text
stringlengths
7
35.3M
id
stringlengths
11
185
metadata
dict
__index_level_0__
int64
0
2.14k
using System.Collections.Generic; namespace AssetStudio { public class ResourceManager : Object { public KeyValuePair<string, PPtr<Object>>[] m_Container; public ResourceManager(ObjectReader reader) : base(reader) { var m_ContainerSize = reader.ReadInt32(); m_C...
AssetStudio/AssetStudio/Classes/ResourceManager.cs/0
{ "file_path": "AssetStudio/AssetStudio/Classes/ResourceManager.cs", "repo_id": "AssetStudio", "token_count": 272 }
62
using System.IO; namespace AssetStudio { public static class StreamExtensions { private const int BufferSize = 81920; public static void CopyTo(this Stream source, Stream destination, long size) { var buffer = new byte[BufferSize]; for (var left = size; left > ...
AssetStudio/AssetStudio/Extensions/StreamExtensions.cs/0
{ "file_path": "AssetStudio/AssetStudio/Extensions/StreamExtensions.cs", "repo_id": "AssetStudio", "token_count": 341 }
63
using System; using System.Runtime.InteropServices; namespace AssetStudio { [StructLayout(LayoutKind.Sequential, Pack = 4)] public struct Vector4 : IEquatable<Vector4> { public float X; public float Y; public float Z; public float W; public Vector4(float x, float y...
AssetStudio/AssetStudio/Math/Vector4.cs/0
{ "file_path": "AssetStudio/AssetStudio/Math/Vector4.cs", "repo_id": "AssetStudio", "token_count": 2440 }
64
<?xml version="1.0" encoding="utf-8"?> <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup Label="ProjectConfigurations"> <ProjectConfiguration Include="Debug|Win32"> <Configuration>Debug</Configuration> <Platform>Win32</Platform> </ProjectConfig...
AssetStudio/AssetStudioFBXNative/AssetStudioFBXNative.vcxproj/0
{ "file_path": "AssetStudio/AssetStudioFBXNative/AssetStudioFBXNative.vcxproj", "repo_id": "AssetStudio", "token_count": 3855 }
65
#include <fbxsdk.h> #include <cassert> #include "utils.h" Vector3::Vector3() : X(0), Y(0), Z(0) { } Vector3::Vector3(float x, float y, float z) : X(x), Y(y), Z(z) { } Quaternion::Quaternion() : X(0), Y(0), Z(0), W(1) { } Quaternion::Quaternion(float x, float y, float z) : X(x), Y(y), Z(z), W(1) { } Quaternion...
AssetStudio/AssetStudioFBXNative/utils.cpp/0
{ "file_path": "AssetStudio/AssetStudioFBXNative/utils.cpp", "repo_id": "AssetStudio", "token_count": 447 }
66
using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Windows.Forms; namespace AssetStudioGUI { internal class OpenFolderDialog { public string InitialFolder { get; set; } public string DefaultFolder { get; set; } public string Folder {...
AssetStudio/AssetStudioGUI/Components/OpenFolderDialog.cs/0
{ "file_path": "AssetStudio/AssetStudioGUI/Components/OpenFolderDialog.cs", "repo_id": "AssetStudio", "token_count": 4645 }
67
using System.Collections.Generic; using System.Text; namespace SpirV { public class Type { public virtual StringBuilder ToString(StringBuilder sb) { return sb; } } public class VoidType : Type { public override string ToString() { return "void"; } public override StringBuilder ToString(Strin...
AssetStudio/AssetStudioUtility/CSspv/Types.cs/0
{ "file_path": "AssetStudio/AssetStudioUtility/CSspv/Types.cs", "repo_id": "AssetStudio", "token_count": 3072 }
68
using SixLabors.ImageSharp; using SixLabors.ImageSharp.Drawing; using SixLabors.ImageSharp.Drawing.Processing; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Numerics; namespace AssetStudi...
AssetStudio/AssetStudioUtility/SpriteHelper.cs/0
{ "file_path": "AssetStudio/AssetStudioUtility/SpriteHelper.cs", "repo_id": "AssetStudio", "token_count": 5089 }
69
<?xml version="1.0" encoding="utf-8"?> <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <ItemGroup> <Filter Include="源文件"> <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier> <Extensions>cpp;c;cc;cxx;c++;def;odl;idl;hpj;bat;asm;asmx</Ext...
AssetStudio/Texture2DDecoderNative/Texture2DDecoderNative.vcxproj.filters/0
{ "file_path": "AssetStudio/Texture2DDecoderNative/Texture2DDecoderNative.vcxproj.filters", "repo_id": "AssetStudio", "token_count": 1743 }
70
/* * * License Information * * endianness.h is derived from https://gist.github.com/jtbr/7a43e6281e6cca353b33ee501421860c * The file is licensed under the MIT License shown below. * * * The MIT License (MIT) * * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and ...
AssetStudio/Texture2DDecoderNative/endianness.h/0
{ "file_path": "AssetStudio/Texture2DDecoderNative/endianness.h", "repo_id": "AssetStudio", "token_count": 3011 }
71
using System.Runtime.InteropServices; namespace Texture2DDecoder { unsafe partial class TextureDecoder { [DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool DecodeDXT1(void* data, int width, int h...
AssetStudio/Texture2DDecoderWrapper/TextureDecoder.PInvoke.cs/0
{ "file_path": "AssetStudio/Texture2DDecoderWrapper/TextureDecoder.PInvoke.cs", "repo_id": "AssetStudio", "token_count": 1836 }
72
# 为什么使用C# .net core做服务端? 游戏服务端从早期的单服到分布式,开发越来越复杂,对稳定性,开发效率要求越来越高。开发语言的选择也逐步发生了变化,C 到 C++ 到 C++ + PYTHON 或者C++ + LUA 到现在 很多公司开始使用erlang,go,java,c#。目前是一个百花齐放的局面。 但是如果是要你重新做一个网游server,不考虑对公司或者已有的东西兼容性,你会怎么选择?我仔细想了一下这个问题,大概有这个几个方面需要考虑: ###### 1. 语言的稳定性(致命性) 游戏服务器的特点是高负载低延时。所以一般服务端进程都是带状态的,一旦挂掉就意味着数据丢失,这点是无法容忍的。 ###### 2...
ET/Book/1.2为什么使用.net core.md/0
{ "file_path": "ET/Book/1.2为什么使用.net core.md", "repo_id": "ET", "token_count": 2925 }
73
# Actor模型 ### Actor介绍 在讨论Actor模型之前先要讨论下ET的架构,游戏服务器为了利用多核一般有两种架构,单线程多进程跟单进程多线程架构。两种架构本质上其实区别不大,因为游戏逻辑开发都需要用单线程,即使是单进程多线程架构,也要用一定的方法保证单线程开发逻辑。ET采用的是单线程多进程的架构,而传统Actor模型一般是单进程多线程的架构,这点是比较大的区别,不能说谁更好,只能说各有优势。优劣如下: 1. 逻辑需要单线程这点都是一样的,erlang进程逻辑是单线程的,skynet lua虚拟机也是单线程的。ET中一个进程其实相当于一个erlang进程,一个skynet lua虚拟机。 2. 采用单线程多进程不...
ET/Book/5.4Actor模型.md/0
{ "file_path": "ET/Book/5.4Actor模型.md", "repo_id": "ET", "token_count": 5115 }
74
using System; using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; namespace ET.Analyzer { [DiagnosticAnalyzer(LanguageNames.CSharp)] public class AddChild...
ET/Share/Analyzer/Analyzer/AddChildTypeAnalyzer.cs/0
{ "file_path": "ET/Share/Analyzer/Analyzer/AddChildTypeAnalyzer.cs", "repo_id": "ET", "token_count": 4993 }
75
using System.Collections.Immutable; using System.Linq; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; using Microsoft.CodeAnalysis.Diagnostics; namespace ET.Analyzer { [DiagnosticAnalyzer(LanguageNames.CSharp)] public class NetMessageAnalyzer : D...
ET/Share/Analyzer/Analyzer/NetMessageAnalyzer.cs/0
{ "file_path": "ET/Share/Analyzer/Analyzer/NetMessageAnalyzer.cs", "repo_id": "ET", "token_count": 1296 }
76
using Microsoft.CodeAnalysis; namespace ET.Generator; public static class ETSystemMethodIsInStaticPartialClassRule { private const string Title = "ETSystem函数必须声明在静态分部类中"; private const string MessageFormat = "ETSystem函数所在的类:{0} 不是静态分部类"; private const string Description = "ETSystem函数必须声明在静态类中."; p...
ET/Share/Share.SourceGenerator/Config/DiagnosticRules.cs/0
{ "file_path": "ET/Share/Share.SourceGenerator/Config/DiagnosticRules.cs", "repo_id": "ET", "token_count": 332 }
77
# 使用步骤 1. 打开所有进程 dotnet Server.dll --AppType=Watcher --Console=1 2. 使用Robot或者客户端直接进入地图 3. 关掉当前连接的路由进程.观察切换效果 # 关于软路由实现细节: 有一个socket连接专门用于寻找可用的路由地址.并且在寻找到地址的同时将自己的conn以及目标gate传给路由.这样可以做到完全不改动框架从连接到建立成功的任何细节 连接已经建立,超时切换路由的时候.很遗憾必须动到框架自带的KChannel.没有想到很优雅的实现.这里的处理方式是 1. 关闭超时监听组件.寻找到新的可用路由.并将客户端连接的地址指向新的地址.如果寻址失败直接断开链...
ET/Store/Soft Router.md/0
{ "file_path": "ET/Store/Soft Router.md", "repo_id": "ET", "token_count": 774 }
78
v 5000 0 5000 v 5002 1.9177022 5000 v 5004 3.36588383 5000 v 5006 3.98998 5000 v 5008 3.63718963 5000 v 5010 2.39388847 5000 v 5012 0.56448 5000 v 5014 -1.40313292 5000 v 5016 -3.02721 5000 v 5018 -3.91012049 5000 v 5020 -3.83569717 5000 v 5022 -2.8221612 5000 v 5024 -1.117662 5000 v 5026 0.860479951 5000 v 5028 2.6279...
ET/Tools/RecastNavExportor/Meshes/undulating.obj/0
{ "file_path": "ET/Tools/RecastNavExportor/Meshes/undulating.obj", "repo_id": "ET", "token_count": 72494 }
79
%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!29 &1 OcclusionCullingSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_OcclusionBakeSettings: smallestOccluder: 5 smallestHole: 0.25 backfaceThreshold: 100 m_SceneGUID: 00000000000000000000000000000000 m_OcclusionCullingData: {fileID: 0} --- !u!...
ET/Unity/Assets/Bundles/Scenes/Map1.unity/0
{ "file_path": "ET/Unity/Assets/Bundles/Scenes/Map1.unity", "repo_id": "ET", "token_count": 95885 }
80
fileFormatVersion: 2 guid: e7b86a45dc154ae40a2f51144799b7bf NativeFormatImporter: externalObjects: {} mainObjectFileID: 112000000 userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Bundles/Scenes/Map2/LightingData.asset.meta/0
{ "file_path": "ET/Unity/Assets/Bundles/Scenes/Map2/LightingData.asset.meta", "repo_id": "ET", "token_count": 74 }
81
fileFormatVersion: 2 guid: 9f6d9adc6f537764fa0fea29671e77bf PrefabImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Bundles/UI/Demo/UILogin.prefab.meta/0
{ "file_path": "ET/Unity/Assets/Bundles/UI/Demo/UILogin.prefab.meta", "repo_id": "ET", "token_count": 67 }
82
fileFormatVersion: 2 guid: 1ac7bf9ce8fc4ad46bd02dcb08165b1f folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Config/Excel/StartConfig/Benchmark.meta/0
{ "file_path": "ET/Unity/Assets/Config/Excel/StartConfig/Benchmark.meta", "repo_id": "ET", "token_count": 70 }
83
fileFormatVersion: 2 guid: 66bdeffad293b944c90bba52bb3e1853 DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Config/Proto/OuterMessage_C_10001.proto.meta/0
{ "file_path": "ET/Unity/Assets/Config/Proto/OuterMessage_C_10001.proto.meta", "repo_id": "ET", "token_count": 64 }
84
using System; namespace ET { /// <summary> /// 子实体的父级实体类型约束 /// 父级实体类型唯一的 标记指定父级实体类型[ChildOf(typeof(parentType)] /// 不唯一则标记[ChildOf] /// </summary> [AttributeUsage(AttributeTargets.Class)] public class ChildOfAttribute : Attribute { public Type type; public ChildOfAttr...
ET/Unity/Assets/Scripts/Core/Analyzer/ChildOfAttribute.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Analyzer/ChildOfAttribute.cs", "repo_id": "ET", "token_count": 253 }
85
using System; namespace ET { /// <summary> /// 静态字段需加此标签 /// valueToAssign: 初始化时的字段值 /// assignNewTypeInstance: 从默认构造函数初始化 /// </summary> [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class StaticFieldAttribute: Attribute { public readonly object v...
ET/Unity/Assets/Scripts/Core/Analyzer/StaticFieldAttribute.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Analyzer/StaticFieldAttribute.cs", "repo_id": "ET", "token_count": 470 }
86
fileFormatVersion: 2 guid: 91cb0fe18962a644b8760cf0191d3da3 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Core/Entity/EntitySceneFactory.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Entity/EntitySceneFactory.cs.meta", "repo_id": "ET", "token_count": 94 }
87
fileFormatVersion: 2 guid: 18e1047315ac4b4e9d873d9056514569 timeCreated: 1687171102
ET/Unity/Assets/Scripts/Core/Entity/IScene.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Entity/IScene.cs.meta", "repo_id": "ET", "token_count": 40 }
88
using System; using System.IO; namespace ET { // 知道对方的instanceId,使用这个类发actor消息 public readonly struct MessageSenderStruct { public ActorId ActorId { get; } public Type RequestType { get; } private readonly ETTask<IResponse> tcs; public bool NeedException ...
ET/Unity/Assets/Scripts/Core/Fiber/Module/Actor/MessageSenderStruct.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Fiber/Module/Actor/MessageSenderStruct.cs", "repo_id": "ET", "token_count": 526 }
89
fileFormatVersion: 2 guid: 8f6f1dd88f9c6457dad5db960404a12b MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Core/Helper/ProcessHelper.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Helper/ProcessHelper.cs.meta", "repo_id": "ET", "token_count": 95 }
90
using System.Reflection; namespace ET { public class StaticMethod : IStaticMethod { private readonly MethodInfo methodInfo; private readonly object[] param; public StaticMethod(Assembly assembly, string typeName, string methodName) { this.methodInfo = assembly.GetT...
ET/Unity/Assets/Scripts/Core/Method/StaticMethod.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Method/StaticMethod.cs", "repo_id": "ET", "token_count": 534 }
91
fileFormatVersion: 2 guid: 20170a9502b055949aa3d9afeb5f4b77 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Core/Network/MessageSerializeHelper.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Network/MessageSerializeHelper.cs.meta", "repo_id": "ET", "token_count": 95 }
92
using System; using System.ComponentModel; namespace ET { public abstract class ProtoObject: Object, ISupportInitialize { public object Clone() { byte[] bytes = MongoHelper.Serialize(this); return MongoHelper.Deserialize(this.GetType(), bytes, 0, bytes.Length); }...
ET/Unity/Assets/Scripts/Core/Object/ProtoObject.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/Object/ProtoObject.cs", "repo_id": "ET", "token_count": 224 }
93
using System; using System.Collections.Generic; namespace ET { public class MessageDispatcherInfo { public SceneType SceneType { get; } public IMHandler IMHandler { get; } public MessageDispatcherInfo(SceneType sceneType, IMHandler imHandler) { this.SceneT...
ET/Unity/Assets/Scripts/Core/World/Module/Actor/MessageDispatcher.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Actor/MessageDispatcher.cs", "repo_id": "ET", "token_count": 1729 }
94
using System; using System.Collections.Generic; #if DOTNET || UNITY_STANDALONE using System.Threading.Tasks; #endif namespace ET { /// <summary> /// ConfigLoader会扫描所有的有ConfigAttribute标签的配置,加载进来 /// </summary> public class ConfigLoader : Singleton<ConfigLoader>, ISingletonAwake { public str...
ET/Unity/Assets/Scripts/Core/World/Module/Config/ConfigLoader.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Config/ConfigLoader.cs", "repo_id": "ET", "token_count": 887 }
95
fileFormatVersion: 2 guid: fec8a605631db024fa246feb87beb5d0 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/IInvoke.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/Module/EventSystem/IInvoke.cs.meta", "repo_id": "ET", "token_count": 93 }
96
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; namespace ET { // 一个Fiber一个固定的线程 internal class ThreadScheduler: IScheduler { private readonly ConcurrentDictionary<int, Thread> dictionary = new(); private readonly FiberM...
ET/Unity/Assets/Scripts/Core/World/Module/Fiber/ThreadScheduler.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Core/World/Module/Fiber/ThreadScheduler.cs", "repo_id": "ET", "token_count": 1024 }
97
fileFormatVersion: 2 guid: 407fa0df29e1e5248b90071cd0f86599 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Editor/Assembly/AssemblyTool.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Editor/Assembly/AssemblyTool.cs.meta", "repo_id": "ET", "token_count": 94 }
98
fileFormatVersion: 2 guid: ae2555143c20c6b49825eaa645fc626b MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/AnimationCurveTypeDrawer.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/AnimationCurveTypeDrawer.cs.meta", "repo_id": "ET", "token_count": 93 }
99
fileFormatVersion: 2 guid: d89f15e267d1ef04896ceed73e57d8f0 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/LongTypeDrawer.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawer/LongTypeDrawer.cs.meta", "repo_id": "ET", "token_count": 94 }
100
fileFormatVersion: 2 guid: a774cb0475d9fe2439260949fcc28c2f MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawerAttribute.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Editor/ComponentViewEditor/TypeDrawerAttribute.cs.meta", "repo_id": "ET", "token_count": 93 }
101
fileFormatVersion: 2 guid: f387b74e54ba2cf4c8867d860a30e381 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Editor/Plugins.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Editor/Plugins.meta", "repo_id": "ET", "token_count": 69 }
102
using System.IO; using System.Linq; using UnityEditor; using UnityEngine; namespace ET { public enum DevelopMode { 正式 = 0, 开发 = 1, 压测 = 2, } public class ServerCommandLineEditor: EditorWindow { [MenuItem("ET/ServerTools", false, ETMenuItemPriority.ServerTools)] ...
ET/Unity/Assets/Scripts/Editor/ServerCommandLineEditor/ServerCommandLineEditor.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Editor/ServerCommandLineEditor/ServerCommandLineEditor.cs", "repo_id": "ET", "token_count": 924 }
103
fileFormatVersion: 2 guid: 0d507c6bfa0e3424380311d17689451c folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Scene.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Scene.meta", "repo_id": "ET", "token_count": 68 }
104
namespace ET.Client { public static partial class UnitHelper { public static Unit GetMyUnitFromClientScene(Scene root) { PlayerComponent playerComponent = root.GetComponent<PlayerComponent>(); Scene currentScene = root.GetComponent<CurrentScenesComponent>().Scene; ...
ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Unit/UnitHelper.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/Demo/Main/Unit/UnitHelper.cs", "repo_id": "ET", "token_count": 266 }
105
fileFormatVersion: 2 guid: 0dd08876e79fc2e4e92db27f7a59b403 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Client/Demo/NetClient/Router.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/Demo/NetClient/Router.meta", "repo_id": "ET", "token_count": 70 }
106
using System.IO; namespace ET.Client { public static partial class LSClientHelper { public static void RunLSRollbackSystem(Entity entity) { if (entity is LSEntity) { return; } LSEntitySystemSingleton.Instance.LSRollbac...
ET/Unity/Assets/Scripts/Hotfix/Client/LockStep/LSClientHelper.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/LockStep/LSClientHelper.cs", "repo_id": "ET", "token_count": 2385 }
107
fileFormatVersion: 2 guid: 83e42b45e303e71468c08f3d8f2d271a folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Client/Module.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Client/Module.meta", "repo_id": "ET", "token_count": 71 }
108
using System; namespace ET.Server { [MessageSessionHandler(SceneType.BenchmarkServer)] public class C2G_BenchmarkHandler: MessageSessionHandler<C2G_Benchmark, G2C_Benchmark> { protected override async ETTask Run(Session session, C2G_Benchmark request, G2C_Benchmark response) { ...
ET/Unity/Assets/Scripts/Hotfix/Server/Benchmark/C2G_BenchmarkHandler.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Benchmark/C2G_BenchmarkHandler.cs", "repo_id": "ET", "token_count": 276 }
109
fileFormatVersion: 2 guid: 4f713fa291a92de45b5676bf54630e83 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Gate/C2G_EnterMapHandler.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Gate/C2G_EnterMapHandler.cs.meta", "repo_id": "ET", "token_count": 92 }
110
fileFormatVersion: 2 guid: 6fe1b54e7a5a88243a60c501d7a71979 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Transfer/TransferHelper.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Map/Transfer/TransferHelper.cs.meta", "repo_id": "ET", "token_count": 96 }
111
using System; using System.Collections.Generic; using System.Net; using System.Text; namespace ET.Server { [HttpHandler(SceneType.RouterManager, "/get_router")] public class HttpGetRouterHandler : IHttpHandler { public async ETTask Handle(Scene scene, HttpListenerContext context) { ...
ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Router/HttpGetRouterHandler.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Demo/Router/HttpGetRouterHandler.cs", "repo_id": "ET", "token_count": 490 }
112
using System.Net; namespace ET.Server { [Invoke((long)SceneType.Map)] public class FiberInit_Map: AInvokeHandler<FiberInit, ETTask> { public override async ETTask Handle(FiberInit fiberInit) { Scene root = fiberInit.Fiber.Root; root.AddComponent<MailBoxComponent, Ma...
ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Map/FiberInit_Map.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/LockStep/Map/FiberInit_Map.cs", "repo_id": "ET", "token_count": 386 }
113
using System.Collections.Generic; namespace ET.Server { [FriendOf(typeof(AOIEntity))] public static partial class AOIHelper { public static long CreateCellId(int x, int y) { return (long) ((ulong) x << 32) | (uint) y; } public static void CalcEnterAndLeaveCell(...
ET/Unity/Assets/Scripts/Hotfix/Server/Module/AOI/AOIHelper.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/AOI/AOIHelper.cs", "repo_id": "ET", "token_count": 703 }
114
fileFormatVersion: 2 guid: af711b9d157f7294aaeca9580e25eaef MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation/MessageLocationHandler.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/ActorLocation/MessageLocationHandler.cs.meta", "repo_id": "ET", "token_count": 93 }
115
using System; using System.Collections.Generic; using System.Linq.Expressions; using MongoDB.Driver; namespace ET.Server { [EntitySystemOf(typeof(DBComponent))] [FriendOf(typeof(DBComponent))] public static partial class DBComponentSystem { [EntitySystem] private static void Awake(this DBComponent...
ET/Unity/Assets/Scripts/Hotfix/Server/Module/DB/DBComponentSystem.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/DB/DBComponentSystem.cs", "repo_id": "ET", "token_count": 3302 }
116
fileFormatVersion: 2 guid: 7b4dd22515474c148af1637fe0a85045 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Server/Module/NetInner.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/NetInner.meta", "repo_id": "ET", "token_count": 67 }
117
fileFormatVersion: 2 guid: 17f639ceedd49c044aa375dee0e96c0f MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Server/Module/Router/RouterNodeSystem.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Server/Module/Router/RouterNodeSystem.cs.meta", "repo_id": "ET", "token_count": 94 }
118
namespace ET { public static partial class LSUnitFactory { public static LSUnit Init(LSWorld lsWorld, LockStepUnitInfo unitInfo) { LSUnitComponent lsUnitComponent = lsWorld.GetComponent<LSUnitComponent>(); LSUnit lsUnit = lsUnitComponent.AddChildWithId<LSUnit>(unitInfo.PlayerI...
ET/Unity/Assets/Scripts/Hotfix/Share/LockStep/LSUnitFactory.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Share/LockStep/LSUnitFactory.cs", "repo_id": "ET", "token_count": 210 }
119
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace ET { [EntitySystemOf(typeof(ConsoleComponent))] [FriendOf(typeof(ConsoleComponent))] [FriendOf(typeof(ModeContex))] public static partial class ConsoleComponentSystem { [EntitySys...
ET/Unity/Assets/Scripts/Hotfix/Share/Module/Console/ConsoleComponentSystem.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Share/Module/Console/ConsoleComponentSystem.cs", "repo_id": "ET", "token_count": 1355 }
120
fileFormatVersion: 2 guid: ad2461a885cf71940812b6f3ca8cb6a5 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Share/Module/Numeric.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Share/Module/Numeric.meta", "repo_id": "ET", "token_count": 70 }
121
fileFormatVersion: 2 guid: 8b9b9a883d974a14499c157e3863dc3e folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Hotfix/Share/Plugins.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Hotfix/Share/Plugins.meta", "repo_id": "ET", "token_count": 71 }
122
fileFormatVersion: 2 guid: dfedbb9bd8366d04681856b0f85a9020 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/HotfixView/Client/Demo/Scene/AfterCreateClientScene_AddComponent.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/HotfixView/Client/Demo/Scene/AfterCreateClientScene_AddComponent.cs.meta", "repo_id": "ET", "token_count": 94 }
123
using UnityEngine; using UnityEngine.UI; namespace ET.Client { [EntitySystemOf(typeof(UILobbyComponent))] [FriendOf(typeof(UILobbyComponent))] public static partial class UILobbyComponentSystem { [EntitySystem] private static void Awake(this UILobbyComponent self) { ...
ET/Unity/Assets/Scripts/HotfixView/Client/Demo/UI/UILobby/UILobbyComponentSystem.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/HotfixView/Client/Demo/UI/UILobby/UILobbyComponentSystem.cs", "repo_id": "ET", "token_count": 359 }
124
using System; using UnityEngine; namespace ET.Client { [EntitySystemOf(typeof(AnimatorComponent))] [FriendOf(typeof(AnimatorComponent))] public static partial class AnimatorComponentSystem { [EntitySystem] private static void Destroy(this AnimatorComponent self) { self.animationClips = null; self.Para...
ET/Unity/Assets/Scripts/HotfixView/Client/Demo/Unit/AnimatorComponentSystem.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/HotfixView/Client/Demo/Unit/AnimatorComponentSystem.cs", "repo_id": "ET", "token_count": 1755 }
125
using UnityEngine.SceneManagement; namespace ET.Client { [Event(SceneType.LockStep)] public class LSSceneChangeStart_AddComponent: AEvent<Scene, LSSceneChangeStart> { protected override async ETTask Run(Scene clientScene, LSSceneChangeStart args) { Room room = clientScene.GetCom...
ET/Unity/Assets/Scripts/HotfixView/Client/LockStep/LSSceneChangeStart_AddComponent.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/HotfixView/Client/LockStep/LSSceneChangeStart_AddComponent.cs", "repo_id": "ET", "token_count": 397 }
126
fileFormatVersion: 2 guid: 292b20159af7cf84d93806132e3e6e7d folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Loader/Helper.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Loader/Helper.meta", "repo_id": "ET", "token_count": 69 }
127
using System; using System.Collections.Generic; using UnityEngine; //Object并非C#基础中的Object,而是 UnityEngine.Object using Object = UnityEngine.Object; //使其能在Inspector面板显示,并且可以被赋予相应值 [Serializable] public class ReferenceCollectorData { public string key; //Object并非C#基础中的Object,而是 UnityEngine.Object public Object g...
ET/Unity/Assets/Scripts/Loader/MonoBehaviour/ReferenceCollector.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Loader/MonoBehaviour/ReferenceCollector.cs", "repo_id": "ET", "token_count": 2522 }
128
fileFormatVersion: 2 guid: 319b09fc3262829439864e7367848181 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Loader/Resource.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Loader/Resource.meta", "repo_id": "ET", "token_count": 64 }
129
fileFormatVersion: 2 guid: 9ef4e1ca3e9157243b9b99177b8b9807 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Model/Client/Demo.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Client/Demo.meta", "repo_id": "ET", "token_count": 71 }
130
namespace ET.Client { [ComponentOf(typeof(Scene))] public class PlayerComponent: Entity, IAwake { public long MyId { get; set; } } }
ET/Unity/Assets/Scripts/Model/Client/Demo/Main/Unit/PlayerComponent.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Client/Demo/Main/Unit/PlayerComponent.cs", "repo_id": "ET", "token_count": 68 }
131
namespace ET.Client { [ComponentOf(typeof(Scene))] public class SessionComponent: Entity, IAwake, IDestroy { private EntityRef<Session> session; public Session Session { get { return this.session; } set { this.session = value; } } } }
ET/Unity/Assets/Scripts/Model/Client/Demo/NetClient/Session/SessionComponent.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Client/Demo/NetClient/Session/SessionComponent.cs", "repo_id": "ET", "token_count": 123 }
132
fileFormatVersion: 2 guid: f2bf6ba098db29b48a7c2991ac8416d3 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Model/Client/Plugins/Example.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Client/Plugins/Example.meta", "repo_id": "ET", "token_count": 71 }
133
using System.Collections.Generic; using System.Linq; namespace ET.Server { [ComponentOf(typeof(Scene))] public class PlayerComponent : Entity, IAwake, IDestroy { public Dictionary<string, EntityRef<Player>> dictionary = new Dictionary<string, EntityRef<Player>>(); } }
ET/Unity/Assets/Scripts/Model/Server/Demo/Gate/PlayerComponent.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Server/Demo/Gate/PlayerComponent.cs", "repo_id": "ET", "token_count": 89 }
134
fileFormatVersion: 2 guid: 5a75cc6d8fbc87d4386d2159f6ac48f2 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Model/Server/Module/AOI/Cell.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Server/Module/AOI/Cell.cs.meta", "repo_id": "ET", "token_count": 97 }
135
fileFormatVersion: 2 guid: 88b90ba479aa3b748b225bddc153ba6d MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Model/Server/Module/DB/IDBCollection.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Server/Module/DB/IDBCollection.cs.meta", "repo_id": "ET", "token_count": 93 }
136
using MemoryPack; namespace ET { [Message(1)] public class A2NetInner_Message: MessageObject, IMessage { public static A2NetInner_Message Create() { return ObjectPool.Instance.Fetch(typeof(A2NetInner_Message)) as A2NetInner_Message; } public override void Dispo...
ET/Unity/Assets/Scripts/Model/Server/Module/NetInner/A2NetInner_Message.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Server/Module/NetInner/A2NetInner_Message.cs", "repo_id": "ET", "token_count": 938 }
137
fileFormatVersion: 2 guid: 248572437c2f47728e0191da78943fe5 timeCreated: 1681719619
ET/Unity/Assets/Scripts/Model/Share/LockStep/FrameBuffer.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Share/LockStep/FrameBuffer.cs.meta", "repo_id": "ET", "token_count": 34 }
138
namespace ET { public class ConsoleHandlerAttribute: BaseAttribute { public string Mode { get; } public ConsoleHandlerAttribute(string mode) { this.Mode = mode; } } }
ET/Unity/Assets/Scripts/Model/Share/Module/Console/ConsoleHandlerAttribute.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Share/Module/Console/ConsoleHandlerAttribute.cs", "repo_id": "ET", "token_count": 99 }
139
namespace ET { public struct MoveStart { public Unit Unit; } public struct MoveStop { public Unit Unit; } }
ET/Unity/Assets/Scripts/Model/Share/Module/Move/MoveEventType.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Share/Module/Move/MoveEventType.cs", "repo_id": "ET", "token_count": 70 }
140
fileFormatVersion: 2 guid: 50e2749056f46c0489ebe1e199d3a108 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Model/Share/Module/Recast.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Share/Module/Recast.meta", "repo_id": "ET", "token_count": 70 }
141
fileFormatVersion: 2 guid: 36e597b9a37681d43afd1812cf5008dc MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/Model/Share/Module/Unit/UnitType.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/Model/Share/Module/Unit/UnitType.cs.meta", "repo_id": "ET", "token_count": 93 }
142
fileFormatVersion: 2 guid: cd258f30a4156e54481b84fb275cc40c folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ModelView/Client/Demo/Unit.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ModelView/Client/Demo/Unit.meta", "repo_id": "ET", "token_count": 67 }
143
fileFormatVersion: 2 guid: dba4abaa152824161a7db982c95c3925 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ModelView/Client/LockStep/LSUnitViewComponent.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ModelView/Client/LockStep/LSUnitViewComponent.cs.meta", "repo_id": "ET", "token_count": 94 }
144
fileFormatVersion: 2 guid: b187fa55fc52d534f8634cbd14a85e13 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ModelView/Client/Plugins.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ModelView/Client/Plugins.meta", "repo_id": "ET", "token_count": 69 }
145
using System; namespace DotRecast.Core { public class FRand : IRcRand { private readonly Random _r; public FRand() { _r = new Random(); } public FRand(long seed) { _r = new Random((int)seed); // TODO : 랜덤 시드 확인 필요 } pub...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/FRand.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/FRand.cs", "repo_id": "ET", "token_count": 239 }
146
using System.Threading; namespace DotRecast.Core { public class RcAtomicFloat { private volatile float _location; public RcAtomicFloat(float location) { _location = location; } public float Get() { return _location; } p...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/RcAtomicFloat.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/RcAtomicFloat.cs", "repo_id": "ET", "token_count": 282 }
147
namespace DotRecast.Core { public static class RcHashCodes { public static int CombineHashCodes(int h1, int h2) { return (((h1 << 5) + h1) ^ h2); } } }
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/RcHashCodes.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/RcHashCodes.cs", "repo_id": "ET", "token_count": 106 }
148
/* Copyright (c) 2009-2010 Mikko Mononen memon@inside.org recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages ar...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/RcSortedQueue.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Core/RcSortedQueue.cs", "repo_id": "ET", "token_count": 1163 }
149
fileFormatVersion: 2 guid: c73871a69870ffe49bd684b61eeae073 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Crowd/DtCrowdAgent.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Crowd/DtCrowdAgent.cs.meta", "repo_id": "ET", "token_count": 92 }
150
fileFormatVersion: 2 guid: e0c6b82756fff79468a457c440352760 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Crowd/DtLocalBoundary.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Crowd/DtLocalBoundary.cs.meta", "repo_id": "ET", "token_count": 93 }
151
fileFormatVersion: 2 guid: 6a8e970f02b6a164cb0c030494c9da63 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/Jumplink/AbstractGroundSampler.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/Jumplink/AbstractGroundSampler.cs.meta", "repo_id": "ET", "token_count": 95 }
152
fileFormatVersion: 2 guid: 8e3e938120c272545a6dc81ce470c0ab MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/Jumplink/JumpEdge.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/Jumplink/JumpEdge.cs.meta", "repo_id": "ET", "token_count": 95 }
153
fileFormatVersion: 2 guid: 8daa814253c96c7468c4ce58eb618d06 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/Jumplink/NavMeshGroundSampler.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.Extras/Jumplink/NavMeshGroundSampler.cs.meta", "repo_id": "ET", "token_count": 94 }
154
namespace DotRecast.Detour.TileCache { public class DtLayerSweepSpan { public int ns; // number samples public int id; // region id public int nei; // neighbour id }; }
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/DtLayerSweepSpan.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/DtLayerSweepSpan.cs", "repo_id": "ET", "token_count": 87 }
155
using System.Collections.Generic; using System.Threading.Tasks; namespace DotRecast.Detour.TileCache { public class DtTileCacheLayerBuildResult { public readonly int tx; public readonly int ty; public readonly List<byte[]> layers; public DtTileCacheLayerBuildResult(int tx, int...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/DtTileCacheLayerBuildResult.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/DtTileCacheLayerBuildResult.cs", "repo_id": "ET", "token_count": 210 }
156
fileFormatVersion: 2 guid: 514c084492adc8849bfa4a2172244897 folderAsset: yes DefaultImporter: externalObjects: {} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/Io.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/Io.meta", "repo_id": "ET", "token_count": 69 }
157
/* Copyright (c) 2009-2010 Mikko Mononen memon@inside.org recast4j copyright (c) 2015-2019 Piotr Piastucki piotr@jtilia.org DotRecast Copyright (c) 2023 Choi Ikpil ikpil@naver.com This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages ar...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/Io/DtTileCacheWriter.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour.TileCache/Io/DtTileCacheWriter.cs", "repo_id": "ET", "token_count": 1622 }
158
fileFormatVersion: 2 guid: 5b7473e7eff24074ea91018949a07c09 MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] executionOrder: 0 icon: {instanceID: 0} userData: assetBundleName: assetBundleVariant:
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/DtStatus.cs.meta/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/DtStatus.cs.meta", "repo_id": "ET", "token_count": 94 }
159
/* Recast4J Copyright (c) 2015 Piotr Piastucki piotr@jtilia.org This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/Io/DtWriter.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Detour/Io/DtWriter.cs", "repo_id": "ET", "token_count": 1528 }
160
using System.Collections.Generic; namespace DotRecast.Recast.Geom { public class BoundsItemXComparer : IComparer<BoundsItem> { public static readonly BoundsItemXComparer Shared = new BoundsItemXComparer(); private BoundsItemXComparer() { } public int Compare(BoundsIte...
ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Recast/Geom/BoundsItemXComparer.cs/0
{ "file_path": "ET/Unity/Assets/Scripts/ThirdParty/DotRecast/Recast/Geom/BoundsItemXComparer.cs", "repo_id": "ET", "token_count": 191 }
161