content stringlengths 5 1.05M |
|---|
minetest.register_craftitem("floodfill:bucket", {
description = "Floodfill Magic Bucket",
inventory_image = "bucket.png^[colorize:gold:80",
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, player, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local opos = poi... |
X = {}
local IBUtil = require(GetScriptDirectory() .. "/ItemBuildlogic");
local npcBot = GetBot();
local talents = IBUtil.FillTalenTable(npcBot);
local skills = IBUtil.FillSkillTable(npcBot, IBUtil.GetSlotPattern(1));
X["items"] = {
"item_wraith_band",
"item_boots",
"item_magic_wand",
"item_ring_of_aquila",
"i... |
local _M = {}
-- https://forums.coronalabs.com/topic/9760-buffered-movieclip-image-sequence/
-----------------------------
-- LOCALS
-----------------------------
local _W = display.contentWidth
local _H = display.contentHeight
--display.newRect(_W/2, _H/2, _W, _H)
-----------------------------
-- INCLUDES
----------... |
local L = BigWigs:NewBossLocale("Atal'Dazar Trash", "esES") or BigWigs:NewBossLocale("Atal'Dazar Trash", "esMX")
if not L then return end
if L then
L.skyscreamer = "Vociferador de cielos hambriento"
L.tlonja = "T'lonja"
L.shieldbearer = "Portaescudos de Zul"
L.witchdoctor = "Médica bruja Zanchuli"
L.kisho = "Dinom... |
local PlatformSurface = require('motras_platform_surface')
local Box = require('motras_box')
local ModuleUtils = require('modulesutil')
local Transf = require('transf')
local ModuleUtils = require('motras_modelutils')
local PlatformBuilder = require('motras_platform_builder')
local PlatformEdge = require('motras_... |
--
-- (C) 2013 Kriss@XIXs.com
--
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,unpack,_VERSION,xpcall,module,require=coroutine,package,str... |
-- Copyright (c) 2015 Anshul Samar
-- Copyright (c) 2014, Facebook, Inc. All rights reserved.
-- Licensed under the Apache License, Version 2.0 found in main folder
-- See original LSTM/LM code: github.com/wojzaremba/lstm
-- g_print method from Benjamin Marechal
require 'gnuplot'
function g_transfer_data(x)
r... |
-- Name: Onebuddy
-- Description: Light and dark atom one theme
-- Author: Th3Whit3Wolf <the.white.wolf.is.1337@gmail.com>
-- Maintainer: Th3Whit3Wolf <the.white.wolf.is.1337@gmail.com>
-- Website: httpc.//github.com/Th3Whit3Wolf/onebuddy
-- License: MIT
local Color, c, Group, g, s = require... |
-- [[ Internal Mapper ]] --
-- A set of functions to provide an internal positional mapper.
-- Supplies some callback functions that can be passed to movement
-- functions that while update and maintain internal positions. |
project "Sandbox"
kind "ConsoleApp"
language "C++"
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
targetdir ("%{wks.location}/bin/"..outputdir.."/%{prj.name}")
objdir ("%{wks.location}/bin-int/"..outputdir.."/%{prj.name}")
-- sets the building order
dependson {
"Hex"
}
includedirs {
".... |
--
-- Please see the readme.txt file included with this distribution for
-- attribution and copyright information.
--
|
function CreateDoublyLinkedList()
local newdll =
{
firstLink = nil,
lastLink = nil,
iterator =
{
currentLink = nil,
linksPerTick = nil
},
dataIdentifierToLink = {},
count = 0,
freeIndexes = {}
}
return newdll
end
function AddLink(linkedList, data, dataIdentifier)
--Create new link
local ne... |
--------------------------------
-- @module NavMeshObstacle
-- @extend Component
-- @parent_module cc
--------------------------------
--
-- @function [parent=#NavMeshObstacle] getSyncFlag
-- @param self
-- @return int#int ret (return value: int)
--------------------------------
--
-- @function [parent=#N... |
#!/usr/bin/env lua
if os.getenv("kak_opt_easymotion_chars") then
kak_easymotion_chars = os.getenv("kak_opt_easymotion_chars")
else
kak_easymotion_chars = "abcdefghijklmnopqrstuvwxyz"
end
-- Calculate `count` value for Kakoune from the two-char long input.
local function getCount(jumper)
local counter = string.find... |
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.7.2",
orientation = "orthogonal",
renderorder = "right-down",
width = 40,
height = 20,
tilewidth = 8,
tileheight = 8,
nextlayerid = 7,
nextobjectid = 169,
properties = {},
tilesets = {
{
name = "sprite_sheet",
firs... |
do
function conky_round(arg)
local n = conky_parse(arg)
return math.floor(tonumber(n) + .5)
end
function conky_wifi_icon(arg)
local arg = conky_parse(arg)
if arg == "unk"
then
return " "
end
local n = tonumber(arg)
if (n > 75)... |
local corpseIds = {3058, 3059, 3060, 3061, 3064, 3065, 3066}
local removalLimit = 500
function onCastSpell(creature, variant, isHotkey)
local position = variant:getPosition()
local tile = Tile(position)
if tile then
local items = tile:getItems()
if items then
for i, item in ipairs(items) do
if item:getTy... |
local http = require("socket.http")
local ltn12 = require("socket.ltn12")
function SendFile(FilePath)
local files = ""
local file = io.open(FilePath,"rb")
if file then
files = file:read("*a")
file:close()
end
local response_body = {}
local boundary = "----------------------------831b... |
require "lmkbase"
require "lmkutil"
local files = lmkbase.files (".")
local PreOldPath = "" -- "/usr/local/Trolltech/Qt-4.6.0/lib/"
local OldPath = ".framework/Versions/4/"
local NewPath = "@executable_path/../Frameworks/Qt/"
local libs = {
"QtAssistant",
"QtCore",
"QtDesigner",
"QtDesignerComponents",
... |
--entity_helper.lua
--Templates and constants for the entity prototypes
require("copy_prototype")
--==============================================================================
-- Constants
local empty_circuit_connector = {
led_red = { filename = graphics .. "empty.png", width = 1, height = 1 },
led_green = { fi... |
do --- jit-flush
if not jit or not jit.status or not jit.status() then return end
for i=1,100 do
if i==50 then jit.flush(2) end
for j=1,100 do end
for j=1,100 do end
end
jit.flush()
local function f() for i=1,100 do end end
for i=1,100 do local x = gcinfo(); f() end
jit.flush()
local f... |
local status_ok, lspconfig = pcall(require, "lspconfig")
if not status_ok then
vim.notify("Lspconfig not found!")
return
end
require("user.lsp.lsp-installer")
require("user.lsp.handlers").setup()
require("user.lsp.null-ls")
|
--
-- @copyright (c) 2015 Upstart Illustration LLC. All rights reserved.
--
AdNetwork = enum(0
, 'Unknown'
, 'AdColony'
, 'AdMob'
, 'Chartboost'
, 'iAd'
, 'Leadbolt'
, 'Vungle'
)
AdType = enum(0
, 'Unknown'
, 'Banner'
, 'Interstitial'
, 'Video'
)
AdImpressionType = enum(0
, 'Regular'
, 'Pre... |
LinkLuaModifier("modifier_oaa_glaives_of_wisdom", "abilities/oaa_glaives_of_wisdom.lua", LUA_MODIFIER_MOTION_NONE)
LinkLuaModifier("modifier_oaa_glaives_of_wisdom_fx", "abilities/oaa_glaives_of_wisdom.lua", LUA_MODIFIER_MOTION_NONE)
silencer_glaives_of_wisdom_oaa = class(AbilityBaseClass)
function silencer_glaives_of... |
local projname = ...
-- this file is expected to be included from a project scope
local sizzplugins_dir = (solution().basedir .. "/")
local hl2sdk_dir = sizzplugins_dir .. "../source-sdk-2013/mp/src/"
local sdklib_dir = hl2sdk_dir .. "lib/public/"
local sizzlib_dir = sizzplugins_dir .. "lib/"
local external... |
dofile(ModPath .. "infcore.lua")
-- Similarly to CopMovement, HRT's sometimes spawn without a team set.
-- This function is called to sync the units to late joiners. To prevent possible crashes, substitute a default team if none is set.
Hooks:PreHook(CopBrain, "save", "inf_setbraincopteam", function(self, save_data)
... |
local awful = require('awful')
local wibox = require('wibox')
local gears = require('gears')
local clickable_container = require('widget.clickable-container')
local dpi = require('beautiful').xresources.apply_dpi
local icons = require('themes.icons')
local colors = require('themes.dracula.colors')
local watch = require... |
--Test = require('connecttest')
--require('cardinalities')
--local events = require('events')
--local mobile_session = require('mobile_session')
--local mobile = require('mobile_connection')
--local tcp = require('tcp_connection')
--local file_connection = require('file_connection')
--function Test:ActivationApp()
... |
---------------------------------------------------------------------------------------------------
---screen_metrics.lua
---date: 2021.2.27
---reference: src/api.lua
---desc: Defines ScreenMetrics, which deals with the recording and updating of the current screen
--- settings.
-------------------------------------... |
local Q = require 'Q'
local qconsts = require 'Q/UTILS/lua/q_consts'
function sum_prod_eval(X, w)
local A = {}
for i = 1, #X do
A[i] = {}
local temp = Q.vvmul(X[i], w)
for j = i, #X do
A[i][j] = Q.sum(Q.vvmul(X[j], temp)):eval()
end
end
return A
end
return sum_prod_eval
|
local Scheduler = require('app.helpers.Scheduler')
local SoundMng = require('app.helpers.SoundMng')
local tools = require('app.helpers.tools')
local ConvertToTableView = require('app.helpers.ConvertToTableView')
local cache = require('app.helpers.cache')
local app = require('app.App'):instance()
local GVMessageListVie... |
---------------------------------------------------------------------------------------------------
-- func: changesjob
-- desc: Changes the players current subjob.
---------------------------------------------------------------------------------------------------
require("scripts/globals/status")
cmdprops =
{
pe... |
local snet = slib.Components.Network
local SERVER = SERVER
local table = table
local hook = hook
local IsValid = IsValid
local ipairs = ipairs
local AddOriginToPVS = AddOriginToPVS
local RealTime = RealTime
local isentity = isentity
local istable = istable
local unpack = unpack
local table_insert = table.insert
local t... |
require 'telescope'
local i = 0
context("A context", function()
before(function() i = i + 1 end)
after(function() i = i - 1 end)
context("A nested context", function()
test("A passing test", function()
assert_true(true)
end)
test("A failing test", function()
assert_true(false)
en... |
require "app.config.namespace"
require "app.config.events" |
function set_team()
local ChangeTeamFrame = vgui.Create( "DFrame" )
ChangeTeamFrame:SetPos( 50, 50 ) --Set the window in the middle of the players screen/game window
ChangeTeamFrame:SetSize( 200, 250 ) --Set the size
ChangeTeamFrame:SetTitle( "Change Team" ) --Set title
ChangeTeamFrame:SetVisible( true )
ChangeTeam... |
-- Graph contains the following Enums:
-- Graph.GraphType - Values: OneWay, TwoWay
-- OneWay: The Graph will assume connections are one-way (Connect('A', 'B', 1) will connect 'A' to 'B', but not 'B' to 'A'
-- TwoWay: The Graph will assume connections are two-way (Conenct('A', 'B', 1) will connect 'A' to 'B' and '... |
local awful = require("awful")
local wibox = require("wibox")
local naughty = require("naughty")
local utils = require("utils")
local gears = require("gears")
local home = os.getenv("HOME")
local system_widgets_resources = {
{
name = "bluetooth",
normal_image = home .. "/.config/awesome/themes/Ne... |
AddCSLuaFile()
SWEP.Base = "weapon_base"
SWEP.PrintName = "YAWD Weapon Base"
SWEP.Author = "YAWD Team"
SWEP.Category = "YAWD"
SWEP.Spawnable = false
SWEP.AdminOnly = true
SWEP.m_WeaponDeploySpeed = 1
SWEP.Slot = 0
SWEP.SlotPos = 0
SWEP.DrawCrosshair = true
SWEP.DrawAmmo = true
SWEP.Weight = 5
SWEP.ViewModelFOV = 74... |
-- minetest/fire/init.lua
minetest.register_node("fire:basic_flame", {
description = "Fire",
drawtype = "firelike",
tiles = {{
name="fire_basic_flame_animated.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1},
}},
inventory_image = "fire_basic_flame.png",
light_source = 14,
groups... |
---------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0221-multiple-modules.md
-- Description:
-- HMI sent capabilities, where CLIMATE has three modules, to the SDL.
-- Mobile App sends... |
return {'omdat','omdijken','omdijking','omdoen','omdolen','omdopen','omdoping','omdraai','omdraaien','omdraaiing','omdragen','omduikelen','omduwen','omdonderen','omdwalen','omdurman','omdeden','omdeed','omdijk','omdijkingen','omdijkt','omdijkte','omdoe','omdoet','omdoolde','omdoolt','omdoop','omdoopt','omdoopte','omdoo... |
local base = require('imgui.Widget')
---@class im.Checkbox:im.Widget
local M = class('im.Checkbox', base)
function M:ctor(...)
base.ctor(self, ...)
end
function M:setLabel(label)
self:setParam(1, label)
return self
end
function M:getLabel()
return self:getParam(1)
end
function M:setChecked(b)
s... |
local status_ok, lualine = pcall(require, "lualine")
if not status_ok then
return
end
local hide_in_width = function()
return vim.fn.winwidth(0) > 80
end
local diagnostics = {
"diagnostics",
sources = { "nvim_diagnostic" },
sections = { "error", "warn" },
symbols = { error = " ", warn = " " },
colored = fals... |
local S, L, O, U, D, E = unpack(select(2, ...));
local Module = S:NewNameplateModule('TotemIcon');
-- Local Config
local ENABLED;
local TOTEM_TEXTURE = 971076;
local TOTEM_LOCALIZED_NAME = {
['enUS'] = 'Totem',
['deDE'] = 'Totem',
['esES'] = 'Tótem',
['esMX'] = 'Totém',
['frFR'] = 'Totem',
['... |
--[[
24 * t // s == k CSoundGen::m_iTempoDecrement
24 * t % s == rem CSoundGen::m_iTempoRemainder
24 * t == k * s + rem CSoundGen::m_iTempoAccum + rem
60 * floor(1e6 / intv) == 60 * framerate (0.4.... |
local SPEED = 4
local ROLL_SPEED = 1
function start(this_pgid)
pgid = this_pgid
end
function stop()
end
function collide(pid, entity_id)
play_sample("sfx/knock.ogg", 1, 0, 1)
remove_particle(pid)
end
function logic(pid)
local frames = get_particle_blackboard(pid, 0)
local frame = get_particle_blackboard(pid, 1... |
nodes = {}
edges = {}
if nil == len_factor then
len_factor = 1
end
function start_tree()
n = 0
print("strict graph tree {")
print("graph [mode=KK,dimen=2]")
end
function node()
if l then
node_string = string.format("N%s [shape=plaintext,label=\"%s\"]", N.id, lbl)
else
node_string = string.format("N%s [shap... |
-- Copyright 2014 David Mentler
AddCSLuaFile()
--[[
= Circular Queue =
Store queued objects efficiently. This utility saves memory by tricking lua
to store the queue using backing arrays, making it way faster than
inserting into a tables first index.
queue = CircularQueue( <size = 8> )
queue:Add... |
fx_version 'adamant'
game 'gta5'
description 'ESX Menu Default'
version 'legacy'
client_scripts {
'client/main.lua'
}
ui_page {
'html/ui.html'
}
files {
'html/ui.html',
'html/css/app.css',
'html/js/mustache.min.js',
'html/js/app.js'
} |
-- Convert mat to .t7
-- Assume the matlab file only has one field
require 'torch'
require 'paths'
require 'mattorch'
function tablelength(T)
local count = 0
for _ in pairs(T) do count = count + 1 end
return count
end
cmd = torch.CmdLine()
cmd:option('--path2file', '.')
opt = cmd:parse(arg or {})
dir = paths.... |
local shadow = {}
local image = love.graphics.newImage
function shadow.Animation()
local shadow =
{
image('entities/img/shadow/shadow1.png'),
image('entities/img/shadow/shadow2.png'),
image('entities/img/shadow/shadow3.png')
}
return shadow
end
return shadow |
--[[ Copyright (c) David-John Miller AKA Anoyomouse 2016
* Part of the warehousing mod
*
* See LICENCE in the project directory for licence information
--]]
function define_warehouse_connector(mainOffset)
local logisticAnimationOffset = {0.015625, 0.234375};
local result =
{
connector_main =
{
... |
-- Discordia Command Manager
-- microsievert#2039
local discordia = require "discordia"
local class = discordia.class
discordia.extensions.string()
-- > Creating class base
local Command = class("CommandClass")
function Command:__init(name)
if name then
self._name = name
self._permissions = {}
sel... |
local share = require "share"
local enet = require "enet"
local server = {}
do
local host
function server.start()
host = enet.host_create("*:22122")
end
function server.update(dt)
if host then
while true do
local event = host:service(0)
if not event then
break
... |
--Lua code loader
local Globals = (...) or {}
local edata = select(2,...) or {}
Globals._GameCode = edata.luacode
return Globals |
RealMobHealth_Options = {
["ShowStatusBarTextAdditions"] = true,
["ShowNamePlateHealthText"] = true,
["ShowTooltipText"] = false,
["EnablePeerCache"] = true,
["ModifyHealthBarText"] = false,
["ShowTooltipHealthText"] = false,
}
RealMobHealth_CreatureHealthCache = {
["4531-28"] = 2732,
["11611-57"] = 3036,
["1... |
require "resty.nettle.types.des"
local lib = require "resty.nettle.library"
local ffi = require "ffi"
local ffi_new = ffi.new
local ffi_typeof = ffi.typeof
local ffi_copy = ffi.copy
local ffi_cdef = ffi.cdef
local ffi_str = ffi.string
local ceil = math.ceil
local assert ... |
--- Determines where the tabs will be placed within a @{Chat} Compound.
-- @classmod TabLocation
local Enum = require("vyzor.enum")
--- TabLocation options.
-- @table TabLocation.
local _enum = {
Top = "top",
Bottom = "bottom",
Right = "right",
Left = "left",
}
local TabLocation = Enum("TabLocation", _enum)
... |
local new, centroid;
function new(x, y)
return { x, y }
end
function centroid(points, nrep)
local x = 0.0
local y = 0.0
local npoints = #points
for _ = 1, nrep do
x = 0.0
y = 0.0
for i = 1, npoints do
local p = points[i]
x = x + p[1]
y = y... |
-- @description Stretch selected items to fit between nearest markers
-- @author Aaron Cendan
-- @version 1.0
-- @metapackage
-- @provides
-- [main] . > acendan_Stretch selected items to fit between nearest markers.lua
-- @link https://aaroncendan.me
-- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-- ~~~~~~~~~~~ GLOBAL VARS ~... |
return {
order = 'cCfmpo',
kinds = {
c = {
group = 'neotags_ClassTag'
},
C = {
group = 'neotags_ConstantTag'
},
f = {
group = 'neotags_FunctionTag'
},
m = {
group = 'neotags_MethodTag'
},
o = {
group = 'neotags_ObjectTag'
},
p = {
group... |
local picoturtle = require "picoturtle"
function Turtle(opt)
t = picoturtle.new()
end
function arcr(t, r, deg)
for i = 1, deg, 1 do
t:fd(r)
t:rt(1)
end
end
function arcl(t, l, deg)
for i = 1, deg, 1 do
t:fd(l)
t:lt(1)
end
end |
local Bullet, super = Class(Object)
function Bullet:init(x, y, texture)
super:init(self, x, y)
self.layer = LAYERS["bullets"]
-- Set scale and origin
self:setOrigin(0.5, 0.5)
self:setScale(2, 2)
-- Add a sprite, if we provide one
if texture then
self:setSprite(texture, 0.25, true... |
--
-- YATM Debug
--
-- Various utilities, modules and items for debugging YATM related features
--
local mod = foundation.new_module("yatm_debug", "1.0.0")
mod:require("items.lua")
|
return {
name = "Warlock";
description = "An ancient tome of powerful cursed magic. But at what cost?";
pointsGainPerLevel = 1;
startingPoints = 1;
lockPointsOnClassChange = true;
minLevel = 30;
maxLevel = 50;
-- visual attributes
layoutOrder = 3;
bookColor = Color3.fromRGB(76, ... |
local EditMatcher = {}
function EditMatcher.onChanged()
local matcher = guiGetInternalData(this, "matcher")
if not matcher then return end
guiSetText(this, matcher(guiGetText(this)) or "")
end
function EditMatcher.onBlur()
local matcher = guiGetInternalData(this, "matcher")
if not matcher then return end
... |
local Map = {}
function Map:new(params, isoGrid, aiPlayer, humanPlayer)
local size = params.size;
local newMap = {size=size, isoGrid = isoGrid, distFun=require("math.geometry").manhattanDist};
-- set meta tables so lookups will work
setmetatable(newMap, self);
self.__index = s... |
local converter = require("gesture.view.converter")
local M = {}
local Canvas = {}
Canvas.__index = Canvas
M.Canvas = Canvas
local vim = vim
local set_extmark = vim.api.nvim_buf_set_extmark
function Canvas.new(bufnr, ns)
local tbl = {_rows = {}, _board_rows = {}, _bufnr = bufnr, _ns = ns}
return setmetatable(tb... |
local moon = require("moon")
local conf = ...
if conf and conf.slave then
if conf.auto_quit then
print("auto quit, bye bye")
-- 使服务退出
moon.timeout(10, function()
moon.quit()
end)
end
else
moon.async(function()
while true do
moon.new_service("... |
local socket = require('socket')
local http = require('socket.http')
local ltn12 = require('ltn12')
local log = require('log')
local config = require('config')
-- XML modules
local xml2lua = require "xml2lua"
local xml_handler = require "xmlhandler.tree"
-----------------------
-- SSDP Response parser
local function p... |
WINDOW_WIDTH = 1280
WINDOW_HEIGHT = 720
VIRTUAL_WIDTH = 432
VIRTUAL_HEIGHT = 243
MAX_SCORE = 5
require "baseClass/class" -- lua classes
require "baseClass/Observer" -- obeserver Patter
require "baseClass/Message" -- observer Patter
Push = require "thirdLibrary/push" -- require the library
require "Player"
requi... |
local F = vim.fn
local L = vim.loop
local utils = require('ucw.utils')
local logger = require('ucw.log').logger()
local M = {}
---Normalize object keys
---i.e. from {["a.b.c"] = 1} to {a = { b = { c = 1 }}}
local function normalize_keys(obj)
if type(obj) ~= 'table' then
return obj
end
local res = {}
for... |
local testcase = require('testcase')
local basename = require('basename')
function testcase.basename()
-- test that extract the basename
for _, v in ipairs({
{
"",
".",
},
{
".",
".",
},
{
"/.",
".",... |
--[[
In the lxp example, we used user values to associate the callback table with the userdatum that represents a parser. This choice created a small problem, because what the C callbacks receive is the lxp_userdata structure, and that structure does not offer direct access to the table. We solved this problem by sto... |
local feature = {}
feature.name = "Tags"
feature.desc = "Use this feature to trigger already created tags. Use the tag command instead to create and manage tags!"
feature.onCommandType = "override"
local perserver = Misc.loadJson("perserver.json")
feature.onMessage = function(m, event)
local prefix = Misc.getPrefi... |
Touches = class()
function Touches:init()
-- you can accept and set parameters here
self.touches = {}
end
function Touches:add(t)
table.insert(self.touches, {t})
end
function Touches:expand(t)
table.insert(self.touches[#self.touches],t)
end
function Touches:draw()
local last
if #self.touches... |
utils = require 'mp.utils'
require 'mp.options'
local options = {
directory = ".",
ratings_file = "RBS-ratings.txt",
}
read_options(options, "ratings-based-shuffle")
all_files = {}
ratings = {}
function init_playlist()
mp.osd_message("Initializing ratings-based shuffle..")
mp.set_property("shuffle", ... |
local skynet = require "skynet"
local socket = require "skynet.socket"
local httpd = require "http.httpd"
local sockethelper = require "http.sockethelper"
local urllib = require "http.url"
local table = table
local string = string
local mode, protocol = ...
protocol = protocol or "http"
local function response(id, wr... |
local host, dir, fileuri, query, localfile, callback = ...
local doRequest, firstRec, subsRec, finalise
local n, total, size = 0, 0
doRequest = function(socket, hostIP)
-- luacheck: no unused
if hostIP then
local con = net.createConnection(net.TCP, 0)
-- Note that the current dev version can o... |
require("lsp").setup "sh"
|
local S = homedecor.gettext
local bathroom_tile_colors = {
{ "1", "white/grey", "#c0c0c0:200" },
{ "2", "white/dark grey", "#404040:150" },
{ "3", "white/black", "#000000:200" },
{ "4", "black/dark grey", "" },
{ "red", "white/red", "#d00000:150" },
{ "green", "white/... |
-- copy all globals into locals, some locals are prefixed with a G to reduce name clashes
local coroutine,package,string,table,math,io,os,debug,assert,dofile,error,_G,getfenv,getmetatable,ipairs,Gload,loadfile,loadstring,next,pairs,pcall,print,rawequal,rawget,rawset,select,setfenv,setmetatable,tonumber,tostring,type,un... |
object_static_worldbuilding_vegitation_fngi_mushroom_clump_a1 = object_static_worldbuilding_vegitation_shared_fngi_mushroom_clump_a1:new {
}
ObjectTemplates:addTemplate(object_static_worldbuilding_vegitation_fngi_mushroom_clump_a1, "object/static/worldbuilding/vegitation/fngi_mushroom_clump_a1.iff") |
dead_flesh = {
-- this is a scourge spell
requirements = function(player)
local level = 99
local items = {"surge", "star_staff", "scribes_book", 20000}
local itemAmounts = {1, 1, 1, 20000}
local description = "Weaken your opponent for a short time."
return level, items, itemAmounts, description
end
}
|
local logger = require "logger"
local tap = {}
local FLAG_C = 1
local FLAG_C_OFF = 254
local blocks -- move this into a tap table
local current_block
local function compute_checksum (data, length)
local checksum = 0
for i = 1, length do
checksum = checksum ~ data:byte(i)
end
return checksum
end
---
--... |
ESX = nil
local PlayerArrested, PlayersinJail = {}, 0
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent( "esx_extendedjail:suggestions" )
AddEventHandler( "esx_extendedjail:suggestions", function()
if source ~= 0 then
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer.job.n... |
--[[
|WARNING| THESE TESTS RUN IN YOUR REAL ENVIRONMENT. |WARNING|
If your tests alter a DataStore, it will actually alter your DataStore.
This is useful in allowing your tests to move Parts around in the workspace or something,
but with great power comes great responsibility. Don't mess up your stuff!
------------... |
function onCreate()
-- background stuffs
makeLuaSprite('oceanBg1', 'oceanBg1', -825, -900);
setScrollFactor('oceanBg1', 1.0, 1.0);
scaleObject('oceanBg1', 1.0, 1.0);
makeLuaSprite('oceanBg2', 'oceanBg2', -825, -900);
setScrollFactor('oceanBg2', 1.0, 1.0);
scaleObject('oceanBg2', 1.0, 1.0);
makeLuaSprite('oce... |
--- init net package
-- @author zrong(zengrong.net)
-- Creation 2014-01-02
local net = {}
net.SocketTCP = import(".SocketTCP")
return net
|
-- Set completeopt to have a better completion experience
vim.o.completeopt = 'menuone,noselect'
-- luasnip setup
local luasnip = require 'luasnip'
-- nvim-cmp setup
local cmp = require 'cmp'
cmp.setup {
snippet = {
expand = function(args)
require('luasnip').lsp_expand(args.body)
end,
},
mapping =... |
slot3 = {}
FishingJoyPlayer = class(slot1, "FishingJoyPlayer")
FishingJoyPlayer.ctor = function (slot0, slot1)
slot0.cannonFireType = 0
slot0.cannonRenderType = 0
slot0.cannonFireMul = 0
slot0.lockfishId = 0
slot0.lockingFish = false
slot0.lockedFish = {}
slot0.firedBulletCount = 0
slot0.allowFire = false
slo... |
local shuttle = scene:getObjects("shuttle1_mover")[1];
local military0 = scene:getObjects("military0")[1];
local military1 = scene:getObjects("military1")[1];
local military10 = scene:getObjects("military10")[1];
local military11 = scene:getObjects("military11")[1];
local display1 = nil;
local function setupDisplay(na... |
local colour = ImportPackage('colours')
function cmd_inv(player)
if InventoryData[player] == nil then
return AddPlayerChat(player, "<span color=\""..colour.COLOUR_LIGHTRED().."\">Server:</> You have nothing in your inventory!")
end
if #InventoryData[player] == 0 then
return AddPlayerChat(p... |
--[[
https://gtaxscripting.blogspot.com/2016/04/gta-v-peds-component-and-props.html
SetPedDefaultComponentVariation(ped)
ClearPedDecorations(ped)
Appearance.
Props (0: Hat\ 1: Glass\ 2: Ear\ 6: Watch\ 7: Bracelet):
*GetNumberOfPedPropTextureVariations(ped, propId, drawableId)
*GetNumberOfPedPropDrawableVar... |
AddCSLuaFile()
AddCSLuaFile("sh_sounds.lua")
include("sh_sounds.lua")
if CLIENT then
SWEP.DrawCrosshair = false
SWEP.PrintName = "FN F2000"
SWEP.CSMuzzleFlashes = true
SWEP.ViewModelMovementScale = 1.15
SWEP.MuzzleEffect = "muzzleflash_6"
SWEP.PosBasedMuz = false
SWEP.SnapToGrip = true
SWEP.ShellScale = 0.6
... |
-- ltfl - Lua Tools For Linux (light fall)
--
-- Returns true if the subsystem is 'block'
-- and the devtype is 'disk'
-- and it has a ID_BUS that is not NULL
-- and the ID_TYPE is 'disk'
--
-- This will also catch those usb thumb drives
local function isPhysicalDisk(dev)
if dev.IsInitialized and dev:getProperty("sub... |
dofile(ModPath .. "/classes/UT.lua")
local packages = {}
local settings = UT.getSettings()
-- time mode
table.insert(packages, "levels/instances/unique/hlm_random_right003/world")
table.insert(packages, "levels/instances/unique/hlm_gate_base/world")
table.insert(packages, "levels/instances/unique/hlm_door_wooden_whit... |
model.floor={}
model.floor.handles={}
model.floor.handles.e1=sim.getObjectHandle('ResizableFloor_10_50_element')
model.floor.handles.e2=sim.getObjectHandle('ResizableFloor_10_50_visibleElement')
model.floor.handles.itemsHolder=sim.getObjectHandle('Floor_floorItems')
function model.floor.update()
local c=model.read... |
--- Turbo.lua "The parrot". Repeats everything it is told.
--
-- Copyright 2013 John Abrahamsen
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENS... |
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