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-------------------------------- -- Single host module, plain Lua -------------------------------- local cassandra = require "cassandra" local client = assert(cassandra.new { host = "127.0.0.1", keyspace = "my_keyspace" }) client:settimeout(1000) assert(client:connect()) local res = assert(client:execute [[ ...
return { id = "NG009", events = { { style = { text = "点击这里可以查看指挥喵的技能和天赋!", mode = 1, posY = -200, dir = -1, posX = 200 }, ui = { path = "/UICamera/Canvas/UIMain/CommandRoomUI(Clone)/blur_panel/main/CommanderDetailUI(Clone)/info/skill_btn", triggerType = { 2 } } }, ...
-- Remap <leader> key to SPACE ---------------------------------------- vim.g.mapleader = vim.api.nvim_replace_termcodes("<space>", true, true, true) require("blaz.editor") require("blaz.globals") require("blaz.keymap") require("blaz.plugins").load(vim.fn.stdpath("config") .. "/plugged") -- The following must be `re...
-- ZVis - WaveScope implementation -- zorg @ 2016 § ISC -- Constants local colorModeGetterWrapper = {"get", "", "Color"} local colorModeSetterWrapper = {"set", "", "Color"} -- Thx, MasterGeek. :3 -- Enums local colorType = { ['background'] = true, ['baseline'] = true, ['line'] = true, ['line+'] = true, ['line-']...
--[=[ A Vertex class used for the Graph class. @class Vertex ]=] local Vertex = {} Vertex.ClassName = "Vertex" Vertex.__index = Vertex --[=[ @within Vertex @prop Data T The data of the vertex. ]=] --[=[ @within Vertex @prop Visited boolean Whether the vertex has been visited. ]=] --[=[ @within Vertex @prop...
<td> <a href="{{ U( page .. "/" .. class.short ) }}"> <div> {{ icon( "equipment/" .. class.short ) }} {{ T( class.name ) }} </div> </a> </td>
ITEM.name = "Steel Frame" ITEM.description = "A steel frame to allow you to carry more. Makes you much more vulnerable to electric and heat anomalies." ITEM.model = "models/lostsignalproject/items/outfit_parts/ballistic9.mdl" ITEM.category = "Attachments" ITEM.width = 1 ITEM.height = 1 ITEM.upgradeIcon = Material("mate...
PLAYSTYLE_LOOP = 0 PLAYSTYLE_ONCE = 1 Sprite = {} function Sprite:CreateFromPtr(p) obj = {ptr = p,x = 0,y = 0,rotation = 0} self.__index = self return setmetatable(obj,self) end function Sprite:LoadTextureFromFile(fileName) hidden_sprite_loadTextureFromFile(self.ptr,fileName) end function Sprite:SetPosition(x,...
local item = { type = "selection-tool", name = "wire-box-tool", subgroup = "tool", order = "z[wire-box-tool]", show_in_library = false, icons = { { icon = "__WireBox__/graphics/icons/power-grid-comb.png", icon_size = 32, } }, flags = { ...
data:extend( { { type = "tool", name = "science-pack-1", icon = "__base__/graphics/icons/science-pack-1.png", flags = {"goes-to-main-inventory"}, subgroup = "pots", order = "a[science-pack-1]", stack_size = 200, durability = 1, durability_description_key = "description.science-pack-r...
local utils = require("utils") local assert = assert local clamp = utils.clamp local MonsterFallState = utils.newClass() function MonsterFallState:init(monster) self.monster = assert(monster) self.monster.game.systems.box:setDimensions( monster.id, monster.stats.standWidth, monster.stats.standHeight) end f...
CursorData = { size = 18, enabled = false, color = tocolor(255,255,255,255), } function dgsSetCustomCursorImage(cursorType,image,rotation,rotationCenter,offset,scale) local res = sourceResource or "global" local style = styleManager.styles[res] local using = style.using style = style.loaded[using].cursor if no...
local jpegLib = require('jpeg') local function printTable(t, i, p) i = i or ' ' p = p or i for name, value in pairs(t) do if (type(value) == 'table') then print(p..tostring(name)..':') printTable(value, p..i) else print(p..tostring(name)..' = '..tostring...
local _, private = ... if private.isClassic then return end --[[ Lua Globals ]] -- luacheck: globals --[[ Core ]] local Aurora = private.Aurora local Base = Aurora.Base local Hook, Skin = Aurora.Hook, Aurora.Skin local Color, Util = Aurora.Color, Aurora.Util do --[[ FrameXML\PVEFrame.lua ]] function Hook.GroupFi...
RUN_TESTS = false if RUN_TESTS then print('Running tests') end local utility = nil LOCALIZATION = nil local STATE = { PATHS = { RESOURCES = nil }, STACK = false } local COMPONENTS = { STATUS = nil } HideStatus = function() return COMPONENTS.STATUS:hide() end Initialize = function() SKIN:Bang('[!Hide]'...
-- Created by Elfansoer --[[ Ability checklist (erase if done/checked): - Scepter Upgrade - Break behavior - Linken/Reflect behavior - Spell Immune/Invulnerable/Invisible behavior - Illusion behavior - Stolen behavior ]] -------------------------------------------------------------------------------- primal_beast_onsla...
Config = {} Config.Locale = 'es' Config.AntiResourceStopCheck = false Config.AntiResourceStartCheck = false --Se activará si se inicia un nuevo recurso Config.AntiSpectate = true -- Banea si un jugador usa el modo spectate Config.AntiBMCGLOBAL = true --Detecta si un jugador ejecuta un executor Config.AntiCMD = ...
function setup() displayMode(FULLSCREEN) backingMode(RETAINED) blobs = {} touches = {} for i = 10, 30 do table.insert(blobs,{x=math.random(WIDTH),y=math.random(HEIGHT),s=i}) end end function touched(touch) if touch.state == ENDED then touches[touch.id] = nil else ...
--[[------------------------------------------------ -- Love Frames - A GUI library for LOVE -- -- Copyright (c) 2013 Kenny Shields -- --]]------------------------------------------------ -- skin path local dir = (...):sub(0, -6) local path = string.gsub(dir, "/", "%.") -- skin table local skin = {} -- skin ...
local ateamreward = { [100] = {ID=100,mode=4,TotalScore=645,ItemRewards={{0,20000046,30},{0,10000004,20}},CurrencyRewards=0,rewardDetail="招募令礼包*30;时光沙漏*20"}, [200] = {ID=200,mode=4,TotalScore=630,ItemRewards={{0,20000046,28},{0,10000004,20}},CurrencyRewards=0,rewardDetail="招募令礼包*28;时光沙漏*20"}, [300] = {ID=300,mode=4,Tot...
local ffi = require('ffi') local bit = require('bit') local util = require('util') local M = {} local BLOCK_POOL_ARENA_SIZE = 2^16 local function Arena(arena_size) local arena = ffi.new("uint8_t[?]", arena_size) local offset = 0 local self = {} function self:alloc(block_size) if offset + block_size...
local using = false local lastPos = nil local anim = "ryg" local animscroll = 0 local object = nil local ObjectVert = nil local ObjectVertY = nil local OjbectDir = nil local isBed = nil --/// HEALING CONFIG --/// IF PLAYER LAYS IN A BED, THEN HE WILL BE HEALED local oHealing = true --// True = Enabled / False = Disabl...
--[[ A naive implementation of a Bib(La)TeX dateabase (.bib) parser References: - http://mirrors.ctan.org/biblio/bibtex/base/btxdoc.pdf - http://mirrors.ctan.org/info/bibtex/tamethebeast/ttb_en.pdf - https://github.com/brechtm/citeproc-py/blob/master/citeproc/source/bibtex/bibparse.py - http://maverick.inri...
local Buffer = {}; local EquippedItems = {}; local Internal = {}; local CurrentJob = 0; local CurrentLevel = 0; local inventoryManager = AshitaCore:GetMemoryManager():GetInventory(); local resourceManager = AshitaCore:GetResourceManager(); --Gets current equipment based on outgoing packet history local GetCurrentEquip...
local rareShareChatChannel = -1 local rareShareSep = "~" local function ShareViaChat(rare) -- Only share Alive and Dead events (eg. no Decays) if rare.EventType ~= "Alive" and rare.EventType ~= "Dead" then return end if rareShareChatChannel == -1 then rareShareChatChannel, _, _ = GetChannelName("DANTUPRARESHARE...
-- Setup vars that are user-dependent. Can override this function in a sidecar file. function user_setup() state.OffenseMode:options('None', 'lolMeleeSMN') state.CastingMode:options('Normal', 'Resistant') state.IdleMode:options('Normal', 'PDT') state.AvatarMode:options('Normal', 'Acc') gear.avatar_legs...
if os.date then print(os.date()) else printError([["os.date()" isn't supported by this CC Version]]) end
return { { effect_list = { { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onRemove" }, arg_list = { attr = "cannonPower", number = 1000 } }, { type = "BattleBuffAddAttrRatio", trigger = { "onAttach", "onRemove" }, arg_list = { ...
local K, C, L, _ = select(2, ...):unpack() -- THIS FILE IS FOR TESTING AND REMINDERS BULLSHIT :D -- [[ -*- NOTES -*- ]] -- -- [[ -*- COMBAT_LOG_EVENT_UNFILTERED -*- ]] -- -- timestamp, event, sourceGUID, sourceName, sourceFlags, destGUID, destName, destFlags, spellID = ... if (K.Name == "Kkthnx" or K.Name == "Rollnd...
---@diagnostic disable: undefined-global config.runtime.version = "Lua运行版本。" config.runtime.path = [[ 当使用 `require` 时,如何根据输入的名字来查找文件。 此选项设置为 `?/init.lua` 意味着当你输入 `require 'myfile'` 时,会从已加载的文件中搜索 `{workspace}/myfile/init.lua`。 当 `runtime.pathStrict` 设置为 `false` 时,还会尝试搜索 `${workspace}/**/myfile/...
package.cpath="" package.path="" print(require("socket"))
local bit = require('bit') local files = require('client_data.files') local ffi = require('ffi') local string = require('string') local types = require('client_data.types.items') local unicode = require('core.unicode') local windower = require('core.windower') windower.client_language = 'en' local band = bit.band loc...
module:set_global(); local function sink_maker(config) local levels = { debug = module:measure("log.debug", "rate"); info = module:measure("log.info", "rate"); warn = module:measure("log.warn", "rate"); error = module:measure("log.error", "rate"); }; return function (_, level) return levels[level](); end...
-- -- util_tt_client.lua -- g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_Me = getLocalPlayer() addEvent('onClientCall_tt', true) addEventHandler('onClientCall_tt', getRootElement(), function(fnName, ...) local fn = _G local path = fnName:split('.') for i,pathpart in ipairs(...
return { }
local Template = require "oil.dtests.Template" local template = Template{"Client"} -- master process name Server = [=====================================================================[ orb = oil.dtests.init{ port = 2809 } if oil.dtests.flavor.corba then type = orb:loadidl[[ interface Flag { void set(); boo...
-- Class: Class local Class = {} -- Public static class constants Class.__type = "Class" Class.Enum = { Operations = { Addition = "+"; Subtraction = "-"; Multiplication = "*"; Division = "/"; Modulus = "%"; Exponent = "^"; }; Comparisons = { LessThan = "<"; LessThanOrEqualTo = "<="...
Target = "THEVICTIM" game.Players.LocalPlayer.Character.Humanoid.Name = 1 local l = game.Players.LocalPlayer.Character["1"]:Clone() l.Parent = game.Players.LocalPlayer.Character l.Name = "Humanoid" wait() game.Players.LocalPlayer.Character["1"]:Destroy() game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalP...
local BaseList = cc.import(".BaseList") local Achvs = cc.class("Achvs", BaseList) local Achv = cc.import(".Achv") local dbConfig = cc.import("#dbConfig") function Achvs:createItem() return Achv:new() end function Achvs:InitializeAll(connectid, action, roleid) local achvs = dbConfig.getAll("cfg_achievement", ...
_lulz_it = nil
print("Loading hf-avatar") -- create the avatar protocol p_hf_avatar = Proto("hf-avatar", "HF Avatar Protocol") -- avatar data fields local f_avatar_id = ProtoField.guid("hf_avatar.avatar_id", "Avatar ID") -- sizes in bytes local f_avatar_header_size = ProtoField.int32("hf_avatar.header_size", "Header Size", base.DE...
-- create node Spherize require "moon.sg" local node = moon.sg.new_node("sg_spherize") if node then node:set_pos(moon.mouse.get_position()) end
return function() local Aura = require(script.Parent.BaseAura) local Auras = require(script.Parent.Parent).Auras describe("Serialize", function() it("Should send minimal snapshot with no props", function() local aura = Aura.new("TestAuraStandard", Auras:Find("TestAuraStandard"), {}) aura.Status.TimeLeft = ...
-- Copyright (c) 2018 Redfern, Trevor <trevorredfern@gmail.com> -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("Systems - EntityTracker", function() local systems = require "systems" local tiny = require "ext.tiny-ecs" it("organizes the entities based on e...
return function(gui) local elclass = gui.class("imagebutton", gui.classes.button) function elclass:initialize(image, x, y, w, h) if type(image) == "string" then image = love.graphics.newImage(image) end self.image = image self.x = x self.y = y self.w = w or 75 self.h = h or 23 self.colors = setmeta...
-- Copyright 2006-2020 Mitchell. See LICENSE. -- Container LPeg lexer. -- This is SciTE's plain text lexer. return require('lexer').new('container')
local mysql = require "mysql" local M = {} M.__index = M function M.new(...) local o = {} setmetatable(o, M) M.init(o, ...) return o end function M:init(host, port, database, user, password) self.conf = { host = host, port = port, database = database, user = user,...
--[[ A nngraph unit that maps features ids to embeddings. When using multiple features this can be the concatenation or the sum of each individual embedding. ]] local FeaturesEmbedding, parent = torch.class('onmt.FeaturesEmbedding', 'nn.Container') function FeaturesEmbedding:__init(dicts, dimExponent, dim, merge) ...
--- -- @module HUDManager ttt_include("vgui__cl_hudswitcher") local current_hud_cvar = CreateClientConVar("ttt2_current_hud", ttt2net.GetGlobal({"hud_manager", "defaultHUD"}) or "pure_skin", true, true) local current_hud_table = nil HUDManager = {} --- -- (Re)opens the HUDSwitcher -- @realm client function HUDManag...
Gltf=Core.class() function Gltf:init(path,name) self.path=path if name then local f=io.open(path.."/"..name) self.desc=json.decode(f:read("*a")) f:close() end end function Gltf:getScene(i) i=i or self.desc.scene+1 local ns=self.desc.scenes[i] local root={} root.type="group" root.parts={}...
-- -- Moduł do zapisu/odczytu danych w formacie json. -- -- Wymagane moduły local loadsave = require( 'lib.loadsave' ) local app = require( 'lib.app' ) local colors = require( 'lib.colors' ) -- Deklaracja modułu local M = {} -- Tablica przechowująca wszelkie ustawienia dotyczące gry -- w tym wynik użytkownik...
local i, tmpEntityNum; while true do if memory.readbyte(0x03000964) == 255 or memory.readbyte(0x03000964) == 0 then gui.text(16,0,"Running", 0xFFFF0000, topleft) else -- gui.text(16,0,"Proceeding", 0xFFFF0000, topleft) tmpEntityNum = 0 i = 0 for i=0, 64, 1 do if memory.readbyte(0x03000964 + 3 * i) == 255...
local null_ls = require("null-ls") local lspconfig = require("lspconfig") local lsputils = require("cfg.lsputils") local sources = { -- Diagnostics -- null_ls.builtins.diagnostics.selene, null_ls.builtins.diagnostics.shellcheck, -- Formatting null_ls.builtins.formatting.black, null_ls.builtins.formatting.gofumpt...
-- require the utils library to work --require("utils") -- require("std") local wurl = require("wurl") local web = {} web.understand = function(proto) if proto == "http" or proto == "https" then return true else return false end end web.get = function(url) local obj = utils.url_parser(url) if web.unders...
require("robot3")
local settings_key_prefix = "a2x1_config_bits" .. "-" .. "data_raw_ammo_turret" .. "-" function __settings_startup__data_raw_ammo_turret(data, order) return data:extend( { { type = "int-setting", name = settings_key_prefix .. "range", setting_type = "startup", default_value ...
local tap = require('tap') local mixcframe = require('libmixcframe') local test = tap.test('lj-601-fix-gc-finderrfunc') test:plan(1) -- Test file to demonstrate LuaJIT incorrect behaviour, when -- throwing error in __gc finalizer. -- See also, https://github.com/LuaJIT/LuaJIT/issues/601. -- Stop GC for now. collectg...
local self = {} GLib.Rendering.Matrices.IMatrixStack = GLib.MakeConstructor (self) function self:ctor () self.RevisionId = 0 self.Top = nil end function self:GetRevisionId () return self.RevisionId end function self:GetTop () GLib.Error ("IMatrixStack:GetTop : Not implemented.") return self.Top end functio...
local skynet = require "skynet" local redis = require "skynet.db.redis" local crypt = require "skynet.crypt" local traceback = debug.traceback local tpack = table.pack local tunpack = table.unpack local tconcat = table.concat local math_floor = math.floor local math_ceil = math.ceil local math_random = math.random lo...
--- Contains functions related to the operating system and external environment. -- module("vn.system", package.seeall) -- ---------------------------------------------------------------------------- -- Variables -- ---------------------------------------------------------------------------- local exitFunction = ni...
--[[--ldoc desc @module paixing_1575_1 @author SeryZeng Date 2018-01-16 20:35:40 Last Modified by AmyGuo Last Modified time 2018-05-28 17:55:51 ]] --4张牌点相同的的牌+任意2张其它牌(1对也当2张单牌处理) local TongZhangDaiPai = import ("..base.TongZhangDaiPai") local M = class(TongZhangDaiPai) function M:ctor(data, ruleDa...
local appId = require("lib/gameID") -- Use discordRPC.lua by Joel Schumacher (see lib/LICENCE.md for more information) function init_discord() discordRPC.initialize(appId, true) now = os.time(os.date("*t")) presence = { details = "In the menu!", startTimestamp = now, larg...
local Verification = require "Verification" local Message = require "Message" local Busy = require "Busy" local MenuOperations = {} local function prepare(self) if self.sample==nil or self.sample.pSample==nil then return end if self.mainDisplay:isMarked() then local from = self.mainDisplay:getMarkStart(...
---@meta --=== ws2812_effects === ---@class ws2812_effects ws2812_effects = {} ---Initialize the effects library with the provided buffer\ ---for the connected LED strip. ---@param buffer buffer @is a ws2812.buffer for the connected strip. ---@return nil function ws2812_effects.init(buffer) end ---Start the animati...
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937' description 'ESX Cargo Delivery' version '1.0.4' client_script { '@es_extended/locale.lua', 'locales/br.lua', 'locales/en.lua', 'client/main.lua', 'GUI.lua', 'config.lua', } server_scripts { '@mysql-async/lib/MySQL.lua', '@es_extended/locale.l...
require "iupx" plot = iupx.pplot {TITLE = "Simple Data", AXS_BOUNDS={0,0,100,100}} plot:AddSeries ({{0,0},{10,10},{20,30},{30,45}}) plot:AddSeries ({{40,40},{50,55},{60,60},{70,65}}) iupx.show_dialog{plot; title="Easy Plotting",size="QUARTERxQUARTER"}
local class = require "class" local tcp = require "internal.TCP" local crypt = require "crypt" local base64encode = crypt.base64encode local type = type local tonumber = tonumber local tostring = tostring local match = string.match local fmt = string.format local os_date = os.date local concat = table.concat local M...
--------------------------------------------------------------------------------------------------- -- --filename: game.actions.AttackTarget --date:2019/10/8 9:55:08 --author: --desc: -- --------------------------------------------------------------------------------------------------- require("game.bt.BehaviourNode")...
if not modules then modules = { } end modules ['node-fnt'] = { version = 1.001, comment = "companion to font-ini.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files", } if not context then os...
--[[ Spawn Template, defaults to values shown if line not provided mobs:spawn({ name = "", - Name of mob, must be provided e.g. "mymod:my_mob" nodes = {"group:soil, "group:stone"}, - Nodes to spawn on top of. neighbors = {"air"}, - Nodes to spawn beside. min_light = 0, - Minimum light level. max...
object_mobile_dressed_padawan_male_sul_02 = object_mobile_shared_dressed_padawan_male_sul_02:new { } ObjectTemplates:addTemplate(object_mobile_dressed_padawan_male_sul_02, "object/mobile/dressed_padawan_male_sul_02.iff")
-- Event notes hooks function onEvent(name, value1, value2) if name == 'Add Background' then makeLuaSprite(value1, value1, 0, 0) setScrollFactor(value1, value2); addLuaSprite(value1, false) end end
local calendar_demo = {} local function event_handler(obj, event) if(event == lvgl.EVENT_VALUE_CHANGED) then local date = lvgl.calendar_get_pressed_date(obj); -- print(string.format("Clicked date: %02d.%02d.%d\n", date.day, date.month, date.year)) end end function calendar_dem...
local paths = require("Paths") local event = require("Event") -------------------------------------------------------------------------------- local filesystem = { SORTING_NAME = 1, SORTING_TYPE = 2, SORTING_DATE = 3, } local BUFFER_SIZE = 1024 local BOOT_PROXY local mountedProxies = {} -----------------------...
-- -- Copyright (c) 2012-2021 Daniele Bartolini et al. -- License: https://github.com/dbartolini/crown/blob/master/LICENSE -- function toolchain(build_dir, lib_dir) newoption { trigger = "compiler", value = "COMPILER", description = "Choose compiler", allowed = { { "android-arm", "Android - ARM" ...
return { id = "greenbandtophat", name = "Green Banded Top Hat", description = "A fashionable top hat with a green band.", type = "hat", rarity = 2, hidden = false, }
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 32, height = 32, tilewidth = 16, tileheight = 16, properties = {}, tilesets = { { name = "tiles", firstgid = 1, tilewidth = 64, tileheight = 64, spacing = 0, margin = 0, imag...
local common = require "scripts.common" local add_clusters_similarity = common.add_clusters_similarity local compute_center_scale = common.compute_center_scale local compute_clusters = common.compute_clusters local load_CSV = common.load_CSV local preprocess = common.preprocess local split = common.split loc...
object_tangible_holiday_love_day_rewards_11_love_day_prop_2011_flowers_s01 = object_tangible_holiday_love_day_rewards_11_shared_love_day_prop_2011_flowers_s01:new { } ObjectTemplates:addTemplate(object_tangible_holiday_love_day_rewards_11_love_day_prop_2011_flowers_s01, "object/tangible/holiday/love_day/rewards_11/lo...
-- Bootstrap packer local install_path = vim.fn.stdpath('data')..'/site/pack/packer/start/packer.nvim' if vim.fn.empty(vim.fn.glob(install_path)) > 0 then PACKER_BOOTSTRAP = vim.fn.system({'git', 'clone', '--depth', '1', 'https://github.com/wbthomason/packer.nvim', install_path}) end require('packer').startup(func...
local debug = require(script.Parent.debug) local getRefLabel = debug.getRefLabel local function _separatedPath(path, separator) if path == nil then return {} end if separator == nil then separator = '.' end local _path = path local hasPercent = false if separator ~= '%' and (pat...
include "openssl/e_os2" include "openssl/symhacks" include "openssl/buffer" include "openssl/evp" include "openssl/bio" include "openssl/stack" include "openssl/asn1" include "openssl/safestack" include "openssl/ec" include "openssl/ecdsa" include "openssl/ecdh" include "openssl/rsa" include "openssl/dsa" include "o...
Make New Project 1)Make the Following 5 Buttons 2 Radiobuttons 2 Labels 1 Listboxes 1 Timers 1 OpenFileDialog 1 Checkbox 1 Textbox 2).Rename the Following Quote: Changing Name : Listbox1 = "DLLs" Changing Text : Button1 = "Browse" Button2 = "Remove" Button3 = "Clear List" Button4 = "Inject" Button5 = "Quit" RadioBut...
require("lsp").setup "javascript"
PLUGIN.name = "Hallucinations" PLUGIN.author = "SpicyLemones" PLUGIN.description = "Woo crazy." /* --include("psyhealth.lua") include("charcreation/sh_defs.lua") low50 = {"nightmare/voice/1shot_breathing_01.wav","vj_player/heartbeat.wav", "senator/psy_voices_1_r.ogg", "npc/bloodsucker/sucker_growl...
local function getStateStack() stateStack = {} stateStack.states = {} stateStack.backCounter = 0 stateStack.stateChanged = false function stateStack:current() if #self.states == 0 then return nil elseif #self.states > 0 then return self.states[#self.states]...
-- VARIABLES =================================================================== BlockadeHealth = 3 -- FUNCTIONS =================================================================== function Constructor() end function OnUpdate(dt) end -- Deal Core Damage =============================================================...
minetest.register_biome({ name = "cheese", node_top = "mobs:cheeseblock", depth_top = 1, node_stone = "mobs:cheeseblock", node_water_top = "mobs:cheeseblock", depth_water_top = 10, y_max = 4, y_min = -4, heat_point = 20, humidity_point = 65, }) weird_biomes.include("cheese_decor...
-- # Misc lib stuff -- ## Random Stuff do local Seed0, Seed = 10014, 10014 -- set seed function srand(seed) Seed=seed or Seed0 end -- return random num function rand(lo,hi) lo, hi = lo or 0, hi or 1 Seed = (16807 * Seed) % 2147483647 return lo + (hi-lo) * Seed / 2147483647 end -- return...
---@class CS.UnityEngine.SphereCollider : CS.UnityEngine.Collider ---@field public center CS.UnityEngine.Vector3 ---@field public radius number ---@type CS.UnityEngine.SphereCollider CS.UnityEngine.SphereCollider = { } ---@return CS.UnityEngine.SphereCollider function CS.UnityEngine.SphereCollider.New() end return CS....
-- Copyright (C) 2011 - 2013 David Reid. See included LICENCE file. function GTGUI.Element:ParticleSystemComponentPanel() self:PanelGroupBox("Particle System", true); -- File Path self.FilePath = GTGUI.Server.CreateElement(self.Body, "particle-component-panel-file-path-textbox"); -- Play on ...
UIWidget = class(function(a) end) function pickWidget(widgets, point) for i,widget in ipairs(widgets) do if (widget:contains(point)) then return widget end end return nil end
if redis.call("get", KEYS[1]) == ARGV[1] then return redis.call("pexpire", KEYS[1], ARGV[2]) else return redis.error_reply("No match") end
fx_version 'adamant' game 'gta5' author 'AdayDev' description 'Aday Terrorist Bomb Bag' version '1.0.0' shared_script '@pmc-callbacks/import.lua' server_scripts { 'server/main.lua' } client_scripts { 'client/main.lua' }
function MarineCommander:TriggerHealingField(position, trace) if not trace or trace.fraction ~= 1 then CreateEntity(HealingField.kMapName, position, self:GetTeamNumber()) -- create custom sound for marine commander --StartSoundEffectForPlayer(Observatory.kCommanderScanSound, self)...
local S = aurum.get_translator() awards.register_award("aurum_awards:first_blood", { title = S"First Blood", description = S"Slay any mob.", icon = minetest.registered_items["aurum_tools:copper_machete"].inventory_image, difficulty = 2, trigger = { type = "mob_kill", target = 1, }, }) awards.register_award(...
------------------------------- require 'torch' require 'xlua' require 'optim' ------------------------------- local trainer = {} -- C'Tor function trainer:new(data_type, clipping) -- CUDA? if data_type == 'cuda' then model:cuda() criterion:cuda() -- Log results to files trainLogger = o...
require("Framework.toLua.tolua") return
-- See LICENSE for terms if not g_AvailableDlc.shepard then return end local mod_OpenOnSelect -- fired when settings are changed/init local function ModOptions() mod_OpenOnSelect = CurrentModOptions:GetProperty("OpenOnSelect") end -- load default/saved settings OnMsg.ModsReloaded = ModOptions -- fired when optio...
temple_guardian_wrath = class(AbilityBaseClass) LinkLuaModifier( "modifier_temple_guardian_wrath_thinker", "modifiers/modifier_temple_guardian_wrath_thinker", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_temple_guardian_immunity", "modifiers/modifier_temple_guardian_immunity", LUA_MODIFIER_MOTION_NONE ) -----...