text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditorInternal
{
[System.Serializable]
[StructLayout(LayoutKind.Sequentia... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/ObjectMemoryStackInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/ObjectMemoryStackInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 209
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.Profiling.Editor;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Profiling;
namespace UnityEditor
{
... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerChart.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerChart.cs",
"repo_id": "UnityCsReference",
"token_count": 2144
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEditor;
using UnityEditor.MPE;
using UnityEditor.Profiling;
using UnityEditor.Profiling.Analytics;
us... | UnityCsReference/Modules/ProfilerEditor/Public/ProfilerAPI.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/Public/ProfilerAPI.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 9929
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("UnityEditor.PropertiesModule")]
[assembly: InternalsVisibleTo("Unity.Properties.CodeGen.Inte... | UnityCsReference/Modules/Properties/Runtime/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 225
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace Unity.Properties.Internal
{
[VisibleToOtherModules("UnityEditor.Propertie... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/Internal/PropertiesInitialization.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/Internal/PropertiesInitialization.cs",
"repo_id": "UnityCsReference",
"token_count": 6979
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Properties
{
/// <summary>
/// Interface for accepting collection property bags visitation.
/// </summary>
public interface ICollect... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/IAccept.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/IAccept.cs",
"repo_id": "UnityCsReference",
"token_count": 2288
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define DEBUG_INDEXING
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/CustomIndexers.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/CustomIndexers.cs",
"repo_id": "UnityCsReference",
"token_count": 3828
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.Search
{
public enum PropertyDatabaseType : byte
{
None = 0,
FixedStr... | UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseSerializer.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseSerializer.cs",
"repo_id": "UnityCsReference",
"token_count": 2451
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using System.Text.RegularExpressions;
using UnityEditorInternal;
namespace Un... | UnityCsReference/Modules/QuickSearch/Editor/Providers/SceneQueryEngine.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/SceneQueryEngine.cs",
"repo_id": "UnityCsReference",
"token_count": 9573
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UIE... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBuilder.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBuilder.cs",
"repo_id": "UnityCsReference",
"token_count": 12472
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using ... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngine.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngine.cs",
"repo_id": "UnityCsReference",
"token_count": 69610
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// #define USE_SEARCH_CONTEXT_VALIDATOR
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.SearchService;
using... | UnityCsReference/Modules/QuickSearch/Editor/SearchContext.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchContext.cs",
"repo_id": "UnityCsReference",
"token_count": 12018
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/MathEvaluators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/MathEvaluators.cs",
"repo_id": "UnityCsReference",
"token_count": 2669
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.Search
{
delegate void OnArgument(SearchExpr... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/ResultIterators.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/ResultIterators.cs",
"repo_id": "UnityCsReference",
"token_count": 7955
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Search;
namespa... | UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQuery.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQuery.cs",
"repo_id": "UnityCsReference",
"token_count": 5517
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Reflection;
namespace UnityEditor.Search
{
... | UnityCsReference/Modules/QuickSearch/Editor/Selectors/SearchSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Selectors/SearchSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 4580
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.Search
{
readonly struct Headless... | UnityCsReference/Modules/QuickSearch/Editor/UI/SearchEventManager.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/SearchEventManager.cs",
"repo_id": "UnityCsReference",
"token_count": 4630
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class Search... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchGroupBar.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchGroupBar.cs",
"repo_id": "UnityCsReference",
"token_count": 11699
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using UnityEngine;
using Debug = UnityEngine.Debug;
namespace UnityEditor.Search
{
internal struct DebugTimer : IDispo... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/DebugTimer.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/DebugTimer.cs",
"repo_id": "UnityCsReference",
"token_count": 515
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Collections.Generic;
using System.IO;
using JetBrains.Annotations;
using UnityEditor.UIElements;
using UnityEngine;
us... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateAssetInspectorWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateAssetInspectorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 11503
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")]
[assembly: InternalsVisibleTo("Unity.ShaderFoundry.BlockSS")]
[... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 233
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.ShaderFoundry
{
internal struct EqualityChecks
{
internal static bool ReferenceEquals(int index0, ShaderContainer container0, ... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/EqualityChecks.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/EqualityChecks.cs",
"repo_id": "UnityCsReference",
"token_count": 311
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/R... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/RegisterTemplatesWithInterface.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/RegisterTemplatesWithInterface.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2245
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.ShaderFoundry
{
internal struct Utilities
{
static internal void AddToList<T>(ref List<T> l... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Utilities.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Utilities.cs",
"repo_id": "UnityCsReference",
"token_count": 752
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.ShortcutManagement
{
interface IDirectory
{
void GetAllShortcuts(List<Shortcu... | UnityCsReference/Modules/ShortcutManagerEditor/IDirectory.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/IDirectory.cs",
"repo_id": "UnityCsReference",
"token_count": 379
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UnityEditor.ShortcutManag... | UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfileManager.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfileManager.cs",
"repo_id": "UnityCsReference",
"token_count": 10291
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Experimental;
using UnityEngine;
namespace UnityEditor.StyleSheets
{
internal static class GUIStyleExtensions
{
con... | UnityCsReference/Modules/StyleSheetsEditor/Converters/GUIStyleExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/GUIStyleExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 5236
} | 456 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[UsedByNativeCode]
[St... | UnityCsReference/Modules/Subsystems/IntegratedSubsystem.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/IntegratedSubsystem.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 671
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using uei = UnityEngine.Internal;
using UnityEngine.Rendering;
using UnityEngine.Experimental.Rendering;
using Unity... | UnityCsReference/Modules/Terrain/Public/PaintContext.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/PaintContext.cs",
"repo_id": "UnityCsReference",
"token_count": 16465
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditor.Overlays;
using UnityEditor.PackageManager;
using UnityEditor.Toolbars;
using UnityEngine;
using UnityEngine.UIElements;
using ... | UnityCsReference/Modules/TerrainEditor/Overlays/BrushesOverlay.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Overlays/BrushesOverlay.cs",
"repo_id": "UnityCsReference",
"token_count": 2092
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/*
GUILayout.TextureGrid number of horiz elements doesn't work
*/
using System;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor.AnimatedValues;
u... | UnityCsReference/Modules/TerrainEditor/TerrainInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/TerrainInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 58690
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.TextCore.LowLevel;
namespace UnityE... | UnityCsReference/Modules/TextCoreFontEngine/Managed/Glyph.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreFontEngine/Managed/Glyph.cs",
"repo_id": "UnityCsReference",
"token_count": 5693
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.TextCore.Text
{
[VisibleToOtherModules("UnityEngine.UIEle... | UnityCsReference/Modules/TextCoreTextEngine/Managed/NativeTextElementInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/NativeTextElementInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 272
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.TextCore.Text
{
public enum TextElementType : byte
{
Character = 0x1,
Sprite = 0x2,
}
... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextElement.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextElement.cs",
"repo_id": "UnityCsReference",
"token_count": 822
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.TextCore.Text
{
struct PageInfo
{
public int firstCharacterIndex;
public in... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 2742
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.TextCore;
namespace UnityEditor.TextCore.Text
{
[CustomPropertyDrawer(typeof(GlyphMetrics))]
internal class GlyphMetr... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphMetricsPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphMetricsPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 1243
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEngine.TextCore.Text;
namespace UnityEditor.TextCore.Text
{
internal static class TextColorGradientAssetCreatio... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextColorGradientAssetCreationMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextColorGradientAssetCreationMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 691
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
// Must be kept in s... | UnityCsReference/Modules/TextRendering/TextGenerator.cs/0 | {
"file_path": "UnityCsReference/Modules/TextRendering/TextGenerator.cs",
"repo_id": "UnityCsReference",
"token_count": 4815
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Tilemaps;
namespace UnityEditor
{
[CustomEditor(typeof(TilemapCollider2D))]
[CanEditMultipleObjects]
internal clas... | UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapCollider2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapCollider2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 847
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace TreeEditor
{
public class TreeTriangle
{
public TreeTriangle(int material, int v0, int v1, int v2)
{
... | UnityCsReference/Modules/TreeEditor/Includes/TreeTriangle.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/TreeTriangle.cs",
"repo_id": "UnityCsReference",
"token_count": 723
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
namespace UnityEditor.UIAutomation
{
//TODO: Should this be part of the framework?
[UIFramework(UIFrameworkUsage.Excluded)]
class Te... | UnityCsReference/Modules/UIAutomationEditor/TestEditorWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIAutomationEditor/TestEditorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 144
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderHierar... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderHierarchyDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderHierarchyDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 2682
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
/// <summary>
/// Represents a visual element that displays information on a data ... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConverterGroupViewItem.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConverterGroupViewItem.cs",
"repo_id": "UnityCsReference",
"token_count": 1733
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using System.Text;
using UnityEditor;
using UnityEngine;
using System.Linq;
namespace Unity.UI.Builder
{
internal class BuilderIn... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorInheritedStyles.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorInheritedStyles.cs",
"repo_id": "UnityCsReference",
"token_count": 8377
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UIElemen... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryTreeView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 3676
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.UI.Builder
{
internal class BuilderUssPreviewWindow : BuilderPaneWindow
{
BuilderUssPreview m_UssPreview;
//[MenuItem("Buil... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUssPreviewWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUssPreviewWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 661
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal static class BuilderPlacementUtilities
{
public static Visua... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderPlacementUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderPlacementUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 1321
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderCanvasStyle... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderCanvasStyleControls.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderCanvasStyleControls.cs",
"repo_id": "UnityCsReference",
"token_count": 11681
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class LayoutOverlayPainter : BaseOverlayPainter
{
static rea... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/LayoutOverlayPainter.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/LayoutOverlayPainter.cs",
"repo_id": "UnityCsReference",
"token_count": 573
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderCategoryPersistedFoldout : PersistedFoldout
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/PersistedFoldout/BuilderCategoryPersistedFoldout.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/PersistedFoldout/BuilderCategoryPersistedFoldout.cs",
"repo_id": "UnityCsReference",
"token_count": 371
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
namespace Unity.UI.Builder
{
internal class NumericStyleField : ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/NumericStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/NumericStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 1028
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
using UnityEngine.UIElements.StyleSheets;
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TranslateStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TranslateStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 3128
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class TextAlignStrip : BaseField<string>
{
static readonly string... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/TextAlignStrip/TextAlignStrip.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/TextAlignStrip/TextAlignStrip.cs",
"repo_id": "UnityCsReference",
"token_count": 2106
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualElementAssetExtensions.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualElementAssetExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 1492
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Internal;
namespace UnityEngine.UIElements
{
/// <summary>
/// Base class for defining a bindin... | UnityCsReference/Modules/UIElements/Core/Bindings/Binding.Factory.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/Binding.Factory.cs",
"repo_id": "UnityCsReference",
"token_count": 694
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// Binding types deriving from <see cref="Binding"/> can implement this interface... | UnityCsReference/Modules/UIElements/Core/Bindings/IDataSourceProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/IDataSourceProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 390
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
namespace UnityEngine.UIElements
{
internal interface ISerializedObjectList : IList
{
public void ApplyChanges();
... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/ISerializedObjectList.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/ISerializedObjectList.cs",
"repo_id": "UnityCsReference",
"token_count": 178
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Use this class to display a contextual menu.
/// </summary>
public abstract class ContextualMen... | UnityCsReference/Modules/UIElements/Core/ContextualMenuManager.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ContextualMenuManager.cs",
"repo_id": "UnityCsReference",
"token_count": 1172
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summary>
/// Makes a text field ... | UnityCsReference/Modules/UIElements/Core/Controls/DoubleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/DoubleField.cs",
"repo_id": "UnityCsReference",
"token_count": 2445
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.TextCore.Text;
namespace UnityEngine.UIElements
{
... | UnityCsReference/Modules/UIElements/Core/Controls/InputField/TextInputFieldBase.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/InputField/TextInputFieldBase.cs",
"repo_id": "UnityCsReference",
"token_count": 26681
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// A list view with multi column support.
/// </summa... | UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnListView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnListView.cs",
"repo_id": "UnityCsReference",
"token_count": 5090
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// Creates a tab view that groups... | UnityCsReference/Modules/UIElements/Core/Controls/TabView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/TabView.cs",
"repo_id": "UnityCsReference",
"token_count": 6642
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Script interface for <see cref="VisualElement"/> curso... | UnityCsReference/Modules/UIElements/Core/Cursor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Cursor.cs",
"repo_id": "UnityCsReference",
"token_count": 1602
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Pool;
namespace UnityEngine.UIElements
{
internal class TreeViewReorderabl... | UnityCsReference/Modules/UIElements/Core/DragAndDrop/TreeViewReorderableDragAndDropController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DragAndDrop/TreeViewReorderableDragAndDropController.cs",
"repo_id": "UnityCsReference",
"token_count": 4647
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements.Experimental
{
class EventDebuggerTrace
{
public EventDebuggerEventRecord eventBase { get; }
public IEventH... | UnityCsReference/Modules/UIElements/Core/Events/EventDebugger/EventDebuggerTrace.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/EventDebugger/EventDebuggerTrace.cs",
"repo_id": "UnityCsReference",
"token_count": 1195
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEngine.UIElements
{
/// <summary>
/// Event sent after the custo... | UnityCsReference/Modules/UIElements/Core/Events/StyleEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/StyleEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 332
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
[Obsolete("IDataWatchHandle is no longer supported and will be removed soon", true)]
internal interface ID... | UnityCsReference/Modules/UIElements/Core/IDataWatchService.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/IDataWatchService.cs",
"repo_id": "UnityCsReference",
"token_count": 246
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.Collections;
using UnityEngine.Assertions;
namespace UnityEngine.UIElements.... | UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode+Hierarchy.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode+Hierarchy.cs",
"repo_id": "UnityCsReference",
"token_count": 2125
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
struct LayoutState
{
public... | UnityCsReference/Modules/UIElements/Core/Layout/Native/LayoutProcessorNative.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Native/LayoutProcessorNative.cs",
"repo_id": "UnityCsReference",
"token_count": 640
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Describes a PenButton. Based on W3 conventions: https://www.w3.org/TR/pointerevents2/#the-buttons-prope... | UnityCsReference/Modules/UIElements/Core/PenButton.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/PenButton.cs",
"repo_id": "UnityCsReference",
"token_count": 288
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace UnityEngine.UIElements.UIR
{
class EntryPreProcessor
{
... | UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryPreProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryPreProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 3091
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using Unity.Collections;
using Unity.Co... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRPainter2D.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRPainter2D.cs",
"repo_id": "UnityCsReference",
"token_count": 11007
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define RD_DIAGNOSTICS
using System;
using Unity.Collections;
using UnityEngine.Rendering;
using System.Collections.Generic;
using System.Net.Mime;
using System.... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs",
"repo_id": "UnityCsReference",
"token_count": 29855
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.TextCore.Text;
namespace UnityEngine.UIElements
{
/// <summary>
/// Describes a <see cref... | UnityCsReference/Modules/UIElements/Core/Style/FontDefinition.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/FontDefinition.cs",
"repo_id": "UnityCsReference",
"token_count": 1852
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Represents a style value that can be either a <see cref="BackgroundSize"/> or a <see cre... | UnityCsReference/Modules/UIElements/Core/Style/StyleBackgroundSize.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleBackgroundSize.cs",
"repo_id": "UnityCsReference",
"token_count": 1445
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEngine.UIElements
{
/// <summary>
/// Style value that can be either a <see cref="Te... | UnityCsReference/Modules/UIElements/Core/Style/StyleTextShadow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleTextShadow.cs",
"repo_id": "UnityCsReference",
"token_count": 1520
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements.StyleSheets
{
// U... | UnityCsReference/Modules/UIElements/Core/StyleSheets/Dimension.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/Dimension.cs",
"repo_id": "UnityCsReference",
"token_count": 2086
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements.StyleSheets
{
[VisibleToOtherModules("UnityEditor.... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetColor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetColor.cs",
"repo_id": "UnityCsReference",
"token_count": 4764
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Serialization;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElemen... | UnityCsReference/Modules/UIElements/Core/TemplateContainer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/TemplateContainer.cs",
"repo_id": "UnityCsReference",
"token_count": 3047
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Profiling;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
internal interface IUIEle... | UnityCsReference/Modules/UIElements/Core/UIElementsUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UIElementsUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 10835
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
namespace UnityEngine.U... | UnityCsReference/Modules/UIElements/Core/UXML/UxmlSerializedData.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/UxmlSerializedData.cs",
"repo_id": "UnityCsReference",
"token_count": 2718
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
/// <summary>
/// Define focus change directions for the VisualElementFo... | UnityCsReference/Modules/UIElements/Core/VisualElementFocusRing.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementFocusRing.cs",
"repo_id": "UnityCsReference",
"token_count": 9637
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface to the Input system used by the BaseInputModule. With this ... | UnityCsReference/Modules/UIElements/InputSystem/InputWrapper.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/InputSystem/InputWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 2172
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements;
[NativeType(Header = "Modules/UIElements/VisualNodeRenderData.... | UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeRenderData.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeRenderData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 130
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bind... | UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs",
"repo_id": "UnityCsReference",
"token_count": 15708
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Debugger
{
class CodeLineInfo : IRegisteredCallbackLine
{
public LineType type => Li... | UnityCsReference/Modules/UIElementsEditor/Debugger/Events/RegisterCallbackLines/CodeLineInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/Events/RegisterCallbackLines/CodeLineInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 359
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.UIR;
us... | UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/Debugger/AllocatorDebugger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/Debugger/AllocatorDebugger.cs",
"repo_id": "UnityCsReference",
"token_count": 3732
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements.StyleSheets;
using UnityEngine.Bindings;
namespace UnityEditor.UIEle... | UnityCsReference/Modules/UIElementsEditor/GameObjects/PanelSettingsCreator/PanelSettingsCreator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/GameObjects/PanelSettingsCreator/PanelSettingsCreator.cs",
"repo_id": "UnityCsReference",
"token_count": 1149
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements.StyleSheets;
namespace UnityEditor.UIElements
{
static partial class UIElementsTe... | UnityCsReference/Modules/UIElementsEditor/UIElementsEditorWindowCreator/UssTemplateCreator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UIElementsEditorWindowCreator/UssTemplateCreator.cs",
"repo_id": "UnityCsReference",
"token_count": 847
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Unity.Profiling;
using UnityEngine;
using UnityEngin... | UnityCsReference/Modules/UIElementsEditor/VisualTreeAssetChangeTrackerUpdater.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/VisualTreeAssetChangeTrackerUpdater.cs",
"repo_id": "UnityCsReference",
"token_count": 8968
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class HelpBoxSnippet : ElementSnippet<HelpBoxSnippet>
{
internal ... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/HelpBoxSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/HelpBoxSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 403
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class RectIntFieldSnippet : ... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RectIntFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RectIntFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 567
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEn... | UnityCsReference/Modules/UnityAnalytics/RemoteSettings/RemoteSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalytics/RemoteSettings/RemoteSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 6981
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.Connect
{
[NativeHeader("Modules/UnityConnect/UnityConnectSettings.h")]
internal class UnityConnectSettin... | UnityCsReference/Modules/UnityConnect/UnityConnectSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnect/UnityConnectSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 636
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.Advertisements;
using UnityEdi... | UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/AdsProjectSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/AdsProjectSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 7716
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.CrashReporting;
namespace UnityEditor.Connect
{
[InitializeOnLoad]
internal class CrashService : SingleService
{
public overr... | UnityCsReference/Modules/UnityConnectEditor/Services/CrashService.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/CrashService.cs",
"repo_id": "UnityCsReference",
"token_count": 898
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
// needed for UnityEngine.Networking.DownloadHandler.DownloadHandler
[assembly: InternalsVisibleTo("UnityEngine.UnityWebRequ... | UnityCsReference/Modules/UnityWebRequest/FriendAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequest/FriendAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 167
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityEngine... | UnityCsReference/Modules/UnityWebRequestWWW/Public/WWW.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequestWWW/Public/WWW.cs",
"repo_id": "UnityCsReference",
"token_count": 6762
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using UnityEngine... | UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectResource.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectResource.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 9932
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Rendering;
using UnityEditor.AnimatedValues;
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngi... | UnityCsReference/Modules/VideoEditor/Editor/VideoPlayerEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/VideoEditor/Editor/VideoPlayerEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 18538
} | 529 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.