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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Interface for controls that hold a value and can notify when it is changed by user input...
UnityCsReference/Modules/UIElements/Core/Controls/INotifyValueChanged.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements.Internal { class MultiColumnHeaderColumnResizePreview : VisualElement { /// <summary> /// US...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/ColumnResizer.cs/0
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463
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { // Assuming a ScrollView...
UnityCsReference/Modules/UIElements/Core/Controls/ScrollView.cs/0
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464
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal class TwoPaneSplitViewResize...
UnityCsReference/Modules/UIElements/Core/Controls/TwoPaneSplitViewResizer.cs/0
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465
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal interface IListDragAndDropArgs { object target { get; } int insertAtIndex { get; } int p...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/IDragAndDropArgs.cs/0
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466
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { class ElementUnderPointer { VisualElement[] m_PendingTopElementUnderPointer = new VisualElement[PointerId.maxPoin...
UnityCsReference/Modules/UIElements/Core/Events/ElementUnderPointer.cs/0
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467
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { static class MouseEventsHelper { internal static void SendEnterL...
UnityCsReference/Modules/UIElements/Core/Events/MouseEventsHelper.cs/0
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468
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { //TODO: make IRuntimePanel public when UGUI EventSystem support lands in trunk /// <summary> /// Interface for classe...
UnityCsReference/Modules/UIElements/Core/GameObjects/RuntimePanel.cs/0
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469
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Controls how many items can be selected at once. /// </summary> public enum SelectionType {...
UnityCsReference/Modules/UIElements/Core/InteractionEnums.cs/0
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470
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] struct LayoutStyleData { public static La...
UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutStyleData.cs/0
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471
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Layout; [System.Flags] enum LayoutPrintOptions { Layout = 1, Style = 2, Children = 4, }
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutPrintOptions.cs/0
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472
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Collections.Generic; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityE...
UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIRenderer.bindings.cs/0
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473
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace ...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRCommandList.cs/0
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474
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Jobs; namespace UnityEngine.UIElements.UIR { delegate void MeshGenerationCallback(MeshGenerationCon...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRMeshGenerationDeferrer.cs/0
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475
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Runtime.CompilerServices; namespace UnityEngine.UIElements { struct TextureId { // Default construct...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextureRegistry.cs/0
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476
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.UIElements.Layout; using UnityEngine.UIElements.StyleSheets; namespac...
UnityCsReference/Modules/UIElements/Core/Style/ComputedStyle.cs/0
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477
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/ShorthandApplicator.cs/0
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478
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Provides rotation information fo...
UnityCsReference/Modules/UIElements/Core/Style/Rotate.cs/0
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479
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a <see cref="Length"/> or a <see cref="StyleKeyword"/>. ...
UnityCsReference/Modules/UIElements/Core/Style/StyleLength.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.UIElements.Layout; namespace UnityEngine.UIElements { /// <summary> /// Defines how the position values are i...
UnityCsReference/Modules/UIElements/Core/StyleEnums.cs/0
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481
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal enum StyleSelectorRelationsh...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorRelationship.cs/0
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482
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements.StyleSheets.Syntax { internal enum StyleSyntaxTokenType { Unknown, Strin...
UnityCsReference/Modules/UIElements/Core/StyleSheets/Syntax/StyleSyntaxToken.cs/0
{ "file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/Syntax/StyleSyntaxToken.cs", "repo_id": "UnityCsReference", "token_count": 5174 }
483
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct TextShadow { internal class PropertyBag : ContainerPropertyBag<Tex...
UnityCsReference/Modules/UIElements/Core/TextShadow.PropertyBag.cs/0
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484
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Describe an allowed child element for an element. /// </summary> public class Ux...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlChildElementDescription.cs/0
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485
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text; using Unity.Properties; using UnityEngine.Internal; using UnityEngine.UIElements.Layout; using Un...
UnityCsReference/Modules/UIElements/Core/VisualElement.cs/0
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486
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using Unity.Profiling; namespace UnityEngine.UIElements { internal class VisualTreeHierarchyFlagsUpdater : BaseVisualTr...
UnityCsReference/Modules/UIElements/Core/VisualTreeHierarchyFlagsUpdater.cs/0
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487
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.UIElements.Layout; namespace UnityEngine.UIElements; [System.Flags] enum Visua...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeData.bindings.cs/0
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488
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings { class MultiColumnListViewSerializedObjectBinding : ...
UnityCsReference/Modules/UIElementsEditor/Bindings/MultiColumnListViewSerializedObjectBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.CodeEditor; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Debugger { class CodeLine : Label { string m_FileName; ...
UnityCsReference/Modules/UIElementsEditor/Debugger/Events/CodeLine.cs/0
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490
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Debugger { int...
UnityCsReference/Modules/UIElementsEditor/Debugger/StyleLengthField.cs/0
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491
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { sealed class EditorPanel : Panel { readonly Editor...
UnityCsReference/Modules/UIElementsEditor/EditorPanel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements.Debugger; using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.UIElements; using UnityEngine.UIElements....
UnityCsReference/Modules/UIElementsEditor/Text/TextInfoOverlay.cs/0
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493
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.Reflection; using UnityEngine; using UnityEngine....
UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; using System; namespace UnityEditor.UIElements.Samples { internal class Mult...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MultiColumnTreeViewSnippet.cs/0
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495
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class UnsignedIntegerFieldSnippet : ElementSnippet<UnsignedIntegerFieldSnippe...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/UnsignedIntegerFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using System; using uei = UnityEngine.Internal; namespace UnityEngine.Analytics { [RequiredByNativeCod...
UnityCsReference/Modules/UnityAnalytics/ContinuousEvent/ContinuousEvent.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine.Analytics { [RequiredByNativeCode(G...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/SubsystemsAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using Button = UnityEngine.UIElements.Button; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Networking; using Unity...
UnityCsReference/Modules/UnityConnectEditor/Common/ProjectBindManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using System.Threading; using UnityEditor.Advertisements; using UnityEditorInternal; using UnityEngine; using UnityEngine.Networkin...
UnityCsReference/Modules/UnityConnectEditor/Services/AdsService.cs/0
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500
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace Unity.Curl { [Flags] internal enum CurlEasyHandleFlags : uint ...
UnityCsReference/Modules/UnityCurl/Public/UnityCurl.bindings.cs/0
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501
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Networking { public static class UnityWebRequestAssetBundle { public static UnityWebRequest GetAssetBundle(stri...
UnityCsReference/Modules/UnityWebRequestAssetBundle/UnityWebRequestAssetBundle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Video { [RequiredByNativeCode] [NativeHeade...
UnityCsReference/Modules/Video/Public/ScriptBindings/VideoClip.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Experimental; namespace UnityEngine.XR.Provider { public static class XRStats { public ...
UnityCsReference/Modules/XR/Stats/XRStats.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.U2D { public abstract class Light2DBase : MonoBehaviour { } /// <summary> /// This has to match Light2D.Li...
UnityCsReference/Runtime/2D/Common/ScriptBindings/Light2DBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // NOTE: the build system includes this source file in ALL modules (Runtime and Editor) using System.Reflection; using System.Runtime.CompilerServices; [assembly:...
UnityCsReference/Runtime/Export/AssemblyInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Runtime/Exp...
UnityCsReference/Runtime/Export/Bootstrap/BootConfig.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine.Internal; using System.Collections.Generic; using System.Linq; namespace U...
UnityCsReference/Runtime/Export/Camera/ReflectionProbe.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngin...
UnityCsReference/Runtime/Export/DiagnosticSwitch/DiagnosticSwitch.cs/0
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509
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Scripting; namespace UnityEngine.Playables { public interface IPlayableAsset { Pl...
UnityCsReference/Runtime/Export/Director/PlayableAsset.cs/0
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510
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; namespace UnityEngine.Experimental.Playables { [NativeHeade...
UnityCsReference/Runtime/Export/Director/TexturePlayableOutput.bindings.cs/0
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511
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public sealed partial class GeometryUtility { public static Plane[] CalculateFrustumPlanes(Camera camera) ...
UnityCsReference/Runtime/Export/Geometry/GeometryUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine.Scr...
UnityCsReference/Runtime/Export/Graphics/Graphics.cs/0
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513
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine.Assertions; namespace UnityEngine.Rendering { /// <summary> /// Classes implementing this interfac...
UnityCsReference/Runtime/Export/Graphics/IRenderPipelineResources.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine.Rendering { public partial class ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { internal static class ScrollWaitDefinitions { public const int firstWait = 250; // ms public const int regularWait =...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Math/ColorUtility.h")] public partial class ColorUtility { [FreeFunc...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.InteropServices; using Unity.Collections.Lo...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { // This exception is thrown by the [[PlayerPrefs]] class in the Web player if the preference ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Internal; namespace UnityEngine.Rendering { [StructLayout(LayoutKind.Sequential)] pub...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Rendering; namespace UnityEngine.Rendering { // Must match RenderStateMask on C++ side ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Rendering; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Render...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Assertions; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEngine { ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Runtime.CompilerServices; using System.Runtime.ExceptionServices; using System.Runtime.InteropServices; using S...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using System.Reflection; using UnityEngine.Bindings; namespace UnityEngine { [AttributeUsage(AttributeTargets.Class ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Threading; using UnityEngine.Scripting; namespace UnityEngine { internal...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Diagnostics; using System.Collections.Generic; using Unity.Collections; using Unity.Collections.Low...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { [UsedByNativeCode] [Native...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public sealed partial class SystemInfo { [Obsolete("SystemInfo.supportsGPUFence has been deprecated, use Syst...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using System.Runtime.InteropServices; using UnityEngine.Bindings; using System.Runtime.CompilerServices; using Unity.Burst; ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.Windows { public static class File { [NativeHeader("PlatformDependent/MetroPlayer/Bindings/Window...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using System.Runtime.InteropServices; using Unity.Jobs.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs; ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine._Scripting.APIUpdating // Funky name because bindings gen...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // If you wish to modify this template do so and then regenerate the unity // events with the command line as shown below: // // ./jam GenerateUnityEventClasses u...
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金庸群侠传3D重制版项目特殊授权声明文件 放置本文件的目录,表示本项目未取得该素材授权,如果您有异议,可以与我们联系。 而在任何其他场景使用的情况下,均与金庸群侠传3D重制版无关,请自行遵循版权规范。 以下是未授权资产声明:(如无,则默认是本目录及所有子目录内容)
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