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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { // Not used by new AudioClip, but still reguired for WWW.getAudioClip // Type of the imported(native) data public enum AudioType...
UnityCsReference/Runtime/Export/Audio/AudioType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.Device { public static class Screen { public static bool autorotateToLandscap...
UnityCsReference/Runtime/Export/Device/Screen.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Playables; namespace UnityEngine.Experimental.Playables { public static class Te...
UnityCsReference/Runtime/Export/Director/TexturePlayableBinding.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Scripting; using scm = Syst...
UnityCsReference/Runtime/Export/Geometry/Bounds.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using ShadowCastingMode = UnityEngine.Rendering.ShadowCastingMode; using UnityEngine.Scripting; using uei = UnityEng...
UnityCsReference/Runtime/Export/Graphics/GPUFence.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Diagnostics; using UnityEngine.Internal; using UnityEngine.B...
UnityCsReference/Runtime/Export/Graphics/HDROutputFaking.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; namespace UnityEngine.Rendering { public static class RenderPipelineGraphicsSettingsExtensions { ...
UnityCsReference/Runtime/Export/Graphics/RenderPipelineGraphicsSettingsExtensions.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Internal; namespace UnityEngine { [NativeHeader("Runtime/Export/Hmi/HmiPlatform.bind...
UnityCsReference/Runtime/Export/Hmi/HmiPlatform.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Bindings; using System.Glo...
UnityCsReference/Runtime/Export/Math/Color.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Diagnostics; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; namespace Unity.Collectio...
UnityCsReference/Runtime/Export/NativeArray/DisposeSentinel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { internal interface IPlayerEditorConnectionNative { void Initialize(); voi...
UnityCsReference/Runtime/Export/PlayerConnection/PlayerConnectionInternal.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Rendering { [Flags] enum DrawRendererFlags { None = 0, EnableDynamicBatching = (1 << 0), En...
UnityCsReference/Runtime/Export/RenderPipeline/DrawRendererFlags.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; namespace UnityEngine.Rendering { [StructLayout(LayoutKind.Sequential)] public struct RenderQueueRange ...
UnityCsReference/Runtime/Export/RenderPipeline/RenderQueueRange.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine.Rendering { public class SupportedRenderingFeatures { private static SupportedRend...
UnityCsReference/Runtime/Export/RenderPipeline/SupportedRenderingFeatures.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEngine.Scripting.APIUpdating { [StructLayout(LayoutKind.Sequenti...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; namespace UnityEngine { partial class Awaitable ...
UnityCsReference/Runtime/Export/Scripting/Awaitable.Threading.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Scripting; namespace UnityEngine { internal class EnumInfo { public string[] names; public int[] values; public s...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.Scripting { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public class RequireAttributeUsagesAttribut...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = false)] public class UnityAPICompatibilityVersionAttribute ...
UnityCsReference/Runtime/Export/Scripting/UnityAPICompatibilityVersionAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using scm = System.ComponentModel; using uei = UnityEngine.Internal; using RequiredByNativeCodeAttribute = UnityEngine.Scripting.RequiredByNativeCodeAttribute; usin...
UnityCsReference/Runtime/Export/Serialization/Serialization.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Rendering; using System.Runtime.InteropSe...
UnityCsReference/Runtime/Export/Shaders/Shader.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; namespace UnityEngine { // These classes are only used by native code, and only here to prevent them from being...
UnityCsReference/Runtime/Export/Stripping/ClassStubsForStripping.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Runtime/Export/UnityEvent/UnityEventQueueSystem.bindings.h")] public class...
UnityCsReference/Runtime/Export/UnityEvent/UnityEventQueueSystem.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.Windows { public static class Crypto { [NativeHeader("PlatformDependent/MetroPlayer/Bindings/Wind...
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Jobs.LowLevel.Unsafe; using Unity.Collections.LowLevel.Unsafe; using Unity.Burst; using static Unity.Collections.LowLevel.Unsafe.BurstLike...
UnityCsReference/Runtime/Jobs/Managed/IJobFor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using Unity.Profiling; using Unity.Profiling.LowLevel; using U...
UnityCsReference/Runtime/Profiler/ScriptBindings/Recorder.bindings.cs/0
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金庸群侠传3D重制版项目特殊授权声明文件 本文件夹及其子文件夹中所有内容受<金庸群侠传3D重制版社区素材协议>保护,详情见 https://github.com/jynew/jynew/tree/main/COMMUNITY_LICENSE_FOR_JYX2 请勿在任何未授权场景使用!
jynew/COMMUNITY_LICENSE_FOR_JYX2/COMMUNITY_LICENSE_FOR_JYX2.md/0
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