content stringlengths 5 1.05M |
|---|
local edge = {}
edge.__index = edge
function edge.new(qedge, index)
local e = {}
e.qedge = qedge
e.index = index
e.next = nil
e.origin = nil
return setmetatable(e, edge)
end
function edge:rot()
return self.qedge[self.index % 4 + 1]
end
function edge:onext()
return self.next
end
funct... |
local lipfs = require("luaipfs")
local ipfs = lipfs:new()
local peer_id = "QmPNsW7U8bPBPG9axukhuL5QMJHkhjHYRj1dpRrzTYWfnd"
local peer, err = ipfs:dht_findpeer(peer_id)
if not peer then
print(err)
return
end
for k, v in pairs(peer) do
print(k, v)
end
local id = "QmPNsW7U8bPBPG9axukhuL5QMJHkhjHYRj1dpRr... |
local statistics = require "statistics"
local file = io.open("unpack.csv")
local unpack_dir = file:read("*l") .. "/"
file:close()
local merge = statistics.init_merge()
for i in io.lines("database.csv") do
local project = string.gsub(string.gsub(i, unpack_dir, ""), "/.*", "")
local result = statistics.generate(i... |
local button_table = require 'input.button_table'
local Controller = Recipe.new('Controller')
-- Device 0 is the keyboard, > 0 is the connected gamepads
Controller.device_index = 0
-- On keyboard, track scancode instead of key code
Controller.scancode = false
Controller:add_getter('device', function(self)
local ... |
ENT.Type = "anim"
ENT.Base = "base_follower"
ENT.RenderGroup = RENDERGROUP_TRANSLUCENT
function ENT:Initialize()
self.ModelString = 'models/Gibs/HGIBS.mdl'
self.ModelScale = 1.4
self.Shadows = true
self.ArsenalUp = 5
self.ArsenalForward = -3
self.Particles = ""
self.BaseClass.Initialize( self )
end |
----
--
-- Example of cell locking and formula hiding in an Excel worksheet
-- using Python and the XlsxWriter module.
--
-- Copyright 2014, John McNamara, jmcnamara@cpan.org
--
local Workbook = require "xlsxwriter.workbook"
local workbook = Workbook:new("protection.xlsx")
local worksheet = workbook:add_worksheet()
... |
if (SERVER) then
AddCSLuaFile( "shared.lua" )
resource.AddFile("models/weapons/v_vortbeamvm.mdl")
resource.AddFile("materials/vgui/entities/swep_vortigaunt_beam.vmt")
resource.AddFile("materials/vgui/killicons/swep_vortigaunt_beam.vmt")
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
end
if ( CLI... |
-- scaffold geniefile for boringssl
boringssl_script = path.getabsolute(path.getdirectory(_SCRIPT))
boringssl_root = path.join(boringssl_script, "boringssl")
boringssl_includedirs = {
path.join(boringssl_script, "config"),
boringssl_root,
}
boringssl_libdirs = {}
boringssl_links = {}
boringssl_defines = {}
----
r... |
local ipairs, unpack, tonumber, tostring, type = ipairs, unpack, tonumber, tostring, type
local ngx = ngx
local ngx_log = ngx.log
local ngx_ERR = ngx.ERR
local bit = require("bit")
local tobit = bit.tobit
local lshift = bit.lshift
local band = bit.band
local bor = bit.bor
local... |
local module = {}
local runService = game:GetService("RunService")
local replicatedStorage = game:GetService("ReplicatedStorage")
local modules = require(replicatedStorage.modules)
local network = modules.load("network")
-- returns the total exp needed to reach this level
function module.getEXPForLevel(level)
retu... |
object_mobile_xylan_assistant = object_mobile_shared_xylan_assistant:new {
}
ObjectTemplates:addTemplate(object_mobile_xylan_assistant, "object/mobile/xylan_assistant.iff")
|
-- provide a more balanced brake application
local left = ipc.readSW(0x0BC4);
local right = ipc.readSW(0x0BC6);
function brake_disconnect(t)
ipc.setbitsUB(0x341A, 3)
end
function brake_set(l, r)
local d, d2
if (l < r) then
d = r - l;
d2 = d*d / 16384;
ipc.writeSW(0x0BC4, l)
ipc.writeSW(0x0B... |
object_tangible_veteran_reward_one_year_anniversary_painting_10 = object_tangible_veteran_reward_one_year_anniversary_shared_painting_10:new {
}
ObjectTemplates:addTemplate(object_tangible_veteran_reward_one_year_anniversary_painting_10, "object/tangible/veteran_reward/one_year_anniversary/painting_10.iff")
|
-- Bottle: A bottle thrown by a bartender at a Tile.
-- DO NOT MODIFY THIS FILE
-- Never try to directly create an instance of this class, or modify its member variables.
-- Instead, you should only be reading its variables and calling its functions.
local class = require("joueur.utilities.class")
local GameObject = ... |
local nanoid = require("nanoid")
print("GENERATE: " .. nanoid.generate(2))
print("SIMPLE: " .. nanoid.simple())
print("SAFE SIMPLE: " .. nanoid.safe_simple()) |
user = "Pielover123"
player = game.Players[user]
AI_name = "Pielover123"
search = "part"
case = false
parent = player
object = script
objecttable = nil
ot_waiting = false
clone = nil
hold = nil
list = nil
stop = false
pets = nil
song = nil
scripts = { }
hintmode = "status"
hintuse = 0
exhint = Instance.new("Hint")
exhi... |
local http = require 'http'
local owm = {
units = 'metric',
url = 'https://api.openweathermap.org/data/2.5/weather',
}
function owm:by_city(location)
local res, err = http.get(self.url, {
headers = {Accept = 'application/json',},
json = true,
query = {
APPID = self.key,
units = self.uni... |
require "brains/houndbrain"
require "stategraphs/SGhound"
local trace = function() end
local assets=
{
Asset("ANIM", "anim/hound_basic.zip"),
Asset("ANIM", "anim/hound.zip"),
Asset("ANIM", "anim/hound_red.zip"),
Asset("ANIM", "anim/hound_ice.zip"),
Asset("SOUND", "sound/hound.fsb"),
}
local prefabs =
{
"hounds... |
local PlayerMentorshipConstants =
{
Tables =
{
{
Name = "PlayerMentorshipApplicationResult",
Type = "Enumeration",
NumValues = 3,
MinValue = 0,
MaxValue = 2,
Fields =
{
{ Name = "Success", Type = "PlayerMentorshipApplicationResult", EnumValue = 0 },
{ Name = "AlreadyMentor", Type = "Pla... |
local Position, Circle, Color, Collider, Animation =
Component.load({"Position", "Circle", "Color", "Collider", "Animation"})
function createHpDrop(x, y)
local entity = Entity()
entity:add(Position(x, y))
entity:add(Circle(8))
entity:add(Animation(ImageController.getAnimation("health", 1, 1, 16)));
entity:... |
object_mobile_nym_themepark_udo_barnet = object_mobile_shared_nym_themepark_udo_barnet:new {
}
ObjectTemplates:addTemplate(object_mobile_nym_themepark_udo_barnet, "object/mobile/nym_themepark_udo_barnet.iff")
|
MediaType = mondelefant.new_class()
MediaType.table = 'media_type'
MediaType:add_reference{
mode = '1m', -- one (1) MediaType is set for many (m) media
to = "Medium", -- name of referenced model (quoting avoids auto-loading here)
this_key = 'id', -- own ke... |
local helpers = require("test.functional.helpers")(after_each)
local exec_lua = helpers.exec_lua
describe("split_lines", function()
local function check(test_name, filestring, lines)
-- escape control-characters.
filestring = filestring:gsub("\r", "\\r")
filestring = filestring:gsub("\n", "\\n")
it(test_name,... |
local entity = {}
entity["level"] = [[12]]
entity["spellDeck"] = {}
entity["spellDeck"][1] = [[Garu]]
entity["spellDeck"][2] = [[]]
entity["spellDeck"][3] = [[Patra]]
entity["spellDeck"][4] = [[]]
entity["spellDeck"][5] = [[Posumudi]]
entity["spellDeck"][6] = [[]]
entity["heritage"] = {}
entity["heritage"][1] = [[Wind]... |
local semver = require 'semver'
local Misc = require 'packagemanager.misc'
local Version = {}
local function ChangableByOne( n )
return n > 0 and n < math.huge
end
local function IncrementVersion( v )
if v.patch < math.huge then
return semver(v.major, v.minor, v.patch+1)
elseif v.minor < math.hu... |
function LVindicator_OnEnterCombat(Unit,Event)
Unit:FullCastSpellOnTarget(13005,Unit:GetClosestPlayer())
Unit:RegisterEvent("LVindicator_Exorcism", 11000, 0)
Unit:RegisterEvent("LVindicator_HolyLight", 16000, 0)
end
function LVindicator_Exorcism(Unit,Event)
Unit:FullCastSpellOnTarget(33632,Unit:GetClosestPlayer())... |
-----------------------------------
-- Area: Windurst Woods
-- NPC: Mourices
-- Involved In Mission: Journey Abroad
-- !pos -50.646 -0.501 -27.642 241
-----------------------------------
require("scripts/globals/keyitems")
require("scripts/globals/missions")
require("scripts/globals/npc_util")
------------------------... |
--- @ignore
local base = "old_ttt_element"
DEFINE_BASECLASS(base)
HUDELEMENT.Base = base
if CLIENT then -- CLIENT
local const_defaults = {
basepos = {x = 0, y = 0},
size = {w = 0, h = 45},
minsize = {w = 0, h = 45}
}
function HUDELEMENT:PreInitialize()
BaseClass.PreInitialize(self)
hudelements.Regis... |
LPositionComp = SimpleClass(LComponent)
function LPositionComp:__init(type,uid,args)
self.pos = Vector3(args[1],args[2],args[3])
self.isArrive = false
end
function LPositionComp:isNeedUpdate()
return not self.isArrive
end
function LPositionComp:update(pos)
self.pos = pos
self.isArrive = false
end... |
local commandHandler = require("../commandHandler")
local utils = require("../miscUtils")
return {
name = "unban",
description = "Unban a user by ping or id.",
usage = "unban <ping or id> [| reason]",
visible = true,
permissions = {"banMembers"},
run = function(self, message, argString, args, guildSetti... |
require 'nibui.Neact'
local NOM = require 'nibui.NOM'
local Dialog = require 'uikit.Dialog'
local Button = require 'uikit.Button'
local Menu = Neact.Component:new()
local menu, nom = nil, nil
function Menu:new(props)
return new(Menu, {
state = props,
props = props
})
end... |
local mario = BaseSprite:extend({ type = 'mario' })
function mario:constructor (x, y)
self.destroyed = false
self.visible = true
self.collisionable = true
self.controllable = true
self.big = false
self.x = x
self.y = y
self.dx = 0
self.dy = 0
self.direction = 1
self.velocity = 0
self.accelerat... |
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
... |
local screenX, screenY = guiGetScreenSize()
local matchInfo = {}
function draw()
if matchInfo.inMatch then
dxDrawText(matchInfo.playersInFinish .. " / " .. matchInfo.amountOfPlayersToEndMatch, 1, 1, screenX - 5 + 1, screenY + 1, tocolor(10, 10, 10, 255), 2.20, "default-bold", "right", "top")
... |
group ""
project "*"
startproject "Engine"
project "Engine"
kind "WindowedApp"
MoonGlare.SetOutputDir("Engine")
filter 'files:**.lua'
buildmessage 'Processing %{file.name} with bin2c'
buildcommands '%{bin2c} -o "%{cfg.objdir}%{file.basename}".lua.h -n %{file.basename}_lua "%{file.relpath}"'
buildoutput... |
local log = require("log")
local Api = require("coreApi")
local json = require("json")
local http = require("http")
function ReceiveFriendMsg(CurrentQQ, data)
return 1
end
function ReceiveGroupMsg(CurrentQQ, data)
if data.FromUin ==2126622797 then--防止自我复读
return 1 end
if(string.find(data.Content, "!") ... |
local M = {}
function M.get_commit_hash_range(str)
local idx = string.find(str, "-")
if not idx then
return -1, -1
end
return idx - 9, idx - 2
end
function M.get_commit_time_range(str)
local idx = string.find(str, "-")
if not idx then
return -1, -1
end
local a = string.... |
-- Use of this source code is governed by the Apache 2.0 license; see COPYING.
module(...,package.seeall)
local ffi = require("ffi")
local app = require("core.app")
local link = require("core.link")
local packet = require("core.packet")
SimpleLogFileReader = {}
function SimpleLogFileReader:new (filename)
-- l... |
local vim = vim
local opt = vim.opt
opt.ruler = false
opt.hidden = true
opt.ignorecase = true
opt.splitbelow = true
opt.splitright = true
opt.termguicolors = true
opt.cul = true
opt.mouse = "a"
opt.signcolumn = "yes"
opt.cmdheight = 1
opt.updatetime = 250 -- update interval for gitsigns
opt.timeoutlen = 400
opt.expand... |
DefineClass.Challenges = {
challenge_thread = false,
challenge_timeout_thread = false,
}
function Challenges.CopyMove(self, other)
CopyMoveClassFields(other, self,
{
"challenge_thread",
"challenge_timeout_thread",
})
end
function Challenges:StartChallenge()
local challenge = g_CurrentMissionParams.challenge... |
local modpath = minetest.get_modpath("ks_flora")
dofile(modpath.."/nodes.lua")
dofile(modpath.."/mapgen.lua")
dofile(modpath.."/crafting.lua")
dofile(modpath.."/food.lua")
dofile(modpath.."/grass.lua")
dofile(modpath.."/weaving.lua")
dofile(modpath.."/leafdecay.lua")
|
local addon, core = ...
local name, ns = ...
core[1] = {} -- F, functions
core[2] = {} -- G, globals like fonts, textures, media, Ace3
core[3] = {} -- V, variables
local F, G, V = unpack(select(2, ...))
ChatFrame1:AddMessage("|cff00FF7Fgemp|rUI");
---------------------------------------------------------------------... |
local PANEL = {}
function PANEL:SetupMenuControls(panel)
local in_game = IsInGame()
if in_game then
panel:AddOption("#resume_game", "resume_game")
panel:InsertSpace()
end
panel:AddOption("#new_game", "new_game")
panel:AddOption("#find_mp_game", "find_mp_game")
panel:InsertSpace()
... |
----------------------------------------------------------------------------------------------------
-- Crytek Source File.
-- Copyright (C), Crytek Studios, 2012.
----------------------------------------------------------------------------------------------------
-- Description: Stub for data patch run once script ... |
math = require("math")
purple = {0.8, 0.05, 0.8}
shift = 4
function love.draw()
if love.mouse.isDown(1) then
love.graphics.setColor(purple)
local x, y = love.mouse.getPosition()
if math.random() < 0.25 then
x = x + shift
end
drawSquare(x, y, 30)
shift ... |
require 'managers/stateManager'
require 'managers/gameManager'
require 'globals'
require 'colors'
require 'lib/simpleScale'
local discordRPC = require 'lib/discordRPC'
local appId = require 'applicationId'
local joysticks = love.joystick.getJoysticks()
joystick = joysticks[1]
function love.load()
game... |
return function(message,overrides)
assert(type(message) == "table","table expected, got "..type(message))
assert(type(overrides) == "table","table expected for arg#2, got "..type(overrides))
local fake = {content = message.content,
author = message.author,
member = message.guild:getMember(me... |
local playsession = {
{"xcube", {42537}},
{"StagWagon", {12737}},
{"Kruv", {88041}}
}
return playsession |
me = workspace
script.Parent = me
mo = Instance.new("Model")
mo.Parent = me
mo.Name = "60:60:60"
hum = Instance.new("Humanoid")
hum.Parent = mo
hum.MaxHealth = 0
hum.Health = 0
a = Instance.new("IntValue")
a.Parent = mo
a.Value = 0
b = Instance.new("IntValue")
b.Parent = mo
b.Value = 0
c = Instance.n... |
/*
if (CLIENT) then
function PLUGIN:PlayerButtonDown(client, key)
-- Quick help menu
if (key == KEY_F1) then
if (client:GetCharacter() and not hook.Run("ShouldSuppressMenu", client) and not IsValid(ix.gui.menu)) then
if client:IsSuperAdmin() then
local... |
local Dispatcher = {}
function Dispatcher:Init( )
self.sprotoHandlers = {}
self.publicFuncs = {}
self.sprotoServices = {}
end
--k:sproto_name v:function
function Dispatcher:RegisterSprotoHandler( handler )
for k,v in pairs(handler) do
self.sprotoHandlers[k] = v
end
end
function Dispatcher:GetSprotoHandler(... |
return {'ile','iles'} |
--3L·Keep the Faith
local m=37564820
local cm=_G["c"..m]
if not pcall(function() require("expansions/script/c37564765") end) then require("script/c37564765") end
function cm.initial_effect(c)
senya.leff(c,m)
local e1=Effect.CreateEffect(c)
e1:SetCategory(senya.fuscate())
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRang... |
--CREATED BY @V3N0M_Z
--PART OF THE VENOMETH FRAMEWORK: https://github.com/V3N0M-Z/RBLX-Venometh
local public = {
Client = "_client";
PlayerGui = "_playerGui";
}
local client = {}
client.__index = function(self, index)
return client[index] or (public[index] and client[public[index]])
end
--Store Player Instance a... |
#!/usr/bin/env gamecake
local function build(mode)
print("")
print("################")
print("## BUILD MODE ## = "..mode)
print("################")
print("")
os.execute("mkdir -p libs/"..mode)
-- os.execute("mkdir -p asm/"..mode)
os.execute("make clean ")
if mode=="native" then -- these are local hacks fo... |
local _ = require "nvim-lsp-installer.core.functional"
describe("functional: string", function()
it("matches string patterns", function()
assert.is_true(_.matches("foo", "foo"))
assert.is_true(_.matches("bar", "foobarbaz"))
assert.is_true(_.matches("ba+r", "foobaaaaaaarbaz"))
asser... |
local app = require 'app'
local save = {}
function save:saveGame(_level, _door)
local gamesave = app.gamesaves:active()
local point = gamesave:get('savepoint')
if point ~= null and (_level.name == point.level and _door == point.name) or app.config.hardcore then return end
gamesave:set('savepoint', {level=_lev... |
local function min(a, b, c)
local min_val = a
if b < min_val then min_val = b end
if c < min_val then min_val = c end
return min_val
end
----------------------------------
--- Levenshtein distance function.
-- @tparam string s1
-- @tparam string s2
-- @treturn number the levenshtein distance
-- @within Met... |
--------------------------------
-- @module CardinalSplineTo
-- @extend ActionInterval
-- @parent_module cc
--------------------------------
-- Return a PointArray.<br>
-- return A PointArray.
-- @function [parent=#CardinalSplineTo] getPoints
-- @param self
-- @return point_table#point_table ret (return value: poin... |
local tablex = require "pl.tablex"
local pretty = require "pl.pretty"
local utils = require "kong.tools.utils"
local cjson = require "cjson"
local setmetatable = setmetatable
local re_match = ngx.re.match
local re_find = ngx.re.find
local concat = table.concat
local insert ... |
local ludash = require ('ludash')
local observable = require('rx.observable')
local observer = require('rx.observer')
local operate = require('rx.operator')
local of = require('rx.observable.of')
local from = require('rx.observable.from')
local never = require('rx.observable.never')
local empty = require('rx.observab... |
- [[
#
# @GPMOD
# @Dragon_Born
#
]]
local function addword (msg, name)
local hash = 'chat:' .. msg.to.id .. ': badword'
redis: hset (hash, name, 'newword')
return "new word was added to the filter words \ n>" .. name
end
local function get_variables_hash (msg)
return 'chat:' .. msg.to.id .. ': badwo... |
MAX_FORMAT = 80
function StdioOutPutc(OutCh, Stream)
if Stream.FilePtr ~= nil then
Stream.FilePtr.puts(OutCh)
Stream.CharCount = Stream.CharCount + 1
else
-- Output to string to be implemented
end
end
function StdioOutPuts(Str, Stream)
if Stream.FilePtr ~= nil then
Stre... |
---@class atlas
local atlas = {
}
---@type atlas
_G.atlas = _G.atlas or atlas
---@class atlas_asset
local atlas_asset = {
---@type atlas
content = nil
}
---@type atlas_asset
_G.atlas_asset = _G.atlas_asset or atlas_asset
|
local vars = require('vars')
local packer_utils = {
dirs = {
vars.cache_dir .. 'swap',
vars.cache_dir .. 'undo',
vars.cache_dir .. 'backup',
vars.cache_dir .. 'view',
vars.cache_dir .. 'sessions'
}
}
function packer_utils.create_dirs()
if vim.fn.isdirectory(vars.cache_dir) == 0 then
os.e... |
local MRB, C, L = unpack(select(2, ...))
local MODULE_NAME = "View"
---------------------------------------------
-- LOCALIZATION
---------------------------------------------
L_MISSING_RAID_BUFFS = L["Missing Raid Buffs"]
local L_CONFIGURE = L["Configure"]
local L_QUICK_SELECT = L["Quick Select"]
local L_SHOW_OPTION... |
--------------------------------
-- @module PageView
-- @extend ListView
-- @parent_module ccui
--------------------------------
-- brief Set space between page indicator's index nodes.<br>
-- param spaceBetweenIndexNodes Space between nodes in pixel.
-- @function [parent=#PageView] setIndicatorSpaceBetweenIndexNodes... |
local ragdoll_manager = {}
local replicatedStorage = game:GetService("ReplicatedStorage")
local modules = require(replicatedStorage:WaitForChild("modules"))
local physics = modules.load("physics")
function ragdoll_manager.ragDollCharacter(entity, renderEntityData)
local ragdoll = entity:Clone()
ragdoll.Pa... |
--
-- created with TexturePacker (http://www.codeandweb.com/texturepacker)
--
-- $TexturePacker:SmartUpdate:de65913b132c03adf2d4e0e731551db6:1/1$
--
-- local sheetInfo = require("mysheet")
-- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() )
-- local sprite = display.newSprite( myImageS... |
CGIScanner = {}
function CGIScanner:load()
local html = PenTools:getfile('Scripts/CGIScanner.html')
browser.loadpagex( {
name = 'dirscanner',
html = html,
table = 'CGIScanner.ui'
}
)
local ui = self.ui
ui.url.value = tab.url
end
function CGIScanner:start()
local ui = self.ui
local script = PenTools:... |
-- // Information
--[[
This may get you banned on later rounds as the game checks if you spam remotes. BEWARE
THIS MAY GET YOU ALSO BANNED IF YOU DIE AND IT IS STILL ACTIVE
]]
-- // Dependencies
local DecayHax = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Games/Decaying... |
local String = require("string");
local Bit = require("lockbox.util.bit");
local Array = require("lockbox.util.array");
local Stream = require("lockbox.util.stream");
local AND = Bit.band;
local OR = Bit.bor;
local NOT = Bit.bnot;
local XOR = Bit.bxor;
local LROT = Bit.lrotate;
local RROT = Bit.rrotate;
local LSHIFT... |
-- Global Path Variables
_path = nil
_pathIndex = -1
_pathLength = 0
_pathTarget = Vector2f.new(0.0, 0.0)
function isThereAPath()
if _path == nil or _pathLength <= 0 then
return false
end
return true
end
function getEndOfPath()
if isThereAPath() == false then
return -1, -1
end
return _path[_pathLength][1]... |
--=========== Copyright © 2020, Planimeter, All rights reserved. ===========--
--
-- Purpose:
--
--==========================================================================--
local ffi = require( "ffi" )
io.input( framework.execdir .. "include/assimp.h" )
ffi.cdef( io.read( "*all" ) )
local assimp = ffi.load( "assim... |
local Utilities = {}
Utilities.__index = Utilities
--[[
summary:
makes a table read-only
parameters:
@t:
the table to protect
returns:
a new table with read-only access. This means nobody can set fields
]]
function Utilities.readOnly(t)
local tType = type(t)
asse... |
local ranges = require("range-util").ranges
local data = data
local next = next
local empty_png = "__core__/graphics/empty.png"
local function create_radar(radar_range, name_postfix)
return {
type = "radar",
name = "RadarEquipment-radar-"..name_postfix,
icon = empty_png,
icon_size = 1,
collis... |
local NotificationBindable = Instance.new("BindableFunction")
NotificationBindable.OnInvoke = callback
--
game.StarterGui:SetCore("SendNotification", {
Title = "Dynamic Client";
Text = "Keep Inventory has been activated.";
Icon = "rbxassetid://6415742822";
Duration = 3;
Callback = NotificationBindable;
})
--[[
C... |
local rect = display.newRect(300, 300, 100, 400) --Create a rectangle
rect:setFillColor(0, .5, 0) --Set the fill color to green
rect:setStrokeColor(1, 1, 1) --Set the stroke to white
rect.strokeWidth = 8 --Set the stroke width to 8
local circle =... |
fx_version 'adamant'
game 'gta5'
client_scripts {
'config.lua',
'client/main.lua'
}
server_script {
'config.lua',
'server/main.lua'
} |
E2VguiPanels["vgui_elements"]["functions"]["dcombobox"] = {}
E2VguiPanels["vgui_elements"]["functions"]["dcombobox"]["createFunc"] = function(uniqueID, pnlData, e2EntityID,changes)
local parent = E2VguiLib.GetPanelByID(pnlData["parentID"],e2EntityID)
local panel = vgui.Create("DComboBox",parent)
pnlData["choice"] = ... |
local a= 9;
local b= a % 2;
return b; |
homingBullet = {}
local angleSpeed = math.pi/4
function homingBullet.register(bullet)
end
function homingBullet.update(dt, v,class)
local dx = player.x+player.width/2-(v.x+class.width)
local dy = -(player.y+player.height/2-(v.y+class.height))
local pAngle = math.atan2(dy,dx)
local dist = angleDist(v.angle,pAn... |
local ReactiveFlags = {
SKIP = {"__v_skip"},
IS_REACTIVE = "__v_isReactive",
IS_READONLY = "__v_isReadonly",
IS_SHALLOW = "__v_isShallow",
IS_REF = "__v_isRef",
RAW = "__v_raw",
REACTIVE = "__v_reactive",
READONLY = "__v_readonly",
DEPSMAP = "__v_depsMap",
V_GETTER = 1,
V_SET... |
local actions = require("lir.actions")
local lvim = require("lir.vim")
local config = require("lir.config")
local CurdirWindow = require("lir.float.curdir_window")
local a = vim.api
---@class lir_float
local float = {}
local default_win_opts = {
width = 0.5,
height = 0.5,
border = "double",
}
--- Return the d... |
WireToolSetup.setCategory( "Physics/Force" )
WireToolSetup.open( "forcer", "Forcer", "gmod_wire_forcer", nil, "Forcers" )
if CLIENT then
language.Add( "tool.wire_forcer.name", "Forcer Tool (Wire)" )
language.Add( "tool.wire_forcer.desc", "Spawns a forcer prop for use with the wire system." )
TOOL.Information = { { ... |
object_draft_schematic_furniture_wod_ns_potted_plant_scem_05 = object_draft_schematic_furniture_shared_wod_ns_potted_plant_scem_05:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_furniture_wod_ns_potted_plant_scem_05, "object/draft_schematic/furniture/wod_ns_potted_plant_scem_05.iff")
|
local eq = assert.are.same
describe('setup', function()
local codicons
local default
before_each(function()
package.loaded['codicons'] = nil
package.loaded['codicons.table'] = nil
codicons = require('codicons')
default = vim.deepcopy(codicons.query('', 'full'))
table.sort(default)
end)
... |
require "ISBaseObject"
---@class ISBaseMover : ISBaseObject
ISBaseMover = ISBaseObject:derive("ISBaseMover");
ISBaseMover.IDMax = 1;
function ISBaseMover:init()
end
function ISBaseMover:getSprite()
return self.javaObject:getSprite();
end
function ISBaseMover:playAnim(name, seconds, looped, animate)
self.j... |
function fact(n)
return n > 0 and n * fact(n-1) or 1
end
|
require 'dokx'
local tester = torch.Tester()
local myTests = {}
local sampleMarkdown1 = [[
# A
Here's some text
## B
## C ##
### D
```
# fake heading
```
## other fake heading
```lua
one more fake heading
==
```
Some writing
##### E
##### F ####
##G
#### H
Junk writing
I
=
J
============
<a name="li... |
local Image = require "widgets/image"
local Text = require "widgets/text"
local Widget = require "widgets/widget"
local ProgressBar = Class(Widget, function(self, label, fontSize, font, width, height, color, owner)
Widget._ctor(self, "ProgressBar")
self.owner = owner
self:SetClickable(false)
self.per... |
local Figure = require 'actors/figure'
local Figures = {}
Figures.__index = Figures
setmetatable(Figures, {
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_new(...)
return self
end,
})
function Figures:_new(x, y, width, height, color, figuresCount, maxHorizontalCount, padding, ... |
function widget:GetInfo()
return {
name = "MoreSounds",
desc = "More sounds",
author = "TheFatController",
date = "30 Sep 2009",
license = "GNU GPL, v2 or later",
layer = 0,
enabled = true -- loaded by default?
}
end
------------------------------------------... |
includeFile("custom_content/tangible/wearables/cybernetic/s04/cybernetic_s04_arm_r.lua")
includeFile("custom_content/tangible/wearables/cybernetic/s04/cybernetic_s04_torso.lua") |
local AttackMove = {}
AttackMove.Name = "Attack Move"
-------------------------------------------------
function AttackMove:Call( hUnit, fPoint, iType )
if hUnit:IsHero() then
hUnit.mybot.moving_location = fPoint
end
DebugDrawCircle(fPoint, 25, 255, 255 ,255)
DebugDrawLine(hU... |
local table = require 'ext.table'
-- for-loop to generate a table
local function range(a,b,c)
local t = table()
if c then
for x=a,b,c do
t:insert(x)
end
elseif b then
for x=a,b do
t:insert(x)
end
else
for x=1,a do
t:insert(x)
end
end
return t
end
return range
|
local utilsModule = {}
local vec = require(GetScriptDirectory() .."/Vectors")
local BotData = require(GetScriptDirectory() .."/BotData")
utilsModule["tableNeutralCamps"] = vec.tableNeutralCamps
utilsModule["tableRuneSpawns"] = vec.tableRuneSpawns
utilsModule.Roles = BotData.Roles
CDOTA_Bot_Script.AttackPower = 0
CDOTA_... |
local function load_scripts(obj)
if not obj.scripts then return end
for i = 1, #obj.scripts do
local k = obj.scripts[i]
local script = require("scripts."..k)
for k,v in pairs(script) do
obj[k] = v
end
end
end
return load_scripts
|
local Class = require("tabula.Class")
local tagArray = setmetatable({}, {
__index = function(t, k)
return true
end,
__newindex = function(t, k, v)
assert(v == true, "Tag value must be true")
end,
})
local M = Class.new()
function M:init()
end
function M:allocateArray(size)
return tagArray
end
re... |
print("how deep?")
vDeep=io.read()
vDeep=tonumber(vDeep)
print ("Don't mess with my turd!")
for j=1,5 do
for i=1,vDeep do
turtle.digDown()
turtle.down()
end
for i=1,vDeep do
turtle.up()
end
turtle.dig()
turtle.forward()
end
|
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