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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' // Camera Filter Pack - (c)VETASOFT 2014 Shader "CameraFilterPack/3D_Fog_Smoke" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} _TimeX ("Time", Range(0.0, 1.0)) = 1.0 _Distortion ("_Distortion", Range(0.0, 1.00)) = 1.0...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/AAA_BloodOnScreen" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {}...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/Atmosphere_Rain_Pro_3D" { Properties { _MainTex ("Base (RGB)", 2D) = "whi...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/Distortion_Dream" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {} ...
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// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' //////////////////////////////////////////// // CameraFilterPack - by VETASOFT 2018 ///// //////////////////////////////////////////// Shader "CameraFilterPack/Drawing_Crosshatch" { Properties { _MainTex ("Base (RGB)", 2D) = "white" {...
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R // Online documentation can be found at http://staggart.xyz using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; #endif namespace StylizedWater { [RequireComponent(typeof(Camera))] [ExecuteInEditMode] public clas...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using System; using System.Threading; using System.Globalization; using System.Collections.Generic; namespace AmplifyShaderEditor { // Disa...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> //using UnityEditor; //using UnityEngine; //namespace AmplifyShaderEditor //{ // //EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector) // // this might be a bit nonsense since I could use the GetBuiltinSki...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Cos Time", "Time", "Cosine of time" )] public sealed class CosTime : ConstVecShaderVariable { protected override void Comm...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "LOD Fade", "Miscellaneous", "LODFadeNode" )] public sealed class LODFadeNode : ConstVecShaderVariable { protected override...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [System.Serializable] [NodeAttributes( "Vector2", "Constants And Properties", "Vector2 property", null, KeyCode.Alpha2 )...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> //https://www.shadertoy.com/view/XdS3RW //http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html //http://www.pegtop.net/delphi/articles/blendmodes/softlight.htm using Un...
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> // // Custom Node Grayscale // Donated by The Four Headed Cat - @fourheadedcat using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Grayscal...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs/0
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using System; using UnityEngine; using UnityEditor; using System.Collections.Generic; namespace AmplifyShaderEditor { [Serializable] public class AdditionalSurfaceOptionsHelper { private const string AdditionalOptionsStr = " Additional Surface Options"; private const float ShaderKeywordButtonLayoutWidth = ...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/AdditionalSurfaceOptionsHelper.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using UnityEngine; using UnityEditor; using System; namespace AmplifyShaderEditor { [Serializable] [NodeAttributes( "Function Input", "Functions", "Function Input adds an input port to the shader function...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionInput.cs/0
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// Amplify Shader Editor - Visual Shader Editing Tool // Copyright (c) Amplify Creations, Lda <info@amplify.pt> using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.Text.RegularExpressions; namespace AmplifyShaderEditor { public class PropertyDataCollector { public in...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNodeDataCollector.cs/0
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using System; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace AmplifyShaderEditor { public enum UsePassLocation { Above, Below } [Serializable] public class UsePassItem : ScriptableObject { public UsePassLocation Location; public string Value;...
jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/UsePassHelper.cs/0
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