content stringlengths 5 1.05M |
|---|
local vim = vim
local validate = vim.validate
local uv = vim.loop
local M = {}
-- Some path utilities
M.path = (function()
local function exists(filename)
local stat = uv.fs_stat(filename)
return stat and stat.type or false
end
local function is_dir(filename)
return exists(filename) == 'directory'
... |
-- some local definitions
crypto = require "crypto"
local strf = string.format
local byte, char = string.byte, string.char
local spack, sunpack = string.pack, string.unpack
local app, concat = table.insert, table.concat
local function stohex(s, ln, sep)
-- stohex(s [, ln [, sep]])
-- return the hex encoding of str... |
mathcore.set_use_cuda_default( util.is_cuda_available() )
april_print_script_header(arg)
local common = require "scripts.common"
local adaboost = common.adaboost
local bootstrap = common.bootstrap
local create_ds = common.create_ds
local gradient_boosting = common.gradient_boosting
local predict = common.predic... |
return {
{
Rank = 0,
Description = "Your Servare does not have any bonus attributes.",
GoldPrice = 100,
SucceedChance = 1, --0 - 1
SetbackChance = 0, --0 - 1
SetbackLevels = 0, --amount of levels to setback by
ItemsToGoNext = { --items needed to get to next rank {name, amount}
{"Plastic Sheet", 5},
... |
local path = GetParentPath(...)
return require(path.."replaceRepair")
|
--[[
switch_processor: 通过选择自定义的候选项来切换开关(以简繁切换和下一方案为例)
`Switcher` 适用于:
1. 不方便或不倾向用 key_binder 处理的情况
2. 自定义开关的读取(本例未体现)
须将 lua_processor@switch_processor 放在 engine/processors 里,并位于默认 selector 之前
为更好的使用本例,可以添加置顶的自定义词组,如
〔简〕 simp
〔繁〕 simp
〔下一方案〕 next
--]]
-- 帮助函数,返回被选中的候选的索引
local function select_index(key, env)
loca... |
local API_NPC = require(script:GetCustomProperty("API_NPC"))
local API_RE = require(script:GetCustomProperty("APIReliableEvents"))
local EFFECT_TEMPLATE = script:GetCustomProperty("EffectTemplate")
local FIRE_PATCH_TEMPLATE = script:GetCustomProperty("FirePatchTemplate")
local MAX_START_OFFSET = 1000.0
local F... |
function on_activate(parent, item)
item:activate(parent)
game:start_conversation("history_of_the_aegis", parent)
end |
local randomchoice = require "randomchoice"
-- NOTHING = 0x00
local STYLE_DEFS = {
ELEC_GUTS = 0x09, -- mod 4 == 1
HEAT_GUTS = 0x0A, -- mod 4 == 2
AQUA_GUTS = 0x0B, -- mod 4 == 3
WOOD_GUTS = 0x0C, -- mod 4 == 0
ELEC_CUST = 0x11,
HEAT_CUST = 0x12,
AQUA_CUST = 0x13,
WOOD_CUS... |
local game_scene = {}
game_scene.name = 'game'
function game_scene:load()
-- Object loading
self.board_img = still_image.new('board.png', measure.board_x, measure.board_y)
self.pieces = require("scripts.game.game_pieces")
self.board_floor = require("scripts.game.board_floor")
self.board = require(... |
--[[
UTL.ClearSetting(name, value)
Clears setttings from settings file
Usage:
UTL.ClearSetting("last_level");
]]
function UTL.ClearSetting(name)
local setting = UTL.LoadTable("settings.json");
if (setting == nil) then
setting = {};
end
setting[name] = nil;
UTL.SaveTable(s... |
--[[
Created by Grid2 original authors, modified by Michael
--]]
local Grid2Layout = Grid2:NewModule("Grid2Layout")
local Grid2 = Grid2
local pairs, ipairs, next, strmatch, strsplit = pairs, ipairs, next, strmatch, strsplit
--{{{ Frame config function for secure headers
local function GridHeader_InitialConfigFunctio... |
slot0 = requireLuaFromModule(slot1)
slot3 = "dntgtest.fishConfig.Dntgtest_BulletSet"
requireLuaFromModule("dntgtest.model.DntgtestModel+Cannon")
slot4 = {}
slot1 = class("dntgtest.model.DntgtestModel+Cannon", "Player")
slot1.ctor = function (slot0, slot1)
slot0.m_Wastage = 0
slot0.m_nCannonSetType = 0
slot0.m_nCa... |
-- ======= Copyright (c) 2003-2012, Unknown Worlds Entertainment, Inc. All rights reserved. =======
--
-- lua\MarineCommander.lua
--
-- Created by: Charlie Cleveland (charlie@unknownworlds.com)
--
-- Handled Commander movement and actions.
--
-- ========= For more information, visit us at http://www.unknownworlds.... |
--[[
--
-- This module defines a class of colors. It maps names in the
-- LNVL.Color table to tables of RGB values suitable as arguments to
-- love.graphics.setColor() and similar functions. We generate the
-- list of colors dynamically from the 'rgb.txt' file from X11. The
-- license at
--
-- http://www.xfree86... |
--[[
-- added by wsh @ 2017-12-01
-- UILogin控制层
--]]
local UILoginCtrl = BaseClass("UILoginCtrl", UIBaseCtrl)
local MsgIDDefine = require "Net.Config.MsgIDDefine"
local json = require("rapidjson")
local util = require("xlua.util")
local yield_return = (require "cs_coroutine").yield_return
local MsgIDMap = require("Net... |
local table = require("__flib__.table")
local constants = {}
-- dictionary category -> affects research
-- anything with `0` as the value will be ignored for research
constants.disabled_recipe_categories = {
-- creative mod
["creative-mod_free-fluids"] = 1,
["creative-mod_energy-absorption"] = 1,
-- editor ex... |
local function goto_cell(cell, ignore_scale)
cell.row.wm:drop_popup()
cell.row:focus()
cell.row:select_cell(cell)
if ignore_scale and not cell.scale_ignore then
cell:ignore_scale()
end
cell.row.wm:pan_fit(cell, true)
end
return function(types)
return {
handler = goto_cell,
args = {types.NIL, types.CELL,... |
local web_driver = require("web-driver")
local driver = web_driver.Firefox.new()
local URL = "https://clear-code.gitlab.io/lua-web-driver/sample/"
driver:start_session(function(session)
session:navigate_to(URL)
local element_set = session:css_select('#p2')
local text = element_set:text()
print(text)
end)
|
--[[
Autoinstall plugin
Licensed by Creative Commons Attribution-ShareAlike 4.0
http://creativecommons.org/licenses/by-sa/4.0/
Dev: TheHeroeGAC
Designed By Gdljjrod & DevDavisNunez.
Collaborators: BaltazaR4 & Wzjk.
]]
screenshots = "ux0:data/AUTOPLUGIN2/screenshots/"
files.mkdir(screenshots)
function plugin... |
--
-- Generated from idempotent.lt
--
local locker = require("losty.lock")
local json = require("cjson.safe")
local crc32 = ngx.crc32_short
local intmax = 2147483647
return function(lock_name, cache_name, key)
local cache = ngx.shared[cache_name]
if not cache then
error("missing lua_shared_dict " .. cac... |
-- simple /info script by steven dodge productions
-- consider adding me on discord Michael Production#0301 for my future scripts
-- if a person do /info in chat it will show them info about your server
-- you can clear some message if you dont want them
-- if you have any suggestions for commands add me on discor... |
-- See LICENSE for terms
-- local some globals
local table = table
local IsGameRuleActive = IsGameRuleActive
local OverrideDisasterDescriptor = OverrideDisasterDescriptor
local GetDisasterWarningTime = GetDisasterWarningTime
local GameTime = GameTime
local Sleep = Sleep
local MeteorsDisaster = MeteorsDisaster
local Ge... |
print('called from server')
|
--------------------------------
-- @module SkeletonNode
-- @extend BoneNode
-- @parent_module ccs
--------------------------------
-- get bonenode in skeleton node by bone name
-- @function [parent=#SkeletonNode] getBoneNode
-- @param self
-- @param #string boneName
-- @return BoneNode#BoneNode ret (return value: c... |
------------(BannedList)-------------------------------------------------------------------------------------------------------------
local Settings={["Un_Removable"]= "On"}
local function mFloor(x) return x - x % 1 end
local Un_Removable = tostring(Settings["Un_Removable"]):lower() == "on"
if Un_Removable then
Game.W... |
local Application = dofile(_G.spoonPath.."/application.lua")
local actions = {
newDocument = Application.createMenuItemEvent("New", { focusAfter = true }),
saveDocument = Application.createMenuItemEvent("Save", { focusAfter = true }),
openDocument = Application.createMenuItemEvent("Open...", { focusAfter = ... |
push([[
-----------------------------------------------------------
--- /client/gui/checkbox_class.lua ---
--- Part of openFrame project ---
--- Written by 50p. Additional changes by Orange. ---
--- Lately edited in revision number 13 by Orange ---
--- Li... |
--[[
LuCI - Lua Configuration Interface
Copyright 2019 lisaac <https://github.com/lisaac/luci-app-dockerman>
]]--
local docker = require "luci.model.docker"
local m, s, o
local dk = docker.new()
m = SimpleForm("docker", translate("Docker"))
m.redirect = luci.dispatcher.build_url("admin", "docker", "networks")
s = ... |
local K, C, L = unpack(select(2, ...))
-- Lua API
local _G = _G
local print = print
local table_wipe = table.wipe
-- GLOBALS: BigWigs, LibStub, BigWigs3DB
function K.LoadBigWigsProfile()
if BigWigs3DB then
table_wipe(BigWigs3DB)
end
BigWigs3DB = {
["namespaces"] = {
["BigWigs_Plugins_Victory"] = {},
["... |
local folderOfThisFile = (...):match("(.-)[^%/%.]+$")
local Base = require(folderOfThisFile .. 'Base')
-- スプラッシュスクリーン
local Splash = Base:newState 'splash'
-- クラス
local o_ten_one = require 'o-ten-one'
-- エイリアス
local lg = love.graphics
-- 次のステートへ
function Splash:nextState(...)
self:gotoState('title', ...)
end
... |
LinkLuaModifier("modifier_dark_terminator_terminate_target", "heroes/dark_terminator/terminate.lua", LUA_MODIFIER_MOTION_NONE)
dark_terminator_terminate = class({})
function dark_terminator_terminate:GetCastPoint()
local delay = self.BaseClass.GetCastPoint(self)
if IsServer() then
local talent = self:GetCaster():... |
lure.rom.HTMLBodyRenderObj = {}
-- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
function lure.rom.HTMLBodyRenderObj.new()
local self = lure.rom.nodeObj.new(1)
--===================================================================
-- PROPERTIES ... |
local getlook = TalkAction("/getlook")
function getlook.onSay(player, words, param)
if player:getGroup():getAccess() then
local lookt = Creature(player):getOutfit()
player:sendTextMessage(MESSAGE_LOOK, "<look type=\"".. lookt.lookType .."\" head=\"".. lookt.lookHead .."\" body=\"".. lookt.lookBody .."\" legs=\""... |
if SubtitlesCommand then
-- 優先度設定( 優先度区分ID, 開始時優先度, 再生中優先度 )
SubtitlesCommand:SetDefaultSubPriority( 0, 255, 255 ) -- Unknown
SubtitlesCommand:SetDefaultSubPriority( 1, 0, 0 ) -- Unknown(優先度を気にしない)
SubtitlesCommand:SetDefaultSubPriority( 2, 0, 0 ) -- カットシーン
SubtitlesCommand:SetDefaultSubPriority( 6, 15, 50 ) --... |
local __Scripts = LibStub:GetLibrary("ovale/Scripts")
local OvaleScripts = __Scripts.OvaleScripts
do
local name = "icyveins_priest_discipline"
local desc = "[7.1.5] Icy-Veins: Priest Discipline"
local code = [[
Include(ovale_common)
Include(ovale_trinkets_mop)
Include(ovale_trinkets_wod)
Include(ovale_pri... |
local map = vim.api.nvim_set_keymap
local opts = { noremap = true, silent = true }
local opts_echo = { noremap = true }
-- center search results
map("n", "n", "nzz", opts)
map("n", "N", "Nzz", opts)
-- Copy to clipboard
map("n", "<leader>y", "+y", opts)
map("n", "<leader>Y", "+y$", opts)
-- Paste from clipboard
map(... |
require 'middleclass'
context('class()', function()
context('when given no params', function()
test('it throws an error', function()
assert_error(class)
end)
end)
context('when given a name', function()
local TheClass
before(function()
TheClass = class('TheClass')
end)
tes... |
local enemies = {}
function enemies.randomEnemy(level)
--[[
Generate a random enemy.
Parameters:
> level (int) : player level
Returns:
> enemy (table) : a random enemy
--]]
local names = {"Minotaur", "Olog-Hai", "Chuck Norris", "The Blog", "Sepiroth", "The Balrog"}
local enemy = {}
enem... |
local skynet = require "skynet"
local cluster = require "skynet.cluster"
local protobuf = require "protobuf"
local game_type_list
local game_kind_list
local game_room_list = {}
local CMD = {}
local rpc = {}
function CMD.start(typelist, kindlist)
game_type_list = typelist
game_kind_list = kindlist
end
functi... |
--[[------------------------------------------------------
class test
----------
...
--]]------------------------------------------------------
require 'lubyk'
local should = test.Suite('class')
function should.autoload()
assertType('function', class)
end
function should.createClass()
assertPass(function... |
local Point = class();
Point.x = 0;
Point.y = 0;
function Point:ctor(x,y)
if x and y then
self.x = x;
self.y = y;
end
end
function Point:__add(another)
return Point.new(self.x + another.x, self.y + another.y);
end
function Point.static:__call(...)
return self.new(...);
end
local Ano... |
-- Copyright 2021 Sonu Kumar
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- https://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agr... |
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.8.4",
name = "city_alley",
tilewidth = 40,
tileheight = 40,
spacing = 4,
margin = 2,
columns = 10,
image = "../../../assets/sprites/tilesets/city_alley.png",
imagewidth = 440,
imageheight = 484,
objectalignment = "unspecified",
... |
C_VoiceChat = {}
---@param channelID number
---[Documentation](https://wow.gamepedia.com/API_C_VoiceChat.ActivateChannel)
function C_VoiceChat.ActivateChannel(channelID) end
---@param listenToLocalUser boolean
---[Documentation](https://wow.gamepedia.com/API_C_VoiceChat.BeginLocalCapture)
function C_VoiceChat.BeginLo... |
--- libdas: DENG asset management library
--- licence: Apache, see LICENCE file
--- file: StreamReader.lua - StreamReader class test build configuration
--- author: Karl-Mihkel Ott
local AsciiStreamReader = {}
function AsciiStreamReader.build()
project "AsciiStreamReaderTest"
kind "ConsoleApp"
la... |
local love = require("love")
function love.keypressed(key)
if key == "escape" then
love.event.quit()
end
end
function love.mousepressed(x, y, b, istouch, clicks)
-- Double-tap the screen (when using a touch screen) to exit.
if istouch and clicks == 2 then
if love.window.showMessageBox("Exit No-Game Screen", "... |
local make_set = require 'parse.char.utf8.make.set'
return make_set {
S = '^'
.. '\u{3d5}\u{3f0}\u{3f1}\u{3f4}\u{3f5}'
.. '\u{2016}\u{2040}\u{207d}\u{207e}\u{208d}\u{208e}\u{20e1}\u{20e5}\u{20e6}'
.. '\u{2102}\u{2107}\u{2115}\u{2124}\u{2128}\u{2129}\u{212c}\u{212d}\u{2133}'
.. '\u{2134}\u{21a1}\u{21a2}\u{21a4... |
return {
-- nvim-treesitter
{
'nvim-treesitter/nvim-treesitter',
config = function()
require'nvim-treesitter.configs'.setup {
-- one of "all", "maintained" (parsers with maintainers), or a list of languages
ensure_installed = "maintained",
-- Consistent syntax highlighting.
... |
function NetherwingRay_OnEnterCombat(Unit,Event)
Unit:RegisterEvent("NetherwingRay_DrainMana", 1000, 0)
Unit:RegisterEvent("NetherwingRay_TailSting", 32000, 0)
end
function NetherwingRay_DrainMana(Unit,Event)
if Unit:GetManaPct() == 92 then
Unit:FullCastSpellOnTarget(17008,Unit:GetRandomPlayer(4))
end
end
functio... |
local initiative = param.get("initiative", "table")
local suggestions_selector = param.get("suggestions_selector", "table")
suggestions_selector:add_order_by("proportional_order NULLS LAST, plus2_unfulfilled_count + plus1_unfulfilled_count DESC, id")
local ui_filters = ui.filters
if true or not show_filter then
ui... |
-- Race conditions in this files are possible. It is ok by biz logic.
function ussender_add(user_id, sender_id)
local user_id = box.unpack("i", user_id)
local sender_id = box.unpack("l", sender_id)
local selected = { box.select_limit(0, 0, 0, 1, user_id) }
if #selected == 0 then
box.insert(0, u... |
local qconsts = require 'Q/UTILS/lua/q_consts'
local ffi = require 'ffi'
local lVector = require 'Q/RUNTIME/VCTR/lua/lVector'
local Reducer = require 'Q/RUNTIME/lua/Reducer'
local qc = require 'Q/UTILS/lua/q_core'
local qtypes = require 'Q/OPERATORS/APPROX/FREQUENT/lua/qtypes'
local spfn = require 'Q/OPERA... |
MouseHold = {
Position = vector(0,0),
StartPosition = vector(0,0),
Field_l = false,
Field_r = false,
Field_m = false,
}
KeyboardHolder = {
_Listeners = {},
RegisterListener = function(o,key,callback)
if not o._Listeners[key] then
o._Listeners[key] = {}
end
ListInsert(o._Listeners[key],callback)
end,
... |
local core = require "sys.core"
local np = require "sys.netpacket"
local testaux = require "testaux"
local P = require "print"
local BUFF
local function rawtostring(buff, sz)
local str = core.tostring(buff, sz)
np.drop(buff)
return str
end
local function popdata()
local fd, buff, sz = np.pop(BUFF)
if not fd the... |
#!/usr/bin/env lua
--[[
Copyright (C) 2015 Real-Time Innovations, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable ... |
PlatformCheckpoint = {}
function PlatformCheckpoint:new(checkpointId, checkpointX, checkpointY)
local object = {
id = checkpointId,
x = checkpointX,
y = checkpointY
}
setmetatable(object, { __index = PlatformCheckpoint })
return object
end
|
--------------------------------
-- @module ScrollView
-- @extend Layout
-- @parent_module ccui
---@class ccui.ScrollView:ccui.Layout
local ScrollView = {}
ccui.ScrollView = ScrollView
--------------------------------
--- Scroll inner container to top boundary of scrollview.
--- param timeInSec Time in seconds.
--- ... |
local heros = {
{
Name = "剑士",
Propernames = "无名氏",
Ubertip = hcolor.grey("身穿盔甲的战士,持剑作战,攻防兼备。"),
Art = "ReplaceableTextures\\CommandButtons\\BTNFootman.blp",
file = "units\\human\\Footman\\Footman",
unitSound = "Footman",
movetp = "foot",
moveHeight = ... |
hook.Add('playerCanChangeTeam', 'BGN_LockChangeTeamIfPlayerWanted', function(ply)
if not bgNPC.cfg.darkrp.disableChangeTeamByWanted then return end
if bgNPC:GetModule('wanted'):HasWanted(ply) then
return false, bgNPC.cfg.darkrp.disableChangeTeamByWantedText
end
end) |
return Def.ActorFrame {
Def.Quad {
Name="CursorLeft";
InitCommand=cmd(zoomto,2,26;);
}
};
|
local dbg = rdebug()
local textsV2 = {}
local nearTextsV2 = {}
local getPed = PlayerPedId
local getCoords = GetEntityCoords
--Only near
Citizen.CreateThread(function()
while true do
Citizen.Wait(Config.CheckPlayerPosition)
local ped = getPed()
local coords = getCoords(ped)
for i,s... |
--encapulsation of the button list editor
local luajava = _G["luajava"]
local R_id = _G["R_id"]
local R_layout = _G["R_layout"]
local RelativeLayout = _G["RelativeLayout"]
local RelativeLayoutParams = _G["RelativeLayoutParams"]
local TranslateAnimation = _G["TranslateAnimation"]
local R_drawable = _G["R_drawable"]
loca... |
object_tangible_item_beast_converted_angler_decoration = object_tangible_item_beast_shared_converted_angler_decoration:new {
}
ObjectTemplates:addTemplate(object_tangible_item_beast_converted_angler_decoration, "object/tangible/item/beast/converted_angler_decoration.iff")
|
--[[
Copyright 2017 YANG Huan (sy.yanghuan@gmail.com).
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to i... |
data:extend({
-- Startup settings
{
name = "Powered_Entities_00_manual_mode",
type = "bool-setting",
setting_type = "startup",
default_value = true
},
{
name = "Powered_Entities_01_minimum_wire_reach",
type = "bool-setting",
setting_type = "startup",
default_value = false
},
{
name = "Powered_En... |
-- test_console.lua
local ffi = require("ffi");
local bit = require("bit");
local band = bit.band;
local bor = bit.bor;
local bxor = bit.bxor;
local core_console1 = require("core_console_l1_1_0");
local core_console2 = require("core_console_l2_1_0");
local processenviron = require("core_processenvironment");
local co... |
local val = {
a = {
A234 = "abc",
B234 = "ABC"
}
}
return val
|
ASTRO_DIR = path.getabsolute("..")
if BUILD_DIR == nil then
BUILD_DIR = path.join(ASTRO_DIR, ".build")
solution "astro"
end
ASTRO_THIRD_PARTY_DIR = path.join(ASTRO_DIR, "lib")
configurations {
"Debug",
"Release"
}
platforms {
"x32",
"x64",
"Native"
}
language "C++"
startproject ... |
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras of Aerie ... |
---@class ProjectileVariant @enum
ProjectileVariant = {}
---
--- 0
ProjectileVariant.PROJECTILE_NORMAL = 0
---
--- 1
ProjectileVariant.PROJECTILE_BONE = 1
---
--- 2
ProjectileVariant.PROJECTILE_FIRE = 2
---
--- 3
ProjectileVariant.PROJECTILE_PUKE = 3
---
--- 4
ProjectileVariant.PROJECTILE_TEAR = 4
---
--- 5
Projectile... |
function(event, ...)
if aura_env.tw ~= nil and event == "WA_TW_EVENT" then
local subEvent = select(1, ...)
local schoolId = tonumber(select(2, ...))
if schoolId == aura_env.tw.schoolId and
subEvent == "WA_TW_NOTIFICATION_HIDE" then
return true
end
end
... |
-----------------------------------------------------------------------------------------------
-- Client Lua Script for RuneMaster
-- Copyright (c) Tyler T. Hardy (Potato Rays/perterter/daperterter). All rights reserved
-----------------------------------------------------------------------------------------------
l... |
local actor = require "luactor"
-- Setup reactor---------------------------------------------------------------
local reactor_name = os.getenv("LUACTOR_REACTOR") or 'luaevent'
print('The reactor you use is *'..reactor_name..'*.')
local timeout = function ()
print ('Timer Actor start...')
print ('Register 1s t... |
local resolution = 2
function Drawing()
local t = {}
t.toDraw = "ERROR"
t.pixels = Grid(Screen.width, Screen.height)
--Previous position
t.prevPos = vec2(0,0)
local function addBetween(prevPos, newPos)
local dist = Vector2.distance(prevPos, newPos)/resolution
if dist == 0 then
t.pixels:set(newPos.x,ne... |
-- WireGuard <-> WireHub synchronization
--
-- Configure WireGuard with latest WireHub metadata about peers. Set keys,
-- endpoints, persistent keep-alive, ...
--
-- Update the last time each peer was seen by WireGuard, to have a unified view
-- for WireHub and WireGuard.
local REFRESH_EVERY = wh.NAT_TIMEOUT / 2
loca... |
ReloadGameState = State:new()
function ReloadGameState:needToRun(game_context, bot_context)
if game_context.battle.is_in_battle then
-- all enemies must either be a card or alive
for enemy_index = 0,2 do
local enemy = game_context.battle.enemies[enemy_index]
if enemy.exists and not enemy.is_card ... |
return {
aliceblue = {r = 0.94117647058824, g = 0.97254901960784, b = 1},
antiquewhite = {r = 0.98039215686275, g = 0.92156862745098, b = 0.84313725490196},
aqua = {r = 0, g = 1, b = 1},
aquamarine = {r = 0.49803921568627, g = 1, b = 0.83137254901961},
azure = {r = 0.94117647058824, g = 1, b = 1},
... |
dout("LOADING KEEPER UPGRADE INFO")
rt_fighter = {
}
rt_corvette = {
KPR_AIRWEAPONUPGRADE1,
KPR_AIRWEAPONUPGRADE2,
KPR_AIRWEAPONUPGRADE3,
}
rt_frigate = {
KPR_FRIGATEWEAPONUPGRADE1,
KPR_FRIGATEWEAPONUPGRADE2,
KPR_FRIGATEWEAPONUPGRADE3,
KPR_AIHEALTHUPGRADE1,
KPR_AIHEALTHUPGRADE2,
KPR_AIH... |
local oop = require 'src/oop'
local chip_artist = oop.class()
function chip_artist:init ()
-- Chip graphics are fixed size at 256x256
-- this enables quads to be computed once only
local w,h = 256,256
self.icon_quad = love.graphics.newQuad(0,0,16,16,w,h)
self.art_quad = love.graphics.newQuad(0,16,64,72... |
local event = require("__flib__.event")
local gui = require("__flib__.gui")
local migration = require("__flib__.migration")
local cheat_mode = require("scripts.cheat-mode")
local compatibility = require("scripts.compatibility")
local constants = require("scripts.constants")
local debug_world = require("scripts.debug-w... |
workspace "cah_file"
configurations { "Release", "Debug" }
location "build"
files { "src/*.*" }
includedirs { "src" }
project "cah_file"
kind "ConsoleApp"
language "C++"
targetname "cah_file"
targetdir "bin/%{cfg.buildcfg}"
characterset ("MBCS")
-- toolset ("v141_xp")
links { "legacy_stdio_... |
include('shared.lua')
function ENT:Draw()
self:DrawModel()
end
function ENT:DrawStatus2D()
local pos = self:GetPos():ToScreen()
pos.x = pos.x -100
--background
surface.SetDrawColor(0, 0, 0, 200)
surface.DrawRect(pos.x, pos.y, 200, 116 -40) --115
--[STATS]--
--title
surface.SetDrawColor(0, 255, 0)
surf... |
local path = technic.modpath.."/machines"
dofile(path.."/register/init.lua")
-- Tiers
dofile(path.."/LV/init.lua")
dofile(path.."/MV/init.lua")
dofile(path.."/HV/init.lua")
dofile(path.."/switching_station.lua")
dofile(path.."/supply_converter.lua")
dofile(path.."/other/init.lua")
|
--[[ PLAYER SPAWN POINT LIST
revive_point(<map_id>, <x_pos>, <y_pos>);
start_point(<map_id>, <x_pos>, <y_pos>);
respawn_point(<map_id>, <x_pos>, <y_pos>);
--]]
start_point(20, 5306.15, 5394.22);
respawn_point(20, 5312.36, 5394.31);
|
local M = {}
M.treesitter = {
ensure_installed = {
"lua",
"go",
"c",
"cpp",
"yaml",
"json",
"markdown",
"dockerfile",
},
highlight = {
enable = true,
use_languagetree = true,
additional_vim_regex_highlighting = false,
},
-- enable Indentation
indent = {
enable = true,
},
-- enable Inc... |
--DELIMITERS old: ,-;*= new: ¤×¸·¨
BLOCKDELIMITER = {"¤",","}
LAYERDELIMITER = {"×","-"}
CATEGORYDELIMITER = {"¸",";"}
MULTIPLYDELIMITER = {"·","*"}
EQUALSIGN = {"¨","="}
--HUGO'S VARIABLES
portalbouncethreshold = 256
--SETABLE VARS--
--almost all vars are in "blocks", "blocks per second" or just "secon... |
--************************
--name : bdid_001.lua
--ver : 0.1
--author : Ferron
--date : 2004/09/21
--lang : en
--desc : General Faction Information
--npc : Hacknet Broadcast Daemon v0.1.1
--************************
--changelog:
--2004/09/21(0.1): built from snows template
--*********************... |
return(function(e,...)local C="This file was obfuscated using PSU Obfuscator 4.0.A | https://www.psu.dev/ & discord.gg/psu";local h=e["bDHhX"];local p=e[((#{157;649;673;246;}+8238502))];local S=e[(360062171)];local T=e.ZQHnH58HYD;local f=e.I0339Fr;local r=e[((#{376;225;359;847;}+328424618))];local L=e[(340615532)];loca... |
local Gui = require("api.Gui")
local Input = require("api.Input")
local I18N = require("api.I18N")
local Save = require("api.Save")
local Chara = require("api.Chara")
local Log = require("api.Log")
local Wish = {}
--- Queries the player for a wish and grants it.
function Wish.query_wish()
Gui.mes_c("wish.what_do_y... |
local byte = require 'parse.substitution.charset.byte'
return byte + {
['\xa1'] = '\u{2018}'; -- left single quotation mark
['\xa2'] = '\u{2019}'; -- right single quotation mark
['\xa4'] = '\u{20ac}'; -- euro sign
['\xa5'] = '\u{20af}'; -- drachma sign
['\xaa'] = '\u{37a}'; -- greek ypogegrammeni
['\xae'] = req... |
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\Classes\Alien\Babbler\shared.lua
-- - Dragon
Babbler.ModifyDamageTaken = nil |
local nmap = require "nmap"
local stdnse = require "stdnse"
local string = require "string"
local table = require "table"
local target = require "target"
local ipOps = require "ipOps"
description = [[
Resolves hostnames and adds every address (IPv4 or IPv6, depending on
Nmap mode) to Nmap's target list. This differs ... |
ITEM.name = "9x19mm"
ITEM.model = "models/Items/BoxSRounds.mdl"
ITEM.ammo = "9x19MM"
ITEM.ammoAmount = 150
ITEM.description = "This basic 9x19 caliber round with a jacketed bullet has good characteristics while being simple to produce. The round is popular due to the fact that international conventions prohibit the use... |
---------------------------------
--- @file pipe.lua
--- @brief Pipe ...
--- @todo TODO docu
---------------------------------
local mod = {}
local memory = require "memory"
local ffi = require "ffi"
local serpent = require "Serpent"
local dpdk = require "dpdk"
local log = require "log"
ffi.cdef [[
// dummy
str... |
local M = {}
M.setup = function()
local g = vim.g
local packer_dir = require("utils.packer").packer_dir
g.dashboard_default_executive = "telescope"
g.dashboard_disable_at_vimenter = false
g.dashboard_enable_session = false
g.dashboard_disable_statusline = 1
-- Header
g.dashboard_custom_... |
local _2afile_2a = "fnl/snap/consumer/combine.fnl"
local snap = require("snap")
local tbl = snap.get("common.tbl")
local function _1_(...)
local producers = {...}
local function _2_(request)
for _, producer in ipairs(producers) do
for results in snap.consume(producer, request) do
coroutine.yield(r... |
local module = {}
local CollectionService = game:GetService("CollectionService")
local network
local function attackInteractionSoundPlayed(player, part, soundName)
if not player then return end
if not player.Character then return end
if not player.Character.PrimaryPart then return end
local distance = (part.Pos... |
if not commands then
error( "Cannot load command API on normal computer", 2 )
end
native = commands.native or commands
local function collapseArgs( errorDepth, bJSONIsNBT, arg1, ... )
if arg1 ~= nil then
if type(arg1) == "boolean" or type(arg1) == "number" or type(arg1) == "string" then
retur... |
local pac_wear_friends_only = CreateClientConVar("pac_wear_friends_only", "0", true, false, 'Wear outfits only to friends')
local pac_wear_reverse = CreateClientConVar("pac_wear_reverse", "0", true, false, 'Wear to NOBODY but to people from list (Blacklist -> Whitelist)')
do -- to server
local function assemblePlaye... |
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