content stringlengths 5 1.05M |
|---|
-- Picks out 'targets' from a stimulation stream
-- this function is called when the box is initialized
function initialize(box)
dofile(box:get_config("${Path_Data}") .. "/plugins/stimulation/lua-stimulator-stim-codes.lua")
state = 0
box:set_filter_mode(1);
do_debug = false
end
-- this function is called ... |
local result = {}
local insert = table.insert
local remove = table.remove
local rcall = redis.call
math.randomseed(tonumber(tostring({}):match('0x(.*)$'),16))
local fields = rcall('hkeys', KEYS[1])
for i=1, ARGV[1], 1 do
if nil ~= next(fields) then
local field = remove(fields, math.random(#fields))
... |
pfDB["units"]["data-turtle"] = {
[16395] = {
["coords"] = {
[1] = { 80.7, 60, 139, 120 },
[2] = { 25.4, 56.6, 141, 120 },
[3] = { 61.7, 74.1, 1519, 120 },
[4] = { 29.4, 60.5, 1537, 120 },
[5] = { 39.4, 46.7, 1657, 120 },
},
["lvl"] = "55",
},
-- Turtle WoW Stormwind NPC Loc... |
local lure = require(select('1', ...):match(".-lure%.")..'init')
--
-- Define Class
--
local MouseEvent = lure.lib.upperclass:define('MouseEvent', lure.dom.Event)
--
-- Left Mouse Button.
--
property : MOUSE_BUTTON_LEFT {
0;
get='public';
set='nobody';
type='number';
}
--
-- Middle Mouse Button.
--
... |
--[[
##########################################################
S V U I By: S.Jackson
##########################################################
LOCALIZED LUA FUNCTIONS
##########################################################
]]--
--[[ GLOBALS ]]--
local _G = _G;
local unpack = _G.unpack;
local select = _G.select... |
local function ChangePhoto(msg)
local text = msg.content_.text_
if ChatType == 'sp' or ChatType == 'gp' then
if text then
tdcli_function({ID = "GetUser",user_id_ = msg.sender_user_id_},function(arg,result)
if result.id_ then
local Alli = DevAli:get("LaUrEnTEAM:Photo"..result.id_)
if not result.profile_photo_ ... |
box.cfg {
listen = '0.0.0.0:3301';
io_collect_interval = nil;
readahead = 16320;
memtx_memory = 128 * 1024 * 1024; -- 128Mb
memtx_min_tuple_size = 16;
memtx_max_tuple_size = 128 * 1024 * 1024; -- 128Mb
vinyl_memory = 128 * 1024 * 1024; -- 128Mb
vinyl_cache = 128 * 1024 * 1024; -- 128Mb
vinyl_max_tuple_size = 1... |
-- Bootstrap
package.path = package.path .. ";" .. "./?.lua" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/vendor/?.lua" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/?.lua" .. ";" ..
love.filesystem.getWorkingDirectory() .. "/Tests/lib/?.lua" .. ";... |
include "./vendor/premake/premake_customization/solution_items.lua"
include "Dependencies.lua"
workspace "Blaze"
architecture "x86_64"
startproject "Blaze-Editor"
configurations
{
"Debug",
"Release",
"Dist"
}
solution_items
{
".editorconfig"
}
flags
{
"MultiProcessorCompile"
}
outputdir = "%{c... |
x, y = 3, 4
print(x, y) --> 3 4
x, y = y, x -- swap
print(x, y) --> 4 3
|
return PlaceObj("ModDef", {
"dependencies", {
PlaceObj("ModDependency", {
"id", "ChoGGi_Library",
"title", "ChoGGi's Library",
"version_major", 10,
"version_minor", 5,
}),
},
"title", "Safari Info",
"id", "ChoGGi_SafariInfo",
"steam_id", "2428050982",
"pops_any_uuid", "72136be6-4453-4f59-903f-4892... |
local errorModel = "models/player/skeleton.mdl"
local PANEL = {}
AccessorFunc(PANEL, "animationTime", "AnimationTime", FORCE_NUMBER)
local function SetCharacter(self, character)
self.character = character
if (character) then
self:SetModel(character:GetModel())
self:SetSkin(character:GetData("skin", 0))
for... |
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! *
---@meta
---
---[3.2]mesh 2d render[parent:Render#render]
---
---@class Mesh2dRender
Mesh2dRender = {}
---
---[3.2]constructor, 5 param
---
--- @param arg0 FloatArray#floatarray
--- @param arg1 FloatArray#floatarray
--- @param arg2 int
--- @param ... |
local serialStaticNumberCounter = 0
-- // SimpleVehicle adds concrete vehicle methods to SimpleVehicle_3
local SimpleStatic = function()
local self = {}
-- // maintain unique serial numbers
self.serialNumber = serialStaticNumberCounter
serialStaticNumberCounter = serialStaticNumberCounter + 1... |
local mat_rising = Material( "models/props_combine/stasisshield_sheet" )
--local mat_rising = Material( "models/shadertest/shader4" )
--local mat_rising = Material( "models/props_lab/Tank_Glass001" )
local mat_sparkle = Material("models/effects/comball_tape")
--local mat_sparkle = Material( "models/props_combine/... |
local mod = DBM:NewMod(971, "DBM-Highmaul", nil, 477)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 14994 $"):sub(12, -3))
mod:SetCreatureID(77404)
mod:SetEncounterID(1706)
mod:SetZone()
mod:SetModelSound("sound\\creature\\thebutcher\\VO_60_OGRERAID_BUTCHER_AGGRO.ogg", "sound\\creature\\theb... |
local helpers = require("test.unit.helpers")(after_each)
local itp = helpers.gen_itp(it)
local ffi = helpers.ffi
local eq = helpers.eq
local mbyte = helpers.cimport("./src/nvim/mbyte.h")
local charset = helpers.cimport('./src/nvim/charset.h')
describe('mbyte', function()
-- Array for composing characters... |
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
local power1 = Tile(Position({x = 32613, y = 32220, z = 10}))
local barrel = Tile(Position({x = 32614, y = 32209, z = 10}))
local wall = Tile(Position({x = 32614, y = 32205, z = 10}))
local stone = Tile(Position({x = 32614, y = 32206, z = 10}... |
net = require("net")
function love.load()
print("CLIENT")
local address = "127.0.0.1:*" --just use a random port to connect
local max_connections = 1 --only connecting to server, so only 1 connection needed
local max_channels = 1
local in_bandwidth = 0 --unlimited bandwidth
local out_bandwidth = 0 --u... |
require("msa/Core")
function FreazeObject(id)
local obj = getObjectFromGUID(id);
if obj ~= nil then
obj.interactable = false;
obj.tooltip = false;
end
end
-- TODO : ipmrove string performance.
function TableToString(table, precision)
local text = "{"
for key, value in pairs(table) ... |
local M = {}
M.config = function()
O.lang.css = {
virtual_text = true,
formatter = {
exe = "prettier",
args = {},
},
}
end
M.format = function()
local root_dir = require("project_nvim.project").find_lsp_root() or ""
-- use the global prettier if you didn't find the local one
local prettier_instance ... |
--[[ settings.lua
Welcome to the settings file,
where you can set different parameters for the mod!
This is a .lua file, so comment is needed.
]]
--say that we are loading
minetest.debug("M.I.L.A " ..mila.version..": Settings file found, loading...")
-- 1 for realistic blood, 2 for blood trail, 3 for the mas... |
local R = require "rigel"
local SOC = require "generators.soc"
local C = require "generators.examplescommon"
local harness = require "generators.harnessSOC"
local G = require "generators.core"
local RS = require "rigelSimple"
local SDF = require "sdf"
local types = require "types"
require "types".export()
local Zynq = ... |
local _, private = ...
local RealUI = _G.RealUI
--[[ Fonts
SystemFont_Shadow_Med1
SystemFont_Shadow_Med1_Outline
NumberFont_Outline_Med
Fancy16Font
]]
local LSM = _G.LibStub("LibSharedMedia-3.0")
-- Russian + Latin char languages
local LOCALE_MASK = LSM.LOCALE_BIT_ruRU + LSM.LOCALE_BIT_western
LSM:R... |
local path = mod_loader.mods[modApi.currentMod].scriptPath
local clip = require(path .."libs/clip")
local utils = require(path .."libs/utils")
local Ui2 = require(path .."ui/Ui2")
local DecoSet = require(path .."ui/deco/decoSet")
local DecoBorder = require(path .."ui/deco/decoBorder")
local this = Class.inherit(Ui2)
... |
--[[
Goal: wrap long lines without breaking words.
--]]
local far2_dialog = require "far2.dialog"
local M = require "lf4ed_message"
local F = far.Flags
local insert, concat = table.insert, table.concat
-- iterator factory
local function EditorBlock (start_line)
start_line = start_line or editor.GetInfo().BlockSt... |
slot0 = class("AutoLoader")
slot1 = false
slot2 = false
slot3 = import("view.util.RequestPackages.LoadPrefabRequestPackage")
slot4 = import("view.util.RequestPackages.LoadReferenceRequestPackage")
slot5 = import("view.util.RequestPackages.GetSpineRequestPackage")
slot6 = import("view.util.RequestPackages.GetPrefabReque... |
skill_buff_twohandmelee_accuracy = {
minimumLevel = 0,
maximumLevel = -1,
customObjectName = "",
directObjectTemplate = "object/tangible/skill_buff/skill_buff_twohandmelee_accuracy.iff",
craftingValues = {
},
customizationStringNames = {},
customizationValues = {}
}
addLootItemTemplate("skill_buff_twohandmelee... |
import "client-functions"
for key, new in pairs(CLuaFunctions) do
_G[new] = _G[key]
end
import "client-example" |
local class = require 'lib.middleclass'
local Timer = require 'lib.timer'
local Light = class ("Light")
local imgCenter = love.graphics.newImage("assets/sprites/lightcenter.png")
local imgEdge = love.graphics.newImage("assets/sprites/lightedge.png")
local buffer = love.graphics.newCanvas()
function Light:initialize(... |
-- Agent script: server.lua
moonagents.global_functions()
local socket = require("socket")
local s
local cli = {}
local function Close(c)
log("%s: %s:%s disconnected", name_, c:getpeername())
socket_remove(c, 'r')
c:close()
cli[c]=nil
end
local function Stop()
if s then
socket_remove(s, 'r')... |
function getColourPalette()
return {
"red",
"blue",
"green"
}
end
|
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Sasha Harp.
--- DateTime: 026, 8/26/21 10:27 PM
---
function setLocalCoords(x, y, z)
local f
local data
if not fs.exists('/data/') then
fs.makeDir('/data')
data = {}
data.localCoords = {}
data.localCoord... |
Proxy = module("lib/Proxy")
Tunnel = module("lib/Tunnel")
vRP = Proxy.getInterface("vRP")
async(
function()
vRP.loadScript("dispatch", "client")
vRP.loadScript("dispatch", "client-cmds")
end
)
|
local Game = {}
function Game.inRectangle(UpperX, UpperY, LowerX, LowerY)
local ActX = getPlayerX()
local ActY = getPlayerY()
if (ActX >= UpperX and ActX <= LowerX) and (ActY >= UpperY and ActY <= LowerY) then
return true
else
return false
end
end
function Game.getPokemonNumberWithMove(Move)
for i=1, getTea... |
phone = false
phoneId = 0
RegisterNetEvent('camera:phone')
AddEventHandler('camera:phone', function()
CreateMobilePhone(phoneId)
CellCamActivate(true, true)
phone = true
end)
frontCam = false
function CellFrontCamActivate(activate)
return Citizen.InvokeNative(0x2491A93618B7D838, activate)
end
-- RemoveLoadin... |
require("notifications")
if GameRound == nil then
GameRound = class({})
end
--Liest Rundeninfos ein
function GameRound:ReadRoundConfiguration(kv, roundNumber)
self.roundNumber = roundNumber
self.roundQuestTitle = kv.round_quest_title or "Kaputt"
self.roundTitle = kv.round_title or "Kaputt"
self.bo... |
return PlaceObj("ModDef", {
"title", "Fix Expedition Rocket Stuck Unloading",
"version", 1,
"version_major", 0,
"version_minor", 1,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_FixExpeditionRocketStuckUnloading",
"steam_id", "1567028510",
"pops_any_uuid", "5f3420c3-e1ef-4c36-a1f9-15580da5e3a5",
"author",... |
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
-- This file is based on Lua 5.x tests -- https://github.com/lua/lua/tree/master/testes
print("testing if-else expressions")
function True()
return true
end
function False()
return false
end
funct... |
vol = 1
return {
title = "xytone",
width = 600,
height = 600,
}
|
local mod = DBM:NewMod("ToTTrash", "DBM-ThroneofThunder")
local L = mod:GetLocalizedStrings()
local sndWOP = mod:SoundMM("SoundWOP")
mod:SetRevision(("$Revision: 10977 $"):sub(12, -3))
mod:SetModelID(47785)
mod:SetZone()
mod.isTrashMod = true
mod:RegisterEvents(
"SPELL_CAST_START",
"SPELL_AURA_APPLIED... |
local lust = require 'test.lust'
local describe, it, expect = lust.describe, lust.it, lust.expect
local Chest = require 'entities.Chest'
describe('Chest', function ()
it('instantiate', function ()
expect(Chest()).to.be.a('table')
end)
local data = {
gold = {
probability = 100,... |
local easing = require("easing")
local SPEED_VAR_PERIOD = 5
local SPEED_VAR_PERIOD_VARIANCE = 2
local BlowInWind = Class(function(self, inst)
self.inst = inst
self.maxSpeedMult = 1.5
self.minSpeedMult = .5
self.averageSpeed = (TUNING.WILSON_RUN_SPEED + TUNING.WILSON_WALK_SPEED)/2
self.speed = 0
self.windA... |
local bank_impl = {}
function bank_impl.get_bank_info(ctx, req)
end
function bank_impl.gold_from_bank(ctx, req)
end
function bank_impl.gold_to_bank(ctx, req)
end
function bank_impl.bank_trade_details(ctx, req)
end
return bank_impl |
local function onComponentAvailable(_, componentType)
local component = require("component")
local tty = require("tty")
local gpu, screen = component.gpu, component.screen
local screen_address = screen.address
if gpu.getScreen() ~= screen_address then
gpu.bind(screen_address)
end
local depth = math.floor(2^(... |
#!/usr/bin/env lua
local String = require "tek.lib.string"
local ui = require "tek.ui"
local function getline(color, lnr)
local line = "Line " .. lnr .. " " .. os.date() .. " - " .. os.date() .. "-------"
line = String.new():set(line)
line:setmetadata(color, 1, line:len())
return line
end
ui.Application:new {
A... |
spawn = {
cooldownEnemy,
cooldownAsteroid,
last = {
difficulty,
unit
}
}
function spawnerInit()
spawn.cooldownEnemy = 90 +rnd(60)
spawn.cooldownAsteroid = 60 + rnd(60)
spawn.last = {difficulty, unit}
end
function spawnerUpdate()
-- spawning player's remains in the previous attempts
for c in all(G.carcas... |
-- @Stratiz 2021 :)
--- local ReplicatedStorage = game:GetService("ReplicatedStorage")
--- local require = require(ReplicatedStorage.SharedModules:WaitForChild("RequireModule"))
---
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetS... |
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
item:transform(2786)
item:decay()
Game.createItem(2677, 3, fromPosition)
return true
end
|
object_intangible_beast_bm_urnsoris = object_intangible_beast_shared_bm_urnsoris:new {
}
ObjectTemplates:addTemplate(object_intangible_beast_bm_urnsoris, "object/intangible/beast/bm_urnsoris.iff")
|
local global = vim.g
local lsp = vim.lsp
local vars = require('vars')
local handlers = {}
function handlers.toggle_tree() require('nvim-tree').toggle() end
function handlers.handle_tree_open()
require('bufferline.state').set_offset(vars.tree_width + 3,
vars.tree_offset_label)
require('nvim-tree').find_file(t... |
local fs = require('fs')
local modules = require('./modules')
local discordia = require('discordia')
discordia.extensions()
local client = discordia.Client {
cacheAllMembers = true,
}
local clock = discordia.Clock()
clock:on('hour', function()
if modules.pooper then
modules.pooper(client)
end
end)
client:once... |
local create_cooked_fish_recipe = function(fish, result, amount)
local recipe = {
type = "recipe",
name = "cooked-" .. fish .. "-recipe",
category = "smelting",
energy_required = 8,
enabled = true,
ingredients = {{ "raw-" .. fish, 1 }},
result = result,
result_count = amount,
local... |
AddCSLuaFile()
local vox_combine={}
vox_combine[ "11-99officerneedsassistance" ]="npc/metropolice/vo/11-99officerneedsassistance.wav"
vox_combine[ "404zone" ]="npc/metropolice/vo/404zone.wav"
vox_combine[ "acquiringonvisual" ]="npc/metropolice/vo/acquiringonvisual.wav"
vox_combine[ "administer" ]="npc/metropo... |
-- Validation script for bootloader storage slots
local slot0_enable = slc.config('SLOT0_ENABLE')
local slot1_enable = slc.config('SLOT1_ENABLE')
local slot2_enable = slc.config('SLOT2_ENABLE')
local slot0_size = slc.config('SLOT0_SIZE')
local slot1_size = slc.config('SLOT1_SIZE')
local slot2_size = slc.config('SLO... |
--- Handle keyboard input in Löve2d.
-- keysetup
-- action map<id, list<input> >
-- axis map<id, list<{float,input}> >
--
-- keyconfig map<id, list<input> >
--
-- id string
-- unique between action and axis
--
-- input
-- KeyConstant
-- ":" .. Scancode
-- "g:" .. GamepadButton
-- "a:" ... |
ETaxiConfig = ETaxiConfig or {}
//Are we going to use a NPC or a Entity(prop)
ETaxiConfig.NPCType = "ent" // Default = "ent"; Available choices are: ent, npc - They must be lowercased
//If the booth is an ent we're going to use this model.
ETaxiConfig.ENTModel = "models/props_equipment/phone_booth.mdl" // Defau... |
local PluginRoot = script.Parent.Parent.Parent.Parent
local Roact: Roact = require(PluginRoot.Packages.Roact)
local ThemeProvider = require(script.Parent.Parent.ThemeProvider)
local ResultsCanvas = require(script.Parent.ResultsCanvas)
local ResultsList = Roact.Component:extend("ResultsList")
function ResultsList:ren... |
--[[
Copyright © 2021, Sjshovan (LoTekkie)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and ... |
data:extend {
{
type = 'custom-input',
name = 'picker-beltbrush-corners',
key_sequence = 'CONTROL + SHIFT + R'
},
{
type = 'custom-input',
name = 'picker-beltbrush-balancers',
key_sequence = 'CONTROL + SHIFT + B'
},
{
type = 'custom-input',
... |
module ('content.triggers', package.seeall)
require 'base.trigger'
mouse_pressedleft = base.trigger:new {}
function mouse_pressedleft:check (x, y)
if self.visible then
return self.visible:inside(lux.geom.point:new {x,y})
else
return true
end
end
|
--[[
Operate turtle with enhanced commands
]]
EnhancedTurtle = {}
EnhancedTurtle.new = function()
local obj = {}
obj.pos = {
x = 0,
y = 0,
z = 0
}
obj.facing = 'north'
return setmetatable(obj, {__index=EnhancedTurtle})
end
EnhancedTurtle._turn_to_east = function(this)
... |
--1
require("packet/BindMeta")
if userData== nil then
userData= BindMeta("userData")
end
require("packet/style")
if ui_views == nil then
ui_views=setmetatable({}, { __mode = 'v'})
BindMetaCreateFindGID(ui_views)
end
require("KuaCell")
local backImg="https://s.momocdn.com/w/u/others/2020/07/13/1594631804940-back.png"... |
local PANEL = {}
function PANEL:Init()
self:SetTitle('')
self:SetDraggable(false)
self:SetBackgroundBlur(true)
self:SetDrawOnTop(true)
self.text = vgui.Create('DLabel', self)
self.text:Dock(TOP)
self.text:SetText('')
self.text:SizeToContents()
self.text:SetContentAlignment(5)
self.text:SetTextColo... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local ERRORCODE_PB = require("ErrorCode_pb")
module('QueryLotteryCDRes_pb')
QUERYLOTTERYCDRES = protobuf.Descriptor();
local QUERYLOTTERYCDRES_ERRORCODE_FIELD = protobuf.FieldDescriptor();
local QUERYLOTTERYCDRES_COOLDOWN_FIELD = ... |
-- =====================================================================================
-- Name: handlers.lua
-- Author: Gurpreet Singh
-- Url: https://github.com/ffs97/awesome-config/themes/thunderclouds/ ...
-- ... handlers.lua
-- License: The MIT License (MIT)
--
-- Theme... |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0173-Read-Generic-Network-Signal-data.md
--
-- Description: Resumption of subscription for custom and RPC spec VehicleData for one
-- ... |
local mod = EPGP:NewModule("boss", "AceEvent-3.0", "AceTimer-3.0")
local Debug = LibStub("LibDebug-1.0")
local L = LibStub("AceLocale-3.0"):GetLocale("EPGP")
local timer
local in_combat = false
local award_queue = {}
local function IsRLorML()
if UnitInRaid("player") then
local loot_method, ml_party_id, ml_raid_i... |
local c = 0
local j = 0
local i = 0
while j < 10 do
i = 0
while i < 1000000 do
local b = 1
c = c + b
i = i + 1
end
j = j + 1
end
print(c) |
local config = require('config');
local gui = { };
local variables = {
['Disable All'] = { {}, ImGuiVar_BOOLCPP },
['AutoPosition'] = { {}, ImGuiVar_BOOLCPP },
['AutoWS'] = { {}, ImGuiVar_BOOLCPP },
['AutoCast'] = { {}, ImGuiVar_BOOLCPP },
['AutoHeal'] = { {},... |
if (SERVER) then
AddCSLuaFile("shared.lua")
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
end
if (CLIENT) then
SWEP.DrawAmmo = true
SWEP.ViewModelFOV = 64
SWEP.ViewModelFlip = false
SWEP.CSMuzzleFlashes = false
SWEP.PrintName = "Police Ram"
SWEP.Author = "Jake_1305"
SWEP.Slot = 3
SWEP.... |
--- The keywords can optionally be used with another library by directly requiring this file
--- @usage
--- async, await = require "orderly/keywords" (MyPromiseLib, function(promise, handler) promise:Then(handler) end, function(promise, handler) promise:Catch(handler) end)
local coroMap = {}
local function resume(c... |
require("class")
require("util")
StateKaleidoscope = class()
function StateKaleidoscope:_init()
self.canvas = love.graphics.newCanvas(love.graphics.getWidth(), love.graphics.getHeight())
self.size = 4
self.mousePosition = {
x = 0,
y = 0,
}
self.pressed = false
self.random = false
self.direction = {
x =... |
function onCreate()
setPropertyFromClass('GameOverSubstate', 'characterName', 'jumpp3'); --Character json file for the death animation
setPropertyFromClass('GameOverSubstate', 'deathSoundName', 'jumpp'); --put in mods/sounds/
setPropertyFromClass('GameOverSubstate', 'loopSoundName', 'silence'); --put in mods/music/
... |
-- TODO: Rewrite needed
local var = ngx.var
return function(self)
self.ajax = var.http_x_requested_with == "XMLHttpRequest"
end
|
---------------------------------------- Overview ------------------------------------------
-- Name: Investment Dashboard
-- Notes: Copyright (c) 2017 Jeremy Gulickson
-- Version: 1.6.08312017
-- Format: major.minor.mmddyyyy
--
-- Description: ... |
local checkluatype = SF.CheckLuaType
local dgetmeta = debug.getmetatable
local math_sqrt = math.sqrt
local math_exp = math.exp
local math_log = math.log
local math_sin = math.sin
local math_cos = math.cos
local math_min = math.min
local math_acos = math.acos
local math_clamp = math.Clamp
local math_max = math.max
loca... |
-- IupTree Example in IupLua
-- Creates a tree with some branches and leaves.
-- Two callbacks are registered: one deletes marked nodes when the Del key
-- is pressed, and the other, called when the right mouse button is pressed,
-- opens a menu with options.
require( "iuplua" )
require( "iupluacontrols" )... |
local _origin, _ang, _scale
local _key, _mouse_input, _dist = KEY_E, false, 2.9 ^ 10
local panel_list = {}
-- > Overwrite hovered function
local PANEL = FindMetaTable( "Panel" )
panel_is_hovered = panel_is_hovered or PANEL.IsHovered
--[[ function PANEL:IsHovered()
-- > 3D2D support
if panel_list[self] then ... |
require "classes.constants.screen"
AnchorPoints={}
function AnchorPoints:new()
local this = display.newGroup()
local public = this
local private = {}
local background = display.newImageRect("img/backgroundAnchorPoints.png", 360, 570)
local secondHand = display.newImageRect("img/clockHand.png", 190... |
object_building_kashyyyk_decd_trillium_palm_tall02 = object_building_kashyyyk_shared_decd_trillium_palm_tall02:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_decd_trillium_palm_tall02, "object/building/kashyyyk/decd_trillium_palm_tall02.iff")
|
function onCreatePost()
makeLuaText('sicks', 'Sicks:' .. getProperty('sicks'), 200, 0, 375);
makeLuaText('goods', 'Goods:' .. getProperty('goods'), 200, 0, 400);
makeLuaText('bads', 'Bads:' .. getProperty('bads'), 200, 0, 425);
makeLuaText('shits', 'Shits:' .. getProperty('shits'), 200, 0, 450);
addLuaText('sicks'... |
bus = {
button = {},
window = {},
label = {}
}
local screenW, screenH = guiGetScreenSize()
bus.window[1] = guiCreateWindow((screenW - 384) / 2, (screenH - 212) / 2, 384, 212, "SUSA-TRANS", false)
guiWindowSetSizable(bus.window[1], false)
guiWindowSetMovable(bus.window[1],false)
guiSetVisible(bus.wi... |
function BulletsMixin:GetBulletFalloffStart()
return kBulletDamageFalloffStart
end
function BulletsMixin:GetBulletFalloffEnd()
return kBulletDamageFalloffEnd
end
function BulletsMixin:GetBulletFalloffFraction()
return kBulletDamageFalloffFraction
end
function BulletsMixin:ApplyBulletGameplayEffects(pl... |
--- === CTRLESC ===
---
--- Rebind caps lock to escape when pressed alone,
--- control modifier when pressed with other keys
---
--
-- Almost none of this is original work, just combined some existing solutions
-- See Readme for more info
--
--
-- TODO
-- Tests
-- Docs
-- Remove any utilities/functions speciifc to m... |
function comparaison(nb_1,nb_2)
return (nb_1 > nb_2)
end
local x = comparaison(5,3)
local maTable = {1,5,8,3,0,2,6,7,9,4}
print(table.concat(maTable))
print(unpack(maTable))
table.sort(maTable)
print(table.concat(maTable))
print(unpack(maTable))
print(x) |
-- for plain text output remove emph that gets turned to _word_ otherwise, and make strong become smallcap/uppercase
--export ZBS=/Applications/ZeroBraneStudio.app/Contents/ZeroBraneStudio
--export LUA_PATH="./?.lua;$ZBS/lualibs/?/?.lua;$ZBS/lualibs/?.lua"
--export LUA_CPATH="$ZBS/bin/?.dylib;$ZBS/bin/clibs53/?.dyli... |
--
-- Addon _fiu_gui_TotAndcache_1.lua
-- Author marcob@marcob.org
-- StartDate 08/04/2017
--
local addon, cD = ...
cD.sTOFrames = {}
cD.sCACFrames = {}
local zlFrames = {}
local ILStock = {}
local lastBGused = {}
local tfS... |
-- HTTP related patterns
local _M = {}
-- RFC 7230
local http_core = require "lpeg_patterns.http.core"
_M.OWS = http_core.OWS
_M.RWS = http_core.RWS
_M.BWS = http_core.BWS
_M.chunk_ext = http_core.chunk_ext
_M.comment = http_core.comment
_M.field_name = http_core.field_name
_M.field_value = http_core.field_value
_M.... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local RISKMAPINFOS_PB = require("RiskMapInfos_pb")
local ROLERISKINFO_PB = require("RoleRiskInfo_pb")
module('RiskInfo2DB_pb')
RISKINFO2DB = protobuf.Descriptor();
local RISKINFO2DB_INFOS_FIELD = protobuf.FieldDescriptor();
local ... |
--[[
desc:支付服务
auth:Carol
]]
local class = require("class")
local super = require("service_super")
local skynet = require("skynet.manager")
local sharedata = require("skynet.sharedata")
local queue = require("skynet.queue")
local cs = queue()
---@class service_payment:service_super @服务基类
local service = class... |
local fs = _G.fs
local function deleteIfExists(path)
if fs.exists(path) then
fs.delete(path)
print("Deleted outdated file at: "..path)
end
end
-- cleanup outdated files
deleteIfExists('sys/apps/shell')
deleteIfExists('sys/etc/app.db')
deleteIfExists('sys/extensions')
deleteIfExists('sys/network')
deleteIfE... |
Panel = g_panel_mgr.new_panel_class('editor/dialog/uieditor_edit_bezier_action')
SetPositionCommand = CreateClass()
function SetPositionCommand:__init__(panel, target, position, positionFormat, lastPosition, lastPositionFormat)
self.panel = panel
self.target = target
self.currPosition = position
self.currPosition... |
modifier_sniper_headshot_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_sniper_headshot_lua:IsHidden()
return true
end
function modifier_sniper_headshot_lua:IsPurgable()
return false
end
-----------------------------------------... |
local Block={}
function Block:new(x, y, w, h)
local init={
x=x or nil,
y=y or nil,
w=w or nil,
h=h or nil
}
return setmetatable(init, {__index=self})
end
function Block:draw()
lg.rectangle("fill", self.x-self.w/2, self.y-self.h/2, self.w, self.h)
end
function Block:update(dt)
end
return Block |
-- Copyright 2014 Álvaro Fernández Rojas <noltari@gmail.com>
-- Licensed to the public under the Apache License 2.0.
module("luci.controller.shairplay", package.seeall)
function index()
if not nixio.fs.access("/etc/config/shairplay") then
return
end
local page = entry({"admin", "services", "shairplay"}, cbi("sh... |
BuildEnv(...)
ApplicantPanel = Addon:NewModule(CreateFrame('Frame', nil, ManagerPanel), 'ApplicantPanel', 'AceEvent-3.0', 'AceTimer-3.0')
local function _PartySortHandler(applicant)
return applicant:GetNumMembers() > 1 and format('%08x', applicant:GetID())
end
local APPLICANT_LIST_HEADER = {
{
key ... |
#!/usr/bin/env tarantool
-- gh-4231: run box_load_and_execute() (it is box.execute value
-- before box will be loaded) in several fibers in parallel and
-- ensure that it returns correct results (i.e. that the function
-- waits until box will be fully configured).
--
-- The test can be configured to call box.execute()... |
--[[
╔════════════════════════════════════╗
║ Settings for windwp/nvim-autopairs ║
╚════════════════════════════════════╝
--]]
require("nvim-autopairs").setup {
}
|
local Studio = settings().Studio
local t = require(script.Parent:FindFirstChild("t"))
---
local Themer = {}
local syncedObjects = {}
local colorSpecifierInterface = t.union(
t.enum(Enum.StudioStyleGuideColor),
t.wrap(function(value)
local guideColor, guideModifier = value[1], value[2]
local... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.