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using UnityEngine;
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// Stylized Water Shader by Staggart Creations http://u3d.as/A2R
// Online documentation can be found at http://staggart.xyz
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace StylizedWater
{
[RequireComponent(typeof(Camera))]
[ExecuteInEditMode]
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System;
using System.Threading;
using System.Globalization;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//using UnityEditor;
//using UnityEngine;
//namespace AmplifyShaderEditor
//{
// //EditorGUIUtility.GetBuiltinSkin(EditorSkin.Inspector)
// // this might be a bit nonsense since I could use the GetBuiltinSki... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/CustomStylesContainer.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Cos Time", "Time", "Cosine of time" )]
public sealed class CosTime : ConstVecShaderVariable
{
protected override void Comm... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/CosTime.cs/0 | {
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"repo_id": "jynew",
"token_count": 100
} | 847 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "LOD Fade", "Miscellaneous", "LODFadeNode" )]
public sealed class LODFadeNode : ConstVecShaderVariable
{
protected override... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Various/LODFadeNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 466
} | 848 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[System.Serializable]
[NodeAttributes( "Vector2", "Constants And Properties", "Vector2 property", null, KeyCode.Alpha2 )... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/Vector2Node.cs/0 | {
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"token_count": 3935
} | 849 |
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"repo_id": "jynew",
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} | 850 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//https://www.shadertoy.com/view/XdS3RW
//http://www.deepskycolors.com/archivo/2010/04/21/formulas-for-Photoshop-blending-modes.html
//http://www.pegtop.net/delphi/articles/blendmodes/softlight.htm
using Un... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/BlendOpsNode.cs/0 | {
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"repo_id": "jynew",
"token_count": 6755
} | 851 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Custom Node Grayscale
// Donated by The Four Headed Cat - @fourheadedcat
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Grayscal... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/ImageEffects/TFHCGrayscale.cs",
"repo_id": "jynew",
"token_count": 1453
} | 852 |
using System;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
namespace AmplifyShaderEditor
{
[Serializable]
public class AdditionalSurfaceOptionsHelper
{
private const string AdditionalOptionsStr = " Additional Surface Options";
private const float ShaderKeywordButtonLayoutWidth = ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/AdditionalSurfaceOptionsHelper.cs/0 | {
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"repo_id": "jynew",
"token_count": 1591
} | 853 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
using UnityEditor;
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Function Input", "Functions", "Function Input adds an input port to the shader function... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionInput.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/FunctionInput.cs",
"repo_id": "jynew",
"token_count": 5693
} | 854 |
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Text.RegularExpressions;
namespace AmplifyShaderEditor
{
public class PropertyDataCollector
{
public in... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNodeDataCollector.cs/0 | {
"file_path": "jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/MasterNodeDataCollector.cs",
"repo_id": "jynew",
"token_count": 21816
} | 855 |
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace AmplifyShaderEditor
{
public enum UsePassLocation
{
Above,
Below
}
[Serializable]
public class UsePassItem : ScriptableObject
{
public UsePassLocation Location;
public string Value;... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Master/UsePassHelper.cs/0 | {
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