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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.StyleSheets { internal class StyleSheetCache { public StyleSh...
UnityCsReference/Modules/StyleSheetsEditor/Converters/StyleSheetCache.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using UnityEngine.SubsystemsImplementation; namespace UnityEngine { [Obsolete("Use SubsystemDescriptorWithProvider i...
UnityCsReference/Modules/Subsystems/SubsystemDescriptor.deprecated.cs/0
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458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine { [MovedFrom("UnityEngine.Experimental.TerrainAPI")] public sta...
UnityCsReference/Modules/Terrain/Public/TerrainCallbacks.cs/0
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459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEngine.TerrainTools; using UnityEngine.TerrainUtils; namespace UnityEditor.TerrainTools { internal...
UnityCsReference/Modules/TerrainEditor/PaintTools/CreateTerrainTool.cs/0
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460
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Experimental.Rendering; using DefaultFormat = UnityEngine.Experimental.Rendering.DefaultFormat; namespace UnityEditor { [C...
UnityCsReference/Modules/TerrainEditor/Utilities/TerrainLayerInspector.cs/0
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461
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.TextCore.Text { /// <summary> /// A basic element of text. /// </summary> [Serializable] public class Char...
UnityCsReference/Modules/TextCoreTextEngine/Managed/Character.cs/0
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462
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.TextCore.LowLevel; namespace UnityEngine.TextCore.Text { // **************************************** //...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/FontAsset/FontAssetFontFeatures.cs/0
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463
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.TextCore.Text; namespace UnityEngine...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/NativeTextGenerationSettings.bindings.cs/0
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464
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.TextCore.Text { /// <summary> /// /// </summary> internal class TextResourceManager { ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextResourcesManager.cs/0
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465
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.TextCore; using UnityEngine.TextCore.LowLevel; namespace UnityEditor.TextCore.Text { [C...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/LigatureSubstitutionRecordPropertyDrawer.cs/0
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466
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.TextCore.Text; using UnityEditor.Build; using UnityEditor.Build.Reporting; namespace UnityEditor.TextCore.Text { internal class TextCorePreBu...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextCorePreBuildProcessor.cs/0
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467
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEditor; using System.Linq; using System.IO; using UnityEditor.AssetImporters; namespace UnityEditor...
UnityCsReference/Modules/TextRenderingEditor/TrueTypeFontImporterInspector.cs/0
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468
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace TreeEditor { public class RingLoop { public float radius; private Matrix4x4 ...
UnityCsReference/Modules/TreeEditor/Includes/RingLoop.cs/0
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469
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEngine; using UnityEditor; using System.Collections.Generic; using UnityEngine.Events; namespace TreeEditor { publ...
UnityCsReference/Modules/TreeEditor/TreeEditorHelper.cs/0
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470
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderPane : VisualEl...
UnityCsReference/Modules/UIBuilder/Editor/Builder/BuilderPane.cs/0
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471
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; using System.Linq; using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine; namespace Unity.U...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderExplorer.cs/0
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472
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.UIElements; using UnityEditorInternal; using UnityEngine.UIElements; using UIEHelpBox = UnityEngine.UIElements.He...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderBindingUxmlAtttributesView.cs/0
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473
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine.UIElements; using Toolbar = UnityEditor.UIElements.Toolbar; namespace Unity.UI.Builder { internal class BuilderInspectorPr...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorPreviewWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderManipulator : Builde...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderManipulator.cs/0
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475
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEditorInternal; using UnityEngine; using UnityEngine.UIElements; us...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderAnalyticsUtility.cs/0
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476
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using System.Text.RegularExpressions; using Unity.Profiling; usin...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/BuilderUxmlAttributesView.cs/0
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477
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEditor.UIElements.Bindings; using UnityEdi...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/BuilderViewport.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class FoldoutField : PersistedFoldout ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/FoldoutField/FoldoutField.cs/0
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479
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements.StyleSheets; namespace Unity.UI.Builder { internal class AngleStyleField : DimensionStyleField ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/AngleStyleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine.UIElements; namespace Unity.UI.Builder { class PositionStyleField : DimensionStyleField { [Seria...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/PositionStyleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.UI.Builder { struct VariableInfo { public VariableInfo(StyleVariable styleVariable, string descriptio...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/VariableInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.UI.Builder { class TransitionAddedEvent : EventBase<TransitionAddedEvent> { public BuilderTransition ...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/TransitionEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal static c...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/VisualTreeAssetExtensions/VisualTreeAssetUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Status to report the result of a binding update. /// </summary> public enum BindingStatus {...
UnityCsReference/Modules/UIElements/Core/Bindings/BindingResult.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; namespace UnityEngine.UIElements.Internal { class TypePathVisitor : ITypeVisitor, IProp...
UnityCsReference/Modules/UIElements/Core/Bindings/Utils/TypePathVisitor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Hierarchy; namespace UnityEngine.UIElements { /// <summary> /// Provides a set of functionality...
UnityCsReference/Modules/UIElements/Core/Collections/Controllers/TreeDataController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.Properties; using UnityEngine.Bindings; using UnityEngine.I...
UnityCsReference/Modules/UIElements/Core/Controls/BaseListView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// A Foldout control is a collapsible s...
UnityCsReference/Modules/UIElements/Core/Controls/Foldout.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// A ListView is a vertically scrollable ...
UnityCsReference/Modules/UIElements/Core/Controls/ListView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summar...
UnityCsReference/Modules/UIElements/Core/Controls/PopupField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Collections.LowLevel.Unsafe; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine....
UnityCsReference/Modules/UIElements/Core/Controls/ToggleButtonGroup/ToggleButtonGroupState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal class DisposeHelper { /// <summary> /// Some classes that implement the IDisposable interface ex...
UnityCsReference/Modules/UIElements/Core/DisposeHelper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using JetBrains.Annotations; using UnityEngine.UIElements.Experimental; namespace UnityEn...
UnityCsReference/Modules/UIElements/Core/EventDispatcher.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// Interface for focus events. /// </summary> public interface IFocusEvent { /// <summ...
UnityCsReference/Modules/UIElements/Core/Events/FocusEvents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.UIElements { /// <summary> /// Provides the base class for field mouse draggers. /// </s...
UnityCsReference/Modules/UIElements/Core/FieldMouseDragger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { internal interface ILiveReloadAssetTracker<T> where T : ScriptableObject { int...
UnityCsReference/Modules/UIElements/Core/ILiveReloadAssetTracker.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.InteropServices; namespace UnityEngine.UIElements.Layout; [StructLayout(LayoutKind.Sequential)] struct LayoutCacheData { public static La...
UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutCacheData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.Low...
UnityCsReference/Modules/UIElements/Core/Layout/Model/LayoutList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// Class that manages capturing mouse events. /// </summary> public static class Mo...
UnityCsReference/Modules/UIElements/Core/MouseCaptureController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Collections.Generic; namespace UnityEngine.UIElements.UIR { class GCHandlePool : IDisposable ...
UnityCsReference/Modules/UIElements/Core/Renderer/GCHandlePool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEngine.UIElements.UIR { // This pool doesn't require items to be explicitly r...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRImplicitPool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections; using Unity.Profiling; namespace UnityEngine.UIElements.UIR { abstract class BaseShaderInfoStorage : IDisposable { ...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRShaderInfoStorage.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { internal struct Spacing { public float left, top, right, bottom; public float horizontal { ...
UnityCsReference/Modules/UIElements/Core/Spacing.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/InitialStyle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using Unity.Collections.LowLevel.Unsafe; using Unity.Proper...
UnityCsReference/Modules/UIElements/Core/Style/InlineStyleAccess.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Bindings; using UnityEngine.UIElements.StyleSheets; namespace UnityEngine.UIEl...
UnityCsReference/Modules/UIElements/Core/Style/StyleDebug.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct TimeValue { internal class PropertyBag : ContainerPropertyBag<Time...
UnityCsReference/Modules/UIElements/Core/Style/TimeValue.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements.St...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StylePropertyReader.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine.UIElements { [Serializable] [VisibleToOtherModules("UnityEditor.UIBuilderModule")] inte...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleValueHandle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using UnityEngine.TextCore; using UnityEngine.TextCore.Text; using UnityEngin...
UnityCsReference/Modules/UIElements/Core/Text/UITKTextHandle.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements { /// <summary> /// This type allows UXML attribute value retrieval during the VisualElement instantiation. ...
UnityCsReference/Modules/UIElements/Core/UXML/IUxmlAttributes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdati...
UnityCsReference/Modules/UIElements/Core/UXML/VisualElementFactoryRegistry.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Text.RegularExpressions; using Unity.Properties; using UnityEngine.Bindings; using UnityEngine.UIElements.StyleSheets...
UnityCsReference/Modules/UIElements/Core/VisualElementStyleAccess.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections; using System.Collections.Generic; namespace UnityEngine.UIElements; /// <summary> /// The <see cref="VisualNodeClassList"/> represents a...
UnityCsReference/Modules/UIElements/Managed/VisualNodeClassList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Runtime.CompilerServices; // OK: "friend" and test assemblies from the same product area, evolving in lockstep with this module [assembly: InternalsV...
UnityCsReference/Modules/UIElementsEditor/AssemblyInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings; //One-way binding class SerializedObjectStringConversionBinding<TValue> : ...
UnityCsReference/Modules/UIElementsEditor/Bindings/SerializedObjectStringConversionBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements.Debugger; namespace UnityEditor.UIEle...
UnityCsReference/Modules/UIElementsEditor/Debugger/LayoutDebugger/UILayoutDebugger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.TextCore.Text; using UnityEngine; using UnityEngine.TextCore.Text; using UnityEngine.UIElements; using TextUtilities = UnityEngine.UIElements.Text...
UnityCsReference/Modules/UIElementsEditor/Delegates/EditorDelegateRegistration.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements { class PanelOwner : Scriptab...
UnityCsReference/Modules/UIElementsEditor/PanelDebug.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.UIElements; namespace UnityEditor.UIElements { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] interna...
UnityCsReference/Modules/UIElementsEditor/UIToolkitSettingsProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Assertions; using UnityEngine.UIElements; namespace UnityEditor.UIElements { class DefaultWindowBackend : IWindowBackend ...
UnityCsReference/Modules/UIElementsEditor/WindowBackends/DefaultWindowBackend.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class LayerMaskFieldSnippet ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/LayerMaskFieldSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class TabViewSnippet : ElementSnippet<TabViewSnippet> ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/TabViewSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Scripting; using System.Text; using JetBrains.Annotations; using UnityEngine.Scripting.APIUpdating...
UnityCsReference/Modules/UMPE/Editor/ChannelClient.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/LicensingAnalytics.cs/0
{ "file_path": "UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/LicensingAnalytics.cs", "repo_id": "UnityCsReference", "token_count": 562 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor.Connect { /// <summary> /// Interface that must be implemented to listen in on NotificationManager ...
UnityCsReference/Modules/UnityConnectEditor/Common/INotificationSubscriber.cs/0
{ "file_path": "UnityCsReference/Modules/UnityConnectEditor/Common/INotificationSubscriber.cs", "repo_id": "UnityCsReference", "token_count": 310 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; using Application = UnityEngine.Device.Application; namespace UnityEditor.Connect.Fallback { cla...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/Fallback/InstallPackageSection.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using UnityEngine; using UnityEngine.Networking; namespace UnityEditor.Connect { /// <summary> /// Base class for individu...
UnityCsReference/Modules/UnityConnectEditor/Services/SingleService.cs/0
{ "file_path": "UnityCsReference/Modules/UnityConnectEditor/Services/SingleService.cs", "repo_id": "UnityCsReference", "token_count": 4709 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using UnityEn...
UnityCsReference/Modules/UnityWebRequest/Public/UnityWebRequest.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { [RequiredByNativeCode]...
UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXEventAttribute.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEngine.VFX; namespace UnityEditor.VFX { [CustomEditor(typeof(VisualEffect))] [CanEditMultipleObjects] ...
UnityCsReference/Modules/VFXEditor/Public/VisualEffectEditorDefault.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Rendering; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine.Scr...
UnityCsReference/Modules/VirtualTexturingEditor/ScriptBindings/VirtualTexturingEditor.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/VirtualTexturingEditor/ScriptBindings/VirtualTexturingEditor.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2116 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine.Analytics { [Flags] public enum S...
UnityCsReference/Runtime/Export/Analytics/AnalyticsCommon.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using UnityEngine; namespace UnityEngine.Assertions.Must { public static partial class MustExtensions { [Co...
UnityCsReference/Runtime/Export/Assertions/Must/MustBool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Rendering { [NativeHeader("Runtime/Camera/ReflectionProbes.h")] ...
UnityCsReference/Runtime/Export/Camera/BuiltinRuntimeReflectionSystem.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Camera/BuiltinRuntimeReflectionSystem.bindings.cs", "repo_id": "UnityCsReference", "token_count": 385 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using System....
UnityCsReference/Runtime/Export/Debug/Debug.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Debug/Debug.bindings.cs", "repo_id": "UnityCsReference", "token_count": 5235 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Reflection; using UnityEngine; using UnityEngineInternal; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCod...
UnityCsReference/Runtime/Export/Director/ScriptPlayable.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Director/ScriptPlayable.cs", "repo_id": "UnityCsReference", "token_count": 2147 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEngineInternal { // Texture type that can be shown when GIDebugVisualisation is enabled. publ...
UnityCsReference/Runtime/Export/GI/GIDebugVisualisation.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Reflection; using System; using UnityEngine.Events; namespace UnityEngine { [AttributeUsage(System.AttributeTarg...
UnityCsReference/Runtime/Export/Graphics/BeforeRenderHelper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Events; namespace UnityEngine.Rendering { public sealed partial class GraphicsSettings { ...
UnityCsReference/Runtime/Export/Graphics/GraphicsSettings.RenderPipelineGlobalSettings.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using Unity.Burst; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Internal; using Unity...
UnityCsReference/Runtime/Export/Graphics/MeshData.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Graphics/MeshData.cs", "repo_id": "UnityCsReference", "token_count": 9291 }
542
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using UnityEngine.Internal; using UnityEngine.Bindings; namespace UnityEngine { // Describes options for displaying mov...
UnityCsReference/Runtime/Export/Handheld/Handheld.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Handheld/Handheld.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2084 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; namespace UnityEngine { public class Logger : ILogger { private const string kNoTagFormat = "{0}"; ...
UnityCsReference/Runtime/Export/Logging/Logger.cs/0
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544
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using System.Runtime.InteropServices; using UnityEngine.Bindings; using scm = System.ComponentModel; using uei = UnityEng...
UnityCsReference/Runtime/Export/Math/Vector3.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Math/Vector3.cs", "repo_id": "UnityCsReference", "token_count": 10422 }
545
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace UnityEngine.Pool { /// <summary> /// Generic object pool i...
UnityCsReference/Runtime/Export/ObjectPool/ObjectPools.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/ObjectPool/ObjectPools.cs", "repo_id": "UnityCsReference", "token_count": 3073 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Rendering { public abstract partial class RenderPipelineAsset { [Obsolete($"This property is obsolete. Use {na...
UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineAsset.deprecated.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/RenderPipeline/RenderPipelineAsset.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 533 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Rendering { [Flags] public enum SortingCriteria { None = 0, SortingLayer = (1 << 0), // by global ...
UnityCsReference/Runtime/Export/RenderPipeline/SortingCriteria.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.SceneManagement { [System.Serializable] public partial struct Scene { internal enum Loa...
UnityCsReference/Runtime/Export/SceneManager/Scene.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/SceneManager/Scene.cs", "repo_id": "UnityCsReference", "token_count": 1649 }
549
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.ExceptionServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine { [NativeHeader("Runtime/M...
UnityCsReference/Runtime/Export/Scripting/Awaitable.Bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Scripting/Awaitable.Bindings.cs", "repo_id": "UnityCsReference", "token_count": 825 }
550
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; namespace UnityEngine { // MonoBehaviour.StartCoro...
UnityCsReference/Runtime/Export/Scripting/Coroutine.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Scripting/Coroutine.bindings.cs", "repo_id": "UnityCsReference", "token_count": 380 }
551
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Threading; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngineInternal; using uei = Unit...
UnityCsReference/Runtime/Export/Scripting/MonoBehaviour.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Scripting/MonoBehaviour.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2836 }
552
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Scripting/TextAsset.h")] ...
UnityCsReference/Runtime/Export/Scripting/TextAsset.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Scripting/TextAsset.bindings.cs", "repo_id": "UnityCsReference", "token_count": 318 }
553
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Security.Cryptography; using System.Reflection; using UnityEngine.Scripting; namespace UnityEngine { public sealed ...
UnityCsReference/Runtime/Export/Security/Security.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Security/Security.cs", "repo_id": "UnityCsReference", "token_count": 920 }
554
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { [StructLayout(La...
UnityCsReference/Runtime/Export/Shaders/PassIdentifier.bindings.cs/0
{ "file_path": "UnityCsReference/Runtime/Export/Shaders/PassIdentifier.bindings.cs", "repo_id": "UnityCsReference", "token_count": 674 }
555
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Threading; using UnityEngine.Events; namespace UnityEngine { internal class ApplicationShimBase : IDisposable { public v...
UnityCsReference/Runtime/Export/StaticShim/ApplicationShimBase.cs/0
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