content stringlengths 5 1.05M |
|---|
-------------------------------------------------------------------------
-- --
-- ooooooo ooooo .o8 ooooooooo. --
-- `8888 d8' "888 `888 `Y88. --
-- Y888..8P .o... |
--- Utility functions.
-- @module PtUtil
PtUtil = {}
-- Pixel widths of the first 255 characters. This was generated in Java.
PtUtil.charWidths = {6, 6, 6, 6, 6, 6, 6, 6, 0, 0, 6, 6, 0, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 5, 4, 8, 12, 10, 12, 12, 4, 6, 6, 8, 8, 6, 8, 4, 12, 10, 6, 10, 10, 10, 10, 10, ... |
--[[
DECLARACION DE CONSTANTES Y VARIABLES PARA USAR DENTRO DEL PROYECTO
commands : representa los botones que se pueden utilizar dentro del juego
addr_player_state : significa el estado del jugador,si esta vivo o muerto
is_finished : nos avisa acerca de si el jugador llego al pun... |
local KUI, E, L, V, P, G = unpack(select(2, ...))
local NF = KUI:GetModule("Notification")
--Cache global variables
local format = string.format
--WoW API / Variables
--Global variables that we don't cache, list them here for the mikk's Find Globals script
-- GLOBALS:
local function NotificationTable()
E.Options.a... |
--
-- Copyright (C) 2016 Meng Zhang @ Yottaa,Inc
--
-- logger
--
module("logger",package.seeall)
local logger = {}
-- logging scaffold
local log = nil
if _G.ngx and _G.ngx.log then
log = ngx.log
else
log = print
end
-- logging level for print
local ERR = 4
local INFO = 7
local DEBUG = 8
-- ngx.log requir... |
local Player = game.Players.LocalPlayer
local Mouse = Player:GetMouse()
local Character = script.Parent
local Humanoid = Character:WaitForChild("Humanoid")
local Camera = game.Workspace.CurrentCamera
print("Ready!")
function updateCharacter()
local point = Humanoid.TargetPoint
repeat wait(0.03)
local weld= Ch... |
project "executor"
kind(global.library_type)
language "C++"
files {"src/**.cpp"}
includedirs {production.includes, libs.boost.includes}
libdirs {libs.boost.libdir}
links {libs.boost.libraries.program_options.libname} |
----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local resources = include( "resources" )
local animmgr = include( "anim-manager" )
local cdefs = includ... |
local Date = require('orgmode.objects.date')
local utils = require('orgmode.utils')
local config = require('orgmode.config')
local colors = require('orgmode.colors')
local Calendar = require('orgmode.objects.calendar')
local Files = require('orgmode.parser.files')
local AgendaFilter = require('orgmode.agenda.filter')
l... |
time = {h = 9, m = 0, s = 0}
RegisterServerEvent("ts:newplayer")
AddEventHandler("ts:newplayer", function()
TriggerClientEvent("ts:timesync", source, time)
end)
RegisterServerEvent("ts:timesync")
AddEventHandler("ts:timesync", function(newTime)
time = newTime
end) |
--- GENERATED CODE - DO NOT MODIFY
-- AWS Resource Groups (resource-groups-2017-11-27)
local M = {}
M.metadata = {
api_version = "2017-11-27",
json_version = "",
protocol = "rest-json",
checksum_format = "",
endpoint_prefix = "resource-groups",
service_abbreviation = "Resource Groups",
service_full_name = "AWS... |
--[=[
Tracks pending promises
@class PendingPromiseTracker
]=]
local PendingPromiseTracker = {}
PendingPromiseTracker.ClassName = "PendingPromiseTracker"
PendingPromiseTracker.__index = PendingPromiseTracker
function PendingPromiseTracker.new()
local self = setmetatable({}, PendingPromiseTracker)
self._pendingPr... |
local tym = require 'tym'
local thm = dofile(tym.get_theme_path())
-- todo: watch config file and autoreload
tym.set('font', 'Victor Mono Nerd Font Medium 12')
tym.set_config {
title = 'Tym',
padding_horizontal = 20,
padding_vertical = 16,
cursor_shape = 'ibeam',
color_window_background = thm.color_background
}
... |
local dynamicTooltips = {
["Strength"] = "he1708d1eg243dg4b72g8f48gddb9bc8d62ff",
["StrengthDescription"] = "h18f97d5bg9a79g4917g809dgb0ac7a5ec302",
["Finesse"] = "h2e87e6cfg0183g4968g8ec1g325614c7d9fa",
["FinesseDescription"] = "h75391bafg8744g4441g9b1egf52f182f9... |
HeroName[10] = "前方之风"
HeroMain[10] = "敏捷"
HeroType[10] = |Oshd|
RDHeroType[10] = |h01C|
IllHeroType[10] = |O007|
HeroTypePic[10] = "ReplaceableTextures\\CommandButtons\\BTNQianFang.blp"
HeroSize[10] = 1.2
LearnSkillId = {|A17P|, |A17Q|, |A17R|, |A17S|}
--风之钝器-锤击
InitSki... |
--[[
--The reason we call this a special test is that you need to
--make sure that vssub is not registered in f1s1opf2.lua
----]]
--
Scalar = require 'libsclr'
cVector = require 'libvctr'
Q = require 'Q'
c1 = Q.const({val = 1, len = 10, qtype = "I4"})
s1 = Scalar.new(3)
cplus = Q.vsadd(c1, s1)
cminus = Q.vssub(cplus, ... |
local class = require "xgame.class"
local Align = require "xgame.ui.Align"
local LayoutBase = require "xgame.ui.LayoutBase"
local HorizontalLayout = class("HorizontalLayout", LayoutBase)
function HorizontalLayout:ctor()
self.gap = 6
self.contentHAlign = Align.LEFT
self.contentVAlign = A... |
local PANEL = {}
local gradient2 = Material("daui/droda_ui_3.png") --фон
local gradient = Material("daui/next_but.png") --заполнение
function PANEL:Init()
self:SetTall(20)
self.value = 0
self.deltaValue = self.value
self.max = 10
self.click = self:Add("DButton")
self.click:Dock(FILL)
... |
setobjecttype("abilities")
|
hook.Add( "PopulatePostProcess", "AddPostProcess", function( pnlContent, tree, node )
-- Get a list of postproceess effects
-- and organise them into categories
local Categorised = {}
local PostProcess = list.Get( "PostProcess" )
if ( PostProcess ) then
for k, v in pairs( PostProcess ) do
v.category = v.... |
return
{
entities =
{
{"rock-huge", {x = -2, y = -2.5}, {}},
{"rock-huge", {x = 1, y = -1}, {}},
{"rock-huge", {x = -2, y = 2}, {}},
{"rock-huge", {x = 1, y = 1.5}, {}},
},
}
|
#!/usr/bin/lua
local lash = require('lash')
-- do hashes on either the
-- first command line argument
-- or this file itself
local val = arg[1] or arg[0]
-- MD5 functions
print('MD5')
print(lash.MD5.file2hex(val))
print(lash.MD5.string2hex(val))
print('')
-- CRC32 functions
print('CRC32')
print(lash.CRC32.string2h... |
function LerkBite:IsAffectedBySilence()
return false
end |
Config = {}
Config.DB = {}
Config.DB.Host = HOST_PLACEHOLDER
Config.DB.Database = DATABASENAME_PLACEHOLDER
Config.DB.Port = PORT_PLACEHOLDER
Config.DB.Username = USERNAME_PLACEHOLDER
Config.DB.Password = PASSWORD_PLACEHOLDER |
-- ffi_def_unix.lua
module(..., package.seeall)
local ffi = require "ffi"
local isMac = (ffi.os == "OSX")
local isLinux = (ffi.os == "Linux")
INVALID_SOCKET = -1
-- Lua state - creating a new Lua state to a new thread
ffi.cdef[[
static const int LUA_GCSTOP = 0;
static const int LUA_GCRESTART = 1;
static const i... |
local table = require("hs/lang/table")
local Class = require("hs/lang/Class")
local TextureManager = require("hs/core/TextureManager")
--------------------------------------------------------------------------------
-- TMXMapのタイルセットクラスです.
--
-- @class table
-- @name TMXTileset
-----------------------------------------... |
add_rules("mode.debug", "mode.release")
target("test1")
set_kind("binary")
add_files("src/*.cpp")
set_group("group1")
target("test2")
set_kind("binary")
add_files("src/*.cpp")
set_group("group1")
target("test3")
set_kind("binary")
add_files("src/*.cpp")
set_group("group1/group2")
... |
local state = {}
function state:init()
self.timer = 0
self.speed = 1
self.state = 0
local messages = {
'Everybody will die at some point.',
'There is no change without sacrifice.',
'Every sacrifice has a reward.',
'For those I love, I will sacrifice.',
'Sometime... |
KungaStrongholdScreenPlay = ScreenPlay:new {
numberOfActs = 1,
screenplayName = "KungaStrongholdScreenPlay",
lootContainers = {
529418,
529425,
529451,
529435
},
lootLevel = 26,
lootGroups = {
{
groups = {
{group = "color_crystals", chance = 160000},
{group = "junk... |
dofile( "./wago.lua" )
local JSON = (loadfile "./json.lua")()
function deserialize( sfile )
local tables,err = loadfile( sfile )
if err then print(err) end
--local tables = ftables()
for idx = 1,#tables do
local tolinki = {}
for i,v in pairs( tables[idx] ) do
if t... |
function onCreate()
end
function onStepHit()
if stepHitFuncs[curStep] then
stepHitFuncs[curStep]()
end
end
stepHitFuncs = {
[128] = function()
setProperty('defaultCamZoom', 0.6);
end,
[352] = function()
setProperty('defaultCamZoom', 0.57);
end,
[356] = function()
s... |
-- Wireshark Lua script plugin
-- packet disector for Channel Access protocol
--
-- https://github.com/mdavidsaver/cashark
--
-- Copyright 2015 Michael Davidsaver
--
-- Distribution and use subject to the EPICS Open License
-- See the file LICENSE
--
-- Revision $Id: bf432c612f807ed6d3efbeecd8ee6053457cde4e $
print("L... |
slot0 = class("GuildMemberMediator", import("..base.ContextMediator"))
slot0.OPEN_DESC_INFO = "GuildMemberMediator:OPEN_DESC_INFO"
slot0.FIRE = "GuildMemberMediator:FIRE"
slot0.SET_DUTY = "GuildMemberMediator:SET_DUTY"
slot0.IMPEACH = "GuildMemberMediator:IMPEACH"
slot0.GET_RANK = "GuildMemberMediator:GET_RANK"
slot0.... |
function game_load()
love.graphics.setBackgroundColor(0.18, 0.75, 1)
xscroll = 0
yscroll = 0
if challengemenu then
startlevel(currentchallenge)
else
startlevel(1)
end
gamewintimer = -1
gamewon = false
end
function game_update(dt)
spellbook_update(dt)
local xstart = math.max(math.floor(xscroll), 1)
... |
local _M = {}
local base = require "resty.waf.base"
local table_concat = table.concat
local table_insert = table.insert
_M.version = base.version
local function _transform_collection_key(transform)
if not transform then
return nil
end
if type(transform) ~= 'table' then
return tostring(transform)
else
ret... |
-- Table structure that describes a Source Engine ammo type.
-- @struct AmmoData
-- @shared
-- @field number dmgtype Damage type using Enums/DMG.
-- @field number force The force of the ammo.
-- @field number maxsplash The maximum water splash size.
-- @field number minsplash The minimum water splash size.
-- @field s... |
ModUIUtils = {}
function ModUIUtils.Init ()
end
function ModUIUtils.GetChild (parent, childName)
end
function ModUIUtils.GetChild (parent, childName)
end
function ModUIUtils.ChangePos (rect, x, y)
end
function ModUIUtils.ChangePos (t, x, y)
end
function ModUIUtils.ChangeSize (rect, width, height)
end
funct... |
class 'ActiveRecord::Validator'
ActiveRecord.Validator.validators = {}
local function run_validation(model, column, v_opts, v_id, success_callback, error_callback)
local function process_next()
if v_opts[v_id + 1] then
run_validation(model, column, v_opts, v_id + 1, success_callback, error_callback)
e... |
--[[
Enumeration of all possible error states
]]
local createEnum = require(script.Parent.createEnum)
local PurchaseError = createEnum("PurchaseError", {
-- Pre-purchase network failures
"CannotGetBalance",
"CannotGetItemPrice",
-- Premium
"AlreadyPremium",
"PremiumUnavailable",
"PremiumUnavailablePlatform",
... |
-- Ritual of Life
-- Template --
-- Basics
local ownLife = 8000
local oppLife = 8000
local oppName = "Adelaide"
local duelMode = DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI
local masterRule = 4
local hint = { "Win this turn!" }
-- Field
-- adding template:
-- { id, position, zone number }
-- Field spell i... |
groupInfo = {}
-- The bind to open the groups window
bindKey( "F6", "down",
function ()
---if not getElementData(localPlayer,"isPlayerPrime") then return false end
if exports.server:isPlayerLoggedIn( localPlayer ) and getElementData(localPlayer,"isPlayerArrested") then
exports.NGCdxmsg:createNewDxMessage("You... |
--[[
while(true) do
print("循环将永远执行下去")
end
]]
for var=1, 10, 1 do
print("循环" .. var)
end
local a = {"aa", "bb", "cc"}
for i,v in ipairs(a) do
print(i, v)
end
|
--[[
Humor API
Awesome Humor API.
The version of the OpenAPI document: 1.0
Contact: mail@humorapi.com
Generated by: https://openapi-generator.tech
]]
-- inline_response_200_1 class
local inline_response_200_1 = {}
local inline_response_200_1_mt = {
__name = "inline_response_200_1";
__index = inline_res... |
--[[
LOS - Lua Object System. Inspired by CLOS.
]]
local prototype = require('prototype')
local LOS = {}
function LOS.defclass ()
end
function LOS.defmethod ()
end
function LOS.defgeneric ()
end
return LOS
|
---@class RDSPokerNight : zombie.randomizedWorld.randomizedDeadSurvivor.RDSPokerNight
---@field private items ArrayList|Unknown
---@field private money String
---@field private card String
RDSPokerNight = {}
---@public
---@param arg0 BuildingDef
---@return void
function RDSPokerNight:randomizeDeadSurvivor(arg0) end
-... |
do return end
local actions = require("telescope.actions")
local actions_set = require("telescope.actions.set")
local actions_state = require("telescope.actions.state")
local pickers = require("telescope.pickers")
local sorters = require("telescope.sorters")
local finders = require("telescope.finders")
local entry_dis... |
CellReadStream = class("CellReadStream");
function CellReadStream:ctor(nSize)
self._obj = CellReadStream_Create(nSize);
end
function CellReadStream:release()
CellReadStream_Release(self._obj);
end
function CellReadStream:getNetCmd()
return CellReadStream_ReadUInt16(self._obj);
end
function CellRea... |
local OctoBuffer = require("octo.model.octo-buffer").OctoBuffer
local previewers = require "telescope.previewers"
local utils = require "octo.utils"
local ts_utils = require "telescope.utils"
local pv_utils = require "telescope.previewers.utils"
local writers = require "octo.writers"
local graphql = require "octo.graph... |
function EntityList:Foreach(func, cond, lst)
for ent in lst.entries do
local cv = cond(ent);
if(cv) then
func(ent);
end
end
end
function EntityList:ForeachMob(func, cond)
cond = cond or function(ent) return true end;
local lst = self:GetMobList();
self:Foreach(func, cond, lst);
end
function EntityList:F... |
local awful = require('awful')
require('awful.autofocus')
local modkey = require('conf.keys.mod').modKey
local altkey = require('conf.keys.mod').altKey
local clientKeys =
awful.util.table.join(
awful.key(
{modkey},
'f',
function(c)
c.fullscreen = not c.fullscreen
c:raise()
end,
{des... |
local handy = require 'handy'
function lovr.load()
handy:init()
end
function lovr.update(dt)
for controller in handy() do
if controller:getAxis('trigger') > .5 then
controller:vibrate(.003)
end
end
end
function lovr.draw()
handy:draw()
end
|
--[[ PLANT GROWTH STAGES
Each plant starts out at stage 1 and starting consumes
one Config.Items.Seed immediately, and the first timer starts running.
Interacting with the plant at this time destroys it.
When the time is up, it progresses to the next stage, which is
a mode='tend' stage. Interaction at this stage cons... |
function onStart(target, buff)
add_buff_parameter(target, buff, 1)
end
function onPostTick(target, buff)
if buff.not_go_round > 0 then
return
end
buff.remaining_round = buff.remaining_round - 1;
if buff.remaining_round <= 0 then
UnitRemoveBuff(buff);
end
end
function onEnd(target, buff)
add_buff_paramete... |
local filesystem = require("filesystem")
local yluaPath = "/home/ylua/"
local testsPath = yluaPath .. "test/"
for filename, _ in filesystem.list(testsPath) do
if string.match(filename, ".+%.lua$") then
print(filename)
local fileToProcess = loadfile(testsPath .. filename)
local bytecodeFile ... |
local class = require 'class'
require 'models.base_model'
require 'util.TotalVariation'
require 'models.multistyle_architectures'
require 'util.image_pool'
util = paths.dofile('../util/util.lua')
acgan_loss = paths.dofile('../util/acgan_loss.lua')
GatedGANModel = class('GatedGANModel', 'BaseModel')
function GatedGANM... |
local ffi = require("ffi");
local bit = require("bit");
local bnot = bit.bnot;
local rshift = bit.rshift;
local lshift = bit.lshift;
local band = bit.band;
local ws2_32 = require("ws2_32");
local IPUtils = require("IPUtils");
-- Get the adress of a particular field within a structure
local fieldAddress = function(a... |
minetest.register_craft({
output = "elepower_mining:miner_controller",
recipe = {
{"elepower_dynamics:servo_valve", "elepower_dynamics:soc", "fluid_transfer:fluid_duct"},
{"elepower_machines:resonant_capacitor", "elepower_machines:machine_block", "elepower_machines:resonant_capacitor"},
{"elepower_dynamics:vir... |
function GM:GetCrosshairColor()
local color = util.StringToType(lambda_crosshair_color:GetString(), "vector")
if color == nil then
lambda_crosshair_color:SetString("0 128 0")
color = Vector(0, 128, 0)
end
return color
end
function GM:SetCrosshairColor(color)
local str = tostring(color.r) .. " " .. tostring(co... |
package.path = table.concat({
"?.lua",
"test/ltest/?.lua",
}, ";")
local JSONLIB = "json"
local supportBigInt = _VERSION ~= "Lua 5.1" and _VERSION ~= "Lua 5.2"
local lt = require "ltest"
local json = require(JSONLIB)
lt.moduleCoverage(JSONLIB)
local function reload()
package.loaded[JSONLIB] = nil
js... |
local __exports = LibStub:NewLibrary("ovale/DemonHunterSoulFragments", 10000)
if not __exports then return end
local __class = LibStub:GetLibrary("tslib").newClass
local __Ovale = LibStub:GetLibrary("ovale/Ovale")
local Ovale = __Ovale.Ovale
local __Debug = LibStub:GetLibrary("ovale/Debug")
local OvaleDebug = __Debug.O... |
--
-- Licensed to the Apache Software Foundation (ASF) under one or more
-- contributor license agreements. See the NOTICE file distributed with
-- this work for additional information regarding copyright ownership.
-- The ASF licenses this file to You under the Apache License, Version 2.0
-- (the "License"); you may ... |
BehTree.IAction = BehTree.ITask:New({})
local this = BehTree.IAction
this.name = 'IAction'
this.taskType = BehTree.TaskType.Action
function this:New(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
|
BINDING_NAME_TOGGLEGUILDPANE = "Toggle Guild Pane"
function ToggleGuildPane()
if (IsKioskModeEnabled()) then
return;
end
local factionGroup = UnitFactionGroup("player");
if (factionGroup == "Neutral") then
return;
end
if ( IsTrialAccount() or (IsVeteranTrialAccount() and not IsInGuild()) ) then
UIErrorsFr... |
function element_0(shader, t_base, t_second, t_detail) -- [0] pass 0 - LUT Generation
shader:begin("null", "gamma_gen_lut")
:fog (false)
:zb (false, false)
end
function element_1(shader, t_base, t_second, t_detail) -- [1] pass 1 - Apply LUT
shader:begin("null", "gamma_apply")
:fog (false)
:zb (fa... |
--[[
Lua 的所有类的顶级类,所有 Lua 都从这个类派生
]]
LuaObjectClass = {}
LuaObjectClass.Name = "LuaObjectClass"
-- 顶级类的创建方法
function LuaObjectClass:New(o)
local o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function LuaObjectClass:ToString()
local arg = "\n\n--------... |
-- Scripts juste pour tester 3x LED RGB
-- tout sur la couleur: https://www.w3schools.com/colors/default.asp
-- roue des couleurs: https://iro.js.org/?ref=oldsite
print("\n just_test_3x.lua zf181106.0940 \n")
print("Initializing LED strip...")
ws2812.init()
ws2812_effects.stop()
strip_buffer = ws2812.newBuffer(3, 3)... |
-- TODO: make this a continuous outcome
--[[
register_outcome{
text = "6 SHIELDS WHAT?!?!?",
subtext = "But projectiles hit like a truck!",
good = true,
comment = "todo",
rarity = 15,
apply = function()
local player = get_player()
local shieldrad = tonumber(GlobalsGetValue("twitch_shield... |
--
-- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved.
--
-- Code, data for a generic InterFace Button (IFButton).
--
-- This is fairly basic, will be extended by other classes
-- (e.g. RoundIFButton)
--
-- Broken off from interface_util.lua for better encapsulation
-- Override for setsize --... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
local COMMAND = Clockwork.command:New("AnimMotion");
COMMAND.tip = "Make your cha... |
local table = require '__stdlib__/stdlib/utils/table'
local KC = require 'klib/container/container'
local IntermediateComponent = require 'klib/gui/component/intermediate_component'
local LazyTable = require 'klib/utils/lazy_table'
local TypeUtils = require 'klib/utils/type_utils'
-- 所有 ui 组件都用其子类
local Component = KC... |
xpanes.register_pane("doompane", {
description = "Doom pane",
tiles = {"xpanes_space.png"},
drawtype = "airlike",
paramtype = "light",
is_ground_content = false,
sunlight_propagates = true,
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
air_equivalent = true,
textures = {"scifi_... |
require("NPC/state.lua")
require("Game/particleEffect.lua")
require("Game/targetSelector.lua")
require("Projectile/fireStorm.lua")
--this = SceneNode()
Missile = {name="Missile"}
function Missile.new()
local self = {}
--constants
local MAXSPEED = 7.5 --scotty, Maximum warp!
local SPEEDACC = 5.0 --... |
-- Copyright 2021 gsdenys. All Rights Reserved.
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http:--www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable la... |
lotj.comlinkInfo.registerComlink(matches.comlink, matches.channel, matches.encryption)
echo("\n")
lotj.comlinkInfo.log("Stored comlink: "..matches.comlink)
lotj.comlinkInfo.log("Stored channel: "..matches.channel)
lotj.comlinkInfo.log("Stored encryption: "..matches.encryption)
|
-- Objects
local SnowyMenu = Instance.new("ScreenGui")
local Opener = Instance.new("Frame")
local Open = Instance.new("TextButton")
local MainFrame = Instance.new("Frame")
local BlackBottom = Instance.new("Frame")
local BlueTop = Instance.new("Frame")
local Frame = Instance.new("Frame")
local Frame_2 = Instance.new("F... |
package("rttr")
set_homepage("https://www.rttr.org")
set_description("rttr: An open source library, which adds reflection to C++.")
set_license("MIT")
if is_plat("macosx") then
add_extsources("brew::rttr")
end
add_urls("https://www.rttr.org/releases/rttr-$(version)-src.tar.gz",
... |
local ej = require "ejoy2d"
local pack = require "ejoy2d.simplepackage"
pack.load {
pattern = [[examples/asset/?]],
"sample",
}
local scissor = false
local obj = ej.sprite("sample","mine")
obj.resource.frame = 70
obj.label.text = "Hello World"
local game = {}
function game.update()
obj.frame = obj.frame + 1
end
... |
--竜輝巧-エルδ
--Scripted by mallu11
function c100415027.initial_effect(c)
--spsummon condition
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_CONDITION)
e1:SetValue(c100415027.splimit)
c:RegisterEf... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('Scenario', {
'name', "Mystery 1",
'file_name', "Mystery_1",
}, {
PlaceObj('ScenarioSequence', {
'name', "Trigger",
'autostart', true,
}, {
PlaceObj('SA_Exec', {
'expression', "_mystery_ended = false",
}),
PlaceObj('SA_WaitExpr... |
local propTrigger = script:GetCustomProperty("Trigger"):WaitForObject()
local propChestSmallOpened = script:GetCustomProperty("ChestSmallOpened"):WaitForObject()
local propChestSmallClosed = script:GetCustomProperty("ChestSmallClosed"):WaitForObject()
local propOpenFX = script:GetCustomProperty("OpenFX")
local propLoc... |
ENT.Type = "point"
ENT.Base = "base_point"
ENT.Damager = nil
ENT.KillName = nil
function ENT:KeyValue(key, value)
if key == "damager" then
self.Damager = tostring(value)
elseif key == "killname" then
self.KillName = tostring(value)
end
end
function ENT:AcceptInput(name, activator... |
Auracle_DB = {
["namespaces"] = {
["LibDualSpec-1.0"] = {
["char"] = {
["Shantou - Frostmourne"] = {
["profile"] = "Shantou - Frostmourne",
["enabled"] = false,
["specGroup"] = 1,
},
},
},
},
["profileKeys"] = {
["Gachnar - Frostmourne"] = "Gachnar - Frostmourne",
... |
local lang = {
repair = "Reparar {1}.",
reward = "Recompensa: {1} $.",
bankdriver = "Given Money {1}.",
reward = "Recompensa: {1} $.",
delivery = {
title = "¡Compre los artículos de los Mercados (ver mapa) y luego tráigalos!",
item = "- {2} {1}"
},
drugseller = {
title = "Encuentra al Informado... |
Talk(0, "看来这奇怪的机器就是能带我回家的设备.不知道会不会痛.好了,我要进去了,在此之前,我要说一句话..........”再见了,各位金庸笔下的人物,有机会我会再回来这奇妙的武林世界!再见!”", "talkname0", 1);
ModifyEvent(-2, -2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
EndAmination(0, 8054, 8128, 1, 8130, 8204, -1);
jyx2_ShowEndScene();
do return end;
|
-- This provides a serializer to get around Blizzard's absurd 255-character limit on messages.
-- It will break up a long message into chunks, identifying them with a header so they may
-- be reassembled.
--
-- I think this code will work well, but it might behoove us to embed the header in the prefix
-- itself, instea... |
--[[ Copyright (c) 2009 Edvin "Lego3" Linge
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distr... |
local gun1 = scene:getInstances("gun1");
local spawner1 = scene:getInstances("spawner1");
local ha1Targets = scene:getObjects("ha1_target");
local function activateLight(light)
light.visible = true;
light.myColor = light.color[4];
local tweening = SequentialTweening(true);
tweening:addTweening(SingleTw... |
if not _G.plugin_loaded("nvim-treesitter") then
do return end
end
require("nvim-treesitter.configs").setup {
ensure_installed = "all",
highlight = {
enable = true,
},
incremental_selection = {
enable = true,
keymaps = {
init_selection = "gnn",
node_incremental = "grn",
scope_inc... |
print "Lade ak.data.PlanerLuaModul ..."
PlanerLuaModul = {}
PlanerLuaModul.id = "725585f1-cfee-4237-97e1-135c5e9f4d02"
PlanerLuaModul.enabled = true
local initialized = false
-- Jedes Modul hat einen eindeutigen Namen
PlanerLuaModul.name = "ak.data.PlanerLuaModul"
local AkPlaner = require("ak.planer.AkPlaner")
--- Die... |
--====================================================================--
-- dmc_widget/base_style.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2015 David McCuskey
Permission is hereby granted... |
local BuddyBox = RegisterMod( "Buddy in a box",1 );
local familiarItem = Isaac.GetItemIdByName("Buddy in a box")
local familiarEntity = Isaac.GetEntityTypeByName("BoxBuddy")
local familiarEntityVariant = Isaac.GetEntityVariantByName("BoxBuddy")
--These effects will always happen
Movement = {
FLAG_NO_EFFECT... |
local m = require 'lpeg'
local re = require 're'
local prefix_utf_type = require 'parse.prefix.utf_type'
local prefix_declaration = require 'parse.xml.prefix.declaration'
local prefix_before_document = require 'parse.xml.prefix.before_document'
local lib = {}
local c_tag_open = re.compile([[
tag_open <- '<' {|
... |
local tag = require "luakatsu/bin/tag"
return setmetatable({
{
tag(1, "星宮 いちご"), name_rm = "Ichigo",
tag(2, "諸星 すみれ"),
tag(4 , 3),
tag(5 , "のり弁"),
tag(6 , "ご飯をきっちりよそう"),
tag(7 , "Angely Sugar"),
tag(8 , 1),
tag(9 , {"輝きのエチュード", "Growing for a dream", "Dance in the rain"}),
tag(10 , "霧島 若歌"),
tag(1... |
----------------------------
-- Bunny Hop --
-- Created by Skeyler.com --
----------------------------
ENT.Type = "anim"
ENT.Base = "base_anim"
function ENT:Initialize()
end
function ENT:Think()
end
function ENT:Draw()
end |
local Stack = {}
function Stack:new()
obj = {impl = {}}
setmetatable(obj, self)
self.__index = self
return obj
end
function Stack:push(item)
table.insert(self.impl, item)
return true
end
function Stack:pop()
local popped = table.remove(self.impl, #self.impl)
return popped
end
function Stack:empty()
... |
-- scaffolding entry point for draco
return dofile("draco.lua")
|
local lang = require 'lang'
local w2l
local wtg
local wct
local loader
local function load_custom()
wct.custom = {
comment = loader('code.txt') or '',
code = loader('code.j') or '',
}
end
local function load_vars()
wtg.vars = w2l:parse_lml(loader('variable.lml') or '')
... |
if numplates == 4 then
rows = 2
cols = {2,2}
elseif numplates == 5 then
rows = 2
cols = {3,2}
elseif numplates == 6 then
rows = 2
cols = {3,3}
else
rows = 1
cols = {numplates}
end
maxcols = math.max(table.unpack(cols))
lens_width = maxcols
lens_height = rows
onload = "f_contain"
funct... |
include("shared.lua")
include("player/cl_playerinfo.lua")
include("player/cl_playerPowers.lua")
include("win_panel/cl_win_panel.lua")
include("checklist/checklist.lua")
include("buttons_menu/menuButt.lua")
|
--[[
FormSpec Context ('fsc') mod for minetest
Copyright (C) 2018 Auke Kok <sofar@foo-projects.org>
Permission to use, copy, modify, and/or distribute this software for
any purpose with or without fee is hereby granted, provided that the
above copyright notice and this permission notice appear in all copi... |
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