content stringlengths 5 1.05M |
|---|
if os.getenv('LOCAL_LUA_DEBUGGER_VSCODE') == '1' then
require('lldebugger').start()
end
require 'src/global'
local backgroundX = 0
function love.load ()
math.randomseed(os.time())
love.graphics.setDefaultFilter('nearest', 'nearest')
Push:setupScreen(VIRTUAL_WIDTH, VIRTUAL_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT,... |
return Def.ActorFrame {
--OnCommand=cmd(sleep,999);
LoadActor(THEME:GetPathG("","_BGMovies/gameover"))..{
InitCommand=cmd(Cover);
};
LoadActor(THEME:GetPathS("ScreenGameOver","music"))..{
OnCommand=cmd(play);
};
Def.Quad{
InitCommand=cmd(diffuse,Color("White");setsize,SCREEN_WIDTH,SCREEN_HEIGH... |
local hdoor_list = { --Number , Description , default image
{ "cobble" , "Hidden Cobble Door", "default_cobble"},
{ "stone" , "Hidden Stone Door", "default_stone"},
{ "wood", "Hidden Wood Door", "default_wood"},
{ "stone_brick", "Hidden Stone Brick Door", "default_stone_brick"},
{ "brick", "Hidden Brick Door", "... |
common = dofile("common.lua")
assert = common.assert
local url = require("url")
--local sys = require("sys")
-- URLs to parse, and expected data
-- { url = parsed }
local parseTests = {
["//some_path"] = {
href = "//some_path",
pathname = "//some_path"
},
["http://www.narwhaljs.org/blog/categories?id=ne... |
korriban_world = {
lairSpawns = {
{
lairTemplateName = "tatooine_outlaw_camp_neutral_medium_theater",
spawnLimit = -1,
minDifficulty = 2,
maxDifficulty = 11,
numberToSpawn = 0,
weighting = 15,
size = 25
},
{
lairTemplateName = "tatooine_womprat_womprat_neutral_medium_boss_01",
spawnLi... |
//________________________________
//
// NS2 CustomEntitesMod
// Made by JimWest 2012
//
//________________________________
Script.Load("lua/FunctionContracts.lua")
Script.Load("lua/PathingUtility.lua")
ScaledModelMixin = CreateMixin( ScaledModelMixin )
ScaledModelMixin.type = "ScaledModel"
ScaledModelMixin.ex... |
local name, value = ...
_G[name] = value
|
--[[
Author: Noya
Used by: Pizzalol
Date: 14.03.2015.
Levels up the ability_name to the same level of the ability that runs this
]]
function LevelUpAbility( event )
local caster = event.caster
local this_ability = event.ability
local this_abilityName = this_ability:GetAbilityName()
local this_abilityLevel = t... |
Config = {
offset = 0,
original_volume = 100,
system_muted = false,
code_seek_just_performed = false,
checker = {}
}
return Config |
-- 矩形モジュール
local Rectangle = {}
-- 初期化
function Rectangle:initialize(x, y, w, h)
self.x = x or self.x or 0
self.y = y or self.y or 0
self.width = w or self.width or 0
self.height = h or self.height or 0
end
-- 矩形の描画
function Rectangle:drawRectangle()
love.graphics.rectangle('line', self:left(), s... |
local PluginRoot = script.Parent.Parent.Parent
local Modules = PluginRoot.Core.Modules
local Utilities = require(Modules.Utilities)
local CameraState = require(Modules.CameraState)
local InputState = require(Modules.InputState)
local PairSampler = require(Modules.PairSampler)
local Constants = require(Modules.Constants... |
-- example top level script for web based build
-- copyright 2016 Samuel Baird MIT Licence
local platform = require('lt.moonshine.platform')
local app = require('lt.app')
-- preload assets then launch app
app.launch(
-- preferred logical screen size (will adjust logical size to canvas dimensions)
{
width = 480,
... |
--
-- EXF: Example Framework
--
-- This should make examples easier and more enjoyable to use.
-- All examples in one application! Yaay!
--
-- Updated by Dresenpai
-- Updated again by EntranceJew
local exf = require 'exf'
function love.load()
exf:load()
end
function love.update(dt) end
function love.draw() end
func... |
package("gr")
set_homepage("https://gr-framework.org/")
set_description("GR framework: a graphics library for visualisation applications")
set_license("MIT")
if is_plat("windows") then
if is_arch("x64") then
add_urls("https://github.com/sciapp/gr/releases/download/v$(version)/gr-$(... |
local L = LibStub("AceLocale-3.0"):NewLocale("SimpleChatCleaner", "enUS", true)
if not L then return end
L["Simple Chat Cleaner"] = true
L["Debug"] = true
L["enabled"] = true
L["Enabled"] = true
L["disabled"] = true
L["Enables the Chat Cleaner"] = true
L["Toggles debug mode"] = true
L["Match Whole Words"] = true
L["F... |
local _M = {}
function _M.set_tracer_provider(tp)
_M.tracer_provider = tp
end
function _M.get_tracer_provider()
return _M.tracer_provider
end
function _M.tracer(name, opts)
return _M.tracer_provider:tracer(name, opts)
end
return _M |
require 'image'
require 'nn'
require 'qt'
local optnet = require 'optnet'
torch.setdefaulttensortype('torch.FloatTensor')
torch.manualSeed(1)
opt = {
batchSize = 64, -- number of samples to produce
noisetype = 'normal', -- type of noise distribution (uniform / normal).
net = '', -- path... |
local Spell = { }
Spell.LearnTime = 60
Spell.Description = [[
A charm that allowed the
caster to send out red sparks
from their wand. The sparks
were firework-like in
appearance, and had a vast
range, shooting up to a great
height, then hovering in the
spot where the caster aimed.
]]
Spell.ApplyDelay = ... |
-- This module contains everything for highlighting Hop.
local M = {}
-- Insert the highlights that Hop uses.
function M.insert_highlights()
-- Highlight used for the mono-sequence keys (i.e. sequence of 1).
vim.api.nvim_command("highlight default HopNextKey guifg=#ff007c gui=bold ctermfg=198 cterm=bold")
-- High... |
-- Train an auto-encoder using config.json.
require('torch')
require('nn')
require('optim')
require('hdf5')
require('cunn')
require('lfs')
--- Append the tensor tensor to the tensor acc which may initially be nil.
local function appendTensor(acc, tensor)
if acc == nil then
acc = tensor:float()
else
acc = ... |
local F, C = unpack(select(2, ...))
local UNITFRAME, cfg = F:GetModule('Unitframe'), C.unitframe
function UNITFRAME:AddStatusIndicator(self)
local statusIndicator = CreateFrame('Frame')
local statusText = F.CreateFS(self.Health, 'pixel', '', nil, true)
statusText:SetPoint('LEFT', self.HealthValue, 'RIGHT', 10, 0)
... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
ITEM.name = "Chocolate Muffin";
ITEM.model = "models/griim/foodpack/muffin.mdl";
ITEM.width = 1;
ITEM.height = 1;
ITEM.description = "A delicious, still moist muffin in a tin, with chocolate chips throughout it.";
ITEM... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include('shared.lua')
function ENT:Initialize()
self.BaseClass.Initialize(self)
self.damaged = 0
self.time = 0
self.water = 100
self.Active = 1
self:ShowOutput()
end
function ENT:Repair()
self.BaseClass.Repair(self)
self:SetColor(C... |
Tracker:AddItems("items/common.json")
Tracker:AddMaps("maps/maps.json")
ScriptHost:LoadScript("scripts/logic.lua")
Tracker:AddLocations("locations/virtual.json")
Tracker:AddLocations("locations/johto.json")
Tracker:AddLocations("locations/kanto.json")
Tracker:AddLayouts("layouts/items.json")
Tracker:AddLayouts("lay... |
-- MENU
local devmenu = {
{ "gvim", "gvim" }
}
local networkmenu = {
{ "firefox", "firefox" },
{ "chromium", "chromium --disk-cache-size=268435456" },
{ "thunderbird", "thunderbird" },
{ "pidgin", "pidgin" },
{ "skype", "skype" },
{ "xchat", "xchat... |
-- Behavior for warden (1) in the level gandriamines
routine = function(O)
O:gotoTile(36, 10.5)
O:gotoTile(36, 5.5)
end
|
TUTORIALS['en'][#TUTORIALS['en'] + 1] = {
name = "Calling a Pokemon",
contents = {
{type = CONTENT_TYPES.IMAGE, value = "/images/tutorial/pokemon_released.png"},
{type = CONTENT_TYPES.TEXT, value = "To release a Pokemon in PSoul you can use two ways:\n\nThe first and simplest, is just clicking t... |
--.---------------------------------------------
--. Rules_VC_To_MAIN.lua (Version:1.0) --
--. Applies rules from: --
--. all: VC_TEST -> GLB_SYS --
--. table: WORK_DEF_ROLES -> GLB_RUN --
--.---------------------------------------------
--.--------------------
... |
-- Event stuff based on the pubsub.
--[[
The MIT License (MIT)
Copyright (c) 2015 - 2016 Adrian Pistol
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without... |
local games = {}
--#############################################################################################################################################
--# State/Globals #
--############... |
--- Component to block input on specify zone by node
-- @module Blocker
-- @within BaseComponent
-- @alias druid.blocker
---Trigger node
-- @tfield node node
---
local const = require("druid.const")
local component = require("druid.component")
local Blocker = component.create("blocker", { component.ON_INPUT })
--... |
local snap = require "snap"
local fzy = snap.get "consumer.fzy"
local fzf = snap.get "consumer.fzf"
local limit = snap.get "consumer.limit"
local producer_file = snap.get "producer.ripgrep.file"
local producer_jumplist = snap.get "producer.vim.jumplist"
local producer_git = snap.get "producer.git.file"
local producer_l... |
if onServer() then
local entity = Entity()
if not entity.aiOwned then
if entity.isShip or entity.isStation or entity.isDrone then
entity:addScriptOnce("data/scripts/entity/avocontrol-shiptracker.lua")
end
end
end |
--[[
General options panel
--]]
local ADDON, Addon = ...
local General = Addon:NewPanel('General')
local L = LibStub('AceLocale-3.0'):GetLocale('Combuctor')
local frame
local Managed = General:NewCheckButton(L.ActPanel, L.ActPanelTip)
Managed:SetPoint('TOPLEFT', 15, -120)
Managed:SetScript('OnClick', function()
... |
function createIAckMsg()
local msgInfos={}
msgInfos["1"]="@dst,uint16_t,2,0"
msgInfos["2"]="@totalLgth,uint16_t,2,0"
flags=0
handleIAck=structmsg2.createMsgFromList(msgInfos,0,flags);
print("2")
return handleIAck
end
createIAckMsg()
print("done") |
--[[
main.lua
Starts the guild bank frame on demand
--]]
local MODULE = ...
local ADDON, Addon = MODULE:match('[^_]+'), _G[MODULE:match('[^_]+')]
local Guild = Addon:NewModule('Guild')
function Guild:OnEnable()
self:RegisterMessage('CACHE_GUILD_OPENED', 'OnOpen')
self:RegisterMessage('CACHE_GUILD_CLOSED', 'OnClo... |
return {
id = "T10201",
mode = 2,
once = true,
scripts = {
{
actor = -1,
side = 0,
nameColor = "#a9f548",
say = "右舷发现敌方旗舰!判断舰船型号中……未识别国籍型号",
shake = {
speed = 1,
number = 3
},
typewriter = {
speed = 0.05,
speedUp = 0.01
},
painting = {
alpha = 0.3,
time = 1
}
... |
ITEM.name = "Component"
ITEM.desc = "A Weapon."
ITEM.category = "Components"
ITEM.model = "models/weapons/w_pistol.mdl"
ITEM.width = 1
ITEM.height = 1
function ITEM:getDesc(partial)
local desc = self.desc
local customData = self:getData("custom", {})
if(customData.quality) then
desc = desc .. "\nQuality: " ..cus... |
--[[
A top-down action game made with Bitty Engine
Copyright (C) 2021 Tony Wang, all rights reserved
Engine page: https://paladin-t.github.io/bitty/
Game page: https://paladin-t.github.io/games/hb/
]]
Object = class({
--[[ Variables. ]]
maxHp = 0, hp = 0,
atk = 0,
x = 0, y = 0,
xOffset = nil, yOffset = nil,... |
--region CTesterManager.lua
--Author : jefflwq
--Date : 2015/2/28
--说明 : CTesterManager类
--endregion
using "Joop"
using "System.Collections.Generic"
namespace "System.Tester"
{
class "CTesterManager" : CContentManager
{
StartTest =
function(self, ...)
... |
-- sorted pairs
function spairs(t, order)
-- collect the keys
local keys = {}
for k in pairs(t) do keys[#keys+1] = k end
-- if order function given, sort by it by passing the table and keys a, b
-- otherwise just sort the keys
if order then
table.sort(keys, function(a, b) return order(t, a, b) end)
... |
local fakeTilesHelper = require("helpers.fake_tiles")
local dashBlock = {}
dashBlock.name = "dashBlock"
dashBlock.depth = 0
dashBlock.placements = {
name = "dash_block",
data = {
tiletype = "3",
blendin = true,
canDash = true,
permanent = true,
width = 8,
height... |
local mod = DBM:NewMod(1719, "DBM-Party-Legion", 7, 800)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 15008 $"):sub(12, -3))
mod:SetCreatureID(104217)
mod:SetEncounterID(1869)
mod:SetZone()
mod.onlyMythic = true
mod:RegisterCombat("combat")
--Out of combat register, to support the s... |
--[=[
@class TorsoIKUtils
]=]
local require = require(script.Parent.loader).load(script)
local IKUtils = require("IKUtils")
local OFFSET_Y = 0.5
local TorsoIKUtils = {}
local waistYawClamper = IKUtils.getDampenedAngleClamp(
math.rad(20),
math.rad(10))
local waistPitchClamper = IKUtils.getDampenedAngleClamp(
... |
-------------------------------------------------------------------------------------------
-- script_time_esp-dsmr-logger.lua door: Michel Groen
-------------------------------------------------------------------------------------------
-- Aanpassingen gemaakt door Martijn Hendriks (2020-07-21) ivm V1 hardware
-- ... |
local function concommand_executed(ply, cmd, args)
if not args[1] then return end
local name = string.lower(args[1])
if not name or not FAdmin.Commands.List[name] then
FAdmin.Messages.SendMessage(ply, 1, "Command does not exist!")
return
end
local args2 = args
table.remove(args2, 1)
for k,v in pairs(args2)... |
local botToken = ""; -- https://discord.com/developers/applications/
local status = "discord bot hosted on roblox";
--|| put me in serverscriptservice (DO NOT MAKE ME A LOCALSCRIPT)
local WS = require(workspace.WebSocket);
WS.Setup("http://your.ip.here", 2030); -- port forward it you dumby. netgear users go to routerlo... |
return {'khedoe','khelawan'} |
----------------------------
-- Deathrun --
-- Created by Skeyler.com --
----------------------------
SS.MapList = {}
function SS:AddMap(name, save)
SS.MapList[name] = {name=name}
if save then SS:Save() end
end
-- These will all get saved once the maps are loaded
-- SS:AddMap(... |
Locales['en'] = {
['trunk_closed'] = '~r~This trunk is closed.',
['no_veh_nearby'] = 'There is no vehicle nearby.',
['trunk_in_use'] = 'This trunk is in use.',
['trunk_weight'] = 'Trunk weight: ~g~%s / %s lb~w~',
['trunk_full'] = 'This trunk is full.',
['invali... |
local colorscheme = "gruvbox"
local status_ok, _ = pcall(vim.cmd, "colorscheme " .. colorscheme)
if not status_ok then
vim.notify("colorscheme " .. colorscheme .. " not found!")
return
end
--vim.cmd [[
--try
-- colorscheme darkplus
--catch /^Vim\%((\a\+)\)\=:E185/
--colorscheme default
--set background=dark
... |
blank =
{
filename = "__StreetLamps__/graphics/transparent_pixel.png",
priority = "extra-high",
width = 1,
height = 1
}
-- Entity
local hiddenLampEntity = table.deepcopy(data.raw["lamp"]["small-lamp"])
hiddenLampEntity.name = "substation-hidden-lamp"
hiddenLampEntity.flags = {"placeable-off-grid", ... |
local utf8 = require( "utf8" )
local luatable = require "LuaTable"
local vector = require "vector"
local ui = require "ui"
local ProjectsArea = require "ProjectsArea"
local DescriptionArea = require "DescriptionArea"
local Journal = require "Journal"
local Project = require "Project"
-- todo: move somewhere
local ... |
invoke = {
cast = function(player)
local aether = 22000
local healthCost = math.floor(player.maxMagic *.4)
local minMagic = 30
if (not player:canCast(1, 1, 0)) then
return
end
if (player.magic < minMagic) then
player:sendMinitext("Your will is too weak.")
return
end
if (player.health - heal... |
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved)
-- =============================================================
-- DEFAULT Easy IFC Buttons Presets for SSK 2
-- =============================================================
--
-- labelsI... |
function t() return function() end end
local a = t{1, 2, 3, 4}
local a = t{1}
local a = t"a"
local a = t"b"
local a = t(1, 2, 3)
t{2, 3} "a"
t{2, 3, 4} {1}
|
-- The wheels we support/have.
local Wheels = {
"DDR1st1.5Wheel",
"DDR2ndMIXCLUBVERSiON2Wheel",
"DDR3rdMixPlusWheel",
"DDR4thMixPlusWheel",
"DDR5thMixWheel",
--"DDRMAXWheel",
---"Popn10Wheel",
}
-- The Styles that are defined for the game mode.
local GameModeStyles = {
["dance"] = "dance_single",
["pump"] = ... |
--[[
A library to handle ingame resources, as provided by the Radsources XMLs. It will look for the files in Windower/plugins/resources.
]]
_libs = _libs or {}
_libs.resources = true
_libs.functions = _libs.functions or require('functions')
_libs.tables = _libs.tables or require('tables')
_libs.strings = _libs.strings... |
local mockagne = require 'mockagne'
local when = mockagne.when
local any = mockagne.any
local verify = mockagne.verify
describe('client - overlay', function()
setup(function()
_G.unpack = table.unpack
_G.Locales = {
en = {
all = 'message',
translatio... |
return function (dir)
assert(#dir > 0)
local toolset = require "toolset"
local list = {}
local size = 0
local CHUNK_META = 1
local CHUNK_DATA = 2
local data = io.open(dir .. "/assets.bundle", 'w+b')
local function add_file(path)
print('pack file: ' .. path)
local f = a... |
Talk(3, "小兄弟,行走江湖记得多行侠仗义.", "talkname3", 0);
do return end;
|
-- importd.lua
-- 读取csv文件,并转成相应的格式
-- 声明模块名
IMPORT_D = {}
setmetatable(IMPORT_D, {__index = _G})
local _ENV = IMPORT_D
local splitChar = "\t"
-- 定义内部接口,按照字母顺序排序
--读取csv文件,存入数组,以#开头的为注释
--正文第一行为字段的类型,第二行为字段名
local function handle_line(line)
local row = {}
--如果为#开头,不做任何处理
line = trim(line)
if string.... |
local PluginRoot = script:FindFirstAncestor("SurfaceTool")
local Roact: Roact = require(PluginRoot.Packages.Roact)
local Llama = require(PluginRoot.Packages.Llama)
local Contexts = require(script.Parent.Contexts)
local e = Roact.createElement
local Component = Roact.Component:extend("PluginAction")
Component.defau... |
object_building_kashyyyk_ptch_kashyyyk_fern_s02 = object_building_kashyyyk_shared_ptch_kashyyyk_fern_s02:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_ptch_kashyyyk_fern_s02, "object/building/kashyyyk/ptch_kashyyyk_fern_s02.iff")
|
--proxy contracts
type State = 'NOT_INITED' | 'COMMON' | 'STOPPED'
type Storage = {
admin:string,
state:string,
symbol:string,
cdcContractAddr: string,
feederContractAddr: string, ---
stableTokenAddr: string,
tokenDebtInfo: Map<string>
}
var M = Contract<Storage>()
let function get_fr... |
-- Copyright 2022 philh30
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writ... |
--
-- C'Thun Key Bind - World of Warcraft Add'On for key binding.
-- Author: Alexander Iglin (savinggalaxyforfood@gmail.com)
--
SlashCmdList["CTHUN"] = function(msg)
ProcessInput(msg)
end
SLASH_CTHUN1 = "/cthun"
local EventFrame = CreateFrame("Frame")
EventFrame:RegisterEvent("PLAYER_LOGIN")
EventFrame:SetScript(... |
WEPS = {}
function WEPS.TypeForWeapon(class)
local tbl = util.WeaponForClass(class)
return tbl and tbl.Kind or WEAPON_NONE
end
-- You'd expect this to go on the weapon entity, but we need to be able to call
-- it on a swep table as well.
function WEPS.IsEquipment(wep)
return wep.Kind and wep.Kind >= WEAPO... |
local IO = require "kong.tools.io"
local TEST_FILE = "/tmp/test_file"
describe("IO", function()
before_each(function()
os.remove(TEST_FILE)
end)
it("should detect existing commands", function()
assert.truthy(IO.cmd_exists("hash"))
assert.falsy(IO.cmd_exists("hashasdasd"))
end)
it("should writ... |
-- Invector, License MIT, Author Jordach
-- Fake third person but works like third person
local default_eye_offset = vector.new(0,0,0)
local ground_eye_offset = vector.new(0,1.7,-30)
local ground_eye_offset_3r = vector.new(0,-10,0)
local player_relative = vector.new(0,0,0)
local player_rot = vector.new(0,0,0)
-- Upda... |
-- Copyright 2017-2018, Firaxis Games
-- This file is being included into the base NotificationPanel file using the wildcard include setup in NotificationPanel.lua
-- Refer to the bottom of NotificationPanel.lua to see how that's happening
-- DO NOT include any NotificationPanel files here or it will cause problems
--... |
-- For websocket support
local guid = "258EAFA5-E914-47DA-95CA-C5AB0DC85B11"
local mime = require("mime")
local sha1 = dofile(path.."sha1.lua")
local clientList = {}
function buffersend(client,msg)
if client and clientList[client] then
clientList[client].send = (clientList[client].send or "") .. msg
end
end
func... |
--[[ Generated with https://github.com/TypeScriptToLua/TypeScriptToLua ]]
require("lualib_bundle");
local ____exports = {}
local ____general = require("constants.general")
local General = ____general.default
____exports.default = __TS__Class()
local Styles = ____exports.default
Styles.name = "Styles"
function Styles.pr... |
object_intangible_beast_bm_snorbal = object_intangible_beast_shared_bm_snorbal:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_snorbal, "object/intangible/beast/bm_snorbal.iff")
|
style =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "000",
["line_width"] = "2"};
line_style =
{["line_color"] = "f30",
["line_width"] = "2"};
grid_style =
{["off_color"] = "none",
["on_color"] = "none",
["line_color"] = "000",
["line_w... |
Stage = Object:extend()
function Stage:new()
self.area = Area(self)
self.area:addPhysicsWorld()
self.area.world:addCollisionClass('Enemy')
self.area.world:addCollisionClass('Player')
self.area.world:addCollisionClass('Projectile', {ignores = {'Projectile', 'Player'}})
self.area.world:addCollisi... |
local fs = require("fs")
local utils = require("./miscUtils")
local json = require("json")
local discordia = require("discordia")
local commandHandler = {}
commandHandler.commands = {}
commandHandler.sortedCommandNames = {}
commandHandler.sortedPermissionNames = {}
commandHandler.customPermissions = {
b... |
if not Server then return end
local mod = %__MODNAME__%
mod:LoadAllModuleFiles("Server")
local moduleManager = mod:GetModule('modulemanager')
local modules = moduleManager:GetModules()
fw_print_debug(moduleManager, "Loading all server files")
for _,module in ipairs(modules) do
fw_print_debug(moduleManager, "Loadi... |
--[[
MIT License
Copyright (c) 2020 Shoelee
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publi... |
local docroc = require 'tools/docroc'
io.output('doc/README.md')
io.write('RxLua\n===\n\n')
local comments = docroc.process('rx.lua')
-- Generate table of contents
for _, comment in ipairs(comments) do
local tags = comment.tags
if tags.class then
local class = tags.class[1].text
io.write('- [' .. class... |
--[[
Dummy module
Config: none
]]
local device, config
local status = false
local function init(dev)
device = dev
config = device.config
return {
setter = "boolean", -- type of value for setting values remotely, nil otherwise
getter = "boolean", -- type of value fo... |
slot0 = class("GuildBasePage", import("...base.BaseSubView"))
slot0.getUIName = function (slot0)
slot1, slot2 = slot0:getTargetUI()
if not getProxy(GuildProxy):getRawData() then
return slot0.uiname
end
if slot3:getFaction() == GuildConst.FACTION_TYPE_BLHX then
slot0.uiname = slot1
elseif slot4 == GuildConst... |
-- Example of a custom level.lua script which can override game
-- lua script. All this level script does it peform drawing offset
-- from the touch location.
local drawing = require 'drawing'
local handlers = {}
local drawing_offset = 30
function handlers.OnTouchBegan(x, y)
return drawing.OnTouchBegan(x + dra... |
local Broadcast = require("core.Broadcast")
local Damage = require("core.Damage")
local sfmt = string.format
local wrapper = require("core.lib.wrapper")
local Combat = wrapper.loadBundleScript("lib/Combat",
"bundle-example-combat");
local... |
return {
name = "james2doyle/merge",
version = "0.0.2",
description = "Merge table 1 with table 2, handles nested tables",
tags = { "table", "merge", "combine", "nested", "array", "object" },
license = "MIT",
author = { name = "James Doyle", email = "james2doyle@gmail.com" },
homepage = "https://github.co... |
local colorscheme = 'nightfox'
local ok = prequire(colorscheme)
if not ok then
return
end
if colorscheme == 'nightfox' then
require('nightfox').setup {
options = {
dim_inactive = false,
},
groups = {
all = {
NormalFloat = { link = 'Normal' },
FloatBorder = { fg = 'bg4' },
... |
include('organizer-lib')
function get_sets()
sets.TH = {
hands={ name="Merlinic Dastanas", augments={'"Treasure Hunter"+2',},hp=9,mp=20},
legs={ name="Merlinic Shalwar", augments={'Pet: Accuracy+16 Pet: Rng. Acc.+16','Pet: Haste+1','"Treasure Hunter"+1','Mag. Acc.+9 "Mag.Atk.Bns."+9',},hp=29,mp=44... |
-- Workspace: SilverEngine
-- -------------------
workspace "SilverEngine"
architecture "x86_64"
configurations { "Debug", "Release" }
startproject "Galena"
-- Project: SilverEngine
-- -----------------
project "SilverEngine"
location "SilverEngine"
kind "SharedLib"
language "C++"
cppdialect "c++17"
sta... |
-----------------------------------------
-- ID: 18427
-- Item: Hanafubuki
-- Item Effect: TP +10
-- Durration: Instant
-----------------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
-----------------------------------------
function onItemCheck(target)
local resul... |
isDbg = false
function Initialize()
hexChars = { [0]='0', [1]='1', [2]='2', [3]='3',
[4]='4', [5]='5', [6]='6', [7]='7',
[8]='8', [9]='9', [10]='a', [11]='b',
[12]='c', [13]='d', [14]='e', [15]='f' }
page = tonumber(SKIN:GetVariable('page',1))
ulBytes = SKIN:GetVariable('uploadMax')
dlBytes =... |
local THNN = require 'nn.THNN'
local BCECriterion, parent = torch.class('nn.BCECriterion', 'nn.Criterion')
function BCECriterion:__init(weights, sizeAverage)
parent.__init(self)
if sizeAverage ~= nil then
self.sizeAverage = sizeAverage
else
self.sizeAverage = true
end
if weights ~= nil then
... |
--[[
desc: Battle, a component for battle business.
author: Musoucrow
since: 2018-3-29
alter: 2019-4-10
]]--
local _TABLE = require("lib.table")
local _RESOURCE = require("lib.resource")
local _RESMGR = require("actor.resmgr")
local _Point3 = require("graphics.drawunit.point3")
local _Caller = require("core.calle... |
return {'udding'} |
local Help = {}
local function is_heading(line, char)
if #line == 0 then
return false
end
for i = 1, #line do
local c = line:sub(i, i)
if c ~= char then
return false
end
end
return true
end
function Help.get_headings(filepath, start, total)
local he... |
local vim = vim
local api = vim.api
local globals = require 'vimwiki_server/globals'
local g = require 'vimwiki_server/lib/graphql'
local u = require 'vimwiki_server/lib/utils'
local v = require 'vimwiki_server/lib/vars'
local M = {}
-- Synchronous function to execute code under cursor
function M.execute_under_curso... |
slot2 = "BaseOnlinePlayerCcsGrid"
BaseOnlinePlayerCcsGrid = class(slot1)
BaseOnlinePlayerCcsGrid.onCreationComplete = function (slot0)
slot13 = slot0.onUserData
createSetterGetter(slot2, slot0, "userData", nil, nil, nil, nil, handler(slot11, slot0))
slot3 = slot0
slot0.onUserData(slot2)
end
BaseOnlinePlayerCcs... |
quest DEscape_hourseeffect begin
state start begin
----- Asker At -----
when 50052.use begin
if get_time()<=pc.getqf("15saniye") then
syschat("<System> 15 saniye gecmeden atini Cagiramassin!")
else
pc.setqf("15saniye", get_time()+15)
cmdchat("DEscapeZirhliAt")
end
end
----- Asker At -----
whe... |
function Ichoron_OnCombat(Unit, Event)
Unit:SendChatMessage(12, 0, "Water Gun, Water Blast, Ha Ha Ha. Pokemon have nothing on me.")
Unit:RegisterEvent("Ichoron_Drained", 5000, 20)
Unit:RegisterEvent("Ichoron_Frenzy1", 10000, 20)
Unit:RegisterEvent("Ichoron_ProtectiveBubble", 15000, 20)
Unit:RegisterEvent("Ichoron_Fren... |
-- list.lua
list_remove_first_of = function(cur, val)
if cur == nil then return nil end
if cur.car == val then return cur.cdr else cur.cdr = list_remove_first_of(cur.cdr, val) end
return cur
end
list = function()
return
{ head = nil
,prepend = function(ls, val)
ls.head = {car = val... |
require ("state_handler")
-- Include Simple Tiled Implementation library
local sti = require "sti"
local tx, ty, sx, sy, map
function love.load()
map = sti("assets/maps/map_test.lua")
tx, ty = 0, 0
sx, sy = 1.5, 1.5
-- Calque des objets dynamiques (au-dessus du dernier ajouté)
local layer = map:a... |
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