text stringlengths 7 35.3M | id stringlengths 11 185 | metadata dict | __index_level_0__ int64 0 2.14k |
|---|---|---|---|
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using Unity.Collections;
using UnityEditor.Modules;
using UnityEditorInternal;
u... | UnityCsReference/Editor/Mono/PlayModeView/PlayModeView.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayModeView/PlayModeView.cs",
"repo_id": "UnityCsReference",
"token_count": 9267
} | 324 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using UnityObject = UnityEngine.Object;
namespace UnityEditor
{
public partial class PlayerSettings : UnityObjec... | UnityCsReference/Editor/Mono/PlayerSettingsQNX.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PlayerSettingsQNX.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 552
} | 325 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Build;
namespace UnityEditor
{
internal class UnityBuildPostprocessor : IProcessSceneWithReport
{
public int c... | UnityCsReference/Editor/Mono/PostprocessScene.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PostprocessScene.cs",
"repo_id": "UnityCsReference",
"token_count": 429
} | 326 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor
{
[Obsolete("[PreferenceItem] is deprecated. Use [SettingsProvider] instead.")]
[AttributeUsage(AttributeTargets.Method... | UnityCsReference/Editor/Mono/PreferencesWindow/PreferencesItem.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/PreferencesWindow/PreferencesItem.cs",
"repo_id": "UnityCsReference",
"token_count": 185
} | 327 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
namespace UnityEditor
{
internal class ProgressOrderComparer : IComparer<Progress.Item>
{
bool m_Reverse;
... | UnityCsReference/Editor/Mono/Progress/ProgressOrderComparer.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Progress/ProgressOrderComparer.cs",
"repo_id": "UnityCsReference",
"token_count": 930
} | 328 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
using UnityEditor.ShortcutManagement;
using UnityEngine;
namespace UnityEditor
{
internal class RenderDocUtil
{
public const strin... | UnityCsReference/Editor/Mono/RenderDoc/RenderDocUtil.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/RenderDoc/RenderDocUtil.cs",
"repo_id": "UnityCsReference",
"token_count": 237
} | 329 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor
{
class AssetEvents : AssetPostprocessor
{
public delegate void AssetsChangedOnHDD(string[] importedAssets, string[] deletedAs... | UnityCsReference/Editor/Mono/SceneManagement/StageManager/AssetEvents.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneManagement/StageManager/AssetEvents.cs",
"repo_id": "UnityCsReference",
"token_count": 264
} | 330 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Linq;
using UnityEngine.Rendering;
using UnityEngine.U2D;
using UnityEditor.SceneManagement;
using Object = UnityEngine.Object;
nam... | UnityCsReference/Editor/Mono/SceneModeWindows/DefaultLightingExplorerExtension.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneModeWindows/DefaultLightingExplorerExtension.cs",
"repo_id": "UnityCsReference",
"token_count": 14833
} | 331 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditor.ShortcutManagement;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor
{... | UnityCsReference/Editor/Mono/SceneView/RectSelection.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneView/RectSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 8407
} | 332 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.Experimental;
using UnityEditor.IMGUI.Controls;
using UnityEditor.StyleSheets;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Un... | UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityHierarchyGUI.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/SceneVisibility/SceneVisibilityHierarchyGUI.cs",
"repo_id": "UnityCsReference",
"token_count": 5851
} | 333 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEditor.Script... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPathMetaData.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/AssetPathMetaData.cs",
"repo_id": "UnityCsReference",
"token_count": 262
} | 334 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using UnityEngine.Scripting;
namespace UnityEditor.Scripti... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/DefineConstraintsHelper.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/DefineConstraintsHelper.cs",
"repo_id": "UnityCsReference",
"token_count": 3198
} | 335 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEditor.Scripting.Compilers;
using UnityEditorInternal;
using UnityE... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PostProcessorOutputParser.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/PostProcessorOutputParser.cs",
"repo_id": "UnityCsReference",
"token_count": 1678
} | 336 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.Scripting.ScriptCompilation
{
class VersionRangesFactory<TVersion> where TVersion : struc... | UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRangesFactory.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Scripting/ScriptCompilation/VersionRangesFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 1240
} | 337 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Scripting;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using JetBrains.Annotations;
namespa... | UnityCsReference/Editor/Mono/Selection/Selection.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Selection/Selection.cs",
"repo_id": "UnityCsReference",
"token_count": 1967
} | 338 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.IO;
using System.Linq;
using System.Text;
using UnityEditor.Experimental;
using UnityEditor.IMGUI.Controls;
using UnityEditor.UIElements;... | UnityCsReference/Editor/Mono/Settings/SettingsWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Settings/SettingsWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 11388
} | 339 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using UnityEditorInternal;
using UnityEngine.Bindings;
namespace UnityEditor
{
[UIFramework(UIFrameworkUsage.IMGUI)]
[Visi... | UnityCsReference/Editor/Mono/Sprites/SpriteUtilityWindow.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Sprites/SpriteUtilityWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 9615
} | 340 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using UnityEditor.Actions;
using UnityEditor.SceneManagement;
using ... | UnityCsReference/Editor/Mono/Tools/EditorToolManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tools/EditorToolManager.cs",
"repo_id": "UnityCsReference",
"token_count": 14657
} | 341 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
using UnityEngine.UIElements;
namespace UnityEditor
{
public enum HighlightSearchMode
{
None = 0,
... | UnityCsReference/Editor/Mono/Tutorial/Highlighter.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Tutorial/Highlighter.cs",
"repo_id": "UnityCsReference",
"token_count": 9699
} | 342 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using Unity.Properties;
using UnityEngine;
using UnityEngine.Bindings;
using UnityEngine.UIElements;
using Object = ... | UnityCsReference/Editor/Mono/UIElements/Controls/ObjectField.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Controls/ObjectField.cs",
"repo_id": "UnityCsReference",
"token_count": 9105
} | 343 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditorInternal;
using UnityEngine.Events;
using UnityEngine.UIElements;
namespace UnityEditor.UIElements
{
internal class UnityEventIt... | UnityCsReference/Editor/Mono/UIElements/Drawers/Internal/UnityEventItem.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/Drawers/Internal/UnityEventItem.cs",
"repo_id": "UnityCsReference",
"token_count": 2818
} | 344 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.Bindings;
namespace UnityEditor.UIElements.StyleSheets
{
[VisibleToOtherModules("UnityEditor.UIBuilderModul... | UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeRegistry.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UIElements/StyleSheets/ThemeRegistry.cs",
"repo_id": "UnityCsReference",
"token_count": 684
} | 345 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
namespace UnityEditor
{
[StructLayout(LayoutKind.Sequential)]
struct StateS... | UnityCsReference/Editor/Mono/UnityStats.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/UnityStats.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2779
} | 346 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Diagnostics;
using NiceIO;
using UnityEditor.Utils;
using UnityEngine;
namespace UnityEditor.Scripting
{
internal class NetCoreProgr... | UnityCsReference/Editor/Mono/Utils/NetCoreProgram.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/NetCoreProgram.cs",
"repo_id": "UnityCsReference",
"token_count": 580
} | 347 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEditorInternal
{
[NativeHeader("Editor/Src/Utility/WebURLs.h")]
internal static class WebURLs
{
[Nat... | UnityCsReference/Editor/Mono/Utils/WebURLs.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/Utils/WebURLs.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 464
} | 348 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Scripting;
using UnityObject = UnityEngine.Object;
namespac... | UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlManager.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/Common/VersionControlManager.cs",
"repo_id": "UnityCsReference",
"token_count": 2469
} | 349 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
namespace UnityEditor.VersionControl
{
[NativeType... | UnityCsReference/Editor/Mono/VersionControl/VCCustomCommand.bindings.cs/0 | {
"file_path": "UnityCsReference/Editor/Mono/VersionControl/VCCustomCommand.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 660
} | 350 |
using Microsoft.Win32.SafeHandles;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Text;
using System.IO;
using System.ComponentModel;
using System.Diagnostics;
using System.Runtime.Serialization;
using static N... | UnityCsReference/External/NiceIO/NiceIO.cs/0 | {
"file_path": "UnityCsReference/External/NiceIO/NiceIO.cs",
"repo_id": "UnityCsReference",
"token_count": 55921
} | 351 |
//
// File autogenerated from Include/C/Baselib_SystemSemaphore.h
//
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using size_t = System.UIntPtr;
namespace Unity.Baselib.LowLevel
{
[NativeHeader("baselib/CSharp/BindingsUnity/Baselib_SystemSemaphore.gen.binding.h")]
internal s... | UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SystemSemaphore.gen.binding.cs/0 | {
"file_path": "UnityCsReference/External/baselib/baselib/CSharp/BindingsUnity/Baselib_SystemSemaphore.gen.binding.cs",
"repo_id": "UnityCsReference",
"token_count": 1587
} | 352 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.AI
{
// Keep this enum in sync with the one defined in... | UnityCsReference/Modules/AI/Components/OffMeshLink.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AI/Components/OffMeshLink.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 704
} | 353 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Accessibility
{
/// <summary... | UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNodeData.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Accessibility/Bindings/AccessibilityNodeData.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2210
} | 354 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEngine.Accessibility;
using UnityEngine.UIElements;
namespace UnityEditor.Accessibility
{
/// <summary>
/// Vi... | UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewer.cs/0 | {
"file_path": "UnityCsReference/Modules/AccessibilityEditor/Managed/AccessibilityHierarchyViewer.cs",
"repo_id": "UnityCsReference",
"token_count": 2237
} | 355 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe... | UnityCsReference/Modules/Animation/ScriptBindings/AnimationClip.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/AnimationClip.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3302
} | 356 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using System.Collections.Generic;
using UnityEn... | UnityCsReference/Modules/Animation/ScriptBindings/Animator.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/Animator.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 20271
} | 357 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripting.APIUpdating;
namespace UnityEngine.Animations
{
[... | UnityCsReference/Modules/Animation/ScriptBindings/MuscleHandle.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Animation/ScriptBindings/MuscleHandle.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1157
} | 358 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Bindings;
using UnityE... | UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabaseExperimental.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetDatabase/Editor/ScriptBindings/AssetDatabaseExperimental.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4739
} | 359 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditor.Build;
using System.Collections.Generic;
using System;
using System.Linq;
using UnityEditor.AssetImporters;
using System.Global... | UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AudioImporterInspector.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/ImportSettings/AudioImporterInspector.cs",
"repo_id": "UnityCsReference",
"token_count": 11261
} | 360 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Bindings;
using UnityObject = UnityEngine.Object;
namespace... | UnityCsReference/Modules/AssetPipelineEditor/Public/NativeFormatImporterUtility.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AssetPipelineEditor/Public/NativeFormatImporterUtility.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 2623
} | 361 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
using UnityEngine.Playables;
using UnityObject = UnityEngine.Object;
namespace UnityEngine.... | UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Audio/Public/ScriptBindings/AudioMixerPlayable.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1216
} | 362 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using Object = UnityEngine.Object;
using System.Collections.Generic;
using UnityEngine.Scripting;
using UnityEngine.Bindings;
using UnityEngine;
namespace UnityEdi... | UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerEffectController.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/AudioEditor/ScriptBindings/AudioMixerEffectController.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1447
} | 363 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Build.Player;
using UnityEngine.Bindings;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("Unity.ScriptableBui... | UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterface.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildPipeline/Editor/Managed/ContentBuildInterface.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 4638
} | 364 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using UnityEditor.Build.Profile.Elements;
using UnityEditor.Build.Profile.Handlers;
usi... | UnityCsReference/Modules/BuildProfileEditor/BuildProfileWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildProfileEditor/BuildProfileWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 11748
} | 365 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Build.Reporting
{
public enum BuildResult
{
Unknown = 0,
Succeeded = 1,
Failed = ... | UnityCsReference/Modules/BuildReportingEditor/Managed/BuildResult.cs/0 | {
"file_path": "UnityCsReference/Modules/BuildReportingEditor/Managed/BuildResult.cs",
"repo_id": "UnityCsReference",
"token_count": 149
} | 366 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
using... | UnityCsReference/Modules/CloudServicesSettingsEditor/CrashReporting/Managed/CrashReporting.cs/0 | {
"file_path": "UnityCsReference/Modules/CloudServicesSettingsEditor/CrashReporting/Managed/CrashReporting.cs",
"repo_id": "UnityCsReference",
"token_count": 3887
} | 367 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
namespace Unity.Audio
{
[NativeType(Header = "Modules/DSPGraph/Public/ExecuteContext.bindings.h")]
internal unsa... | UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/ExecuteContext.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/DSPGraph/Public/ScriptBindings/ExecuteContext.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 184
} | 368 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.DeviceSimulation
{
in... | UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/PluginController.cs/0 | {
"file_path": "UnityCsReference/Modules/DeviceSimulatorEditor/Plugins/PluginController.cs",
"repo_id": "UnityCsReference",
"token_count": 2125
} | 369 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Bindings;
using UnityEngine.Scripting;
namespace UnityEngine.Playables
{
[NativeHeader("Modules/Director/ScriptBindings/DataPla... | UnityCsReference/Modules/Director/ScriptBindings/DataPlayableOutput.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Director/ScriptBindings/DataPlayableOutput.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 1956
} | 370 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Toolbars
{
[EditorToolbarElement("Tool Settings/Pivot Mode")]
sealed class PivotMode... | UnityCsReference/Modules/EditorToolbar/ToolbarElements/BuiltinToolSettings.cs/0 | {
"file_path": "UnityCsReference/Modules/EditorToolbar/ToolbarElements/BuiltinToolSettings.cs",
"repo_id": "UnityCsReference",
"token_count": 1712
} | 371 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Runtime.CompilerServices;
using UnityEngine.Bindings;
using Unity... | UnityCsReference/Modules/GenericRemoteEditor/Public/GenericRemote.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/GenericRemoteEditor/Public/GenericRemote.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 598
} | 372 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.Experimental.UIElements.GraphView
{
// We cannot delete the whole namespace just yet as there are left-over using statement in some packag... | UnityCsReference/Modules/GraphViewEditor/ExperimentalNamespaceRelic.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/ExperimentalNamespaceRelic.cs",
"repo_id": "UnityCsReference",
"token_count": 111
} | 373 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Experimental.GraphView
{
... | UnityCsReference/Modules/GraphViewEditor/Manipulators/RectangleSelector.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Manipulators/RectangleSelector.cs",
"repo_id": "UnityCsReference",
"token_count": 4528
} | 374 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using UnityEngine;
namespace UnityEditor.Experimental.GraphView
{
p... | UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewEditorWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/GraphViewEditor/Windows/GraphViewEditorWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 1243
} | 375 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using UnityEngine.Bindings;
using UnityEngine.Scripti... | UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeTypeHandlerBase.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/Managed/HierarchyNodeTypeHandlerBase.cs",
"repo_id": "UnityCsReference",
"token_count": 3350
} | 376 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace Unity.Hierarchy
{
/// <summary>
/// Describes how property values of a specific property are stored in memory.
//... | UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyStorageType.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/HierarchyCore/ScriptBindings/HierarchyPropertyStorageType.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 422
} | 377 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.Bindings;
using System;
namespace UnityEngine
{
[NativeHeader("Modules/IMGUI/GUIDebugger.bindings.h")]
internal partia... | UnityCsReference/Modules/IMGUI/GUIDebugger.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIDebugger.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 549
} | 378 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
// Use this define to debug who grabs and releases hotcontrol
//#define DEBUG_HOTCONTROL
// Use this define to debug controlID consistency together with 's_LogContr... | UnityCsReference/Modules/IMGUI/GUIUtility.cs/0 | {
"file_path": "UnityCsReference/Modules/IMGUI/GUIUtility.cs",
"repo_id": "UnityCsReference",
"token_count": 7358
} | 379 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using Unity.IntegerTime;
using UnityEngine;
using UnityEngine.Bindings;
namespace UnityEngine.InputForUI
{
... | UnityCsReference/Modules/InputForUI/Events/Event.cs/0 | {
"file_path": "UnityCsReference/Modules/InputForUI/Events/Event.cs",
"repo_id": "UnityCsReference",
"token_count": 4570
} | 380 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
using System;
namespace UnityEngine
{
// AndroidInput provides support for off-screen touch input, such as a touchpad.
[Native... | UnityCsReference/Modules/InputLegacy/AndroidInput.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/InputLegacy/AndroidInput.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 746
} | 381 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.Licensing.UI.Events.Buttons;
enum EventsButtonType
{
Ok,
ManageLicense,
SaveAndQuit,
Quit,
UpdateLicense,
... | UnityCsReference/Modules/Licensing/UI/Events/Buttons/EventsButtonType.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Buttons/EventsButtonType.cs",
"repo_id": "UnityCsReference",
"token_count": 119
} | 382 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.Licensing.UI.Data.Events;
using UnityEditor.Licensing.UI.Events.Handlers;
using UnityEditor.Licensing.UI.Helper;
namespace UnityEdi... | UnityCsReference/Modules/Licensing/UI/Events/LicenseNotificationHandlerFactory.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/LicenseNotificationHandlerFactory.cs",
"repo_id": "UnityCsReference",
"token_count": 627
} | 383 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using UnityEditor.Licensing.UI.Events.Buttons;
using UnityEditor.Licensing.UI.Helper;
using UnityEngine;
using UnityEngine.UIEleme... | UnityCsReference/Modules/Licensing/UI/Events/Windows/TemplateLicenseEventWindowContents.cs/0 | {
"file_path": "UnityCsReference/Modules/Licensing/UI/Events/Windows/TemplateLicenseEventWindowContents.cs",
"repo_id": "UnityCsReference",
"token_count": 998
} | 384 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine.Bindings;
namespace UnityEngine.Multiplayer.Internal
{
[NativeHeader("Modules/Multiplayer/MultiplayerManager.h")]
[StaticAccessor("GetMul... | UnityCsReference/Modules/Multiplayer/Managed/MultiplayerManager.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Multiplayer/Managed/MultiplayerManager.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 210
} | 385 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Runtime.InteropServices;
using UnityEditor.Experimental.Licensing;
using UnityEngine;
using UnityEngine.Bindings;
using RequiredByNativeC... | UnityCsReference/Modules/PackageManager/Editor/Managed/EntitlementsInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/EntitlementsInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 400
} | 386 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.ObjectModel;
using UnityEngine.Scripting;
namespace UnityEditor.PackageManager
{
public class PackageRegistrationEventAr... | UnityCsReference/Modules/PackageManager/Editor/Managed/PackageRegistrationDiffEventArgs.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/PackageRegistrationDiffEventArgs.cs",
"repo_id": "UnityCsReference",
"token_count": 605
} | 387 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
namespace UnityEditor.PackageManager.Requests
{
[Serializable]
internal sealed partial class ListBuiltInPackagesRequest : ... | UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ListBuiltInPackagesRequest.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManager/Editor/Managed/Requests/ListBuiltInPackagesRequest.cs",
"repo_id": "UnityCsReference",
"token_count": 332
} | 388 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI
{
internal interface IMenu
{
IMenuDropdownItem AddDropdownItem();
void ShowInputDropdown(InputDropd... | UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IMenu.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Extensions/Interfaces/IMenu.cs",
"repo_id": "UnityCsReference",
"token_count": 117
} | 389 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
class ServicesTabConfiguration
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/External/ServicesTab/ServicesTabConfiguration.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/External/ServicesTab/ServicesTabConfiguration.cs",
"repo_id": "UnityCsReference",
"token_count": 122
} | 390 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class AssetStoreLocalInfo
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreLocalInfo.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/AssetStore/AssetStoreLocalInfo.cs",
"repo_id": "UnityCsReference",
"token_count": 1134
} | 391 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal abstra... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BaseVersionList.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/BaseVersionList.cs",
"repo_id": "UnityCsReference",
"token_count": 437
} | 392 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IUn... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UniqueIdMapper.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Common/UniqueIdMapper.cs",
"repo_id": "UnityCsReference",
"token_count": 1686
} | 393 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEditor.PackageManager.UI.Internal;
internal class DownloadUpdateAction : DownloadActionBase
{
public DownloadUpdateAction(IPackageOperationDispa... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadUpdateAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/DownloadUpdateAction.cs",
"repo_id": "UnityCsReference",
"token_count": 948
} | 394 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.PackageManager.UI.Internal;
internal class UpdateAction : PackageAction
{
private s... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/UpdateAction.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/Actions/UpdateAction.cs",
"repo_id": "UnityCsReference",
"token_count": 2984
} | 395 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEditor.PackageManager.UI.Internal
{
internal enum RegistryType
{
None,
UnityRegistry,
MyRegistries,
... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/RegistryType.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Packages/RegistryType.cs",
"repo_id": "UnityCsReference",
"token_count": 128
} | 396 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
int... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/UnityRegistryPage.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Pages/PageTypes/UnityRegistryPage.cs",
"repo_id": "UnityCsReference",
"token_count": 809
} | 397 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEngine.Analytics;
namespace UnityEditor.PackageManager.UI.Internal
{
internal interface IEditorAnaly... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/EditorAnalyticsProxy.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Proxies/EditorAnalyticsProxy.cs",
"repo_id": "UnityCsReference",
"token_count": 224
} | 398 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.PackageManager.Requests;
namespace UnityEditor.PackageManager.UI.Internal
{
[Serializable]
internal class UpmGetCacheRootOp... | UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmGetCacheRootOperation.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/Services/Upm/UpmGetCacheRootOperation.cs",
"repo_id": "UnityCsReference",
"token_count": 241
} | 399 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.IO;
namespace UnityEditor.PackageManager.UI.Internal
{
internal static class IOUtils
{
public static string SanitizeFileName(string na... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/IOUtils.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/Common/IOUtils.cs",
"repo_id": "UnityCsReference",
"token_count": 342
} | 400 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.UIElements;
using UnityEngine;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class DropdownContainer : EditorWindow
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/DropdownContainer.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/DropdownContainer.cs",
"repo_id": "UnityCsReference",
"token_count": 662
} | 401 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal cl... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/MultiSelectDetails.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/MultiSelect/MultiSelectDetails.cs",
"repo_id": "UnityCsReference",
"token_count": 3912
} | 402 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Linq;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal enum FeatureState
{
... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsFeatureDependenciesTab.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageDetailsTabs/PackageDetailsFeatureDependenciesTab.cs",
"repo_id": "UnityCsReference",
"token_count": 4263
} | 403 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.Packa... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLinks/PackageLinkButton.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageLinks/PackageLinkButton.cs",
"repo_id": "UnityCsReference",
"token_count": 2506
} | 404 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Linq;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal
{
internal class ... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSearchBar.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/PackageSearchBar.cs",
"repo_id": "UnityCsReference",
"token_count": 2542
} | 405 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.PackageManager.UI.Internal;
internal class SelectionWindowHeader : VisualElement
{
priv... | UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowHeader.cs/0 | {
"file_path": "UnityCsReference/Modules/PackageManagerUI/Editor/UI/SelectionWindow/SelectionWindowHeader.cs",
"repo_id": "UnityCsReference",
"token_count": 575
} | 406 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
namespace UnityEngine
{
[Flags, Obsolete("ParticleSystemVertexStreams is deprecated. Please use ParticleSystemV... | UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemRenderer.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystem/Managed/ParticleSystemRenderer.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 4060
} | 407 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditorInternal;
using UnityEngine;
namespace UnityEditor
{
class ExternalForcesModuleUI : ModuleUI
{
SerializedMinMaxCurve m_Multiplier... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ExternalForcesModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/ExternalForcesModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 2963
} | 408 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using System.Collections.Generic;
using UnityEditorInternal;
using Object = UnityEngine.Object;
namespace UnityEditor
{
class SubModuleUI : ... | UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SubModuleUI.cs/0 | {
"file_path": "UnityCsReference/Modules/ParticleSystemEditor/ParticleSystemModules/SubModuleUI.cs",
"repo_id": "UnityCsReference",
"token_count": 8112
} | 409 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
namespace UnityEngine
{
public enum CollisionDetectionMode
{
Discrete = 0,
Continuous = 1,
ContinuousDynamic = 2,
Continuous... | UnityCsReference/Modules/Physics/Managed/CollisionDetectionMode.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/Managed/CollisionDetectionMode.cs",
"repo_id": "UnityCsReference",
"token_count": 127
} | 410 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine.Scripting;
using System.Runtime.InteropServices;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
namespace UnityE... | UnityCsReference/Modules/Physics/ScriptBindings/ContactModification.bindings.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/ContactModification.bindings.cs",
"repo_id": "UnityCsReference",
"token_count": 3593
} | 411 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
namespace UnityEngine
{
public partial struct RaycastCommand
{
[Obsolete("This struct signature is no longer supported. Use struct wi... | UnityCsReference/Modules/Physics/ScriptBindings/QueryCommand.deprecated.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics/ScriptBindings/QueryCommand.deprecated.cs",
"repo_id": "UnityCsReference",
"token_count": 2382
} | 412 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditor.EditorTools;
using UnityEngine;
namespace UnityEditor
{
abstract class Collider2DToolbase : EditorTool
{
private static GUIConten... | UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/Collider2DToolBase.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Colliders/Collider2DToolBase.cs",
"repo_id": "UnityCsReference",
"token_count": 397
} | 413 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor.AnimatedValues;
namespace UnityEditor
{
/// <summary>
/// Prompts... | UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/SurfaceEffector2DEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Effectors/SurfaceEffector2DEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 1345
} | 414 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEngine;
using UnityEditorInternal;
namespace UnityEditor
{
[CustomEditor(typeof(Physics2DSettings))]
internal class Physics2DSettingsEditor : Pr... | UnityCsReference/Modules/Physics2DEditor/Managed/Settings/Physics2DSettingsEditor.cs/0 | {
"file_path": "UnityCsReference/Modules/Physics2DEditor/Managed/Settings/Physics2DSettingsEditor.cs",
"repo_id": "UnityCsReference",
"token_count": 4739
} | 415 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using UnityEditorInternal;
using UnityEngine;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEditor.Overlays;
using UnityEditor.Sc... | UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/PhysicsEditor/PhysicsDebugWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 15148
} | 416 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Presets
{
class AddPresetTypeWindow : AdvancedDropdownWindow
{
... | UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeWindow.cs/0 | {
"file_path": "UnityCsReference/Modules/PresetsEditor/AddPresetTypeWindow/AddPresetTypeWindow.cs",
"repo_id": "UnityCsReference",
"token_count": 907
} | 417 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEngine;
using Unity.Profiling.Memory;
using UnityEditorInternal.Profiling.Memory.Experimental;
using UnityEditorInternal.Profiling.Memory.E... | UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemorySnapshot.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/MemoryProfiler/MemorySnapshot.cs",
"repo_id": "UnityCsReference",
"token_count": 7832
} | 418 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using UnityEditor;
using UnityEditor.Profiling;
namespace Unity.Profiling.Editor
{
// A wrapper around the existing singleton API for storing glo... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/LegacyGlobalProfilerPersistentSettingsService.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/Bottlenecks/Data/LegacyGlobalProfilerPersistentSettingsService.cs",
"repo_id": "UnityCsReference",
"token_count": 782
} | 419 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using UnityEditorInternal;
using UnityEngine.Profiling;
namespace Unity.Profiling.Editor
{
// Used by the Profi... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCategoryActivator.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerCategoryActivator.cs",
"repo_id": "UnityCsReference",
"token_count": 718
} | 420 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEditor.Profiling;
using Unity.Profiling;
using UnityEngine;
using UnityEngine.Profiling;
u... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/CPUProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/CPU/CPUProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 10960
} | 421 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using Unity.Profiling.Editor;
using UnityEditor;
using UnityEngine;
using UnityEngine.Profiling;
namespace UnityEditorInternal.Profiling
{
[Seria... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/GlobalIllumination/GlobalIlluminationProfilerModule.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/GlobalIllumination/GlobalIlluminationProfilerModule.cs",
"repo_id": "UnityCsReference",
"token_count": 1159
} | 422 |
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use, see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using UnityEditor;
using UnityEditor.Profiling;
using UnityEngine;
using Unity... | UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/SampleSelection.cs/0 | {
"file_path": "UnityCsReference/Modules/ProfilerEditor/ProfilerWindow/ProfilerModules/SampleSelection.cs",
"repo_id": "UnityCsReference",
"token_count": 7663
} | 423 |
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