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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UsedByNativeCodeAttribute = UnityEngine.Scripting.UsedByNativeCodeAttribute;
using System.Runtime.CompilerServices;
... | UnityCsReference/Modules/XR/Subsystems/Meshing/XRMeshSubsystemDescriptor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/XR/Subsystems/Meshing/XRMeshSubsystemDescriptor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 287
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngin... | UnityCsReference/Runtime/2D/Common/ScriptBindings/Sprites.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/2D/Common/ScriptBindings/Sprites.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5033
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// This file is generated by Tools/AssertGenerator, do not manually edit this file
using System;
using System.Diagnostics;
using UnityEngine;
using UnityEngine.Asse... | UnityCsReference/Runtime/Export/Assertions/Assert/AssertPrimitiveTypes.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Assert/AssertPrimitiveTypes.cs",
"repo_id": "UnityCsReference",
"token_count": 4974
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[UsedByNativeCode]
[St... | UnityCsReference/Runtime/Export/Caching/Cache.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Caching/Cache.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1491
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace Unity.Collections
{
[UsedByNativeCode]
public enum Allocator
{
// NOTE: The ... | UnityCsReference/Runtime/Export/Collections/NativeCollectionEnums.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Collections/NativeCollectionEnums.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 615
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Play... | UnityCsReference/Runtime/Export/Director/FrameRate.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/FrameRate.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1577
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using System.Collections.Generic;
namespace UnityEngine.Playables
{
[... | UnityCsReference/Runtime/Export/Director/PlayableOutput.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/PlayableOutput.cs",
"repo_id": "UnityCsReference",
"token_count": 532
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.IO
{
[NativeHeader("Runtime/VirtualFileSystem/VirtualFileSystem.h")]
internal enum ThreadIORestrictionMod... | UnityCsReference/Runtime/Export/File/File.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/File/File.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1297
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityE... | UnityCsReference/Runtime/Export/Geometry/RectOffset.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Geometry/RectOffset.cs",
"repo_id": "UnityCsReference",
"token_count": 1152
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using ShadowCastingMode = UnityEngine.Rendering.ShadowCastingMode;
using UnityEngine.Scripting;
using UnityEngine.Bi... | UnityCsReference/Runtime/Export/Graphics/GraphicsFence.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/GraphicsFence.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1531
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine
{
public partial class LineUtility
{
public static void Simplify(List<Vector3... | UnityCsReference/Runtime/Export/Graphics/LineUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/LineUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 756
} | 540 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using uei = UnityEngi... | UnityCsReference/Runtime/Export/Graphics/Texture.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/Texture.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 18177
} | 541 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using System.Diagnostics;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Unity.Jobs;
using System.Runtime.CompilerS... | UnityCsReference/Runtime/Export/Jobs/AtomicSafetyHandle.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Jobs/AtomicSafetyHandle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4929
} | 542 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
using System.Runtime.InteropServices;
using scm = System.ComponentModel;
using uei = UnityEngine.Internal;
using System.Ru... | UnityCsReference/Runtime/Export/Math/Quaternion.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/Quaternion.cs",
"repo_id": "UnityCsReference",
"token_count": 6766
} | 543 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.Pool
{
public class CollectionPool<TCollection, TItem> where TCollection : class, ICollection<TItem>, n... | UnityCsReference/Runtime/Export/ObjectPool/CollectionPool.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/ObjectPool/CollectionPool.cs",
"repo_id": "UnityCsReference",
"token_count": 545
} | 544 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Class for generating random data.
[NativeHeader("Runtime/Export/Random/Random.bindings... | UnityCsReference/Runtime/Export/Random/Random.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Random/Random.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1387
} | 545 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Rendering;
namespace UnityEngine.Rendering
{
// Must match GfxRasterState on C++ side
... | UnityCsReference/Runtime/Export/RenderPipeline/RasterState.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/RasterState.cs",
"repo_id": "UnityCsReference",
"token_count": 1550
} | 546 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.C... | UnityCsReference/Runtime/Export/RenderPipeline/ScriptableRenderContext.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/ScriptableRenderContext.cs",
"repo_id": "UnityCsReference",
"token_count": 8856
} | 547 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngineInternal;
using UnityEngine.Bindings;
using UnityEngine.Scrip... | UnityCsReference/Runtime/Export/Resources/Resources.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Resources/Resources.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3908
} | 548 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine.Internal;
namespace UnityEngine
{
public partial class Awaitable
{
[ExcludeF... | UnityCsReference/Runtime/Export/Scripting/Awaitable.AsyncMethodBuilder.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Awaitable.AsyncMethodBuilder.cs",
"repo_id": "UnityCsReference",
"token_count": 2509
} | 549 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Categorization
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
public sealed class... | UnityCsReference/Runtime/Export/Scripting/Categorize.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Categorize.cs",
"repo_id": "UnityCsReference",
"token_count": 255
} | 550 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[AttributeUsage(AttributeTargets.Enum)]
public sealed class InspectorOrderAttribute : PropertyAttribute
{
... | UnityCsReference/Runtime/Export/Scripting/InspectorOrderAttribute.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/InspectorOrderAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 332
} | 551 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
n... | UnityCsReference/Runtime/Export/Scripting/ScriptingUtility.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/ScriptingUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 428
} | 552 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public sealed class WaitWhile : CustomYieldInstruction
{
Func<bool> m_Predicate;
public override boo... | UnityCsReference/Runtime/Export/Scripting/WaitWhile.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/WaitWhile.cs",
"repo_id": "UnityCsReference",
"token_count": 155
} | 553 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Rendering;
using System.Runtime.InteropSe... | UnityCsReference/Runtime/Export/Shaders/Material.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/Material.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7743
} | 554 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[Flags]
public enum SnapAxis : byte
{
None = 0 << 0,
X = 1 << 0,
Y = 1 << 1,
Z = ... | UnityCsReference/Runtime/Export/Snapping/SnapAxis.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Snapping/SnapAxis.cs",
"repo_id": "UnityCsReference",
"token_count": 3089
} | 555 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
// Describes the type of keyboard.
public enum TouchScreenKeyboardType
{
// The default keyboard layout of the target pl... | UnityCsReference/Runtime/Export/TouchScreenKeyboard/TouchScreenKeyboardType.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/TouchScreenKeyboard/TouchScreenKeyboardType.cs",
"repo_id": "UnityCsReference",
"token_count": 572
} | 556 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine.WSA
{
// Must be in sync with Windows::UI::Notifications::TileTemplateType
public enum... | UnityCsReference/Runtime/Export/WSA/WSATiles.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/WSA/WSATiles.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8082
} | 557 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.iOS
{
// keep in sync with DeviceGeneration enum in trampoline.
public enum DeviceGeneratio... | UnityCsReference/Runtime/Export/iOS/iOSDevice.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/iOS/iOSDevice.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4053
} | 558 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using Unity.Collections.LowLevel.Unsafe;
using Unit... | UnityCsReference/Runtime/Profiler/ScriptBindings/Profiler.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Profiler/ScriptBindings/Profiler.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 7247
} | 559 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
namespace UnityEngine.Bindings
{
[VisibleToOtherModules]
[Struct... | UnityCsReference/Runtime/Scripting/Marshalling/ManagedSpanWrapper.cs/0 | {
"file_path": "UnityCsReference/Runtime/Scripting/Marshalling/ManagedSpanWrapper.cs",
"repo_id": "UnityCsReference",
"token_count": 450
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<AllowUnsafeBlocks>fal... | UnityCsReference/Tools/Unity.CecilTools/Unity.CecilTools.gen.csproj/0 | {
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