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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Build.Reporting;
using UnityEditor.Rendering;
using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.Rendering;
namespace UnityEditor.Build... | UnityCsReference/Editor/Mono/BuildPipeline/RenderPipeline/RenderPipelineGlobalSettingsStripper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/BuildPipeline/RenderPipeline/RenderPipelineGlobalSettingsStripper.cs",
"repo_id": "UnityCsReference",
"token_count": 1485
} | 262 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile
{
/// <summary>
/// Handl... | UnityCsReference/Editor/Mono/BuildProfile/BuildProfileRenameOverlay.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/BuildProfile/BuildProfileRenameOverlay.cs",
"repo_id": "UnityCsReference",
"token_count": 1098
} | 263 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Experimental.Rendering
{
public abstract class ScriptableBakedReflectionSystem : IScriptableBakedReflect... | UnityCsReference/Editor/Mono/Camera/ScriptableBakedReflectionSystem.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Camera/ScriptableBakedReflectionSystem.cs",
"repo_id": "UnityCsReference",
"token_count": 398
} | 264 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.CodeEditor
{
public interface IExternalCodeEditor
{
CodeEditor.Installation[] Installations { get; }
bool TryGetInstallation... | UnityCsReference/Editor/Mono/CodeEditor/IExternalCodeEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/CodeEditor/IExternalCodeEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 232
} | 265 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.EditorTools;
using UnityEditor.Snap;
using UnityEngine;
using UnityEngine.UIElements;
using UnityE... | UnityCsReference/Editor/Mono/ContextMenuUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ContextMenuUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 3930
} | 266 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[InitializeOnLoad]
internal class DrivenRectTransformUndo
{
// Static constructor
static Dri... | UnityCsReference/Editor/Mono/DrivenRectTransformUndo.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/DrivenRectTransformUndo.cs",
"repo_id": "UnityCsReference",
"token_count": 349
} | 267 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
n... | UnityCsReference/Editor/Mono/EditorGUIUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorGUIUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3413
} | 268 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Object = UnityEngine.Object;
using Debug = UnityEngine.Debug;
using UnityEngine.Bindings;
using System;
using System.ComponentModel;
using System.Runtime.Inte... | UnityCsReference/Editor/Mono/EditorUserBuildSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorUserBuildSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 16271
} | 269 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Internal;
namespace UnityEditor
{
internal partial class ExternalPlayModeView : EditorWindow, IGameViewSizeM... | UnityCsReference/Editor/Mono/ExternalPlayModeView/ExternalPlayModeView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ExternalPlayModeView/ExternalPlayModeView.cs",
"repo_id": "UnityCsReference",
"token_count": 2516
} | 270 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using GITextureType = UnityEngineInternal.GITextureType;
using LightmapType = UnityEngineInternal.Light... | UnityCsReference/Editor/Mono/GI/LightmapVisualization.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/LightmapVisualization.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1952
} | 271 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Presets;
using UnityEngine;
using Object = UnityEngine.Object;
namespace Unity... | UnityCsReference/Editor/Mono/GUI/AssetPopupBackend.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/AssetPopupBackend.cs",
"repo_id": "UnityCsReference",
"token_count": 3123
} | 272 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Reflection;
namespace UnityEditor
{
public sealed partial class EditorGUI
{
// Common GUIContents used for EditorGU... | UnityCsReference/Editor/Mono/GUI/EditorGUIContents.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/EditorGUIContents.cs",
"repo_id": "UnityCsReference",
"token_count": 1001
} | 273 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
/// <summary>
/// Context menu apply/revert extension hook for object in prefab editing mode.
... | UnityCsReference/Editor/Mono/GUI/IApplyRevertPropertyContextMenuItemProvider.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/IApplyRevertPropertyContextMenuItemProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 593
} | 274 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEngine.Scripting... | UnityCsReference/Editor/Mono/GUI/PackageExport.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/PackageExport.cs",
"repo_id": "UnityCsReference",
"token_count": 4939
} | 275 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
public sealed partial class EditorGUILayout
{
internal static void SliderWithTexture(
GUICon... | UnityCsReference/Editor/Mono/GUI/SliderWithTexture.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/SliderWithTexture.cs",
"repo_id": "UnityCsReference",
"token_count": 1832
} | 276 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEditorInternal;
using System.Linq;
using System.Collections.Gene... | UnityCsReference/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 12525
} | 277 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
public partial class TreeView
{
class Tre... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 8414
} | 278 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.TreeViewExamples
{
internal class TreeViewTestWithCustomHeight
{
privat... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestWithCustomHeight.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestWithCustomHeight.cs",
"repo_id": "UnityCsReference",
"token_count": 519
} | 279 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
class UnifiedInspectView : BaseInspectVie... | UnityCsReference/Editor/Mono/GUIDebugger/UnifiedInspectView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUIDebugger/UnifiedInspectView.cs",
"repo_id": "UnityCsReference",
"token_count": 2741
} | 280 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEditor;
using UnityEditor.Experimental;
using System.IO;
using System.Collections.Generic;
... | UnityCsReference/Editor/Mono/GenerateIconsWithMipLevels.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GenerateIconsWithMipLevels.cs",
"repo_id": "UnityCsReference",
"token_count": 7637
} | 281 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
public class BoxBoundsHandle : PrimitiveBoundsHandle
{
[Obsolete("Use param... | UnityCsReference/Editor/Mono/Handles/BoundsHandle/BoxBoundsHandle.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/BoundsHandle/BoxBoundsHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 250
} | 282 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
public sealed partial class Handles
{
internal static Vector2 DoRectHandles(Q... | UnityCsReference/Editor/Mono/Handles/RectHandle.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/RectHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 852
} | 283 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor;
internal interface IAudioPlatformProperties : IPlatformProperties
{
// The AudioImporterInspector.OnSampleSettingGUI method uses this pr... | UnityCsReference/Editor/Mono/IAudioPlatformProperties.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/IAudioPlatformProperties.cs",
"repo_id": "UnityCsReference",
"token_count": 133
} | 284 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEditor;
using UnityEditor.Modules;
namespace ... | UnityCsReference/Editor/Mono/ImportSettings/EditorPluginImporterExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ImportSettings/EditorPluginImporterExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 1991
} | 285 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Compilation;
using UnityEditor.AssetImporters;
using UnityEdit... | UnityCsReference/Editor/Mono/Inspector/AssemblyDefinitionImporterInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AssemblyDefinitionImporterInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 21940
} | 286 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Audio;
namespace UnityEditor
{
[CustomEditor(typeof(AudioSource))]
... | UnityCsReference/Editor/Mono/Inspector/AudioSourceInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AudioSourceInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 15946
} | 287 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AnimatedValues;
using UnityEngine;
using UnityEditor;
using UnityEditor.Animations;
using System;
using System.Collections;
using System.Collectio... | UnityCsReference/Editor/Mono/Inspector/BlendTreeInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/BlendTreeInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 49538
} | 288 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.AddComponent
{
internal class ComponentDropdownItem : AdvancedDropdown... | UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/ComponentDropdownItem.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/ComponentDropdownItem.cs",
"repo_id": "UnityCsReference",
"token_count": 1655
} | 289 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.Audio.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace ... | UnityCsReference/Editor/Mono/Inspector/Core/GenericInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/GenericInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 7635
} | 290 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using Unity.Collections;
using UnityEngine;
using Uni... | UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/ScriptAttributeUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/ScriptAttributeUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 14358
} | 291 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
using UnityEditor.Hardware;
using UnityEngine.Rendering;
using UnityEn... | UnityCsReference/Editor/Mono/Inspector/EditorSettingsInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/EditorSettingsInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 27703
} | 292 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularEx... | UnityCsReference/Editor/Mono/Inspector/LabelGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LabelGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 4708
} | 293 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Rendering;
using System;
using System.Collections.Generic;
namespace UnityEditor
{
public partial class MaterialEditor
... | UnityCsReference/Editor/Mono/Inspector/MaterialEditorGUIHelpers.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/MaterialEditorGUIHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 7529
} | 294 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq.Expressions;
using System.Reflection;
using UnityEditor.IMGUI.Controls;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
... | UnityCsReference/Editor/Mono/Inspector/ParticleSystemForceFieldInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ParticleSystemForceFieldInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 8342
} | 295 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEditor.IMGUI.Controls;
... | UnityCsReference/Editor/Mono/Inspector/ReflectionProbeEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ReflectionProbeEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 18686
} | 296 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Globalization;
using UnityEditor.Rendering;
using Object = UnityEngine.Object;
using... | UnityCsReference/Editor/Mono/Inspector/ShaderInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ShaderInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 15478
} | 297 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
// Version for editors not derived from AssetImporterEditor
internal abstract class TabbedEditor : Editor
{
... | UnityCsReference/Editor/Mono/Inspector/TabbedEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/TabbedEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1084
} | 298 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEditor;
using UnityEdit... | UnityCsReference/Editor/Mono/Inspector/UnityEventDrawer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/UnityEventDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 18348
} | 299 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Assertions;
namespace UnityEditor
{
[NativeType(Header = "Editor/Src/InteractionContext.h")]
in... | UnityCsReference/Editor/Mono/InteractionContext.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/InteractionContext.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1379
} | 300 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEdit... | UnityCsReference/Editor/Mono/MenuItem.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/MenuItem.cs",
"repo_id": "UnityCsReference",
"token_count": 3176
} | 301 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using Mono.Cecil;
using Mono.Cecil.Cil;
using UnityEngine;
namespace UnityEditor
{
i... | UnityCsReference/Editor/Mono/MonoCecil/MonoCecilHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/MonoCecil/MonoCecilHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 2071
} | 302 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Overlays
{
public interface ICreateHorizontalToolbar
{
OverlayToolbar CreateHorizontalToolb... | UnityCsReference/Editor/Mono/Overlays/ICreateToolbar.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/ICreateToolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 192
} | 303 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Overlays
{
class OverlayPopup : VisualElement
{
// FocusOutEvent.originalMou... | UnityCsReference/Editor/Mono/Overlays/OverlayPopup.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayPopup.cs",
"repo_id": "UnityCsReference",
"token_count": 3303
} | 304 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using System.Globalization;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Pr... | UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerEventDetailsView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerEventDetailsView.cs",
"repo_id": "UnityCsReference",
"token_count": 19363
} | 305 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Playables;
namespace UnityEditor.Playables
{
public static class PlayableOutputEditorExtensions
{
public static string GetEditorN... | UnityCsReference/Editor/Mono/Playables/PlayableOutputEditorExtensions.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Playables/PlayableOutputEditorExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 159
} | 306 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
public partial class PlayerSettings : UnityEngine.Object
{
public partial class SplashScreen
{
public en... | UnityCsReference/Editor/Mono/PlayerSettingsSplashScreen.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsSplashScreen.cs",
"repo_id": "UnityCsReference",
"token_count": 384
} | 307 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using Object = UnityEngine.Object;
using System;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/AssetPipeline... | UnityCsReference/Editor/Mono/Prefabs/PrefabImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 177
} | 308 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
[AssetFileNameExtension("colors")]
[ExcludeFromPreset]
class ColorPresetLi... | UnityCsReference/Editor/Mono/PresetLibraries/ColorPresetLibrary.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/ColorPresetLibrary.cs",
"repo_id": "UnityCsReference",
"token_count": 3920
} | 309 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Experimental;
using UnityEngine.Assertions;
namespace UnityEditor
{
i... | UnityCsReference/Editor/Mono/ProjectBrowser/CachedFilteredHierachy.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/CachedFilteredHierachy.cs",
"repo_id": "UnityCsReference",
"token_count": 15095
} | 310 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor.UIElements;
using UnityEditor.UIElements.ProjectSettings;
using UnityEngi... | UnityCsReference/Editor/Mono/RenderPipelineGraphicsSettingsCollectionPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/RenderPipelineGraphicsSettingsCollectionPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 2824
} | 311 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
class BreadcrumbBar
{
List<Item> m_Breadc... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/BreadcrumbBar.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/BreadcrumbBar.cs",
"repo_id": "UnityCsReference",
"token_count": 1980
} | 312 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.Linq;
namespace UnityEditor
{
public class LightingExplorerTab
{
SerializedPropertyTable m_LightTable... | UnityCsReference/Editor/Mono/SceneModeWindows/LightingExplorerTab.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingExplorerTab.cs",
"repo_id": "UnityCsReference",
"token_count": 3488
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Linq.Expressions;
using Syste... | UnityCsReference/Editor/Mono/SceneView/SceneView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneView.cs",
"repo_id": "UnityCsReference",
"token_count": 82957
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.SceneManagement;
using UnityEngine.Scripting;
usin... | UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityState.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityState.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1137
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text.RegularExpressions;
namespace UnityEditor.Scripting.Compilers
{
internal class MicrosoftCSharpCompilerOutputParser : CompilerOu... | UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompilerOutputParser.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompilerOutputParser.cs",
"repo_id": "UnityCsReference",
"token_count": 489
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using static UnityEditor.Scripting.ScriptCompilation.EditorBuildRules;
namespace UnityEditor.Scr... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AutoReferencedPackageAssemblies.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AutoReferencedPackageAssemblies.cs",
"repo_id": "UnityCsReference",
"token_count": 1449
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threa... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs",
"repo_id": "UnityCsReference",
"token_count": 35950
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal static class R... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/RoslynAnalyzers.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/RoslynAnalyzers.cs",
"repo_id": "UnityCsReference",
"token_count": 2038
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor;
internal static class ScriptingDefinesHelper
{
private static readonly char[] DefineSep... | UnityCsReference/Editor/Mono/ScriptingDefinesHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ScriptingDefinesHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 617
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Scripting;
using System;
using Object = UnityEngine.Object;
namespace... | UnityCsReference/Editor/Mono/SerializationDebug.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SerializationDebug.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3374
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.Rendering;
using UnityEditor.AnimatedValues;
using System.Linq;
namespace UnityEditor
{
... | UnityCsReference/Editor/Mono/SettingsWindow/LightingEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SettingsWindow/LightingEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 5955
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngineInternal;
using Object = UnityEngine.Object;
using System.Runtime.CompilerServices;
using System.Runtime.InteropSe... | UnityCsReference/Editor/Mono/StateMachine.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/StateMachine.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5471
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEditor.Overlays;
using UnityEngine;
using UObjec... | UnityCsReference/Editor/Mono/Tools/EditorToolUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/EditorToolUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 5008
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Reflection;
... | UnityCsReference/Editor/Mono/TypeCache.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/TypeCache.cs",
"repo_id": "UnityCsReference",
"token_count": 11579
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditorInternal;
namespace UnityEditor.UIElements
{
... | UnityCsReference/Editor/Mono/UIElements/Controls/TagField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/TagField.cs",
"repo_id": "UnityCsReference",
"token_count": 3226
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
static class EditorMenuExtensions
{
// DropdownMenu
sta... | UnityCsReference/Editor/Mono/UIElements/EditorMenuExtensions.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/EditorMenuExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 2108
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor.AssetImporters;
using UnityEditorInternal;
... | UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeStyleSheetImporterEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeStyleSheetImporterEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2869
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
// Unwrapping settings.
[NativeHeader("Editor/Mono/Unwrapping.bindings... | UnityCsReference/Editor/Mono/Unwrapping.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Unwrapping.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 940
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
namespace UnityEditor.Utils
{
class NetStandardFinder
{
public const string NetStandardInstallation = "NetStand... | UnityCsReference/Editor/Mono/Utils/NetStandardFinder.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/NetStandardFinder.cs",
"repo_id": "UnityCsReference",
"token_count": 702
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.VersionControl
{
public interface IInspectorWindowExtension
{
void OnVersionControlBar(Editor editor);
void Invalidate... | UnityCsReference/Editor/Mono/VersionControl/Common/IInspectorWindowExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/IInspectorWindowExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 113
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
using UnityEditor.VersionControl;
// List control that manages VCAssets. Thi... | UnityCsReference/Editor/Mono/VersionControl/UI/VCListControl.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCListControl.cs",
"repo_id": "UnityCsReference",
"token_count": 25684
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditor.VersionControl
{
[NativeHead... | UnityCsReference/Editor/Mono/VersionControl/VCPlugin.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/VCPlugin.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1290
} | 333 |
//
// File autogenerated from Include/C/Baselib_ThreadLocalStorage.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_ThreadLocalStorage.gen.binding.h")]
inte... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ThreadLocalStorage.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ThreadLocalStorage.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 601
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Keep this struct ... | UnityCsReference/Modules/AI/NavMesh/NavMesh.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/NavMesh/NavMesh.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6599
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Accessibility
{
/// <summary... | UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNotificationContext.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNotificationContext.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2123
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Accessibility
{
class SearchableLabel : VisualElem... | UnityCsReference/Modules/AccessibilityEditor/Managed/SearchableLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/AccessibilityEditor/Managed/SearchableLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 1305
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Playables;
namespace UnityEngine.Animations
{
public static class AnimationPlaya... | UnityCsReference/Modules/Animation/Managed/AnimationPlayableBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/AnimationPlayableBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 257
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace Un... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationHumanStream.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationHumanStream.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4655
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
namespace UnityEngine.Animati... | UnityCsReference/Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8038
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Modules/Animation/RuntimeAnimatorController.... | UnityCsReference/Modules/Animation/ScriptBindings/RuntimeAnimatorController.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/RuntimeAnimatorController.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 178
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Modules/AssetDatabase/Editor/ScriptBindings/CacheServer.bindings.h")]
[StaticAccessor("C... | UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/CacheServer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/CacheServer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 286
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditorInternal;
using System.Collections.Generic;
using UnityEditor.AssetImporters;
using UnityEngine.Profiling;
using O... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterClipEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterClipEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 23202
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEditor.Utils;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/Script... | UnityCsReference/Modules/AssetPipelineEditor/Public/RoslynAdditionalFiles.binding.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/RoslynAdditionalFiles.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 261
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Playables;
namespace UnityEngine.Audio
{
public static class AudioPlayableBindin... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 256
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.Bindings;
namespace UnityEditor.Audio
{
internal enum ParameterTransitionType
{
Lerp ... | UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerSnapshotController.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerSnapshotController.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 559
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Build.Content... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterfaceProfile.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterfaceProfile.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 291
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile.Elements
{
/// <summary>
/// List item showing a build profile name and ico... | UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileListEditableLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileListEditableLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 1150
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor.Build.Reporting
{
[NativeType(Header = "M... | UnityCsReference/Modules/BuildReportingEditor/Managed/BuildStepMessage.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildStepMessage.cs",
"repo_id": "UnityCsReference",
"token_count": 161
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Analytics
{
[NativeHeader("Modules/UnityConnect/PerformanceReporting/PerformanceReporting... | UnityCsReference/Modules/CloudServicesSettingsEditor/PerformanceReporting/ScriptBindings/PerformanceReportingSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/PerformanceReporting/ScriptBindings/PerformanceReportingSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 208
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.DeviceSimulation
{
internal class ScreenSimulation ... | UnityCsReference/Modules/DeviceSimulatorEditor/Shims/ScreenSimulation.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Shims/ScreenSimulation.cs",
"repo_id": "UnityCsReference",
"token_count": 10849
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.Playables
{
internal interface IDataPlayer
{
/// <summary>
/// Called when a DataPlayableOutput is associated with th... | UnityCsReference/Modules/Director/ScriptBindings/IDataPlayer.cs/0 | {
"file_path": "UnityCsReference/Modules/Director/ScriptBindings/IDataPlayer.cs",
"repo_id": "UnityCsReference",
"token_count": 299
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.EditorTools;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/EditorToolsToolbar.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/EditorToolsToolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 2515
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Experimental.GraphView
{
[Flags]
public enum Capabilities
{
Selectable = 1 << 0,
Collapsible = 1 <<... | UnityCsReference/Modules/GraphViewEditor/Capabilities.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Capabilities.cs",
"repo_id": "UnityCsReference",
"token_count": 315
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class MiniMap : GraphEl... | UnityCsReference/Modules/GraphViewEditor/Elements/MiniMap.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/MiniMap.cs",
"repo_id": "UnityCsReference",
"token_count": 8654
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public interface IDroppable
{
bool I... | UnityCsReference/Modules/GraphViewEditor/IDroppable.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/IDroppable.cs",
"repo_id": "UnityCsReference",
"token_count": 344
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
... | UnityCsReference/Modules/GraphViewEditor/Manipulators/SelectionDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/SelectionDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 13213
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIEle... | UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewToolWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewToolWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 4209
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Internal;
namespace Unity.Hierarchy
{
/// <summary>
/// Provides strongly typed ac... | UnityCsReference/Modules/HierarchyCore/Managed/HierarchyPropertyUnmanaged.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyPropertyUnmanaged.cs",
"repo_id": "UnityCsReference",
"token_count": 1921
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
namespace Unity.Hiera... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyTestsHelper.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyTestsHelper.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2496
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
// Scaling mode to draw textures with
public enum ScaleMode
{
// Stretches the texture to fill the comple... | UnityCsReference/Modules/IMGUI/GUIEnums.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIEnums.cs",
"repo_id": "UnityCsReference",
"token_count": 424
} | 361 |
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