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-- --------------------------------------------- -- Animation.lua 2014/06/05 -- Copyright (c) 2014 Jun Mizutani, -- released under the MIT open source license. -- --------------------------------------------- require("Schedule") require("Node") local util = require("util") Animation = Object:new() function...
local key = ModPath .. ' ' .. RequiredScript if _G[key] then return else _G[key] = true end local fs_original_playerinventory_destroyallitems = PlayerInventory.destroy_all_items function PlayerInventory:destroy_all_items() for _, selection_data in pairs(self._available_selections) do local key = '_dyn_resource_' .....
--require "scripts.library.ui_events" local HeroTab = { SettingCanvas = nil; selectedHero = nil; spawnTickets = {}; initComplete = false; CurrentAbilities = {}; Properties = { SelectedHero = {default = EntityId()}, Strength = {default = EntityId()}, Agility = {default = EntityId()}, Intelligence = {...
-- CONFIG -- -- Blacklisted ped models pedblacklist = { "CSB_Cop", "S_M_Y_HwayCop_01", "S_M_Y_HwayCop_01_p", "S_M_Y_Cop_01", "S_M_Y_Cop_01_p", "S_M_M_SnowCop_01", "S_M_M_SnowCop_01_p", "S_M_O_Snowcop_01", "S_M_M_Paramedic_01", "S_M_M_Paramedic_01_p", "S_F_Y_Cop_01", "S_F...
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local model = require "game.model.role_model" local config = require "game.template.arsenal" local timetool = require "include.timetool" local bconfig = require "game.config" local task_config = req...
addEvent("settings:syncPlayerSettings", true) addEventHandler("settings:syncPlayerSettings", root, function(data) if type(data) == "table" then for i, v in pairs(data) do setElementData(source, i, v, false) end end end)
pg = pg or {} pg.enemy_data_statistics_116 = { [10042011] = { cannon = 12, reload = 150, speed_growth = 0, cannon_growth = 990, rarity = 2, air = 0, torpedo = 12, dodge = 0, durability_growth = 24000, antiaircraft = 89, luck = 0, reload_growth = 0, dodge_growth = 0, hit_growth = 120, star...
-- Generated by CSharp.lua Compiler local System = System System.namespace("Slipe.Shared.IO", function (namespace) -- <summary> -- Represents different types of messages that can be send by players -- </summary> namespace.enum("MessageType", function () return { Normal = 0, Action = 1, Tea...
local keymap = require('aula.core.keymap') local M = {} function M.set_lsp_keymaps() keymap.set('n', '<leader>lc', [[<Cmd>Lspsaga rename<CR>]]) keymap.set('n', '<leader>la', [[<Cmd>Lspsaga code_action<CR>]]) keymap.set('n', '<leader>ld', [[<Cmd>lua vim.lsp.buf.definition()<CR>]]) keymap.set('n', '<leader>le', ...
--- Unit Tracker local Observer = require('stdlib.utils.observer') local ID = require('stdlib.objediting.stdlibids') local Native = require('stdlib.native') local Order = require('stdlib.enum.order') ---UnitTracker --- Provides event API for units entering and leaving the map. --- The event will also fire for preplace...
vRP = Proxy.getInterface("vRP") -- NO TOUCHY ANYTHING -- local EmojiList = { '🍎', '🍋', '🍉', '🍊', '🍒', '🍇', '🍑', '🍓' } -- KEK TOP KEK -- local price = {} price.line3 = { cherry = 20, lemon = 15, other = 10 } price.line2 = { cherry = 5, other = 2 } -- Thank you ideo for GUI Menu = {} Menu.GUI...
workspace "Fierce-Engine" architecture "x86_64" startproject "Engine" configurations { "Debug", "Release" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" -- Include directories relative to root folder (solution directory) IncludeDir = {} IncludeDir[...
local util = require "res.util" local logger = require "common.Logger" local common = require "common.common" local cfg = require "cfg._cfgs" local PriorityQueue = require "common.PriorityQueue" local module = require("module.module") local coroutine = coroutine local WWW = UnityEngine.WWW local Yield = UnityEngine.Yie...
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may...
// Copyright 2006-2016 Mitchell mitchell.att.foicica.com. See LICENSE. // WSF LPeg lexer (based on XML). // Contributed by Jeff Stone. var l = require('lexer'); var token, word_match = l.token, l.word_match; var P, R, S, V = lpeg.P, lpeg.R, lpeg.S, lpeg.V; var M = {_NAME = 'wsf'}; // Whitespace. var ws = token(l.WHI...
local items = {} items["blackmarketmobil"] = {"Nokia 3310","Note: Hvis du følger mine ordrer vil du få en god mulighed. Hop hvis du har læst beskeden.",nil,0} return items
local random = math.random -- I don't remember if snow function is needed. local function is_snow_nearby(pos) return minetest.find_node_near(pos, 1, {"default:snow", "default:snowblock", "default:dirt_with_snow"}) end -- Sapling ABM function maple.grow_sapling(pos) if not default.can_grow(pos) then -- Can't g...
local output_change = lfs.attributes(flags.o,"change") local rebuild = output_change == nil if not rebuild then local input_changes = { lfs.attributes(flags.f,"change"), lfs.attributes("basic.lua","change"), lfs.attributes("tolua++/compat.lua","change"), lfs.attributes("tolua++/basic.lua","change"), lfs.att...
local key = KEYS[1] local read_key = get_key(key) local ret = redis.call('GET', read_key) if ret == false then return process_missed_key(read_key, timeout_ms) end return {0, ret}
local class = require "xgame.class" local shader = require "xgame.shader" local RenderTexture = require "cc.RenderTexture" local EventListenerCustom = require "cc.EventListenerCustom" local Director = require "cc.Director" local Sprite = require "cc.S...
vim.g.UltiSnipsJumpForwardTrigger = "<tab>" vim.g.UltiSnipsJumpBackwardTrigger = "<s-tab>" -- vim.g.UltiSnipsListSnippets = '<c-s>' vim.g.UltiSnipsSnippetsDir = "~/.config/nvim/ultisnips"
----------------------------------------------------------------------------------------------- local title = "Ferns" -- former "Archae Plantae" local version = "0.2.0" local mname = "ferns" -- former "archaeplantae" ----------------------------------------------------------------------------------------------- -- (...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) function ENT:Initialize() self:SetModel("models/props_lab/reciever_cart.mdl") self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetUseType( SIMPLE_USE ) end function E...
--[[ Low level socket protocol implementation. * sequencing * write acknowledgements * background read buffering ]]-- multishell.setTitle(multishell.getCurrent(), 'Net transport') local computerId = os.getComputerID() _G.transport = { timers = { }, sockets = { }, } function transport.open(socket) tr...
Jonathan1358LibLoaded = false if (SERVER) then AddCSLuaFile() local files, folders = file.Find("jonathan_modules/*", "LUA") for k,v in pairs(files) do include("jonathan_modules/" .. v) AddCSLuaFile("jonathan_modules/" .. v) end MsgC(Color(255,255,255), "\n\n\n\n\n ----- " ,Color(255,255,0), " Jonathan1358: S...
local _, C = unpack(KkthnxUI) C.AutoOpenItems = { [5335] = true, -- A Sack of Coins [6307] = true, -- Message in a Bottle [6351] = true, -- Dented Crate [6352] = true, -- Waterlogged Crate [6353] = true, -- Small Chest [6356] = true, -- Battered Chest [6357] = true, -- Sealed Crate [6643] = true, -- Bloated Sm...
--- -- @author wesen -- @copyright 2020 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local Object = require "classic" local tablex = require "pl.tablex" local InstanceMetamethodsConfigurable = Object:extend() InstanceMetamethodsConfigurable.__instanceMetamethods = {} function InstanceMetamethodsConf...
SWEP.PrintName = "MK3A2 Grenade" SWEP.ViewModel = "models/weapons/c_grenade.mdl" SWEP.WorldModel = "models/weapons/w_grenade.mdl" SWEP.Base = "weapon_base" if CLIENT then SWEP.Author = "Zet0r" SWEP.Purpose = "Grenade for nZombies Unlimited" SWEP.Instructions = "Deploy the weapon to throw a grenade" SWEP.DrawAmm...
fx_version "cerulean" game "gta5" name "PredatorCAD" description "Custom resource designed to work with PredatorCADv2." author "ricky" version "v0.0" lua54 "yes" shared_scripts { "config/sh_*.lua", "**/sh_*.lua", } client_scripts { "config/cl_*.lua", "**/cl_*.lua", } server_scripts { "config/sv_...
------------------------------------------------------------------------ --[[ Loss ]]-- -- Node subclass -- Adapter of nn.Criterion ------------------------------------------------------------------------ local Loss, parent = torch.class("dp.Loss", "dp.Node") Loss.isLoss = true function Loss:__init(config) assert(t...
--GLOBAL NAMESPACE local _G = _G; --LUA local unpack = _G.unpack; local select = _G.select; local class = select(2, UnitClass("player")); --if(class ~= "ROGUE" or class ~= "DRUID") then return end; if(class ~= "DRUID") then return end; local assert = _G.assert; local error = _G.error; loca...
local AddonName, AddonTable = ... AddonTable.alchemy = { -- Potions 76093, -- Potion of the Jade Serpent 76094, -- Alchemist's Rejuvenation 76096, -- Darkwater Potion 76097, -- Master Healing Potion -- Elixir's 76077, -- Elixir of Weaponry 76078, -- Elixir of the Rapids -- Flasks ...
local chatdown=require("wetgenes.gamecake.fun.chatdown") local bitdown=require("wetgenes.gamecake.fun.bitdown") local chipmunk=require("wetgenes.chipmunk") hardware,main=system.configurator({ mode="fun64", -- select the standard 320x240 screen using the swanky32 palette. graphics=function() return graphics end, u...
--[[ @Name: Warrior @Author: iKrypto @Date: 7/23/16 @Engine: Lua 5.1 ]] wait(0.003) --print'starting script...' local startLoad = tick() script.Name = "Warrior" local plrs = game:GetService('Players') local plr = plrs.LocalPlayer local char = plr.Character local bp = plr.Backpa...
require 'torch' require 'paths' require 'nn' require 'utils' require 'slice_track' require 'xlua' local cfg = paths.dofile('config.lua') local utils = paths.dofile('utils.lua') local Loader = torch.class('Loader') --local bodoh = paths.dofile('bodoh.lua') local function getDatasetName(numFiles, sliceSize) local nam...
local G = ... local id = G.ID("overtype.overtype") local menuid return { name = "Overtype on/off", description = "Allows to switch overtyping on/off on systems that don't provide shortcut for that.", author = "Paul Kulchenko", version = 0.2, dependencies = 0.50, onRegister = function(self) local menu =...
------------------------------------------------------------------ -- Export torch model config and layer param to disk. ------------------------------------------------------------------ require 'nn' require 'cudnn' require 'cunn' require 'xlua' require 'json' require 'paths' npy4th = require 'npy4th'; torch.setdef...
local AS = unpack(AddOnSkins) function AS:Blizzard_Calendar(event, addon) if addon ~= 'Blizzard_Calendar' then return end AS:SkinFrame(CalendarFrame) AS:SkinCloseButton(CalendarCloseButton) CalendarCloseButton:SetPoint("TOPRIGHT", CalendarFrame, "TOPRIGHT", -4, -4) AS:SkinArrowButton(CalendarPrevMonthButton) A...
-- Copyright 2006-2020 Mitchell. See LICENSE. -- JSP LPeg lexer. local lexer = require('lexer') local token, word_match = lexer.token, lexer.word_match local P, S = lpeg.P, lpeg.S local lex = lexer.new('jsp', {inherit = lexer.load('html')}) -- Embedded Java. local java = lexer.load('java') local java_start_rule = to...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") function ENT:Initialize() self:SetModel( "models/maxofs2d/motion_sensor.mdl" ) self:PhysicsInit( SOLID_VPHYSICS ) -- Make us work with physics, self:SetMoveType( MOVETYPE_VPHYSICS ) -- after all, gmod is a physics self:SetSolid( S...
--[[ Copyright 2020 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
---@class CS.UnityEngine.TextAsset : CS.UnityEngine.Object ---@field public text string ---@field public bytes Byte[] ---@type CS.UnityEngine.TextAsset CS.UnityEngine.TextAsset = { } ---@overload fun(): CS.UnityEngine.TextAsset ---@return CS.UnityEngine.TextAsset ---@param optional text string function CS.UnityEngine....
require 'luacov' local _ = require 'moses' context('Utility functions specs', function() context('identity', function() test('returns the received value',function() assert_equal(_.identity(1),1) local v = {x = 0} assert_equal(_.identity(v),v) assert_not_equal(v,{x = 0}) end)...
----------------------------------------------------------------------------- -- Belial web waf -- Author: 逆雪寒 -- Copyright (c) 2013 -- ----------------------------------------------------------------------------- local Conf = { ----------------------------------------------------------------------------- belialFil...
--标记目标buff function onEnd(target, buff) if buff.Skill_buff and buff.Skill_buff ~= 0 then buff.Skill_buff.tag_buff = 0 UnitRemoveBuff(buff.Skill_buff) end end
TurretIngredients[WeaponType.SpreadFire] = { {name = "Plasma Cell", amount = 8, investable = 4, minimum = 1, weaponStat = "damage" }, {name = "High Capacity Lens", amount = 4, investable = 2, minimum = 1, weaponStat = "damage", investFactor = 0.3 }, {name = "Energy Tube", a...
ITEM.name = "PDA" ITEM.model = "models/lostsignalproject/items/devices/pda.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.category = "Communication" ITEM.price = 1000 ITEM.busflag = {"hardware"} ITEM.equipIcon = ix.util.GetMaterial("materials/vgui/ui/stalker/misc/equip.png") ITEM.img = ix.util.GetMaterial("vgui/hud/pda1.png"...
modeTitle = "Example - 2" -- name the mode require("eyesy") rotx =0 ---------------------------------------------------- function setup() of.noFill() of.background(0) end ---------------------------------------------------- function update() midi.knobs(midi_msg) -- update kn...
require "utils" unit = require "unit_test" test_case = unit.test_case test_assert = unit.test_assert test_case( "EntityManager", function () local entityManager = kf.EntityManager() local entity1 = kf.Entity("one") local entity2 = kf.Entity("two") entityManager:addEntity(entity1) entityManager:addEntity(...
GLOBAL.setmetatable(env,{__index = function(_, k) return GLOBAL.rawget(GLOBAL,k) end}) TUNING.TIMESTOPPER_PERFORMANCE = GetModConfigData("performance") or 500 TUNING.TIMESTOPPER_IGNORE_SHADOW = GetModConfigData("ignore_shadow") TUNING.TIMESTOPPER_IGNORE_WORTOX = GetModConfigData("ignore_wortox") TUNING.TIMESTOPPER_IG...
Terrain = {} function Terrain:present(physics, drawLayer) if not physics and not drawLayer then return nil end self.physics = physics self.drawLayer = drawLayer -- Reset the physics representation of the floor self:rebuildFloor() -- Insert the floor images self.props = self:generateProps(self.v...
@type = "GUI" @icon = "ONIMU/programs/RUI/icons/pic.icon" @loadscreen = "ONIMU/programs/RUI/icons/load.icon"
project "DESIRE" AddCommonLibConfig() warnings "Extra" uuid "74923478-6D8D-4892-A013-C2B759A870EC" pchheader "Engine/stdafx.h" pchsource "../src/Engine/stdafx.cpp" includedirs { "../3rdparty", } files { "../3rdparty/**.h", } filter "action:not vs*" removefiles { "../src/**/WINDOWS/**", }
-- todo: this is seriously broken. Only works when your sprite is the rightmost you have open. local dialog = -1 -- bounds local width = 120 local height = 120 local cutoff_sprite local cutoff_sprite_opened = false sorter = {} function open_cutoff_sprite() -- create a new sprite to preview the cutoff cut...
require('dialogue') local d = Dialogue:new() d:seq{ start=true, name="test", {text="Welcome to Caminho.NET"}, {text="If you're reading this then the dialogue loaded successfully."}, {text="Good bye!"} } return d
local SharedMedia = LibStub("LibSharedMedia-3.0"); local LBF = nil --LibStub("LibButtonFacade",true); local L = WeakAuras.L local function createOptions(id, data) local options = { cooldown = { type = "toggle", name = L["Cooldown"], order = 4, disabled = fun...
data.dungeons[RESOURCE_ID] = { onCreateFloor = function(dungeonResId, floorNo) print('onCreateFloor resID: ' .. dungeonResId) local Floor = require('field.Floor') local FloorEntity = require('field.FloorEntity') local newFloor = Floor.new(dungeonResId, floorNo, 16, 9) newFloor.name = new...
local commandHandler = require("commandHandler") local utils = require("miscUtils") local groupUtils = require("groupUtils") return { name = "name", description = "Displays or sets a group's name.", usage = "<group number> [new name]", visible = true, botGuildPermissions = {"manageChannels"}, botChanne...
local config = require 'goldsmith.config' local job = require 'goldsmith.job' local log = require 'goldsmith.log' local cmds = require 'goldsmith.cmds' local M = {} function M.run(bang, args) args = cmds.process_args(args) local cmd = vim.list_extend({ 'go', 'test' }, args) local opts = {} if bang == '' then...
-- fly system mk III -- created and tested by Helldragger, have fun with it! local function printDebug(msg) msg = msg.."\n" print(msg) end -- NEURAL INTERFACE REQUIRED local modules = peripheral.find("neuralInterface") if not modules then error("Must have a neural interface", 0) end -- MODULES REQUIRED if no...
---@class ChatBubbles C_ChatBubbles = {} ---@param includeForbidden boolean ---@return table chatBubbles function C_ChatBubbles.GetAllChatBubbles(includeForbidden) end
ITEM.name = "Military-Grade Adhesive Tape" ITEM.description = "A roll of adhesive tape." ITEM.longdesc = "" ITEM.model = "models/lostsignalproject/items/repair/armor_repair_fa.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.price = 900 ITEM.flatweight = 0.360
return {'kaaps','kaapverdiaan','kaapverdisch','kaapverdie','kaapverdier','kaag','kaai','kaaien','kaaier','kaaigeld','kaailoper','kaaiman','kaaimuur','kaaiwerker','kaak','kaakbeen','kaakchirurg','kaakchirurgie','kaakfractuur','kaakgewricht','kaakholte','kaakje','kaakklem','kaakkramp','kaaklijn','kaakmes','kaakontsteking...
local Prop = {} Prop.Name = "Subs Lake House 202" Prop.Cat = "House" Prop.Price = 340 Prop.Doors = { Vector( 3920, -10008, -2803.75 ), Vector( 3874, -10264, -2803.75 ), Vector( 3740, -10264, -2803.75 ), Vector( 3606, -10264, -2803.75 ), } GM.Property:Register( Prop )
local Particle = require('mob.particle') local floor = math.floor local newQuad = love.graphics.newQuad local DeathPoof = {} DeathPoof.__index = DeathPoof setmetatable(DeathPoof, {__index = Particle}) DeathPoof.ANIMATION = { ---@diagnostic disable-next-line: redundant-parameter newQuad(0, 0, 16, 16, 64, 16), ...
modifier_night_stalker_blinding_gloom = class({}) -------------------------------------------------------------------------------- function modifier_night_stalker_blinding_gloom:IsHidden() return false end -------------------------------------------------------------------------------- function modifier_night_stal...
 local function Close(s, e) window = s.UserData window.Close() window.DelayedDelete() window.Parent = nil end local function OpenToolBar(s, e) local window = Gwen.ToolWindow.Create(this) window.Padding = Gwen.Padding.Five window.HorizontalAlignment = Gwen.HorizontalAlignment.Left window.VerticalAlignment = G...
local CLIENT = FindMetaTable("Player") function CLIENT:LimbsImmune() if (self:GetMoveType() == MOVETYPE_NOCLIP and self:GetMoveType() == MOVETYPE_LADDER) then return true end return false end function CLIENT:IsNoclipping() if(self:GetMoveType() == MOVETYPE_NOCLIP) then return true end return false end
local ci = require_host("1.0") local build = ci:require("git-cmake-c++") return ci:create_package( "silicium", function () return function () build({ repository = "https://github.com/TyRoXx/silicium.git", commit = "master" }) end end )
local trigger = script.parent function OnBeginOverlap(whichTrigger, other) if other:IsA("Player") then --print(whichTrigger.name .. ": Begin Trigger Overlap with " .. other.name) end end function OnEndOverlap(whichTrigger, other) if other:IsA("Player") then --print(whichTrigger.name .. ": End Trigger Overlap w...
--- @ignore local tableCopy = table.Copy local stringLower = string.lower local stringFind = string.find local TryT = LANG.TryTranslation local virtualSubmenus = {} CLGAMEMODEMENU.base = "base_gamemodemenu" CLGAMEMODEMENU.icon = Material("vgui/ttt/vskin/helpscreen/changelog") CLGAMEMODEMENU.title = "menu_changelog_...
-- ------------------------------------------------ -- Update Checker for Rainmeter -- v4.0.0 -- By raiguard -- -- Modified form of 'semver.lua' by kikito (https://github.com/kikito/semver.lua) -- -- ------------------------------------------------ -- -- Release Notes: -- v4.0.0 - Removed hard-coded actions and replace...
--- An object that loads chunks of strings on demand compatible with a subset -- of the string API suitable for parsing. -- -- Project URL: https://github.com/gilzoide/stringstream-lua -- -- Example: -- local stringstream = require 'stringstream' -- -- -- Streams may be created with callable objects (funct...
function range(from, to) local stringify = false; local result = {}; if (type(from) == 'string' and type(to) == 'string') then stringify = true; from = string.byte(from, 1); to = string.byte(to, 1); end for i=from,to,1 do table.insert(result, i); end if str...
local StyleRoot = script.Parent local UIBloxRoot = StyleRoot.Parent local createSignal = require(UIBloxRoot.Utility.createSignal) local AppStyle = {} function AppStyle.new(style) local self = {} self.style = style self.signal = createSignal() setmetatable(self, { __index = AppStyle, }) return self end functi...
local serialization = {} -- Important: pretty formatting will allow presenting non-serializable values -- but may generate output that cannot be unserialized back. function serialization.serialize(value, pretty) local kw = {["and"]=true, ["break"]=true, ["do"]=true, ["else"]=true, ["elseif"]=true, ["...
-- Stuff related to the keyboard and game interface (not chat) local interfaces = { [72] = HelpInterface, [76] = LeaderboardInterface, [79] = OptionsInterface, [80] = PowersInterface } local interfaces_ordered = {_count = 0} local profile_request = {} local update_at = 0 local previous_power_quantity = 0 local res...
local MailMixin = {} function MailMixin:GetName() return "Mail" end function MailMixin:Init() hooksecurefunc("OpenMailFrame_UpdateButtonPositions", function(...) self:OnMailFrameUpdateButtonPositions(...) end) hooksecurefunc("SendMailFrame_Update", function(...) self:OnSendMailFrameUpdate(...) end) hooks...
-- 伤害类型 -- 这里写预设是为了编程时的方便性,实际上可以不写 CONST_DAMAGE_TYPE = { common = "common", physical = nil, magic = nil, fire = nil, flame = nil, soil = nil, rock = nil, sand = nil, lava = nil, water = nil, ice = nil, storm = nil, wind = nil, light = nil, dark = nil, wood...
-- -- ClassMods - timers module -- local L = LibStub("AceLocale-3.0"):GetLocale("ClassMods") local LibAura = LibStub:GetLibrary("LibAuraUtil-1.0") local select, mod, ceil, floor, min, tinsert, tremove = select, mod, ceil, floor, min, tinsert, tremove local FRAMEPOOL = {} -- recycle frames --[[ Quicksort is faster t...
#!/usr/bin/env luajit --[[ USAGE: If you're on Linux, you can simply: ./ezsvg_example1.lua If you're on Windows luajit ezsvg_example1.lua ]] package.path = "../?.lua;"..package.path; require("svgcreate.svgelements")() local FileStream = require("svgcreate.filestream") local svgstream ...
local stattrigger = { Properties = { EventToSend = { default = "BroadcastAlert", description = "The event to send." }, TriggerValue = { default = 50, description = "'EventToSend' will trigger when below this threshold." }, TriggerOnce = { default = true, description = "If set to false then it will fire continou...
-- Simple text display -- Part of Shuwarin GUI library -- Copyright (c) 2039 Dark Energy Processor -- -- This software is provided 'as-is', without any express or implied -- warranty. In no event will the authors be held liable for any damages -- arising from the use of this software. -- -- Permission is grante...
slot2 = "BaseGameModule" BaseGameModule = class(slot1) BaseGameModule.ctor = function (slot0) slot6 = slot0 eventMgr.add(slot2, eventMgr, GameEvent.HideAll2Reglogin, slot0.onHideAll2Reglogin) end BaseGameModule.onHideAll2Reglogin = function (slot0) slot3 = slot0 if slot0.isShowing(slot2) then slot3 = slot0 ...
RUN_TESTS = false if RUN_TESTS then print('Running tests') end local utility = nil local json = nil LOCALIZATION = nil STATE = { PATHS = { RESOURCES = nil }, SCROLLBAR = { START = nil, MAX_HEIGHT = nil, HEIGHT = nil, STEP = nil }, NUM_SLOTS = 5, LOGGING = false, STACK = false, SCRO...
--[[ Pixel Vision 8 - New Template Script Copyright (C) 2017, Pixel Vision 8 (@pixelvision8) Created by Jesse Freeman (@jessefreeman) This project was designed to display some basic instructions when you create a new game. Simply delete the following code and implement your own Init(), Update() and Draw()...
local Slot = require('main.slots.slot') local OverlaySlot = require('main.slots.overlay_slot') local Slots do local _class_0 local _base_0 = { update = function(self) log('Updating slots') return SKIN:Bang('[!UpdateMeterGroup "Slots"]') end, populate = function(self, games, startIndex) ...
local zproto = require "zproto" local proto = zproto:parse [[ r_hello 0x1001 { .val:string 1 } a_hello 0x1002 { .val:string 1 } r_sum 0x1003 { .val1:integer 1 .val2:integer 2 .suffix:string 3 } a_sum 0x1004 { .val:integer 1 .suffix:string 2 } ]] return proto
local entity = {} entity["level"] = [[33]] entity["spellDeck"] = {} entity["spellDeck"][1] = [[Media]] entity["spellDeck"][2] = [[]] entity["spellDeck"][3] = [[Me Patra]] entity["spellDeck"][4] = [[]] entity["spellDeck"][5] = [[Diarama]] entity["spellDeck"][6] = [[]] entity["heritage"] = {} entity["heritage"][1] = [[Su...
local Native = require('lib.stdlib.native') local converter = require('lib.stdlib.enum.converter') ---@class AnimType local AnimType = { Birth = 0, --ANIM_TYPE_BIRTH Death = 1, --ANIM_TYPE_DEATH Decay = 2, --ANIM_TYPE_DECAY Dissipate = 3, --ANIM_TYPE_DISSIPATE Stand = 4, --ANIM_TYPE_STAND Walk ...
-- Any files in the libs/ folder will be automatically included on the server and/or client, depending on the prefix of the -- file. There are a few conventions you'll want to follow when creating a library. -- Your library should reside in the "ix" table. ix.util.text = ix.util.text or {} -- Your library functions ...
local supported_sound_formats = { ".mp3",".ogg", ".it" } --sets the volume of a single source or table of sources function set_volume(source, new_volume) if type(source) == "table" then for _,v in pairs(source) do set_volume(v, new_volume) end elseif type(source) ~= "number" then source:setVolume...
local url = {} -- https://stackoverflow.com/questions/23590304/finding-a-url-in-a-string-lua-pattern -- all characters allowed to be inside URL according to RFC 3986 but without -- comma, semicolon, apostrophe, equal, brackets and parentheses -- (as they are used frequently as URL separators) function url.retrieve(me...
--Year: 2009 Month:07 Day: 23 Hour: 10 Minute: 29 Second: 03 local LuaRecords={}; local recordIndex=0; local GameAgentFactory=dofile(getDefaultScriptPath() .. "\\GameAgent.lua"); --The record in archive LuaRecords recordIndex=recordIndex+1; LuaRecords[recordIndex]=GameAgentFactory.create("CIAgent12"); LuaRecords[reco...
project "lua_raspi_unicornhat" language "C" -- the library includedirs { "unicornhat/python/rpi-ws281x/lib/" } files { "unicornhat/python/rpi-ws281x/lib/board_info.c", "unicornhat/python/rpi-ws281x/lib/dma.c", "unicornhat/python/rpi-ws281x/lib/mailbox.c", "unicornhat/python/rpi-ws281x/lib/pwm.c", "unicornhat/...
local ObjectManager = require("managers.object.object_manager") RaceTrackManager = require("screenplays.racetracks.racetrackengine") mosespa_racetrack_screenplay = RaceTrack:new { trackConfig={ debugMode = 0, -- 0 = off, 1 = print debug messages planetName = "tatooine", -- The planet the Track is on badgeToAwa...
--@name Bumpmap Sphere --@author Sparky --@shared local holo if SERVER then holo = holograms.create(chip():getPos()+Vector(0,0,50), chip():getAngles(), "models/Combine_Helicopter/helicopter_bomb01.mdl") holo:setScale(Vector(0.1, 0.1, 0.1)) holo:setParent(chip()) hook.add("net","",function(name, len, pl) net.st...
GrailDatabase = { ["delayEventsHandled"] = true, ["BadQuestData"] = { "G97|51037|0|Faction:Horde", -- [1] "G97|CN|28153|G[51513][6]={'83710','21210','0432','0442','04C2','0512','38F2','46D2','5482'}", -- [2] "G97|CN|28153|G[51514][6]={'837350','212350','04387','04487','04C87','05187','38F87','46D87','54887'}",...
local playsession = { {"matam666", {71301}}, {"Scuideie-Guy", {71854}}, {"brygjold", {70666}}, {"yukinyaa", {46506}}, {"pandemiccarp743", {32347}}, {"ChanOng", {1327}}, {"3615-Motiok", {13300}}, {"zbirka", {6904}} } return playsession
--- Init `package.path`. -- Current work dir: grpc-lua/examples/route_guide package.path = "json.lua-0.1.0/?.lua;" .. package.path package.path = "inspect.lua-3.1.0/?.lua;" .. package.path package.path = "../../src/lua/?.lua;" .. package.path