content stringlengths 5 1.05M |
|---|
local type = type
local print = print
local pairs = pairs
local tostring = tostring
local assert = assert
local format = string.format
local rep = string.rep
local io_open = io.open
local io_write = io.write
local os_date = os.date
local os_time = os.time
local mz = require 'minizip_ffi'
-- loca... |
-- water.lua
-- adding a water block via lua module
water_block_id = 0;
function startup()
io.write("adding a 'water' block\n");
water_block_id = api.add_block_type('water', {31, 31, 31, 31, 31, 31, 0}, false, false, true, false);
end
function shutdown()
io.write("water module shutting down\n");
end
function af... |
---@class Unit
Unit = {}
Unit.__index = Unit
---@param id player|integer
---@param unitid integer|string
---@param x real
---@param y real
---@param face real
---@return Unit
function Unit.create(id, unitid, x, y, face)
local self = setmetatable({}, Unit)
if type(id) == 'number' then id = Player(id) end
if ... |
#!/usr/bin/env lua
package.path = package.path..";../?.lua"
local gl = require("moongl")
local glfw = require("moonglfw")
local glmath = require("moonglmath")
local new_camera = require("common.camera")
-- A few shortcuts:
local vec3, mat4 = glmath.vec3, glmath.mat4
local rotate, translate, scale = glmath.rotate, glma... |
require 'nn'
require 'cunn'
require 'cudnn'
require 'optim'
require 'xlua'
require 'torch'
require 'hdf5'
opt_string = [[
--model (default "logs/model.net") torch model file path
--h5_list_path (default "data/volume_data0.h5") h5 data path
--gpu_index (default 0) ... |
------------------------
--- 2011 -03 -15 Terry@bf
-- 迁移一些UI相关的功能到这里
-- UI的独立控件也会放到这里
------------------------
--框体保存功能
local function roundUpFrameLocations(_id)
local _val = BF_Frames_Config[_id]
if _val then
----------这里修改一个报错。point 为string 如何 floor----------------------
BF_Frames_Config[_id].point... |
-- Copyright 2008 Steven Barth <steven@midlink.org>
-- Copyright 2011-2018 Jo-Philipp Wich <jo@mein.io>
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.admin.network", package.seeall)
function index()
local page
-- if page.inreq then
page = entry({"admin", "system", "wireless"}, vi... |
--[[
Adapted from PolyBool (github.com/voidqk/polybooljs) under the MIT license.
(c) 2016 Sean Connelly (@voidqk)
Original Lua port by EgoMoose.
Refactor and optimisations by Elttob.
]]
--[[
Provides the raw computation functions that take epsilon into account.
Zero is defined to be between (-epsilon, epsilon)... |
fx_version 'bodacious'
game 'gta5'
ui_page {
'html/ui.html',
}
shared_scripts {
'config.lua',
}
client_scripts {
'client/client.lua',
}
server_scripts {
'@async/async.lua',
'@mysql-async/lib/MySQL.lua',
'server/server.lua',
'config.lua'
}
files {
'html/ui.html',
... |
--
-- Hello World server
-- Connects REP socket to tcp://*:5560
-- Expects "Hello" from client, replies with "World"
--
-- Author: Robert G. Jakabosky <bobby@sharedrealm.com>
--
require"zmq"
require"zhelpers"
local context = zmq.init(1)
-- Socket to talk to clients
local responder = context:socket(zmq.REP)
respo... |
local error = error
local pairs = pairs
local setmetatable = setmetatable
local Card = {}
Card.__index = Card
Card.__eq = function (c1, c2)
return c1:tostring() == c2:tostring()
end
Card.SUIT_TO_STRING = {
"S",
"H",
"D",
"C"
}
Card.RANK_TO_STRING = {
[2] = "2",
[3] = "3",
[4] = "4",
[5] = "5",
... |
local CATEGORY_NAME = "TTT"
function ulx.cc_credits( ply, targs )
for _, v in ipairs( targs ) do
ply:AddCredits(100)
end
SendFullStateUpdate()
ulx.fancyLogAdmin( ply, true, "#A gave #T credits", targs )
end
local credits = ulx.command( CATEGORY_NAME, "ulx credits", ulx.cc_credits, "!credits", true )
credits:add... |
local Timer = require 'vendor/timer'
local sound = require 'vendor/TEsound'
return{
name = 'humbug',
die_sound = 'acorn_crush',
position_offset = { x = 0, y = -1 },
height = 40,
width = 58,
bb_width = 44,
bb_height = 26,
bb_offset = {x=2, y=7},
damage = 10,
hp = 1,
velocity = { x = 60, y = 30 },
... |
--------------------------------
-- @module WebView
-- @extend Widget
-- @parent_module ccui
---@class ccui.WebView:ccui.Widget
local WebView = {}
ccui.WebView = WebView
--------------------------------
--- SetOpacity of webview.
---@param opacity number
---@return ccui.WebView
function WebView:setOpacityWebView(opa... |
-----------------------------------
--
-- tpz.effect.VISITANT
--
-----------------------------------
function onEffectGain(target, effect)
end
function onEffectTick(target, effect)
--[[
local duration = effect:getDuration()
if (target:getCharVar("Abyssea_Time") >= 3) then
target:setCharVar("Abysse... |
object_tangible_quest_avatar_cold_storage = object_tangible_quest_shared_avatar_cold_storage:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_avatar_cold_storage, "object/tangible/quest/avatar_cold_storage.iff")
|
-- Utility functions for calculating the Intersection over Union for evaluation
-- By: Kiana Ehsani
function clean_mask_output(result)
if torch.sum(result) == 0 then
return result:float()
end
local thr = 0.5
return torch.ge(result,thr):float()
end
function calc_iou(gt, result)
local output = clean_mas... |
local tap = require('util/tap')
local test = tap.test
test("Get all local http addresses", function(expect, uv)
assert(uv.getaddrinfo(nil, "http", nil, expect(function(err, res)
console.log(#res, res[1])
assert(not err, err)
assert(res[1].port == 80)
end)))
end)
test("Get all local htt... |
PLUGIN = PLUGIN
Clockwork.kernel:IncludePrefixed("sv_plugin.lua"); |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_razor_eye... |
local tonumber = tonumber
local debug = debug
function IsNull(ptr)
return ptr == nil
end
function NotNull(ptr)
return ptr ~= nil
end
local ffi = require("ffi")
local uint_t = ffi.typeof("unsigned int")
function PtrToNum(ptr)
return tonumber(ffi.cast(uint_t, ptr))
end
require("luaextensions.math")
require("luaex... |
local Concord = require("lib.concord")
local Animation = Concord.component(function(e, animations, initialState)
e.animations = animations
e.current = initialState
end)
function Animation:switch(newState)
local animation = self.animations[newState]
animation.currentTime = 0
animation.currentF... |
function GM:PlayerNoClip(client)
return client:IsAdmin()
end
-- luacheck: globals HOLDTYPE_TRANSLATOR
HOLDTYPE_TRANSLATOR = {}
HOLDTYPE_TRANSLATOR[""] = "normal"
HOLDTYPE_TRANSLATOR["physgun"] = "smg"
HOLDTYPE_TRANSLATOR["ar2"] = "smg"
HOLDTYPE_TRANSLATOR["crossbow"] = "shotgun"
HOLDTYPE_TRANSLATOR["rpg"] = "shotgun... |
local libd = _G.library_directory
local class = require(libd .. "middleclass")
local Timer = class("Timer")
function Timer:initialize(max)
self.time = 0
self.max = max
end
function Timer:update(dt, callback)
self.time = self.time + dt
if self.time > self.max then
callback()
self.time = 0
end
e... |
Config = {}
Config.Locations = {
[1] = {
["model"] = {
["coords"] = vector3(-1070.1, -279.26, 36.74),
["h"] = 252.18,
["hash"] = "g_f_y_lost_01",
},
},
[2] = {
["model"] = {
["coords"] = vector3(-1070.53, -280.57, 36.74),
... |
local t = require('luatest')
local g = t.group()
local utils = require('test.utils')
local Average = require('metrics.collectors.average')
g.test_collect = function()
local instance = Average:new('latency')
instance:observe(1)
instance:observe(2)
instance:observe(3, {tag = 'a'})
instance:observe(... |
-- luyi7338 汉化
-- Sharak@BigFoot 增加繁体版数据
if (GetLocale() == "zhCN") then
TrinketMenu.CheckOptInfo = {
{"ShowIcon","ON","迷你地图按钮","显示或隐藏小地图按钮."},
{"SquareMinimap","OFF","方形迷你地图","如果迷你地图是方形移动迷你地图按钮.","ShowIcon"},
{"CooldownCount","OFF","冷却计时","在按钮上显示剩余冷却时间."},
{"TooltipFollow","OFF","跟随鼠标","提示信息跟随鼠标."... |
SWEP.Base = "tfa_nmrimelee_base"
SWEP.Category = "TFA NMRIH - CotZ"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.PrintName = "Fire Axe"
SWEP.ViewModel = "models/weapons/tfa_nmrih/v_me_axe_fire.mdl" --Viewmodel path
SWEP.ViewModelFOV = 50
SWEP.Slot = 3
SWEP.WorldModel = "models/weapons/tfa_nmrih/w_me_ax... |
model.dlg={}
function model.dlg.updateEnabledDisabledItems()
if model.dlg.ui then
local simStopped=sim.getSimulationState()==sim.simulation_stopped
local config=model.readInfo()
simUI.setEnabled(model.dlg.ui,1365,simStopped,true)
simUI.setEnabled(model.dlg.ui,30,simStopped,true)
... |
Citizen.CreateThread(function()
while true do
Citizen.Wait(100)
if IsControlPressed(0, 22) then
SendNUIMessage("dismiss")
end
end
end) |
object_tangible_holiday_love_day_love_day_ewok_cupid_familiar_deed = object_tangible_holiday_love_day_shared_love_day_ewok_cupid_familiar_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_holiday_love_day_love_day_ewok_cupid_familiar_deed, "object/tangible/holiday/love_day/love_day_ewok_cupid_familiar_deed.iff... |
require "objc"
require "cocoa"
local Hoge = objc.runtime.createClass("Hoge",cocoa.NSObject,{})
objc.runtime.class_addMethod(Hoge,"test1:",function(self,_cmd,a)
print("Hoge -test1:",a)
end,"v0@0:0i0")
objc.runtime.class_addMethod(Hoge,"test2:",function(self,_cmd,a)
print("Hoge -test2:",a)
end,"v0@0:0i0")
objc.runti... |
--Beetrooper Landing
--Scripted by: XGlitchy30
function c101106090.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetDescription(aux.Stringid(101106090,0))
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(c1... |
--
-- Licensed to the Apache Software Foundation (ASF) under one or more
-- contributor license agreements. See the NOTICE file distributed with
-- this work for additional information regarding copyright ownership.
-- The ASF licenses this file to You under the Apache License, Version 2.0
-- (the "License"); you may ... |
data:extend(
{
{
type = "technology",
name = "iron-oxide",
icon = "__MiningStation__/graphics/icons/adv-iron.png",
prerequisites =
{
"steel-processing"
},
effects =
{
{
type = "unlock-recipe",
recipe = "iron-oxide"
},
{
type = "unlock-recip... |
spawnpoint 'a_m_y_hipster_01' { x = -1045.18, y = -2751.07, z = 21.31 }
spawnpoint 'a_m_y_hipster_02' { x = -1045.18, y = -2751.07, z = 21.31 }
|
-- $Id: //depot/Projects/StarWars_Expansion/Run/Data/Scripts/GameObject/Demo_Land_Controller_R.lua#2 $
--/////////////////////////////////////////////////////////////////////////////////////////////////
--
-- (C) Petroglyph Games, Inc.
--
--
-- ***** ** * *
-- * ... |
--[[
module:LimitSupport
author:DylanYang
time:2021-02-11 17:38:27
]]local super = require("patterns.behavioral.chainOfResponsibility.Support")
local _M = Class("LimitSupport", super)
_M.limit = nil
function _M:ctor(name, limit)
self.super:ctor(name)
self.limit = limit
end
function _M.protected:R... |
local json = GLOBAL.json
local pcall = GLOBAL.pcall
local RADIUS = GetModConfigData("RADIUS")
local CHESTERON = GetModConfigData("CHESTERON")
function GetOverflowContainers(player)
--[[if GLOBAL.TheNet:GetIsClient() then --apparently this check is not needed because clients have access to TheSim and their own Transf... |
output_dir = '%{cfg.buildcfg}_%{cfg.architecture}_%{cfg.system}'
workspace 'Roman'
architecture 'x64'
configurations { 'Debug', 'Release' }
flags { 'MultiProcessorCompile' }
startproject 'Roman'
language 'C++'
cppdialect 'C++latest'
warnings 'Extra'
conformancemode 'On'
staticruntim... |
local TestCase = {}
function TestCase.run(...)
print('Core/Helper/GUIDHelper test:')
local gen_count = 100
print('Generate 100 GUIDs...')
for i = 1,gen_count do
print(tostring(i) .. ': ' .. llbc.GUID.generate())
end
print('GUID test success!')
end
return TestCase |
LinkLuaModifier("modifier_item_bottle_arena_heal", "items/item_bottle.lua", LUA_MODIFIER_MOTION_NONE)
item_bottle_arena = class({})
function item_bottle_arena:GetAbilityTextureName()
return self:GetNetworkableEntityInfo("ability_texture") or "item_arena/bottle_3"
end
if IsServer() then
function item_bottle_arena:On... |
do
---Represents the server; only one instance in the global variable `server`.
---@class Server
---@field class string 🔒 "Server"
---@field TPS integer 🔒 How many ticks are in 1 second according to in-game timers (60).
---@field port integer 🔒
---@field name string Name shown on the server list, max length of... |
require('./b.lua')
local function test(hey)
return hey
end
|
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = 31
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
Config.MarkerColor = { r = 50, g = 50, b = 204 }
Config.Locale = 'es'
Config.CustomPeds = {
Cus... |
players = {}
local playerCount = 0
function getPlayers()
if (players) then
return players
else
return false
end
end
function refreshTable()
players = {} --empty the table
for k,v in ipairs(getElementsByType("player")) do
name = getPlayerName(v)
occupation = getElementData(v,"Occupation")
if (occupation... |
pfDatabase = {}
local loc = GetLocale()
local dbs = { "items", "quests", "objects", "units", "zones", "professions" }
-- detect localized databases
pfDatabase.dbstring = ""
for id, db in pairs(dbs) do
-- assign existing locale
pfDB[db]["loc"] = pfDB[db][loc] or pfDB[db]["enUS"]
pfDatabase.dbstring = pfDatabase.... |
return {
{"wbthomason/packer.nvim", disable = false},
{"nvim-lua/plenary.nvim", disable = false},
{"norcalli/nvim-colorizer.lua", disable = false},
{"folke/twilight.nvim", disable = false},
{"folke/zen-mode.nvim", disable = false},
{"b3nj5m1n/kommentary", disable = false},
{"chrisbra/Coloriz... |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
GangAreas = {}
GangwarUnderAttack = false
CGangArea = {}
fun... |
Locales['pl'] = {
['actions'] = 'menu',
['boss_menu'] = 'menu zarządzania',
['money_generic'] = '$%s',
['deposit_amount'] = 'ilość wpłaty',
['deposit_society_money'] = 'wpłać pieniądze na konto firmy',
['do_you_want_to_recruit'] = 'czy chcesz zrekrutować %s?',
... |
local commandHandlers = {}
commandHandlers["start"] = function (player, resourceName)
if type(resourceName) ~= "string" then
outputDebugString("Bad resource name '" .. tostring(resourceName) .. "'")
return
end
if hasObjectPermissionTo(player, "command.start", false) then
local resource = getResourceFromName(r... |
StaffChat = {}
local c = {}
-- Config file
-- You can add multiple chat rooms with different chat commands and permissions
-- Please keep numbers in [] ordered (1, 2, 3...) or it won't work properly
-- Example:
--[[
c[2] = {
cmds = {"/staff", "/staffchat"}, -- List of commands that can be used to write to this chat... |
function switchWaterRef( wrOn )
if (wrOn) then
enableWaterRef()
else
disableWaterRef()
end
end
addEvent( "switchWaterRef", true )
addEventHandler( "switchWaterRef", root, switchWaterRef )
|
Inventory = classExtends(Controller, function(user, xsize, ysize, style, align, x, y)
self.user = user
self.xsize = xsize
self.ysize = ysize
self.style = style
self.align = align
self.data = InventoryData.new(user, xsize, ysize)
self.window = user:newWindow(style, align, x, y)
end)
|
signs_lib.unicode_install({195,128,"00c0"})
signs_lib.unicode_install({195,134,"00c6"})
signs_lib.unicode_install({195,135,"00c7"})
signs_lib.unicode_install({195,136,"00c8"})
signs_lib.unicode_install({195,137,"00c9"})
signs_lib.unicode_install({195,138,"00ca"})
signs_lib.unicode_install({195,148,"00d4"})
signs_lib.un... |
------------------------------------------------
-- Copyright © 2013-2014 Hugula: Arpg game Engine
-- asset
-- author pu
------------------------------------------------
local CUtils=CUtils
local LuaHelper=LuaHelper
local GAMEOBJECT_ATLAS = GAMEOBJECT_ATLAS
Asset = class(function(self,url,names)
self.base = fal... |
return {
legend = {
{ "SocketFile", "SocketGroup", "SocketPerms" },
{ },
{ }
},
label = _("UnixSock"),
category = "output"
}
|
--
-- A wrapper for inspect.lua. It discards metatables and supports multiple
-- arguments.
--
local inspect = require("inspect")
local remove_all_metatables = function(item, path)
if path[#path] ~= inspect.METATABLE then return item end
end
function repr(...)
local args = table.pack(...)
-- Don't touch single... |
local playsession = {
{"mewmew", {1005687}},
{"snoetje", {976867}},
{"Akhrem", {1000228}},
{"morcup", {163826}},
{"Dr.MoonShine", {665165}},
{"flooxy", {537698}},
{"Danzou", {270732}},
{"dpoba", {560297}},
{"TiTaN", {191312}},
{"squishp", {3683}}
}
return playsession |
function onCreate()
makeLuaSprite('theWall','sanctum/wall',-1000,-300)
addLuaSprite('theWall',false)
setLuaSpriteScrollFactor('theWall',.8,.8)
makeLuaSprite('p1','sanctum/painting 1',-200,50)
addLuaSprite('p1',false)
setLuaSpriteScrollFactor('p1',.8,.8)
makeLuaSprite('p2','sanctum/painting 2',700,0)
addLuaS... |
local core = require "sys.core"
local testaux = require "testaux"
local context = {}
local total = 30
local WAIT
local function gen_closure(n)
local now = core.now()
return function (s)
assert(context[s] == n)
local delta = core.now() - now
delta = math.abs(delta - 100 - n)
--precise is 50ms
testaux.asser... |
vehicles = {
--{vehicleID,"VEHICLE NAME",engine,tires,tankpart,fuel,MAXSLOTS}
{470,"Patriot",1,4,1,0,1,80,100},
{468,"Sanchez",1,2,1,0,1,80,100},
{433,"Barracks",1,6,1,0,1,80,100},
} |
ITEM.name = "Płyta pancerza"
ITEM.model = Model("models/gibs/metal_gib4.mdl")
ITEM.description = "chuj"
ITEM.protectionlevel = 2
ITEM.hitgroup = HITGROUP_CHEST
|
-- Challenge class for island value
cChallengeValues = {}
cChallengeValues.__index = cChallengeValues
function cChallengeValues.new()
local self = setmetatable({}, cChallengeValues)
setmetatable(cChallengeValues, {__index = cChallengeInfo})
self.m_Calculations = {}
-- self.m_BlocksCounted = {}
return self
end
... |
#!/usr/bin/env lua
-- MoonODE space_collide() tests
-- Derived from ode/demo/demo_space.cpp
local ode = require("moonode")
local glmath = require("moonglmath")
ode.glmath_compat(true)
-- testing procedure:
-- create a bunch of random boxes
-- test for intersections directly, put results in n^2 array
-- get space to rep... |
local tBotNameList = {
--"npc_dota_hero_abaddon",// 不会放技能,只会物品和A人
--"npc_dota_hero_antimage",// 不会放技能,只会物品和A人
--"npc_dota_hero_spirit_breaker",// 不会放技能,只会物品和A人
--"npc_dota_hero_silencer",// 不会放技能,只会物品和A人
"npc_dota_hero_axe",
"npc_dota_hero_bane",
"npc_dota_hero_bounty_hunter",
"npc_dota_hero_bloodseeker",
"npc... |
---@class LuaInterface.InjectType : System.Enum
---@field value__ int
---@field None LuaInterface.InjectType
---@field After LuaInterface.InjectType
---@field Before LuaInterface.InjectType
---@field Replace LuaInterface.InjectType
---@field ReplaceWithPreInvokeBase LuaInterface.InjectType
---@field ReplaceWithPostInvo... |
local event = require 'utils.event'
local coin_yield = {
["rock-big"] = 3,
["rock-huge"] = 6,
["sand-rock-big"] = 3
}
local function on_player_mined_entity(event)
if coin_yield[event.entity.name] then
event.entity.surface.spill_item_stack(event.entity.position,{name = "coin", count = math.random(math.ceil(coi... |
-- -- cmake
vim.g['cmake_link_compile_commands'] = 1
-- vim.g['cmake_generate_options'] = {'-GNinja', '-DCMAKE_TOOLCHAIN_FILE=../cmake/toolchain.cmake'}
vim.g['cmake_generate_options'] = {'-GNinja'}
vim.g['cmake_root_markers'] = {'.'}
|
--[[
Copyright (c) 2016 Calvin Rose
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, su... |
local jass = require 'jass.common'
local dbg = require 'jass.debug'
local Point = require 'war3library.libraries.ac.point'
local Destructable = {}
setmetatable(Destructable, Destructable)
local mt = {}
Destructable.__index = mt
mt.type = 'destructable'
--现存的所有可破坏物
Destructable.all_destrucables = nil
--根据handle创... |
local awful = require('awful')
local wibox = require('wibox')
local beautiful = require('beautiful')
local gears = require('gears')
local clickable_container = require('widget.clickable-container')
local dpi = require('beautiful').xresources.apply_dpi
local colors = require('themes.dracula.colors')
local modkey = requi... |
TOOL.Category = "Lite Tools"
TOOL.Name = "#tool.lite_push_pull.name"
TOOL.Information = {
{name = "left"},
{name = "right"}
}
TOOL.ClientConVar["power"] = "5"
TOOL.ClientConVar["undo"] = "1"
if CLIENT then
language.Add("tool.lite_push_pull.name", "Push/Pull")
language.Add("tool.lite_push_pull.desc", "Push/Pull ... |
addEvent("gra.cPersonalSettings.set", true, true)
local playersSettings = {}
cPersonalSettings = {}
addEventHandler("onResourceStart", resourceRoot,
function()
for i, player in ipairs(getElementsByType("player")) do
playersSettings[player] = {}
end
end
)
addEventHandler("onPlayerJoin", root,
function()
... |
-- MasterMerchant Russian Localization File
-- Last Updated September 6, 2014
-- Written July 2014 by Dan Stone (@khaibit) - dankitymao@gmail.com
-- Extended February 2015 by Chris Lasswell (@Philgo68) - Philgo68@gmail.com
-- Released under terms in license accompanying this file.
-- Distribution without license is pr... |
MultiBarRight:ClearAllPoints();
MultiBarRight:SetPoint("RIGHT", 510, 390);
MultiBarRight.SetPoint = function() end |
local key = KEYS[1]
local capacity = tonumber(ARGV[1])
local timestamp = tonumber(ARGV[2])
local id = ARGV[3]
local count = redis.call("zcard", key)
local allowed = count < capacity
if allowed then
redis.call("zadd", key, timestamp, id)
end
redis.call("setex", key, timestamp)
return { allowed, count } |
-- This is an OOP-style class system module
local assert, pairs, type, tostring, setmetatable = assert, pairs, type, tostring, setmetatable
local baseMt, _instances, _classes, _class = {}, setmetatable({},{__mode='k'}), setmetatable({},{__mode='k'})
local function assert_class(class, method) assert(_classes[class], ('... |
SceneManager = require("SceneManager")
ArchiveManager = require("ArchiveManager")
FailureScene = {}
FailureScene.name = "FailureScene"
local _FONT_ = nil
local _TEXT_ = "别灰心,你还有机会……"
local _COLOR_TEXT_ = {r = 226, g = 4, b = 27, a = 255}
local _TEXT_SHOW_DELAY_ = 120
local _RECT_TEXT_ = nil
local _window_width,... |
object_tangible_jedi_jedi_holocron_generic = object_tangible_jedi_shared_jedi_holocron_generic:new {
noTrade = 1,
objectMenuComponent = "LightJediMenuComponent",
}
ObjectTemplates:addTemplate(object_tangible_jedi_jedi_holocron_generic, "object/tangible/jedi/jedi_holocron_generic.iff")
|
--
package.path =
package.path ..
";D:/www/_nneesshh_git/ZeroBraneStudio53/lualibs/?/?.lua;D:/www/_nneesshh_git/ZeroBraneStudio53/lualibs/?.lua"
package.cpath =
package.cpath ..
";D:/www/_nneesshh_git/ZeroBraneStudio53/bin/?.dll;D:/www/_nneesshh_git/ZeroBraneStudio53/bin/clibs/?.dll"
require('mobdebug'... |
--[[
LuCI - Lua Configuration Interface
Copyright 2008 Steven Barth <steven@midlink.org>
Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
... |
vim.g.gutentags_file_list_command = 'rg --files --follow --ignore-file "/home/ayo/.vimignore"'
|
return {
{
ref = "physgun",
name = "physgun",
trait = "physgun",
amount = 1,
tier = 2,
alwaysUnlocked = true
},
{
{
{
ref = "fr1",
name = "fire_rate",
trait = "towerFireRate",
amount = 1,
parent = "physgun",
links = "parent",
pos = {4,4},
},
{
ref = "fr2",
n... |
local colors = {
black = {gui = '#fbfbfb', cterm = '236'},
blue = {gui = '#94aadb', cterm = '39'},
cyan = { gui = '#89bdff', cterm = '38'},
green = {gui = '#babb63', cterm = '113'},
grey_comment = {gui = "#a8a8a8", cterm = "59"},
grey_cursor = {gui = "#bdbdbd", cterm = "236"},
grey_menu = {gui = "#d5d5d5"... |
script = {}
function script.Initialize()
script.maxSpeed = 2
script.updateTime = 0
script.panicDistance = 100
end
function script.DoUpdate(delta)
script.updateTime = script.updateTime - delta
if script.updateTime <= 0 then
local enemies = entity:GetNearbyEnemies()
if enemies then
local targetEntity ... |
--[[
# `the` = globals
--]]
local the= {
cocomo = {lo=1,hi=1},
dec1list= {max = 1024, min=4},
divnum = {
min = 0.5,
cohen = 0.3,
better = 1.05},
data = '../test/data/raw/'
}
return the
|
--[[-----------------------------------------------------------------------------
* Infected Wars, an open source Garry's Mod game-mode.
*
* Infected Wars is the work of multiple authors,
* a full list can be found in CONTRIBUTORS.md.
* For more information, visit https://github.com/JarnoVgr/InfectedWars
*
* Inf... |
module('love.sound')
function newDecoder() end
function newSoundData() end
|
-- Invalid module (syntax error) for utils.load_module_if_exists unit tests.
-- Assert that load_module_if_exists throws an error helps for development, where one could
-- be confused as to the reason why his or her plugin doesn't load. (not implemented or has an error)
local a = "hello",
|
COLOR_HALFLIFE = Color(251,126,20)
|
local ls = require('luasnip')
ls.snippets = {
-- When trying to expand a snippet, luasnip first searches the tables for
-- each filetype specified in 'filetype' followed by 'all'.
-- If ie. the filetype is 'lua.c'
-- - luasnip.lua
-- - luasnip.c
-- - luasnip.all
-- are searched in that order.
all =... |
-- lite-xl 1.16
local core = require "core"
local command = require "core.command"
local translate = require "core.doc.translate"
local function gmatch_to_array(text, ptn)
local res = {}
for x in text:gmatch(ptn) do
table.insert(res, x)
end
return res
end
local function tabularize_lines(lines, delim)
... |
-- luacheck: globals audio display easing graphics lfs media native network Runtime system timer transition
package.path = "./?.lua;" .. package.path
local Composer = require "composer"
-- hide the status bar
display.setStatusBar (display.DefaultStatusBar)
-- load menu screen
Composer.gotoScene "vitesse.main"
|
bot_token = "239047385:AAEbPXGvm7Hs4mQS2CNx2AVOBLLa2Jo-Q_w"
send_api = "https://api.telegram.org/bot"..bot_token
bot_version = "1.7"
sudo_name = "khajeh_amir"
sudo_id = 216507730
sudo_user = "khajeh_amir"
nerkh = "5"
|
-- User defined commands
local commands = {}
-- Use this template to add new commands. Replace XXXX and add the body:
-- commands.XXXX = function (host, user, args)
-- if args then
-- -- What to do if called with format "!XXXX args"
-- send_to_chat(host, "add a message to be posted to chat")
-- else
-- -- Wha... |
--[==[
- Author: ezhex1991@outlook.com
- CreateTime: 2017-11-15 16:07:58
- Orgnization: #ORGNIZATION#
- Description:
--]==]
local M = require("ezlua.module"):module()
----- CODE -----
function M.LuaAwake(injector)
local self = M:new()
injector:Inject(self)
self.gameObject = injector.gameObject
... |
local __exports = LibStub:NewLibrary("ovale/scripts/ovale_trinkets_wod", 80300)
if not __exports then return end
__exports.registerWodTrinkets = function(OvaleScripts)
local name = "ovale_trinkets_wod"
local desc = "[6.2] Ovale: Trinkets (Warlords of Draenor)"
local code = [[
# Trinkets from Warlords of Dra... |
require "socket"
math.randomseed(socket.gettime()*1000)
math.random(); math.random(); math.random()
local function recommend()
local method = "GET"
local path = "http://localhost:5000/recommendations?require=rate&lat=38.0235&lon=-122.095"
local headers = {}
-- headers["Content-Type"] = "application/x-www-for... |
local MIN_X = -30000
local MAX_X = 30000
local MIN_Z = -30000
local MAX_Z = 30000
function generateRandomWalkVector(min, max, generateBreaks)
local currentHeight = 0
local val = {}
local mode = math.random(4); -- mode of random walking, shifts probability distribution
local modeAge = 10; -- mode age,... |
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