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// // File autogenerated from Include/C/Baselib_RegisteredNetwork.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_RegisteredNetwork.gen.binding.h")] intern...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_RegisteredNetwork.gen.binding.cs/0
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357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.AI.HeightMesh.Tests")] [assembly: InternalsVisibleTo("Unity.AI.Navigation.Editor")] [as...
UnityCsReference/Modules/AI/AssemblyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/AI/AssemblyInfo.cs", "repo_id": "UnityCsReference", "token_count": 119 }
358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Internal; usi...
UnityCsReference/Modules/AR/ARCore/ScriptBindings/ARCore.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AR/ARCore/ScriptBindings/ARCore.bindings.cs", "repo_id": "UnityCsReference", "token_count": 649 }
359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.Scripting; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Acessibility...
UnityCsReference/Modules/Accessibility/VisionUtility.cs/0
{ "file_path": "UnityCsReference/Modules/Accessibility/VisionUtility.cs", "repo_id": "UnityCsReference", "token_count": 2890 }
360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Android; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Collections; using Unity.Collections.LowLevel.Uns...
UnityCsReference/Modules/AndroidJNI/AndroidJNI.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AndroidJNI/AndroidJNI.bindings.cs", "repo_id": "UnityCsReference", "token_count": 27849 }
361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs.LowLevel.Unsafe; namespace UnityEngine.Animations { internal enum JobMethodIndex {...
UnityCsReference/Modules/Animation/Managed/ProcessAnimationJobStruct.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/Managed/ProcessAnimationJobStruct.cs", "repo_id": "UnityCsReference", "token_count": 828 }
362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Object; namespace UnityEngine....
UnityCsReference/Modules/Animation/ScriptBindings/AnimationRemoveScalePlayable.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationRemoveScalePlayable.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1014 }
363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Scripting; using System.Runtime.CompilerServices; using System.Runtime.Inter...
UnityCsReference/Modules/Animation/ScriptBindings/HumanPoseHandler.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/HumanPoseHandler.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2771 }
364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine.Experimental....
UnityCsReference/Modules/AssetBundle/Managed/AssetBundleUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetBundle/Managed/AssetBundleUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 190 }
365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEditor.AssetImporters; using UnityEngine; using UnityEngine.Scripting.APIUpdating; namespace UnityEditor.AssetImporters { [MovedFro...
UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/ThreeDSMaterialDescriptionPreprocessor.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/AssetPostprocessors/ThreeDSMaterialDescriptionPreprocessor.cs", "repo_id": "UnityCsReference", "token_count": 2105 }
366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/ScriptCompilation/CompiledAssemblies.bindings.h")] [Exclud...
UnityCsReference/Modules/AssetPipelineEditor/Public/CompiledAssemblies.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/CompiledAssemblies.bindings.cs", "repo_id": "UnityCsReference", "token_count": 353 }
367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.Experimental.Audio { [NativeHeader("Modules/Audio/Public/ScriptBindings/AudioClipExtensions.bindings.h")] ...
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioClipExtensions.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioClipExtensions.bindings.cs", "repo_id": "UnityCsReference", "token_count": 240 }
368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [ExcludeFromPreset] [ExcludeFromObjectFactory] [System.ComponentModel.EditorBrowsable(System.ComponentModel.Edito...
UnityCsReference/Modules/Audio/Public/ScriptBindings/MovieTexture.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/MovieTexture.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 719 }
369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEditor.Build; namespace UnityEditor.Build.C...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildTargetSelection.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/BuildTargetSelection.cs", "repo_id": "UnityCsReference", "token_count": 337 }
370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.Build { [System.AttributeUsage(System.AttributeTargets.Class, AllowMultiple = false, Inher...
UnityCsReference/Modules/BuildPipeline/Editor/Ucbp/BuildPipelineContext.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Ucbp/BuildPipelineContext.bindings.cs", "repo_id": "UnityCsReference", "token_count": 312 }
371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.Build.Reporting { /* * The BuildReport used to expose a REST API over an HTTP endpoint, us...
UnityCsReference/Modules/BuildReportingEditor/BuildReportRestService.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/BuildReportRestService.bindings.cs", "repo_id": "UnityCsReference", "token_count": 614 }
372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.IO; using System.Linq; using System.Collections; using System.Collections.Generic; using UnityEdito...
UnityCsReference/Modules/BuildReportingEditor/Managed/StrippingInfoWithSizeAnalysis.cs/0
{ "file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/StrippingInfoWithSizeAnalysis.cs", "repo_id": "UnityCsReference", "token_count": 3533 }
373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace Unity.Audio { [NativeHeader("Modules/DSPGraph/Public/DSPSampleProvider.bindings.h")] [NativeType(Heade...
UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPCommandBlock.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/DSPCommandBlock.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1554 }
374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.DeviceSimulation { internal enum MousePhase { Start, Move, End } ...
UnityCsReference/Modules/DeviceSimulatorEditor/Input/TouchEventManipulator.cs/0
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375
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.Timeline")] [assembly: InternalsVisibleTo("Unity.Animation.Timeline")] [assembly: Inter...
UnityCsReference/Modules/Director/AssemblyInfo.cs/0
{ "file_path": "UnityCsReference/Modules/Director/AssemblyInfo.cs", "repo_id": "UnityCsReference", "token_count": 126 }
376
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.EditorTools; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { sealed class ...
UnityCsReference/Modules/EditorToolbar/Controls/LastCustomToolButton.cs/0
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377
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElement("Editor Uti...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/UndoButton.cs/0
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378
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using UnityEngine.Internal; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { pu...
UnityCsReference/Modules/GraphViewEditor/Elements/GraphElement.cs/0
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379
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEngine.UIElements.Experimental; using...
UnityCsReference/Modules/GraphViewEditor/Elements/StackNodeDropTarget.cs/0
{ "file_path": "UnityCsReference/Modules/GraphViewEditor/Elements/StackNodeDropTarget.cs", "repo_id": "UnityCsReference", "token_count": 5877 }
380
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { public abstract...
UnityCsReference/Modules/GraphViewEditor/Manipulators/EdgeDragHelper.cs/0
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381
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Experimental.GraphView { public class RectUtils { public static bool IntersectsSegment(Rect ...
UnityCsReference/Modules/GraphViewEditor/Utils/RectUtils.cs/0
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382
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using Unity.Collections.LowLevel.Unsafe; namespace Unity.Hierarchy { /// <summary> /// A read-only col...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildren.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeChildren.cs", "repo_id": "UnityCsReference", "token_count": 2186 }
383
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace Unity.Hierarchy { /// <summary> /// Bit flags used to describe the state of a hierarchy node. /// <...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNodeFlags.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyNodeFlags.bindings.cs", "repo_id": "UnityCsReference", "token_count": 365 }
384
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/IMGUI/GUI.bindings.h"), NativeHeader("Modules/IMGUI/GUISkin.bindi...
UnityCsReference/Modules/IMGUI/GUI.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/IMGUI/GUI.bindings.cs", "repo_id": "UnityCsReference", "token_count": 977 }
385
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.TextCore.Text; namespace Unity...
UnityCsReference/Modules/IMGUI/GUIStyle.cs/0
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386
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.Scripting; [assembly: InternalsVisi...
UnityCsReference/Modules/Input/Private/Input.cs/0
{ "file_path": "UnityCsReference/Modules/Input/Private/Input.cs", "repo_id": "UnityCsReference", "token_count": 2097 }
387
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using Unity.IntegerTime; using UnityEngine; namespace UnityEngine.InputForUI { /// <s...
UnityCsReference/Modules/InputForUI/Provider/InputManagerProvider.cs/0
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388
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.Licensing.UI.Data.Events.Base; namespace UnityEditor.Licensing.UI.Data.Events; [Serializable] cl...
UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseUpdateNotification.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Data/Events/LicenseUpdateNotification.cs", "repo_id": "UnityCsReference", "token_count": 471 }
389
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Handlers; namespace UnityEditor.Licensing.UI.Events; interface ILicenseNotificat...
UnityCsReference/Modules/Licensing/UI/Events/ILicenseNotificationHandlerFactory.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/ILicenseNotificationHandlerFactory.cs", "repo_id": "UnityCsReference", "token_count": 125 }
390
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Data.Events.Base; using UnityEditor.Licensing.UI.Events...
UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseReturnedWindowContents.cs/0
{ "file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/LicenseReturnedWindowContents.cs", "repo_id": "UnityCsReference", "token_count": 480 }
391
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Experimental; using System.Collections.Generic; namespace UnityEditor { // internal class to manage localized editor fonts...
UnityCsReference/Modules/LocalizationEditor/LocalizedEditorFontManager.cs/0
{ "file_path": "UnityCsReference/Modules/LocalizationEditor/LocalizedEditorFontManager.cs", "repo_id": "UnityCsReference", "token_count": 2744 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager { internal enum ConfigSource { Unknown, Default, Global, User, Project, ...
UnityCsReference/Modules/PackageManager/Editor/Managed/ConfigSource.cs/0
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393
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager { [Seriali...
UnityCsReference/Modules/PackageManager/Editor/Managed/PackageCollection.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/PackageCollection.cs", "repo_id": "UnityCsReference", "token_count": 586 }
394
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.Requests { [Serializable] internal sealed partial class ClearCacheRootRequest : Request<CacheRootConfig>...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ClearCacheRootRequest.cs/0
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395
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; namespace UnityEditor.PackageManager { [Serializable] ...
UnityCsReference/Modules/PackageManager/Editor/Managed/Search/SearchCapabilities.cs/0
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396
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Interna...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/ExtensionManager.cs/0
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397
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI { /// <summary> /// A struct that contains the current selected package and version in the Package Manager window ...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/PackageSelectionArgs.cs/0
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398
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal {...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreDownloadManager.cs/0
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399
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Text.RegularExpressions; namespace UnityEditor.PackageManager.UI.Internal { internal interface IJsonParser : ISe...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/JsonParser.cs/0
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400
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class Product...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/Product.cs/0
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401
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal class DeselectAction : PackageAction { private...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DeselectAction.cs/0
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402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal class ResetAction : PackageAction { private re...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/ResetAction.cs/0
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403
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEngine; using UnityEditor.PackageManager.UI.Internal; namespace Unit...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/PackageSample.cs/0
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404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal; [Serializable] internal class InProjectUpdatesPage : InProjectPage { public new const string k...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/InProjectUpdatesPage.cs/0
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405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace UnityEditor.PackageManager.UI.Internal { internal interface IA...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/AssetDatabaseProxy.cs/0
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406
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IUp...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmCache.cs/0
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407
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEditor.Utils; using UnityEditorInternal; using UnityEngine.UIElements; using CachePathCo...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/UserSettings/PackageManagerUserSettingsProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class ToolbarWindowMenu : Button { private ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/ToolbarWindowMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal class DownloadFoldoutGroup : MultiSelectFoldoutGroup { public DownloadFoldoutGroup(IAsse...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/DownloadFoldoutGroup.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Globalization; using UnityEngine.UIElements; using System.Linq; using System.Collections.Generic; using System; namespace UnityEditor.PackageManager.U...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsHeader.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; using Button = UnityEngine.UIElements.Button; namespace UnityEditor.PackageManager.UI.Internal { internal class SignInDetails : V...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/SignInDetails.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEditor.AssetImporters; using Unit...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageManifestImporterEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal { internal static class ScopedRegistryAddedPopup { [InitializeOnLoadMethod] private static ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/ScopedRegistryAddedPopup.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections.LowLevel.Unsafe; using Unity.Jobs; using Unity.Jobs.LowLevel.Unsafe; using System.Diagnostics; namespace UnityEngine.Particl...
UnityCsReference/Modules/ParticleSystem/Managed/IJobParticleSystem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { class ColorByVelocityModuleUI : ModuleUI { class Texts { public GUIContent color = ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ColorByVelocityModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { internal class SerializedModule { protected string m_ModuleName; protected SerializedObject m_Ob...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SerializedModuleUI.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Bi...
UnityCsReference/Modules/PerformanceReporting/ScriptBindings/PerformanceReporting.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.ComponentModel; namespace UnityEngine { public partial class CharacterJoint { [EditorBrowsable(EditorBrowsableState.Neve...
UnityCsReference/Modules/Physics/ScriptBindings/CharacterJoint.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { public enum PhysicsMaterialCombine { Average = 0, Multiply, Minimum, Ma...
UnityCsReference/Modules/Physics/ScriptBindings/PhysicsMaterial.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.IMGUI.Controls; using UnityEngine; using UnityEditor.EditorTools; namespace UnityEditor { [EditorTool("Edit Capsule Collider 2D", typeof(Caps...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/CapsuleCollider2DTool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { /// <summary> /// Prompts...
UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/BuoyancyEffector2DEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEngine.U2D; using UnityEditor; namespace UnityEditor.U2D.Physics2D { [InitializeOnLoad] static...
UnityCsReference/Modules/Physics2DEditor/Managed/Menu/Physics2DMenuItem.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.EditorTools; namespace UnityEditor { [CustomEditor(typeof(HingeJoint)), CanEditMultipleObjects] class HingeJointEditor...
UnityCsReference/Modules/PhysicsEditor/HingeJointEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [CustomEditor(typeof(TerrainCollider))] [CanEditMultipleObjects] internal class TerrainColliderEditor : Coll...
UnityCsReference/Modules/PhysicsEditor/TerrainColliderEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEditorInternal.Profiling.Memory.Experimental; using UnityEditorInternal.Profiling.Memory.Experimental.F...
UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/ArrayEntries.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; namespace Unity.Profiling.Editor.UI { class BottlenecksChartViewModelBuilder { const int k_Numb...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Chart/Data/BottlenecksChartViewModelBuilder.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using Unity.Profiling.Editor; using UnityEngine; using Unit...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ModuleEditor/ModuleEditorWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Profiling; namespace Unity.Profiling.Editor { static class ProfilerModuleTypeValidator { public static bool IsValid...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModuleTypeValidator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine; using UnityEngine.Assertions; using UnityEditor.IMGUI.Controls; using ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/FileIO/FileIOProfilerView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.Profiling.Editor { public enum ProfilerModuleChartType { Line = 0, StackedTimeArea, // Legacy. Stacked charts were originall...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/ProfilerModuleChartType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using Unity.Profiling; using Unity.Profiling.Editor; using Unity.Profiling.Edi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; using UnityEngine; namespace UnityEditor.Profiling { class ProfilerSettingsProvider : SettingsProvider { [UsedImplicit...
UnityCsReference/Modules/ProfilerEditor/Public/ProfilerSettingsProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace Unity.Properties { /// <summary> /// Represents the method that will handle getting a <typeparamref name="TValue"/> type for a spec...
UnityCsReference/Modules/Properties/Runtime/Properties/DelegateProperty.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace Unity.Properties { /// <summary> /// A <see cref="IPropertyBag{T}"/> implementation for a <see cref="List{TElem...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/ListPropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Properties.Internal; namespace Unity.Properties { /// <summary> /// The base interface representing an adapte...
UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/PropertyVisitor.cs/0
{ "file_path": "UnityCsReference/Modules/Properties/Runtime/PropertyVisitors/PropertyVisitor.cs", "repo_id": "UnityCsReference", "token_count": 6364 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define DEBUG_INDEXING //#define DEBUG_LOG_CHANGES //#define DEBUG_RESOLVING using System; using System.Collections.Concurrent; using System.Collections.Generic;...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabase.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchDatabase.cs", "repo_id": "UnityCsReference", "token_count": 20414 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.ShortcutManagement; using UnityEngin...
UnityCsReference/Modules/QuickSearch/Editor/Providers/AssetProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { class QueryAddNewBlock : Q...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryAddNewBlock.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.Search { class Qu...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/QuerySelector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Search { internal interface IFilterOperation { string filterName { get; } ...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryFilterOperations.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define DEBUG_STACKED_ENUMERATOR_DISPOSING using System; using System.Collections; using System.Collections.Generic; using UnityEngine.Assertions; namespace Un...
UnityCsReference/Modules/QuickSearch/Editor/SearchEnumerator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; namespace UnityEditor.Search { static partial class Evaluators { // ra...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/RandomEvaluator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; namespace Unit...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/SearchExpressionParser.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Search { /// <summary> /// Enum representing the possible types of query errors. /// </summary>...
UnityCsReference/Modules/QuickSearch/Editor/SearchQueryError.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using UnityEngine; namespace UnityEditor.Search { [Seria...
UnityCsReference/Modules/QuickSearch/Editor/Table/SearchReport.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Table/SearchReport.cs", "repo_id": "UnityCsReference", "token_count": 6748 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define DEBUG_UNDO_REDO using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Un...
UnityCsReference/Modules/QuickSearch/Editor/UI/UndoManager.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/UI/UndoManager.cs", "repo_id": "UnityCsReference", "token_count": 4569 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { interface IS...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryListView.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchQueryListView.cs", "repo_id": "UnityCsReference", "token_count": 9766 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; namespace UnityEditor.Search { /// <summary> /// Structure that holds a view on a...
UnityCsReference/Modules/QuickSearch/Editor/Utilities/StringView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.SceneTemplate { class SceneTemplatePreviewArea { string m_Name; stri...
UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePreviewArea.cs/0
{ "file_path": "UnityCsReference/Modules/SceneTemplateEditor/SceneTemplatePreviewArea.cs", "repo_id": "UnityCsReference", "token_count": 1732 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Linker/BlockLinker.h")]...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockLinker.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockLinker.bindings.cs", "repo_id": "UnityCsReference", "token_count": 263 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/H...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/HandleList.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/ShaderFoundry/ScriptBindings/HandleList.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1693 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.ShaderFoundry { [FoundryAPI] internal class ShaderBuilder { List<String> ...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderBuilder.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEditor.Experimental; using UnityEditor.UI...
UnityCsReference/Modules/ShortcutManager/ShortcutManagerWindowView.cs/0
{ "file_path": "UnityCsReference/Modules/ShortcutManager/ShortcutManagerWindowView.cs", "repo_id": "UnityCsReference", "token_count": 30930 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.ShortcutManagement { [AttributeUsage(AttributeTargets.Class)] class PriorityContextAttribute : Attribute { } }
UnityCsReference/Modules/ShortcutManagerEditor/PriorityContextAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.Scripting; using System; using UnityEditor.IMGUI.Controls; using Object = ...
UnityCsReference/Modules/SketchUpEditor/Mono/SketchUpImportDlg.cs/0
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