text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
<?xml version="1.0" encoding="utf-8"?>
<Window
x:Class="ICSharpCode.ILSpy.MainWindow"
x:ClassModifier="public"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:tv="clr-namespace:ICSharpCode.TreeView;assembly=ICSharpCode.TreeView"
xmlns:l... | ILSpy/ILSpy/MainWindow.xaml/0 | {
"file_path": "ILSpy/ILSpy/MainWindow.xaml",
"repo_id": "ILSpy",
"token_count": 5678
} | 257 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Metadata/CorTables/FieldTableTreeNode.cs/0 | {
"file_path": "ILSpy/ILSpy/Metadata/CorTables/FieldTableTreeNode.cs",
"repo_id": "ILSpy",
"token_count": 1572
} | 258 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Metadata/CorTables/PropertyMapTableTreeNode.cs/0 | {
"file_path": "ILSpy/ILSpy/Metadata/CorTables/PropertyMapTableTreeNode.cs",
"repo_id": "ILSpy",
"token_count": 1601
} | 259 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/Metadata/DebugTables/LocalScopeTableTreeNode.cs/0 | {
"file_path": "ILSpy/ILSpy/Metadata/DebugTables/LocalScopeTableTreeNode.cs",
"repo_id": "ILSpy",
"token_count": 1538
} | 260 |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... | ILSpy/ILSpy/Metadata/HexFilterControl.xaml.cs/0 | {
"file_path": "ILSpy/ILSpy/Metadata/HexFilterControl.xaml.cs",
"repo_id": "ILSpy",
"token_count": 728
} | 261 |
<UserControl x:Class="ICSharpCode.ILSpy.Options.DisplaySettingsPanel"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:properties="clr-namespace:ICSharpCode.ILSpy.Properties"
xmlns:local="clr-namespace:ICSharpCode.ILSpy.Optio... | ILSpy/ILSpy/Options/DisplaySettingsPanel.xaml/0 | {
"file_path": "ILSpy/ILSpy/Options/DisplaySettingsPanel.xaml",
"repo_id": "ILSpy",
"token_count": 2499
} | 262 |
// Copyright (c) 2022 Siegfried Pammer
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, copy, modify, merge,
// pub... | ILSpy/ILSpy/Search/SearchResultFactory.cs/0 | {
"file_path": "ILSpy/ILSpy/Search/SearchResultFactory.cs",
"repo_id": "ILSpy",
"token_count": 1853
} | 263 |
<SyntaxDefinition name="ILAsm" extensions=".il" xmlns="http://icsharpcode.net/sharpdevelop/syntaxdefinition/2008">
<Color name="Comment" foreground="Green" exampleText="// comment" />
<Color name="String" foreground="Magenta" exampleText=""Hello, World!"" />
<Color name="Instructions" foreground="Blue" ex... | ILSpy/ILSpy/TextView/ILAsm-Mode.xshd/0 | {
"file_path": "ILSpy/ILSpy/TextView/ILAsm-Mode.xshd",
"repo_id": "ILSpy",
"token_count": 6851
} | 264 |
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:themes="clr-namespace:ICSharpCode.ILSpy.Themes">
<ResourceDictionary.MergedDictionaries>
<ResourceDictionary Source="Base.Light.x... | ILSpy/ILSpy/Themes/Theme.VSCodeLightPlus.xaml/0 | {
"file_path": "ILSpy/ILSpy/Themes/Theme.VSCodeLightPlus.xaml",
"repo_id": "ILSpy",
"token_count": 2789
} | 265 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/TreeNodes/ILSpyTreeNode.cs/0 | {
"file_path": "ILSpy/ILSpy/TreeNodes/ILSpyTreeNode.cs",
"repo_id": "ILSpy",
"token_count": 2115
} | 266 |
// Copyright (c) 2011 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/TreeNodes/ResourceNodes/ResourceEntryNode.cs/0 | {
"file_path": "ILSpy/ILSpy/TreeNodes/ResourceNodes/ResourceEntryNode.cs",
"repo_id": "ILSpy",
"token_count": 989
} | 267 |
// Copyright (c) 2019 AlphaSierraPapa for the SharpDevelop Team
//
// Permission is hereby granted, free of charge, to any person obtaining a copy of this
// software and associated documentation files (the "Software"), to deal in the Software
// without restriction, including without limitation the rights to use, co... | ILSpy/ILSpy/ViewModels/ManageAssemblyListsViewModel.cs/0 | {
"file_path": "ILSpy/ILSpy/ViewModels/ManageAssemblyListsViewModel.cs",
"repo_id": "ILSpy",
"token_count": 3409
} | 268 |
# ILSpy [](https://nuget.org/packages/ICSharpCode.Decompiler)  [ Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEngine;
using UnityEngine.Assertions;
using Object = UnityEngine.Object;
namespace UnityEditorInternal
{
static int... | UnityCsReference/Editor/Mono/2D/Common/SpriteEditorUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/2D/Common/SpriteEditorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 3668
} | 270 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Scripting.APIUpdating;... | UnityCsReference/Editor/Mono/Animation/AnimationUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/AnimationUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 8467
} | 271 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
namespace UnityEditor
{
[AttributeUsage(AttributeTargets.Class)]
class AnimationWindowControllerAttribute : Attribute
... | UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowControllerAttribute.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/AnimationWindowControllerAttribute.cs",
"repo_id": "UnityCsReference",
"token_count": 221
} | 272 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor
{
// Control point ... | UnityCsReference/Editor/Mono/Animation/AnimationWindow/ControlPointRenderer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/ControlPointRenderer.cs",
"repo_id": "UnityCsReference",
"token_count": 3246
} | 273 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using TangentMode = UnityEditor.AnimationUtility.TangentMode;
namespace UnityEditor
{
internal static class CurveUtility
{
priv... | UnityCsReference/Editor/Mono/Animation/AnimationWindow/Deprecated/UtilityClasses.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/AnimationWindow/Deprecated/UtilityClasses.cs",
"repo_id": "UnityCsReference",
"token_count": 5374
} | 274 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditorInternal
{
static... | UnityCsReference/Editor/Mono/Animation/MaterialAnimationUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Animation/MaterialAnimationUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 4088
} | 275 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEditor
{
internal class LayerVisibilityWindow : EditorWindow
... | UnityCsReference/Editor/Mono/Annotation/LayerVisibilityWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Annotation/LayerVisibilityWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 5889
} | 276 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
[Flags]
public enum AssetDeleteResult
{
// Tells the internal implementation that the callback did not de... | UnityCsReference/Editor/Mono/AssetDeleteResult.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/AssetDeleteResult.cs",
"repo_id": "UnityCsReference",
"token_count": 223
} | 277 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/AssetPipeline/ShaderIncludeImporter.h")]
internal sealed p... | UnityCsReference/Editor/Mono/AssetPipeline/ShaderIncludeImporter.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/AssetPipeline/ShaderIncludeImporter.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 173
} | 278 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Internal;
using UnityEngine.Scripting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflecti... | UnityCsReference/Editor/Mono/AssetPostprocessor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/AssetPostprocessor.cs",
"repo_id": "UnityCsReference",
"token_count": 20715
} | 279 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Net;
using System.IO;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
... | UnityCsReference/Editor/Mono/AsyncHTTPClient.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/AsyncHTTPClient.cs",
"repo_id": "UnityCsReference",
"token_count": 3998
} | 280 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System;
using System.Collections.Generic;
//FIXME: change this to nested namespaces when we merge in trunk
namespace Un... | UnityCsReference/Editor/Mono/Audio/Mixer/AudioMixerDescription.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Audio/Mixer/AudioMixerDescription.cs",
"repo_id": "UnityCsReference",
"token_count": 2729
} | 281 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEditor.ProjectWindowCallback;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using System;
using UnityEditor.Au... | UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixersTreeView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Audio/Mixer/GUI/AudioMixersTreeView.cs",
"repo_id": "UnityCsReference",
"token_count": 13652
} | 282 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System.Runtime.InteropServices;
namespace UnityEditorInternal
{
[NativeHeader("Editor/Src/Animation/BlendT... | UnityCsReference/Editor/Mono/BlendTreePreviewUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/BlendTreePreviewUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 412
} | 283 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Runtime.InteropService... | UnityCsReference/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 10662
} | 284 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Build.Profile
{
public sealed partial class BuildProfile
{
/// <summary>
/// Gets the active build profile.
//... | UnityCsReference/Editor/Mono/BuildProfile/BuildProfileAPI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/BuildProfile/BuildProfileAPI.cs",
"repo_id": "UnityCsReference",
"token_count": 397
} | 285 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEngine.Assertions;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using ... | UnityCsReference/Editor/Mono/Camera/BuiltinBakedReflectionSystem.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Camera/BuiltinBakedReflectionSystem.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1797
} | 286 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using UnityEngine;
using UnityEditor;
using UnityEditor.Utils;
using Unit... | UnityCsReference/Editor/Mono/CloudBuild/CloudBuild.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/CloudBuild/CloudBuild.cs",
"repo_id": "UnityCsReference",
"token_count": 2991
} | 287 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.Internal;
using UnityObject = UnityEngine.Obje... | UnityCsReference/Editor/Mono/ComponentUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ComponentUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1409
} | 288 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.DeploymentTargets
{
internal abstract class DeploymentTargetLogger
{
// Starts reading log and redirects it to ... | UnityCsReference/Editor/Mono/DeploymentTargets/DeploymentTargetLogger.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/DeploymentTargets/DeploymentTargetLogger.cs",
"repo_id": "UnityCsReference",
"token_count": 373
} | 289 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Runtime/Network/PlayerCommunicator/GeneralConnection.h")]
... | UnityCsReference/Editor/Mono/EditorConnectionInternal.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorConnectionInternal.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2116
} | 290 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Bindings;
using uei = Uni... | UnityCsReference/Editor/Mono/EditorSceneManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorSceneManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4765
} | 291 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/Windowing/ContainerWindow.bindings.h")]
public partial class EditorWindow
... | UnityCsReference/Editor/Mono/EditorWindow.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/EditorWindow.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 152
} | 292 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngineInternal;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Src/LightProbeVisualizati... | UnityCsReference/Editor/Mono/GI/LightProbeVisualization.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/LightProbeVisualization.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 614
} | 293 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor.LightBaking
{
[NativeHeader("Editor/Src/GI/LightBaker/LightBaker.Bindings.h")]
internal static partial cl... | UnityCsReference/Editor/Mono/GI/WintermuteLightBaker.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GI/WintermuteLightBaker.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 711
} | 294 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
internal class ColumnViewElement
{
public string name;
... | UnityCsReference/Editor/Mono/GUI/ColumnView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ColumnView.cs",
"repo_id": "UnityCsReference",
"token_count": 6162
} | 295 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Internal;
using System;
namespace UnityEditor
{
public sealed partial class EditorGUILayout
{
public static bo... | UnityCsReference/Editor/Mono/GUI/FoldoutHeader.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/FoldoutHeader.cs",
"repo_id": "UnityCsReference",
"token_count": 2047
} | 296 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
/// *undocumented*
[System.Serializable]
internal class ListViewState
{
const int c_rowHeight = ... | UnityCsReference/Editor/Mono/GUI/ListViewState.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/ListViewState.cs",
"repo_id": "UnityCsReference",
"token_count": 636
} | 297 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor
{
[System.Serializable]
internal class PreviewResizer
{
// The raw previ... | UnityCsReference/Editor/Mono/GUI/PreviewResizer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/PreviewResizer.cs",
"repo_id": "UnityCsReference",
"token_count": 5968
} | 298 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
public static class EditorToolbarUtility
... | UnityCsReference/Editor/Mono/GUI/Toolbars/EditorToolbarUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/Toolbars/EditorToolbarUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 1353
} | 299 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.SceneManagement;
static class SubScene... | UnityCsReference/Editor/Mono/GUI/TreeView/SubSceneGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/SubSceneGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 4572
} | 300 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.IMGUI.Controls;
namespace UnityEditor.TreeViewExamples
{
class TestDataSource : TreeViewDataSource
{
... | UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestDataSource.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUI/TreeView/TreeViewTests/TreeViewTestDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 761
} | 301 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine;
namespace UnityEditor
{
class GUINamedControlInspectView : BaseInspectView
{
private readonly ... | UnityCsReference/Editor/Mono/GUIDebugger/GUINamedControlInspectView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GUIDebugger/GUINamedControlInspectView.cs",
"repo_id": "UnityCsReference",
"token_count": 1150
} | 302 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
using System;
using UnityEditor.Callbacks;
namespace UnityEditor
{
public enum GameViewSizeGroupType
{
... | UnityCsReference/Editor/Mono/GameView/GameViewSizes.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/GameView/GameViewSizes.cs",
"repo_id": "UnityCsReference",
"token_count": 12007
} | 303 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using UnityEditor.EditorTools;
namespace UnityEditor
{
[FilePath("Library/EditorSnapSettings.asset", FilePathAttribute.Locatio... | UnityCsReference/Editor/Mono/Grids/EditorSnap.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Grids/EditorSnap.cs",
"repo_id": "UnityCsReference",
"token_count": 2097
} | 304 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEditor
{
[NativeHeader("Editor/Mono/Handles/HandleUtility.bindings.h")]
[StaticAccessor("Hand... | UnityCsReference/Editor/Mono/Handles/HandleUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Handles/HandleUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 636
} | 305 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditor
{
// Helper class to access Unity documentation.
[NativeHeader("Editor/Src/Panels/HelpPanel.h")]
[Nat... | UnityCsReference/Editor/Mono/Help.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Help.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 330
} | 306 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor;
internal interface IUIPlatformProperties : IPlatformProperties
{
// The GameViewSizes.BuildTargetGroupToGameViewSizeGroup... | UnityCsReference/Editor/Mono/IUIPlatformProperties.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/IUIPlatformProperties.cs",
"repo_id": "UnityCsReference",
"token_count": 139
} | 307 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.SceneManagement;
namespace UnityEditor
{
[NativeHeader("Editor/Src/InSceneAssetUtility.h")]
... | UnityCsReference/Editor/Mono/InSceneAssetUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/InSceneAssetUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 777
} | 308 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
using System.Collections.Generic;
namespace UnityEditor
{
[CustomEditor(typeof(AudioManager))]
internal clas... | UnityCsReference/Editor/Mono/Inspector/AudioManagerInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AudioManagerInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 3923
} | 309 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.IMGUI.Controls;
using UnityEngine.Profiling;
namespace Unit... | UnityCsReference/Editor/Mono/Inspector/AvatarMaskInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/AvatarMaskInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 16080
} | 310 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Rendering;
using System.Collections.Generic;
using System.Globalization;
namespace UnityEditor
{
[CustomEditor(typeof(Comp... | UnityCsReference/Editor/Mono/Inspector/ComputeShaderInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ComputeShaderInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 2481
} | 311 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
namespace UnityEditor.IMGUI.Controls
{
internal class SimpleDataSource : AdvancedDropdownDataSource
{
private... | UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/DataSources/SimpleDataSource.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/AdvancedDropdown/DataSources/SimpleDataSource.cs",
"repo_id": "UnityCsReference",
"token_count": 895
} | 312 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;
using ObjectField = UnityEditor.UIElements.ObjectField;
abstract class BaseExposedPropertyDrawe... | UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/Implementations/ExposedReferenceDrawer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/Core/ScriptAttributeGUI/Implementations/ExposedReferenceDrawer.cs",
"repo_id": "UnityCsReference",
"token_count": 5784
} | 313 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditorInternal;
using UnityEngine.Playables;
using Object = UnityEn... | UnityCsReference/Editor/Mono/Inspector/DirectorEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/DirectorEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 9143
} | 314 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Reflection;
using System.Text;
using UnityEditor.Rendering;
using UnityEdi... | UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/GraphicsSettingsInspectors/GraphicsSettingsInspectorUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 10723
} | 315 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
namespace UnityEditor
{
[FilePathAttribute("Library/LineRendererEditorSettings", FilePathAttribute.Location.ProjectFolder)]
internal cla... | UnityCsReference/Editor/Mono/Inspector/LineRendererEditorSettings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/LineRendererEditorSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 1077
} | 316 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.AI;
namespace UnityEditor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(NavMeshObstacle))]
internal class NavMes... | UnityCsReference/Editor/Mono/Inspector/NavMeshObstacleInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/NavMeshObstacleInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 2413
} | 317 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor;
using UnityEngine;
namespace UnityEditorInternal
{
[CustomEditor(typeof(ProjectSettingsBase), true)]
internal class ProjectSettingsBaseE... | UnityCsReference/Editor/Mono/Inspector/ProjectSettingsBaseEditor.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ProjectSettingsBaseEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 367
} | 318 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.VersionControl;
using System.Collections.Generic;
using System.Linq;
using Object = UnityEngine.Object;
namespace UnityEditor
... | UnityCsReference/Editor/Mono/Inspector/ScriptExecutionOrderInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/ScriptExecutionOrderInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 18434
} | 319 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor
{
[CanEditMultipleObjects]
internal class Speed... | UnityCsReference/Editor/Mono/Inspector/SpeedTreeMaterialInspector.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/SpeedTreeMaterialInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 3846
} | 320 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using System;
namespace UnityEditor
{
internal class TimelineControl
{
private TimeArea m_Time... | UnityCsReference/Editor/Mono/Inspector/TimelineControl.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/TimelineControl.cs",
"repo_id": "UnityCsReference",
"token_count": 18033
} | 321 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements.ProjectSettings
{
internal class TabButton : VisualElement
... | UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/TabButton.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Inspector/VisualElements/ProjectSettings/TabButton.cs",
"repo_id": "UnityCsReference",
"token_count": 2353
} | 322 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
partial class MaterialProperty
{
// We can't deprecate them yet (Sept 2019): SRP uses them, and we have the r... | UnityCsReference/Editor/Mono/MaterialProperty.deprecated.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/MaterialProperty.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 836
} | 323 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.AnimatedValues;
using UnityEditor.Modules;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using... | UnityCsReference/Editor/Mono/Modules/DefaultTextureImportSettingsExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Modules/DefaultTextureImportSettingsExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 8449
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditor.VersionControl;
using UnityEditorInternal;
using UnityEditorInternal.VersionControl;
using System.Collections.Gen... | UnityCsReference/Editor/Mono/ObjectListLocalGroup.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/ObjectListLocalGroup.cs",
"repo_id": "UnityCsReference",
"token_count": 43846
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Overlays
{
class OverlayDropZone : OverlayDropZoneBase
{
public enum Placement
{
Before,
After... | UnityCsReference/Editor/Mono/Overlays/OverlayDropZone.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Overlays/OverlayDropZone.cs",
"repo_id": "UnityCsReference",
"token_count": 1573
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.PackageManager;
using UnityEngine.Scripting;
namespace UnityEditor
{
/// <summary>
/// PackageManager he... | UnityCsReference/Editor/Mono/PackageManagerUtilityInternal.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PackageManagerUtilityInternal.cs",
"repo_id": "UnityCsReference",
"token_count": 1250
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Text.RegularExpressions;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityEditor.... | UnityCsReference/Editor/Mono/PlatformSupport/ProvisioningProfile.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlatformSupport/ProvisioningProfile.cs",
"repo_id": "UnityCsReference",
"token_count": 2180
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Text.RegularExpressions;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Col... | UnityCsReference/Editor/Mono/PlayerSettingsIOS.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsIOS.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 12284
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Modules;
using UnityEditor;
using UnityEngine.Scripting;
namespace UnityEditorInternal
{
internal class PluginsHelper
{
... | UnityCsReference/Editor/Mono/Plugins/PluginsHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Plugins/PluginsHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 565
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using UnityEngine;
using UnityEditor.Utils... | UnityCsReference/Editor/Mono/Prefabs/PrefabUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Prefabs/PrefabUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 81917
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEngine;
using System.Collections.Generic;
using UnityEditorInternal;
namespace UnityEditor
{
internal enum PresetFileLocation { Pre... | UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PresetLibraries/PresetLibraryManager.cs",
"repo_id": "UnityCsReference",
"token_count": 5080
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
using System.Collections;
using System;
#pragma warning disable 649
namespace UnityEditor
{
class RagdollBuilder : Scrip... | UnityCsReference/Editor/Mono/RagdollBuilder.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/RagdollBuilder.cs",
"repo_id": "UnityCsReference",
"token_count": 9550
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.IMGUI.Controls;
using UnityEditor.SceneManagement;
using UnityEditor.VersionControl;
namespace UnityEditor
{
class SceneHi... | UnityCsReference/Editor/Mono/SceneHierarchyStageHandling.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneHierarchyStageHandling.cs",
"repo_id": "UnityCsReference",
"token_count": 3669
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEngine;
namespace UnityEditor.SceneManagement
{
[Serializable]... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageNavigationHistory.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/StageNavigationHistory.cs",
"repo_id": "UnityCsReference",
"token_count": 2386
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEngine;
using System.Collections.Generic;
using Object = UnityEngine.Object;
namespace UnityEditor
{
public static ... | UnityCsReference/Editor/Mono/SceneModeWindows/SceneModeUtility.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/SceneModeUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 4518
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System;
using UnityEditor.ShortcutManagement;
using UObject = UnityEngine.Object;
namespace UnityEditor
{
[Serializable]
internal ... | UnityCsReference/Editor/Mono/SceneView/SceneViewViewpoint.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/SceneViewViewpoint.cs",
"repo_id": "UnityCsReference",
"token_count": 6507
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Security.Cryp... | UnityCsReference/Editor/Mono/Scripting/APIUpdater/AssemblyDependencyGraph.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/APIUpdater/AssemblyDependencyGraph.cs",
"repo_id": "UnityCsReference",
"token_count": 5748
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace UnityEditor.Scripting.ScriptCompilation
{
// Keep in sync with ManagedAssemblyFlags in C++
[Flags]
... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyFlags.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssemblyFlags.cs",
"repo_id": "UnityCsReference",
"token_count": 336
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Compilation;
using UnityEngine.Bindings;
namespace UnityEditor.Scripting.ScriptCompilation
{
/// <summary>Classes implementing ... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationSetupErrorsTracker.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/CompilationSetupErrorsTracker.cs",
"repo_id": "UnityCsReference",
"token_count": 1441
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor.Compilation;
namespace UnityEditor.Scripting.ScriptCompilatio... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/LoadingAssemblyDefinition.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/LoadingAssemblyDefinition.cs",
"repo_id": "UnityCsReference",
"token_count": 7879
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Scripting.ScriptCompilation
{
internal struct VersionDefineExpression<TVersion> where TVersion : struct, IVersion<TVersion>... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionDefineExpression.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionDefineExpression.cs",
"repo_id": "UnityCsReference",
"token_count": 598
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor.Profiling;
using UnityEngine;
using Attribute = System.Attribute;
using Object ... | UnityCsReference/Editor/Mono/Search/SearchService.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Search/SearchService.cs",
"repo_id": "UnityCsReference",
"token_count": 6489
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using UnityEngine;
using UnityEngine.UIElements;
names... | UnityCsReference/Editor/Mono/Settings/SettingsProvider.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Settings/SettingsProvider.cs",
"repo_id": "UnityCsReference",
"token_count": 2904
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Rendering;
namespace UnityEditor
{
internal static class SpeedTreeMat... | UnityCsReference/Editor/Mono/SpeedTreeMaterialFixer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SpeedTreeMaterialFixer.cs",
"repo_id": "UnityCsReference",
"token_count": 3027
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.EditorTools
{
public abstract class ToolAttribute : Attribute
{
public const int defaultPriority = 1000;
... | UnityCsReference/Editor/Mono/Tools/EditorToolAttributes.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/EditorToolAttributes.cs",
"repo_id": "UnityCsReference",
"token_count": 1608
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor;
namespace UnityEditor
{
internal class TransformManipulator
{
private struct TransformData
{
... | UnityCsReference/Editor/Mono/Tools/TransformManipulator.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/TransformManipulator.cs",
"repo_id": "UnityCsReference",
"token_count": 8881
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Properties;
using UnityEngine;
using UnityEditorInternal;
using UnityEngine.UIElements;
using Object = UnityEngine.Object;
namespace Unit... | UnityCsReference/Editor/Mono/UIElements/Controls/GradientField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/GradientField.cs",
"repo_id": "UnityCsReference",
"token_count": 5132
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
/// <summary>
/// A toggle for the toolbar. For more information, refer to [... | UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarToggle.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/Toolbar/ToolbarToggle.cs",
"repo_id": "UnityCsReference",
"token_count": 829
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using UnityEngine;
using UnityEditor.AssetImporters;
using UnityEngine.UIElements;
using System.Collections.Generic;
namespace Unity... | UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImporter.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/StyleSheetImporter.cs",
"repo_id": "UnityCsReference",
"token_count": 1671
} | 350 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Connect;
using UnityEngine;
namespace UnityEditor
{
/// <summary>
/// Manages the events related to the project state
/... | UnityCsReference/Editor/Mono/UnityConnect/CloudProjectSettingsEventManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UnityConnect/CloudProjectSettingsEventManager.cs",
"repo_id": "UnityCsReference",
"token_count": 706
} | 351 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor
{
class MenuUtils
... | UnityCsReference/Editor/Mono/Utils/MenuUtils.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/MenuUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 3191
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
internal class TickTimerHelper
{
double m_NextTick;
double m_Interval;
public TickTimerHelper(double interv... | UnityCsReference/Editor/Mono/Utils/TickTimerHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/TickTimerHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 372
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.VersionControl
{
public partial class Task
{
public AssetList assetList
{
get
{
... | UnityCsReference/Editor/Mono/VersionControl/Common/VCTask.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VCTask.cs",
"repo_id": "UnityCsReference",
"token_count": 529
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal.VersionControl;
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.VersionControl
{
// Win... | UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowResolve.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/UI/VCWindowResolve.cs",
"repo_id": "UnityCsReference",
"token_count": 4332
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
namespac... | UnityCsReference/Editor/Mono/WindowBackendManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/WindowBackendManager.cs",
"repo_id": "UnityCsReference",
"token_count": 1566
} | 356 |
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