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function Test() local pattern = [[ *** found 1 target(s)... *** updating 1 target(s)... @ UpperCaseRule all -> THIS TEXT WILL BE UPPERCASE. -> THIS TEXT WILL ALSO BE UPPERCASE IN THE OUTPUT. @ LowerCaseRule all -> this text will be lowercase. @ Compiler all c:/the/directory/filename.cpp(1000) This is an error messa...
local gui = require "gui" local chars = require("chars") local factory = {} function factory:new() return setmetatable({ grid = {tiles={}, width=0, height=0}, camera = {x=0, y=0}, redrawAll = true, }, {__index=factory}) end function factory:load(grid) self.grid.tiles = {} self.grid.width = grid.width self....
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local _M = function(role,data) if not data.em or type(data.em) ~= "table" then return 2 end local em = {} for i=1,8 do if not data.em[i] then return 2 end em[i] = data.em[i] end role.army...
package.path = package.path .. ";scripts/managers/name/?.lua" DECLINED_DEVELOPER = 1; DECLINED_FICT_RESERVED = 2; DECLINED_PROFANE = 3; DECLINED_RESERVED = 6; require("species.bothan") require("species.human") require("species.ithorian") require("species.moncal") require("species.rodian") require("species.sullustan")...
Config = Config or {} Config.PlayerSlot = 51 Config.DurabilityDecraseAmount = { ['WEAPON_PISTOL'] = 0.3, } Config.Shops = { { coords = vector3(316.3667, -200.783, 54.086), blip = { id = 52, name = "Shop", color = 5, scale = 0.6, ...
Ambi.General.Global = Ambi.General.Global or {} -- • Я у кого-то слышал, что Color() записанный HEX числами быстрее, чем с десятичными -- ------------------------------------------------------------------------------------- local rgb = Color local C_DEFAULT = Color( 0x0, 0x0, 0x0 ) -- --------------------------------...
local ContextActionService = game:GetService("ContextActionService") local InputSystem = require(script.Parent.Parent.InputSystem) local CAS_BIND_ACTION_NAME = "GamepadInputSystem" local GAMEPAD_INPUT_BINDING_POSTFIXES = { ["BUTTONX"] = Enum.KeyCode.ButtonX; ["BUTTONY"] = Enum.KeyCode.ButtonY; ["BUTTON...
include "luaClass.class.namespace" _ENV=namespace "luaClass" LProperty={} LProperty.__index=LProperty function LProperty:new(propertyName,readName,setName) local object={ propertyName=propertyName; readName=readName; setName=setName; } setmetatable(object,LProperty) return obje...
Config = {} Config.FishTime = {a = 20000, b = 44000} Config.FishPrice = {a = 5, b = 20} Config.TurtlePrice = {a = 250, b = 500} Config.SharkPrice = {a = 500, b = 1000} Config.SellFish = {x = -1845.8, y = -1196.8, z = 18.20} Config.SellTurtle = {x = -220.16, y = -2665.81, z = 10.8} Config.SellShark...
if CPPI then return end CPPI = {} CPPI.CPPI_DEFER = 100100 --\100\100 = dd CPPI.CPPI_NOTIMPLEMENTED = 7080 function CPPI:GetName() return "DarkRP" end function CPPI:GetVersion() return CPPI.CPPI_NOTIMPLEMENTED end function CPPI:GetInterfaceVersion() return CPPI.CPPI_NOTIMPLEMENTED end function C...
--------------------------------------------------------------- -- Copyright 2021 Deviap (https://deviap.com/) -- --------------------------------------------------------------- -- Made available under the MIT License: -- -- https://github.com/deviap/deviap-main/blob/master/LICENSE -- ...
local mqtt = require("mosquitto") return function (config, body) local client = mqtt.new() client.ON_CONNECT = function() client:publish(body.topic, body.payload, body.qos, body.retain) end client.ON_PUBLISH = function() client:disconnect() end client:connect(config['mqtt_host']) client:loop() ...
local Controller = require('mvc.Controller') local CreateBuildProgressBar = {} function CreateBuildProgressBar.create(buildingName) local app = require("app.App"):instance() local buildings = app.session.buildings local startTime = buildings[buildingName].time if startTime ~= 0 then --local tab = os.date("...
-- Bonuses: -- money_per_turn - more money per turn -- science_per_turn - more science per turn -- science_for_ally -- population_increase - more population increase per turn -- hiring_an_army_less -- more_movement_points -- trade -- capital_defense -- pay_less_for_an_army_in_an_ally_lands -- consequence -- army_defens...
----------------------------------- -- Area: Port Windurst -- NPC: Kohlo-Lakolo -- Invloved In Quests: -- Truth, Justice, and the Onion Way!, -- Know One's Onions, -- Inspector's Gadget, -- Onion Rings, -- Crying Over Onions, -- Wild Card, -- The Promise ----------------------------------- require("scripts/globals/tit...
return { { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmRandom", targetAniEffect = "", arg_list = { weapon_id = 64691 } }, { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmRandom", target...
-- Enter your code here. Read input from STDIN. Print output to STDOUT print("Hello, World.") print(io.read())
-- -- Author: GeZiyang -- Date: 2014-02-10 -- -- config local flySpeed = 2.5 local flyOffset = 5 -- vars g_flyTag = 1000 g_rateButton = nil g_playButton = nil g_rankButton = nil cc.FileUtils:getInstance():addSearchPath("res/") local textureAtlas = cc.Director:getInstance():getTextureCache():addImage("atlas.png") ...
class 'i18n' function i18n:new() local lang = api.get("/settings/info").defaultLanguage if not translations[lang] then lang = 'en' end self.translations = translations[lang] self.lang = lang return self end function i18n:get(key, ...) if self.translations[key] then return s...
local metadata = { plugin = { format = 'staticLibrary', staticLibs = { }, frameworks = { "AppLovinMediationOguryPresageAdapter", "OguryAds", "OMSDK_Oguryco", "OguryChoiceManager", "OgurySdk" }, frameworksOptional = {}, }, } return metadata
-- ... angular.lua
--[[Mana drain and damage part of Mana Break Author: Pizzalol Date: 16.12.2014. NOTE: Currently works on magic immune enemies, can be fixed by checking for magic immunity before draining mana and dealing damage]] function ManaBreak( keys ) if not keys.target:IsBuilding() and keys.target:GetMaxMana() > 0 then Em...
-- Copyright (C) 2018 DBot -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- http://www.apache.org/licenses/LICENSE-2.0 -- Unless required by applicable law or agreed to in writing,...
require "Client.Scripts.Modulus.UIBase.Widget.__init" require "Client.Scripts.Modulus.UIBase.UIInfo.__init" require "Client.Scripts.Modulus.UIBase.Base.__init" require "Client.Scripts.Modulus.UIBase.Mgr.UIMgr"
--[[ Platform module Platform module defines platform specific values. ]] local platform = {} --[[ The separator for directories on the platform. Usually '/' on Linux and '\' on Windows. ]] platform.dir_separator = _G.package.config:sub(1,1) -- Boolean flag to if we are running on Windows platform.is_windows = plat...
class("MapInstance" , MapEditor) function MapEditor.MapInstance:__init(objectsData) MapEditor.mapInstance = self self.objects = {} -- Create all of our objects. for index , objectData in ipairs(objectsData) do -- Fix for Angle inaccuracy when sent to clients. objectData.angle = Angle(table.unpack...
--! --! \addtogroup switch switch widget --! \brief switch widget界面组件,实现开关控件。 --! @{ --! local vg = require "vg" local ui = require "ui" return { _animationSpeed = 0.1, onInit=function(self,themes) self:enableEvent(ui.EVENT_TOUCHDOWN+ui.EVENT_TOUCHUP+ui.EVENT_TOUCHDROP) self:setSize(60,30) self._color = themes...
require 'torch' require 'image' require 'paths' local utils = paths.dofile('utils.lua') local cfg = paths.dofile('config.lua') local limitPer = cfg.slicesPerGenre local currentNum = 0 local genre -- Creates slices from spectrogram local function sliceSpectrogram(fn, size) if currentNum > limitPer then -- skip tracks...
local uci = require("luci.model.uci").cursor() function uci_del_list(conf, sect, opt, value) local lval = uci:get(conf, sect, opt) if lval == nil or lval == "" then lval = {} elseif type(lval) ~= "table" then lval = { lval } end local i local changed = false for i = #lval, 1 do if lval[i] == ...
--legend --by draconisnz size=36 bossrooms = { "slime ranch", "viper's nest", "arachnid's lair", "griffon's cave" } function roomname(room) if room.g == "e" then return "depth " .. depth elseif room.g == "s" then return "secret" elseif room.g == "b" then return bossrooms[depth] elseif ro...
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Button" ENT.WireDebugName = "Button" function ENT:SetupDataTables() self:NetworkVar( "Bool", 0, "On" ) end if CLIENT then local halo_ent, halo_blur function ENT:Initialize() self.PosePosition = 0.0 end function ENT:Think() b...
return { init_effect = "", name = "中飞联动一Boss减伤", time = 0, picture = "", desc = "", stack = 1, id = 8786, icon = 8786, last_effect = "", effect_list = { { type = "BattleBuffAddAttr", trigger = { "onAttach" }, arg_list = { attr = "damageReduceFromAmmoType_2", number = 0.2 } } } ...
local importations = require(IMPORTATIONS) local displayConstants = require(importations.DISPLAY_CONSTANTS) local viewUtil = require(importations.VIEW_UTIL) local i18n = require(importations.I18N) local bodyManager = require(importations.BODY_MANAGER) local BEAR_SCORE = 50 local TIGER_SCORE = 100 local BIRD_SCORE = 15...
local common = require "core.common" local config = require "core.config" local style = require "core.style" local DocView = require "core.docview" local command = require "core.command" -- originally written by luveti config.whitespace_map = { [" "] = "·", ["\t"] = "»" } config.draw_whitespace = true local draw_lin...
-- The while loop represents the game. -- Each iteration represents a turn of the game -- where you are given inputs (the heights of the mountains) -- and where you have to print an output (the index of the mountain to fire on) -- The inputs you are given are automatically updated according to your last actions. -- g...
data.raw["gui-style"].default["tnp_speechbubble"] = { type = "speech_bubble_style", label_style = { type = "label_style", parent = "label", font = "default-bold", font_color = { r = 255, g = 246, b = 113 }, minimal_width = 150, maximal_width = 400 }, frame...
CreateItemTable("AirDropCrate"); -- Called when the crate is initially dropped --function AirDropCrate:OnDropped() --Log("AirDropCrate - OnDropped") --end -- Called when the crate is close to landing - about 10m above the ground -- This is when the crate is physicalized and falls due to gravity --function AirDropCra...
solution "lasev" location("../build") configurations { "Debug", "Release" } configuration "Debug" defines { "DEBUG" } flags {"Symbols"} configuration "Release" defines { "NDEBUG" } flags {"Optimize"} project "lasev" kind "StaticLib" language "C" targetdir "../lib" files {"../lasev/*.h", "../...
-- 向monitor节点报告本节点性能,状态等(已废置) -- local skynet = require "skynet" local cluster = require "skynet.cluster" local info = require "bw.util.clusterinfo" local conf = require "conf" local bewater = require "bw.bewater" local log = require "bw.log" local print = log.print("report") local function ...
-- per-player upper half of ScreenEvaluation local player = ... return Def.ActorFrame{ Name=ToEnumShortString(player).."_AF_Upper", OnCommand=function(self) self:x(_screen.cx) end, -- nice LoadActor("./nice.lua", player), -- difficulty text and meter LoadActor("./Difficulty.lua", player), -- Record Text...
TestConfiguration = {} function TestConfiguration:setUp() TestHighLevelBehaviour:bootstrapChecklist() end function TestConfiguration:testPanelOpensByDefaultInAnA320() flyWithLuaStub:setPlaneIcao("A320") local checklist = dofile("scripts/A320_checklist.lua") flyWithLuaStub:bootstrapAllMacros() flyW...
---@class RDSTinFoilHat : zombie.randomizedWorld.randomizedDeadSurvivor.RDSTinFoilHat RDSTinFoilHat = {} ---@public ---@param arg0 BuildingDef ---@return void function RDSTinFoilHat:randomizeDeadSurvivor(arg0) end
addEvent( "onGhostDataReceive", true ) addEventHandler( "onGhostDataReceive", g_Root, function( recording, bestTime, racer, mapName ) -- May be inaccurate, if recording is still being sent when map changes --[[local currentMap = exports.mapmanager:getRunningGamemodeMap() local mapName = getResourceName( current...
return {'snaai','snaaien','snaak','snaaks','snaaksheid','snaar','snaarinstrument','snack','snackbar','snackbarhouder','snackcar','snak','snaken','snakerig','snakerij','snakken','snap','snapachtig','snaphaan','snappen','snapper','snapshot','snapster','snaredrum','snaren','snarenmaker','snarenspel','snarentheorie','snars...
local UTC, parent = torch.class('nn.UnfoldedTemporalConvolution', 'nn.Module') function UTC:__init(nin, nout, kw, dW, pad) dW = dW or 1 assert(dW == 1, "nn.UnfoldedTemporalConvolution only supports dW = 1") parent.__init(self) self.linear = nn.Linear(kw*nin, nout) -- sizes self.kW = kw se...
require "moonscript.init"
return function(cutscene) local kris = cutscene:getCharacter("kris") local susie = cutscene:getCharacter("susie") local ralsei = cutscene:getCharacter("ralsei") if ralsei then cutscene:text("* The power of [color:pink]test\ndialogue[color:reset] shines within\nyou.", "starwalker") cuts...
ITEM.name = "Cloth" ITEM.description = "itemClothDesc" ITEM.price = 1 ITEM.model = "models/mosi/fallout4/props/junk/components/cloth.mdl"
getglobal game getfield -1 Players getfield -1 LocalPlayer getfield -1 Agility pushstring 500 setfield -2 Value getglobal game getfield -1 Players getfield -1 LocalPlayer getfield -1 Agility pushstring true setfield -2 RobloxLocked
-- Franchi SPAS-12 if SERVER then AddCSLuaFile( "shared.lua" ) resource.AddFile("materials/vgui/ttt/icon_bb_spas12.vmt") resource.AddFile( "materials/models/weapons/v_models/v_shot_spas12/barrels.vmt" ) resource.AddFile( "materials/models/weapons/v_models/v_shot_spas12/barrels.vtf" ) resource.AddFile( "mater...
local api = require("fromage") local client = api() local enumerations = client.enumerations() coroutine.wrap(function() client.connect("Username#0000", "password") -- Needs a connection for 'getProfile(nil)' if client.isConnected() then print("Account's profile:") local myProfile, result = client.getProfile()...
-- graph.lua -- GRAPH VISUALIZATION OF BLOCK TREE function hashstr(h) return hex(h):sub(-8,-1) end function debug_html() local n = {} local e = {} local bb = {} for i = 1, #blockchain do table.insert(bb, tostring(i) .. ": " .. hex(blockchain[i])) end -- GENESIS_HASH local s GH = hashstr(GENES...
RegisterNetEvent('cnr:radio_receive') RegisterNetEvent('cnr:push_notify') local rolls = 1 AddEventHandler('onClientResourceStart', function(rname) if rname == GetCurrentResourceName() then TriggerEvent('chat:addTemplate', 'radioMsg', '<font color="#0AF">**<b> [</font>'..'{0}<font color="#0AF">] {1}</b...
return { { name = "2018-03-01-130000_init_wssekeys", up = [[ CREATE TABLE IF NOT EXISTS wsse_keys( id uuid, consumer_id uuid, key text, secret text, PRIMARY KEY (id) ); CREATE IN...
return {'apulisch','apulie','apulier'}
cChallengeWindow = {} cChallengeWindow.__index = cChallengeWindow function cChallengeWindow.Open(a_Player) local inv = cLuaWindow(cWindow.wtChest, 9, 4, GetLanguage(a_Player):Get("challenges.window.title")) inv:SetOnClicked(cChallengeWindow.OnChallengeWindowClick) cChallengeWindow.UpdateView(a_Player, inv:GetCon...
#!/usr/local/bin/lua -- lets it run immediately after unpacking the rock -- before install. package.path = package.path .. ";../?.lua" local deimos = require "deimos" --- -- Example usage of Deimos. This is sort-of real word: The actual -- schema has a lot of proprietary stuff. Most of that was removed to -- mak...
---@meta ---@class cc.Action :cc.Ref local Action={ } cc.Action=Action ---* Called before the action start. It will also set the target. <br> ---* param target A certain target. ---@param target cc.Node ---@return self function Action:startWithTarget (target) end ---* Set the original target, since target can be ...
------------------------------------------------------------------------------------------------------------------------ -- Meta Player Storage Manager -- Author Morticai (META) - (https://www.coregames.com/user/d1073dbcc404405cbef8ce728e53d380) -- Date: 2021/1/7 -- Version 0.1.13 -------------------------------------...
local AddonName, AddonTable = ... AddonTable.triumvirate = { -- Zuraal the Ascended 151304, -- subjugators-leggings 151300, -- handwraps-of-the-ascended 151291, -- frozen-void-shard 151312, -- ampoule-of-pure-void 151326, -- waistguard-of-bound-energy 151336, -- voidlashed-hood 151320, ...
--[[ TheNexusAvenger Implementation of a Cmdr command. --]] local CmdrCommand = require(script.Parent.Parent:WaitForChild("CmdrCommand")) local Command = CmdrCommand:Extend() --[[ Creates the command. --]] function Command:__new() self:InitializeSuper() self.Name = "exit" self.Aliases = {} self.De...
---------------------------------------- --------------- Perkshop --------------- ---------------------------------------- ------- Created by my_hat_stinks ------- ---------------------------------------- -- vgui/perkshop.lua CLIENT -- -- -- -- Perkshop custom VGUI panels. ...
tattoosShops = { {1322.645, -1651.976, 52.275}, {-1153.676, -1425.68, 4.954}, {322.139, 180.467, 103.587}, {-3170.071, 1075.059, 20.829}, {1864.633, 3747.738, 33.032}, {-293.713, 6200.04, 31.487}, {-1220.6872558594, -1430.6593017578, 4.3321843147278}, {-1115.3640136719, -1658.7386474609, 4.3555798530579...
-- This software is licensed under the M.I.T. license. -- The license text is found in "license.txt" -- require "Environment" require "Parser" require "LispInterpreter" Lisp.readEval()
--This script contains all test cases for a parameter consisting of an array of enums --How to use: --1. local arrayEnumParameter = require('user_modules/shared_testcases/testCasesForArrayEnumParameter') --2. arrayEnumParameter:verify_Array_Enum_Parameter(Request, Parameter, Boundary, ElementExistentValues, Mandatory...
--- Module implementing the luarocks "download" command. -- Download a rock from the repository. local cmd_download = {} local util = require("luarocks.util") local download = require("luarocks.download") function cmd_download.add_to_parser(parser) local cmd = parser:command("download", "Download a specific rock ...
--[[ // FileName: NetworkPause.lua // Written by: woot3 // Description: Code for network pausing during streaming enabled. ]] -- SERVICES local PlayerService = game:GetService("Players") local CoreGuiService = game:GetService("CoreGui") local StarterGuiService = game:GetService("StarterGui") local RunService = game...
local events = { ["Night"] = { elona_id = 107 }, ["Insult"] = { elona_id = 108 }, ["Kiss"] = { elona_id = 109 }, ["Choco"] = { elona_id = 110 }, ["Discipline"] = { elona_id = 111 }, ["DisciplineOff"] = { elona_id = 112 }, ["DisciplineEat"] = { elona_id = 113 }, ...
--[[ Title: the screen manages the layout of sub areas Author(s): LiXizhi Date: 2010.10.25 Desc: each window can have one screen layout at most, and the screen manages the layout of sub areas use the lib: ------------------------------------------------------------ NPL.load("(gl)script/apps/Taurus/Editors/Screen/screen...
local LS = ChatSuey.Locales["zhCN"].Strings; LS["Timestamps"] = "时间戳"; LS["Use 24 hour clock"] = "24小时制"; LS["Include seconds"] = "秒钟"; LS["Use consistent color"] = "颜色";
local skynet = require 'skynet' local sysinfo = require 'utils.sysinfo' local lfs = require 'lfs' local cancelable_timeout = require 'cancelable_timeout' local class = {} local function list_leds() local list = {} local os_id = sysinfo.os_id() if os_id == 'openwrt' then local leds_path = '/sys/class/leds' if l...
local vmf -- Global variable indicating which version of the game is currently running VT1 = not pcall(require, "PlayFab.json") -- Native mod object used by Fatshark mod manager local vmf_mod_object = {} -- ##############################################################################################################...
tmr.delay(1000000) dofile("Func.lc") dofile("main.lc")
local modules = require(game:GetService("ReplicatedStorage"):WaitForChild("modules")) local network = modules.load("network") item = { --> identifying information <-- id = 253; --> generic information <-- name = "Pear"; rarity = "Common"; image = "rbxassetid://2661683979"; description = "A ripe pear bu...
--アラドヴァルの影霊衣 --Nekroz of Areadbhair --LUA by Kohana Sonogami function c100270014.initial_effect(c) c:EnableReviveLimit() --Cannot Special Summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_SPSUMMON_CONDITION) e...
local _, ns = ... if ns.locale ~= "esMX" then return end local L = ns.L -- [[ Main Addon ]] -- -- L.OptionsLoadAfterCombat = 'Options will be loaded after combat!' -- L.AuraAdded = 'Spell "%s" (%d) was added to the aura filter.' -- L.AuraExists = 'Spell "%s" (%d) already exists' -- L.Anchors_Unlocked = "Frames unlock...
--imports local WIM = WIM; local _G = _G; local PlaySoundFile = PlaySoundFile; local SML = _G.LibStub:GetLibrary("LibSharedMedia-3.0"); local SOUND = SML.MediaType.SOUND; local string = string; local math = math; local GetCVar = GetCVar; local SetCVar = SetCVar; --set namespace setfenv(1, WIM); db_defaults.sounds = {...
local U = require "togo.utility" local P = require "Pickle" local Core = require "core/Core" local Page = require "core/Page" local NavItem = require "core/NavItem" local M = U.module("Section") M.tpl_url = [[<a target="_blank" href="%s">%s</a>]] M.tpl_ref = [[<span class="para-ref" id="%s"><a href="#%s"></a></span>]...
function os.version() return "CubeOS 1.1","CubeOS",1.1 end
local sia = {} local https = require("ssl.https") local airac = require("airac") local path = require("path") local fs = require("path.fs") local BASE_URL_SIA = "https://www.sia.aviation-civile.gouv.fr" local MONTH_EN = {"JAN", "FEB", "MAR", "APR", "MAY", "JUN", "JUL", "AUG", "SEP", "OCT", "NOV", "DEC"} ...
-- a way to fetch screen metrics function init() --function update() local c = widget.bindCanvas("c") local mp = c:mousePosition() sb.logInfo(string.format("mouse pos %f %f", mp[1], mp[2])) --sb.logInfo("update called") pane.dismiss() end
function CreateProgressBar(infoMessage, Time_in_second, statusMessage) --if LocalPlayer():IsModerator() then return end RunConsoleCommand("-forward") RunConsoleCommand("-back") RunConsoleCommand("-moveleft") RunConsoleCommand("-moveright") if statusMessage ~= "" then net.Start("VBNET_ChangeStatue") ...
local Pipe = {} Pipe.__index = Pipe -- Default Pipe img function Pipe.addDefault( self, path ) self.img = love.graphics.newImage( path ) self.WIDTH = self.img:getWidth() self.HEIGHT = self.img:getHeight() end function Pipe:new(x, y) local p = {} setmetatable( p, Pipe ) p.x = x or 0 p.y = y or 0 retu...
ENT.Type = "anim" ENT.Base = "base_rd3_entity" ENT.PrintName = "Suit Dispenser" list.Set("LSEntOverlayText", "other_dispenser", { resnames = { "oxygen", "energy", "water", "liquid nitrogen" } })
-- Set Nonlip Client.Subscribe("KeyPress", function(key_name) local char = Client.GetLocalPlayer():GetControlledCharacter() if not char then return end -- Set noclip if key_name == "C" then Events.CallRemote("LL_SetNoclip") end if not char:GetValue("LL_Noclip") then return end ...
function update() local dir = vec2() nearest = GetNearest(ENT_PLAYER) if nearest then local pos = GetPos() local otherPos = GetPos(nearest) dir = (otherPos - pos):norm() local fire = GetNearest(ENT_FIRE) if fire then local angle = AngleTo(nearest, fire)...
--[[ MOB SPAWN LIST mob(<mob_spawner_alias>, <mob_id>, <mob_count>, <spawner_limit>, <spawn_interval>, <spawner_range>, <map_id>, <x_pos>, <y_pos>, <z_pos>); --]] mob("", 111, 1, 1, 20, 20, 2, 5118.95, 5530.95, -3.2); mob("", 135, 1, 1, 30, 20, 2, 4991.54, 5523.25, -6.21); mob("", 111, 1, 1, 20, 60, 2, 5101.14, 5482....
RegisterNetEvent("caue-heists:complete") AddEventHandler("caue-heists:complete", function(pValue) local src = source local cid = exports["caue-base"]:getChar(src, "id") if not cid then return end exports["caue-financials"]:updateCash(src, "+", pValue) end)
-- CORE_FUSION_EXPLO_1920 return { ["core_fusion_explo_1920"] = { usedefaultexplosions = false, groundflash = { circlealpha = 4, circlegrowth = 27, flashalpha = 2.4, flashsize = 1920, ttl = 38, color = { [1] = 1, ...
Shaders = Shaders or {} -- Depends on log.lua function Shaders.Compile(shaderCode, shaderName) local shader = gl.CreateShader(shaderCode) if not shader then local shaderLog = gl.GetShaderLog(shader) Log.Error("Errors found when compiling shader: " .. tostring(shaderName)) Log.Error(shad...
local SweepBuf = require'sweepbuf' local sb1 = SweepBuf.new("abcdefghijklmnopqrstuvwzyz\r\n") print(sb1) local sb2 = SweepBuf.new("0123456789") print(sb2) local sb3 = sb1 + sb2 print(sb3) if sb1 <= sb2 then print("SB1 LESER") end if sb2 <= sb1 then print("SB2 LESER") end
-- Routine for NPC "Timo" velocity = 40 loadRoutine = function(R, W) R:setTilePosition(21, 13) R:goToTile(15,13) R:goToTile(15,11) R:goToTile(18,11) R:goToTile(18,7) R:goToTile(4,7) R:goToTile(4,4) R:goToTile(3.5,4.5) R:setFacingDown() ...
util.AddNetworkString("ixClothesSet") util.AddNetworkString("ixClothesClear") local function DropHat(client, model, itemID, dir) local entity = ents.Create("ix_item") entity:Spawn() entity:SetItem(itemID) if (IsValid(client)) then entity.ixSteamID = client:SteamID() entity.ixCharID = client:GetCharacter():Get...
--Safenet library, another secure modem messages library --By Rami Sabbagh (RamiLego4Game) --== Embedded libraries ==-- --A SHA-256 library, returns a hex string, from http://www.computercraft.info/forums2/index.php?/topic/8169-sha-256-in-pure-lua/ local sha256 = loadstring("local a=2^32;local b=a-1;local function c(...
local shader = {}; shader.Exceptions = {"HumanoidRootPart"}; local function removeUnnecessaryBits(model) for _, v in ipairs(model:GetDescendants()) do if not v:IsA("BasePart") and not v:IsA("SpecialMesh") then v:Destroy(); end end end local function createPartWeld(part0, part1) --part0 is the shader part an...
copCars = { [427] = true, [490] = true, [528] = true, [523] = true, [596] = true, [597] = true, [598] = true, [599] = true, [601] = true } function onCopCarEnter(thePlayer, seat) if (seat < 2) and (thePlayer==getLocalPlayer()) then local model = getElementModel(source) if (copCars[model]) then setRadioChannel(...
local time = 0.0 client.register_callback("create_move", function () local realtime = globalvars.get_real_time() if realtime >= time then engine.execute_client_cmd("takingfire") time = realtime + 0.1 end end)
local module = {} local HttpService = game:GetService("HttpService") local BACKUP_CREDITS = {} local CREDITS_URL = "https://raw.githubusercontent.com/va1kio/commander/main/src/server/SystemPackages/GetCredits/Credits.json" function module.get() local success, result = pcall(function() return HttpService:GetAsync(...
local DynamicLibrary = TargetPrototype( 'DynamicLibrary' ); function DynamicLibrary.create( toolset, identifier ) local identifier, filename = toolset:dynamic_library_filename( identifier ); local target = toolset:Target( identifier, DynamicLibrary ); target:set_filename( filename or target:path() ); ...
if modifier_huskar_inner_vitality_lua == nil then modifier_huskar_inner_vitality_lua = class({}) end --[[ Author: Bude Date: 30.09.2015. Checks target health every interval and adjusts health regen accordingly ]]-- function modifier_huskar_inner_vitality_lua:IsBuff() return 1 end function modifie...