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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
//
// Donated by BinaryCats
// https://forum.unity.com/threads/best-tool-asset-store-award-amplify-shader-editor-node-based-shader-creation-tool.430959/page-60#post-3414465
//////////////////////
// README / ... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/CustomDrawers/EditableIf.cs/0 | {
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using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
namespace AmplifyShaderEditor
{
[CustomEditor( typeof( AmplifyShaderFunction ) )]
public class AmplifyShaderFunctionEditor : UnityEditor.Editor
{
AmplifyShaderFunction m_target;
void OnEnable()
{
m_target = ( target as AmplifySh... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Menu/AmplifyShaderFunctionEditor.cs/0 | {
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEditor;
using UnityEngine;
namespace AmplifyShaderEditor
{
public class DragAndDropTool
{
public delegate void OnValidDropObject(params UnityEngine.Object[] draggedObjs );
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyShaderEditor
{
public class ToolsMenuButtonParent
{
protected AmplifyShaderEditorWindow m_parentWindow = null;
private float m_buttonSpacing = 10;
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// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using System;
namespace AmplifyShaderEditor
{
[Serializable]
[NodeAttributes( "Time", "Time", "Time in seconds with a scale multiplier" )]
public sealed class SimpleTimeNode : ShaderVariablesNode
{
pro... | jynew/jyx2/Assets/3rd/AmplifyShaderEditor/Plugins/Editor/Nodes/Constants/ShaderVariables/Time/SimpleTimeNode.cs/0 | {
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