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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.Profiling.Editor { internal class SelectableLabel : TextField { public SelectableLabel() { ...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/UIElements/SelectableLabel.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Text; using UnityEditor.Profiling; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor { class VisualProgressItem...
UnityCsReference/Modules/Progress/VisualProgressItem.cs/0
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425
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; using System.Text; namespace Unity.Pr...
UnityCsReference/Modules/Properties/Runtime/Properties/PropertyPath.cs/0
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426
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using Unity.Jobs; using Unity.Properties.Internal; using UnityEngine.Bindings...
UnityCsReference/Modules/Properties/Runtime/PropertyBags/PropertyBag.cs/0
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427
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Globalization; using Unity.Collections.LowLevel.Unsafe; using UnityEngine.Bindings; namespace Unity.Pr...
UnityCsReference/Modules/Properties/Runtime/Utility/TypeConversion.cs/0
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428
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License //#define DEBUG_INDEXING using System; using System.IO; using UnityEditor.AssetImporters; namespace UnityEditor.Search { [Flags] public enum IndexingOption...
UnityCsReference/Modules/QuickSearch/Editor/Indexing/SearchIndexEntryImporter.cs/0
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429
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // #define DEBUG_FIND_PROVIDER using System; using System.Collections.Generic; using System.Collections.Concurrent; using System.IO; using System.Linq; using System...
UnityCsReference/Modules/QuickSearch/Editor/Providers/FindProvider.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/Providers/FindProvider.cs", "repo_id": "UnityCsReference", "token_count": 7884 }
430
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { enum QueryBl...
UnityCsReference/Modules/QuickSearch/Editor/QueryBuilder/Blocks/QueryFilterBlock.cs/0
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431
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.Search { interface IQueryEnumerable<T> : IEnumerabl...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/EnumerableCreator.cs/0
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432
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor.Search { /// <summary> /// Enumeration representing the query node types. /// </summary> pu...
UnityCsReference/Modules/QuickSearch/Editor/QueryEngine/QueryNodes.cs/0
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433
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.ComponentModel; using System.Linq; using Object = UnityEngine.Object; namespace UnityEditor.Search { static part...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Evaluators/ContextEvaluators.cs/0
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434
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Text.RegularExpressions; namespace UnityEditor.Search { static partial class Parsers { readonly static Regex s_AliasWithQuotesRx = new...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/Parsers/AliasExpressionParser.cs/0
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435
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using UnityEditorInternal...
UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/TaskEvaluatorManager.cs/0
{ "file_path": "UnityCsReference/Modules/QuickSearch/Editor/SearchExpression/TaskEvaluatorManager.cs", "repo_id": "UnityCsReference", "token_count": 5182 }
436
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using UnityEditor.SearchService; using UnityEngine; n...
UnityCsReference/Modules/QuickSearch/Editor/SearchSettings.cs/0
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437
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using DateTime = System.DateTime; using System.Text; namespace Unit...
UnityCsReference/Modules/QuickSearch/Editor/Transactions/TransactionManager.cs/0
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438
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using UnityEditor.UIElements; using Unit...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchAutoCompleteWindow.cs/0
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439
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Search { interface ISearchTableViewCellValue { void Update(obj...
UnityCsReference/Modules/QuickSearch/Editor/UITK/SearchTableViewCell.cs/0
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440
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System; using UnityEditor.PackageManager; using UnityEditor.PackageManager.UI; using UnityEditor.PackageManager.UI.Internal; using System.L...
UnityCsReference/Modules/SafeMode/SafeModeToolbarWindow.cs/0
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441
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using JetBrains.Annotations; using UnityEngine; namespace UnityEditor.SceneTemplate { internal static class SnapshotUtils { public...
UnityCsReference/Modules/SceneTemplateEditor/SnapshotUtils.cs/0
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442
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/B...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/BlockVariable.bindings.cs/0
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443
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/I...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/InterfaceRegistrationStatement.bindings.cs/0
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444
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.ShaderFoundry { [NativeHeader("Modules/ShaderFoundry/Public/S...
UnityCsReference/Modules/ShaderFoundry/ScriptBindings/ShaderFunction.bindings.cs/0
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445
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Bindings; namespace UnityEditor.ShortcutManagement { [V...
UnityCsReference/Modules/ShortcutManagerEditor/ContextManager.cs/0
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446
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Mono.Cecil; using Mono.Cecil.Cil; using UnityEngine; namespace Un...
UnityCsReference/Modules/ShortcutManagerEditor/ShortcutAttributeDiscoveryProvider.cs/0
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447
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { [CustomEditor(typeof(SpriteMask))] [CanEditMultipleObjects] internal class...
UnityCsReference/Modules/SpriteMaskEditor/Editor/Managed/SpriteMaskEditor.cs/0
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448
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using System.Tex...
UnityCsReference/Modules/StyleSheetsEditor/StyleCatalog.cs/0
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449
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.SubsystemsImplementation { public abstract class SubsystemDescriptorWithProvider : ISubsystemDescriptor { publi...
UnityCsReference/Modules/Subsystems/SubsystemDescriptorWithProvider.cs/0
{ "file_path": "UnityCsReference/Modules/Subsystems/SubsystemDescriptorWithProvider.cs", "repo_id": "UnityCsReference", "token_count": 1230 }
450
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Rendering; using uei = UnityEngine.Internal; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.TerrainTools { publ...
UnityCsReference/Modules/Terrain/Public/TerrainPaintUtility.cs/0
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451
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor; using UnityEngine.TerrainTools; using UnityEditor.ShortcutManagement; namespace UnityEditor.TerrainTools { internal class...
UnityCsReference/Modules/TerrainEditor/PaintTools/PaintHolesTool.cs/0
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452
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/TerrainPhysics/TerrainCollider.h")] [NativeHeader("Modules/Terrain/Public/Terrai...
UnityCsReference/Modules/TerrainPhysics/TerrainPhysics.bindings.cs/0
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453
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Collections.Generic; using UnityEngine.TextCore.LowLevel; namespace UnityEngine.TextCore.Text { /// <summary> ...
UnityCsReference/Modules/TextCoreTextEngine/Managed/FontFeatureTable.cs/0
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454
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.TextCore.Text { /// <summary> /// A basic element of text representing a pictograph, image, sprite or emoji. /// <...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextAssets/SpriteCharacter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.TextCore.LowLevel; namespace UnityEngine.TextCore.Text { internal partial class TextGenerator { void SaveWordWrappingState(ref Wo...
UnityCsReference/Modules/TextCoreTextEngine/Managed/TextGenerator/TextGeneratorInternal.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.TextCore.Text; namespace UnityEditor.TextCore.Text { [CustomPropertyDrawer(typeof(SpriteGlyph))] internal class Sprit...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/PropertyDrawers/SpriteGlyphPropertyDrawer.cs/0
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457
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.TextCore.LowLevel; using UnityEngine.TextCore.Text; using UnityEngine; using UnityEngine.Rendering; namespace U...
UnityCsReference/Modules/TextCoreTextEngineEditor/Managed/TextEditorResourceManager.cs/0
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458
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; namespace UnityEngine.Tilemaps { [Serializable] [RequiredByNativeCode] [HelpURL("https://docs.unity3d.com/Ma...
UnityCsReference/Modules/Tilemap/Managed/Tile.cs/0
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459
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace TreeEditor { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class TreeAttribute : A...
UnityCsReference/Modules/TreeEditor/Includes/TreeAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public sealed partial class RectTransformUtility { private static readonly Vector3[] s_Corners = new Vector3[4]; pr...
UnityCsReference/Modules/UI/ScriptBindings/RectTransformUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; using System.Collections.Generic; using UnityEditor; using System; using System.IO; namespace Unity.UI.Builder { ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Document/BuilderDocument.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; namespace Unity.UI.Builder { internal class BuilderHierarchyWindow : BuilderPaneWindow { BuilderHierarchy m_HierarchyPane; ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Explorer/BuilderHierarchyWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEditor.Search; using UnityEngine.UIElements; namespace Unity.UI.Builder { //...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/Binding/BuilderDataSourcePathCompleter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEditor.Callbacks; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class BuilderInspectorWi...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Inspector/BuilderInspectorWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { class BuilderResizer : BuilderTra...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Manipulators/BuilderResizer.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor; using UnityEngine; using UnityEngine.UIElements; using System.Linq; using System.Collections.Generic; using System.Text; using UnityEditor.UIElem...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Utilities/BuilderCommandHandler.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.UIElements; namespace Unity.UI.Builder { ///...
UnityCsReference/Modules/UIBuilder/Editor/Builder/UxmlAttributesView/Fields/BuilderUxmlAttributeFieldFactoryRegistry.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.UI.Builder { internal interface IBuilderViewportWindow { BuilderSelection selection { get; } ...
UnityCsReference/Modules/UIBuilder/Editor/Builder/Viewport/IBuilderViewportWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class FontStyleStrip : BaseField<string> { static readonly string...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/FontStyleStrip/FontStyleStrip.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace Unity.UI.Builder { internal enum BoxType { Margin, Border, Padding, BorderColor, BorderWidth, Bord...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/BoxType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace Unity.UI.Builder { internal class StyleFieldBase : B...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleField/StyleField.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using UnityEditor.StyleSheets; using UnityEditor...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/StyleSheetExtensions/StyleComplexSelectorExtensions.cs/0
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473
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.UIElements; namespace Unity.UI.Builder { readonly struct UIStyleValue<T> { public readonly T value; public readonly Style...
UnityCsReference/Modules/UIBuilder/Editor/Utilities/Transitions/UIStyleValue.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct BackgroundPosition { internal class PropertyBag : ContainerPropert...
UnityCsReference/Modules/UIElements/Core/BackgroundPosition.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Globalization; using Unity.Collections.LowLevel.Unsafe; using Unity.Properties; using UnityEngine.Bindings; namespac...
UnityCsReference/Modules/UIElements/Core/Bindings/ConverterGroups.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEngine.UIElements { internal class ClickDetector { private class ButtonClickStatus { ...
UnityCsReference/Modules/UIElements/Core/ClickDetector.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Pool; namespace UnityEngine.UIElements { internal class DynamicHeightVirtualizationController...
UnityCsReference/Modules/UIElements/Core/Collections/Virtualization/DynamicHeightVirtualizationController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using Unity.Profiling; using UnityEngine.Pool; using Unity.Properties; ...
UnityCsReference/Modules/UIElements/Core/Controls/BaseVerticalCollectionView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// User message types. /// </summary> public enum HelpBoxMe...
UnityCsReference/Modules/UIElements/Core/Controls/HelpBox.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; namespace UnityEngine.UIElements { /// <summary> /// Lays out columns within their conta...
UnityCsReference/Modules/UIElements/Core/Controls/MultiColumn/ColumnLayout.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using Unity.Properties; namespace UnityEngine.UIElements { /// <summary> /// A control t...
UnityCsReference/Modules/UIElements/Core/Controls/RadioButtonGroup.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using Unity.Properties; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /// <summary> /// Item structure p...
UnityCsReference/Modules/UIElements/Core/Controls/TreeViewItemData.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using JetBrains.Annotations; namespace UnityEngine.UIElements { static class DebuggerEventDispatchUtilities { internal static IGlobalPanelDebugger ...
UnityCsReference/Modules/UIElements/Core/Events/DebuggerEventDispatchUtilities.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements.Experimental { /// <summary> /// This event is sent when a pointer enters a link tag. /// </summary> [EventCategory...
UnityCsReference/Modules/UIElements/Core/Events/LinkTagEvent.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics; using UnityEngine.UIElements.UIR; namespace UnityEngine.UIElements { /// <summary> ...
UnityCsReference/Modules/UIElements/Core/GameObjects/PanelSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine.UIElements { /// <summary> /// This interface provides access to a VisualElement transform data. /// </summary> /// <remarks> ...
UnityCsReference/Modules/UIElements/Core/ITransform.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using U...
UnityCsReference/Modules/UIElements/Core/Layout/Model/Components/LayoutDataStore.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using UnityEngine; using UnityEngine.Bindings;...
UnityCsReference/Modules/UIElements/Core/Native/Renderer/UIPainter2D.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Assertions; using Unity.Profiling; namespace UnityEngine.UIElements { internal class UIRAtlasAllocator : IDisposable { ...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRAtlasAllocator.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine.UIElements.UIR { class LinkedPoolItem<T> { internal T poolNext; } class LinkedPool<T> where T : Linked...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRLinkedPool.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; namespace UnityEngine.UIElements.UIR { internal struct TextCoreSettings : IEquatable<TextCoreSettings> { public Co...
UnityCsReference/Modules/UIElements/Core/Renderer/UIRTextCoreSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct Background { internal class PropertyBag : ContainerPropertyBag<Bac...
UnityCsReference/Modules/UIElements/Core/Style/Background.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License /******************************************************************************/ // // DO NOT MODIFY // This file has been gene...
UnityCsReference/Modules/UIElements/Core/Style/Generated/ResolvedStyleAccessPropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Properties; namespace UnityEngine.UIElements { internal partial class ResolvedStyleAccess { private VisualElement ve { ge...
UnityCsReference/Modules/UIElements/Core/Style/ResolvedStyleAccess.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.TextCore.Text; namespace UnityEngine.UIElements { /// <summary> /// Style value that ...
UnityCsReference/Modules/UIElements/Core/Style/StyleFontDefinition.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Unity.Properties; namespace UnityEngine.UIElements { public partial struct Translate { internal class PropertyBag : ContainerPropertyBag<Tran...
UnityCsReference/Modules/UIElements/Core/Style/Translate.PropertyBag.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Pool; using Unity.Profiling; using UnityEngine.Assertions; using UnityEngine.Bindings; namespace ...
UnityCsReference/Modules/UIElements/Core/StyleSheets/StyleSelectorHelper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.UIElements.StyleSheets.Syntax { [VisibleToOtherModules("UnityEditor.UIBuilderModule")] internal class Exp...
UnityCsReference/Modules/UIElements/Core/StyleSheets/Syntax/StyleSyntaxExpression.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements { /// <summary> /// Give access to TextElement experimental featu...
UnityCsReference/Modules/UIElements/Core/TextElementExperimental.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Globalization; using System.Collections.Generic; using System.Linq; using UnityEngine.Bindings; namespace UnityEngine.UIElements { /...
UnityCsReference/Modules/UIElements/Core/UXML/UxmlAttributeDescription.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.UIElements.Experimental; namespace UnityEngine.UIElements.Experimental { internal interface IValueAnimationUpdate { ...
UnityCsReference/Modules/UIElements/Core/ValueAnimation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine.UIElements { internal static class VisualElementUtils { private static readon...
UnityCsReference/Modules/UIElements/Core/VisualElementUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Runtime.InteropServices; namespace UnityEngine.UIElements; [StructLayout(La...
UnityCsReference/Modules/UIElements/ScriptBindings/VisualNodeClassData.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Bindings { internal class EditorMultiColumnListViewController ...
UnityCsReference/Modules/UIElementsEditor/Bindings/EditorMultiColumnListViewController.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Debugger { ...
UnityCsReference/Modules/UIElementsEditor/Debugger/DebuggerTreeView.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.UIElements.Experimental; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.U...
UnityCsReference/Modules/UIElementsEditor/Debugger/OverlayPainter.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; using Object = UnityEn...
UnityCsReference/Modules/UIElementsEditor/EditorDragAndDrop.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.TextCore.Text; using UnityEngine.UIElements; namespace UnityEditor.UIElements { [CustomEditor(typeof(PanelTextSettings))] internal class ...
UnityCsReference/Modules/UIElementsEditor/Text/PanelTextSettingsEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using UnityEngine; using UnityEngine.Assertions; using UnityEngine.Bindings; using UnityEng...
UnityCsReference/Modules/UIElementsEditor/UXML/UxmlSerializedDataDescription.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class ButtonSn...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/ButtonSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.UIElements.Samples { internal class MinMaxSliderSnippet : ...
UnityCsReference/Modules/UIElementsSamplesEditor/Snippets/MinMaxSliderSnippet.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEditor.MPE { [MovedFrom("Unity.MPE")] [RequiredByNativeC...
UnityCsReference/Modules/UMPE/Editor/RoleProviderAttribute.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Scripting; namespace UnityEditor.Analytics { [RequiredByNativeCode(Ge...
UnityCsReference/Modules/UnityAnalyticsCommon/Public/Events/PackageUtilityAnalytics.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEditor.Scripting.ScriptCompilation; namespace UnityEditor.Connect { static class PackageHelper { const string k_CoreP...
UnityCsReference/Modules/UnityConnectEditor/Common/PackageHelper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.UIElements; using Button = UnityEngine.UIElements.Button; namespace UnityEditor.Connect { /// <summary> ...
UnityCsReference/Modules/UnityConnectEditor/ProjectSettings/GeneralProjectSettings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEditorInternal; using UnityEngine; using UnityEngine.Networking; namespace UnityEdit...
UnityCsReference/Modules/UnityConnectEditor/ServicesRepository.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Text.RegularExpressions; using UnityEngine.Scripting; using UnityEn...
UnityCsReference/Modules/UnityWebRequest/Public/WebRequestUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.VFX { public enum VFXSpawner...
UnityCsReference/Modules/VFX/Public/ScriptBindings/VFXSpawnerState.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine { [NativeHeader("Modules/Vehicles/WheelCollider.h")] public struct WheelHit { [NativeName("po...
UnityCsReference/Modules/Vehicles/Vehicles.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.XR { // Matches...
UnityCsReference/Modules/XR/ScriptBindings/VRNodeState.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.Scripting; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; using Sy...
UnityCsReference/Runtime/2D/Common/ScriptBindings/Clipper2D.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using UnityEngineInternal; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine.SceneManagement; namespace Uni...
UnityCsReference/Runtime/Export/Application/Application.bindings.cs/0
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