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using System;
using System.Security.Cryptography;
using UnityEngine;
[Serializable]
public class LuaAsset : ScriptableObject
{
public static string LuaDecodeKey = "LuaDecodeKey"; //TODO: use a safe method to hide decode key
public static string[] LuaSearchingPaths = new []{
"lua/",
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/*
* Tencent is pleased to support the open source community by making xLua available.
* Copyright (C) 2016 THL A29 Limited, a Tencent company. All rights reserved.
* Licensed under the MIT License (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License... | jynew/jyx2/Assets/XLua/Src/MethodWarpsCache.cs/0 | {
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/**********************************************************\
| |
| XXTEA.cs |
| |
| XXTEA encryption algorithm library for .NET. |
| ... | jynew/jyx2/Assets/XLua/util/Xxtea.cs/0 | {
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#import <Foundation/Foundation.h>
#import "AntiAddictionHttpResult.h"
extern NSString *const ANTI_TIMEOUTKEY;
extern NSString *const ANTI_HTTPMETHODKEY;
extern NSString *const ANTI_HTTPBODYKEY;
extern NSString *const ANTI_DATAFORMAT;
extern NSString *const ANTI_CACHE_POLICY_KEY;
/**
header
*/
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//
// RSAObjC.h
//
// Created by PacteraLF on 16/10/17.
// Copyright © 2016年 PacteraLF. All rights reserved.
// RSA 加密封装类
#import <Foundation/Foundation.h>
@interface RSAObjC : NSObject
/**
* -------RSA 字符串公钥加密-------
@param plaintext 明文,待加密的字符串
@param pubKey 公钥字符串
@return 密文,加密后的字符串
*/
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using System;
using System.Threading.Tasks;
using TapSDK.UI;
using TapTap.AntiAddiction.Internal;
using TapTap.AntiAddiction.Model;
using TapTap.Common;
using UnityEngine;
namespace TapTap.AntiAddiction
{
public sealed class VietnamAntiAddictionWorker : BaseAntiAddictionWorker
{
/// <summary>
... | jynew/jyx2/TapSdkFiles/TapTap/AntiAddiction/Script/Internal/Worker/VietnamAntiAddictionWorker.cs/0 | {
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using System;
using TapTap.AntiAddiction.Model;
using MobileBridgeAntiAddiction = Plugins.AntiAddictionUIKit.AntiAddictionUIKit;
using CheckPayResult = Plugins.AntiAddictionUIKit.CheckPayResult;
namespace TapTap.AntiAddiction
{
public sealed class AntiAddictionMobileOldJob : IAntiAddictionJob
{
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using System.IO;
using UnityEditor;
using UnityEditor.Callbacks;
# if UNITY_IOS
using UnityEditor.iOS.Xcode;
#endif
using UnityEngine;
namespace TapTap.Common.Editor
{
# if UNITY_IOS
public static class TapCommonIOSProcessor
{
// 添加标签,unity导出工程后自动执行该函数
[PostProcessBuild(99)]
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## [TapTap.Common](./Documentation/README.md) | jynew/jyx2/TapSdkFiles/TapTap/Common/README.md/0 | {
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//
// TTSDKLoginResult.h
// TapTapSDK
//
// Created by TapTap on 2017/10/17.
// Copyright © 2017年 易玩. All rights reserved.
//
#import <Foundation/Foundation.h>
@class TTSDKAccessToken;
/**
* @brief 登入结果
*
* 该类封装了登入的响应结果(非NSError情况下)
*/
@interface TTSDKLoginResult : NSObject
/// 授权Token
@property (nonatomi... | jynew/jyx2/TapSdkFiles/TapTap/Login/Plugins/iOS/TapLoginSDK.framework/Headers/TTSDKLoginResult.h/0 | {
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{% metadata_file .yamato/test_versions.metafile %}
---
{% for editor in test_editors %}
test_gym_interface_{{ editor.version }}_{{ editor.extra_test }}:
name: Test Linux Gym Interface {{ editor.version }} {{ editor.extra_test }}
agent:
type: Unity::VM
image: ml-agents/ml-agents-ubuntu-18.04:latest
flavo... | ml-agents/.yamato/gym-interface-test.yml/0 | {
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using NUnit.Framework;
using Unity.MLAgents;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Policies;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Sensors.Reflection;
using Unity.PerformanceTesting;
using UnityEngine;
namespace MLAgentsExamples.Tests.Performance
{
[TestFixture]
public class SensorP... | ml-agents/PerformanceProject/Assets/ML-Agents/Scripts/Tests/Editor/Performance/SensorPerformanceTests.cs/0 | {
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#if UNITY_CLOUD_BUILD
using UnityEditor;
// TODO do we still need this?
public class DisableBurstFromMenu
{
/// This method is needed to disable Burst compilation on windows for our cloudbuild tests.
/// Barracuda 0.4.0-preview depends on a version of Burst (1.1.1) which does not allow
/// users to disabl... | ml-agents/Project/Assets/ML-Agents/Editor/DisableBurstFromMenu.cs/0 | {
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using Unity.MLAgents.Integrations.Match3;
namespace Unity.MLAgentsExamples
{
public class Match3ExampleActuator : Match3Actuator
{
private Match3Board m_Board;
Match3Board Board => m_Board;
public Match3ExampleActuator(Match3Board board,
bool forceHeuristic,
str... | ml-agents/Project/Assets/ML-Agents/Examples/Match3/Scripts/Match3ExampleActuator.cs/0 | {
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using Unity.MLAgents.Extensions.Input;
using UnityEngine;
using UnityEngine.InputSystem;
/// <summary>
/// This class handles the input for the PushBlock Cube character in the PushBlock scene.
/// Note that the only ML-Agents code here is the implementation of the <see cref="IInputActionAssetProvider"/>.
/// The <see ... | ml-agents/Project/Assets/ML-Agents/Examples/PushBlockWithInput/Scripts/PushBlockWithInputPlayerController.cs/0 | {
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using UnityEngine;
using UnityEngine.Events;
namespace Unity.MLAgentsExamples
{
/// <summary>
/// Utility class to allow target placement and collision detection with an agent
/// Add this script to the target you want the agent to touch.
/// Callbacks will be triggered any time the target is touched w... | ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/CollisionCallbacks.cs/0 | {
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"repo_id": "ml-agents",
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} | 1,978 |
using UnityEngine;
namespace Unity.MLAgentsExamples
{
/// <summary>
/// Utility class to allow a stable observation platform.
/// </summary>
public class OrientationCubeController : MonoBehaviour
{
//Update position and Rotation
public void UpdateOrientation(Transform rootBP, Transf... | ml-agents/Project/Assets/ML-Agents/Examples/SharedAssets/Scripts/OrientationCubeController.cs/0 | {
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using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ML-Agents.Extensions.Input.Tests.Runtime")]
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#if MLA_INPUT_TESTS
using NUnit.Framework;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Extensions.Input;
using UnityEngine;
using UnityEngine.InputSystem;
namespace Unity.MLAgents.Extensions.Tests.Runtime.Input
{
public class FloatInputActionAdaptorTests : InputTestFixture
{
FloatInputActionAd... | ml-agents/com.unity.ml-agents.extensions/Tests/Runtime/Input/Adaptors/FloatInputActionAdapatorTests.cs/0 | {
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using System.Collections.Generic;
using UnityEditor;
using Unity.Sentis;
using Unity.MLAgents.Actuators;
using Unity.MLAgents.Policies;
using Unity.MLAgents.Sensors;
using Unity.MLAgents.Sensors.Reflection;
using CheckTypeEnum = Unity.MLAgents.Inference.SentisModelParamLoader.FailedCheck.CheckTypeEnum;
namespace Unity... | ml-agents/com.unity.ml-agents/Editor/BehaviorParametersEditor.cs/0 | {
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} | 1,999 |
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