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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Build.Reporting; using UnityEditor.Rendering; using UnityEngine; using UnityEngine.Pool; using UnityEngine.Rendering; namespace UnityEditor.Build...
UnityCsReference/Editor/Mono/BuildPipeline/RenderPipeline/RenderPipelineGlobalSettingsStripper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile { /// <summary> /// Handl...
UnityCsReference/Editor/Mono/BuildProfile/BuildProfileRenameOverlay.cs/0
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263
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Experimental.Rendering { public abstract class ScriptableBakedReflectionSystem : IScriptableBakedReflect...
UnityCsReference/Editor/Mono/Camera/ScriptableBakedReflectionSystem.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Camera/ScriptableBakedReflectionSystem.cs", "repo_id": "UnityCsReference", "token_count": 398 }
264
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.CodeEditor { public interface IExternalCodeEditor { CodeEditor.Installation[] Installations { get; } bool TryGetInstallation...
UnityCsReference/Editor/Mono/CodeEditor/IExternalCodeEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/CodeEditor/IExternalCodeEditor.cs", "repo_id": "UnityCsReference", "token_count": 232 }
265
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.EditorTools; using UnityEditor.Snap; using UnityEngine; using UnityEngine.UIElements; using UnityE...
UnityCsReference/Editor/Mono/ContextMenuUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ContextMenuUtility.cs", "repo_id": "UnityCsReference", "token_count": 3930 }
266
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [InitializeOnLoad] internal class DrivenRectTransformUndo { // Static constructor static Dri...
UnityCsReference/Editor/Mono/DrivenRectTransformUndo.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/DrivenRectTransformUndo.cs", "repo_id": "UnityCsReference", "token_count": 349 }
267
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Internal; using UnityEngine.Bindings; using Object = UnityEngine.Object; n...
UnityCsReference/Editor/Mono/EditorGUIUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/EditorGUIUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3413 }
268
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Object = UnityEngine.Object; using Debug = UnityEngine.Debug; using UnityEngine.Bindings; using System; using System.ComponentModel; using System.Runtime.Inte...
UnityCsReference/Editor/Mono/EditorUserBuildSettings.bindings.cs/0
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269
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Internal; namespace UnityEditor { internal partial class ExternalPlayModeView : EditorWindow, IGameViewSizeM...
UnityCsReference/Editor/Mono/ExternalPlayModeView/ExternalPlayModeView.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ExternalPlayModeView/ExternalPlayModeView.cs", "repo_id": "UnityCsReference", "token_count": 2516 }
270
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using GITextureType = UnityEngineInternal.GITextureType; using LightmapType = UnityEngineInternal.Light...
UnityCsReference/Editor/Mono/GI/LightmapVisualization.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GI/LightmapVisualization.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1952 }
271
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Presets; using UnityEngine; using Object = UnityEngine.Object; namespace Unity...
UnityCsReference/Editor/Mono/GUI/AssetPopupBackend.cs/0
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272
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Reflection; namespace UnityEditor { public sealed partial class EditorGUI { // Common GUIContents used for EditorGU...
UnityCsReference/Editor/Mono/GUI/EditorGUIContents.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/EditorGUIContents.cs", "repo_id": "UnityCsReference", "token_count": 1001 }
273
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { /// <summary> /// Context menu apply/revert extension hook for object in prefab editing mode. ...
UnityCsReference/Editor/Mono/GUI/IApplyRevertPropertyContextMenuItemProvider.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/IApplyRevertPropertyContextMenuItemProvider.cs", "repo_id": "UnityCsReference", "token_count": 593 }
274
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEngine.Scripting...
UnityCsReference/Editor/Mono/GUI/PackageExport.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/GUI/PackageExport.cs", "repo_id": "UnityCsReference", "token_count": 4939 }
275
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { public sealed partial class EditorGUILayout { internal static void SliderWithTexture( GUICon...
UnityCsReference/Editor/Mono/GUI/SliderWithTexture.cs/0
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276
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.SceneManagement; using UnityEditor.SceneManagement; using UnityEditorInternal; using System.Linq; using System.Collections.Gene...
UnityCsReference/Editor/Mono/GUI/TreeView/GameObjectTreeViewDataSource.cs/0
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277
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.IMGUI.Controls { public partial class TreeView { class Tre...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewControl/TreeViewControlGUI.cs/0
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278
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.TreeViewExamples { internal class TreeViewTestWithCustomHeight { privat...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestWithCustomHeight.cs/0
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279
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { class UnifiedInspectView : BaseInspectVie...
UnityCsReference/Editor/Mono/GUIDebugger/UnifiedInspectView.cs/0
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280
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; using UnityEditor; using UnityEditor.Experimental; using System.IO; using System.Collections.Generic; ...
UnityCsReference/Editor/Mono/GenerateIconsWithMipLevels.cs/0
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281
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.IMGUI.Controls { public class BoxBoundsHandle : PrimitiveBoundsHandle { [Obsolete("Use param...
UnityCsReference/Editor/Mono/Handles/BoundsHandle/BoxBoundsHandle.cs/0
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282
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; namespace UnityEditor { public sealed partial class Handles { internal static Vector2 DoRectHandles(Q...
UnityCsReference/Editor/Mono/Handles/RectHandle.cs/0
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283
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor; internal interface IAudioPlatformProperties : IPlatformProperties { // The AudioImporterInspector.OnSampleSettingGUI method uses this pr...
UnityCsReference/Editor/Mono/IAudioPlatformProperties.cs/0
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284
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Text; using System.Text.RegularExpressions; using UnityEngine; using UnityEditor; using UnityEditor.Modules; namespace ...
UnityCsReference/Editor/Mono/ImportSettings/EditorPluginImporterExtension.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/ImportSettings/EditorPluginImporterExtension.cs", "repo_id": "UnityCsReference", "token_count": 1991 }
285
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.Compilation; using UnityEditor.AssetImporters; using UnityEdit...
UnityCsReference/Editor/Mono/Inspector/AssemblyDefinitionImporterInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/AssemblyDefinitionImporterInspector.cs", "repo_id": "UnityCsReference", "token_count": 21940 }
286
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using System.Linq; using UnityEngine.Audio; namespace UnityEditor { [CustomEditor(typeof(AudioSource))] ...
UnityCsReference/Editor/Mono/Inspector/AudioSourceInspector.cs/0
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287
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEngine; using UnityEditor; using UnityEditor.Animations; using System; using System.Collections; using System.Collectio...
UnityCsReference/Editor/Mono/Inspector/BlendTreeInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/BlendTreeInspector.cs", "repo_id": "UnityCsReference", "token_count": 49538 }
288
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.AddComponent { internal class ComponentDropdownItem : AdvancedDropdown...
UnityCsReference/Editor/Mono/Inspector/Core/AddComponent/ComponentDropdownItem.cs/0
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289
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.Audio.UIElements; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace ...
UnityCsReference/Editor/Mono/Inspector/Core/GenericInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/GenericInspector.cs", "repo_id": "UnityCsReference", "token_count": 7635 }
290
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using System.Text.RegularExpressions; using Unity.Collections; using UnityEngine; using Uni...
UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/ScriptAttributeUtility.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/ScriptAttributeUtility.cs", "repo_id": "UnityCsReference", "token_count": 14358 }
291
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEditor.Hardware; using UnityEngine.Rendering; using UnityEn...
UnityCsReference/Editor/Mono/Inspector/EditorSettingsInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/EditorSettingsInspector.cs", "repo_id": "UnityCsReference", "token_count": 27703 }
292
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Text.RegularEx...
UnityCsReference/Editor/Mono/Inspector/LabelGUI.cs/0
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293
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Rendering; using System; using System.Collections.Generic; namespace UnityEditor { public partial class MaterialEditor ...
UnityCsReference/Editor/Mono/Inspector/MaterialEditorGUIHelpers.cs/0
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294
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq.Expressions; using System.Reflection; using UnityEditor.IMGUI.Controls; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { ...
UnityCsReference/Editor/Mono/Inspector/ParticleSystemForceFieldInspector.cs/0
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295
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.AnimatedValues; using UnityEditor.IMGUI.Controls; ...
UnityCsReference/Editor/Mono/Inspector/ReflectionProbeEditor.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ReflectionProbeEditor.cs", "repo_id": "UnityCsReference", "token_count": 18686 }
296
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Collections.Generic; using System.Globalization; using UnityEditor.Rendering; using Object = UnityEngine.Object; using...
UnityCsReference/Editor/Mono/Inspector/ShaderInspector.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Inspector/ShaderInspector.cs", "repo_id": "UnityCsReference", "token_count": 15478 }
297
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { // Version for editors not derived from AssetImporterEditor internal abstract class TabbedEditor : Editor { ...
UnityCsReference/Editor/Mono/Inspector/TabbedEditor.cs/0
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298
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; using UnityEditor; using UnityEdit...
UnityCsReference/Editor/Mono/Inspector/UnityEventDrawer.cs/0
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299
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Assertions; namespace UnityEditor { [NativeType(Header = "Editor/Src/InteractionContext.h")] in...
UnityCsReference/Editor/Mono/InteractionContext.bindings.cs/0
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300
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Reflection; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEdit...
UnityCsReference/Editor/Mono/MenuItem.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/MenuItem.cs", "repo_id": "UnityCsReference", "token_count": 3176 }
301
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using System.Reflection; using Mono.Cecil; using Mono.Cecil.Cil; using UnityEngine; namespace UnityEditor { i...
UnityCsReference/Editor/Mono/MonoCecil/MonoCecilHelper.cs/0
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302
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Overlays { public interface ICreateHorizontalToolbar { OverlayToolbar CreateHorizontalToolb...
UnityCsReference/Editor/Mono/Overlays/ICreateToolbar.cs/0
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303
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Overlays { class OverlayPopup : VisualElement { // FocusOutEvent.originalMou...
UnityCsReference/Editor/Mono/Overlays/OverlayPopup.cs/0
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304
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using System.Globalization; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Pr...
UnityCsReference/Editor/Mono/PerformanceTools/FrameDebuggerEventDetailsView.cs/0
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305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Playables; namespace UnityEditor.Playables { public static class PlayableOutputEditorExtensions { public static string GetEditorN...
UnityCsReference/Editor/Mono/Playables/PlayableOutputEditorExtensions.cs/0
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306
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { public partial class PlayerSettings : UnityEngine.Object { public partial class SplashScreen { public en...
UnityCsReference/Editor/Mono/PlayerSettingsSplashScreen.cs/0
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307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using Object = UnityEngine.Object; using System; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/AssetPipeline...
UnityCsReference/Editor/Mono/Prefabs/PrefabImporter.bindings.cs/0
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308
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { [AssetFileNameExtension("colors")] [ExcludeFromPreset] class ColorPresetLi...
UnityCsReference/Editor/Mono/PresetLibraries/ColorPresetLibrary.cs/0
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309
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using System.Linq; using UnityEditor.Experimental; using UnityEngine.Assertions; namespace UnityEditor { i...
UnityCsReference/Editor/Mono/ProjectBrowser/CachedFilteredHierachy.cs/0
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310
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using UnityEditor.UIElements; using UnityEditor.UIElements.ProjectSettings; using UnityEngi...
UnityCsReference/Editor/Mono/RenderPipelineGraphicsSettingsCollectionPropertyDrawer.cs/0
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311
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.IMGUI.Controls { class BreadcrumbBar { List<Item> m_Breadc...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/BreadcrumbBar.cs/0
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312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Linq; namespace UnityEditor { public class LightingExplorerTab { SerializedPropertyTable m_LightTable...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingExplorerTab.cs/0
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313
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Linq.Expressions; using Syste...
UnityCsReference/Editor/Mono/SceneView/SceneView.cs/0
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314
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.SceneManagement; using UnityEngine.Scripting; usin...
UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityState.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text.RegularExpressions; namespace UnityEditor.Scripting.Compilers { internal class MicrosoftCSharpCompilerOutputParser : CompilerOu...
UnityCsReference/Editor/Mono/Scripting/Compilers/MicrosoftCSharpCompilerOutputParser.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using static UnityEditor.Scripting.ScriptCompilation.EditorBuildRules; namespace UnityEditor.Scr...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AutoReferencedPackageAssemblies.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Threading; using System.Threa...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/EditorCompilation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace UnityEditor.Scripting.ScriptCompilation { internal static class R...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/RoslynAnalyzers.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor; internal static class ScriptingDefinesHelper { private static readonly char[] DefineSep...
UnityCsReference/Editor/Mono/ScriptingDefinesHelper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Scripting; using System; using Object = UnityEngine.Object; namespace...
UnityCsReference/Editor/Mono/SerializationDebug.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using UnityEngine.Rendering; using UnityEditor.AnimatedValues; using System.Linq; namespace UnityEditor { ...
UnityCsReference/Editor/Mono/SettingsWindow/LightingEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngineInternal; using Object = UnityEngine.Object; using System.Runtime.CompilerServices; using System.Runtime.InteropSe...
UnityCsReference/Editor/Mono/StateMachine.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEditor.Overlays; using UnityEngine; using UObjec...
UnityCsReference/Editor/Mono/Tools/EditorToolUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using System.Reflection; ...
UnityCsReference/Editor/Mono/TypeCache.cs/0
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325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEditorInternal; namespace UnityEditor.UIElements { ...
UnityCsReference/Editor/Mono/UIElements/Controls/TagField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { static class EditorMenuExtensions { // DropdownMenu sta...
UnityCsReference/Editor/Mono/UIElements/EditorMenuExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEditor.AssetImporters; using UnityEditorInternal; ...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeStyleSheetImporterEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { // Unwrapping settings. [NativeHeader("Editor/Mono/Unwrapping.bindings...
UnityCsReference/Editor/Mono/Unwrapping.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Unwrapping.bindings.cs", "repo_id": "UnityCsReference", "token_count": 940 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; namespace UnityEditor.Utils { class NetStandardFinder { public const string NetStandardInstallation = "NetStand...
UnityCsReference/Editor/Mono/Utils/NetStandardFinder.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.VersionControl { public interface IInspectorWindowExtension { void OnVersionControlBar(Editor editor); void Invalidate...
UnityCsReference/Editor/Mono/VersionControl/Common/IInspectorWindowExtension.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; using UnityEditor.VersionControl; // List control that manages VCAssets. Thi...
UnityCsReference/Editor/Mono/VersionControl/UI/VCListControl.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditor.VersionControl { [NativeHead...
UnityCsReference/Editor/Mono/VersionControl/VCPlugin.bindings.cs/0
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// // File autogenerated from Include/C/Baselib_ThreadLocalStorage.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_ThreadLocalStorage.gen.binding.h")] inte...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ThreadLocalStorage.gen.binding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Keep this struct ...
UnityCsReference/Modules/AI/NavMesh/NavMesh.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Accessibility { /// <summary...
UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNotificationContext.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNotificationContext.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2123 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Accessibility { class SearchableLabel : VisualElem...
UnityCsReference/Modules/AccessibilityEditor/Managed/SearchableLabel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Animations { public static class AnimationPlaya...
UnityCsReference/Modules/Animation/Managed/AnimationPlayableBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace Un...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationHumanStream.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; namespace UnityEngine.Animati...
UnityCsReference/Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimatorControllerPlayable.bindings.cs", "repo_id": "UnityCsReference", "token_count": 8038 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Modules/Animation/RuntimeAnimatorController....
UnityCsReference/Modules/Animation/ScriptBindings/RuntimeAnimatorController.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/RuntimeAnimatorController.bindings.cs", "repo_id": "UnityCsReference", "token_count": 178 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Modules/AssetDatabase/Editor/ScriptBindings/CacheServer.bindings.h")] [StaticAccessor("C...
UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/CacheServer.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/CacheServer.bindings.cs", "repo_id": "UnityCsReference", "token_count": 286 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditorInternal; using System.Collections.Generic; using UnityEditor.AssetImporters; using UnityEngine.Profiling; using O...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterClipEditor.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ModelImporterClipEditor.cs", "repo_id": "UnityCsReference", "token_count": 23202 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEditor.Utils; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/Script...
UnityCsReference/Modules/AssetPipelineEditor/Public/RoslynAdditionalFiles.binding.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/RoslynAdditionalFiles.binding.cs", "repo_id": "UnityCsReference", "token_count": 261 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Audio { public static class AudioPlayableBindin...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioPlayableBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Audio; using UnityEngine.Bindings; namespace UnityEditor.Audio { internal enum ParameterTransitionType { Lerp ...
UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerSnapshotController.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerSnapshotController.bindings.cs", "repo_id": "UnityCsReference", "token_count": 559 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Build.Content...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterfaceProfile.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterfaceProfile.bindings.cs", "repo_id": "UnityCsReference", "token_count": 291 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile.Elements { /// <summary> /// List item showing a build profile name and ico...
UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileListEditableLabel.cs/0
{ "file_path": "UnityCsReference/Modules/BuildProfileEditor/Elements/BuildProfileListEditableLabel.cs", "repo_id": "UnityCsReference", "token_count": 1150 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor.Build.Reporting { [NativeType(Header = "M...
UnityCsReference/Modules/BuildReportingEditor/Managed/BuildStepMessage.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildStepMessage.cs", "repo_id": "UnityCsReference", "token_count": 161 }
349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Analytics { [NativeHeader("Modules/UnityConnect/PerformanceReporting/PerformanceReporting...
UnityCsReference/Modules/CloudServicesSettingsEditor/PerformanceReporting/ScriptBindings/PerformanceReportingSettings.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/PerformanceReporting/ScriptBindings/PerformanceReportingSettings.bindings.cs", "repo_id": "UnityCsReference", "token_count": 208 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.DeviceSimulation { internal class ScreenSimulation ...
UnityCsReference/Modules/DeviceSimulatorEditor/Shims/ScreenSimulation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.Playables { internal interface IDataPlayer { /// <summary> /// Called when a DataPlayableOutput is associated with th...
UnityCsReference/Modules/Director/ScriptBindings/IDataPlayer.cs/0
{ "file_path": "UnityCsReference/Modules/Director/ScriptBindings/IDataPlayer.cs", "repo_id": "UnityCsReference", "token_count": 299 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.EditorTools; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { ...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/EditorToolsToolbar.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Experimental.GraphView { [Flags] public enum Capabilities { Selectable = 1 << 0, Collapsible = 1 <<...
UnityCsReference/Modules/GraphViewEditor/Capabilities.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Capabilities.cs", "repo_id": "UnityCsReference", "token_count": 315 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class MiniMap : GraphEl...
UnityCsReference/Modules/GraphViewEditor/Elements/MiniMap.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public interface IDroppable { bool I...
UnityCsReference/Modules/GraphViewEditor/IDroppable.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/IDroppable.cs", "repo_id": "UnityCsReference", "token_count": 344 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { ...
UnityCsReference/Modules/GraphViewEditor/Manipulators/SelectionDragger.cs/0
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357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; using UnityEditor.UIElements; using UnityEngine.UIEle...
UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewToolWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Internal; namespace Unity.Hierarchy { /// <summary> /// Provides strongly typed ac...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyPropertyUnmanaged.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; namespace Unity.Hiera...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyTestsHelper.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { // Scaling mode to draw textures with public enum ScaleMode { // Stretches the texture to fill the comple...
UnityCsReference/Modules/IMGUI/GUIEnums.cs/0
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