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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngineInternal { public enum TypeInferenceRules { /// <summary> /// (typeof(T)) as T /// </summary> ...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Scripting; namespace UnityEngine.Windows.Speech { // Mirrored in SpeechSystem.h public e...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Apple.TV { [System.ComponentModel.EditorBrowsable(Syst...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.B...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using System; using System.Collections; namespace UnityEngine { //*undocumented internal enum Rot...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using Mono.Cecil; using Mono.Collections.Generic; using Unity.CecilTools; using Unity.CecilTools....
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