content stringlengths 5 1.05M |
|---|
-----------------------------------------------------------------------------------
-- The following methods are provided by PWM module:
--
-- 1. pwm.setup(pin, freqency, duty, channel)
-- pin: pin to set
-- frequency: frequency to set
-- duty: duty to set. range from 0 to 8192
-- channel: us... |
local pairs = pairs
local setmetatable = setmetatable
local math_floor = math.floor
local debug_getmetatable = debug.getmetatable
function table.ShallowCopy(tbl, bOutsideMeta --[[= true]])
gs.CheckType(tbl, 1, TYPE_TABLE)
if (gs.CheckType(bOutsideMeta, 2, {TYPE_BOOL, TYPE_NIL}) == TYPE_NIL) then
bOuts... |
object_tangible_wearables_cybernetic_s02_cybernetic_s02_torso = object_tangible_wearables_cybernetic_s02_shared_cybernetic_s02_torso:new {
}
ObjectTemplates:addTemplate(object_tangible_wearables_cybernetic_s02_cybernetic_s02_torso, "object/tangible/wearables/cybernetic/s02/cybernetic_s02_torso.iff")
|
-- A component to render a numerical value
local Text = require "text"
local Metric = {
canvas = nil,
style = {
offset = 2,
face = "Walle Digits"
}
}
function Metric:new (canvas, value, max, format, size, color)
local o = setmetatable ({}, self)
self.__index = self
o.canvas = canvas
o.value = ... |
ngx.req.set_header('Foo', {'Bar1', 'Bar2'})
ngx.req.set_header('Foo1_123', 'Bar3')
ngx.req.set_header('user-agent', {})
local res = ngx.location.capture('/sub_request_header')
if res.status == ngx.HTTP_OK then
ngx.say(res.body)
else
ngx.exit(res.status)
end |
---
-- FDMM Airbase Module.
-- @module FDMM_Airbase
env.info("---FDMM_Airbase Start---")
require('Territory/FDMM_Facility')
--- FDMM airbase module.
fdmm.airbase = {}
do -- FDMMAirbase
--- Airbase class that manages an airbase facility in a territory, which acts as a territory airstrip, respawn area, and supply p... |
-- In init.lua or filetype.nvim's config file
require("filetype").setup({
overrides = {
extensions = {
-- Set the filetype of *.pn files to potion
pn = "potion"
},
literal = {
-- Set the filetype of files named "MyBackupFile" to lua
MyBackupFil... |
treeTeleportThreeConvoTemplate = ConvoTemplate:new {
initialScreen = "first_screen",
templateType = "Lua",
luaClassHandler = "treeTeleportThreeConvoHandler",
screens = {}
}
first_screen = ConvoScreen:new {
id = "first_screen",
leftDialog = "",
customDialogText = "Greeting friend. Which level of the Great Tree w... |
require("dotnet")
dotnet.load("Tests")
|
response = ngx.location.capture (
'/backend/spots', {
always_forward_body = true,
copy_all_vars = true})
if response.status > 500 then
ngx.exit(response.status)
end
local cjson = require("cjson")
spots = cjson.decode(response.body)... |
local function dir_match_generator_impl(text)
-- Strip off any path components that may be on text.
local prefix = ""
local i = text:find("[\\/:][^\\/:]*$")
if i then
prefix = text:sub(1, i)
end
local include_dots = text:find("%.+$") ~= nil
local matches = {}
local mask = tex... |
---@class Fixing : zombie.scripting.objects.Fixing
---@field private name String
---@field private require ArrayList|Unknown
---@field private fixers LinkedList|Unknown
---@field private globalItem Fixing.Fixer
---@field private conditionModifier float
---@field private s_PredicateRequired Fixing.PredicateRequired
---@... |
function fib(n)
if n < 2 then
return n
end
return fib(n-2) + fib(n-1)
end
print(fib(39))
|
location_dir = "./"
include(location_dir .. "conanbuildinfo.premake.lua")
workspace("Robot")
location(location_dir)
conan_basic_setup()
project("Robot")
kind "StaticLib"
language "C++"
cppdialect "C++17"
targetdir = location_dir .. "bin"
files{
"robot/Source/*.h",
"robot/Source/*.cc"
}
filte... |
local Action = require(script.Parent.Action)
return Action("StampIgnoreWaterSet", function(ignoreWater)
return {
ignoreWater = ignoreWater
}
end) |
local path = (...):gsub(".main_loop", "")
local frequency_counter = require('lib.ferris.frequency_counter')
local class = require('lib.batteries.class')
local main_loop = class({
name = "main_loop",
})
function main_loop:new(interpolate_render)
self.frametime = 1 / 60
self.ticks_per_second = frequency_counter()
se... |
--- εθδΊε
₯
---@param decimal number
---@return number
math.round = function(decimal)
if (decimal == nil) then
return 0.00
end
return math.floor((decimal * 100) + 0.5) * 0.01
end
--- ζ°εζ ΌεΌε
---@param value number
---@return string
math.numberFormat = function(value)
if (value > 1000... |
wait(0.016666666666667)
script.Name = "Chaos"
local Player = game.Players.LocalPlayer
local Character = Player.Character
local Effects = {}
local Humanoid = Character.Humanoid
local mouse = Player:GetMouse()
local m = Instance.new("Model", Character)
m.Name = "WeaponModel"
local LeftArm = Character["Left Arm"]
l... |
-- intel1g: Device driver app for Intel 1G and 10G network cards
-- It supports
-- - Intel1G i210 and i350 based 1G network cards
-- - Intel82599 82599 based 10G network cards
-- The driver supports multiple processes connecting to the same physical nic.
-- Per process RX / TX queues are available via RSS. Statis... |
ys = ys or {}
ys.Battle.AttackLeftState = class("AttackLeftState", ys.Battle.IUnitState)
ys.Battle.AttackLeftState.__name = "AttackLeftState"
ys.Battle.AttackLeftState.Ctor = function (slot0)
slot0.super.Ctor()
end
ys.Battle.AttackLeftState.AddIdleState = function (slot0, slot1, slot2)
return
end
ys.Battle.AttackL... |
local action_node = class("action_node")
function action_node:initialize()
end
function action_node:proc(the_owner)
return false
end
return action_node |
local API_NPC = require(script:GetCustomProperty("API_NPC"))
local API_RE = require(script:GetCustomProperty("APIReliableEvents"))
local EFFECT_TEMPLATE = script:GetCustomProperty("EffectTemplate")
local TELEGRAPH_TEMPLATE = script:GetCustomProperty("TelegraphTemplate")
local VOLLEY_RADIUS = 140.0
local curr... |
--AI
local AI = display.newImageRect("graphics/AI/yellowsquare.png", 32, 32)
-- set speed of the AI
SPEED = 1
--AI physics
physics.addBody( AI, "dynamic", {density = 1000000, friction=0, bounce=0 } )
AI.isFixedRotation = true
AI.gravityScale = 0
AI.isBullet = false
--AI position
AI.x = 1000
AI.y = 1000
... |
local S = aurum.get_translator()
local mod = "^[colorize:#FFFFFF:250"
aurum.base.register_liquid("aurum_base:aether", {
description = S"Aether",
tiles = {
{
name = "default_lava_source_animated.png" .. mod,
backface_culling = false,
animation = {
type = "vertical_frames",
aspect_w = 16,
aspec... |
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\Structures\Marine\ARC\shared.lua
-- - Dragon
local networkVars =
{
arc_upg1 = "boolean",
arc_upg1 = "boolean",
}
local originalARCOnInitialized
originalARCOnInitialized = Class_ReplaceMethod("ARC", "OnI... |
return function(utf8)
utf8.config.begins = utf8.config.begins or {
utf8:require "begins.compiletime.vanilla"
}
function utf8.regex.compiletime.begins.parse(regex, c, bs, ctx)
for _, m in ipairs(utf8.config.begins) do
local functions, move = m.parse(regex, c, bs, ctx)
utf8.debug("begins", _, c, bs, move, f... |
m1 = mk_metavar("a")
print(m1)
m2 = mk_metavar("b", local_context(mk_inst(1, Const("a")), local_context()))
print(m2)
|
local L = BigWigs:NewBossLocale("The Black Morass Trash", "zhCN")
if not L then return end
if L then
L.wave = "ζ³’ζ°θ¦ζ₯"
L.wave_desc = "ζ―ζ³’ηε€§ζ¦θ¦ζ₯γ"
L.medivh = "ιΊ¦θΏͺζ"
end
|
--- SDLImage library
-- @module configure.modules.sdlimage
local M = {}
--- Build SDLImage library
--
-- @param args
-- @param args.build Build instance
-- @param args.name Name of the project (defaults to 'SDLImage')
-- @param args.version Version to use
-- @param args.compiler
-- @param args.install_directory
-- @p... |
print('hi!')
send_data = function()
http.get("http://192.168.10.53:8000/api/collect", nil, function (code, data)
if code < 0 then
print("http request failed")
else
print("http request successful: "..data)
end
end)
tmr.create():alarm(5000, tmr.ALARM_SINGLE, send_data)
end
send_data()
wh... |
#!/usr/bin/env texlua
-- Build script for LaTeX3 files
-- No bundle or module here, but these have to be defined
bundle = "LaTeX3"
module = ""
-- A couple of custom variables: the order here is set up for 'importance'
bundles = {"l3kernel", "l3packages", "l3experimental", "l3trial"}
checkbundles =
{
"l... |
local a = {}
a.w=202
a.h=102
a.centerX = a.w
a.centerY = a.h / 2
a.animTable={{206,187},{0,187},{824,187},{618,187},{1030,187},{412,187}}
a.animSpeed=8
return a |
xpanes = {}
local function rshift(x, by)
return math.floor(x / 2 ^ by)
end
local directions = {
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = -1},
}
local function update_pane(pos, name)
if not minetest.get_node(pos).name:find("^xpanes:"..name) then
return
end
loc... |
--[[--------------------------------------------------------------------------
*
* Mello Trainer
* (C) Michael Goodwin 2017
* http://github.com/thestonedturtle/mellotrainer/releases
*
* This menu used the Scorpion Trainer as a framework to build off of.
* https://github.com/pongo1231/Scorpio... |
function CreateMenu(identifier)
local self = {}
local _menuTitle = "RCORE"
local _properties = {
float = "right",
position = "middle",
}
local items = {}
--------------
self.SetMenuTitle = function(title)
_menuTitle = title
end
self.GetMenuTitle = function()
... |
local HttpService = game:GetService("HttpService")
local Selection = game:GetService("Selection")
local ServerStorage = game:GetService("ServerStorage")
---
local root = script.Parent.Parent
local PluginModules = root:FindFirstChild("PluginModules")
local Style = require(PluginModules:FindFirstChild("Style"))
local ... |
local skynet = require "skynet"
local sc = require "socketchannel"
local name = ... or ""
function _do()
--εε»ΊδΈδΈͺchannel
local c = sc.channel{
host = skynet.getenv "app_server_ip",
port = skynet.getenv "app_server_port",
}
--ζ§θ‘ζδ½
local msg = c:request("hello, "..name,... |
local function isNode(input)
local typename = torch.typename(input)
return typename and typename == 'nngraph.Node'
end
local function isNonEmptyList(input)
return type(input) == "table" and #input > 0
end
local function _nest(input)
if not isNode(input) and not isNonEmptyList(input) then
error('wha... |
--14.lua
--string.gmatchη¨ζ³ε¨20η«
function getfield(f)
local v = _G
for w in string.gmatch(f, "[%w_]+") do
v = v[w]
end
return v
end
function setfield(f, v)
local t = _G
for w, d in string.gmatch(f, "([%w_]+)(%.?)") do
print(w, d)
if d=="." then
t[w] = t[w] or {}
t = t[w]
else
t[w] = v
end
end
... |
--[[ WARP GATE LIST
warp_gate(<warp_alias>, <gate_to>, <this_gate_id>, <map_id>, <min_x_pos>, <min_y_pos>, <min_z_pos>, <max_x_pos>, <max_y_pos>, <max_z_pos>);
--]]
warp_gate("", 54, 5093.42, 4824.61, 14.23, 55, 5834.839, 4693.9, 17.29603, 5841.652, 4700.604, 22.44576);
warp_gate("", 51, 5084.68, 5344.79, 0.17, 55, 551... |
require 'src/gen/surface'
CHUNKSIZE = 80
function generateNewGameChunks(a,aX,aY)
generateMapChunk(a,aX,aY)
generateMapChunk(a,aX+1,aY)
generateMapChunk(a,aX-1,aY)
generateMapChunk(a,aX,aY+1)
generateMapChunk(a,aX,aY-1)
generateMapChunk(a,aX+1,aY+1)
generateMapChunk(a,aX+1,aY-1)
generateMapChunk(a,aX-1... |
--proc/system/module: LoadLibrary API
--Written by Cosmin Apreutesei. Public Domain.
setfenv(1, require'winapi')
require'winapi.winuser'
ffi.cdef[[
HMODULE GetModuleHandleW(
LPCWSTR lpModuleName
);
BOOL GetModuleHandleExW(
DWORD dwFlags,
LPCWSTR lpModuleName,
HMODULE* phModule
);
... |
Queue = {}
function Queue:new()
local obj = {}
setmetatable(obj, self)
self.__index = self
return obj
end
function Queue:add(item)
self[#self+1] = item
end
function Queue:remove()
table.remove(self, 1)
end
|
if not modules then modules = { } end modules ['lxml-tex'] = {
version = 1.001,
comment = "companion to lxml-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- Because we split and... |
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
-- Altering or recreating for local use only is strongly discouraged.
version '1.0.0'
author 'Cfx.re <root@cfx.re>'
description 'Handles spawning a player in a unified fashion to prevent resources from having to implement custom spawn logic.'
... |
require("busted.runner")()
local Clock = require("norn.clock")
describe("OS clock", function ()
local c
before_each(function ()
c = Clock.os()
end)
it("should instantiate", function ()
assert.not_nil(c)
end)
it("should return current time", function ()
local t1 = c:now()
assert.not_nil(t1)
local t2... |
local class = require("class")
local stringstream = require("string_stream")
local unpack = table.unpack or unpack
KaitaiStruct = class.class()
function KaitaiStruct:_init(io)
self._io = io
end
function KaitaiStruct:close()
self._io:close()
end
function KaitaiStruct:from_file(filename)
local inp = asser... |
---@type number
local aNumber
---@return number
local function returnsANumber() return math.random() end
aNumber = returnsANumber()
aNumber = 1
aNumber = 1 + 1
---@type 1
local theNumberOne
theNumberOne = 1
theNumberOne = 0x1 -- Hex representation
theNumberOne = 1.0 -- All numbers are floats in Lua < 5.3. >= 5.3 th... |
local cmd = ""
local board = "rnbqkbnrpppppppp................................PPPPPPPPRNBQKBNR"
local startpos = board
enPassantSquare = 0
castlingRights = {true,true,true,true} --white O-O, white O-O-O, black O-O, black O-O-O
print('LACE (Lua Alternative Chess Engine) 0.0.1alpha | Developed by WhakeNeD')
print("... |
require("mod-gui")
function gui_init(player)
-- if mod_gui.get_button_flow(player)["but-test1"] then
-- return
-- end
-- mod_gui.get_button_flow(player).add
-- {
-- type = "sprite-button",
-- name = "but-test1",
-- sprite = "sprite_test1",
-- style = mod_gui.button_style
-- }
-- mod_gui.get_button_flow(player).... |
local entity = {}
entity["arcana"] = [[Strength]]
entity["spellDeck"] = {}
entity["spellDeck"][1] = [[Deathbound]]
entity["spellDeck"][2] = [[Power Charge]]
entity["spellDeck"][3] = [[Auto-Masukukaja]]
entity["spellDeck"][4] = [[]]
entity["spellDeck"][5] = [[]]
entity["spellDeck"][6] = [[]]
entity["desc"] = [[Sir Lance... |
#!/usr/bin/env lua
----------------------------------------------------------------------
-- This script presents SPECTATOR mode. In SPECTATOR mode you play and
-- your agent can learn from it.
-- Configuration is loaded from "../../examples/config/<SCENARIO_NAME>.cfg" file.
--
-- To see the scenario description go to... |
--[[ ******************************************************************
FlipIcons (Vertical) v1.1
by @supermamon (github.com/supermamon/cylinder-scripts/)
v1.1 2014-02-16: Compatibility update for Cylinder v0.13.2.15
v1.0 2014-02-13: First release.
*******************************************************************... |
object_static_particle_holo_planet_hoth = object_static_particle_shared_holo_planet_hoth:new {
}
ObjectTemplates:addTemplate(object_static_particle_holo_planet_hoth, "object/static/particle/holo_planet_hoth.iff")
|
-- ResNet-1001
-- This is a re-implementation of the 1001-layer residual networks described in:
-- [a] "Identity Mappings in Deep Residual Networks", arXiv:1603.05027, 2016,
-- authored by Kaiming He, Xiangyu Zhang, Shaoqing Ren, and Jian Sun.
-- Acknowledgement: This code is contributed by Xiang Ming from Xi'an ... |
-- See LICENSE for terms
local T = T
local table = table
return {
PlaceObj("ModItemOptionToggle", {
"name", "LockMOXIEs",
"DisplayName", T(302535920011964, "Lock MOXIEs"),
"Help", T(302535920011965, "MOXIEs will be locked behind the Magnetic Filtering tech."),
"DefaultValue", false,
}),
PlaceOb... |
--sv_sandbox -- by Stickly Man!
--Server-side code related to the sandbox menu.
local function init()
if ULib.isSandbox() then --Only execute the following code if it's a sandbox gamemode
xgui.addDataType( "sboxlimits", function() return xgui.sboxLimits end, "xgui_gmsettings", 0, -20 )
ULib.replicatedWritableCva... |
--[[ --]]
ardb.call("del", "sorthash", "sortset", "sortzset", "sortlist", "weight_100", "weight_10", "weight_9", "weight_1000")
ardb.call("mset2", "weight_100", "1000", "weight_10", "900", "weight_9", "800", "weight_1000", "700")
ardb.call("hmset","sorthash","field_100","hash100","field_10","hash10","field_9","hash9"... |
local SyncedClock = {}
SyncedClock.ClassName = "SyncedClock"
SyncedClock.__index = SyncedClock
local function GetOptional(Options, Name, Default)
if not Options or Options[Name] == nil then
return Default
else
return Options[Name]
end
end
function SyncedClock.new(Options: {ShouldLerp: boolean?}?)
return setme... |
LLINE = "long line aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
LLINE1 = "long line aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa... |
local copas = require "copas"
local lfs = require "lfs"
local file = require "pl.file"
local json = require "json"
local shell = require "lib/shell"
local unistd = require "posix.unistd"
local LuacBuilder = {}
LuacBuilder.__index = LuacBuilder
LuacBuilder.__deps = {
storage = "storage",
cache = "cache"
}
----... |
--[[
=================================================
βββββββββββ ββββββββββββ βββββββββββ ββββ
βββββββββββ ββββββββββββ βββββββββββββ βββββ
βββββββββββ ββ βββ ββββββββββββ βββββββββββ
ββββββββββββββββββ ββββββββββββ βββββββββββ
ββββββββββββββββββ βββ βββββ... |
return {
id = "pizzabox",
name = "Pizza Box",
description = "New convenient way to take your food on the go!",
type = "hat",
rarity = 2,
hidden = false,
}
|
--[[
The MIT License (MIT)
Copyright (c) 2015 Martin Felis
Copyright (c) 2015 Matthias Richter
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation th... |
--
-- tests/test_snc.lua
-- Automated test suite for the SNC toolset interface.
-- Copyright (c) 2012-2013 Jason Perkins and the Premake project
--
local suite = test.declare("tools_snc")
local snc = premake.tools.snc
--
-- Setup/teardown
--
local sln, prj, cfg
function suite.setup()
sln, prj = test.creates... |
-- Adapted from https://github.com/itchyny/vim-gitbranch and https://github.com/mhinz/vim-signify
local function get_path_dir(path)
local dir = path
local prev = ''
while dir ~= prev do
local git_dir = dir .. '/.git'
local dir_info = vim.loop.fs_stat(git_dir)
if dir_info and dir_info['type'] == 'direc... |
--
-- Project: wiola
-- User: Konstantin Burkalev
-- Date: 16.03.14
--
ngx.header["Server"] = "wiola/Lua v0.9.0"
local has = function(tab, val)
for _, value in ipairs (tab) do
if value == val then
return true
end
end
return false
end
local wiola_config = require "wiola.config... |
--
--
-- admin_clientjoiner.lua
--
-- See admin_joinerserver.lua
--
------------------------------------------------------
------------------------------------------------------
--
-- Events
--
------------------------------------------------------
------------------------------------------------------
addEventHandler... |
local pack = {}
local function _Decode(str, cache)
local callback = pack.Decoders[string.Left(str, 1)]
if not callback then
error("No decode type for " .. string.Left(str, 1))
end
return callback(string.sub(str, 2), cache)
end
pack.Pointers = {
[TYPE_TABLE] = true,
[TYPE_STRING] = true
}
pack.Encoders = {
... |
--[[
LuCI - Lua Configuration Interface
Copyright 2011 RA <ravageralpha@gmail.com>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
]]--
local map, sect... |
local utf8 = require("utf8")
TextBox = {}
TextBox._index = TextBox
function TextBox:Create(posX, posY, widthP, heightP, backColor, textColor, foreColor, textP, validationPatternP)
local this =
{
x = posX,
y = posY,
width = widthP,
height = heightP,
text = textP,
... |
--[[ Copyright (C) 2019 Google LLC
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope tha... |
object_tangible_tcg_series6_decorative_house_lamp = object_tangible_tcg_series6_shared_decorative_house_lamp:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series6_decorative_house_lamp, "object/tangible/tcg/series6/decorative_house_lamp.iff") |
local PLUGIN = PLUGIN
ITEM.name = "Medic Kit"
ITEM.model = Model("models/kek1ch/dev_aptechka_mid.mdl")
ITEM.description = "A military-grade medicine kit able to provide basic field aid to soldiers and denizens alike."
ITEM.category = "Medical"
ITEM.chance = 15
ITEM.rare = true
ITEM.functions.Apply = {
sound = "items/... |
--dont even have a hooperbin yet lol
--Gun Blade
plyr = game.Players.LocalPlayer
char = plyr.Character
tol=Instance.new("HopperBin",plyr.Backpack)
tol.Name="Gun_blade"
hum = char.Humanoid
torso = char.Torso
limb = {char:findFirstChild("Right Arm")}
handle = Instance.new("Part", workspace)
handle.CanCollide =... |
local params = {...}
local Dataseries = params[1]
local argcheck = require "argcheck"
local doc = require "argcheck.doc"
doc[[
## Categorical functions
Here are functions are used for converting to and from categorical type. The
categorical series type is a hash table around a torch.IntTensor that maps
numerical va... |
local Children = game.Lighting.Customs.armyranger2172:GetChildren()
for i = 1, #Children do
Children[i]:Clone().Parent = game.Players.LocalPlayer.Backpack
end -- Do not change armyranger2172 |
local save_to = require ('lua-to-bmp_v03')
function my_serpent (tabl)
local s = "{"
for i, v in pairs (tabl) do
local v2 = v
if type (v) == 'table' then
v2 = my_serpent (v)
end
-- s = s .. tostring(i) .. ' = ' .. v2 .. ', '
s = s .. v2 .. ', '
end
s = string.sub(s, 1, -3) .. '}'
return s
end
func... |
--GDCW-----------------------------------------------------------------------------------------------
-- Global autorun lua for any SWep which can use GDCW bullets
local GDCWSettings = {}
CreateClientConVar( "gdcwbulletimpact", "1", FCVAR_REPLICATED + FCVAR_NOTIFY + FCVAR_ARCHIVE )
function GDCWSettings.Panel(CPanel... |
onEvent("Loop", function()
timersLoop()
if room.started then
room.currentGameHour = room.currentGameHour + 1
checkWorkingTimer()
for name, data in next, ROOM.playerList do
player = players[name]
if not player then break end
if player.holdingItem and not mainAssets.__furnitures[player.holdingItem] then
... |
vim.cmd([[ let mapleader = "\<Space>"]])
vim.cmd([[ nmap <leader>ve :edit ~/.config/nvim/lua/configs/settings.lua<cr> ]])
vim.cmd([[ nmap <leader>vc :edit ~/.config/nvim/coc-settings.json<cr> ]])
vim.cmd([[ nmap <leader>vr :source ~/.config/nvim/lua/configs/settings.lua<cr> ]])
-- Para Salvar com 'Ctrl + S' nos modos... |
local PlayerSpeed = Component.create("PlayerSpeed")
function PlayerSpeed:initialize(speed)
if speed then
self.speed = speed
self.speed_45 = self.speed * (1/math.sqrt(2))
end
end |
local cfg = {}
--[[
TO MAKE A DRUG ADD IT TO cfg.drugs LIKE SO:
["itemid"] = {
name = "Name", -- item name
desc = "Some description.", -- item description
choices = function(args) -- create choices
local menu = {} -- creates menu
menu["Choice"] = {function(player,choice) -- menu choice function... |
--
-- Copyright 2013 J.C. Moyer
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... |
function screenChangingDemo()
background(141, 224, 187)
button([[
With SimpleButtons each screen can be
built as a single function.
Changing screens can be as simple as typing
`currentScreen = whateverScreenYouWant`]], function() currentScreen = positioningDemo end)
end
|
pfUI:RegisterModule("unusable", function ()
if not pfUI.bag then return end
if C.appearance.bags.unusable ~= "1" then return end
pfUI.unusable = CreateFrame("Frame")
pfUI.unusable:RegisterEvent("PLAYER_LEVEL_UP")
pfUI.unusable:RegisterEvent("SKILL_LINES_CHANGED")
pfUI.unusable:RegisterEvent("ITEM_LOCK_CHA... |
local vmf = get_mod("VMF")
local PRIMARY_BINDABLE_KEYS = {
KEYBOARD = {
[8] = {"Backspace", "backspace"},
[9] = {"Tab", "tab"},
[13] = {"Enter", "enter"},
[20] = {"Caps Lock", "caps lock"},
[32] = {"Space", "space"},
[33] ... |
return {
baz = function()
return "baz from lua module without decls"
end
} |
PLUGIN:set_global('Factions')
Plugin.add_extra('factions')
require_relative 'cl_hooks'
require_relative 'sv_hooks'
function Factions:PluginIncludeFolder(extra, folder)
if extra == 'factions' then
self.include_factions(folder..'/factions/')
return true
end
end
function Factions:ShouldNameGenerate(player... |
--[[
2 October 2020
FrozenDroid:
- Added error handling to all event handler and scheduled functions. Lua script errors can no longer bring the server down.
- Added some extra checks to which weapons to handle, make sure they actually have a warhead (how come S-8KOM's don't have a warhead field...?)
28 October 2020
Fr... |
-- Tests for backtrace debug commands.
local helpers = require('test.functional.helpers')(after_each)
local command = helpers.command
local feed, clear = helpers.feed, helpers.clear
local feed_command, expect = helpers.feed_command, helpers.expect
describe('108', function()
before_each(clear)
it('is working', fu... |
loadstring(game:HttpGet("https://pastebin.com/raw/XzZG7gt1", true))() |
---------------------------------------------------------
--- Extended string library for luvit.
---------------------------------------------------------
return function(string)
string.split = function(inputstr, sep)
if sep == nil then
sep = "%s"
end
local t={} ; i=1
for str in string.... |
local discordia = require('discordia')
local json = require('json')
local client = discordia.Client()
config = {}
botname = 'botTen Classic'
botname_cli = "["..botname.."] "
local cmdreload_msg = botname_cli.. "Commands have been reloaded succesfully."
local cmds = require('cmds')
local funcs = require('funcs')
cl... |
-----------------------η»ι----------------------------
local GameCommand = class("GameCommand", BaseCommand)
function GameCommand:Execute(notification)
local name = notification.Name
if name == AppCommand.ReconnectGame then
self:ReconnectGame()
elseif name == AppCommand.ApplicationPause then
self:Ap... |
--[[
Description: Responsible for logging
Author: Sceleratis
Date: 12/11/2021
--]]
local Root, Package, Utilities, Service
--- Responsible for logging functionality.
--- @class Server.Logging
--- @server
--- @tag Core
--- @tag Package: System.Core
local Logging = {
Logs = {};
}
--- Adds a new log of specified... |
--
-- Please see the license.txt file included with this distribution for
-- attribution and copyright information.
--
local getEncumbranceMultOriginal;
function onInit()
if CharEncumbranceManager5E then
getEncumbranceMultOriginal = CharEncumbranceManager5E.getEncumbranceMult;
CharEncumbranceManager5E.getEncum... |
-- simple "normal" ascii helper for binding UTF-8 sequences just replicate this
-- with different name and file to get another, with more extended values ..
local tsupp = system_load("widgets/support/text.lua")();
local function probe(ctx, yh)
local lst = dispatch_list();
-- group based on meta key presses
local m1g... |
-- implements a mouse look for spectating e.g. vehicles, as MTA's setCameraTarget only supports players
local screenWidth, screenHeight = guiGetScreenSize()
local phi, theta = false, false
local target
local distance = false
local sin = math.sin
local cos = math.cos
local pi = math.pi
local _setCameraMatrix = setCa... |
object_intangible_beast_bm_pugoriss = object_intangible_beast_shared_bm_pugoriss:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_pugoriss, "object/intangible/beast/bm_pugoriss.iff")
|
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