables != null && splitVariables.Contains(v)) { return false; // non-local code move might change semantics when there's split variables } switch (v.Kind) { case VariableKind.Parameter: // Parameters can be copied only if they aren't assigned to (directly or indirectly via ldarga) // note: the initialization by the caller is the first store -> StoreCount must be 1 return v.IsSingleDefinition; default: // Variables can be copied if both are single-definition. // To avoid removing too many variables, we do this only if the target // is either a stackslot or a ref local. Debug.Assert(target.IsSingleDefinition); return v.IsSingleDefinition && (target.Kind == VariableKind.StackSlot || target.StackType == StackType.Ref); } default: // All instructions without special behavior that target a stack-variable can be copied. return value.Flags == InstructionFlags.None && value.Children.Count == 0 && target.Kind == VariableKind.StackSlot; } } static void DoPropagate(ILVariable v, ILInstruction copiedExpr, Block block, ref int i, ILTransformContext context) { context.Step($"Copy propagate {v.Name}", copiedExpr); // un-inline the arguments of the ldArg instruction ILVariable[] uninlinedArgs = new ILVariable[copiedExpr.Children.Count]; for (int j = 0; j < uninlinedArgs.Length; j++) { var arg = copiedExpr.Children[j]; var type = context.TypeSystem.FindType(arg.ResultType); uninlinedArgs[j] = new ILVariable(VariableKind.StackSlot, type, arg.ResultType) { Name = "C_" + arg.StartILOffset, HasGeneratedName = true, }; block.Instructions.Insert(i++, new StLoc(uninlinedArgs[j], arg)); } v.Function.Variables.AddRange(uninlinedArgs); // perform copy propagation: foreach (var expr in v.LoadInstructions.ToArray()) { var clone = copiedExpr.Clone(); for (int j = 0; j < uninlinedArgs.Length; j++) { clone.Children[j].ReplaceWith(new LdLoc(uninlinedArgs[j])); } expr.ReplaceWith(clone); } block.Instructions.RemoveAt(i); int c = ILInlining.InlineInto(block, i, InliningOptions.None, context: context); i -= c + 1; } } }
ILSpy/ICSharpCode.Decompiler/IL/Transforms/CopyPropagation.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Transforms/CopyPropagation.cs", "repo_id": "ILSpy", "token_count": 2492 }
231
// Copyright (c) 2021 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Diagnostics; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler.IL.Transforms { public class InterpolatedStringTransform : IStatementTransform { void IStatementTransform.Run(Block block, int pos, StatementTransformContext context) { if (!context.Settings.StringInterpolation) return; int interpolationStart = pos; int interpolationEnd; ILInstruction insertionPoint; // stloc v(newobj DefaultInterpolatedStringHandler..ctor(ldc.i4 literalLength, ldc.i4 formattedCount)) if (block.Instructions[pos] is StLoc { Variable: ILVariable { Kind: VariableKind.Local } v, Value: NewObj { Arguments: { Count: 2 } } newObj } stloc && v.Type.IsKnownType(KnownTypeCode.DefaultInterpolatedStringHandler) && newObj.Method.DeclaringType.IsKnownType(KnownTypeCode.DefaultInterpolatedStringHandler) && newObj.Arguments[0].MatchLdcI4(out _) && newObj.Arguments[1].MatchLdcI4(out _)) { // { call MethodName(ldloca v, ...) } do { pos++; } while (IsKnownCall(block, pos, v)); interpolationEnd = pos; // ... call ToStringAndClear(ldloca v) ... if (!FindToStringAndClear(block, pos, interpolationStart, interpolationEnd, v, out insertionPoint)) { return; } if (!(v.StoreCount == 1 && v.AddressCount == interpolationEnd - interpolationStart && v.LoadCount == 0)) { return; } } else { return; } context.Step($"Transform DefaultInterpolatedStringHandler {v.Name}", stloc); v.Kind = VariableKind.InitializerTarget; var replacement = new Block(BlockKind.InterpolatedString); for (int i = interpolationStart; i < interpolationEnd; i++) { replacement.Instructions.Add(block.Instructions[i]); } var callToStringAndClear = insertionPoint; insertionPoint.ReplaceWith(replacement); replacement.FinalInstruction = callToStringAndClear; block.Instructions.RemoveRange(interpolationStart, interpolationEnd - interpolationStart); } private bool IsKnownCall(Block block, int pos, ILVariable v) { if (pos >= block.Instructions.Count - 1) return false; if (!(block.Instructions[pos] is Call call)) return false; if (!(call.Arguments.Count > 1)) return false; if (!call.Arguments[0].MatchLdLoca(v)) return false; if (call.Method.IsStatic) return false; if (!call.Method.DeclaringType.IsKnownType(KnownTypeCode.DefaultInterpolatedStringHandler)) return false; switch (call.Method.Name) { case "AppendLiteral" when call.Arguments.Count == 2 && call.Arguments[1] is LdStr: case "AppendFormatted" when call.Arguments.Count == 2: case "AppendFormatted" when call.Arguments.Count == 3 && call.Arguments[2] is LdStr: case "AppendFormatted" when call.Arguments.Count == 3 && call.Arguments[2] is LdcI4: case "AppendFormatted" when call.Arguments.Count == 4 && call.Arguments[2] is LdcI4 && call.Arguments[3] is LdStr: break; default: return false; } return true; } private bool FindToStringAndClear(Block block, int pos, int interpolationStart, int interpolationEnd, ILVariable v, out ILInstruction insertionPoint) { insertionPoint = null; if (pos >= block.Instructions.Count) return false; // find // ... call ToStringAndClear(ldloca v) ... // in block.Instructions[pos] for (int i = interpolationStart; i < interpolationEnd; i++) { var result = ILInlining.FindLoadInNext(block.Instructions[pos], v, block.Instructions[i], InliningOptions.None); if (result.Type != ILInlining.FindResultType.Found) return false; insertionPoint ??= result.LoadInst.Parent; Debug.Assert(insertionPoint == result.LoadInst.Parent); } return insertionPoint is Call { Arguments: { Count: 1 }, Method: { Name: "ToStringAndClear", IsStatic: false } }; } } }
ILSpy/ICSharpCode.Decompiler/IL/Transforms/InterpolatedStringTransform.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/IL/Transforms/InterpolatedStringTransform.cs", "repo_id": "ILSpy", "token_count": 1760 }
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// Copyright (c) 2021 Daniel Grunwald, Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System.Diagnostics.CodeAnalysis; using System.Linq; namespace ICSharpCode.Decompiler.IL.Transforms { /// <summary> /// Block IL_0018 (incoming: *) { /// stloc s(ldc.i4 1) /// br IL_0019 /// } /// /// Block IL_0019 (incoming: > 1) { /// if (logic.not(ldloc s)) br IL_0027 /// br IL_001d /// } /// /// replace br IL_0019 with br IL_0027 /// </summary> class RemoveInfeasiblePathTransform : IILTransform { void IILTransform.Run(ILFunction function, ILTransformContext context) { foreach (var container in function.Descendants.OfType<BlockContainer>()) { bool changed = false; foreach (var block in container.Blocks) { changed |= DoTransform(block, context); } if (changed) { container.SortBlocks(deleteUnreachableBlocks: true); } } } private bool DoTransform(Block block, ILTransformContext context) { if (!MatchBlock1(block, out var s, out int value, out var br)) return false; if (!MatchBlock2(br.TargetBlock, s, value, out var exitInst)) return false; context.Step("RemoveInfeasiblePath", br); br.ReplaceWith(exitInst.Clone()); s.RemoveIfRedundant = true; return true; } // Block IL_0018 (incoming: *) { // stloc s(ldc.i4 1) // br IL_0019 // } private bool MatchBlock1(Block block, [NotNullWhen(true)] out ILVariable? variable, out int constantValue, [NotNullWhen(true)] out Branch? branch) { variable = null; constantValue = 0; branch = null; if (block.Instructions.Count != 2) return false; if (block.Instructions[0] is not StLoc { Variable: { Kind: VariableKind.StackSlot } s, Value: LdcI4 { Value: 0 or 1 } valueInst }) { return false; } if (block.Instructions[1] is not Branch br) return false; variable = s; constantValue = valueInst.Value; branch = br; return true; } // Block IL_0019 (incoming: > 1) { // if (logic.not(ldloc s)) br IL_0027 // br IL_001d // } bool MatchBlock2(Block block, ILVariable s, int constantValue, [NotNullWhen(true)] out ILInstruction? exitInst) { exitInst = null; if (block.Instructions.Count != 2) return false; if (block.IncomingEdgeCount <= 1) return false; if (!block.MatchIfAtEndOfBlock(out var load, out var trueInst, out var falseInst)) return false; if (!load.MatchLdLoc(s)) return false; exitInst = constantValue != 0 ? trueInst : falseInst; return exitInst is Branch or Leave { Value: Nop }; } } }
ILSpy/ICSharpCode.Decompiler/IL/Transforms/RemoveInfeasiblePathTransform.cs/0
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// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Reflection.Metadata; namespace ICSharpCode.Decompiler.Metadata { /// <summary> /// Describes which parts of the (compiler-generated) code belong to which user code. /// A part could be: /// - the body (method) of a lambda. /// - the MoveNext method of async/yield state machines. /// </summary> public class CodeMappingInfo { /// <summary> /// The module containing the code. /// </summary> public PEFile Module { get; } /// <summary> /// The (parent) TypeDef containing the code. /// </summary> public TypeDefinitionHandle TypeDefinition { get; } readonly Dictionary<MethodDefinitionHandle, List<MethodDefinitionHandle>> parts; readonly Dictionary<MethodDefinitionHandle, MethodDefinitionHandle> parents; /// <summary> /// Creates a <see cref="CodeMappingInfo"/> instance using the given <paramref name="module"/> and <paramref name="type"/>. /// </summary> public CodeMappingInfo(PEFile module, TypeDefinitionHandle type) { this.Module = module; this.TypeDefinition = type; this.parts = new Dictionary<MethodDefinitionHandle, List<MethodDefinitionHandle>>(); this.parents = new Dictionary<MethodDefinitionHandle, MethodDefinitionHandle>(); } /// <summary> /// Returns all parts of a method. /// A method has at least one part, that is, the method itself. /// If no parts are found, only the method itself is returned. /// </summary> public IEnumerable<MethodDefinitionHandle> GetMethodParts(MethodDefinitionHandle method) { if (parts.TryGetValue(method, out var p)) return p; return new[] { method }; } /// <summary> /// Returns the parent of a part. /// The parent is usually the "calling method" of lambdas, async and yield state machines. /// The "calling method" has itself as parent. /// If no parent is found, the method itself is returned. /// </summary> public MethodDefinitionHandle GetParentMethod(MethodDefinitionHandle method) { if (parents.TryGetValue(method, out var p)) return p; return method; } /// <summary> /// Adds a bidirectional mapping between <paramref name="parent"/> and <paramref name="part"/>. /// </summary> public void AddMapping(MethodDefinitionHandle parent, MethodDefinitionHandle part) { //Debug.Print("Parent: " + MetadataTokens.GetRowNumber(parent) + " Part: " + MetadataTokens.GetRowNumber(part)); if (parents.ContainsKey(part)) return; parents.Add(part, parent); if (!parts.TryGetValue(parent, out var list)) { list = new List<MethodDefinitionHandle>(); parts.Add(parent, list); } list.Add(part); } } }
ILSpy/ICSharpCode.Decompiler/Metadata/CodeMappingInfo.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Metadata/CodeMappingInfo.cs", "repo_id": "ILSpy", "token_count": 1128 }
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// Copyright (c) Tunnel Vision Laboratories, LLC. All Rights Reserved. // Licensed under the Apache License, Version 2.0. See LICENSE in the project root for license information. namespace LightJson.Serialization { /// <summary> /// Represents a position within a plain text resource. /// </summary> internal struct TextPosition { /// <summary> /// The column position, 0-based. /// </summary> public long Column; /// <summary> /// The line position, 0-based. /// </summary> public long Line; } }
ILSpy/ICSharpCode.Decompiler/Metadata/LightJson/Serialization/TextPosition.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Metadata/LightJson/Serialization/TextPosition.cs", "repo_id": "ILSpy", "token_count": 160 }
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// Copyright (c) 2015 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using ICSharpCode.Decompiler.Documentation; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.Decompiler { public static class NRExtensions { public static bool IsCompilerGenerated(this IEntity entity) { if (entity != null) { return entity.HasAttribute(KnownAttribute.CompilerGenerated); } return false; } public static bool IsCompilerGeneratedOrIsInCompilerGeneratedClass(this IEntity entity) { if (entity == null) return false; if (entity.IsCompilerGenerated()) return true; return IsCompilerGeneratedOrIsInCompilerGeneratedClass(entity.DeclaringTypeDefinition); } public static bool HasGeneratedName(this IMember member) { return member.Name.StartsWith("<", StringComparison.Ordinal); } public static bool HasGeneratedName(this IType type) { return type.Name.StartsWith("<", StringComparison.Ordinal) || type.Name.Contains("<"); } public static bool IsAnonymousType(this IType type) { if (type == null) return false; if (string.IsNullOrEmpty(type.Namespace) && type.HasGeneratedName() && (type.Name.Contains("AnonType") || type.Name.Contains("AnonymousType"))) { ITypeDefinition td = type.GetDefinition(); return td != null && td.IsCompilerGenerated(); } return false; } public static bool ContainsAnonymousType(this IType type) { var visitor = new ContainsAnonTypeVisitor(); type.AcceptVisitor(visitor); return visitor.ContainsAnonType; } class ContainsAnonTypeVisitor : TypeVisitor { public bool ContainsAnonType; public override IType VisitOtherType(IType type) { if (IsAnonymousType(type)) ContainsAnonType = true; return base.VisitOtherType(type); } public override IType VisitTypeDefinition(ITypeDefinition type) { if (IsAnonymousType(type)) ContainsAnonType = true; return base.VisitTypeDefinition(type); } } internal static string GetDocumentation(this IEntity entity) { var docProvider = XmlDocLoader.LoadDocumentation(entity.ParentModule.PEFile); if (docProvider == null) return null; return docProvider.GetDocumentation(entity); } } }
ILSpy/ICSharpCode.Decompiler/NRExtensions.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/NRExtensions.cs", "repo_id": "ILSpy", "token_count": 1087 }
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// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using ICSharpCode.Decompiler.TypeSystem.Implementation; namespace ICSharpCode.Decompiler.TypeSystem { public sealed class ByReferenceType : TypeWithElementType { public ByReferenceType(IType elementType) : base(elementType) { } public override TypeKind Kind { get { return TypeKind.ByReference; } } public override string NameSuffix { get { return "&"; } } public override bool? IsReferenceType { get { return null; } } public override bool IsByRefLike => true; public override int GetHashCode() { return elementType.GetHashCode() ^ 91725813; } public override bool Equals(IType other) { ByReferenceType a = other as ByReferenceType; return a != null && elementType.Equals(a.elementType); } public override IType AcceptVisitor(TypeVisitor visitor) { return visitor.VisitByReferenceType(this); } public override IType VisitChildren(TypeVisitor visitor) { IType e = elementType.AcceptVisitor(visitor); if (e == elementType) return this; else return new ByReferenceType(e); } } [Serializable] public sealed class ByReferenceTypeReference : ITypeReference, ISupportsInterning { readonly ITypeReference elementType; public ByReferenceTypeReference(ITypeReference elementType) { if (elementType == null) throw new ArgumentNullException(nameof(elementType)); this.elementType = elementType; } public ITypeReference ElementType { get { return elementType; } } public IType Resolve(ITypeResolveContext context) { return new ByReferenceType(elementType.Resolve(context)); } public override string ToString() { return elementType.ToString() + "&"; } int ISupportsInterning.GetHashCodeForInterning() { return elementType.GetHashCode() ^ 91725814; } bool ISupportsInterning.EqualsForInterning(ISupportsInterning other) { ByReferenceTypeReference brt = other as ByReferenceTypeReference; return brt != null && this.elementType == brt.elementType; } } }
ILSpy/ICSharpCode.Decompiler/TypeSystem/ByReferenceType.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/ByReferenceType.cs", "repo_id": "ILSpy", "token_count": 1004 }
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// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System.Collections.Generic; namespace ICSharpCode.Decompiler.TypeSystem { public interface IMemberReference { /// <summary> /// Gets the declaring type reference for the member. /// </summary> ITypeReference DeclaringTypeReference { get; } /// <summary> /// Resolves the member. /// </summary> /// <param name="context"> /// Context to use for resolving this member reference. /// Which kind of context is required depends on the which kind of member reference this is; /// please consult the documentation of the method that was used to create this member reference, /// or that of the class implementing this method. /// </param> /// <returns> /// Returns the resolved member, or <c>null</c> if the member could not be found. /// </returns> IMember? Resolve(ITypeResolveContext context); } /// <summary> /// Method/field/property/event. /// </summary> public interface IMember : IEntity { /// <summary> /// Gets the original member definition for this member. /// Returns <c>this</c> if this is not a specialized member. /// Specialized members are the result of overload resolution with type substitution. /// </summary> IMember MemberDefinition { get; } /// <summary> /// Gets the return type of this member. /// This property never returns <c>null</c>. /// </summary> IType ReturnType { get; } /// <summary> /// Gets/Sets the declaring type (incl. type arguments, if any). /// If this is not a specialized member, the value returned is equal to <see cref="IEntity.DeclaringTypeDefinition"/>. /// </summary> new IType DeclaringType { get; } /// <summary> /// Gets the interface members explicitly implemented by this member. /// </summary> /// <remarks> /// For methods, equivalent to ( /// from impl in DeclaringTypeDefinition.GetExplicitInterfaceImplementations() /// where impl.Implementation == this /// select impl.InterfaceMethod /// ), /// but may be more efficient than searching the whole list. /// /// Note that it is possible for a class to implement an interface using members in a /// base class unrelated to that interface: /// class BaseClass { public void Dispose() {} } /// class C : BaseClass, IDisposable { } /// In this case, the interface member will not show up in (BaseClass.Dispose).ImplementedInterfaceMembers, /// so use (C).GetInterfaceImplementations() instead to handle this case. /// </remarks> IEnumerable<IMember> ExplicitlyImplementedInterfaceMembers { get; } /// <summary> /// Gets whether this member is explicitly implementing an interface. /// </summary> bool IsExplicitInterfaceImplementation { get; } /// <summary> /// Gets if the member is virtual. Is true only if the "virtual" modifier was used, but non-virtual /// members can be overridden, too; if they are abstract or overriding a method. /// </summary> bool IsVirtual { get; } /// <summary> /// Gets whether this member is overriding another member. /// </summary> bool IsOverride { get; } /// <summary> /// Gets if the member can be overridden. Returns true when the member is "abstract", "virtual" or "override" but not "sealed". /// </summary> bool IsOverridable { get; } /// <summary> /// Gets the substitution belonging to this specialized member. /// Returns TypeParameterSubstitution.Identity for not specialized members. /// </summary> TypeParameterSubstitution Substitution { get; } /// <summary> /// Specializes this member with the given substitution. /// If this member is already specialized, the new substitution is composed with the existing substition. /// </summary> IMember Specialize(TypeParameterSubstitution substitution); /// <summary> /// Gets whether the members are considered equal when applying the specified type normalization. /// </summary> bool Equals(IMember? obj, TypeVisitor typeNormalization); } }
ILSpy/ICSharpCode.Decompiler/TypeSystem/IMember.cs/0
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// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.TypeSystem.Implementation { /// <summary> /// Default implementation for IType interface. /// </summary> [Serializable] public abstract class AbstractType : IType { public virtual string FullName { get { string ns = this.Namespace; string name = this.Name; if (string.IsNullOrEmpty(ns)) { return name; } else { return ns + "." + name; } } } public abstract string Name { get; } public virtual string Namespace { get { return string.Empty; } } public virtual string ReflectionName { get { return this.FullName; } } public abstract bool? IsReferenceType { get; } public virtual bool IsByRefLike => false; public virtual Nullability Nullability => Nullability.Oblivious; public virtual IType ChangeNullability(Nullability nullability) { // Only some types support nullability, in the default implementation // we just ignore the nullability change. return this; } public abstract TypeKind Kind { get; } public virtual int TypeParameterCount { get { return 0; } } public virtual IReadOnlyList<ITypeParameter> TypeParameters { get { return EmptyList<ITypeParameter>.Instance; } } public virtual IReadOnlyList<IType> TypeArguments { get { return EmptyList<IType>.Instance; } } public virtual IType DeclaringType { get { return null; } } public virtual ITypeDefinition GetDefinition() { return null; } public virtual ITypeDefinitionOrUnknown GetDefinitionOrUnknown() { return null; } public virtual IEnumerable<IType> DirectBaseTypes { get { return EmptyList<IType>.Instance; } } public virtual IEnumerable<IType> GetNestedTypes(Predicate<ITypeDefinition> filter = null, GetMemberOptions options = GetMemberOptions.None) { return EmptyList<IType>.Instance; } public virtual IEnumerable<IType> GetNestedTypes(IReadOnlyList<IType> typeArguments, Predicate<ITypeDefinition> filter = null, GetMemberOptions options = GetMemberOptions.None) { return EmptyList<IType>.Instance; } public virtual IEnumerable<IMethod> GetMethods(Predicate<IMethod> filter = null, GetMemberOptions options = GetMemberOptions.None) { return EmptyList<IMethod>.Instance; } public virtual IEnumerable<IMethod> GetMethods(IReadOnlyList<IType> typeArguments, Predicate<IMethod> filter = null, GetMemberOptions options = GetMemberOptions.None) { return EmptyList<IMethod>.Instance; } public virtual IEnumerable<IMethod> GetConstructors(Predicate<IMethod> filter = null, GetMemberOptions options = GetMemberOptions.IgnoreInheritedMembers) { return EmptyList<IMethod>.Instance; } public virtual IEnumerable<IProperty> GetProperties(Predicate<IProperty> filter = null, GetMemberOptions options = GetMemberOptions.None) { return EmptyList<IProperty>.Instance; } public virtual IEnumerable<IField> GetFields(Predicate<IField> filter = null, GetMemberOptions options = GetMemberOptions.None) { return EmptyList<IField>.Instance; } public virtual IEnumerable<IEvent> GetEvents(Predicate<IEvent> filter = null, GetMemberOptions options = GetMemberOptions.None) { return EmptyList<IEvent>.Instance; } public virtual IEnumerable<IMember> GetMembers(Predicate<IMember> filter = null, GetMemberOptions options = GetMemberOptions.None) { IEnumerable<IMember> members = GetMethods(filter, options); return members .Concat(GetProperties(filter, options)) .Concat(GetFields(filter, options)) .Concat(GetEvents(filter, options)); } public virtual IEnumerable<IMethod> GetAccessors(Predicate<IMethod> filter = null, GetMemberOptions options = GetMemberOptions.None) { return EmptyList<IMethod>.Instance; } public TypeParameterSubstitution GetSubstitution() { return TypeParameterSubstitution.Identity; } public TypeParameterSubstitution GetSubstitution(IReadOnlyList<IType> methodTypeArguments) { return TypeParameterSubstitution.Identity; } public override sealed bool Equals(object obj) { return Equals(obj as IType); } public override int GetHashCode() { return base.GetHashCode(); } public virtual bool Equals(IType other) { return this == other; // use reference equality by default } public override string ToString() { return this.ReflectionName; } public virtual IType AcceptVisitor(TypeVisitor visitor) { return visitor.VisitOtherType(this); } public virtual IType VisitChildren(TypeVisitor visitor) { return this; } } }
ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/AbstractType.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/AbstractType.cs", "repo_id": "ILSpy", "token_count": 1878 }
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// Copyright (c) 2010-2018 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace ICSharpCode.Decompiler.TypeSystem { public enum KnownAttribute { /// <summary> /// Not a known attribute /// </summary> None, CompilerGenerated, CompilerFeatureRequired, /// <summary> /// Marks a method as extension method; or a class as containing extension methods. /// </summary> Extension, Dynamic, TupleElementNames, Nullable, NullableContext, NullablePublicOnly, Conditional, Obsolete, Embedded, IsReadOnly, SpecialName, DebuggerHidden, DebuggerStepThrough, DebuggerBrowsable, // Assembly attributes: AssemblyVersion, InternalsVisibleTo, TypeForwardedTo, ReferenceAssembly, // Type attributes: Serializable, Flags, ComImport, CoClass, StructLayout, DefaultMember, IsByRefLike, IteratorStateMachine, AsyncStateMachine, AsyncMethodBuilder, AsyncIteratorStateMachine, // Field attributes: FieldOffset, NonSerialized, DecimalConstant, FixedBuffer, // Method attributes: DllImport, PreserveSig, MethodImpl, // Property attributes: IndexerName, // Parameter attributes: ParamArray, In, Out, Optional, DefaultParameterValue, CallerMemberName, CallerFilePath, CallerLineNumber, ScopedRef, // Type parameter attributes: IsUnmanaged, // Marshalling attributes: MarshalAs, // Security attributes: PermissionSet, // C# 9 attributes: NativeInteger, PreserveBaseOverrides, // C# 11 attributes: RequiredAttribute, } public static class KnownAttributes { internal const int Count = (int)KnownAttribute.RequiredAttribute + 1; static readonly TopLevelTypeName[] typeNames = new TopLevelTypeName[Count]{ default, new TopLevelTypeName("System.Runtime.CompilerServices", nameof(CompilerGeneratedAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", "CompilerFeatureRequiredAttribute"), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(ExtensionAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(DynamicAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(TupleElementNamesAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", "NullableAttribute"), new TopLevelTypeName("System.Runtime.CompilerServices", "NullableContextAttribute"), new TopLevelTypeName("System.Runtime.CompilerServices", "NullablePublicOnlyAttribute"), new TopLevelTypeName("System.Diagnostics", nameof(ConditionalAttribute)), new TopLevelTypeName("System", nameof(ObsoleteAttribute)), new TopLevelTypeName("Microsoft.CodeAnalysis", "EmbeddedAttribute"), new TopLevelTypeName("System.Runtime.CompilerServices", "IsReadOnlyAttribute"), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(SpecialNameAttribute)), new TopLevelTypeName("System.Diagnostics", nameof(DebuggerHiddenAttribute)), new TopLevelTypeName("System.Diagnostics", nameof(DebuggerStepThroughAttribute)), new TopLevelTypeName("System.Diagnostics", nameof(DebuggerBrowsableAttribute)), // Assembly attributes: new TopLevelTypeName("System.Reflection", nameof(AssemblyVersionAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(InternalsVisibleToAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(TypeForwardedToAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(ReferenceAssemblyAttribute)), // Type attributes: new TopLevelTypeName("System", nameof(SerializableAttribute)), new TopLevelTypeName("System", nameof(FlagsAttribute)), new TopLevelTypeName("System.Runtime.InteropServices", nameof(ComImportAttribute)), new TopLevelTypeName("System.Runtime.InteropServices", nameof(CoClassAttribute)), new TopLevelTypeName("System.Runtime.InteropServices", nameof(StructLayoutAttribute)), new TopLevelTypeName("System.Reflection", nameof(DefaultMemberAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", "IsByRefLikeAttribute"), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(IteratorStateMachineAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(AsyncStateMachineAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", "AsyncMethodBuilderAttribute"), new TopLevelTypeName("System.Runtime.CompilerServices", "AsyncIteratorStateMachineAttribute"), // Field attributes: new TopLevelTypeName("System.Runtime.InteropServices", nameof(FieldOffsetAttribute)), new TopLevelTypeName("System", nameof(NonSerializedAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(DecimalConstantAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(FixedBufferAttribute)), // Method attributes: new TopLevelTypeName("System.Runtime.InteropServices", nameof(DllImportAttribute)), new TopLevelTypeName("System.Runtime.InteropServices", nameof(PreserveSigAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(MethodImplAttribute)), // Property attributes: new TopLevelTypeName("System.Runtime.CompilerServices", nameof(IndexerNameAttribute)), // Parameter attributes: new TopLevelTypeName("System", nameof(ParamArrayAttribute)), new TopLevelTypeName("System.Runtime.InteropServices", nameof(InAttribute)), new TopLevelTypeName("System.Runtime.InteropServices", nameof(OutAttribute)), new TopLevelTypeName("System.Runtime.InteropServices", nameof(OptionalAttribute)), new TopLevelTypeName("System.Runtime.InteropServices", nameof(DefaultParameterValueAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(CallerMemberNameAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(CallerFilePathAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", nameof(CallerLineNumberAttribute)), new TopLevelTypeName("System.Runtime.CompilerServices", "ScopedRefAttribute"), // Type parameter attributes: new TopLevelTypeName("System.Runtime.CompilerServices", "IsUnmanagedAttribute"), // Marshalling attributes: new TopLevelTypeName("System.Runtime.InteropServices", nameof(MarshalAsAttribute)), // Security attributes: new TopLevelTypeName("System.Security.Permissions", "PermissionSetAttribute"), // C# 9 attributes: new TopLevelTypeName("System.Runtime.CompilerServices", "NativeIntegerAttribute"), new TopLevelTypeName("System.Runtime.CompilerServices", "PreserveBaseOverridesAttribute"), // C# 11 attributes: new TopLevelTypeName("System.Runtime.CompilerServices", "RequiredMemberAttribute"), }; public static ref readonly TopLevelTypeName GetTypeName(this KnownAttribute attr) { Debug.Assert(attr != KnownAttribute.None); return ref typeNames[(int)attr]; } public static IType FindType(this ICompilation compilation, KnownAttribute attrType) { return compilation.FindType(attrType.GetTypeName()); } public static KnownAttribute IsKnownAttributeType(this ITypeDefinition attributeType) { if (!attributeType.GetNonInterfaceBaseTypes().Any(t => t.IsKnownType(KnownTypeCode.Attribute))) return KnownAttribute.None; for (int i = 1; i < typeNames.Length; i++) { if (typeNames[i] == attributeType.FullTypeName) return (KnownAttribute)i; } return KnownAttribute.None; } public static bool IsCustomAttribute(this KnownAttribute knownAttribute) { switch (knownAttribute) { case KnownAttribute.Serializable: case KnownAttribute.ComImport: case KnownAttribute.StructLayout: case KnownAttribute.DllImport: case KnownAttribute.PreserveSig: case KnownAttribute.MethodImpl: case KnownAttribute.FieldOffset: case KnownAttribute.NonSerialized: case KnownAttribute.MarshalAs: case KnownAttribute.PermissionSet: case KnownAttribute.Optional: case KnownAttribute.DefaultParameterValue: case KnownAttribute.In: case KnownAttribute.Out: case KnownAttribute.IndexerName: case KnownAttribute.SpecialName: return false; default: return true; } } } }
ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/KnownAttributes.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/KnownAttributes.cs", "repo_id": "ILSpy", "token_count": 2868 }
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// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using ICSharpCode.Decompiler.Util; namespace ICSharpCode.Decompiler.TypeSystem.Implementation { /// <summary> /// Simple compilation implementation. /// </summary> public class SimpleCompilation : ICompilation { readonly CacheManager cacheManager = new CacheManager(); IModule mainModule; KnownTypeCache knownTypeCache; IReadOnlyList<IModule> assemblies; IReadOnlyList<IModule> referencedAssemblies; bool initialized; INamespace rootNamespace; public SimpleCompilation(IModuleReference mainAssembly, params IModuleReference[] assemblyReferences) { Init(mainAssembly, assemblyReferences); } public SimpleCompilation(IModuleReference mainAssembly, IEnumerable<IModuleReference> assemblyReferences) { Init(mainAssembly, assemblyReferences); } protected SimpleCompilation() { } protected void Init(IModuleReference mainAssembly, IEnumerable<IModuleReference> assemblyReferences) { if (mainAssembly == null) throw new ArgumentNullException(nameof(mainAssembly)); if (assemblyReferences == null) throw new ArgumentNullException(nameof(assemblyReferences)); var context = new SimpleTypeResolveContext(this); this.mainModule = mainAssembly.Resolve(context); List<IModule> assemblies = new List<IModule>(); assemblies.Add(this.mainModule); List<IModule> referencedAssemblies = new List<IModule>(); foreach (var asmRef in assemblyReferences) { IModule asm; try { asm = asmRef.Resolve(context); } catch (InvalidOperationException) { throw new InvalidOperationException("Tried to initialize compilation with an invalid assembly reference. (Forgot to load the assembly reference ? - see CecilLoader)"); } if (asm != null && !assemblies.Contains(asm)) assemblies.Add(asm); if (asm != null && !referencedAssemblies.Contains(asm)) referencedAssemblies.Add(asm); } this.assemblies = assemblies.AsReadOnly(); this.referencedAssemblies = referencedAssemblies.AsReadOnly(); this.knownTypeCache = new KnownTypeCache(this); this.initialized = true; } public IModule MainModule { get { if (!initialized) throw new InvalidOperationException("Compilation isn't initialized yet"); return mainModule; } } public IReadOnlyList<IModule> Modules { get { if (!initialized) throw new InvalidOperationException("Compilation isn't initialized yet"); return assemblies; } } public IReadOnlyList<IModule> ReferencedModules { get { if (!initialized) throw new InvalidOperationException("Compilation isn't initialized yet"); return referencedAssemblies; } } public INamespace RootNamespace { get { INamespace ns = LazyInit.VolatileRead(ref this.rootNamespace); if (ns != null) { return ns; } else { if (!initialized) throw new InvalidOperationException("Compilation isn't initialized yet"); return LazyInit.GetOrSet(ref this.rootNamespace, CreateRootNamespace()); } } } protected virtual INamespace CreateRootNamespace() { // SimpleCompilation does not support extern aliases; but derived classes might. // CreateRootNamespace() is virtual so that derived classes can change the global namespace. INamespace[] namespaces = new INamespace[referencedAssemblies.Count + 1]; namespaces[0] = mainModule.RootNamespace; for (int i = 0; i < referencedAssemblies.Count; i++) { namespaces[i + 1] = referencedAssemblies[i].RootNamespace; } return new MergedNamespace(this, namespaces); } public CacheManager CacheManager { get { return cacheManager; } } public virtual INamespace GetNamespaceForExternAlias(string alias) { if (string.IsNullOrEmpty(alias)) return this.RootNamespace; // SimpleCompilation does not support extern aliases; but derived classes might. return null; } public IType FindType(KnownTypeCode typeCode) { return knownTypeCache.FindType(typeCode); } public StringComparer NameComparer { get { return StringComparer.Ordinal; } } public override string ToString() { return "[" + GetType().Name + " " + mainModule.AssemblyName + "]"; } } }
ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/SimpleCompilation.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/Implementation/SimpleCompilation.cs", "repo_id": "ILSpy", "token_count": 1767 }
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// Copyright (c) 2018 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; namespace ICSharpCode.Decompiler.TypeSystem.Implementation { /// <summary> /// Represents a modopt or modreq type. /// </summary> public class ModifiedType : TypeWithElementType, IType { readonly TypeKind kind; readonly IType modifier; public ModifiedType(IType modifier, IType unmodifiedType, bool isRequired) : base(unmodifiedType) { this.kind = isRequired ? TypeKind.ModReq : TypeKind.ModOpt; this.modifier = modifier ?? throw new ArgumentNullException(nameof(modifier)); } public IType Modifier => modifier; public override TypeKind Kind => kind; public override string NameSuffix => (kind == TypeKind.ModReq ? " modreq" : " modopt") + $"({modifier.FullName})"; public override bool? IsReferenceType => elementType.IsReferenceType; public override bool IsByRefLike => elementType.IsByRefLike; public override Nullability Nullability => elementType.Nullability; public override IType ChangeNullability(Nullability nullability) { IType newElementType = elementType.ChangeNullability(nullability); if (newElementType == elementType) return this; else return new ModifiedType(modifier, newElementType, kind == TypeKind.ModReq); } public override ITypeDefinition GetDefinition() { return elementType.GetDefinition(); } public override ITypeDefinitionOrUnknown GetDefinitionOrUnknown() { return elementType.GetDefinitionOrUnknown(); } public override IEnumerable<IMethod> GetAccessors(Predicate<IMethod> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetAccessors(filter, options); } public override IEnumerable<IMethod> GetConstructors(Predicate<IMethod> filter = null, GetMemberOptions options = GetMemberOptions.IgnoreInheritedMembers) { return elementType.GetConstructors(filter, options); } public override IEnumerable<IEvent> GetEvents(Predicate<IEvent> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetEvents(filter, options); } public override IEnumerable<IField> GetFields(Predicate<IField> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetFields(filter, options); } public override IEnumerable<IMember> GetMembers(Predicate<IMember> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetMembers(filter, options); } public override IEnumerable<IMethod> GetMethods(IReadOnlyList<IType> typeArguments, Predicate<IMethod> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetMethods(typeArguments, filter, options); } public override IEnumerable<IMethod> GetMethods(Predicate<IMethod> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetMethods(filter, options); } public override IEnumerable<IType> GetNestedTypes(IReadOnlyList<IType> typeArguments, Predicate<ITypeDefinition> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetNestedTypes(typeArguments, filter, options); } public override IEnumerable<IType> GetNestedTypes(Predicate<ITypeDefinition> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetNestedTypes(filter, options); } public override IEnumerable<IProperty> GetProperties(Predicate<IProperty> filter = null, GetMemberOptions options = GetMemberOptions.None) { return elementType.GetProperties(filter, options); } public override IType VisitChildren(TypeVisitor visitor) { var newElementType = elementType.AcceptVisitor(visitor); var newModifier = modifier.AcceptVisitor(visitor); if (newModifier != modifier || newElementType != elementType) { return new ModifiedType(newModifier, newElementType, kind == TypeKind.ModReq); } return this; } public override IType AcceptVisitor(TypeVisitor visitor) { if (kind == TypeKind.ModReq) return visitor.VisitModReq(this); else return visitor.VisitModOpt(this); } public override bool Equals(IType other) { return other is ModifiedType o && kind == o.kind && modifier.Equals(o.modifier) && elementType.Equals(o.elementType); } public override int GetHashCode() { unchecked { return (int)kind ^ (elementType.GetHashCode() * 1344795899) ^ (modifier.GetHashCode() * 901375117); } } } }
ILSpy/ICSharpCode.Decompiler/TypeSystem/ModifiedType.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/ModifiedType.cs", "repo_id": "ILSpy", "token_count": 1734 }
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// Copyright (c) 2010-2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Text; using ICSharpCode.Decompiler.TypeSystem.Implementation; namespace ICSharpCode.Decompiler.TypeSystem { /// <summary> /// Substitutes class and method type parameters. /// </summary> public class TypeParameterSubstitution : TypeVisitor { /// <summary> /// The identity function. /// </summary> public static readonly TypeParameterSubstitution Identity = new TypeParameterSubstitution(null, null); readonly IReadOnlyList<IType> classTypeArguments; readonly IReadOnlyList<IType> methodTypeArguments; /// <summary> /// Creates a new type parameter substitution. /// </summary> /// <param name="classTypeArguments"> /// The type arguments to substitute for class type parameters. /// Pass <c>null</c> to keep class type parameters unmodified. /// </param> /// <param name="methodTypeArguments"> /// The type arguments to substitute for method type parameters. /// Pass <c>null</c> to keep method type parameters unmodified. /// </param> public TypeParameterSubstitution(IReadOnlyList<IType> classTypeArguments, IReadOnlyList<IType> methodTypeArguments) { this.classTypeArguments = classTypeArguments; this.methodTypeArguments = methodTypeArguments; } /// <summary> /// Gets the list of class type arguments. /// Returns <c>null</c> if this substitution keeps class type parameters unmodified. /// </summary> public IReadOnlyList<IType> ClassTypeArguments { get { return classTypeArguments; } } /// <summary> /// Gets the list of method type arguments. /// Returns <c>null</c> if this substitution keeps method type parameters unmodified. /// </summary> public IReadOnlyList<IType> MethodTypeArguments { get { return methodTypeArguments; } } #region Compose /// <summary> /// Computes a single TypeParameterSubstitution so that for all types <c>t</c>: /// <c>t.AcceptVisitor(Compose(g, f)) equals t.AcceptVisitor(f).AcceptVisitor(g)</c> /// </summary> /// <remarks>If you consider type parameter substitution to be a function, this is function composition.</remarks> public static TypeParameterSubstitution Compose(TypeParameterSubstitution g, TypeParameterSubstitution f) { if (g == null) return f; if (f == null || (f.classTypeArguments == null && f.methodTypeArguments == null)) return g; // The composition is a copy of 'f', with 'g' applied on the array elements. // If 'f' has a null list (keeps type parameters unmodified), we have to treat it as // the identity function, and thus use the list from 'g'. var classTypeArguments = f.classTypeArguments != null ? GetComposedTypeArguments(f.classTypeArguments, g) : g.classTypeArguments; var methodTypeArguments = f.methodTypeArguments != null ? GetComposedTypeArguments(f.methodTypeArguments, g) : g.methodTypeArguments; return new TypeParameterSubstitution(classTypeArguments, methodTypeArguments); } static IReadOnlyList<IType> GetComposedTypeArguments(IReadOnlyList<IType> input, TypeParameterSubstitution substitution) { IType[] result = new IType[input.Count]; for (int i = 0; i < result.Length; i++) { result[i] = input[i].AcceptVisitor(substitution); } return result; } #endregion #region Equals and GetHashCode implementation public bool Equals(TypeParameterSubstitution other, TypeVisitor normalization) { if (other == null) return false; return TypeListEquals(classTypeArguments, other.classTypeArguments, normalization) && TypeListEquals(methodTypeArguments, other.methodTypeArguments, normalization); } public override bool Equals(object obj) { TypeParameterSubstitution other = obj as TypeParameterSubstitution; if (other == null) return false; return TypeListEquals(classTypeArguments, other.classTypeArguments) && TypeListEquals(methodTypeArguments, other.methodTypeArguments); } public override int GetHashCode() { unchecked { return 1124131 * TypeListHashCode(classTypeArguments) + 1821779 * TypeListHashCode(methodTypeArguments); } } static bool TypeListEquals(IReadOnlyList<IType> a, IReadOnlyList<IType> b) { if (a == b) return true; if (a == null || b == null) return false; if (a.Count != b.Count) return false; for (int i = 0; i < a.Count; i++) { if (!a[i].Equals(b[i])) return false; } return true; } static bool TypeListEquals(IReadOnlyList<IType> a, IReadOnlyList<IType> b, TypeVisitor normalization) { if (a == b) return true; if (a == null || b == null) return false; if (a.Count != b.Count) return false; for (int i = 0; i < a.Count; i++) { var an = a[i].AcceptVisitor(normalization); var bn = b[i].AcceptVisitor(normalization); if (!an.Equals(bn)) return false; } return true; } static int TypeListHashCode(IReadOnlyList<IType> obj) { if (obj == null) return 0; unchecked { int hashCode = 1; foreach (var element in obj) { hashCode *= 27; hashCode += element.GetHashCode(); } return hashCode; } } #endregion public override IType VisitTypeParameter(ITypeParameter type) { int index = type.Index; if (classTypeArguments != null && type.OwnerType == SymbolKind.TypeDefinition) { if (index >= 0 && index < classTypeArguments.Count) return classTypeArguments[index]; else return SpecialType.UnknownType; } else if (methodTypeArguments != null && type.OwnerType == SymbolKind.Method) { if (index >= 0 && index < methodTypeArguments.Count) return methodTypeArguments[index]; else return SpecialType.UnknownType; } else { return base.VisitTypeParameter(type); } } public override IType VisitNullabilityAnnotatedType(NullabilityAnnotatedType type) { if (type is NullabilityAnnotatedTypeParameter tp) { if (tp.Nullability == Nullability.Nullable) { return VisitTypeParameter(tp).ChangeNullability(Nullability.Nullable); } else { // T! substituted with T=oblivious string should result in oblivious string return VisitTypeParameter(tp); } } else { return base.VisitNullabilityAnnotatedType(type); } } public override string ToString() { StringBuilder b = new StringBuilder(); b.Append('['); bool first = true; if (classTypeArguments != null) { for (int i = 0; i < classTypeArguments.Count; i++) { if (first) first = false; else b.Append(", "); b.Append('`'); b.Append(i); b.Append(" -> "); b.Append(classTypeArguments[i].ReflectionName); } if (classTypeArguments.Count == 0) { if (first) first = false; else b.Append(", "); b.Append("[]"); } } if (methodTypeArguments != null) { for (int i = 0; i < methodTypeArguments.Count; i++) { if (first) first = false; else b.Append(", "); b.Append("``"); b.Append(i); b.Append(" -> "); b.Append(methodTypeArguments[i].ReflectionName); } if (methodTypeArguments.Count == 0) { if (first) first = false; else b.Append(", "); b.Append("[]"); } } b.Append(']'); return b.ToString(); } } }
ILSpy/ICSharpCode.Decompiler/TypeSystem/TypeParameterSubstitution.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/TypeSystem/TypeParameterSubstitution.cs", "repo_id": "ILSpy", "token_count": 3133 }
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// Copyright (c) 2023 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System; using System.Collections.Generic; namespace ICSharpCode.Decompiler.Util; static class GraphTraversal { /// <summary> /// Depth-first-search of an graph data structure. /// The two callbacks (successorFunc + postorderAction) will be called exactly once for each node reachable from startNodes. /// </summary> /// <param name="startNodes">The start nodes.</param> /// <param name="visitedFunc">Called multiple times per node. The first call should return true, subsequent calls must return false. /// The first calls to this function occur in pre-order. /// If null, normal Equals/GetHashCode will be used to compare nodes.</param> /// <param name="successorFunc">The function that gets the successors of an element. Called in pre-order.</param> /// <param name="postorderAction">Called in post-order.</param> /// <param name="reverseSuccessors"> /// With reverse_successors=True, the start_nodes and each list of successors will be handled in reverse order. /// This is useful if the post-order will be reversed later (e.g. for a topological sort) /// so that blocks which could be output in either order (e.g. then-block and else-block of an if) /// will maintain the order of the edges (then-block before else-block). /// </param> public static void DepthFirstSearch<T>(IEnumerable<T> startNodes, Func<T, bool>? visitedFunc, Func<T, IEnumerable<T>?> successorFunc, Action<T>? postorderAction = null, bool reverseSuccessors = false) { /* Pseudocode: def dfs_walk(start_nodes, successor_func, visited, postorder_func, reverse_successors): if reverse_successors: start_nodes = reversed(start_nodes) for node in start_nodes: if node in visited: continue visited.insert(node) children = successor_func(node) dfs_walk(children, successor_func, visited, postorder_action, reverse_successors) postorder_action(node) The actual implementation here is equivalent but does not use recursion, so that we don't blow the stack on large graphs. A single stack holds the "continuations" of work that needs to be done. These can be either "visit continuations" (=execute the body of the pseudocode loop for the given node) or "postorder continuations" (=execute postorder_action) */ // Use a List as stack (but allowing for the Reverse() usage) var worklist = new List<(T node, bool isPostOrderContinuation)>(); visitedFunc ??= new HashSet<T>().Add; foreach (T node in startNodes) { worklist.Add((node, false)); } if (!reverseSuccessors) { // Our use of a stack will reverse the order of the nodes. // If that's not desired, restore original order by reversing twice. worklist.Reverse(); } // Process outstanding continuations: while (worklist.Count > 0) { var (node, isPostOrderContinuation) = worklist.Last(); if (isPostOrderContinuation) { // Execute postorder_action postorderAction?.Invoke(node); worklist.RemoveAt(worklist.Count - 1); continue; } // Execute body of loop if (!visitedFunc(node)) { // Already visited worklist.RemoveAt(worklist.Count - 1); continue; } // foreach-loop-iteration will end with postorder_func call, // so switch the type of continuation for this node int oldWorkListSize = worklist.Count; worklist[oldWorkListSize - 1] = (node, true); // Create "visit continuations" for all successor nodes: IEnumerable<T>? children = successorFunc(node); if (children != null) { foreach (T child in children) { worklist.Add((child, false)); } } // Our use of a stack will reverse the order of the nodes. // If that's not desired, restore original order by reversing twice. if (!reverseSuccessors) { worklist.Reverse(oldWorkListSize, worklist.Count - oldWorkListSize); } } } }
ILSpy/ICSharpCode.Decompiler/Util/GraphTraversal.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Util/GraphTraversal.cs", "repo_id": "ILSpy", "token_count": 1735 }
244
// Copyright (c) 2014 Daniel Grunwald // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System.Collections.Generic; namespace ICSharpCode.Decompiler.Util { /// <summary> /// Union-Find data structure. /// </summary> public class UnionFind<T> where T : notnull { Dictionary<T, Node> mapping; class Node { public int rank; public Node parent; public T value; internal Node(T value) { this.value = value; this.parent = this; } } public UnionFind() { mapping = new Dictionary<T, Node>(); } Node GetNode(T element) { if (!mapping.TryGetValue(element, out Node? node)) { node = new Node(element); node.parent = node; mapping.Add(element, node); } return node; } public T Find(T element) { return FindRoot(GetNode(element)).value; } Node FindRoot(Node node) { if (node.parent != node) node.parent = FindRoot(node.parent); return node.parent; } public void Merge(T a, T b) { var rootA = FindRoot(GetNode(a)); var rootB = FindRoot(GetNode(b)); if (rootA == rootB) return; if (rootA.rank < rootB.rank) rootA.parent = rootB; else if (rootA.rank > rootB.rank) rootB.parent = rootA; else { rootB.parent = rootA; rootA.rank++; } } } }
ILSpy/ICSharpCode.Decompiler/Util/UnionFind.cs/0
{ "file_path": "ILSpy/ICSharpCode.Decompiler/Util/UnionFind.cs", "repo_id": "ILSpy", "token_count": 829 }
245
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System; using System.Collections.Generic; using System.Collections.Immutable; using System.Linq; using System.Threading.Tasks; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.Decompiler.Util; using ICSharpCode.ILSpyX.Extensions; namespace ICSharpCode.ILSpyX { class AssemblyListSnapshot { readonly ImmutableArray<LoadedAssembly> assemblies; Dictionary<string, PEFile>? asmLookupByFullName; Dictionary<string, PEFile>? asmLookupByShortName; Dictionary<string, List<(PEFile module, Version version)>>? asmLookupByShortNameGrouped; public ImmutableArray<LoadedAssembly> Assemblies => assemblies; public AssemblyListSnapshot(ImmutableArray<LoadedAssembly> assemblies) { this.assemblies = assemblies; } public async Task<PEFile?> TryGetModuleAsync(IAssemblyReference reference, string tfm) { bool isWinRT = reference.IsWindowsRuntime; if (tfm.StartsWith(".NETFramework,Version=v4.", StringComparison.Ordinal)) { tfm = ".NETFramework,Version=v4"; } string key = tfm + ";" + (isWinRT ? reference.Name : reference.FullName); var lookup = LazyInit.VolatileRead(ref isWinRT ? ref asmLookupByShortName : ref asmLookupByFullName); if (lookup == null) { lookup = await CreateLoadedAssemblyLookupAsync(shortNames: isWinRT).ConfigureAwait(false); lookup = LazyInit.GetOrSet(ref isWinRT ? ref asmLookupByShortName : ref asmLookupByFullName, lookup); } if (lookup.TryGetValue(key, out PEFile? module)) return module; return null; } public async Task<PEFile?> TryGetSimilarModuleAsync(IAssemblyReference reference) { var lookup = LazyInit.VolatileRead(ref asmLookupByShortNameGrouped); if (lookup == null) { lookup = await CreateLoadedAssemblyShortNameGroupLookupAsync().ConfigureAwait(false); lookup = LazyInit.GetOrSet(ref asmLookupByShortNameGrouped, lookup); } if (!lookup.TryGetValue(reference.Name, out var candidates)) return null; return candidates.FirstOrDefault(c => c.version >= reference.Version).module ?? candidates.Last().module; } private async Task<Dictionary<string, PEFile>> CreateLoadedAssemblyLookupAsync(bool shortNames) { var result = new Dictionary<string, PEFile>(StringComparer.OrdinalIgnoreCase); foreach (LoadedAssembly loaded in assemblies) { try { var module = await loaded.GetPEFileOrNullAsync().ConfigureAwait(false); if (module == null) continue; var reader = module.Metadata; if (reader == null || !reader.IsAssembly) continue; string tfm = await loaded.GetTargetFrameworkIdAsync().ConfigureAwait(false); if (tfm.StartsWith(".NETFramework,Version=v4.", StringComparison.Ordinal)) { tfm = ".NETFramework,Version=v4"; } string key = tfm + ";" + (shortNames ? module.Name : module.FullName); if (!result.ContainsKey(key)) { result.Add(key, module); } } catch (BadImageFormatException) { continue; } } return result; } private async Task<Dictionary<string, List<(PEFile module, Version version)>>> CreateLoadedAssemblyShortNameGroupLookupAsync() { var result = new Dictionary<string, List<(PEFile module, Version version)>>(StringComparer.OrdinalIgnoreCase); foreach (LoadedAssembly loaded in assemblies) { try { var module = await loaded.GetPEFileOrNullAsync().ConfigureAwait(false); var reader = module?.Metadata; if (reader == null || !reader.IsAssembly) continue; var asmDef = reader.GetAssemblyDefinition(); var asmDefName = reader.GetString(asmDef.Name); var line = (module!, version: asmDef.Version); if (!result.TryGetValue(asmDefName, out var existing)) { existing = new List<(PEFile module, Version version)>(); result.Add(asmDefName, existing); existing.Add(line); continue; } int index = existing.BinarySearch(line.version, l => l.version); index = index < 0 ? ~index : index + 1; existing.Insert(index, line); } catch (BadImageFormatException) { continue; } } return result; } /// <summary> /// Gets all loaded assemblies recursively, including assemblies found in bundles or packages. /// </summary> public async Task<IList<LoadedAssembly>> GetAllAssembliesAsync() { var results = new List<LoadedAssembly>(assemblies.Length); foreach (var asm in assemblies) { LoadedAssembly.LoadResult result; try { result = await asm.GetLoadResultAsync().ConfigureAwait(false); } catch { results.Add(asm); continue; } if (result.Package != null) { AddDescendants(result.Package.RootFolder); } else if (result.PEFile != null) { results.Add(asm); } } void AddDescendants(PackageFolder folder) { foreach (var subFolder in folder.Folders) { AddDescendants(subFolder); } foreach (var entry in folder.Entries) { if (!entry.Name.EndsWith(".dll", StringComparison.OrdinalIgnoreCase)) continue; var asm = folder.ResolveFileName(entry.Name); if (asm == null) continue; results.Add(asm); } } return results; } } }
ILSpy/ICSharpCode.ILSpyX/AssemblyListSnapshot.cs/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyX/AssemblyListSnapshot.cs", "repo_id": "ILSpy", "token_count": 2353 }
246
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Concurrent; using System.Diagnostics; using System.Reflection.Metadata; using System.Threading; using ICSharpCode.Decompiler; using ICSharpCode.Decompiler.Disassembler; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.Decompiler.Util; using ICSharpCode.ILSpyX.Abstractions; using static System.Reflection.Metadata.PEReaderExtensions; using ILOpCode = System.Reflection.Metadata.ILOpCode; namespace ICSharpCode.ILSpyX.Search { public class LiteralSearchStrategy : AbstractEntitySearchStrategy { readonly TypeCode searchTermLiteralType = TypeCode.Empty; readonly object? searchTermLiteralValue; public LiteralSearchStrategy(ILanguage language, ApiVisibility apiVisibility, SearchRequest request, IProducerConsumerCollection<SearchResult> resultQueue) : base(language, apiVisibility, request, resultQueue) { var terms = request.Keywords; if (terms.Length == 1) { var lexer = new Lexer(new LATextReader(new System.IO.StringReader(terms[0]))); var value = lexer.NextToken(); var following = lexer.NextToken(); if (value != null && value.LiteralValue != null && following != null && following.TokenKind == TokenKind.EOF) { TypeCode valueType = Type.GetTypeCode(value.LiteralValue.GetType()); switch (valueType) { case TypeCode.Byte: case TypeCode.SByte: case TypeCode.Int16: case TypeCode.UInt16: case TypeCode.Int32: case TypeCode.UInt32: case TypeCode.Int64: case TypeCode.UInt64: searchTermLiteralType = TypeCode.Int64; searchTermLiteralValue = CSharpPrimitiveCast.Cast(TypeCode.Int64, value.LiteralValue, false); break; case TypeCode.Single: case TypeCode.Double: case TypeCode.String: searchTermLiteralType = valueType; searchTermLiteralValue = value.LiteralValue; break; } } } // Note: if searchTermLiteralType remains TypeCode.Empty, we'll do a substring search via base.IsMatch } public override void Search(PEFile module, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var metadata = module.Metadata; var typeSystem = module.GetTypeSystemWithDecompilerSettingsOrNull(searchRequest.DecompilerSettings); if (typeSystem == null) return; foreach (var handle in metadata.MethodDefinitions) { cancellationToken.ThrowIfCancellationRequested(); var md = metadata.GetMethodDefinition(handle); if (!md.HasBody() || !MethodIsLiteralMatch(module, md)) continue; var method = ((MetadataModule)typeSystem.MainModule).GetDefinition(handle); var result = method.AccessorOwner ?? method; if (!CheckVisibility(result) || !IsInNamespaceOrAssembly(result)) continue; OnFoundResult(result); } foreach (var handle in metadata.FieldDefinitions) { cancellationToken.ThrowIfCancellationRequested(); var fd = metadata.GetFieldDefinition(handle); if (!fd.HasFlag(System.Reflection.FieldAttributes.Literal)) continue; var constantHandle = fd.GetDefaultValue(); if (constantHandle.IsNil) continue; var constant = metadata.GetConstant(constantHandle); var blob = metadata.GetBlobReader(constant.Value); if (!IsLiteralMatch(metadata, blob.ReadConstant(constant.TypeCode))) continue; IField field = ((MetadataModule)typeSystem.MainModule).GetDefinition(handle); if (!CheckVisibility(field) || !IsInNamespaceOrAssembly(field)) continue; OnFoundResult(field); } } bool IsLiteralMatch(MetadataReader metadata, object? val) { if (val == null) return false; switch (searchTermLiteralType) { case TypeCode.Int64: TypeCode tc = Type.GetTypeCode(val.GetType()); if (tc >= TypeCode.SByte && tc <= TypeCode.UInt64) return CSharpPrimitiveCast.Cast(TypeCode.Int64, val, false).Equals(searchTermLiteralValue); else return false; case TypeCode.Single: case TypeCode.Double: case TypeCode.String: Debug.Assert(searchTermLiteralValue != null); return searchTermLiteralValue.Equals(val); default: // substring search with searchTerm string? valAsString = val.ToString(); return valAsString != null && IsMatch(valAsString); } } bool MethodIsLiteralMatch(PEFile module, MethodDefinition methodDefinition) { var blob = module.Reader.GetMethodBody(methodDefinition.RelativeVirtualAddress).GetILReader(); if (searchTermLiteralType == TypeCode.Int64) { Debug.Assert(searchTermLiteralValue != null); long val = (long)searchTermLiteralValue; while (blob.RemainingBytes > 0) { ILOpCode code; switch (code = ILParser.DecodeOpCode(ref blob)) { case ILOpCode.Ldc_i8: if (val == blob.ReadInt64()) return true; break; case ILOpCode.Ldc_i4: if (val == blob.ReadInt32()) return true; break; case ILOpCode.Ldc_i4_s: if (val == blob.ReadSByte()) return true; break; case ILOpCode.Ldc_i4_m1: if (val == -1) return true; break; case ILOpCode.Ldc_i4_0: if (val == 0) return true; break; case ILOpCode.Ldc_i4_1: if (val == 1) return true; break; case ILOpCode.Ldc_i4_2: if (val == 2) return true; break; case ILOpCode.Ldc_i4_3: if (val == 3) return true; break; case ILOpCode.Ldc_i4_4: if (val == 4) return true; break; case ILOpCode.Ldc_i4_5: if (val == 5) return true; break; case ILOpCode.Ldc_i4_6: if (val == 6) return true; break; case ILOpCode.Ldc_i4_7: if (val == 7) return true; break; case ILOpCode.Ldc_i4_8: if (val == 8) return true; break; default: ILParser.SkipOperand(ref blob, code); break; } } } else if (searchTermLiteralType != TypeCode.Empty) { Debug.Assert(searchTermLiteralValue != null); ILOpCode expectedCode; switch (searchTermLiteralType) { case TypeCode.Single: expectedCode = ILOpCode.Ldc_r4; break; case TypeCode.Double: expectedCode = ILOpCode.Ldc_r8; break; case TypeCode.String: expectedCode = ILOpCode.Ldstr; break; default: throw new InvalidOperationException(); } while (blob.RemainingBytes > 0) { var code = ILParser.DecodeOpCode(ref blob); if (code != expectedCode) { ILParser.SkipOperand(ref blob, code); continue; } switch (code) { case ILOpCode.Ldc_r4: if ((float)searchTermLiteralValue == blob.ReadSingle()) return true; break; case ILOpCode.Ldc_r8: if ((double)searchTermLiteralValue == blob.ReadDouble()) return true; break; case ILOpCode.Ldstr: if ((string)searchTermLiteralValue == ILParser.DecodeUserString(ref blob, module.Metadata)) return true; break; } } } else { while (blob.RemainingBytes > 0) { var code = ILParser.DecodeOpCode(ref blob); if (code != ILOpCode.Ldstr) { ILParser.SkipOperand(ref blob, code); continue; } if (IsMatch(ILParser.DecodeUserString(ref blob, module.Metadata))) return true; } } return false; } } }
ILSpy/ICSharpCode.ILSpyX/Search/LiteralSearchStrategy.cs/0
{ "file_path": "ILSpy/ICSharpCode.ILSpyX/Search/LiteralSearchStrategy.cs", "repo_id": "ILSpy", "token_count": 3642 }
247
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.Text; using Microsoft.VisualStudio.Shell; using Microsoft.VisualStudio.Shell.Interop; using Microsoft.VisualStudio.Text; namespace ICSharpCode.ILSpy.AddIn.Commands { class OpenCodeItemCommand : ILSpyCommand { static OpenCodeItemCommand instance; public OpenCodeItemCommand(ILSpyAddInPackage owner) : base(owner, PkgCmdIDList.cmdidOpenCodeItemInILSpy) { ThreadHelper.ThrowIfNotOnUIThread(); } protected override void OnBeforeQueryStatus(object sender, EventArgs e) { ThreadHelper.ThrowIfNotOnUIThread(); if (sender is OleMenuCommand menuItem) { menuItem.Visible = false; // Enable this item only if this is a .cs file! if (Utils.GetCurrentViewHost(owner, f => f.EndsWith(".cs")) == null) return; // Enable this item only if this is a Roslyn document if (GetRoslynDocument() == null) return; var document = owner.DTE.ActiveDocument; menuItem.Visible = (document?.ProjectItem?.ContainingProject?.ConfigurationManager != null) && !string.IsNullOrEmpty(document.ProjectItem.ContainingProject.FileName); } } Document GetRoslynDocument() { ThreadHelper.ThrowIfNotOnUIThread(); var document = owner.DTE.ActiveDocument; var id = owner.Workspace.CurrentSolution.GetDocumentIdsWithFilePath(document.FullName).FirstOrDefault(); if (id == null) return null; return owner.Workspace.CurrentSolution.GetDocument(id); } protected override async void OnExecute(object sender, EventArgs e) { await ThreadHelper.JoinableTaskFactory.SwitchToMainThreadAsync(); var textView = Utils.GetCurrentViewHost(owner)?.TextView; if (textView == null) return; SnapshotPoint caretPosition = textView.Caret.Position.BufferPosition; var roslynDocument = GetRoslynDocument(); if (roslynDocument == null) { owner.ShowMessage("This element is not analyzable in current view."); return; } var ast = await roslynDocument.GetSyntaxRootAsync().ConfigureAwait(false); var model = await roslynDocument.GetSemanticModelAsync().ConfigureAwait(false); var node = ast.FindNode(new TextSpan(caretPosition.Position, 0), false, true); if (node == null) { owner.ShowMessage(OLEMSGICON.OLEMSGICON_WARNING, "Can't show ILSpy for this code element!"); return; } var symbol = GetSymbolResolvableByILSpy(model, node); if (symbol == null) { owner.ShowMessage(OLEMSGICON.OLEMSGICON_WARNING, "Can't show ILSpy for this code element!"); return; } var roslynProject = roslynDocument.Project; var refsmap = GetReferences(roslynProject); var symbolAssemblyName = symbol.ContainingAssembly?.Identity?.Name; // Add our own project as well (not among references) var project = FindProject(owner.DTE.Solution.Projects.OfType<EnvDTE.Project>(), roslynProject.FilePath); if (project == null) { owner.ShowMessage(OLEMSGICON.OLEMSGICON_WARNING, "Can't show ILSpy for this code element!"); return; } string assemblyName = roslynDocument.Project.AssemblyName; string projectOutputPath = Utils.GetProjectOutputAssembly(project, roslynProject); refsmap.Add(assemblyName, new DetectedReference(assemblyName, projectOutputPath, true)); // Divide into valid and invalid (= not found) referenced assemblies CheckAssemblies(refsmap, out var validRefs, out var invalidRefs); var invalidSymbolReference = invalidRefs.FirstOrDefault(r => r.IsProjectReference && (r.Name == symbolAssemblyName)); if (invalidSymbolReference != null) { if (string.IsNullOrEmpty(invalidSymbolReference.AssemblyFile)) { // No assembly file given at all. This has been seen while project is still loading after opening... owner.ShowMessage(OLEMSGICON.OLEMSGICON_WARNING, "Symbol can't be opened. This might happen while project is loading.", Environment.NewLine, invalidSymbolReference.AssemblyFile); } else if (invalidSymbolReference.IsProjectReference) { // Some project references don't have assemblies, maybe not compiled yet? if (owner.ShowMessage( OLEMSGBUTTON.OLEMSGBUTTON_YESNO, OLEMSGDEFBUTTON.OLEMSGDEFBUTTON_FIRST, OLEMSGICON.OLEMSGICON_WARNING, "The project output for '{1}' could not be found for analysis.{0}{0}Expected path:{0}{0}{2}{0}{0}Would you like to build the solution?", Environment.NewLine, symbolAssemblyName, invalidSymbolReference.AssemblyFile ) == (int)MessageButtonResult.IDYES) { owner.DTE.ExecuteCommand("Build.BuildSolution"); } } else { // External assembly is missing, we should abort owner.ShowMessage(OLEMSGICON.OLEMSGICON_WARNING, "Referenced assembly{0}{0}'{1}'{0}{0} could not be found.", Environment.NewLine, invalidSymbolReference.AssemblyFile); } return; } OpenAssembliesInILSpy(new ILSpyParameters(validRefs.Select(r => r.AssemblyFile), "/navigateTo:" + (symbol.OriginalDefinition ?? symbol).GetDocumentationCommentId())); } void CheckAssemblies(Dictionary<string, DetectedReference> inputReferenceList, out List<DetectedReference> validRefs, out List<DetectedReference> invalidRefs) { validRefs = new List<DetectedReference>(); invalidRefs = new List<DetectedReference>(); foreach (var reference in inputReferenceList.Select(r => r.Value)) { if ((reference.AssemblyFile == null) || !File.Exists(reference.AssemblyFile)) { invalidRefs.Add(reference); } else { validRefs.Add(reference); } } } ISymbol GetSymbolResolvableByILSpy(SemanticModel model, SyntaxNode node) { var current = node; while (current != null) { var symbol = model.GetSymbolInfo(current).Symbol; if (symbol == null) { symbol = model.GetDeclaredSymbol(current); } // ILSpy can only resolve some symbol types, so allow them, discard everything else if (symbol != null) { switch (symbol.Kind) { case SymbolKind.ArrayType: case SymbolKind.Event: case SymbolKind.Field: case SymbolKind.Method: case SymbolKind.NamedType: case SymbolKind.Namespace: case SymbolKind.PointerType: case SymbolKind.Property: break; default: symbol = null; break; } } if (symbol != null) return symbol; current = current is IStructuredTriviaSyntax ? ((IStructuredTriviaSyntax)current).ParentTrivia.Token.Parent : current.Parent; } return null; } internal static void Register(ILSpyAddInPackage owner) { ThreadHelper.ThrowIfNotOnUIThread(); instance = new OpenCodeItemCommand(owner); } } }
ILSpy/ILSpy.AddIn.Shared/Commands/OpenCodeItemCommand.cs/0
{ "file_path": "ILSpy/ILSpy.AddIn.Shared/Commands/OpenCodeItemCommand.cs", "repo_id": "ILSpy", "token_count": 2569 }
248
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Text; using EnvDTE; using Microsoft.VisualStudio.Editor; using Microsoft.VisualStudio.LanguageServices; using Microsoft.VisualStudio.Shell; using Microsoft.VisualStudio.Text; using Microsoft.VisualStudio.Text.Editor; using Microsoft.VisualStudio.TextManager.Interop; namespace ICSharpCode.ILSpy.AddIn { public enum MessageButtonResult : int { IDOK = 1, IDCANCEL = 2, IDABORT = 3, IDRETRY = 4, IDIGNORE = 5, IDYES = 6, IDNO = 7, IDTRYAGAIN = 10, IDCONTINUE = 11, } static class Utils { public static byte[] HexStringToBytes(string hex) { if (hex == null) throw new ArgumentNullException(nameof(hex)); var result = new byte[hex.Length / 2]; for (int i = 0; i < hex.Length / 2; i++) { result[i] = Convert.ToByte(hex.Substring(i * 2, 2), 16); } return result; } public static bool TryGetProjectFileName(dynamic referenceObject, out string fileName) { try { fileName = referenceObject.Project.FileName; return true; } catch (Microsoft.CSharp.RuntimeBinder.RuntimeBinderException) { fileName = null; return false; } } public static object[] GetProperties(EnvDTE.Properties properties, params string[] names) { ThreadHelper.ThrowIfNotOnUIThread(); var values = new object[names.Length]; foreach (object p in properties) { try { if (p is Property property) { for (int i = 0; i < names.Length; i++) { if (names[i] == property.Name) { values[i] = property.Value; break; } } } } catch { continue; } } return values; } public static List<(string, object)> GetAllProperties(EnvDTE.Properties properties) { ThreadHelper.ThrowIfNotOnUIThread(); var result = new List<(string, object)>(); for (int i = 0; i < properties.Count; i++) { try { if (properties.Item(i) is Property p) { result.Add((p.Name, p.Value)); } } catch { continue; } } return result; } public static ITextSelection GetSelectionInCurrentView(IServiceProvider serviceProvider, Func<string, bool> predicate) { IWpfTextViewHost viewHost = GetCurrentViewHost(serviceProvider, predicate); if (viewHost == null) return null; return viewHost.TextView.Selection; } public static IWpfTextViewHost GetCurrentViewHost(IServiceProvider serviceProvider, Func<string, bool> predicate) { IWpfTextViewHost viewHost = GetCurrentViewHost(serviceProvider); if (viewHost == null) return null; ITextDocument textDocument = viewHost.GetTextDocument(); if (textDocument == null || !predicate(textDocument.FilePath)) return null; return viewHost; } public static IWpfTextViewHost GetCurrentViewHost(IServiceProvider serviceProvider) { IVsTextManager txtMgr = (IVsTextManager)serviceProvider.GetService(typeof(SVsTextManager)); if (txtMgr == null) { return null; } IVsTextView vTextView = null; int mustHaveFocus = 1; txtMgr.GetActiveView(mustHaveFocus, null, out vTextView); IVsUserData userData = vTextView as IVsUserData; if (userData == null) return null; object holder; Guid guidViewHost = DefGuidList.guidIWpfTextViewHost; userData.GetData(ref guidViewHost, out holder); return holder as IWpfTextViewHost; } public static ITextDocument GetTextDocument(this IWpfTextViewHost viewHost) { ITextDocument textDocument = null; viewHost.TextView.TextDataModel.DocumentBuffer.Properties.TryGetProperty(typeof(ITextDocument), out textDocument); return textDocument; } public static VisualStudioWorkspace GetWorkspace(IServiceProvider serviceProvider) { return (VisualStudioWorkspace)serviceProvider.GetService(typeof(VisualStudioWorkspace)); } public static string GetProjectOutputAssembly(Project project, Microsoft.CodeAnalysis.Project roslynProject) { ThreadHelper.ThrowIfNotOnUIThread(); string outputFileName = Path.GetFileName(roslynProject.OutputFilePath); // Get the directory path based on the project file. string projectPath = Path.GetDirectoryName(project.FullName); // Get the output path based on the active configuration string projectOutputPath = project.ConfigurationManager.ActiveConfiguration.Properties.Item("OutputPath").Value.ToString(); // Combine the project path and output path to get the bin path if ((projectPath != null) && (projectOutputPath != null) && (outputFileName != null)) return Path.Combine(projectPath, projectOutputPath, outputFileName); return null; } } }
ILSpy/ILSpy.AddIn.Shared/Utils.cs/0
{ "file_path": "ILSpy/ILSpy.AddIn.Shared/Utils.cs", "repo_id": "ILSpy", "token_count": 1798 }
249
<?xml version="1.0" encoding="utf-8"?> <PackageManifest Version="2.0" xmlns="http://schemas.microsoft.com/developer/vsx-schema/2011" xmlns:d="http://schemas.microsoft.com/developer/vsx-schema-design/2011"> <Metadata> <Identity Id="ebf12ca7-a1fd-4aee-a894-4a0c5682fc2f" Version="$INSERTVERSION$" Language="en-US" Publisher="SharpDevelop Team" /> <DisplayName>ILSpy 2022</DisplayName> <Description xml:space="preserve">Integrates the ILSpy decompiler into Visual Studio.</Description> <MoreInfo>https://ilspy.net</MoreInfo> <License>license.txt</License> <Icon>ILSpy-Large.ico</Icon> <Tags>ILSpy;IL;decompile;decompiler;decompilation;C#;CSharp;.NET;Productivity;Open Source;Free</Tags> </Metadata> <Installation> <InstallationTarget Id="Microsoft.VisualStudio.Community" Version ="[17.0, 18.0)"> <ProductArchitecture>amd64</ProductArchitecture> </InstallationTarget> <InstallationTarget Id="Microsoft.VisualStudio.Community" Version ="[17.0, 18.0)"> <ProductArchitecture>arm64</ProductArchitecture> </InstallationTarget> </Installation> <Dependencies> <Dependency Id="Microsoft.Framework.NDP" DisplayName="Microsoft .NET Framework" d:Source="Manual" Version="[4.5,)" /> </Dependencies> <Assets> <Asset Type="Microsoft.VisualStudio.MefComponent" d:Source="Project" d:ProjectName="ILSpy.AddIn.VS2022" Path="|ILSpy.AddIn.VS2022|"/> </Assets> <Prerequisites> <Prerequisite Id="Microsoft.VisualStudio.Component.CoreEditor" Version="[17.0,)" DisplayName="Visual Studio core editor" /> <Prerequisite Id="Microsoft.VisualStudio.Component.Roslyn.LanguageServices" Version="[17.0,)" DisplayName="Roslyn Language Services" /> </Prerequisites> </PackageManifest>
ILSpy/ILSpy.AddIn.VS2022/source.extension.vsixmanifest.template/0
{ "file_path": "ILSpy/ILSpy.AddIn.VS2022/source.extension.vsixmanifest.template", "repo_id": "ILSpy", "token_count": 611 }
250
// Copyright (c) 2020 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections; using System.IO; using System.Linq; using System.Threading; using System.Xml.Linq; using ICSharpCode.BamlDecompiler; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.Decompiler.Tests.Helpers; using ICSharpCode.Decompiler.Util; using NUnit.Framework; namespace ILSpy.BamlDecompiler.Tests { [TestFixture, Parallelizable(ParallelScope.All)] public class BamlTestRunner { [Test] public void Simple() { RunTest("cases/simple"); } [Test] public void SimpleDictionary() { RunTest("cases/simpledictionary"); } [Test] public void Resources() { RunTest("cases/resources"); } [Test] public void SimpleNames() { RunTest("cases/simplenames"); } [Test] public void AvalonDockBrushes() { RunTest("cases/avalondockbrushes"); } [Test] public void AvalonDockCommon() { RunTest("cases/avalondockcommon"); } [Test] public void AttachedEvent() { RunTest("cases/attachedevent"); } [Test] public void Dictionary1() { RunTest("cases/dictionary1"); } [Test] public void Issue775() { RunTest("cases/issue775"); } [Test] public void MarkupExtension() { RunTest("cases/markupextension"); } [Test] public void SimplePropertyElement() { RunTest("cases/simplepropertyelement"); } [Test] public void Issue445() { RunTest("cases/issue445"); } [Test] public void NamespacePrefix() { RunTest("cases/namespaceprefix"); } [Test] public void EscapeSequence() { RunTest("cases/escapesequence"); } [Test] public void Issue1435() { RunTest("cases/issue1435"); } [Test] public void Issue1546() { RunTest("cases/issue1546"); } [Test] public void Issue1547() { RunTest("cases/issue1547"); } [Test] public void Issue2052() { RunTest("cases/issue2052"); } [Test] public void Issue2097() { RunTest("cases/issue2097"); } [Test] public void Issue2116() { RunTest("cases/issue2116"); } [Test] public void ReadonlyProperty() { RunTest("cases/readonlyproperty"); } #region RunTest void RunTest(string name) { RunTest(name, typeof(BamlTestRunner).Assembly.Location, Path.Combine( Path.GetDirectoryName(typeof(BamlTestRunner).Assembly.Location), "../../../..", name + ".xaml")); } void RunTest(string name, string asmPath, string sourcePath) { using (var fileStream = new FileStream(asmPath, FileMode.Open, FileAccess.Read)) { var module = new PEFile(asmPath, fileStream); var resolver = new UniversalAssemblyResolver(asmPath, false, module.Metadata.DetectTargetFrameworkId()); resolver.RemoveSearchDirectory("."); resolver.AddSearchDirectory(Path.GetDirectoryName(asmPath)); var res = module.Resources.First(); Stream bamlStream = LoadBaml(res, name + ".baml"); Assert.That(bamlStream, Is.Not.Null); BamlDecompilerTypeSystem typeSystem = new BamlDecompilerTypeSystem(module, resolver); var decompiler = new XamlDecompiler(typeSystem, new BamlDecompilerSettings()); XDocument document = decompiler.Decompile(bamlStream).Xaml; XamlIsEqual(File.ReadAllText(sourcePath), document.ToString()); } } void XamlIsEqual(string input1, string input2) { var diff = new StringWriter(); if (!CodeComparer.Compare(input1, input2, diff, NormalizeLine)) { Assert.Fail(diff.ToString()); } } string NormalizeLine(string line) { return line.Trim(); } Stream LoadBaml(Resource res, string name) { if (res.ResourceType != ResourceType.Embedded) return null; Stream s = res.TryOpenStream(); if (s == null) return null; s.Position = 0; ResourcesFile resources; try { resources = new ResourcesFile(s); } catch (ArgumentException) { return null; } foreach (var entry in resources.OrderBy(e => e.Key)) { if (entry.Key == name) { if (entry.Value is Stream) return (Stream)entry.Value; if (entry.Value is byte[]) return new MemoryStream((byte[])entry.Value); } } return null; } #endregion } }
ILSpy/ILSpy.BamlDecompiler.Tests/BamlTestRunner.cs/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/BamlTestRunner.cs", "repo_id": "ILSpy", "token_count": 2008 }
251
namespace ILSpy.BamlDecompiler.Tests.Cases { using System.Windows; using System.Windows.Controls; public partial class Issue2116 : UserControl { public static ComponentResourceKey StyleKey1 => new ComponentResourceKey(typeof(Issue2116), "TestStyle1"); public static ComponentResourceKey StyleKey2 => new ComponentResourceKey(typeof(Issue2116), "TestStyle2"); public Issue2116() { InitializeComponent(); } } }
ILSpy/ILSpy.BamlDecompiler.Tests/Cases/Issue2116.xaml.cs/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/Issue2116.xaml.cs", "repo_id": "ILSpy", "token_count": 141 }
252
<Label xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Content="Blah"> <FrameworkElement.Style> <Style /> </FrameworkElement.Style> </Label>
ILSpy/ILSpy.BamlDecompiler.Tests/Cases/SimplePropertyElement.xaml/0
{ "file_path": "ILSpy/ILSpy.BamlDecompiler.Tests/Cases/SimplePropertyElement.xaml", "repo_id": "ILSpy", "token_count": 85 }
253
//------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.42000 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace ILSpy.ReadyToRun.Properties { using System; /// <summary> /// A strongly-typed resource class, for looking up localized strings, etc. /// </summary> // This class was auto-generated by the StronglyTypedResourceBuilder // class via a tool like ResGen or Visual Studio. // To add or remove a member, edit your .ResX file then rerun ResGen // with the /str option, or rebuild your VS project. [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] public class Resources { private static global::System.Resources.ResourceManager resourceMan; private static global::System.Globalization.CultureInfo resourceCulture; [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] internal Resources() { } /// <summary> /// Returns the cached ResourceManager instance used by this class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Resources.ResourceManager ResourceManager { get { if (object.ReferenceEquals(resourceMan, null)) { global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ILSpy.ReadyToRun.Properties.Resources", typeof(Resources).Assembly); resourceMan = temp; } return resourceMan; } } /// <summary> /// Overrides the current thread's CurrentUICulture property for all /// resource lookups using this strongly typed resource class. /// </summary> [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] public static global::System.Globalization.CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } /// <summary> /// Looks up a localized string similar to Disassembly Format. /// </summary> public static string DisassemblyFormat { get { return ResourceManager.GetString("DisassemblyFormat", resourceCulture); } } /// <summary> /// Looks up a localized string similar to ReadyToRun. /// </summary> public static string ReadyToRun { get { return ResourceManager.GetString("ReadyToRun", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Show Debug Info. /// </summary> public static string ShowDebugInfo { get { return ResourceManager.GetString("ShowDebugInfo", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Show Unwind Info. /// </summary> public static string ShowStackUnwindInfo { get { return ResourceManager.GetString("ShowStackUnwindInfo", resourceCulture); } } /// <summary> /// Looks up a localized string similar to Show GC Info. /// </summary> public static string ShowGCInfo { get { return ResourceManager.GetString("ShowGCInfo", resourceCulture); } } } }
ILSpy/ILSpy.ReadyToRun/Properties/Resources.Designer.cs/0
{ "file_path": "ILSpy/ILSpy.ReadyToRun/Properties/Resources.Designer.cs", "repo_id": "ILSpy", "token_count": 1643 }
254
{ "solution": { "path": "ILSpy.sln", "projects": [ "ICSharpCode.Decompiler.TestRunner\\ICSharpCode.Decompiler.TestRunner.csproj", "ICSharpCode.Decompiler.Tests\\ICSharpCode.Decompiler.Tests.csproj", "ICSharpCode.Decompiler\\ICSharpCode.Decompiler.csproj", "ICSharpCode.ILSpyX\\ICSharpCode.ILSpyX.csproj", "ILSpy.BamlDecompiler.Tests\\ILSpy.BamlDecompiler.Tests.csproj", "ILSpy.BamlDecompiler\\ILSpy.BamlDecompiler.csproj", "ILSpy.ReadyToRun\\ILSpy.ReadyToRun.csproj", "ILSpy.Tests\\ILSpy.Tests.csproj", "ILSpy\\ILSpy.csproj", "SharpTreeView\\ICSharpCode.TreeView.csproj", "TestPlugin\\TestPlugin.csproj" ] } }
ILSpy/ILSpy.Wpf.slnf/0
{ "file_path": "ILSpy/ILSpy.Wpf.slnf", "repo_id": "ILSpy", "token_count": 316 }
255
// Copyright (c) 2022 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #nullable enable using System; using System.Reflection.Metadata; using ICSharpCode.Decompiler; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.Decompiler.TypeSystem; namespace ICSharpCode.ILSpy.Analyzers.Builtin { public enum TokenSearchResult : byte { NoResult = 0, Byte = PrimitiveTypeCode.Byte, SByte = PrimitiveTypeCode.SByte, Int16 = PrimitiveTypeCode.Int16, UInt16 = PrimitiveTypeCode.UInt16, Int32 = PrimitiveTypeCode.Int32, UInt32 = PrimitiveTypeCode.UInt32, Int64 = PrimitiveTypeCode.Int64, UInt64 = PrimitiveTypeCode.UInt64, IntPtr = PrimitiveTypeCode.IntPtr, UIntPtr = PrimitiveTypeCode.UIntPtr, // lowest PrimitiveTypeCode is 1 // highest PrimitiveTypeCode is 28 (0b0001_1100) // TokenSearchResult with a PrimitiveTypeCode set is only used when decoding an enum-type. // It is used for GetUnderlyingEnumType and should be masked out in all other uses. // MSB = Found // 127 = System.Type TypeCodeMask = 0b0111_1111, Found = 0b1000_0000, SystemType = 127, } class FindTypeInAttributeDecoder : ICustomAttributeTypeProvider<TokenSearchResult> { readonly PEFile declaringModule; readonly MetadataModule currentModule; readonly TypeDefinitionHandle handle; readonly PrimitiveTypeCode primitiveType; /// <summary> /// Constructs a FindTypeInAttributeDecoder that can be used to find <paramref name="type"/> in signatures from <paramref name="currentModule"/>. /// </summary> public FindTypeInAttributeDecoder(MetadataModule currentModule, ITypeDefinition type) { this.currentModule = currentModule; this.declaringModule = type.ParentModule?.PEFile ?? throw new InvalidOperationException("Cannot use MetadataModule without PEFile as context."); this.handle = (TypeDefinitionHandle)type.MetadataToken; this.primitiveType = type.KnownTypeCode == KnownTypeCode.None ? 0 : type.KnownTypeCode.ToPrimitiveTypeCode(); } public TokenSearchResult GetPrimitiveType(PrimitiveTypeCode typeCode) { return typeCode == primitiveType ? TokenSearchResult.Found : 0; } public TokenSearchResult GetSystemType() => TokenSearchResult.SystemType; public TokenSearchResult GetSZArrayType(TokenSearchResult elementType) => elementType & TokenSearchResult.Found; public TokenSearchResult GetTypeFromDefinition(MetadataReader reader, TypeDefinitionHandle handle, byte rawTypeKind) { TokenSearchResult result = TokenSearchResult.NoResult; if (handle.IsEnum(reader, out PrimitiveTypeCode underlyingType)) { result = (TokenSearchResult)underlyingType; } else if (((EntityHandle)handle).IsKnownType(reader, KnownTypeCode.Type)) { result = TokenSearchResult.SystemType; } if (this.handle == handle && reader == declaringModule.Metadata) { result |= TokenSearchResult.Found; } return result; } public TokenSearchResult GetTypeFromReference(MetadataReader reader, TypeReferenceHandle handle, byte rawTypeKind) { var t = currentModule.ResolveType(handle, default); return GetResultFromResolvedType(t); } public TokenSearchResult GetTypeFromSerializedName(string name) { if (name == null) { return TokenSearchResult.NoResult; } try { IType type = ReflectionHelper.ParseReflectionName(name) .Resolve(new SimpleTypeResolveContext(currentModule)); return GetResultFromResolvedType(type); } catch (ReflectionNameParseException) { return TokenSearchResult.NoResult; } } private TokenSearchResult GetResultFromResolvedType(IType type) { var td = type.GetDefinition(); if (td == null) return TokenSearchResult.NoResult; TokenSearchResult result = TokenSearchResult.NoResult; var underlyingType = td.EnumUnderlyingType?.GetDefinition(); if (underlyingType != null) { result = (TokenSearchResult)underlyingType.KnownTypeCode.ToPrimitiveTypeCode(); } else if (td.KnownTypeCode == KnownTypeCode.Type) { result = TokenSearchResult.SystemType; } if (td.MetadataToken == this.handle && td.ParentModule?.PEFile == declaringModule) { result |= TokenSearchResult.Found; } return result; } public PrimitiveTypeCode GetUnderlyingEnumType(TokenSearchResult type) { TokenSearchResult typeCode = type & TokenSearchResult.TypeCodeMask; if (typeCode == 0 || typeCode == TokenSearchResult.SystemType) throw new EnumUnderlyingTypeResolveException(); return (PrimitiveTypeCode)typeCode; } public bool IsSystemType(TokenSearchResult type) => (type & TokenSearchResult.TypeCodeMask) == TokenSearchResult.SystemType; } }
ILSpy/ILSpy/Analyzers/Builtin/FindTypeInAttributeDecoder.cs/0
{ "file_path": "ILSpy/ILSpy/Analyzers/Builtin/FindTypeInAttributeDecoder.cs", "repo_id": "ILSpy", "token_count": 1821 }
256
// Copyright (c) 2013 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Linq; namespace ICSharpCode.ILSpy.Analyzers { [ExportContextMenuEntry(Header = "Remove", Icon = "images/Delete", Category = "Analyze", Order = 200)] internal sealed class RemoveAnalyzeContextMenuEntry : IContextMenuEntry { public bool IsVisible(TextViewContext context) { if (context.TreeView is AnalyzerTreeView && context.SelectedTreeNodes != null && context.SelectedTreeNodes.All(n => n.Parent.IsRoot)) return true; return false; } public bool IsEnabled(TextViewContext context) { return true; } public void Execute(TextViewContext context) { if (context.SelectedTreeNodes != null) { foreach (var node in context.SelectedTreeNodes) { node.Parent.Children.Remove(node); } } } } }
ILSpy/ILSpy/Analyzers/RemoveAnalyzeContextMenuEntry.cs/0
{ "file_path": "ILSpy/ILSpy/Analyzers/RemoveAnalyzeContextMenuEntry.cs", "repo_id": "ILSpy", "token_count": 573 }
257
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #if DEBUG using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using ICSharpCode.AvalonEdit.Highlighting; using ICSharpCode.Decompiler; using ICSharpCode.ILSpy.Properties; using ICSharpCode.ILSpy.TextView; using ICSharpCode.ILSpy.TreeNodes; using Microsoft.DiaSymReader.Tools; namespace ICSharpCode.ILSpy { [ExportMainMenuCommand(ParentMenuID = nameof(Resources._File), Header = nameof(Resources.DEBUGDumpPDBAsXML), MenuCategory = nameof(Resources.Open), MenuOrder = 2.6)] sealed class Pdb2XmlCommand : SimpleCommand { public override bool CanExecute(object parameter) { var selectedNodes = MainWindow.Instance.SelectedNodes; return selectedNodes?.Any() == true && selectedNodes.All(n => n is AssemblyTreeNode asm && !asm.LoadedAssembly.HasLoadError); } public override void Execute(object parameter) { Execute(MainWindow.Instance.SelectedNodes.OfType<AssemblyTreeNode>()); } internal static void Execute(IEnumerable<AssemblyTreeNode> nodes) { var highlighting = HighlightingManager.Instance.GetDefinitionByExtension(".xml"); var options = PdbToXmlOptions.IncludeEmbeddedSources | PdbToXmlOptions.IncludeMethodSpans | PdbToXmlOptions.IncludeTokens; Docking.DockWorkspace.Instance.RunWithCancellation(ct => Task<AvalonEditTextOutput>.Factory.StartNew(() => { AvalonEditTextOutput output = new AvalonEditTextOutput(); var writer = new TextOutputWriter(output); foreach (var node in nodes) { string pdbFileName = Path.ChangeExtension(node.LoadedAssembly.FileName, ".pdb"); if (!File.Exists(pdbFileName)) continue; using (var pdbStream = File.OpenRead(pdbFileName)) using (var peStream = File.OpenRead(node.LoadedAssembly.FileName)) PdbToXmlConverter.ToXml(writer, pdbStream, peStream, options); } return output; }, ct)).Then(output => Docking.DockWorkspace.Instance.ShowNodes(output, null, highlighting)).HandleExceptions(); } } [ExportContextMenuEntry(Header = nameof(Resources.DEBUGDumpPDBAsXML))] class Pdb2XmlCommandContextMenuEntry : IContextMenuEntry { public void Execute(TextViewContext context) { Pdb2XmlCommand.Execute(context.SelectedTreeNodes.OfType<AssemblyTreeNode>()); } public bool IsEnabled(TextViewContext context) => true; public bool IsVisible(TextViewContext context) { var selectedNodes = context.SelectedTreeNodes; return selectedNodes?.Any() == true && selectedNodes.All(n => n is AssemblyTreeNode asm && asm.LoadedAssembly.IsLoadedAsValidAssembly); } } } #endif
ILSpy/ILSpy/Commands/Pdb2XmlCommand.cs/0
{ "file_path": "ILSpy/ILSpy/Commands/Pdb2XmlCommand.cs", "repo_id": "ILSpy", "token_count": 1208 }
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// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media.Animation; using System.Windows.Threading; namespace ICSharpCode.ILSpy.Controls { /// <summary> /// Allows animated collapsing of the content of this panel. /// </summary> public class CollapsiblePanel : ContentControl { static CollapsiblePanel() { DefaultStyleKeyProperty.OverrideMetadata(typeof(CollapsiblePanel), new FrameworkPropertyMetadata(typeof(CollapsiblePanel))); FocusableProperty.OverrideMetadata(typeof(CollapsiblePanel), new FrameworkPropertyMetadata(false)); } public static readonly DependencyProperty IsCollapsedProperty = DependencyProperty.Register( "IsCollapsed", typeof(bool), typeof(CollapsiblePanel), new UIPropertyMetadata(false, new PropertyChangedCallback(OnIsCollapsedChanged))); public bool IsCollapsed { get { return (bool)GetValue(IsCollapsedProperty); } set { SetValue(IsCollapsedProperty, value); } } public static readonly DependencyProperty CollapseOrientationProperty = DependencyProperty.Register("CollapseOrientation", typeof(Orientation), typeof(CollapsiblePanel), new FrameworkPropertyMetadata(Orientation.Vertical)); public Orientation CollapseOrientation { get { return (Orientation)GetValue(CollapseOrientationProperty); } set { SetValue(CollapseOrientationProperty, value); } } public static readonly DependencyProperty DurationProperty = DependencyProperty.Register( "Duration", typeof(TimeSpan), typeof(CollapsiblePanel), new UIPropertyMetadata(TimeSpan.FromMilliseconds(250))); /// <summary> /// The duration in milliseconds of the animation. /// </summary> public TimeSpan Duration { get { return (TimeSpan)GetValue(DurationProperty); } set { SetValue(DurationProperty, value); } } protected internal static readonly DependencyProperty AnimationProgressProperty = DependencyProperty.Register( "AnimationProgress", typeof(double), typeof(CollapsiblePanel), new FrameworkPropertyMetadata(1.0)); /// <summary> /// Value between 0 and 1 specifying how far the animation currently is. /// </summary> protected internal double AnimationProgress { get { return (double)GetValue(AnimationProgressProperty); } set { SetValue(AnimationProgressProperty, value); } } protected internal static readonly DependencyProperty AnimationProgressXProperty = DependencyProperty.Register( "AnimationProgressX", typeof(double), typeof(CollapsiblePanel), new FrameworkPropertyMetadata(1.0)); /// <summary> /// Value between 0 and 1 specifying how far the animation currently is. /// </summary> protected internal double AnimationProgressX { get { return (double)GetValue(AnimationProgressXProperty); } set { SetValue(AnimationProgressXProperty, value); } } protected internal static readonly DependencyProperty AnimationProgressYProperty = DependencyProperty.Register( "AnimationProgressY", typeof(double), typeof(CollapsiblePanel), new FrameworkPropertyMetadata(1.0)); /// <summary> /// Value between 0 and 1 specifying how far the animation currently is. /// </summary> protected internal double AnimationProgressY { get { return (double)GetValue(AnimationProgressYProperty); } set { SetValue(AnimationProgressYProperty, value); } } static void OnIsCollapsedChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((CollapsiblePanel)d).SetupAnimation((bool)e.NewValue); } void SetupAnimation(bool isCollapsed) { if (this.IsLoaded) { // If the animation is already running, calculate remaining portion of the time double currentProgress = AnimationProgress; if (!isCollapsed) { currentProgress = 1.0 - currentProgress; } DoubleAnimation animation = new DoubleAnimation(); animation.To = isCollapsed ? 0.0 : 1.0; animation.Duration = TimeSpan.FromSeconds(Duration.TotalSeconds * currentProgress); animation.FillBehavior = FillBehavior.HoldEnd; this.BeginAnimation(AnimationProgressProperty, animation); if (CollapseOrientation == Orientation.Horizontal) { this.BeginAnimation(AnimationProgressXProperty, animation); this.AnimationProgressY = 1.0; } else { this.AnimationProgressX = 1.0; this.BeginAnimation(AnimationProgressYProperty, animation); } } else { this.AnimationProgress = isCollapsed ? 0.0 : 1.0; this.AnimationProgressX = (CollapseOrientation == Orientation.Horizontal) ? this.AnimationProgress : 1.0; this.AnimationProgressY = (CollapseOrientation == Orientation.Vertical) ? this.AnimationProgress : 1.0; } } } sealed class CollapsiblePanelProgressToVisibilityConverter : IValueConverter { public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { if (value is double) return (double)value > 0 ? Visibility.Visible : Visibility.Collapsed; else return Visibility.Visible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } } public class SelfCollapsingPanel : CollapsiblePanel { public static readonly DependencyProperty CanCollapseProperty = DependencyProperty.Register("CanCollapse", typeof(bool), typeof(SelfCollapsingPanel), new FrameworkPropertyMetadata(false, new PropertyChangedCallback(OnCanCollapseChanged))); public bool CanCollapse { get { return (bool)GetValue(CanCollapseProperty); } set { SetValue(CanCollapseProperty, value); } } static void OnCanCollapseChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { SelfCollapsingPanel panel = (SelfCollapsingPanel)d; if ((bool)e.NewValue) { if (!panel.HeldOpenByMouse) panel.IsCollapsed = true; } else { panel.IsCollapsed = false; } } bool HeldOpenByMouse { get { return IsMouseOver || IsMouseCaptureWithin; } } protected override void OnMouseLeave(MouseEventArgs e) { base.OnMouseLeave(e); if (CanCollapse && !HeldOpenByMouse) IsCollapsed = true; } protected override void OnLostMouseCapture(MouseEventArgs e) { base.OnLostMouseCapture(e); if (CanCollapse && !HeldOpenByMouse) IsCollapsed = true; } } }
ILSpy/ILSpy/Controls/CollapsiblePanel.cs/0
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259
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:Controls="clr-namespace:ICSharpCode.ILSpy.Controls"> <Style TargetType="{x:Type Controls:ZoomScrollViewer}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Controls:ZoomScrollViewer}"> <Grid Background="{TemplateBinding Panel.Background}"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="*" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Controls:SelfCollapsingPanel Grid.Column="0" Grid.Row="1" CollapseOrientation="Horizontal" CanCollapse="{Binding Path=ComputedZoomButtonCollapsed, Mode=OneWay, RelativeSource={RelativeSource Mode=TemplatedParent}}"> <Controls:ZoomButtons x:Name="zoomButtons" Value="{Binding Path=CurrentZoom, RelativeSource={RelativeSource Mode=TemplatedParent}}" Minimum="{TemplateBinding MinimumZoom}" Maximum="{TemplateBinding MaximumZoom}" /> </Controls:SelfCollapsingPanel> <Rectangle Grid.Column="2" Grid.Row="1" Fill="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" /> <ScrollContentPresenter Name="PART_Presenter" Grid.Column="0" Grid.ColumnSpan="2" Grid.Row="0" Margin="{TemplateBinding Control.Padding}" Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}" CanContentScroll="{TemplateBinding ScrollViewer.CanContentScroll}"> <ScrollContentPresenter.LayoutTransform> <ScaleTransform ScaleX="{Binding Path=CurrentZoom, RelativeSource={RelativeSource Mode=TemplatedParent}}" ScaleY="{Binding Path=CurrentZoom, RelativeSource={RelativeSource Mode=TemplatedParent}}"/> </ScrollContentPresenter.LayoutTransform> </ScrollContentPresenter> <ScrollBar Name="PART_VerticalScrollBar" Grid.Column="2" Grid.Row="0" Minimum="0" Maximum="{TemplateBinding ScrollableHeight}" ViewportSize="{TemplateBinding ViewportHeight}" Value="{TemplateBinding VerticalOffset}" Visibility="{TemplateBinding ComputedVerticalScrollBarVisibility}" /> <ScrollBar Name="PART_HorizontalScrollBar" Orientation="Horizontal" Grid.Column="1" Grid.Row="1" Minimum="0" Maximum="{TemplateBinding ScrollableWidth}" ViewportSize="{TemplateBinding ViewportWidth}" Value="{TemplateBinding HorizontalOffset}" Visibility="{TemplateBinding ComputedHorizontalScrollBarVisibility}" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> <!-- Template for CollapsiblePanel --> <Style TargetType="{x:Type Controls:CollapsiblePanel}"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Controls:CollapsiblePanel"> <ControlTemplate.Resources> <Controls:CollapsiblePanelProgressToVisibilityConverter x:Key="visibilityConverter"/> </ControlTemplate.Resources> <Border BorderThickness="{TemplateBinding Border.BorderThickness}" BorderBrush="{TemplateBinding Border.BorderBrush}" Background="{TemplateBinding Panel.Background}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" Name="PART_Border" Visibility="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=AnimationProgress, Converter={StaticResource visibilityConverter}}" > <Border.LayoutTransform> <ScaleTransform ScaleX="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=AnimationProgressX}" ScaleY="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=AnimationProgressY}"/> </Border.LayoutTransform> <ContentPresenter Margin="{TemplateBinding Control.Padding}" Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}" ContentStringFormat="{TemplateBinding ContentControl.ContentStringFormat}" HorizontalAlignment="{TemplateBinding Control.HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding Control.VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" /> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style x:Key="ZoomButtonStyle" TargetType="RepeatButton"> <Setter Property="Delay" Value="0" /> <Setter Property="Focusable" Value="False" /> <Setter Property="Opacity" Value="0.5" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="RepeatButton"> <ContentPresenter /> <ControlTemplate.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="Opacity" Value="1" /> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> </Style> <Style TargetType="{x:Type Controls:ZoomButtons}"> <Setter Property="Minimum" Value="0.2"/> <Setter Property="Maximum" Value="10"/> <Setter Property="Value" Value="1"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type Controls:ZoomButtons}"> <Border Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}"> <StackPanel Orientation="Horizontal" Background="#3000"> <RepeatButton x:Name="uxPlus" Width="16" Height="16" Padding="0" BorderThickness="0" Style="{StaticResource ZoomButtonStyle}"> <Image Source="{Controls:XamlResource Images/ZoomIn}" Stretch="Uniform"/> </RepeatButton> <RepeatButton x:Name="uxMinus" Width="16" Height="16" Padding="0" BorderThickness="0" Style="{StaticResource ZoomButtonStyle}"> <Image Source="{Controls:XamlResource Images/ZoomOut}" Stretch="Uniform" /> </RepeatButton> <RepeatButton x:Name="uxReset" Width="16" Height="16" Padding="0" BorderThickness="0" Style="{StaticResource ZoomButtonStyle}"> <Border Background="#5000"> <TextBlock Foreground="White" HorizontalAlignment="Center" VerticalAlignment="Center">1</TextBlock> </Border> </RepeatButton> </StackPanel> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </ResourceDictionary>
ILSpy/ILSpy/Controls/ZoomScrollViewer.xaml/0
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using ICSharpCode.AvalonEdit.Highlighting; using ICSharpCode.Decompiler; using ICSharpCode.ILSpy.Themes; namespace ICSharpCode.ILSpy { /// <summary> /// Adds additional WPF-specific output features to <see cref="ITextOutput"/>. /// </summary> public interface ISmartTextOutput : ITextOutput { /// <summary> /// Inserts an interactive UI element at the current position in the text output. /// </summary> void AddUIElement(Func<UIElement> element); void BeginSpan(HighlightingColor highlightingColor); void EndSpan(); /// <summary> /// Gets/sets the title displayed in the document tab's header. /// </summary> string Title { get; set; } } public static class SmartTextOutputExtensions { /// <summary> /// Creates a button. /// </summary> public static void AddButton(this ISmartTextOutput output, ImageSource icon, string text, RoutedEventHandler click) { output.AddUIElement( delegate { Button button = ThemeManager.Current.CreateButton(); button.Cursor = Cursors.Arrow; button.Margin = new Thickness(2); button.Padding = new Thickness(9, 1, 9, 1); button.MinWidth = 73; if (icon != null) { button.Content = new StackPanel { Orientation = Orientation.Horizontal, Children = { new Image { Width = 16, Height = 16, Source = icon, Margin = new Thickness(0, 0, 4, 0) }, new TextBlock { Text = text } } }; } else { button.Content = text; } button.Click += click; return button; }); } } }
ILSpy/ILSpy/ISmartTextOutput.cs/0
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ILSpy/ILSpy/Images/ExportOverlay.svg/0
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ILSpy/ILSpy/Images/OverlayProtected.svg/0
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ILSpy/ILSpy/Images/ReferenceOverlay.xaml/0
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ILSpy/ILSpy/Images/Struct.xaml/0
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// Copyright (c) 2018 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Diagnostics; using ICSharpCode.AvalonEdit.Document; using ICSharpCode.ILSpy.TextView; namespace ICSharpCode.ILSpy { /// <summary> /// Searches matching brackets for C#. /// </summary> class CSharpBracketSearcher : IBracketSearcher { string openingBrackets = "([{"; string closingBrackets = ")]}"; public BracketSearchResult SearchBracket(IDocument document, int offset) { if (offset > 0) { char c = document.GetCharAt(offset - 1); int index = openingBrackets.IndexOf(c); int otherOffset = -1; if (index > -1) otherOffset = SearchBracketForward(document, offset, openingBrackets[index], closingBrackets[index]); index = closingBrackets.IndexOf(c); if (index > -1) otherOffset = SearchBracketBackward(document, offset - 2, openingBrackets[index], closingBrackets[index]); if (otherOffset > -1) { var result = new BracketSearchResult(Math.Min(offset - 1, otherOffset), 1, Math.Max(offset - 1, otherOffset), 1); return result; } } return null; } #region SearchBracket helper functions static int ScanLineStart(IDocument document, int offset) { for (int i = offset - 1; i > 0; --i) { if (document.GetCharAt(i) == '\n') return i + 1; } return 0; } /// <summary> /// Gets the type of code at offset.<br/> /// 0 = Code,<br/> /// 1 = Comment,<br/> /// 2 = String<br/> /// Block comments and multiline strings are not supported. /// </summary> static int GetStartType(IDocument document, int linestart, int offset) { bool inString = false; bool inChar = false; bool verbatim = false; int result = 0; for (int i = linestart; i < offset; i++) { switch (document.GetCharAt(i)) { case '/': if (!inString && !inChar && i + 1 < document.TextLength) { if (document.GetCharAt(i + 1) == '/') { result = 1; } } break; case '"': if (!inChar) { if (inString && verbatim) { if (i + 1 < document.TextLength && document.GetCharAt(i + 1) == '"') { ++i; // skip escaped quote inString = false; // let the string go on } else { verbatim = false; } } else if (!inString && i > 0 && document.GetCharAt(i - 1) == '@') { verbatim = true; } inString = !inString; } break; case '\'': if (!inString) inChar = !inChar; break; case '\\': if ((inString && !verbatim) || inChar) ++i; // skip next character break; } } return (inString || inChar) ? 2 : result; } #endregion #region SearchBracketBackward int SearchBracketBackward(IDocument document, int offset, char openBracket, char closingBracket) { if (offset + 1 >= document.TextLength) return -1; // this method parses a c# document backwards to find the matching bracket // first try "quick find" - find the matching bracket if there is no string/comment in the way int quickResult = QuickSearchBracketBackward(document, offset, openBracket, closingBracket); if (quickResult >= 0) return quickResult; // we need to parse the line from the beginning, so get the line start position int linestart = ScanLineStart(document, offset + 1); // we need to know where offset is - in a string/comment or in normal code? // ignore cases where offset is in a block comment int starttype = GetStartType(document, linestart, offset + 1); if (starttype == 1) { return -1; // start position is in a comment } // I don't see any possibility to parse a C# document backwards... // We have to do it forwards and push all bracket positions on a stack. Stack<int> bracketStack = new Stack<int>(); bool blockComment = false; bool lineComment = false; bool inChar = false; bool inString = false; bool verbatim = false; for (int i = 0; i <= offset; ++i) { char ch = document.GetCharAt(i); switch (ch) { case '\r': case '\n': lineComment = false; inChar = false; if (!verbatim) inString = false; break; case '/': if (blockComment) { Debug.Assert(i > 0); if (document.GetCharAt(i - 1) == '*') { blockComment = false; } } if (!inString && !inChar && i + 1 < document.TextLength) { if (!blockComment && document.GetCharAt(i + 1) == '/') { lineComment = true; } if (!lineComment && document.GetCharAt(i + 1) == '*') { blockComment = true; } } break; case '"': if (!(inChar || lineComment || blockComment)) { if (inString && verbatim) { if (i + 1 < document.TextLength && document.GetCharAt(i + 1) == '"') { ++i; // skip escaped quote inString = false; // let the string go } else { verbatim = false; } } else if (!inString && offset > 0 && document.GetCharAt(i - 1) == '@') { verbatim = true; } inString = !inString; } break; case '\'': if (!(inString || lineComment || blockComment)) { inChar = !inChar; } break; case '\\': if ((inString && !verbatim) || inChar) ++i; // skip next character break; default: if (ch == openBracket) { if (!(inString || inChar || lineComment || blockComment)) { bracketStack.Push(i); } } else if (ch == closingBracket) { if (!(inString || inChar || lineComment || blockComment)) { if (bracketStack.Count > 0) bracketStack.Pop(); } } break; } } if (bracketStack.Count > 0) return (int)bracketStack.Pop(); return -1; } #endregion #region SearchBracketForward int SearchBracketForward(IDocument document, int offset, char openBracket, char closingBracket) { bool inString = false; bool inChar = false; bool verbatim = false; bool lineComment = false; bool blockComment = false; if (offset < 0) return -1; // first try "quick find" - find the matching bracket if there is no string/comment in the way int quickResult = QuickSearchBracketForward(document, offset, openBracket, closingBracket); if (quickResult >= 0) return quickResult; // we need to parse the line from the beginning, so get the line start position int linestart = ScanLineStart(document, offset); // we need to know where offset is - in a string/comment or in normal code? // ignore cases where offset is in a block comment int starttype = GetStartType(document, linestart, offset); if (starttype != 0) return -1; // start position is in a comment/string int brackets = 1; while (offset < document.TextLength) { char ch = document.GetCharAt(offset); switch (ch) { case '\r': case '\n': lineComment = false; inChar = false; if (!verbatim) inString = false; break; case '/': if (blockComment) { Debug.Assert(offset > 0); if (document.GetCharAt(offset - 1) == '*') { blockComment = false; } } if (!inString && !inChar && offset + 1 < document.TextLength) { if (!blockComment && document.GetCharAt(offset + 1) == '/') { lineComment = true; } if (!lineComment && document.GetCharAt(offset + 1) == '*') { blockComment = true; } } break; case '"': if (!(inChar || lineComment || blockComment)) { if (inString && verbatim) { if (offset + 1 < document.TextLength && document.GetCharAt(offset + 1) == '"') { ++offset; // skip escaped quote inString = false; // let the string go } else { verbatim = false; } } else if (!inString && offset > 0 && document.GetCharAt(offset - 1) == '@') { verbatim = true; } inString = !inString; } break; case '\'': if (!(inString || lineComment || blockComment)) { inChar = !inChar; } break; case '\\': if ((inString && !verbatim) || inChar) ++offset; // skip next character break; default: if (ch == openBracket) { if (!(inString || inChar || lineComment || blockComment)) { ++brackets; } } else if (ch == closingBracket) { if (!(inString || inChar || lineComment || blockComment)) { --brackets; if (brackets == 0) { return offset; } } } break; } ++offset; } return -1; } #endregion int QuickSearchBracketBackward(IDocument document, int offset, char openBracket, char closingBracket) { int brackets = -1; // first try "quick find" - find the matching bracket if there is no string/comment in the way for (int i = offset; i >= 0; --i) { char ch = document.GetCharAt(i); if (ch == openBracket) { ++brackets; if (brackets == 0) return i; } else if (ch == closingBracket) { --brackets; } else if (ch == '"') { break; } else if (ch == '\'') { break; } else if (ch == '/' && i > 0) { if (document.GetCharAt(i - 1) == '/') break; if (document.GetCharAt(i - 1) == '*') break; } } return -1; } int QuickSearchBracketForward(IDocument document, int offset, char openBracket, char closingBracket) { int brackets = 1; // try "quick find" - find the matching bracket if there is no string/comment in the way for (int i = offset; i < document.TextLength; ++i) { char ch = document.GetCharAt(i); if (ch == openBracket) { ++brackets; } else if (ch == closingBracket) { --brackets; if (brackets == 0) return i; } else if (ch == '"') { break; } else if (ch == '\'') { break; } else if (ch == '/' && i > 0) { if (document.GetCharAt(i - 1) == '/') break; } else if (ch == '*' && i > 0) { if (document.GetCharAt(i - 1) == '/') break; } } return -1; } } }
ILSpy/ILSpy/Languages/CSharpBracketSearcher.cs/0
{ "file_path": "ILSpy/ILSpy/Languages/CSharpBracketSearcher.cs", "repo_id": "ILSpy", "token_count": 5271 }
266
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Reflection.Metadata; using System.Reflection.Metadata.Ecma335; using ICSharpCode.Decompiler; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.ILSpy.ViewModels; namespace ICSharpCode.ILSpy.Metadata { internal class ConstantTableTreeNode : MetadataTableTreeNode { public ConstantTableTreeNode(MetadataFile metadataFile) : base((HandleKind)0x0B, metadataFile) { } public override object Text => $"0B Constant ({metadataFile.Metadata.GetTableRowCount(TableIndex.Constant)})"; public override bool View(TabPageModel tabPage) { tabPage.Title = Text.ToString(); tabPage.SupportsLanguageSwitching = false; var view = Helpers.PrepareDataGrid(tabPage, this); var metadata = metadataFile.Metadata; var list = new List<ConstantEntry>(); ConstantEntry scrollTargetEntry = default; for (int row = 1; row <= metadata.GetTableRowCount(TableIndex.Constant); row++) { ConstantEntry entry = new ConstantEntry(metadataFile, MetadataTokens.ConstantHandle(row)); if (scrollTarget == row) { scrollTargetEntry = entry; } list.Add(entry); } view.ItemsSource = list; tabPage.Content = view; if (scrollTargetEntry.RID > 0) { ScrollItemIntoView(view, scrollTargetEntry); } return true; } struct ConstantEntry { readonly MetadataFile metadataFile; readonly EntityHandle handle; readonly Constant constant; public int RID => MetadataTokens.GetRowNumber(handle); public int Token => MetadataTokens.GetToken(handle); public int Offset => metadataFile.MetadataOffset + metadataFile.Metadata.GetTableMetadataOffset(TableIndex.Constant) + metadataFile.Metadata.GetTableRowSize(TableIndex.Constant) * (RID - 1); [ColumnInfo("X8", Kind = ColumnKind.Other)] public ConstantTypeCode Type => constant.TypeCode; public string TypeTooltip => constant.TypeCode.ToString(); [ColumnInfo("X8", Kind = ColumnKind.Token)] public int Parent => MetadataTokens.GetToken(constant.Parent); public void OnParentClick() { MainWindow.Instance.JumpToReference(new EntityReference(metadataFile, constant.Parent, protocol: "metadata")); } string parentTooltip; public string ParentTooltip => GenerateTooltip(ref parentTooltip, metadataFile, constant.Parent); [ColumnInfo("X8", Kind = ColumnKind.HeapOffset)] public int Value => MetadataTokens.GetHeapOffset(constant.Value); public string ValueTooltip { get { return null; } } public ConstantEntry(MetadataFile metadataFile, ConstantHandle handle) { this.metadataFile = metadataFile; this.handle = handle; this.constant = metadataFile.Metadata.GetConstant(handle); this.parentTooltip = null; } } public override void Decompile(Language language, ITextOutput output, DecompilationOptions options) { language.WriteCommentLine(output, "Constants"); } } }
ILSpy/ILSpy/Metadata/CorTables/ConstantTableTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/CorTables/ConstantTableTreeNode.cs", "repo_id": "ILSpy", "token_count": 1310 }
267
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System.Collections.Generic; using System.Reflection.Metadata; using System.Reflection.Metadata.Ecma335; using ICSharpCode.Decompiler; using ICSharpCode.Decompiler.Metadata; namespace ICSharpCode.ILSpy.Metadata { internal class MemberRefTableTreeNode : MetadataTableTreeNode { public MemberRefTableTreeNode(MetadataFile metadataFile) : base(HandleKind.MemberReference, metadataFile) { } public override object Text => $"0A MemberRef ({metadataFile.Metadata.GetTableRowCount(TableIndex.MemberRef)})"; public override bool View(ViewModels.TabPageModel tabPage) { tabPage.Title = Text.ToString(); tabPage.SupportsLanguageSwitching = false; var view = Helpers.PrepareDataGrid(tabPage, this); var metadata = metadataFile.Metadata; var list = new List<MemberRefEntry>(); MemberRefEntry scrollTargetEntry = default; foreach (var row in metadata.MemberReferences) { MemberRefEntry entry = new MemberRefEntry(metadataFile, row); if (entry.RID == this.scrollTarget) { scrollTargetEntry = entry; } list.Add(entry); } view.ItemsSource = list; tabPage.Content = view; if (scrollTargetEntry.RID > 0) { ScrollItemIntoView(view, scrollTargetEntry); } return true; } struct MemberRefEntry { readonly MetadataFile metadataFile; readonly MemberReferenceHandle handle; readonly MemberReference memberRef; public int RID => MetadataTokens.GetRowNumber(handle); public int Token => MetadataTokens.GetToken(handle); public int Offset => metadataFile.MetadataOffset + metadataFile.Metadata.GetTableMetadataOffset(TableIndex.MemberRef) + metadataFile.Metadata.GetTableRowSize(TableIndex.MemberRef) * (RID - 1); [ColumnInfo("X8", Kind = ColumnKind.Token)] public int Parent => MetadataTokens.GetToken(memberRef.Parent); public void OnParentClick() { MainWindow.Instance.JumpToReference(new EntityReference(metadataFile, memberRef.Parent, protocol: "metadata")); } string parentTooltip; public string ParentTooltip => GenerateTooltip(ref parentTooltip, metadataFile, memberRef.Parent); public string Name => metadataFile.Metadata.GetString(memberRef.Name); public string NameTooltip => $"{MetadataTokens.GetHeapOffset(memberRef.Name):X} \"{Name}\""; [ColumnInfo("X8", Kind = ColumnKind.HeapOffset)] public int Signature => MetadataTokens.GetHeapOffset(memberRef.Signature); string signatureTooltip; public string SignatureTooltip => GenerateTooltip(ref signatureTooltip, metadataFile, handle); public MemberRefEntry(MetadataFile metadataFile, MemberReferenceHandle handle) { this.metadataFile = metadataFile; this.handle = handle; this.memberRef = metadataFile.Metadata.GetMemberReference(handle); this.signatureTooltip = null; this.parentTooltip = null; } } public override void Decompile(Language language, ITextOutput output, DecompilationOptions options) { language.WriteCommentLine(output, "MemberRefs"); } } }
ILSpy/ILSpy/Metadata/CorTables/MemberRefTableTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/CorTables/MemberRefTableTreeNode.cs", "repo_id": "ILSpy", "token_count": 1313 }
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<Control x:Class="ICSharpCode.ILSpy.Metadata.FlagsTooltip" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:local="clr-namespace:ICSharpCode.ILSpy.Metadata" x:Name="root" mc:Ignorable="d" d:DesignHeight="450" d:DesignWidth="800"> <Control.Resources> <local:NullVisibilityConverter x:Key="nullVisConv" /> <DataTemplate DataType="{x:Type local:MultipleChoiceGroup}"> <StackPanel Orientation="Vertical" Margin="3"> <TextBlock Text="{Binding Header}" FontWeight="Bold" Margin="0 0 0 3" Visibility="{Binding Header, Converter={StaticResource nullVisConv}}" /> <ListBox ItemsSource="{Binding Flags}" BorderThickness="0" Background="Transparent"> <ListBox.ItemTemplate> <DataTemplate> <CheckBox DockPanel.Dock="Left" Margin="3,2" Content="{Binding Name}" IsChecked="{Binding IsSelected, Mode=OneWay}"/> </DataTemplate> </ListBox.ItemTemplate> </ListBox> </StackPanel> </DataTemplate> <DataTemplate DataType="{x:Type local:SingleChoiceGroup}"> <StackPanel Orientation="Horizontal" Margin="3"> <TextBlock Text="{Binding Header}" FontWeight="Bold" Visibility="{Binding Header, Converter={StaticResource nullVisConv}}" /> <TextBlock Text="{Binding SelectedFlag.Name}" /> </StackPanel> </DataTemplate> </Control.Resources> <Control.Template> <ControlTemplate> <ItemsControl ItemsSource="{Binding Groups, ElementName=root}"> <ItemsControl.ItemsPanel> <ItemsPanelTemplate> <StackPanel Orientation="Vertical" /> </ItemsPanelTemplate> </ItemsControl.ItemsPanel> </ItemsControl> </ControlTemplate> </Control.Template> </Control>
ILSpy/ILSpy/Metadata/FlagsTooltip.xaml/0
{ "file_path": "ILSpy/ILSpy/Metadata/FlagsTooltip.xaml", "repo_id": "ILSpy", "token_count": 706 }
269
// Copyright (c) 2021 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Reflection.Metadata; using System.Reflection.Metadata.Ecma335; using ICSharpCode.Decompiler; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.ILSpy.TreeNodes; using ICSharpCode.ILSpy.ViewModels; namespace ICSharpCode.ILSpy.Metadata { class MetadataTablesTreeNode : ILSpyTreeNode { readonly MetadataFile metadataFile; public MetadataTablesTreeNode(MetadataFile metadataFile) { this.metadataFile = metadataFile; this.LazyLoading = true; } public override object Text => "Tables"; public override object Icon => Images.MetadataTableGroup; protected override void LoadChildren() { foreach (var table in Enum.GetValues<TableIndex>()) { if (ShowTable(table, metadataFile.Metadata)) this.Children.Add(CreateTableTreeNode(table, metadataFile)); } } internal static bool ShowTable(TableIndex table, MetadataReader metadata) => !MainWindow.Instance.CurrentDisplaySettings.HideEmptyMetadataTables || metadata.GetTableRowCount(table) > 0; internal static MetadataTableTreeNode CreateTableTreeNode(TableIndex table, MetadataFile metadataFile) { switch (table) { case TableIndex.Module: return new ModuleTableTreeNode(metadataFile); case TableIndex.TypeRef: return new TypeRefTableTreeNode(metadataFile); case TableIndex.TypeDef: return new TypeDefTableTreeNode(metadataFile); case TableIndex.Field: return new FieldTableTreeNode(metadataFile); case TableIndex.MethodDef: return new MethodTableTreeNode(metadataFile); case TableIndex.Param: return new ParamTableTreeNode(metadataFile); case TableIndex.InterfaceImpl: return new InterfaceImplTableTreeNode(metadataFile); case TableIndex.MemberRef: return new MemberRefTableTreeNode(metadataFile); case TableIndex.Constant: return new ConstantTableTreeNode(metadataFile); case TableIndex.CustomAttribute: return new CustomAttributeTableTreeNode(metadataFile); case TableIndex.FieldMarshal: return new FieldMarshalTableTreeNode(metadataFile); case TableIndex.DeclSecurity: return new DeclSecurityTableTreeNode(metadataFile); case TableIndex.ClassLayout: return new ClassLayoutTableTreeNode(metadataFile); case TableIndex.FieldLayout: return new FieldLayoutTableTreeNode(metadataFile); case TableIndex.StandAloneSig: return new StandAloneSigTableTreeNode(metadataFile); case TableIndex.EventMap: return new EventMapTableTreeNode(metadataFile); case TableIndex.Event: return new EventTableTreeNode(metadataFile); case TableIndex.PropertyMap: return new PropertyMapTableTreeNode(metadataFile); case TableIndex.Property: return new PropertyTableTreeNode(metadataFile); case TableIndex.MethodSemantics: return new MethodSemanticsTableTreeNode(metadataFile); case TableIndex.MethodImpl: return new MethodImplTableTreeNode(metadataFile); case TableIndex.ModuleRef: return new ModuleRefTableTreeNode(metadataFile); case TableIndex.TypeSpec: return new TypeSpecTableTreeNode(metadataFile); case TableIndex.ImplMap: return new ImplMapTableTreeNode(metadataFile); case TableIndex.FieldRva: return new FieldRVATableTreeNode(metadataFile); case TableIndex.Assembly: return new AssemblyTableTreeNode(metadataFile); case TableIndex.AssemblyRef: return new AssemblyRefTableTreeNode(metadataFile); case TableIndex.File: return new FileTableTreeNode(metadataFile); case TableIndex.ExportedType: return new ExportedTypeTableTreeNode(metadataFile); case TableIndex.ManifestResource: return new ManifestResourceTableTreeNode(metadataFile); case TableIndex.NestedClass: return new NestedClassTableTreeNode(metadataFile); case TableIndex.GenericParam: return new GenericParamTableTreeNode(metadataFile); case TableIndex.MethodSpec: return new MethodSpecTableTreeNode(metadataFile); case TableIndex.GenericParamConstraint: return new GenericParamConstraintTableTreeNode(metadataFile); case TableIndex.Document: return new DocumentTableTreeNode(metadataFile); case TableIndex.MethodDebugInformation: return new MethodDebugInformationTableTreeNode(metadataFile); case TableIndex.LocalScope: return new LocalScopeTableTreeNode(metadataFile); case TableIndex.LocalVariable: return new LocalVariableTableTreeNode(metadataFile); case TableIndex.LocalConstant: return new LocalConstantTableTreeNode(metadataFile); case TableIndex.ImportScope: return new ImportScopeTableTreeNode(metadataFile); case TableIndex.StateMachineMethod: return new StateMachineMethodTableTreeNode(metadataFile); case TableIndex.CustomDebugInformation: return new CustomDebugInformationTableTreeNode(metadataFile); default: throw new ArgumentException($"Unsupported table index: {table}"); } } public override bool View(TabPageModel tabPage) { tabPage.Title = Text.ToString(); tabPage.SupportsLanguageSwitching = false; return false; } public override void Decompile(Language language, ITextOutput output, DecompilationOptions options) { language.WriteCommentLine(output, "Metadata Tables"); } } }
ILSpy/ILSpy/Metadata/MetadataTablesTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/Metadata/MetadataTablesTreeNode.cs", "repo_id": "ILSpy", "token_count": 2051 }
270
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.ComponentModel.Composition; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Media; using System.Xml.Linq; using ICSharpCode.ILSpy.Properties; using ICSharpCode.ILSpyX.Settings; namespace ICSharpCode.ILSpy.Options { public class TabItemViewModel { public TabItemViewModel(string header, UIElement content) { Header = header; Content = content; } public string Header { get; } public UIElement Content { get; } } /// <summary> /// Interaction logic for OptionsDialog.xaml /// </summary> public partial class OptionsDialog : Window { readonly Lazy<UIElement, IOptionsMetadata>[] optionPages; public OptionsDialog() { InitializeComponent(); // These used to have [ImportMany(..., RequiredCreationPolicy = CreationPolicy.NonShared)], so they use their own // ExportProvider instance. // FIXME: Ideally, the export provider should be disposed when it's no longer needed. var ep = App.ExportProviderFactory.CreateExportProvider(); this.optionPages = ep.GetExports<UIElement, IOptionsMetadata>("OptionPages").ToArray(); ILSpySettings settings = ILSpySettings.Load(); foreach (var optionPage in optionPages.OrderBy(p => p.Metadata.Order)) { var tabItem = new TabItemViewModel(MainWindow.GetResourceString(optionPage.Metadata.Title), optionPage.Value); tabControl.Items.Add(tabItem); IOptionPage page = optionPage.Value as IOptionPage; if (page != null) page.Load(settings); } } void OKButton_Click(object sender, RoutedEventArgs e) { ILSpySettings.Update( delegate (XElement root) { foreach (var optionPage in optionPages) { IOptionPage page = optionPage.Value as IOptionPage; if (page != null) page.Save(root); } }); this.DialogResult = true; Close(); } private void DefaultsButton_Click(object sender, RoutedEventArgs e) { if (MessageBox.Show(Properties.Resources.ResetToDefaultsConfirmationMessage, "ILSpy", MessageBoxButton.YesNo) == MessageBoxResult.Yes) { var page = tabControl.SelectedValue as IOptionPage; if (page != null) page.LoadDefaults(); } } } public interface IOptionsMetadata { string Title { get; } int Order { get; } } public interface IOptionPage { void Load(ILSpySettings settings); void Save(XElement root); void LoadDefaults(); } [MetadataAttribute] [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class ExportOptionPageAttribute : ExportAttribute { public ExportOptionPageAttribute() : base("OptionPages", typeof(UIElement)) { } public string Title { get; set; } public int Order { get; set; } } [ExportMainMenuCommand(ParentMenuID = nameof(Resources._View), Header = nameof(Resources._Options), MenuCategory = nameof(Resources.Options), MenuOrder = 999)] sealed class ShowOptionsCommand : SimpleCommand { public override void Execute(object parameter) { OptionsDialog dlg = new OptionsDialog(); dlg.Owner = MainWindow.Instance; if (dlg.ShowDialog() == true) { new RefreshCommand().Execute(parameter); } } } }
ILSpy/ILSpy/Options/OptionsDialog.xaml.cs/0
{ "file_path": "ILSpy/ILSpy/Options/OptionsDialog.xaml.cs", "repo_id": "ILSpy", "token_count": 1406 }
271
// Copyright (c) 2014 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Windows.Media; using ICSharpCode.AvalonEdit.Document; using ICSharpCode.AvalonEdit.Rendering; namespace ICSharpCode.ILSpy.TextView { /// <summary> /// Allows language specific search for matching brackets. /// </summary> public interface IBracketSearcher { /// <summary> /// Searches for a matching bracket from the given offset to the start of the document. /// </summary> /// <returns>A BracketSearchResult that contains the positions and lengths of the brackets. Return null if there is nothing to highlight.</returns> BracketSearchResult SearchBracket(IDocument document, int offset); } public class DefaultBracketSearcher : IBracketSearcher { public static readonly DefaultBracketSearcher DefaultInstance = new DefaultBracketSearcher(); public BracketSearchResult SearchBracket(IDocument document, int offset) { return null; } } /// <summary> /// Describes a pair of matching brackets found by <see cref="IBracketSearcher"/>. /// </summary> public class BracketSearchResult { public int OpeningBracketOffset { get; private set; } public int OpeningBracketLength { get; private set; } public int ClosingBracketOffset { get; private set; } public int ClosingBracketLength { get; private set; } public BracketSearchResult(int openingBracketOffset, int openingBracketLength, int closingBracketOffset, int closingBracketLength) { this.OpeningBracketOffset = openingBracketOffset; this.OpeningBracketLength = openingBracketLength; this.ClosingBracketOffset = closingBracketOffset; this.ClosingBracketLength = closingBracketLength; } } public class BracketHighlightRenderer : IBackgroundRenderer { BracketSearchResult result; Pen borderPen; Brush backgroundBrush; ICSharpCode.AvalonEdit.Rendering.TextView textView; public void SetHighlight(BracketSearchResult result) { if (this.result != result) { this.result = result; this.borderPen = (Pen)textView.FindResource(Themes.ResourceKeys.BracketHighlightBorderPen); this.backgroundBrush = (SolidColorBrush)textView.FindResource(Themes.ResourceKeys.BracketHighlightBackgroundBrush); textView.InvalidateLayer(this.Layer); } } public BracketHighlightRenderer(ICSharpCode.AvalonEdit.Rendering.TextView textView) { if (textView == null) throw new ArgumentNullException("textView"); this.borderPen = (Pen)textView.FindResource(Themes.ResourceKeys.BracketHighlightBorderPen); this.backgroundBrush = (SolidColorBrush)textView.FindResource(Themes.ResourceKeys.BracketHighlightBackgroundBrush); this.textView = textView; this.textView.BackgroundRenderers.Add(this); } public KnownLayer Layer { get { return KnownLayer.Selection; } } public void Draw(ICSharpCode.AvalonEdit.Rendering.TextView textView, DrawingContext drawingContext) { if (this.result == null) return; BackgroundGeometryBuilder builder = new BackgroundGeometryBuilder(); builder.CornerRadius = 1; builder.AlignToWholePixels = true; builder.BorderThickness = borderPen?.Thickness ?? 0; builder.AddSegment(textView, new TextSegment() { StartOffset = result.OpeningBracketOffset, Length = result.OpeningBracketLength }); builder.CloseFigure(); // prevent connecting the two segments builder.AddSegment(textView, new TextSegment() { StartOffset = result.ClosingBracketOffset, Length = result.ClosingBracketLength }); Geometry geometry = builder.CreateGeometry(); if (geometry != null) { drawingContext.DrawGeometry(backgroundBrush, borderPen, geometry); } } } }
ILSpy/ILSpy/TextView/BracketHighlightRenderer.cs/0
{ "file_path": "ILSpy/ILSpy/TextView/BracketHighlightRenderer.cs", "repo_id": "ILSpy", "token_count": 1463 }
272
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:styles="urn:TomsToolbox.Wpf.Styles" xmlns:themes="clr-namespace:ICSharpCode.ILSpy.Themes"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="/AvalonDock.Themes.VS2013;component/darktheme.xaml" /> </ResourceDictionary.MergedDictionaries> <SolidColorBrush x:Key="{x:Static themes:ResourceKeys.TextBackgroundBrush}" Color="Black" /> <SolidColorBrush x:Key="{x:Static themes:ResourceKeys.TextForegroundBrush}" Color="White" /> <SolidColorBrush x:Key="{x:Static themes:ResourceKeys.SearchResultBackgroundBrush}" Color="#995A23" /> <SolidColorBrush x:Key="{x:Static themes:ResourceKeys.LineNumbersForegroundBrush}" Color="Gray" /> <SolidColorBrush x:Key="{x:Static themes:ResourceKeys.CurrentLineBackgroundBrush}" Color="#1614DCE0" /> <Pen x:Key="{x:Static themes:ResourceKeys.CurrentLineBorderPen}" Brush="#3400FF6E" Thickness="1" /> <SolidColorBrush x:Key="{x:Static themes:ResourceKeys.BracketHighlightBackgroundBrush}" Color="#443399FF" /> <Pen x:Key="{x:Static themes:ResourceKeys.BracketHighlightBorderPen}" Brush="#883399FF" Thickness="1" /> <Color x:Key="{x:Static SystemColors.ControlLightLightColorKey}">#333337</Color> <Color x:Key="{x:Static SystemColors.ControlLightColorKey}">#464646</Color> <Color x:Key="{x:Static SystemColors.ControlColorKey}">#252526</Color> <Color x:Key="{x:Static SystemColors.ControlDarkColorKey}">#686868</Color> <Color x:Key="{x:Static SystemColors.ControlDarkDarkColorKey}">#9E9E9E</Color> <Color x:Key="{x:Static SystemColors.ControlTextColorKey}">#F1F1F1</Color> <Color x:Key="{x:Static SystemColors.GrayTextColorKey}">#999999</Color> <Color x:Key="{x:Static SystemColors.HighlightColorKey}">#3399FF</Color> <Color x:Key="{x:Static SystemColors.HighlightTextColorKey}">#FFFFFF</Color> <Color x:Key="{x:Static SystemColors.InfoTextColorKey}">#F1F1F1</Color> <Color x:Key="{x:Static SystemColors.InfoColorKey}">#333337</Color> <Color x:Key="{x:Static SystemColors.MenuColorKey}">#1B1B1C</Color> <Color x:Key="{x:Static SystemColors.MenuBarColorKey}">#1B1B1C</Color> <Color x:Key="{x:Static SystemColors.MenuTextColorKey}">#F1F1F1</Color> <Color x:Key="{x:Static SystemColors.WindowColorKey}">#333337</Color> <Color x:Key="{x:Static SystemColors.WindowTextColorKey}">#F1F1F1</Color> <Color x:Key="{x:Static SystemColors.ActiveCaptionColorKey}">#2D2D30</Color> <Color x:Key="{x:Static SystemColors.ActiveBorderColorKey}">#007ACC</Color> <Color x:Key="{x:Static SystemColors.ActiveCaptionTextColorKey}">#F1F1F1</Color> <Color x:Key="{x:Static SystemColors.InactiveCaptionColorKey}">#2D2D30</Color> <Color x:Key="{x:Static SystemColors.InactiveBorderColorKey}">#434346</Color> <Color x:Key="{x:Static SystemColors.InactiveCaptionTextColorKey}">#808080</Color> <SolidColorBrush x:Key="{x:Static SystemColors.ControlLightLightBrushKey}" Color="#333337" /> <SolidColorBrush x:Key="{x:Static SystemColors.ControlLightBrushKey}" Color="#464646" /> <SolidColorBrush x:Key="{x:Static SystemColors.ControlBrushKey}" Color="#252526" /> <SolidColorBrush x:Key="{x:Static SystemColors.ControlDarkBrushKey}" Color="#686868" /> <SolidColorBrush x:Key="{x:Static SystemColors.ControlDarkDarkBrushKey}" Color="#9E9E9E" /> <SolidColorBrush x:Key="{x:Static SystemColors.ControlTextBrushKey}" Color="#F1F1F1" /> <SolidColorBrush x:Key="{x:Static SystemColors.GrayTextBrushKey}" Color="#999999" /> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightBrushKey}" Color="#3399FF" /> <SolidColorBrush x:Key="{x:Static SystemColors.HighlightTextBrushKey}" Color="#FFFFFF" /> <SolidColorBrush x:Key="{x:Static SystemColors.InfoTextBrushKey}" Color="#F1F1F1" /> <SolidColorBrush x:Key="{x:Static SystemColors.InfoBrushKey}" Color="#333337" /> <SolidColorBrush x:Key="{x:Static SystemColors.MenuBrushKey}" Color="#1B1B1C" /> <SolidColorBrush x:Key="{x:Static SystemColors.MenuBarBrushKey}" Color="#1B1B1C" /> <SolidColorBrush x:Key="{x:Static SystemColors.MenuTextBrushKey}" Color="#F1F1F1" /> <SolidColorBrush x:Key="{x:Static SystemColors.WindowBrushKey}" Color="#333337" /> <SolidColorBrush x:Key="{x:Static SystemColors.WindowTextBrushKey}" Color="#F1F1F1" /> <SolidColorBrush x:Key="{x:Static SystemColors.ActiveCaptionBrushKey}" Color="#2D2D30" /> <SolidColorBrush x:Key="{x:Static SystemColors.ActiveBorderBrushKey}" Color="#007ACC" /> <SolidColorBrush x:Key="{x:Static SystemColors.ActiveCaptionTextBrushKey}" Color="#F1F1F1" /> <SolidColorBrush x:Key="{x:Static SystemColors.InactiveCaptionBrushKey}" Color="#2D2D30" /> <SolidColorBrush x:Key="{x:Static SystemColors.InactiveBorderBrushKey}" Color="#434346" /> <SolidColorBrush x:Key="{x:Static SystemColors.InactiveCaptionTextBrushKey}" Color="#808080" /> <SolidColorBrush x:Key="{x:Static styles:ResourceKeys.BorderBrush}" Color="#464646" /> <SolidColorBrush x:Key="{x:Static styles:ResourceKeys.DisabledBrush}" Color="#2D2D30" /> <Color x:Key="{x:Static themes:ResourceKeys.TextMarkerBackgroundColor}">MediumVioletRed</Color> <SolidColorBrush x:Key="{x:Static themes:ResourceKeys.LinkTextForegroundBrush}">CornflowerBlue</SolidColorBrush> <styles:InvertGrayEffect x:Key="{x:Static themes:ResourceKeys.ThemeAwareButtonEffect}" /> </ResourceDictionary>
ILSpy/ILSpy/Themes/Base.Dark.xaml/0
{ "file_path": "ILSpy/ILSpy/Themes/Base.Dark.xaml", "repo_id": "ILSpy", "token_count": 2041 }
273
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using ICSharpCode.Decompiler; using ICSharpCode.Decompiler.CSharp.ProjectDecompiler; using ICSharpCode.Decompiler.Metadata; using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.ILSpy.Metadata; using ICSharpCode.ILSpy.Properties; using ICSharpCode.ILSpy.ViewModels; using ICSharpCode.ILSpyX; using ICSharpCode.ILSpyX.PdbProvider; using ICSharpCode.TreeView; using Microsoft.Win32; using TypeDefinitionHandle = System.Reflection.Metadata.TypeDefinitionHandle; namespace ICSharpCode.ILSpy.TreeNodes { /// <summary> /// Tree node representing an assembly. /// This class is responsible for loading both namespace and type nodes. /// </summary> public sealed class AssemblyTreeNode : ILSpyTreeNode { readonly Dictionary<string, NamespaceTreeNode> namespaces = new Dictionary<string, NamespaceTreeNode>(); readonly Dictionary<TypeDefinitionHandle, TypeTreeNode> typeDict = new Dictionary<TypeDefinitionHandle, TypeTreeNode>(); ICompilation typeSystem; public AssemblyTreeNode(LoadedAssembly assembly) : this(assembly, null) { } internal AssemblyTreeNode(LoadedAssembly assembly, PackageEntry packageEntry) { this.LoadedAssembly = assembly ?? throw new ArgumentNullException(nameof(assembly)); this.LazyLoading = true; this.PackageEntry = packageEntry; Init(); } public AssemblyList AssemblyList { get { return LoadedAssembly.AssemblyList; } } public LoadedAssembly LoadedAssembly { get; } /// <summary> /// If this assembly was loaded from a bundle; this property returns the bundle entry that the /// assembly was loaded from. /// </summary> public PackageEntry PackageEntry { get; } public override bool IsAutoLoaded { get { return LoadedAssembly.IsAutoLoaded; } } public override object Text => LoadedAssembly.Text; public override object Icon { get { if (LoadedAssembly.IsLoaded) { if (LoadedAssembly.HasLoadError) return Images.AssemblyWarning; var loadResult = LoadedAssembly.GetLoadResultAsync().GetAwaiter().GetResult(); if (loadResult.Package != null) { return loadResult.Package.Kind switch { LoadedPackage.PackageKind.Zip => Images.NuGet, _ => Images.Library, }; } if (loadResult.MetadataFile != null) { return loadResult.MetadataFile.Kind switch { MetadataFile.MetadataFileKind.PortableExecutable => Images.Assembly, MetadataFile.MetadataFileKind.ProgramDebugDatabase => Images.ProgramDebugDatabase, _ => Images.MetadataFile, }; } else { return Images.Assembly; } } else { return Images.FindAssembly; } } } TextBlock tooltip; public override object ToolTip { get { if (LoadedAssembly.HasLoadError) return "Assembly could not be loaded. Click here for details."; if (tooltip == null && LoadedAssembly.IsLoaded) { tooltip = new TextBlock(); var module = LoadedAssembly.GetPEFileOrNull(); var metadata = module?.Metadata; if (metadata?.IsAssembly == true && metadata.TryGetFullAssemblyName(out var assemblyName)) { tooltip.Inlines.Add(new Bold(new Run("Name: "))); tooltip.Inlines.Add(new Run(assemblyName)); tooltip.Inlines.Add(new LineBreak()); } tooltip.Inlines.Add(new Bold(new Run("Location: "))); tooltip.Inlines.Add(new Run(LoadedAssembly.FileName)); if (module != null) { tooltip.Inlines.Add(new LineBreak()); tooltip.Inlines.Add(new Bold(new Run("Architecture: "))); tooltip.Inlines.Add(new Run(Language.GetPlatformDisplayName(module))); string runtimeName = Language.GetRuntimeDisplayName(module); if (runtimeName != null) { tooltip.Inlines.Add(new LineBreak()); tooltip.Inlines.Add(new Bold(new Run("Runtime: "))); tooltip.Inlines.Add(new Run(runtimeName)); } var debugInfo = LoadedAssembly.GetDebugInfoOrNull(); tooltip.Inlines.Add(new LineBreak()); tooltip.Inlines.Add(new Bold(new Run("Debug info: "))); tooltip.Inlines.Add(new Run(debugInfo?.Description ?? "none")); } } return tooltip; } } public override bool ShowExpander { get { return !LoadedAssembly.HasLoadError; } } async void Init() { try { await this.LoadedAssembly.GetLoadResultAsync(); RaisePropertyChanged(nameof(Text)); // shortname might have changed } catch { RaisePropertyChanged(nameof(ShowExpander)); // cannot expand assemblies with load error } // change from "Loading" icon to final icon RaisePropertyChanged(nameof(Icon)); RaisePropertyChanged(nameof(ExpandedIcon)); RaisePropertyChanged(nameof(ToolTip)); } protected override void LoadChildren() { LoadedAssembly.LoadResult loadResult; try { loadResult = LoadedAssembly.GetLoadResultAsync().GetAwaiter().GetResult(); } catch { // if we crashed on loading, then we don't have any children return; } try { if (loadResult.PEFile != null) { LoadChildrenForPEFile(loadResult.PEFile); } else if (loadResult.Package != null) { var package = loadResult.Package; this.Children.AddRange(PackageFolderTreeNode.LoadChildrenForFolder(package.RootFolder)); } else if (loadResult.MetadataFile != null) { var metadata = loadResult.MetadataFile; this.Children.Add(new MetadataTablesTreeNode(metadata)); this.Children.Add(new StringHeapTreeNode(metadata)); this.Children.Add(new UserStringHeapTreeNode(metadata)); this.Children.Add(new GuidHeapTreeNode(metadata)); this.Children.Add(new BlobHeapTreeNode(metadata)); } } catch (Exception ex) { App.UnhandledException(ex); } } void LoadChildrenForPEFile(PEFile module) { typeSystem = LoadedAssembly.GetTypeSystemOrNull(); var assembly = (MetadataModule)typeSystem.MainModule; this.Children.Add(new MetadataTreeNode(module, Resources.Metadata)); Decompiler.DebugInfo.IDebugInfoProvider debugInfo = LoadedAssembly.GetDebugInfoOrNull(); if (debugInfo is PortableDebugInfoProvider ppdb && ppdb.GetMetadataReader() is System.Reflection.Metadata.MetadataReader reader) { this.Children.Add(new MetadataTreeNode(ppdb.ToMetadataFile(), $"Debug Metadata ({(ppdb.IsEmbedded ? "Embedded" : "From portable PDB")})")); } this.Children.Add(new ReferenceFolderTreeNode(module, this)); if (module.Resources.Any()) this.Children.Add(new ResourceListTreeNode(module)); foreach (NamespaceTreeNode ns in namespaces.Values) { ns.Children.Clear(); } namespaces.Clear(); bool useNestedStructure = MainWindow.Instance.CurrentDisplaySettings.UseNestedNamespaceNodes; foreach (var type in assembly.TopLevelTypeDefinitions.OrderBy(t => t.ReflectionName, NaturalStringComparer.Instance)) { var ns = GetOrCreateNamespaceTreeNode(type.Namespace); TypeTreeNode node = new TypeTreeNode(type, this); typeDict[(TypeDefinitionHandle)type.MetadataToken] = node; ns.Children.Add(node); } foreach (NamespaceTreeNode ns in namespaces.Values .Where(ns => ns.Children.Count > 0 && ns.Parent == null) .OrderBy(n => n.Name, NaturalStringComparer.Instance)) { this.Children.Add(ns); SetPublicAPI(ns); } NamespaceTreeNode GetOrCreateNamespaceTreeNode(string @namespace) { if (!namespaces.TryGetValue(@namespace, out NamespaceTreeNode ns)) { if (useNestedStructure) { int decimalIndex = @namespace.LastIndexOf('.'); if (decimalIndex < 0) { var escapedNamespace = Language.EscapeName(@namespace); ns = new NamespaceTreeNode(escapedNamespace); } else { var parentNamespaceTreeNode = GetOrCreateNamespaceTreeNode(@namespace.Substring(0, decimalIndex)); var escapedInnerNamespace = Language.EscapeName(@namespace.Substring(decimalIndex + 1)); ns = new NamespaceTreeNode(escapedInnerNamespace); parentNamespaceTreeNode.Children.Add(ns); } } else { var escapedNamespace = Language.EscapeName(@namespace); ns = new NamespaceTreeNode(escapedNamespace); } namespaces.Add(@namespace, ns); } return ns; } } private static void SetPublicAPI(NamespaceTreeNode ns) { foreach (NamespaceTreeNode innerNamespace in ns.Children.OfType<NamespaceTreeNode>()) { SetPublicAPI(innerNamespace); } ns.SetPublicAPI(ns.Children.OfType<ILSpyTreeNode>().Any(n => n.IsPublicAPI)); } /// <summary> /// Finds the node for a top-level type. /// </summary> public TypeTreeNode FindTypeNode(ITypeDefinition type) { if (type == null) return null; EnsureLazyChildren(); TypeTreeNode node; if (typeDict.TryGetValue((TypeDefinitionHandle)type.MetadataToken, out node)) return node; else return null; } /// <summary> /// Finds the node for a namespace. /// </summary> public NamespaceTreeNode FindNamespaceNode(string namespaceName) { if (string.IsNullOrEmpty(namespaceName)) return null; EnsureLazyChildren(); NamespaceTreeNode node; if (namespaces.TryGetValue(namespaceName, out node)) return node; else return null; } public override bool CanDrag(SharpTreeNode[] nodes) { // prohibit dragging assemblies nested in nuget packages return nodes.All(n => n is AssemblyTreeNode { PackageEntry: null }); } public override void StartDrag(DependencyObject dragSource, SharpTreeNode[] nodes) { DragDrop.DoDragDrop(dragSource, Copy(nodes), DragDropEffects.All); } public override bool CanDelete() { // prohibit deleting assemblies nested in nuget packages return PackageEntry == null; } public override void Delete() { DeleteCore(); } public override void DeleteCore() { LoadedAssembly.AssemblyList.Unload(LoadedAssembly); } internal const string DataFormat = "ILSpyAssemblies"; public override IDataObject Copy(SharpTreeNode[] nodes) { DataObject dataObject = new DataObject(); dataObject.SetData(DataFormat, nodes.OfType<AssemblyTreeNode>().Select(n => n.LoadedAssembly.FileName).ToArray()); return dataObject; } public override FilterResult Filter(FilterSettings settings) { if (settings.SearchTermMatches(LoadedAssembly.ShortName)) return FilterResult.Match; else return FilterResult.Recurse; } public override void Decompile(Language language, ITextOutput output, DecompilationOptions options) { void HandleException(Exception ex, string message) { language.WriteCommentLine(output, message); output.WriteLine(); output.MarkFoldStart("Exception details", true); output.Write(ex.ToString()); output.MarkFoldEnd(); } try { var loadResult = LoadedAssembly.GetLoadResultAsync().GetAwaiter().GetResult(); if (loadResult.PEFile != null) { language.DecompileAssembly(LoadedAssembly, output, options); } else if (loadResult.Package != null) { output.WriteLine("// " + LoadedAssembly.FileName); DecompilePackage(loadResult.Package, output); } else if (loadResult.MetadataFile != null) { output.WriteLine("// " + LoadedAssembly.FileName); } else { LoadedAssembly.GetPEFileOrNullAsync().GetAwaiter().GetResult(); } } catch (BadImageFormatException badImage) { HandleException(badImage, "This file does not contain a managed assembly."); } catch (FileNotFoundException fileNotFound) when (options.SaveAsProjectDirectory == null) { HandleException(fileNotFound, "The file was not found."); } catch (DirectoryNotFoundException dirNotFound) when (options.SaveAsProjectDirectory == null) { HandleException(dirNotFound, "The directory was not found."); } catch (PEFileNotSupportedException notSupported) { HandleException(notSupported, notSupported.Message); } } private void DecompilePackage(LoadedPackage package, ITextOutput output) { switch (package.Kind) { case LoadedPackage.PackageKind.Zip: output.WriteLine("// File format: .zip file"); break; case LoadedPackage.PackageKind.Bundle: var header = package.BundleHeader; output.WriteLine($"// File format: .NET bundle {header.MajorVersion}.{header.MinorVersion}"); break; } output.WriteLine(); output.WriteLine("Entries:"); foreach (var entry in package.Entries) { output.WriteLine($" {entry.Name} ({entry.TryGetLength()} bytes)"); } } public override bool Save(TabPageModel tabPage) { if (!LoadedAssembly.IsLoadedAsValidAssembly) return false; Language language = this.Language; if (string.IsNullOrEmpty(language.ProjectFileExtension)) return false; SaveFileDialog dlg = new SaveFileDialog(); dlg.FileName = WholeProjectDecompiler.CleanUpFileName(LoadedAssembly.ShortName) + language.ProjectFileExtension; dlg.Filter = language.Name + " project|*" + language.ProjectFileExtension + "|" + language.Name + " single file|*" + language.FileExtension + "|All files|*.*"; if (dlg.ShowDialog() == true) { DecompilationOptions options = MainWindow.Instance.CreateDecompilationOptions(); options.FullDecompilation = true; if (dlg.FilterIndex == 1) { options.SaveAsProjectDirectory = Path.GetDirectoryName(dlg.FileName); foreach (string entry in Directory.GetFileSystemEntries(options.SaveAsProjectDirectory)) { if (!string.Equals(entry, dlg.FileName, StringComparison.OrdinalIgnoreCase)) { var result = MessageBox.Show( Resources.AssemblySaveCodeDirectoryNotEmpty, Resources.AssemblySaveCodeDirectoryNotEmptyTitle, MessageBoxButton.YesNo, MessageBoxImage.Question, MessageBoxResult.No); if (result == MessageBoxResult.No) return true; // don't save, but mark the Save operation as handled break; } } } tabPage.ShowTextView(textView => textView.SaveToDisk(language, new[] { this }, options, dlg.FileName)); } return true; } public override string ToString() { // ToString is used by FindNodeByPath/GetPathForNode // Fixes #821 - Reload All Assemblies Should Point to the Correct Assembly return LoadedAssembly.FileName; } } [ExportContextMenuEntry(Header = nameof(Resources._Remove), Icon = "images/Delete")] sealed class RemoveAssembly : IContextMenuEntry { public bool IsVisible(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes.All(n => n is AssemblyTreeNode); } public bool IsEnabled(TextViewContext context) { return true; } public void Execute(TextViewContext context) { if (context.SelectedTreeNodes == null) return; foreach (var node in context.SelectedTreeNodes) { node.Delete(); } } } [ExportContextMenuEntry(Header = nameof(Resources._Reload), Icon = "images/Refresh")] sealed class ReloadAssembly : IContextMenuEntry { public bool IsVisible(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes.All(n => n is AssemblyTreeNode); } public bool IsEnabled(TextViewContext context) { return true; } public void Execute(TextViewContext context) { if (context.SelectedTreeNodes == null) return; var paths = new List<string[]>(); using (context.TreeView.LockUpdates()) { foreach (var node in context.SelectedTreeNodes) { paths.Add(MainWindow.GetPathForNode(node)); var la = ((AssemblyTreeNode)node).LoadedAssembly; la.AssemblyList.ReloadAssembly(la.FileName); } } MainWindow.Instance.SelectNodes(paths.Select(p => MainWindow.Instance.FindNodeByPath(p, true)).ToArray()); MainWindow.Instance.RefreshDecompiledView(); } } [ExportContextMenuEntry(Header = nameof(Resources._LoadDependencies), Category = nameof(Resources.Dependencies))] sealed class LoadDependencies : IContextMenuEntry { public bool IsVisible(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes.All(n => n is AssemblyTreeNode asm && asm.LoadedAssembly.IsLoadedAsValidAssembly); } public bool IsEnabled(TextViewContext context) { return true; } public async void Execute(TextViewContext context) { if (context.SelectedTreeNodes == null) return; var tasks = new List<Task>(); foreach (var node in context.SelectedTreeNodes) { var la = ((AssemblyTreeNode)node).LoadedAssembly; var resolver = la.GetAssemblyResolver(); var module = la.GetPEFileOrNull(); if (module != null) { var metadata = module.Metadata; foreach (var assyRef in metadata.AssemblyReferences) { tasks.Add(resolver.ResolveAsync(new AssemblyReference(module, assyRef))); } } } await Task.WhenAll(tasks); MainWindow.Instance.RefreshDecompiledView(); } } [ExportContextMenuEntry(Header = nameof(Resources._AddMainList), Category = nameof(Resources.Dependencies))] sealed class AddToMainList : IContextMenuEntry { public bool IsVisible(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes.Where(n => n is AssemblyTreeNode).Any(n => ((AssemblyTreeNode)n).IsAutoLoaded); } public bool IsEnabled(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes.Any(n => n is AssemblyTreeNode); } public void Execute(TextViewContext context) { if (context.SelectedTreeNodes == null) return; foreach (var node in context.SelectedTreeNodes) { var loadedAssm = ((AssemblyTreeNode)node).LoadedAssembly; if (!loadedAssm.HasLoadError) { loadedAssm.IsAutoLoaded = false; node.RaisePropertyChanged(nameof(ILSpyTreeNode.IsAutoLoaded)); } } MainWindow.Instance.CurrentAssemblyList.RefreshSave(); } } [ExportContextMenuEntry(Header = nameof(Resources._OpenContainingFolder), Category = nameof(Resources.Shell))] sealed class OpenContainingFolder : IContextMenuEntry { public bool IsVisible(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes .All(n => { var a = GetAssemblyTreeNode(n); return a != null && File.Exists(a.LoadedAssembly.FileName); }); } internal static AssemblyTreeNode GetAssemblyTreeNode(SharpTreeNode node) { while (node != null) { if (node is AssemblyTreeNode a) return a; node = node.Parent; } return null; } public bool IsEnabled(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes .All(n => { var a = GetAssemblyTreeNode(n); return a != null && File.Exists(a.LoadedAssembly.FileName); }); } public void Execute(TextViewContext context) { if (context.SelectedTreeNodes == null) return; foreach (var n in context.SelectedTreeNodes) { var node = GetAssemblyTreeNode(n); var path = node.LoadedAssembly.FileName; if (File.Exists(path)) { MainWindow.ExecuteCommand("explorer.exe", $"/select,\"{path}\""); } } } } [ExportContextMenuEntry(Header = nameof(Resources._OpenCommandLineHere), Category = nameof(Resources.Shell))] sealed class OpenCmdHere : IContextMenuEntry { public bool IsVisible(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes .All(n => { var a = OpenContainingFolder.GetAssemblyTreeNode(n); return a != null && File.Exists(a.LoadedAssembly.FileName); }); } public bool IsEnabled(TextViewContext context) { if (context.SelectedTreeNodes == null) return false; return context.SelectedTreeNodes .All(n => { var a = OpenContainingFolder.GetAssemblyTreeNode(n); return a != null && File.Exists(a.LoadedAssembly.FileName); }); } public void Execute(TextViewContext context) { if (context.SelectedTreeNodes == null) return; foreach (var n in context.SelectedTreeNodes) { var node = OpenContainingFolder.GetAssemblyTreeNode(n); var path = Path.GetDirectoryName(node.LoadedAssembly.FileName); if (Directory.Exists(path)) { MainWindow.ExecuteCommand("cmd.exe", $"/k \"cd {path}\""); } } } } }
ILSpy/ILSpy/TreeNodes/AssemblyTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/TreeNodes/AssemblyTreeNode.cs", "repo_id": "ILSpy", "token_count": 8113 }
274
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Collections.Generic; using System.Linq; using ICSharpCode.Decompiler; using ICSharpCode.ILSpyX; using ICSharpCode.TreeView; namespace ICSharpCode.ILSpy.TreeNodes { /// <summary> /// Lists the embedded resources in an assembly. /// </summary> sealed class PackageFolderTreeNode : ILSpyTreeNode { readonly PackageFolder folder; public PackageFolderTreeNode(PackageFolder folder, string text = null) { this.folder = folder; this.Text = text ?? folder.Name; this.LazyLoading = true; } public override object Text { get; } public override object Icon => Images.FolderClosed; public override object ExpandedIcon => Images.FolderOpen; protected override void LoadChildren() { this.Children.AddRange(LoadChildrenForFolder(folder)); } internal static IEnumerable<SharpTreeNode> LoadChildrenForFolder(PackageFolder root) { foreach (var folder in root.Folders.OrderBy(f => f.Name)) { string newName = folder.Name; var subfolder = folder; while (subfolder.Folders.Count == 1 && subfolder.Entries.Count == 0) { // special case: a folder that only contains a single sub-folder subfolder = subfolder.Folders[0]; newName = $"{newName}/{subfolder.Name}"; } yield return new PackageFolderTreeNode(subfolder, newName); } foreach (var entry in root.Entries.OrderBy(e => e.Name)) { if (entry.Name.EndsWith(".dll", StringComparison.OrdinalIgnoreCase)) { var asm = root.ResolveFileName(entry.Name); if (asm != null) { yield return new AssemblyTreeNode(asm, entry); } else { yield return ResourceTreeNode.Create(entry); } } else { yield return ResourceTreeNode.Create(entry); } } } public override void Decompile(Language language, ITextOutput output, DecompilationOptions options) { } } }
ILSpy/ILSpy/TreeNodes/PackageFolderTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/TreeNodes/PackageFolderTreeNode.cs", "repo_id": "ILSpy", "token_count": 1008 }
275
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons // to whom the Software is furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in all copies or // substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR // PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE // FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR // OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. using System; using System.Linq; using System.Windows.Media; using ICSharpCode.Decompiler; using SRM = System.Reflection.Metadata; namespace ICSharpCode.ILSpy.TreeNodes { using ICSharpCode.Decompiler.TypeSystem; using ICSharpCode.ILSpyX; public sealed class TypeTreeNode : ILSpyTreeNode, IMemberTreeNode { public TypeTreeNode(ITypeDefinition typeDefinition, AssemblyTreeNode parentAssemblyNode) { this.ParentAssemblyNode = parentAssemblyNode ?? throw new ArgumentNullException(nameof(parentAssemblyNode)); this.TypeDefinition = typeDefinition ?? throw new ArgumentNullException(nameof(typeDefinition)); this.LazyLoading = true; } public ITypeDefinition TypeDefinition { get; } public AssemblyTreeNode ParentAssemblyNode { get; } public override object Text => this.Language.TypeToString(GetTypeDefinition(), includeNamespace: false) + GetSuffixString(TypeDefinition.MetadataToken); private ITypeDefinition GetTypeDefinition() { return ((MetadataModule)ParentAssemblyNode.LoadedAssembly .GetPEFileOrNull() ?.GetTypeSystemWithCurrentOptionsOrNull() ?.MainModule).GetDefinition((SRM.TypeDefinitionHandle)TypeDefinition.MetadataToken); } public override bool IsPublicAPI { get { switch (GetTypeDefinition().Accessibility) { case Accessibility.Public: case Accessibility.Protected: case Accessibility.ProtectedOrInternal: return true; default: return false; } } } public override FilterResult Filter(FilterSettings settings) { if (settings.ShowApiLevel == ApiVisibility.PublicOnly && !IsPublicAPI) return FilterResult.Hidden; if (settings.SearchTermMatches(TypeDefinition.Name)) { if (settings.ShowApiLevel == ApiVisibility.All || settings.Language.ShowMember(TypeDefinition)) return FilterResult.Match; else return FilterResult.Hidden; } else { return FilterResult.Recurse; } } protected override void LoadChildren() { if (TypeDefinition.DirectBaseTypes.Any()) this.Children.Add(new BaseTypesTreeNode(ParentAssemblyNode.LoadedAssembly.GetPEFileOrNull(), TypeDefinition)); if (!TypeDefinition.IsSealed) this.Children.Add(new DerivedTypesTreeNode(ParentAssemblyNode.AssemblyList, TypeDefinition)); foreach (var nestedType in TypeDefinition.NestedTypes.OrderBy(t => t.Name, NaturalStringComparer.Instance)) { this.Children.Add(new TypeTreeNode(nestedType, ParentAssemblyNode)); } if (TypeDefinition.Kind == TypeKind.Enum) { // if the type is an enum, it's better to not sort by field name. foreach (var field in TypeDefinition.Fields) { this.Children.Add(new FieldTreeNode(field)); } } else { foreach (var field in TypeDefinition.Fields.OrderBy(f => f.Name, NaturalStringComparer.Instance)) { this.Children.Add(new FieldTreeNode(field)); } } foreach (var property in TypeDefinition.Properties.OrderBy(p => p.Name, NaturalStringComparer.Instance)) { this.Children.Add(new PropertyTreeNode(property)); } foreach (var ev in TypeDefinition.Events.OrderBy(e => e.Name, NaturalStringComparer.Instance)) { this.Children.Add(new EventTreeNode(ev)); } foreach (var method in TypeDefinition.Methods.OrderBy(m => m.Name, NaturalStringComparer.Instance)) { if (method.MetadataToken.IsNil) continue; this.Children.Add(new MethodTreeNode(method)); } } public override bool CanExpandRecursively => true; public override void Decompile(Language language, ITextOutput output, DecompilationOptions options) { language.DecompileType(GetTypeDefinition(), output, options); } public override object Icon => GetIcon(TypeDefinition); public static ImageSource GetIcon(ITypeDefinition type) { return Images.GetIcon(GetTypeIcon(type, out bool isStatic), GetOverlayIcon(type), isStatic); } internal static TypeIcon GetTypeIcon(IType type, out bool isStatic) { isStatic = false; switch (type.Kind) { case TypeKind.Interface: return TypeIcon.Interface; case TypeKind.Struct: case TypeKind.Void: return TypeIcon.Struct; case TypeKind.Delegate: return TypeIcon.Delegate; case TypeKind.Enum: return TypeIcon.Enum; default: isStatic = type.GetDefinition()?.IsStatic == true; return TypeIcon.Class; } } static AccessOverlayIcon GetOverlayIcon(ITypeDefinition type) { switch (type.Accessibility) { case Accessibility.Public: return AccessOverlayIcon.Public; case Accessibility.Internal: return AccessOverlayIcon.Internal; case Accessibility.ProtectedAndInternal: return AccessOverlayIcon.PrivateProtected; case Accessibility.Protected: case Accessibility.ProtectedOrInternal: return AccessOverlayIcon.Protected; case Accessibility.Private: return AccessOverlayIcon.Private; default: return AccessOverlayIcon.CompilerControlled; } } IEntity IMemberTreeNode.Member => TypeDefinition; public override string ToString() { return TypeDefinition.ReflectionName; } } }
ILSpy/ILSpy/TreeNodes/TypeTreeNode.cs/0
{ "file_path": "ILSpy/ILSpy/TreeNodes/TypeTreeNode.cs", "repo_id": "ILSpy", "token_count": 2110 }
276
using System.Windows; using System.Windows.Controls; namespace ICSharpCode.ILSpy { /// <summary> /// Interaction logic for Create.xaml /// </summary> public partial class CreateListDialog : Window { public CreateListDialog(string title) { InitializeComponent(); this.Title = title; } private void TextBox_TextChanged(object sender, TextChangedEventArgs e) { okButton.IsEnabled = !string.IsNullOrWhiteSpace(ListNameBox.Text); } private void OKButton_Click(object sender, RoutedEventArgs e) { if (!string.IsNullOrWhiteSpace(ListNameBox.Text)) { this.DialogResult = true; } } public string ListName { get => ListNameBox.Text; set => ListNameBox.Text = value; } } }
ILSpy/ILSpy/Views/CreateListDialog.xaml.cs/0
{ "file_path": "ILSpy/ILSpy/Views/CreateListDialog.xaml.cs", "repo_id": "ILSpy", "token_count": 268 }
277
// Copyright (c) AlphaSierraPapa for the SharpDevelop Team (for details please see \doc\copyright.txt) // This code is distributed under MIT X11 license (for details please see \doc\license.txt) using System.ComponentModel.Composition; using System.Windows; using System.Windows.Media; using ICSharpCode.AvalonEdit.Highlighting; using ICSharpCode.ILSpy; namespace TestPlugin { [Export(typeof(IAboutPageAddition))] public class AboutPageAddition : IAboutPageAddition { public void Write(ISmartTextOutput textOutput) { textOutput.WriteLine(); textOutput.Write("This is a test."); textOutput.WriteLine(); textOutput.WriteLine(); textOutput.BeginSpan(new HighlightingColor { Background = new SimpleHighlightingBrush(Colors.Black), FontStyle = FontStyles.Italic, Foreground = new SimpleHighlightingBrush(Colors.Aquamarine) }); textOutput.Write("DO NOT PRESS THIS BUTTON --> "); textOutput.AddButton(null, "Test!", (sender, args) => MessageBox.Show("Naughty Naughty!", "Naughty!", MessageBoxButton.OK, MessageBoxImage.Exclamation)); textOutput.Write(" <--"); textOutput.WriteLine(); textOutput.EndSpan(); textOutput.WriteLine(); } } }
ILSpy/TestPlugin/AboutPageAddition.cs/0
{ "file_path": "ILSpy/TestPlugin/AboutPageAddition.cs", "repo_id": "ILSpy", "token_count": 407 }
278
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections; using UnityEngine; using UnityEngine.U2D; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Collections.LowLevel.Unsafe; namespace UnityEditor.U2D.SpritePacking { [RequiredByNativeCode] [StructLayout(LayoutKind.Sequential)] internal struct SpritePackInfoInternal { public int guid; public int texIndex; public int indexCount; public int vertexCount; public RectInt rect; public IntPtr indices; public IntPtr vertices; }; [RequiredByNativeCode] [StructLayout(LayoutKind.Sequential)] internal struct SpritePackTextureInfoInternal { public int width; public int height; public IntPtr buffer; }; [RequiredByNativeCode] [StructLayout(LayoutKind.Sequential)] internal struct SpritePackDatasetInternal { public SpritePackInfoInternal spriteData; public SpritePackTextureInfoInternal textureData; }; [StructLayout(LayoutKind.Sequential)] internal struct SpritePackInfo { public int guid; public int texIndex; public int indexCount; public int vertexCount; public RectInt rect; public NativeArray<int> indices; public NativeArray<Vector3> vertices; }; [StructLayout(LayoutKind.Sequential)] internal struct SpritePackTextureInfo { public int width; public int height; public NativeArray<Color32> buffer; }; internal struct SpritePackDataset { public List<SpritePackInfo> spriteData; public List<SpritePackTextureInfo> textureData; }; internal struct SpritePackConfig { public int padding; }; [NativeHeader("Runtime/2D/SpriteAtlas/SpriteAtlas.h")] [NativeHeader("Editor/Src/2D/SpriteAtlas/SpriteAtlasPackingUtilities.h")] internal class SpritePackUtility { internal unsafe static SpritePackDataset PackCustomSpritesWrapper(SpritePackDataset input, SpritePackConfig packConfig, Allocator alloc) { var output = new SpritePackDataset(); var spriteCount = input.spriteData.Count; if (0 == spriteCount) return output; var data = new NativeArray<SpritePackDatasetInternal>(spriteCount, Allocator.Temp, NativeArrayOptions.ClearMemory); for (int i = 0; i < spriteCount; ++i) { SpritePackDatasetInternal rawData = data[i]; rawData.spriteData.guid = input.spriteData[i].guid; int texIndex = input.spriteData[i].texIndex; if (texIndex >= input.textureData.Count) { data.Dispose(); throw new ArgumentOutOfRangeException("texIndex", "texIndex must point to a valid index in textureData list."); } rawData.spriteData.texIndex = texIndex; rawData.spriteData.indexCount = input.spriteData[i].indexCount; rawData.spriteData.vertexCount = input.spriteData[i].vertexCount; rawData.spriteData.rect = input.spriteData[i].rect; rawData.spriteData.indices = input.spriteData[i].indices.IsCreated ? (IntPtr)input.spriteData[i].indices.GetUnsafePtr() : (IntPtr)0; rawData.spriteData.vertices = input.spriteData[i].vertices.IsCreated ? (IntPtr)input.spriteData[i].vertices.GetUnsafePtr() : (IntPtr)0; rawData.textureData.width = input.textureData[texIndex].width; rawData.textureData.height = input.textureData[texIndex].height; rawData.textureData.buffer = input.textureData[texIndex].buffer.IsCreated ? (IntPtr)input.textureData[texIndex].buffer.GetUnsafePtr() : (IntPtr)0; data[i] = rawData; } var spriteOutput = (SpritePackDatasetInternal*)PackCustomSpritesInternal(spriteCount, (SpritePackDatasetInternal*)data.GetUnsafePtr(), packConfig); if (null != spriteOutput) { var colorBufferArray = new SpritePackTextureInfo[spriteCount]; for (int i = 0; i < spriteCount; ++i) { SpritePackTextureInfoInternal rawBuffer = spriteOutput[i].textureData; int index = spriteOutput[i].spriteData.texIndex; SpritePackTextureInfo outputBuffer = colorBufferArray[index]; // New Texture. Copy. if (!outputBuffer.buffer.IsCreated) { outputBuffer.width = rawBuffer.width; outputBuffer.height = rawBuffer.height; Color32* rawColor = (Color32*)rawBuffer.buffer; if (null != rawColor) { outputBuffer.buffer = new NativeArray<Color32>(rawBuffer.width * rawBuffer.height, alloc); UnsafeUtility.MemCpy(outputBuffer.buffer.GetUnsafePtr(), rawColor, rawBuffer.width * rawBuffer.height * sizeof(Color32)); } UnsafeUtility.Free((void*)rawBuffer.buffer, Allocator.Persistent); } colorBufferArray[index] = outputBuffer; } output.textureData = new List<SpritePackTextureInfo>(colorBufferArray); var spriteDataArray = new SpritePackInfo[spriteCount]; for (int i = 0; i < spriteCount; ++i) { SpritePackInfo spriteData = spriteDataArray[i]; spriteData.guid = spriteOutput[i].spriteData.guid; spriteData.indexCount = spriteOutput[i].spriteData.indexCount; spriteData.vertexCount = spriteOutput[i].spriteData.vertexCount; spriteData.rect = spriteOutput[i].spriteData.rect; if (0 != spriteData.indexCount && 0 != spriteData.vertexCount) { int* rawIndices = (int*)spriteOutput[i].spriteData.indices; if (null != rawIndices) { spriteData.indices = new NativeArray<int>(spriteOutput[i].spriteData.indexCount, alloc); UnsafeUtility.MemCpy(spriteData.indices.GetUnsafePtr(), rawIndices, spriteOutput[i].spriteData.indexCount * sizeof(int)); } Vector3* rawVertices = (Vector3*)spriteOutput[i].spriteData.vertices; if (null != rawVertices) { spriteData.vertices = new NativeArray<Vector3>(spriteOutput[i].spriteData.vertexCount, alloc); UnsafeUtility.MemCpy(spriteData.vertices.GetUnsafePtr(), rawVertices, spriteOutput[i].spriteData.vertexCount * sizeof(Vector3)); } UnsafeUtility.Free((void*)spriteOutput[i].spriteData.indices, Allocator.Persistent); UnsafeUtility.Free((void*)spriteOutput[i].spriteData.vertices, Allocator.Persistent); } spriteData.texIndex = spriteOutput[i].spriteData.texIndex; spriteDataArray[i] = spriteData; } output.spriteData = new List<SpritePackInfo>(spriteDataArray); UnsafeUtility.Free((void*)spriteOutput, Allocator.Persistent); } data.Dispose(); return output; } internal static SpritePackDataset PackCustomSprites(SpritePackDataset spriteDataInput, SpritePackConfig packConfig, Allocator outputAlloc) { return PackCustomSpritesWrapper(spriteDataInput, packConfig, outputAlloc); } [NativeThrows] [FreeFunction("PackCustomSprites")] extern internal unsafe static IntPtr PackCustomSpritesInternal(int spriteCount, SpritePackDatasetInternal* data, SpritePackConfig packConfig); } }
UnityCsReference/Editor/Mono/2D/SpriteAtlas/EditorSpritePacking.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/2D/SpriteAtlas/EditorSpritePacking.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3832 }
279
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using UnityEditorInternal; using Object = UnityEngine.Object; namespace UnityEditorInternal { [System.Serializable] internal class AnimEditorOverlay { [SerializeReference] public AnimationWindowState state; private TimeCursorManipulator m_PlayHeadCursor; private Rect m_Rect; private Rect m_ContentRect; public Rect rect { get { return m_Rect; } } public Rect contentRect { get { return m_ContentRect; } } public void Initialize() { if (m_PlayHeadCursor == null) { m_PlayHeadCursor = new TimeCursorManipulator(AnimationWindowStyles.playHead); m_PlayHeadCursor.onStartDrag += (AnimationWindowManipulator manipulator, Event evt) => { if (evt.mousePosition.y <= (m_Rect.yMin + 20)) return OnStartDragPlayHead(evt); return false; }; m_PlayHeadCursor.onDrag += (AnimationWindowManipulator manipulator, Event evt) => { return OnDragPlayHead(evt); }; m_PlayHeadCursor.onEndDrag += (AnimationWindowManipulator manipulator, Event evt) => { return OnEndDragPlayHead(evt); }; } } public void OnGUI(Rect rect, Rect contentRect) { if (Event.current.type != EventType.Repaint) return; m_Rect = rect; m_ContentRect = contentRect; Initialize(); m_PlayHeadCursor.OnGUI(m_Rect, m_Rect.xMin + TimeToPixel(state.currentTime)); } public void HandleEvents() { Initialize(); m_PlayHeadCursor.HandleEvents(); } private bool OnStartDragPlayHead(Event evt) { state.playing = false; state.controlInterface.time = MousePositionToTime(evt); return true; } private bool OnDragPlayHead(Event evt) { state.controlInterface.time = MousePositionToTime(evt); return true; } private bool OnEndDragPlayHead(Event evt) { return true; } public float MousePositionToTime(Event evt) { float width = m_ContentRect.width; float time = Mathf.Max(((evt.mousePosition.x / width) * state.visibleTimeSpan + state.minVisibleTime), 0); time = state.SnapToFrame(time, AnimationWindowState.SnapMode.SnapToFrame); return time; } public float MousePositionToValue(Event evt) { float height = m_ContentRect.height; float valuePixel = height - evt.mousePosition.y; TimeArea timeArea = state.timeArea; float pixelPerValue = timeArea.m_Scale.y * -1f; float zeroValuePixel = timeArea.shownArea.yMin * pixelPerValue * -1f; float value = (valuePixel - zeroValuePixel) / pixelPerValue; return value; } public float TimeToPixel(float time) { return state.TimeToPixel(time); } public float ValueToPixel(float value) { TimeArea timeArea = state.timeArea; float pixelPerValue = timeArea.m_Scale.y * -1f; float zeroValuePixel = timeArea.shownArea.yMin * pixelPerValue * -1f; float pixelValue = value * pixelPerValue + zeroValuePixel; return pixelValue; } } }
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimEditorOverlay.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimEditorOverlay.cs", "repo_id": "UnityCsReference", "token_count": 1807 }
280
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; using System.Collections.Generic; using UnityEditor.IMGUI.Controls; namespace UnityEditorInternal { internal class AnimationWindowHierarchyNode : TreeViewItem { public string path; public System.Type animatableObjectType; public string propertyName; public EditorCurveBinding? binding; public AnimationWindowCurve[] curves; public float? topPixel = null; public int indent = 0; public AnimationWindowHierarchyNode(int instanceID, int depth, TreeViewItem parent, System.Type animatableObjectType, string propertyName, string path, string displayName) : base(instanceID, depth, parent, displayName) { this.displayName = displayName; this.animatableObjectType = animatableObjectType; this.propertyName = propertyName; this.path = path; } } internal class AnimationWindowHierarchyPropertyGroupNode : AnimationWindowHierarchyNode { public AnimationWindowHierarchyPropertyGroupNode(System.Type animatableObjectType, int setId, string propertyName, string path, TreeViewItem parent, string displayName) : base(AnimationWindowUtility.GetPropertyNodeID(setId, path, animatableObjectType, propertyName), parent != null ? parent.depth + 1 : -1, parent, animatableObjectType, AnimationWindowUtility.GetPropertyGroupName(propertyName), path, displayName) {} } internal class AnimationWindowHierarchyPropertyNode : AnimationWindowHierarchyNode { public bool isPptrNode; public AnimationWindowHierarchyPropertyNode(System.Type animatableObjectType, int setId, string propertyName, string path, TreeViewItem parent, EditorCurveBinding binding, bool isPptrNode, string displayName) : base(AnimationWindowUtility.GetPropertyNodeID(setId, path, animatableObjectType, propertyName), parent != null ? parent.depth + 1 : -1, parent, animatableObjectType, propertyName, path, displayName) { this.binding = binding; this.isPptrNode = isPptrNode; } } internal class AnimationWindowHierarchyClipNode : AnimationWindowHierarchyNode { public AnimationWindowHierarchyClipNode(TreeViewItem parent, int setId, string name) : base(setId, parent != null ? parent.depth + 1 : -1, parent, null, null, null, name) {} } internal class AnimationWindowHierarchyMasterNode : AnimationWindowHierarchyNode { public AnimationWindowHierarchyMasterNode() : base(0, -1, null, null, null, null, "") {} } // A special node to put "Add Curve" button in bottom of the tree internal class AnimationWindowHierarchyAddButtonNode : AnimationWindowHierarchyNode { public AnimationWindowHierarchyAddButtonNode() : base(0, -1, null, null, null, null, "") {} } }
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowHierarchyNode.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowHierarchyNode.cs", "repo_id": "UnityCsReference", "token_count": 1085 }
281
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using TangentMode = UnityEditor.AnimationUtility.TangentMode; namespace UnityEditor { internal class ChangedCurve { public AnimationCurve curve; public int curveId; public EditorCurveBinding binding; public ChangedCurve(AnimationCurve curve, int curveId, EditorCurveBinding binding) { this.curve = curve; this.curveId = curveId; this.binding = binding; } public override int GetHashCode() { int hash = 0; unchecked { hash = curve.GetHashCode(); hash = 33 * hash + binding.GetHashCode(); } return hash; } } internal class KeyIdentifier { public AnimationCurve curve; public int curveId; public int key; // Used by dopesheet public EditorCurveBinding binding; public KeyIdentifier(AnimationCurve _curve, int _curveId, int _keyIndex) { curve = _curve; curveId = _curveId; key = _keyIndex; } public KeyIdentifier(AnimationCurve _curve, int _curveId, int _keyIndex, EditorCurveBinding _binding) { curve = _curve; curveId = _curveId; key = _keyIndex; binding = _binding; } public Keyframe keyframe { get { return curve[key]; } } } internal interface CurveUpdater { void UpdateCurves(List<ChangedCurve> curve, string undoText); } internal class CurveMenuManager { CurveUpdater updater; public CurveMenuManager(CurveUpdater updater) { this.updater = updater; } public void AddTangentMenuItems(GenericMenu menu, List<KeyIdentifier> keyList) { bool anyKeys = (keyList.Count > 0); // Find out which qualities apply to all the keys bool allClampedAuto = anyKeys; bool allAuto = anyKeys; bool allFreeSmooth = anyKeys; bool allFlat = anyKeys; bool allBroken = anyKeys; bool allLeftWeighted = anyKeys; bool allLeftFree = anyKeys; bool allLeftLinear = anyKeys; bool allLeftConstant = anyKeys; bool allRightWeighted = anyKeys; bool allRightFree = anyKeys; bool allRightLinear = anyKeys; bool allRightConstant = anyKeys; foreach (KeyIdentifier sel in keyList) { Keyframe key = sel.keyframe; TangentMode leftMode = AnimationUtility.GetKeyLeftTangentMode(key); TangentMode rightMode = AnimationUtility.GetKeyRightTangentMode(key); bool broken = AnimationUtility.GetKeyBroken(key); if (leftMode != TangentMode.ClampedAuto || rightMode != TangentMode.ClampedAuto) allClampedAuto = false; if (leftMode != TangentMode.Auto || rightMode != TangentMode.Auto) allAuto = false; if (broken || leftMode != TangentMode.Free || rightMode != TangentMode.Free) allFreeSmooth = false; if (broken || leftMode != TangentMode.Free || key.inTangent != 0 || rightMode != TangentMode.Free || key.outTangent != 0) allFlat = false; if (!broken) allBroken = false; if (!broken || leftMode != TangentMode.Free) allLeftFree = false; if (!broken || leftMode != TangentMode.Linear) allLeftLinear = false; if (!broken || leftMode != TangentMode.Constant) allLeftConstant = false; if (!broken || rightMode != TangentMode.Free) allRightFree = false; if (!broken || rightMode != TangentMode.Linear) allRightLinear = false; if (!broken || rightMode != TangentMode.Constant) allRightConstant = false; if ((key.weightedMode & WeightedMode.In) == WeightedMode.None) allLeftWeighted = false; if ((key.weightedMode & WeightedMode.Out) == WeightedMode.None) allRightWeighted = false; } if (anyKeys) { menu.AddItem(EditorGUIUtility.TrTextContent("Clamped Auto"), allClampedAuto, SetClampedAuto, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Auto"), allAuto, SetAuto, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Free Smooth"), allFreeSmooth, SetEditable, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Flat"), allFlat, SetFlat, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Broken"), allBroken, SetBroken, keyList); menu.AddSeparator(""); menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Free"), allLeftFree, SetLeftEditable, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Linear"), allLeftLinear, SetLeftLinear, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Constant"), allLeftConstant, SetLeftConstant, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Left Tangent/Weighted"), allLeftWeighted, ToggleLeftWeighted, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Free"), allRightFree, SetRightEditable, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Linear"), allRightLinear, SetRightLinear, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Constant"), allRightConstant, SetRightConstant, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Right Tangent/Weighted"), allRightWeighted, ToggleRightWeighted, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Free"), allRightFree && allLeftFree, SetBothEditable, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Linear"), allRightLinear && allLeftLinear, SetBothLinear, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Constant"), allRightConstant && allLeftConstant, SetBothConstant, keyList); menu.AddItem(EditorGUIUtility.TrTextContent("Both Tangents/Weighted"), allRightWeighted && allLeftWeighted, ToggleBothWeighted, keyList); } else { menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Weighted")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Auto")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Free Smooth")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Flat")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Broken")); menu.AddSeparator(""); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Free")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Linear")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Constant")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Left Tangent/Weighted")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Free")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Linear")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Constant")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Right Tangent/Weighted")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Free")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Linear")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Constant")); menu.AddDisabledItem(EditorGUIUtility.TrTextContent("Both Tangents/Weighted")); } } public void ToggleLeftWeighted(object keysToSet) { ToggleWeighted(WeightedMode.In, (List<KeyIdentifier>)keysToSet); } public void ToggleRightWeighted(object keysToSet) { ToggleWeighted(WeightedMode.Out, (List<KeyIdentifier>)keysToSet); } public void ToggleBothWeighted(object keysToSet) { ToggleWeighted(WeightedMode.Both, (List<KeyIdentifier>)keysToSet); } public void ToggleWeighted(WeightedMode weightedMode, List<KeyIdentifier> keysToSet) { bool allWeighted = keysToSet.TrueForAll(key => (key.keyframe.weightedMode & weightedMode) == weightedMode); List<ChangedCurve> changedCurves = new List<ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; bool weighted = (key.weightedMode & weightedMode) == weightedMode; if (weighted == allWeighted) { WeightedMode lastWeightedMode = key.weightedMode; key.weightedMode = weighted ? key.weightedMode & ~weightedMode : key.weightedMode | weightedMode; if (key.weightedMode != WeightedMode.None) { TangentMode rightTangentMode = AnimationUtility.GetKeyRightTangentMode(key); TangentMode leftTangentMode = AnimationUtility.GetKeyLeftTangentMode(key); if ((lastWeightedMode & WeightedMode.Out) == WeightedMode.None && (key.weightedMode & WeightedMode.Out) == WeightedMode.Out) { if (rightTangentMode == TangentMode.Linear || rightTangentMode == TangentMode.Constant) AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); if (keyToSet.key < (animationCurve.length - 1)) key.outWeight = 1 / 3.0f; } if ((lastWeightedMode & WeightedMode.In) == WeightedMode.None && (key.weightedMode & WeightedMode.In) == WeightedMode.In) { if (leftTangentMode == TangentMode.Linear || leftTangentMode == TangentMode.Constant) AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); if (keyToSet.key > 0) key.inWeight = 1 / 3.0f; } } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) changedCurves.Add(changedCurve); } } updater.UpdateCurves(changedCurves, "Toggle Weighted"); } public void SetClampedAuto(object keysToSet) { SetBoth(TangentMode.ClampedAuto, (List<KeyIdentifier>)keysToSet); } public void SetAuto(object keysToSet) { SetBoth(TangentMode.Auto, (List<KeyIdentifier>)keysToSet); } public void SetEditable(object keysToSet) { SetBoth(TangentMode.Free, (List<KeyIdentifier>)keysToSet); } public void SetFlat(object keysToSet) { SetBoth(TangentMode.Free, (List<KeyIdentifier>)keysToSet); Flatten((List<KeyIdentifier>)keysToSet); } public void SetBoth(TangentMode mode, List<KeyIdentifier> keysToSet) { List<ChangedCurve> changedCurves = new List<ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, false); AnimationUtility.SetKeyRightTangentMode(ref key, mode); AnimationUtility.SetKeyLeftTangentMode(ref key, mode); // Smooth Tangents based on neighboring nodes // Note: not needed since the UpdateTangentsFromModeSurrounding call below will handle it //if (mode == TangentMode.ClampedAuto) animationCurve.SmoothTangents(keyToSet.key, 0.0F); // Smooth tangents based on existing tangents if (mode == TangentMode.Free) { float slope = CurveUtility.CalculateSmoothTangent(key); key.inTangent = slope; key.outTangent = slope; } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) changedCurves.Add(changedCurve); } updater.UpdateCurves(changedCurves, "Set Tangents"); } public void Flatten(List<KeyIdentifier> keysToSet) { List<ChangedCurve> changedCurves = new List<ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; key.inTangent = 0; key.outTangent = 0; animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) changedCurves.Add(changedCurve); } updater.UpdateCurves(changedCurves, "Set Tangents"); } public void SetBroken(object _keysToSet) { List<ChangedCurve> changedCurves = new List<ChangedCurve>(); List<KeyIdentifier> keysToSet = (List<KeyIdentifier>)_keysToSet; foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, true); if (AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.Auto) AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); if (AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.Auto) AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) changedCurves.Add(changedCurve); } updater.UpdateCurves(changedCurves, "Set Tangents"); } public void SetLeftEditable(object keysToSet) { SetTangent(0, TangentMode.Free, (List<KeyIdentifier>)keysToSet); } public void SetLeftLinear(object keysToSet) { SetTangent(0, TangentMode.Linear, (List<KeyIdentifier>)keysToSet); } public void SetLeftConstant(object keysToSet) { SetTangent(0, TangentMode.Constant, (List<KeyIdentifier>)keysToSet); } public void SetRightEditable(object keysToSet) { SetTangent(1, TangentMode.Free, (List<KeyIdentifier>)keysToSet); } public void SetRightLinear(object keysToSet) { SetTangent(1, TangentMode.Linear, (List<KeyIdentifier>)keysToSet); } public void SetRightConstant(object keysToSet) { SetTangent(1, TangentMode.Constant, (List<KeyIdentifier>)keysToSet); } public void SetBothEditable(object keysToSet) { SetTangent(2, TangentMode.Free, (List<KeyIdentifier>)keysToSet); } public void SetBothLinear(object keysToSet) { SetTangent(2, TangentMode.Linear, (List<KeyIdentifier>)keysToSet); } public void SetBothConstant(object keysToSet) { SetTangent(2, TangentMode.Constant, (List<KeyIdentifier>)keysToSet); } public void SetTangent(int leftRight, TangentMode mode, List<KeyIdentifier> keysToSet) { List<ChangedCurve> changedCurves = new List<ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, true); if (leftRight == 2) { AnimationUtility.SetKeyLeftTangentMode(ref key, mode); AnimationUtility.SetKeyRightTangentMode(ref key, mode); } else { if (leftRight == 0) { AnimationUtility.SetKeyLeftTangentMode(ref key, mode); // Make sure other tangent is handled correctly if (AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.Auto) AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); } else //if (leftRight == 1) { AnimationUtility.SetKeyRightTangentMode(ref key, mode); // Make sure other tangent is handled correctly if (AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.Auto) AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); } } if (mode == TangentMode.Constant && (leftRight == 0 || leftRight == 2)) key.inTangent = Mathf.Infinity; if (mode == TangentMode.Constant && (leftRight == 1 || leftRight == 2)) key.outTangent = Mathf.Infinity; animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); // Debug.Log ("Before " + DebKey (key) + " after: " + DebKey (animationCurve[keyToSet.key])); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) changedCurves.Add(changedCurve); } updater.UpdateCurves(changedCurves, "Set Tangents"); } /* string DebKey (Keyframe key) { return System.String.Format ("time:{0} value:{1} inTangent:{2} outTangent{3}", key.time, key.value, key.inTangent, key.outTangent); } */ } } // namespace
UnityCsReference/Editor/Mono/Animation/AnimationWindow/CurveMenuManager.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/CurveMenuManager.cs", "repo_id": "UnityCsReference", "token_count": 9053 }
282
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditorInternal { // Compatibility implementation of IAnimationWindowController. abstract class IAnimationWindowControl : ScriptableObject, IAnimationWindowController { [SerializeReference] AnimationWindowState m_State; public virtual void OnEnable() { hideFlags = HideFlags.HideAndDontSave; } public abstract void OnSelectionChanged(); public void Init(AnimationWindowState state) { m_State = state; } void IAnimationWindowController.OnCreate(AnimationWindow animationWindow, UnityEngine.Component component) { } void IAnimationWindowController.OnDestroy() { // Animation Window has ownership of `IAnimationWindowControl` in legacy workflow. Object.DestroyImmediate(this); } float IAnimationWindowController.time { get => time.time; set => GoToTime(value); } int IAnimationWindowController.frame { get => time.frame; set => GoToFrame(value); } public abstract AnimationKeyTime time { get; } public abstract void GoToTime(float time); public abstract void GoToFrame(int frame); // Not used anymore. This was not used by either the AnimationWindow nor Timeline. // Replaced by setting IAnimationWindowController.time. public abstract void StartScrubTime(); public abstract void ScrubTime(float time); public abstract void EndScrubTime(); // Not used anymore. Required internal knowledge of the Animation Window and // default implementation should suffice. public abstract void GoToPreviousFrame(); public abstract void GoToNextFrame(); public abstract void GoToPreviousKeyframe(); public abstract void GoToNextKeyframe(); public abstract void GoToFirstKeyframe(); public abstract void GoToLastKeyframe(); public abstract bool canPlay { get; } bool IAnimationWindowController.playing { get => playing; set { if (value) StartPlayback(); else StopPlayback(); } } public abstract bool playing { get; } public abstract bool StartPlayback(); public abstract void StopPlayback(); public abstract bool PlaybackUpdate(); public abstract bool canPreview { get; } bool IAnimationWindowController.previewing { get => previewing; set { if (value) StartPreview(); else StopPreview(); } } public abstract bool previewing { get; } public abstract bool StartPreview(); public abstract void StopPreview(); public abstract bool canRecord { get; } bool IAnimationWindowController.recording { get => recording; set { if (value) StartRecording(null); else StopRecording(); } } public abstract bool recording { get; } // targetObject parameter is not used. public abstract bool StartRecording(Object targetObject); public abstract void StopRecording(); public abstract void ResampleAnimation(); public abstract void ProcessCandidates(); public abstract void ClearCandidates(); EditorCurveBinding[] IAnimationWindowController.GetAnimatableBindings() { if (m_State == null) return Array.Empty<EditorCurveBinding>(); var rootGameObject = m_State.activeRootGameObject; var scriptableObject = m_State.activeScriptableObject; if (rootGameObject != null) { return AnimationWindowUtility.GetAnimatableBindings(rootGameObject); } if (scriptableObject != null) { return AnimationUtility.GetAnimatableBindings(scriptableObject); } return Array.Empty<EditorCurveBinding>(); } EditorCurveBinding[] IAnimationWindowController.GetAnimatableBindings(GameObject gameObject) { if (m_State == null) return Array.Empty<EditorCurveBinding>(); var rootGameObject = m_State.activeRootGameObject; return AnimationUtility.GetAnimatableBindings(gameObject, rootGameObject); } System.Type IAnimationWindowController.GetValueType(EditorCurveBinding binding) { if (m_State == null) return default; var rootGameObject = m_State.activeRootGameObject; var scriptableObject = m_State.activeScriptableObject; if (rootGameObject != null) { return AnimationUtility.GetEditorCurveValueType(rootGameObject, binding); } else if (scriptableObject != null) { return AnimationUtility.GetEditorCurveValueType(scriptableObject, binding); } else { if (binding.isPPtrCurve) { // Cannot extract type of PPtrCurve. return null; } else { // Cannot extract type of AnimationCurve. Default to float. return typeof(float); } } } float IAnimationWindowController.GetFloatValue(EditorCurveBinding binding) { if (m_State == null) return default; AnimationUtility.GetFloatValue(m_State.activeRootGameObject, binding, out var value); return value; } int IAnimationWindowController.GetIntValue(EditorCurveBinding binding) { if (m_State == null) return default; AnimationUtility.GetDiscreteIntValue(m_State.activeRootGameObject, binding, out var value); return value; } UnityEngine.Object IAnimationWindowController.GetObjectReferenceValue(EditorCurveBinding binding) { if (m_State == null) return default; AnimationUtility.GetObjectReferenceValue(m_State.activeRootGameObject, binding, out var value); return value; } } }
UnityCsReference/Editor/Mono/Animation/AnimationWindow/IAnimationWindowControl.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/IAnimationWindowControl.cs", "repo_id": "UnityCsReference", "token_count": 3049 }
283
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections; using UnityEditor; using System.Collections.Generic; using UnityEditor.Animations; namespace UnityEditor { internal class TransitionPreview { private AvatarPreview m_AvatarPreview; private TimelineControl m_Timeline; private AnimatorController m_Controller; private AnimatorStateMachine m_StateMachine; private List<Vector2> m_ParameterMinMax = new List<Vector2>(); private List<ParameterInfo> m_ParameterInfoList; private AnimatorStateTransition m_RefTransition; private TransitionInfo m_RefTransitionInfo = new TransitionInfo(); private AnimatorStateTransition m_Transition; private AnimatorState m_SrcState; private AnimatorState m_DstState; private AnimatorState m_RefSrcState; private AnimatorState m_RefDstState; private Motion m_SrcMotion; private Motion m_DstMotion; private bool m_ShowBlendValue = false; private bool m_MustResample = true; private bool m_MustSampleMotions = false; private bool m_MustResetParameterInfoList = false; public bool mustResample { set { m_MustResample = value; } get { return m_MustResample; } } private float m_LastEvalTime = -1.0f; private bool m_IsResampling = false; private AvatarMask m_LayerMask; private int m_LayerIndex; private bool m_ValidTransition = true; class ParameterInfo { public string m_Name; public float m_Value; } int FindParameterInfo(List<ParameterInfo> parameterInfoList, string name) { int ret = -1; for (int i = 0; i < parameterInfoList.Count && ret == -1; i++) { if (parameterInfoList[i].m_Name == name) { ret = i; } } return ret; } class TransitionInfo { AnimatorState m_SrcState; AnimatorState m_DstState; float m_TransitionDuration; float m_TransitionOffset; float m_ExitTime; public bool IsEqual(TransitionInfo info) { return m_SrcState == info.m_SrcState && m_DstState == info.m_DstState && Mathf.Approximately(m_TransitionDuration, info.m_TransitionDuration) && Mathf.Approximately(m_TransitionOffset, info.m_TransitionOffset) && Mathf.Approximately(m_ExitTime, info.m_ExitTime); } public TransitionInfo() { Init(); } void Init() { m_SrcState = null; m_DstState = null; m_TransitionDuration = 0.0f; m_TransitionOffset = 0.0f; m_ExitTime = 0.5f; } public void Set(AnimatorStateTransition transition, AnimatorState srcState, AnimatorState dstState) { if (transition != null) { m_SrcState = srcState; m_DstState = dstState; m_TransitionDuration = transition.duration; m_TransitionOffset = transition.offset; m_ExitTime = transition.exitTime; } else { Init(); } } } private void CopyStateForPreview(AnimatorState src, ref AnimatorState dst) { dst.iKOnFeet = src.iKOnFeet; dst.speed = src.speed; dst.mirror = src.mirror; dst.motion = src.motion; } private void CopyTransitionForPreview(AnimatorStateTransition src, ref AnimatorStateTransition dst) { if (src != null) { dst.duration = src.duration; dst.offset = src.offset; dst.exitTime = src.exitTime; dst.hasFixedDuration = src.hasFixedDuration; } } float m_LeftStateWeightA = 0; float m_LeftStateWeightB = 1; float m_LeftStateTimeA = 0; float m_LeftStateTimeB = 1; float m_RightStateWeightA = 0; float m_RightStateWeightB = 1; float m_RightStateTimeA = 0; float m_RightStateTimeB = 1; List<TimelineControl.PivotSample> m_SrcPivotList = new List<TimelineControl.PivotSample>(); List<TimelineControl.PivotSample> m_DstPivotList = new List<TimelineControl.PivotSample>(); private bool MustResample(TransitionInfo info) { bool isInPlayback = m_AvatarPreview != null && m_AvatarPreview.Animator != null && m_AvatarPreview.Animator.recorderMode == AnimatorRecorderMode.Playback; return !isInPlayback || mustResample || !info.IsEqual(m_RefTransitionInfo); } private void WriteParametersInController() { if (m_Controller) { int parameterCount = m_Controller.parameters.Length; for (int i = 0; i < parameterCount; i++) { string parameterName = m_Controller.parameters[i].name; int parameterInfoIndex = FindParameterInfo(m_ParameterInfoList, parameterName); if (parameterInfoIndex != -1) { m_AvatarPreview.Animator.SetFloat(parameterName, m_ParameterInfoList[parameterInfoIndex].m_Value); } } } } private void ResampleTransition(AnimatorStateTransition transition, AvatarMask layerMask, TransitionInfo info, Animator previewObject) { m_IsResampling = true; m_MustResample = false; m_ValidTransition = true; bool resetTimeSettings = m_RefTransition != transition; m_RefTransition = transition; m_RefTransitionInfo = info; m_LayerMask = layerMask; if (m_AvatarPreview != null) { m_AvatarPreview.OnDisable(); m_AvatarPreview = null; } ClearController(); Motion sourceStateMotion = m_RefSrcState.motion; Init(previewObject, sourceStateMotion != null ? sourceStateMotion : m_RefDstState.motion); if (m_Controller == null) // did not create controller { m_IsResampling = false; return; } // since transform might change during sampling, and could alter the default valuesarray, and break recording m_AvatarPreview.Animator.allowConstantClipSamplingOptimization = false; // sample all frames m_StateMachine.defaultState = m_DstState; m_Transition.mute = true; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.00001f); WriteParametersInController(); m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1); float nextStateDuration = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex).length; m_StateMachine.defaultState = m_SrcState; m_Transition.mute = false; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.00001f); WriteParametersInController(); m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1); float currentStateDuration = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex).length; if (m_LayerIndex > 0) m_AvatarPreview.Animator.stabilizeFeet = false; float maxDuration = (currentStateDuration * m_RefTransition.exitTime) + (m_Transition.duration * (m_RefTransition.hasFixedDuration ? 1.0f : currentStateDuration)) + nextStateDuration; // case 546812 disable previewer if the duration is too big, otherwise it hang Unity. 2000.0f is an arbitrary choice, it can be increase if needed. // in some case we got a m_Transition.duration == Infinity, bail out before unity hang. if (maxDuration > 2000.0f) { Debug.LogWarning("Transition duration is longer than 2000 second, Disabling previewer."); m_ValidTransition = false; m_IsResampling = false; return; } float effectiveCurrentStatetime = m_RefTransition.exitTime > 0 ? currentStateDuration * m_RefTransition.exitTime : currentStateDuration; // We want 30 samples/sec, maxed at 300 sample for very long state, and very short animation like 1 frame should at least get 5 sample float currentStateStepTime = effectiveCurrentStatetime > 0 ? Mathf.Min(Mathf.Max(effectiveCurrentStatetime / 300.0f, 1.0f / 30.0f), effectiveCurrentStatetime / 5.0f) : 1.0f / 30.0f; float nextStateStepTime = nextStateDuration > 0 ? Mathf.Min(Mathf.Max(nextStateDuration / 300.0f, 1.0f / 30.0f), nextStateDuration / 5.0f) : 1.0f / 30.0f; currentStateStepTime = Mathf.Max(currentStateStepTime, maxDuration / 600.0f); nextStateStepTime = Mathf.Max(nextStateStepTime, maxDuration / 600.0f); float stepTime = currentStateStepTime; float currentTime = 0.0f; bool hasStarted = false; bool hasTransitioned = false; bool hasFinished = false; //For transitions with exit time == 0, skip to end of clip so transition happens on first frame if (m_RefTransition.exitTime == 0) { m_AvatarPreview.Animator.CrossFade(0, 0f, 0, 0.9f); } m_AvatarPreview.Animator.StartRecording(-1); m_AvatarPreview.Animator.Update(0.0f); AnimatorStateInfo currentState = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex); m_LeftStateWeightA = currentState.normalizedTime; m_LeftStateTimeA = currentTime; while (!hasFinished) { m_AvatarPreview.Animator.Update(stepTime); currentState = m_AvatarPreview.Animator.GetCurrentAnimatorStateInfo(m_LayerIndex); currentTime += stepTime; if (!hasStarted) { m_LeftStateWeightB = currentState.normalizedTime; m_LeftStateTimeB = currentTime; hasStarted = true; } if (hasTransitioned && currentTime >= maxDuration) { hasFinished = true; } if (!hasTransitioned && currentState.IsName(m_DstState.name)) { m_RightStateWeightA = currentState.normalizedTime; m_RightStateTimeA = currentTime; hasTransitioned = true; } if (!hasTransitioned) { m_LeftStateWeightB = currentState.normalizedTime; m_LeftStateTimeB = currentTime; } if (hasTransitioned || hasFinished) { m_RightStateWeightB = currentState.normalizedTime; m_RightStateTimeB = currentTime; } if (m_AvatarPreview.Animator.IsInTransition(m_LayerIndex)) { stepTime = nextStateStepTime; } } float endTime = currentTime; m_AvatarPreview.Animator.StopRecording(); if (Mathf.Approximately(m_LeftStateWeightB, m_LeftStateWeightA) || Mathf.Approximately(m_RightStateWeightB, m_RightStateWeightA)) { Debug.LogWarning("Difference in effective length between states is too big. Transition preview will be disabled."); m_ValidTransition = false; m_IsResampling = false; return; } float leftDuration = (m_LeftStateTimeB - m_LeftStateTimeA) / (m_LeftStateWeightB - m_LeftStateWeightA); float rightDuration = (m_RightStateTimeB - m_RightStateTimeA) / (m_RightStateWeightB - m_RightStateWeightA); // Ensure step times make sense based on these timings // If step time is too small, the samping will take too long currentStateStepTime = Mathf.Max(currentStateStepTime, leftDuration / 600.0f); nextStateStepTime = Mathf.Max(nextStateStepTime, rightDuration / 600.0f); if (m_MustSampleMotions) { // Do this as infrequently as possible m_MustSampleMotions = false; m_SrcPivotList.Clear(); m_DstPivotList.Clear(); stepTime = nextStateStepTime; m_StateMachine.defaultState = m_DstState; m_Transition.mute = true; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.0f); m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1); m_AvatarPreview.Animator.Update(0.0000001f); WriteParametersInController(); currentTime = 0.0f; while (currentTime <= rightDuration) { TimelineControl.PivotSample sample = new TimelineControl.PivotSample(); sample.m_Time = currentTime; sample.m_Weight = m_AvatarPreview.Animator.pivotWeight; m_DstPivotList.Add(sample); m_AvatarPreview.Animator.Update(stepTime * 2); currentTime += stepTime * 2; } stepTime = currentStateStepTime; m_StateMachine.defaultState = m_SrcState; m_Transition.mute = true; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.0000001f); WriteParametersInController(); m_AvatarPreview.Animator.SetLayerWeight(m_LayerIndex, 1); currentTime = 0.0f; while (currentTime <= leftDuration) { TimelineControl.PivotSample sample = new TimelineControl.PivotSample(); sample.m_Time = currentTime; sample.m_Weight = m_AvatarPreview.Animator.pivotWeight; m_SrcPivotList.Add(sample); m_AvatarPreview.Animator.Update(stepTime * 2); currentTime += stepTime * 2; } m_Transition.mute = false; AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_AvatarPreview.Animator.Update(0.0000001f); WriteParametersInController(); } m_Timeline.StopTime = m_AvatarPreview.timeControl.stopTime = endTime; m_AvatarPreview.timeControl.currentTime = m_Timeline.Time; if (resetTimeSettings) { m_Timeline.Time = m_Timeline.StartTime = m_AvatarPreview.timeControl.currentTime = m_AvatarPreview.timeControl.startTime = 0; m_Timeline.ResetRange(); } m_AvatarPreview.Animator.StartPlayback(); m_AvatarPreview.Animator.playbackTime = 0f; m_AvatarPreview.Animator.Update(0f); m_AvatarPreview.ResetPreviewFocus(); m_IsResampling = false; } public void SetTransition(AnimatorStateTransition transition, AnimatorState sourceState, AnimatorState destinationState, AnimatorControllerLayer srcLayer, Animator previewObject) { m_RefSrcState = sourceState; m_MustResetParameterInfoList = m_RefDstState != destinationState; m_RefDstState = destinationState; TransitionInfo info = new TransitionInfo(); info.Set(transition, sourceState, destinationState); if (MustResample(info)) { ResampleTransition(transition, srcLayer.avatarMask, info, previewObject); } } private void OnPreviewAvatarChanged() { m_RefTransitionInfo = new TransitionInfo(); ClearController(); CreateController(); CreateParameterInfoList(); } void ClearController() { if (m_AvatarPreview != null && m_AvatarPreview.Animator != null) AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, null); Object.DestroyImmediate(m_Controller); Object.DestroyImmediate(m_SrcState); Object.DestroyImmediate(m_DstState); Object.DestroyImmediate(m_Transition); m_StateMachine = null; m_Controller = null; m_SrcState = null; m_DstState = null; m_Transition = null; } void CreateParameterInfoList() { m_ParameterInfoList = new List<ParameterInfo>(); if (m_Controller && m_Controller.parameters != null) { int parameterCount = m_Controller.parameters.Length; for (int i = 0; i < parameterCount; i++) { ParameterInfo parameterInfo = new ParameterInfo(); parameterInfo.m_Name = m_Controller.parameters[i].name; m_ParameterInfoList.Add(parameterInfo); } } } void CreateController() { if (m_Controller == null && m_AvatarPreview != null && m_AvatarPreview.Animator != null && m_RefTransition != null) { // controller m_LayerIndex = 0; m_Controller = new AnimatorController(); m_Controller.pushUndo = false; m_Controller.hideFlags = HideFlags.HideAndDontSave; m_Controller.AddLayer("preview"); bool isDefaultMask = true; if (m_LayerMask != null) { for (AvatarMaskBodyPart i = 0; i < AvatarMaskBodyPart.LastBodyPart && isDefaultMask; i++) if (!m_LayerMask.GetHumanoidBodyPartActive(i)) isDefaultMask = false; if (!isDefaultMask) { m_Controller.AddLayer("Additionnal"); m_LayerIndex++; AnimatorControllerLayer[] layers = m_Controller.layers; layers[m_LayerIndex].avatarMask = m_LayerMask; m_Controller.layers = layers; } } m_StateMachine = m_Controller.layers[m_LayerIndex].stateMachine; m_StateMachine.pushUndo = false; m_StateMachine.hideFlags = HideFlags.HideAndDontSave; m_SrcMotion = m_RefSrcState.motion; m_DstMotion = m_RefDstState.motion; /// Add parameters m_ParameterMinMax.Clear(); if (m_SrcMotion && m_SrcMotion is BlendTree) { BlendTree leftBlendTree = m_SrcMotion as BlendTree; for (int i = 0; i < leftBlendTree.recursiveBlendParameterCount; i++) { string blendValueName = leftBlendTree.GetRecursiveBlendParameter(i); if (m_Controller.IndexOfParameter(blendValueName) == -1) { m_Controller.AddParameter(blendValueName, AnimatorControllerParameterType.Float); m_ParameterMinMax.Add(new Vector2(leftBlendTree.GetRecursiveBlendParameterMin(i), leftBlendTree.GetRecursiveBlendParameterMax(i))); } } } if (m_DstMotion && m_DstMotion is BlendTree) { BlendTree rightBlendTree = m_DstMotion as BlendTree; for (int i = 0; i < rightBlendTree.recursiveBlendParameterCount; i++) { string blendValueName = rightBlendTree.GetRecursiveBlendParameter(i); int parameterIndex = m_Controller.IndexOfParameter(blendValueName); if (parameterIndex == -1) { m_Controller.AddParameter(blendValueName, AnimatorControllerParameterType.Float); m_ParameterMinMax.Add(new Vector2(rightBlendTree.GetRecursiveBlendParameterMin(i), rightBlendTree.GetRecursiveBlendParameterMax(i))); } else { m_ParameterMinMax[parameterIndex] = new Vector2(Mathf.Min(rightBlendTree.GetRecursiveBlendParameterMin(i), m_ParameterMinMax[parameterIndex][0]), Mathf.Max(rightBlendTree.GetRecursiveBlendParameterMax(i), m_ParameterMinMax[parameterIndex][1])); } } } // states m_SrcState = m_StateMachine.AddState(m_RefSrcState.name); m_SrcState.pushUndo = false; m_SrcState.hideFlags = HideFlags.HideAndDontSave; m_DstState = m_StateMachine.AddState(m_RefDstState.name); m_DstState.pushUndo = false; m_DstState.hideFlags = HideFlags.HideAndDontSave; CopyStateForPreview(m_RefSrcState, ref m_SrcState); CopyStateForPreview(m_RefDstState, ref m_DstState); // transition m_Transition = m_SrcState.AddTransition(m_DstState, true); m_Transition.pushUndo = false; m_Transition.hideFlags = HideFlags.DontSave; CopyTransitionForPreview(m_RefTransition, ref m_Transition); DisableIKOnFeetIfNeeded(); AnimatorController.SetAnimatorController(m_AvatarPreview.Animator, m_Controller); m_Controller.OnAnimatorControllerDirty += ControllerDirty; } } private void ControllerDirty() { if (!m_IsResampling) m_MustResample = true; } private void DisableIKOnFeetIfNeeded() { bool disable = m_SrcMotion == null || m_DstMotion == null; if (m_LayerIndex > 0) { disable = !m_LayerMask.hasFeetIK; } if (disable) { m_SrcState.iKOnFeet = false; m_DstState.iKOnFeet = false; } } private void Init(Animator scenePreviewObject, Motion motion) { if (m_AvatarPreview == null) { m_AvatarPreview = new AvatarPreview(scenePreviewObject, motion); m_AvatarPreview.OnAvatarChangeFunc = OnPreviewAvatarChanged; m_AvatarPreview.ShowIKOnFeetButton = false; m_AvatarPreview.ResetPreviewFocus(); } if (m_Timeline == null) { m_Timeline = new TimelineControl(); m_MustSampleMotions = true; } CreateController(); if(m_ParameterInfoList == null || m_MustResetParameterInfoList) { m_MustResetParameterInfoList = false; CreateParameterInfoList(); } } public void DoTransitionPreview() { if (m_Controller == null) return; DoTimeline(); // Draw the blend values AnimatorControllerParameter[] parameters = m_Controller.parameters; if (parameters.Length > 0) { m_ShowBlendValue = EditorGUILayout.Foldout(m_ShowBlendValue, "BlendTree Parameters", true); if (m_ShowBlendValue) { for (int i = 0; i < parameters.Length; i++) { AnimatorControllerParameter parameter = m_Controller.parameters[i]; float value = m_ParameterInfoList[i].m_Value; float newValue = EditorGUILayout.Slider(parameter.name, value, m_ParameterMinMax[i][0], m_ParameterMinMax[i][1]); if (newValue != value) { m_ParameterInfoList[i].m_Value = newValue; mustResample = true; m_MustSampleMotions = true; } } } } } private void DoTimeline() { if (!m_ValidTransition) { return; } // get local durations float srcStateDuration = (m_LeftStateTimeB - m_LeftStateTimeA) / (m_LeftStateWeightB - m_LeftStateWeightA); float dstStateDuration = (m_RightStateTimeB - m_RightStateTimeA) / (m_RightStateWeightB - m_RightStateWeightA); float transitionDuration = m_Transition.duration * (m_RefTransition.hasFixedDuration ? 1.0f : srcStateDuration); // Set the timeline values m_Timeline.SrcStartTime = 0f; m_Timeline.SrcStopTime = srcStateDuration; m_Timeline.SrcName = m_RefSrcState.name; m_Timeline.HasExitTime = m_RefTransition.hasExitTime; m_Timeline.srcLoop = m_SrcMotion ? m_SrcMotion.isLooping : false; m_Timeline.dstLoop = m_DstMotion ? m_DstMotion.isLooping : false; m_Timeline.TransitionStartTime = m_RefTransition.exitTime * srcStateDuration; m_Timeline.TransitionStopTime = m_Timeline.TransitionStartTime + transitionDuration; m_Timeline.Time = m_AvatarPreview.timeControl.currentTime; m_Timeline.DstStartTime = m_Timeline.TransitionStartTime - m_RefTransition.offset * dstStateDuration; m_Timeline.DstStopTime = m_Timeline.DstStartTime + dstStateDuration; m_Timeline.SampleStopTime = m_AvatarPreview.timeControl.stopTime; if (m_Timeline.TransitionStopTime == Mathf.Infinity) m_Timeline.TransitionStopTime = Mathf.Min(m_Timeline.DstStopTime, m_Timeline.SrcStopTime); m_Timeline.DstName = m_RefDstState.name; m_Timeline.SrcPivotList = m_SrcPivotList; m_Timeline.DstPivotList = m_DstPivotList; // Do the timeline Rect previewRect = EditorGUILayout.GetControlRect(false, 150, EditorStyles.label); EditorGUI.BeginChangeCheck(); bool changedData = m_Timeline.DoTimeline(previewRect); if (EditorGUI.EndChangeCheck()) { if (changedData) { Undo.RegisterCompleteObjectUndo(m_RefTransition, "Edit Transition"); m_RefTransition.exitTime = m_Timeline.TransitionStartTime / m_Timeline.SrcDuration; m_RefTransition.duration = m_Timeline.TransitionDuration / (m_RefTransition.hasFixedDuration ? 1.0f : m_Timeline.SrcDuration); m_RefTransition.offset = (m_Timeline.TransitionStartTime - m_Timeline.DstStartTime) / m_Timeline.DstDuration; } m_AvatarPreview.timeControl.nextCurrentTime = Mathf.Clamp(m_Timeline.Time, 0, m_AvatarPreview.timeControl.stopTime); } } public void OnDisable() { ClearController(); if (m_Timeline != null) { m_Timeline = null; } if (m_AvatarPreview != null) { m_AvatarPreview.OnDisable(); m_AvatarPreview = null; } } public bool HasPreviewGUI() { return true; } public void OnPreviewSettings() { if (m_AvatarPreview != null) m_AvatarPreview.DoPreviewSettings(); } public void OnInteractivePreviewGUI(Rect r, GUIStyle background) { if (m_AvatarPreview != null && m_Controller != null) { bool isRepaint = (Event.current.type == EventType.Repaint); if (isRepaint) m_AvatarPreview.timeControl.Update(); if (m_LastEvalTime != m_AvatarPreview.timeControl.currentTime && isRepaint) { m_AvatarPreview.Animator.playbackTime = m_AvatarPreview.timeControl.currentTime; m_AvatarPreview.Animator.Update(0); m_LastEvalTime = m_AvatarPreview.timeControl.currentTime; } m_AvatarPreview.DoAvatarPreview(r, background); } } } }//namespace UnityEditor
UnityCsReference/Editor/Mono/Animation/TransitionPreview.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Animation/TransitionPreview.cs", "repo_id": "UnityCsReference", "token_count": 14821 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; namespace UnityEditor { public static class AssemblyReloadEvents { public delegate void AssemblyReloadCallback(); public static event AssemblyReloadCallback beforeAssemblyReload { add => m_BeforeAssemblyReloadEvent.Add(value); remove => m_BeforeAssemblyReloadEvent.Remove(value); } private static EventWithPerformanceTracker<AssemblyReloadCallback> m_BeforeAssemblyReloadEvent = new EventWithPerformanceTracker<AssemblyReloadCallback>($"{nameof(AssemblyReloadEvents)}.{nameof(beforeAssemblyReload)}"); public static event AssemblyReloadCallback afterAssemblyReload { add => m_AfterAssemblyReloadEvent.Add(value); remove => m_AfterAssemblyReloadEvent.Remove(value); } private static EventWithPerformanceTracker<AssemblyReloadCallback> m_AfterAssemblyReloadEvent = new EventWithPerformanceTracker<AssemblyReloadCallback>($"{nameof(AssemblyReloadEvents)}.{nameof(afterAssemblyReload)}"); [RequiredByNativeCode] static void OnBeforeAssemblyReload() { foreach (var evt in m_BeforeAssemblyReloadEvent) evt(); } [RequiredByNativeCode] static void OnAfterAssemblyReload() { foreach (var evt in m_AfterAssemblyReloadEvent) evt(); } } }
UnityCsReference/Editor/Mono/AssemblyReloadEvents.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssemblyReloadEvents.cs", "repo_id": "UnityCsReference", "token_count": 612 }
285
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [StaticAccessor("BumpMapSettings::Get()", StaticAccessorType.Dot)] [NativeHeader("Editor/Src/AssetPipeline/TextureImporting/BumpMapSettings.h")] internal class BumpMapSettings { public static extern bool silentMode { get; set; } public static extern void PerformBumpMapCheck([NotNull] Material material); } public static class MaterialEditorExtensions { public static void PerformBumpMapCheck(this Material material) { BumpMapSettings.PerformBumpMapCheck(material); } } }
UnityCsReference/Editor/Mono/AssetPipeline/BumpMapSettings.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetPipeline/BumpMapSettings.bindings.cs", "repo_id": "UnityCsReference", "token_count": 275 }
286
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using UnityEngine.Rendering; using UnityEditor.AnimatedValues; namespace UnityEditor.SpeedTree.Importer { class SpeedTreeConstants { internal static readonly float kFeetToMetersRatio = 0.3048f; internal static readonly float kCentimetersToMetersRatio = 0.01f; internal static readonly float kInchesToMetersRatio = 0.0254f; internal static readonly float kAlphaTestRef = 0.33f; internal static readonly string kBillboardMaterialName = "Billboard"; } static class SpeedTreeImporterCommon { internal enum STRenderPipeline { Legacy, URP, HDRP } internal enum STUnitConversion { kLeaveAsIs = 0, kFeetToMeters, kCentimetersToMeters, kInchesToMeters, kCustomConversion }; internal static class MaterialProperties { internal static readonly int MainTexID = Shader.PropertyToID("_MainTex"); internal static readonly int ColorTintID = Shader.PropertyToID("_ColorTint"); internal static readonly int NormalMapKwToggleID = Shader.PropertyToID("_NormalMapKwToggle"); internal static readonly int NormalMapID = Shader.PropertyToID("_NormalMap"); internal static readonly int ExtraMapKwToggleID = Shader.PropertyToID("_ExtraMapKwToggle"); internal static readonly int ExtraTexID = Shader.PropertyToID("_ExtraTex"); internal static readonly int GlossinessID = Shader.PropertyToID("_Glossiness"); internal static readonly int MetallicID = Shader.PropertyToID("_Metallic"); internal static readonly int SubsurfaceKwToggleID = Shader.PropertyToID("_SubsurfaceKwToggle"); internal static readonly int SubsurfaceTexID = Shader.PropertyToID("_SubsurfaceTex"); internal static readonly int SubsurfaceColorID = Shader.PropertyToID("_SubsurfaceColor"); internal static readonly int AlphaClipThresholdID = Shader.PropertyToID("_AlphaClipThreshold"); internal static readonly int TransmissionScaleID = Shader.PropertyToID("_TransmissionScale"); internal static readonly int DiffusionProfileAssetID = Shader.PropertyToID("_Diffusion_Profile_Asset"); internal static readonly int DiffusionProfileID = Shader.PropertyToID("_DiffusionProfile"); internal static readonly int HueVariationKwToggleID = Shader.PropertyToID("_HueVariationKwToggle"); internal static readonly int HueVariationColorID = Shader.PropertyToID("_HueVariationColor"); internal static readonly int LeafFacingKwToggleID = Shader.PropertyToID("_LeafFacingKwToggle"); internal static readonly int BillboardKwToggleID = Shader.PropertyToID("_BillboardKwToggle"); internal static readonly int DoubleSidedToggleID = Shader.PropertyToID("_DoubleSidedKwToggle"); internal static readonly int DoubleSidedNormalModeID = Shader.PropertyToID("_DoubleSidedNormalMode"); internal static readonly int BackfaceNormalModeID = Shader.PropertyToID("_BackfaceNormalMode"); internal static readonly int TwoSidedID = Shader.PropertyToID("_TwoSided"); internal static readonly int WindSharedKwToggle = Shader.PropertyToID("_WIND_SHARED"); internal static readonly int WindBranch2KwToggle = Shader.PropertyToID("_WIND_BRANCH2"); internal static readonly int WindBranch1KwToggle = Shader.PropertyToID("_WIND_BRANCH1"); internal static readonly int WindRippleKwToggle = Shader.PropertyToID("_WIND_RIPPLE"); internal static readonly int WindShimmerKwToggle = Shader.PropertyToID("_WIND_SHIMMER"); } internal static class MaterialKeywords { internal static readonly string VBSetupStandardID = "VB_SETUP_STANDARD"; internal static readonly string VBSetupBranch2ID = "VB_SETUP_BRANCH2"; internal static readonly string VBSetupCameraFacingID = "VB_SETUP_CAMERA_FACING"; internal static readonly string VBSetupBranch2AndCameraFacingID = "VB_SETUP_BRANCH2_AND_CAMERA_FACING"; internal static readonly string VBSetupBillboardID = "VB_SETUP_BILLBOARD"; internal static readonly string VBSetupID = "VB_SETUP"; internal static readonly string BillboardID = "_BILLBOARD"; } internal static STRenderPipeline GetCurrentRenderPipelineType() { var renderPipelineAsset = GraphicsSettings.renderPipelineAsset; if (renderPipelineAsset != null) { if (renderPipelineAsset.name.Contains("UniversalRP") || renderPipelineAsset.name.Contains("URP")) { return STRenderPipeline.URP; } else if (renderPipelineAsset.name.Contains("HDRenderPipeline") || renderPipelineAsset.name.Contains("HDRP")) { return STRenderPipeline.HDRP; } } renderPipelineAsset = QualitySettings.renderPipeline; if (renderPipelineAsset != null) { if (renderPipelineAsset.name.Contains("UniversalRP") || renderPipelineAsset.name.Contains("URP")) { return STRenderPipeline.URP; } else if (renderPipelineAsset.name.Contains("HDRenderPipeline") || renderPipelineAsset.name.Contains("HDRP")) { return STRenderPipeline.HDRP; } } return STRenderPipeline.Legacy; } } static class SpeedTreeImporterCommonEditor { internal class Styles { // Meshes labels public static GUIContent MeshesHeader = EditorGUIUtility.TrTextContent("Meshes"); public static GUIContent UnitConversion = EditorGUIUtility.TrTextContent("Unit Conversion", "Select the unit conversion to apply to the imported SpeedTree asset."); public static GUIContent ScaleFactor = EditorGUIUtility.TrTextContent("Scale Factor", "How much to scale the tree model, interpreting the exported units as meters"); public static GUIContent[] UnitConversionNames = { new GUIContent("Leave As Is") , new GUIContent("ft to m") , new GUIContent("cm to m") , new GUIContent("inch to m") , new GUIContent("Custom") }; // Materials labels public static GUIContent MaterialHeader = EditorGUIUtility.TrTextContent("Material"); public static GUIContent MainColor = EditorGUIUtility.TrTextContent("Main Color", "The color modulating the diffuse lighting component."); public static GUIContent EnableColorVariation = EditorGUIUtility.TrTextContent("Color Variation", "Color is determined by linearly interpolating between the Main Color & Color Variation values based on the world position X, Y and Z values"); public static GUIContent EnableBump = EditorGUIUtility.TrTextContent("Normal Map", "Enable normal (Bump) mapping."); public static GUIContent EnableSubsurface = EditorGUIUtility.TrTextContent("Subsurface Scattering", "Enable subsurface scattering effects."); public static GUIContent HueVariation = EditorGUIUtility.TrTextContent("Variation Color (RGB), Intensity (A)", "Tint the tree with the Variation Color"); public static GUIContent AlphaTestRef = EditorGUIUtility.TrTextContent("Alpha Cutoff", "The alpha-test reference value."); public static GUIContent TransmissionScale = EditorGUIUtility.TrTextContent("Transmission Scale", "The transmission scale value."); // Lighting labels public static GUIContent LightingHeader = EditorGUIUtility.TrTextContent("Lighting"); public static GUIContent CastShadows = EditorGUIUtility.TrTextContent("Cast Shadows", "The tree casts shadow"); public static GUIContent ReceiveShadows = EditorGUIUtility.TrTextContent("Receive Shadows", "The tree receives shadow"); public static GUIContent UseLightProbes = EditorGUIUtility.TrTextContent("Light Probes", "The tree uses light probe for lighting"); // TODO: update help text public static GUIContent UseReflectionProbes = EditorGUIUtility.TrTextContent("Reflection Probes", "The tree uses reflection probe for rendering"); // TODO: update help text public static GUIContent[] ReflectionProbeUsageNames = GetReflectionProbeUsageNames(); public static GUIContent[] GetReflectionProbeUsageNames() { string[] names = Enum.GetNames(typeof(ReflectionProbeUsage)); GUIContent[] probUsageNames = new GUIContent[names.Length]; for (int i = 0; i < names.Length; ++i) { string varName = ObjectNames.NicifyVariableName(names[i]); probUsageNames[i] = (new GUIContent(varName)); } return probUsageNames; } // Additional Settings labels public static GUIContent AdditionalSettingsHeader = EditorGUIUtility.TrTextContent("Additional Settings"); public static GUIContent MotionVectorMode = EditorGUIUtility.TrTextContent("Motion Vectors", "Motion vector mode to set for the mesh renderer of each LOD object"); // Wind labels public static GUIContent WindHeader = EditorGUIUtility.TrTextContent("Wind"); public static GUIContent WindQuality = EditorGUIUtility.TrTextContent("Wind Quality", "Controls the wind effect's quality."); public static GUIContent[] MotionVectorModeNames = // Match SharedRendererDataTypes.h / enum MotionVectorGenerationMode { new GUIContent("Camera Motion Only") // kMotionVectorCamera = 0, // Use camera motion for motion vectors , new GUIContent("Per Object Motion") // kMotionVectorObject, // Use a per object motion vector pass for this object , new GUIContent("Force No Motion") // kMotionVectorForceNoMotion, // Force no motion for this object (0 into motion buffer) }; public static GUIContent[] GetWindQualityNames() { GUIContent[] windQualityNames = new GUIContent[SpeedTreeImporter.windQualityNames.Length]; for (int i = 0; i < SpeedTreeImporter.windQualityNames.Length; ++i) { windQualityNames[i] = new GUIContent(SpeedTreeImporter.windQualityNames[i]); } return windQualityNames; } // LOD labels public static GUIContent LODHeader = EditorGUIUtility.TrTextContent("LOD"); public static GUIContent ResetLOD = EditorGUIUtility.TrTextContent("Reset LOD to...", "Unify the LOD settings for all selected assets"); public static GUIContent SmoothLOD = EditorGUIUtility.TrTextContent("Smooth Transitions", "Toggles smooth LOD transitions"); public static GUIContent AnimateCrossFading = EditorGUIUtility.TrTextContent("Animate Cross-fading", "Cross-fading is animated instead of being calculated by distance"); public static GUIContent CrossFadeWidth = EditorGUIUtility.TrTextContent("Crossfade Width", "Proportion of the last 3D mesh LOD region width which is used for cross-fading to billboard tree"); public static GUIContent FadeOutWidth = EditorGUIUtility.TrTextContent("Fade Out Width", "The proportion of the billboard LOD region width that is used to fade out the billboard."); public static GUIContent EnableLodCustomizationsWarn = EditorGUIUtility.TrTextContent("Customizing LOD options may help with tuning the GPU performance but will likely negatively impact the instanced draw batching, i.e. CPU performance.\nPlease use the per-LOD customizations with careful memory and performance profiling for both CPU and GPU and remember that these options are a trade-off rather than a free win."); public static GUIContent BillboardSettingsHelp = EditorGUIUtility.TrTextContent("Billboard options are separate from the 3D model options shown above.\nChange the options below for influencing billboard rendering."); public static GUIContent MultiSelectionLODNotSupported = EditorGUIUtility.TrTextContent("Multi-selection is not supported for LOD settings."); public static GUIContent ApplyAndGenerate = EditorGUIUtility.TrTextContent("Apply & Generate Materials", "Apply current importer settings and generate asset materials with the new settings."); } static internal void ShowMeshGUI( ref SerializedProperty unitConversionEnumValue, ref SerializedProperty scaleFactor) { GUILayout.Label(Styles.MeshesHeader, EditorStyles.boldLabel); EditorGUILayout.Popup(unitConversionEnumValue, Styles.UnitConversionNames, Styles.UnitConversion); bool bShowCustomScaleFactor = unitConversionEnumValue.intValue == Styles.UnitConversionNames.Length - 1; if (bShowCustomScaleFactor) { EditorGUILayout.PropertyField(scaleFactor, Styles.ScaleFactor); } } static internal void ShowMaterialGUI( ref SerializedProperty mainColor, ref SerializedProperty enableHueVariation, ref SerializedProperty hueVariation, ref SerializedProperty alphaTestRef, ref SerializedProperty enableBumpMapping, ref SerializedProperty enableSubsurfaceScattering, bool renderHueVariationDropdown = false, bool renderAlphaTestRef = false) { EditorGUILayout.LabelField(Styles.MaterialHeader, EditorStyles.boldLabel); EditorGUILayout.PropertyField(mainColor, Styles.MainColor); EditorGUILayout.PropertyField(enableHueVariation, Styles.EnableColorVariation); if (renderHueVariationDropdown) { EditorGUILayout.PropertyField(hueVariation, Styles.HueVariation); } if (renderAlphaTestRef) EditorGUILayout.Slider(alphaTestRef, 0f, 1f, Styles.AlphaTestRef); EditorGUILayout.PropertyField(enableBumpMapping, Styles.EnableBump); EditorGUILayout.PropertyField(enableSubsurfaceScattering, Styles.EnableSubsurface); } static internal void ShowLightingGUI( ref SerializedProperty enableShadowCasting, ref SerializedProperty enableShadowReceiving, ref SerializedProperty enableLightProbeUsage, ref SerializedProperty reflectionProbeUsage) { GUILayout.Label(Styles.LightingHeader, EditorStyles.boldLabel); EditorGUILayout.PropertyField(enableShadowCasting, Styles.CastShadows); // from the docs page: https://docs.unity3d.com/Manual/SpeedTree.html // Known issues: As with any other renderer, the Receive Shadows option has no effect while using deferred rendering. // TODO: test and conditionally expose this field using (new EditorGUI.DisabledScope(!UnityEngine.Rendering.SupportedRenderingFeatures.active.receiveShadows)) { EditorGUILayout.PropertyField(enableShadowReceiving, Styles.ReceiveShadows); } EditorGUILayout.PropertyField(enableLightProbeUsage, Styles.UseLightProbes); } static internal void ShowAdditionalSettingsGUI( ref SerializedProperty motionVectorModeEnumValue, ref SerializedProperty generateColliders, ref SerializedProperty generateRigidbody) { GUILayout.Label(Styles.AdditionalSettingsHeader, EditorStyles.boldLabel); EditorGUILayout.Popup(motionVectorModeEnumValue, Styles.MotionVectorModeNames, Styles.MotionVectorMode); EditorGUILayout.PropertyField(generateColliders); EditorGUILayout.PropertyField(generateRigidbody); } static internal void ShowWindGUI( ref SerializedProperty bestWindQuality, ref SerializedProperty selectedWindQuality) { GUILayout.Label(Styles.WindHeader, EditorStyles.boldLabel); int NumAvailableWindQualityOptions = 1 + bestWindQuality.intValue; // 0 is None, we want at least 1 value ArraySegment<GUIContent> availableWindQualityOptions = new ArraySegment<GUIContent>(Styles.GetWindQualityNames(), 0, NumAvailableWindQualityOptions); EditorGUILayout.Popup(selectedWindQuality, availableWindQualityOptions.ToArray(), Styles.WindQuality); } static internal void ShowLODGUI( ref SerializedProperty enableSmoothLOD, ref SerializedProperty animateCrossFading, ref SerializedProperty billboardTransitionCrossFadeWidth, ref SerializedProperty fadeOutWidth, ref AnimBool showSmoothLODOptions, ref AnimBool showCrossFadeWidthOptions) { showSmoothLODOptions.target = enableSmoothLOD.hasMultipleDifferentValues || enableSmoothLOD.boolValue; showCrossFadeWidthOptions.target = animateCrossFading.hasMultipleDifferentValues || !animateCrossFading.boolValue; GUILayout.Label(Styles.LODHeader, EditorStyles.boldLabel); EditorGUILayout.PropertyField(enableSmoothLOD, Styles.SmoothLOD); using (new EditorGUI.IndentLevelScope()) { // Note: FadeGroupScope doesn't work here, as if the 'faded' is not updated correctly. if (EditorGUILayout.BeginFadeGroup(showSmoothLODOptions.faded)) { EditorGUILayout.PropertyField(animateCrossFading, Styles.AnimateCrossFading); if (EditorGUILayout.BeginFadeGroup(showCrossFadeWidthOptions.faded)) { EditorGUILayout.Slider(billboardTransitionCrossFadeWidth, 0.0f, 1.0f, Styles.CrossFadeWidth); EditorGUILayout.Slider(fadeOutWidth, 0.0f, 1.0f, Styles.FadeOutWidth); } EditorGUILayout.EndFadeGroup(); } EditorGUILayout.EndFadeGroup(); } } } }
UnityCsReference/Editor/Mono/AssetPipeline/SpeedTree/SpeedTreeImporterCommon.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetPipeline/SpeedTree/SpeedTreeImporterCommon.cs", "repo_id": "UnityCsReference", "token_count": 7468 }
287
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Connect; using UnityEditor.PackageManager.UI; using UnityEditor.UIElements; namespace UnityEditor { [EditorWindowTitle(title = "Asset Store", icon = "Asset Store")] internal class AssetStoreWindow : EditorWindow { public static AssetStoreWindow Init() { if (EditorPrefs.GetBool("AlwaysOpenAssetStoreInBrowser", false)) { OpenAssetStoreInBrowser(); return null; } else { AssetStoreWindow window = GetWindow<AssetStoreWindow>(typeof(SceneView)); window.SetMinMaxSizes(); window.Show(); return window; } } [MenuItem("Window/Asset Store", false, 1497)] public static void OpenAssetStoreInBrowser() { string assetStoreUrl = UnityConnect.instance.GetConfigurationURL(CloudConfigUrl.CloudAssetStoreUrl); assetStoreUrl += "?utm_source=unity-editor-window-menu&utm_medium=desktop-app"; if (UnityConnect.instance.loggedIn) UnityConnect.instance.OpenAuthorizedURLInWebBrowser(assetStoreUrl); else Application.OpenURL(assetStoreUrl); } [MenuItem("Window/My Assets", false, 1498)] public static void OpenMyAssetsInPackageManager() { PackageManagerWindow.SelectPackageAndPageStatic(pageId: PackageManager.UI.Internal.MyAssetsPage.k_Id); } public void OnEnable() { this.antiAliasing = 4; titleContent = GetLocalizedTitleContent(); var windowResource = EditorGUIUtility.Load("UXML/AssetStore/AssetStoreWindow.uxml") as VisualTreeAsset; if (windowResource != null) { var root = windowResource.CloneTree(); var lightStyleSheet = EditorGUIUtility.Load(UIElementsEditorUtility.s_DefaultCommonLightStyleSheetPath) as StyleSheet; var assetStoreStyleSheet = EditorGUIUtility.Load("StyleSheets/AssetStore/AssetStoreWindow.uss") as StyleSheet; var styleSheet = CreateInstance<StyleSheet>(); styleSheet.isDefaultStyleSheet = true; var resolver = new StyleSheets.StyleSheetResolver(); resolver.AddStyleSheets(lightStyleSheet, assetStoreStyleSheet); resolver.ResolveTo(styleSheet); root.styleSheets.Add(styleSheet); rootVisualElement.Add(root); root.StretchToParentSize(); visitWebsiteButton.clickable.clicked += OnVisitWebsiteButtonClicked; launchPackageManagerButton.clickable.clicked += OnLaunchPackageManagerButtonClicked; alwaysOpenInBrowserToggle.SetValueWithoutNotify(EditorPrefs.GetBool("AlwaysOpenAssetStoreInBrowser", false)); alwaysOpenInBrowserToggle.RegisterValueChangedCallback(changeEvent => { EditorPrefs.SetBool("AlwaysOpenAssetStoreInBrowser", changeEvent.newValue); }); } } public void OnDisable() { visitWebsiteButton.clickable.clicked -= OnVisitWebsiteButtonClicked; launchPackageManagerButton.clickable.clicked -= OnLaunchPackageManagerButtonClicked; } public static void OpenURL(string url) { string assetStoreUrl = $"{UnityConnect.instance.GetConfigurationURL(CloudConfigUrl.CloudAssetStoreUrl)}/packages/{url}"; if (UnityEditor.Connect.UnityConnect.instance.loggedIn) UnityEditor.Connect.UnityConnect.instance.OpenAuthorizedURLInWebBrowser(assetStoreUrl); else Application.OpenURL(assetStoreUrl); } private void OnVisitWebsiteButtonClicked() { OpenAssetStoreInBrowser(); } private void OnLaunchPackageManagerButtonClicked() { PackageManagerWindow.OpenPackageManager(null); } private void SetMinMaxSizes() { this.minSize = new Vector2(455, 354); this.maxSize = new Vector2(4000, 4000); } private Button visitWebsiteButton { get { return rootVisualElement.Q<Button>("visitWebsiteButton"); } } private Button launchPackageManagerButton { get { return rootVisualElement.Q<Button>("launchPackageManagerButton"); } } private Toggle alwaysOpenInBrowserToggle { get { return rootVisualElement.Q<Toggle>("alwaysOpenInBrowserToggle"); } } } }
UnityCsReference/Editor/Mono/AssetStore/AssetStoreWindow.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/AssetStore/AssetStoreWindow.cs", "repo_id": "UnityCsReference", "token_count": 2006 }
288
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace UnityEditor; sealed class AudioContainerWindowState { AudioRandomContainer m_AudioContainer; AudioSource m_PreviewAudioSource; SerializedObject m_SerializedObject; VisualElement m_ResourceTrackerElement; AudioSource m_TrackedSource; // Need this flag to track transport state changes immediately, as there could be a // one-frame delay to get the correct value from AudioSource.isContainerPlaying. bool m_IsPlayingOrPausedLocalFlag; bool m_IsSuspended; internal event EventHandler TargetChanged; internal event EventHandler TransportStateChanged; internal event EventHandler EditorPauseStateChanged; internal AudioContainerWindowState() { EditorApplication.playModeStateChanged += OnEditorPlayModeStateChanged; EditorApplication.pauseStateChanged += OnEditorPauseStateChanged; Selection.selectionChanged += OnSelectionChanged; } internal AudioRandomContainer AudioContainer { get { if (m_AudioContainer == null && m_TrackedSource == null) UpdateTarget(); return m_AudioContainer; } } internal SerializedObject SerializedObject { get { if (m_AudioContainer != null && (m_SerializedObject == null || m_SerializedObject.targetObject != m_AudioContainer)) m_SerializedObject = new SerializedObject(m_AudioContainer); return m_SerializedObject; } } internal string TargetPath { get; private set; } internal void Reset() { Stop(); m_AudioContainer = null; m_SerializedObject = null; m_IsPlayingOrPausedLocalFlag = false; TargetPath = null; } internal VisualElement GetResourceTrackerElement() { m_ResourceTrackerElement = new VisualElement(); return m_ResourceTrackerElement; } internal void OnDestroy() { Stop(); if (m_PreviewAudioSource != null) Object.DestroyImmediate(m_PreviewAudioSource.gameObject); EditorApplication.playModeStateChanged -= OnEditorPlayModeStateChanged; Selection.selectionChanged -= OnSelectionChanged; EditorApplication.pauseStateChanged -= OnEditorPauseStateChanged; } internal void Suspend() { m_IsSuspended = true; Stop(); if (m_PreviewAudioSource != null) Object.DestroyImmediate(m_PreviewAudioSource.gameObject); } internal void Resume() { m_IsSuspended = false; UpdateTarget(); } /// <summary> /// Updates the current target based on the currently selected object in the editor. /// </summary> void UpdateTarget() { if (m_IsSuspended) return; AudioRandomContainer newTarget = null; AudioSource audioSource = null; var selectedObject = Selection.activeObject; // The logic below deals with selecting our new ARC target, whatever we set m_AudioContainer to below will be // used by AudioContainerWindow to display the ARC if the target is valid or a day0 state if the target is null. // If the selection is a GameObject, we always want to swap the target, a user selecting GameObjects in the // scene hierarchy should always see what ARC is on a particular object, this includes the scenario of not // having an AudioSource and the value of the resource property on an AudioSource being null/not an ARC. // If the selected object is not a GameObject, we only swap targets if it is an ARC - meaning if you are // selecting objects in the project browser it holds on to the last ARC selected. if (selectedObject != null) { if (selectedObject is GameObject go) { audioSource = go.GetComponent<AudioSource>(); if (audioSource != null) { newTarget = audioSource.resource as AudioRandomContainer; } } else { if (selectedObject is AudioRandomContainer container) { newTarget = container; } else { newTarget = m_AudioContainer; } } } else { newTarget = m_AudioContainer; } var targetChanged = m_AudioContainer != newTarget; var trackedSourceChanged = m_TrackedSource != audioSource; if (!targetChanged && !trackedSourceChanged) { return; } Reset(); m_AudioContainer = newTarget; m_TrackedSource = audioSource; if (m_AudioContainer != null) { TargetPath = AssetDatabase.GetAssetPath(m_AudioContainer); } if (targetChanged) { TargetChanged?.Invoke(this, EventArgs.Empty); } if (trackedSourceChanged) { if (m_ResourceTrackerElement != null) { m_ResourceTrackerElement.Unbind(); } if (m_TrackedSource != null) { var trackedSourceSO = new SerializedObject(m_TrackedSource); var trackedSourceResourceProperty = trackedSourceSO.FindProperty("m_Resource"); m_ResourceTrackerElement.TrackPropertyValue(trackedSourceResourceProperty, OnResourceChanged); } } } void OnResourceChanged(SerializedProperty property) { var container = property.objectReferenceValue as AudioRandomContainer; if (m_AudioContainer == container) return; Reset(); m_AudioContainer = container; if (m_AudioContainer != null) TargetPath = AssetDatabase.GetAssetPath(m_AudioContainer); TargetChanged?.Invoke(this, EventArgs.Empty); } internal void Play() { var canNotPlay = m_IsSuspended || IsPlayingOrPaused() || !IsReadyToPlay(); if (canNotPlay) return; if (m_PreviewAudioSource == null) { // Create a hidden game object in the scene with an AudioSource for editor previewing purposes. // The preview object is created on play and destroyed on stop. // This means that this object is a hidden part of the user's scene during play/pause. var gameObject = new GameObject { name = "PreviewAudioSource595651", hideFlags = HideFlags.HideInHierarchy | HideFlags.DontSaveInEditor | HideFlags.DontSaveInBuild }; m_PreviewAudioSource = gameObject.AddComponent<AudioSource>(); m_PreviewAudioSource.playOnAwake = false; } m_PreviewAudioSource.resource = m_AudioContainer; m_PreviewAudioSource.Play(); m_IsPlayingOrPausedLocalFlag = true; TransportStateChanged?.Invoke(this, EventArgs.Empty); EditorApplication.update += OnEditorApplicationUpdate; } internal void Stop() { var canNotStop = m_IsSuspended || !IsPlayingOrPaused(); if (canNotStop) return; m_PreviewAudioSource.Stop(); m_PreviewAudioSource.resource = null; m_IsPlayingOrPausedLocalFlag = false; TransportStateChanged?.Invoke(this, EventArgs.Empty); EditorApplication.update -= OnEditorApplicationUpdate; } internal void Skip() { var canNotSkip = m_IsSuspended || !IsPlayingOrPaused(); if (canNotSkip) return; m_PreviewAudioSource.SkipToNextElementIfHasContainer(); } internal bool IsPlayingOrPaused() { return m_IsPlayingOrPausedLocalFlag || (m_PreviewAudioSource != null && m_PreviewAudioSource.isContainerPlaying); } /// <summary> /// Checks if the window has a current target with at least one enabled audio clip assigned. /// </summary> /// <returns>Whether or not there are valid audio clips to play</returns> internal bool IsReadyToPlay() { if (m_AudioContainer == null) return false; var elements = m_AudioContainer.elements; for (var i = 0; i < elements.Length; ++i) if (elements[i] != null && elements[i].audioClip != null && elements[i].enabled) return true; return false; } internal ActivePlayable[] GetActivePlayables() { return IsPlayingOrPaused() ? m_PreviewAudioSource.containerActivePlayables : null; } internal float GetMeterValue() { return m_PreviewAudioSource.GetAudioRandomContainerRuntimeMeterValue(); } internal bool IsDirty() { return m_AudioContainer != null && EditorUtility.IsDirty(m_AudioContainer); } void OnEditorApplicationUpdate() { if (m_PreviewAudioSource != null && m_PreviewAudioSource.isContainerPlaying) return; m_IsPlayingOrPausedLocalFlag = false; TransportStateChanged?.Invoke(this, EventArgs.Empty); EditorApplication.update -= OnEditorApplicationUpdate; } void OnEditorPlayModeStateChanged(PlayModeStateChange state) { if (state is PlayModeStateChange.ExitingEditMode or PlayModeStateChange.ExitingPlayMode) { Stop(); if (m_PreviewAudioSource != null) { Object.DestroyImmediate(m_PreviewAudioSource.gameObject); } } } void OnEditorPauseStateChanged(PauseState state) { EditorPauseStateChanged?.Invoke(this, EventArgs.Empty); } void OnSelectionChanged() { UpdateTarget(); } }
UnityCsReference/Editor/Mono/Audio/AudioContainerWindowState.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/AudioContainerWindowState.cs", "repo_id": "UnityCsReference", "token_count": 4056 }
289
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using System.Linq; using System; using UnityEditor.Audio; namespace UnityEditor { class AudioMixerEffectView { private const float kMinPitch = 0.01f; private const float kMaxPitch = 10.0f; private const int kLabelWidth = 170; private const int kTextboxWidth = 70; private AudioMixerGroupController m_PrevGroup = null; private readonly EffectDragging m_EffectDragging; private int m_LastNumChannels = 0; private AudioMixerEffectPlugin m_SharedPlugin = new AudioMixerEffectPlugin(); private Dictionary<string, IAudioEffectPluginGUI> m_CustomEffectGUIs = new Dictionary<string, IAudioEffectPluginGUI>(); static class Texts { public static GUIContent editInPlaymode = EditorGUIUtility.TrTextContent("Edit in Playmode"); public static GUIContent pitch = EditorGUIUtility.TrTextContent("Pitch"); public static GUIContent addEffect = EditorGUIUtility.TrTextContent("Add Effect"); public static GUIContent volume = EditorGUIUtility.TrTextContent("Volume"); public static GUIContent sendLevel = EditorGUIUtility.TrTextContent("Send level"); public static GUIContent bus = EditorGUIUtility.TrTextContent("Receive"); public static GUIContent none = EditorGUIUtility.TrTextContent("None"); public static GUIContent wet = EditorGUIUtility.TrTextContent("Wet", "Enables/disables wet/dry ratio on this effect. Note that this makes the DSP graph more complex and requires additional CPU and memory, so use it only when necessary."); public static string dB = "dB"; public static string percentage = "%"; public static string cpuFormatString = " - CPU: {0:#0.00}%"; } public AudioMixerEffectView() { m_EffectDragging = new EffectDragging(); Type pluginType = typeof(IAudioEffectPluginGUI); foreach (var assembly in System.AppDomain.CurrentDomain.GetAssemblies()) { //Debug.Log("Assembly: " + assembly.FullName); try { var types = assembly.GetTypes(); //Debug.Log("Contained types: " + types.ToString()); foreach (Type t in types.Where(t => !t.IsAbstract && pluginType.IsAssignableFrom(t))) { //Debug.Log("Instantiating type: " + t.FullName); RegisterCustomGUI(Activator.CreateInstance(t) as IAudioEffectPluginGUI); } } catch (System.Exception) { //Debug.Log("Failed getting types in assembly: " + assembly.FullName); } } } public bool RegisterCustomGUI(IAudioEffectPluginGUI gui) { string name = gui.Name; if (m_CustomEffectGUIs.ContainsKey(name)) { var oldGUI = m_CustomEffectGUIs[name]; Debug.LogError("Attempt to register custom GUI for plugin " + name + " failed as another plugin is already registered under this name."); Debug.LogError("Plugin trying to register itself: " + gui.Description + " (Vendor: " + gui.Vendor + ")"); Debug.LogError("Plugin already registered: " + oldGUI.Description + " (Vendor: " + oldGUI.Vendor + ")"); return false; } m_CustomEffectGUIs[name] = gui; return true; } public void OnGUI(AudioMixerGroupController group) { if (group == null) return; Rect totalRect = EditorGUILayout.BeginVertical(); if (EditorApplication.isPlaying) { GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); EditorGUI.BeginChangeCheck(); GUILayout.Toggle(AudioSettings.editingInPlaymode, Texts.editInPlaymode, EditorStyles.miniButton, GUILayout.Width(120)); if (EditorGUI.EndChangeCheck()) AudioSettings.editingInPlaymode = !AudioSettings.editingInPlaymode; GUILayout.FlexibleSpace(); GUILayout.EndHorizontal(); } using (new EditorGUI.DisabledScope(!AudioMixerController.EditingTargetSnapshot())) { var controller = group.controller; if (group != m_PrevGroup) { m_PrevGroup = group; controller.m_HighlightEffectIndex = -1; AudioMixerUtility.RepaintAudioMixerAndInspectors(); } // Do Effect modules var allGroups = controller.GetAllAudioGroupsSlow(); var effectMap = AudioMixerGroupController.GetEffectMapSlow(allGroups); DoInitialModule(group, controller, allGroups); for (int effectIndex = 0; effectIndex < group.effects.Length; effectIndex++) { DoEffectGUI(effectIndex, group, allGroups, effectMap, ref controller.m_HighlightEffectIndex); } m_EffectDragging.HandleDragging(totalRect, group, controller); GUILayout.Space(10f); EditorGUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (EditorGUILayout.DropdownButton(Texts.addEffect, FocusType.Passive, GUISkin.current.button)) { GenericMenu pm = new GenericMenu(); Rect buttonRect = GUILayoutUtility.topLevel.GetLast(); AudioMixerGroupController[] groupArray = new AudioMixerGroupController[] { group }; AudioMixerChannelStripView.AddEffectItemsToMenu(controller, groupArray, group.effects.Length, string.Empty, pm); pm.DropDown(buttonRect); } EditorGUILayout.EndHorizontal(); } EditorGUILayout.EndVertical(); } public static float DoInitialModule(AudioMixerGroupController group, AudioMixerController controller, List<AudioMixerGroupController> allGroups) { Rect totalRect = EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins); // Pitch float value = group.GetValueForPitch(controller, controller.TargetSnapshot); if (AudioMixerEffectGUI.Slider(Texts.pitch, ref value, 100.0f, 1.0f, Texts.percentage, kMinPitch, kMaxPitch, controller, new AudioGroupParameterPath(group, group.GetGUIDForPitch()))) { Undo.RecordObject(controller.TargetSnapshot, "Change Pitch"); group.SetValueForPitch(controller, controller.TargetSnapshot, value); } GUILayout.Space(5f); EditorGUILayout.EndVertical(); AudioMixerDrawUtils.DrawSplitter(); return totalRect.height; } public void DoEffectGUI(int effectIndex, AudioMixerGroupController group, List<AudioMixerGroupController> allGroups, Dictionary<AudioMixerEffectController, AudioMixerGroupController> effectMap, ref int highlightEffectIndex) { Event evt = Event.current; AudioMixerController controller = group.controller; AudioMixerEffectController effect = group.effects[effectIndex]; MixerParameterDefinition[] paramDefs = MixerEffectDefinitions.GetEffectParameters(effect.effectName); // This rect is valid after every layout event Rect totalRect = EditorGUILayout.BeginVertical(); bool hovering = totalRect.Contains(evt.mousePosition); EventType evtType = evt.GetTypeForControl(m_EffectDragging.dragControlID); if (evtType == EventType.MouseMove && hovering && highlightEffectIndex != effectIndex) { highlightEffectIndex = effectIndex; AudioMixerUtility.RepaintAudioMixerAndInspectors(); } // Header const float colorCodeWidth = 6f; var gearSize = EditorStyles.iconButton.CalcSize(EditorGUI.GUIContents.titleSettingsIcon); Rect headerRect = GUILayoutUtility.GetRect(1, 17f); Rect colorCodeRect = new Rect(headerRect.x + 6f, headerRect.y + 5f, colorCodeWidth, colorCodeWidth); Rect labelRect = new Rect(headerRect.x + 8f + colorCodeWidth, headerRect.y, headerRect.width - 8f - colorCodeWidth - gearSize.x - 5f, headerRect.height); Rect gearRect = new Rect(labelRect.xMax, headerRect.y, gearSize.x, gearSize.y); Rect dragRect = new Rect(headerRect.x, headerRect.y, headerRect.width - gearSize.x - 5f, headerRect.height); { bool showCPU = EditorPrefs.GetBool(AudioMixerGroupEditor.kPrefKeyForShowCpuUsage, false) && EditorUtility.audioProfilingEnabled; float val = EditorGUIUtility.isProSkin ? 0.1f : 1.0f; Color headerColor = new Color(val, val, val, 0.2f); Color origColor = GUI.color; GUI.color = headerColor; GUI.DrawTexture(headerRect, EditorGUIUtility.whiteTexture); GUI.color = origColor; Color effectColorCode = AudioMixerDrawUtils.GetEffectColor(effect); EditorGUI.DrawRect(colorCodeRect, effectColorCode); GUI.Label(labelRect, showCPU ? effect.effectName + string.Format(Texts.cpuFormatString, effect.GetCPUUsage(controller)) : effect.effectName, EditorStyles.boldLabel); if (EditorGUI.DropdownButton(gearRect, EditorGUI.GUIContents.titleSettingsIcon, FocusType.Passive, EditorStyles.iconButton)) { ShowEffectContextMenu(group, effect, effectIndex, controller, gearRect); } // Show context menu if right clicking in header rect (for convenience) if (evt.type == EventType.ContextClick && headerRect.Contains(evt.mousePosition)) { ShowEffectContextMenu(group, effect, effectIndex, controller, new Rect(evt.mousePosition.x, headerRect.y, 1, headerRect.height)); evt.Use(); } if (evtType == EventType.Repaint) EditorGUIUtility.AddCursorRect(dragRect, MouseCursor.ResizeVertical, m_EffectDragging.dragControlID); } using (new EditorGUI.DisabledScope(effect.bypass || group.bypassEffects)) { EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins); if (effect.IsAttenuation()) { EditorGUILayout.BeginVertical(); float value = group.GetValueForVolume(controller, controller.TargetSnapshot); if (AudioMixerEffectGUI.Slider(Texts.volume, ref value, 1.0f, 1.0f, Texts.dB, AudioMixerController.kMinVolume, AudioMixerController.GetMaxVolume(), controller, new AudioGroupParameterPath(group, group.GetGUIDForVolume()))) { Undo.RecordObject(controller.TargetSnapshot, "Change Volume Fader"); group.SetValueForVolume(controller, controller.TargetSnapshot, value); AudioMixerUtility.RepaintAudioMixerAndInspectors(); } //FIXME // 1) The VUMeter used is not in the same style that fits the rest of the Audio UI // 2) The layout of the VU meters is hacked together and a lot of magic numbers are used. int numChannels = 0; float[] vuinfo_level = new float[9]; float[] vuinfo_peak = new float[9]; numChannels = group.controller.GetGroupVUInfo(group.groupID, true, vuinfo_level, vuinfo_peak); if (evt.type == EventType.Layout) { m_LastNumChannels = numChannels; } else { if (numChannels != m_LastNumChannels) HandleUtility.Repaint(); // Repaint to ensure correct rendered num channels // Ensure same num channels as in layout event to not break IMGUI controlID handling numChannels = m_LastNumChannels; } GUILayout.Space(4f); for (int c = 0; c < numChannels; ++c) { float level = 1 - AudioMixerController.VolumeToScreenMapping(Mathf.Clamp(vuinfo_level[c], AudioMixerController.kMinVolume, AudioMixerController.GetMaxVolume()), 1, true); float peak = 1 - AudioMixerController.VolumeToScreenMapping(Mathf.Clamp(vuinfo_peak[c], AudioMixerController.kMinVolume, AudioMixerController.GetMaxVolume()), 1, true); EditorGUILayout.VUMeterHorizontal(level, peak, GUILayout.Height(10)); //This allows the meters to drop to 0 after PlayMode has stopped. if (!EditorApplication.isPlaying && peak > 0.0F) AudioMixerUtility.RepaintAudioMixerAndInspectors(); } GUILayout.Space(4f); EditorGUILayout.EndVertical(); } if (effect.IsSend()) { Rect buttonRect; GUIContent buttonContent = (effect.sendTarget == null) ? Texts.none : GUIContent.Temp(effect.GetSendTargetDisplayString(effectMap)); if (AudioMixerEffectGUI.PopupButton(Texts.bus, buttonContent, EditorStyles.popup, out buttonRect)) ShowBusPopupMenu(effectIndex, @group, allGroups, effectMap, effect, buttonRect); if (effect.sendTarget != null) { var wetLevel = effect.GetValueForMixLevel(controller, controller.TargetSnapshot); var sendGuid = effect.GetGUIDForMixLevel(); if (AudioMixerEffectGUI.Slider(Texts.sendLevel, ref wetLevel, 1.0f, 1.0f, Texts.dB, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect, controller, new AudioEffectParameterPath(group, effect, sendGuid))) { Undo.RecordObject(controller.TargetSnapshot, "Change Send Level"); effect.SetValueForMixLevel(controller, controller.TargetSnapshot, wetLevel); AudioMixerUtility.RepaintAudioMixerAndInspectors(); } } } if (MixerEffectDefinitions.EffectCanBeSidechainTarget(effect)) { bool anyTargetsFound = false; foreach (var g in allGroups) { foreach (var e in g.effects) { if (e.IsSend() && e.sendTarget == effect) { anyTargetsFound = true; break; } } if (anyTargetsFound) break; } if (!anyTargetsFound) { GUILayout.Label(EditorGUIUtility.TrTextContent("No Send sources connected.", EditorGUIUtility.warningIcon)); } } // Wet mix if (effect.enableWetMix && !effect.IsReceive() && !effect.IsDuckVolume() && !effect.IsAttenuation() && !effect.IsSend()) { float wetLevel = effect.GetValueForMixLevel(controller, controller.TargetSnapshot); if (AudioMixerEffectGUI.Slider(Texts.wet, ref wetLevel, 1.0f, 1.0f, Texts.dB, AudioMixerController.kMinVolume, AudioMixerController.kMaxEffect, controller, new AudioEffectParameterPath(group, effect, effect.GetGUIDForMixLevel()))) { Undo.RecordObject(controller.TargetSnapshot, "Change Mix Level"); effect.SetValueForMixLevel(controller, controller.TargetSnapshot, wetLevel); AudioMixerUtility.RepaintAudioMixerAndInspectors(); } } // All other effects bool drawDefaultGUI = true; if (m_CustomEffectGUIs.ContainsKey(effect.effectName)) { var customGUI = m_CustomEffectGUIs[effect.effectName]; m_SharedPlugin.m_Controller = controller; m_SharedPlugin.m_Effect = effect; m_SharedPlugin.m_ParamDefs = paramDefs; drawDefaultGUI = customGUI.OnGUI(m_SharedPlugin); } if (drawDefaultGUI) { foreach (var p in paramDefs) { float value = effect.GetValueForParameter(controller, controller.TargetSnapshot, p.name); if (AudioMixerEffectGUI.Slider(GUIContent.Temp(p.name, p.description), ref value, p.displayScale, p.displayExponent, p.units, p.minRange, p.maxRange, controller, new AudioEffectParameterPath(group, effect, effect.GetGUIDForParameter(p.name)))) { Undo.RecordObject(controller.TargetSnapshot, "Change " + p.name); effect.SetValueForParameter(controller, controller.TargetSnapshot, p.name, value); } } if (paramDefs.Length > 0) GUILayout.Space(6f); } } m_EffectDragging.HandleDragElement(effectIndex, totalRect, dragRect, group, allGroups); EditorGUILayout.EndVertical(); // indented effect contents EditorGUILayout.EndVertical(); // calc total size AudioMixerDrawUtils.DrawSplitter(); } private static void ShowEffectContextMenu(AudioMixerGroupController group, AudioMixerEffectController effect, int effectIndex, AudioMixerController controller, Rect buttonRect) { GenericMenu menu = new GenericMenu(); if (!effect.IsReceive()) { if (!effect.IsAttenuation() && !effect.IsSend() && !effect.IsDuckVolume()) { menu.AddItem(EditorGUIUtility.TrTextContent("Allow Wet Mixing (causes higher memory usage)"), effect.enableWetMix, delegate { AudioMixerUtility.ToggleEffectWetMix(effect); }); menu.AddItem(EditorGUIUtility.TrTextContent("Bypass"), effect.bypass, delegate() { Undo.RecordObject(effect, "Bypass Effect"); effect.bypass = !effect.bypass; controller.UpdateBypass(); AudioMixerUtility.RepaintAudioMixerAndInspectors(); }); menu.AddSeparator(""); } menu.AddItem(EditorGUIUtility.TrTextContent("Copy effect settings to all snapshots"), false, delegate() { Undo.RecordObject(controller, "Copy effect settings to all snapshots"); if (effect.IsAttenuation()) controller.CopyAttenuationToAllSnapshots(group, controller.TargetSnapshot); else controller.CopyEffectSettingsToAllSnapshots(group, effectIndex, controller.TargetSnapshot, effect.IsSend()); AudioMixerUtility.RepaintAudioMixerAndInspectors(); }); if (!effect.IsAttenuation() && !effect.IsSend() && !effect.IsDuckVolume() && effect.enableWetMix) { menu.AddItem(EditorGUIUtility.TrTextContent("Copy effect settings to all snapshots, including wet level"), false, delegate() { Undo.RecordObject(controller, "Copy effect settings to all snapshots, including wet level"); controller.CopyEffectSettingsToAllSnapshots(group, effectIndex, controller.TargetSnapshot, true); AudioMixerUtility.RepaintAudioMixerAndInspectors(); }); } menu.AddSeparator(""); } AudioMixerGroupController[] groupArray = new AudioMixerGroupController[] { group }; AudioMixerChannelStripView.AddEffectItemsToMenu(controller, groupArray, effectIndex, "Add effect before/", menu); AudioMixerChannelStripView.AddEffectItemsToMenu(controller, groupArray, effectIndex + 1, "Add effect after/", menu); if (!effect.IsAttenuation()) { menu.AddSeparator(""); menu.AddItem(EditorGUIUtility.TrTextContent("Remove this effect"), false, delegate() { controller.RemoveEffect(effect, group); AudioMixerUtility.RepaintAudioMixerAndInspectors(); }); } menu.DropDown(buttonRect); } private static void ShowBusPopupMenu(int effectIndex, AudioMixerGroupController group, List<AudioMixerGroupController> allGroups, Dictionary<AudioMixerEffectController, AudioMixerGroupController> effectMap, AudioMixerEffectController effect, Rect buttonRect) { GenericMenu pm = new GenericMenu(); var sendContext = new AudioMixerChannelStripView.ConnectSendContext(group.controller, effect, null); pm.AddItem(EditorGUIUtility.TrTextContent("None"), false, AudioMixerChannelStripView.ConnectSendPopupCallback, sendContext); pm.AddSeparator(""); AudioMixerChannelStripView.AddMenuItemsForReturns(pm, string.Empty, effectIndex, group, allGroups, effectMap, effect, true); if (pm.GetItemCount() == 2) { pm.AddDisabledItem(EditorGUIUtility.TrTextContent("No valid Receive targets found")); } pm.DropDown(buttonRect); } // ----------------------------------- // Effect dragging logic and rendering // ----------------------------------- class EffectDragging { public EffectDragging() { m_DragControlID = GUIUtility.GetPermanentControlID(); } public bool IsDraggingIndex(int effectIndex) { return m_MovingSrcIndex == effectIndex && GUIUtility.hotControl == m_DragControlID; } public int dragControlID { get { return m_DragControlID; } } private bool isDragging { get { return m_MovingSrcIndex != -1 && GUIUtility.hotControl == m_DragControlID; } } private readonly Color kMoveColorBorderAllowed = new Color(1.0f, 1.0f, 1.0f, 1.0f); private readonly Color kMoveColorHiAllowed = new Color(1.0f, 1.0f, 1.0f, 0.3f); private readonly Color kMoveColorLoAllowed = new Color(1.0f, 1.0f, 1.0f, 0.0f); private readonly Color kMoveColorBorderDisallowed = new Color(0.8f, 0.0f, 0.0f, 1.0f); private readonly Color kMoveColorHiDisallowed = new Color(1.0f, 0.0f, 0.0f, 0.3f); private readonly Color kMoveColorLoDisallowed = new Color(1.0f, 0.0f, 0.0f, 0.0f); private readonly int m_DragControlID = 0; private int m_MovingSrcIndex = -1; private int m_MovingDstIndex = -1; private bool m_MovingEffectAllowed = false; private float m_MovingPos = 0; private Rect m_MovingRect = new Rect(0, 0, 0, 0); private float m_DragHighlightPos = -1.0f; private float m_DragHighlightHeight = 2f; // Called per effect public void HandleDragElement(int effectIndex, Rect effectRect, Rect dragRect, AudioMixerGroupController group, List<AudioMixerGroupController> allGroups) { Event evt = Event.current; switch (evt.GetTypeForControl(m_DragControlID)) { case EventType.MouseDown: if (evt.button == 0 && dragRect.Contains(evt.mousePosition) && GUIUtility.hotControl == 0) { m_MovingSrcIndex = effectIndex; m_MovingPos = evt.mousePosition.y; m_MovingRect = new Rect(effectRect.x, effectRect.y - m_MovingPos, effectRect.width, effectRect.height); GUIUtility.hotControl = m_DragControlID; EditorGUIUtility.SetWantsMouseJumping(1); evt.Use(); } break; case EventType.Repaint: if (effectIndex == m_MovingSrcIndex) { using (new EditorGUI.DisabledScope(true)) { AudioMixerDrawUtils.styles.channelStripAreaBackground.Draw(effectRect, false, false, false, false); } } break; } if (isDragging) { float h2 = effectRect.height * 0.5f; float dy = evt.mousePosition.y - effectRect.y - h2; if (Mathf.Abs(dy) <= h2) { int newMovingDstIndex = (dy < 0.0f) ? effectIndex : (effectIndex + 1); if (newMovingDstIndex != m_MovingDstIndex) { m_DragHighlightPos = (dy < 0.0f) ? effectRect.y : (effectRect.y + effectRect.height); m_MovingDstIndex = newMovingDstIndex; m_MovingEffectAllowed = !AudioMixerController.WillMovingEffectCauseFeedback(allGroups, group, m_MovingSrcIndex, group, newMovingDstIndex, null); } } // Do not draw drag highlight line for positions where no change will happen if (m_MovingDstIndex == m_MovingSrcIndex || m_MovingDstIndex == m_MovingSrcIndex + 1) { m_DragHighlightPos = 0; } } } // Called once per OnGUI public void HandleDragging(Rect totalRect, AudioMixerGroupController group, AudioMixerController controller) { // Early out if we are not dragging if (!isDragging) return; Event evt = Event.current; const float kMoveRange = 15; switch (evt.GetTypeForControl(m_DragControlID)) { case EventType.MouseDrag: m_MovingPos = evt.mousePosition.y; evt.Use(); break; case EventType.MouseUp: evt.Use(); if (m_MovingSrcIndex != -1) { if (m_MovingDstIndex != -1 && m_MovingEffectAllowed) { var effects = group.effects.ToList(); if (AudioMixerController.MoveEffect(ref effects, m_MovingSrcIndex, ref effects, m_MovingDstIndex)) group.effects = effects.ToArray(); } m_MovingSrcIndex = -1; m_MovingDstIndex = -1; controller.m_HighlightEffectIndex = -1; if (GUIUtility.hotControl == m_DragControlID) GUIUtility.hotControl = 0; EditorGUIUtility.SetWantsMouseJumping(0); AudioMixerUtility.RepaintAudioMixerAndInspectors(); EditorGUIUtility.ExitGUI(); // Exit because we changed order of effects } break; case EventType.Repaint: if (m_DragHighlightPos > 0.0f) { float w = totalRect.width; Color moveColorLo = (m_MovingEffectAllowed) ? kMoveColorLoAllowed : kMoveColorLoDisallowed; Color moveColorHi = (m_MovingEffectAllowed) ? kMoveColorHiAllowed : kMoveColorHiDisallowed; Color moveColorBorder = (m_MovingEffectAllowed) ? kMoveColorBorderAllowed : kMoveColorBorderDisallowed; AudioMixerDrawUtils.DrawGradientRect(new Rect(m_MovingRect.x, m_DragHighlightPos - kMoveRange, w, kMoveRange), moveColorLo, moveColorHi); AudioMixerDrawUtils.DrawGradientRect(new Rect(m_MovingRect.x, m_DragHighlightPos, w, kMoveRange), moveColorHi, moveColorLo); AudioMixerDrawUtils.DrawGradientRect(new Rect(m_MovingRect.x, m_DragHighlightPos - m_DragHighlightHeight / 2, w, m_DragHighlightHeight), moveColorBorder, moveColorBorder); } break; } } } } }
UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerEffectView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixerEffectView.cs", "repo_id": "UnityCsReference", "token_count": 14894 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Audio.UIElements { internal class OnAudioFilterReadLevelMeter : IMGUIContainer { AudioFilterGUI m_IMGUI_AudioFilterGUI = new AudioFilterGUI(); public OnAudioFilterReadLevelMeter(MonoBehaviour behaviour) { onGUIHandler = () => { if (GUIView.current != null) { m_IMGUI_AudioFilterGUI.DrawAudioFilterGUI(behaviour); } }; } } }
UnityCsReference/Editor/Mono/Audio/UIElements/OnAudioFilterReadLevelMeter.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Audio/UIElements/OnAudioFilterReadLevelMeter.cs", "repo_id": "UnityCsReference", "token_count": 311 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define DOLOG using System; using System.Runtime.InteropServices; using Mono.Cecil; using UnityEngine.Bindings; namespace UnityEditor { using GenericInstanceTypeMap = System.Collections.Generic.Dictionary<TypeReference, TypeReference>; [NativeHeader("Modules/BuildPipeline/Editor/Public/TypeDB.h")] [Serializable] [StructLayout(LayoutKind.Sequential)] internal struct FieldInfoManaged { public string name; public string type; public int flags; public int fixedBufferLength; public string fixedBufferTypename; } [NativeHeader("Modules/BuildPipeline/Editor/Public/TypeDB.h")] [Serializable] [StructLayout(LayoutKind.Sequential)] internal struct TypeInformationManaged { public string className; public FieldInfoManaged[] fieldInfos; } [NativeHeader("Modules/BuildPipeline/Editor/Public/TypeDB.h")] [Serializable] [StructLayout(LayoutKind.Sequential)] internal struct AssemblyInfoManaged { public string name; public string path; public TypeInformationManaged[] types; } [Serializable] internal class ExtractRoot<T> { public T[] root; } }
UnityCsReference/Editor/Mono/BuildPipeline/AssemblyTypeInfoGenerator.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildPipeline/AssemblyTypeInfoGenerator.cs", "repo_id": "UnityCsReference", "token_count": 501 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System; using System.Linq; using System.Runtime.InteropServices; using UnityEditor.Compilation; using UnityEditor.Scripting.ScriptCompilation; using UnityEngine.Scripting; using System.Diagnostics; namespace UnityEditor { /// <summary> /// Registry for Unity native-managed class dependencies. Aimed to make native and managed code stripping possible. /// Note: only UnityEngine.dll content is covered there. /// </summary> internal class RuntimeClassRegistry { protected Dictionary<string, HashSet<string>> serializedClassesPerAssembly = new Dictionary<string, HashSet<string>>(); protected Dictionary<string, HashSet<string>> m_UsedTypesPerUserAssembly = new Dictionary<string, HashSet<string>>(); protected Dictionary<int, List<string>> classScenes = new Dictionary<int, List<string>>(); protected UnityType objectUnityType = null; public Dictionary<string, HashSet<string>> UsedTypePerUserAssembly { get { return m_UsedTypesPerUserAssembly; } } // Store all registered native classes (including managers) here. // This is a step in the refactor of native code stripping. RuntimeClassRegistry should only be carrying this information to post process scripts rather than doing so much. protected Dictionary<int, string> allNativeClasses = new Dictionary<int, string>(); public List<string> GetScenesForClass(int ID) { if (!classScenes.ContainsKey(ID)) return null; return classScenes[ID]; } [RequiredByNativeCode] public void AddNativeClassID(int ID) { string className = UnityType.FindTypeByPersistentTypeID(ID).name; ////System.Console.WriteLine("Looking for ID {0} name {1} --> is manager? {2}", ID, className, functionalityGroups.ContainsValue(className)); // Native class found if (className.Length > 0) allNativeClasses[ID] = className; } [RequiredByNativeCode] public void SetUsedTypesInUserAssembly(string[] typeNames, string assemblyName) { string assemblyFileName = assemblyName; if (!assemblyFileName.EndsWith(".dll")) { assemblyFileName = assemblyName + ".dll"; } if (!m_UsedTypesPerUserAssembly.TryGetValue(assemblyFileName, out HashSet<string> types)) { m_UsedTypesPerUserAssembly[assemblyFileName] = types = new HashSet<string>(); } foreach (var typeName in typeNames) types.Add(typeName); } [RequiredByNativeCode] public void SetSerializedTypesInUserAssembly(string[] typeNames, string assemblyName) { if (!serializedClassesPerAssembly.TryGetValue(assemblyName, out HashSet<string> types)) serializedClassesPerAssembly[assemblyName] = types = new HashSet<string>(); foreach (var typeName in typeNames) types.Add(typeName); } private static readonly string[] s_TreatedAsUserAssemblies = { // Treat analytics as we user assembly. If it is not used, it won't be in the directory, // so this should not add to the build size unless it is really used. "Unity.Analytics.dll", }; private static string[] GetTargetUserAssemblyNames() { EditorCompilation.TargetAssemblyInfo[] allTargetAssemblies = EditorCompilationInterface.GetTargetAssemblyInfos(); string[] targetAssemblyNames = new string[allTargetAssemblies.Length + s_TreatedAsUserAssemblies.Length]; for (int i = 0; i < allTargetAssemblies.Length; ++i) { targetAssemblyNames[i] = allTargetAssemblies[i].Name; } for (int i = 0; i < s_TreatedAsUserAssemblies.Length; ++i) { targetAssemblyNames[allTargetAssemblies.Length + i] = s_TreatedAsUserAssemblies[i]; } for (int i=0; i<targetAssemblyNames.Length; ++i) { if (!targetAssemblyNames[i].EndsWith(".dll")) targetAssemblyNames[i] += ".dll"; } return targetAssemblyNames; } private bool IsAssemblyDLLUsed(string assemblyName, string[] userAssemblyNames) { Debug.Assert(assemblyName.EndsWith(".dll")); if (m_UsedTypesPerUserAssembly == null) return true; if (Array.IndexOf(userAssemblyNames, assemblyName) != -1) { // Don't treat code in packages as used automatically (case 1003047). var asmdefPath = CompilationPipeline.GetAssemblyDefinitionFilePathFromAssemblyName(assemblyName); if (asmdefPath == null || !EditorCompilationInterface.Instance.IsPathInPackageDirectory(asmdefPath)) return true; } bool isUsed = m_UsedTypesPerUserAssembly.ContainsKey(assemblyName); return isUsed; } protected void AddUsedClass(string assemblyName, string className) { if (string.IsNullOrEmpty(assemblyName)) throw new ArgumentException(nameof(assemblyName)); if (string.IsNullOrEmpty(className)) throw new ArgumentException(nameof(className)); string assemblyFileName = assemblyName; if (!assemblyFileName.EndsWith(".dll")) { assemblyFileName = assemblyName + ".dll"; } if (!m_UsedTypesPerUserAssembly.TryGetValue(assemblyFileName, out HashSet<string> types)) { m_UsedTypesPerUserAssembly[assemblyFileName] = types = new HashSet<string>(); } types.Add(className); } [RequiredByNativeCode] protected void AddSerializedClass(string assemblyName, string className) { if (string.IsNullOrEmpty(assemblyName)) throw new ArgumentException(nameof(assemblyName)); if (string.IsNullOrEmpty(className)) throw new ArgumentException(nameof(className)); if (!serializedClassesPerAssembly.TryGetValue(assemblyName, out HashSet<string> types)) serializedClassesPerAssembly[assemblyName] = types = new HashSet<string>(); types.Add(className); } public void AddNativeClassFromName(string className) { if (objectUnityType == null) objectUnityType = UnityType.FindTypeByName("Object"); var t = UnityType.FindTypeByName(className); ////System.Console.WriteLine("Looking for name {1} ID {0}", classID, className); if (t != null && t.persistentTypeID != objectUnityType.persistentTypeID) allNativeClasses[t.persistentTypeID] = className; } public Dictionary<string, string[]> GetAllManagedTypesInScenes() { var items = new Dictionary<string, string[]>(); // Use a hashset to remove duplicate types. // Duplicates of UnityEngine.Object will happen because native types without a managed type will come back as // UnityEngine.Object var engineModuleTypes = new HashSet<string>(); foreach (var nativeClassID in allNativeClasses.Keys) { var managedName = RuntimeClassMetadataUtils.ScriptingWrapperTypeNameForNativeID(nativeClassID); if (string.IsNullOrEmpty(managedName)) continue; engineModuleTypes.Add(managedName); } bool engineModuleTypesAdded = false; foreach (var userAssembly in m_UsedTypesPerUserAssembly) { if (userAssembly.Key == "UnityEngine.dll" && !engineModuleTypesAdded) { engineModuleTypes.UnionWith(userAssembly.Value); items.Add(userAssembly.Key, engineModuleTypes.ToArray()); engineModuleTypesAdded = true; continue; } items.Add(userAssembly.Key, userAssembly.Value.ToArray()); } if (!engineModuleTypesAdded) { items.Add("UnityEngine.dll", engineModuleTypes.ToArray()); } return items; } public List<string> GetAllNativeClassesIncludingManagersAsString() { return new List<string>(allNativeClasses.Values); } public IEnumerable<KeyValuePair<string, string[]>> GetAllSerializedClassesAsString() { foreach (var pair in serializedClassesPerAssembly) { yield return new KeyValuePair<string, string[]>(pair.Key, pair.Value.ToArray()); } } [RequiredByNativeCode] public MethodDescription[] GetAllMethodsToPreserve() { return m_MethodsToPreserve.ToArray(); } [RequiredByNativeCode] public string[] GetAllSerializedClassesAssemblies() { return serializedClassesPerAssembly.Keys.ToArray(); } [RequiredByNativeCode] public string[] GetAllSerializedClassesForAssembly(string assembly) { return serializedClassesPerAssembly[assembly].ToArray(); } [RequiredByNativeCode] public static RuntimeClassRegistry Create() { return new RuntimeClassRegistry(); } [RequiredByNativeCode] public void Initialize(int[] nativeClassIDs) { foreach (int ID in nativeClassIDs) AddNativeClassID(ID); } [RequiredByNativeCode] public void SetSceneClasses(int[] nativeClassIDs, string scene) { foreach (int ID in nativeClassIDs) { AddNativeClassID(ID); if (!classScenes.ContainsKey(ID)) classScenes[ID] = new List<string>(); classScenes[ID].Add(scene); } } // Needs to stay in sync with MethodDescription in Editor/Src/BuildPipeline/BuildSerialization.h [StructLayout(LayoutKind.Sequential)] internal class MethodDescription { public string assembly; public string fullTypeName; public string methodName; } internal List<MethodDescription> m_MethodsToPreserve = new List<MethodDescription>(); //invoked by native code [RequiredByNativeCode] public void AddMethodToPreserve(string assembly, string ns, string klassName, string methodName) { m_MethodsToPreserve.Add(new MethodDescription() { assembly = assembly, fullTypeName = ns + (ns.Length > 0 ? "." : "") + klassName, methodName = methodName }); } [RequiredByNativeCode] public void AddMethodToPreserveWithFullTypeName(string assembly, string fullTypeName, string methodName) { m_MethodsToPreserve.Add(new MethodDescription() { assembly = assembly, fullTypeName = fullTypeName, methodName = methodName }); } internal List<MethodDescription> GetMethodsToPreserve() { return m_MethodsToPreserve; } internal List<string> m_UserAssemblies = new List<string>(); //invoked by native code [RequiredByNativeCode] internal void AddUserAssembly(string assembly) { if (!m_UserAssemblies.Contains(assembly)) m_UserAssemblies.Add(assembly); } internal string[] GetUsedUserAssemblies() { var userAssemblyNames = GetTargetUserAssemblyNames(); return m_UserAssemblies.Where(s => IsAssemblyDLLUsed(s, userAssemblyNames)).ToArray(); } } }
UnityCsReference/Editor/Mono/BuildPipeline/RuntimeClassMetadata.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildPipeline/RuntimeClassMetadata.cs", "repo_id": "UnityCsReference", "token_count": 5389 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.IMGUI.Controls; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.SceneManagement; namespace UnityEditor.Build.Profile { /// <summary> /// Handles mapping the existing <see cref="BuildPlayerSceneTreeView"/> component /// to build profile. Classic platforms specifically target scenes stored in /// <see cref="EditorBuildSettings"/>. /// </summary> [VisibleToOtherModules("UnityEditor.BuildProfileModule")] internal class BuildProfileSceneTreeView : BuildPlayerSceneTreeView { readonly bool m_IsEditorBuildSettingsSceneList; readonly BuildProfile m_Target; public BuildProfileSceneTreeView(TreeViewState state, BuildProfile target) : base(state) { m_Target = target; m_IsEditorBuildSettingsSceneList = target == null; } /// <summary> /// Exported from <see cref="BuildPlayerWindow"/>. /// </summary> public void AddOpenScenes() { List<EditorBuildSettingsScene> list = new List<EditorBuildSettingsScene>(GetScenes()); bool isSceneAdded = false; for (int i = 0; i < SceneManager.sceneCount; i++) { Scene scene = SceneManager.GetSceneAt(i); if (EditorSceneManager.IsAuthoringScene(scene)) continue; if (scene.path.Length == 0 && !EditorSceneManager.SaveScene(scene, "", false)) continue; if (list.Exists(s => s.path == scene.path)) continue; GUID newGUID; GUID.TryParse(scene.guid, out newGUID); var buildSettingsScene = (newGUID == default(GUID)) ? new EditorBuildSettingsScene(scene.path, true) : new EditorBuildSettingsScene(newGUID, true); list.Add(buildSettingsScene); isSceneAdded = true; } if (!isSceneAdded) return; SetScenes(list.ToArray()); Reload(); GUIUtility.ExitGUI(); } protected override EditorBuildSettingsScene[] GetScenes() => (m_IsEditorBuildSettingsSceneList) ? EditorBuildSettings.GetEditorBuildSettingsSceneIgnoreProfile() : m_Target.scenes; protected override void SetScenes(EditorBuildSettingsScene[] scenes) { if (!m_IsEditorBuildSettingsSceneList) { Undo.RecordObject(m_Target, "Scene list"); m_Target.scenes = scenes; EditorUtility.SetDirty(m_Target); return; } // Classic platforms scene list can only be changed through this component // and write data directly to EditorBuildSettings. EditorBuildSettings.SetEditorBuildSettingsSceneIgnoreProfile(scenes); if (BuildProfileContext.instance.activeProfile is null) EditorBuildSettings.SceneListChanged(); } } }
UnityCsReference/Editor/Mono/BuildProfile/BuildProfileSceneListTreeView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/BuildProfile/BuildProfileSceneListTreeView.cs", "repo_id": "UnityCsReference", "token_count": 1406 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using JetBrains.Annotations; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Experimental.Rendering { [RequiredByNativeCode] public static class ScriptableBakedReflectionSystemSettings { public static IScriptableBakedReflectionSystem system { get { return Internal_ScriptableBakedReflectionSystemSettings_system; } set { Internal_ScriptableBakedReflectionSystemSettings_system = value; } } static IScriptableBakedReflectionSystem Internal_ScriptableBakedReflectionSystemSettings_system { [RequiredByNativeCode] get { return s_Instance?.implementation; } [RequiredByNativeCode] set { if (s_Instance == null) { Console.WriteLine("[WARNING] ScriptableBakedReflectionSystemWrapper instance must be initialized from CPP before InitializeOnLoad"); return; } if (value == null || value.Equals(null)) { Debug.LogError("'null' cannot be assigned to ScriptableBakedReflectionSystemSettings.system"); return; } // We always allow the BuiltinBakedReflectionSystem, it is set by Unity on domain reload // However, we issue a warning when multiple different IScriptableBakedReflectionSystem have been assigned. if (!(system is BuiltinBakedReflectionSystem) && !(value is BuiltinBakedReflectionSystem) && system != value) Debug.LogWarningFormat("ScriptableBakedReflectionSystemSettings.system is assigned more than once. Only a the last instance will be used. (Last instance {0}, New instance {1})", system, value); if (s_Instance.implementation != value) { if (s_Instance.implementation != null) s_Instance.implementation.Dispose(); s_Instance.implementation = value; } } } static ScriptableBakedReflectionSystemWrapper s_Instance = null; [UsedImplicitly, RequiredByNativeCode] static ScriptableBakedReflectionSystemWrapper Internal_ScriptableBakedReflectionSystemSettings_InitializeWrapper(IntPtr ptr) { s_Instance = new ScriptableBakedReflectionSystemWrapper(ptr); return s_Instance; } } }
UnityCsReference/Editor/Mono/Camera/ScriptableBakedReflectionSystemSettings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Camera/ScriptableBakedReflectionSystemSettings.cs", "repo_id": "UnityCsReference", "token_count": 1128 }
295
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Security.Cryptography; using System.Text; using UnityEngine.Scripting; namespace UnityEditor { internal class SyncVS { [RequiredByNativeCode] public static void SyncSolution() { // Ensure that the mono islands are up-to-date AssetDatabase.Refresh(); // TODO: Rider and possibly other code editors, use reflection to call this method. // To avoid conflicts and null reference exception, this is left as a dummy method. Unity.CodeEditor.CodeEditor.Editor.CurrentCodeEditor.SyncAll(); } } namespace VisualStudioIntegration { [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] public static class SolutionGuidGenerator { public static string GuidForProject(string projectName) { return ComputeGuidHashFor(projectName + "salt"); } public static string GuidForSolution(string projectName, string sourceFileExtension) { if (sourceFileExtension.ToLower() == "cs") // GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC"; return ComputeGuidHashFor(projectName); } private static string ComputeGuidHashFor(string input) { var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input)); return HashAsGuid(HashToString(hash)); } private static string HashAsGuid(string hash) { var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12); return guid.ToUpper(); } private static string HashToString(byte[] bs) { var sb = new StringBuilder(); foreach (byte b in bs) sb.Append(b.ToString("x2")); return sb.ToString(); } } } }
UnityCsReference/Editor/Mono/CodeEditor/SyncVS.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/CodeEditor/SyncVS.cs", "repo_id": "UnityCsReference", "token_count": 1088 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEditor; internal partial class CustomEditorAttributes { [RequiredByNativeCode] internal static Type FindCustomEditorType(Object obj, bool multiEdit) { return obj == null ? null : FindCustomEditorTypeByType(obj.GetType(), multiEdit); } [RequiredByNativeCode] internal static Type FindCustomEditorTypeByType(Type type, bool multiEdit) { return instance.GetCustomEditorType(type, multiEdit); } }
UnityCsReference/Editor/Mono/CustomEditorAttributes.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/CustomEditorAttributes.bindings.cs", "repo_id": "UnityCsReference", "token_count": 207 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditor { internal class DropInfo { internal enum Type { // The window will be inserted as a tab into dropArea Tab = 0, // The window will be a new pane (inside a scrollView) Pane = 1, // A new window should be created. Window } public DropInfo(IDropArea source) { dropArea = source; } // Who claimed the drop? public IDropArea dropArea; // Extra data for the recipient to communicate between DragOVer and PerformDrop public object userData = null; // Which type of dropzone are we looking for? public Type type = Type.Window; // Where should the preview end up on screen. public Rect rect; } }
UnityCsReference/Editor/Mono/DropInfo.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/DropInfo.cs", "repo_id": "UnityCsReference", "token_count": 412 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using UnityEngine; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using UnityEditorInternal; using UnityEngine.Events; using UnityEngine.Internal; using UnityEngine.Scripting; using UnityEngineInternal; using UnityEditor.StyleSheets; using UnityEditor.Experimental; using UnityEditor.SceneManagement; using UnityEngine.Bindings; using UnityEngine.Pool; using UnityEngine.UIElements; using UnityObject = UnityEngine.Object; namespace UnityEditor { public sealed partial class EditorGUIUtility : GUIUtility { internal static void RegisterResourceForCleanupOnDomainReload(UnityObject obj) { AppDomain.CurrentDomain.DomainUnload += (object sender, EventArgs e) => { UnityObject.DestroyImmediate(obj); }; } public class PropertyCallbackScope : IDisposable { Action<Rect, SerializedProperty> m_Callback; public PropertyCallbackScope(Action<Rect, SerializedProperty> callback) { m_Callback = callback; if (m_Callback != null) EditorGUIUtility.beginProperty += callback; } public void Dispose() { if (m_Callback != null) EditorGUIUtility.beginProperty -= m_Callback; } } public class IconSizeScope : GUI.Scope { private readonly Vector2 m_OriginalIconSize; public IconSizeScope(Vector2 iconSizeWithinScope) { m_OriginalIconSize = GetIconSize(); SetIconSize(iconSizeWithinScope); } protected override void CloseScope() { SetIconSize(m_OriginalIconSize); } } internal static Material s_GUITextureBlit2SRGBMaterial; internal static Material GUITextureBlit2SRGBMaterial { get { if (!s_GUITextureBlit2SRGBMaterial) { Shader shader = LoadRequired("SceneView/GUITextureBlit2SRGB.shader") as Shader; s_GUITextureBlit2SRGBMaterial = new Material(shader); s_GUITextureBlit2SRGBMaterial.hideFlags |= HideFlags.DontSaveInEditor; RegisterResourceForCleanupOnDomainReload(s_GUITextureBlit2SRGBMaterial); } s_GUITextureBlit2SRGBMaterial.SetFloat("_ManualTex2SRGB", QualitySettings.activeColorSpace == ColorSpace.Linear ? 1.0f : 0.0f); return s_GUITextureBlit2SRGBMaterial; } } internal static Material s_GUITextureBlitSceneGUI; internal static Material GUITextureBlitSceneGUIMaterial { get { if (!s_GUITextureBlitSceneGUI) { Shader shader = LoadRequired("SceneView/GUITextureBlitSceneGUI.shader") as Shader; s_GUITextureBlitSceneGUI = new Material(shader); s_GUITextureBlitSceneGUI.hideFlags |= HideFlags.DontSaveInEditor; RegisterResourceForCleanupOnDomainReload(s_GUITextureBlitSceneGUI); } return s_GUITextureBlitSceneGUI; } } internal static int s_FontIsBold = -1; internal static int s_LastControlID = 0; private static float s_LabelWidth = 0f; private static ScalableGUIContent s_InfoIcon; private static ScalableGUIContent s_WarningIcon; private static ScalableGUIContent s_ErrorIcon; private static GUIStyle s_WhiteTextureStyle; private static GUIStyle s_BasicTextureStyle; static Hashtable s_TextGUIContents = new Hashtable(); static Hashtable s_GUIContents = new Hashtable(); static Hashtable s_IconGUIContents = new Hashtable(); static Hashtable s_SkinnedIcons = new Hashtable(); private static readonly GUIContent s_ObjectContent = new GUIContent(); private static readonly GUIContent s_Text = new GUIContent(); private static readonly GUIContent s_Image = new GUIContent(); private static readonly GUIContent s_TextImage = new GUIContent(); private static GUIContent s_SceneMismatch = TrTextContent("Scene mismatch (cross scene references not supported)"); private static GUIContent s_TypeMismatch = TrTextContent("Type mismatch"); internal static readonly SVC<Color> kViewBackgroundColor = new SVC<Color>("view", StyleCatalogKeyword.backgroundColor, GetDefaultBackgroundColor); /// The current UI scaling factor for high-DPI displays. For instance, 2.0 on a retina display public new static float pixelsPerPoint => GUIUtility.pixelsPerPoint; static EditorGUIUtility() { GUISkin.m_SkinChanged += SkinChanged; s_HasCurrentWindowKeyFocusFunc = HasCurrentWindowKeyFocus; } // this method gets called on right clicking a property regardless of GUI.enable value. internal static event Action<GenericMenu, SerializedProperty> contextualPropertyMenu; internal static event Action<Rect, SerializedProperty> beginProperty; internal static void BeginPropertyCallback(Rect totalRect, SerializedProperty property) { beginProperty?.Invoke(totalRect, property); } internal static void ContextualPropertyMenuCallback(GenericMenu gm, SerializedProperty prop) { if (contextualPropertyMenu != null) { if (gm.GetItemCount() > 0) gm.AddSeparator(""); contextualPropertyMenu(gm, prop); } } // returns position and size of the main Unity Editor window public static Rect GetMainWindowPosition() { foreach (var win in ContainerWindow.windows) { if (win.IsMainWindow()) return win.position; } return new Rect(0, 0, 1000, 600); } // sets position and size of the main Unity Editor window public static void SetMainWindowPosition(Rect position) { foreach (var win in ContainerWindow.windows) { if (win.IsMainWindow()) { win.position = position; break; } } } internal static Rect GetCenteredWindowPosition(Rect parentWindowPosition, Vector2 size) { var pos = new Rect { x = 0, y = 0, width = Mathf.Min(size.x, parentWindowPosition.width * 0.90f), height = Mathf.Min(size.y, parentWindowPosition.height * 0.90f) }; var w = (parentWindowPosition.width - pos.width) * 0.5f; var h = (parentWindowPosition.height - pos.height) * 0.5f; pos.x = parentWindowPosition.x + w; pos.y = parentWindowPosition.y + h; return pos; } internal static void RepaintCurrentWindow() { CheckOnGUI(); GUIView.current.Repaint(); } internal static bool HasCurrentWindowKeyFocus() { CheckOnGUI(); return GUIView.current != null && GUIView.current.hasFocus; } public static Rect PointsToPixels(Rect rect) { var cachedPixelsPerPoint = pixelsPerPoint; rect.x *= cachedPixelsPerPoint; rect.y *= cachedPixelsPerPoint; rect.width *= cachedPixelsPerPoint; rect.height *= cachedPixelsPerPoint; return rect; } public static Rect PixelsToPoints(Rect rect) { var cachedInvPixelsPerPoint = 1f / pixelsPerPoint; rect.x *= cachedInvPixelsPerPoint; rect.y *= cachedInvPixelsPerPoint; rect.width *= cachedInvPixelsPerPoint; rect.height *= cachedInvPixelsPerPoint; return rect; } public static Vector2 PointsToPixels(Vector2 position) { var cachedPixelsPerPoint = pixelsPerPoint; position.x *= cachedPixelsPerPoint; position.y *= cachedPixelsPerPoint; return position; } public static Vector2 PixelsToPoints(Vector2 position) { var cachedInvPixelsPerPoint = 1f / pixelsPerPoint; position.x *= cachedInvPixelsPerPoint; position.y *= cachedInvPixelsPerPoint; return position; } // Given a rectangle, GUI style and a list of items, lay them out sequentially; // left to right, top to bottom. public static List<Rect> GetFlowLayoutedRects(Rect rect, GUIStyle style, float horizontalSpacing, float verticalSpacing, List<string> items) { var result = new List<Rect>(items.Count); var curPos = rect.position; foreach (string item in items) { var gc = TempContent(item); var itemSize = style.CalcSize(gc); var itemRect = new Rect(curPos, itemSize); // Reached right side, go to next row if (curPos.x + itemSize.x + horizontalSpacing >= rect.xMax) { curPos.x = rect.x; curPos.y += itemSize.y + verticalSpacing; itemRect.position = curPos; } result.Add(itemRect); // Move next item to the left curPos.x += itemSize.x + horizontalSpacing; } return result; } internal class SkinnedColor { Color normalColor; Color proColor; public SkinnedColor(Color color, Color proColor) { normalColor = color; this.proColor = proColor; } public SkinnedColor(Color color) { normalColor = color; proColor = color; } public Color color { get { return isProSkin ? proColor : normalColor; } set { if (isProSkin) proColor = value; else normalColor = value; } } public static implicit operator Color(SkinnedColor colorSkin) { return colorSkin.color; } } private delegate bool HeaderItemDelegate(Rect rectangle, UnityObject[] targets); private static List<HeaderItemDelegate> s_EditorHeaderItemsMethods = null; internal static Rect DrawEditorHeaderItems(Rect rectangle, UnityObject[] targetObjs, float spacing = 0) { if (targetObjs.Length == 0 || (targetObjs.Length == 1 && targetObjs[0].GetType() == typeof(System.Object))) return rectangle; if (comparisonViewMode != ComparisonViewMode.None) return rectangle; if (s_EditorHeaderItemsMethods == null) { List<Type> targetObjTypes = new List<Type>(); var type = targetObjs[0].GetType(); while (type.BaseType != null) { targetObjTypes.Add(type); type = type.BaseType; } AttributeHelper.MethodInfoSorter methods = AttributeHelper.GetMethodsWithAttribute<EditorHeaderItemAttribute>(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static | BindingFlags.DeclaredOnly); Func<EditorHeaderItemAttribute, bool> filter = (a) => targetObjTypes.Any(c => a.TargetType == c); var methodInfos = methods.FilterAndSortOnAttribute(filter, (a) => a.callbackOrder); s_EditorHeaderItemsMethods = new List<HeaderItemDelegate>(); foreach (MethodInfo methodInfo in methodInfos) { s_EditorHeaderItemsMethods.Add((HeaderItemDelegate)Delegate.CreateDelegate(typeof(HeaderItemDelegate), methodInfo)); } } float spacingToRemove = 0; foreach (HeaderItemDelegate @delegate in s_EditorHeaderItemsMethods) { if (@delegate(rectangle, targetObjs)) { rectangle.x -= rectangle.width + spacing; spacingToRemove = rectangle.width + spacing; } } rectangle.x += spacingToRemove; // the spacing after a delegate is used to position the next element to draw but the last one is not used so we must remove it before exiting the method return rectangle; } /// <summary> /// Use this container and helper class when implementing lock behaviour on a window. /// </summary> [Serializable] internal class EditorLockTracker { [Serializable] public class LockStateEvent : UnityEvent<bool> {} [HideInInspector] internal LockStateEvent lockStateChanged = new LockStateEvent(); const string k_LockMenuText = "Lock"; static readonly GUIContent k_LockMenuGUIContent = TextContent(k_LockMenuText); /// <summary> /// don't set or get this directly unless from within the <see cref="isLocked"/> property, /// as that property also keeps track of the potentially existing tracker in <see cref="EditorLockTrackerWithActiveEditorTracker"/> /// </summary> [SerializeField, HideInInspector] bool m_IsLocked; PingData m_Ping = new PingData(); internal virtual bool isLocked { get { return m_IsLocked; } set { bool wasLocked = m_IsLocked; m_IsLocked = value; if (wasLocked != m_IsLocked) { lockStateChanged.Invoke(m_IsLocked); } } } internal virtual void AddItemsToMenu(GenericMenu menu, bool disabled = false) { if (disabled) { menu.AddDisabledItem(k_LockMenuGUIContent); } else { menu.AddItem(k_LockMenuGUIContent, isLocked, FlipLocked); } } internal virtual void PingIcon() { m_Ping.isPinging = true; if (m_Ping.m_PingStyle == null) { m_Ping.m_PingStyle = new GUIStyle("TV Ping"); // The default padding is too high for such a small icon and causes the animation to become offset to the left. m_Ping.m_PingStyle.padding = new RectOffset(8, 0, 0, 0); } } internal virtual void StopPingIcon() { m_Ping.isPinging = false; } internal bool ShowButton(Rect position, GUIStyle lockButtonStyle, bool disabled = false) { using (new EditorGUI.DisabledScope(disabled)) { EditorGUI.BeginChangeCheck(); bool newLock = GUI.Toggle(position, isLocked, GUIContent.none, lockButtonStyle); if (m_Ping.isPinging && Event.current.type == EventType.Layout) { m_Ping.m_ContentRect = position; m_Ping.m_ContentRect.width *= 2f; m_Ping.m_AvailableWidth = GUIView.current.position.width; m_Ping.m_ContentDraw = r => { GUI.Toggle(r, newLock, GUIContent.none, lockButtonStyle); }; } m_Ping.HandlePing(); if (EditorGUI.EndChangeCheck()) { if (newLock != isLocked) { FlipLocked(); m_Ping.isPinging = false; } } } return m_Ping.isPinging; } void FlipLocked() { isLocked = !isLocked; } } // Get a texture from its source filename public static Texture2D FindTexture(string name) { return FindTextureByName(name); } // Get texture from managed type internal static Texture2D FindTexture(Type type) { return FindTextureByType(type); } public static GUIContent TrTextContent(string key, string text, string tooltip, Texture icon) { GUIContent gc = (GUIContent)s_GUIContents[key]; if (gc == null) { gc = new GUIContent(L10n.Tr(text)); if (tooltip != null) { gc.tooltip = L10n.Tr(tooltip); } if (icon != null) { gc.image = icon; } s_GUIContents[key] = gc; } return gc; } public static GUIContent TrTextContent(string text, string tooltip = null, Texture icon = null) { string key = string.Format("{0}|{1}", text ?? "", tooltip ?? ""); return TrTextContent(key, text, tooltip, icon); } public static GUIContent TrTextContent(string text, string tooltip, string iconName) { string key = iconName == null ? string.Format("{0}|{1}", text ?? "", tooltip ?? "") : string.Format("{0}|{1}|{2}|{3}", text ?? "", tooltip ?? "", iconName, pixelsPerPoint); return TrTextContent(key, text, tooltip, LoadIconRequired(iconName)); } public static GUIContent TrTextContent(string text, Texture icon) { return TrTextContent(text, null, icon); } public static GUIContent TrTextContentWithIcon(string text, Texture icon) { return TrTextContent(text, null, icon); } public static GUIContent TrTextContentWithIcon(string text, string iconName) { return TrTextContent(text, null, iconName); } public static GUIContent TrTextContentWithIcon(string text, string tooltip, string iconName) { return TrTextContent(text, tooltip, iconName); } public static GUIContent TrTextContentWithIcon(string text, string tooltip, Texture icon) { return TrTextContent(text, tooltip, icon); } public static GUIContent TrTextContentWithIcon(string text, string tooltip, MessageType messageType) { return TrTextContent(text, tooltip, GetHelpIcon(messageType)); } public static GUIContent TrTextContentWithIcon(string text, MessageType messageType) { return TrTextContentWithIcon(text, null, messageType); } internal static Texture2D LightenTexture(Texture2D texture) { if (!texture) return texture; Texture2D outTexture = new Texture2D(texture.width, texture.height); var outColorArray = outTexture.GetPixels(); var colorArray = texture.GetPixels(); for (var i = 0; i < colorArray.Length; ++i) outColorArray[i] = LightenColor(colorArray[i]); outTexture.hideFlags = HideFlags.HideAndDontSave; outTexture.SetPixels(outColorArray); outTexture.Apply(); return outTexture; } internal static Color LightenColor(Color color) { Color.RGBToHSV(color, out var h, out _, out _); var outColor = Color.HSVToRGB((h + 0.5f) % 1, 0f, 0.8f); outColor.a = color.a; return outColor; } public static GUIContent TrIconContent(string iconName, string tooltip = null) { return TrIconContent(iconName, tooltip, false); } internal static GUIContent TrIconContent(string iconName, string tooltip, bool lightenTexture) { string key = tooltip == null ? string.Format("{0}|{1}", iconName, pixelsPerPoint) : string.Format("{0}|{1}|{2}", iconName, tooltip, pixelsPerPoint); GUIContent gc = (GUIContent)s_IconGUIContents[key]; if (gc != null) { return gc; } gc = new GUIContent(); if (tooltip != null) { gc.tooltip = L10n.Tr(tooltip); } gc.image = LoadIconRequired(iconName); if (lightenTexture && gc.image is Texture2D tex2D) gc.image = LightenTexture(tex2D); s_IconGUIContents[key] = gc; return gc; } public static GUIContent TrIconContent(Texture icon, string tooltip = null) { GUIContent gc = (tooltip != null) ? (GUIContent)s_IconGUIContents[tooltip] : null; if (gc != null) { return gc; } gc = new GUIContent { image = icon }; if (tooltip != null) { gc.tooltip = L10n.Tr(tooltip); s_IconGUIContents[tooltip] = gc; } return gc; } [ExcludeFromDocs] public static GUIContent TrTempContent(string t) { return TempContent(L10n.Tr(t)); } [ExcludeFromDocs] public static GUIContent[] TrTempContent(string[] texts) { GUIContent[] retval = new GUIContent[texts.Length]; for (int i = 0; i < texts.Length; i++) retval[i] = new GUIContent(L10n.Tr(texts[i])); return retval; } [ExcludeFromDocs] public static GUIContent[] TrTempContent(string[] texts, string[] tooltips) { GUIContent[] retval = new GUIContent[texts.Length]; for (int i = 0; i < texts.Length; i++) retval[i] = new GUIContent(L10n.Tr(texts[i]), L10n.Tr(tooltips[i])); return retval; } internal static GUIContent TrIconContent<T>(string tooltip = null) where T : UnityObject { return TrIconContent(FindTexture(typeof(T)), tooltip); } public static float singleLineHeight => EditorGUI.kSingleLineHeight; public static float standardVerticalSpacing => EditorGUI.kControlVerticalSpacing; internal static SliderLabels sliderLabels = new SliderLabels(); internal static GUIContent TextContent(string textAndTooltip) { if (textAndTooltip == null) textAndTooltip = ""; string key = textAndTooltip; GUIContent gc = (GUIContent)s_TextGUIContents[key]; if (gc == null) { string[] strings = GetNameAndTooltipString(textAndTooltip); gc = new GUIContent(strings[1]); if (strings[2] != null) { gc.tooltip = strings[2]; } s_TextGUIContents[key] = gc; } return gc; } internal static GUIContent TextContentWithIcon(string textAndTooltip, string icon) { if (textAndTooltip == null) textAndTooltip = ""; if (icon == null) icon = ""; string key = string.Format("{0}|{1}|{2}", textAndTooltip, icon, pixelsPerPoint); GUIContent gc = (GUIContent)s_TextGUIContents[key]; if (gc == null) { string[] strings = GetNameAndTooltipString(textAndTooltip); gc = new GUIContent(strings[1]) { image = LoadIconRequired(icon) }; // We want to catch missing icons so we can fix them (therefore using LoadIconRequired) if (strings[2] != null) { gc.tooltip = strings[2]; } s_TextGUIContents[key] = gc; } return gc; } private static Color GetDefaultBackgroundColor() { float kViewBackgroundIntensity = isProSkin ? 0.22f : 0.76f; return new Color(kViewBackgroundIntensity, kViewBackgroundIntensity, kViewBackgroundIntensity, 1f); } // [0] original name, [1] localized name, [2] localized tooltip internal static string[] GetNameAndTooltipString(string nameAndTooltip) { string[] retval = new string[3]; string[] s1 = nameAndTooltip.Split('|'); switch (s1.Length) { case 0: retval[0] = ""; retval[1] = ""; break; case 1: retval[0] = s1[0].Trim(); retval[1] = retval[0]; break; case 2: retval[0] = s1[0].Trim(); retval[1] = retval[0]; retval[2] = s1[1].Trim(); break; default: Debug.LogError("Error in Tooltips: Too many strings in line beginning with '" + s1[0] + "'"); break; } return retval; } internal static Texture2D LoadIconRequired(string name) { Texture2D tex = LoadIcon(name); if (!tex) Debug.LogErrorFormat("Unable to load the icon: '{0}'.\nNote that either full project path should be used (with extension) " + "or just the icon name if the icon is located in the following location: '{1}' (without extension, since png is assumed)", name, EditorResources.editorDefaultResourcesPath + EditorResources.iconsPath); return tex; } // Automatically loads version of icon that matches current skin. // Equivalent to Texture2DNamed in ObjectImages.cpp [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal static Texture2D LoadIcon(string name) { return LoadIconForSkin(name, skinIndex); } static readonly List<string> k_UserSideSupportedImageExtensions = new List<string> {".png"}; // Attempts to load a higher resolution icon if needed internal static Texture2D LoadGeneratedIconOrNormalIcon(string name) { Texture2D icon = null; if (GUIUtility.pixelsPerPoint > 1.0f) { var imageExtension = Path.GetExtension(name); if (k_UserSideSupportedImageExtensions.Contains(imageExtension)) { var newName = $"{Path.GetFileNameWithoutExtension(name)}@2x{imageExtension}"; var dirName = Path.GetDirectoryName(name); if (!string.IsNullOrEmpty(dirName)) newName = $"{dirName}/{newName}"; icon = InnerLoadGeneratedIconOrNormalIcon(newName); } else { icon = InnerLoadGeneratedIconOrNormalIcon(name + "@2x"); } if (icon != null) icon.pixelsPerPoint = 2.0f; } if (icon == null) { icon = InnerLoadGeneratedIconOrNormalIcon(name); } if (icon != null && !Mathf.Approximately(icon.pixelsPerPoint, GUIUtility.pixelsPerPoint) && //scaling are different !Mathf.Approximately(GUIUtility.pixelsPerPoint % 1, 0)) //screen scaling is non-integer { icon.filterMode = FilterMode.Bilinear; } return icon; } // Takes a name that already includes d_ if dark skin version is desired. // Equivalent to Texture2DSkinNamed in ObjectImages.cpp static Texture2D InnerLoadGeneratedIconOrNormalIcon(string name) { Texture2D tex = Load(EditorResources.generatedIconsPath + name + ".asset") as Texture2D; if (!tex) { tex = Load(EditorResources.iconsPath + name + ".png") as Texture2D; } if (!tex) { tex = Load(name) as Texture2D; // Allow users to specify their own project path to an icon (e.g see EditorWindowTitleAttribute) } return tex; } internal static Texture2D LoadIconForSkin(string name, int in_SkinIndex) { if (String.IsNullOrEmpty(name)) return null; if (in_SkinIndex == 0) return LoadGeneratedIconOrNormalIcon(name); //Remap file name for dark skin var newName = "d_" + Path.GetFileName(name); var dirName = Path.GetDirectoryName(name); if (!string.IsNullOrEmpty(dirName)) newName = $"{dirName}/{newName}"; Texture2D tex = LoadGeneratedIconOrNormalIcon(newName); if (!tex) tex = LoadGeneratedIconOrNormalIcon(name); return tex; } [UsedByNativeCode] internal static string GetIconPathFromAttribute(Type type) { if (Attribute.IsDefined(type, typeof(IconAttribute))) { var attributes = type.GetCustomAttributes(typeof(IconAttribute), true); for (int i = 0, c = attributes.Length; i < c; i++) if (attributes[i] is IconAttribute) return ((IconAttribute)attributes[i]).path; } return null; } internal static GUIContent IconContent<T>(string text = null) where T : UnityObject { return IconContent(FindTexture(typeof(T)), text); } [ExcludeFromDocs] public static GUIContent IconContent(string name) { return IconContent(name, null, true); } internal static GUIContent IconContent(string name, bool logError) { return IconContent(name, null, logError); } public static GUIContent IconContent(string name, [DefaultValue("null")] string text) { return IconContent(name, text, true); } internal static GUIContent IconContent(string name, [DefaultValue("null")] string text, bool logError) { GUIContent gc = (GUIContent)s_IconGUIContents[name]; if (gc != null) { return gc; } gc = new GUIContent(); if (text != null) { string[] strings = GetNameAndTooltipString(text); if (strings[2] != null) { gc.tooltip = strings[2]; } } gc.image = logError ? LoadIconRequired(name) : LoadIcon(name); s_IconGUIContents[name] = gc; return gc; } static GUIContent IconContent(Texture icon, string text) { GUIContent gc = text != null ? (GUIContent)s_IconGUIContents[text] : null; if (gc != null) { return gc; } gc = new GUIContent { image = icon }; if (text != null) { string[] strings = GetNameAndTooltipString(text); if (strings[2] != null) { gc.tooltip = strings[2]; } s_IconGUIContents[text] = gc; } return gc; } // Is the user currently using the pro skin? (RO) public static bool isProSkin => skinIndex == 1; internal static void Internal_SwitchSkin() { skinIndex = 1 - skinIndex; } // Return a GUIContent object with the name and icon of an Object. public static GUIContent ObjectContent(UnityObject obj, Type type) { return ObjectContent(obj, type, ReferenceEquals(obj, null) ? 0 : obj.GetInstanceID()); } internal static GUIContent ObjectContent(UnityObject obj, Type type, int instanceID) { if (obj) { s_ObjectContent.text = GetObjectNameWithInfo(obj); s_ObjectContent.image = AssetPreview.GetMiniThumbnail(obj); } else if (type != null) { s_ObjectContent.text = GetTypeNameWithInfo(type.Name, instanceID); s_ObjectContent.image = AssetPreview.GetMiniTypeThumbnail(type); } else { s_ObjectContent.text = "<no type>"; s_ObjectContent.image = null; } return s_ObjectContent; } internal static GUIContent ObjectContent(UnityObject obj, Type type, SerializedProperty property, EditorGUI.ObjectFieldValidator validator = null) { if (validator == null) validator = EditorGUI.ValidateObjectFieldAssignment; GUIContent temp; // If obj or objType are both null, we have to rely on // property.objectReferenceStringValue to display None/Missing and the // correct type. But if not, EditorGUIUtility.ObjectContent is more reliable. // It can take a more specific object type specified as argument into account, // and it gets the icon at the same time. if (obj == null && type == null && property != null && property.isValid) { temp = TempContent(property.objectReferenceStringValue); } else { // In order for ObjectContext to be able to distinguish between None/Missing, // we need to supply an instanceID. For some reason, getting the instanceID // from property.objectReferenceValue is not reliable, so we have to // explicitly check property.objectReferenceInstanceIDValue if a property exists. if (property != null && property.isValid) temp = ObjectContent(obj, type, property.objectReferenceInstanceIDValue); else temp = ObjectContent(obj, type); } if (property != null && property.isValid) { if (obj != null) { UnityObject[] references = { obj }; if (EditorSceneManager.preventCrossSceneReferences && EditorGUI.CheckForCrossSceneReferencing(obj, property.serializedObject.targetObject)) { if (!EditorApplication.isPlaying) temp = s_SceneMismatch; else temp.text = temp.text + string.Format(" ({0})", EditorGUI.GetGameObjectFromObject(obj).scene.name); } else if (validator(references, type, property, EditorGUI.ObjectFieldValidatorOptions.ExactObjectTypeValidation) == null) temp = s_TypeMismatch; } } return temp; } internal static GUIContent TempContent(string t) { s_Text.image = null; s_Text.text = t; s_Text.tooltip = null; return s_Text; } internal static GUIContent TempContent(string text, string tip) { s_Text.image = null; s_Text.text = text; s_Text.tooltip = tip; return s_Text; } internal static GUIContent TempContent(Texture i) { s_Image.image = i; s_Image.text = null; s_Image.tooltip = null; return s_Image; } internal static GUIContent TempContent(string t, Texture i) { s_TextImage.image = i; s_TextImage.text = t; s_TextImage.tooltip = null; return s_TextImage; } internal static GUIContent[] TempContent(string[] texts) { GUIContent[] retval = new GUIContent[texts.Length]; for (int i = 0; i < texts.Length; i++) retval[i] = new GUIContent(texts[i]); return retval; } internal static GUIContent[] TempContent(string[] texts, string[] tooltips) { GUIContent[] retval = new GUIContent[texts.Length]; for (int i = 0; i < texts.Length; i++) retval[i] = new GUIContent(texts[i], tooltips[i]); return retval; } internal static bool HasHolddownKeyModifiers(Event evt) { return evt.shift | evt.control | evt.alt | evt.command; } // Does a given class have per-object thumbnails? public static bool HasObjectThumbnail(Type objType) { return objType != null && (objType.IsSubclassOf(typeof(Texture)) || objType == typeof(Texture) || objType == typeof(Sprite)); } // Get the size that has been set using ::ref::SetIconSize. public static Vector2 GetIconSize() { //FIXME: this is how it really should be, but right now it seems to fail badly (unrelated null ref exceptions and then crash) return Internal_GetIconSize(); } internal static Texture2D infoIcon { get { if (s_InfoIcon == null) s_InfoIcon = new ScalableGUIContent("console.infoicon"); return s_InfoIcon.image as Texture2D; } } internal static Texture2D warningIcon { get { if (s_WarningIcon == null) s_WarningIcon = new ScalableGUIContent("console.warnicon"); return s_WarningIcon.image as Texture2D; } } internal static Texture2D errorIcon { get { if (s_ErrorIcon == null) s_ErrorIcon = new ScalableGUIContent("console.erroricon"); return s_ErrorIcon.image as Texture2D; } } internal static Texture2D GetHelpIcon(MessageType type) { switch (type) { case MessageType.Info: return infoIcon; case MessageType.Warning: return warningIcon; case MessageType.Error: return errorIcon; } return null; } // An invisible GUIContent that is not the same as GUIContent.none internal static GUIContent blankContent { get; } = new GUIContent(" "); internal static GUIStyle whiteTextureStyle => s_WhiteTextureStyle ?? (s_WhiteTextureStyle = new GUIStyle {normal = {background = whiteTexture}}); internal static GUIStyle GetBasicTextureStyle(Texture2D tex) { if (s_BasicTextureStyle == null) s_BasicTextureStyle = new GUIStyle(); s_BasicTextureStyle.normal.background = tex; return s_BasicTextureStyle; } internal static void NotifyLanguageChanged(SystemLanguage newLanguage) { s_TextGUIContents = new Hashtable(); s_GUIContents = new Hashtable(); s_IconGUIContents = new Hashtable(); L10n.ClearCache(); EditorUtility.Internal_UpdateMenuTitleForLanguage(newLanguage); LocalizationDatabase.currentEditorLanguage = newLanguage; EditorTextSettings.UpdateLocalizationFontAsset(); EditorApplication.RequestRepaintAllViews(); } // Get one of the built-in GUI skins, which can be the game view, inspector or scene view skin as chosen by the parameter. public static GUISkin GetBuiltinSkin(EditorSkin skin) { return GUIUtility.GetBuiltinSkin((int)skin); } // Load a built-in resource that has to be there. public static UnityObject LoadRequired(string path) { var o = Load(path, typeof(UnityObject)); if (!o) Debug.LogError("Unable to find required resource at " + path); return o; } // Load a built-in resource public static UnityObject Load(string path) { return Load(path, typeof(UnityObject)); } [TypeInferenceRule(TypeInferenceRules.TypeReferencedBySecondArgument)] private static UnityObject Load(string filename, Type type) { var asset = EditorResources.Load(filename, type); if (asset != null) return asset; AssetBundle bundle = GetEditorAssetBundle(); if (bundle == null) { // If in batch mode, loading any Editor UI items shouldn't be needed if (Application.isBatchMode) return null; throw new NullReferenceException("Failure to load editor resource asset bundle."); } asset = bundle.LoadAsset(filename, type); if (asset != null) { asset.hideFlags |= HideFlags.HideAndDontSave; return asset; } return AssetDatabase.LoadAssetAtPath(filename, type); } public static void PingObject(UnityObject obj) { if (obj != null) PingObject(obj.GetInstanceID()); } // Ping an object in a window like clicking it in an inspector public static void PingObject(int targetInstanceID) { foreach (SceneHierarchyWindow shw in SceneHierarchyWindow.GetAllSceneHierarchyWindows()) { shw.FrameObject(targetInstanceID, true); } foreach (ProjectBrowser pb in ProjectBrowser.GetAllProjectBrowsers()) { pb.FrameObject(targetInstanceID, true); } } // Same as PingObject, but renamed to avoid ambiguity when calling externally (i.e. using CallStaticMonoMethod) [RequiredByNativeCode] private static void PingObjectFromCPP(int targetInstanceID) { PingObject(targetInstanceID); } internal static void MoveFocusAndScroll(bool forward) { int prev = keyboardControl; Internal_MoveKeyboardFocus(forward); if (prev != keyboardControl) RefreshScrollPosition(); } internal static void RefreshScrollPosition() { Rect r; if (Internal_GetKeyboardRect(keyboardControl, out r)) { GUI.ScrollTo(r); } } internal static void ScrollForTabbing(bool forward) { Rect r; if (Internal_GetKeyboardRect(Internal_GetNextKeyboardControlID(forward), out r)) { GUI.ScrollTo(r); } } internal static void ResetGUIState() { GUI.skin = null; GUI.backgroundColor = GUI.contentColor = Color.white; GUI.color = EditorApplication.isPlayingOrWillChangePlaymode ? HostView.kPlayModeDarken : Color.white; GUI.enabled = true; GUI.changed = false; EditorGUI.indentLevel = 0; EditorGUI.ClearStacks(); fieldWidth = 0; labelWidth = 0; currentViewWidth = -1f; SetBoldDefaultFont(false); UnlockContextWidth(); hierarchyMode = false; wideMode = false; comparisonViewMode = ComparisonViewMode.None; leftMarginCoord = 0; //Clear the cache, so it uses the global one ScriptAttributeUtility.propertyHandlerCache = null; } [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] [Obsolete("RenderGameViewCameras is no longer supported.Consider rendering cameras manually.", true)] public static void RenderGameViewCameras(Rect cameraRect, bool gizmos, bool gui) {} [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] [Obsolete("RenderGameViewCameras is no longer supported.Consider rendering cameras manually.", true)] public static void RenderGameViewCameras(Rect cameraRect, Rect statsRect, bool gizmos, bool gui) {} // Called from C++ GetControlID method when run from the Editor. // Editor GUI needs some additional things to happen when calling GetControlID. // While this will also be called for runtime code running in Play mode in the Editor, // it won't have any effect. EditorGUIUtility.s_LastControlID will be set to the id, // but this is only used inside the handling of a single control // (see DoPropertyFieldKeyboardHandling). // EditorGUI.s_PrefixLabel.text will only be not null when EditorGUI.PrefixLabel // has been called without a specified controlID. The control following the PrefixLabel clears this. [RequiredByNativeCode] internal static void HandleControlID(int id) { s_LastControlID = id; EditorGUI.PrepareCurrentPrefixLabel(s_LastControlID); } public static bool editingTextField { get { return EditorGUI.RecycledTextEditor.s_ActuallyEditing; } set { EditorGUI.RecycledTextEditor.s_ActuallyEditing = value; } } public static bool textFieldHasSelection { get { return EditorGUI.s_RecycledEditor.hasSelection; } } // hierarchyMode changes how foldouts are drawn so the foldout triangle is drawn to the left, // outside the rect of the control, rather than inside the rect. // This way the text of the foldout lines up with the labels of other controls. // hierarchyMode is primarily enabled for editors in the Inspector. public static bool hierarchyMode { get; set; } = false; // wideMode is used when the Inspector is wide and uses a more tidy and vertically compact layout for certain controls. public static bool wideMode { get; set; } = false; internal enum ComparisonViewMode { None, Original, Modified } // ComparisonViewMode is used when editors are drawn in the context of showing differences between different objects. // Controls that must not be used in this context can be hidden or disabled. private static ComparisonViewMode s_ComparisonViewMode = ComparisonViewMode.None; internal static ComparisonViewMode comparisonViewMode { get { return s_ComparisonViewMode; } set { s_ComparisonViewMode = value; } } private static float s_LeftMarginCoord; internal static float leftMarginCoord { get { return s_LeftMarginCoord; } set { s_LeftMarginCoord = value; } } // Context width is used for calculating the label width for various editor controls. // In most cases the top level clip rect is a perfect context width. private static Stack<float> s_ContextWidthStack = new Stack<float>(10); private static float CalcContextWidth() { float output = GUIClip.GetTopRect().width; // If there's no top clip rect, fallback to using screen width. if (output < 1f || output >= 40000) output = currentViewWidth; return output; } internal static void LockContextWidth() { s_ContextWidthStack.Push(CalcContextWidth()); } internal static void UnlockContextWidth() { if (s_ContextWidthStack.Count > 0) { s_ContextWidthStack.Pop(); } } internal static float contextWidth { get { if (s_ContextWidthStack.Count > 0 && s_ContextWidthStack.Peek() > 0f) return s_ContextWidthStack.Peek(); return CalcContextWidth(); } } private static float s_OverriddenViewWidth = -1f; public static float currentViewWidth { get { if (s_OverriddenViewWidth > 0f) return s_OverriddenViewWidth; CheckOnGUI(); return GUIView.current ? GUIView.current.position.width : 0; } internal set { s_OverriddenViewWidth = value; } } public static float labelWidth { get { if (s_LabelWidth > 0) return s_LabelWidth; if (hierarchyMode) return Mathf.Max(contextWidth * EditorGUI.kLabelWidthRatio - EditorGUI.kLabelWidthMargin, EditorGUI.kMinLabelWidth); return 150; } set { s_LabelWidth = value; } } private static float s_FieldWidth = 0f; public static float fieldWidth { get { if (s_FieldWidth > 0) return s_FieldWidth; return 50; } set { s_FieldWidth = value; } } // Make all ref::EditorGUI look like regular controls. private const string k_LookLikeControlsObsoleteMessage = "LookLikeControls and LookLikeInspector modes are deprecated.Use EditorGUIUtility.labelWidth and EditorGUIUtility.fieldWidth to control label and field widths."; [Obsolete(k_LookLikeControlsObsoleteMessage, false)] public static void LookLikeControls(float _labelWidth, float _fieldWidth) { fieldWidth = _fieldWidth; labelWidth = _labelWidth; } [ExcludeFromDocs, Obsolete(k_LookLikeControlsObsoleteMessage, false)] public static void LookLikeControls(float _labelWidth) { LookLikeControls(_labelWidth, 0); } [ExcludeFromDocs, Obsolete(k_LookLikeControlsObsoleteMessage, false)] public static void LookLikeControls() { LookLikeControls(0, 0); } // Make all ::ref::EditorGUI look like simplified outline view controls. [Obsolete("LookLikeControls and LookLikeInspector modes are deprecated.", false)] public static void LookLikeInspector() { fieldWidth = 0; labelWidth = 0; } [Obsolete("This field is no longer used by any builtin controls. If passing this field to GetControlID, explicitly use the FocusType enum instead.", false)] public static FocusType native = FocusType.Keyboard; internal static void SkinChanged() { EditorStyles.UpdateSkinCache(); } internal static Rect DragZoneRect(Rect position, bool hasLabel = true) { return new Rect(position.x, position.y, hasLabel ? labelWidth : 0, position.height); } internal static void MoveArrayExpandedState(SerializedProperty elements, int oldActiveElement, int newActiveElement) { SerializedProperty prop1 = elements.GetArrayElementAtIndex(oldActiveElement); SerializedProperty prop2; int depth; List<bool> tempIsExpanded = ListPool<bool>.Get(); var tempProp = prop1; tempIsExpanded.Add(prop1.isExpanded); bool clearGradientCache = false; int next = (oldActiveElement < newActiveElement) ? 1 : -1; for (int i = oldActiveElement + next; (oldActiveElement < newActiveElement) ? i <= newActiveElement : i >= newActiveElement; i += next) { prop2 = elements.GetArrayElementAtIndex(i); var cprop1 = prop1.Copy(); var cprop2 = prop2.Copy(); depth = Math.Min(cprop1.depth, cprop2.depth); while (cprop1.NextVisible(true) && cprop1.depth > depth && cprop2.NextVisible(true) && cprop2.depth > depth) { if (cprop1.hasVisibleChildren && cprop2.hasVisibleChildren) { tempIsExpanded.Add(cprop1.isExpanded); cprop1.isExpanded = cprop2.isExpanded; } } prop1.isExpanded = prop2.isExpanded; if (prop1.propertyType == SerializedPropertyType.Gradient) clearGradientCache = true; prop1 = prop2; } prop1.isExpanded = tempIsExpanded[0]; depth = Math.Min(prop1.depth, tempProp.depth); int k = 1; while (prop1.NextVisible(true) && prop1.depth > depth && tempProp.NextVisible(true) && tempProp.depth > depth) { if (prop1.hasVisibleChildren && tempProp.hasVisibleChildren && tempIsExpanded.Count > k) { prop1.isExpanded = tempIsExpanded[k]; k++; } } ListPool<bool>.Release(tempIsExpanded); if (clearGradientCache) GradientPreviewCache.ClearCache(); } internal static void SetBoldDefaultFont(bool isBold) { int wantsBold = isBold ? 1 : 0; if (wantsBold != s_FontIsBold) { SetDefaultFont(isBold ? EditorStyles.boldFont : EditorStyles.standardFont); s_FontIsBold = wantsBold; } } internal static bool GetBoldDefaultFont() { return s_FontIsBold == 1; } // Creates an event public static Event CommandEvent(string commandName) { Event e = new Event(); Internal_SetupEventValues(e); e.type = EventType.ExecuteCommand; e.commandName = commandName; return e; } // Draw a color swatch. public static void DrawColorSwatch(Rect position, Color color) { DrawColorSwatch(position, color, true); } internal static void DrawColorSwatch(Rect position, Color color, bool showAlpha) { DrawColorSwatch(position, color, showAlpha, false); } internal static void DrawColorSwatch(Rect position, Color color, bool showAlpha, bool hdr) { if (Event.current.type != EventType.Repaint) return; Color oldColor = GUI.color; Color oldBackgroundColor = GUI.backgroundColor; float a = GUI.enabled ? 1 : 2; GUI.color = EditorGUI.showMixedValue ? new Color(0.82f, 0.82f, 0.82f, a) * oldColor : new Color(color.r, color.g, color.b, a); if (hdr) GUI.color = GUI.color.gamma; GUI.backgroundColor = Color.white; GUIStyle gs = whiteTextureStyle; gs.Draw(position, false, false, false, false); // Render LDR -> HDR gradients on the sides when having HDR values (to let the user see what the normalized color looks like) if (hdr) { Color32 baseColor; float exposure; ColorMutator.DecomposeHdrColor(GUI.color.linear, out baseColor, out exposure); if (!Mathf.Approximately(exposure, 0f)) { float gradientWidth = position.width / 3f; Rect leftRect = new Rect(position.x, position.y, gradientWidth, position.height); Rect rightRect = new Rect(position.xMax - gradientWidth, position.y, gradientWidth, position.height); Color orgColor = GUI.color; GUI.color = ((Color)baseColor).gamma; GUIStyle basicStyle = GetBasicTextureStyle(whiteTexture); basicStyle.Draw(leftRect, false, false, false, false); basicStyle.Draw(rightRect, false, false, false, false); GUI.color = orgColor; basicStyle = GetBasicTextureStyle(ColorPicker.GetGradientTextureWithAlpha0To1()); basicStyle.Draw(leftRect, false, false, false, false); basicStyle = GetBasicTextureStyle(ColorPicker.GetGradientTextureWithAlpha1To0()); basicStyle.Draw(rightRect, false, false, false, false); } } if (!EditorGUI.showMixedValue) { if (showAlpha) { GUI.color = new Color(0, 0, 0, a); float alphaHeight = Mathf.Clamp(position.height * .2f, 2, 20); Rect alphaBarRect = new Rect(position.x, position.yMax - alphaHeight, position.width, alphaHeight); gs.Draw(alphaBarRect, false, false, false, false); GUI.color = new Color(1, 1, 1, a); alphaBarRect.width *= Mathf.Clamp01(color.a); gs.Draw(alphaBarRect, false, false, false, false); } } else { EditorGUI.BeginHandleMixedValueContentColor(); gs.Draw(position, EditorGUI.mixedValueContent, false, false, false, false); EditorGUI.EndHandleMixedValueContentColor(); } GUI.color = oldColor; GUI.backgroundColor = oldBackgroundColor; // HDR label overlay if (hdr) { GUI.Label(new Rect(position.x, position.y, position.width - 3, position.height), "HDR", EditorStyles.centeredGreyMiniLabel); } } internal static void DrawRegionSwatch(Rect position, SerializedProperty property, SerializedProperty property2, Color color, Color bgColor) { DrawCurveSwatchInternal(position, null, null, property, property2, color, bgColor, false, new Rect(), Color.clear, Color.clear); } public static void DrawCurveSwatch(Rect position, AnimationCurve curve, SerializedProperty property, Color color, Color bgColor) { DrawCurveSwatchInternal(position, curve, null, property, null, color, bgColor, false, new Rect(), Color.clear, Color.clear); } public static void DrawCurveSwatch(Rect position, AnimationCurve curve, SerializedProperty property, Color color, Color bgColor, Color topFillColor, Color bottomFillColor) { DrawCurveSwatchInternal(position, curve, null, property, null, color, bgColor, false, new Rect(), topFillColor, bottomFillColor); } // Draw a curve swatch. public static void DrawCurveSwatch(Rect position, AnimationCurve curve, SerializedProperty property, Color color, Color bgColor, Color topFillColor, Color bottomFillColor, Rect curveRanges) { DrawCurveSwatchInternal(position, curve, null, property, null, color, bgColor, true, curveRanges, topFillColor, bottomFillColor); } public static void DrawCurveSwatch(Rect position, AnimationCurve curve, SerializedProperty property, Color color, Color bgColor, Rect curveRanges) { DrawCurveSwatchInternal(position, curve, null, property, null, color, bgColor, true, curveRanges, Color.clear, Color.clear); } // Draw swatch with a filled region between two SerializedProperty curves. public static void DrawRegionSwatch(Rect position, SerializedProperty property, SerializedProperty property2, Color color, Color bgColor, Rect curveRanges) { DrawCurveSwatchInternal(position, null, null, property, property2, color, bgColor, true, curveRanges, Color.clear, Color.clear); } // Draw swatch with a filled region between two curves. public static void DrawRegionSwatch(Rect position, AnimationCurve curve, AnimationCurve curve2, Color color, Color bgColor, Rect curveRanges) { DrawCurveSwatchInternal(position, curve, curve2, null, null, color, bgColor, true, curveRanges, Color.clear, Color.clear); } private static void DrawCurveSwatchInternal(Rect position, AnimationCurve curve, AnimationCurve curve2, SerializedProperty property, SerializedProperty property2, Color color, Color bgColor, bool useCurveRanges, Rect curveRanges, Color topFillColor, Color bottomFillColor) { if (Event.current.type != EventType.Repaint) return; int previewWidth = (int)position.width; int previewHeight = (int)position.height; int maxTextureDim = SystemInfo.maxTextureSize; bool stretchX = previewWidth > maxTextureDim; bool stretchY = previewHeight > maxTextureDim; if (stretchX) previewWidth = Mathf.Min(previewWidth, maxTextureDim); if (stretchY) previewHeight = Mathf.Min(previewHeight, maxTextureDim); // Draw background color Color oldColor = GUI.color; GUI.color = EditorApplication.isPlayingOrWillChangePlaymode ? bgColor * HostView.kPlayModeDarken : bgColor; GUIStyle gs = whiteTextureStyle; gs.Draw(position, false, false, false, false); GUI.color = oldColor; if (property != null && property.hasMultipleDifferentValues) { // No obvious way to show that curve field has mixed values so we just draw // the same content as for text fields since the user at least know what that means. EditorGUI.BeginHandleMixedValueContentColor(); GUI.Label(position, EditorGUI.mixedValueContent, "PreOverlayLabel"); EditorGUI.EndHandleMixedValueContentColor(); } else { Texture2D preview = null; if (property != null) { if (property2 == null) preview = useCurveRanges ? AnimationCurvePreviewCache.GetPreview(previewWidth, previewHeight, property, color, topFillColor, bottomFillColor, curveRanges) : AnimationCurvePreviewCache.GetPreview(previewWidth, previewHeight, property, color, topFillColor, bottomFillColor); else preview = useCurveRanges ? AnimationCurvePreviewCache.GetPreview(previewWidth, previewHeight, property, property2, color, topFillColor, bottomFillColor, curveRanges) : AnimationCurvePreviewCache.GetPreview(previewWidth, previewHeight, property, property2, color, topFillColor, bottomFillColor); } else if (curve != null) { if (curve2 == null) preview = useCurveRanges ? AnimationCurvePreviewCache.GetPreview(previewWidth, previewHeight, curve, color, topFillColor, bottomFillColor, curveRanges) : AnimationCurvePreviewCache.GetPreview(previewWidth, previewHeight, curve, color, topFillColor, bottomFillColor); else preview = useCurveRanges ? AnimationCurvePreviewCache.GetPreview(previewWidth, previewHeight, curve, curve2, color, topFillColor, bottomFillColor, curveRanges) : AnimationCurvePreviewCache.GetPreview(previewWidth, previewHeight, curve, curve2, color, topFillColor, bottomFillColor); } gs = GetBasicTextureStyle(preview); if (!stretchX && preview) position.width = preview.width; if (!stretchY && preview) position.height = preview.height; gs.Draw(position, false, false, false, false); } } // Convert a color from RGB to HSV color space. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] [Obsolete("EditorGUIUtility.RGBToHSV is obsolete. Use Color.RGBToHSV instead (UnityUpgradable) -> [UnityEngine] UnityEngine.Color.RGBToHSV(*)", true)] public static void RGBToHSV(Color rgbColor, out float H, out float S, out float V) { Color.RGBToHSV(rgbColor, out H, out S, out V); } [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] [Obsolete("EditorGUIUtility.HSVToRGB is obsolete. Use Color.HSVToRGB instead (UnityUpgradable) -> [UnityEngine] UnityEngine.Color.HSVToRGB(*)", true)] public static Color HSVToRGB(float H, float S, float V) { return Color.HSVToRGB(H, S, V); } // Convert a set of HSV values to an RGB Color. [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Never)] [Obsolete("EditorGUIUtility.HSVToRGB is obsolete. Use Color.HSVToRGB instead (UnityUpgradable) -> [UnityEngine] UnityEngine.Color.HSVToRGB(*)", true)] public static Color HSVToRGB(float H, float S, float V, bool hdr) { return Color.HSVToRGB(H, S, V, hdr); } // Add a custom mouse pointer to a control public static void AddCursorRect(Rect position, MouseCursor mouse) { AddCursorRect(position, mouse, 0); } public static void AddCursorRect(Rect position, MouseCursor mouse, int controlID) { if (Event.current.type == EventType.Repaint) { Rect r = GUIClip.Unclip(position); Rect clip = GUIClip.topmostRect; Rect clipped = Rect.MinMaxRect(Mathf.Max(r.x, clip.x), Mathf.Max(r.y, clip.y), Mathf.Min(r.xMax, clip.xMax), Mathf.Min(r.yMax, clip.yMax)); if (clipped.width <= 0 || clipped.height <= 0) return; Internal_AddCursorRect(clipped, mouse, controlID); } } internal static Rect HandleHorizontalSplitter(Rect dragRect, float width, float minLeftSide, float minRightSide) { // Add a cursor rect indicating we can drag this area if (Event.current.type == EventType.Repaint) AddCursorRect(dragRect, MouseCursor.SplitResizeLeftRight); // Drag splitter float deltaX = EditorGUI.MouseDeltaReader(dragRect, true).x; if (deltaX != 0f) dragRect.x += deltaX; float newX = Mathf.Clamp(dragRect.x, minLeftSide, width - minRightSide); // We might need to move the splitter position if our area/window size has changed if (dragRect.x > width - minRightSide) newX = width - minRightSide; dragRect.x = Mathf.Clamp(newX, minLeftSide, width - minRightSide); return dragRect; } internal static void DrawHorizontalSplitter(Rect dragRect) { if (Event.current.type != EventType.Repaint) return; Color orgColor = GUI.color; Color tintColor = (isProSkin) ? new Color(0.12f, 0.12f, 0.12f, 1.333f) : new Color(0.6f, 0.6f, 0.6f, 1.333f); GUI.color = GUI.color * tintColor; Rect splitterRect = new Rect(dragRect.x - 1, dragRect.y, 1, dragRect.height); GUI.DrawTexture(splitterRect, whiteTexture); GUI.color = orgColor; } internal static EventType magnifyGestureEventType => (EventType)1000; internal static EventType swipeGestureEventType => (EventType)1001; internal static EventType rotateGestureEventType => (EventType)1002; public static void ShowObjectPicker<T>(UnityObject obj, bool allowSceneObjects, string searchFilter, int controlID) where T : UnityObject { Type objType = typeof(T); //case 1113046: Delay the show method when it is called while other object picker is closing if (Event.current?.commandName == "ObjectSelectorClosed") EditorApplication.delayCall += () => SetupObjectSelector(obj, objType, allowSceneObjects, searchFilter, controlID); else SetupObjectSelector(obj, objType, allowSceneObjects, searchFilter, controlID); } private static void SetupObjectSelector(UnityObject obj, Type objType, bool allowSceneObjects, string searchFilter, int controlID) { ObjectSelector.get.Show(obj, objType, null, allowSceneObjects); ObjectSelector.get.objectSelectorID = controlID; ObjectSelector.get.searchFilter = searchFilter; } public static UnityObject GetObjectPickerObject() { return ObjectSelector.GetCurrentObject(); } public static int GetObjectPickerControlID() { return ObjectSelector.get.objectSelectorID; } internal static string GetHyperlinkColorForSkin() { return skinIndex == EditorResources.darkSkinIndex ? "#40a0ff" : "#0000FF"; } // Enum for tracking what styles the editor uses internal enum EditorLook { // Hasn't been set Uninitialized = 0, // Looks like regular controls LikeControls = 1, // Looks like inspector LikeInspector = 2 } } [StructLayout(LayoutKind.Sequential)] internal class BuiltinResource { public string m_Name; public int m_InstanceID; } internal struct SliderLabels { public void SetLabels(GUIContent _leftLabel, GUIContent _rightLabel) { if (Event.current.type == EventType.Repaint) { leftLabel = _leftLabel; rightLabel = _rightLabel; } } public bool HasLabels() { if (Event.current.type == EventType.Repaint) { return leftLabel != null && rightLabel != null; } return false; } public GUIContent leftLabel; public GUIContent rightLabel; } internal class GUILayoutFadeGroup : GUILayoutGroup { public float fadeValue; public bool wasGUIEnabled; public Color guiColor; public override void CalcHeight() { base.CalcHeight(); minHeight *= fadeValue; maxHeight *= fadeValue; } } }
UnityCsReference/Editor/Mono/EditorGUIUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorGUIUtility.cs", "repo_id": "UnityCsReference", "token_count": 33656 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEditor { public partial class EditorUserBuildSettings { // Select a new build target to be active. [Obsolete("Please use SwitchActiveBuildTarget(BuildTargetGroup targetGroup, BuildTarget target)")] public static bool SwitchActiveBuildTarget(BuildTarget target) { return SwitchActiveBuildTarget(BuildPipeline.GetBuildTargetGroup(target), target); } // Triggered in response to SwitchActiveBuildTarget. [Obsolete("UnityEditor.activeBuildTargetChanged has been deprecated.Use UnityEditor.Build.IActiveBuildTargetChanged instead.")] public static Action activeBuildTargetChanged; #pragma warning disable 0618 [RequiredByNativeCode] internal static void Internal_ActiveBuildTargetChanged() { if (activeBuildTargetChanged != null) activeBuildTargetChanged(); } #pragma warning restore 0618 // Force full optimisations for script complilation in Development builds (OBSOLETE, replaced by "IL2CPP optimization level" Player Setting) [Obsolete("forceOptimizeScriptCompilation is obsolete - will always return false. Control script optimization using the 'IL2CPP optimization level' configuration in Player Settings / Other.")] public static bool forceOptimizeScriptCompilation { get { return false; } } [Obsolete(@"androidDebugMinification is obsolete. Use PlayerSettings.Android.minifyDebug")] public static AndroidMinification androidDebugMinification { get { return PlayerSettings.Android.minifyDebug ? AndroidMinification.Gradle : AndroidMinification.None; } set { PlayerSettings.Android.minifyDebug = value != AndroidMinification.None; } } [Obsolete(@"androidReleaseMinification is obsolete. Use PlayerSettings.Android.minifyRelease")] public static AndroidMinification androidReleaseMinification { get { return PlayerSettings.Android.minifyRelease ? AndroidMinification.Gradle : AndroidMinification.None; } set { PlayerSettings.Android.minifyRelease = value != AndroidMinification.None; } } } }
UnityCsReference/Editor/Mono/EditorUserBuildSettings.deprecated.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorUserBuildSettings.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 938 }
300
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using System.IO; namespace UnityEditor { // Lets you do ''move'', ''copy'', ''delete'' operations over files or directories [NativeHeader("Runtime/Utilities/FileUtilities.h")] [NativeHeader("Runtime/Utilities/File.h")] [NativeHeader("Editor/Platform/Interface/EditorUtility.h")] public partial class FileUtil { // Deletes a file or a directory given a path. public static bool DeleteFileOrDirectory(string path) { if (path is null) throw new ArgumentNullException("path"); if (path == string.Empty) throw new ArgumentException("path", "The path cannot be empty."); return DeleteFileOrDirectoryInternal(path); } [FreeFunction("DeleteFileOrDirectory")] private static extern bool DeleteFileOrDirectoryInternal(string path); [FreeFunction("IsPathCreated")] private static extern bool PathExists(string path); // Copies a file or directory. public static void CopyFileOrDirectory(string source, string dest) { CheckForValidSourceAndDestinationArgumentsAndRaiseAnExceptionWhenNullOrEmpty(source, dest); if (PathExists(dest)) { throw new System.IO.IOException(string.Format( "Failed to Copy File / Directory from '{0}' to '{1}': destination path already exists.", source, dest)); } if (!CopyFileOrDirectoryInternal(source, dest)) { throw new System.IO.IOException(string.Format( "Failed to Copy File / Directory from '{0}' to '{1}'.", source, dest)); } } [FreeFunction("CopyFileOrDirectory")] private static extern bool CopyFileOrDirectoryInternal(string source, string dest); // Copies the file or directory following symbolic links. public static void CopyFileOrDirectoryFollowSymlinks(string source, string dest) { CheckForValidSourceAndDestinationArgumentsAndRaiseAnExceptionWhenNullOrEmpty(source, dest); if (PathExists(dest)) { throw new System.IO.IOException(string.Format( "Failed to Copy File / Directory from '{0}' to '{1}': destination path already exists.", source, dest)); } if (!CopyFileOrDirectoryFollowSymlinksInternal(source, dest)) { throw new System.IO.IOException(string.Format( "Failed to Copy File / Directory from '{0}' to '{1}'.", source, dest)); } } [FreeFunction("CopyFileOrDirectoryFollowSymlinks")] private static extern bool CopyFileOrDirectoryFollowSymlinksInternal(string source, string dest); // Moves a file or a directory from a given path to another path. public static void MoveFileOrDirectory(string source, string dest) { CheckForValidSourceAndDestinationArgumentsAndRaiseAnExceptionWhenNullOrEmpty(source, dest); if (PathExists(dest)) { throw new System.IO.IOException(string.Format( "Failed to Copy File / Directory from '{0}' to '{1}': destination path already exists.", source, dest)); } if (!MoveFileOrDirectoryInternal(source, dest)) { throw new System.IO.IOException(string.Format( "Failed to Move File / Directory from '{0}' to '{1}'.", source, dest)); } } [FreeFunction("MoveFileOrDirectory")] private static extern bool MoveFileOrDirectoryInternal(string source, string dest); private static void CheckForValidSourceAndDestinationArgumentsAndRaiseAnExceptionWhenNullOrEmpty(string source, string dest) { if (source == null) throw new ArgumentNullException("source"); if (dest == null) throw new ArgumentNullException("dest"); if (source == string.Empty) throw new ArgumentException("source", "The source path cannot be empty."); if (dest == string.Empty) throw new ArgumentException("dest", "The destination path cannot be empty."); } // Returns a unique path in the Temp folder within your current project. [FreeFunction] public static extern string GetUniqueTempPathInProject(); [FreeFunction("GetActualPathSlow")] internal static extern string GetActualPathName(string path); //*undocumented* [FreeFunction] public static extern string GetProjectRelativePath(string path); [FreeFunction(Name = "GetLastPathNameComponentManaged")] internal static extern string GetLastPathNameComponent(string path); [FreeFunction(Name = "DeleteLastPathNameComponentManaged")] internal static extern string DeleteLastPathNameComponent(string path); [FreeFunction("GetPathNameExtensionManaged")] internal static extern string GetPathExtension(string path); [FreeFunction("DeletePathNameExtensionManaged")] internal static extern string GetPathWithoutExtension(string path); [FreeFunction] internal static extern string ResolveSymlinks(string path); [FreeFunction] internal static extern bool IsSymlink(string path); [FreeFunction] public static extern string GetLogicalPath(string path); [FreeFunction(IsThreadSafe = true)] public static extern string GetPhysicalPath(string path); // Replaces a file. public static void ReplaceFile(string src, string dst) { if (File.Exists(dst)) FileUtil.DeleteFileOrDirectory(dst); FileUtil.CopyFileOrDirectory(src, dst); } // Replaces a directory. public static void ReplaceDirectory(string src, string dst) { if (Directory.Exists(dst)) FileUtil.DeleteFileOrDirectory(dst); FileUtil.CopyFileOrDirectory(src, dst); } // transform path to absolute, resolving mount points [FreeFunction("PathToAbsolutePathFromScript")] extern internal static string PathToAbsolutePath(string path); } }
UnityCsReference/Editor/Mono/FileUtil.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/FileUtil.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2513 }
301
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor.SceneManagement; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; using Scene = UnityEngine.SceneManagement.Scene; using NativeArrayUnsafeUtility = Unity.Collections.LowLevel.Unsafe.NativeArrayUnsafeUtility; using Unity.Collections; using UnityEditor.LightBaking; using UnityEngine.Rendering; namespace UnityEditor { [UsedByNativeCode] [NativeHeader("Editor/Src/GI/Progressive/PVRData.h")] internal struct LightmapSize { [NativeName("m_Width")] public int width; [NativeName("m_Height")] public int height; } [UsedByNativeCode] [NativeHeader("Editor/Src/GI/Progressive/PVRData.h")] internal struct RunningBakeInfo { [NativeName("m_LightmapSizes")] public LightmapSize[] lightmapSizes; [NativeName("m_ProbePositions")] public UInt64 probePositions; } [UsedByNativeCode] [NativeHeader("Editor/Src/GI/Progressive/PVRData.h")] internal struct LightmapMemory { [NativeName("m_LightmapDataSizeCPU")] public float lightmapDataSizeCPU; [NativeName("m_LightmapTexturesSize")] public float lightmapTexturesSize; [NativeName("m_LightmapDataSizeGPU")] public float lightmapDataSizeGPU; } internal struct MemLabels { public string[] labels; public float[] sizes; } internal struct GeoMemLabels { public string[] labels; public float[] sizes; public UInt64[] triCounts; } internal struct TetrahedralizationData { public int[] indices; public Vector3[] positions; } [NativeHeader("Editor/Src/GI/Progressive/BakeContextManager.h")] internal struct EnvironmentSamplesData { public Vector4[] directions; public Vector4[] intensities; } [NativeHeader("Editor/Src/GI/Progressive/PVRHelpers.h")] internal struct DeviceAndPlatform { public int deviceId; public int platformId; public string name; }; [NativeHeader("Editor/Mono/GI/Lightmapping.bindings.h")] public static partial class Lightmapping { [NativeHeader("Editor/Src/JobManager/QueueJobTypes.h")] internal enum ConcurrentJobsType { Min = 0, Low = 1, High = 2, } [NativeHeader("Runtime/Graphics/LightmapEnums.h")] public enum GIWorkflowMode { // Data is automatically precomputed for dynamic and static GI. Iterative = 0, // Data is only precomputed for dynamic and static GI when the bake button is pressed. OnDemand = 1, // Lightmaps are calculated in the same way as in Unity 4.x. Legacy = 2 } // Obsolete, please use Actions instead public delegate void OnStartedFunction(); public delegate void OnCompletedFunction(); [Obsolete("Lightmapping.giWorkflowMode is obsolete.", false)] public static GIWorkflowMode giWorkflowMode { get => GIWorkflowMode.OnDemand; set { } } // [Obsolete("Lightmapping.realtimeGI is obsolete, use LightingSettings.realtimeGI instead. ", false)] public static bool realtimeGI { get { return GetLightingSettingsOrDefaultsFallback().realtimeGI; } set { GetOrCreateLightingsSettings().realtimeGI = value; } } // [Obsolete("Lightmapping.bakedGI is obsolete, use LightingSettings.bakedGI instead. ", false)] public static bool bakedGI { get { return GetLightingSettingsOrDefaultsFallback().bakedGI; } set { GetOrCreateLightingsSettings().bakedGI = value; } } [Obsolete("Lightmapping.indirectOutputScale is obsolete, use LightingSettings.indirectScale instead. ", false)] public static float indirectOutputScale { get { return GetLightingSettingsOrDefaultsFallback().indirectScale; } set { GetOrCreateLightingsSettings().indirectScale = value; } } [Obsolete("Lightmapping.bounceBoost is obsolete, use LightingSettings.albedoBoost instead. ", false)] public static float bounceBoost { get { return GetLightingSettingsOrDefaultsFallback().albedoBoost; } set { GetOrCreateLightingsSettings().albedoBoost = value; } } [RequiredByNativeCode] internal static bool ShouldBakeInteractively() { return SceneView.NeedsInteractiveBaking(); } internal static bool shouldBakeInteractively { get { return ShouldBakeInteractively(); } } [RequiredByNativeCode] internal static void KickSceneViewsOutOfInteractiveMode() { foreach (SceneView sv in SceneView.sceneViews) sv.debugDrawModesUseInteractiveLightBakingData = false; } // Set concurrent jobs type. Warning, high priority can impact Editor performance [StaticAccessor("EnlightenPrecompManager::Get()", StaticAccessorType.Arrow)] internal static extern ConcurrentJobsType concurrentJobsType { get; set; } // Clears disk cache and recreates cache directories. [StaticAccessor("GICache", StaticAccessorType.DoubleColon)] public static extern void ClearDiskCache(); // Updates cache path from Editor preferences. [StaticAccessor("GICache", StaticAccessorType.DoubleColon)] internal static extern void UpdateCachePath(); // Get the disk cache size in Mb. [StaticAccessor("GICache", StaticAccessorType.DoubleColon)] [NativeName("LastKnownCacheSize")] internal static extern long diskCacheSize { get; } // Get the disk cache path. [StaticAccessor("GICache", StaticAccessorType.DoubleColon)] [NativeName("CachePath")] internal static extern string diskCachePath { get; } [Obsolete("Lightmapping.enlightenForceWhiteAlbedo is obsolete, use LightingSettings.realtimeForceWhiteAlbedo instead. ", false)] internal static bool enlightenForceWhiteAlbedo { get { return GetLightingSettingsOrDefaultsFallback().realtimeForceWhiteAlbedo; } set { GetOrCreateLightingsSettings().realtimeForceWhiteAlbedo = value; } } [Obsolete("Lightmapping.enlightenForceUpdates is obsolete, use LightingSettings.realtimeForceUpdates instead. ", false)] internal static bool enlightenForceUpdates { get { return GetLightingSettingsOrDefaultsFallback().realtimeForceUpdates; } set { GetOrCreateLightingsSettings().realtimeForceUpdates = value; } } [Obsolete("Lightmapping.filterMode is obsolete, use LightingSettings.lightmapFilterMode instead. ", false)] internal static FilterMode filterMode { get { return GetLightingSettingsOrDefaultsFallback().lightmapFilterMode; } set { GetOrCreateLightingsSettings().lightmapFilterMode = value; } } [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] internal static extern bool isProgressiveLightmapperDone {[NativeName("IsBakedGIDone")] get; } [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] internal static extern RunningBakeInfo GetRunningBakeInfo(); [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] internal static extern float ComputeTotalGPUMemoryUsageInBytes(); [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] internal static extern void LogGPUMemoryStatistics(); [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] internal static extern float GetLightmapBakeTimeTotal(); [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] [NativeName("GetLightmapBakePerformance")] internal static extern float GetLightmapBakePerformanceTotal(); [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] internal static extern string GetLightmapBakeGPUDeviceName(); [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] internal static extern int GetLightmapBakeGPUDeviceIndex(); [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] internal static extern DeviceAndPlatform[] GetLightmappingGpuDevices(); // Exports the current state of the scene to the dynamic GI workflow. [FreeFunction] internal static extern void PrintStateToConsole(); // Starts an asynchronous bake job. [FreeFunction] public static extern bool BakeAsync(); // Stars a synchronous bake job. [FreeFunction] public static extern bool Bake(); // Cancels the currently running asynchronous bake job. [FreeFunction("CancelLightmapping")] public static extern void Cancel(); // Stops the current bake at the state it has reached so far. [FreeFunction] [System.Obsolete("ForceStop is no longer available, use Cancel instead to stop a bake.", false)] public static extern void ForceStop(); // Returns true when the bake job is running, false otherwise (RO). public static extern bool isRunning {[FreeFunction("IsRunningLightmapping")] get; } [System.Obsolete("OnStartedFunction.started is obsolete, please use bakeStarted instead. ", false)] public static event OnStartedFunction started; public static event Action bakeStarted; private static void OpenNestedSubScenes() { if (SceneHierarchyHooks.provideSubScenes == null) return; var subSceneInfos = SceneHierarchyHooks.provideSubScenes(); if (subSceneInfos != null) { // Open all nested sub scenes. int subSceneCount = subSceneInfos.Length; foreach (var subSceneInfo in subSceneInfos) { if (subSceneInfo.scene.isLoaded) continue; var path = AssetDatabase.GetAssetPath(subSceneInfo.sceneAsset); var scene = EditorSceneManager.OpenScene(path, OpenSceneMode.Additive); scene.isSubScene = true; } // Keep going deeper until sub scene count has stabilized. subSceneInfos = SceneHierarchyHooks.provideSubScenes(); if (subSceneCount != subSceneInfos.Length) OpenNestedSubScenes(); } } [RequiredByNativeCode] private static void Internal_CallBakeStartedFunctions() { if (bakeStarted != null) bakeStarted(); // Open all sub scenes before the bake so they can participate in the GI calculations. OpenNestedSubScenes(); #pragma warning disable 0618 if (started != null) started(); #pragma warning restore 0618 } internal static event Action startedRendering; [RequiredByNativeCode] internal static void Internal_CallStartedRenderingFunctions() { if (startedRendering != null) startedRendering(); } public static event Action lightingDataUpdated; [RequiredByNativeCode] internal static void Internal_CallLightingDataUpdatedFunctions() { if (lightingDataUpdated != null) lightingDataUpdated(); } public static event Action lightingDataCleared; [RequiredByNativeCode] internal static void Internal_CallLightingDataCleared() { if (lightingDataCleared != null) lightingDataCleared(); } public static event Action lightingDataAssetCleared; [RequiredByNativeCode] internal static void Internal_CallLightingDataAssetCleared() { if (lightingDataAssetCleared != null) lightingDataAssetCleared(); } internal static event Action wroteLightingDataAsset; [RequiredByNativeCode] internal static void Internal_CallOnWroteLightingDataAsset() { if (wroteLightingDataAsset != null) wroteLightingDataAsset(); } // This event is fired when BakeInput has been populated, but before passing it to Bake(). // Do not store and access BakeInput beyond the call-back. internal static event Action<LightBaker.BakeInput, InputExtraction.SourceMap> createdBakeInput; internal static void Internal_CallOnCreatedBakeInput(IntPtr p_BakeInput, IntPtr p_SourceMap) { if (createdBakeInput != null) { using var bakeInput = new LightBaker.BakeInput(p_BakeInput); using var sourceMap = new InputExtraction.SourceMap(p_SourceMap); createdBakeInput(bakeInput, sourceMap); } } [System.Obsolete("OnCompletedFunction.completed is obsolete, please use event bakeCompleted instead. ", false)] public static OnCompletedFunction completed; public static event Action bakeCompleted; [RequiredByNativeCode] private static void Internal_CallBakeCompletedFunctions() { if (bakeCompleted != null) bakeCompleted(); #pragma warning disable 0618 if (completed != null) completed(); #pragma warning restore 0618 } public static event Action bakeCancelled; private static void Internal_CallBakeCancelledFunctions() { if (bakeCancelled != null) bakeCancelled(); } internal static event Action<string> bakeAnalytics; [RequiredByNativeCode] private static void Internal_CallBakeAnalyticsFunctions(string analytics) { if (bakeAnalytics != null) bakeAnalytics(analytics); } // Returns the progress of a build when the bake job is running, returns 0 when no bake job is running. public static extern float buildProgress {[FreeFunction] get; } // Deletes all stored runtime lighting data for the current scene, resets environment lighting to default values. [FreeFunction] public static extern void Clear(); // Deletes the lighting data asset for the current scene. [FreeFunction] public static extern void ClearLightingDataAsset(); // Calculates a Delaunay Tetrahedralization of the 'positions' point set - the same way the lightmapper public static void Tetrahedralize(Vector3[] positions, out int[] outIndices, out Vector3[] outPositions) { TetrahedralizationData data = TetrahedralizeInternal(positions); outIndices = data.indices; outPositions = data.positions; } [NativeName("LightProbeUtils::Tetrahedralize")] [FreeFunction] private static extern TetrahedralizationData TetrahedralizeInternal(Vector3[] positions); [FreeFunction] public static extern bool BakeReflectionProbe(ReflectionProbe probe, string path); // Used to quickly update baked reflection probes without GI computations. [FreeFunction] internal static extern bool BakeReflectionProbeSnapshot(ReflectionProbe probe); // Used to quickly update all baked reflection probes without GI computations. [FreeFunction] internal static extern bool BakeAllReflectionProbesSnapshots(); // Called when the user changes the Lightmap Encoding option: // - reload shaders to set correct lightmap decoding keyword // - reimport lightmaps with the new encoding // - rebake reflection probes because the lightmaps may look different [FreeFunction] internal static extern void OnUpdateLightmapEncoding(BuildTargetGroup target); // Called when the user changes the HDR Cubemap Encoding option, // will reimport HDR cubemaps with the new encoding. [FreeFunction] internal static extern void OnUpdateHDRCubemapEncoding(BuildTargetGroup target); // Called when the user changes the Lightmap streaming settings: [FreeFunction] internal static extern void OnUpdateLightmapStreaming(BuildTargetGroup target); [FreeFunction] public static extern void GetTerrainGIChunks([NotNull] Terrain terrain, ref int numChunksX, ref int numChunksY); [StaticAccessor("GetLightmapSettings()")] public static extern LightingDataAsset lightingDataAsset { get; set; } public static bool TryGetLightingSettings(out LightingSettings settings) { settings = lightingSettingsInternal; return (settings != null); } public static LightingSettings lightingSettings { get { var settings = lightingSettingsInternal; if (settings == null) { throw new Exception("Lightmapping.lightingSettings is null. Please assign it to an existing asset or a new instance. "); } return settings; } set { lightingSettingsInternal = value; } } [StaticAccessor("GetLightmapSettings()")] [NativeName("LightingSettings")] internal static extern LightingSettings lightingSettingsInternal { get; set; } [StaticAccessor("GetLightmapSettings()")] [NativeName("LightingSettingsDefaults_Scripting")] public static extern LightingSettings lightingSettingsDefaults { get; } // To be used by internal code when just reading settings, not settings them internal static LightingSettings GetLightingSettingsOrDefaultsFallback() { var lightingSettings = Lightmapping.lightingSettingsInternal; if (lightingSettings != null) return lightingSettings; return Lightmapping.lightingSettingsDefaults; } // used to make sure that the old APIs work. The user should not be required to manually create an asset, so we do it for them. internal static LightingSettings GetOrCreateLightingsSettings() { if (Lightmapping.lightingSettingsInternal == null) { Lightmapping.lightingSettingsInternal = new LightingSettings(); } return Lightmapping.lightingSettingsInternal; } [StaticAccessor("GetLightmapSettingsManager()")] [NativeName("SetLightingSettingsForScene")] public static extern void SetLightingSettingsForScene(Scene scene, LightingSettings lightingSettings); [StaticAccessor("GetLightmapSettingsManager()")] [NativeName("SetLightingSettingsForScenes")] public static extern void SetLightingSettingsForScenes(Scene[] scenes, LightingSettings lightingSettings); [StaticAccessor("GetLightmapSettingsManager()")] [NativeName("GetLightingSettingsForScene")] public static extern LightingSettings GetLightingSettingsForScene(Scene scene); public static void BakeMultipleScenes(string[] paths) { if (paths.Length == 0) return; for (int i = 0; i < paths.Length; i++) { for (int j = i + 1; j < paths.Length; j++) { if (paths[i] == paths[j]) throw new System.Exception("no duplication of scenes is allowed"); } } if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo()) return; var sceneSetup = EditorSceneManager.GetSceneManagerSetup(); // Restore old scene setup once the bake finishes Action OnBakeFinish = null; OnBakeFinish = () => { EditorSceneManager.SaveOpenScenes(); if (sceneSetup.Length > 0) EditorSceneManager.RestoreSceneManagerSetup(sceneSetup); Lightmapping.bakeCompleted -= OnBakeFinish; }; // Call BakeAsync when all scenes are loaded and attach cleanup delegate EditorSceneManager.SceneOpenedCallback BakeOnAllOpen = null; BakeOnAllOpen = (UnityEngine.SceneManagement.Scene scene, SceneManagement.OpenSceneMode loadSceneMode) => { if (SceneManager.loadedSceneCount == paths.Length) { BakeAsync(); Lightmapping.bakeCompleted += OnBakeFinish; EditorSceneManager.sceneOpened -= BakeOnAllOpen; } }; EditorSceneManager.sceneOpened += BakeOnAllOpen; EditorSceneManager.OpenScene(paths[0]); for (int i = 1; i < paths.Length; i++) EditorSceneManager.OpenScene(paths[i], OpenSceneMode.Additive); } // Reset lightmapping settings [StaticAccessor("GetLightingSettings()")] extern internal static void Reset(); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool IsLightmappedOrDynamicLightmappedForRendering([NotNull] Renderer renderer); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool IsOptixDenoiserSupported(); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool IsOpenImageDenoiserSupported(); // Packing for realtime GI may fail of the mesh has zero UV or surface area. This is the outcome for the given renderer. [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool HasZeroAreaMesh([NotNull] Renderer renderer); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool HasUVOverlaps([NotNull] Renderer renderer); // Packing for realtime GI may clamp the output resolution. This is the outcome for the given renderer. [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool HasClampedResolution([NotNull] Renderer renderer); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool GetSystemResolution([NotNull] Renderer renderer, out int width, out int height); [FreeFunction("GetSystemResolution")] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool GetTerrainSystemResolution([NotNull] Terrain terrain, out int width, out int height, out int numChunksInX, out int numChunksInY); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool GetInstanceResolution([NotNull] Renderer renderer, out int width, out int height); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool GetInputSystemHash(int instanceID, out Hash128 inputSystemHash); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool GetLightmapIndex(int instanceID, out int lightmapIndex); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal Hash128[] GetMainSystemHashes(); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool GetInstanceHash([NotNull] Renderer renderer, out Hash128 instanceHash); [FreeFunction] [NativeHeader("Editor/Src/GI/EditorHelpers.h")] extern static internal bool GetGeometryHash([NotNull] Renderer renderer, out Hash128 geometryHash); [FreeFunction] [NativeHeader("Editor/Src/GI/ExtractInstances.h")] extern static internal bool IsRendererValid([NotNull] Renderer renderer); public delegate void AdditionalBakeDelegate(ref float progress, ref bool done); [RequiredByNativeCode] public static void SetAdditionalBakeDelegate(AdditionalBakeDelegate del) { s_AdditionalBakeDelegate = del != null ? del : s_DefaultAdditionalBakeDelegate; } [RequiredByNativeCode] public static AdditionalBakeDelegate GetAdditionalBakeDelegate() { return s_AdditionalBakeDelegate; } [RequiredByNativeCode] public static void ResetAdditionalBakeDelegate() { s_AdditionalBakeDelegate = s_DefaultAdditionalBakeDelegate; } [RequiredByNativeCode] internal static void AdditionalBake(ref float progress, ref bool done) { s_AdditionalBakeDelegate(ref progress, ref done); } [RequiredByNativeCode] private static readonly AdditionalBakeDelegate s_DefaultAdditionalBakeDelegate = (ref float progress, ref bool done) => { progress = 100.0f; done = true; }; [RequiredByNativeCode] private static AdditionalBakeDelegate s_AdditionalBakeDelegate = s_DefaultAdditionalBakeDelegate; } } namespace UnityEditor.Experimental { public sealed partial class Lightmapping { [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] public static extern bool probesIgnoreDirectEnvironment { get; set; } [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] public static extern bool probesIgnoreIndirectEnvironment { get; set; } public static void SetCustomBakeInputs(Vector4[] inputData, int sampleCount) { SetCustomBakeInputs(inputData.AsSpan(), sampleCount); } [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] public static extern void SetCustomBakeInputs(ReadOnlySpan<Vector4> inputData, int sampleCount); [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] private static extern unsafe bool GetCustomBakeResultsCopy(Span<Vector4> results); public static bool GetCustomBakeResults(Span<Vector4> results) { return GetCustomBakeResultsCopy(results); } public static bool GetCustomBakeResults([Out] Vector4[] results) { return GetCustomBakeResults(results.AsSpan()); } [StaticAccessor("BakedGISceneManager::Get()", StaticAccessorType.Arrow)] public static extern ReadOnlySpan<Vector4> GetCustomBakeResultsNoCopy(); [Obsolete("UnityEditor.Experimental.Lightmapping.extractAmbientOcclusion is obsolete, use LightingSettings.extractAO instead. ", false)] public static bool extractAmbientOcclusion { get { return UnityEditor.Lightmapping.GetLightingSettingsOrDefaultsFallback().extractAO; } set { UnityEditor.Lightmapping.GetOrCreateLightingsSettings().extractAO = value; } } public static bool BakeAsync(Scene targetScene) { return BakeSceneAsync(targetScene); } [NativeThrows] [FreeFunction] [NativeName("BakeAsync")] static extern bool BakeSceneAsync(Scene targetScene); public static bool Bake(Scene targetScene) { return BakeScene(targetScene); } [NativeThrows] [FreeFunction] [NativeName("Bake")] static extern bool BakeScene(Scene targetScene); public static event Action additionalBakedProbesCompleted; [RequiredByNativeCode] internal static void Internal_CallAdditionalBakedProbesCompleted() { if (additionalBakedProbesCompleted != null) additionalBakedProbesCompleted(); } [FreeFunction] internal unsafe static extern bool GetAdditionalBakedProbes(int id, void* outBakedProbeSH, void* outBakedProbeValidity, void* outBakedProbeOctahedralDepth, int outBakedProbeCount); [Obsolete("Please use the new GetAdditionalBakedProbes with added octahedral depth map data.", false)] public unsafe static bool GetAdditionalBakedProbes(int id, NativeArray<SphericalHarmonicsL2> outBakedProbeSH, NativeArray<float> outBakedProbeValidity) { const int octahedralDepthMapTexelCount = 64; // 8*8 var outBakedProbeOctahedralDepth = new NativeArray<float>(outBakedProbeSH.Length * octahedralDepthMapTexelCount, Allocator.Temp, NativeArrayOptions.UninitializedMemory); bool success = GetAdditionalBakedProbes(id, outBakedProbeSH, outBakedProbeValidity, outBakedProbeOctahedralDepth); outBakedProbeOctahedralDepth.Dispose(); return success; } public unsafe static bool GetAdditionalBakedProbes(int id, Span<SphericalHarmonicsL2> outBakedProbeSH, Span<float> outBakedProbeValidity, Span<float> outBakedProbeOctahedralDepth) { const int octahedralDepthMapTexelCount = 64; // 8*8 int numEntries = outBakedProbeSH.Length; if (outBakedProbeOctahedralDepth.Length != numEntries * octahedralDepthMapTexelCount) { Debug.LogError("Octahedral array must provide " + numEntries * octahedralDepthMapTexelCount + " floats."); return false; } if (outBakedProbeValidity.Length != numEntries) { Debug.LogError("All output arrays must have equal size."); return false; } fixed (void* shPtr = outBakedProbeSH) fixed (void* validityPtr = outBakedProbeValidity) fixed (void* octahedralDepthPtr = outBakedProbeOctahedralDepth) { return GetAdditionalBakedProbes(id, shPtr, validityPtr, octahedralDepthPtr, outBakedProbeSH.Length); } } public unsafe static bool GetAdditionalBakedProbes(int id, NativeArray<SphericalHarmonicsL2> outBakedProbeSH, NativeArray<float> outBakedProbeValidity, NativeArray<float> outBakedProbeOctahedralDepth) { if (outBakedProbeSH == null || !outBakedProbeSH.IsCreated || outBakedProbeValidity == null || !outBakedProbeValidity.IsCreated || outBakedProbeOctahedralDepth == null || !outBakedProbeOctahedralDepth.IsCreated) { Debug.LogError("Output arrays need to be properly initialized."); return false; } const int octahedralDepthMapTexelCount = 64; // 8*8 int numEntries = outBakedProbeSH.Length; if (outBakedProbeOctahedralDepth.Length != numEntries * octahedralDepthMapTexelCount) { Debug.LogError("Octahedral array must provide " + numEntries * octahedralDepthMapTexelCount + " floats."); return false; } if (outBakedProbeValidity.Length != numEntries) { Debug.LogError("All output arrays must have equal size."); return false; } void* shPtr = NativeArrayUnsafeUtility.GetUnsafePtr(outBakedProbeSH); void* validityPtr = NativeArrayUnsafeUtility.GetUnsafePtr(outBakedProbeValidity); void* octahedralDepthPtr = NativeArrayUnsafeUtility.GetUnsafePtr(outBakedProbeOctahedralDepth); return GetAdditionalBakedProbes(id, shPtr, validityPtr, octahedralDepthPtr, outBakedProbeSH.Length); } public static void SetAdditionalBakedProbes(int id, Vector3[] positions) { SetAdditionalBakedProbes(id, positions.AsSpan(), true); } public static void SetAdditionalBakedProbes(int id, ReadOnlySpan<Vector3> positions) { SetAdditionalBakedProbes(id, positions, true); } [FreeFunction] public static extern void SetAdditionalBakedProbes(int id, ReadOnlySpan<Vector3> positions, bool dering); [FreeFunction] public static extern void SetLightDirty(Light light); } }
UnityCsReference/Editor/Mono/GI/Lightmapping.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/Lightmapping.bindings.cs", "repo_id": "UnityCsReference", "token_count": 13045 }
302
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEditorInternal; using UnityEditor.Scripting; using System.Collections.Generic; using System.IO; namespace UnityEditor { internal class AssetSaveDialog : EditorWindow { class Styles { public GUIStyle selected = "OL SelectedRow"; public GUIStyle box = "OL Box"; public GUIStyle button = "LargeButton"; public GUIStyle labelHeight = "Label"; public GUIContent saveSelected = EditorGUIUtility.TrTextContent("Save Selected"); public GUIContent saveAll = EditorGUIUtility.TrTextContent("Save All"); public GUIContent dontSave = EditorGUIUtility.TrTextContent("Don't Save"); public GUIContent close = EditorGUIUtility.TrTextContent("Close"); public float buttonWidth; public Styles() { labelHeight = new GUIStyle(GUI.skin.label); labelHeight.fixedHeight = 64; buttonWidth = Mathf.Max(Mathf.Max(button.CalcSize(saveSelected).x, button.CalcSize(saveAll).x), button.CalcSize(dontSave).x); } } static Styles s_Styles = null; List<string> m_Assets; List<string> m_AssetsToSave; ListViewState m_LV = new ListViewState(); int m_InitialSelectedItem = -1; bool[] m_SelectedItems; List<GUIContent> m_Content; void SetAssets(string[] assets) { m_Assets = new List<string>(assets); RebuildLists(true); m_AssetsToSave = new List<string>(); } public static void ShowWindow(string[] inAssets, out string[] assetsThatShouldBeSaved) { int numMetaFiles = 0; foreach (string path in inAssets) { if (path.EndsWith("meta")) numMetaFiles++; } int numAssets = inAssets.Length - numMetaFiles; if (numAssets == 0) { assetsThatShouldBeSaved = inAssets; return; } string[] assets = new string[numAssets]; string[] metaFiles = new string[numMetaFiles]; numAssets = 0; numMetaFiles = 0; foreach (string path in inAssets) { if (path.EndsWith("meta")) metaFiles[numMetaFiles++] = path; else assets[numAssets++] = path; } AssetSaveDialog win = EditorWindow.GetWindowDontShow<AssetSaveDialog>(); win.titleContent = EditorGUIUtility.TrTextContent("Save Assets"); win.SetAssets(assets); win.minSize = new Vector2(400, 100); win.maxSize = new Vector2(550, 550); win.ShowModal(); assetsThatShouldBeSaved = new string[win.m_AssetsToSave.Count + numMetaFiles]; win.m_AssetsToSave.CopyTo(assetsThatShouldBeSaved, 0); metaFiles.CopyTo(assetsThatShouldBeSaved, win.m_AssetsToSave.Count); } public static GUIContent GetContentForAsset(string path) { Texture icon = AssetDatabase.GetCachedIcon(path); if (path.StartsWith("Library/")) path = ObjectNames.NicifyVariableName(AssetDatabase.LoadMainAssetAtPath(path).name); if (path.StartsWith("Assets/")) path = path.Substring(7); return new GUIContent(path, icon); } void OnGUI() { if (s_Styles == null) { s_Styles = new Styles(); minSize = new Vector2(500, 300); position = new Rect(position.x, position.y, minSize.x, minSize.y); } GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Space(10); GUILayout.Label("Unity is about to save the following modified files. Unsaved changes will be lost!"); GUILayout.Space(10); GUILayout.EndHorizontal(); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Space(10); int prevSelectedRow = m_LV.row; int numSelected = 0; foreach (ListViewElement el in ListViewGUILayout.ListView(m_LV, s_Styles.box)) { if (m_SelectedItems[el.row] && Event.current.type == EventType.Repaint) { Rect box = el.position; box.x += 1; box.y += 1; box.width -= 1; box.height -= 1; s_Styles.selected.Draw(box, false, false, false, false); } GUILayout.Label(m_Content[el.row], s_Styles.labelHeight); if (ListViewGUILayout.HasMouseUp(el.position)) { Event.current.command = true; Event.current.control = true; ListViewGUILayout.MultiSelection(prevSelectedRow, el.row, ref m_InitialSelectedItem, ref m_SelectedItems); } if (m_SelectedItems[el.row]) numSelected++; } GUILayout.Space(10); GUILayout.EndHorizontal(); GUILayout.Space(10); GUILayout.BeginHorizontal(); GUILayout.Space(10); if (GUILayout.Button(s_Styles.close, s_Styles.button, GUILayout.Width(s_Styles.buttonWidth))) { CloseWindow(); } GUILayout.FlexibleSpace(); GUI.enabled = numSelected > 0; bool allSelected = numSelected == m_Assets.Count; if (GUILayout.Button(s_Styles.dontSave, s_Styles.button, GUILayout.Width(s_Styles.buttonWidth))) { IgnoreSelectedAssets(); } if (GUILayout.Button(allSelected ? s_Styles.saveAll : s_Styles.saveSelected, s_Styles.button, GUILayout.Width(s_Styles.buttonWidth))) { SaveSelectedAssets(); } GUI.enabled = true; GUILayout.Space(10); GUILayout.EndHorizontal(); GUILayout.Space(10); if (m_Assets.Count == 0) CloseWindow(); } void Cancel() { Close(); GUIUtility.ExitGUI(); } void CloseWindow() { Close(); GUIUtility.ExitGUI(); } void SaveSelectedAssets() { List<string> newAssets = new List<string>(); for (int i = 0; i < m_SelectedItems.Length; i++) { if (m_SelectedItems[i]) m_AssetsToSave.Add(m_Assets[i]); else newAssets.Add(m_Assets[i]); } m_Assets = newAssets; RebuildLists(false); } void IgnoreSelectedAssets() { List<string> newAssets = new List<string>(); for (int i = 0; i < m_SelectedItems.Length; i++) { if (!m_SelectedItems[i]) newAssets.Add(m_Assets[i]); } m_Assets = newAssets; RebuildLists(false); if (m_Assets.Count == 0) CloseWindow(); } void RebuildLists(bool selected) { m_LV.totalRows = m_Assets.Count; m_SelectedItems = new bool[m_Assets.Count]; m_Content = new List<GUIContent>(m_Assets.Count); for (int i = 0; i < m_Assets.Count; i++) { m_SelectedItems[i] = selected; m_Content.Add(GetContentForAsset(m_Assets[i])); } } } }
UnityCsReference/Editor/Mono/GUI/AssetSaveDialog.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/AssetSaveDialog.cs", "repo_id": "UnityCsReference", "token_count": 4244 }
303
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditor { //@todo This should be handled through friend assemblies instead internal sealed class EditorGUIInternal : GUI { // Choose how toggles appear when showing mixed values static internal GUIStyle mixedToggleStyle { get { return s_MixedToggleStyle; } set { s_MixedToggleStyle = value; } } private static GUIStyle s_MixedToggleStyle = EditorStyles.toggleMixed; const float kExposureSliderAbsoluteMax = 23.0f; static readonly GUIContent s_ExposureIcon = EditorGUIUtility.TrIconContent("Exposure", "Controls the number of stops to over or under expose the texture."); static internal Rect GetTooltipRect() { return tooltipRect; } static internal string GetMouseTooltip() { return mouseTooltip; } internal static bool DoToggleForward(Rect position, int id, bool value, GUIContent content, GUIStyle style, bool expandWidth = true) { Event evt = Event.current; if (EditorGUI.showMixedValue) style = mixedToggleStyle; // Ignore mouse clicks that are not with the primary (left) mouse button so those can be grabbed by other things later. EventType origType = evt.type; bool nonLeftClick = (evt.type == EventType.MouseDown && evt.button != 0); if (nonLeftClick) evt.type = EventType.Ignore; bool returnValue; bool computedValue = EditorGUI.showMixedValue ? false : value; if (expandWidth) { returnValue = DoToggle(position, id, computedValue, content, style); } else { var toggleSize = style.CalcSize(content); var visibleRect = new Rect(position.position.x, position.position.y, toggleSize.x, position.height); returnValue = DoToggle(visibleRect, id, computedValue, content, style); } if (nonLeftClick) evt.type = origType; else if (evt.type != origType) EditorGUIUtility.keyboardControl = id; // If control used event, give it keyboard focus. return returnValue; } internal static Vector2 DoBeginScrollViewForward(Rect position, Vector2 scrollPosition, Rect viewRect, bool alwaysShowHorizontal, bool alwaysShowVertical, GUIStyle horizontalScrollbar, GUIStyle verticalScrollbar, GUIStyle background) { return DoBeginScrollView(position, scrollPosition, viewRect, alwaysShowHorizontal, alwaysShowVertical, horizontalScrollbar, verticalScrollbar, background); } internal static void BeginWindowsForward(int skinMode, int editorWindowInstanceID) { BeginWindows(skinMode, editorWindowInstanceID); } internal static void AssetPopup<T>(SerializedProperty serializedProperty, GUIContent content, string fileExtension) where T : Object, new() { AssetPopup<T>(serializedProperty, content, fileExtension, "Default"); } internal static void AssetPopup<T>(SerializedProperty serializedProperty, GUIContent content, string fileExtension, string defaultFieldName) where T : Object, new() { AssetPopupBackend.AssetPopup<T>(serializedProperty, content, fileExtension, defaultFieldName); } internal static float ExposureSlider(float value, ref float maxValue, GUIStyle style) { float labelWidth = EditorGUIUtility.labelWidth; EditorGUIUtility.labelWidth = 20; value = EditorGUILayout.Slider(s_ExposureIcon, value, -maxValue, maxValue, -kExposureSliderAbsoluteMax, kExposureSliderAbsoluteMax, style, GUILayout.MaxWidth(64)); // This will allow the user to set a new max value for the current session if (value >= 0) maxValue = Mathf.Max(maxValue, value); else maxValue = Mathf.Max(maxValue, value * -1); EditorGUIUtility.labelWidth = labelWidth; return value; } } //@todo This should be handled through friend assemblies instead internal sealed class EditorGUILayoutUtilityInternal : GUILayoutUtility { internal new static GUILayoutGroup BeginLayoutArea(GUIStyle style, System.Type LayoutType) { return GUILayoutUtility.DoBeginLayoutArea(style, LayoutType); } internal new static GUILayoutGroup topLevel { get { return GUILayoutUtility.topLevel; } } } }
UnityCsReference/Editor/Mono/GUI/EditorGUIInternal.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/EditorGUIInternal.cs", "repo_id": "UnityCsReference", "token_count": 1905 }
304
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using System.Collections.Generic; // NOTE: // This file should only contain internal functions of the EditorGUI class // namespace UnityEditor { public sealed partial class EditorGUI { internal static int s_DropdownButtonHash = "DropdownButton".GetHashCode(); static int s_MouseDeltaReaderHash = "MouseDeltaReader".GetHashCode(); internal static bool Button(Rect position, GUIContent content) { return Button(position, content, EditorStyles.miniButton); } // We need an EditorGUI.Button that only reacts to left mouse button (GUI.Button reacts to all mouse buttons), so we // can handle context click events for button areas etc. internal static bool Button(Rect position, GUIContent content, GUIStyle style) { Event evt = Event.current; switch (evt.type) { case EventType.MouseDown: case EventType.MouseUp: if (evt.button != 0) return false; // ignore all input from other buttons than the left mouse button break; } return GUI.Button(position, content, style); } // Button used for the icon selector where an icon can be selected by pressing and dragging the // mouse cursor around to select different icons internal static bool IconButton(int id, Rect position, GUIContent content, GUIStyle style) { GUIUtility.CheckOnGUI(); switch (Event.current.GetTypeForControl(id)) { case EventType.MouseDown: // If the mouse is inside the button, we say that we're the hot control if (position.Contains(Event.current.mousePosition)) { GUIUtility.hotControl = id; Event.current.Use(); return true; } return false; case EventType.MouseUp: if (GUIUtility.hotControl == id) { GUIUtility.hotControl = 0; // If we got the mousedown, the mouseup is ours as well // (no matter if the click was in the button or not) Event.current.Use(); // But we only return true if the button was actually clicked return position.Contains(Event.current.mousePosition); } return false; case EventType.MouseDrag: if (position.Contains(Event.current.mousePosition)) { GUIUtility.hotControl = id; Event.current.Use(); return true; } break; case EventType.Repaint: style.Draw(position, content, id); break; } return false; } internal static float WidthResizer(Rect position, float width, float minWidth, float maxWidth) { bool hasControl; return Resizer.Resize(position, width, minWidth, maxWidth, true, out hasControl); } internal static float WidthResizer(Rect position, float width, float minWidth, float maxWidth, out bool hasControl) { return Resizer.Resize(position, width, minWidth, maxWidth, true, out hasControl); } internal static float HeightResizer(Rect position, float height, float minHeight, float maxHeight) { bool hasControl; return Resizer.Resize(position, height, minHeight, maxHeight, false, out hasControl); } internal static float HeightResizer(Rect position, float height, float minHeight, float maxHeight, out bool hasControl) { return Resizer.Resize(position, height, minHeight, maxHeight, false, out hasControl); } static class Resizer { static float s_StartSize; static Vector2 s_MouseDeltaReaderStartPos; internal static float Resize(Rect position, float size, float minSize, float maxSize, bool horizontal, out bool hasControl) { int id = EditorGUIUtility.GetControlID(s_MouseDeltaReaderHash, FocusType.Passive, position); Event evt = Event.current; switch (evt.GetTypeForControl(id)) { case EventType.MouseDown: if (GUIUtility.hotControl == 0 && position.Contains(evt.mousePosition) && evt.button == 0) { GUIUtility.hotControl = id; GUIUtility.keyboardControl = 0; s_MouseDeltaReaderStartPos = GUIClip.Unclip(evt.mousePosition); // We unclip to screenspace to prevent being affected by scrollviews s_StartSize = size; evt.Use(); } break; case EventType.MouseDrag: if (GUIUtility.hotControl == id) { evt.Use(); Vector2 screenPos = GUIClip.Unclip(evt.mousePosition); // We unclip to screenspace to prevent being affected by scrollviews float delta = horizontal ? (screenPos - s_MouseDeltaReaderStartPos).x : (screenPos - s_MouseDeltaReaderStartPos).y; float newSize = s_StartSize + delta; if (newSize >= minSize && newSize <= maxSize) size = newSize; else size = Mathf.Clamp(newSize, minSize, maxSize); } break; case EventType.MouseUp: if (GUIUtility.hotControl == id && evt.button == 0) { GUIUtility.hotControl = 0; evt.Use(); } break; case EventType.Repaint: var cursor = horizontal ? MouseCursor.SplitResizeLeftRight : MouseCursor.SplitResizeUpDown; EditorGUIUtility.AddCursorRect(position, cursor, id); break; } hasControl = GUIUtility.hotControl == id; return size; } } // Get mouse delta values in different situations when click-dragging static Vector2 s_MouseDeltaReaderLastPos; internal static Vector2 MouseDeltaReader(Rect position, bool activated) { int id = EditorGUIUtility.GetControlID(s_MouseDeltaReaderHash, FocusType.Passive, position); Event evt = Event.current; switch (evt.GetTypeForControl(id)) { case EventType.MouseDown: if (activated && GUIUtility.hotControl == 0 && GUIUtility.HitTest(position, evt) && evt.button == 0) { GUIUtility.hotControl = id; GUIUtility.keyboardControl = 0; s_MouseDeltaReaderLastPos = GUIClip.Unclip(evt.mousePosition); // We unclip to screenspace to prevent being affected by scrollviews evt.Use(); } break; case EventType.MouseDrag: if (GUIUtility.hotControl == id) { Vector2 screenPos = GUIClip.Unclip(evt.mousePosition); // We unclip to screenspace to prevent being affected by scrollviews Vector2 delta = (screenPos - s_MouseDeltaReaderLastPos); s_MouseDeltaReaderLastPos = screenPos; evt.Use(); return delta; } break; case EventType.MouseUp: if (GUIUtility.hotControl == id && evt.button == 0) { GUIUtility.hotControl = 0; evt.Use(); } break; } return Vector2.zero; } private static GUIStyle s_LargeSplitLeftStyle; private static GUIStyle s_LargeSplitRightStyle; public static bool LargeSplitButtonWithDropdownList(GUIContent content, string[] buttonNames, GenericMenu.MenuFunction2 callback) { // Load required styles if (s_LargeSplitLeftStyle == null) s_LargeSplitLeftStyle = new GUIStyle(EditorStyles.miniButtonLeft) { fixedHeight = kLargeButtonHeight }; if (s_LargeSplitRightStyle == null) s_LargeSplitRightStyle = new GUIStyle(EditorStyles.miniButtonRight) { fixedHeight = kLargeButtonHeight }; if (s_IconDropDown == null) s_IconDropDown = EditorGUIUtility.IconContent("icon dropdown"); EditorGUILayout.BeginHorizontal(); // Main button bool clicked = GUILayout.Button(content, s_LargeSplitLeftStyle); // Dropdown const int dropdownAreaWidth = 18; if (GUILayout.Button(s_IconDropDown, s_LargeSplitRightStyle, GUILayout.Width(dropdownAreaWidth))) { var menu = new GenericMenu(); for (int i = 0; i != buttonNames.Length; i++) menu.AddItem(new GUIContent(buttonNames[i]), false, callback, i); menu.DropDown(GUILayoutUtility.current.topLevel.GetLast()); } EditorGUILayout.EndHorizontal(); return clicked; } public static bool LargeSplitButtonWithDropdownList(GUIContent content, string[] buttonNames, GenericMenu.MenuFunction2 callback, bool disableMainButton) { // Load required styles if (s_LargeSplitLeftStyle == null) s_LargeSplitLeftStyle = new GUIStyle(EditorStyles.miniButtonLeft) { fixedHeight = kLargeButtonHeight }; if (s_LargeSplitRightStyle == null) s_LargeSplitRightStyle = new GUIStyle(EditorStyles.miniButtonRight) { fixedHeight = kLargeButtonHeight }; if (s_IconDropDown == null) s_IconDropDown = EditorGUIUtility.IconContent("icon dropdown"); EditorGUILayout.BeginHorizontal(); // Main button bool clicked; using (new EditorGUI.DisabledScope(disableMainButton)) { clicked = GUILayout.Button(content, s_LargeSplitLeftStyle); } // Dropdown const int dropdownAreaWidth = 18; if (GUILayout.Button(s_IconDropDown, s_LargeSplitRightStyle, GUILayout.Width(dropdownAreaWidth))) { var menu = new GenericMenu(); for (int i = 0; i != buttonNames.Length; i++) menu.AddItem(new GUIContent(buttonNames[i]), false, callback, i); menu.DropDown(GUILayoutUtility.current.topLevel.GetLast()); } EditorGUILayout.EndHorizontal(); return clicked; } // Shows an active button and a triangle button on the right, which expands the dropdown list // Returns true if button was activated, returns false if the the dropdown button was activated or the button was not clicked. internal static bool ButtonWithDropdownList(string buttonName, string[] buttonNames, GenericMenu.MenuFunction2 callback, params GUILayoutOption[] options) { var content = EditorGUIUtility.TempContent(buttonName); return ButtonWithDropdownList(content, buttonNames, callback, options); } // Shows an active button and a triangle button on the right, which expands the dropdown list // Returns true if button was activated, returns false if the the dropdown button was activated or the button was not clicked. internal static bool ButtonWithDropdownList(GUIContent content, string[] buttonNames, GenericMenu.MenuFunction2 callback, params GUILayoutOption[] options) { var rect = GUILayoutUtility.GetRect(content, GUI.skin.button, options); var dropDownRect = rect; const float kDropDownButtonWidth = 20f; dropDownRect.xMin = dropDownRect.xMax - kDropDownButtonWidth; if (Event.current.type == EventType.MouseDown && dropDownRect.Contains(Event.current.mousePosition)) { var menu = new GenericMenu(); for (int i = 0; i != buttonNames.Length; i++) menu.AddItem(new GUIContent(buttonNames[i]), false, callback, i); menu.DropDown(rect); Event.current.Use(); return false; } return GUI.Button(rect, content, EditorStyles.dropDownList); } internal static void GameViewSizePopup(Rect buttonRect, GameViewSizeGroupType groupType, int selectedIndex, IGameViewSizeMenuUser gameView, GUIStyle guiStyle) { var group = GameViewSizes.instance.GetGroup(groupType); var text = ""; if (selectedIndex >= 0 && selectedIndex < group.GetTotalCount()) text = group.GetGameViewSize(selectedIndex).displayText; if (EditorGUI.DropdownButton(buttonRect, GUIContent.Temp(text), FocusType.Passive, guiStyle)) { var menuData = new GameViewSizesMenuItemProvider(groupType); var flexibleMenu = new GameViewSizeMenu(menuData, selectedIndex, new GameViewSizesMenuModifyItemUI(), gameView); PopupWindow.Show(buttonRect, flexibleMenu); } } public static void DrawRect(Rect rect, Color color) { if (Event.current.type != EventType.Repaint) return; Color orgColor = GUI.color; GUI.color = GUI.color * color; GUI.DrawTexture(rect, EditorGUIUtility.whiteTexture); GUI.color = orgColor; } internal static void DrawDelimiterLine(Rect rect) { DrawRect(rect, kSplitLineSkinnedColor.color); } internal static void DrawOutline(Rect rect, float size, Color color) { if (Event.current.type != EventType.Repaint) return; Color orgColor = GUI.color; GUI.color = GUI.color * color; GUI.DrawTexture(new Rect(rect.x, rect.y, rect.width, size), EditorGUIUtility.whiteTexture); GUI.DrawTexture(new Rect(rect.x, rect.yMax - size, rect.width, size), EditorGUIUtility.whiteTexture); GUI.DrawTexture(new Rect(rect.x, rect.y + 1, size, rect.height - 2 * size), EditorGUIUtility.whiteTexture); GUI.DrawTexture(new Rect(rect.xMax - size, rect.y + 1, size, rect.height - 2 * size), EditorGUIUtility.whiteTexture); GUI.color = orgColor; } } internal struct PropertyGUIData { public SerializedProperty property; public Rect totalPosition; public bool wasBoldDefaultFont; public bool wasEnabled; public Color color; public PropertyGUIData(SerializedProperty property, Rect totalPosition, bool wasBoldDefaultFont, bool wasEnabled, Color color) { this.property = property; this.totalPosition = totalPosition; this.wasBoldDefaultFont = wasBoldDefaultFont; this.wasEnabled = wasEnabled; this.color = color; } } internal class DebugUtils { internal static string ListToString<T>(IEnumerable<T> list) { if (list == null) return "[null list]"; string r = "["; int count = 0; foreach (T item in list) { if (count != 0) r += ", "; if (item != null) r += item.ToString(); else r += "'null'"; count++; } r += "]"; if (count == 0) return "[empty list]"; return "(" + count + ") " + r; } } }
UnityCsReference/Editor/Mono/GUI/InternalEditorGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/InternalEditorGUI.cs", "repo_id": "UnityCsReference", "token_count": 8066 }
305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEditor.Utils; using UnityEngine; using UnityEditorInternal; using UnityEditor.Experimental; namespace UnityEditor { internal class PackageExportTreeView { TreeViewController m_TreeView; List<PackageExportTreeViewItem> m_Selection = new List<PackageExportTreeViewItem>(); static readonly bool s_UseFoldouts = true; public enum EnabledState { NotSet = -1, None = 0, All = 1, Mixed = 2 } private PackageExport m_PackageExport; public ExportPackageItem[] items { get { return m_PackageExport.items; } } public PackageExportTreeView(PackageExport packageExport, TreeViewState treeViewState, Rect startRect) { m_PackageExport = packageExport; m_TreeView = new TreeViewController(m_PackageExport, treeViewState); var dataSource = new PackageExportTreeViewDataSource(m_TreeView, this); var gui = new PackageExportTreeViewGUI(m_TreeView, this); m_TreeView.Init(startRect, dataSource, gui, null); m_TreeView.ReloadData(); m_TreeView.selectionChangedCallback += SelectionChanged; gui.itemWasToggled += ItemWasToggled; ComputeEnabledStateForFolders(); } void ComputeEnabledStateForFolders() { var root = m_TreeView.data.root as PackageExportTreeViewItem; var done = new HashSet<PackageExportTreeViewItem>(); done.Add(root); // Dont compute for root: mark it as done RecursiveComputeEnabledStateForFolders(root, done); } void RecursiveComputeEnabledStateForFolders(PackageExportTreeViewItem pitem, HashSet<PackageExportTreeViewItem> done) { if (!pitem.isFolder) return; // Depth first recursion to allow parent folders be dependant on child folders // Recurse if (pitem.hasChildren) { foreach (var child in pitem.children) { RecursiveComputeEnabledStateForFolders(child as PackageExportTreeViewItem, done); } } // Now do logic if (!done.Contains(pitem)) { EnabledState enabledState = GetFolderChildrenEnabledState(pitem); pitem.enabledState = enabledState; // If 'item' is mixed then all of its parents will also be mixed if (enabledState == EnabledState.Mixed) { done.Add(pitem); var current = pitem.parent as PackageExportTreeViewItem; while (current != null) { if (!done.Contains(current)) { current.enabledState = EnabledState.Mixed; done.Add(current); } current = current.parent as PackageExportTreeViewItem; } } } } EnabledState GetFolderChildrenEnabledState(PackageExportTreeViewItem folder) { if (!folder.isFolder) Debug.LogError("Should be a folder item!"); if (!folder.hasChildren) return EnabledState.None; EnabledState amount = EnabledState.NotSet; var firstChild = folder.children[0] as PackageExportTreeViewItem; EnabledState initial = firstChild.enabledState; for (int i = 1; i < folder.children.Count; ++i) { var child = folder.children[i] as PackageExportTreeViewItem; if (initial != child.enabledState) { amount = EnabledState.Mixed; break; } } if (amount == EnabledState.NotSet) { amount = initial == EnabledState.All ? EnabledState.All : EnabledState.None; } return amount; } void SelectionChanged(int[] selectedIDs) { // Cache selected tree view items (from ids) m_Selection = new List<PackageExportTreeViewItem>(); var visibleItems = m_TreeView.data.GetRows(); foreach (var visibleItem in visibleItems) { if (selectedIDs.Contains(visibleItem.id)) { var pitem = visibleItem as PackageExportTreeViewItem; if (pitem != null) m_Selection.Add(pitem); } } } public void OnGUI(Rect rect) { int keyboardControlID = GUIUtility.GetControlID(FocusType.Keyboard); m_TreeView.OnGUI(rect, keyboardControlID); // Keyboard space toggles selection enabledness if (Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Space && m_Selection != null && m_Selection.Count > 0 && GUIUtility.keyboardControl == keyboardControlID) { EnabledState newEnabled = m_Selection[0].enabledState != EnabledState.All ? EnabledState.All : EnabledState.None; m_Selection[0].enabledState = newEnabled; ItemWasToggled(m_Selection[0]); Event.current.Use(); } } public void SetAllEnabled(EnabledState enabled) { EnableChildrenRecursive(m_TreeView.data.root, enabled); ComputeEnabledStateForFolders(); } void ItemWasToggled(PackageExportTreeViewItem pitem) { if (m_Selection.Count <= 1) { EnableChildrenRecursive(pitem, pitem.enabledState); } else { foreach (var i in m_Selection) i.enabledState = pitem.enabledState; } ComputeEnabledStateForFolders(); } void EnableChildrenRecursive(TreeViewItem parentItem, EnabledState enabled) { if (!parentItem.hasChildren) return; foreach (TreeViewItem tvitem in parentItem.children) { var pitem = tvitem as PackageExportTreeViewItem; pitem.enabledState = enabled; EnableChildrenRecursive(pitem, enabled); } } // Item private class PackageExportTreeViewItem : TreeViewItem { public ExportPackageItem item { get; set; } private EnabledState m_EnabledState = EnabledState.NotSet; public EnabledState enabledState { get { return item != null ? (EnabledState)item.enabledStatus : m_EnabledState; } set { if (item != null) item.enabledStatus = (int)value; else m_EnabledState = value; } } // We assume that items that don't have ExportPackageItem assigned, are folders. public bool isFolder { get { return item != null ? item.isFolder : true; } } public PackageExportTreeViewItem(ExportPackageItem itemIn, int id, int depth, TreeViewItem parent, string displayName) : base(id, depth, parent, displayName) { item = itemIn; } } // Gui private class PackageExportTreeViewGUI : TreeViewGUI { internal static class Constants { public static Texture2D folderIcon = EditorGUIUtility.FindTexture(EditorResources.folderIconName); } public Action<PackageExportTreeViewItem> itemWasToggled; public int showPreviewForID { get; set; } private PackageExportTreeView m_PackageExportView; protected float k_FoldoutWidth = 12f; public PackageExportTreeViewGUI(TreeViewController treeView, PackageExportTreeView view) : base(treeView) { m_PackageExportView = view; k_BaseIndent = 4f; if (!s_UseFoldouts) k_FoldoutWidth = 0f; } override public void OnRowGUI(Rect rowRect, TreeViewItem tvItem, int row, bool selected, bool focused) { k_IndentWidth = 18; k_FoldoutWidth = 18; const float k_ToggleWidth = 18f; var pitem = tvItem as PackageExportTreeViewItem; bool repainting = Event.current.type == EventType.Repaint; // 0. Selection row rect if (selected && repainting) selectionStyle.Draw(rowRect, false, false, true, focused); // 1. Foldout if (m_TreeView.data.IsExpandable(tvItem)) DoFoldout(rowRect, tvItem, row); // 2. Toggle only for items that are actually in the package. Rect toggleRect = new Rect(k_BaseIndent + tvItem.depth * indentWidth + k_FoldoutWidth, rowRect.y, k_ToggleWidth, rowRect.height); DoToggle(pitem, toggleRect); // 3. Icon & Text // Display folders that will not be included into the package as disabled. using (new EditorGUI.DisabledScope(pitem.item == null)) { Rect contentRect = new Rect(toggleRect.xMax, rowRect.y, rowRect.width, rowRect.height); DoIconAndText(pitem, contentRect, selected, focused); } } static void Toggle(ExportPackageItem[] items, PackageExportTreeViewItem pitem, Rect toggleRect) { bool enabled = pitem.enabledState > EnabledState.None; GUIStyle style = EditorStyles.toggle; bool setMixed = pitem.isFolder && (pitem.enabledState == EnabledState.Mixed); if (setMixed) style = EditorStyles.toggleMixed; bool newEnabled = GUI.Toggle(toggleRect, enabled, GUIContent.none, style); if (newEnabled != enabled) pitem.enabledState = newEnabled ? EnabledState.All : EnabledState.None; } void DoToggle(PackageExportTreeViewItem pitem, Rect toggleRect) { // Toggle on/off EditorGUI.BeginChangeCheck(); Toggle(m_PackageExportView.items, pitem, toggleRect); if (EditorGUI.EndChangeCheck()) { // Only change selection if we already have single selection (Keep multi-selection when toggling) if (m_TreeView.GetSelection().Length <= 1 || !m_TreeView.GetSelection().Contains(pitem.id)) { m_TreeView.SetSelection(new int[] { pitem.id }, false); m_TreeView.NotifyListenersThatSelectionChanged(); } if (itemWasToggled != null) itemWasToggled(pitem); Event.current.Use(); } } void DoIconAndText(PackageExportTreeViewItem item, Rect contentRect, bool selected, bool focused) { EditorGUIUtility.SetIconSize(new Vector2(k_IconWidth, k_IconWidth)); // If not set we see icons scaling down if text is being cropped lineStyle = Styles.lineStyle; lineStyle.padding.left = 0; // padding could have been set by other tree views contentRect.height += 5; // with the default row height, underscore and lower parts of characters like g, p, etc. were not visible if (Event.current.type == EventType.Repaint) lineStyle.Draw(contentRect, GUIContent.Temp(item.displayName, GetIconForItem(item)), false, false, selected, focused); EditorGUIUtility.SetIconSize(Vector2.zero); } protected override Texture GetIconForItem(TreeViewItem tItem) { var pItem = tItem as PackageExportTreeViewItem; var item = pItem.item; // Undefined items are always folders. if (item == null || item.isFolder) { return Constants.folderIcon; } // We are using this TreeViewGUI when importing and exporting a package, so handle both situations: // Exporting a package can use cached icons (icons we generate on import) Texture cachedIcon = AssetDatabase.GetCachedIcon(item.assetPath); if (cachedIcon != null) return cachedIcon; // Importing a package have to use icons based on file extension return InternalEditorUtility.GetIconForFile(item.assetPath); } protected override void RenameEnded() { } } // Datasource private class PackageExportTreeViewDataSource : TreeViewDataSource { private PackageExportTreeView m_PackageExportView; public PackageExportTreeViewDataSource(TreeViewController treeView, PackageExportTreeView view) : base(treeView) { m_PackageExportView = view; rootIsCollapsable = false; showRootItem = false; } public override bool IsRenamingItemAllowed(TreeViewItem item) { return false; } public override bool IsExpandable(TreeViewItem item) { if (!s_UseFoldouts) return false; return base.IsExpandable(item); } public override void FetchData() { int rootDepth = -1; // -1 so its children will have 0 depth m_RootItem = new PackageExportTreeViewItem(null, "Assets".GetHashCode(), rootDepth, null, "InvisibleAssetsFolder"); bool initExpandedState = true; if (initExpandedState) m_TreeView.state.expandedIDs.Add(m_RootItem.id); ExportPackageItem[] items = m_PackageExportView.items; Dictionary<string, PackageExportTreeViewItem> treeViewFolders = new Dictionary<string, PackageExportTreeViewItem>(); for (int i = 0; i < items.Length; i++) { var item = items[i]; if (PackageImport.HasInvalidCharInFilePath(item.assetPath)) continue; // Do not add invalid paths (we already warn the user with a dialog in PackageImport.cs) string filename = Path.GetFileName(item.assetPath).ConvertSeparatorsToUnity(); string folderPath = Path.GetDirectoryName(item.assetPath).ConvertSeparatorsToUnity(); // Ensure folders. This is for when installed packages have been moved to other folders. TreeViewItem targetFolder = EnsureFolderPath(folderPath, treeViewFolders, initExpandedState); // Add file to folder if (targetFolder != null) { int id = item.assetPath.GetHashCode(); var newItem = new PackageExportTreeViewItem(item, id, targetFolder.depth + 1, targetFolder, filename); targetFolder.AddChild(newItem); if (initExpandedState) m_TreeView.state.expandedIDs.Add(id); // We need to ensure that the folder is available for // EnsureFolderPath on subsequent iterations. if (item.isFolder) treeViewFolders[item.assetPath] = newItem; } } if (initExpandedState) m_TreeView.state.expandedIDs.Sort(); } TreeViewItem EnsureFolderPath(string folderPath, Dictionary<string, PackageExportTreeViewItem> treeViewFolders, bool initExpandedState) { // We're in the root folder, so just return the root item as the parent. if (folderPath == "") return m_RootItem; // Does folder path exist? int id = folderPath.GetHashCode(); TreeViewItem item = TreeViewUtility.FindItem(id, m_RootItem); if (item != null) return item; // Add folders as needed string[] splitPath = folderPath.Split('/'); string currentPath = ""; TreeViewItem currentItem = m_RootItem; int folderDepth = -1; // Will be incremented to the right depth in the loop. for (int depth = 0; depth < splitPath.Length; ++depth) { string folder = splitPath[depth]; if (currentPath != "") currentPath += '/'; currentPath += folder; // Dont create a 'Assets' folder (we already have that as a hidden root) if (depth == 0 && currentPath == "Assets") continue; // Only increment the folder depth if we are past the root "Assets" folder. ++folderDepth; id = currentPath.GetHashCode(); PackageExportTreeViewItem foundItem; if (treeViewFolders.TryGetValue(currentPath, out foundItem)) { currentItem = foundItem; } else { // If we do not have a tree view item for this folder we create one var folderItem = new PackageExportTreeViewItem(null, id, folderDepth, currentItem, folder); // Add to children array of the parent currentItem.AddChild(folderItem); currentItem = folderItem; // Auto expand all folder items if (initExpandedState) m_TreeView.state.expandedIDs.Add(id); // For faster finding of folders treeViewFolders[currentPath] = folderItem; } } return currentItem; } } } }
UnityCsReference/Editor/Mono/GUI/PackageExportTreeView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/PackageExportTreeView.cs", "repo_id": "UnityCsReference", "token_count": 9352 }
306
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Collections.Generic; namespace UnityEditor { /// orders all children along an axis. Resizing, splitting, etc.. class SplitView : View, ICleanuppable, IDropArea { const float kRootDropZoneThickness = 70f; const float kRootDropZoneOffset = 50f; const float kRootDropDestinationThickness = 200f; const float kMaxViewDropZoneThickness = 300f; const float kMinViewDropDestinationThickness = 100f; public bool vertical = false; public int controlID = 0; [Flags] internal enum ViewEdge { None = 0, Left = 1 << 0, Bottom = 1 << 1, Top = 1 << 2, Right = 1 << 3, BottomLeft = Bottom | Left, BottomRight = Bottom | Right, TopLeft = Top | Left, TopRight = Top | Right, FitsVertical = Top | Bottom, FitsHorizontal = Left | Right, Before = Top | Left, // "Before" in SplitView children After = Bottom | Right // "After" in SplitView children } private Rect RectFromEdge(Rect rect, ViewEdge edge, float thickness, float offset) { switch (edge) { case ViewEdge.Left: return new Rect(rect.x - offset, rect.y, thickness, rect.height); case ViewEdge.Right: return new Rect(rect.xMax - thickness + offset, rect.y, thickness, rect.height); case ViewEdge.Top: return new Rect(rect.x, rect.y - offset, rect.width, thickness); case ViewEdge.Bottom: return new Rect(rect.x, rect.yMax - thickness + offset, rect.width, thickness); default: throw new ArgumentException("Specify exactly one edge"); } } // Extra info for dropping. internal class ExtraDropInfo { public bool rootWindow; public ViewEdge edge; public int index; public ExtraDropInfo(bool rootWindow, ViewEdge edge, int index) { this.rootWindow = rootWindow; this.edge = edge; this.index = index; } } SplitterState splitState = null; void SetupSplitter() { float[] actualSizes = new float[children.Length]; float[] minSizes = new float[children.Length]; for (int j = 0; j < children.Length; j++) { View c = (View)children[j]; actualSizes[j] = GUIUtility.RoundToPixelGrid(vertical ? c.position.height : c.position.width); minSizes[j] = GUIUtility.RoundToPixelGrid(vertical ? c.minSize.y : c.minSize.x); } splitState = SplitterState.FromAbsolute(actualSizes, minSizes, null); splitState.splitSize = 10; } void SetupRectsFromSplitter() { if (children.Length == 0) return; float cursor = 0; float total = 0; foreach (float size in splitState.realSizes) { total += size; } float scale = 1; if (total > (vertical ? position.height : position.width)) scale = (vertical ? position.height : position.width) / total; // OSX webviews might trigger nested Repaint events when being resized // so we protected the GUI state at this level SavedGUIState state = SavedGUIState.Create(); for (int i = 0; i < children.Length; i++) cursor += PlaceView(i, cursor, splitState.realSizes[i] * scale); state.ApplyAndForget(); } // 2-part process: recalc children sizes bottomup, the reflow top-down static void RecalcMinMaxAndReflowAll(SplitView start) { // search upwards and find the topmost SplitView root = start, next = start; do { root = next; next = root.parent as SplitView; } while (next); RecalcMinMaxRecurse(root); ReflowRecurse(root); } static void RecalcMinMaxRecurse(SplitView node) { foreach (View i in node.children) { SplitView sv = i as SplitView; if (sv) RecalcMinMaxRecurse(sv); } node.ChildrenMinMaxChanged(); } static void ReflowRecurse(SplitView node) { node.Reflow(); foreach (View i in node.children) { SplitView sv = i as SplitView; if (sv) RecalcMinMaxRecurse(sv); } } internal override void Reflow() { SetupSplitter(); for (int k = 0; k < children.Length - 1; k++) splitState.DoSplitter(k, k + 1, 0); splitState.RelativeToRealSizes(vertical ? GUIUtility.RoundToPixelGrid(position.height) : GUIUtility.RoundToPixelGrid(position.width)); SetupRectsFromSplitter(); } float PlaceView(int i, float pos, float size) { float width = position.width; float height = position.height; float roundPos = GUIUtility.RoundToPixelGrid(pos); float roundSize = GUIUtility.RoundToPixelGrid(pos + size) - roundPos; Rect newRect; if (vertical) { newRect = new Rect(0, roundPos, width, roundSize); if (i == children.Length - 1) newRect.height = height - roundPos; } else { newRect = new Rect(roundPos, 0, roundSize, height); if (i == children.Length - 1) newRect.width = width - roundPos; } children[i].position = newRect; return vertical ? newRect.height : newRect.width; } public override void AddChild(View child, int idx) { base.AddChild(child, idx); ChildrenMinMaxChanged(); splitState = null; } public void RemoveChildNice(View child) { if (children.Length != 1) { // Make neighbors to grow to take space int idx = IndexOfChild(child); float moveToPos = 0; if (idx == 0) moveToPos = 0; else if (idx == children.Length - 1) moveToPos = 1; else moveToPos = .5f; moveToPos = vertical ? Mathf.Lerp(child.position.yMin, child.position.yMax, moveToPos) : Mathf.Lerp(child.position.xMin, child.position.xMax, moveToPos); if (idx > 0) { View c = (View)children[idx - 1]; Rect r = c.position; if (vertical) r.yMax = moveToPos; else r.xMax = moveToPos; c.position = r; if (c is SplitView) ((SplitView)c).Reflow(); } if (idx < children.Length - 1) { View c = (View)children[idx + 1]; Rect r = c.position; if (vertical) c.position = new Rect(r.x, moveToPos, r.width, r.yMax - moveToPos); else c.position = new Rect(moveToPos, r.y, r.xMax - moveToPos, r.height); if (c is SplitView) ((SplitView)c).Reflow(); } } RemoveChild(child); } public override void RemoveChild(View child) { splitState = null; base.RemoveChild(child); } DropInfo RootViewDropZone(ViewEdge edge, Vector2 mousePos, Rect screenRect) { var offset = (edge & ViewEdge.FitsVertical) != 0 ? kRootDropZoneThickness : kRootDropZoneOffset; if (!RectFromEdge(screenRect, edge, kRootDropZoneThickness, offset).Contains(mousePos)) return null; var dropInfo = new DropInfo(this); dropInfo.type = DropInfo.Type.Pane; dropInfo.userData = new ExtraDropInfo(true, edge, 0); dropInfo.rect = RectFromEdge(screenRect, edge, kRootDropDestinationThickness, 0f); return dropInfo; } public DropInfo DragOverRootView(Vector2 mouseScreenPosition) { if (children.Length == 1 && DockArea.s_IgnoreDockingForView == children[0]) { return null; // Prevent dragging the view from a single-view window into itself } return RootViewDropZone(ViewEdge.Bottom, mouseScreenPosition, screenPosition) ?? RootViewDropZone(ViewEdge.Top, mouseScreenPosition, screenPosition) ?? RootViewDropZone(ViewEdge.Left, mouseScreenPosition, screenPosition) ?? RootViewDropZone(ViewEdge.Right, mouseScreenPosition, screenPosition); } public DropInfo DragOver(EditorWindow w, Vector2 mouseScreenPosition) { for (var childIndex = 0; childIndex < children.Length; ++childIndex) { var child = children[childIndex]; // skip so you can't dock a view to a subview of itself if (child == DockArea.s_IgnoreDockingForView) continue; // Skip if child is a splitview (it'll handle its rect itself) if (child is SplitView) continue; // Collect flags of which edge zones the mouse is inside var mouseEdges = ViewEdge.None; var childRect = child.screenPosition; var childRectWithoutDock = RectFromEdge(childRect, ViewEdge.Bottom, childRect.height - DockArea.kDockHeight, 0f); var borderWidth = Mathf.Min(Mathf.Round(childRectWithoutDock.width / 3), kMaxViewDropZoneThickness); var borderHeight = Mathf.Min(Mathf.Round(childRectWithoutDock.height / 3), kMaxViewDropZoneThickness); var leftDropZone = RectFromEdge(childRectWithoutDock, ViewEdge.Left, borderWidth, 0f); var rightDropZone = RectFromEdge(childRectWithoutDock, ViewEdge.Right, borderWidth, 0f); var bottomDropZone = RectFromEdge(childRectWithoutDock, ViewEdge.Bottom, borderHeight, 0f); var topDropZone = RectFromEdge(childRectWithoutDock, ViewEdge.Top, borderHeight, 0f); if (leftDropZone.Contains(mouseScreenPosition)) mouseEdges |= ViewEdge.Left; if (rightDropZone.Contains(mouseScreenPosition)) mouseEdges |= ViewEdge.Right; if (bottomDropZone.Contains(mouseScreenPosition)) mouseEdges |= ViewEdge.Bottom; if (topDropZone.Contains(mouseScreenPosition)) mouseEdges |= ViewEdge.Top; // If mouse is in more than one zone, it is in a corner. Find the corner and divide it diagonally... var mouseToCorner = Vector2.zero; var oppositeToCorner = Vector2.zero; var ccwEdge = mouseEdges; var cwEdge = mouseEdges; switch (mouseEdges) { case ViewEdge.BottomLeft: ccwEdge = ViewEdge.Bottom; cwEdge = ViewEdge.Left; mouseToCorner = new Vector2(childRectWithoutDock.x, childRectWithoutDock.yMax) - mouseScreenPosition; oppositeToCorner = new Vector2(-borderWidth, borderHeight); break; case ViewEdge.BottomRight: ccwEdge = ViewEdge.Right; cwEdge = ViewEdge.Bottom; mouseToCorner = new Vector2(childRectWithoutDock.xMax, childRectWithoutDock.yMax) - mouseScreenPosition; oppositeToCorner = new Vector2(borderWidth, borderHeight); break; case ViewEdge.TopLeft: ccwEdge = ViewEdge.Left; cwEdge = ViewEdge.Top; mouseToCorner = new Vector2(childRectWithoutDock.x, childRectWithoutDock.y) - mouseScreenPosition; oppositeToCorner = new Vector2(-borderWidth, -borderHeight); break; case ViewEdge.TopRight: ccwEdge = ViewEdge.Top; cwEdge = ViewEdge.Right; mouseToCorner = new Vector2(childRectWithoutDock.xMax, childRectWithoutDock.y) - mouseScreenPosition; oppositeToCorner = new Vector2(borderWidth, -borderHeight); break; } // ...then choose the edge based on the half the mouse is in mouseEdges = mouseToCorner.x * oppositeToCorner.y - mouseToCorner.y * oppositeToCorner.x < 0 ? ccwEdge : cwEdge; if (mouseEdges != ViewEdge.None) // Valid drop zone { var targetThickness = Mathf.Round(((mouseEdges & ViewEdge.FitsHorizontal) != 0 ? childRect.width : childRect.height) / 3); targetThickness = Mathf.Max(targetThickness, kMinViewDropDestinationThickness); var dropInfo = new DropInfo(this); dropInfo.userData = new ExtraDropInfo(false, mouseEdges, childIndex); dropInfo.type = DropInfo.Type.Pane; dropInfo.rect = RectFromEdge(childRect, mouseEdges, targetThickness, 0f); return dropInfo; } } // Claim the drag if we are the root split view, so it doesn't fall through to obscured windows if (screenPosition.Contains(mouseScreenPosition) && !(parent is SplitView)) { return new DropInfo(null); } return null; } /// Notification so other views can respond to this. protected override void ChildrenMinMaxChanged() { Vector2 min = Vector2.zero, max = Vector2.zero; if (vertical) { foreach (View child in children) { min.x = Mathf.Max(child.minSize.x, min.x); max.x = Mathf.Max(child.maxSize.x, max.x); min.y += child.minSize.y; max.y += child.maxSize.y; } } else { foreach (View child in children) { min.x += child.minSize.x; max.x += child.maxSize.x; min.y = Mathf.Max(child.minSize.y, min.y); max.y = Mathf.Max(child.maxSize.y, max.y); } } splitState = null; SetMinMaxSizes(min, max); } public override string ToString() { return vertical ? "SplitView (vert)" : "SplitView (horiz)"; } public bool PerformDrop(EditorWindow dropWindow, DropInfo dropInfo, Vector2 screenPos) { var extraInfo = dropInfo.userData as ExtraDropInfo; var rootWindow = extraInfo.rootWindow; var edge = extraInfo.edge; var dropIndex = extraInfo.index; var dropRect = dropInfo.rect; var beginning = (edge & ViewEdge.Before) != 0; var wantsVertical = (edge & ViewEdge.FitsVertical) != 0; SplitView parentForDrop = null; if (vertical == wantsVertical || children.Length < 2) { // Current view can accommodate desired drop if (!beginning) { if (rootWindow) dropIndex = children.Length; else ++dropIndex; } parentForDrop = this; } else if (rootWindow) { // Docking to a window: need to insert a parent var newParent = ScriptableObject.CreateInstance<SplitView>(); newParent.position = position; if (window.rootView == this) window.rootView = newParent; else // Main window has MainView as its root parent.AddChild(newParent, parent.IndexOfChild(this)); newParent.AddChild(this); position = new Rect(Vector2.zero, position.size); dropIndex = beginning ? 0 : 1; parentForDrop = newParent; } else { // Docking in a view: need to insert a child var newChild = ScriptableObject.CreateInstance<SplitView>(); newChild.AddChild(children[dropIndex]); AddChild(newChild, dropIndex); newChild.position = newChild.children[0].position; newChild.children[0].position = new Rect(Vector2.zero, newChild.position.size); dropIndex = beginning ? 0 : 1; parentForDrop = newChild; } dropRect.position = dropRect.position - screenPosition.position; var newDockArea = ScriptableObject.CreateInstance<DockArea>(); parentForDrop.vertical = wantsVertical; parentForDrop.MakeRoomForRect(dropRect); parentForDrop.AddChild(newDockArea, dropIndex); newDockArea.position = dropRect; DockArea.s_OriginalDragSource.RemoveTab(dropWindow, killIfEmpty: true, sendEvents: false); dropWindow.m_Parent = newDockArea; newDockArea.AddTab(dropWindow, sendPaneEvents: false); Reflow(); RecalcMinMaxAndReflowAll(this); newDockArea.MakeVistaDWMHappyDance(); dropWindow.Focus(); return true; } void MakeRoomForRect(Rect r) { Rect[] sources = new Rect[children.Length]; for (int i = 0; i < sources.Length; i++) sources[i] = children[i].position; CalcRoomForRect(sources, r); for (int i = 0; i < sources.Length; i++) children[i].position = sources[i]; } void CalcRoomForRect(Rect[] sources, Rect r) { float start = vertical ? r.y : r.x; float end = start + (vertical ? r.height : r.width); float mid = (start + end) * .5f; // Find out where we should split int splitPos; for (splitPos = 0; splitPos < sources.Length; splitPos++) { float midPos = vertical ? (sources[splitPos].y + sources[splitPos].height * .5f) : (sources[splitPos].x + sources[splitPos].width * .5f); if (midPos > mid) break; } float p2 = start; for (int i = splitPos - 1; i >= 0; i--) { if (vertical) { sources[i].yMax = p2; if (sources[i].height < children[i].minSize.y) p2 = sources[i].yMin = sources[i].yMax - children[i].minSize.y; else break; } else { sources[i].xMax = p2; if (sources[i].width < children[i].minSize.x) p2 = sources[i].xMin = sources[i].xMax - children[i].minSize.x; else break; } } // if we're below zero, move everything forward if (p2 < 0) { float delta = -p2; for (int i = 0; i < splitPos - 1; i++) { if (vertical) sources[i].y += delta; else sources[i].x += delta; } end += delta; } p2 = end; for (int i = splitPos; i < sources.Length; i++) { if (vertical) { float tmp = sources[i].yMax; sources[i].yMin = p2; sources[i].yMax = tmp; if (sources[i].height < children[i].minSize.y) p2 = sources[i].yMax = sources[i].yMin + children[i].minSize.y; else break; } else { float tmp = sources[i].xMax; sources[i].xMin = p2; sources[i].xMax = tmp; if (sources[i].width < children[i].minSize.x) p2 = sources[i].xMax = sources[i].xMin + children[i].minSize.x; else break; } } // if we're above max, move everything forward float limit = vertical ? position.height : position.width; if (p2 > limit) { float delta = limit - p2; for (int i = 0; i < splitPos - 1; i++) { if (vertical) sources[i].y += delta; else sources[i].x += delta; } end += delta; } } /// clean up this view & propagate down public void Cleanup() { // if I'm a one-view splitview, I can propagate my child up and kill myself SplitView sp = parent as SplitView; if (children.Length == 1 && sp != null) { View c = children[0]; c.position = position; if (parent != null) { parent.AddChild(c, parent.IndexOfChild(this)); parent.RemoveChild(this); if (sp) sp.Cleanup(); if (!Unsupported.IsDestroyScriptableObject(this)) DestroyImmediate(this); return; } else if (c is SplitView) { RemoveChild(c); window.rootView = c; c.position = new Rect(0, 0, c.window.position.width, window.position.height); c.Reflow(); if (!Unsupported.IsDestroyScriptableObject(this)) DestroyImmediate(this); return; } } if (sp != null) { sp.Cleanup(); // the parent might have moved US up and gotten rid of itself sp = parent as SplitView; if (sp) { // If the parent has the same orientation as us, we can move our views up and kill ourselves if (sp.vertical == vertical) { int idx = new List<View>(parent.children).IndexOf(this); foreach (View child in children) { sp.AddChild(child, idx++); child.position = new Rect(position.x + child.position.x, position.y + child.position.y, child.position.width, child.position.height); } // don't let this fall through to the `children == 0` case because we don't want to be removed // "nicely." our children have already been merged to the parent with correct positions, so // there is no need to recalculate sibling dimensions (and may incorrectly resize views that // have been recursively cleaned up). sp.RemoveChild(this); if (!Unsupported.IsDestroyScriptableObject(this)) DestroyImmediate(this, true); sp.Cleanup(); return; } } } if (children.Length == 0) { if (parent == null && window != null) { // if we're root in the window, we'll remove ourselves window.Close(); } else { ICleanuppable ic = parent as ICleanuppable; if (parent is SplitView) { ((SplitView)parent).RemoveChildNice(this); if (!Unsupported.IsDestroyScriptableObject(this)) DestroyImmediate(this, true); } else { // This is we're root in the main window. // We want to stay, but tell the parent (MainWindow) to Cleanup, so he can reduce us to zero-size /* parent.RemoveChild (this);*/ } ic?.Cleanup(); } } else { splitState = null; Reflow(); } } internal const float kGrabDist = 5; public void SplitGUI(Event evt) { if (splitState == null) SetupSplitter(); SplitView sp = parent as SplitView; if (sp) { Event e = new Event(evt); e.mousePosition += new Vector2(position.x, position.y); sp.SplitGUI(e); if (e.type == EventType.Used) evt.Use(); } float pos = vertical ? evt.mousePosition.y : evt.mousePosition.x; int id = GUIUtility.GetControlID(546739, FocusType.Passive); controlID = id; switch (evt.GetTypeForControl(id)) { case EventType.MouseDown: if (children.Length != 1) // is there a splitter { float cursor = vertical ? children[0].position.y : children[0].position.x; cursor = GUIUtility.RoundToPixelGrid(cursor); for (int i = 0; i < children.Length - 1; i++) { if (i >= splitState.realSizes.Length) { DockArea dock = GUIView.current as DockArea; string name = "Non-dock area " + GUIView.current.GetType(); if (dock && dock.m_Selected < dock.m_Panes.Count && dock.m_Panes[dock.m_Selected]) name = dock.m_Panes[dock.m_Selected].GetType().ToString(); if (Unsupported.IsDeveloperMode()) Debug.LogError("Real sizes out of bounds for: " + name + " index: " + i + " RealSizes: " + splitState.realSizes.Length); SetupSplitter(); } Rect splitterRect = vertical ? new Rect(children[0].position.x, cursor + splitState.realSizes[i] - splitState.splitSize / 2, children[0].position.width, splitState.splitSize) : new Rect(cursor + splitState.realSizes[i] - splitState.splitSize / 2, children[0].position.y, splitState.splitSize, children[0].position.height); if (GUIUtility.HitTest(splitterRect, evt)) { splitState.splitterInitialOffset = GUIUtility.RoundToPixelGrid(pos); splitState.currentActiveSplitter = i; GUIUtility.hotControl = id; evt.Use(); break; } cursor += splitState.realSizes[i]; } } break; case EventType.MouseDrag: if (children.Length > 1 && (GUIUtility.hotControl == id) && (splitState.currentActiveSplitter >= 0)) { float diff = GUIUtility.RoundToPixelGrid(pos) - splitState.splitterInitialOffset; if (Mathf.Abs(diff) > 0.01f) { splitState.splitterInitialOffset = GUIUtility.RoundToPixelGrid(pos); splitState.DoSplitter(splitState.currentActiveSplitter, splitState.currentActiveSplitter + 1, diff); } SetupRectsFromSplitter(); evt.Use(); } break; case EventType.MouseUp: if (GUIUtility.hotControl == id) GUIUtility.hotControl = 0; break; } } protected override void SetPosition(Rect newPos) { base.SetPosition(newPos); Reflow(); } } } // namespace
UnityCsReference/Editor/Mono/GUI/SplitView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/SplitView.cs", "repo_id": "UnityCsReference", "token_count": 16416 }
307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Experimental; using UnityEditor.IMGUI.Controls; using UnityEditor.SceneManagement; using UnityEditor.StyleSheets; using UnityEditor.VersionControl; using UnityEditorInternal.VersionControl; using UnityEngine; using UnityEngine.SceneManagement; using Object = UnityEngine.Object; namespace UnityEditor { internal class GameObjectTreeViewGUI : TreeViewGUI { enum GameObjectColorType { Normal = 0, Prefab = 1, BrokenPrefab = 2, Count = 3, } internal static class GameObjectStyles { public static GUIStyle disabledLabel = new GUIStyle("PR DisabledLabel"); public static GUIStyle prefabLabel = "PR PrefabLabel"; public static GUIStyle disabledPrefabLabel = "PR DisabledPrefabLabel"; public static GUIStyle brokenPrefabLabel = "PR BrokenPrefabLabel"; public static GUIStyle disabledBrokenPrefabLabel = "PR DisabledBrokenPrefabLabel"; public static GUIStyle optionsButtonStyle = "PaneOptions"; public static GUIStyle sceneHeaderBg = "SceneTopBarBg"; public static SVC<float> sceneHeaderWidth = new SVC<float>("SceneTopBarBg", "border-bottom-width", 1f); public static GUIStyle rightArrow = "ArrowNavigationRight"; public static GUIStyle overridesHoverHighlight = "HoverHighlight"; public static GUIStyle hoveredItemBackgroundStyle = "WhiteBackground"; public static Color hoveredBackgroundColor = EditorResources.GetStyle("game-object-tree-view").GetColor("-unity-object-tree-hovered-color"); public static Texture2D sceneIcon = (Texture2D)EditorGUIUtility.IconContent("SceneAsset Icon").image; static GameObjectStyles() { disabledLabel.fixedHeight = 0; disabledLabel.alignment = TextAnchor.UpperLeft; disabledLabel.padding = Styles.lineBoldStyle.padding; } public static readonly int kSceneHeaderIconsInterval = 2; } private float m_PrevScollPos; private float m_PrevTotalHeight; internal delegate float OnHeaderGUIDelegate(Rect availableRect, string scenePath); internal static OnHeaderGUIDelegate OnPostHeaderGUI = null; // Cache asset paths for managed VCS implementations. private Dictionary<int, string> m_HierarchyPrefabToAssetPathMap; // Cache Asset instances for native VCS implementations which have different API. private Dictionary<int, Asset[]> m_HierarchyPrefabToAssetIDMap; internal event Action<bool, int, string, string> renameEnded; private static Dictionary<string, int> s_ActiveParentObjectPerSceneGUID; internal static void UpdateActiveParentObjectValuesForScene(string sceneGUID, int instanceID) { if (instanceID == 0) s_ActiveParentObjectPerSceneGUID.Remove(sceneGUID); else s_ActiveParentObjectPerSceneGUID[sceneGUID] = instanceID; } internal void GetActiveParentObjectValuesFromSessionInfo() { for (int i = 0; i < SceneManager.sceneCount; i++) { var key = SceneManager.GetSceneAt(i).guid; var id = SceneHierarchy.GetDefaultParentForSession(SceneManager.GetSceneAt(i).guid); if (id != 0) s_ActiveParentObjectPerSceneGUID.Add(key, id); } } static bool DetectSceneGuidMismatchInActiveParentState(KeyValuePair<string, int> activeParentObject) { var go = EditorUtility.InstanceIDToObject(activeParentObject.Value) as GameObject; if (go != null && go.scene.guid != activeParentObject.Key) { SceneHierarchy.SetDefaultParentForSession(activeParentObject.Key, 0); return true; } return false; } internal static void RemoveInvalidActiveParentObjects() { var itemsToRemove = s_ActiveParentObjectPerSceneGUID.Where(activeParent => DetectSceneGuidMismatchInActiveParentState(activeParent)).ToArray(); foreach (var itemToRemove in itemsToRemove) { SceneHierarchy.UpdateSessionStateInfoAndActiveParentObjectValuesForScene(itemToRemove.Key, 0); } } GameObjectTreeViewDataSource dataSource { get { return (GameObjectTreeViewDataSource)m_TreeView.data; } } bool showingSearchResults { get { return !string.IsNullOrEmpty(dataSource.searchString); } } public GameObjectTreeViewGUI(TreeViewController treeView, bool useHorizontalScroll) : base(treeView, useHorizontalScroll) { k_TopRowMargin = 0f; m_TreeView.enableItemHovering = true; } public override void OnInitialize() { base.OnInitialize(); SceneVisibilityManager.visibilityChanged += SceneVisibilityManagerOnVisibilityChanged; dataSource.beforeReloading += SubSceneGUI.FetchSubSceneInfo; m_PrevScollPos = m_TreeView.state.scrollPos.y; m_PrevTotalHeight = m_TreeView.GetTotalRect().height; k_BaseIndent = SceneVisibilityHierarchyGUI.utilityBarWidth; if (!dataSource.ShouldShowSceneHeaders()) { k_BaseIndent += indentWidth;// Add an extra indent to match GameObjects under a SceneHeader as this makes room for additional UI. } s_ActiveParentObjectPerSceneGUID = new Dictionary<string, int>(); GetActiveParentObjectValuesFromSessionInfo(); m_HierarchyPrefabToAssetPathMap = new Dictionary<int, string>(); m_HierarchyPrefabToAssetIDMap = new Dictionary<int, Asset[]>(); } private void SceneVisibilityManagerOnVisibilityChanged() { m_TreeView.Repaint(); } public bool DetectUserInput() { if (DetectScrollChange()) return true; if (DetectTotalRectChange()) return true; if (DetectMouseDownInTreeViewRect()) return true; return false; } bool DetectScrollChange() { bool changed = false; float curScroll = m_TreeView.state.scrollPos.y; if (!Mathf.Approximately(curScroll, m_PrevScollPos)) changed = true; m_PrevScollPos = curScroll; return changed; } bool DetectTotalRectChange() { bool changed = false; float curHeight = m_TreeView.GetTotalRect().height; if (!Mathf.Approximately(curHeight, m_PrevTotalHeight)) changed = true; m_PrevTotalHeight = curHeight; return changed; } bool DetectMouseDownInTreeViewRect() { var evt = Event.current; var mouseEvent = evt.type == EventType.MouseDown || evt.type == EventType.MouseUp; var keyboardEvent = evt.type == EventType.KeyDown || evt.type == EventType.KeyUp; if ((mouseEvent && m_TreeView.GetTotalRect().Contains(evt.mousePosition)) || keyboardEvent) return true; return false; } bool showingStickyHeaders { get { return SceneManager.sceneCount > 1; } } void DoStickySceneHeaders() { int firstRow, lastRow; GetFirstAndLastRowVisible(out firstRow, out lastRow); if (firstRow >= 0 && lastRow > firstRow) { float scrollY = m_TreeView.state.scrollPos.y; if (firstRow == 0 && scrollY <= topRowMargin) return; // Do nothing when first row is 0 since we do not need any sticky headers overlay var firstItem = (GameObjectTreeViewItem)m_TreeView.data.GetItem(firstRow); var nextItem = (GameObjectTreeViewItem)m_TreeView.data.GetItem(firstRow + 1); bool isFirstItemLastInScene = firstItem.scene != nextItem.scene; float rowWidth = GUIClip.visibleRect.width; Rect rect = GetRowRect(firstRow, rowWidth); // Do not do the sticky header if the scene is at top if (firstItem.isSceneHeader && Mathf.Approximately(scrollY, rect.y)) return; // Sticky header is achieved by ensuring the header never moves out of // scroll and is aligned with last item in scene list if needed if (!isFirstItemLastInScene) rect.y = scrollY; var sceneHeaderItem = dataSource.sceneHeaderItems.FirstOrDefault(p => p.scene == firstItem.scene); if (sceneHeaderItem != null) { rect.y = Mathf.Round(rect.y); // Fix vertical render jittering due to fractional scroll values by rounding to nearest whole pixel bool selected = m_TreeView.IsItemDragSelectedOrSelected(sceneHeaderItem); bool focused = m_TreeView.HasFocus(); bool boldFont = sceneHeaderItem.scene == SceneManager.GetActiveScene(); DoItemGUI(rect, firstRow, sceneHeaderItem, selected, focused, boldFont); if (sceneHeaderItem.scene.isLoaded) DoStickyHeaderItemFoldout(rect, sceneHeaderItem); m_TreeView.HandleUnusedMouseEventsForItem(rect, sceneHeaderItem, firstRow); HandleStickyHeaderContextClick(rect, sceneHeaderItem); float indent = GetContentIndent(sceneHeaderItem); Rect indentedRect = new Rect(rect.x + indent, rect.y, rect.width - indent, rect.height); UserCallbackRowGUI(sceneHeaderItem.id, indentedRect); } } } void HandleStickyHeaderContextClick(Rect rect, GameObjectTreeViewItem sceneHeaderItem) { Event evt = Event.current; // On OSX manually handle context click for sticky headers here to prevent items beneath the sticky header to also handle the event if (Application.platform == RuntimePlatform.OSXEditor) { bool showContextMenu = (evt.type == EventType.MouseDown && evt.button == 1) || evt.type == EventType.ContextClick; // cmd+left click fires a context click event if (showContextMenu && rect.Contains(Event.current.mousePosition)) { evt.Use(); m_TreeView.contextClickItemCallback(sceneHeaderItem.id); } } else if (Application.platform == RuntimePlatform.WindowsEditor) { if (evt.type == EventType.MouseDown && evt.button == 1 && rect.Contains(Event.current.mousePosition)) { // On Windows prevent right mouse down to propagate to items beneath (which will select items below this item) evt.Use(); } } } void DoStickyHeaderItemFoldout(Rect rect, TreeViewItem item) { Rect foldoutRect = new Rect(rect.x + GetFoldoutIndent(item), Mathf.Round(rect.y + customFoldoutYOffset), foldoutStyleWidth, k_LineHeight); var expanded = m_TreeView.data.IsExpanded(item); var newExpanded = DoFoldoutButton(foldoutRect, expanded, foldoutStyle); if (expanded != newExpanded) { m_TreeView.ChangeExpandedState(item, newExpanded, Event.current.alt); m_TreeView.ReloadData(); if (!newExpanded) { m_TreeView.Frame(item.id, true, false); } // The TreeView was reloaded with new expanded state so we should not continue iterating visible rows. GUIUtility.ExitGUI(); } } public override void BeginRowGUI() { if (DetectUserInput()) { dataSource.EnsureFullyInitialized(); } base.BeginRowGUI(); // Sticky scene headers. Do non repaint events first to receive input first if (showingStickyHeaders && Event.current.type != EventType.Repaint) { DoStickySceneHeaders(); } } public override void EndRowGUI() { base.EndRowGUI(); // Sticky scene headers. Do repaint events last to render on top. if (showingStickyHeaders && Event.current.type == EventType.Repaint) { DoStickySceneHeaders(); } } public override Rect GetRectForFraming(int row) { Rect rect = base.GetRectForFraming(row); if (showingStickyHeaders && row < m_TreeView.data.rowCount) { var item = m_TreeView.data.GetItem(row) as GameObjectTreeViewItem; if (item != null && !item.isSceneHeader) { // For game objects under a sceneheader we create a larger frame rect to ensure row is shown // beneath the sticky header (headers have same lineheight as rows) rect.y -= k_LineHeight; rect.height = 2 * k_LineHeight; } } return rect; } //------------------- // Create and Rename GameObject section override public bool BeginRename(TreeViewItem item, float delay) { GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem; if (goItem == null) return false; if (goItem.isSceneHeader) return false; GameObject gameObject = (GameObject)goItem.objectPPTR; if ((gameObject.hideFlags & HideFlags.NotEditable) != 0) { Debug.LogWarning("Unable to rename a GameObject with HideFlags.NotEditable."); return false; } return base.BeginRename(item, delay); } override protected void RenameEnded() { bool userAcceptedRename = GetRenameOverlay().userAcceptedRename; int instanceID = GetRenameOverlay().userData; string name = string.IsNullOrEmpty(GetRenameOverlay().name) ? GetRenameOverlay().originalName : GetRenameOverlay().name; string originalname = GetRenameOverlay().originalName; renameEnded?.Invoke(userAcceptedRename, instanceID, name, originalname); } private bool isDragging { get { return m_TreeView.isDragging || (m_TreeView.dragging != null && m_TreeView.dragging.GetDropTargetControlID() != -1); } } override protected void DrawItemBackground(Rect rect, int row, TreeViewItem item, bool selected, bool focused) { var goItem = (GameObjectTreeViewItem)item; if (goItem.isSceneHeader) { GUI.Label(rect, GUIContent.none, GameObjectStyles.sceneHeaderBg); } else { // Don't show indented sub scene header backgrounds when searching (as the texts are not indented here) if (SubSceneGUI.IsUsingSubScenes() && !showingSearchResults) { var gameObject = (GameObject)goItem.objectPPTR; if (gameObject != null && SubSceneGUI.IsSubSceneHeader(gameObject)) { SubSceneGUI.DrawSubSceneHeaderBackground(rect, k_BaseIndent, k_IndentWidth, gameObject); } } } if (m_TreeView.hoveredItem != item) return; if (isDragging) return; using (new GUI.BackgroundColorScope(GameObjectStyles.hoveredBackgroundColor)) { GUI.Label(rect, GUIContent.none, GameObjectStyles.hoveredItemBackgroundStyle); } } float m_ContentRectRight; override protected void DoItemGUI(Rect rect, int row, TreeViewItem item, bool selected, bool focused, bool useBoldFont) { GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem; if (goItem == null) return; EnsureLazyInitialization(goItem); // Needed to ensure item is ready for all ui controls if (goItem.isSceneHeader) { useBoldFont = (goItem.scene == SceneManager.GetActiveScene()); } base.DoItemGUI(rect, row, item, selected, focused, useBoldFont); SceneVisibilityHierarchyGUI.DoItemGUI(rect, goItem, selected && !IsRenaming(item.id), m_TreeView.hoveredItem == goItem, focused, isDragging); } internal static void UserCallbackRowGUI(int itemID, Rect rect) { if (EditorApplication.hierarchyWindowItemOnGUI != null) { // Adjust rect for the right aligned column for the prefab isolation button rect.xMax -= GameObjectStyles.rightArrow.fixedWidth + GameObjectStyles.rightArrow.margin.horizontal; EditorApplication.hierarchyWindowItemOnGUI(itemID, rect); } } private void HandlePrefabInstanceOverrideStatus(GameObjectTreeViewItem goItem, Rect rect, bool selected, bool focused) { GameObject go = goItem.objectPPTR as GameObject; if (!go) return; if (PrefabUtility.IsOutermostPrefabInstanceRoot(go) && PrefabUtility.HasPrefabInstanceNonDefaultOverridesOrUnusedOverrides_CachedForUI(go)) { Rect overridesMarkerRect = new Rect(rect.x + SceneVisibilityHierarchyGUI.utilityBarWidth, rect.y + 1, 2, rect.height - 2); Color clr = (selected && focused) ? EditorGUI.k_OverrideMarginColorSelected : EditorGUI.k_OverrideMarginColor; EditorGUI.DrawRect(overridesMarkerRect, clr); } } static GameObject[] GetOutermostPrefabInstancesFromSelection() { var gos = new List<GameObject>(); var gameObjects = Selection.gameObjects; for (int i = 0; i < gameObjects.Length; i++) { var go = gameObjects[i]; if (go != null && PrefabUtility.IsPartOfNonAssetPrefabInstance(go) && PrefabUtility.IsOutermostPrefabInstanceRoot(go)) gos.Add(go); } return gos.ToArray(); } protected override void OnAdditionalGUI(Rect rect, int row, TreeViewItem item, bool selected, bool focused) { GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem; if (goItem == null) return; m_ContentRectRight = 0; if (goItem.isSceneHeader) { m_ContentRectRight = DoAdditionalSceneHeaderGUI(goItem, rect); } else { m_ContentRectRight = PrefabModeButton(goItem, rect); if (SubSceneGUI.IsUsingSubScenes() && !showingSearchResults) { SubSceneGUI.DrawVerticalLine(rect, k_BaseIndent, k_IndentWidth, (GameObject)goItem.objectPPTR); } HandlePrefabInstanceOverrideStatus(goItem, rect, selected, focused); } if (SceneHierarchy.s_Debug) GUI.Label(new Rect(rect.xMax - 70, rect.y, 70, rect.height), "" + row + " (" + goItem.id + ")", EditorStyles.boldLabel); } protected override Rect GetDropTargetRect(Rect rect) { rect.xMin += SceneVisibilityHierarchyGUI.utilityBarWidth; return rect; } protected float DoAdditionalSceneHeaderGUI(GameObjectTreeViewItem goItem, Rect rect) { const float margin = 4f; Rect buttonRect; if (DoOptionsButton(rect, out buttonRect)) { // Ensure item is selected before using context menu (menu logic is based on selection) m_TreeView.SelectionClick(goItem, true); m_TreeView.contextClickItemCallback(goItem.id); } float availableRectLeft = buttonRect.xMin; if (null != OnPostHeaderGUI) { float optionsWidth = (rect.width - buttonRect.x); float width = (rect.width - optionsWidth - margin); float x = 0; float y = rect.y; float height = rect.height; Rect availableRect = new Rect(x, y, width, height); availableRectLeft = Math.Min(availableRectLeft, OnPostHeaderGUI(availableRect, goItem.scene.path)); } return availableRectLeft; } internal static bool DoOptionsButton(Rect rect, out Rect buttonRect) { const float optionsButtonWidth = 16f; const float optionsButtonHeight = 16f; const float margin = 4f; buttonRect = new Rect(rect.xMax - optionsButtonWidth - margin, rect.y + (rect.height - optionsButtonHeight) * 0.5f, optionsButtonWidth, rect.height); if (Event.current.type == EventType.Repaint) GameObjectStyles.optionsButtonStyle.Draw(buttonRect, false, false, false, false); // We want larger click area than the button icon buttonRect.y = rect.y; buttonRect.height = rect.height; buttonRect.width = 24f; return EditorGUI.DropdownButton(buttonRect, GUIContent.none, FocusType.Passive, GUIStyle.none); } void EnsureLazyInitialization(GameObjectTreeViewItem item) { if (!item.lazyInitializationDone) { item.lazyInitializationDone = true; SetItemIcon(item); SetItemSelectedIcon(item); SetItemOverlayIcon(item); SetPrefabModeButtonVisibility(item); } } void SetItemIcon(GameObjectTreeViewItem item) { var go = item.objectPPTR as GameObject; if (go == null) { item.icon = GameObjectStyles.sceneIcon; } else { if (SubSceneGUI.IsSubSceneHeader(go)) item.icon = GameObjectStyles.sceneIcon; else item.icon = PrefabUtility.GetIconForGameObject(go); } } void SetItemSelectedIcon(GameObjectTreeViewItem item) { if (item.icon != null) { item.selectedIcon = EditorUtility.GetIconInActiveState(item.icon) as Texture2D; } } internal override Texture GetIconForSelectedItem(TreeViewItem item) { GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem; if (goItem != null) { return goItem.selectedIcon; } return item.icon; } void SetItemOverlayIcon(GameObjectTreeViewItem item) { item.overlayIcon = null; var go = item.objectPPTR as GameObject; if (go == null) return; if (PrefabUtility.IsAddedGameObjectOverride(go)) item.overlayIcon = EditorGUIUtility.LoadIcon("PrefabOverlayAdded Icon"); if (!EditorApplication.isPlaying) { var vco = VersionControlManager.activeVersionControlObject; if (vco != null) { if (!m_HierarchyPrefabToAssetPathMap.ContainsKey(item.id)) { var guid = GetAssetGUID(item); if (!string.IsNullOrEmpty(guid)) { var assetPath = AssetDatabase.GUIDToAssetPath(guid); if (!string.IsNullOrEmpty(assetPath)) m_HierarchyPrefabToAssetPathMap.Add(item.id, assetPath); } } } else { var asset = GetAsset(item); if (asset != null && !m_HierarchyPrefabToAssetIDMap.ContainsKey(item.id)) { var metaPath = asset.path.Trim('/') + ".meta"; var metaAsset = Provider.GetAssetByPath(metaPath); var assets = new[] { asset, metaAsset }; m_HierarchyPrefabToAssetIDMap.Add(item.id, assets); } } } } void SetPrefabModeButtonVisibility(GameObjectTreeViewItem item) { item.showPrefabModeButton = false; GameObject go = item.objectPPTR as GameObject; if (go == null) return; if (!PrefabUtility.IsPartOfAnyPrefab(go)) return; if (!PrefabUtility.IsAnyPrefabInstanceRoot(go)) return; // Don't show button if prefab asset is missing if (PrefabUtility.GetPrefabInstanceStatus(go) == PrefabInstanceStatus.Connected) { var source = PrefabUtility.GetOriginalSourceOrVariantRoot(go); if (source == null) return; // Don't show buttons for model prefabs but allow buttons for other immutables if (PrefabUtility.IsPartOfModelPrefab(source)) return; } else if (PrefabUtility.GetPrefabInstanceHandle(go) == null) return; else { var assetPath = PrefabUtility.GetAssetPathOfSourcePrefab(go); var broken = AssetDatabase.LoadMainAssetAtPath(assetPath) as BrokenPrefabAsset; if (broken == null || !broken.isPrefabFileValid) return; } item.showPrefabModeButton = true; } protected override void OnContentGUI(Rect rect, int row, TreeViewItem item, string label, bool selected, bool focused, bool useBoldFont, bool isPinging) { GameObjectTreeViewItem goItem = item as GameObjectTreeViewItem; if (goItem == null) return; if (Event.current.type != EventType.Repaint) return; EnsureLazyInitialization(goItem); // Needed to ensure icon is initialized if reload happens during DoItemGUI rect.xMax = m_ContentRectRight; if (goItem.isSceneHeader) { if (goItem.scene.isDirty) label += "*"; switch (goItem.scene.loadingState) { case Scene.LoadingState.NotLoaded: label += " (not loaded)"; break; case Scene.LoadingState.Loading: label += " (is loading)"; break; case Scene.LoadingState.Unloading: label += " (is unloading)"; break; } // Render disabled if scene is unloaded using (new EditorGUI.DisabledScope(!goItem.scene.isLoaded)) { base.OnContentGUI(rect, row, item, label, selected, focused, useBoldFont, isPinging); } return; } if (!isPinging) { // The rect is assumed indented and sized after the content when pinging rect.xMin += GetContentIndent(item) + extraSpaceBeforeIconAndLabel; } int colorCode = goItem.colorCode; bool renderDisabled = colorCode >= 4; lineStyle = Styles.lineStyle; if (SubSceneGUI.IsUsingSubScenes()) useBoldFont = SubSceneGUI.UseBoldFontForGameObject((GameObject)goItem.objectPPTR); if (useBoldFont) { lineStyle = Styles.lineBoldStyle; } else { GameObjectColorType objectColorType = (GameObjectColorType)(colorCode & 3); if (objectColorType == GameObjectColorType.Normal) lineStyle = (renderDisabled) ? GameObjectStyles.disabledLabel : Styles.lineStyle; else if (objectColorType == GameObjectColorType.Prefab) lineStyle = (renderDisabled) ? GameObjectStyles.disabledPrefabLabel : GameObjectStyles.prefabLabel; else if (objectColorType == GameObjectColorType.BrokenPrefab) lineStyle = (renderDisabled) ? GameObjectStyles.disabledBrokenPrefabLabel : GameObjectStyles.brokenPrefabLabel; } var sceneGUID = s_ActiveParentObjectPerSceneGUID.FirstOrDefault(x => x.Value == goItem.id).Key; if (!string.IsNullOrEmpty(sceneGUID) && (EditorSceneManager.GetActiveScene().guid == sceneGUID || PrefabStageUtility.GetCurrentPrefabStage() != null)) { lineStyle = Styles.lineBoldStyle; } lineStyle.padding.left = 0; Texture icon = GetEffectiveIcon(goItem, selected, focused); if (icon != null) { Rect iconRect = rect; iconRect.width = k_IconWidth; Color col = GUI.color; if (renderDisabled || (CutBoard.hasCutboardData && CutBoard.IsGameObjectPartOfCutAndPaste((GameObject)goItem.objectPPTR))) col = new Color(1f, 1f, 1f, 0.5f); GUI.DrawTexture(iconRect, icon, ScaleMode.ScaleToFit, true, 0, col, 0, 0); if (goItem.overlayIcon != null) GUI.DrawTexture(iconRect, goItem.overlayIcon, ScaleMode.ScaleToFit, true, 0, col, 0, 0); if (!EditorApplication.isPlaying) { var vco = VersionControlManager.activeVersionControlObject; if (vco != null) { var extension = vco.GetExtension<IIconOverlayExtension>(); if (extension != null && m_HierarchyPrefabToAssetPathMap.TryGetValue(item.id, out var assetPath)) { iconRect.x -= 10; iconRect.width += 7 * 2; extension.DrawOverlay(assetPath, IconOverlayType.Hierarchy, iconRect); } } else { Asset[] assets; m_HierarchyPrefabToAssetIDMap.TryGetValue(item.id, out assets); if (assets != null) { iconRect.x -= 10; iconRect.width += 7 * 2; Overlay.DrawHierarchyOverlay(assets[0], assets[1], iconRect); } } } rect.xMin += iconTotalPadding + k_IconWidth + k_SpaceBetweenIconAndText; } // Draw text lineStyle.Draw(rect, label, false, false, selected, focused); } private Asset GetAsset(GameObjectTreeViewItem item) { if (!Provider.isActive) return null; var guid = GetAssetGUID(item); Asset vcAsset = string.IsNullOrEmpty(guid) ? null : Provider.GetAssetByGUID(guid); return vcAsset; } static string GetAssetGUID(GameObjectTreeViewItem item) { var go = (GameObject)item.objectPPTR; if (!go || PrefabUtility.GetNearestPrefabInstanceRoot(go) != go) return null; var assetPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(go); return AssetDatabase.AssetPathToGUID(assetPath); } public float PrefabModeButton(GameObjectTreeViewItem item, Rect selectionRect) { float contentRectRight = selectionRect.xMax; if (item.showPrefabModeButton) { float yOffset = (selectionRect.height - GameObjectStyles.rightArrow.fixedWidth) / 2; Rect buttonRect = new Rect( selectionRect.xMax - GameObjectStyles.rightArrow.fixedWidth - GameObjectStyles.rightArrow.margin.right, selectionRect.y + yOffset, GameObjectStyles.rightArrow.fixedWidth, GameObjectStyles.rightArrow.fixedHeight); int instanceID = item.id; GUIContent content = buttonRect.Contains(Event.current.mousePosition) ? PrefabStageUtility.GetPrefabButtonContent(instanceID) : GUIContent.none; if (GUI.Button(buttonRect, content, GameObjectStyles.rightArrow)) { GameObject go = EditorUtility.InstanceIDToObject(instanceID) as GameObject; string assetPath = PrefabUtility.GetPrefabAssetPathOfNearestInstanceRoot(go); if (string.IsNullOrWhiteSpace(assetPath)) //In case its a broken prefab assetPath = PrefabUtility.GetAssetPathOfSourcePrefab(go); Object originalSource = AssetDatabase.LoadMainAssetAtPath(assetPath); if (originalSource != null) { var prefabStageMode = PrefabStageUtility.GetPrefabStageModeFromModifierKeys(); PrefabStageUtility.OpenPrefab(assetPath, go, prefabStageMode, StageNavigationManager.Analytics.ChangeType.EnterViaInstanceHierarchyRightArrow); } } contentRectRight = buttonRect.xMin; } return contentRectRight; } } }
UnityCsReference/Editor/Mono/GUI/TreeView/GameObjectTreeViewGUI.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/GameObjectTreeViewGUI.cs", "repo_id": "UnityCsReference", "token_count": 16733 }
308
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.AnimatedValues; using UnityEngine; using UnityEditorInternal; using UnityEngine.UIElements; namespace UnityEditor.IMGUI.Controls { /* Description: The TreeViewController requires implementations from the following three interfaces: ITreeViewDataSource: Should handle data fetching and data structure ITreeViewGUI: Should handle visual representation of TreeView and mouse input on row controls ITreeViewDragging: Should handle dragging, temp expansion of items, allow/disallow dropping The TreeViewController handles: Navigation, Item selection and initiates dragging Important concepts: 1) The Item Tree: the DataSource should create the tree structure of items with parent and children references 2) Rows: the DataSource should be able to provide the visible items; a simple list that will become the rows we render. 3) The root item might not be visible; its up to the data source to deliver a set of visible items from the tree */ [System.Serializable] public class TreeViewState { public List<int> selectedIDs { get { return m_SelectedIDs; } set { m_SelectedIDs = value; } } public int lastClickedID { get { return m_LastClickedID; } set { m_LastClickedID = value; } } public List<int> expandedIDs { get { return m_ExpandedIDs; } set { m_ExpandedIDs = value; } } internal RenameOverlay renameOverlay { get { return m_RenameOverlay; } set { m_RenameOverlay = value; } } public string searchString { get { return m_SearchString; } set { m_SearchString = value; } } public Vector2 scrollPos; // Selection state [SerializeField] private List<int> m_SelectedIDs = new List<int>(); [SerializeField] private int m_LastClickedID; // used for navigation // Expanded state (assumed sorted) [SerializeField] private List<int> m_ExpandedIDs = new List<int>(); // Rename and create asset state [SerializeField] private RenameOverlay m_RenameOverlay = new RenameOverlay(); // Search state (can be used by Datasource to filter tree when reloading) [SerializeField] private string m_SearchString; internal virtual void OnAwake() { // Clear state that should not survive closing/starting Unity (If TreeViewState is in EditorWindow that are serialized in a layout file) m_RenameOverlay.Clear(); } } internal struct TreeViewSelectState { public List<int> selectedIDs; public int lastClickedID; public bool keepMultiSelection; public bool useShiftAsActionKey; } internal class TreeViewController { public System.Action<int[]> selectionChangedCallback { get; set; } // ids public System.Action<int> itemSingleClickedCallback { get; set; } // id public System.Action<int> itemDoubleClickedCallback { get; set; } // id public System.Action<int[], bool> dragEndedCallback { get; set; } // dragged ids, if null then drag was not allowed, bool == true if dragging tree view items from own treeview, false if drag was started outside public System.Action<int> contextClickItemCallback { get; set; } // clicked item id public System.Action contextClickOutsideItemsCallback { get; set; } public System.Action keyboardInputCallback { get; set; } public System.Action expandedStateChanged { get; set; } public System.Action<string> searchChanged { get; set; } public System.Action<Vector2> scrollChanged { get; set; } public System.Action<int, Rect> onGUIRowCallback { get; set; } // <id, Rect of row> internal System.Action<int, Rect> onFoldoutButton { get; set; } // <id, Rect of row> // Main state GUIView m_GUIView; // Containing view for this tree: used for checking if we have focus and for requesting repaints public ITreeViewDataSource data { get; set; } // Data provider for this tree: handles data fetching public ITreeViewDragging dragging { get; set; } // Handle dragging public ITreeViewGUI gui { get; set; } // Handles GUI (input and rendering) public TreeViewState state { get; set; } // State that persists script reloads public GUIStyle horizontalScrollbarStyle { get; set; } public GUIStyle verticalScrollbarStyle { get; set; } public GUIStyle scrollViewStyle { get; set; } public TreeViewItemExpansionAnimator expansionAnimator { get { return m_ExpansionAnimator; } } readonly TreeViewItemExpansionAnimator m_ExpansionAnimator = new TreeViewItemExpansionAnimator(); AnimFloat m_FramingAnimFloat; bool m_StopIteratingItems; public bool deselectOnUnhandledMouseDown { get; set; } public bool enableItemHovering { get; set; } IntegerCache m_DragSelection = new IntegerCache(); IntegerCache m_CachedSelection = new IntegerCache(); struct IntegerCache { List<int> m_List; HashSet<int> m_HashSet; public bool Contains(int id) { if (m_HashSet == null) return false; return m_HashSet.Contains(id); } public void Set(List<int> list) { if (list == null) throw new ArgumentNullException(nameof(list)); if (!Equals(list)) { m_List = new List<int>(list); m_HashSet = new HashSet<int>(list); } } public List<int> Get() { return m_List; } public void Clear() { if (m_List == null) return; m_List.Clear(); m_HashSet.Clear(); } public bool HasValues() { if (m_List == null) return false; return m_List.Count > 0; } bool Equals(List<int> list) { if (m_List == null || list == null) return false; int count = m_List.Count; if (count != list.Count) return false; for (int i = 0; i < count; ++i) { if (list[i] != m_List[i]) return false; } return true; } } bool m_UseScrollView = true; // Internal scrollview can be omitted when e.g mulitple tree views in one scrollview is wanted bool m_ConsumeKeyDownEvents = true; bool m_AllowRenameOnMouseUp = true; internal const string kExpansionAnimationPrefKey = "TreeViewExpansionAnimation"; bool m_UseExpansionAnimation = EditorPrefs.GetBool(kExpansionAnimationPrefKey, true); public bool useExpansionAnimation { get { return m_UseExpansionAnimation; } set { m_UseExpansionAnimation = value; } } // Cached values during one event (for convenience) bool m_GrabKeyboardFocus; Rect m_TotalRect; Rect m_VisibleRect; Rect m_ContentRect; bool m_HadFocusLastEvent; // Cached from last event for keyboard focus changed event int m_KeyboardControlID; const double kSlowSelectTimeout = 0.2; const float kSpaceForScrollBar = 16f; public TreeViewItem hoveredItem { get; set; } public TreeViewController(EditorWindow editorWindow, TreeViewState treeViewState) { m_GUIView = editorWindow ? editorWindow.m_Parent : GUIView.current; state = treeViewState; } public void Init(Rect rect, ITreeViewDataSource data, ITreeViewGUI gui, ITreeViewDragging dragging) { this.data = data; this.gui = gui; this.dragging = dragging; m_VisibleRect = m_TotalRect = rect; // We initialize the total rect because it might be needed for framing selection when reloading data the first time. // Allow sub systems to set up delegates etc after treeview references have been set up data.OnInitialize(); gui.OnInitialize(); if (dragging != null) dragging.OnInitialize(); expandedStateChanged += ExpandedStateHasChanged; m_FramingAnimFloat = new AnimFloat(state.scrollPos.y, AnimatedScrollChanged); } void ExpandedStateHasChanged() { m_StopIteratingItems = true; } public bool isSearching { get { return !string.IsNullOrEmpty(state.searchString); } } public bool isDragging { get { return m_DragSelection.HasValues(); } } public bool IsDraggingItem(TreeViewItem item) { return m_DragSelection.Contains(item.id); } public bool showingVerticalScrollBar { get { return m_VisibleRect.height > 0 && m_ContentRect.height > m_VisibleRect.height; } } public bool showingHorizontalScrollBar { get { return m_VisibleRect.width > 0 && m_ContentRect.width > m_VisibleRect.width; } } public string searchString { get { return state.searchString; } set { if (string.ReferenceEquals(state.searchString, value)) return; if (state.searchString == value) return; state.searchString = value; data.OnSearchChanged(); if (searchChanged != null) searchChanged(state.searchString); } } public bool useScrollView { get { return m_UseScrollView; } set { m_UseScrollView = value; } } public Rect visibleRect { get { return m_VisibleRect; } } public bool IsSelected(int id) { return state.selectedIDs.Contains(id); } public bool HasSelection() { return state.selectedIDs.Count > 0; } public int[] GetSelection() { return state.selectedIDs.ToArray(); } public int[] GetRowIDs() { return (from item in data.GetRows() select item.id).ToArray(); } public void SetSelection(int[] selectedIDs, bool revealSelectionAndFrameLastSelected) { const bool animatedFraming = false; SetSelection(selectedIDs, revealSelectionAndFrameLastSelected, animatedFraming); } public void SetSelection(int[] selectedIDs, bool revealSelectionAndFrameLastSelected, bool animatedFraming) { // Keep for debugging //Debug.Log ("SetSelection: new selection: " + DebugUtils.ListToString(new List<int>(selectedIDs))); // Init new state if (selectedIDs.Length > 0) { if (revealSelectionAndFrameLastSelected) { data.RevealItems(selectedIDs); } state.selectedIDs = new List<int>(selectedIDs); // Ensure that our key navigation is setup bool hasLastClicked = state.selectedIDs.IndexOf(state.lastClickedID) >= 0; if (!hasLastClicked) { // See if we can find a valid id, we check the last selected (selectedids might contain invalid ids e.g scene objects in project browser and vice versa) int lastSelectedID = selectedIDs.Last(); if (data.GetRow(lastSelectedID) != -1) { state.lastClickedID = lastSelectedID; hasLastClicked = true; } else state.lastClickedID = 0; } if (revealSelectionAndFrameLastSelected && hasLastClicked) Frame(state.lastClickedID, true, false, animatedFraming); } else { state.selectedIDs.Clear(); state.lastClickedID = 0; } // Should not fire callback since this is called from outside // NotifyListenersThatSelectionChanged () } public TreeViewItem FindItem(int id) { return data.FindItem(id); } [System.Obsolete("SetUseScrollView has been deprecated. Use property useScrollView instead.")] public void SetUseScrollView(bool useScrollView) { m_UseScrollView = useScrollView; } public void SetConsumeKeyDownEvents(bool consume) { m_ConsumeKeyDownEvents = consume; } public void Repaint() { if (m_GUIView != null) m_GUIView.Repaint(); } public void ReloadData() { // Do not clear rename data here, we could be reloading due to assembly reload // and we want to let our rename session survive that data.ReloadData(); Repaint(); m_StopIteratingItems = true; } public bool HasFocus() { bool hasKeyFocus = (m_GUIView != null) ? m_GUIView.hasFocus : EditorGUIUtility.HasCurrentWindowKeyFocus(); return hasKeyFocus && (GUIUtility.keyboardControl == m_KeyboardControlID); } static internal int GetItemControlID(TreeViewItem item) { return ((item != null) ? item.id : 0) + 10000000; } public void HandleUnusedMouseEventsForItem(Rect rect, TreeViewItem item, int row) { int itemControlID = GetItemControlID(item); Event evt = Event.current; switch (evt.GetTypeForControl(itemControlID)) { case EventType.MouseDown: if (rect.Contains(Event.current.mousePosition)) { // Handle mouse down on entire line if (Event.current.button == 0) { // Grab keyboard GUIUtility.keyboardControl = m_KeyboardControlID; Repaint(); // Ensure repaint so we can show we have keyboard focus // Let client handle double click if (Event.current.clickCount == 2) { if (itemDoubleClickedCallback != null) itemDoubleClickedCallback(item.id); } else { double selectStartTime = Time.realtimeSinceStartup; var dragSelection = GetNewSelection(item, true, false); bool dragAbortedBySlowSelect = (Time.realtimeSinceStartup - selectStartTime) > kSlowSelectTimeout; bool canStartDrag = !dragAbortedBySlowSelect && dragging != null && dragSelection.Count != 0 && dragging.CanStartDrag(item, dragSelection, Event.current.mousePosition); if (canStartDrag) { // Prepare drag and drop delay (we start the drag after a couple of pixels mouse drag: See the case MouseDrag below) m_DragSelection.Set(dragSelection); DragAndDropDelay delay = (DragAndDropDelay)GUIUtility.GetStateObject(typeof(DragAndDropDelay), GetItemControlID(item)); delay.mouseDownPosition = Event.current.mousePosition; } else { // If dragging is not supported or not allowed for the drag selection then handle selection on mouse down // (when dragging is handled we handle selection on mouse up to e.g allow to drag to object fields in the inspector) m_DragSelection.Clear(); if (m_AllowRenameOnMouseUp) m_AllowRenameOnMouseUp = (state.selectedIDs.Count == 1 && state.selectedIDs[0] == item.id); // If first time selection then prevent starting a rename on the following mouse up after this mouse down SelectionClick(item, false); // Notify about single click if (itemSingleClickedCallback != null) itemSingleClickedCallback(item.id); } GUIUtility.hotControl = GetItemControlID(item); } evt.Use(); } else if (Event.current.button == 1) { // Right mouse down selects; bool keepMultiSelection = true; SelectionClick(item, keepMultiSelection); } } break; case EventType.MouseDrag: if (GUIUtility.hotControl == itemControlID && dragging != null && m_DragSelection.HasValues()) { DragAndDropDelay delay = (DragAndDropDelay)GUIUtility.GetStateObject(typeof(DragAndDropDelay), itemControlID); if (delay.CanStartDrag() && dragging.CanStartDrag(item, m_DragSelection.Get(), delay.mouseDownPosition)) { dragging.StartDrag(item, m_DragSelection.Get()); GUIUtility.hotControl = 0; } evt.Use(); } break; case EventType.MouseUp: if (GUIUtility.hotControl == itemControlID) { // When having the temp dragging selection delay the the selection until mouse up bool useMouseUpSelection = m_DragSelection.HasValues(); // Clear state before SelectionClick since it can ExitGUI early GUIUtility.hotControl = 0; m_DragSelection.Clear(); evt.Use(); // On Mouse up either start name editing or change selection (if not done on mouse down) if (rect.Contains(evt.mousePosition)) { Rect renameActivationRect = gui.GetRenameRect(rect, row, item); List<int> selected = state.selectedIDs; if (m_AllowRenameOnMouseUp && selected != null && selected.Count == 1 && selected[0] == item.id && renameActivationRect.Contains(evt.mousePosition) && !EditorGUIUtility.HasHolddownKeyModifiers(evt)) { BeginNameEditing(0.5f); } else if (useMouseUpSelection) { SelectionClick(item, false); // Notify about single click if (itemSingleClickedCallback != null) itemSingleClickedCallback(item.id); } } } break; case EventType.DragUpdated: case EventType.DragPerform: { //bool firstItem = row == 0; if (dragging != null && dragging.DragElement(item, rect, row)) GUIUtility.hotControl = 0; } break; case EventType.ContextClick: if (rect.Contains(evt.mousePosition)) { // Do not use the event so the client can react to the context click (here we just handled the treeview selection) if (contextClickItemCallback != null) contextClickItemCallback(item.id); } break; } } public void GrabKeyboardFocus() { m_GrabKeyboardFocus = true; } public void NotifyListenersThatSelectionChanged() { if (selectionChangedCallback != null) selectionChangedCallback(state.selectedIDs.ToArray()); } public void NotifyListenersThatDragEnded(int[] draggedIDs, bool draggedItemsFromOwnTreeView) { if (dragEndedCallback != null) dragEndedCallback(draggedIDs, draggedItemsFromOwnTreeView); } public Vector2 GetContentSize() { return gui.GetTotalSize(); } public Rect GetTotalRect() { return m_TotalRect; } public void SetTotalRect(Rect rect) { m_TotalRect = rect; } public bool IsItemDragSelectedOrSelected(TreeViewItem item) { return m_DragSelection.HasValues() ? m_DragSelection.Contains(item.id) : m_CachedSelection.Contains(item.id); } public bool animatingExpansion { get { return m_UseExpansionAnimation && m_ExpansionAnimator.isAnimating; } } void DoItemGUI(TreeViewItem item, int row, float rowWidth, bool hasFocus) { // Check valid row if (row < 0 || row >= data.rowCount) { Debug.LogError("Invalid. Org row: " + (row) + " Num rows " + data.rowCount); return; } bool selected = IsItemDragSelectedOrSelected(item); Rect rowRect = gui.GetRowRect(row, rowWidth); // 1. Before row GUI if (animatingExpansion) rowRect = m_ExpansionAnimator.OnBeginRowGUI(row, rowRect); // 2. Do row GUI if (animatingExpansion) m_ExpansionAnimator.OnRowGUI(row); gui.OnRowGUI(rowRect, item, row, selected, hasFocus); // 3. Draw extra gui callbacks if (onGUIRowCallback != null) { float indent = gui.GetContentIndent(item); Rect indentedRect = new Rect(rowRect.x + indent, rowRect.y, rowRect.width - indent, rowRect.height); onGUIRowCallback(item.id, indentedRect); } // 4. After row GUI if (animatingExpansion) m_ExpansionAnimator.OnEndRowGUI(row); HandleUnusedMouseEventsForItem(rowRect, item, row); } public void OnGUI(Rect rect, int keyboardControlID) { m_KeyboardControlID = keyboardControlID; Event evt = Event.current; if (evt.type == EventType.Repaint) { m_TotalRect = rect; m_CachedSelection.Set(state.selectedIDs); } m_GUIView = GUIView.current; // End rename if the window do not have focus if (m_GUIView != null && !m_GUIView.hasFocus && state.renameOverlay.IsRenaming()) { EndNameEditing(true); } // Grab keyboard focus if requested if (m_GrabKeyboardFocus) { m_GrabKeyboardFocus = false; GUIUtility.keyboardControl = m_KeyboardControlID; Repaint(); // Ensure repaint so we can show we have keyboard focus } bool isMouseDownInTotalRect = evt.type == EventType.MouseDown && m_TotalRect.Contains(evt.mousePosition); if (isMouseDownInTotalRect) { m_AllowRenameOnMouseUp = true; // reset value (can be changed later in this event if the TreeView gets focus) } // Might change expanded state so call before InitIfNeeded (delayed collapse until animation is done) if (animatingExpansion) m_ExpansionAnimator.OnBeforeAllRowsGUI(); data.InitIfNeeded(); // Calc content size Vector2 contentSize = gui.GetTotalSize(); m_ContentRect = new Rect(0, 0, contentSize.x, contentSize.y); if (m_UseScrollView) { state.scrollPos = GUI.BeginScrollView(m_TotalRect, state.scrollPos, m_ContentRect, false, false, horizontalScrollbarStyle != null ? horizontalScrollbarStyle : GUI.skin.horizontalScrollbar, verticalScrollbarStyle != null ? verticalScrollbarStyle : GUI.skin.verticalScrollbar, scrollViewStyle != null ? scrollViewStyle : EditorStyles.scrollViewAlt); } else GUI.BeginClip(m_TotalRect); if (evt.type == EventType.Repaint) { if (m_UseScrollView) { m_VisibleRect = GUI.GetTopScrollView().visibleRect; } else { // We may be inside of a scroll view. var scrollView = GUI.GetTopScrollView(); if (scrollView != null) { // Calculate the visible area of the TreeView inside of the ScrollView taking into account // that the TreeView may not be contained within the whole ScrollView area. state.scrollPos = Vector2.Max(Vector2.zero, scrollView.scrollPosition - m_TotalRect.min - scrollView.position.min); m_VisibleRect = scrollView.visibleRect; m_VisibleRect.size = Vector2.Max(Vector2.zero, Vector2.Min(m_VisibleRect.size, (m_TotalRect.size - state.scrollPos))); } else { // If this is contained withing something from UI Toolkit (e.g. the Inspector window), the scroll // will be controlled by UI Toolkit itself so we need to make sure to only show what we need to // show, otherwise things can become really slow. var container = UIElementsUtility.GetCurrentIMGUIContainer(); var uiScrollView = container?.GetFirstAncestorOfType<ScrollView>(); if (uiScrollView != null) { // We use the viewport of the UI Toolkit scroll view to calculate the visible area. var viewport = uiScrollView.Q("unity-content-viewport"); var viewportWorldBound = viewport.worldBound; var viewportRectWorld = GUIClip.Unclip(viewportWorldBound); var treeViewRectWindow = GUIClip.UnclipToWindow(m_TotalRect); float visibleHeight = (viewportRectWorld.y + viewportRectWorld.height) - treeViewRectWindow.y; float visibleWidth = (viewportRectWorld.x + viewportRectWorld.width) - treeViewRectWindow.x; float scrollPosY = 0f, scrollPosX = 0f; if (visibleHeight > viewportRectWorld.height) { visibleHeight = viewportRectWorld.height; scrollPosY = viewportRectWorld.y - treeViewRectWindow.y; } if (visibleWidth > viewportRectWorld.width) { visibleWidth = viewportRectWorld.width; scrollPosX = viewportRectWorld.x - treeViewRectWindow.x; } if (scrollPosX == 0 && scrollPosY == 0) { // Avoids newing a Vector2 if we don't need a scroll position. state.scrollPos = Vector2.zero; } else { state.scrollPos = new Vector2(scrollPosX, scrollPosY); } m_VisibleRect = new Rect(0f, 0f, visibleWidth, visibleHeight); } else { m_VisibleRect = m_TotalRect; } } } } gui.BeginRowGUI(); // Iterate visible items int firstRow, lastRow; gui.GetFirstAndLastRowVisible(out firstRow, out lastRow); if (lastRow >= 0) { int numVisibleRows = lastRow - firstRow + 1; float rowWidth = Mathf.Max(GUIClip.visibleRect.width, m_ContentRect.width); IterateVisibleItems(firstRow, numVisibleRows, rowWidth, HasFocus()); } // Call before gui.EndRowGUI() so stuff we render in EndRowGUI does not end up // in the the animation clip rect if (animatingExpansion) m_ExpansionAnimator.OnAfterAllRowsGUI(); gui.EndRowGUI(); // Keep inside clip region so callbacks that might want to get // rects of rows have correct context. KeyboardGUI(); if (m_UseScrollView) GUI.EndScrollView(showingVerticalScrollBar); else GUI.EndClip(); HandleUnusedEvents(); // Call after iterating rows since selecting a row takes keyboard focus HandleTreeViewGotFocus(isMouseDownInTotalRect); // Prevent controlID inconsistency for the controls following this tree view: We use the hint parameter of GetControlID to // fast forward to a fixed entry in the id list so the following controls always start from there regardless of the rows that have been // culled. GUIUtility.GetControlID(33243602, FocusType.Passive); if (Event.current.type == EventType.MouseLeaveWindow) hoveredItem = null; } void HandleTreeViewGotFocus(bool isMouseDownInTotalRect) { if (Event.current.type == EventType.Layout) return; // Detect if TreeView got keyboard focus (ignore layout event which gets fired infront of mousedown) bool hasFocus = HasFocus(); if (hasFocus != m_HadFocusLastEvent) { m_HadFocusLastEvent = hasFocus; if (hasFocus && isMouseDownInTotalRect) { // If we got focus this event by mouse down then we do not want to begin renaming // if clicking on an already selected item in the up coming MouseUp event. m_AllowRenameOnMouseUp = false; } } } void IterateVisibleItems(int firstRow, int numVisibleRows, float rowWidth, bool hasFocus) { // We stop iterating items if datasource state changes while iterating its items. // This can happen e.g when dragging items or items are expanding/collapsing. m_StopIteratingItems = false; TreeViewItem currentHoveredItem = null; int rowOffset = 0; for (int i = 0; i < numVisibleRows; ++i) { int row = firstRow + i; if (animatingExpansion) { // If we are animating expansion/collapsing then ensure items // that are culled by the animation clip rect gets 'converted' into // items after the expanding/collapsing items. When no more items can get culled // then keep adding the offset (to not handle already handled items). int endAnimRow = m_ExpansionAnimator.endRow; if (m_ExpansionAnimator.CullRow(row, gui)) { rowOffset++; row = endAnimRow + rowOffset; } else { row += rowOffset; } // Ensure row is still valid after adding the rowOffset? if (row >= data.rowCount) { continue; } } else { // When not animating cull rows outside scroll rect float screenSpaceRowY = gui.GetRowRect(row, rowWidth).y - state.scrollPos.y; if (screenSpaceRowY > m_TotalRect.height) { continue; } } if (enableItemHovering) { Rect rowRect = gui.GetRowRect(row, showingVerticalScrollBar ? rowWidth - kSpaceForScrollBar : rowWidth); if (rowRect.Contains(Event.current.mousePosition) && GUIView.mouseOverView == GUIView.current) currentHoveredItem = data.GetItem(row); m_GUIView.MarkHotRegion(GUIClip.UnclipToWindow(rowRect)); } // Item GUI // Note that DoItemGUI() needs to be called right before checking m_StopIteratingItems since // UI in the current row can issue a reload of the TreeView data DoItemGUI(data.GetItem(row), row, rowWidth, hasFocus); if (m_StopIteratingItems) break; } hoveredItem = currentHoveredItem; } private void ExpansionAnimationEnded(TreeViewAnimationInput setup) { // When collapsing we delay the actual collapse until the animation is done if (!setup.expanding) { ChangeExpandedState(setup.item, false, setup.includeChildren); } } float GetAnimationDuration(float height) { // Speed up animation linearly for heights below kThreshold. // We have found from usability testing that for smaller height changes (e.g 3-4 rows) // we want a faster animation const float kThreshold = 60f; const float kMaxDuration = 0.07f; return (height > kThreshold) ? kMaxDuration : (height * kMaxDuration / kThreshold); } public void UserInputChangedExpandedState(TreeViewItem item, int row, bool expand) { var includeChildren = Event.current.alt; if (useExpansionAnimation) { // We need to expand prior to starting animation so we have the expanded state ready if (expand) ChangeExpandedState(item, true, includeChildren); int rowStart = row + 1; int rowEnd = GetLastChildRowUnder(row); float rowWidth = GUIClip.visibleRect.width; Rect allRowsRect = GetRectForRows(rowStart, rowEnd, rowWidth); float duration = GetAnimationDuration(allRowsRect.height); var input = new TreeViewAnimationInput { animationDuration = duration, startRow = rowStart, endRow = rowEnd, startRowRect = gui.GetRowRect(rowStart, rowWidth), rowsRect = allRowsRect, expanding = expand, includeChildren = includeChildren, animationEnded = ExpansionAnimationEnded, item = item, treeView = this }; expansionAnimator.BeginAnimating(input); } else { ChangeExpandedState(item, expand, includeChildren); } } internal void ChangeExpandedState(TreeViewItem item, bool expand, bool includeChildren) { if (includeChildren) data.SetExpandedWithChildren(item, expand); else data.SetExpanded(item, expand); } int GetLastChildRowUnder(int row) { var rows = data.GetRows(); int rowDepth = rows[row].depth; for (int i = row + 1; i < rows.Count; ++i) if (rows[i].depth <= rowDepth) return i - 1; return rows.Count - 1; // end row } protected virtual Rect GetRectForRows(int startRow, int endRow, float rowWidth) { Rect startRect = gui.GetRowRect(startRow, rowWidth); Rect endRect = gui.GetRowRect(endRow, rowWidth); return new Rect(startRect.x, startRect.y, rowWidth, endRect.yMax - startRect.yMin); } void HandleUnusedEvents() { switch (Event.current.type) { case EventType.DragUpdated: if (dragging != null && m_TotalRect.Contains(Event.current.mousePosition)) { dragging.DragElement(null, new Rect(), -1); Repaint(); Event.current.Use(); } break; case EventType.DragPerform: if (dragging != null && m_TotalRect.Contains(Event.current.mousePosition)) { m_DragSelection.Clear(); dragging.DragElement(null, new Rect(), -1); Repaint(); Event.current.Use(); } break; case EventType.DragExited: if (dragging != null) { m_DragSelection.Clear(); dragging.DragCleanup(true); Repaint(); } break; case EventType.MouseDown: bool containsMouse = m_TotalRect.Contains(Event.current.mousePosition); if (containsMouse) { GUIUtility.keyboardControl = m_KeyboardControlID; Repaint(); } if (deselectOnUnhandledMouseDown && containsMouse && Event.current.button == 0 && state.selectedIDs.Count > 0) { SetSelection(new int[0], false); NotifyListenersThatSelectionChanged(); } break; case EventType.ContextClick: if (m_TotalRect.Contains(Event.current.mousePosition)) { if (contextClickOutsideItemsCallback != null) contextClickOutsideItemsCallback(); } break; } } public void OnEvent() { state.renameOverlay.OnEvent(); } public bool BeginNameEditing(float delay) { // No items selected for rename if (state.selectedIDs.Count == 0) return false; var visibleItems = data.GetRows(); TreeViewItem visibleAndSelectedItem = null; foreach (int id in state.selectedIDs) { TreeViewItem item = visibleItems.FirstOrDefault(i => i.id == id); if (visibleAndSelectedItem == null) visibleAndSelectedItem = item; else if (item != null) return false; // Don't allow rename if more than one item is both visible and selected } if (visibleAndSelectedItem != null && data.IsRenamingItemAllowed(visibleAndSelectedItem)) return gui.BeginRename(visibleAndSelectedItem, delay); return false; } // Let client end renaming from outside public void EndNameEditing(bool acceptChanges) { if (state.renameOverlay.IsRenaming()) { state.renameOverlay.EndRename(acceptChanges); gui.EndRename(); } } TreeViewItem GetItemAndRowIndex(int id, out int row) { row = data.GetRow(id); if (row == -1) return null; return data.GetItem(row); } void HandleFastCollapse(TreeViewItem item, int row) { if (item.depth == 0) { // At depth 0 traverse upwards until a parent is found and select that item for (int i = row - 1; i >= 0; --i) { if (data.GetItem(i).hasChildren) { OffsetSelection(i - row); return; } } } else if (item.depth > 0) { // Traverse upwards until parent of item is found and select that parent (users want this behavior) for (int i = row - 1; i >= 0; --i) { if (data.GetItem(i).depth < item.depth) { OffsetSelection(i - row); return; } } } } void HandleFastExpand(TreeViewItem item, int row) { int rowCount = data.rowCount; // Traverse downwards until a parent is found and select that parent for (int i = row + 1; i < rowCount; ++i) { if (data.GetItem(i).hasChildren) { OffsetSelection(i - row); break; } } } private void ChangeFolding(int[] ids, bool expand) { // Handle folding of single item and multiple items separately // Animation is only supported for folding of single item if (ids.Length == 1) ChangeFoldingForSingleItem(ids[0], expand); else if (ids.Length > 1) ChangeFoldingForMultipleItems(ids, expand); } private void ChangeFoldingForSingleItem(int id, bool expand) { // Skip any ongoing animation first because it could affect the row count. // I.e. if the item to be collapsed is in a row that no longer exists after the animation is done and the rows refreshed in InitIfNeeded, skiping the animation later would cause an IndexOufOfBounds in HandleFastCollapse // if no animation is happening, this is just a null check so moving it later for performance reasons makes little sense. expansionAnimator.SkipAnimating(); int row; TreeViewItem item = GetItemAndRowIndex(id, out row); if (item != null) { if (data.IsExpandable(item) && data.IsExpanded(item) != expand) UserInputChangedExpandedState(item, row, expand); else { if (expand) HandleFastExpand(item, row); // Move selection to next parent else HandleFastCollapse(item, row); // Move selection to parent } } } private void ChangeFoldingForMultipleItems(int[] ids, bool expand) { // Collect items that should be expanded/collapsed var parents = new HashSet<int>(); foreach (var id in ids) { int row; TreeViewItem item = GetItemAndRowIndex(id, out row); if (item != null) { if (data.IsExpandable(item) && data.IsExpanded(item) != expand) parents.Add(id); } } // Expand/collapse all collected items if (Event.current.alt) { // Also expand/collapse children of selected items foreach (var id in parents) data.SetExpandedWithChildren(id, expand); } else { var expandedIDs = new HashSet<int>(data.GetExpandedIDs()); if (expand) expandedIDs.UnionWith(parents); else expandedIDs.ExceptWith(parents); data.SetExpandedIDs(expandedIDs.ToArray()); } } void KeyboardGUI() { if (m_KeyboardControlID != GUIUtility.keyboardControl || !GUI.enabled) return; // Let client handle keyboard first if (keyboardInputCallback != null) keyboardInputCallback(); if (!m_ConsumeKeyDownEvents) return; if (Event.current.type == EventType.KeyDown) { switch (Event.current.keyCode) { // Fold in case KeyCode.LeftArrow: ChangeFolding(state.selectedIDs.ToArray(), false); Event.current.Use(); break; // Fold out case KeyCode.RightArrow: ChangeFolding(state.selectedIDs.ToArray(), true); Event.current.Use(); break; case KeyCode.UpArrow: Event.current.Use(); OffsetSelection(-1); break; // Select next or first case KeyCode.DownArrow: Event.current.Use(); OffsetSelection(1); break; case KeyCode.Home: Event.current.Use(); OffsetSelection(-1000000); break; case KeyCode.End: Event.current.Use(); OffsetSelection(1000000); break; case KeyCode.PageUp: { Event.current.Use(); TreeViewItem lastClickedItem = data.FindItem(state.lastClickedID); if (lastClickedItem != null) { int numRowsPageUp = gui.GetNumRowsOnPageUpDown(lastClickedItem, true, m_TotalRect.height); OffsetSelection(-numRowsPageUp); } } break; case KeyCode.PageDown: { Event.current.Use(); TreeViewItem lastClickedItem = data.FindItem(state.lastClickedID); if (lastClickedItem != null) { int numRowsPageDown = gui.GetNumRowsOnPageUpDown(lastClickedItem, true, m_TotalRect.height); OffsetSelection(numRowsPageDown); } } break; case KeyCode.Return: case KeyCode.KeypadEnter: if (Application.platform == RuntimePlatform.OSXEditor) if (BeginNameEditing(0f)) Event.current.Use(); break; case KeyCode.F2: if (Application.platform != RuntimePlatform.OSXEditor) if (BeginNameEditing(0f)) Event.current.Use(); break; default: if (Event.current.keyCode > KeyCode.A && Event.current.keyCode < KeyCode.Z) { // TODO: jump to folder with char? } break; } } } static internal int GetIndexOfID(IList<TreeViewItem> items, int id) { for (int i = 0; i < items.Count; ++i) if (items[i].id == id) return i; return -1; } public bool IsLastClickedPartOfRows() { var visibleRows = data.GetRows(); if (visibleRows.Count == 0) return false; return GetIndexOfID(visibleRows, state.lastClickedID) >= 0; } public void OffsetSelection(int offset) { expansionAnimator.SkipAnimating(); var visibleRows = data.GetRows(); if (visibleRows.Count == 0) return; Event.current?.Use(); int index = GetIndexOfID(visibleRows, state.lastClickedID); int newIndex = Mathf.Clamp(index + offset, 0, visibleRows.Count - 1); EnsureRowIsVisible(newIndex, false); SelectionByKey(visibleRows[newIndex]); } public Func<TreeViewItem, bool, bool, List<int>> getNewSelectionOverride { private get; set; } // Returns list of selected ids List<int> GetNewSelection(TreeViewItem clickedItem, bool keepMultiSelection, bool useShiftAsActionKey) { if (getNewSelectionOverride != null) return getNewSelectionOverride(clickedItem, keepMultiSelection, useShiftAsActionKey); var selectState = new TreeViewSelectState() { selectedIDs = state.selectedIDs, lastClickedID = state.lastClickedID, keepMultiSelection = keepMultiSelection, useShiftAsActionKey = useShiftAsActionKey }; return data.GetNewSelection(clickedItem, selectState); } void SelectionByKey(TreeViewItem itemSelected) { var newSelection = GetNewSelection(itemSelected, false, true); NewSelectionFromUserInteraction(newSelection, itemSelected.id); } public void SelectionClick(TreeViewItem itemClicked, bool keepMultiSelection) { var newSelection = GetNewSelection(itemClicked, keepMultiSelection, false); NewSelectionFromUserInteraction(newSelection, itemClicked != null ? itemClicked.id : 0); } void NewSelectionFromUserInteraction(List<int> newSelection, int itemID) { state.lastClickedID = itemID; bool selectionChanged = !state.selectedIDs.SequenceEqual(newSelection); if (selectionChanged) { state.selectedIDs = newSelection; NotifyListenersThatSelectionChanged(); Repaint(); } } public void RemoveSelection() { if (state.selectedIDs.Count > 0) { state.selectedIDs.Clear(); NotifyListenersThatSelectionChanged(); } } float GetTopPixelOfRow(int row) { return gui.GetRowRect(row, 1).y; } void EnsureRowIsVisible(int row, bool animated) { // We don't want to change the scroll to make the row visible, // if it's disabled: Causes content to be moved/rendered out of bounds. if (!m_UseScrollView) return; if (row >= 0) { // Adjusting for when the horizontal scrollbar is being shown. Before the TreeView has repainted // once the m_VisibleRect is not valid, then we use m_TotalRect which is passed when initialized float visibleHeight = m_VisibleRect.height > 0 ? m_VisibleRect.height : m_TotalRect.height; Rect frameRect = gui.GetRectForFraming(row); float scrollTop = frameRect.y; float scrollBottom = frameRect.yMax - visibleHeight; if (state.scrollPos.y < scrollBottom) ChangeScrollValue(scrollBottom, animated); else if (state.scrollPos.y > scrollTop) ChangeScrollValue(scrollTop, animated); } } void AnimatedScrollChanged() { Repaint(); state.scrollPos.y = m_FramingAnimFloat.value; } void ChangeScrollValue(float targetScrollPos, bool animated) { if (m_UseExpansionAnimation && animated) { m_FramingAnimFloat.value = state.scrollPos.y; m_FramingAnimFloat.target = targetScrollPos; m_FramingAnimFloat.speed = 3f; } else { state.scrollPos.y = targetScrollPos; } } public void Frame(int id, bool frame, bool ping) { const bool animated = false; Frame(id, frame, ping, animated); } public void Frame(int id, bool frame, bool ping, bool animated) { float topPixelOfRow = -1f; if (frame) { data.RevealItem(id); int row = data.GetRow(id); if (row >= 0) { topPixelOfRow = GetTopPixelOfRow(row); EnsureRowIsVisible(row, animated); } } if (ping) { int row = data.GetRow(id); if (topPixelOfRow == -1f) { // Was not framed first so we need to calc it here if (row >= 0) topPixelOfRow = GetTopPixelOfRow(row); } if (topPixelOfRow >= 0f && row >= 0 && row < data.rowCount) { TreeViewItem item = data.GetRows()[row]; float scrollBarOffset = GetContentSize().y > m_TotalRect.height ? -kSpaceForScrollBar : 0f; gui.BeginPingItem(item, topPixelOfRow, m_TotalRect.width + scrollBarOffset); } } } public void EndPing() { gui.EndPingItem(); } // Item holding most basic data for TreeView event handling // Extend this class to hold your specific tree data and make your DataSource // create items of your type. During e.g OnGUI you can the cast Item to your own type when needed. // Hidden items (under collapsed items) are added last public List<int> SortIDsInVisiblityOrder(IList<int> ids) { if (ids.Count <= 1) return ids.ToList(); // no sorting needed var visibleRows = data.GetRows(); List<int> sorted = new List<int>(); for (int i = 0; i < visibleRows.Count; ++i) { int id = visibleRows[i].id; for (int j = 0; j < ids.Count; ++j) { if (ids[j] == id) { sorted.Add(id); break; } } } // Some rows with selection are collapsed (not visible) so add those to the end if (ids.Count != sorted.Count) { sorted.AddRange(ids.Except(sorted)); if (ids.Count != sorted.Count) Debug.LogError("SortIDsInVisiblityOrder failed: " + ids.Count + " != " + sorted.Count); } return sorted; } } } // end namespace UnityEditor
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewController.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewController.cs", "repo_id": "UnityCsReference", "token_count": 29482 }
309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEditor.IMGUI.Controls { internal static class TreeViewUtility { internal static void SetParentAndChildrenForItems(IList<TreeViewItem> rows, TreeViewItem root) { SetChildParentReferences(rows, root); } // For setting depths values based on children state of the items internal static void SetDepthValuesForItems(TreeViewItem root) { if (root == null) throw new ArgumentNullException("root", "The root is null"); Stack<TreeViewItem> stack = new Stack<TreeViewItem>(); stack.Push(root); while (stack.Count > 0) { TreeViewItem current = stack.Pop(); if (current.children != null) { foreach (var child in current.children) { if (child != null) { child.depth = current.depth + 1; stack.Push(child); } } } } } internal static List<TreeViewItem> FindItemsInList(IEnumerable<int> itemIDs, IList<TreeViewItem> treeViewItems) { return (from x in treeViewItems where itemIDs.Contains(x.id) select x).ToList(); } internal static TreeViewItem FindItemInList<T>(int id, IList<T> treeViewItems) where T : TreeViewItem { return treeViewItems.FirstOrDefault(t => t.id == id); } // Assumes full tree internal static TreeViewItem FindItem(int id, TreeViewItem searchFromThisItem) { return FindItemRecursive(id, searchFromThisItem); } static TreeViewItem FindItemRecursive(int id, TreeViewItem item) { if (item == null) return null; if (item.id == id) return item; if (!item.hasChildren) return null; foreach (TreeViewItem child in item.children) { TreeViewItem result = FindItemRecursive(id, child); if (result != null) return result; } return null; } // Assumes full tree internal static void GetParentsAboveItem(TreeViewItem fromItem, HashSet<int> parentsAbove) { if (fromItem == null) throw new ArgumentNullException("fromItem"); TreeViewItem parent = fromItem.parent; while (parent != null) { parentsAbove.Add(parent.id); parent = parent.parent; } } // Assumes full tree internal static void GetParentsBelowItem(TreeViewItem fromItem, HashSet<int> parentsBelow) { if (fromItem == null) throw new ArgumentNullException("fromItem"); Stack<TreeViewItem> stack = new Stack<TreeViewItem>(); stack.Push(fromItem); while (stack.Count > 0) { TreeViewItem current = stack.Pop(); if (current.hasChildren) { parentsBelow.Add(current.id); if (LazyTreeViewDataSource.IsChildListForACollapsedParent(current.children)) throw new InvalidOperationException("Invalid tree for finding descendants: Ensure a complete tree when using this utillity method."); foreach (var foo in current.children) { stack.Push(foo); } } } } internal static void DebugPrintToEditorLogRecursive(TreeViewItem item) { if (item == null) return; System.Console.WriteLine(new System.String(' ', item.depth * 3) + item.displayName); if (!item.hasChildren) return; foreach (TreeViewItem child in item.children) { DebugPrintToEditorLogRecursive(child); } } // Setup child and parent references based on the depth of the tree view items in 'visibleItems' internal static void SetChildParentReferences(IList<TreeViewItem> visibleItems, TreeViewItem root) { for (int i = 0; i < visibleItems.Count; i++) visibleItems[i].parent = null; // Set child and parent references using depth info int rootChildCount = 0; for (int i = 0; i < visibleItems.Count; i++) { SetChildParentReferences(i, visibleItems); if (visibleItems[i].parent == null) rootChildCount++; } // Ensure items without a parent gets 'root' as parent if (rootChildCount > 0) { var rootChildren = new List<TreeViewItem>(rootChildCount); for (int i = 0; i < visibleItems.Count; i++) { if (visibleItems[i].parent == null) { rootChildren.Add(visibleItems[i]); visibleItems[i].parent = root; } } root.children = rootChildren; } else root.children = new List<TreeViewItem>(); } static void SetChildren(TreeViewItem item, List<TreeViewItem> newChildList) { // Do not touch children if we have a LazyParent and did not find any children == keep lazy children if (LazyTreeViewDataSource.IsChildListForACollapsedParent(item.children) && newChildList == null) return; item.children = newChildList; } static void SetChildParentReferences(int parentIndex, IList<TreeViewItem> visibleItems) { TreeViewItem parent = visibleItems[parentIndex]; bool alreadyHasValidChildren = parent.children != null && parent.children.Count > 0 && parent.children[0] != null; if (alreadyHasValidChildren) return; int parentDepth = parent.depth; int childCount = 0; // Count children based depth value, we are looking at children until it's the same depth as this object for (int i = parentIndex + 1; i < visibleItems.Count; i++) { if (visibleItems[i].depth == parentDepth + 1) childCount++; if (visibleItems[i].depth <= parentDepth) break; } // Fill child array List<TreeViewItem> childList = null; if (childCount != 0) { childList = new List<TreeViewItem>(childCount); // Allocate once childCount = 0; for (int i = parentIndex + 1; i < visibleItems.Count; i++) { if (visibleItems[i].depth == parentDepth + 1) { visibleItems[i].parent = parent; childList.Add(visibleItems[i]); childCount++; } if (visibleItems[i].depth <= parentDepth) break; } } SetChildren(parent, childList); } } }
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewUtililty.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor { [UsedByNativeCode, NativeHeader("Runtime/Misc/InputEvent.h"), NativeHeader("Runtime/Graphics/RenderTexture.h"), NativeHeader("Editor/Src/Windowing/GUIView.bindings.h"), NativeHeader("Editor/Src/Windowing/ContainerWindow.bindings.h")] internal partial class GUIView { public static extern GUIView current {[NativeMethod("GetCurrentGUIView")] get; } public static extern GUIView focusedView {[NativeMethod("GetFocusedGUIView")] get; } public static extern GUIView mouseOverView {[NativeMethod("GetMouseOverGUIView")] get; } public extern bool hasFocus {[NativeMethod("IsViewFocused")] get; } public extern void Repaint(); public extern void Focus(); public extern void RepaintImmediately(); public extern void CaptureRenderDocScene(); public extern void CaptureRenderDocFullContent(); public extern void BeginCaptureRenderDoc(); public extern void EndCaptureRenderDoc(); internal extern bool vSyncEnabled {[NativeMethod("IsVSyncEnabled")] get; } internal extern void RenderCurrentSceneForCapture(); internal extern bool mouseRayInvisible {[NativeMethod("IsMouseRayInvisible")] get; [NativeMethod("SetMouseRayInvisible")] set; } internal extern bool disableInputEvents {[NativeMethod("AreInputEventsDisabled")] get; [NativeMethod("SetDisableInputEvents")] set; } internal extern bool hdrActive {[NativeMethod("IsHDRActive")] get; } internal extern void SetTitle(string title); internal extern void AddToAuxWindowList(); internal extern void SetInternalGameViewDimensions(Rect rect, Rect clippedRect, Vector2 targetSize); internal extern void SetMainPlayModeViewSize(Vector2 targetSize); internal extern void SetDisplayViewSize(int displayId, Vector2 targetSize); internal extern Vector2 GetDisplayViewSize(int displayId); internal extern void SetAsStartView(); internal extern void SetAsLastPlayModeView(); internal extern void SetPlayModeView(bool value); internal extern void ClearStartView(); internal extern void MakeVistaDWMHappyDance(); internal extern void SetEyeDropperOpen(bool isOpen); internal extern void StealMouseCapture(); internal extern void ClearKeyboardControl(); internal extern void SetKeyboardControl(int id); internal extern int GetKeyboardControl(); internal extern void GrabPixels(RenderTexture rd, Rect rect); internal extern float GetBackingScaleFactor(); internal extern void MarkHotRegion(Rect hotRegionRect); internal extern void EnableVSync(bool value); internal extern void SetActualViewName(string viewName); internal extern System.IntPtr nativeHandle { [NativeMethod("GetGUIViewHandle")] get; } protected extern void Internal_SetAsActiveWindow(); [NativeMethod(ThrowsException = true)] private extern void Internal_Init(int depthBits, int antiAliasing, bool isPlayModeView); private extern void Internal_Recreate(int depthBits, int antiAliasing); private extern void Internal_Close(); private extern bool Internal_SendEvent(Event e); private extern void Internal_SetWantsMouseMove(bool wantIt); private extern void Internal_SetWantsMouseEnterLeaveWindow(bool wantIt); private extern void Internal_SetAutoRepaint(bool doit); private extern void Internal_SetWindow(ScriptableObject win); private extern void Internal_UnsetWindow(ScriptableObject win); private extern void Internal_SetPosition(Rect windowPosition); } }
UnityCsReference/Editor/Mono/GUIView.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUIView.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1381 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { // Determines how a gizmo is drawn or picked in the Unity editor. [Flags] public enum GizmoType { // The gizmo can be picked in the editor. Pickable = 1, // Draw the gizmo if it is not selected or child of the selection. NotInSelectionHierarchy = 2, // Draw the gizmo if it is not selected. NonSelected = 32, // Draw the gizmo if it is selected. Selected = 4, // Draw the gizmo if it is active (shown in the inspector). Active = 8, // Draw the gizmo if it is selected or a child of the selection. InSelectionHierarchy = 16, [Obsolete("Use NotInSelectionHierarchy instead (UnityUpgradable) -> NotInSelectionHierarchy")] NotSelected = -127, [Obsolete("Use InSelectionHierarchy instead (UnityUpgradable) -> InSelectionHierarchy")] SelectedOrChild = -127, } // The DrawGizmo attribute allows you to supply a gizmo renderer for any [[Component]]. public sealed class DrawGizmo : Attribute { // Defines when the gizmo should be invoked for drawing. public DrawGizmo(GizmoType gizmo) { drawOptions = gizmo; } // Same as above. /drawnGizmoType/ determines of what type the object we are drawing the gizmo of has to be. public DrawGizmo(GizmoType gizmo, Type drawnGizmoType) { drawnType = drawnGizmoType; drawOptions = gizmo; } //*undocumented public Type drawnType; //*undocumented public GizmoType drawOptions; } }
UnityCsReference/Editor/Mono/Gizmos/DrawGizmo.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Gizmos/DrawGizmo.cs", "repo_id": "UnityCsReference", "token_count": 739 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.IMGUI.Controls { public class CapsuleBoundsHandle : PrimitiveBoundsHandle { public enum HeightAxis { X, Y, Z } private const int k_DirectionX = 0; private const int k_DirectionY = 1; private const int k_DirectionZ = 2; private static readonly Vector3[] s_HeightAxes = new[] { Vector3.right, Vector3.up, Vector3.forward }; private static readonly int[] s_NextAxis = new[] { 1, 2, 0 }; public HeightAxis heightAxis { get { return (HeightAxis)m_HeightAxis; } set { int newValue = (int)value; if (m_HeightAxis == newValue) return; Vector3 size = Vector3.one * radius * 2f; size[newValue] = GetSize()[m_HeightAxis]; m_HeightAxis = newValue; SetSize(size); } } private int m_HeightAxis = k_DirectionY; public float height { get { // zero out height if height axis is disabled return !IsAxisEnabled(m_HeightAxis) ? 0f : Mathf.Max(GetSize()[m_HeightAxis], 2f * radius); } set { // height cannot be less than diameter value = Mathf.Max(Mathf.Abs(value), 2f * radius); if (height == value) return; Vector3 size = GetSize(); size[m_HeightAxis] = value; SetSize(size); } } public float radius { get { int radiusAxis; // return 0 if only enabled axis is a single radius axis if (GetRadiusAxis(out radiusAxis) || IsAxisEnabled(m_HeightAxis)) return 0.5f * GetSize()[radiusAxis]; else return 0f; } set { Vector3 size = GetSize(); float diameter = 2f * value; // height cannot be less than diameter for (int axis = 0; axis < 3; ++axis) size[axis] = axis == m_HeightAxis ? Mathf.Max(size[axis], diameter) : diameter; SetSize(size); } } [Obsolete("Use parameterless constructor instead.")] public CapsuleBoundsHandle(int controlIDHint) : base(controlIDHint) {} public CapsuleBoundsHandle() : base() {} protected override void DrawWireframe() { HeightAxis radAxis1 = HeightAxis.Y; HeightAxis radAxis2 = HeightAxis.Z; switch (heightAxis) { case HeightAxis.Y: radAxis1 = HeightAxis.Z; radAxis2 = HeightAxis.X; break; case HeightAxis.Z: radAxis1 = HeightAxis.X; radAxis2 = HeightAxis.Y; break; } bool doHeightAxis = IsAxisEnabled((int)heightAxis); bool doRadiusAxis1 = IsAxisEnabled((int)radAxis1); bool doRadiusAxis2 = IsAxisEnabled((int)radAxis2); Vector3 hgtAx = s_HeightAxes[m_HeightAxis]; Vector3 radAx1 = s_HeightAxes[s_NextAxis[m_HeightAxis]]; Vector3 radAx2 = s_HeightAxes[s_NextAxis[s_NextAxis[m_HeightAxis]]]; float rad = radius; float hgt = height; Vector3 top = center + hgtAx * (hgt * 0.5f - rad); Vector3 bottom = center - hgtAx * (hgt * 0.5f - rad); // draw caps and connecting lines for each enabled axis if height axis is enabled if (doHeightAxis) { if (doRadiusAxis2) { Handles.DrawWireArc(top, radAx1, radAx2, 180f, rad); Handles.DrawWireArc(bottom, radAx1, radAx2, -180f, rad); Handles.DrawLine(top + radAx2 * rad, bottom + radAx2 * rad); Handles.DrawLine(top - radAx2 * rad, bottom - radAx2 * rad); } if (doRadiusAxis1) { Handles.DrawWireArc(top, radAx2, radAx1, -180f, rad); Handles.DrawWireArc(bottom, radAx2, radAx1, 180f, rad); Handles.DrawLine(top + radAx1 * rad, bottom + radAx1 * rad); Handles.DrawLine(top - radAx1 * rad, bottom - radAx1 * rad); } } // do cross-section if both radius axes are enabled if (doRadiusAxis1 && doRadiusAxis2) { Handles.DrawWireArc(top, hgtAx, radAx1, 360f, rad); Handles.DrawWireArc(bottom, hgtAx, radAx1, -360f, rad); } } protected override Bounds OnHandleChanged(HandleDirection handle, Bounds boundsOnClick, Bounds newBounds) { int changedAxis = k_DirectionX; switch (handle) { case HandleDirection.NegativeY: case HandleDirection.PositiveY: changedAxis = k_DirectionY; break; case HandleDirection.NegativeZ: case HandleDirection.PositiveZ: changedAxis = k_DirectionZ; break; } Vector3 upperBound = newBounds.max; Vector3 lowerBound = newBounds.min; // ensure height cannot be made less than diameter if (changedAxis == m_HeightAxis) { int radiusAxis; GetRadiusAxis(out radiusAxis); float diameter = upperBound[radiusAxis] - lowerBound[radiusAxis]; float newHeight = upperBound[m_HeightAxis] - lowerBound[m_HeightAxis]; if (newHeight < diameter) { if (handle == HandleDirection.PositiveX || handle == HandleDirection.PositiveY || handle == HandleDirection.PositiveZ) upperBound[m_HeightAxis] = lowerBound[m_HeightAxis] + diameter; else lowerBound[m_HeightAxis] = upperBound[m_HeightAxis] - diameter; } } // ensure radius changes uniformly and enlarges the height if necessary else { // try to return height to its value at the time handle was clicked upperBound[m_HeightAxis] = boundsOnClick.center[m_HeightAxis] + 0.5f * boundsOnClick.size[m_HeightAxis]; lowerBound[m_HeightAxis] = boundsOnClick.center[m_HeightAxis] - 0.5f * boundsOnClick.size[m_HeightAxis]; float rad = 0.5f * (upperBound[changedAxis] - lowerBound[changedAxis]); float halfCurrentHeight = 0.5f * (upperBound[m_HeightAxis] - lowerBound[m_HeightAxis]); for (int axis = 0; axis < 3; ++axis) { if (axis == changedAxis) continue; float amt = axis == m_HeightAxis ? Mathf.Max(halfCurrentHeight, rad) : rad; lowerBound[axis] = center[axis] - amt; upperBound[axis] = center[axis] + amt; } } return new Bounds((upperBound + lowerBound) * 0.5f, upperBound - lowerBound); } // returns true only if both radius axes are enabled private bool GetRadiusAxis(out int radiusAxis) { radiusAxis = s_NextAxis[m_HeightAxis]; if (!IsAxisEnabled(radiusAxis)) { radiusAxis = s_NextAxis[radiusAxis]; return false; } return IsAxisEnabled(s_NextAxis[radiusAxis]); } } }
UnityCsReference/Editor/Mono/Handles/BoundsHandle/CapsuleBoundsHandle.cs/0
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