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<?xml version="1.0" encoding="utf-8"?> <Window x:Class="ICSharpCode.ILSpy.MainWindow" x:ClassModifier="public" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:tv="clr-namespace:ICSharpCode.TreeView;assembly=ICSharpCode.TreeView" xmlns:l...
ILSpy/ILSpy/MainWindow.xaml/0
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/CorTables/FieldTableTreeNode.cs/0
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/CorTables/PropertyMapTableTreeNode.cs/0
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/Metadata/DebugTables/LocalScopeTableTreeNode.cs/0
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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
ILSpy/ILSpy/Metadata/HexFilterControl.xaml.cs/0
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<UserControl x:Class="ICSharpCode.ILSpy.Options.DisplaySettingsPanel" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:properties="clr-namespace:ICSharpCode.ILSpy.Properties" xmlns:local="clr-namespace:ICSharpCode.ILSpy.Optio...
ILSpy/ILSpy/Options/DisplaySettingsPanel.xaml/0
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// Copyright (c) 2022 Siegfried Pammer // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, copy, modify, merge, // pub...
ILSpy/ILSpy/Search/SearchResultFactory.cs/0
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<SyntaxDefinition name="ILAsm" extensions=".il" xmlns="http://icsharpcode.net/sharpdevelop/syntaxdefinition/2008"> <Color name="Comment" foreground="Green" exampleText="// comment" /> <Color name="String" foreground="Magenta" exampleText="&quot;Hello, World!&quot;" /> <Color name="Instructions" foreground="Blue" ex...
ILSpy/ILSpy/TextView/ILAsm-Mode.xshd/0
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<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:themes="clr-namespace:ICSharpCode.ILSpy.Themes"> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="Base.Light.x...
ILSpy/ILSpy/Themes/Theme.VSCodeLightPlus.xaml/0
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/TreeNodes/ILSpyTreeNode.cs/0
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// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/TreeNodes/ResourceNodes/ResourceEntryNode.cs/0
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267
// Copyright (c) 2019 AlphaSierraPapa for the SharpDevelop Team // // Permission is hereby granted, free of charge, to any person obtaining a copy of this // software and associated documentation files (the "Software"), to deal in the Software // without restriction, including without limitation the rights to use, co...
ILSpy/ILSpy/ViewModels/ManageAssemblyListsViewModel.cs/0
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# ILSpy [![NuGet](https://img.shields.io/nuget/v/ICSharpCode.Decompiler.svg)](https://nuget.org/packages/ICSharpCode.Decompiler) ![Build ILSpy](https://github.com/icsharpcode/ILSpy/workflows/Build%20ILSpy/badge.svg?branch=master) [![Mastodon Follow](https://img.shields.io/badge/dynamic/json?label=Mastodon&query=totalIt...
ILSpy/README.md/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEngine; using UnityEngine.Assertions; using Object = UnityEngine.Object; namespace UnityEditorInternal { static int...
UnityCsReference/Editor/Mono/2D/Common/SpriteEditorUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating;...
UnityCsReference/Editor/Mono/Animation/AnimationUtility.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEditor { [AttributeUsage(AttributeTargets.Class)] class AnimationWindowControllerAttribute : Attribute ...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowControllerAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; using System.Linq; namespace UnityEditor { // Control point ...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/ControlPointRenderer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using TangentMode = UnityEditor.AnimationUtility.TangentMode; namespace UnityEditor { internal static class CurveUtility { priv...
UnityCsReference/Editor/Mono/Animation/AnimationWindow/Deprecated/UtilityClasses.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditorInternal { static...
UnityCsReference/Editor/Mono/Animation/MaterialAnimationUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using System.Collections.Generic; namespace UnityEditor { internal class LayerVisibilityWindow : EditorWindow ...
UnityCsReference/Editor/Mono/Annotation/LayerVisibilityWindow.cs/0
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276
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { [Flags] public enum AssetDeleteResult { // Tells the internal implementation that the callback did not de...
UnityCsReference/Editor/Mono/AssetDeleteResult.cs/0
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277
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/AssetPipeline/ShaderIncludeImporter.h")] internal sealed p...
UnityCsReference/Editor/Mono/AssetPipeline/ShaderIncludeImporter.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Internal; using UnityEngine.Scripting; using System; using System.Collections.Generic; using System.Linq; using System.Reflecti...
UnityCsReference/Editor/Mono/AssetPostprocessor.cs/0
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279
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Net; using System.IO; using System.Text; using System.Threading; using System.Collections.Generic; using UnityEngine; using System.Linq; ...
UnityCsReference/Editor/Mono/AsyncHTTPClient.cs/0
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280
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; //FIXME: change this to nested namespaces when we merge in trunk namespace Un...
UnityCsReference/Editor/Mono/Audio/Mixer/AudioMixerDescription.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEditor.ProjectWindowCallback; using UnityEngine; using System.Collections.Generic; using System.Linq; using System; using UnityEditor.Au...
UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixersTreeView.cs/0
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282
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System.Runtime.InteropServices; namespace UnityEditorInternal { [NativeHeader("Editor/Src/Animation/BlendT...
UnityCsReference/Editor/Mono/BlendTreePreviewUtility.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Runtime.InteropService...
UnityCsReference/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs/0
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284
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Build.Profile { public sealed partial class BuildProfile { /// <summary> /// Gets the active build profile. //...
UnityCsReference/Editor/Mono/BuildProfile/BuildProfileAPI.cs/0
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285
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Bindings; using UnityEngine.Scripting; using ...
UnityCsReference/Editor/Mono/Camera/BuiltinBakedReflectionSystem.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; using UnityEditor; using UnityEditor.Utils; using Unit...
UnityCsReference/Editor/Mono/CloudBuild/CloudBuild.cs/0
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287
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityObject = UnityEngine.Obje...
UnityCsReference/Editor/Mono/ComponentUtility.bindings.cs/0
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288
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.DeploymentTargets { internal abstract class DeploymentTargetLogger { // Starts reading log and redirects it to ...
UnityCsReference/Editor/Mono/DeploymentTargets/DeploymentTargetLogger.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Runtime/Network/PlayerCommunicator/GeneralConnection.h")] ...
UnityCsReference/Editor/Mono/EditorConnectionInternal.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Bindings; using uei = Uni...
UnityCsReference/Editor/Mono/EditorSceneManager.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/Windowing/ContainerWindow.bindings.h")] public partial class EditorWindow ...
UnityCsReference/Editor/Mono/EditorWindow.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngineInternal; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Src/LightProbeVisualizati...
UnityCsReference/Editor/Mono/GI/LightProbeVisualization.bindings.cs/0
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293
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor.LightBaking { [NativeHeader("Editor/Src/GI/LightBaker/LightBaker.Bindings.h")] internal static partial cl...
UnityCsReference/Editor/Mono/GI/WintermuteLightBaker.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; namespace UnityEditor { internal class ColumnViewElement { public string name; ...
UnityCsReference/Editor/Mono/GUI/ColumnView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Internal; using System; namespace UnityEditor { public sealed partial class EditorGUILayout { public static bo...
UnityCsReference/Editor/Mono/GUI/FoldoutHeader.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { /// *undocumented* [System.Serializable] internal class ListViewState { const int c_rowHeight = ...
UnityCsReference/Editor/Mono/GUI/ListViewState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { [System.Serializable] internal class PreviewResizer { // The raw previ...
UnityCsReference/Editor/Mono/GUI/PreviewResizer.cs/0
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298
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { public static class EditorToolbarUtility ...
UnityCsReference/Editor/Mono/GUI/Toolbars/EditorToolbarUtility.cs/0
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299
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor; using UnityEditor.SceneManagement; using UnityEngine; using UnityEngine.SceneManagement; static class SubScene...
UnityCsReference/Editor/Mono/GUI/TreeView/SubSceneGUI.cs/0
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300
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.IMGUI.Controls; namespace UnityEditor.TreeViewExamples { class TestDataSource : TreeViewDataSource { ...
UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestDataSource.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine; namespace UnityEditor { class GUINamedControlInspectView : BaseInspectView { private readonly ...
UnityCsReference/Editor/Mono/GUIDebugger/GUINamedControlInspectView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using System; using UnityEditor.Callbacks; namespace UnityEditor { public enum GameViewSizeGroupType { ...
UnityCsReference/Editor/Mono/GameView/GameViewSizes.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using UnityEditor.EditorTools; namespace UnityEditor { [FilePath("Library/EditorSnapSettings.asset", FilePathAttribute.Locatio...
UnityCsReference/Editor/Mono/Grids/EditorSnap.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor { [NativeHeader("Editor/Mono/Handles/HandleUtility.bindings.h")] [StaticAccessor("Hand...
UnityCsReference/Editor/Mono/Handles/HandleUtility.bindings.cs/0
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305
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditor { // Helper class to access Unity documentation. [NativeHeader("Editor/Src/Panels/HelpPanel.h")] [Nat...
UnityCsReference/Editor/Mono/Help.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor; internal interface IUIPlatformProperties : IPlatformProperties { // The GameViewSizes.BuildTargetGroupToGameViewSizeGroup...
UnityCsReference/Editor/Mono/IUIPlatformProperties.cs/0
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307
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityEngine.SceneManagement; namespace UnityEditor { [NativeHeader("Editor/Src/InSceneAssetUtility.h")] ...
UnityCsReference/Editor/Mono/InSceneAssetUtility.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using System.Collections.Generic; namespace UnityEditor { [CustomEditor(typeof(AudioManager))] internal clas...
UnityCsReference/Editor/Mono/Inspector/AudioManagerInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using System.Collections.Generic; using System.Linq; using UnityEditor.IMGUI.Controls; using UnityEngine.Profiling; namespace Unit...
UnityCsReference/Editor/Mono/Inspector/AvatarMaskInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Rendering; using System.Collections.Generic; using System.Globalization; namespace UnityEditor { [CustomEditor(typeof(Comp...
UnityCsReference/Editor/Mono/Inspector/ComputeShaderInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; namespace UnityEditor.IMGUI.Controls { internal class SimpleDataSource : AdvancedDropdownDataSource { private...
UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/DataSources/SimpleDataSource.cs/0
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312
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using ObjectField = UnityEditor.UIElements.ObjectField; abstract class BaseExposedPropertyDrawe...
UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/Implementations/ExposedReferenceDrawer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditorInternal; using UnityEngine.Playables; using Object = UnityEn...
UnityCsReference/Editor/Mono/Inspector/DirectorEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Reflection; using System.Text; using UnityEditor.Rendering; using UnityEdi...
UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; namespace UnityEditor { [FilePathAttribute("Library/LineRendererEditorSettings", FilePathAttribute.Location.ProjectFolder)] internal cla...
UnityCsReference/Editor/Mono/Inspector/LineRendererEditorSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.AI; namespace UnityEditor { [CanEditMultipleObjects] [CustomEditor(typeof(NavMeshObstacle))] internal class NavMes...
UnityCsReference/Editor/Mono/Inspector/NavMeshObstacleInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; namespace UnityEditorInternal { [CustomEditor(typeof(ProjectSettingsBase), true)] internal class ProjectSettingsBaseE...
UnityCsReference/Editor/Mono/Inspector/ProjectSettingsBaseEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.VersionControl; using System.Collections.Generic; using System.Linq; using Object = UnityEngine.Object; namespace UnityEditor ...
UnityCsReference/Editor/Mono/Inspector/ScriptExecutionOrderInspector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor { [CanEditMultipleObjects] internal class Speed...
UnityCsReference/Editor/Mono/Inspector/SpeedTreeMaterialInspector.cs/0
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320
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using System; namespace UnityEditor { internal class TimelineControl { private TimeArea m_Time...
UnityCsReference/Editor/Mono/Inspector/TimelineControl.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.ProjectSettings { internal class TabButton : VisualElement ...
UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/TabButton.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { partial class MaterialProperty { // We can't deprecate them yet (Sept 2019): SRP uses them, and we have the r...
UnityCsReference/Editor/Mono/MaterialProperty.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.AnimatedValues; using UnityEditor.Modules; using UnityEngine; using System.Collections; using System.Collections.Generic; using System.Linq; using...
UnityCsReference/Editor/Mono/Modules/DefaultTextureImportSettingsExtension.cs/0
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324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditor.VersionControl; using UnityEditorInternal; using UnityEditorInternal.VersionControl; using System.Collections.Gen...
UnityCsReference/Editor/Mono/ObjectListLocalGroup.cs/0
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325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Overlays { class OverlayDropZone : OverlayDropZoneBase { public enum Placement { Before, After...
UnityCsReference/Editor/Mono/Overlays/OverlayDropZone.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.PackageManager; using UnityEngine.Scripting; namespace UnityEditor { /// <summary> /// PackageManager he...
UnityCsReference/Editor/Mono/PackageManagerUtilityInternal.cs/0
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327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text.RegularExpressions; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; namespace UnityEditor....
UnityCsReference/Editor/Mono/PlatformSupport/ProvisioningProfile.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Text.RegularExpressions; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Col...
UnityCsReference/Editor/Mono/PlayerSettingsIOS.bindings.cs/0
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329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Modules; using UnityEditor; using UnityEngine.Scripting; namespace UnityEditorInternal { internal class PluginsHelper { ...
UnityCsReference/Editor/Mono/Plugins/PluginsHelper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices; using UnityEngine; using UnityEditor.Utils...
UnityCsReference/Editor/Mono/Prefabs/PrefabUtility.cs/0
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331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEngine; using System.Collections.Generic; using UnityEditorInternal; namespace UnityEditor { internal enum PresetFileLocation { Pre...
UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryManager.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using System.Collections; using System; #pragma warning disable 649 namespace UnityEditor { class RagdollBuilder : Scrip...
UnityCsReference/Editor/Mono/RagdollBuilder.cs/0
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333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.IMGUI.Controls; using UnityEditor.SceneManagement; using UnityEditor.VersionControl; namespace UnityEditor { class SceneHi...
UnityCsReference/Editor/Mono/SceneHierarchyStageHandling.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UnityEngine; namespace UnityEditor.SceneManagement { [Serializable]...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageNavigationHistory.cs/0
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335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEngine; using System.Collections.Generic; using Object = UnityEngine.Object; namespace UnityEditor { public static ...
UnityCsReference/Editor/Mono/SceneModeWindows/SceneModeUtility.cs/0
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336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using UnityEditor.ShortcutManagement; using UObject = UnityEngine.Object; namespace UnityEditor { [Serializable] internal ...
UnityCsReference/Editor/Mono/SceneView/SceneViewViewpoint.cs/0
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337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization.Formatters.Binary; using System.Security.Cryp...
UnityCsReference/Editor/Mono/Scripting/APIUpdater/AssemblyDependencyGraph.cs/0
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338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEditor.Scripting.ScriptCompilation { // Keep in sync with ManagedAssemblyFlags in C++ [Flags] ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyFlags.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Compilation; using UnityEngine.Bindings; namespace UnityEditor.Scripting.ScriptCompilation { /// <summary>Classes implementing ...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationSetupErrorsTracker.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.Compilation; namespace UnityEditor.Scripting.ScriptCompilatio...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/LoadingAssemblyDefinition.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/LoadingAssemblyDefinition.cs", "repo_id": "UnityCsReference", "token_count": 7879 }
341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Scripting.ScriptCompilation { internal struct VersionDefineExpression<TVersion> where TVersion : struct, IVersion<TVersion>...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionDefineExpression.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditor.Profiling; using UnityEngine; using Attribute = System.Attribute; using Object ...
UnityCsReference/Editor/Mono/Search/SearchService.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Search/SearchService.cs", "repo_id": "UnityCsReference", "token_count": 6489 }
343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using UnityEngine; using UnityEngine.UIElements; names...
UnityCsReference/Editor/Mono/Settings/SettingsProvider.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Rendering; namespace UnityEditor { internal static class SpeedTreeMat...
UnityCsReference/Editor/Mono/SpeedTreeMaterialFixer.cs/0
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345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.EditorTools { public abstract class ToolAttribute : Attribute { public const int defaultPriority = 1000; ...
UnityCsReference/Editor/Mono/Tools/EditorToolAttributes.cs/0
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346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; namespace UnityEditor { internal class TransformManipulator { private struct TransformData { ...
UnityCsReference/Editor/Mono/Tools/TransformManipulator.cs/0
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347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; using UnityEngine; using UnityEditorInternal; using UnityEngine.UIElements; using Object = UnityEngine.Object; namespace Unit...
UnityCsReference/Editor/Mono/UIElements/Controls/GradientField.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/GradientField.cs", "repo_id": "UnityCsReference", "token_count": 5132 }
348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace UnityEditor.UIElements { /// <summary> /// A toggle for the toolbar. For more information, refer to [...
UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarToggle.cs/0
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349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngine; using UnityEditor.AssetImporters; using UnityEngine.UIElements; using System.Collections.Generic; namespace Unity...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImporter.cs/0
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350
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Connect; using UnityEngine; namespace UnityEditor { /// <summary> /// Manages the events related to the project state /...
UnityCsReference/Editor/Mono/UnityConnect/CloudProjectSettingsEventManager.cs/0
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351
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditor { class MenuUtils ...
UnityCsReference/Editor/Mono/Utils/MenuUtils.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { internal class TickTimerHelper { double m_NextTick; double m_Interval; public TickTimerHelper(double interv...
UnityCsReference/Editor/Mono/Utils/TickTimerHelper.cs/0
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353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.VersionControl { public partial class Task { public AssetList assetList { get { ...
UnityCsReference/Editor/Mono/VersionControl/Common/VCTask.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal.VersionControl; using System.Collections.Generic; using System.Linq; namespace UnityEditor.VersionControl { // Win...
UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowResolve.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; namespac...
UnityCsReference/Editor/Mono/WindowBackendManager.cs/0
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