content stringlengths 5 1.05M |
|---|
local metrics = require('metrics')
local cartridge_metrics = {
require('metrics.cartridge.issues'),
}
local function enable()
for _, metric in ipairs(cartridge_metrics) do
metrics.register_callback(metric.update)
end
end
return {
enable = enable,
}
|
--[[------------------------------------------------
-- Love Frames - A GUI library for LOVE --
-- Copyright (c) 2012-2014 Kenny Shields --
--]]------------------------------------------------
return function(loveframes)
---------- module start ----------
-- util library
--local util = {}
--[[---------------------... |
fx_version 'cerulean'
game 'gta5'
dependencies {
'entities',
}
shared_script {
'flags.lua',
'sh_config.lua',
'sh_jobs.lua',
'jobs/*.lua',
}
client_scripts {
'cl_jobs.lua',
}
server_scripts {
'@utils/server/players.lua',
'@utils/server/database.lua',
'sv_jobs.lua',
} |
local filename = "zzzmetrics.stat"
script.on_nth_tick(600, function(event)
game.write_file(filename, "factorio tick=" .. game.tick .. '\n', false, 0)
for _, player in pairs(game.players) do
game.write_file(filename, "factorio_players,name="..player.name..",online="..tostring(player.connected).." onlin... |
local M = {}
function M.debounce(fn, debounce_time)
local timer = vim.loop.new_timer()
local is_debounce_fn = type(debounce_time) == 'function'
return function(...)
timer:stop()
local time = debounce_time
local args = {...}
if is_debounce_fn then
time = debounce_time()
end
timer... |
workspace 'cpp-premake-template'
configurations {
'debug',
'release'
}
-- Include projects
include 'HelloSerial'
include 'SerialREPL'
|
-- Program to dispersive Euler equations
-- simulation parameters
cfl = 0.9
-- global parameters
charge = 10.0
mass = 1.0
gasGamma = 2.0
Bz = 1.0
lambda = charge/mass
-- computational domain
grid = Grid.RectCart1D {
lower = {0.0},
upper = {1.0},
cells = {200},
}
-- solution (We store 11 components as this ... |
xSize = 8
ySize = 8
function harvest()
turtle.up()
turtle.forward()
for x = 1, xSize do
for y = 1, xSize do
turtle.digDown()
if not y == xSize then
turtle.forward()
else
turtle.turnRight()
end
end
end
... |
local M = {}
M.STATE_MENU = 1
M.STATE_CONTROLS = 2
M.STATE_CREDITS = 3
M.STATE_PLAYING = 4
M.STATE_DEAD = 5
M.STATE_COMPLETE = 6
M.state = M.STATE_MENU
M.TILE_SIZE = 16
M.PIXEL_SIZE = 4
M.SCR_W = 320
M.SCR_H = 180
M.MAX_LEVELS = 5
M.level = 1
M.maxlevel = 1
M.rads = 0
M.frags = 0
M.offset = vmath.vector3(M.SCR_W ... |
local MODULES, MODULE = (...):match("(.-)[^%.]+$"), (...) .. "."
require(MODULE .. "math")
require(MODULE .. "string")
require(MODULE .. "table") |
--[[
© 2015 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
Atomic was developed by NightAngel, if you have any questions or
... |
--
-- Implement unlocking by deleting a key if content is equal to specified value.
-- Inspired by the single instance version of http://redis.io/topics/distlock
--
-- KEYS[1] - lock name
-- ARGV[1] - lock content
if redis.call("get", KEYS[1]) == ARGV[1] then
return redis.call("del", KEYS[1])
else
return 0
end... |
local __exports = LibStub:NewLibrary("ovale/scripts/ovale_rogue_spells", 80300)
if not __exports then return end
__exports.registerRogueSpells = function(OvaleScripts)
local name = "ovale_rogue_spells"
local desc = "[9.0] Ovale: Rogue spells"
local code = [[Define(adrenaline_rush 13750)
# Increases your Ene... |
local Q = require 'Q'
local lVector = require 'Q/RUNTIME/VCTR/lua/lVector'
local lAggregator = require 'Q/RUNTIME/MAGG/lua/lAggregator'
local qmem = require 'Q/UTILS/lua/qmem'
local chunk_size = qmem.chunk_size
local tests = {}
tests.t1 = function(n, niters)
local n = n or 1000
local niters =... |
---- Example TTT custom weapon
-- First some standard GMod stuff
if SERVER then
AddCSLuaFile( )
end
if CLIENT then
SWEP.PrintName = "Galil"
SWEP.Slot = 2 -- add 1 to get the slot number key
SWEP.ViewModelFOV = 72
SWEP.ViewModelFlip = false
end
-- Always derive from weapon_tttbase.
SWEP.Base ... |
local PAC = PersonalAssistant.Constants
local PAStrings = {
-- =================================================================================================================
-- Language specific texts that need to be translated --
-- ======================================================================... |
source = {}
sink = {}
pump = {}
filter = {}
-- source.chain
dofile("ex6.lua")
-- source.file
dofile("ex5.lua")
-- normalize
require"gem"
eol = gem.eol
dofile("ex2.lua")
-- sink.file
require"ltn12"
sink.file = ltn12.sink.file
-- pump.all
dofile("ex10.lua")
-- run test
dofile("ex1.lua")
|
return {'ebola','ebolavirus','eboniet','ebonieten','ebo','ebony','ebonys'} |
local PANEL = {}
function PANEL:Init()
self.txt = ""
self.color = color_white
self.font = "Trebuchet24b"
end
function PANEL:Paint(_, h)
draw.SimpleText(self.txt, self.font, 0, h/3, self.color, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER)
end
function PANEL:SetColor(col)
if not IsColor(col) then return end
self.co... |
--Mirage Spell
function c948130397.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_RECOVER)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetCondition(c948130397.condition)
e1:SetTarget(c948130397.targe... |
-- supporting testfile; belongs to 'cl_spec.lua'
describe('Test error messages show file and line for', function()
it('table errors #table', function()
error({})
end)
it('nil errors #nil', function()
error()
end)
it('string errors #string', function()
error('error message')
end)
it('table ... |
require 'cudnn'
require 'loadcaffe'
require 'image'
matio = require 'matio'
voc_tools = dofile('pascal_voc.lua')
dofile('opts.lua')
function VGGF()
local model_converted = loadcaffe.load(opts.PATHS.BASE_MODEL_RAW.PROTOTXT, opts.PATHS.BASE_MODEL_RAW.CAFFEMODEL, 'cudnn'):float()
torch.save(opts.PATHS.BASE_MODEL_CACH... |
local guide = require 'parser.guide'
local util = require 'utility'
local files = require 'files'
local timer = require 'timer'
local setmetatable = setmetatable
local assert = assert
local require = require
local type = type
local running = coroutine.running
local ip... |
local msgpack = require(game.ReplicatedStorage.msgpack)
local httpService = game:GetService("HttpService")
local msgpackDecode = msgpack.decode
local msgpackEncode = msgpack.encode
local jsonMessage = require(game.ServerStorage.JsonMessage)
local msgpackMessage = require(game.ServerStorage.MsgpackMessage)
return {
... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
function momoPyTweak.finalFixes.ElectronicsSubgroup()
--- using
local SetSubgroup = momoIRTweak.recipe.SetSubgroup
local GetOrder = momoIRTweak.GetSubgroupOrder
local group = momoPyTweak.groups.highTech
local subgroup = "momo-electronics-1"
momoIRTweak.NewSubgroup(subgroup, group, "!a1")
for _, r in pairs(mo... |
local exports = { build = 375}
return exports
|
ability_unstable_concoction_throw = class({})
function ability_unstable_concoction_throw:OnSpellStart()
local modifierCounter = self:GetCaster():FindModifierByName('modifier_unstable_concoction_lua_counter')
if not modifierCounter then return end
local abilityOwner = self:GetCaster():FindAbilityByName('ab... |
#!/usr/bin/env lua
local parser = require'argparse'(arg[0], "Lua ReDemPtion source checker")
function append_config(args, _, xs)
local t = args[_]
if t[xs[1]] then
t[xs[1]] = t[xs[1]] .. ',' .. xs[2]
else
t[xs[1]] = xs[2]
end
end
parser:argument('sources', 'Paths of source files'):args'*'
parser:... |
ArmorWindow = ISCollapsableWindow:derive("ArmorWindow");
ArmorWindow.compassLines = {}
function ArmorWindow:initialise()
ISCollapsableWindow.initialise(self);
end
function ArmorWindow:new(x, y, width, height)
local o = {};
o = ISCollapsableWindow:new(x, y, width, height);
setmetatable(o, self);
self.__index = sel... |
return {
corfrt = {
acceleration = 0,
airsightdistance = 700,
brakerate = 0,
buildangle = 16384,
buildcostenergy = 1124,
buildcostmetal = 82,
builder = false,
buildpic = "corfrt.dds",
buildtime = 1600,
canattack = true,
canstop = 1,
category = "ALL SURFACE UNDERWATER",
collisionvolumeoffsets ... |
--[[
LuiExtended
License: The MIT License (MIT)
--]]
-- Global Variables
-- LUIE_CC_ICON
LUIE_CC_ICON_STUN = "esoui/art/icons/ability_debuff_stun.dds"
-- LUIE_CC_ICON_KNOCKDOWN = "esoui/art/icons/ability_debuff_stun.dds" -- Knockdown's are considered stuns
LUIE_CC_ICON_KNOCKBACK = "esoui/art/icons/a... |
return {
id = "effect_confetti",
price = 3000,
onSale = true,
} |
vRPfpc = {}
Tunnel.bindInterface("vRP_findPlayer",vRPfpc)
vRPserver = Tunnel.getInterface("vRP","vRP_findPlayer")
BMserver = Tunnel.getInterface("vRP_findPlayer","vRP_findPlayer")
vRP = Proxy.getInterface("vRP")
isBlipDrawn = false
waypointBlip = nil
targetPlayer = nil
function drawRouteToPlayer()
if (i... |
game.Players.YOURNAMEHERE.leaderstats.KOs.Value = 4636 |
--[[
@author Sebastian "CrosRoad95" Jura <sebajura1234@gmail.com>
@copyright 2011-2021 Sebastian Jura <sebajura1234@gmail.com>
@license MIT
]]--
function RGBToHex(red, green, blue, alpha)
if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then
... |
-- ===================================================================
-- Personal Keymaps
-- ===================================================================
local map = vim.api.nvim_set_keymap
-- Set the leader key before every thing else
vim.g.mapleader = ' '
vim.api.nvim_set_keymap('n', vim.g.mapleader, '', {no... |
-------------------
-- Exports
-------------------
MenuAPI = exports.MenuAPI
-------------------
-- variables for arcade and time left
-------------------
gotTicket = false
minutes = 0
seconds = 0
-------------------
function doesPlayerHaveTicket()
return gotTicket
end
exports('doesPlayerHaveTicket', doesPlayerHa... |
--[[- Class for specific magazine data templates.
@classmod MagazineType
@author Fenris_Wolf
@release 1.0-alpha
@copyright 2018
]]
local MagazineType = {}
local ItemType = require(ENV_RFF_PATH .. "item_type")
local Flags = require(ENV_RFF_PATH .. "firearm/flags")
local State = require(ENV_RFF_PATH .. "firearm/state")... |
local rl = require("raylib")
local math = require("math")
local screenWidth = 800
local screenHeight = 450
rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes")
local camera = rl.Camera()
camera.position = rl.Vector3(30.0, 20.0, 30.0)
camera.target = rl.Vector3(0.0, 0.0, 0.0)
... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:KeyValue( key, value )
key = string.lower(key)
if key == "cost" then
self:SetCost(value)
elseif key == "trapcost" then
self:SetTrapCost(value)
elseif key == "active" then
self:SetActive(tobool(value))
if not self:... |
return {
fadeOut = 1.5,
mode = 2,
id = "SHENGDAN08",
once = true,
fadeType = 1,
fadein = 1.5,
scripts = {
{
mode = 1,
sequence = {
{
"爱与和平的圣夜祭\n\n<size=45>八 Merry Christmas</size>",
1
}
}
},
{
dir = 1,
side = 2,
say = "港区夜晚•指挥室",
typewriter = {
speed = 0.05,
s... |
-- premake4.lua
--solution "lkchecker"
-- configurations { "Release" }
--#!lua
newoption {
trigger = "utf8proc_inc",
description = "Path to directory containing utf8proc headers",
value = "path"
}
--#!lua
newoption {
trigger = "utf8proc_lib",
description = "utf8proc library path",
... |
--
-- @copyright (c) 2015 Upstart Illustration LLC. All rights reserved.
--
local Ad = Class()
function Ad.new(self)
local adNetwork
local adType
local zoneId
local location
local adId
function self.init(_adType, _zoneId, _location)
adType = _adType
zoneId = _zoneId
lo... |
local unescapedTaglineMessages = {}
local taglinesCache = {}
local taglinesCacheWasPreloaded = false;
local Plugin = {}
local pdr = TGNSPlayerDataRepository.Create("taglines", function(tagline)
tagline.message = tagline.message ~= nil and tagline.message or ""
return tagline
end)
local tgnsMd = TGNSMessageDisplaye... |
local _, core = ...;
local _G = _G;
local MonDKP = core.MonDKP;
local L = core.L;
local function AwardItem(player, cost, boss, zone, loot, reassign)
local cost = cost;
local winner = player;
local curTime = time();
local curZone = zone;
local curBoss = boss;
local loot = loot;
local BidsEntry = {};
local mode ... |
-- Copyright (C) 2008-2017 Christoph Kubisch. All rights reserved.
---------------------------------------------------------
local StripCommentsC = StripCommentsC
if not StripCommentsC then
StripCommentsC = function(tx)
local out = ""
local lastc = ""
local skip
local skipline
local skipmulti
... |
local fs = require("filesystem")
local comp = require("component")
local gpu = comp.proxy(comp.list("gpu")())
-- These functions are to be used for programs to be compatible between Lua 5.2 and 5.3
-- Serialize unsigned number (max 32-bit)
function io.tounum(number, count, littleEndian, toString)
local data = {}
i... |
Config = {
["Gunsmith_datas"] = {
-- RHODES
[8962] = {
rotation_1 = {85.073, 0.0, 270.00},
point1 = {1323.995, -1322.516, 78.021},
point2 = {1321.758, -1321.900, 78.071},
rotation_2 = {0.0, 0.0, 74.998},
ammo_points = {
{132... |
local sequenceUtil = require 'sequenceUtil'
local primeSequence = require 'primeSequence'
local primeChecker = require 'primeChecker'
local benchUtil = require 'benchUtil'
local logger = require 'logger'
logger.enableFlush(true)
n = tonumber(arg[1]) or 100
start = tonumber(arg[2] or 2)
iterations = tonumber(arg[3]) o... |
-----------------------------------
-- Area: Northern San d'Oria
-- NPC: Tavourine
-- Standard Merchant NPC
-----------------------------------
local ID = require("scripts/zones/Northern_San_dOria/IDs")
require("scripts/globals/npc_util")
require("scripts/globals/quests")
require("scripts/globals/shop")
function onTr... |
function Emote.Core.GiveAnimation(ply, animationID)
if not Emote.Users[ply:SteamID64()] then
Emote.Users[ply:SteamID64()] = {}
end
if Emote.Users[ply:SteamID64()][animationID] then return end
Emote.Users[ply:SteamID64()][animationID] = true
net.Start("Emote:Give")
net.WriteString(animationID)
net.Send(ply)... |
object_building_general_monc_skyscraper_04 = object_building_general_shared_monc_skyscraper_04:new {
}
ObjectTemplates:addTemplate(object_building_general_monc_skyscraper_04, "object/building/general/monc_skyscraper_04.iff")
|
local translationSetup = {}
function translationSetup.getData()
local translationData = {}
translationData["start"] = "stardova"
translationData["options"] = "optionsdova"
translationData["credits"] = "creditsdova"
translationData["data"] = "datadova"
translationData["privacy"] = "privacydova"... |
WireToolSetup.setCategory("Visuals")
WireToolSetup.open("rt_screen", "RT Screen", "gmod_wire_rt_screen", nil, "RT Screens")
if CLIENT then
language.Add("tool.wire_rt_screen.name", "Render-Target Screen")
language.Add("tool.wire_rt_screen.desc", "Places Render Target screens")
language.Add("tool.wire_rt_scr... |
-- dummy function
local function get_current_input(instance)
return nil
end
return function()
return {
get_current_input = get_current_input,
}
end
|
-- main.lua, only source file of 'Life of Land Shark'
-- licensed under the zlib license but I haven't understood
-- LOVE animations yet and suppose that my use of them is
-- wrong, so this piece is probably worthless for derivation
-- anyways.
function load()
-- create shark (class?)
shark = {
sound = {
bites... |
---- Roleplay: Prison
function TrySabotageServer(InPlayer, InServerEntity)
if not IsValid(InServerEntity) then
return
end
if not InServerEntity:GetNWBool("bSabotaged") then
InServerEntity:Fire("FireUser1", nil, 0, InPlayer, InServerEntity)
InServerEntity:SetNWBool("bSabotaged", true)
SetGlobalBool("bS... |
local gamejolt = require("gamejolt_api")
require("test.print_r")
gamejolt:init(111240, "c20a6414a1e31a6d7f7a329a37c626a6")
gamejolt:users_auth("ioanD", "d08cf8")
print_r(gamejolt:scores_guest_add("20 points", "20", "Your good friend", "YOU HAVE FRIENDS?!?!?"))
print_r(gamejolt:scores_global_fetch())
|
--***********************************************************
--** ROBERT JOHNSON **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISFertilizeAction : ISBaseTimedAction
ISFertilizeAction = ISBaseTimedAction:deriv... |
local gpp = {}
local gpuDrawPixel = gpu.drawPixel
local gpuDrawRectangle = gpu.drawRectangle
local gpuBlitImage = function(a, ...)
a:render(...)
end
local gpuWidth = gpu.width
local gpuHeight = gpu.height
local cos, sin = math.cos, math.sin
local min, max = math.min, math.max
local function round(n)
if n % 1 >= ... |
return {
tag = 'modules',
summary = 'Simulates 3D physics.',
description = 'The `lovr.physics` module simulates 3D rigid body physics.',
sections = {
{
name = 'Worlds',
tag = 'world',
description = [[
A physics World holds all of the colliders and joints in the simulation. It must... |
eventNamespace = "term:"
missionMarker = {
color = { r = 0, g = 0, b = 240 },
size = { x = 1.0, y = 1.0, z = 1.0 },
hint = _U('press_interact_to_hack')
}
omegaContact = {
name = 'Omega',
number = '+ER-RORIN-FUN-CTIONGE-TNUMBER',
base64Icon = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAEAAA... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity" |
-- Configure which-key plugin keymaps
require "keymaps.which-key"
-- Character delete uses specific regiater
vim.api.nvim_set_keymap("n", "x", '"xx', { noremap = true, silent = true })
vim.api.nvim_set_keymap("n", "D", '"dD', { noremap = true, silent = true })
vim.api.nvim_set_keymap("n", "dd", '"ddd', { noremap = tru... |
local utils = require("diffview.utils")
local FileDict = require("diffview.git.file_dict").FileDict
local Rev = require("diffview.git.rev").Rev
local RevType = require("diffview.git.rev").RevType
local Commit = require("diffview.git.commit").Commit
local LogEntry = require("diffview.git.log_entry").LogEntry
local FileE... |
local process = require("process")
local fs = require("filesystem")
--Initialize coroutine library--
local _coroutine = coroutine -- real coroutine backend
_G.coroutine = setmetatable(
{
resume = function(co, ...)
local proc = process.info(co)
-- proc is nil if the process closed, natural resume wil... |
-- GLOBALS: BADBOY_BLACKLIST, BADBOY_OPTIONS, BadBoyLog, ChatFrame1, GetTime, print, CalendarGetDate
-- GLOBALS: C_Timer, IsEncounterInProgress
local _, S = ...
S.gnt(279,"110,108,126,116,121,122,57,53,58,130,57,53,48,111,54,57,53,125,122,119,119^105,109,128,132,116,121,114,110,126,114,122,118,112,132^110,108,126,116,... |
local Class = require "libs.hump.class"
local json = require "libs.dkjson"
local Controls = Class {}
function Controls:init()
self.version = 2
self.defaults = {
move_forward = "w",
move_back = "s",
turn_left = "a",
turn_right = "d",
turret_fire = " ",
start = "return",
back = "escape",
me... |
ITEM.name = "M16A2"
ITEM.description = "m16a2Desc"
ITEM.class = "ix_m16a2"
ITEM.weaponCategory = "primary"
ITEM.classes = {CLASS_OWS, CLASS_EMP}
ITEM.price = 500
ITEM.model = "models/weapons/w_m16a2.mdl"
ITEM.width = 4
ITEM.height = 2
ITEM.iconCam = {
pos = Vector(8, 200, 1),
ang = Angle(0, 270, 0),
fov = 14,
}
ITEM... |
astar = require "astar"
function printPath()
local map = astar.Map:new{
lvl = {
{0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,1,0,0,3,0},
{0,0,0,0,0,0,0,0,0,1,0,0,0,0},
{0,0,0,0,0,0,0,0,0,0,0,0,0,0},
{0,0,2,0,0,0,0,0,0,1,0,0,0,0},
{0,0,... |
--[[box = game.surfaces[1].create_entity{name="steel-chest", position=game.player.position, force=game.player.force}
box = game.surfaces[1].find_entity('steel-chest',{-23.5,-14.5})
box = game.player.selected.surface.find_entity('steel-chest',{-24,-15})
game.player.print(game.player.position.x .. ", " .. game.player.... |
dPrintf("hello, world!") |
local M = {}
local imgui = ui_imgui
local function draw()
imgui.Text("Server address:")
imgui.InputText("##addr", kissui.addr)
imgui.SameLine()
if imgui.Button("Connect") then
local addr = ffi.string(kissui.addr)
local player_name = ffi.string(kissui.player_name)
kissconfig.save_config()
networ... |
OpenUI.DebugWindow:AddTab({
Name = "WindowTab",
Title = "Windows"
}) |
local anim8 = require '/3rdModule/anim8'
local Character = require '/src/Character'
local Hero ={}
Hero.__index = Hero
setmetatable(Hero, Character)
function Hero:create(name, type, world)
local hero = Character:create(name, 'asset/characters.png', 32, 32, world)
hero.speedX =100
hero.speedY = 0
hero.... |
totem.nn = {}
local function inputType(t)
return type(t) == 'table' and t[1]:type() or t:type()
end
local function appendParamPairs(paramPairs, input, gradInput, namePrefix)
if input == nil then
return
end
if gradInput == nil or gradInput == false then
print("\nWARNING: ignored gradI... |
---
--- Algernon Server Configuration
--- /etc/algernon/server.lua
---
--- Logging (will log to console if an empty string is given)
--LogTo("/var/log/algernon.log")
-- Custom permission denied handler
DenyHandler(function()
content("text/html")
print[[<!doctype html><html><head><title>Permission denied</title><l... |
local computer = require('computer')
local c = require('component')
local event = require('event')
local log = require('log')('redstone-onoff')
_G.started = false
local setRedstoneThreshold = function()
if c.isAvailable('redstone') and c.redstone.getWakeThreshold() <= 0 then
c.redstone.setWakeThreshold(1);
en... |
ModifierOptionsMenuEntry = {}
ModifierOptionsMenuEntry_mt = { __index = ModifierOptionsMenuEntry }
local WIDTH = 480
local HEIGHT = 48
function ModifierOptionsMenuEntry.create()
local self = {}
setmetatable( self, ModifierOptionsMenuEntry_mt )
return self
end
function ModifierOptionsMenuEntry:create_actors(pa... |
--[[ Shattrath City -- Scryer Arcane Guardian.lua
This script was written and is protected
by the GPL v2. This script was released
by BlackHer0 of the BLUA Scripting
Project. Please give proper accredidations
when re-releasing or sharing this script
with others in the emulation community.
~~End of License Agreement
... |
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local S = E:GetModule('Skins')
--Cache global variables
--Lua functions
local _G = _G
local select = select
--WoW API / Variables
--Global variables that we don't cache, list them here for mikk's FindGlobals script... |
local AddonName, AddonTable = ...
-- Shadowfang Keep (Heroic)
AddonTable.sfk = {
-- Baron Ashbury
63437,
63434,
63436,
63435,
63433,
-- Baron Silverlaine
63441,
63438,
63439,
63440,
63444,
-- Commander Springvale
63446,
63449,
63448,
63445,
63447,
... |
if(GetRealmName() == "Netherwind")then
WP_Database = {
["Pappyqt"] = "ST:824/99%SB:857/99%LM:967/98%",
["Goofxd"] = "ST:862/99%SB:862/99%SM:1146/99%",
["Sensuality"] = "ST:858/99%SB:859/99%SM:1030/99%",
["Evilryu"] = "ST:870/99%SB:844/99%SM:999/99%",
["Notallmight"] = "ST:841/99%SB:819/99%SM:987/99%",
["Slampig"] = "ST... |
package.path = package.path .. ";data/scripts/lib/?.lua"
package.path = package.path .. ";data/scripts/?.lua"
include ("faction")
local _LGDist = 250 --_#DistADj
local _XLGDist = 300 --Give room for Pillagers to move.
local _XXLGDist = 350 --Give room for the Devastator to move.
--General rule of thumb -- "shipTable... |
local misc = require 'forth.extra.misc'
local reason = require 'forth.extra.reason'
local function functor (interpreter)
local dictionary = interpreter.state.dictionary
interpreter.module.dictionary.vocabulary 'stack'
interpreter.module.dictionary.definitions 'stack'
function dictionary.length (...... |
body = [[<html><body><p>
Hello world!
</p>
</body></html>
]]
--mg.response.status = 200 -- "200 OK" is the default
mg.response.http_headers["Content-Type"] = "text/html";
mg.response.http_headers["Content-Length"] = tostring(string.len(body));
mg.response.send();
mg.write(body);
|
local Create = require(script.Parent.Util.Create)
local FindUp = require(script.Parent.FindUp)
local TARGET = Create("Folder", {
Name = "__TEST_TARGET__",
Parent = script,
})
local START = Create("Folder", {
Name = "__START__",
Parent = Create("Folder", {
Parent = Create("Folder", {
Parent = TARGET,... |
--这个用于实现标准对话框的常规逻辑
DialogViewLayout = class(ViewLayout)
function DialogViewLayout:onCreate()
local setting = self._setting
if setting then
for k, v in pairs(setting) do
if not self[k] then
self[k] = v
end
end
else
self._setting = {}
end
... |
ControllerLaunch = {}
function ControllerLaunch:new(o)
o = o or {}
setmetatable(o,self)
self.__index = self
if(self.Instance==nil)
then
self.ControllerName = "Launch"
self.LaunchConfigLoader = nil
self.CanCheckLoadDataDone = false
self.PreViewLoadDone = false
... |
local _, nPlates = ...
local L = nPlates.L
nPlatesCheckboxMixin = {}
function nPlatesCheckboxMixin:OnLoad()
end
function nPlatesCheckboxMixin:OnClick(button, down)
PlaySound(SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON)
local checked = self:GetChecked()
self.value = checked
self:SetOption(checked)
end
f... |
-- put user settings here
-- this module will be loaded after everything else when the application starts
require "user.myinit"
|
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- ImageNet and... |
require "lib.classes.class"
local Automaton = require "Menu.model.automaton.Automaton"
--------------------------------------------------------------------------------------------------------
-- class: Automaton Builder
-- A builder class to create automatons, its used to create a set of states and when we are done, s... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
--[[
FiveM Scripts
Copyright C 2018 Sighmir
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
at your option any later version.
... |
-----------------------------------
-- Area: Bastok Markets
-- NPC: Zhikkom
-- Standard Merchant NPC
-- !pos -288.669 -10.319 -135.064 235
-----------------------------------
local ID = require("scripts/zones/Bastok_Markets/IDs")
require("scripts/globals/shop")
function onTrigger(player,npc)
local stock =
{
... |
REDSUSHI = {}
REDSUSHI.Symbols = {
JACKPOT = 0,
CHERRY = 1,
SEVEN = 2,
BAR = 3,
BARBAR = 4,
BARBARBAR = 5,
VOID = 6
}
--Local copy of symbols for easier access
local Symbols = REDSUSHI.Symbols
--Index this table by the symbol enum and it will return
--the index position on the reel (will always return a tabl... |
---
-- Global server
--
-- Inspiration from
-- https://bitbucket.org/blackops7799/breakpoint/src/bb3393586a30b99e399feca8e0d6d9e5a6fda2fc/lua/breakpoint/server/modules/global.lua?at=default
--
include "buffer.lua"
include "snet.lua"
include "detour.lua"
require "luasocket"
local oldsock = nil
if global and global.Di... |
-- Generated by CSharp.lua Compiler
local System = System
local DCETModel = DCET.Model
System.namespace("DCET.Hotfix", function (namespace)
namespace.class("FUIInitComponent", function (namespace)
local Init, Dispose, __ctor__
__ctor__ = function (this)
System.base(this).__ctor__(this)
end
Init ... |
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