text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
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// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System;
namespace UnityEditor
{
// Android CPU architecture.
// Matches enum in EditorOnlyPlayerSettin... | UnityCsReference/Editor/Mono/PlayerSettingsAndroid.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsAndroid.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 11026
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text.RegularExpressions;
using UnityEngine;
namespace UnityEditor
{
public sealed partial class PlayerSettings : UnityEngine.Object... | UnityCsReference/Editor/Mono/PlayerSettingsWSA.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsWSA.cs",
"repo_id": "UnityCsReference",
"token_count": 16338
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEditor.SceneMa... | UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabOverrides/PrefabOverridesWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 19994
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
class PopupWindowContentForNewLibrary : PopupWindowContent
{
st... | UnityCsReference/Editor/Mono/PresetLibraries/PopupWindowContentForNewLibrary.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/PopupWindowContentForNewLibrary.cs",
"repo_id": "UnityCsReference",
"token_count": 2428
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
u... | UnityCsReference/Editor/Mono/ProjectBrowser/SavedSearchFilter.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ProjectBrowser/SavedSearchFilter.cs",
"repo_id": "UnityCsReference",
"token_count": 8896
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngineInternal;
namespace UnityEditor
{
[NativeHeader("Editor/Mono/SavedGUIState.bindin... | UnityCsReference/Editor/Mono/SavedGUIState.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SavedGUIState.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 976
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.SceneManagement;
using UnityEngine;
namespace UnityEditor
{
[Serializable]
class PrefabSt... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStageHierarchyState.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/PrefabStageHierarchyState.cs",
"repo_id": "UnityCsReference",
"token_count": 2030
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections;
using System.Linq;
using UnityEditor.AnimatedValues;
using UnityEditorInternal;
using Unit... | UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowLightmapPreviewTab.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/LightingWindowLightmapPreviewTab.cs",
"repo_id": "UnityCsReference",
"token_count": 6231
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.ShortcutManagement;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;... | UnityCsReference/Editor/Mono/SceneView/SceneViewPiercingMenu.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewPiercingMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 2927
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor.Utils;
using UnityEngine;
using UnityEdit... | UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterAssemblyHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/APIUpdater/APIUpdaterAssemblyHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 2648
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEditor.Compilation;
using UnityEngine.Scripting;
namespace UnityEditor.Scripting
{
[InitializeOnLoad]
... | UnityCsReference/Editor/Mono/Scripting/ManagedDebugger.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ManagedDebugger.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 741
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.Scripting.ScriptCompilation;
using UnityEditorInternal.APIUpdating;
namespace UnityEditor.ScriptUpdater
{
cl... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdaterConsentAPI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/BeeDriver/UnityScriptUpdaterConsentAPI.cs",
"repo_id": "UnityCsReference",
"token_count": 1296
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal struct ExpressionTypeKey
{
public bool Equals(ExpressionTypeKey other)
... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionTypeKey.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/ExpressionTypeKey.cs",
"repo_id": "UnityCsReference",
"token_count": 841
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal static class UnityCodeGenHelpers
{
con... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnityCodeGenHelpers.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/UnityCodeGenHelpers.cs",
"repo_id": "UnityCsReference",
"token_count": 705
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.SearchService
{
[Obsolete("Project has been deprecated. Use ProjectSearch instead (UnityUpgradable) -> ProjectSearch", erro... | UnityCsReference/Editor/Mono/Search/Project.Deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/Project.Deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 251
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
namespace UnityEditor
{
internal static class SerializedProper... | UnityCsReference/Editor/Mono/SerializedPropertyExtensions.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SerializedPropertyExtensions.cs",
"repo_id": "UnityCsReference",
"token_count": 5419
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Runtime.CompilerServices;
using UnityEngine;
using ATarget = System.AttributeTargets;
namespace UnityEditor.ShaderKeywo... | UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterAttributes.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Shaders/ShaderKeywordFilterAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 3563
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor.EditorTools;
using UnityEditor.SceneManagement;
using UnityEditor.Overlays;
usi... | UnityCsReference/Editor/Mono/Tools/BuiltinTools.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/BuiltinTools.cs",
"repo_id": "UnityCsReference",
"token_count": 25659
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using UObject = UnityEngine.Object;
nam... | UnityCsReference/Editor/Mono/Tools/ToolManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/ToolManager.cs",
"repo_id": "UnityCsReference",
"token_count": 3390
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
... | UnityCsReference/Editor/Mono/UIElements/Bindings/SerializedPropertyBindingEvents.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Bindings/SerializedPropertyBindingEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 2512
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// A drop-down menu for the toolbar. ... | UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarMenu.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 1880
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor... | UnityCsReference/Editor/Mono/UIElements/SerializableJsonDictionary.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/SerializableJsonDictionary.cs",
"repo_id": "UnityCsReference",
"token_count": 1777
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine.UIElements;
using System.Collections;
using Syst... | UnityCsReference/Editor/Mono/Undo/UndoHistoryWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Undo/UndoHistoryWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 4451
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Experimental.Rendering;
namespace UnityEditor.Utils
{
[Flags]
... | UnityCsReference/Editor/Mono/Utils/IconUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/IconUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2655
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
// Class used as a callback handler for progress bar notifications.
... | UnityCsReference/Editor/Mono/Utils/ProgressBarUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/ProgressBarUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 1697
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.VersionControl
{
public partial class ChangeSet
{
public static string defaultID = "-1";
public ChangeSet()
{... | UnityCsReference/Editor/Mono/VersionControl/Common/VCChangeSet.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VCChangeSet.cs",
"repo_id": "UnityCsReference",
"token_count": 345
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor.VersionControl;
using UnityEditor;
using UnityEditor.Experimental;
using System.Collections.Generic;
namespace U... | UnityCsReference/Editor/Mono/VersionControl/UI/VCProjectHooks.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCProjectHooks.cs",
"repo_id": "UnityCsReference",
"token_count": 2578
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Scripting;
using UnityEditor;
using System.Collections;
using System.Linq;
using System.Collections.Generic;
using System.Runti... | UnityCsReference/Editor/Mono/View.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/View.cs",
"repo_id": "UnityCsReference",
"token_count": 3841
} | 357 |
//
// File autogenerated from Include/C/Baselib_ErrorState.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_ErrorState.gen.binding.h")]
internal static unsa... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ErrorState.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_ErrorState.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 1460
} | 358 |
//
// These types are shared with the Editor
//
using System.Collections.Generic;
using System.Diagnostics;
//linker or editor may not make use of all fields so suppress unused fields warn
#pragma warning disable CS0649
namespace UnityEditorInternal
{
[System.Serializable]
internal class EditorToLinkerData
... | UnityCsReference/External/il2cpp/builds/LinkerEditorIntegration/SharedWithEditor.cs/0 | {
"file_path": "UnityCsReference/External/il2cpp/builds/LinkerEditorIntegration/SharedWithEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2158
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Bindings;
using UnityE... | UnityCsReference/Modules/AIEditor/Builder/NavMeshBuilderEditor.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/AIEditor/Builder/NavMeshBuilderEditor.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 2396
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Accessibility
{
/// <summary>
/// Sends accessibility notifications to the screen reader.
/// </summary... | UnityCsReference/Modules/Accessibility/Managed/IAccessibilityNotificationDispatcher.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Managed/IAccessibilityNotificationDispatcher.cs",
"repo_id": "UnityCsReference",
"token_count": 621
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Android
{
public enum AndroidHardwareType
{
Generic,
... | UnityCsReference/Modules/AndroidJNI/AndroidDevice.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidDevice.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 178
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Animations
{
[MovedFrom("UnityEng... | UnityCsReference/Modules/Animation/Managed/IAnimationJobPlayable.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/IAnimationJobPlayable.cs",
"repo_id": "UnityCsReference",
"token_count": 184
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Playables;
namespace UnityEngine.Animations
{
[NativeHeader("Modules/Animation/S... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableGraphExtensions.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationPlayableGraphExtensions.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 584
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.Inter... | UnityCsReference/Modules/Animation/ScriptBindings/AvatarMask.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AvatarMask.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1264
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/AssetBundle/Public/AssetBundleManifest.h")]
public class AssetBundleManifest : O... | UnityCsReference/Modules/AssetBundle/Managed/AssetBundleManifest.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleManifest.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 453
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Experimental
{
// AssetImporter for importing ReferenceArtifactGenerator
[NativeHeader... | UnityCsReference/Modules/AssetDatabase/Editor/V2/MultiArtifactTestImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/V2/MultiArtifactTestImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 153
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.AssetImporters
{
[CustomEditor(typeof(ScriptedImporter), true)]
[CanEditMultipleObjects]
... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ScriptedImporterEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/ScriptedImporterEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 222
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
partial class AudioSettings
{
[System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableStat... | UnityCsReference/Modules/Audio/Public/Managed/Audio.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/Managed/Audio.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 777
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
[assembly: InternalsVisibleTo("Unity.Audio.Tests")]
namespace UnityEngine.Experimental.Audio
{
... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSampleProviderExtensions.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioSampleProviderExtensions.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 288
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityE... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildOutput.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildOutput.cs",
"repo_id": "UnityCsReference",
"token_count": 1175
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using UnityEngine;
using UnityEngine.Bindings;
using Unit... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/TypeDB.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/TypeDB.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1686
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Build.Profile.Handlers
{
internal class BuildProfileWi... | UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileWindowSelection.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/Handlers/BuildProfileWindowSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 4050
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
[assembly: InternalsVisibleTo("Unity.Services.CloudDiagnostics")]
[assembly: Inter... | UnityCsReference/Modules/CrashReporting/CrashReporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/CrashReporting/CrashReporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 406
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.DeviceSimulation
{
... | UnityCsReference/Modules/DeviceSimulatorEditor/DeviceListPopup.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/DeviceListPopup.cs",
"repo_id": "UnityCsReference",
"token_count": 6350
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.DeviceSimulati... | UnityCsReference/Modules/DeviceSimulatorEditor/UserInterfaceController.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/UserInterfaceController.cs",
"repo_id": "UnityCsReference",
"token_count": 7659
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Scripting.APIUpdating;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
[MovedFrom("UnityEdito... | UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarDropdownToggle.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/Controls/EditorToolbarDropdownToggle.cs",
"repo_id": "UnityCsReference",
"token_count": 2632
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.UI;
using UnityEditor.PackageManager.UI.Internal;
using UnityEdi... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/PreviewPackagesInUseDropdown.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/PreviewPackagesInUseDropdown.cs",
"repo_id": "UnityCsReference",
"token_count": 2375
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class BlackboardRow : GraphElement
{
private VisualElement m_Ro... | UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardRow.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/Blackboard/BlackboardRow.cs",
"repo_id": "UnityCsReference",
"token_count": 998
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
[Flags]
public en... | UnityCsReference/Modules/GraphViewEditor/Elements/ResizableElement.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/ResizableElement.cs",
"repo_id": "UnityCsReference",
"token_count": 1025
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public class ClickSelector : MouseManipulator
{
int... | UnityCsReference/Modules/GraphViewEditor/Manipulators/ClickSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/ClickSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 1696
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace Uni... | UnityCsReference/Modules/GraphViewEditor/NodeAdapter.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/NodeAdapter.cs",
"repo_id": "UnityCsReference",
"token_count": 3424
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.Overlays;
namespace UnityEditor.Snap
{
sealed class SnapSettingsHeader : VisualElement
... | UnityCsReference/Modules/GridAndSnap/SnapSettingsWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/GridAndSnap/SnapSettingsWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 2341
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace Unity.Hierarchy
{
/// <summary>
/// ... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyCommandList.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyCommandList.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4985
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
namespace UnityEngine
{
internal static class EventCommandNames
{
... | UnityCsReference/Modules/IMGUI/EventCommandNames.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/EventCommandNames.cs",
"repo_id": "UnityCsReference",
"token_count": 661
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
// General settings for how the GUI behaves
[NativeHeader("Modules/IMGUI/GUISkin.bindings.h")]
part... | UnityCsReference/Modules/IMGUI/GUISkin.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUISkin.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 139
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Globalization;
using UnityEngine.Bindings;
using UnityEngine.TextCore.Text;
namespace UnityEngine
{
... | UnityCsReference/Modules/IMGUI/TextEditingUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/TextEditingUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 10744
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Text;
using Unity.IntegerTime;
using UnityEngine.Bindings;
namespace UnityEngine.InputForUI
{
/// <summary>
/// Triggered when printable chara... | UnityCsReference/Modules/InputForUI/Events/TextInputEvent.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Events/TextInputEvent.cs",
"repo_id": "UnityCsReference",
"token_count": 697
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Licensing.UI.Data.Events;
enum NotificationType
{
Unknown,
LicenseUpdate,
LicenseExpired,
LicenseOfflineValidityEnding,
}
| UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationType.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/Base/NotificationType.cs",
"repo_id": "UnityCsReference",
"token_count": 101
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Licensing.UI.Events.Handlers;
interface INotificationHandler
{
public void Handle(bool isHumanControllingUs)
{
... | UnityCsReference/Modules/Licensing/UI/Events/Handlers/INotificationHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Handlers/INotificationHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 216
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Buttons;
using UnityEditor.Licensing.UI.Events.Handlers;
using UnityEditor.Licensi... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndingWindowContents.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseOfflineValidityEndingWindowContents.cs",
"repo_id": "UnityCsReference",
"token_count": 412
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine
{
[NativeHeader("Modu... | UnityCsReference/Modules/Localization/Public/LocalizationAsset.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Localization/Public/LocalizationAsset.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 411
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.Requi... | UnityCsReference/Modules/PackageManager/Editor/Managed/AuthorInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/AuthorInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 470
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager
{
internal enum NativeErrorCode
{
Unknown,
NotFound,
Forbidden,
InvalidParameter,
... | UnityCsReference/Modules/PackageManager/Editor/Managed/NativeErrorCode.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/NativeErrorCode.cs",
"repo_id": "UnityCsReference",
"token_count": 160
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
public sealed partial class AddAndRemove... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/AddAndRemoveRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/AddAndRemoveRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 534
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
public sealed class ResetToEditorDefaultsRequest : Request
{
/// <... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ResetToEditorDefaultsRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ResetToEditorDefaultsRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 236
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using Requir... | UnityCsReference/Modules/PackageManager/Editor/Managed/VersionsInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/VersionsInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 925
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI
{
/// <summary>
/// Arguments for handlers for the WindowDestroy event
/// </summary>
internal struct Window... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindowDestroyHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IWindowDestroyHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 301
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal;
internal interface IAssetSelectionHandler : IService
{
event... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetSelectionHandler.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetSelectionHandler.cs",
"repo_id": "UnityCsReference",
"token_count": 461
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Connect;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IAssetStoreRes... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreRestAPI.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreRestAPI.cs",
"repo_id": "UnityCsReference",
"token_count": 6223
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IPackageManagerPrefs :... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PackageManagerPrefs.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/PackageManagerPrefs.cs",
"repo_id": "UnityCsReference",
"token_count": 3187
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IVersionList : IEnumerable<IPackageVersion>
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IVersionList.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Interfaces/IVersionList.cs",
"repo_id": "UnityCsReference",
"token_count": 386
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal;
internal class ReImportAction : ImportActionBase
{
public ReImportAction(IPackageOperationDispatcher operatio... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ReImportAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ReImportAction.cs",
"repo_id": "UnityCsReference",
"token_count": 546
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal enum PageSortOption
{
NameAsc,
NameDesc,
PublishedDateDesc,
Upda... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageSortOption.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageSortOption.cs",
"repo_id": "UnityCsReference",
"token_count": 435
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoDraft.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/ProjectSettings/RegistryInfoDraft.cs",
"repo_id": "UnityCsReference",
"token_count": 2911
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.PackageManag... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddAndRemoveOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmAddAndRemoveOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 1282
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal clas... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmSearchOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmSearchOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 869
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface ITabElement
{
string displayName { get; }
string id { get; }
}
}
| UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/ITabElement.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/Tabs/ITabElement.cs",
"repo_id": "UnityCsReference",
"token_count": 109
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IPackageListView
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/IPackageListView.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Interfaces/IPackageListView.cs",
"repo_id": "UnityCsReference",
"token_count": 256
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class UpdateFoldout : MultiSelectFoldout
{
private static readonly string k_UpdateInfoTe... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UpdateFoldout.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/UpdateFoldout.cs",
"repo_id": "UnityCsReference",
"token_count": 414
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal abstract class PackageDetailsTabElement : BaseTabElement
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsTabElement.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsTabElement.cs",
"repo_id": "UnityCsReference",
"token_count": 1231
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using System.Linq;
using UnityEngine;
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerToolbar.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManagerToolbar.cs",
"repo_id": "UnityCsReference",
"token_count": 8360
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class PackageReleaseTagLabel : PackageBaseTagLabel... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageReleaseTagLabel.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageTagLabel/PackageReleaseTagLabel.cs",
"repo_id": "UnityCsReference",
"token_count": 517
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.Packa... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/LegacyFormatDropdownButton.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ToolBar/LegacyFormatDropdownButton.cs",
"repo_id": "UnityCsReference",
"token_count": 2476
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
internal class ParticleSystemCurveEditor
{
private List<CurveData> m_AddedCurves;
p... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemCurveEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemCurveEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 15009
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
namespace UnityEditor
{
class NoiseModuleUI : ModuleUI
{
SerializedMinMaxCurve m_StrengthX;
... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/NoiseModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/NoiseModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 6002
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
using Object = UnityEngine.Object;
namespace UnityEditor
{
[NativeHeader("Modules/ParticleSystem/P... | UnityCsReference/Modules/ParticleSystemEditor/ScriptBindings/ParticleSystemEditor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ScriptBindings/ParticleSystemEditor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 799
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
namespace UnityEngine
{
public partial class BoxCollider
{
[EditorBrowsable(EditorBrowsableState.Never)]... | UnityCsReference/Modules/Physics/ScriptBindings/BoxCollider.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/BoxCollider.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 176
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
namespace UnityEngine
{
public partial class Physics
{
[EditorBrowsable(EditorBrowsableState.Never)]
... | UnityCsReference/Modules/Physics/ScriptBindings/Physics.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/Physics.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 1192
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Internal;
namespace UnityEngine
{
partial class Rigidbo... | UnityCsReference/Modules/Physics2D/ScriptBindings/Physics2D.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2D/ScriptBindings/Physics2D.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 13487
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Linq;
namespace UnityEditor
{
[CustomEditor(typeof(PolygonCollider2D))]
[CanEditMultipleObjects]
internal class Polygon... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PolygonCollider2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/PolygonCollider2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1748
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(SliderJoint2D))]
[CanEditMultipleObjects]
internal class SliderJoint2DEdi... | UnityCsReference/Modules/Physics2DEditor/Managed/Joints/SliderJoint2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Joints/SliderJoint2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 888
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(CharacterJoint)), CanEditMultipleObjects]
class CharacterJoi... | UnityCsReference/Modules/PhysicsEditor/CharacterJointEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/CharacterJointEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1033
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using UnityEditor.AnimatedValues;
using System.Linq;
namespace UnityEditor
{
[CustomEditor(typ... | UnityCsReference/Modules/PhysicsEditor/RigidbodyEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/RigidbodyEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 4201
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.UIElements;
using UnityEditor.UIElements.Bindings;
using UnityEditorInternal;
u... | UnityCsReference/Modules/PresetsUIEditor/PresetEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsUIEditor/PresetEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 17222
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.Profiling.Editor.UI
{
// A graph view that draws horizo... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/BlocksGraphView/BlocksGraphView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Components/BlocksGraphView/BlocksGraphView.cs",
"repo_id": "UnityCsReference",
"token_count": 3700
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.Profiling;
namespace Unity.Profiling.Editor
{
internal class LegacyProfilerAreaUtility
{
static... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/LegacyProfilerAreaUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/LegacyProfilerAreaUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 641
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.Profiling.Editor;
using UnityEditorInternal;
using UnityEditorInternal.Profiling;
using System;
namespace UnityEditor... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerEditorUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerEditorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 3274
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEditor.IMGUI.Controls;
using ... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetLoadingProfilerView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/AssetLoadingProfilerView.cs",
"repo_id": "UnityCsReference",
"token_count": 12275
} | 429 |
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