text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
/*
** $Id: lfunc.h $
** Auxiliary functions to manipulate prototypes and closures
** See Copyright Notice in lua.h
*/
#ifndef lfunc_h
#define lfunc_h
#include "lobject.h"
#define sizeCclosure(n) (cast_int(offsetof(CClosure, upvalue)) + \
cast_int(sizeof(TValue)) * (n))
#define sizeLclosur... | xLua/build/lua-5.4.1/src/lfunc.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lfunc.h",
"repo_id": "xLua",
"token_count": 732
} | 2,100 |
/*
** $Id: lopcodes.h $
** Opcodes for Lua virtual machine
** See Copyright Notice in lua.h
*/
#ifndef lopcodes_h
#define lopcodes_h
#include "llimits.h"
/*===========================================================================
We assume that instructions are unsigned 32-bit integers.
All instructions have ... | xLua/build/lua-5.4.1/src/lopcodes.h/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lopcodes.h",
"repo_id": "xLua",
"token_count": 6410
} | 2,101 |
/*
** $Id: lua.c $
** Lua stand-alone interpreter
** See Copyright Notice in lua.h
*/
#define lua_c
#include "lprefix.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <signal.h>
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#if !defined(LUA_PROGNAME)
#define LUA_PROGNAME "lua... | xLua/build/lua-5.4.1/src/lua.c/0 | {
"file_path": "xLua/build/lua-5.4.1/src/lua.c",
"repo_id": "xLua",
"token_count": 7504
} | 2,102 |
mkdir build64 & pushd build64
cmake -DLUAC_COMPATIBLE_FORMAT=ON -G "Visual Studio 14 2015 Win64" ..
IF %ERRORLEVEL% NEQ 0 cmake -DLUAC_COMPATIBLE_FORMAT=ON -G "Visual Studio 15 2017 Win64" ..
popd
cmake --build build64 --config Release
pause | xLua/build/luac/make_win64.bat/0 | {
"file_path": "xLua/build/luac/make_win64.bat",
"repo_id": "xLua",
"token_count": 89
} | 2,103 |
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<title>Frequently Asked Questions (FAQ)</title>
<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
<meta name="Author" content="Mike Pall">
<meta name="Copyright" content="Copyright (C) 2005-20... | xLua/build/luajit-2.1.0b2/doc/faq.html/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/doc/faq.html",
"repo_id": "xLua",
"token_count": 2661
} | 2,104 |
/*
** DynASM x86 encoding engine.
** Copyright (C) 2005-2016 Mike Pall. All rights reserved.
** Released under the MIT license. See dynasm.lua for full copyright notice.
*/
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <stdlib.h>
#define DASM_ARCH "x86"
#ifndef DASM_EXTERN
#define DASM_EXTERN... | xLua/build/luajit-2.1.0b2/dynasm/dasm_x86.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/dynasm/dasm_x86.h",
"repo_id": "xLua",
"token_count": 7572
} | 2,105 |
----------------------------------------------------------------------------
-- Lua script to generate a customized, minified version of Lua.
-- The resulting 'minilua' is used for the build process of LuaJIT.
----------------------------------------------------------------------------
-- Copyright (C) 2005-2016 Mike P... | xLua/build/luajit-2.1.0b2/src/host/genminilua.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/host/genminilua.lua",
"repo_id": "xLua",
"token_count": 5521
} | 2,106 |
/*
** Base and coroutine library.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
**
** Major portions taken verbatim or adapted from the Lua interpreter.
** Copyright (C) 1994-2011 Lua.org, PUC-Rio. See Copyright Notice in lua.h
*/
#include <stdio.h>
#define lib_base_c
#define LUA_LIB
#includ... | xLua/build/luajit-2.1.0b2/src/lib_base.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lib_base.c",
"repo_id": "xLua",
"token_count": 8230
} | 2,107 |
/*
** Target architecture selection.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_ARCH_H
#define _LJ_ARCH_H
#include "lua.h"
/* Target endianess. */
#define LUAJIT_LE 0
#define LUAJIT_BE 1
/* Target architectures. */
#define LUAJIT_ARCH_X86 1
#define LUAJIT_ARCH_x86 1
#def... | xLua/build/luajit-2.1.0b2/src/lj_arch.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_arch.h",
"repo_id": "xLua",
"token_count": 6527
} | 2,108 |
/*
** FFI C call handling.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#include "lj_obj.h"
#if LJ_HASFFI
#include "lj_gc.h"
#include "lj_err.h"
#include "lj_tab.h"
#include "lj_ctype.h"
#include "lj_cconv.h"
#include "lj_cdata.h"
#include "lj_ccall.h"
#include "lj_trace.h"
/* Target-sp... | xLua/build/luajit-2.1.0b2/src/lj_ccall.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_ccall.c",
"repo_id": "xLua",
"token_count": 14418
} | 2,109 |
/*
** C type management.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#include "lj_obj.h"
#if LJ_HASFFI
#include "lj_gc.h"
#include "lj_err.h"
#include "lj_str.h"
#include "lj_tab.h"
#include "lj_strfmt.h"
#include "lj_ctype.h"
#include "lj_ccallback.h"
#include "lj_buf.h"
/* -- C type ... | xLua/build/luajit-2.1.0b2/src/lj_ctype.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_ctype.c",
"repo_id": "xLua",
"token_count": 8918
} | 2,110 |
/*
** Fast function call recorder.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_FFRECORD_H
#define _LJ_FFRECORD_H
#include "lj_obj.h"
#include "lj_jit.h"
#if LJ_HASJIT
/* Data used by handlers to record a fast function. */
typedef struct RecordFFData {
TValue *argv; /* Run... | xLua/build/luajit-2.1.0b2/src/lj_ffrecord.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_ffrecord.h",
"repo_id": "xLua",
"token_count": 250
} | 2,111 |
/*
** Library function support.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_LIB_H
#define _LJ_LIB_H
#include "lj_obj.h"
/*
** A fallback handler is called by the assembler VM if the fast path fails:
**
** - too few arguments: unrecoverable.
** - wrong argument type: reco... | xLua/build/luajit-2.1.0b2/src/lj_lib.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_lib.h",
"repo_id": "xLua",
"token_count": 1673
} | 2,112 |
/*
** Lua parser (source code -> bytecode).
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_PARSE_H
#define _LJ_PARSE_H
#include "lj_obj.h"
#include "lj_lex.h"
LJ_FUNC GCproto *lj_parse(LexState *ls);
LJ_FUNC GCstr *lj_parse_keepstr(LexState *ls, const char *str, size_t l);
#if ... | xLua/build/luajit-2.1.0b2/src/lj_parse.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_parse.h",
"repo_id": "xLua",
"token_count": 188
} | 2,113 |
/*
** Table handling.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
**
** Major portions taken verbatim or adapted from the Lua interpreter.
** Copyright (C) 1994-2008 Lua.org, PUC-Rio. See Copyright Notice in lua.h
*/
#define lj_tab_c
#define LUA_CORE
#include "lj_obj.h"
#include "lj_gc.h"
#... | xLua/build/luajit-2.1.0b2/src/lj_tab.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_tab.c",
"repo_id": "xLua",
"token_count": 8749
} | 2,114 |
/*
** Math helper functions for assembler VM.
** Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_vmmath_c
#define LUA_CORE
#include <errno.h>
#include <math.h>
#include "lj_obj.h"
#include "lj_ir.h"
#include "lj_vm.h"
/* -- Wrapper functions ----------------------------------------... | xLua/build/luajit-2.1.0b2/src/lj_vmmath.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/lj_vmmath.c",
"repo_id": "xLua",
"token_count": 1887
} | 2,115 |
|// Low-level VM code for PowerPC 32 bit or 32on64 bit mode.
|// Bytecode interpreter, fast functions and helper functions.
|// Copyright (C) 2005-2016 Mike Pall. See Copyright Notice in luajit.h
|
|.arch ppc
|.section code_op, code_sub
|
|.actionlist build_actionlist
|.globals GLOB_
|.globalnames globnames
|.externnam... | xLua/build/luajit-2.1.0b2/src/vm_ppc.dasc/0 | {
"file_path": "xLua/build/luajit-2.1.0b2/src/vm_ppc.dasc",
"repo_id": "xLua",
"token_count": 74382
} | 2,116 |
<!DOCTYPE html>
<html>
<head>
<title>ffi.* API Functions</title>
<meta charset="utf-8">
<meta name="Copyright" content="Copyright (C) 2005-2021">
<meta name="Language" content="en">
<link rel="stylesheet" type="text/css" href="bluequad.css" media="screen">
<link rel="stylesheet" type="text/css" href="bluequad-print.css... | xLua/build/luajit-2.1.0b3/doc/ext_ffi_api.html/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/doc/ext_ffi_api.html",
"repo_id": "xLua",
"token_count": 7582
} | 2,117 |
----------------------------------------------------------------------------
-- LuaJIT bytecode listing module.
--
-- Copyright (C) 2005-2021 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
----------------------------------------------------------------------------
-... | xLua/build/luajit-2.1.0b3/src/jit/bc.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/jit/bc.lua",
"repo_id": "xLua",
"token_count": 2122
} | 2,118 |
----------------------------------------------------------------------------
-- Verbose mode of the LuaJIT compiler.
--
-- Copyright (C) 2005-2021 Mike Pall. All rights reserved.
-- Released under the MIT license. See Copyright Notice in luajit.h
-------------------------------------------------------------------------... | xLua/build/luajit-2.1.0b3/src/jit/v.lua/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/jit/v.lua",
"repo_id": "xLua",
"token_count": 1872
} | 2,119 |
/*
** Table library.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
**
** Major portions taken verbatim or adapted from the Lua interpreter.
** Copyright (C) 1994-2008 Lua.org, PUC-Rio. See Copyright Notice in lua.h
*/
#define lib_table_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#... | xLua/build/luajit-2.1.0b3/src/lib_table.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lib_table.c",
"repo_id": "xLua",
"token_count": 4112
} | 2,120 |
/*
** Bytecode dump definitions.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_BCDUMP_H
#define _LJ_BCDUMP_H
#include "lj_obj.h"
#include "lj_lex.h"
/* -- Bytecode dump format ------------------------------------------------ */
/*
** dump = header proto+ 0U
** header = ESC ... | xLua/build/luajit-2.1.0b3/src/lj_bcdump.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_bcdump.h",
"repo_id": "xLua",
"token_count": 880
} | 2,121 |
/*
** Character types.
** Donated to the public domain.
*/
#ifndef _LJ_CHAR_H
#define _LJ_CHAR_H
#include "lj_def.h"
#define LJ_CHAR_CNTRL 0x01
#define LJ_CHAR_SPACE 0x02
#define LJ_CHAR_PUNCT 0x04
#define LJ_CHAR_DIGIT 0x08
#define LJ_CHAR_XDIGIT 0x10
#define LJ_CHAR_UPPER 0x20
#define LJ_CHAR_LOWER 0x40
#define LJ... | xLua/build/luajit-2.1.0b3/src/lj_char.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_char.h",
"repo_id": "xLua",
"token_count": 747
} | 2,122 |
/*
** MIPS instruction emitter.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#if LJ_64
static intptr_t get_k64val(ASMState *as, IRRef ref)
{
IRIns *ir = IR(ref);
if (ir->o == IR_KINT64) {
return (intptr_t)ir_kint64(ir)->u64;
} else if (ir->o == IR_KGC) {
return (intptr_t)ir_k... | xLua/build/luajit-2.1.0b3/src/lj_emit_mips.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_emit_mips.h",
"repo_id": "xLua",
"token_count": 4445
} | 2,123 |
/*
** SSA IR (Intermediate Representation) emitter.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_ir_c
#define LUA_CORE
/* For pointers to libc/libm functions. */
#include <stdio.h>
#include <math.h>
#include "lj_obj.h"
#if LJ_HASJIT
#include "lj_gc.h"
#include "lj_buf.h"
#in... | xLua/build/luajit-2.1.0b3/src/lj_ir.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_ir.c",
"repo_id": "xLua",
"token_count": 6075
} | 2,124 |
/*
** DCE: Dead Code Elimination. Pre-LOOP only -- ASM already performs DCE.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#define lj_opt_dce_c
#define LUA_CORE
#include "lj_obj.h"
#if LJ_HASJIT
#include "lj_ir.h"
#include "lj_jit.h"
#include "lj_iropt.h"
/* Some local macros to save ty... | xLua/build/luajit-2.1.0b3/src/lj_opt_dce.c/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_opt_dce.c",
"repo_id": "xLua",
"token_count": 858
} | 2,125 |
/*
** Object de/serialization.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_SERIALIZE_H
#define _LJ_SERIALIZE_H
#include "lj_obj.h"
#include "lj_buf.h"
#if LJ_HASBUFFER
#define LJ_SERIALIZE_DEPTH 100 /* Default depth. */
LJ_FUNC void LJ_FASTCALL lj_serialize_dict_prep_str(l... | xLua/build/luajit-2.1.0b3/src/lj_serialize.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_serialize.h",
"repo_id": "xLua",
"token_count": 391
} | 2,126 |
/*
** Definitions for ARM64 CPUs.
** Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
*/
#ifndef _LJ_TARGET_ARM64_H
#define _LJ_TARGET_ARM64_H
/* -- Registers IDs ------------------------------------------------------- */
#define GPRDEF(_) \
_(X0) _(X1) _(X2) _(X3) _(X4) _(X5) _(X6) _(X7) \
_(... | xLua/build/luajit-2.1.0b3/src/lj_target_arm64.h/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lj_target_arm64.h",
"repo_id": "xLua",
"token_count": 5250
} | 2,127 |
// C++ wrapper for LuaJIT header files.
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "luajit.h"
}
| xLua/build/luajit-2.1.0b3/src/lua.hpp/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/lua.hpp",
"repo_id": "xLua",
"token_count": 59
} | 2,128 |
|// Low-level VM code for x86 CPUs.
|// Bytecode interpreter, fast functions and helper functions.
|// Copyright (C) 2005-2021 Mike Pall. See Copyright Notice in luajit.h
|
|.if P64
|.arch x64
|.else
|.arch x86
|.endif
|.section code_op, code_sub
|
|.actionlist build_actionlist
|.globals GLOB_
|.globalnames globnames
|... | xLua/build/luajit-2.1.0b3/src/vm_x86.dasc/0 | {
"file_path": "xLua/build/luajit-2.1.0b3/src/vm_x86.dasc",
"repo_id": "xLua",
"token_count": 79899
} | 2,129 |
/*=========================================================================*\
* Auxiliar routines for class hierarchy manipulation
* LuaSocket toolkit
\*=========================================================================*/
#include <string.h>
#include <stdio.h>
#include "auxiliar.h"
/*==========================... | xLua/build/luasocket/auxiliar.c/0 | {
"file_path": "xLua/build/luasocket/auxiliar.c",
"repo_id": "xLua",
"token_count": 1990
} | 2,130 |
/*=========================================================================*\
* Common option interface
* LuaSocket toolkit
\*=========================================================================*/
#include <string.h>
#include "lauxlib.h"
#include "auxiliar.h"
#include "options.h"
#include "inet.h"
/*========... | xLua/build/luasocket/options.c/0 | {
"file_path": "xLua/build/luasocket/options.c",
"repo_id": "xLua",
"token_count": 5040
} | 2,131 |
#include <string.h>
#include "socket.h"
static const char *wstrerror(int err);
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
int socket_open(void) {
WSADATA wsaData;
WORD wVersio... | xLua/build/luasocket/wsocket.c/0 | {
"file_path": "xLua/build/luasocket/wsocket.c",
"repo_id": "xLua",
"token_count": 6131
} | 2,132 |
set CUR_DIR=%~dp0
cd %CUR_DIR%
del /s/q buildnx64
mkdir buildnx64 & pushd buildnx64
rem fix for io_tmpfile & os_tmpname
echo #if !__ASSEMBLER__ > switch_fix.h
echo static inline struct _IO_FILE* tmpfile(){ return 0; } >> switch_fix.h
echo static inline char* tmpnam(char* n){ return 0; } >> switch_fix.h
echo #endif >> ... | xLua/build/make_nx64_luajit_gc64.bat/0 | {
"file_path": "xLua/build/make_nx64_luajit_gc64.bat",
"repo_id": "xLua",
"token_count": 840
} | 2,133 |
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>15G31</string>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<s... | xLua/build/plugin_luajit/Plugins/xlua.bundle/Contents/Info.plist/0 | {
"file_path": "xLua/build/plugin_luajit/Plugins/xlua.bundle/Contents/Info.plist",
"repo_id": "xLua",
"token_count": 567
} | 2,134 |
---
title: 添加删除第三方库
type: guide
order: 101
---
## 添加删除第三方库
> Todo:请在此处输入内容 | xLua/docs/source/src/v1/guide/crtdel-3rd.md/0 | {
"file_path": "xLua/docs/source/src/v1/guide/crtdel-3rd.md",
"repo_id": "xLua",
"token_count": 74
} | 2,135 |
<section class="sidebar clearfix">
<ul>
<% site.pages.find({type: 'guide' , lang: page.lang}).sort('order').each(function (p) { %>
<% var fileName = p.path.replace(/^.+?\/([\w-]+)\.html/, '$1') %>
<% if(fileName == 'index'){%>
<li><h3>基础</h3></li>
<%}%>
... | xLua/docs/source/themes/catlib/layout/partials/sidebar.ejs/0 | {
"file_path": "xLua/docs/source/themes/catlib/layout/partials/sidebar.ejs",
"repo_id": "xLua",
"token_count": 466
} | 2,136 |
/*!
* Vue.js v2.3.0
* (c) 2014-2017 Evan You
* Released under the MIT License.
*/
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :
typeof define === 'function' && define.amd ? define(factory) :
(global.Vue = factory());
}(this, (function ()... | xLua/docs/source/themes/catlib/source/js/vue.js/0 | {
"file_path": "xLua/docs/source/themes/catlib/source/js/vue.js",
"repo_id": "xLua",
"token_count": 101224
} | 2,137 |
/*
(C) 2020 David Lettier
lettier.com
*/
#version 150
uniform sampler2D p3d_Texture0;
uniform sampler2D positionTexture;
uniform vec2 isSmoke;
in vec4 vertexPosition;
in vec4 vertexColor;
in vec2 diffuseCoord;
out vec4 positionOut;
out vec4 smokeMaskOut;
void main() {
positionOut = vertexPosition;
smok... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/geometry-buffer-2.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/geometry-buffer-2.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 376
} | 0 |
/*
(C) 2019 David Lettier
lettier.com
*/
#version 150
uniform mat4 lensProjection;
uniform sampler2D positionTexture;
uniform sampler2D normalTexture;
uniform sampler2D maskTexture;
uniform vec2 enabled;
out vec4 fragColor;
void main() {
float maxDistance = 8;
float resolution = 0.3;
int steps ... | 3d-game-shaders-for-beginners/demonstration/shaders/fragment/screen-space-reflection.frag/0 | {
"file_path": "3d-game-shaders-for-beginners/demonstration/shaders/fragment/screen-space-reflection.frag",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 1758
} | 1 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/building-the-demo.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/building-the-demo.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 5236
} | 2 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/lookup-table.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/lookup-table.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 6356
} | 3 |
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml" lang="" xml:lang="">
<head>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes" />
<meta name="description" content="Interested in adding textures, lighting, shadows, normal maps, glowi... | 3d-game-shaders-for-beginners/docs/texturing.html/0 | {
"file_path": "3d-game-shaders-for-beginners/docs/texturing.html",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 4395
} | 4 |
[:arrow_backward:](reference-frames.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](render-to-texture.md)
# 3D Game Shaders For Beginners
## GLSL
<p align="center">
<img src="https://i.imgur.com/7b5MCBG.gif" alt="" title="">
</p>
Instead of using the
[f... | 3d-game-shaders-for-beginners/sections/glsl.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/glsl.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 864
} | 5 |
[:arrow_backward:](bloom.md)
[:arrow_double_up:](../README.md)
[:arrow_up_small:](#)
[:arrow_down_small:](#copyright)
[:arrow_forward:](motion-blur.md)
# 3D Game Shaders For Beginners
## Screen Space Ambient Occlusion (SSAO)
<p align="center">
<img src="https://i.imgur.com/o7lCukD.gif" alt="SSAO" title="SSAO">
</p>
... | 3d-game-shaders-for-beginners/sections/ssao.md/0 | {
"file_path": "3d-game-shaders-for-beginners/sections/ssao.md",
"repo_id": "3d-game-shaders-for-beginners",
"token_count": 5146
} | 6 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef air_RpcLibAdaptorsBase_hpp
#define air_RpcLibAdaptorsBase_hpp
#include "common/Common.hpp"
#include "common/CommonStructs.hpp"
#include "physics/Kinematics.hpp"
#include "physics/Environment.hpp"
#include "common/I... | AirSim/AirLib/include/api/RpcLibAdaptorsBase.hpp/0 | {
"file_path": "AirSim/AirLib/include/api/RpcLibAdaptorsBase.hpp",
"repo_id": "AirSim",
"token_count": 15862
} | 7 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_FrequencyLimiter_hpp
#define msr_airlib_FrequencyLimiter_hpp
#include "common/Common.hpp"
#include "UpdatableObject.hpp"
#include "common/Common.hpp"
namespace msr
{
namespace airlib
{
class Freque... | AirSim/AirLib/include/common/FrequencyLimiter.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/FrequencyLimiter.hpp",
"repo_id": "AirSim",
"token_count": 1913
} | 8 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef commn_utils_AsyncTasker_hpp
#define commn_utils_AsyncTasker_hpp
#include "ctpl_stl.h"
#include <functional>
class AsyncTasker
{
public:
AsyncTasker(unsigned int thread_count = 4)
: threads_(thread_coun... | AirSim/AirLib/include/common/common_utils/AsyncTasker.hpp/0 | {
"file_path": "AirSim/AirLib/include/common/common_utils/AsyncTasker.hpp",
"repo_id": "AirSim",
"token_count": 802
} | 9 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef airsim_core_PhysicsBodyVertex_hpp
#define airsim_core_PhysicsBodyVertex_hpp
#include "common/UpdatableObject.hpp"
#include "common/Common.hpp"
#include "common/CommonStructs.hpp"
namespace msr
{
namespace airlib
{... | AirSim/AirLib/include/physics/PhysicsBodyVertex.hpp/0 | {
"file_path": "AirSim/AirLib/include/physics/PhysicsBodyVertex.hpp",
"repo_id": "AirSim",
"token_count": 1151
} | 10 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_Distance_hpp
#define msr_airlib_Distance_hpp
#include <random>
#include "common/Common.hpp"
#include "DistanceSimpleParams.hpp"
#include "DistanceBase.hpp"
#include "common/GaussianMarkov.hpp"
#include "... | AirSim/AirLib/include/sensors/distance/DistanceSimple.hpp/0 | {
"file_path": "AirSim/AirLib/include/sensors/distance/DistanceSimple.hpp",
"repo_id": "AirSim",
"token_count": 1380
} | 11 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef air_CarRpcLibAdaptors_hpp
#define air_CarRpcLibAdaptors_hpp
#include "common/Common.hpp"
#include "common/CommonStructs.hpp"
#include "api/RpcLibAdaptorsBase.hpp"
#include "common/ImageCaptureBase.hpp"
#include "ve... | AirSim/AirLib/include/vehicles/car/api/CarRpcLibAdaptors.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/car/api/CarRpcLibAdaptors.hpp",
"repo_id": "AirSim",
"token_count": 1440
} | 12 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef msr_airlib_vehicles_ArduCopter_hpp
#define msr_airlib_vehicles_ArduCopter_hpp
#include "vehicles/multirotor/firmwares/arducopter/ArduCopterApi.hpp"
#include "vehicles/multirotor/MultiRotorParams.hpp"
#include "comm... | AirSim/AirLib/include/vehicles/multirotor/firmwares/arducopter/ArduCopterParams.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/arducopter/ArduCopterParams.hpp",
"repo_id": "AirSim",
"token_count": 741
} | 13 |
#pragma once
#include <vector>
#include "interfaces/CommonStructs.hpp"
#include "interfaces/IBoard.hpp"
#include "interfaces/ICommLink.hpp"
#include "interfaces/IStateEstimator.hpp"
#include "interfaces/IFirmware.hpp"
#include "Params.hpp"
#include "RemoteControl.hpp"
#include "OffboardApi.hpp"
#include "Mixer.hpp"
#i... | AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/Firmware.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/Firmware.hpp",
"repo_id": "AirSim",
"token_count": 1268
} | 14 |
#pragma once
#include <cstdint>
namespace simple_flight
{
class IBoardOutputPins
{
public:
virtual void writeOutput(uint16_t index, float val) = 0; //val = -1 to 1 for reversible motors otherwise 0 to 1
virtual void setLed(uint8_t index, int32_t color) = 0;
virtual ~IBoardOutputPins() = default;
};
}
| AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IBoardOutputPins.hpp/0 | {
"file_path": "AirSim/AirLib/include/vehicles/multirotor/firmwares/simple_flight/firmware/interfaces/IBoardOutputPins.hpp",
"repo_id": "AirSim",
"token_count": 115
} | 15 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//in header only mode, control library is not available
#ifndef AIRLIB_HEADER_ONLY
//RPC code requires C++14. If build system like Unreal doesn't support it then use compiled binaries
#ifndef AIRLIB_NO_RPC
//if using Unreal... | AirSim/AirLib/src/vehicles/car/api/CarRpcLibServer.cpp/0 | {
"file_path": "AirSim/AirLib/src/vehicles/car/api/CarRpcLibServer.cpp",
"repo_id": "AirSim",
"token_count": 820
} | 16 |
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<AirSimTargetPlatformVersion>$([System.String]::Copy('$(WindowsSDKVersion)').Replace('\',''))</AirSimTargetPlatformVersion>
<WindowsTargetPlatformVersion>$(AirSimTargetPlatformVersi... | AirSim/AirSim.props/0 | {
"file_path": "AirSim/AirSim.props",
"repo_id": "AirSim",
"token_count": 118
} | 17 |
#pragma once
#include "common/Common.hpp"
class RandomPointPoseGeneratorNoRoll
{
public:
private:
typedef common_utils::RandomGeneratorGaussianF RandomGeneratorGaussianF;
typedef msr::airlib::Vector3r Vector3r;
typedef msr::airlib::Quaternionr Quaternionr;
typedef common_utils::Utils Utils;
typede... | AirSim/Examples/DataCollection/RandomPointPoseGeneratorNoRoll.h/0 | {
"file_path": "AirSim/Examples/DataCollection/RandomPointPoseGeneratorNoRoll.h",
"repo_id": "AirSim",
"token_count": 627
} | 18 |
<UserControl x:Class="LogViewer.Controls.MeshViewer"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schem... | AirSim/LogViewer/LogViewer/Controls/MeshViewer.xaml/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Controls/MeshViewer.xaml",
"repo_id": "AirSim",
"token_count": 2132
} | 19 |
using LogViewer.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace LogViewer.Model
{
public interface IDataLog
{
/// <summary>
/// Returns the start time of the d... | AirSim/LogViewer/LogViewer/Model/IDataLog.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Model/IDataLog.cs",
"repo_id": "AirSim",
"token_count": 920
} | 20 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using LogViewer.Model;
namespace LogViewer.Controls
{
public class HierarchicalLogItemSchemaStyleSelector : StyleSelector
{
Style con... | AirSim/LogViewer/LogViewer/Utilities/HierarchicalCategoryTemplateSelector.cs/0 | {
"file_path": "AirSim/LogViewer/LogViewer/Utilities/HierarchicalCategoryTemplateSelector.cs",
"repo_id": "AirSim",
"token_count": 1255
} | 21 |
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft... | AirSim/LogViewer/Networking/Networking.csproj/0 | {
"file_path": "AirSim/LogViewer/Networking/Networking.csproj",
"repo_id": "AirSim",
"token_count": 1728
} | 22 |
@echo off
set SCRIPT_PATH=%~dp0
cd %~dp0
msbuild MavLinkComGenerator.csproj
bin\Debug\MavLinkComGenerator.exe -xml:%SCRIPT_PATH%\..\mavlink\message_definitions\common.xml -out:%SCRIPT_PATH%\..\include
copy ..\include\MavLinkMessages.cpp ..\src
del ..\include\MavLinkMessages.cpp
goto :eof
| AirSim/MavLinkCom/MavLinkComGenerator/regen.cmd/0 | {
"file_path": "AirSim/MavLinkCom/MavLinkComGenerator/regen.cmd",
"repo_id": "AirSim",
"token_count": 121
} | 23 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef common_utils_Semaphore_hpp
#define common_utils_Semaphore_hpp
#include <memory>
namespace mavlink_utils
{
/*
A semaphore is used to signal an event across threads. One thread blocks on Wait() until
the other thr... | AirSim/MavLinkCom/include/Semaphore.hpp/0 | {
"file_path": "AirSim/MavLinkCom/include/Semaphore.hpp",
"repo_id": "AirSim",
"token_count": 391
} | 24 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#include "MavLinkConnection.hpp"
#include "impl/MavLinkConnectionImpl.hpp"
using namespace mavlinkcom;
using namespace mavlinkcom_impl;
MavLinkConnection::MavLinkConnection()
{
pImpl.reset(new MavLinkConnectionImpl())... | AirSim/MavLinkCom/src/MavLinkConnection.cpp/0 | {
"file_path": "AirSim/MavLinkCom/src/MavLinkConnection.cpp",
"repo_id": "AirSim",
"token_count": 1364
} | 25 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef MavLinkCom_MavLinkComImpl_hpp
#define MavLinkCom_MavLinkComImpl_hpp
#include <memory>
#include <string>
#include <vector>
#include <mutex>
#include <chrono>
#include "MavLinkNode.hpp"
#include "MavLinkNodeImpl.hpp"... | AirSim/MavLinkCom/src/impl/MavLinkFtpClientImpl.hpp/0 | {
"file_path": "AirSim/MavLinkCom/src/impl/MavLinkFtpClientImpl.hpp",
"repo_id": "AirSim",
"token_count": 1133
} | 26 |
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
#ifndef SERIAL_COM_SERIALPORT_HPP
#define SERIAL_COM_SERIALPORT_HPP
#include <string>
#include <memory>
#include "Port.h"
#include "Utils.hpp"
enum Parity
{
Parity_None = (0x0100),
Parity_Odd = (0x0200),
Parit... | AirSim/MavLinkCom/src/serial_com/SerialPort.hpp/0 | {
"file_path": "AirSim/MavLinkCom/src/serial_com/SerialPort.hpp",
"repo_id": "AirSim",
"token_count": 574
} | 27 |
from __future__ import print_function
from .utils import *
from .types import *
import msgpackrpc #install as admin: pip install msgpack-rpc-python
import numpy as np #pip install numpy
import msgpack
import time
import math
import logging
class VehicleClient:
def __init__(self, ip = "", port = 41451, timeout_va... | AirSim/PythonClient/airsim/client.py/0 | {
"file_path": "AirSim/PythonClient/airsim/client.py",
"repo_id": "AirSim",
"token_count": 28696
} | 28 |
import setup_path
import airsim
import time
# connect to the AirSim simulator
client = airsim.CarClient()
client.confirmConnection()
client.enableApiControl(True)
client.armDisarm(True)
car_controls = airsim.CarControls()
# go forward
car_controls.throttle = 1
car_controls.steering = 1
client.setCarControls(car_co... | AirSim/PythonClient/car/reset_test_car.py/0 | {
"file_path": "AirSim/PythonClient/car/reset_test_car.py",
"repo_id": "AirSim",
"token_count": 193
} | 29 |
import numpy as np
import airsim
import time
import cv2
import matplotlib.pyplot as plt
import argparse
import sys, signal
import pandas as pd
import pickle
from event_simulator import *
parser = argparse.ArgumentParser(description="Simulate event data from AirSim")
parser.add_argument("--debug", action="store_true")
... | AirSim/PythonClient/eventcamera_sim/test_event_sim.py/0 | {
"file_path": "AirSim/PythonClient/eventcamera_sim/test_event_sim.py",
"repo_id": "AirSim",
"token_count": 1603
} | 30 |
import setup_path
import airsim
import time
# This example shows how to use the External Physics Engine
# It allows you to control the drone through setVehiclePose and obtain collision information.
# It is especially useful for injecting your own flight dynamics model to the AirSim drone.
# Use Blocks environment to... | AirSim/PythonClient/multirotor/external_physics_engine.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/external_physics_engine.py",
"repo_id": "AirSim",
"token_count": 358
} | 31 |
import setup_path
import airsim
import time
# connect to the AirSim simulator
client = airsim.MultirotorClient()
client.confirmConnection()
client.enableApiControl(True)
client.armDisarm(True)
print("fly")
client.moveToPositionAsync(0, 0, -10, 5).join()
print("reset")
client.reset()
client.enableApiControl(True)
c... | AirSim/PythonClient/multirotor/reset_test_drone.py/0 | {
"file_path": "AirSim/PythonClient/multirotor/reset_test_drone.py",
"repo_id": "AirSim",
"token_count": 152
} | 32 |
import numpy as np
import airsim
import gym
from gym import spaces
class AirSimEnv(gym.Env):
metadata = {"render.modes": ["rgb_array"]}
def __init__(self, image_shape):
self.observation_space = spaces.Box(0, 255, shape=image_shape, dtype=np.uint8)
self.viewer = None
def __del__(self):
... | AirSim/PythonClient/reinforcement_learning/airgym/envs/airsim_env.py/0 | {
"file_path": "AirSim/PythonClient/reinforcement_learning/airgym/envs/airsim_env.py",
"repo_id": "AirSim",
"token_count": 275
} | 33 |
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="16.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), AirSim.props))\AirSim.props" />
<ItemGroup Label="ProjectConfigurations">
... | AirSim/SGM/src/sgmstereo/sgmstereo.vcxproj/0 | {
"file_path": "AirSim/SGM/src/sgmstereo/sgmstereo.vcxproj",
"repo_id": "AirSim",
"token_count": 4314
} | 34 |
#pragma once
#include "AirSimStructs.hpp"
#include "UnityImageCapture.h"
#include "vehicles/car/api/CarApiBase.hpp"
#ifdef _WIN32
#define EXPORT __declspec(dllexport)
#elif defined(__linux__) || defined(__APPLE__)
#define EXPORT __attribute__((visibility("default")))
#endif
/*
* Defines all the functions that can be ... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/PInvokeWrapper.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/PInvokeWrapper.h",
"repo_id": "AirSim",
"token_count": 1205
} | 35 |
#include "UnityToAirSimCalls.h"
void StartServerThread(std::string sim_mode_name, int port_number)
{
key = new SimHUD(sim_mode_name, port_number);
key->BeginPlay();
} | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/UnityToAirSimCalls.cpp/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/UnityToAirSimCalls.cpp",
"repo_id": "AirSim",
"token_count": 66
} | 36 |
#pragma once
#include <future>
#include "vehicles/multirotor/MultiRotorPhysicsBody.hpp"
#include "vehicles/multirotor/MultiRotorParams.hpp"
#include "physics//Kinematics.hpp"
#include "MultirotorPawnEvents.h"
#include "../../PawnSimApi.h"
class MultirotorPawnSimApi : public PawnSimApi
{
public:
typedef msr::airli... | AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Multirotor/MultirotorPawnSimApi.h/0 | {
"file_path": "AirSim/Unity/AirLibWrapper/AirsimWrapper/Source/Vehicles/Multirotor/MultirotorPawnSimApi.h",
"repo_id": "AirSim",
"token_count": 871
} | 37 |
fileFormatVersion: 2
guid: 2b02679e19967e4458223b3799ffe90e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs.meta",
"repo_id": "AirSim",
"token_count": 67
} | 38 |
fileFormatVersion: 2
guid: 3db70f24b93815f43a8926a9f089c7be
PrefabImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs/WeatherHUDSlider.prefab.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Prefabs/WeatherHUDSlider.prefab.meta",
"repo_id": "AirSim",
"token_count": 67
} | 39 |
using UnityEngine;
using System;
using AirSimUnity.CarStructs;
namespace AirSimUnity {
/*
* Adaptor to transform data between AirLib and Unity.
*/
public class DataManager {
public static Vector3 ToUnityVector(AirSimVector src) {
Vector3 vector = new Vector3();
SetTo... | AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/DataManager.cs/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Scripts/Utilities/DataManager.cs",
"repo_id": "AirSim",
"token_count": 989
} | 40 |
fileFormatVersion: 2
guid: e03150fb5e358274881026fc928ae40f
ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/AirSimAssets/Shaders/CameraEffects.shader.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/AirSimAssets/Shaders/CameraEffects.shader.meta",
"repo_id": "AirSim",
"token_count": 77
} | 41 |
fileFormatVersion: 2
guid: c0b2c818a08ca074698c68805ecc817d
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car.meta",
"repo_id": "AirSim",
"token_count": 71
} | 42 |
fileFormatVersion: 2
guid: 7781f6e311e2a474bbd5f81d14b48957
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
| AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car/Models.meta/0 | {
"file_path": "AirSim/Unity/UnityDemo/Assets/Standard Assets/Vehicles/Car/Models.meta",
"repo_id": "AirSim",
"token_count": 70
} | 43 |
#! /bin/bash
# get path of current script: https://stackoverflow.com/a/39340259/207661
SCRIPT_DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
pushd "$SCRIPT_DIR" >/dev/null
set -e
set -x
./clean.sh
rsync -a --exclude 'temp' --delete ../../Plugins/AirSim Plugins/
rsync -a --exclude 'temp' --delete ../../..... | AirSim/Unreal/Environments/Blocks/update_from_git.sh/0 | {
"file_path": "AirSim/Unreal/Environments/Blocks/update_from_git.sh",
"repo_id": "AirSim",
"token_count": 153
} | 44 |
// Fill out your copyright notice in the Description page of Project Settings.
#include "DetectionComponent.h"
#include <Components/SceneCaptureComponent2D.h>
#include <Components/StaticMeshComponent.h>
#include <DrawDebugHelpers.h>
#include <Engine/Engine.h>
#include <Engine/StaticMesh.h>
#include <Engine/TextureRen... | AirSim/Unreal/Plugins/AirSim/Source/DetectionComponent.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/DetectionComponent.cpp",
"repo_id": "AirSim",
"token_count": 3708
} | 45 |
#include "RecordingThread.h"
#include "Async/TaskGraphInterfaces.h"
#include "HAL/RunnableThread.h"
#include <thread>
#include <mutex>
#include "RenderRequest.h"
#include "PIPCamera.h"
std::unique_ptr<FRecordingThread> FRecordingThread::running_instance_;
std::unique_ptr<FRecordingThread> FRecordingThread::finishing_... | AirSim/Unreal/Plugins/AirSim/Source/Recording/RecordingThread.cpp/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Recording/RecordingThread.cpp",
"repo_id": "AirSim",
"token_count": 1843
} | 46 |
#pragma once
#include "CoreMinimal.h"
#include <memory>
#include <vector>
#include "Kismet/KismetSystemLibrary.h"
#include "api/VehicleSimApiBase.hpp"
#include "physics/PhysicsEngineBase.hpp"
#include "physics/World.hpp"
#include "physics/PhysicsWorld.hpp"
#include "common/StateReporterWrapper.hpp"
#include "api/ApiSe... | AirSim/Unreal/Plugins/AirSim/Source/SimMode/SimModeWorldBase.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/SimMode/SimModeWorldBase.h",
"repo_id": "AirSim",
"token_count": 814
} | 47 |
#pragma once
#include "CoreMinimal.h"
#include "WheeledVehicleMovementComponent4W.h"
#include "CarPawn.h"
#include "CarPawnApi.h"
#include "PawnEvents.h"
#include "PawnSimApi.h"
#include "vehicles/car/api/CarApiBase.hpp"
#include "physics/Kinematics.hpp"
#include "common/Common.hpp"
#include "common/CommonStructs.hpp... | AirSim/Unreal/Plugins/AirSim/Source/Vehicles/Car/CarPawnSimApi.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Vehicles/Car/CarPawnSimApi.h",
"repo_id": "AirSim",
"token_count": 726
} | 48 |
#pragma once
#include "CoreMinimal.h"
#include "PawnSimApi.h"
#include "vehicles/multirotor/MultiRotorPhysicsBody.hpp"
#include "vehicles/multirotor/MultiRotorParams.hpp"
#include "physics//Kinematics.hpp"
#include "common/Common.hpp"
#include "common/CommonStructs.hpp"
#include "common/common_utils/UniqueValueMap.hp... | AirSim/Unreal/Plugins/AirSim/Source/Vehicles/Multirotor/MultirotorPawnSimApi.h/0 | {
"file_path": "AirSim/Unreal/Plugins/AirSim/Source/Vehicles/Multirotor/MultirotorPawnSimApi.h",
"repo_id": "AirSim",
"token_count": 1039
} | 49 |
$airSimInstallPath = "C:\AirSim\"
$airSimBinaryZipUrl = "https://github.com/microsoft/AirSim/releases/download/v1.3.1-windows/Blocks.zip"
$airSimBinaryZipFilename = "Blocks.zip"
$airSimBinaryPath = $airSimInstallPath + "blocks\blocks\binaries\win64\blocks.exe"
$airSimBinaryName = "Blocks"
$webClient = new-object Syst... | AirSim/azure/azure-env-creation/configure-vm.ps1/0 | {
"file_path": "AirSim/azure/azure-env-creation/configure-vm.ps1",
"repo_id": "AirSim",
"token_count": 474
} | 50 |
# Build AirSim on Windows
## Install Unreal Engine
1. [Download](https://www.unrealengine.com/download) the Epic Games Launcher. While the Unreal Engine is open source and free to download, registration is still required.
2. Run the Epic Games Launcher, open the `Unreal Engine` tab on the left pane.
Click on the `Ins... | AirSim/docs/build_windows.md/0 | {
"file_path": "AirSim/docs/build_windows.md",
"repo_id": "AirSim",
"token_count": 1021
} | 51 |
# Welcome to GazeboDrone
GazeboDrone allows connecting a gazebo drone to the AirSim drone, using the gazebo drone as a flight dynamic model (FDM) and AirSim to generate environmental sensor data. It can be used for **Multicopters**, **Fixed-wings** or any other vehicle.
## Dependencies
### Gazebo
Make sure you hav... | AirSim/docs/gazebo_drone.md/0 | {
"file_path": "AirSim/docs/gazebo_drone.md",
"repo_id": "AirSim",
"token_count": 498
} | 52 |
# Remote Control
To fly manually, you need remote control or RC. If you don't have one then you can use [APIs](apis.md) to fly programmatically or use so-called [Computer Vision mode](image_apis.md) to move around using keyboard.
## RC Setup for Default Config
By default AirSim uses [simple_flight](simple_flight.md)... | AirSim/docs/remote_control.md/0 | {
"file_path": "AirSim/docs/remote_control.md",
"repo_id": "AirSim",
"token_count": 1649
} | 53 |
AirSim provides a feature that constructs ground truth voxel grids of the world directly from Unreal Engine. A voxel grid is a representation of the occupancy of a given world/map, by discretizing into cells of a certain size; and recording a voxel if that particular location is occupied.
The logic for constructing t... | AirSim/docs/voxel_grid.md/0 | {
"file_path": "AirSim/docs/voxel_grid.md",
"repo_id": "AirSim",
"token_count": 1087
} | 54 |
<launch>
<arg name="host" default="localhost" />
<node name="airsim_node" pkg="airsim_ros_pkgs" type="airsim_node" output="screen">
<!-- <node pkg="nodelet" type="nodelet" name="airsim_nodelet_manager" args="manager" output="screen" /> -->
<!-- <node pkg="nodelet" type="nodelet" name="airsim_nodelet" args="standa... | AirSim/ros/src/airsim_ros_pkgs/launch/airsim_car_with_joy_control.launch/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/launch/airsim_car_with_joy_control.launch",
"repo_id": "AirSim",
"token_count": 444
} | 55 |
geometry_msgs/Twist twist
string[] vehicle_names | AirSim/ros/src/airsim_ros_pkgs/msg/VelCmdGroup.msg/0 | {
"file_path": "AirSim/ros/src/airsim_ros_pkgs/msg/VelCmdGroup.msg",
"repo_id": "AirSim",
"token_count": 15
} | 56 |
#include <rclcpp/rclcpp.hpp>
#include "airsim_ros_wrapper.h"
int main(int argc, char** argv)
{
rclcpp::init(argc, argv);
rclcpp::NodeOptions node_options;
node_options.automatically_declare_parameters_from_overrides(true);
std::shared_ptr<rclcpp::Node> nh = rclcpp::Node::make_shared("airsim_node", node... | AirSim/ros2/src/airsim_ros_pkgs/src/airsim_node.cpp/0 | {
"file_path": "AirSim/ros2/src/airsim_ros_pkgs/src/airsim_node.cpp",
"repo_id": "AirSim",
"token_count": 536
} | 57 |
// Common/CRC.cs
namespace SevenZip
{
public class CRC
{
public static readonly uint[] Table;
static CRC()
{
Table = new uint[256];
const uint kPoly = 0xEDB88320;
for (uint i = 0; i < 256; i++)
{
uint r = i;
for (int j = 0; j < 8; j++)
if ((r & 1) != 0)
r = (r >> 1) ^ kPoly;
... | AssetStudio/AssetStudio/7zip/Common/CRC.cs/0 | {
"file_path": "AssetStudio/AssetStudio/7zip/Common/CRC.cs",
"repo_id": "AssetStudio",
"token_count": 494
} | 58 |
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
using System.Linq;
using System.Text;
using static AssetStudio.ImportHelper;
namespace AssetStudio
{
public class AssetsManager
{
public string SpecifyUnityVersion;
public List<SerializedFile> assetsFi... | AssetStudio/AssetStudio/AssetsManager.cs/0 | {
"file_path": "AssetStudio/AssetStudio/AssetsManager.cs",
"repo_id": "AssetStudio",
"token_count": 15082
} | 59 |
/* Copyright 2015 Google Inc. All Rights Reserved.
Distributed under MIT license.
See file LICENSE for detail or copy at https://opensource.org/licenses/MIT
*/
namespace Org.Brotli.Dec
{
/// <summary>Enumeration of all possible word transformations.</summary>
/// <remarks>
/// Enumeration of all possible word trans... | AssetStudio/AssetStudio/Brotli/WordTransformType.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Brotli/WordTransformType.cs",
"repo_id": "AssetStudio",
"token_count": 512
} | 60 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public abstract class EditorExtension : Object
{
protected EditorExtension(ObjectReader reader) : base(reader)
{
if (platform == BuildTarget.NoTarget)
{
... | AssetStudio/AssetStudio/Classes/EditorExtension.cs/0 | {
"file_path": "AssetStudio/AssetStudio/Classes/EditorExtension.cs",
"repo_id": "AssetStudio",
"token_count": 221
} | 61 |
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