content stringlengths 5 1.05M |
|---|
local spell = {}
spell = {}
spell["numericaltype"] = [[Absolute Value]]
spell["element"] = [[Almighty]]
spell["cost"] = 99
spell["desc"] = [[I'll show you my true power!
Empties HP and SP to near-null but deals massive damage to the enemy *CHAOS ONLY*]]
spell["numberofhits"] = 5
spell["conditional"] = [[if battle.end ... |
util.AddNetworkString("OCRP_UpdateLootingTable")
sound.Add( {
name = "OCRP_LootingSound",
channel = CHAN_BODY,
volume = .1,
pitch = {95, 110},
sound = "physics/body/body_medium_scrape_rough_loop1.wav"
} )
function PMETA:LootItem(item)
self:StopSound("OCRP_LootingSound")
local target = self... |
#!../../bin/exe/lua
-- setup some default search paths,
require("apps").default_paths()
local pack=require("wetgenes.pack")
local wstr=require("wetgenes.string")
local wwin=require("wetgenes.win")
local posix=require("posix")
--find device in /proc/bus/input/devices ?
local fp=assert(posix.open("/dev/input/event1... |
module('love.audio')
function getActiveSourceCount() end
function getDistanceModel() end
function getDopplerScale() end
function getSourceCount() end
function getOrientation() end
function getPosition() end
function getVelocity() end
function getVolume() end
function newSource() end
function pause() end
function play(... |
function filterSubSections(txt)
if txt == '' then
return ''
else
return '<div id="subsections">\n<h3>Subsections</h3>\n' .. txt .. '\n</div>'
end
end
|
vim.cmd([[
augroup auto_read
autocmd!
autocmd FocusGained,BufEnter,CursorHold,CursorHoldI *
\ if mode() == 'n' && getcmdwintype() == '' | checktime | endif
autocmd FileChangedShellPost * echohl WarningMsg
\ | echo "File changed on disk. Buffer reloaded!" | echohl ... |
--[[
[{
"pos": {
"x": 100,
"y": 200,
"z": 300
},
"name": "",
"push": false,
"pull": true,
"radius": 120
}]
--]]
local jumppoints = {}
local old_calculate_power = jumpdrive.calculate_power
jumpdrive.calculate_power = function(radius, distance, sourcePos, targetPos)
for _, jumppoint in ipairs(jumppoints) ... |
---@module PlayerAnimation 枪械模块:玩家的动画控制类
---@copyright Lilith Games, Avatar Team
---@author Sharif Ma
local PlayerAnimation = class('PlayerAnimation')
---PlayerAnimation类的构造函数
---@param _gun GunBase
function PlayerAnimation:initialize(_gun)
self.gun = _gun
self.id = _gun.animationId
self.player = _gun.char... |
object_building_mustafar_particle_must_lava_fire = object_building_mustafar_particle_shared_must_lava_fire:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_particle_must_lava_fire, "object/building/mustafar/particle/must_lava_fire.iff")
|
--[[
TPB (Transaction Parameter Block) structure: encode the options for creating transactions
encode(tpb_options_t) -> TPB encoded string.
USAGE:
- pass the encoded TPB to to isc_start_multiple() to start a transaction.
- table reservation options occupy the array part of tpb_options_t, one numerical index
for... |
--[[
Title: Draw
Our client-side draw functions
]]
--[[
Function: csayDraw
Draws a csay text on the screen.
Parameters:
msg - The message to draw.
color - *(Optional, defaults to 255, 255, 255, 255)* The color of the text
duration - *(Optional, defaults to 5)* The length of the text
fade - *(Optional,... |
---@type table<string,TagTooltipData>
UI.Tooltip.TagTooltips = {}
UI.Tooltip.HasTagTooltipData = false
---@class TagTooltipData
---@field Title TranslatedString
---@field Description TranslatedString
local TagTooltips = UI.Tooltip.TagTooltips
---@type TranslatedString
local ts = Classes.TranslatedString
local chao... |
---@type cohashf
local cohashf = require "colibc.hashf"
return cohashf |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
require(ReplicatedStorage.Shared)
print("Client") |
local M = {}
-- M.UPDATE_MODE_DEFAULT = hash("DEFAULT")
-- M.UPDATE_MODE_LATE = hash("LATE")
-- M.UPDATE_MODE_MANUAL = hash("MANUAL")
local hyper_fmath = require("hyper_trails.fmath")
local hyper_geometry = require("hyper_trails.geometry")
--
-- Helper functions for trail_maker.script
--
-- 'self' is trail_maker.scr... |
AddCSLuaFile()
Profiler = Profiler or {}
function Profiler:PlayerAllowedToProfile(ply, action)
//Override this using functions from your favourite admin
return true
end
function Profiler:ShallowCopy(tbl)
local copy = {}
for k,v in pairs(tbl) do
copy[k] = v
end
return copy
end
PROFILE... |
--[[
Copyright 2017-2018 "Kovus" <kovus@soulless.wtf>
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following discl... |
-- tiled Plugin template
-- Use this as a template to extend a tiled object with functionality
local M = {}
local function newSlice(options)
local slice = {}
options = options or {}
local filename = options.filename
local border = options.border or 32
local top = options.top or border
local left = opti... |
-- luacheck: new globals ngx
-- Add path for openresty modules:
package.path = "/usr/local/openresty/lualib/?.lua;" .. package.path
package.cpath = "/usr/local/openresty/lualib/?.so;" .. package.cpath
describe ("resty-redis-mapper", function ()
local Redis, redis
before_each (function ()
Redis = require "... |
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-- CLASS DECLARATION --------------------------------------------------------
local _DK = {};
_DK.__index = _DK;
local DirtyKeys = {}; --[RequestUUID,KQK] -> Doc... |
local Snowflake = require('containers/abstract/Snowflake')
local Resolver = require('client/Resolver')
local ArrayIterable = require('iterables/ArrayIterable')
local json = require('json')
local format = string.format
local Emoji, get = require('class')('Emoji', Snowflake)
function Emoji:__init(data, parent... |
--------------------------------------------------------------------------------
-- Handler.......... : onLessDown
-- Author........... :
-- Description...... :
--------------------------------------------------------------------------------
------------------------------------------------------------------------... |
lu = require('luaunit')
lua_react = require('lua_react')
function component1(props)
return {
type="flow",
children={
{type="label", text=props.text},
{type="textfield", value=props.value},
{type="button", text="ok"}
}
}
end
function component2(props)
return {
type="flow",
children={
compone... |
return {
-- generic generator, from sequential list of layers:
sequence = function(layers, layer2params)
return function(params, input)
for i,layer in ipairs(layers) do
local paramsi = layer2params[i]
if paramsi then
input = layer(params[paramsi], input)
... |
-- color manipulation functions.
function rgb_to_hsv(r, g, b)
-- scale.
r, g, b = r / 255, g / 255, b / 255
local max, min = math.max(r, g, b), math.min(r, g, b)
local h = 0
local s = 0
local v = max
local d = max - min
if max ~= 0 then
s = d / max
end
if max ~= min then
if max == r then
... |
local component = require("component")
local color = require("color")
local image = require("image")
local buffer = require("doubleBuffering")
local GUI = require("GUI")
local MineOSCore = require("MineOSCore")
-----------------------------------------------------------------------------------------------------------... |
--------------------------------------------------
local action = _ACTION
local options = _OPTIONS
local cfg = premake.config
--------------------------------------------------
if action == "clean" then
os.rmdir("build")
os.exit(1)
end
--------------------------------------------------
if action == "gma... |
-- hide join/enter messages for custom chat channels?
CSU_HideJoinEnter = true
-- hide all system messages that contains one of the following substrings
CSU_HideSystemContains = {
["Autobroadcast"] = true,
}
-- enable anti spam feature?
CSU_MuteSpam = true
-- use anti spam per user? (tr... |
resource_manifest_version '05cfa83c-a124-4cfa-a768-c24a5811d8f9'
client_script "@NativeUI/NativeUI.lua"
client_script "MenuExample.lua" |
return {
scenario = {
obtain_stone = {
fool = "愚者の魔石を手に入れた!",
king = "覇者の魔石を手に入れた!",
sage = "賢者の魔石を手に入れた!"
},
three_years_later = "三年の月日が経ち、あなたは再びノースティリスに降り立った。",
}
}
|
-- mdotengine - conf file
function love.conf(t)
t.window.title = "mdotengine"
t.window.icon = "lib/sprite/logo.png"
t.console = true
t.window.fullscreen = false
t.window.width = 600
t.window.height = 600
t.window.vsync = false
t.window.resizable = false
t.modules.joystick = false
t.modules.physics = false
en... |
local hudLines = {}
function hudLines:update(dt) end
function hudLines:draw()
love.graphics.line(love.graphics.getWidth() / 2 - 150, 0,
love.graphics.getWidth() / 2 - 150,
love.graphics.getHeight())
love.graphics.line(love.graphics.getWidth() / 2 + 150, 0,
... |
local feature = require('fur.feature')
local lsp = feature:new('lsp')
lsp.source = 'lua/features/lsp.lua'
lsp.plugins = {
'neovim/nvim-lspconfig',
{
'folke/trouble.nvim',
requires = 'kyazdani42/nvim-web-devicons',
config = function()
require('trouble').setup({})
end,
}, -- lsp signature
}
l... |
-- Various home electronics
local S = homedecor.gettext
homedecor.register("speaker", {
description = S("Large Stereo Speaker"),
mesh="homedecor_speaker_large.obj",
tiles = {
"homedecor_speaker_sides.png",
"homedecor_speaker_front.png"
},
groups = { snappy = 3 },
sounds = default.node_sound_wood_defaults(),... |
for _, player in pairs(game.Players:GetChildren()) do
if player.Name ~= game.Players.LocalPlayer.Name then
workspace.Remote.Damage:FireServer(workspace[player.Name].Humanoid, 0)
end
end
wait(6)
for _, corpse in pairs(workspace:GetChildren()) do
if corpse.Name == "Corpse" then
corpse:MoveTo(workspace[game.Players.LocalP... |
if not Utils:IsInGameState() then
do return end
end
if not Network:is_server() then
UT.showMessage("host only", UT.colors.error)
do return end
end
local amountOfAlivePlayers = managers.network:session():amount_of_alive_players()
managers.network:session():send_to_peers("mission_ended", true, amountOfAlive... |
--Custom specialization for planters / seeders that put down chemical
--Fixes the double fertilizing bug and allows herbicide to work
--Almost entirely a copy of the default FertilizingSowingMachine
HerbicidalSpec = {}
function HerbicidalSpec.initSpecialization()
print("HerbicidalSpec.initSpecialization()!")
Herbic... |
local json_encode = require('cjson.safe').encode
local parse_accept_header = require('httoolsp.headers').parse_accept_header
local render_to_string = require('app.views.helpers').render_to_string
local ngx_say = ngx.say
local ngx_exit = ngx.exit
local ngx_req = ngx.req
local ngx_header = ngx.header
local ngx_HTTP_OK... |
QznnbHallCcsView = class("QznnbHallCcsView")
QznnbHallCcsView.onCreationComplete = function (slot0)
ClassUtil.extends(slot0, BaseGameHallCcsView, true)
BaseGameHallCcsView.onCreationComplete(slot0, "common/QznnbHallItem.csb", 50, 100, 100, 50)
ClassUtil.extends(slot0, BaseGameAniamtionView, true, {
{
fromAlpha... |
local item_width = THEME:GetMetric("OptionRow","ItemsStartX") + scale( SCREEN_WIDTH, 960, 1280, SCREEN_RIGHT-300 + 30, SCREEN_RIGHT-20 + 30)
return Def.ActorFrame{
Def.Quad{
OnCommand=cmd(x,223;zoomto,item_width,35;diffuse,{0,0,0,0.6}; fadeleft,0.2;faderight,0.2;);
};
Def.Sprite{
OnCommand=f... |
lpc=game.Players.LocalPlayer.Character
m=Instance.new("Model",lpc)
m.Name=lpc.Name.."'s Protector"
p=Instance.new("Part",m)
p.Name="Head"
p.Size=Vector3.new(2,2,2)
b=Instance.new("BodyPosition",p)
b.maxForce = Vector3.new()*math.huge
p.Shape="Ball"
p.TopSurface,p.BottomSurface="Smooth","Smooth"
p.BrickColor=BrickColor.... |
local ffi = require('ffi')
local C = ffi.C
local errors = require("levee.errors")
local _ = {}
_.stat = require("levee._.syscalls").stat
local buflen = C.SP_PATH_MAX * 4
local buf = ffi.cast("char *", C.malloc(buflen))
local ranges = ffi.new("SpRange16 [2]")
local procname = false
local procname_err, procname_va... |
local function lol(gfx)
local items = newItemList()
items:add(newEItem('goal',37,15,gfx))
items:add(newEItem('score',33,15,gfx))
items:add(newEItem('score',31,21,gfx))
items:add(newEItem('score',27,21,gfx))
items:add(newEItem('score',41,20,gfx))
items:add(newEItem('button',36,20,gfx))
items:add(newEItem('buttblock',40,... |
object_static_particle_pt_smoke_small_optimized = object_static_particle_shared_pt_smoke_small_optimized:new {
}
ObjectTemplates:addTemplate(object_static_particle_pt_smoke_small_optimized, "object/static/particle/pt_smoke_small_optimized.iff")
|
local util = require "navigator.util"
local log = util.log
local lsphelper = require "navigator.lspwrapper"
local gui = require "navigator.gui"
local lsp = require "navigator.lspwrapper"
local trace = require"navigator.util".trace
-- local log = util.log
-- local partial = util.partial
-- local cwd = vim.fn.getcwd(0)
-... |
local tip = 0
function onCreate()
--Iterate over all notes
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'noteType') == 'Ink Note' then --Check if the note on the chart is a Bullet Note
setPropertyFromGroup('unspawnNotes', i, 'texture', 'INK_assets'); --Change tex... |
local rspamd_util = require "rspamd_util"
local lua_util = require "lua_util"
local opts = {}
local argparse = require "argparse"
local parser = argparse()
:name "rspamadm confighelp"
:description "Shows help for the specified configuration options"
:help_description_margin(32)
parser:flag "--no-ips"
... |
------------------------------------------------------------------
--
-- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Copyright (C) 2016 Alexey Melnichuk <alexeymelnichuck@gmail.com>
--
-- Licensed according to the included 'LICENSE' document
--
-- This file is part of lua-EventEmitter library.
--
--... |
local RGBColor = {}
RGBColor.__index = RGBColor
function RGBColor.new(r, g, b, a)
local self = setmetatable({}, RGBColor)
self.r = r
self.g = g
self.b = b
self.a = a
return self
end
function RGBColor:toTable()
return {self.r, self.g, self.b, self.a}
end
return RGBColor |
local ttt = 0
local current = 0
local color = function (val)
love.graphics.setColor(255,255,255,255*((7-val)/7)*0.7)
end
local circles = {
function (s)
love.graphics.circle("fill",18*s/2,8*s/2,2*s)
love.graphics.circle("line",18*s/2,8*s/2,2*s)
end,
function (s)
love.graphics.circle("fill",33*s/2,15*s/2,2*s)
... |
describe("matrix", function()
local cml = require("luacml")
--local eps = 1e-5
local testfmt = "(%s)"
local classes_2x2 =
{
matrix22 = cml.matrix22,
matrix22_r = cml.matrix22_r,
matrix22_c = cml.matrix22_c,
}
local classes_3x3 =
{
matrix33 = cml.matrix3... |
--MODIFIERS
---------------------------------------------------------------------------
hyper = {"cmd", "alt", "ctrl"}
hypershift = {"cmd", "alt", "ctrl", "shift"}
-- windows management
-- hypershift + E,S,F,C
-- Custom Application Launcher Key
leader = hs.hotkey.modal.new(hypershift, "a")
function leader:entered... |
local HttpService = import("./HttpService")
describe("instances.HttpService", function()
it("should instantiate", function()
local instance = HttpService:new()
assert.not_nil(instance)
end)
it("should json encode properly", function()
local instance = HttpService:new()
assert.equal(instance:JSONEncode({ ... |
local obj = {}
obj.name = "carnation"
obj.version = "0.1"
obj.author = "Luna <luna@l4.pm>"
obj.license = "Unlicense"
obj.config_url = nil
obj.screen_dimensions = nil
local function calcAngles(pos)
local screenWidth = obj.screen_dimensions[1]
local screenHeight = obj.screen_dimensions[2]
local inX = pos.x / sc... |
--[[-----------------------------------------------------------------------------
* Infected Wars, an open source Garry's Mod game-mode.
*
* Infected Wars is the work of multiple authors,
* a full list can be found in CONTRIBUTORS.md.
* For more information, visit https://github.com/JarnoVgr/InfectedWars
*
* Inf... |
local g = vim.g
local api = vim.api
local option = api.nvim_buf_get_option
local function buf_only()
local del_non_modifiable = g.bufonly_delete_non_modifiable or false
local cur = api.nvim_get_current_buf()
local deleted, modified = 0, 0
for _, n in ipairs(api.nvim_list_bufs()) do
-- If the iter buff... |
oldInteract = interact
function interact(args)
oldInteract(args)
local interactAction = config.getParameter("interactAction")
if interactAction then
local data = config.getParameter("interactData", {})
if type(data) == "string" then
data = root.assetJson(data)
end
return { interactAction, da... |
class "UIPalette" {
extends "UIObject",
static {
shader = love.graphics.newShader([[
vec4 effect( vec4 color, Image texture, vec2 texture_coords, vec2 screen_coords ){
return ( color + vec4( (1-texture_coords.x) * (1-vec3(color)),1) ) * vec4( (1-texture_coords.y) * vec3(1,1,1), 1 );
}
]])
},
new =... |
local assert = assert
local ipairs = ipairs
--[[-------------------------------------------------------------------------
math.sum
---------------------------------------------------------------------------]]
function math.sum( ... )
local sum = 0
for num, int in ipairs({...}) do
sum = sum + int
end
return su... |
--- PlayerStates class.
-- @classmod invokation.combos.PlayerStates
local class = require("pl.class")
local M = class()
--- Constructor.
function M:_init()
self.states = {}
end
--- Index metamethod.
-- @tparam CDOTAPlayer player Player
-- @treturn table Player state
function M:__index(player)
local id = player:G... |
if Lib_GPI == nil then
Lib_GPI = {}
end
if Lib_GPI.ToolBox==nil or Lib_GPI.ToolBox_Ver<101 then
Lib_GPI.ToolBox_Ver=101
function Lib_GPI.ToolBox()
local lib={}
function lib.Merge(t1,t2)
for i,v in pairs(t2) do
t1[i]=v
end
return t1
end
function lib.iMerge(t1,t2)
for i,v in ipairs(t... |
MissionHint = {
type = "Sound",
Properties = {
Hints = {
sndHint1="",
sndHint2="",
sndHint3="",
sndHint4="",
sndHint5="",
sndHint6="",
sndHint7="",
sndHint8="",
sndHint9="",
sndHint10="",
},
sndSkipAcknowledge="",
iAllowedToSkip=3,
fVolume=1.0,
bLoop=0, -- Loop sound.
bOnc... |
-- CCDIKController
-- Dthecoolest
-- December 27, 2020
local Debris = game:GetService("Debris") -- for debugging
local RunService = game:GetService("RunService")
local TweenService = game:GetService("TweenService")
local VectorUtil = require(script.VectorUtil)
local Maid = require(script.Maid)
--Axis angle version s... |
local a = 1; -- A comment
--[[ A multiline
comment that takes a lot
of space :)
]] |
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local Roact = require(Modules.Packages.Roact)
local UIBlox = require(Modules.Packages.UIBlox)
local ImageSetButton = UIBlox.Core.ImageSet.Button
local withStyle = UIBlox.Style.withStyle
local Images = UIBlox.App.ImageSet.Imag... |
local utils = require("utils")
local drawableSpriteStruct = require("structs.drawable_sprite")
local jautils = require("mods").requireFromPlugin("libraries.jautils")
local customKevin = {}
local fillColor = jautils.getColor("62222b")
customKevin.name = "FrostHelper/SlowCrushBlock"
customKevin.depth = -9000
jautils... |
--[[
Description: Dummy initializer to avoid dependency resolution errors on client or server
Author: Sceleratis
Date: 1/9/2022
--]]
--// Initializer functions
return {
Init = function(Root, Packages)
end;
}
|
local constants = require "kong.constants"
local kong_session = require "kong.plugins.session.session"
local kong = kong
local _M = {}
local function load_consumer(consumer_id)
local result, err = kong.db.consumers:select { id = consumer_id }
if not result then
return nil, err
end
return result
end
loc... |
PluginInit = {
pluginID = "at.homebrew.lrdavinci",
}
|
local handler = require 'kong.plugins.signalfx.handler'
local helpers = require "spec.helpers"
local cjson = require "cjson"
local tostr = require 'pl.pretty'.write
local fmt = string.format
for _, strategy in helpers.each_strategy() do
describe(fmt("Aggregation (%s)", strategy), function()
local proxy_client,... |
Locales['fr'] = {
['you_paid'] = 'vous avez payé ~g~$%s~s~',
['go_next_point'] = 'Allez vers le prochain passage !',
['in_town_speed'] = 'Entrée en ville, attention à votre vitesse ! Vitesse limite : ~y~',
['next_point_speed'] = 'Allez vers le prochain passage ! Vitesse li... |
class "ZombiesTeamManager"
local g_Logger = require("__shared/Logger")
function ZombiesTeamManager:__init()
self.m_PlayerKilledEvent = Events:Subscribe("Player:Killed", self, self.OnPlayerKilled)
--self.m_PlayerRespawnEvent = Events:Subscribe("Player:Respawn", self, self.OnPlayerRespawn)
self.m_IsInGameC... |
addEvent("saveKilometer",true)
addEventHandler("saveKilometer",getRootElement(),saveKilometer)
addEvent("loadVehiclesKilometer",true)
addEventHandler("loadVehiclesKilometer",getRootElement(),loadVehiclesKilometer) |
-- Zorks round texture animation testmod
local function createme(h,tex,circle,x,y,size,dur,degree)
local t = h:CreateTexture(nil,"BACKGROUND",nil,-8)
t:SetPoint("CENTER",x,y)
t:SetSize(size,size)
t:SetBlendMode("ADD")
if circle then
SetPortraitToTexture(t, ... |
object_tangible_loot_creature_loot_collections_broken_lightsaber_hilt_003 = object_tangible_loot_creature_loot_collections_shared_broken_lightsaber_hilt_003:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_broken_lightsaber_hilt_003, "object/tangible/loot/creature/loot/collections/br... |
local replicatedStorage = game:GetService("ReplicatedStorage")
local Events = replicatedStorage.Events
local eventModule = require(script.EventModule)
Events.playerEvent.OnServerEvent:Connect(function(player, Type)
if Type == "Archway" then
eventModule.Archway(player)
end
if Type == "VoidSphere" then
eventModu... |
local npcConfig = require "config.npcConfig"
local ItemModule = require "module.ItemModule"
local IconFrameHelper = require "utils.IconFrameHelper"
local playerModule = require "module.playerModule"
local QuestModule = require "module.QuestModule"
local NpcChatMoudle = require "module.NpcChatMoudle"
local UserDefault =... |
addEventHandler("onClientResourceStart",resourceRoot,
function ()
triggerServerEvent("removeText",localPlayer)
end
)
|
----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local array = include( "modules/array" )
local util = include( "modules/util" )
local simdefs = include... |
-- ===== ===== ===== ===== =====
-- Copyright (c) 2017 Lukas Grünwald
-- License MIT License
-- ===== ===== ===== ===== =====
require( "pgbase" )
require( "pgdebug" )
require( "pgevents" )
require( "pgcommands" )
require( "pgbasedefinitions" )
require( "pgstatemachine" )
require( "pgstorymode" )
require( "pgspaw... |
-- stable sorting of string keys
-- keys corresponding to optional values are sorted first
-- after this, keys are sorted alphabetically
local function stableKeys(data)
local keys = {}
for key in pairs(data) do
table.insert(keys, key)
end
table.sort(keys, function(key0, key1)
local opt0 = data[key0].default ~... |
local iconwidth = 25;
local dragging = false;
local typename = "dice";
local sourcenode = nil;
local entries = {};
local descriptionwidget = nil;
local shadowwidget = nil;
local dieboxidentity = nil;
function onInit()
DieBoxManager.registerControl(self);
registerMenuItem("Clear dice", "erase", 4);
end
... |
CMD.name = 'SetFaction'
CMD.description = 'command.setfaction.description'
CMD.syntax = 'command.setfaction.syntax'
CMD.permission = 'assistant'
CMD.category = 'permission.categories.character_management'
CMD.arguments = 2
CMD.player_arg = 1
CMD.aliases = { 'plytransfer', 'charsetfaction', 'chartransfer' }
function CM... |
local item = require("../item")
local image = require("../image")
return {
name = "Get more rats",
amount = 5,
weight = 0.5,
condition = function (state)
return state.coins >= 5 and state.ratLevel >= 1
end,
description = "The sketchy trenchcoat man returns. For only $5, you may get 4 more rats to sell.... |
local t = require( "taptest" )
local ltrim = require( "ltrim" )
t( ltrim( "" ), "" )
t( ltrim( " " ), "" )
t( ltrim( " " ), "" )
t( ltrim( "a" ), "a" )
t( ltrim( " a" ), "a" )
t( ltrim( "a " ), "a " )
t( ltrim( " a " ), "a " )
t( ltrim( " a " ), "a " )
t( ltrim( " ab cd " ), "ab cd " )
t( ltrim( " \t\r\n\f\va\00b ... |
--[[ This is the module system - see README.md for discussion. ]]
local Module = {}
--[[ Creates a module of the given name.
Arguments:
* `name` - string; the full name of the module.
Returns: a new Module object; the created module.
Example:
local M = classic.module(...)
M:class("ClassA")
M:class("... |
{
color0=0x113077,
color1=0xaaaaaa,
color2=0,
name="F2",
faction=8,
blueprints={
{data={name="F2_0",author="F2_0_0",color0=0x113077,color1=0xaaaaaa,
wgroup={0, 0, 2, 0}}, blocks={
{800,{0,0},0},
{834,{4.9992,15},1.5708},
{834,{4.9992,-15},-1.5708},
{855,{18.7492,10},-1.5708},
{855,{18.7492,-10},1.5708},
{815,{21.6658,2... |
local util = require("spec.util")
describe("config type checking", function()
it("should error out when config.include is not a {string}", function()
util.run_mock_project(finally, {
dir_structure = {
["tlconfig.lua"] = [[return { include = "*.tl" }]],
["foo.tl"] = [[print "a"... |
--
-- It looks just like AE2's Molecular Assembler, and has the same function too.
--
local cluster_devices = assert(yatm.cluster.devices)
local cluster_energy = assert(yatm.cluster.energy)
local Energy = assert(yatm.energy)
local assembler_yatm_network = {
kind = "machine",
groups = {
dscs_assembler_module = ... |
local PANEL = {}
AccessorFunc( PANEL, "m_Material", "Material" )
AccessorFunc( PANEL, "m_Color", "Color" )
AccessorFunc( PANEL, "m_Rotation", "Rotation" )
AccessorFunc( PANEL, "m_Handle", "Handle" )
function PANEL:Init()
self:SetColor( Color( 255, 255, 255, 255 ) )
self:SetRotation( 0 )
self:SetHandl... |
local source = ...
if _VERSION == "Lua 5.1" then
load = loadstring
end
assert(load("return " .. source, '=(EVAL)'))
|
function exporttable(t)
local s = "table =\n{\n"
for row, r in ipairs(t) do
s = s .. "\t{"
for column, v in ipairs(r) do
s = s .. v .. ","
end
s = s .. "},\n"
end
s = s .. "}"
return s
end
function savetable(f)
love.filesystem.write("save" .. f .. ".bly", exporttable(table))
end
function loadtable(f)... |
local ICloneable = require("api.ICloneable")
local I18N = require("api.I18N")
--- @classmod DateTime
local DateTime = class.class("DateTime", ICloneable)
--- @function DateTime:new
--- @tparam[opt] int year
--- @tparam[opt] int month
--- @tparam[opt] int day
--- @tparam[opt] int hour
--- @tparam[opt] int minute
--- @... |
return {
summary = 'Attach attributes from another Mesh onto this one.',
description = [[
Attaches attributes from another Mesh onto this one. This can be used to share vertex data
across multiple meshes without duplicating the data, and can also be used for instanced
rendering by using the `divisor` p... |
-- this bit of code modifies the default chests and furnaces to be compatible
-- with pipeworks.
minetest.override_item("default:furnace", {
tiles = {
"default_furnace_top.png^pipeworks_tube_connection_stony.png",
"default_furnace_bottom.png^pipeworks_tube_connection_stony.png",
"default_furnace_side.png^pipewo... |
-- Here is an example of the most common used configuration functions
-- For more in-depth use of premake, refer to the online documentation:
-- https://github.com/premake/premake-core/wiki
-- Add additional defines:
-- defines { "DEFINE1", "DEFINE2" }
-- Remove existing defines:
-- undefines { "DEFINE1", "DEFINE2"... |
kode = kode or {}
local encode, decode
local ok
if ENVIRONMENT__ == "product" then
ok = pcall(function()
local cjson = require "cjson"
encode = cjson.encode
decode = cjson.decode
end)
end
if not ok then
local simplejson = require "kode.helpers.simplejson"
encode = simplejson.encode
decode = simplejson.dec... |
-- bot.lua
-- Use this with `bin/telegram-cli -s bot.lua`
-- 2 seconds between commands (say, `!ping`) should be enough to avoid botloops
-- Of course the other bot could wait 2 seconds between pings, but...
TIMEOUT = 2
-- We shouldn't reply as much if we are busy.
BUSY_TIMEOUT = 10
BUSY_REPLIES = {
["Question"] =... |
local pnode = cat.require"module/game/scene/node/position_node"
local image = cat.class("image",pnode){
assets_name = nil,
}
function image:__init__(path,x,y,r,sx,sy)
pnode.__init__(self,x,y)
self.assets_name = path
self.r = r or 0
self.sx = sx or 1
self.sy = sy or 1
end
function image:draw()... |
-- init.lua --
-- Global Variables (Modify for your network)
ssid = "strawberrybush"
pass = ""
-- Configure Wireless Internet
wifi.setmode(wifi.STATION)
-- print('set mode=STATION (mode='..wifi.getmode()..')\n')
-- print('MAC Address: ',wifi.sta.getmac())
-- print('Chip ID: ',node.chipid())
-- print('Heap Size: ',no... |
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