content
stringlengths
5
1.05M
function onCreate() -- background shit makeLuaSprite('EGGMAN', 'EGGMAN', -700, -350); setLuaSpriteScrollFactor('EGGMAN', 0.9, 0.9); scaleObject('EGGMAN', 0.8, 0.7); makeLuaSprite('FLOOR1', 'FLOOR1', -1000, -800); setLuaSpriteScrollFactor('FLOOR1', 0.9, 0.9); scaleObject('FLOOR1', 1.1, 1.1); makeL...
vim.cmd 'packadd packer.nvim | au BufWritePost plugins.lua PackerCompile' vim.opt.rtp = vim.opt.rtp + '~/.local/share/nvim/site/pack/packer/opt/*' local packer = require 'packer' local plugin_path = U.os.data .. '/site/pack/packer/opt/' local packer_compiled = U.os.data .. '/site/plugin/packer_compiled.vim' -- This f...
local students = { {name = "William", class = "H1", times_late = 0}, {name = "Sophie", class = "H1", times_late = 0}, } function findStudent(studentName) -- Looping through students for studentId, studentInfo in pairs(students) do print("Current Student Id: " .. studentId) -- G...
bot_token = "229246216:AAGsmdZMRN8W51QSMvpdwF9iB90omPBsICw" --188016934:AAHEJ8u33kxxqJNazrIGfNE9YtSq2aVVWmY send_api = "https://api.telegram.org/bot"..bot_token bot_version = "3.0" sudo_name = "Engineer Shayan Ahmadi" sudo_id = 180910633 admingp = -90102360 sudo_user = "shayan_soft" email = "admin@shayan-soft.ir"
require "import" import "mods.muk" JSON=import "mods.json" _link=... local debug_time_create_n=os.clock() function onCreate() _,_title=_link:match("(.+)/(.+)") _content=读取文件(_link) layout={ LinearLayout; layout_width="-1"; layout_height="-1"; orientation="vertical"; background=backgroundc;...
--[[ LibPlayerSpells-1.0 - Additional information about player spells. (c) 2013-2018 Adirelle (adirelle@gmail.com) This file is part of LibPlayerSpells-1.0. LibPlayerSpells-1.0 is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Softwar...
include("shared.lua"); SWEP.Slot = 0 SWEP.SlotPos = 4 SWEP.DrawAmmo = false SWEP.DrawCrosshair = true local laserMaterial = Material("trails/laser"); function SWEP:Setup(ply) self.SoundEmittedSuccess = false; self.SoundEmittedFailure = false; if ply.GetViewModel and ply:GetViewModel():IsValid() then local atta...
Locales['en'] = { ['shop'] = 'shop', ['shops'] = 'shops', ['press_menu'] = 'press ~INPUT_CONTEXT~ to access the ~y~store~s~.', ['bought'] = 'you just bought ~y~%sx~s~ ~b~%s~s~ for ~r~$%s~s~', ['not_enough'] = 'you do not have ~r~enough~s~ money, you\'re ~y~missing~s~ ~r~$%s~s~!', ['player_cannot_hold'] = 'you do ...
rapidjson = { source = path.join(dependencies.basePath, "rapidjson"), } function rapidjson.import() rapidjson.includes() end function rapidjson.includes() includedirs { path.join(rapidjson.source, "include"), } end function rapidjson.project() end table.insert(dependencies, rapidjson)
--[[-- Automatic Liveries @copyright Photon Team @release v74 Hot Sulphur Springs @author Photon Team @module EMVU.AutoLivery --]]-- AddCSLuaFile() Photon.AutoLivery = {} --- Translation table for models to material names for unit generation. Photon.AutoLivery.TranslationTable = { ["models/lonewolfie/chev_tahoe.mdl"...
local GLogLines = require("GLogLines") function app() local win1 = WMCreateWindow({frame={x=0,y=0,width=1024,height=768}}) local plane = GLogLines:new({frame = {x=0,y=0,width=win1.frame.width, height=win1.frame.height}}) function win1.drawBackground(self, ctx) ctx:setFillStyle(BLRgba32(0xFFF0F0A0...
-- Private Messages by aLTis (altis94@gmail.com) -- This script lets players send private messages -- By default, messages are sent via command /pm <name> <message> -- Only a part of player's name may be entered -- For example, /pm altis hi will be sent to {XG}aLTis -- Recipients can quickly reply to senders --...
-- Inspiration from: -- https://github.com/nvim-telescope/telescope-project.nvim local has_telescope, telescope = pcall(require, "telescope") if not has_telescope then return end local finders = require "telescope.finders" local pickers = require "telescope.pickers" local config = require("telescope.config").value...
require("alua") local procs = {} function spawncb3(reply) print("\n-- 2nd spawn answer --") if reply.status == "ok" then for k, v in pairs(reply.processes) do print("-> ", k) for a, b in pairs(v) do print("",a, b) end end else print("Error: ", reply.er...
local claw = MoveEvent() claw:type("equip") function claw.onEquip(player, item, slot, isCheck) if isCheck then return true end doTargetCombatHealth(0, player, COMBAT_PHYSICALDAMAGE, -200, -200, CONST_ME_DRAWBLOOD) player:sendTextMessage(MESSAGE_EVENT_ADVANCE, (math.boolean_random() and "It tightens around your ...
local NpcID = 36911 local TeleportSpells{36400,48335,46705} function TelePet_OnGossip(event, player, object) local race = player:GetRace() if race == 1 or race == 3 or race == 4 or race == 7 or race == 11 then player:GossipMenuAddItem(10, "|cFF0000FFAllianz St\195\164dte", 0, 800) player:Gossi...
AddCSLuaFile() local PLAYER = {} PLAYER.DisplayName = "Friz" PLAYER.icon = "icons/friz.png" ability1 = Ability.create("Frozen Touch", "Gives you a chance to freeze victim or attacker for 0.4 sec") ability1.values = {0.05, 0.09, 0.13, 0.15} ability1.MaxLevel = 4 ability1.OnDealDamage = function(self, target, h...
local label = [[ // || || || __ _ || / _(_) || | |_ ___ _____ _ __ ___ ______ __ _ _ __ _ __ ___ __ _ _ __ __ _ _ __ ___ ___...
local strawberrySeed = {} strawberrySeed.name = "MaxHelpingHand/MultiRoomStrawberrySeed" strawberrySeed.depth = -100 strawberrySeed.placements = { name = "seed", data = { strawberryName = "multi_room_strawberry", sprite = "MaxHelpingHand/miniberry/miniberry", ghostSprite = "MaxHelpingH...
--[=[ 2D --[[ Rodrigues rotation formula. Assumes |n| = 1 --]] return function(theta, n) local symmath = require 'symmath' local Matrix = symmath.Matrix local sin = symmath.sin local cos = symmath.cos local nx, ny, nz = table.unpack(n) local I = Matrix.identity(3) -- K_ij = -ε_ijk n^k local K = Matrix({0, -nz, ...
html = ctk.string.list:new() p = ctk.html.parser:new() p:load(tab.source) while p:parsing() do if p.tagname == 'a' then href = ctk.html.escape(p:getattrib('href')) if href ~= '' then html:add('<a href="'..href..'" target="new">'..href..'</a><br>') end end end browser.newtab(tab.url,html.text) p:release()...
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Bing Lau. --- DateTime: 2021/6/18 21:22 --- --local cjson = require("cjson") Json = {} Json.null = cjson.null Json.IsNull = function(obj) return Json.null == obj or obj == nil end function Json.Encode(obj) if obj == nil then re...
_Utils = {} _Utils.GetVehicleProperties = function(vehicle, light) if DoesEntityExist(vehicle) then local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) local interiorColor = GetVehicleInteriorColour(vehicle) if light then ...
------------------------------------------------ -- Copyright © 2013-2014 Hugula: Arpg game Engine -- -- author pu ------------------------------------------------ local luanet=luanet UnityEngine=luanet.UnityEngine local UnityEngine = UnityEngine ----------------------global------------------------- GameObject=U...
--------[ AVATAR ]------------ SS.Avatar = {} -- Avatar table // PlayerUpdateGUI hook function SS.Avatar.PlayerUpdateGUI(Player) Player:SetNetworkedString("Avatar", CVAR.Request(Player, "Avatar")) end // Hook into player update GUI SS.Hooks.Add("SS.Avatar.PlayerUpdateGUI", "PlayerUpdateGUI", SS.Avatar.PlayerUpdat...
local server = require "nvim-lsp-installer.server" local github = require "nvim-lsp-installer.core.managers.github" local pip3 = require "nvim-lsp-installer.core.managers.pip3" local Data = require "nvim-lsp-installer.data" local platform = require "nvim-lsp-installer.platform" local process = require "nvim-lsp-install...
package.path = package.path..";common/?.lua" local luaunit = require('luaunit') local translation = require('mazerino.util.translation') local GRID_VALUES = {1, 2, 5, 0, -20, 132} local SCREEN_VALUES = {32, 64, 160, 0, -640, 4224} local UNEVEN_SCREEN_VALUES = {36, 64, 160, 0.2, -640, 4227} TestClass = {} function Te...
local MaxwellTalker = Class(function(self, inst) self.inst = inst self.speech = nil self.speeches = nil self.canskip = false self.defaultvoice = "dontstarve/maxwell/talk_LP" self.inputhandlers = {} table.insert(self.inputhandlers, TheInput:AddControlHandler(CONTROL_PRIMARY, function() self:OnClick() end)) ...
local api = require "lib.twaf.twaf_api" api:content(twaf)
local function delete_from_sorted_set(name, digest) local per = 50 local total = redis.call("zcard", name) local index = 0 local result while (index < total) do local items = redis.call("ZRANGE", name, index, index + per -1) for _, item in pairs(items) do if string.find(item, digest) then ...
--- Player related variables and functions ... --- The current team the player is in. --- By default 'none'. --- Teammates can't directly hurt each other unless there are players left only in that team. team = "none" --- Player's current health. The player is killed if it goes to zero or below. health = 5 --- Player...
local Grenade = {} setmetatable(Grenade, Item) function Grenade:new(coord, damage, timer) -- Class setup local obj = Item:new(coord) setmetatable(obj, self) self.__index = self self.image = love.graphics.newImage('assets/units/grenade.png') obj.damage = damage obj.timer = timer or 2 -- # number of tur...
command.Register("fact", "Get a random fact!","fun",function(msg, args) --if command.Cooldown(msg, "fact", 2, "I know these facts are intresting, but wait **%s** seconds dude") then return end local res, data = CORO.request("GET", "https://useless-facts.sameerkumar.website/api") local fact = JSON.parse(dat...
local signs = require("Modules.JayTheBusinessGoose.signs") local jungle6 = { identifier = "jungle6", title = "Jungle 6: Chief Ooga", theme = THEME.JUNGLE, width = 3, height = 2, file_name = "jung-6.lvl", world = 2, level = 6, } local level_state = { loaded = false, callbacks = {...
cc = cc or {} ---TransitionPageTurn object ---@class TransitionPageTurn : TransitionScene local TransitionPageTurn = {} cc.TransitionPageTurn = TransitionPageTurn -------------------------------- --- Returns the action that will be performed with size.<br> ---param vector A given size.<br> ---return The action that wi...
-- custom function from vicious lib -- original code: https://github.com/vicious-widgets/vicious/blob/master/widgets/net_linux.lua local gtimer = require("gears.timer") local nets = {} local unit = 1 -- i use only by byte for now local function network_info() local args = {} for line in io.lines("/proc/net/dev")...
local DURATION = script.parent:GetCustomProperty("Duration") or 1 local trigger = script.parent:FindChildByType("Trigger") local startPoint = script.parent:FindChildByName("Start") local endPoint = script.parent:FindChildByName("End") local platform = script.parent:FindChildByName("Platform") platform:SetPosition(st...
--#EVENT timer timer -- Nothing here. -- vim: set ai sw=2 ts=2 :
function clamp( x, a, b ) return math.min( math.max( x, a ), b ) end function filter( list, filterFunction ) local ret = {} for _, item in ipairs( list ) do if filterFunction( item ) then ret[#ret + 1] = item end end return ret end function imap( fun, x ) local ret = {} for k, v in ipairs( x ) do re...
need_string_array(in_domain({'mesh_vpn', 'tunneldigger', 'brokers'})) need_number({'mesh_vpn', 'tunneldigger', 'mtu'})
--Leaked by ERRORscript --[[ _____/\\\\\\\\\\\_________/\\\\\_______/\\\_________________/\\\\\\\\\_______/\\\\\\\\\_____ ____/\\\/////////\\\_____/\\\///\\\____\/\\\_______________/\\\\\\\\\\\\\___/\\\///////\\\___ ____\//\\\______\///____/\\\/__\///\\\__\/\\\______________/\\\/////////\\\_\/\\\_____\/...
require("entity") require("animation") Lever = {} function Lever:new(pos, action, deaction, locked) local lever = setmetatable({}, {__index = Entity:new(pos, 16, 16, true)}) lever.type = "lever" lever.locked = locked lever.active = false lever.action = action or function()end lever.deaction =...
local Parser = require("lua_parser.parser") -- Receives a string with lua code and returns the parsed statement list -- In case of error, returns nil and the error message return function (src) Parser.open(src) return Parser.parse() end
--[[ Tools for managing calculation elements in NavComp ]] function navcomp:SetPath (path, clearPath) local v if path and #path > 0 then if clearPath == nil then clearPath = true end if GetCurrentSectorid () == path [1] then table.remove (path, 1) end if clearPath then NavRoute.clear () end for _,v in ...
module("resolver", package.seeall) local upstream_resolver = { } -- To preserve the ability to run tests locally, please comment out any -- chef templating if statements so that the un-rendered portions run in tests. -- For example: -- -- These names map directly to named upstreams upstream_resolver.chef = "opscode_...
local geaman = require "luagearman.gearman" local ffi = require "ffi" ffi.cdef([[ gearman_client_st *gearman_client_create(gearman_client_st *client); void gearman_client_free(gearman_client_st *client); gearman_return_t gearman_client_add_server(gearman_client_st *client, const char *host, in_port_...
-- translated some delphi code from{cybermoon.w.interia.pl} function toint(n) local s = tostring(n) local i, j = s:find('%.') if i then return tonumber(s:sub(1, i-1)) else return n end end function rang(x) local a,b=0,0 b= x / 360 a= 360 * (b - toint(b)) ...
return { version = "1.2", luaversion = "5.1", tiledversion = "1.2.3", orientation = "orthogonal", renderorder = "right-down", width = 48, height = 32, tilewidth = 64, tileheight = 64, nextlayerid = 7, nextobjectid = 54, properties = {}, tilesets = { { name = "tilesheet", firstg...
-- Copyright (c) 2021 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.settings.actions.set_option", function() local setOption = require "game.settings.actions.set_option" it("can specify an option and a value for that setting to ...
local unit1, unit2 = ... return unit1 and unit2 and unit1 == unit2 or false
--[[ Copyright (c) 2021, Vsevolod Stakhov <vsevolod@highsecure.ru> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law ...
--[[ ?]] local mod = RegisterMod("strawpack 2 - data loader and saver", 1) local json = require("json") -- for saving and loading data local HelperFunctions = require("resources.scripts.strawpack helper functions") local game = Game() local ModData = {} local decode_status, decode_retval = pcall(json.decode, mod:Lo...
local addonName, addonTable = ... local Addon = _G[addonName] local S = LibStub:GetLibrary("ShockahUtils") local BaseAddon = _G[S:Split(addonName, "_")[1]] local Class = { prototype = {}, } Addon.CustomFrameType = Class local Instance = Class.prototype local Private = {} Class["__Private"] = Private function Class...
local u = false; local r = 0; local shot = false; local agent = 1 local health = 0; local xx = 525.0; local yy = 480; local xx2 = 525.0; local yy2 = 480; local ofs = 0; local followchars = true; local del = 0; local del2 = 0; function onUpdate() for i = 0, getProperty('unspawnNotes.length')-1 do setProper...
local p = premake local api = p.api premake.option.get('os').allowed = {{'stm32',"ST STM32 bare metal"}} premake.fields['kind'].allowed = {['firmware']='firmware'} _OPTIONS.os = 'stm32' newoption { trigger = "toolchain_path", value = "PATH", description = "arm toolchain path" } newoption { trigger = "chip", ...
require("control-rocket") require("control-platform") script.on_event(defines.events.on_built_entity, function(event) checkForNewSilo(event.created_entity) checkForSpaceOnlyBuildings(event) end) script.on_event(defines.events.on_robot_built_entity, function(event) checkForNewSilo(event.created_entity) end)...
--[[ LICENSE Copyright (c) 2014-2015 Daniel Iacoviello Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
--- Improved functions based on remoteApiCommandServerExample.ttt displayText_function=function(inInts,inFloats,inStrings,inBuffer) -- Simply display a dialog box that prints the text stored in inStrings[1]: if #inStrings>=1 then simDisplayDialog('Message from the remote API client',inStrings[1],sim_dlg...
local att = {} att.name = "bg_38" att.displayName = "Barrel" att.displayNameShort = "Barrel" att.isBG = true att.statModifiers = {AimSpreadMult = -1, HipSpreadMult = -1, FireDelayMult = -.75, DamageMult = 10, ReloadSpeedMult = 1} if CLIENT then att.displayIcon = surface.GetTextureID("atts/regularbarrel_revolver") en...
function ezlib.log.print (tbl, indent) local freturn = 1 if not indent then indent = 0 freturn = 0 end local toprint = "\n" .. string.rep(" ", indent) .. "{\r\n" indent = indent + 1 if type(tbl) == "table" then for k, v in pairs(tbl) do toprint = toprint .. string.rep(" ", indent) if (ty...
-- Copyright (C) Jinhua Luo local ffi = require("ffi") local C = require("ljio.cdef") local pthread = ffi.load("pthread") local bit = require("bit") local band = bit.band local bor = bit.bor local bnot = bit.bnot local lshift = bit.lshift local rshift = bit.rshift local ceil = math.ceil local floor = math.floor ff...
require('onmt.init') local cmd = torch.CmdLine() cmd:text("") cmd:text("**onmt.translate.lua**") cmd:text("") cmd:option('-config', '', [[Read options from this file]]) cmd:text("") cmd:text("**Data options**") cmd:text("") cmd:option('-src', '', [[Source sequence to decode (one line per sequence)]]) cmd:option('...
pg = pg or {} pg.enemy_data_statistics_230 = { [12800314] = { cannon = 3, reload = 150, speed_growth = 0, cannon_growth = 300, pilot_ai_template_id = 10002, air = 0, rarity = 1, dodge = 0, torpedo = 32, durability_growth = 1860, antiaircraft = 0, reload_growth = 0, dodge_growth = 0, hit_gro...
return { tllaak = { acceleration = 0.08, airsightdistance = 950, brakerate = 0.45, buildcostenergy = 5602, buildcostmetal = 586, builder = false, buildpic = "tllaak.dds", buildtime = 7000, canattack = true, canguard = true, canmove = true, canpatrol = true, canstop = 1, category = "ALL MEDI...
return { playerctl = require("midgets.playerctl"), }
help([==[ Description =========== Fortran compiler from Intel More information ================ - Homepage: http://software.intel.com/en-us/intel-compilers/ ]==]) whatis([==[Description: Fortran compiler from Intel]==]) whatis([==[Homepage: http://software.intel.com/en-us/intel-compilers/]==]) local root = "/cvmf...
-- Created By Bapes#1111 -- -- Please do not distrubute without consent -- ---@diagnostic disable: undefined-global, lowercase-global local Tinkr = ... local Routine = Tinkr.Routine if UnitClass("player") == "Druid" then Eval('RunMacroText("/tinkr load BeccaRogue.lua")', "r") end
--[[ Garry's Mod Sentry Integration Copyright 2018 Lex Robinson Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless requi...
ARROW_ENTITY = "orphan-arrow" function createArrowAt(entity, index) global.arrows = global.arrows or {} global.arrows[index] = global.arrows[index] or {} global.arrows[index][entity.unit_number] = entity.surface.create_entity{name = ARROW_ENTITY, position = entity.position} end function clearArrows(inde...
local M={} local MT={} MT.__index=M function M.new(P) local o=setmetatable({}, MT) o:initialize(P) return o end function M:getName() return 'Window' end function M:initialize(P) self.open=false self.x=100+math.random(500) self.y=150 self.w=50 self.h=50 end function M:openAction(P) if not self.op...
--- spelling-stage-1.lua --- Copyright 2012, 2013 Stephan Hennig -- -- This work may be distributed and/or modified under the conditions of -- the LaTeX Project Public License, either version 1.3 of this license -- or (at your option) any later version. The latest version of this -- license is in http://www.latex-proj...
prev_p1_score = 0 prev_p2_score = 0 prev_p1_faceoffwon = 0 prev_p1_shots = 0 prev_p2_shots = 0 prev_p1_bodychecks = 0 prev_p1_passing = 0 prev_distance = 0 function calc_distance( x1, y1, x2, y2 ) return math.sqrt( (x2-x1)^2 + (y2-y1)^2 ) end function nhl94_reward () local p1_score_reward = (data.p1_score - pr...
local colors = { gray = '#444444', lightred = '#AF5F5F', blue = '#87AFD7', pink = '#8787AF', black = '#303030', white = '#BCBCBC', green = '#87875f', } -- LuaFormatter on return { normal = { a = {fg = colors.black, bg = colors.green, gui = 'bold'}, b = {fg = colors.pink, bg ...
local versionKey, opLogKey = unpack(KEYS) local v = unpack(ARGV) v = tonumber(v) -- Check the version matches. local realv = tonumber(redis.call('get', versionKey)) if v == realv - 1 then redis.call('expire', versionKey, 60*60*24) -- 1 day redis.call('expire', opLogKey, 60*60*24) -- 1 day redis.call('ltrim', o...
#!/usr/bin/lua5.3 -- svn 切分支 -- readme --[[ 仓库文件结构: . ├── branch │   └── self_20210520_10 ├── tools │   ├── client │   ├── common │   └── server └── trunk ├── client ├── config ├── docs └── server branch 为分支目录 trunk 为主干目录 tools 为工具目录 切分支的大概思路: 1. 把 trunk 整个目录切到 branch 目录下,并以平台名称作为分支的名称,例如:tencent; 2....
function receive(message) if(message.type == "init" or message.type == "trigger") then publish(Publication.new("type", "fake_sensor_value", "value", 0.1*(math.random(0, 400)))) if(counter == nil or counter < 600) then delayed_publish(Publication.new("node_id", node_id, "actor_type", actor_type, "instanc...
workspace "Fluctus" architecture "x64" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}_%{cfg.architecture}_%{cfg.system}" project "Fluctus" location "Fluctus" kind "SharedLib" language "C++" targetdir ("bin/" .. outputdir .."/%{prj.name}") objdir ("bin_Int/" .. outputdir ....
local _, ab = ... local FadeIn, FadeOut = ab.data.UIFrameFadeIn, ab.data.UIFrameFadeOut ------------------------------------------- --- Watch bar container ------------------------------------------- local WBC = ab.bar.WatchBarContainer WBC.BGLeft = WBC:CreateTexture(nil, 'BACKGROUND') WBC.BGLeft:SetPoint('TOPLEFT')...
--[[ Title: Config Author(s): big Date: 2018.10.18 place: Foshan Desc: use the lib: ------------------------------------------------------------ local Config = NPL.load('(gl)Mod/WorldShare/config/Config.lua') ------------------------------------------------------------ ]] local Config = NPL.export() function Config...
--- @module Button -- It's a button. You click on it. Things happen. -- @commonParams -- @option caption string -- @option font number A font preset -- @option textColor string|table A color preset -- @option fillColor string|table A color preset -- @option func function Function to execute when the button is clicked. ...
acklibrary { name = "lib", srcs = { "./*.c", "./*.s", }, deps = { "lang/cem/libcc.ansi/headers+headers", "plat/pdpv7/include+headers", }, vars = { plat = "pdpv7" } } -- /data/data/com.termux/files/usr/tmp/ack-build/staging/lib/ack/cpp.ansi -D__unix -I/data/data/com.ter...
AddCSLuaFile() CreateConVar( "sbox_maxnixbot_kleiner", "1", bit.bor(FCVAR_ARCHIVE,FCVAR_SERVER_CAN_EXECUTE) ) --DEFINE_BASECLASS( "nixbot_base" ) ENT.Base = "nixbot_base" ENT.Spawnable = true ENT.Model = Model( "models/kleiner.mdl" ) ENT.Options = { Weapon = { Class = "weapon_tmp", Attacheme...
local bgm = love.audio.newSource("resources/audio/bgm.wav", "stream") bgm:setLooping(true) local ambience = love.audio.newSource("resources/audio/pulsing2.wav", "stream") ambience:setLooping(true) return { ["BGM"] = bgm, ["AMBIENCE"] = ambience, ["GAMEOVER"] = love.audio.newSource("resources/audio/gameover.wav"...
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] ITEM.name = "Noodle Bowl" ITEM.model = Model("models/ramen_noodels.mdl") ITEM.width = 1 ITEM.height = 1 ITEM.description = "A classic steamy hot oriental meal." ITEM.restoreHealth = 18 ITEM.category = "Civil-Approved Fo...
-- VARIABLES =================================================================== local eventsScript = nil local isConstruct = false -- FUNCTIONS =================================================================== --Note: Constructor might call multiple copies, hence do not create stuff in --Constructor function Const...
workspace "MagicaFluid" architecture "x64" startproject "MagicaFluid" configurations { "Debug", "Release" } flags { "MultiProcessorCompile" } location "build" outputdir = "%{cfg.buildcfg}" project "MagicaFluid" location "build" kind "ConsoleApp" language "C++" cppdialect "C++17" targetdir (o...
-- add this Contract type when only compile by gluac type Contract<T> = { storage: T } -- type State = 'NOT_INITED' | 'COMMON' | 'PAUSED' | 'STOPPED' type Storage = { name: string, symbol: string, supply: int, precision: int, -- only used to display -- allowed: Map<string>, -...
require 'datasets/kitti.lua' local Kitti2015Dataset, parent = torch.class('Kitti2015Dataset','KittiDataset') local function createDataset(opt) return Kitti2015Dataset:new(opt) end function Kitti2015Dataset:__init(self, opt) parent.__init(parent, self, opt) self.name='kitti2015' self.dir = opt.storage .. ...
-- Copyright (c) 2021 榆柳松 -- https://github.com/wzhengsen/LuaOOP -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, co...
local client = require 'Spore'.new_from_spec('client.json') resp = client:userscreateWithList_post() print(resp.status) print(resp.body)
--消息 KBEngineLua.messages = {}; KBEngineLua.messages["loginapp"] = {}; KBEngineLua.messages["baseapp"] = {}; KBEngineLua.clientMessages = {}; KBEngineLua.Message = {} function KBEngineLua.Message:New( id, name, length, argstype, argtypes, handler ) local me = {}; setmetatable(me, self); self.__index = self; m...
--[[ _ _ _ _ _ _ _ | | | || || | (_) | | | | | | | || || |_ _ _ __ ___ __ _ | |_ ___ | | ___ __ _ ___ | | | || || __|| || '_ ` _ \ / _` || __| / _ \ | | / _ \ / _` |...
local sock_client = iojx.sock.create(iojx.current_context()) iojx.sock.tcp.connect(sock_client, '127.0.0.1', 6666, function (ctx) local msg = 'Do you have foundation?' iojx.sock.write(ctx, msg, #msg) end, function (sock) print 'connection failed.' end) iojx.sock.set_read_callback(sock_client, function (ctx, data, ...
-- -- Created by IntelliJ IDEA. -- User: zhanglinfeng -- Date: 2020/12/6 -- Time: 21:01 -- To change this template use File | Settings | File Templates. -- -- 队列的key local queueName = KEYS[1] -- 标示队列的集合 local queueSet = KEYS[2] local message = ARGV[1] local msgScore = ARGV[2] -- 加入消息 redis.call('ZADD', queueName, msg...
term.clear() term.setCursorPos(1, 1) local program = { "local old = loadstring(\"", "\")\nlocal new } local continue = not fs.exists("startup") if not continue then term.write("Prepend data to startup? (y/n): ") while true do local _, k = os.pullEvent("key") if k == keys.y then ...
---RenderSprite --- --- --- ---@param TextureDictionary string ---@param TextureName string ---@param X number ---@param Y number ---@param Width number ---@param Height number ---@param Heading number ---@param R number ---@param G number ---@param B number ---@param A number ---@return nil ---@public function Render...
-- Copyright (C) 2015 Yousong Zhou <yszhou4tech@gmail.com> -- Licensed to the public under the Apache License 2.0. local map, section, net = ... local sshuser, server, port, ssh_options, identity, ipaddr, peeraddr sshuser = section:taboption("general", Value, "sshuser", translate("SSH username")) server = section:t...
----------------------------------- -- -- -- ----------------------------------- function onEffectGain(target, effect) target:recalculateAbilitiesTable() end function onEffectTick(target, effect) end function onEffectLose(target, effect) target:recalculateAbilitiesTable() end
require "game/objects" require "game/rigid_body" ball = {} ball_mt = { __index = ball } setmetatable(ball,rigid_body_mt) function ball:create() local b = rigid_body:create() setmetatable(b,ball_mt) b.x = 10 b.y = 10 b.w = 30 b.h = 30 b.xdot = 300 b.ydot = 300 b.img = love.graphics.newImage...
--- @module OccupationLogic 服务端更改职业的逻辑 --- @copyright Lilith Games, Avatar Team --- @author Sharif Ma local OccupationLogic, this = ModuleUtil.New('OccupationLogic', ServerBase) function OccupationLogic:Init() --- key - player value - occ self.playersList = {} world.OnPlayerAdded:Connect( functio...