content stringlengths 5 1.05M |
|---|
-- MoneyMoney extension for DeutschlandCard
--
--
-- MIT License
--
-- Copyright (c) 2020 Mark Wiesemann
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including w... |
--------------------------------------------------------------------------------
--
-- _ _ _
-- | | | | | |
-- | | ___ __ _ __| | | |_ _ __ _
-- | |/ _ \ / _` |/ _` | | | | | |/ _` |
-- ... |
local vec2d = require('lib.vec2d')
local u = require('lib.utility')
local clock = {
margin = 5
}
local font, theme
function clock:init(params)
font = params.theme.font
theme = params.theme
end
function clock:create(params)
params = params or {}
local sample_text = '17th Sep(09) 2021 - 08:48:40 PM - Fri'
... |
-- compat.lua
local _, debug, jit
_, debug = pcall(require, "debug")
_, jit = pcall(require, "jit")
jit = _ and jit
local compat = {
debug = debug,
lua51 = (_VERSION == "Lua 5.1") and not jit,
lua52 = _VERSION == "Lua 5.2",
luajit = jit and true or false,
jit = jit and jit.status(),
-- Lu... |
-- protocol naming
p4_udp = Proto('p4_udp','P4_UDPProtocol')
-- protocol fields
local p4_udp_src_port = ProtoField.string('p4_udp.src_port','src_port')
local p4_udp_dst_port = ProtoField.string('p4_udp.dst_port','dst_port')
local p4_udp_len = ProtoField.string('p4_udp.len','len')
local p4_udp_checksum = ProtoField.str... |
local infoview = require('lean.infoview')
local helpers = require('tests.helpers')
local fixtures = require('tests.fixtures')
local position = require('lean._util').make_position_params
helpers.setup {
infoview = { autoopen = true },
lsp = { enable = true },
lsp3 = { enable = true },
}
describe('infoview pin', ... |
local Skin = { }
Skin.Base = "Wand"
Skin.Description = [[
Generic Description
]]
Skin.ViewModel = Model("models/hpwrewrite/custom/c_hagridwand.mdl")
Skin.WorldModel = Model("models/hpwrewrite/custom/w_hagridwand.mdl")
Skin.NodeOffset = Vector(1890, 20, 0)
Skin.HoldType = "pistol"
function Skin:AdjustSpritePositio... |
Config = {}
Config.Itemy = {
{
item = 'bandaz', -- Nazwa itemu <---
heal = 15, -- Ile hp dodać (podstawowo ped ma 200 o ile sie nie myle) <---
czas = 2, -- Czas "bandażowania sie" w sekundach <---
timetocan = 5 -- Czas w sekundach po ilu znowu będzie można użyć itemu (zalecam w... |
local dump = {}
local undump = require "luainlua.bytecode.undump" -- needed for sizet info
local opcode = require "luainlua.bytecode.opcode"
local writer = require "luainlua.bytecode.writer"
local utils = require 'luainlua.common.utils'
local function generic_list(ctx, list, serializer, size)
local n = #lis... |
tmr.alarm(1,3000,1,function()
--start web ide, after run this code, go to: http://i.nodeusb.com
local ip = wifi.sta.getip()
if(ip==nil) then
print("Offline")
else
print(ip)
require("d").r(ip,wifi.sta.getmac())
ip=nil
tmr.stop(1)
tmr.alarm(0,6000,0,function() dofile("i.lc") end)
t... |
object_tangible_deed_guild_deed_corellia_guild_03_deed = object_tangible_deed_guild_deed_shared_corellia_guild_03_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_guild_deed_corellia_guild_03_deed, "object/tangible/deed/guild_deed/corellia_guild_03_deed.iff")
|
depthShadow=false -- these setting will be auto-detected below
stencilShadow=true
local st=RE.ogreSceneManager():getShadowTechnique()
if st==34 then
stencilShadow=false
elseif st==37 then
stencilShadow=false
depthShadow=true
end
function shadowMaterial(input)
if depthShadow then
return input.."_depthshad... |
return
{
alert = function() ALERT("Hello, world!") end;
}
|
local parameterLv = 0 -- PKG: Begin at 0
local shapeCounter = 0
local layerCounter = 1 -- MUST Begin at 1
local parameterCnt = 1 -- MUST Begin at 1
local staticSegBuf = {}
local layerOutputs = {}
local _ctrlfp = io.stdout
local makeLayer = function(t, paraNum)
t.layerId = layerCounter
layerCounter = layerCounter ... |
--
--Tools
--
minetest.register_tool("gocm_carbon:mese_diamond_pick", {
description = "Mese Diamond Pick",
inventory_image = "tgg_recompressed_pickaxe.png",
tool_capabilities = {
full_punch_interval = 0.8,
max_drop_level=3,
groupcaps={
cracky = {times={[1]=1.50, [2]=0.75, [3]=0.35}, uses=40, maxlevel=3},
... |
package.path = "src/?.lua;"..package.path
async = require("Luaseq").async
mutex = require("Luaseq").mutex
local function errcheck(perr, f, ...)
local ok, err = pcall(f, ...)
assert(not ok and not not err:find(perr))
end
-- Task
do -- test multiple coroutines waiting on a task
local t = async()
local sum = 0
... |
local log = libshit.log
local type, select, concat, tostring = type, select, table.concat, tostring
local function pack(...)
return select('#', ...), {...}
end
-- fix l = log("foo") l:info(...) support
local old_check_log = log.check_log
function log.check_log(name, level)
if type(name) ~= "string" then name = na... |
hp = 1000
attack = 275
defense = 210
speed = 55
mdefense = 250
luck = 40
strength = ELEMENT_NONE
weakness = ELEMENT_NONE
function initId(id)
myId = id
end
function start()
end
function get_action(step)
return COMBAT_ATTACKING, 1, getRandomPlayer()
end
function die()
end
|
do return end
do
local t= 123
local dd =1231
end
function ffff()
do
local tt= 123
local ccc =1231
end
end
|
local resortPlatformHelper = require("helpers.resort_platforms")
local utils = require("utils")
local textures = {
"default", "cliffside"
}
local textureOptions = {}
for _, texture in ipairs(textures) do
textureOptions[utils.titleCase(texture)] = texture
end
local movingPlatform = {}
movingPlatform.name = "... |
local cURL = require "cURL"
local csv = require "csv"
local listfile_url = "https://wow.tools/casc/listfile/download/csv/unverified"
local function HTTP_GET(url, file)
local data, idx = {}, 0
cURL.easy{
url = url,
writefunction = file or function(str)
idx = idx + 1
data[idx] = str
end,
ssl_verifypeer ... |
local menubar = require ('menubar')
local beautiful = require ('beautiful')
local hotkeys_popup = require ('awful.hotkeys_popup')
local awful = require ('awful')
myawesomemenu = {
{ "Manual", terminal .. " -e man awesome" },
{ "Edit config", editor_cmd .. " " .. awesome.conffile },
{ "Quit", function() awesome.quit... |
#!lua
solution "rover-manager"
configurations { "Debug", "Release" }
files {
"../src/*.cpp",
"../include/*.h"
}
includedirs {
"../include",
"../deps/phoenix-example/include",
"../deps/pistache/include"
}
project "rover-manager"
kind "ConsoleApp"
language "... |
return function(state, action)
state = state or 1
return state
end |
description = [[
Checks if the website holds a mobile version.
]]
---
-- @usage nmap -p80 --script http-mobileversion-checker.nse <host>
--
-- This script sets an Android User-Agent header and checks if the request
-- will be redirected to a page different than a (valid) browser request
-- would be. If so, this page i... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local OUTLOOK_PB = require("OutLook_pb")
local ROLETYPE_PB = require("RoleType_pb")
module('RoleBriefInfo_pb')
ROLEBRIEFINFO = protobuf.Descriptor();
local ROLEBRIEFINFO_TYPE_FIELD = protobuf.FieldDescriptor();
local ROLEBRIEFINFO... |
local utils = require('restructure.utils')
local Pointer = {}
Pointer.__index = Pointer
local VoidPointer = {}
VoidPointer.__index = VoidPointer
function Pointer.new(offsetType, type, options)
local p = setmetatable({}, Pointer)
p.offsetType = offsetType
p.options = options or {}
p.type = type
if p.type =... |
-- 移動モジュール
local Movement = {}
-- 初期化
function Movement:initialize(x, y)
-- 現在の座標
self.x = x or self.x or 0
self.y = y or self.y or 0
-- 移動先
self.movement = {
x = 0,
y = 0,
startX = self.x,
startY = self.y,
endX = self.x,
endY = self.y,
dura... |
//All the folders you see here have files that are usually blank, and are mostly unnecessary for first release.
//They are simply what needs to be accomplished in time.
//Priority wise, work on scoreboard, hud, classes, teams, and menus first.
//Classes and teams are just there to help keep the files smaller and neater... |
--
--
-- Gaussian.lua
-- Created by Andrey Kolishchak on 2/14/16.
--
--
-- Gaussian sampler Module
-- input = {mu, log(sigma^2)} = {mu, log_sq_sigma}
-- y = mu + sqrt(exp(log_sq_sigma))*z = mu + exp(0.5*log_sq_sigma))*z, z ~ N(0,1)
--
local Gaussian, parent = torch.class('nn.Gaussian', 'nn.Module')
function Gaussian... |
---------------------------------------------------
------- class Mover
-- constructor
Mover = class(
function(this,_m,_x,_y)
this.loc = of.Vec2f(_x,_y)
this.vel = of.Vec2f(1,0)
this.acc = of.Vec2f(0,0)
this.mass = _m
end
)
function Mover:applyForce(force)
f = of.Vec2f()
f = force / self.mass
self.acc = ... |
function start(this_id)
id = this_id
is_bisou = get_entity_name(id) == "bisou"
end
function get_should_auto_attack()
local name = get_entity_name(id)
local melee_attack_name
if (name == "egbert") then
melee_attack_name = "SLASH"
elseif (name == "frogbert") then
melee_attack_name = "KICK"
else
melee_attack... |
-- id int 阵营ID
-- camp_relations tableString[k:#seq|v:#1(int)] 和阵营1关系(玩家)
return {
[1] = {
id = 1,
camp_relations = {
[1] = 2,
[2] = 1,
[3] = 0,
},
},
[2] = {
id = 2,
camp_relations = {
[1] = 1,
[2] = 2,
[3] ... |
local MaintenancePolicy = require('apicast.policy.maintenance_mode')
describe('Maintenance mode policy', function()
describe('.rewrite', function()
before_each(function()
stub(ngx, 'say')
stub(ngx, 'exit')
ngx.header = {}
end)
context('when using the defaults', function()
local m... |
Locales['br'] = {
['robbery_cancelled'] = 'O roubo será cancelado, você não ganhará nada!',
['robbery_successful'] = 'O roubo foi um sucesso. Você ganhou ~g~$',
['shop_robbery'] = 'Loja roubavel',
['press_to_rob'] = 'Pressione ~INPUT_CONTEXT~ para roubar ~b~',
['robbery_of'] = 'Loja roubavel: ~r~',
['seconds_rem... |
--- Provides utilities for working with Roblox's streaming system
-- @module StreamingUtils
-- @author Quenty
local require = require(script.Parent.loader).load(script)
local Promise = require("Promise")
local StreamingUtils = {}
function StreamingUtils.promiseStreamAround(player, position, timeOut)
assert(typeof(... |
tcg13 = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "Dooku Bust ",
directObjectTemplate = "object/tangible/tcg/series1/decorative_dooku_bust.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("tcg13", tcg13)
|
workspace "chappy"
architecture "x64"
configurations {
"Debug",
"Release",
"Dist"
}
outdir = "%{cfg.buildcfg}-%{cfg.system}-${cfg.architecture}"
project "chappy"
location "chappy"
kind "SharedLib"
language "C++"
targetdir ("bin/" .. outdir .. "/%{prj.name}")
o... |
---@class CS.FairyEditor.FObjectFlags
---@field public IN_DOC number
---@field public IN_TEST number
---@field public IN_PREVIEW number
---@field public INSPECTING number
---@field public ROOT number
---@type CS.FairyEditor.FObjectFlags
CS.FairyEditor.FObjectFlags = { }
---@return CS.FairyEditor.FObjectFlags
function ... |
function trunc(x)
return x>=0 and math.floor(x) or math.ceil(x)
end
--[[
(a + b * 10 + c * 100) * (d + e * 10 + f * 100) =
a * d + a * e * 10 + a * f * 100 +
10 * (b * d + b * e * 10 + b * f * 100)+
100 * (c * d + c * e * 10 + c * f * 100) =
a * d + a * e * 10 + a * f * 100 +
b * d * 10 + b * e * 100 + b... |
local spring_path_0 = DoorSlot("spring_path","0")
local spring_path_0_hub = DoorSlotHub("spring_path","0",spring_path_0)
spring_path_0:setHubIcon(spring_path_0_hub)
|
object_tangible_smuggler_finely_crafted_toolset = object_tangible_smuggler_shared_finely_crafted_toolset:new {
}
ObjectTemplates:addTemplate(object_tangible_smuggler_finely_crafted_toolset, "object/tangible/smuggler/finely_crafted_toolset.iff")
|
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
AddCSLuaFile("remap.lua")
include('shared.lua')
include('remap.lua')
ENT.WireDebugName = "Wired Keyboard"
local All_Enums = {} -- table containing key -> key enum conversion
-- Add a few common keys
for i = 48, 57 do -- 0 -> 9
All_Enums[i] = _G["KEY_" .. strin... |
--- Define an object Feature.
--- @class Feature
Feature = {}
Feature.__index = Feature
local log = dofile("Log.lua")
--- The constructor of the object Feature
--- @param i string The MIB of the current Feature
--- @param p function The post-condition necessary to checking
--- @return Feature The new Feature just cre... |
-- Add a new entity, item, and recipe into the game,
-- such that we set a recipe from the circuit network.
local assembler_commandor_e = {
type = "inserter", -- We use an inserter such that we can find the position of the assembling machine.
name = "assembler-commandor",
icon = "__base__/graphics/icons/stack-fi... |
local types = require 'lulz.types'
local class = require 'lulz.types.class'
local I = require 'lulz.types.interfaces'
local generator = require 'lulz.generator'
local str = require 'lulz.str'
local stack = class {
__name__ = 'stack',
__init__ = function(self)
rawset(self, '_values', {})
end,
__tostring ... |
local playsession = {
{"Gerkiz", {627450}},
{"Ardordo", {712179}},
{"mewmew", {266752}},
{"alexbw", {710492}},
{"Sigor", {355213}},
{"Zorzzz", {679678}},
{"okan009", {674937}},
{"jobaxter", {588003}},
{"everLord", {571398}},
{"xelaf", {399723}},
{"realDonaldTrump", {535508}},
{"Nikkichu", {411829}},
{"Soei... |
local what
local function mm(a, b)
local dbg = debug.getinfo(1)
what = dbg.namewhat == "metamethod" and dbg.name or
dbg.namewhat.." "..(dbg.name or "?")
end
local function ck(s)
assert(what == s, "bad debug info for metamethod "..s)
end
local mt = {
__index = mm,
__newindex = mm,
__eq = mm,
__a... |
local foxtree = {}
local function GetNextLevel(t)
local myarray = {}
for k,v in ipairs(t.child) do
table.insert(myarray, v)
-- print("Possisble action/priority: " .. v.goal, v.priority())
end
return myarray
end
function foxtree.DetermineAction(t, bot)
-- returns an enum.goal (inte... |
--- Command definitions.
-- @module invokation.const.commands
local M = {}
--- Command definition.
-- @table CommandDefinition
-- @tfield string name Command name
-- @tfield string method `GameMode` method name
-- @tfield string help Command help
-- @tfield int flags Command flags
-- @tfield bool dev Only registered i... |
if vim.b.did_ftp == true then
return
end
if vim.g.vimrc_rust_loaded_plugins == nil and vim.o.loadplugins then
vim.cmd([[packadd tagbar]])
vim.cmd([[packadd rust.vim]])
vim.g.vimrc_rust_loaded_plugins = true
end
vim.wo.signcolumn = "yes"
vim.bo.suffixesadd = ".rs"
vim.opt_local.cursorline = false
vim.o... |
local function run (msg, matches)
if matches [1]: lower () == "github>" then
local dat = https.request ( "https://api.github.com/repos/" ..matches [2])
local jdat = JSON.decode (dat)
if jdat.message then
return "address is not correct."
end
local base = "curl 'https://codeload.github.com/"... |
-- Copyright (C) 2019 by davin
local headers = ngx.req.get_headers()
local raw_headers = 'N/A for HTTP/2'
--ngx.log(ngx.ERR, 'http2=[',ngx.var.http2,']')
if #ngx.var.http2 == 0 then
raw_headers = ngx.req.raw_header()
end
local str = {}
for k,v in pairs(headers) do
--ngx.say(k, "\t\t\t\t=>", v)
--ngx.say... |
--
-- basic shader for cells where there is no other specific type to the contents
--
return {
label = "Cell",
version = 1,
frag =
[[
uniform float border;
uniform float obj_opacity;
uniform vec2 obj_output_sz;
uniform vec2 obj_storage_sz;
uniform sampler2D map_tu0;
uniform float width;
uniform float height;... |
---@meta
resty_sha384={}
function resty_sha384.final(self) end
function resty_sha384.new(self) end
function resty_sha384.reset(self) end
resty_sha384._VERSION="0.11"
function resty_sha384.update(self, s) end
return resty_sha384 |
local screenWidth, screenHeight = guiGetScreenSize()
serviceLightOn=false
serviceStatus="Off"
function createText()
if serviceLightOn==true then
exports.CSGpriyenmisc:dxDrawColorText( "#eeeeeeTaxi Service:#e50005 "..serviceStatus.."", screenWidth*0.09, screenHeight*0.95, screenWidth, screenHeight, tocolor (... |
require("prototypes.techs")
|
local t = {};
for i = 1,10000,1 do
t[i] = i;
end;
local sum = 0;
for i = 1,10000,1 do
sum = sum + t[i];
end; |
optionsActions = {}
--7 - 16
function optionsActions.enableSounds (value)
enableSound = value
end
function optionsActions.smoothCamMove (value)
local loaded = freecam.setFreecamOption ( "smoothMovement", value )
if ( loaded ) then
setFreecamSpeeds()
else
addEventHandler ( "onClientResourceStart", getRootEleme... |
local fs = require 'nelua.utils.fs'
local tabler = require 'nelua.utils.tabler'
local version = {}
-- Version number.
version.NELUA_VERSION_MAJOR = 0
version.NELUA_VERSION_MINOR = 2
version.NELUA_VERSION_PATCH = 0
version.NELUA_VERSION_SUFFIX = 'dev'
-- This values are replaced on install.
version.NELUA_GIT_BUILD = 0... |
os.execute(arg[-1]..' ../tests/test.lua')
os.execute(arg[-1]..' ../tests/test-lom.lua')
|
local http = require("socket.http")
local orphans = {}
local list_url = 'https://api.vultr.com/v1/server/list'
local headers = {}
headers['API-KEY'] = os.getenv('VULTR_API_KEY')
local servers = http.request(list_url)
|
-- Update dimension references to account for intermediate supervision
ref.predDim = {dataset.nJoints,5}
ref.outputDim = {}
paths.dofile('../models/layers/FusionCriterion.lua')
criterion = nn.ParallelCriterion()
for i = 1,opt.nStack do
ref.outputDim[i] = {dataset.nJoints, opt.outputRes, opt.outputRes}
criterio... |
local guide = require 'parser.guide'
local vm = require 'vm.vm'
local files = require 'files'
local function getGlobalsOfFile(uri)
local globals = {}
local ast = files.getAst(uri)
if not ast then
return globals
end
local env = guide.getENV(ast.ast)
local results = guide.requestFields... |
local keyboard = {up='up',left='left',right='right',down='down',confirm='enter',attack='a',jump='space'}
function keyboard.isPressing(actionKey)
return love.keyboard.isDown(keyboard[actionKey])
end
function keyboard.getDirection()
local x,y
if love.keyboard.isDown(keyboard.down) then y=1
elseif love.keyboard.is... |
--===========================================================================--
-- Greek --
--===========================================================================--
local translit = thirddata.translit
local pcache = translit.parser_cache
lo... |
TOOL.Category = "Construction"
TOOL.Name = "#tool.balloon.name"
TOOL.ClientConVar[ "ropelength" ] = "64"
TOOL.ClientConVar[ "force" ] = "500"
TOOL.ClientConVar[ "r" ] = "255"
TOOL.ClientConVar[ "g" ] = "255"
TOOL.ClientConVar[ "b" ] = "0"
TOOL.ClientConVar[ "model" ] = "models/MaxOfS2D/balloon_cla... |
local ROC = {}
-- the original version had a problem, as it was not using all the thresholds. In Sklearn they use all the unique values as threshold, and thus the results are slightly lower, but (I think) more correct.
-- anyway now this script matches the sklearn so the reported results are comparable. You can change... |
-- {{{ Globals
json = require("goluago/encoding/json")
strings = require("goluago/strings")
word_sep_chars = "()[]{}\"\'\\/ "
word_sep_chars_with_punctuation = "()[]{}.\"\'\\/ _-"
word_chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789._-"
buffers = {}
keymaps = {}
settings = {}
commands = {}
roo... |
-- nvim-mapper
local M = {}
-- Set a mapping
local function map(virtual, buffnr, mode, keys, cmd, options, category,
unique_identifier, description)
if vim.g.mapper_records == nil then vim.g.mapper_records = {} end
local buffer_only
if buffnr == nil then
buffer_only = false
... |
data:extend({
{
type = "item-subgroup",
name = "programmable-combinator-signal",
group = "signals",
order = "z[programmable-combinator-signal]"
},
{
type = "virtual-signal",
name = "programmable-combinator-channel",
icon = MOD_NAME.."/graphics/programmable-combinator-channe... |
local CreateThread = CreateThread
local Wait = Wait
local GetPlayerServerId = GetPlayerServerId
local GetPlayerName = GetPlayerName
local GetGameTimer = GetGameTimer
local GetFrameCount = GetFrameCount
CreateThread(function()
local playerId = PlayerId()
local largeText = GetPlayerName(playerId)
local id =... |
#!/bin/sh
_=[[
. "${0%%/*}/regress.sh"
exec runlua "$0" "$@"
]]
require"regress".export".*"
local context = require"openssl.ssl.context"
local function starttls(autoflush, pushback)
local cq = cqueues.new()
local A, B = check(fileresult(socket.pair()))
local cv = condition.new()
local key, crt = genkey()
local... |
--Autoresearch configuration
--Allows setting a custom amount of turrets/systems for each rarity level.
--If set to 0 the item will never be processed
--Subsystems
--Petty
SSPetty = 3;
--Common
SSCommon = 5;
--Uncommon
SSUncommon = 5;
--Rare
SSRare = 5;
--Exceptional
SSExceptional = 5;
--Exotic
SSExotic = 5;
--Legendar... |
-- roles.lua :
-- LICENSE: The MIT License (MIT)
--
-- Copyright (c) 2016 Pascal TROUVIN
--
-- For Microsoft Azure
-- Author: Pascal Trouvin
--
-- History:
-- 20160203: 1st version
-- import requirements
-- allow either cjson, or th-LuaJSON
-- resty-session https://github.com/bungle/lua-resty-sessio... |
local F, C, L = unpack(select(2, ...))
local INFOBAR = F:GetModule('Infobar')
local format, pairs, wipe, unpack = string.format, pairs, table.wipe, unpack
local CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS
local GetMoney = GetMoney
local GetContainerNumSlots, GetContainerItemLink, GetItemInfo, GetContainerItemInfo, UseCon... |
package.path = package.path .. ';../../?.lua'
require 'EasyLD'
local Player = require 'Player'
local i = 1
WINDOW_WIDTH = 1200
WINDOW_HEIGHT = 900
function EasyLD:load()
EasyLD.window:resize(WINDOW_WIDTH, WINDOW_HEIGHT)
tl = EasyLD.tileset:new("assets/tileset.png", 32)
maps = {}
maps[1] = EasyLD.map:new("ass... |
--Preemptively adds triangles to the world and reuses them to reduce load
local buffer = 5000
local TriStorage = {}
local tris = {}
local container = Instance.new("Model", workspace)
container.Name = "triBinContainer"
function TriStorage.add(tri)
if not tri then
tri = Instance.new("WedgePart")
end
tri.Anchored... |
include "Dependencies.lua"
workspace "UnitWorld"
architecture "x86_64"
startproject "Sandbox"
configurations
{
"Debug",
"Release"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
group "Dependencies"
include "Vega/vendor/glfw"
... |
local __exports = LibStub:NewLibrary("ovale/SpellFlash", 80300)
if not __exports then return end
local __class = LibStub:GetLibrary("tslib").newClass
local __Localization = LibStub:GetLibrary("ovale/Localization")
local L = __Localization.L
local aceEvent = LibStub:GetLibrary("AceEvent-3.0", true)
local _G = _G
local G... |
local definitions = require('utils.definitions')
local getAction = require('utils.get_action')
local log = require('utils.log')
local format = require('utils.format')
local reaper_utils = require('custom_actions.utils')
local state_interface = require('state_machine.state_interface')
local runner = {}
function runAc... |
-- Ribbon trail demo.
-- This sample demonstrates how to use both trail types of RibbonTrail component.
require "LuaScripts/Utilities/Sample"
local boxNode1 = nil
local boxNode2 = nil
local swordTrail = nil
local ninjaAnimCtrl = nil
local timeStepSum = 0.0
local swordTrailStartTime = 0.2
local swordTrailEndTime = 0.4... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
dofile('/home/deepanshu/acads/summer-18/p4-traffictools/samples/basic_postcards/output/wireshark/basic_postcards_1_ipv4.lua')
dofile('/home/deepanshu/acads/summer-18/p4-traffictools/samples/basic_postcards/output/wireshark/basic_postcards_2_udp.lua')
dofile('/home/deepanshu/acads/summer-18/p4-traffictools/samples/basic... |
return {
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
},
arg_list = {
attr = "dodgeRate",
number = -500
}
}
}
},
{
effect_list = {
{
type = "BattleBuffAddAttrRatio",
trigger = {
"onAttach",
"onRemove"
... |
--------------------------------------------------------------------------------
-- Color
--------------------------------------------------------------------------------
IMPORT(Script.CLASS)
--------------------------------------------------------------------------------
Color = class(function(color, r, g, b)
col... |
-- The file is in public domain
-- nyfair (nyfair2012@gmail.com)
local ffi = require 'ffi'
ffi.cdef[[
int mkdir(const char*, int);
]]
function ls(pattern)
local files = {}
if pattern == nil then
pattern = './*'
end
local output = assert(io.popen('ls '..pattern:gsub(' ', '\\ ')))
for line in output:lines() do
... |
GUI = {}
Menu = {}
Menus = {}
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
--==============================================================================================--
-- Settings ... |
--[[
______ _ _
| ___ \ | | | |
| | _ | | ____| |_ _ ____ _ | | ___
| || || |/ _ | | | | / _ |/ || |/ _ \
| || || ( ( | | |\ V ( ( | ( (_| | |_| |
|_||_||_|\_||_|_| \_/ \_||_|\____|\___/
malvado - A game programming library with "DIV Game Studio"-style
... |
local name, SPELLDB = ...
SPELLDB.PALADIN = {}
SPELLDB.PALADIN.HOLY = {}
SPELLDB.PALADIN.PROTECTION = {}
SPELLDB.PALADIN.RETRIBUTION = {}
SPELLDB.PALADIN.HOLY.spells = {
208683,
53563 --[[Beacon of Light--]],
4987 --[[Cleanse--]],
26573 --[[Consecration--]],
35395 --[[Crusader Strike--]], ... |
local module = {}
local accessories = require(script.Parent.Accessories)
local creation_list = {
'Astolfus',
'Awesome',
'Bed',
'Black',
'Boy',
'Charming',
'Cinnamon',
'Equinox',
'Merry',
'Messy',
'Ponytail',
'Scene',
'Shaggy',
'SpikyBed'
}
function module.Wear(info, item)
return accessories.Wear(inf... |
local inputCode = {
1102,34463338,34463338,63,1007,63,34463338,63,1005,63,53,1102,3,1,1000,109,988,209,12,9,1000,209,6,209,3,203,0,1008,1000,1,63,1005,63,65,1008,1000,2,63,1005,63,904,1008,1000,0,63,1005,63,58,4,25,104,0,99,4,0,104,0,99,4,17,104,0,99,0,0,1101,0,33,1017,1101,24,0,1014,1101,519,0,1028,1102,34,1,1004,110... |
--
-- tests/premake5.lua
-- Automated test suite for Premake 5.x
-- Copyright (c) 2008-2013 Jason Perkins and the Premake project
--
dofile("testfx.lua")
--
-- Some helper functions
--
test.createsolution = function()
local sln = solution "MySolution"
configurations { "Debug", "Release" }
local prj = projec... |
function love.conf(t)
t.window.width = 1200
t.window.height = 700
t.console = true
end
|
--- Demo all that FDoc has to offer.
--
-- Triple ticks will be automatically recognized as an example.
-- ```
-- -- Some example. This comment will appear in the example.
-- test(123, player, { test = true })
-- ```
--
-- You can continue writing description after examples.
-- All lines that begin with @ will be t... |
--- Contains the entire world connection graph
local GameContext = require('classes/game_context')
local World = require('classes/world/world')
GameContext:add_serialize_hook('world', function(self, copy, k, v)
copy[k] = v:serialize()
end)
GameContext:add_deserialize_hook('world', function(cls, serd, copy, k, v)
c... |
#! /usr/bin/env lua
--
-- Copyright (c) 2010 The NetBSD Foundation, Inc.
-- All rights reserved.
--
-- This code is derived from software contributed to The NetBSD Foundation
-- by Alistair Crooks (agc@netbsd.org)
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted p... |
function applyMods()
----------------------
-- Pig Pen Interior --
----------------------
-- Bar
pigpen1 = engineLoadTXD("ls/lee_stripclub1.txd")
engineImportTXD(pigpen1, 14831)
-- corver stage + seat
pigpen2 = engineLoadTXD("ls/lee_stripclub.txd")
engineImportTXD(pigpen2, 14832)
-- Backwall seat... |
ITEM.name = "Modafine Tablets"
ITEM.description = "A small blister packet."
ITEM.longdesc = "Modafine is a mixture of drugs consisting of a strong nerve agent as well as other stabilizing drugs, often used by STALKERs to cleanse their minds. Shortly after ingesting, a harsh physical discomfort will wash over the user. ... |
--[[Player commands:
Warp players to you
Return players to previous position
(Un)Freeze events players
Enable/disable weapons
Set players health to 10
Enable/Disable players collision
Enable/disable players damage
Show/Hide players blips
Disable/Enable team damage
Vehicles Commands:
(Un)freeze event vehicles
Enable/Di... |
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