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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditorInternal { [System.Serializable] [StructLayout(LayoutKind.Sequentia...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/Memory/ObjectMemoryStackInfo.cs/0
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430
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEditorInternal; using UnityEngine; using UnityEngine.Profiling; namespace UnityEditor { ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerChart.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/uGui/UISystemProfilerChart.cs", "repo_id": "UnityCsReference", "token_count": 2144 }
431
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditor; using UnityEditor.MPE; using UnityEditor.Profiling; using UnityEditor.Profiling.Analytics; us...
UnityCsReference/Modules/ProfilerEditor/Public/ProfilerAPI.bindings.cs/0
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432
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("UnityEditor.PropertiesModule")] [assembly: InternalsVisibleTo("Unity.Properties.CodeGen.Inte...
UnityCsReference/Modules/Properties/Runtime/AssemblyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/AssemblyInfo.cs", "repo_id": "UnityCsReference", "token_count": 225 }
433
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace Unity.Properties.Internal { [VisibleToOtherModules("UnityEditor.Propertie...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/Internal/PropertiesInitialization.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/Internal/PropertiesInitialization.cs", "repo_id": "UnityCsReference", "token_count": 6979 }
434
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Properties { /// <summary> /// Interface for accepting collection property bags visitation. /// </summary> public interface ICollect...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/IAccept.cs/0
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435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define DEBUG_INDEXING using System; using System.Collections.Generic; using System.Reflection; using UnityEditor; using UnityEngine; using Object = UnityEngine....
UnityCsReference/Modules/QuickSearch/Editor/Indexing/CustomIndexers.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/CustomIndexers.cs", "repo_id": "UnityCsReference", "token_count": 3828 }
436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Search { public enum PropertyDatabaseType : byte { None = 0, FixedStr...
UnityCsReference/Modules/QuickSearch/Editor/PropertyDatabase/PropertyDatabaseSerializer.cs/0
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437
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using System.Text.RegularExpressions; using UnityEditorInternal; namespace Un...
UnityCsReference/Modules/QuickSearch/Editor/Providers/SceneQueryEngine.cs/0
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438
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using UnityEngine; using UnityEngine.UIE...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBuilder.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QueryBuilder.cs", "repo_id": "UnityCsReference", "token_count": 12472 }
439
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using ...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryEngine.cs/0
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440
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define USE_SEARCH_CONTEXT_VALIDATOR using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.SearchService; using...
UnityCsReference/Modules/QuickSearch/Editor/SearchContext.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchContext.cs", "repo_id": "UnityCsReference", "token_count": 12018 }
441
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators ...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/MathEvaluators.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections; using System.Collections.Generic; namespace UnityEditor.Search { delegate void OnArgument(SearchExpr...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/ResultIterators.cs/0
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443
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.Search; namespa...
UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQuery.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchQuery/SearchQuery.cs", "repo_id": "UnityCsReference", "token_count": 5517 }
444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.Text.RegularExpressions; using System.Reflection; namespace UnityEditor.Search { ...
UnityCsReference/Modules/QuickSearch/Editor/Selectors/SearchSelector.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Selectors/SearchSelector.cs", "repo_id": "UnityCsReference", "token_count": 4580 }
445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace UnityEditor.Search { readonly struct Headless...
UnityCsReference/Modules/QuickSearch/Editor/UI/SearchEventManager.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/SearchEventManager.cs", "repo_id": "UnityCsReference", "token_count": 4630 }
446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { class Search...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchGroupBar.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using UnityEngine; using Debug = UnityEngine.Debug; namespace UnityEditor.Search { internal struct DebugTimer : IDispo...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/DebugTimer.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using System.IO; using JetBrains.Annotations; using UnityEditor.UIElements; using UnityEngine; us...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplateAssetInspectorWindow.cs/0
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449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.ShaderFoundry.Editor")] [assembly: InternalsVisibleTo("Unity.ShaderFoundry.BlockSS")] [...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/AssemblyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/AssemblyInfo.cs", "repo_id": "UnityCsReference", "token_count": 233 }
450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.ShaderFoundry { internal struct EqualityChecks { internal static bool ReferenceEquals(int index0, ShaderContainer container0, ...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/EqualityChecks.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/EqualityChecks.cs", "repo_id": "UnityCsReference", "token_count": 311 }
451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/R...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/RegisterTemplatesWithInterface.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/RegisterTemplatesWithInterface.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2245 }
452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.ShaderFoundry { internal struct Utilities { static internal void AddToList<T>(ref List<T> l...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Utilities.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/Utilities.cs", "repo_id": "UnityCsReference", "token_count": 752 }
453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.ShortcutManagement { interface IDirectory { void GetAllShortcuts(List<Shortcu...
UnityCsReference/Modules/ShortcutManagerEditor/IDirectory.cs/0
{ "file_path": "UnityCsReference/Modules/ShortcutManagerEditor/IDirectory.cs", "repo_id": "UnityCsReference", "token_count": 379 }
454
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using UnityEngine; namespace UnityEditor.ShortcutManag...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfileManager.cs/0
{ "file_path": "UnityCsReference/Modules/ShortcutManagerEditor/ShortcutProfileManager.cs", "repo_id": "UnityCsReference", "token_count": 10291 }
455
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Experimental; using UnityEngine; namespace UnityEditor.StyleSheets { internal static class GUIStyleExtensions { con...
UnityCsReference/Modules/StyleSheetsEditor/Converters/GUIStyleExtensions.cs/0
{ "file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/GUIStyleExtensions.cs", "repo_id": "UnityCsReference", "token_count": 5236 }
456
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [UsedByNativeCode] [St...
UnityCsReference/Modules/Subsystems/IntegratedSubsystem.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Subsystems/IntegratedSubsystem.bindings.cs", "repo_id": "UnityCsReference", "token_count": 671 }
457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using uei = UnityEngine.Internal; using UnityEngine.Rendering; using UnityEngine.Experimental.Rendering; using Unity...
UnityCsReference/Modules/Terrain/Public/PaintContext.cs/0
{ "file_path": "UnityCsReference/Modules/Terrain/Public/PaintContext.cs", "repo_id": "UnityCsReference", "token_count": 16465 }
458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.Overlays; using UnityEditor.PackageManager; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.UIElements; using ...
UnityCsReference/Modules/TerrainEditor/Overlays/BrushesOverlay.cs/0
{ "file_path": "UnityCsReference/Modules/TerrainEditor/Overlays/BrushesOverlay.cs", "repo_id": "UnityCsReference", "token_count": 2092 }
459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /* GUILayout.TextureGrid number of horiz elements doesn't work */ using System; using UnityEngine; using UnityEngine.Rendering; using UnityEditor.AnimatedValues; u...
UnityCsReference/Modules/TerrainEditor/TerrainInspector.cs/0
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460
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.TextCore.LowLevel; namespace UnityE...
UnityCsReference/Modules/TextCoreFontEngine/Managed/Glyph.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreFontEngine/Managed/Glyph.cs", "repo_id": "UnityCsReference", "token_count": 5693 }
461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.TextCore.Text { [VisibleToOtherModules("UnityEngine.UIEle...
UnityCsReference/Modules/TextCoreTextEngine/Managed/NativeTextElementInfo.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/NativeTextElementInfo.cs", "repo_id": "UnityCsReference", "token_count": 272 }
462
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.TextCore.Text { public enum TextElementType : byte { Character = 0x1, Sprite = 0x2, } ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextElement.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextElement.cs", "repo_id": "UnityCsReference", "token_count": 822 }
463
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.TextCore.Text { struct PageInfo { public int firstCharacterIndex; public in...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextInfo.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextInfo.cs", "repo_id": "UnityCsReference", "token_count": 2742 }
464
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore; namespace UnityEditor.TextCore.Text { [CustomPropertyDrawer(typeof(GlyphMetrics))] internal class GlyphMetr...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphMetricsPropertyDrawer.cs/0
{ "file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/GlyphMetricsPropertyDrawer.cs", "repo_id": "UnityCsReference", "token_count": 1243 }
465
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { internal static class TextColorGradientAssetCreatio...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextColorGradientAssetCreationMenu.cs/0
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466
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { // Must be kept in s...
UnityCsReference/Modules/TextRendering/TextGenerator.cs/0
{ "file_path": "UnityCsReference/Modules/TextRendering/TextGenerator.cs", "repo_id": "UnityCsReference", "token_count": 4815 }
467
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Tilemaps; namespace UnityEditor { [CustomEditor(typeof(TilemapCollider2D))] [CanEditMultipleObjects] internal clas...
UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapCollider2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/TilemapEditor/Editor/Managed/TilemapCollider2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 847 }
468
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace TreeEditor { public class TreeTriangle { public TreeTriangle(int material, int v0, int v1, int v2) { ...
UnityCsReference/Modules/TreeEditor/Includes/TreeTriangle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; namespace UnityEditor.UIAutomation { //TODO: Should this be part of the framework? [UIFramework(UIFrameworkUsage.Excluded)] class Te...
UnityCsReference/Modules/UIAutomationEditor/TestEditorWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderHierar...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Draggers/BuilderHierarchyDragger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { /// <summary> /// Represents a visual element that displays information on a data ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BindingConverterGroupViewItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using System.Text; using UnityEditor; using UnityEngine; using System.Linq; namespace Unity.UI.Builder { internal class BuilderIn...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorInheritedStyles.cs/0
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473
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElemen...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Library/BuilderLibraryTreeView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.UI.Builder { internal class BuilderUssPreviewWindow : BuilderPaneWindow { BuilderUssPreview m_UssPreview; //[MenuItem("Buil...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Previews/BuilderUssPreviewWindow.cs/0
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475
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal static class BuilderPlacementUtilities { public static Visua...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderPlacementUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderCanvasStyle...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderCanvasStyleControls.cs/0
{ "file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderCanvasStyleControls.cs", "repo_id": "UnityCsReference", "token_count": 11681 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class LayoutOverlayPainter : BaseOverlayPainter { static rea...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/ElementHierarchyView/LayoutOverlayPainter.cs/0
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478
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderCategoryPersistedFoldout : PersistedFoldout ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/PersistedFoldout/BuilderCategoryPersistedFoldout.cs/0
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479
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using System.Linq; namespace Unity.UI.Builder { internal class NumericStyleField : ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/NumericStyleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using System; using UnityEditor; using UnityEditor.UIElements; using UnityEngine.UIElements; using UnityEngine.UIElements.StyleSheets; ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/TranslateStyleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class TextAlignStrip : BaseField<string> { static readonly string...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/TextAlignStrip/TextAlignStrip.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using UnityEngine; using UnityEngine.UIElements; using UnityEditor;...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualElementAssetExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Internal; namespace UnityEngine.UIElements { /// <summary> /// Base class for defining a bindin...
UnityCsReference/Modules/UIElements/Core/Bindings/Binding.Factory.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// Binding types deriving from <see cref="Binding"/> can implement this interface...
UnityCsReference/Modules/UIElements/Core/Bindings/IDataSourceProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; namespace UnityEngine.UIElements { internal interface ISerializedObjectList : IList { public void ApplyChanges(); ...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/ISerializedObjectList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Use this class to display a contextual menu. /// </summary> public abstract class ContextualMen...
UnityCsReference/Modules/UIElements/Core/ContextualMenuManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summary> /// Makes a text field ...
UnityCsReference/Modules/UIElements/Core/Controls/DoubleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements { ...
UnityCsReference/Modules/UIElements/Core/Controls/InputField/TextInputFieldBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// A list view with multi column support. /// </summa...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/MultiColumnListView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// Creates a tab view that groups...
UnityCsReference/Modules/UIElements/Core/Controls/TabView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Script interface for <see cref="VisualElement"/> curso...
UnityCsReference/Modules/UIElements/Core/Cursor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Pool; namespace UnityEngine.UIElements { internal class TreeViewReorderabl...
UnityCsReference/Modules/UIElements/Core/DragAndDrop/TreeViewReorderableDragAndDropController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Experimental { class EventDebuggerTrace { public EventDebuggerEventRecord eventBase { get; } public IEventH...
UnityCsReference/Modules/UIElements/Core/Events/EventDebugger/EventDebuggerTrace.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements.StyleSheets; namespace UnityEngine.UIElements { /// <summary> /// Event sent after the custo...
UnityCsReference/Modules/UIElements/Core/Events/StyleEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { [Obsolete("IDataWatchHandle is no longer supported and will be removed soon", true)] internal interface ID...
UnityCsReference/Modules/UIElements/Core/IDataWatchService.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using Unity.Collections; using UnityEngine.Assertions; namespace UnityEngine.UIElements....
UnityCsReference/Modules/UIElements/Core/Layout/LayoutNode+Hierarchy.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] struct LayoutState { public...
UnityCsReference/Modules/UIElements/Core/Layout/Native/LayoutProcessorNative.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Describes a PenButton. Based on W3 conventions: https://www.w3.org/TR/pointerevents2/#the-buttons-prope...
UnityCsReference/Modules/UIElements/Core/PenButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace UnityEngine.UIElements.UIR { class EntryPreProcessor { ...
UnityCsReference/Modules/UIElements/Core/Renderer/UIREntryPreProcessor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using Unity.Collections; using Unity.Co...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRPainter2D.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define RD_DIAGNOSTICS using System; using Unity.Collections; using UnityEngine.Rendering; using System.Collections.Generic; using System.Net.Mime; using System....
UnityCsReference/Modules/UIElements/Core/Renderer/UIRenderer/UIRenderDevice.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements { /// <summary> /// Describes a <see cref...
UnityCsReference/Modules/UIElements/Core/Style/FontDefinition.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Represents a style value that can be either a <see cref="BackgroundSize"/> or a <see cre...
UnityCsReference/Modules/UIElements/Core/Style/StyleBackgroundSize.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements.StyleSheets; namespace UnityEngine.UIElements { /// <summary> /// Style value that can be either a <see cref="Te...
UnityCsReference/Modules/UIElements/Core/Style/StyleTextShadow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.UIElements.StyleSheets { // U...
UnityCsReference/Modules/UIElements/Core/StyleSheets/Dimension.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEngine.UIElements.StyleSheets { [VisibleToOtherModules("UnityEditor....
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSheetColor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Serialization; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElemen...
UnityCsReference/Modules/UIElements/Core/TemplateContainer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Profiling; using UnityEngine.Bindings; namespace UnityEngine.UIElements { internal interface IUIEle...
UnityCsReference/Modules/UIElements/Core/UIElementsUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.CompilerServices; using UnityEngine.Bindings; namespace UnityEngine.U...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlSerializedData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { /// <summary> /// Define focus change directions for the VisualElementFo...
UnityCsReference/Modules/UIElements/Core/VisualElementFocusRing.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEngine.UIElements { /// <summary> /// Interface to the Input system used by the BaseInputModule. With this ...
UnityCsReference/Modules/UIElements/InputSystem/InputWrapper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.UIElements; [NativeType(Header = "Modules/UIElements/VisualNodeRenderData....
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeRenderData.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bind...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectBindingContext.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements.Debugger { class CodeLineInfo : IRegisteredCallbackLine { public LineType type => Li...
UnityCsReference/Modules/UIElementsEditor/Debugger/Events/RegisterCallbackLines/CodeLineInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.UIR; us...
UnityCsReference/Modules/UIElementsEditor/Debugger/UIR/Debugger/AllocatorDebugger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements.StyleSheets; using UnityEngine.Bindings; namespace UnityEditor.UIEle...
UnityCsReference/Modules/UIElementsEditor/GameObjects/PanelSettingsCreator/PanelSettingsCreator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements.StyleSheets; namespace UnityEditor.UIElements { static partial class UIElementsTe...
UnityCsReference/Modules/UIElementsEditor/UIElementsEditorWindowCreator/UssTemplateCreator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using Unity.Profiling; using UnityEngine; using UnityEngin...
UnityCsReference/Modules/UIElementsEditor/VisualTreeAssetChangeTrackerUpdater.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class HelpBoxSnippet : ElementSnippet<HelpBoxSnippet> { internal ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/HelpBoxSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class RectIntFieldSnippet : ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/RectIntFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using UnityEn...
UnityCsReference/Modules/UnityAnalytics/RemoteSettings/RemoteSettings.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.Connect { [NativeHeader("Modules/UnityConnect/UnityConnectSettings.h")] internal class UnityConnectSettin...
UnityCsReference/Modules/UnityConnect/UnityConnectSettings.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Advertisements; using UnityEdi...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/AdsProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.CrashReporting; namespace UnityEditor.Connect { [InitializeOnLoad] internal class CrashService : SingleService { public overr...
UnityCsReference/Modules/UnityConnectEditor/Services/CrashService.cs/0
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525
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // needed for UnityEngine.Networking.DownloadHandler.DownloadHandler [assembly: InternalsVisibleTo("UnityEngine.UnityWebRequ...
UnityCsReference/Modules/UnityWebRequest/FriendAttributes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.Networking; namespace UnityEngine...
UnityCsReference/Modules/UnityWebRequestWWW/Public/WWW.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Rendering; using UnityEngine...
UnityCsReference/Modules/VFXEditor/Public/ScriptBindings/VisualEffectResource.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Rendering; using UnityEditor.AnimatedValues; using System; using System.Collections.Generic; using System.Linq; using UnityEngi...
UnityCsReference/Modules/VideoEditor/Editor/VideoPlayerEditor.cs/0
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