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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System; namespace UnityEditor { // Android CPU architecture. // Matches enum in EditorOnlyPlayerSettin...
UnityCsReference/Editor/Mono/PlayerSettingsAndroid.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text.RegularExpressions; using UnityEngine; namespace UnityEditor { public sealed partial class PlayerSettings : UnityEngine.Object...
UnityCsReference/Editor/Mono/PlayerSettingsWSA.cs/0
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331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using UnityEditor.IMGUI.Controls; using UnityEditor.SceneMa...
UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesWindow.cs/0
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332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditorInternal; using UnityEngine; namespace UnityEditor { class PopupWindowContentForNewLibrary : PopupWindowContent { st...
UnityCsReference/Editor/Mono/PresetLibraries/PopupWindowContentForNewLibrary.cs/0
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333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.IO; using UnityEditor.IMGUI.Controls; using UnityEngine; u...
UnityCsReference/Editor/Mono/ProjectBrowser/SavedSearchFilter.cs/0
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334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngineInternal; namespace UnityEditor { [NativeHeader("Editor/Mono/SavedGUIState.bindin...
UnityCsReference/Editor/Mono/SavedGUIState.bindings.cs/0
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335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.SceneManagement; using UnityEngine; namespace UnityEditor { [Serializable] class PrefabSt...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStageHierarchyState.cs/0
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336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections; using System.Linq; using UnityEditor.AnimatedValues; using UnityEditorInternal; using Unit...
UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowLightmapPreviewTab.cs/0
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337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.ShortcutManagement; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements;...
UnityCsReference/Editor/Mono/SceneView/SceneViewPiercingMenu.cs/0
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338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor.Utils; using UnityEngine; using UnityEdit...
UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterAssemblyHelper.cs/0
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339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEditor.Compilation; using UnityEngine.Scripting; namespace UnityEditor.Scripting { [InitializeOnLoad] ...
UnityCsReference/Editor/Mono/Scripting/ManagedDebugger.bindings.cs/0
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340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.Scripting.ScriptCompilation; using UnityEditorInternal.APIUpdating; namespace UnityEditor.ScriptUpdater { cl...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdaterConsentAPI.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { internal struct ExpressionTypeKey { public bool Equals(ExpressionTypeKey other) ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionTypeKey.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Scripting.ScriptCompilation { internal static class UnityCodeGenHelpers { con...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnityCodeGenHelpers.cs/0
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343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.SearchService { [Obsolete("Project has been deprecated. Use ProjectSearch instead (UnityUpgradable) -> ProjectSearch", erro...
UnityCsReference/Editor/Mono/Search/Project.Deprecated.cs/0
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344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; namespace UnityEditor { internal static class SerializedProper...
UnityCsReference/Editor/Mono/SerializedPropertyExtensions.cs/0
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345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Runtime.CompilerServices; using UnityEngine; using ATarget = System.AttributeTargets; namespace UnityEditor.ShaderKeywo...
UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterAttributes.cs/0
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346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEditor.EditorTools; using UnityEditor.SceneManagement; using UnityEditor.Overlays; usi...
UnityCsReference/Editor/Mono/Tools/BuiltinTools.cs/0
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347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.ShortcutManagement; using UnityEngine; using UObject = UnityEngine.Object; nam...
UnityCsReference/Editor/Mono/Tools/ToolManager.cs/0
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348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> ...
UnityCsReference/Editor/Mono/UIElements/Bindings/SerializedPropertyBindingEvents.cs/0
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349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// A drop-down menu for the toolbar. ...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarMenu.cs/0
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350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor...
UnityCsReference/Editor/Mono/UIElements/SerializableJsonDictionary.cs/0
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351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEditor; using UnityEditorInternal; using UnityEngine.UIElements; using System.Collections; using Syst...
UnityCsReference/Editor/Mono/Undo/UndoHistoryWindow.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Experimental.Rendering; namespace UnityEditor.Utils { [Flags] ...
UnityCsReference/Editor/Mono/Utils/IconUtility.bindings.cs/0
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353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { // Class used as a callback handler for progress bar notifications. ...
UnityCsReference/Editor/Mono/Utils/ProgressBarUtils.cs/0
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354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.VersionControl { public partial class ChangeSet { public static string defaultID = "-1"; public ChangeSet() {...
UnityCsReference/Editor/Mono/VersionControl/Common/VCChangeSet.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor.VersionControl; using UnityEditor; using UnityEditor.Experimental; using System.Collections.Generic; namespace U...
UnityCsReference/Editor/Mono/VersionControl/UI/VCProjectHooks.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCProjectHooks.cs", "repo_id": "UnityCsReference", "token_count": 2578 }
356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using UnityEditor; using System.Collections; using System.Linq; using System.Collections.Generic; using System.Runti...
UnityCsReference/Editor/Mono/View.cs/0
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357
// // File autogenerated from Include/C/Baselib_ErrorState.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_ErrorState.gen.binding.h")] internal static unsa...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ErrorState.gen.binding.cs/0
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358
// // These types are shared with the Editor // using System.Collections.Generic; using System.Diagnostics; //linker or editor may not make use of all fields so suppress unused fields warn #pragma warning disable CS0649 namespace UnityEditorInternal { [System.Serializable] internal class EditorToLinkerData ...
UnityCsReference/External/il2cpp/builds/LinkerEditorIntegration/SharedWithEditor.cs/0
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359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.AI; using UnityEngine.Bindings; using UnityE...
UnityCsReference/Modules/AIEditor/Builder/NavMeshBuilderEditor.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Accessibility { /// <summary> /// Sends accessibility notifications to the screen reader. /// </summary...
UnityCsReference/Modules/Accessibility/Managed/IAccessibilityNotificationDispatcher.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Android { public enum AndroidHardwareType { Generic, ...
UnityCsReference/Modules/AndroidJNI/AndroidDevice.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AndroidJNI/AndroidDevice.bindings.cs", "repo_id": "UnityCsReference", "token_count": 178 }
362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Playables; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Animations { [MovedFrom("UnityEng...
UnityCsReference/Modules/Animation/Managed/IAnimationJobPlayable.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/Managed/IAnimationJobPlayable.cs", "repo_id": "UnityCsReference", "token_count": 184 }
363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Animations { [NativeHeader("Modules/Animation/S...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableGraphExtensions.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Inter...
UnityCsReference/Modules/Animation/ScriptBindings/AvatarMask.bindings.cs/0
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365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/AssetBundle/Public/AssetBundleManifest.h")] public class AssetBundleManifest : O...
UnityCsReference/Modules/AssetBundle/Managed/AssetBundleManifest.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleManifest.bindings.cs", "repo_id": "UnityCsReference", "token_count": 453 }
366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Experimental { // AssetImporter for importing ReferenceArtifactGenerator [NativeHeader...
UnityCsReference/Modules/AssetDatabase/Editor/V2/MultiArtifactTestImporter.bindings.cs/0
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367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting.APIUpdating; namespace UnityEditor.AssetImporters { [CustomEditor(typeof(ScriptedImporter), true)] [CanEditMultipleObjects] ...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ScriptedImporterEditor.cs/0
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368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { partial class AudioSettings { [System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableStat...
UnityCsReference/Modules/Audio/Public/Managed/Audio.deprecated.cs/0
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369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; using UnityEngine.Bindings; [assembly: InternalsVisibleTo("Unity.Audio.Tests")] namespace UnityEngine.Experimental.Audio { ...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSampleProviderExtensions.bindings.cs/0
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370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.ObjectModel; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityE...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildOutput.cs/0
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371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.InteropServices; using System.Runtime.Serialization; using UnityEngine; using UnityEngine.Bindings; using Unit...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/TypeDB.bindings.cs/0
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372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Build.Profile.Handlers { internal class BuildProfileWi...
UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileWindowSelection.cs/0
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373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using UnityEngine.Bindings; [assembly: InternalsVisibleTo("Unity.Services.CloudDiagnostics")] [assembly: Inter...
UnityCsReference/Modules/CrashReporting/CrashReporter.bindings.cs/0
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374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.DeviceSimulation { ...
UnityCsReference/Modules/DeviceSimulatorEditor/DeviceListPopup.cs/0
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375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.DeviceSimulati...
UnityCsReference/Modules/DeviceSimulatorEditor/UserInterfaceController.cs/0
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376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Scripting.APIUpdating; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [MovedFrom("UnityEdito...
UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarDropdownToggle.cs/0
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377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.PackageManager; using UnityEditor.PackageManager.UI; using UnityEditor.PackageManager.UI.Internal; using UnityEdi...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/PreviewPackagesInUseDropdown.cs/0
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378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class BlackboardRow : GraphElement { private VisualElement m_Ro...
UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardRow.cs/0
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379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Internal; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { [Flags] public en...
UnityCsReference/Modules/GraphViewEditor/Elements/ResizableElement.cs/0
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380
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public class ClickSelector : MouseManipulator { int...
UnityCsReference/Modules/GraphViewEditor/Manipulators/ClickSelector.cs/0
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381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using UnityEngine; namespace Uni...
UnityCsReference/Modules/GraphViewEditor/NodeAdapter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using UnityEditor.Overlays; namespace UnityEditor.Snap { sealed class SnapSettingsHeader : VisualElement ...
UnityCsReference/Modules/GridAndSnap/SnapSettingsWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace Unity.Hierarchy { /// <summary> /// ...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyCommandList.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; namespace UnityEngine { internal static class EventCommandNames { ...
UnityCsReference/Modules/IMGUI/EventCommandNames.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { // General settings for how the GUI behaves [NativeHeader("Modules/IMGUI/GUISkin.bindings.h")] part...
UnityCsReference/Modules/IMGUI/GUISkin.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using UnityEngine.Bindings; using UnityEngine.TextCore.Text; namespace UnityEngine { ...
UnityCsReference/Modules/IMGUI/TextEditingUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Text; using Unity.IntegerTime; using UnityEngine.Bindings; namespace UnityEngine.InputForUI { /// <summary> /// Triggered when printable chara...
UnityCsReference/Modules/InputForUI/Events/TextInputEvent.cs/0
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388
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Licensing.UI.Data.Events; enum NotificationType { Unknown, LicenseUpdate, LicenseExpired, LicenseOfflineValidityEnding, }
UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Licensing.UI.Events.Handlers; interface INotificationHandler { public void Handle(bool isHumanControllingUs) { ...
UnityCsReference/Modules/Licensing/UI/Events/Handlers/INotificationHandler.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Handlers/INotificationHandler.cs", "repo_id": "UnityCsReference", "token_count": 216 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Events.Handlers; using UnityEditor.Licensi...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndingWindowContents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine { [NativeHeader("Modu...
UnityCsReference/Modules/Localization/Public/LocalizationAsset.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi...
UnityCsReference/Modules/PackageManager/Editor/Managed/AuthorInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager { internal enum NativeErrorCode { Unknown, NotFound, Forbidden, InvalidParameter, ...
UnityCsReference/Modules/PackageManager/Editor/Managed/NativeErrorCode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.Requests { [Serializable] public sealed partial class AddAndRemove...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/AddAndRemoveRequest.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] public sealed class ResetToEditorDefaultsRequest : Request { /// <...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ResetToEditorDefaultsRequest.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ResetToEditorDefaultsRequest.cs", "repo_id": "UnityCsReference", "token_count": 236 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using Requir...
UnityCsReference/Modules/PackageManager/Editor/Managed/VersionsInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI { /// <summary> /// Arguments for handlers for the WindowDestroy event /// </summary> internal struct Window...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindowDestroyHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal; internal interface IAssetSelectionHandler : IService { event...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetSelectionHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Connect; namespace UnityEditor.PackageManager.UI.Internal { internal interface IAssetStoreRes...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreRestAPI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IPackageManagerPrefs :...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PackageManagerPrefs.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { internal interface IVersionList : IEnumerable<IPackageVersion> { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IVersionList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal; internal class ReImportAction : ImportActionBase { public ReImportAction(IPackageOperationDispatcher operatio...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ReImportAction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal enum PageSortOption { NameAsc, NameDesc, PublishedDateDesc, Upda...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageSortOption.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageSortOption.cs", "repo_id": "UnityCsReference", "token_count": 435 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoDraft.cs/0
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405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManag...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddAndRemoveOperation.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddAndRemoveOperation.cs", "repo_id": "UnityCsReference", "token_count": 1282 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal clas...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmSearchOperation.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmSearchOperation.cs", "repo_id": "UnityCsReference", "token_count": 869 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal interface ITabElement { string displayName { get; } string id { get; } } }
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/ITabElement.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/ITabElement.cs", "repo_id": "UnityCsReference", "token_count": 109 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal interface IPackageListView { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/IPackageListView.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/IPackageListView.cs", "repo_id": "UnityCsReference", "token_count": 256 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class UpdateFoldout : MultiSelectFoldout { private static readonly string k_UpdateInfoTe...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UpdateFoldout.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UpdateFoldout.cs", "repo_id": "UnityCsReference", "token_count": 414 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal abstract class PackageDetailsTabElement : BaseTabElement { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsTabElement.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsTabElement.cs", "repo_id": "UnityCsReference", "token_count": 1231 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using UnityEditor.UIElements; using System.Linq; using UnityEngine; using System; namespace UnityEditor.PackageManager.UI.Internal { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerToolbar.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerToolbar.cs", "repo_id": "UnityCsReference", "token_count": 8360 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class PackageReleaseTagLabel : PackageBaseTagLabel...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageReleaseTagLabel.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageReleaseTagLabel.cs", "repo_id": "UnityCsReference", "token_count": 517 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.Packa...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/LegacyFormatDropdownButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System.Collections.Generic; internal class ParticleSystemCurveEditor { private List<CurveData> m_AddedCurves; p...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemCurveEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; namespace UnityEditor { class NoiseModuleUI : ModuleUI { SerializedMinMaxCurve m_StrengthX; ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/NoiseModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/NoiseModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 6002 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using Object = UnityEngine.Object; namespace UnityEditor { [NativeHeader("Modules/ParticleSystem/P...
UnityCsReference/Modules/ParticleSystemEditor/ScriptBindings/ParticleSystemEditor.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ScriptBindings/ParticleSystemEditor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 799 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEngine { public partial class BoxCollider { [EditorBrowsable(EditorBrowsableState.Never)]...
UnityCsReference/Modules/Physics/ScriptBindings/BoxCollider.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/BoxCollider.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 176 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEngine { public partial class Physics { [EditorBrowsable(EditorBrowsableState.Never)] ...
UnityCsReference/Modules/Physics/ScriptBindings/Physics.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Physics.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 1192 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Internal; namespace UnityEngine { partial class Rigidbo...
UnityCsReference/Modules/Physics2D/ScriptBindings/Physics2D.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2D/ScriptBindings/Physics2D.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 13487 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Linq; namespace UnityEditor { [CustomEditor(typeof(PolygonCollider2D))] [CanEditMultipleObjects] internal class Polygon...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PolygonCollider2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PolygonCollider2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 1748 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(SliderJoint2D))] [CanEditMultipleObjects] internal class SliderJoint2DEdi...
UnityCsReference/Modules/Physics2DEditor/Managed/Joints/SliderJoint2DEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/SliderJoint2DEditor.cs", "repo_id": "UnityCsReference", "token_count": 888 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(CharacterJoint)), CanEditMultipleObjects] class CharacterJoi...
UnityCsReference/Modules/PhysicsEditor/CharacterJointEditor.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/CharacterJointEditor.cs", "repo_id": "UnityCsReference", "token_count": 1033 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditorInternal; using UnityEngine; using UnityEditor.AnimatedValues; using System.Linq; namespace UnityEditor { [CustomEditor(typ...
UnityCsReference/Modules/PhysicsEditor/RigidbodyEditor.cs/0
{ "file_path": "UnityCsReference/Modules/PhysicsEditor/RigidbodyEditor.cs", "repo_id": "UnityCsReference", "token_count": 4201 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.UIElements; using UnityEditor.UIElements.Bindings; using UnityEditorInternal; u...
UnityCsReference/Modules/PresetsUIEditor/PresetEditor.cs/0
{ "file_path": "UnityCsReference/Modules/PresetsUIEditor/PresetEditor.cs", "repo_id": "UnityCsReference", "token_count": 17222 }
425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using UnityEngine; using UnityEngine.UIElements; namespace Unity.Profiling.Editor.UI { // A graph view that draws horizo...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/BlocksGraphView/BlocksGraphView.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/BlocksGraphView/BlocksGraphView.cs", "repo_id": "UnityCsReference", "token_count": 3700 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.Profiling; namespace Unity.Profiling.Editor { internal class LegacyProfilerAreaUtility { static...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/LegacyProfilerAreaUtility.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/LegacyProfilerAreaUtility.cs", "repo_id": "UnityCsReference", "token_count": 641 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Profiling.Editor; using UnityEditorInternal; using UnityEditorInternal.Profiling; using System; namespace UnityEditor...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerEditorUtility.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerEditorUtility.cs", "repo_id": "UnityCsReference", "token_count": 3274 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEngine.Assertions; using UnityEditor.IMGUI.Controls; using ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetLoadingProfilerView.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetLoadingProfilerView.cs", "repo_id": "UnityCsReference", "token_count": 12275 }
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