content stringlengths 5 1.05M |
|---|
-- This is generated code, DO NOT UPDATE!
-- If you have a fix, head over to https://github.com/Kong/priority-updater and
-- send a PR on the original template files
-- capture original plugin name, and new priority from filename
local plugin_name, priority = ({...})[1]:match("^kong%.plugins%.([^%.]-)_(%d+)%.schema$")... |
local THNN = require "nn.THNN"
local TemporalRowConvolution, parent = torch.class("nn.TemporalRowConvolution", "nn.Module")
function TemporalRowConvolution:__init(inputFrameSize, kW, dW, featFirst)
parent.__init(self)
self.inputFrameSize = inputFrameSize
self.kW = kW
self.dW = dW or 1
self.weight = torch.... |
-- Add some simple nodes
local function register_default(name)
minetest.register_node(":default:"..name, {
description = name.." description",
tiles = name.."_texture.png",
buildable_to = false,
walkable = true,
})
end
register_default("furnace")
register_default("stone")
register_default("stonebrick")
reg... |
att.PrintName = "KerMag"
att.Icon = Material("entities/acwatt_kerkmo.png")
att.Description = "Powerful ammunition made by KerkOTech. Heavy power rounds are effective at close range, but uneffective when shot from a distance."
att.Desc_Pros = {
}
att.Desc_Cons = {
}
att.AutoStats = true
att.Slot = "ammo_shotgun"... |
data:extend(
{
{
type = "fluid",
name = "nitrogen",
default_temperature = 25,
heat_capacity = "1KJ",
base_color = {r=0.0, g=0.0, b=1.0},
flow_color = {r=0.5, g=0.5, b=0.5},
max_temperature = 100,
icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/nitrogen.png",
-- pres... |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
SwitchIntegers = class.class(KaitaiStruct)
function SwitchIntegers:_init(io, parent, root)
KaitaiStruct._init(self, i... |
-- ITS - In The Shadows
-- Copyright (C) 2015, 2016, 2017 James Niemira
--
-- This program is free software: you can redistribute it and/or modify
-- it under the terms of the GNU General Public License as published by
-- the Free Software Foundation, either version 3 of the License, or
-- (at your option) any later ve... |
-- -----------------------------------------------------------------------------
-- Table
-- -----------------------------------------------------------------------------
local Table = { ruleName = 'Table' }
-- -----------------------------------------------------------------------------
-- Parse
-- -----------------... |
local blips = {
-- Example {title="", colour=, id=, x=, y=, z=},
-- Discord
{title="Race Track", colour=1, id=147, x=915.6083, y=-2918.35669, z=4.88864136},
}
Citizen.CreateThread(function()
for _, info in pairs(blips) do
info.blip = AddBlipForCoord(info.x, info.y, info.z)
SetBlipSprite(... |
--[[
Create unifont database from png file
Copyright 2015 Xiang Zhang
Usage: qlua createunifont.lua [input] [output]
--]]
local image = require('image')
local io = require('io')
local math = require("math")
local torch = require("torch")
-- A Logic Named Joe
local joe = {}
function joe.main()
local input = arg[1... |
#!/usr/bin/lua
--[[
This is a custom build script to compile haste using nvcc, the CUDA compiler.
It uses some Lua logic to generate a Makefile and executes it automatically.
It can be run as follows:
./build.lua - build haste in default mode (debug at the moment)
./build.lua debug ... |
ind = math.random(2)
number1 = 101 + math.random(9999)
number2 = 101 + math.random(number1 - 99)
deg1 = math.random(2)
deg2 = math.random(2)
if (deg1 ~= deg2) then
deg = 2
if(deg1 < deg2) then
number1 = number1 * 10
else
number2 = number2 * 10
end
else
deg = deg1
end
if (ind == 2) ... |
--[[
Buy Confirmation - Server
by: standardcombo
v1.0
--]]
function OnCompleteBuy(player, itemId)
local itemDefinition = _G.Consumables.GetDefinition(itemId)
if itemDefinition
and itemDefinition.cost <= player:GetResource("Coins")
then
local item = World.SpawnAsset(itemDefinition.equipment, {networkContext =... |
local _, sm = ...
sm.shapes = {}
local mod = sm.shapes
local L = sm.L
local db
local keys = {}
local function interpolate(points, angle)
for i = 1, #keys do tremove(keys) end
for k, v in pairs(points) do
tinsert(keys, k)
end
table.sort(keys)
local pre, post = 0, 360
for _, key in ipairs(keys) do
if key <= ... |
--[[
ScriptItem.lua
@Author : DengSir (tdaddon@163.com)
@Link : https://dengsir.github.io
]]
local ns = select(2, ...)
local Addon = ns.Addon
local GUI = LibStub('tdGUI-1.0')
local ScriptItem = Addon:NewClass('ScriptItem', GUI:GetClass('ViewItem'))
function ScriptItem:Constructor()
local Bg = self:Creat... |
local function taskCompare(a, b)
return a.time > b.time
end
local TaskScheduler = {}
TaskScheduler.prototype = {}
TaskScheduler.__index = TaskScheduler.prototype
function TaskScheduler.new()
local self = {}
self.currentTime = 0
self._tasks = {}
setmetatable(self, TaskScheduler)
return self
end
function Task... |
include('shared.lua')
include("wac/keyboard.lua")
function ENT:Think()
if not self.valid then return end
if not self:GetNWBool("locked") then
local mouseFlight = self:GetNWBool("active")
if self.sounds.Start then
if mouseFlight != self.IsOn then
if mouseFlight then
self.sounds.Start:Play(... |
-- Badges & Bandits: Character Creator Script (SERVER) |
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--... |
local Objects = script.Parent
local Class = require(Objects:WaitForChild("Class"))
local Object = { }
function Object.new(ClassName, Properties, Methods, OnCall)
if not Properties then
Properties = { }
end
if not Methods then
Methods = { }
end
local CreatedObject = {
Properties = Properties;
Meth... |
--Child Folders
includeFile("custom_content/tangible/loot/beast/serverobjects.lua")
includeFile("custom_content/tangible/loot/creature_loot/serverobjects.lua")
includeFile("custom_content/tangible/loot/generic/serverobjects.lua")
includeFile("custom_content/tangible/loot/generic_deed/serverobjects.lua")
includeFile("cu... |
local Player = class_new("Player")
local PlayerShape = require "src/playerShape"
Player.baseSpeed = 2.5--3
Player.speed = 2.5
Player.size={
big = 70,
small = 25
}
function Player.new(data,parent)
local self = Player.newObject()
-- SET PROPERTIES
self.color = data.color
self.input = data.input
self.angle ... |
--[[
Designed and written in it's entirety by Kironte (roblox.com/users/49703460/profile).
Made for the Roblox Neural Network Library.
For documentation and the open source license, refer to: github.com/Kironte/Roblox-Neural-Network-Library
Last updated 11/13/2020
]]
local Package = script:FindFirstAncestorOfClass("F... |
--This was programmed by vissequ#1301 (Discord). You may use this any way you wish, but please do not remove this credit.
local oCFrame = script.Parent.PrimaryPart.CFrame
local prim = script.Parent.PrimaryPart
local bav = Instance.new("BodyAngularVelocity", script.Parent.PrimaryPart)
bav.MaxTorque = Vector3.new(math.... |
bgml.fsutils = {}
function bgml.fsutils.exists(path)
local f = io.open(path)
if f then
f:close()
return true
end
return false
end
function bgml.fsutils.split_path(path)
local ret = {}
local last = nil
for segment in path:gmatch("[^"..DIR_DELIM.."]+") do
table.insert... |
local Basic_Cmds = {
color_code = 0x000000, --0x000000 is the default hex color code, it will be given a value later - its value is in "Settings.lua"
success_emoji = "✅",
error_emoji = "❌",
}
-- May error if you try to add more valid prefixes.
local Valid_Prefixes = {">", "<", "+", "-", ";", ":", ".... |
vim.g.mapleader = ","
vim.g.maplocalleader = "_"
vim.g.hlsearch = true
vim.opt.autowrite = true -- enable auto write
vim.opt.clipboard = "unnamedplus" -- sync with system clipboard
vim.opt.conceallevel = 2 -- Hide * markup for bold and italic
vim.opt.confirm = true -- confirm to save changes before exiting modified bu... |
local Player = game.Players.LocalPlayer
-- populates player scripts in case the stuff expected to be there is not there
if Player.PlayerScripts:FindFirstChild("assetsLoaded") == nil then
--Player.PlayerScripts:ClearAllChildren()
for e,Script in pairs(game.StarterPlayer.StarterPlayerScripts:GetChildren()) do
if Pl... |
------------------------------------------------------------------------
--[[ RepeaterCriterion ]]--
-- Applies a criterion to each of the inputs in a Table using the
-- same target (the target is repeated).
-- Useful for nn.Repeater and nn.Sequencer.
--------------------------------------------------------------------... |
AddCSLuaFile()
ENT.Base = "bw_entityarmor"
ENT.Type = "anim"
ENT.PrintName = "Armor Upgrade Kit v2"
ENT.Model = "models/props_junk/cardboard_box004a.mdl"
ENT.ArmorAmt = 1500
|
local errlog = errlog
local table_insert =table.insert
local table_sort = table.sort
local tonumber = tonumber
local math_floor = math.floor
local EQUIP_MAINTYPE = 10--装备主类型
local WUJIANG_ID_LIMIT = 2000---武将ID最大值
local EMBRYO_WEAPON_PART = 1---武器胚子部位
local XINWU = 1--武将信物的类型ID
local EQUIP_STAGE = 4--武器进阶材料的类型ID
local ... |
local fs = require("filesystem")
local shell = require("shell")
local args = shell.parse(...)
if #args == 0 then
io.write("Usage: man <topic>\n")
io.write("Where `topic` will usually be the name of a program or library.\n")
return 1
end
local topic = args[1]
for path in string.gmatch(os.getenv("MANPA... |
--[==[
luawinapi - winapi wrapper for Lua
Copyright (C) 2011 Klaus Oberhofer. See copyright notice in
LICENSE file
parser for winapi declaration files
--]==]
local lpeg = require 'lpeg'
---------------------------------------------------------------------------
-- shortcuts
--
local locale ... |
local
function block(color)
return {
tags = {color, "Block"},
components = {
Body = {width=32, height=56},
Ai = {"ColoredBlockAI"},
PhysicsBody = {},
Sprite = {
texture = "moveable_block",
region = {0, 0, 32, 56},
... |
----------------------------------------------------------------
-- Copyright (c) 2012 Klei Entertainment Inc.
-- All Rights Reserved.
-- SPY SOCIETY.
----------------------------------------------------------------
local viz_thread = include( "gameplay/viz_thread" )
local array = include( "modules/array" )
local cdef... |
----------------------------------------------------------------------------------------------------
-- This is a class to set the layout of UIComponent.
--
-- @author Makoto
-- @release V3.0.0
----------------------------------------------------------------------------------------------------
-- import
local class = ... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Dylan Malandain.
--- DateTime: 26/01/2019 17:36
---
UITimerBarPool = setmetatable({}, UITimerBarPool)
UITimerBarPool.__index = UITimerBarPool
---New
---@return table
---@public
function UITimerBarPool.New()
local _UITimerBarPool = {
Ti... |
-- Returns solution(s) to a quadratic equation in table form.
-- Table will be empty if solutions are imaginary or invalid.
function QuadraticSolver(a, b, c)
if a == 0 then
-- Actually linear
if b ~= 0 then
return { -c / b }
else
return {} -- Division by zero...
end
else
... |
FAdmin.ScoreBoard.Player.Information = {}
FAdmin.ScoreBoard.Player.ActionButtons = {}
function FAdmin.ScoreBoard.Player.Show(ply)
ply = ply or FAdmin.ScoreBoard.Player.Player
FAdmin.ScoreBoard.Player.Player = ply
if not IsValid(ply) or not IsValid(FAdmin.ScoreBoard.Player.Player) then FAdmin.ScoreBoard.Ch... |
--------------------------------------------------------------------------------
-- 0080-functional.lua: tests for (pseudo-)functional stuff
-- This file is a part of lua-nucleo library
-- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license)
-----------------------------------------------------------... |
-- cleanup python shit
-- clear video
gl.setup(1920, 1080)
local font = resource.load_font("jost.ttf")
local background = resource.load_image("background.jpg")
-- local video = util.videoplayer("LogoTransparent.mp4",{loop = true, audio = false})
local logo = resource.load_image("SharePic.png")
fu... |
local COMMAND = Clockwork.command:New("GetSoundAliasList");
COMMAND.tip = "Prints all sound alias list in your console.";
COMMAND.access = "a";
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
Clockwork.player:Notify(player, "A list of all sound aliases has been printed in your cons... |
GameListSorters["Name Grouped by Type"] = function(Item1, Item2, Type)
if Item1.Type ~= Item2.Type then
return Item1.Type > Item2.Type
end
if Type == SortType.Descending then
return string.lower(Item1.Name) > string.lower(Item2.Name)
end
return string.lower(Item1.Name) < string.lower(Item2.Name)
end |
local BaseInstance = import("./BaseInstance")
local InstanceProperty = import("../InstanceProperty")
local Signal = import("../Signal")
local validateType = import("../validateType")
local Humanoid = BaseInstance:extend("Humanoid", {
creatable = true,
})
function Humanoid:init(instance)
getmetatable(instance).insta... |
local data_util = require("data_util")
old_position={x=0,y=0,surface=0,distance=0,tick=0}
function draw(event)
local player = game.get_player(event.player_index)
local distance = player.mod_settings["gl-distance"].value
local duration = player.mod_settings["gl-lifetime"].value
local x = math.floor(player.charac... |
-- globalsplus.lua
-- Like globals.lua in Lua 5.1.4 but records fields in global tables too.
-- Probably works but not well tested. Could be extended even further.
--
-- usage: luac -p -l example.lua | lua globalsplus.lua
--
-- D.Manura, 2010-07, public domain
local function parse(line)
local idx,linenum,opname,ar... |
set_project("irrlicht")
option("tools", {default = false, showmenu = true})
add_rules("mode.debug", "mode.release")
add_requires("bzip2", "libjpeg-turbo", "libpng", "zlib")
if is_plat("linux") then
add_requires("libx11", "libxxf86vm", "libxcursor", "libxext")
end
if has_config("tools") and is_plat("macosx", "lin... |
return {
version = "1.4",
luaversion = "5.1",
tiledversion = "2020.06.12",
orientation = "orthogonal",
renderorder = "right-down",
width = 256,
height = 256,
tilewidth = 32,
tileheight = 32,
nextlayerid = 15,
nextobjectid = 988,
properties = {},
tilesets = {
{
name = "... |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('server:tick')
AddEventHandler('server:tick', function(type,para)
local player = ESX.GetPlayerFromId(source)
local source = source
local item = player.getQuantity('doge')
if player.getQuantity('doge') >= ... |
local __exports = LibStub:NewLibrary("ovale/simulationcraft/definitions", 80300)
if not __exports then return end
local __class = LibStub:GetLibrary("tslib").newClass
local pairs = pairs
local ipairs = ipairs
local kpairs = pairs
__exports.interruptsClasses = {
mind_freeze = "DEATHKNIGHT",
pummel = "WARRIOR",
... |
-- Mouse
-- Stephen Leitnick
-- November 07, 2020
local Workspace = game:GetService("Workspace")
local UserInputService = game:GetService("UserInputService")
local Janitor = require(script.Parent.Parent.Janitor)
local Signal = require(script.Parent.Parent.Signal)
local RAY_DISTANCE = 1000
--[=[
@class Mouse
@clien... |
Drugs.RegisterZoneLoaded('harvest', function(zone)
local position = zone.position or {}
local outputs = zone.outputs or {}
if (position == {} or outputs == {}) then
return false
end
local zoneName, zoneAction = Drugs.GenerateZoneNameAndAction('harvest', nil, outputs)
local blip = false... |
-----------------------------------------
-- Spell: Blink
-----------------------------------------
require("scripts/globals/magic")
require("scripts/globals/msg")
require("scripts/globals/status")
-----------------------------------------
function onMagicCastingCheck(caster, target, spell)
return 0
end
function ... |
local util = {}
function util.newStatus(pos, time, drawable)
return {
pos=pos,
time=time,
drawable=drawable,
controller=require('game.control.StatusController')()
}
end
function util.newTextStatus(pos, time, font, string, color)
return util.newStatus(pos, time, game.gfx.TextDrawable(font, strin... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
require "core/class"
Queue = Class:new()
Queue.items = {}
Queue.count = 0
function Queue:enqueue(item)
self.count = self.count + 1
table.insert(self.items, item)
end
function Queue:dequeue()
if self.count > 0 then
local item = self.items[1]
table.remove(self.items, 1)
self.count =... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
ui_page "web/index.html"
client_scripts {
"client/client.lua"
}
files {
"web/index.html",
"web/img/radio.png",
"web/scripts/listener.js",
"web/styles/index.css",
"web/styles/reset.css",
"web/styles/MotorolaScreentype.woff"
}
dependencies... |
array={}
function array.checkSortedArray(array)
for i = 2, #array do
if(names[i-1]>names[i]) then
return false
end
end
return true
end
function array.searchClosestIdx(array,val)
local low = 0
local high = #array
local med =math.floor((high + low) / 2)
local temp
while (hi... |
-- Copyright 2020 Dhiraj Wishal
-- SPDX-License-Identifier: Apache-2.0
---------- Image Loader project description ----------
project "ImageLoader"
kind "StaticLib"
language "C++"
systemversion "latest"
cppdialect "C++17"
staticruntime "On"
targetdir "$(SolutionDir)Builds/Core/Binaries/$(Configuration)-$(Platf... |
local module = {}
function module.start()
-- Initial sensors
end
function module.read(motion, motionStatus, current)
-- Read sensors
package.loaded["sensors"] = nil
local status
local moist_value = 0
local temp = -999
local humi = -999
local baro = -999
local dew = -999
local gdstring = ""
loca... |
local ACF = ACF
ACF.BulletEffect = ACF.BulletEffect or {}
local function BulletFlight(Bullet)
local DeltaTime = ACF.CurTime - Bullet.LastThink
local Drag = Bullet.SimFlight:GetNormalized() * (Bullet.DragCoef * Bullet.SimFlight:LengthSqr()) / ACF.DragDiv
local Correction = 0.5 * (Bullet.Accel - Drag) * Delt... |
function widget:GetInfo()
return {
name = "Statistics Collection",
desc = "Receive unit stats and write to file in /luaui/config \nIf your experiment needs statistics, you should have done a better experiment",
author = "Bluestone",
date = "",
license = "GNU GPL, v3 or later",
layer ... |
local function construct(main, lib)
local textLabel = Instance.new("TextLabel")
textLabel.AnchorPoint = Vector2.new(1, 0.5)
textLabel.Size = UDim2.new(1, -8, 1, 0)
textLabel.Position = UDim2.new(1, 0, 0.5, 0)
textLabel.ClipsDescendants = true
textLabel.BackgroundTransparency = 1
textLabel.Fo... |
local slope_cbox = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
{-0.5, -0.25, -0.25, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.25, 0.5},
{-0.5, 0.25, 0.25, 0.5, 0.5, 0.5}
}
}
local slope_cbox_long = {
type = "fixed",
fixed = {
{-0.5, -0.5, -1.5, 0.5, -0.375, 0.5}, -- ... |
--[[
Copyright (c) 2015 深圳市辉游科技有限公司.
--]]
local Resources = {}
local imgPath = 'images/'
Resources.Images = {
HeadIcons = {
['head1'] = imgPath .. 'head0.png',
['head2'] = imgPath .. 'head1.png',
['head3'] = imgPath .. 'head2.png',
['head4'] = imgPath .. 'head3.png',
['head5'] = imgPath .. 'hea... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local TAJIEHELPSCENEDATA_PB = require("TajieHelpSceneData_pb")
module('TajieHelp2DB_pb')
TAJIEHELP2DB = protobuf.Descriptor();
local TAJIEHELP2DB_TAJIEHELPSCENEDATA_FIELD = protobuf.FieldDescriptor();
local TAJIEHELP2DB_UPDATETIME... |
-- ------ extra functions ------ --
function interfaceCheck()
metricValue = ut.trim(sys.exec("uci -p /var/state get network." .. arg[1] .. ".metric"))
if metricValue == "" then -- no metric
errorNoMetric = 1
else -- if metric exists create list of interface metrics to compare against for duplicates
uci.cursor()... |
--translated by FrenZy#7752 from GFL Teams on Discord
return {
["CONGRATS_COMMAND"] = "Ger dig konfetti och festliga ljud. Dock endast för din klient.",
["CONGRATS_GLOBAL"] = "Grattis, du slog serverns rekord för högsta nådda rundan!",
["CONGRATS_MAP"] = "Grattis! Du slog kartans rekord för högsta nådda rundan! Fö... |
return {
{
name = "2018-08-30-130000_integration_access_settings",
up = [[
CREATE TABLE IF NOT EXISTS integration_access_settings(
id uuid,
source_identifier text,
target_identifier text,
PRIMARY KEY (id)
);
... |
function Collectionator.Utilities.ColorName(link, name)
local qualityColor = Auctionator.Utilities.GetQualityColorFromLink(link)
return "|c" .. qualityColor .. name .. "|r"
end
|
ModifyEvent(-2, -2, -1, -1, -1, -1, -1, -1, -1, -1, -2, -2, -2);
AddItem(173, 1);
do return end;
|
object_tangible_furniture_modern_shared_bar_counter_s1_treasure_map = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/furniture/modern/shared_bar_counter_s1_treasure_map.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_furniture_modern_shared_bar_counter_s1_treasure_map, "object/t... |
pillar = {}
pillar.num = 5
pillar.topposition = {x = 0.0, y= 10.0, z= 0.0}
pillars = {}
for i=1,5 do
-- pillars[i] = pillar
local t = pillar
pillars[i]=t
pillars[i].num = i
end
local t = pillars[1]
-- t.num = 10
pillars[1].topposition.y = 10.0
pillars[2].topposition.y = 20.0
function Test()
... |
if settings.startup["enable-morebobsaddon"] and settings.startup["enable-morebobsaddon"].value == true then
if mods["aai-industry"] then
if aai_industry == true then
table.insert(data.raw["recipe"]["burner-mint"].normal.ingredients,{"motor", 1})
table.insert(data.raw["recipe"]["burner-mint"].expensive.ingr... |
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
require "TimedActions/ISBaseTimedAction"
---@class ISLoadBulletsInMagazine : ISBaseTimedAction
ISLoadBulletsInMagazine = ISBaseTimed... |
return {
level = 61,
need_exp = 130000,
clothes_attrs = {
1,
1,
1,
1,
1,
0,
0,
0,
0,
0,
},
} |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.Author = wac.author
ENT.Category = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
|
local term = require("term")
for fs in component.list("filesystem") do
local fs = component.proxy(fs)
local used = fs.spaceUsed()
local total = fs.spaceTotal()
local percentage = used / total
local label = fs.getLabel()
label = label and " (" .. label .. ")" or ""
term.print(string.format(... |
local party = require('party');
local actions = require('actions');
local magic = require('magic');
local actions = require('actions');
return {
-- Scans the party (including the current player) for those needing heals
-- @returns list of party indicies needing heals
NeedHeals = function(self, hppCheck)
loc... |
local sprotoparser = require "sprotoparser"
local proto = {}
proto.c2s = sprotoparser.parse [[
.package {
type 0 : integer
session 1 : integer
}
handshake 1 {
response {
msg 0 : string
}
}
create 2 {
request {
device 0 : string
type 1 : string
param 2 : string
}
response {
result 0 : boolean
ch... |
#!/usr/local/bin/lua -i
function sortFile(inp, out)
if (not out) and inp then
print("Are you sure you want to overwrite " .. inp .. "?")
response = string.sub(string.lower(io.stdin:read("l")),1,1)
print(response)
if response ~= "y" then
print("Abort sortFile")
io.stdout:flush()
retur... |
local ok, sqlite = pcall(require, "sqlite")
if not ok then
error "Firefox depends on sqlite.lua (https://github.com/tami5/sqlite.lua)"
end
local firefox = {}
local utils = require "telescope._extensions.bookmarks.utils"
local ini = require "telescope._extensions.bookmarks.parser.ini"
-- Path components to the defa... |
local kalman_filter = require("kalmanFilter")
local function main()
-- first generate our data.
local array_values = {}
for i=1, 5 do array_values[i] = 12 end
print("\nbefore noise: " .. table.concat(array_values, " "))
for i=1, 5 do
if i % 2 == 0 then array_values[i] = array_values[i] + math.random(4... |
function setupstuff ()
blipshowing = 0
soundlevel = 0
thisplayer = getLocalPlayer ()
local x, y = guiGetScreenSize()
x = x * 0.092
y = y * 0.71
thesoundbar = guiCreateProgressBar ( x, y, 100, 20, false )
SoundText = guiCreateLabel ( .35 , 0, 100, 20, "Sound", true, thesoundbar )
guiLabelSetColor ( SoundText, 1... |
Error = function() end
error = function() end
ErrorNoHalt = function() end
game.ConsoleCommand("sv_region 0") -- WorldWide
local dur = "materials/fprp/"
for _,v in pairs(file.Find(dur.."*","GAME")) do
resource.AddFile(dur..v);
end
hook.Run("fprpStartedLoading");
GM.Version = "3.0"
GM.Name = "fprp"
GM.Author = "aS... |
--esmobs v1.3
--maikerumine
--made for Extreme Survival game
--License for code is WTFPL
-------------------------
--MINETEST MOBS
-------------------------
-- Dungeon Master by PilzAdam
mobs:register_mob("esmobs:dungeon_master", {
type = "monster",
passive = false,
damage = 4,
attack_type = "dogshoot",
pathfindi... |
--------------------------------------------------------------------------
-- This collection of routines are used to convert a table into a string.
-- This string is valid lua code. Note that this will only work for "DAG"
-- and not loops. There are more general solutions available but the
-- output less attractive. ... |
-- A simple Result<V, E> type to simplify control flow with installers and updaters
local result = {}
local ok_result_mt = {
and_then = function(self, f, ...)
local r = f(...)
if r == nil then
return result.err('Nil result in and_then! ' .. vim.inspect(debug.traceback()))
end
self.ok = r.ok
... |
local lrucache = require("resty.lrucache")
--创建缓存实例,并指定最多缓存多少条目
local cache, err = lrucache.new(200)
if not cache then
ngx.log(ngx.ERR, "create cache error : ", err)
end
local function set(key, value, ttlInSeconds)
cache:set(key, value, ttlInSeconds)
end
local function get(key)
return cache:get(key)
end
... |
--[[dropdownData = {
type = "multiselect",
dataType = "set" -- or "list"
name = "My Multiple Selection Combo Box", -- or string id or function returning a string
choices = {"table", "of", "choices"},
choicesValues = {"foo", 2, "three"}, -- if specified, these values will get passed to setFunc instea... |
--[==[
- Author: ezhex1991@outlook.com
- CreateTime: 2018-02-27 17:18:49
- Orgnization: #ORGNIZATION#
- Description:
--]==]
local M = {}
----- CODE -----
local SceneManager = CS.UnityEngine.SceneManagement.SceneManager
local LoadSceneMode = CS.UnityEngine.SceneManagement.LoadSceneMode
function M.LuaAwake(in... |
local RCON_USAGE = [[
usage: rcon <client-name>
Use `status` to find the client name.]]
---
-- Request server info from connected clients.
--
hubot.RegisterCommand( "rcon", {
desc = "Remotely execute console commands on connected servers.",
run = function(args)
if #args < 1 then
return RCON_USAGE
end
loca... |
minstyngar = Creature:new {
customName = "Minstyngar",
socialGroup = "townsperson",
level = 300,
chanceHit = 50,
damageMin = 1800,
damageMax = 3600,
baseXp = 79336,
baseHAM = 1050000,
baseHAMmax = 1200000,
armor = 3,
resists = {60,60,60,60,60,60,60,60,60},
meatType = "meat_carnivore",
meatAmount = 1000,
h... |
-- Checks if bot was disabled on specific chat
local function is_channel_disabled( receiver )
if not _config.disabled_channels then
return false
end
if _config.disabled_channels[receiver] == nil then
return false
end
return _config.disabled_channels[receiver]
end
local function enable_channel(receiver)
if... |
local kata = {}
kata.braces = {
{ open = "(", close = ")" },
{ open = "{", close = "}" },
{ open = "[", close = "]" }
}
kata.validBraces = function(braces)
local stack = {}
for index = 1,braces:len() do
local c = braces:sub(index,index)
if #stack > 0 and stack[#stack].close == c th... |
local Config = require('opus.config')
local UI = require('opus.ui')
local config = Config.load('saver', {
enabled = true,
timeout = 60,
})
return UI.Tab {
title = 'Screen Saver',
description = 'Screen saver',
[1] = UI.Window {
x = 2, y = 2, ex = -2, ey = 5,
},
label1 = UI.Text {
x = 3, y = 3,
valu... |
Popup = File.LoadLua("global/popup.lua")()
Fonts = File.LoadLua("global/fonts.lua")()
data = File.LoadLua("menuintroscreen/credits_data.lua")()
data_ms = File.LoadLua("menuintroscreen/credits_microsoft.lua")()
data_libs = File.LoadLua("menuintroscreen/credits_libraries.lua")()
header_font = Fonts.h1
subhead... |
return {
code = 902,
key = "SUIT_STATE_ERROR",
} |
function getItemAttack(item)
return getItemAttribute(item.uid, "attack") or getItemInfo(item.itemid).attack
end
function getItemDefense(item)
return getItemAttribute(item.uid, "defense") or getItemInfo(item.itemid).defense
end
function getItemArmor(item)
return getItemAttribute(item.uid, "armor") or getIt... |
return {
id = "S002",
events = {
{
alpha = 0.422,
code = 2,
style = {
text = "前往查看<color=#ffde38>建造</color>详情!",
mode = 1,
posY = -132.4,
dir = 1,
posX = 423.25
},
ui = {
path = "OverlayCamera/Overlay/UIMain/toTop/frame/bottomPanel/btm/buttons_container/buildButton",
pathI... |
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