text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.UIElements;
namespace UnityEditor.StyleSheets
{
internal class StyleSheetCache
{
public StyleSh... | UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetCache.cs/0 | {
"file_path": "UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetCache.cs",
"repo_id": "UnityCsReference",
"token_count": 883
} | 457 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
using UnityEngine.SubsystemsImplementation;
namespace UnityEngine
{
[Obsolete("Use SubsystemDescriptorWithProvider i... | UnityCsReference/Modules/Subsystems/SubsystemDescriptor.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Subsystems/SubsystemDescriptor.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 633
} | 458 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine
{
[MovedFrom("UnityEngine.Experimental.TerrainAPI")]
public sta... | UnityCsReference/Modules/Terrain/Public/TerrainCallbacks.cs/0 | {
"file_path": "UnityCsReference/Modules/Terrain/Public/TerrainCallbacks.cs",
"repo_id": "UnityCsReference",
"token_count": 566
} | 459 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
using UnityEngine.TerrainTools;
using UnityEngine.TerrainUtils;
namespace UnityEditor.TerrainTools
{
internal... | UnityCsReference/Modules/TerrainEditor/PaintTools/CreateTerrainTool.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/PaintTools/CreateTerrainTool.cs",
"repo_id": "UnityCsReference",
"token_count": 5825
} | 460 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using DefaultFormat = UnityEngine.Experimental.Rendering.DefaultFormat;
namespace UnityEditor
{
[C... | UnityCsReference/Modules/TerrainEditor/Utilities/TerrainLayerInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/TerrainEditor/Utilities/TerrainLayerInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 6912
} | 461 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.TextCore.Text
{
/// <summary>
/// A basic element of text.
/// </summary>
[Serializable]
public class Char... | UnityCsReference/Modules/TextCoreTextEngine/Managed/Character.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/Character.cs",
"repo_id": "UnityCsReference",
"token_count": 994
} | 462 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.TextCore.LowLevel;
namespace UnityEngine.TextCore.Text
{
// ****************************************
//... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/FontAssetFontFeatures.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/FontAssetFontFeatures.cs",
"repo_id": "UnityCsReference",
"token_count": 4851
} | 463 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.TextCore.Text;
namespace UnityEngine... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/NativeTextGenerationSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/NativeTextGenerationSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2327
} | 464 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.TextCore.Text
{
/// <summary>
///
/// </summary>
internal class TextResourceManager
{
... | UnityCsReference/Modules/TextCoreTextEngine/Managed/TextResourcesManager.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngine/Managed/TextResourcesManager.cs",
"repo_id": "UnityCsReference",
"token_count": 4108
} | 465 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.TextCore;
using UnityEngine.TextCore.LowLevel;
namespace UnityEditor.TextCore.Text
{
[C... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/LigatureSubstitutionRecordPropertyDrawer.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/LigatureSubstitutionRecordPropertyDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 2570
} | 466 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.TextCore.Text;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
namespace UnityEditor.TextCore.Text
{
internal class TextCorePreBu... | UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCorePreBuildProcessor.cs/0 | {
"file_path": "UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCorePreBuildProcessor.cs",
"repo_id": "UnityCsReference",
"token_count": 605
} | 467 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Linq;
using System.IO;
using UnityEditor.AssetImporters;
namespace UnityEditor... | UnityCsReference/Modules/TextRenderingEditor/TrueTypeFontImporterInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/TextRenderingEditor/TrueTypeFontImporterInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 7331
} | 468 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace TreeEditor
{
public class RingLoop
{
public float radius;
private Matrix4x4 ... | UnityCsReference/Modules/TreeEditor/Includes/RingLoop.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/Includes/RingLoop.cs",
"repo_id": "UnityCsReference",
"token_count": 9052
} | 469 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AnimatedValues;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
using UnityEngine.Events;
namespace TreeEditor
{
publ... | UnityCsReference/Modules/TreeEditor/TreeEditorHelper.cs/0 | {
"file_path": "UnityCsReference/Modules/TreeEditor/TreeEditorHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 7275
} | 470 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class BuilderPane : VisualEl... | UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPane.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPane.cs",
"repo_id": "UnityCsReference",
"token_count": 1457
} | 471 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
using System.Linq;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine;
namespace Unity.U... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderExplorer.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderExplorer.cs",
"repo_id": "UnityCsReference",
"token_count": 4023
} | 472 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.UIElements;
using UnityEditorInternal;
using UnityEngine.UIElements;
using UIEHelpBox = UnityEngine.UIElements.He... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingUxmlAtttributesView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingUxmlAtttributesView.cs",
"repo_id": "UnityCsReference",
"token_count": 9355
} | 473 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine.UIElements;
using Toolbar = UnityEditor.UIElements.Toolbar;
namespace Unity.UI.Builder
{
internal class BuilderInspectorPr... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorPreviewWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorPreviewWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1382
} | 474 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class BuilderManipulator : Builde... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderManipulator.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 5482
} | 475 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UIElements;
us... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAnalyticsUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAnalyticsUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 5112
} | 476 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using Unity.Profiling;
usin... | UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/BuilderUxmlAttributesView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/BuilderUxmlAttributesView.cs",
"repo_id": "UnityCsReference",
"token_count": 57099
} | 477 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.UIElements.Bindings;
using UnityEdi... | UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderViewport.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderViewport.cs",
"repo_id": "UnityCsReference",
"token_count": 12885
} | 478 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal class FoldoutField : PersistedFoldout
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutField.cs",
"repo_id": "UnityCsReference",
"token_count": 970
} | 479 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements.StyleSheets;
namespace Unity.UI.Builder
{
internal class AngleStyleField : DimensionStyleField
... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/AngleStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/AngleStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 873
} | 480 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class PositionStyleField : DimensionStyleField
{
[Seria... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionStyleField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionStyleField.cs",
"repo_id": "UnityCsReference",
"token_count": 650
} | 481 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
struct VariableInfo
{
public VariableInfo(StyleVariable styleVariable, string descriptio... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 539
} | 482 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
class TransitionAddedEvent : EventBase<TransitionAddedEvent>
{
public BuilderTransition ... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 231
} | 483 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UIElements;
namespace Unity.UI.Builder
{
internal static c... | UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetUtilities.cs/0 | {
"file_path": "UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetUtilities.cs",
"repo_id": "UnityCsReference",
"token_count": 5001
} | 484 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Status to report the result of a binding update.
/// </summary>
public enum BindingStatus
{... | UnityCsReference/Modules/UIElements/Core/Bindings/BindingResult.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/BindingResult.cs",
"repo_id": "UnityCsReference",
"token_count": 718
} | 485 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
namespace UnityEngine.UIElements.Internal
{
class TypePathVisitor : ITypeVisitor, IProp... | UnityCsReference/Modules/UIElements/Core/Bindings/Utils/TypePathVisitor.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Bindings/Utils/TypePathVisitor.cs",
"repo_id": "UnityCsReference",
"token_count": 4844
} | 486 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Hierarchy;
namespace UnityEngine.UIElements
{
/// <summary>
/// Provides a set of functionality... | UnityCsReference/Modules/UIElements/Core/Collections/Controllers/TreeDataController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Collections/Controllers/TreeDataController.cs",
"repo_id": "UnityCsReference",
"token_count": 2029
} | 487 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Unity.Properties;
using UnityEngine.Bindings;
using UnityEngine.I... | UnityCsReference/Modules/UIElements/Core/Controls/BaseListView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/BaseListView.cs",
"repo_id": "UnityCsReference",
"token_count": 23462
} | 488 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
/// <summary>
/// A Foldout control is a collapsible s... | UnityCsReference/Modules/UIElements/Core/Controls/Foldout.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/Foldout.cs",
"repo_id": "UnityCsReference",
"token_count": 6443
} | 489 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using Unity.Properties;
namespace UnityEngine.UIElements
{
/// <summary>
/// A ListView is a vertically scrollable ... | UnityCsReference/Modules/UIElements/Core/Controls/ListView.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/ListView.cs",
"repo_id": "UnityCsReference",
"token_count": 5691
} | 490 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summar... | UnityCsReference/Modules/UIElements/Core/Controls/PopupField.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/PopupField.cs",
"repo_id": "UnityCsReference",
"token_count": 3336
} | 491 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Properties;
using UnityEngine.Bindings;
namespace UnityEngine.... | UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroupState.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroupState.cs",
"repo_id": "UnityCsReference",
"token_count": 6521
} | 492 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
internal class DisposeHelper
{
/// <summary>
/// Some classes that implement the IDisposable interface ex... | UnityCsReference/Modules/UIElements/Core/DisposeHelper.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/DisposeHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 740
} | 493 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using JetBrains.Annotations;
using UnityEngine.UIElements.Experimental;
namespace UnityEn... | UnityCsReference/Modules/UIElements/Core/EventDispatcher.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/EventDispatcher.cs",
"repo_id": "UnityCsReference",
"token_count": 5273
} | 494 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
/// <summary>
/// Interface for focus events.
/// </summary>
public interface IFocusEvent
{
/// <summ... | UnityCsReference/Modules/UIElements/Core/Events/FocusEvents.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Events/FocusEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 2412
} | 495 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.UIElements
{
/// <summary>
/// Provides the base class for field mouse draggers.
/// </s... | UnityCsReference/Modules/UIElements/Core/FieldMouseDragger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/FieldMouseDragger.cs",
"repo_id": "UnityCsReference",
"token_count": 2966
} | 496 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.UIElements
{
internal interface ILiveReloadAssetTracker<T> where T : ScriptableObject
{
int... | UnityCsReference/Modules/UIElements/Core/ILiveReloadAssetTracker.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/ILiveReloadAssetTracker.cs",
"repo_id": "UnityCsReference",
"token_count": 276
} | 497 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.InteropServices;
namespace UnityEngine.UIElements.Layout;
[StructLayout(LayoutKind.Sequential)]
struct LayoutCacheData
{
public static La... | UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutCacheData.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutCacheData.cs",
"repo_id": "UnityCsReference",
"token_count": 449
} | 498 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.Low... | UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutList.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutList.cs",
"repo_id": "UnityCsReference",
"token_count": 2429
} | 499 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// Class that manages capturing mouse events.
/// </summary>
public static class Mo... | UnityCsReference/Modules/UIElements/Core/MouseCaptureController.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/MouseCaptureController.cs",
"repo_id": "UnityCsReference",
"token_count": 1203
} | 500 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
namespace UnityEngine.UIElements.UIR
{
class GCHandlePool : IDisposable
... | UnityCsReference/Modules/UIElements/Core/Renderer/GCHandlePool.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/GCHandlePool.cs",
"repo_id": "UnityCsReference",
"token_count": 1372
} | 501 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEngine.UIElements.UIR
{
// This pool doesn't require items to be explicitly r... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRImplicitPool.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRImplicitPool.cs",
"repo_id": "UnityCsReference",
"token_count": 1260
} | 502 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections;
using Unity.Profiling;
namespace UnityEngine.UIElements.UIR
{
abstract class BaseShaderInfoStorage : IDisposable
{
... | UnityCsReference/Modules/UIElements/Core/Renderer/UIRShaderInfoStorage.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Renderer/UIRShaderInfoStorage.cs",
"repo_id": "UnityCsReference",
"token_count": 3856
} | 503 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine.UIElements
{
internal struct Spacing
{
public float left, top, right, bottom;
public float horizontal
{
... | UnityCsReference/Modules/UIElements/Core/Spacing.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Spacing.cs",
"repo_id": "UnityCsReference",
"token_count": 678
} | 504 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
/******************************************************************************/
//
// DO NOT MODIFY
// This file has been gene... | UnityCsReference/Modules/UIElements/Core/Style/Generated/InitialStyle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/Generated/InitialStyle.cs",
"repo_id": "UnityCsReference",
"token_count": 5414
} | 505 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Proper... | UnityCsReference/Modules/UIElements/Core/Style/InlineStyleAccess.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/InlineStyleAccess.cs",
"repo_id": "UnityCsReference",
"token_count": 23249
} | 506 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Bindings;
using UnityEngine.UIElements.StyleSheets;
namespace UnityEngine.UIEl... | UnityCsReference/Modules/UIElements/Core/Style/StyleDebug.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/StyleDebug.cs",
"repo_id": "UnityCsReference",
"token_count": 3280
} | 507 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Unity.Properties;
namespace UnityEngine.UIElements
{
public partial struct TimeValue
{
internal class PropertyBag : ContainerPropertyBag<Time... | UnityCsReference/Modules/UIElements/Core/Style/TimeValue.PropertyBag.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Style/TimeValue.PropertyBag.cs",
"repo_id": "UnityCsReference",
"token_count": 571
} | 508 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.TextCore.Text;
namespace UnityEngine.UIElements.St... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StylePropertyReader.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StylePropertyReader.cs",
"repo_id": "UnityCsReference",
"token_count": 12910
} | 509 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEngine.UIElements
{
[Serializable]
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
inte... | UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValueHandle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValueHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 486
} | 510 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine.TextCore;
using UnityEngine.TextCore.Text;
using UnityEngin... | UnityCsReference/Modules/UIElements/Core/Text/UITKTextHandle.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/Text/UITKTextHandle.cs",
"repo_id": "UnityCsReference",
"token_count": 14119
} | 511 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.UIElements
{
/// <summary>
/// This type allows UXML attribute value retrieval during the VisualElement instantiation. ... | UnityCsReference/Modules/UIElements/Core/UXML/IUxmlAttributes.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/IUxmlAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 278
} | 512 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdati... | UnityCsReference/Modules/UIElements/Core/UXML/VisualElementFactoryRegistry.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/UXML/VisualElementFactoryRegistry.cs",
"repo_id": "UnityCsReference",
"token_count": 3670
} | 513 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Text.RegularExpressions;
using Unity.Properties;
using UnityEngine.Bindings;
using UnityEngine.UIElements.StyleSheets... | UnityCsReference/Modules/UIElements/Core/VisualElementStyleAccess.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Core/VisualElementStyleAccess.cs",
"repo_id": "UnityCsReference",
"token_count": 8055
} | 514 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections;
using System.Collections.Generic;
namespace UnityEngine.UIElements;
/// <summary>
/// The <see cref="VisualNodeClassList"/> represents a... | UnityCsReference/Modules/UIElements/Managed/VisualNodeClassList.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElements/Managed/VisualNodeClassList.cs",
"repo_id": "UnityCsReference",
"token_count": 1530
} | 515 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Runtime.CompilerServices;
// OK: "friend" and test assemblies from the same product area, evolving in lockstep with this module
[assembly: InternalsV... | UnityCsReference/Modules/UIElementsEditor/AssemblyInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/AssemblyInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 343
} | 516 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Bindings;
//One-way binding
class SerializedObjectStringConversionBinding<TValue> : ... | UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectStringConversionBinding.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectStringConversionBinding.cs",
"repo_id": "UnityCsReference",
"token_count": 1271
} | 517 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements.Debugger;
namespace UnityEditor.UIEle... | UnityCsReference/Modules/UIElementsEditor/Debugger/LayoutDebugger/UILayoutDebugger.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Debugger/LayoutDebugger/UILayoutDebugger.cs",
"repo_id": "UnityCsReference",
"token_count": 19787
} | 518 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.TextCore.Text;
using UnityEngine;
using UnityEngine.TextCore.Text;
using UnityEngine.UIElements;
using TextUtilities = UnityEngine.UIElements.Text... | UnityCsReference/Modules/UIElementsEditor/Delegates/EditorDelegateRegistration.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/Delegates/EditorDelegateRegistration.cs",
"repo_id": "UnityCsReference",
"token_count": 1658
} | 519 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
class PanelOwner : Scriptab... | UnityCsReference/Modules/UIElementsEditor/PanelDebug.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/PanelDebug.cs",
"repo_id": "UnityCsReference",
"token_count": 2333
} | 520 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
[VisibleToOtherModules("UnityEditor.UIBuilderModule")]
interna... | UnityCsReference/Modules/UIElementsEditor/UIToolkitSettingsProvider.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/UIToolkitSettingsProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 2133
} | 521 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
class DefaultWindowBackend : IWindowBackend
... | UnityCsReference/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs",
"repo_id": "UnityCsReference",
"token_count": 1951
} | 522 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class LayerMaskFieldSnippet ... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/LayerMaskFieldSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/LayerMaskFieldSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 556
} | 523 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.Samples
{
internal class TabViewSnippet : ElementSnippet<TabViewSnippet>
... | UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/TabViewSnippet.cs/0 | {
"file_path": "UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/TabViewSnippet.cs",
"repo_id": "UnityCsReference",
"token_count": 2340
} | 524 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Scripting;
using System.Text;
using JetBrains.Annotations;
using UnityEngine.Scripting.APIUpdating... | UnityCsReference/Modules/UMPE/Editor/ChannelClient.cs/0 | {
"file_path": "UnityCsReference/Modules/UMPE/Editor/ChannelClient.cs",
"repo_id": "UnityCsReference",
"token_count": 3164
} | 525 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEditor.Analytics
{
[RequiredByNativeCode(Ge... | UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/LicensingAnalytics.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/LicensingAnalytics.cs",
"repo_id": "UnityCsReference",
"token_count": 562
} | 526 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor.Connect
{
/// <summary>
/// Interface that must be implemented to listen in on NotificationManager
... | UnityCsReference/Modules/UnityConnectEditor/Common/INotificationSubscriber.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/INotificationSubscriber.cs",
"repo_id": "UnityCsReference",
"token_count": 310
} | 527 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
using Application = UnityEngine.Device.Application;
namespace UnityEditor.Connect.Fallback
{
cla... | UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/Fallback/InstallPackageSection.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/Fallback/InstallPackageSection.cs",
"repo_id": "UnityCsReference",
"token_count": 2373
} | 528 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
namespace UnityEditor.Connect
{
/// <summary>
/// Base class for individu... | UnityCsReference/Modules/UnityConnectEditor/Services/SingleService.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/SingleService.cs",
"repo_id": "UnityCsReference",
"token_count": 4709
} | 529 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEn... | UnityCsReference/Modules/UnityWebRequest/Public/UnityWebRequest.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/UnityWebRequest/Public/UnityWebRequest.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 10537
} | 530 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.VFX
{
[RequiredByNativeCode]... | UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXEventAttribute.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXEventAttribute.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3800
} | 531 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using UnityEngine.VFX;
namespace UnityEditor.VFX
{
[CustomEditor(typeof(VisualEffect))]
[CanEditMultipleObjects]
... | UnityCsReference/Modules/VFXEditor/Public/VisualEffectEditorDefault.cs/0 | {
"file_path": "UnityCsReference/Modules/VFXEditor/Public/VisualEffectEditorDefault.cs",
"repo_id": "UnityCsReference",
"token_count": 284
} | 532 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Rendering;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using UnityEngine.Scr... | UnityCsReference/Modules/VirtualTexturingEditor/ScriptBindings/VirtualTexturingEditor.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/VirtualTexturingEditor/ScriptBindings/VirtualTexturingEditor.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2116
} | 533 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Scripting;
namespace UnityEngine.Analytics
{
[Flags]
public enum S... | UnityCsReference/Runtime/Export/Analytics/AnalyticsCommon.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Analytics/AnalyticsCommon.cs",
"repo_id": "UnityCsReference",
"token_count": 861
} | 534 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using UnityEngine;
namespace UnityEngine.Assertions.Must
{
public static partial class MustExtensions
{
[Co... | UnityCsReference/Runtime/Export/Assertions/Must/MustBool.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Assertions/Must/MustBool.cs",
"repo_id": "UnityCsReference",
"token_count": 545
} | 535 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Experimental.Rendering
{
[NativeHeader("Runtime/Camera/ReflectionProbes.h")]
... | UnityCsReference/Runtime/Export/Camera/BuiltinRuntimeReflectionSystem.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Camera/BuiltinRuntimeReflectionSystem.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 385
} | 536 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using System.... | UnityCsReference/Runtime/Export/Debug/Debug.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Debug/Debug.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 5235
} | 537 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Reflection;
using UnityEngine;
using UnityEngineInternal;
using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCod... | UnityCsReference/Runtime/Export/Director/ScriptPlayable.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Director/ScriptPlayable.cs",
"repo_id": "UnityCsReference",
"token_count": 2147
} | 538 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngineInternal
{
// Texture type that can be shown when GIDebugVisualisation is enabled.
publ... | UnityCsReference/Runtime/Export/GI/GIDebugVisualisation.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/GI/GIDebugVisualisation.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 658
} | 539 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Reflection;
using System;
using UnityEngine.Events;
namespace UnityEngine
{
[AttributeUsage(System.AttributeTarg... | UnityCsReference/Runtime/Export/Graphics/BeforeRenderHelper.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/BeforeRenderHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 1669
} | 540 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Events;
namespace UnityEngine.Rendering
{
public sealed partial class GraphicsSettings
{
... | UnityCsReference/Runtime/Export/Graphics/GraphicsSettings.RenderPipelineGlobalSettings.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/GraphicsSettings.RenderPipelineGlobalSettings.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2725
} | 541 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using Unity.Burst;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Internal;
using Unity... | UnityCsReference/Runtime/Export/Graphics/MeshData.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Graphics/MeshData.cs",
"repo_id": "UnityCsReference",
"token_count": 9291
} | 542 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using UnityEngine.Internal;
using UnityEngine.Bindings;
namespace UnityEngine
{
// Describes options for displaying mov... | UnityCsReference/Runtime/Export/Handheld/Handheld.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Handheld/Handheld.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2084
} | 543 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Globalization;
namespace UnityEngine
{
public class Logger : ILogger
{
private const string kNoTagFormat = "{0}";
... | UnityCsReference/Runtime/Export/Logging/Logger.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Logging/Logger.cs",
"repo_id": "UnityCsReference",
"token_count": 2309
} | 544 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using scm = System.ComponentModel;
using uei = UnityEng... | UnityCsReference/Runtime/Export/Math/Vector3.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Math/Vector3.cs",
"repo_id": "UnityCsReference",
"token_count": 10422
} | 545 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
namespace UnityEngine.Pool
{
/// <summary>
/// Generic object pool i... | UnityCsReference/Runtime/Export/ObjectPool/ObjectPools.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/ObjectPool/ObjectPools.cs",
"repo_id": "UnityCsReference",
"token_count": 3073
} | 546 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Rendering
{
public abstract partial class RenderPipelineAsset
{
[Obsolete($"This property is obsolete. Use {na... | UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineAsset.deprecated.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineAsset.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 533
} | 547 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine.Rendering
{
[Flags]
public enum SortingCriteria
{
None = 0,
SortingLayer = (1 << 0), // by global ... | UnityCsReference/Runtime/Export/RenderPipeline/SortingCriteria.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/RenderPipeline/SortingCriteria.cs",
"repo_id": "UnityCsReference",
"token_count": 366
} | 548 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEngine.SceneManagement
{
[System.Serializable]
public partial struct Scene
{
internal enum Loa... | UnityCsReference/Runtime/Export/SceneManager/Scene.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/SceneManager/Scene.cs",
"repo_id": "UnityCsReference",
"token_count": 1649
} | 549 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.ExceptionServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine
{
[NativeHeader("Runtime/M... | UnityCsReference/Runtime/Export/Scripting/Awaitable.Bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Awaitable.Bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 825
} | 550 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
namespace UnityEngine
{
// MonoBehaviour.StartCoro... | UnityCsReference/Runtime/Export/Scripting/Coroutine.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/Coroutine.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 380
} | 551 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Threading;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngineInternal;
using uei = Unit... | UnityCsReference/Runtime/Export/Scripting/MonoBehaviour.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/MonoBehaviour.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2836
} | 552 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Collections.LowLevel.Unsafe;
using UnityEngine.Bindings;
namespace UnityEngine
{
[NativeHeader("Runtime/Scripting/TextAsset.h")]
... | UnityCsReference/Runtime/Export/Scripting/TextAsset.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Scripting/TextAsset.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 318
} | 553 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Security.Cryptography;
using System.Reflection;
using UnityEngine.Scripting;
namespace UnityEngine
{
public sealed ... | UnityCsReference/Runtime/Export/Security/Security.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Security/Security.cs",
"repo_id": "UnityCsReference",
"token_count": 920
} | 554 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEngine.Rendering
{
[StructLayout(La... | UnityCsReference/Runtime/Export/Shaders/PassIdentifier.bindings.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/Shaders/PassIdentifier.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 674
} | 555 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Threading;
using UnityEngine.Events;
namespace UnityEngine
{
internal class ApplicationShimBase : IDisposable
{
public v... | UnityCsReference/Runtime/Export/StaticShim/ApplicationShimBase.cs/0 | {
"file_path": "UnityCsReference/Runtime/Export/StaticShim/ApplicationShimBase.cs",
"repo_id": "UnityCsReference",
"token_count": 3013
} | 556 |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.