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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute; using System.Runtime.CompilerServices; ...
UnityCsReference/Modules/XR/Subsystems/Meshing/XRMeshSubsystemDescriptor.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngin...
UnityCsReference/Runtime/2D/Common/ScriptBindings/Sprites.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // This file is generated by Tools/AssertGenerator, do not manually edit this file using System; using System.Diagnostics; using UnityEngine; using UnityEngine.Asse...
UnityCsReference/Runtime/Export/Assertions/Assert/AssertPrimitiveTypes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [UsedByNativeCode] [St...
UnityCsReference/Runtime/Export/Caching/Cache.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; namespace Unity.Collections { [UsedByNativeCode] public enum Allocator { // NOTE: The ...
UnityCsReference/Runtime/Export/Collections/NativeCollectionEnums.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Play...
UnityCsReference/Runtime/Export/Director/FrameRate.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting; using UnityEngine.Bindings; using System.Collections.Generic; namespace UnityEngine.Playables { [...
UnityCsReference/Runtime/Export/Director/PlayableOutput.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.IO { [NativeHeader("Runtime/VirtualFileSystem/VirtualFileSystem.h")] internal enum ThreadIORestrictionMod...
UnityCsReference/Runtime/Export/File/File.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityE...
UnityCsReference/Runtime/Export/Geometry/RectOffset.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using ShadowCastingMode = UnityEngine.Rendering.ShadowCastingMode; using UnityEngine.Scripting; using UnityEngine.Bi...
UnityCsReference/Runtime/Export/Graphics/GraphicsFence.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine { public partial class LineUtility { public static void Simplify(List<Vector3...
UnityCsReference/Runtime/Export/Graphics/LineUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using uei = UnityEngi...
UnityCsReference/Runtime/Export/Graphics/Texture.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using System.Diagnostics; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Jobs; using System.Runtime.CompilerS...
UnityCsReference/Runtime/Export/Jobs/AtomicSafetyHandle.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.InteropServices; using scm = System.ComponentModel; using uei = UnityEngine.Internal; using System.Ru...
UnityCsReference/Runtime/Export/Math/Quaternion.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.Pool { public class CollectionPool<TCollection, TItem> where TCollection : class, ICollection<TItem>, n...
UnityCsReference/Runtime/Export/ObjectPool/CollectionPool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { // Class for generating random data. [NativeHeader("Runtime/Export/Random/Random.bindings...
UnityCsReference/Runtime/Export/Random/Random.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Rendering; namespace UnityEngine.Rendering { // Must match GfxRasterState on C++ side ...
UnityCsReference/Runtime/Export/RenderPipeline/RasterState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.C...
UnityCsReference/Runtime/Export/RenderPipeline/ScriptableRenderContext.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngineInternal; using UnityEngine.Bindings; using UnityEngine.Scrip...
UnityCsReference/Runtime/Export/Resources/Resources.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine.Internal; namespace UnityEngine { public partial class Awaitable { [ExcludeF...
UnityCsReference/Runtime/Export/Scripting/Awaitable.AsyncMethodBuilder.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Categorization { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public sealed class...
UnityCsReference/Runtime/Export/Scripting/Categorize.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [AttributeUsage(AttributeTargets.Enum)] public sealed class InspectorOrderAttribute : PropertyAttribute { ...
UnityCsReference/Runtime/Export/Scripting/InspectorOrderAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; n...
UnityCsReference/Runtime/Export/Scripting/ScriptingUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public sealed class WaitWhile : CustomYieldInstruction { Func<bool> m_Predicate; public override boo...
UnityCsReference/Runtime/Export/Scripting/WaitWhile.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Rendering; using System.Runtime.InteropSe...
UnityCsReference/Runtime/Export/Shaders/Material.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [Flags] public enum SnapAxis : byte { None = 0 << 0, X = 1 << 0, Y = 1 << 1, Z = ...
UnityCsReference/Runtime/Export/Snapping/SnapAxis.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { // Describes the type of keyboard. public enum TouchScreenKeyboardType { // The default keyboard layout of the target pl...
UnityCsReference/Runtime/Export/TouchScreenKeyboard/TouchScreenKeyboardType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine.WSA { // Must be in sync with Windows::UI::Notifications::TileTemplateType public enum...
UnityCsReference/Runtime/Export/WSA/WSATiles.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.iOS { // keep in sync with DeviceGeneration enum in trampoline. public enum DeviceGeneratio...
UnityCsReference/Runtime/Export/iOS/iOSDevice.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using Unity.Collections.LowLevel.Unsafe; using Unit...
UnityCsReference/Runtime/Profiler/ScriptBindings/Profiler.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace UnityEngine.Bindings { [VisibleToOtherModules] [Struct...
UnityCsReference/Runtime/Scripting/Marshalling/ManagedSpanWrapper.cs/0
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