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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using Unity.Collections; using UnityEditor.Modules; using UnityEditorInternal; u...
UnityCsReference/Editor/Mono/PlayModeView/PlayModeView.cs/0
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324
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using UnityObject = UnityEngine.Object; namespace UnityEditor { public partial class PlayerSettings : UnityObjec...
UnityCsReference/Editor/Mono/PlayerSettingsQNX.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PlayerSettingsQNX.bindings.cs", "repo_id": "UnityCsReference", "token_count": 552 }
325
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Build; namespace UnityEditor { internal class UnityBuildPostprocessor : IProcessSceneWithReport { public int c...
UnityCsReference/Editor/Mono/PostprocessScene.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PostprocessScene.cs", "repo_id": "UnityCsReference", "token_count": 429 }
326
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor { [Obsolete("[PreferenceItem] is deprecated. Use [SettingsProvider] instead.")] [AttributeUsage(AttributeTargets.Method...
UnityCsReference/Editor/Mono/PreferencesWindow/PreferencesItem.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/PreferencesWindow/PreferencesItem.cs", "repo_id": "UnityCsReference", "token_count": 185 }
327
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; namespace UnityEditor { internal class ProgressOrderComparer : IComparer<Progress.Item> { bool m_Reverse; ...
UnityCsReference/Editor/Mono/Progress/ProgressOrderComparer.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Progress/ProgressOrderComparer.cs", "repo_id": "UnityCsReference", "token_count": 930 }
328
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; using UnityEditor.ShortcutManagement; using UnityEngine; namespace UnityEditor { internal class RenderDocUtil { public const strin...
UnityCsReference/Editor/Mono/RenderDoc/RenderDocUtil.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/RenderDoc/RenderDocUtil.cs", "repo_id": "UnityCsReference", "token_count": 237 }
329
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor { class AssetEvents : AssetPostprocessor { public delegate void AssetsChangedOnHDD(string[] importedAssets, string[] deletedAs...
UnityCsReference/Editor/Mono/SceneManagement/StageManager/AssetEvents.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/AssetEvents.cs", "repo_id": "UnityCsReference", "token_count": 264 }
330
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Linq; using UnityEngine.Rendering; using UnityEngine.U2D; using UnityEditor.SceneManagement; using Object = UnityEngine.Object; nam...
UnityCsReference/Editor/Mono/SceneModeWindows/DefaultLightingExplorerExtension.cs/0
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331
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditor.ShortcutManagement; using UnityEngine; using Object = UnityEngine.Object; namespace UnityEditor {...
UnityCsReference/Editor/Mono/SceneView/RectSelection.cs/0
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332
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.Experimental; using UnityEditor.IMGUI.Controls; using UnityEditor.StyleSheets; using UnityEngine; using UnityEngine.SceneManagement; namespace Un...
UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityHierarchyGUI.cs/0
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333
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEditor.Script...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPathMetaData.cs/0
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334
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Text.RegularExpressions; using UnityEngine.Scripting; namespace UnityEditor.Scripti...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/DefineConstraintsHelper.cs/0
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335
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEditor.Scripting.Compilers; using UnityEditorInternal; using UnityE...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PostProcessorOutputParser.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PostProcessorOutputParser.cs", "repo_id": "UnityCsReference", "token_count": 1678 }
336
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.Scripting.ScriptCompilation { class VersionRangesFactory<TVersion> where TVersion : struc...
UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRangesFactory.cs/0
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337
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Scripting; using System.Linq; using System.Collections; using System.Collections.Generic; using JetBrains.Annotations; namespa...
UnityCsReference/Editor/Mono/Selection/Selection.cs/0
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338
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.IO; using System.Linq; using System.Text; using UnityEditor.Experimental; using UnityEditor.IMGUI.Controls; using UnityEditor.UIElements;...
UnityCsReference/Editor/Mono/Settings/SettingsWindow.cs/0
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339
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using UnityEditorInternal; using UnityEngine.Bindings; namespace UnityEditor { [UIFramework(UIFrameworkUsage.IMGUI)] [Visi...
UnityCsReference/Editor/Mono/Sprites/SpriteUtilityWindow.cs/0
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340
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using UnityEditor.Actions; using UnityEditor.SceneManagement; using ...
UnityCsReference/Editor/Mono/Tools/EditorToolManager.cs/0
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341
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; using UnityEngine.UIElements; namespace UnityEditor { public enum HighlightSearchMode { None = 0, ...
UnityCsReference/Editor/Mono/Tutorial/Highlighter.cs/0
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342
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using Unity.Properties; using UnityEngine; using UnityEngine.Bindings; using UnityEngine.UIElements; using Object = ...
UnityCsReference/Editor/Mono/UIElements/Controls/ObjectField.cs/0
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343
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditorInternal; using UnityEngine.Events; using UnityEngine.UIElements; namespace UnityEditor.UIElements { internal class UnityEventIt...
UnityCsReference/Editor/Mono/UIElements/Drawers/Internal/UnityEventItem.cs/0
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344
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.Bindings; namespace UnityEditor.UIElements.StyleSheets { [VisibleToOtherModules("UnityEditor.UIBuilderModul...
UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeRegistry.cs/0
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345
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; namespace UnityEditor { [StructLayout(LayoutKind.Sequential)] struct StateS...
UnityCsReference/Editor/Mono/UnityStats.bindings.cs/0
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346
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Diagnostics; using NiceIO; using UnityEditor.Utils; using UnityEngine; namespace UnityEditor.Scripting { internal class NetCoreProgr...
UnityCsReference/Editor/Mono/Utils/NetCoreProgram.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Utils/NetCoreProgram.cs", "repo_id": "UnityCsReference", "token_count": 580 }
347
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEditorInternal { [NativeHeader("Editor/Src/Utility/WebURLs.h")] internal static class WebURLs { [Nat...
UnityCsReference/Editor/Mono/Utils/WebURLs.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/Utils/WebURLs.bindings.cs", "repo_id": "UnityCsReference", "token_count": 464 }
348
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Scripting; using UnityObject = UnityEngine.Object; namespac...
UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlManager.cs/0
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349
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using System.Runtime.InteropServices; namespace UnityEditor.VersionControl { [NativeType...
UnityCsReference/Editor/Mono/VersionControl/VCCustomCommand.bindings.cs/0
{ "file_path": "UnityCsReference/Editor/Mono/VersionControl/VCCustomCommand.bindings.cs", "repo_id": "UnityCsReference", "token_count": 660 }
350
using Microsoft.Win32.SafeHandles; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; using System.IO; using System.ComponentModel; using System.Diagnostics; using System.Runtime.Serialization; using static N...
UnityCsReference/External/NiceIO/NiceIO.cs/0
{ "file_path": "UnityCsReference/External/NiceIO/NiceIO.cs", "repo_id": "UnityCsReference", "token_count": 55921 }
351
// // File autogenerated from Include/C/Baselib_SystemSemaphore.h // using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using size_t = System.UIntPtr; namespace Unity.Baselib.LowLevel { [NativeHeader("baselib/CSharp/BindingsUnity/Baselib_SystemSemaphore.gen.binding.h")] internal s...
UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SystemSemaphore.gen.binding.cs/0
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352
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.AI { // Keep this enum in sync with the one defined in...
UnityCsReference/Modules/AI/Components/OffMeshLink.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AI/Components/OffMeshLink.bindings.cs", "repo_id": "UnityCsReference", "token_count": 704 }
353
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Accessibility { /// <summary...
UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNodeData.bindings.cs/0
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354
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEngine.Accessibility; using UnityEngine.UIElements; namespace UnityEditor.Accessibility { /// <summary> /// Vi...
UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewer.cs/0
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355
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using System.Runtime.CompilerServices; using UnityEngine.Bindings; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe...
UnityCsReference/Modules/Animation/ScriptBindings/AnimationClip.bindings.cs/0
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356
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Collections; using System.Collections.Generic; using UnityEn...
UnityCsReference/Modules/Animation/ScriptBindings/Animator.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/Animator.bindings.cs", "repo_id": "UnityCsReference", "token_count": 20271 }
357
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Animations { [...
UnityCsReference/Modules/Animation/ScriptBindings/MuscleHandle.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Animation/ScriptBindings/MuscleHandle.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1157 }
358
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Bindings; using UnityE...
UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabaseExperimental.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabaseExperimental.bindings.cs", "repo_id": "UnityCsReference", "token_count": 4739 }
359
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditor.Build; using System.Collections.Generic; using System; using System.Linq; using UnityEditor.AssetImporters; using System.Global...
UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AudioImporterInspector.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AudioImporterInspector.cs", "repo_id": "UnityCsReference", "token_count": 11261 }
360
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.Bindings; using UnityObject = UnityEngine.Object; namespace...
UnityCsReference/Modules/AssetPipelineEditor/Public/NativeFormatImporterUtility.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/NativeFormatImporterUtility.bindings.cs", "repo_id": "UnityCsReference", "token_count": 2623 }
361
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; using UnityEngine.Playables; using UnityObject = UnityEngine.Object; namespace UnityEngine....
UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.cs", "repo_id": "UnityCsReference", "token_count": 1216 }
362
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using Object = UnityEngine.Object; using System.Collections.Generic; using UnityEngine.Scripting; using UnityEngine.Bindings; using UnityEngine; namespace UnityEdi...
UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerEffectController.bindings.cs/0
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363
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Build.Player; using UnityEngine.Bindings; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("Unity.ScriptableBui...
UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterface.bindings.cs/0
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364
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using JetBrains.Annotations; using UnityEditor.Build.Profile.Elements; using UnityEditor.Build.Profile.Handlers; usi...
UnityCsReference/Modules/BuildProfileEditor/BuildProfileWindow.cs/0
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365
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Build.Reporting { public enum BuildResult { Unknown = 0, Succeeded = 1, Failed = ...
UnityCsReference/Modules/BuildReportingEditor/Managed/BuildResult.cs/0
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366
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Runtime.InteropServices; using System.Text; using...
UnityCsReference/Modules/CloudServicesSettingsEditor/CrashReporting/Managed/CrashReporting.cs/0
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367
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; namespace Unity.Audio { [NativeType(Header = "Modules/DSPGraph/Public/ExecuteContext.bindings.h")] internal unsa...
UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/ExecuteContext.bindings.cs/0
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368
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.DeviceSimulation { in...
UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/PluginController.cs/0
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369
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { [NativeHeader("Modules/Director/ScriptBindings/DataPla...
UnityCsReference/Modules/Director/ScriptBindings/DataPlayableOutput.bindings.cs/0
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370
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Toolbars { [EditorToolbarElement("Tool Settings/Pivot Mode")] sealed class PivotMode...
UnityCsReference/Modules/EditorToolbar/ToolbarElements/BuiltinToolSettings.cs/0
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371
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Runtime.InteropServices; using System.Runtime.CompilerServices; using UnityEngine.Bindings; using Unity...
UnityCsReference/Modules/GenericRemoteEditor/Public/GenericRemote.bindings.cs/0
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372
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.Experimental.UIElements.GraphView { // We cannot delete the whole namespace just yet as there are left-over using statement in some packag...
UnityCsReference/Modules/GraphViewEditor/ExperimentalNamespaceRelic.cs/0
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373
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Experimental.GraphView { ...
UnityCsReference/Modules/GraphViewEditor/Manipulators/RectangleSelector.cs/0
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374
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEngine; namespace UnityEditor.Experimental.GraphView { p...
UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewEditorWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Reflection; using System.Runtime.InteropServices; using UnityEngine.Bindings; using UnityEngine.Scripti...
UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeTypeHandlerBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace Unity.Hierarchy { /// <summary> /// Describes how property values of a specific property are stored in memory. //...
UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyStorageType.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.Bindings; using System; namespace UnityEngine { [NativeHeader("Modules/IMGUI/GUIDebugger.bindings.h")] internal partia...
UnityCsReference/Modules/IMGUI/GUIDebugger.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License // Use this define to debug who grabs and releases hotcontrol //#define DEBUG_HOTCONTROL // Use this define to debug controlID consistency together with 's_LogContr...
UnityCsReference/Modules/IMGUI/GUIUtility.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using Unity.IntegerTime; using UnityEngine; using UnityEngine.Bindings; namespace UnityEngine.InputForUI { ...
UnityCsReference/Modules/InputForUI/Events/Event.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; using System; namespace UnityEngine { // AndroidInput provides support for off-screen touch input, such as a touchpad. [Native...
UnityCsReference/Modules/InputLegacy/AndroidInput.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.Licensing.UI.Events.Buttons; enum EventsButtonType { Ok, ManageLicense, SaveAndQuit, Quit, UpdateLicense, ...
UnityCsReference/Modules/Licensing/UI/Events/Buttons/EventsButtonType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.Licensing.UI.Data.Events; using UnityEditor.Licensing.UI.Events.Handlers; using UnityEditor.Licensing.UI.Helper; namespace UnityEdi...
UnityCsReference/Modules/Licensing/UI/Events/LicenseNotificationHandlerFactory.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using UnityEditor.Licensing.UI.Events.Buttons; using UnityEditor.Licensing.UI.Helper; using UnityEngine; using UnityEngine.UIEleme...
UnityCsReference/Modules/Licensing/UI/Events/Windows/TemplateLicenseEventWindowContents.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine.Bindings; namespace UnityEngine.Multiplayer.Internal { [NativeHeader("Modules/Multiplayer/MultiplayerManager.h")] [StaticAccessor("GetMul...
UnityCsReference/Modules/Multiplayer/Managed/MultiplayerManager.bindings.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Runtime.InteropServices; using UnityEditor.Experimental.Licensing; using UnityEngine; using UnityEngine.Bindings; using RequiredByNativeC...
UnityCsReference/Modules/PackageManager/Editor/Managed/EntitlementsInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.ObjectModel; using UnityEngine.Scripting; namespace UnityEditor.PackageManager { public class PackageRegistrationEventAr...
UnityCsReference/Modules/PackageManager/Editor/Managed/PackageRegistrationDiffEventArgs.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; namespace UnityEditor.PackageManager.Requests { [Serializable] internal sealed partial class ListBuiltInPackagesRequest : ...
UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ListBuiltInPackagesRequest.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI { internal interface IMenu { IMenuDropdownItem AddDropdownItem(); void ShowInputDropdown(InputDropd...
UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IMenu.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] class ServicesTabConfiguration { ...
UnityCsReference/Modules/PackageManagerUI/Editor/External/ServicesTab/ServicesTabConfiguration.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class AssetStoreLocalInfo { ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreLocalInfo.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections; using System.Collections.Generic; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal abstra...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BaseVersionList.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal interface IUn...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UniqueIdMapper.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEditor.PackageManager.UI.Internal; internal class DownloadUpdateAction : DownloadActionBase { public DownloadUpdateAction(IPackageOperationDispa...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadUpdateAction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; namespace UnityEditor.PackageManager.UI.Internal; internal class UpdateAction : PackageAction { private s...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/UpdateAction.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEditor.PackageManager.UI.Internal { internal enum RegistryType { None, UnityRegistry, MyRegistries, ...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/RegistryType.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] int...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/UnityRegistryPage.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEngine.Analytics; namespace UnityEditor.PackageManager.UI.Internal { internal interface IEditorAnaly...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/EditorAnalyticsProxy.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/EditorAnalyticsProxy.cs", "repo_id": "UnityCsReference", "token_count": 224 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.PackageManager.Requests; namespace UnityEditor.PackageManager.UI.Internal { [Serializable] internal class UpmGetCacheRootOp...
UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmGetCacheRootOperation.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.IO; namespace UnityEditor.PackageManager.UI.Internal { internal static class IOUtils { public static string SanitizeFileName(string na...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/IOUtils.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.UIElements; using UnityEngine; namespace UnityEditor.PackageManager.UI.Internal { internal class DropdownContainer : EditorWindow { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/DropdownContainer.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/DropdownContainer.cs", "repo_id": "UnityCsReference", "token_count": 662 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Linq; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal cl...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/MultiSelectDetails.cs/0
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402
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Linq; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal enum FeatureState { ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsFeatureDependenciesTab.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.Packa...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLinks/PackageLinkButton.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLinks/PackageLinkButton.cs", "repo_id": "UnityCsReference", "token_count": 2506 }
404
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Linq; using UnityEditor.UIElements; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal { internal class ...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSearchBar.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSearchBar.cs", "repo_id": "UnityCsReference", "token_count": 2542 }
405
// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.PackageManager.UI.Internal; internal class SelectionWindowHeader : VisualElement { priv...
UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowHeader.cs/0
{ "file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowHeader.cs", "repo_id": "UnityCsReference", "token_count": 575 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; namespace UnityEngine { [Flags, Obsolete("ParticleSystemVertexStreams is deprecated. Please use ParticleSystemV...
UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemRenderer.deprecated.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; namespace UnityEditor { class ExternalForcesModuleUI : ModuleUI { SerializedMinMaxCurve m_Multiplier...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ExternalForcesModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ExternalForcesModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 2963 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using System.Collections.Generic; using UnityEditorInternal; using Object = UnityEngine.Object; namespace UnityEditor { class SubModuleUI : ...
UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SubModuleUI.cs/0
{ "file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SubModuleUI.cs", "repo_id": "UnityCsReference", "token_count": 8112 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License namespace UnityEngine { public enum CollisionDetectionMode { Discrete = 0, Continuous = 1, ContinuousDynamic = 2, Continuous...
UnityCsReference/Modules/Physics/Managed/CollisionDetectionMode.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine.Scripting; using System.Runtime.InteropServices; using Unity.Collections; using Unity.Collections.LowLevel.Unsafe; namespace UnityE...
UnityCsReference/Modules/Physics/ScriptBindings/ContactModification.bindings.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/ContactModification.bindings.cs", "repo_id": "UnityCsReference", "token_count": 3593 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; namespace UnityEngine { public partial struct RaycastCommand { [Obsolete("This struct signature is no longer supported. Use struct wi...
UnityCsReference/Modules/Physics/ScriptBindings/QueryCommand.deprecated.cs/0
{ "file_path": "UnityCsReference/Modules/Physics/ScriptBindings/QueryCommand.deprecated.cs", "repo_id": "UnityCsReference", "token_count": 2382 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditor.EditorTools; using UnityEngine; namespace UnityEditor { abstract class Collider2DToolbase : EditorTool { private static GUIConten...
UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/Collider2DToolBase.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor.AnimatedValues; namespace UnityEditor { /// <summary> /// Prompts...
UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/SurfaceEffector2DEditor.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEngine; using UnityEditorInternal; namespace UnityEditor { [CustomEditor(typeof(Physics2DSettings))] internal class Physics2DSettingsEditor : Pr...
UnityCsReference/Modules/Physics2DEditor/Managed/Settings/Physics2DSettingsEditor.cs/0
{ "file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Settings/Physics2DSettingsEditor.cs", "repo_id": "UnityCsReference", "token_count": 4739 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using UnityEditorInternal; using UnityEngine; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEditor.Overlays; using UnityEditor.Sc...
UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityEditor.Presets { class AddPresetTypeWindow : AdvancedDropdownWindow { ...
UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeWindow.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEngine; using Unity.Profiling.Memory; using UnityEditorInternal.Profiling.Memory.Experimental; using UnityEditorInternal.Profiling.Memory.E...
UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemorySnapshot.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using UnityEditor; using UnityEditor.Profiling; namespace Unity.Profiling.Editor { // A wrapper around the existing singleton API for storing glo...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/LegacyGlobalProfilerPersistentSettingsService.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/LegacyGlobalProfilerPersistentSettingsService.cs", "repo_id": "UnityCsReference", "token_count": 782 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using UnityEditorInternal; using UnityEngine.Profiling; namespace Unity.Profiling.Editor { // Used by the Profi...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCategoryActivator.cs/0
{ "file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCategoryActivator.cs", "repo_id": "UnityCsReference", "token_count": 718 }
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling.Editor; using UnityEditor; using UnityEditor.Profiling; using Unity.Profiling; using UnityEngine; using UnityEngine.Profiling; u...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/CPUProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using Unity.Profiling.Editor; using UnityEditor; using UnityEngine; using UnityEngine.Profiling; namespace UnityEditorInternal.Profiling { [Seria...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/GlobalIllumination/GlobalIlluminationProfilerModule.cs/0
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// Unity C# reference source // Copyright (c) Unity Technologies. For terms of use, see // https://unity3d.com/legal/licenses/Unity_Reference_Only_License using System; using System.Collections.Generic; using System.Collections.ObjectModel; using UnityEditor; using UnityEditor.Profiling; using UnityEngine; using Unity...
UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/SampleSelection.cs/0
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