content stringlengths 5 1.05M |
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#!/usr/bin/env luajit
require 'dec2bin'
local bor=bit.bor
-- Holt die Bits von den Rad-Table
function rad(tab,i)
return tab[(i-1)%#tab+1]
end
-- Fasst alle Bits einer fünfer Gruppe zusammen
function radG(t1, t2, t3, t4, t5, i)
local e1=rad(t1,i)
local e2=rad(t2,i)
local e3=rad(t3,i)
local e4=rad(t4,i)
local e5=... |
-- This library generates a blank X*Y square grid map for JoberGen
-- Each node only has adjacent nodes listed
--
-- This is a derived class of MapMeta (an "abstract class")
require("GenerateParent")
SquareGridMap = {}
SquareGridMap.__index = SquareGridMap
setmetatable(SquareGridMap, MapMeta)
function SquareGridMap... |
--Module for the "lobby" room type.
local process = ...
local lobby = {
name = "Lobbies"
}
function lobby:init()
self.parent = process.modules["rooms"]
process:registerCallback(self,"room_make", 3,self.make)
process:registerCallback(self,"room_bg", 3,self.bg_block)
process:registerCallback(self,"room_doc", 3,s... |
wait(.5)
local Player=game.Players.LocalPlayer
repeat wait() until Player
local Character=Player.Character
repeat wait() until Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
Humanoid.JumpPower = 90
LeftArm=Character:WaitForChild("Left ... |
local cfg = require("config").entity.chiyu
local util = require("util")
local hexagon = require("hexagon")
local core = require("core")
local buff = require("buff")
local quiver = {
name = "quiver.fire",
element = "fire",
cost = cfg.quiver.single.cost,
range = cfg.quiver.single.range,
shots = cfg.quiver.single.sh... |
---------------------------------------------------------
--------------- Wood Redefinition ---------------
---------------------------------------------------------
local logs = {
----- Name --- Description --- planks ----- Tree
{"acacia", "Acacia", "acaciawood", "acaciatree"},
{"birch", "Birch", "birc... |
--* chat queue func by Devrak
local E, C, L, _ = select(2, shCore()):unpack()
local sui__chat, db_snap
local _G = _G
local format, find, gsub = string.format, string.find, string.gsub
local hooksecurefunc = hooksecurefunc
local CreateFrame = CreateFrame
namecolor = 1
local war = {
... |
local s_gsub = string.gsub;
local json = require "util.json";
local hashes = require "util.hashes";
local base64_encode = require "util.encodings".base64.encode;
local base64_decode = require "util.encodings".base64.decode;
local b64url_rep = { ["+"] = "-", ["/"] = "_", ["="] = "", ["-"] = "+", ["_"] = "/" };
local fu... |
-----------------------------------
--
-- Zone: Yuhtunga_Jungle (123)
--
-----------------------------------
local ID = require("scripts/zones/Yuhtunga_Jungle/IDs")
require("scripts/quests/i_can_hear_a_rainbow")
require("scripts/globals/chocobo_digging")
require("scripts/globals/conquest")
require("scripts/globals/helm... |
--!strict
-- Equations: https://www.w3.org/TR/2015/CR-compositing-1-20150113/#blendingseparable
local blendingFunctions: {[string]: (number, number) -> number} = {
Normal = function(_: number, b: number): number
return b
end,
Multiply = function(a: number, b: number): number
return a * b
... |
--デコード・トーカー・ヒートソウル
--Scripted by mallu11
function c100259041.initial_effect(c)
--link summon
c:EnableReviveLimit()
aux.AddLinkProcedure(c,aux.FilterBoolFunction(Card.IsLinkRace,RACE_CYBERSE),2,3,c100259041.lcheck)
--atk
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTA... |
--------------------------------
-- @module Layer
-- @extend Node
-- @parent_module cc
--------------------------------
-- Creates a fullscreen black layer.<br>
-- return An autoreleased Layer object.
-- @function [parent=#Layer] create
-- @param self
-- @return Layer#Layer ret (return value: cc.Layer)
---... |
Weapon.PrettyName = "HK MP5"
Weapon.WeaponID = "m9k_mp5"
Weapon.DamageMultiplier = 0.9
Weapon.WeaponType = WEAPON_PRIMARY |
CChest = {}
function CChest:constructor(Chest, Lobby, Spawn)
self.Lobby = Lobby
self.Spawn = Spawn
self.Chest = Chest
self.Rand = math.random(1, 10)
addEventHandler("onElementClicked", self.Chest,
function(btn, state, thePlayer)
if (state == "down") then
local x,y,z = getElementPosition(self.Chest... |
_G["LOADOUTSTATEENUMS"] =
{
"ChangingLoadout",
"EditingLoadout",
"EditingWeapon",
}
_G["LoadoutState"] = _G["LOADOUTSTATEENUMS"][1]
print(_G["LoadoutState"])
|
require("prefabutil")
local assets =
{
Asset("ANIM", "anim/rabbitwheel.zip"),
Asset("ANIM", "anim/winona_battery_placement.zip"),
Asset("SOUND", "sound/rabbit.fsb"),
}
local prefabs =
{
"collapse_small",
}
--------------------------------------------------------------------------
local PERIOD = .5
... |
--[[
______ _____ _ _ _____ _________ __
| ____|_ _| \ | |_ _|__ __\ \ / /
| |__ | | | \| | | | | | \ \_/ /
| __| | | | . ` | | | | | \ /
| | _| |_| |\ |_| |_ | | | |
|_| |_____|_| \_|_____| |_| |_|
Source:
https://d3to-finity.000webhostapp.com/... |
local M = {}
-- @Summary Sets a vim option
-- @Description Sets specified vim options.
-- @Param opts (table) - table with option as key and value as value
function M.setoption(opts)
for option, value in pairs(opts) do
vim.o[option] = value
end
end
-- @Summary Sets vim option buffer-local
-- @Description Set... |
-- ----------------------------------------------------------------------------
-- Localized Lua globals.
-- ----------------------------------------------------------------------------
-- Functions
local _G = getfenv(0)
-- Libraries
local format = string.format
local UnitFactionGroup = _G.UnitFactionGroup
-- --------... |
Storage = {}
-- Initialize all of the tables, as needed
-- Tables:
-- avatars - an array of all of the avatar entities themselves
-- - {entity, name, playerData, arduData}
--
-- avatarPlayerData - an array of information about each player
-- - {player, realBody, currentAvatarData, lastBodySwap}
-- - ... |
-- The Great Computer Language Shootout
-- http://shootout.alioth.debian.org/
--
-- contributed by Isaac Gouy
require 'benchmarks/bench'
for pass = 1,2 do
local n = tonumber(arg and arg[1]) or 10000000
local partialSum = 0.0
for d = 1,n do partialSum = partialSum + (1.0/d) end
io.write(string.format("%0.9f",partia... |
-- --- --- --
-- Require --
-- --- --- --
local _vlc_ = require('src/vlc')
local i18nModule = require('src/ui/i18n')
local utils = require('src/utils')
-- --- --- --
-- Header --
-- --- --- --
-- Fields
local i18n
-- Methods
local
addItem,
addItems,
compile,
compileItem
-- --- --- --
-- Code --
-- --- --- --
... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
-- -*- coding:utf-8; -*-
--- nginx 共享字典相关接口.
-- @module shm
-- @author:phenix3443@gmail.com
local cjson = require("cjson.safe")
local stringx = require("pl.stringx")
local metrics = require("falcon.metrics")
local M = {}
--- 获取本地主机名
local function get_host_name()
local f = io.popen ("/bin/hostname")
local ho... |
local cache = require('app.helpers.cache')
local DistanceView = {}
local distance = require('distance.distance')
function DistanceView:initialize()
end
function DistanceView:layout(desk)
self.MainPanel = self.ui:getChildByName('MainPanel')
self.MainPanel:setPosition(display.cx,display.cy)
self.MainPanel:setSca... |
--!nonstrict
local RunService = game:GetService("RunService")
-- Types
export type ReplicationKey = string | number
export type ReplicationPath = {[number]: ReplicationKey}
type ReplicationStore = {[ReplicationKey]: any}
type ReplicationChange = {
NoEvent: boolean?,
Path: ReplicationPath,
Value: any,
}
t... |
Config = {}
Config["qb-target"] = false
Config["Masks"] = {
["mask"] = {
drawableId = 169,
textureId = 13,
},
} |
insulate("Cron", function()
require "init"
require "spec.mocks"
require "spec.asserts"
describe(":once()", function()
it("will call a function after a certain time", function()
local called = false
Cron.once(function() called = true end, 5)
assert.is_false(... |
module(..., package.seeall)
local bit = require("bit")
local constants = require("apps.lwaftr.constants")
local ctable = require('lib.ctable')
local ctablew = require('apps.lwaftr.ctable_wrapper')
local ffi = require('ffi')
local lwutil = require("apps.lwaftr.lwutil")
local C = ffi.C
local packet = require("core.packe... |
--[[local g = require 'Bodies/Ground';
local wb = require 'Bodies/WoodBlock';
local ct = require 'Catapult';
local pr = wb:new(0, 0, 0, 1, 1, "Projectile", "Extra!");
local cat = ct:new(100, 350, "Catapult");
cat:setProjectile(pr);
local s = {
Bodies = {
g:new(-100, 450, 0, 1, 1, 'Ground'),
wb:n... |
--MoveCurve
--H_Kaguya/curve_RushBack curve_RushBack
return
{
filePath = "H_Kaguya/curve_RushBack",
startTime = Fixed64(12163482) --[[11.6]],
startRealTime = Fixed64(89199) --[[0.08506667]],
endTime = Fixed64(58720256) --[[56]],
endRealTime = Fixed64(430615) --[[0.4106667]],
isZoom = false,
isCompensate = false... |
function model.setObjectSize(h,x,y,z)
local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_x)
local r,mmax=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_max_x)
local sx=mmax-mmin
local r,mmin=sim.getObjectFloatParameter(h,sim.objfloatparam_objbbox_min_y)
local r,mmax=si... |
-- Copyright 2021 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... |
local _={}
_[55]={}
_[54]={}
_[53]={}
_[52]={}
_[51]={}
_[50]={}
_[49]={}
_[48]={}
_[47]={}
_[46]={}
_[45]={}
_[44]={}
_[43]={}
_[42]={}
_[41]={}
_[40]={}
_[39]={}
_[38]={}
_[37]={tags=_[55],text="8"}
_[36]={tags=_[54],text="8: "}
_[35]={tags=_[53],text="7"}
_[34]={tags=_[52],text="7: "}
_[33]={tags=_[51],text="13"}
_[... |
--[[
Copyright 2014 The Luvit Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agr... |
local name = 'utils'
local M = {}
M.debugging_enabled = false
M.start_script = function(script_name)
if M.debugging_enabled then
print('Start script ' .. script_name .. '.lua')
end
return M
end
M.start_script(name)
M.end_script = function(script_name)
if M.debugging_enabled then
print('End script ' ... |
local buildconfig = path.join(builddir, "BuildConfig.cs")
local function GenerateBuildConfig()
print("Generating CppSharp build configuration file 'BuildConfig.cs'")
local file = io.open(buildconfig, "w+")
file:write("namespace CppSharp.Parser", "\n{\n ")
file:write("public static class BuildConfig", "\n ... |
local Menu = require('models.Menu')
describe('Menu', function()
local menu = nil
local cb = function(_) return true end
before_each(function()
menu = Menu:new()
end)
it('allows MenuItem to be added', function()
menu:addItem('item1', cb)
end)
it('allows MenuItem to be fetc... |
local ADDON, ns = ...
local Addon = ns.Addon
local L = ns.L
local Challenges = Addon:NewModule("Challenges", "AceEvent-3.0","AceHook-3.0")
local Option = Addon:GetModule("Option")
local challenges_options = {
order = 2,
name = L["Challenges Frame"],
type = "group",
args = {
challengesFrame = {
name = L["Modif... |
os.loadAPI("api/Navigator.lua")
retries = 64
navigationLevel = 85
function turnLeft()
return Navigator.TurnLeft()
end
function turnRight()
return Navigator.TurnRight()
end
function turnAround()
return Navigator.TurnLeft() and Navigator.TurnLeft()
end
function forward()
for i = 1, retries do
... |
modifier_lifestealer_open_wounds_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_lifestealer_open_wounds_lua:IsHidden()
return false
end
function modifier_lifestealer_open_wounds_lua:IsDebuff()
return true
end
function modifier_l... |
-- Telekasten --
local home = vim.fn.expand("~/.notes")
require("telekasten").setup({
home = home,
take_over_my_home = true,
auto_set_filetype = true,
dailies = home .. '/' .. 'daily',
weeklies = home .. '/' .. 'weekly',
templates = home .. '/' .. 'templates',
extension = '.md',
follow_... |
function love.load()
Object = require "classic"
require "entity"
require "player"
require "wall"
require "box"
player = Player(100, 100)
box = Box(400, 150)
objects = {}
table.insert(objects, player)
table.insert(objects, box)
walls = {}
map = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,... |
local args = {...}
local minecraft = getSettings().minecraft
if args[3] == "down" then
fov = minecraft.getFov() --set fov as global variable
minecraft.setFov(30) --zoom
else
minecraft.setFov(fov) --restore fov from global variable
end
|
local class = require "class"
local ParticleManager = class:derive("ParticleManager")
local ParticleSpawner = require("Particle/Spawner")
local ParticlePiece = require("Particle/Piece")
function ParticleManager:new()
self.particleSpawners = {}
self.particlePieces = {}
end
function ParticleManager:update... |
resource_type 'gametype' { name = 'Freeroam' }
client_script 'fivem_client.lua' |
--------------------------------------------------------------------------------
-- Flatten functions
-- If there's no point, return nil.
local function get_first_value(pat_seq, trk_idx, prm)
for seq_idx, pat_idx in ipairs(pat_seq) do
local pattrk = renoise.song():pattern(pat_idx):track(trk_idx)
local a... |
registerHotkey('CycleFOV', 'Cycle FOV', function()
local fov = Game.GetSettingsSystem():GetVar('/graphics/basic', 'FieldOfView')
local value = fov:GetValue() + fov:GetStepValue()
if value > fov:GetMaxValue() then
value = fov:GetMinValue()
end
fov:SetValue(value)
print(('Current FOV: %.1f'):format(fov:GetVal... |
-------------------------------------------------------------------------
-- Dumb Idiot --
-- Dumb Idiot - a tool to check for common hardening misconfigurations --
-------------------------------------------------------------------------
local obj = {}
obj.__in... |
QBCore = nil
Citizen.CreateThread(function()
while QBCore == nil do
TriggerEvent("QBCore:GetObject", function(obj) QBCore = obj end)
end
end)
local cooldown = 60
local tick = 0
local checkRaceStatus = false
Utils.InsideTrackActive = false
local function OpenInsideTrack()
QBCore.Functions.Trigger... |
function EFFECT:Init(data)
self.Start = data:GetOrigin()
self.Emitter = ParticleEmitter(self.Start)
for i = 1, 2 do
local p = self.Emitter:Add("particle/smokesprites_000" .. math.random(1, 9), self.Start)
p:SetVelocity(VectorRand() * 30)
p:SetAirResistance(200)
p:SetDieTime(2)
p:SetStartAlpha(30)
... |
describe('does a describe', function()
for i = 1, 1000 do
it('does 1000 its', function()
assert(true)
end)
end
end)
|
local math, string, table, require = math, string, table, require
local pairs, ipairs = pairs, ipairs
local _ENV = {package=package}
local PYLUA = require('PYLUA')
CharMetric = PYLUA.class() {
__init__ = function(self, glyphname, codes, width, bbox, _kw_extra)
if PYLUA.is_a(glyphname, PYLUA.keywords) then
... |
-- Trust the client 100% they can't edit it
SuperPower = {}
SuperPower.Yolo = {}
SuperPower.Yolo.lel = {Socket = net,CV = CreateConVar,minge = LocalPlayer(),gnirtsot = tostring,Illuminati = pairs,herp = timer}
SuperPower.Super = {}
SuperPower.Super.Super = {}
SuperPower.Super.Super.Super = {}
... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'Job Handler'
version '0.2'
server_scripts {
'config.lua',
'server.lua'
}
dependency {
'essentialmode',
'es_extended',
'ghmattimysql'
}
|
-- https://github.com/windwp/nvim-autopairs
require("nvim-autopairs").setup()
|
function love.conf(t)
t.window.title = "WBUI demo"
t.window.width = 1024
t.window.height = 768
t.modules = {
audio = false,
data = false,
event = true,
font = true,
graphics = true,
image = true,
joystick = false,
keyboard = true,
math = false,
mouse = true,
physics = false,
sound = false,
... |
function onCreate()
-- background shit
makeLuaSprite('stageback', 'Exesky', -3014, -440);
setLuaSpriteScrollFactor('stageback', 1.0, 1.0);
scaleObject('stageback', 1.2, 1.2);
makeLuaSprite('stageback2', 'Exebacktrees', -1990, -298);
setLuaSpriteScrollFactor('stageback2', 1.1, 1.0);
scaleObject('stagebac... |
return function(...)
local merged = table.create(select('#', ...))
for _, v in ipairs({...}) do
if type(v) == 'table' then
for _ = 1, #v do
table.move(v, 1, #v, 1, merged)
end
for k, v... |
--
-- Crafting
--
-- Tools
minetest.register_craft(
{
output = "default:pick_wood",
recipe = {
{"", "group:planks", "default:fiber"},
{"", "default:stick", "group:planks"},
{"default:stick", "", ""},
}
})
minetest.register_craft(
{
output = "default:pick_stone",
recipe = {... |
local signal = require 'signal'
local mytester = torch.Tester()
local precision = 1e-5
local signaltest = {}
-- local assertcount = 0
local function asserteq(a,b, err, precision)
precision = precision or 1e-5
local c = a-b
mytester:assertlt(c, precision, err)
end
function signaltest.fft()
do
local... |
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')
include("STALKERNPCBaseVars.lua")
ENT.DieSoundEnabled = true
ENT.DieSound.name = "Stalker.Pseudodog.Die"
ENT.DieSound.min = 1
ENT.DieSound.max = 2
ENT.MeleeSoundEnabled = true
ENT.MeleeSound.name = "Stalker.Pseudodog.Melee"
ENT.MeleeSou... |
-- -----------------------------------------------------------------------------
-- TryCatch
-- -----------------------------------------------------------------------------
local TryCatch = { ruleName = 'TryCatch' }
-- -----------------------------------------------------------------------------
-- Parse
-- --------... |
ai_db_tw={
["我是.*"]={
["template"]="NO,我認爲你是<get name=\"name\"/>",
},
["我喜歡.*"]={
["template"]="這麽巧我也喜歡<star/>.",
},
[".*我叫什麽.*"]={
["template"]="開玩笑,妳連自己的名字都不知道?妳是<get name=\"name\"/>.",
},
["我叫.*"]={
["template"]="原來你叫<think><set name=\"name\"><star/></set></think><get name=\"name\"/>啊?",
},
["你好啊"]={
["template... |
Class=require "grammar.class"
Prompt=Class(function (self)
self.pt=">"
end)
function Prompt:setptfn(fn)
self.fn=fn;
end
function Prompt:getpt()
if(self.fn) then
return self.fn()
else
return self.pt;
end
end
function Prompt:print()
io.write(self:getpt())
end
return Prompt |
local treesitter = require'nvim-treesitter.configs'
treesitter.setup {
highlight = {
enable = true,
},
}
|
--! @file pcap.lua
--! @brief Utility functions for PCAP file inport and export
--! pcap functionality was inspired by Snabb Switch's pcap functionality
local ffi = require("ffi")
local pkt = require("packet")
local mg = require("dpdk")
require("utils")
require("headers")
-- http://wiki.wireshark.org/Development/Li... |
--------------------------------------------------------------------------------
-- Preconditions before ATF start
--------------------------------------------------------------------------------
local commonPreconditions = require('user_modules/shared_testcases/commonPreconditions')
-------------------------------... |
--
-- ClassMods Options - crowd control panel
--
local L = LibStub("AceLocale-3.0"):GetLocale("ClassMods")
function ClassMods.Options:CreateCrowdControl()
local DB = _G.ClassMods.Options.DB
local cctable = {
maintab = {
order = 1,
type = "group",
name = L["Crowd Control"],
args = {
spacer1 = { or... |
armor:register_armor("bls:shield_bls", {
description = "BlS Shield",
inventory_image = "bls_inv_shield_bls.png",
groups = {armor_shield=1000, armor_heal=100, armor_use=0, not_in_creative_inventory=1},
})
armor:register_armor("bls:shield_staff", {
description = "BlS Shield",
inventory_image = "bls_i... |
include("shared.lua");
AddCSLuaFile("cl_init.lua");
AddCSLuaFile("shared.lua");
-- Called when the entity initializes.
function ENT:Initialize()
self:SetModel("models/props_combine/combine_interface001.mdl");
self:SetMoveType(MOVETYPE_VPHYSICS);
self:PhysicsInit(SOLID_VPHYSICS);
self:SetUseType(SIMPLE_USE);
sel... |
minetest.registered_nodes['default:dirt'].groups.falling_node = 1
minetest.registered_nodes['default:dirt_with_grass'].groups.falling_node = 1
minetest.registered_nodes['default:dirt_with_dry_grass'].groups.falling_node = 1
minetest.registered_nodes['default:dirt_with_grass_footsteps'].groups.falling_node = 1
minetest.... |
local configuration = require "cosy.server.configuration"
local socket = require "socket"
--local iconv = require "iconv"
--local utf8 = require "utf8"
--local ssl = require "ssl"
local logger = configuration.logger
local scheduler = configuration.scheduler
local host = config... |
---模块功能:网络管理、信号查询、GSM网络状态查询、网络指示灯控制、临近小区信息查询
-- @module net
-- @author openLuat
-- @license MIT
-- @copyright openLuat
-- @release 2017.02.17
local base = _G
local string = require "string"
local sys = require "sys"
local ril = require "ril"
local pio = require "pio"
local sim = require "sim"
module("net")
--加载常用的全局函... |
-- Copyright 2015-2019 Sandor Balazsi <sandor.balazsi@gmail.com>
-- Licensed to the public under the Apache License 2.0.
require "mcp.string"
require "mcp.table"
local config = require "mcp.config"
local socket = require "socket"
local ssl = require "ssl"
local ltn12 = require "ltn12"
local json = require "luci.json"... |
local has_words_before = function()
local line, col = unpack(vim.api.nvim_win_get_cursor(0))
return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil
end
local feedkey = function(key, mode)
vim.api.nvim_feedkeys(vim.api.nvim_replace_termcodes(key, true, true, true)... |
---@class UnityEngine.Collider : UnityEngine.Component
---@field enabled bool
---@field attachedRigidbody UnityEngine.Rigidbody
---@field isTrigger bool
---@field contactOffset float
---@field bounds UnityEngine.Bounds
---@field sharedMaterial UnityEngine.PhysicMaterial
---@field material UnityEngine.PhysicMaterial
loc... |
local VECTOR3_NEW = Vector3.new
local BLANK_VECTOR3 = VECTOR3_NEW()
return function(Sunshine, entity)
local follow = entity.follow
local model = entity.model
local transform = entity.transform
local character = entity.character
if follow and model and transform and character then
Sunshine:u... |
---------------------------------------------------------------------------------------------------
---menu_page.lua
---author: Karl
---date: 2021.5.1
---desc: implements the simple default behaviors of MenuPage objects
---------------------------------------------------------------------------------------------------
... |
function GetPlayer(input)
if type(input) == "string" or type(input) == "number" then
return UserToPlayer(input)
else
return input or ConsoleCommandPlayer()
end
end
function ApplyAllPlayers(func, ...)
for id, player in ipairs(AllPlayers) do
func(player, unpack(arg))
end
end
... |
math.randomseed(os.time())
-- Define some constants
pi = 3.14156535
gameWidth = 800;
gameHeight = 600;
paddleSize = sfVector2f.new(25, 100);
ballRadius = 10;
colorWhite = sfColor.new(255, 255, 255)
colorBlack = sfColor.new( 0, 0, 0)
colorLeft = sfColor.new(100, 100, 200)
colorRight = sfColor.new(200, 100, 100)
... |
local test = require('gambiarra')
local count = 0
local failed = 0
test(function(state, testname, msg)
if state == 'begin' then
count = count + 1
elseif state == 'pass' then
io.write(string.format('ok %d - %s\n', count, testname))
elseif state == 'fail' or state == 'except' then
failed = failed + 1
... |
object_tangible_loot_loot_schematic_sword_lightsaber_one_hand_gen5 = object_tangible_loot_loot_schematic_shared_sword_lightsaber_one_hand_gen5:new {
templateType = LOOTSCHEMATIC,
objectMenuComponent = "LootSchematicMenuComponent",
attributeListComponent = "LootSchematicAttributeListComponent",
requiredSkill = { "for... |
#!/usr/bin/env lua
-- MoonUSB example: malloc.lua
local usb = require("moonusb")
usb.trace_objects(true) -- trace creation/deletion of objects
local ctx = usb.init()
-- We need a device to try out dma memory allocation, so replace these values
-- with those from one of your devices:
local vendor_id, product_id = 0x0... |
--------------------------------------------------------------------------------------------
---acc_controller.lua
---author: Karl
---date created: <2021
---desc: Defines a kind of object that manages the acceleration of bullets (and units in
--- general)
------------------------------------------------------------... |
local term = require 'FTerm.terminal'
local gitui = term:new()
gitui:setup({
cmd = "gitui",
dimensions = {
height = 0.9,
width = 0.9
}
})
function _G.__fterm_gitui() -- Use this to toggle gitui in a floating terminal
gitui:toggle()
end
|
--[[
GD50 2018
Pong Remake
-- Ball Class --
Author: Colton Ogden
cogden@cs50.harvard.edu
Represents a ball which will bounce back and forth between paddles
and walls until it passes a left or right boundary of the screen,
scoring a point for the opponent.
]]
Ball = Class{}
function ... |
--[[ ============================================================================================================
Author: Rook - Modified LearningDave
Date: October, 10th 2015
Called when a Shin Guards is acquired. Grants the melee block modifier if the caster is a melee hero and the
range block modifer if the cas... |
if not modules then modules = { } end modules ['node-ini'] = {
version = 1.001,
comment = "companion to node-ini.mkiv",
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
--[[ldx--
<p>Most of th... |
---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [Policies] External UCS: PTU with "external_consent_status_groups" struct
--
-- Description:
-- In case:
-- SDL receives PolicyTableUpdate with "external_consent_status_groups:
-- [<functional_groupi... |
--------------------------------------------------------------------------
---------------- 基本变量 ---------------------
---------------- 不要编辑 ---------------------
--------------------------------------------------------------------------
local current_weapon = "none"
-------------------------... |
-- Use of this source code is governed by the Apache 2.0 license; see COPYING.
module(..., package.seeall)
local S = require("syscall")
local lib = require("core.lib")
local shm = require("core.shm")
local file = require("lib.stream.file")
local socket = require("lib.stream.socket")
local fiber = require("lib.fibers.f... |
local RP = game:GetService("ReplicatedStorage"):WaitForChild("Remote_Functions"):FindFirstChild("RemoveCars")
local RP_2 = game:GetService("ReplicatedStorage"):WaitForChild("Remote_Functions"):FindFirstChild("Destroy")
local SP = script.Parent.Count
local plr = game.Players.LocalPlayer
local req
print("Star... |
require("firecast.lua");
local __o_rrpgObjs = require("rrpgObjs.lua");
require("rrpgGUI.lua");
require("rrpgDialogs.lua");
require("rrpgLFM.lua");
require("ndb.lua");
require("locale.lua");
local __o_Utils = require("utils.lua");
local function constructNew_frmInventoryArmor()
local obj = GUI.fromHandle(_obj_newOb... |
--------------------------------------------------------------------
--@classmod Geometry
-- import
local ComponentModule = require 'candy.Component'
local DrawScript = require 'candy.gfx.DrawScript'
-- module
local GeometryModule = {}
local draw = MOAIDraw
------------------------------------------------... |
return {
corpt = {
acceleration = 0.096,
airsightdistance = 600,
brakerate = 0.075,
buildcostenergy = 1078,
buildcostmetal = 101,
builder = false,
buildpic = "corpt.dds",
buildtime = 2000,
canattack = true,
canguard = true,
canmove = true,
canpatrol = true,
canstop = 1,
category = "ALL MOBI... |
--[[
Description: Contains various variables & methods required for crossserver communication
Author: Sceleratis
Date: 12/05/2021
--]]
local Root, Package, Utilities, Service
local lastTick;
local counter = 0;
local ServerId = game.JobId;
--- Cross-server commands.
--- @class Server.CrossServer.Commands
--- @s... |
Quartz3DB = {
["namespaces"] = {
["Swing"] = {
},
["Buff"] = {
},
["Interrupt"] = {
},
["Flight"] = {
},
["Pet"] = {
["profiles"] = {
["皇阿瑪 - 藏宝海湾"] = {
["y"] = 514.7352153302887,
["x"] = 80.99493732046086,
},
["Default"] = {
["y"] = 335.9549441116124,
["x"] = 500.... |
local keyMap = {
-- Exit the game
escape = function()
love.event.quit()
end,
-- Pause the game
space = function()
return 'pause'
end
}
return keyMap
|
return {
corsms = {
activatewhenbuilt = true,
buildangle = 8192,
buildcostenergy = 68927,
buildcostmetal = 8991,
builder = false,
buildinggrounddecaldecayspeed = 30,
buildinggrounddecalsizex = 9,
buildinggrounddecalsizey = 9,
buildinggrounddecaltype = "cadvmsto_aoplane.dds",
buildpic = "corsms.dds"... |
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