text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for controls that hold a value and can notify when it is changed by user input... | UnityCsReference/Modules/UIElements/Core/Controls/INotifyValueChanged.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/INotifyValueChanged.cs",
"repo_id": "UnityCsReference",
"token_count": 840
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements.Internal
{
class MultiColumnHeaderColumnResizePreview : VisualElement
{
/// <summary>
/// US... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/ColumnResizer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/ColumnResizer.cs",
"repo_id": "UnityCsReference",
"token_count": 3063
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
// Assuming a ScrollView... | UnityCsReference/Modules/UIElements/Core/Controls/ScrollView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/ScrollView.cs",
"repo_id": "UnityCsReference",
"token_count": 35314
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
internal class TwoPaneSplitViewResize... | UnityCsReference/Modules/UIElements/Core/Controls/TwoPaneSplitViewResizer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/TwoPaneSplitViewResizer.cs",
"repo_id": "UnityCsReference",
"token_count": 2943
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
internal interface IListDragAndDropArgs
{
object target { get; }
int insertAtIndex { get; }
int p... | UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDropArgs.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDropArgs.cs",
"repo_id": "UnityCsReference",
"token_count": 537
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
class ElementUnderPointer
{
VisualElement[] m_PendingTopElementUnderPointer = new VisualElement[PointerId.maxPoin... | UnityCsReference/Modules/UIElements/Core/Events/ElementUnderPointer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/ElementUnderPointer.cs",
"repo_id": "UnityCsReference",
"token_count": 5395
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
static class MouseEventsHelper
{
internal static void SendEnterL... | UnityCsReference/Modules/UIElements/Core/Events/MouseEventsHelper.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/MouseEventsHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 4249
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
//TODO: make IRuntimePanel public when UGUI EventSystem support lands in trunk
/// <summary>
/// Interface for classe... | UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimePanel.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimePanel.cs",
"repo_id": "UnityCsReference",
"token_count": 843
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Controls how many items can be selected at once.
/// </summary>
public enum SelectionType
{... | UnityCsReference/Modules/UIElements/Core/InteractionEnums.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/InteractionEnums.cs",
"repo_id": "UnityCsReference",
"token_count": 255
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
struct LayoutStyleData
{
public static La... | UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutStyleData.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutStyleData.cs",
"repo_id": "UnityCsReference",
"token_count": 899
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements.Layout;
[System.Flags]
enum LayoutPrintOptions
{
Layout = 1,
Style = 2,
Children = 4,
}
| UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutPrintOptions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutPrintOptions.cs",
"repo_id": "UnityCsReference",
"token_count": 97
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityE... | UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRenderer.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRenderer.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2554
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace ... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRCommandList.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRCommandList.cs",
"repo_id": "UnityCsReference",
"token_count": 2713
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Jobs;
namespace UnityEngine.UIElements.UIR
{
delegate void MeshGenerationCallback(MeshGenerationCon... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationDeferrer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationDeferrer.cs",
"repo_id": "UnityCsReference",
"token_count": 3458
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace UnityEngine.UIElements
{
struct TextureId
{
// Default construct... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureRegistry.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureRegistry.cs",
"repo_id": "UnityCsReference",
"token_count": 4136
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.UIElements.Layout;
using UnityEngine.UIElements.StyleSheets;
namespac... | UnityCsReference/Modules/UIElements/Core/Style/ComputedStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/ComputedStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 2803
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/ShorthandApplicator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/ShorthandApplicator.cs",
"repo_id": "UnityCsReference",
"token_count": 2099
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// Provides rotation information fo... | UnityCsReference/Modules/UIElements/Core/Style/Rotate.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Rotate.cs",
"repo_id": "UnityCsReference",
"token_count": 1599
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Style value that can be either a <see cref="Length"/> or a <see cref="StyleKeyword"/>.
... | UnityCsReference/Modules/UIElements/Core/Style/StyleLength.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleLength.cs",
"repo_id": "UnityCsReference",
"token_count": 2259
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.UIElements.Layout;
namespace UnityEngine.UIElements
{
/// <summary>
/// Defines how the position values are i... | UnityCsReference/Modules/UIElements/Core/StyleEnums.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleEnums.cs",
"repo_id": "UnityCsReference",
"token_count": 4908
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
internal enum StyleSelectorRelationsh... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorRelationship.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorRelationship.cs",
"repo_id": "UnityCsReference",
"token_count": 141
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements.StyleSheets.Syntax
{
internal enum StyleSyntaxTokenType
{
Unknown,
Strin... | UnityCsReference/Modules/UIElements/Core/StyleSheets/Syntax/StyleSyntaxToken.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/Syntax/StyleSyntaxToken.cs",
"repo_id": "UnityCsReference",
"token_count": 5174
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
public partial struct TextShadow
{
internal class PropertyBag : ContainerPropertyBag<Tex... | UnityCsReference/Modules/UIElements/Core/TextShadow.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/TextShadow.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 788
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Describe an allowed child element for an element.
/// </summary>
public class Ux... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlChildElementDescription.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlChildElementDescription.cs",
"repo_id": "UnityCsReference",
"token_count": 420
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text;
using Unity.Properties;
using UnityEngine.Internal;
using UnityEngine.UIElements.Layout;
using Un... | UnityCsReference/Modules/UIElements/Core/VisualElement.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElement.cs",
"repo_id": "UnityCsReference",
"token_count": 48892
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using Unity.Profiling;
namespace UnityEngine.UIElements
{
internal class VisualTreeHierarchyFlagsUpdater : BaseVisualTr... | UnityCsReference/Modules/UIElements/Core/VisualTreeHierarchyFlagsUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualTreeHierarchyFlagsUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 1537
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.UIElements.Layout;
namespace UnityEngine.UIElements;
[System.Flags]
enum Visua... | UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeData.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 292
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings
{
class MultiColumnListViewSerializedObjectBinding : ... | UnityCsReference/Modules/UIElementsEditor/Bindings/MultiColumnListViewSerializedObjectBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/MultiColumnListViewSerializedObjectBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 1438
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.CodeEditor;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Debugger
{
class CodeLine : Label
{
string m_FileName;
... | UnityCsReference/Modules/UIElementsEditor/Debugger/Events/CodeLine.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/Events/CodeLine.cs",
"repo_id": "UnityCsReference",
"token_count": 754
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Debugger
{
int... | UnityCsReference/Modules/UIElementsEditor/Debugger/StyleLengthField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/StyleLengthField.cs",
"repo_id": "UnityCsReference",
"token_count": 1441
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
sealed class EditorPanel : Panel
{
readonly Editor... | UnityCsReference/Modules/UIElementsEditor/EditorPanel.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/EditorPanel.cs",
"repo_id": "UnityCsReference",
"token_count": 2164
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements.Debugger;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UIElements;
using UnityEngine.UIElements.... | UnityCsReference/Modules/UIElementsEditor/Text/TextInfoOverlay.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Text/TextInfoOverlay.cs",
"repo_id": "UnityCsReference",
"token_count": 14599
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using UnityEngine;
using UnityEngine.... | UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializer.cs",
"repo_id": "UnityCsReference",
"token_count": 16234
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using System.Collections.Generic;
using System;
namespace UnityEditor.UIElements.Samples
{
internal class Mult... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MultiColumnTreeViewSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MultiColumnTreeViewSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 1251
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class UnsignedIntegerFieldSnippet : ElementSnippet<UnsignedIntegerFieldSnippe... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/UnsignedIntegerFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/UnsignedIntegerFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 545
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System;
using uei = UnityEngine.Internal;
namespace UnityEngine.Analytics
{
[RequiredByNativeCod... | UnityCsReference/Modules/UnityAnalytics/ContinuousEvent/ContinuousEvent.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalytics/ContinuousEvent/ContinuousEvent.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1611
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEngine.Analytics
{
[RequiredByNativeCode(G... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/SubsystemsAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/SubsystemsAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 733
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditorInternal;
using Button = UnityEngine.UIElements.Button;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Networking;
using Unity... | UnityCsReference/Modules/UnityConnectEditor/Common/ProjectBindManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/ProjectBindManager.cs",
"repo_id": "UnityCsReference",
"token_count": 20004
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using System.Threading;
using UnityEditor.Advertisements;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Networkin... | UnityCsReference/Modules/UnityConnectEditor/Services/AdsService.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/AdsService.cs",
"repo_id": "UnityCsReference",
"token_count": 4017
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace Unity.Curl
{
[Flags]
internal enum CurlEasyHandleFlags : uint
... | UnityCsReference/Modules/UnityCurl/Public/UnityCurl.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityCurl/Public/UnityCurl.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1076
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Networking
{
public static class UnityWebRequestAssetBundle
{
public static UnityWebRequest GetAssetBundle(stri... | UnityCsReference/Modules/UnityWebRequestAssetBundle/UnityWebRequestAssetBundle.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequestAssetBundle/UnityWebRequestAssetBundle.cs",
"repo_id": "UnityCsReference",
"token_count": 1766
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Video
{
[RequiredByNativeCode]
[NativeHeade... | UnityCsReference/Modules/Video/Public/ScriptBindings/VideoClip.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Video/Public/ScriptBindings/VideoClip.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 439
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Experimental;
namespace UnityEngine.XR.Provider
{
public static class XRStats
{
public ... | UnityCsReference/Modules/XR/Stats/XRStats.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/XR/Stats/XRStats.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 308
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.U2D
{
public abstract class Light2DBase : MonoBehaviour
{
}
/// <summary>
/// This has to match Light2D.Li... | UnityCsReference/Runtime/2D/Common/ScriptBindings/Light2DBase.cs/0 | {
"file_path": "UnityCsReference/Runtime/2D/Common/ScriptBindings/Light2DBase.cs",
"repo_id": "UnityCsReference",
"token_count": 204
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// NOTE: the build system includes this source file in ALL modules (Runtime and Editor)
using System.Reflection;
using System.Runtime.CompilerServices;
[assembly:... | UnityCsReference/Runtime/Export/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 2795
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Runtime/Exp... | UnityCsReference/Runtime/Export/Bootstrap/BootConfig.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine.Internal;
using System.Collections.Generic;
using System.Linq;
namespace U... | UnityCsReference/Runtime/Export/Camera/ReflectionProbe.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Camera/ReflectionProbe.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3110
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngin... | UnityCsReference/Runtime/Export/DiagnosticSwitch/DiagnosticSwitch.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/DiagnosticSwitch/DiagnosticSwitch.cs",
"repo_id": "UnityCsReference",
"token_count": 953
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
public interface IPlayableAsset
{
Pl... | UnityCsReference/Runtime/Export/Director/PlayableAsset.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/PlayableAsset.cs",
"repo_id": "UnityCsReference",
"token_count": 834
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
namespace UnityEngine.Experimental.Playables
{
[NativeHeade... | UnityCsReference/Runtime/Export/Director/TexturePlayableOutput.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/TexturePlayableOutput.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1021
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public sealed partial class GeometryUtility
{
public static Plane[] CalculateFrustumPlanes(Camera camera)
... | UnityCsReference/Runtime/Export/Geometry/GeometryUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Geometry/GeometryUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 1659
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine.Scr... | UnityCsReference/Runtime/Export/Graphics/Graphics.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Graphics.cs",
"repo_id": "UnityCsReference",
"token_count": 21704
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine.Assertions;
namespace UnityEngine.Rendering
{
/// <summary>
/// Classes implementing this interfac... | UnityCsReference/Runtime/Export/Graphics/IRenderPipelineResources.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/IRenderPipelineResources.cs",
"repo_id": "UnityCsReference",
"token_count": 1889
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine.Rendering
{
public partial class ... | UnityCsReference/Runtime/Export/Graphics/RenderingCommandBuffer.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/RenderingCommandBuffer.cs",
"repo_id": "UnityCsReference",
"token_count": 22352
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
internal static class ScrollWaitDefinitions
{
public const int firstWait = 250; // ms
public const int regularWait =... | UnityCsReference/Runtime/Export/IMGUI/ScrollWaitDefinitions.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/IMGUI/ScrollWaitDefinitions.cs",
"repo_id": "UnityCsReference",
"token_count": 111
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/Math/ColorUtility.h")]
public partial class ColorUtility
{
[FreeFunc... | UnityCsReference/Runtime/Export/Math/ColorUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/ColorUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 153
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
using Unity.Collections.Lo... | UnityCsReference/Runtime/Export/NativeArray/NativeSlice.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/NativeArray/NativeSlice.cs",
"repo_id": "UnityCsReference",
"token_count": 7527
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
// This exception is thrown by the [[PlayerPrefs]] class in the Web player if the preference ... | UnityCsReference/Runtime/Export/PlayerPrefs/PlayerPrefs.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/PlayerPrefs/PlayerPrefs.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1246
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Internal;
namespace UnityEngine.Rendering
{
[StructLayout(LayoutKind.Sequential)]
pub... | UnityCsReference/Runtime/Export/RenderPipeline/FilteringSettings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/FilteringSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 1634
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering
{
// Must match RenderStateMask on C++ side
... | UnityCsReference/Runtime/Export/RenderPipeline/RenderStateMask.cs/0 | {
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"repo_id": "UnityCsReference",
"token_count": 213
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Rendering;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Render... | UnityCsReference/Runtime/Export/RenderPipeline/VisibleLight.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/VisibleLight.cs",
"repo_id": "UnityCsReference",
"token_count": 2116
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Assertions;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
namespace UnityEngine
{
... | UnityCsReference/Runtime/Export/Scripting/ApiRestrictions.bindings.cs/0 | {
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"repo_id": "UnityCsReference",
"token_count": 2213
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Runtime.CompilerServices;
using System.Runtime.ExceptionServices;
using System.Runtime.InteropServices;
using S... | UnityCsReference/Runtime/Export/Scripting/Awaitable.cs/0 | {
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"repo_id": "UnityCsReference",
"token_count": 4933
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
using System.Reflection;
using UnityEngine.Bindings;
namespace UnityEngine
{
[AttributeUsage(AttributeTargets.Class ... | UnityCsReference/Runtime/Export/Scripting/ExtensionOfNativeClassAttribute.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using UnityEngine.Scripting;
namespace UnityEngine
{
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"repo_id": "UnityCsReference",
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Diagnostics;
using System.Collections.Generic;
using Unity.Collections;
using Unity.Collections.Low... | UnityCsReference/Runtime/Export/Shaders/ComputeBuffer.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEngine.Rendering
{
[UsedByNativeCode]
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public sealed partial class SystemInfo
{
[Obsolete("SystemInfo.supportsGPUFence has been deprecated, use Syst... | UnityCsReference/Runtime/Export/SystemInfo/SystemInfo.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/SystemInfo/SystemInfo.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 179
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using System.Runtime.CompilerServices;
using Unity.Burst;
... | UnityCsReference/Runtime/Export/Unsafe/UnsafeUtility.bindings.cs/0 | {
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.Windows
{
public static class File
{
[NativeHeader("PlatformDependent/MetroPlayer/Bindings/Window... | UnityCsReference/Runtime/Export/Windows/WindowsFile.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Windows/WindowsFile.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 285
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using System.Runtime.InteropServices;
using Unity.Jobs.LowLevel.Unsafe;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
... | UnityCsReference/Runtime/Jobs/Managed/IJobParallelForTransform.cs/0 | {
"file_path": "UnityCsReference/Runtime/Jobs/Managed/IJobParallelForTransform.cs",
"repo_id": "UnityCsReference",
"token_count": 3115
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine._Scripting.APIUpdating // Funky name because bindings gen... | UnityCsReference/Runtime/Scripting/APIUpdating/APIUpdaterRuntimeHelpers.cs/0 | {
"file_path": "UnityCsReference/Runtime/Scripting/APIUpdating/APIUpdaterRuntimeHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 2009
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// If you wish to modify this template do so and then regenerate the unity
// events with the command line as shown below:
//
// ./jam GenerateUnityEventClasses
u... | UnityCsReference/artifacts/generated/UnityEvent/UnityEvent_4.cs/0 | {
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金庸群侠传3D重制版项目特殊授权声明文件
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