text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
//
// File autogenerated from Include/C/Baselib_RegisteredNetwork.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_RegisteredNetwork.gen.binding.h")]
intern... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_RegisteredNetwork.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_RegisteredNetwork.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 6979
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.AI.HeightMesh.Tests")]
[assembly: InternalsVisibleTo("Unity.AI.Navigation.Editor")]
[as... | UnityCsReference/Modules/AI/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 119
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Internal;
usi... | UnityCsReference/Modules/AR/ARCore/ScriptBindings/ARCore.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AR/ARCore/ScriptBindings/ARCore.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 649
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Scripting;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Acessibility... | UnityCsReference/Modules/Accessibility/VisionUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/VisionUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 2890
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Android;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using Unity.Collections;
using Unity.Collections.LowLevel.Uns... | UnityCsReference/Modules/AndroidJNI/AndroidJNI.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AndroidJNI/AndroidJNI.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 27849
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs.LowLevel.Unsafe;
namespace UnityEngine.Animations
{
internal enum JobMethodIndex
{... | UnityCsReference/Modules/Animation/Managed/ProcessAnimationJobStruct.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/Managed/ProcessAnimationJobStruct.cs",
"repo_id": "UnityCsReference",
"token_count": 828
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityObject = UnityEngine.Object;
namespace UnityEngine.... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationRemoveScalePlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationRemoveScalePlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1014
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityEngine.Scripting;
using System.Runtime.CompilerServices;
using System.Runtime.Inter... | UnityCsReference/Modules/Animation/ScriptBindings/HumanPoseHandler.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/HumanPoseHandler.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2771
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.... | UnityCsReference/Modules/AssetBundle/Managed/AssetBundleUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 190
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEditor.AssetImporters;
using UnityEngine;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEditor.AssetImporters
{
[MovedFro... | UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/ThreeDSMaterialDescriptionPreprocessor.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/ThreeDSMaterialDescriptionPreprocessor.cs",
"repo_id": "UnityCsReference",
"token_count": 2105
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/ScriptCompilation/CompiledAssemblies.bindings.h")]
[Exclud... | UnityCsReference/Modules/AssetPipelineEditor/Public/CompiledAssemblies.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/CompiledAssemblies.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 353
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.Experimental.Audio
{
[NativeHeader("Modules/Audio/Public/ScriptBindings/AudioClipExtensions.bindings.h")]
... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioClipExtensions.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioClipExtensions.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 240
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
[ExcludeFromPreset]
[ExcludeFromObjectFactory]
[System.ComponentModel.EditorBrowsable(System.ComponentModel.Edito... | UnityCsReference/Modules/Audio/Public/ScriptBindings/MovieTexture.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/MovieTexture.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 719
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEditor.Build;
namespace UnityEditor.Build.C... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildTargetSelection.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildTargetSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 337
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.Build
{
[System.AttributeUsage(System.AttributeTargets.Class, AllowMultiple = false, Inher... | UnityCsReference/Modules/BuildPipeline/Editor/Ucbp/BuildPipelineContext.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Ucbp/BuildPipelineContext.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 312
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.Build.Reporting
{
/*
* The BuildReport used to expose a REST API over an HTTP endpoint, us... | UnityCsReference/Modules/BuildReportingEditor/BuildReportRestService.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/BuildReportRestService.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 614
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.IO;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEdito... | UnityCsReference/Modules/BuildReportingEditor/Managed/StrippingInfoWithSizeAnalysis.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/StrippingInfoWithSizeAnalysis.cs",
"repo_id": "UnityCsReference",
"token_count": 3533
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace Unity.Audio
{
[NativeHeader("Modules/DSPGraph/Public/DSPSampleProvider.bindings.h")]
[NativeType(Heade... | UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPCommandBlock.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPCommandBlock.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1554
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.DeviceSimulation
{
internal enum MousePhase { Start, Move, End }
... | UnityCsReference/Modules/DeviceSimulatorEditor/Input/TouchEventManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Input/TouchEventManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 5350
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.Timeline")]
[assembly: InternalsVisibleTo("Unity.Animation.Timeline")]
[assembly: Inter... | UnityCsReference/Modules/Director/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/Director/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 126
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.EditorTools;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
sealed class ... | UnityCsReference/Modules/EditorToolbar/Controls/LastCustomToolButton.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/Controls/LastCustomToolButton.cs",
"repo_id": "UnityCsReference",
"token_count": 1169
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
[EditorToolbarElement("Editor Uti... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/UndoButton.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/UndoButton.cs",
"repo_id": "UnityCsReference",
"token_count": 871
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
pu... | UnityCsReference/Modules/GraphViewEditor/Elements/GraphElement.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/GraphElement.cs",
"repo_id": "UnityCsReference",
"token_count": 4496
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.UIElements.Experimental;
using... | UnityCsReference/Modules/GraphViewEditor/Elements/StackNodeDropTarget.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/StackNodeDropTarget.cs",
"repo_id": "UnityCsReference",
"token_count": 5877
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
public abstract... | UnityCsReference/Modules/GraphViewEditor/Manipulators/EdgeDragHelper.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/EdgeDragHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 6807
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Experimental.GraphView
{
public class RectUtils
{
public static bool IntersectsSegment(Rect ... | UnityCsReference/Modules/GraphViewEditor/Utils/RectUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Utils/RectUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 1404
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using Unity.Collections.LowLevel.Unsafe;
namespace Unity.Hierarchy
{
/// <summary>
/// A read-only col... | UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildren.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildren.cs",
"repo_id": "UnityCsReference",
"token_count": 2186
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace Unity.Hierarchy
{
/// <summary>
/// Bit flags used to describe the state of a hierarchy node.
/// <... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNodeFlags.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNodeFlags.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 365
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Modules/IMGUI/GUI.bindings.h"),
NativeHeader("Modules/IMGUI/GUISkin.bindi... | UnityCsReference/Modules/IMGUI/GUI.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUI.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 977
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.TextCore.Text;
namespace Unity... | UnityCsReference/Modules/IMGUI/GUIStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 10021
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using UnityEngine;
using UnityEngine.Scripting;
[assembly: InternalsVisi... | UnityCsReference/Modules/Input/Private/Input.cs/0 | {
"file_path": "UnityCsReference/Modules/Input/Private/Input.cs",
"repo_id": "UnityCsReference",
"token_count": 2097
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using Unity.IntegerTime;
using UnityEngine;
namespace UnityEngine.InputForUI
{
/// <s... | UnityCsReference/Modules/InputForUI/Provider/InputManagerProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Provider/InputManagerProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 19844
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.Licensing.UI.Data.Events.Base;
namespace UnityEditor.Licensing.UI.Data.Events;
[Serializable]
cl... | UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseUpdateNotification.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseUpdateNotification.cs",
"repo_id": "UnityCsReference",
"token_count": 471
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Handlers;
namespace UnityEditor.Licensing.UI.Events;
interface ILicenseNotificat... | UnityCsReference/Modules/Licensing/UI/Events/ILicenseNotificationHandlerFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/ILicenseNotificationHandlerFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 125
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Data.Events.Base;
using UnityEditor.Licensing.UI.Events... | UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseReturnedWindowContents.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseReturnedWindowContents.cs",
"repo_id": "UnityCsReference",
"token_count": 480
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Experimental;
using System.Collections.Generic;
namespace UnityEditor
{
// internal class to manage localized editor fonts... | UnityCsReference/Modules/LocalizationEditor/LocalizedEditorFontManager.cs/0 | {
"file_path": "UnityCsReference/Modules/LocalizationEditor/LocalizedEditorFontManager.cs",
"repo_id": "UnityCsReference",
"token_count": 2744
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager
{
internal enum ConfigSource
{
Unknown,
Default,
Global,
User,
Project,
... | UnityCsReference/Modules/PackageManager/Editor/Managed/ConfigSource.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/ConfigSource.cs",
"repo_id": "UnityCsReference",
"token_count": 135
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager
{
[Seriali... | UnityCsReference/Modules/PackageManager/Editor/Managed/PackageCollection.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/PackageCollection.cs",
"repo_id": "UnityCsReference",
"token_count": 586
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
internal sealed partial class ClearCacheRootRequest : Request<CacheRootConfig>... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ClearCacheRootRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ClearCacheRootRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 304
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute;
namespace UnityEditor.PackageManager
{
[Serializable]
... | UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchCapabilities.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchCapabilities.cs",
"repo_id": "UnityCsReference",
"token_count": 231
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Interna... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/ExtensionManager.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/ExtensionManager.cs",
"repo_id": "UnityCsReference",
"token_count": 6426
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI
{
/// <summary>
/// A struct that contains the current selected package and version in the Package Manager window
... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/PackageSelectionArgs.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/PackageSelectionArgs.cs",
"repo_id": "UnityCsReference",
"token_count": 374
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreDownloadManager.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreDownloadManager.cs",
"repo_id": "UnityCsReference",
"token_count": 6293
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Text.RegularExpressions;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IJsonParser : ISe... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/JsonParser.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/JsonParser.cs",
"repo_id": "UnityCsReference",
"token_count": 1691
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class Product... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Product.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Product.cs",
"repo_id": "UnityCsReference",
"token_count": 1153
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
internal class DeselectAction : PackageAction
{
private... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DeselectAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DeselectAction.cs",
"repo_id": "UnityCsReference",
"token_count": 578
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
internal class ResetAction : PackageAction
{
private re... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ResetAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ResetAction.cs",
"repo_id": "UnityCsReference",
"token_count": 1929
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
using UnityEditor.PackageManager.UI.Internal;
namespace Unit... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageSample.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageSample.cs",
"repo_id": "UnityCsReference",
"token_count": 6044
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal;
[Serializable]
internal class InProjectUpdatesPage : InProjectPage
{
public new const string k... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/InProjectUpdatesPage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/InProjectUpdatesPage.cs",
"repo_id": "UnityCsReference",
"token_count": 227
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IA... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/AssetDatabaseProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/AssetDatabaseProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 1378
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IUp... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmCache.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmCache.cs",
"repo_id": "UnityCsReference",
"token_count": 6273
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEditor.Utils;
using UnityEditorInternal;
using UnityEngine.UIElements;
using CachePathCo... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/UserSettings/PackageManagerUserSettingsProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/UserSettings/PackageManagerUserSettingsProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 7864
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class ToolbarWindowMenu : Button
{
private ... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/ToolbarWindowMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/ToolbarWindowMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 707
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal class DownloadFoldoutGroup : MultiSelectFoldoutGroup
{
public DownloadFoldoutGroup(IAsse... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/DownloadFoldoutGroup.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/DownloadFoldoutGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 403
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Globalization;
using UnityEngine.UIElements;
using System.Linq;
using System.Collections.Generic;
using System;
namespace UnityEditor.PackageManager.U... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsHeader.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsHeader.cs",
"repo_id": "UnityCsReference",
"token_count": 9960
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
using Button = UnityEngine.UIElements.Button;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class SignInDetails : V... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/SignInDetails.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/SignInDetails.cs",
"repo_id": "UnityCsReference",
"token_count": 447
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEditor.AssetImporters;
using Unit... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManifestImporterEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManifestImporterEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 15634
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal
{
internal static class ScopedRegistryAddedPopup
{
[InitializeOnLoadMethod]
private static ... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/ScopedRegistryAddedPopup.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/ScopedRegistryAddedPopup.cs",
"repo_id": "UnityCsReference",
"token_count": 1210
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Jobs;
using Unity.Jobs.LowLevel.Unsafe;
using System.Diagnostics;
namespace UnityEngine.Particl... | UnityCsReference/Modules/ParticleSystem/Managed/IJobParticleSystem.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/Managed/IJobParticleSystem.cs",
"repo_id": "UnityCsReference",
"token_count": 2001
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
class ColorByVelocityModuleUI : ModuleUI
{
class Texts
{
public GUIContent color = ... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ColorByVelocityModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ColorByVelocityModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 698
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
internal class SerializedModule
{
protected string m_ModuleName;
protected SerializedObject m_Ob... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SerializedModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SerializedModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 994
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Bi... | UnityCsReference/Modules/PerformanceReporting/ScriptBindings/PerformanceReporting.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/PerformanceReporting/ScriptBindings/PerformanceReporting.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 256
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.ComponentModel;
namespace UnityEngine
{
public partial class CharacterJoint
{
[EditorBrowsable(EditorBrowsableState.Neve... | UnityCsReference/Modules/Physics/ScriptBindings/CharacterJoint.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/CharacterJoint.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 282
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine
{
public enum PhysicsMaterialCombine
{
Average = 0,
Multiply,
Minimum,
Ma... | UnityCsReference/Modules/Physics/ScriptBindings/PhysicsMaterial.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/PhysicsMaterial.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 369
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.IMGUI.Controls;
using UnityEngine;
using UnityEditor.EditorTools;
namespace UnityEditor
{
[EditorTool("Edit Capsule Collider 2D", typeof(Caps... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CapsuleCollider2DTool.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CapsuleCollider2DTool.cs",
"repo_id": "UnityCsReference",
"token_count": 1635
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
/// <summary>
/// Prompts... | UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/BuoyancyEffector2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/BuoyancyEffector2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 2479
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
using UnityEngine.U2D;
using UnityEditor;
namespace UnityEditor.U2D.Physics2D
{
[InitializeOnLoad]
static... | UnityCsReference/Modules/Physics2DEditor/Managed/Menu/Physics2DMenuItem.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Menu/Physics2DMenuItem.cs",
"repo_id": "UnityCsReference",
"token_count": 1451
} | 423 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.EditorTools;
namespace UnityEditor
{
[CustomEditor(typeof(HingeJoint)), CanEditMultipleObjects]
class HingeJointEditor... | UnityCsReference/Modules/PhysicsEditor/HingeJointEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/HingeJointEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1424
} | 424 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[CustomEditor(typeof(TerrainCollider))]
[CanEditMultipleObjects]
internal class TerrainColliderEditor : Coll... | UnityCsReference/Modules/PhysicsEditor/TerrainColliderEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/TerrainColliderEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 631
} | 425 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
using UnityEditorInternal.Profiling.Memory.Experimental;
using UnityEditorInternal.Profiling.Memory.Experimental.F... | UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/ArrayEntries.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/ArrayEntries.cs",
"repo_id": "UnityCsReference",
"token_count": 10246
} | 426 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
namespace Unity.Profiling.Editor.UI
{
class BottlenecksChartViewModelBuilder
{
const int k_Numb... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Data/BottlenecksChartViewModelBuilder.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Data/BottlenecksChartViewModelBuilder.cs",
"repo_id": "UnityCsReference",
"token_count": 2695
} | 427 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Unity.Profiling.Editor;
using UnityEngine;
using Unit... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleEditorWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleEditorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 5428
} | 428 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Profiling;
namespace Unity.Profiling.Editor
{
static class ProfilerModuleTypeValidator
{
public static bool IsValid... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModuleTypeValidator.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModuleTypeValidator.cs",
"repo_id": "UnityCsReference",
"token_count": 763
} | 429 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEditor.IMGUI.Controls;
using ... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileIOProfilerView.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileIOProfilerView.cs",
"repo_id": "UnityCsReference",
"token_count": 15248
} | 430 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace Unity.Profiling.Editor
{
public enum ProfilerModuleChartType
{
Line = 0,
StackedTimeArea, // Legacy. Stacked charts were originall... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleChartType.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleChartType.cs",
"repo_id": "UnityCsReference",
"token_count": 256
} | 431 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using Unity.Profiling;
using Unity.Profiling.Editor;
using Unity.Profiling.Edi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 39769
} | 432 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using JetBrains.Annotations;
using UnityEngine;
namespace UnityEditor.Profiling
{
class ProfilerSettingsProvider : SettingsProvider
{
[UsedImplicit... | UnityCsReference/Modules/ProfilerEditor/Public/ProfilerSettingsProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/Public/ProfilerSettingsProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 2586
} | 433 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace Unity.Properties
{
/// <summary>
/// Represents the method that will handle getting a <typeparamref name="TValue"/> type for a spec... | UnityCsReference/Modules/Properties/Runtime/Properties/DelegateProperty.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/Properties/DelegateProperty.cs",
"repo_id": "UnityCsReference",
"token_count": 1208
} | 434 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace Unity.Properties
{
/// <summary>
/// A <see cref="IPropertyBag{T}"/> implementation for a <see cref="List{TElem... | UnityCsReference/Modules/Properties/Runtime/PropertyBags/ListPropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyBags/ListPropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 306
} | 435 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using Unity.Properties.Internal;
namespace Unity.Properties
{
/// <summary>
/// The base interface representing an adapte... | UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/PropertyVisitor.cs/0 | {
"file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/PropertyVisitor.cs",
"repo_id": "UnityCsReference",
"token_count": 6364
} | 436 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
//#define DEBUG_INDEXING
//#define DEBUG_LOG_CHANGES
//#define DEBUG_RESOLVING
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;... | UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabase.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabase.cs",
"repo_id": "UnityCsReference",
"token_count": 20414
} | 437 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.ShortcutManagement;
using UnityEngin... | UnityCsReference/Modules/QuickSearch/Editor/Providers/AssetProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/AssetProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 18567
} | 438 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
class QueryAddNewBlock : Q... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryAddNewBlock.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryAddNewBlock.cs",
"repo_id": "UnityCsReference",
"token_count": 1493
} | 439 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Search
{
class Qu... | UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QuerySelector.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QuerySelector.cs",
"repo_id": "UnityCsReference",
"token_count": 6847
} | 440 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.Search
{
internal interface IFilterOperation
{
string filterName { get; }
... | UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilterOperations.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilterOperations.cs",
"repo_id": "UnityCsReference",
"token_count": 6454
} | 441 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// #define DEBUG_STACKED_ENUMERATOR_DISPOSING
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine.Assertions;
namespace Un... | UnityCsReference/Modules/QuickSearch/Editor/SearchEnumerator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchEnumerator.cs",
"repo_id": "UnityCsReference",
"token_count": 2097
} | 442 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
namespace UnityEditor.Search
{
static partial class Evaluators
{
// ra... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/RandomEvaluator.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/RandomEvaluator.cs",
"repo_id": "UnityCsReference",
"token_count": 874
} | 443 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
namespace Unit... | UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionParser.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionParser.cs",
"repo_id": "UnityCsReference",
"token_count": 10537
} | 444 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor.Search
{
/// <summary>
/// Enum representing the possible types of query errors.
/// </summary>... | UnityCsReference/Modules/QuickSearch/Editor/SearchQueryError.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchQueryError.cs",
"repo_id": "UnityCsReference",
"token_count": 1541
} | 445 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using UnityEngine;
namespace UnityEditor.Search
{
[Seria... | UnityCsReference/Modules/QuickSearch/Editor/Table/SearchReport.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Table/SearchReport.cs",
"repo_id": "UnityCsReference",
"token_count": 6748
} | 446 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// #define DEBUG_UNDO_REDO
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace Un... | UnityCsReference/Modules/QuickSearch/Editor/UI/UndoManager.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/UndoManager.cs",
"repo_id": "UnityCsReference",
"token_count": 4569
} | 447 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Search
{
interface IS... | UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryListView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryListView.cs",
"repo_id": "UnityCsReference",
"token_count": 9766
} | 448 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.Search
{
/// <summary>
/// Structure that holds a view on a... | UnityCsReference/Modules/QuickSearch/Editor/Utilities/StringView.cs/0 | {
"file_path": "UnityCsReference/Modules/QuickSearch/Editor/Utilities/StringView.cs",
"repo_id": "UnityCsReference",
"token_count": 10186
} | 449 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.SceneTemplate
{
class SceneTemplatePreviewArea
{
string m_Name;
stri... | UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePreviewArea.cs/0 | {
"file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePreviewArea.cs",
"repo_id": "UnityCsReference",
"token_count": 1732
} | 450 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Linker/BlockLinker.h")]... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockLinker.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockLinker.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 263
} | 451 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.ShaderFoundry
{
[NativeHeader("Modules/ShaderFoundry/Public/H... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/HandleList.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/HandleList.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1693
} | 452 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.ShaderFoundry
{
[FoundryAPI]
internal class ShaderBuilder
{
List<String> ... | UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderBuilder.cs/0 | {
"file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderBuilder.cs",
"repo_id": "UnityCsReference",
"token_count": 10660
} | 453 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEditor.Experimental;
using UnityEditor.UI... | UnityCsReference/Modules/ShortcutManager/ShortcutManagerWindowView.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManager/ShortcutManagerWindowView.cs",
"repo_id": "UnityCsReference",
"token_count": 30930
} | 454 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.ShortcutManagement
{
[AttributeUsage(AttributeTargets.Class)]
class PriorityContextAttribute : Attribute
{
}
}
| UnityCsReference/Modules/ShortcutManagerEditor/PriorityContextAttribute.cs/0 | {
"file_path": "UnityCsReference/Modules/ShortcutManagerEditor/PriorityContextAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 99
} | 455 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Scripting;
using System;
using UnityEditor.IMGUI.Controls;
using Object = ... | UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImportDlg.cs/0 | {
"file_path": "UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImportDlg.cs",
"repo_id": "UnityCsReference",
"token_count": 6197
} | 456 |
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